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Alright so I'm basically done with
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The level but what I want to do is actually create some elements to put on the app
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4ground that could be trees be boxes by benches offence
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In what we're going to do is have somebody interactable objects for example like breakable lampposts
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Or breakable boxes
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Does it going to have a pop of Colour in we're going to do some kind of complementary colour are you some
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Harmony that we've learnt in the course some serious what can a colour harmony we get achieved here
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I see here I'll take that
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Back selection the same size as their logo in which is fill it in with
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In orange right now
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Just for now alright what's the other colour overlay I don't like the orange for obvious reasons I love the looks very good
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So let's just go ahead and do a colour overlay and then start picking some colours
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Super vibrant paint cleaner
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That might work so it's save that one and then maybe create another one here so it's actually just duplicate
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You're on top of itself
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And hide that one and I was trying other colour
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How to get a slide down
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Until something feels interesting that's gonna call
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Very nice
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I think I actually really like
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I do like this pink and it's it's kind of got a full-time Game Dev brand too it's I like that
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Just go ahead and use that
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Has a colour of choice think that's great
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Alright so
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Let's label it so there is a accent
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And I'm gonna go ahead and just take that
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And that
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All these together do a smart object
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Lucky
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And keep it there alright
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So there are colours
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So you can see we can have a
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Basically it's slightly monochromatic look in this gradient and then we got this bigger
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Hot pink pop of colour adding some interactable objects to artwork
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And make things really pop right
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So the first thing I do is etsy create a box in the box like that
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Is cool
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How much do that pink colour
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That looks pretty already I really like it
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Ok
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So what I like to do when I'm doing art workers follow rules I set rules for myself and I try
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Try not to break them what are the rules I want to follow here
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Is anything that's breakable
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Or interactable is going to have is hot pink red maybe even enemies
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Just got in create this box so I can go and create a gradient
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That in my bad
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Ego
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Amoeba shrink it down to about this
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And actually no
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Keep it like that
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And then multiplicator
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Rotate like this and shrink down to hear
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Eminem here
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And we have ourselves a box so there's a boxing in a right click on it
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Murder a small object and
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How big is anything else we need to do for our box I think that the
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The little high contrast Sylhet
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Decrease the brightness there
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And go ahead and John back in the scene
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I just call this box for now and again guys we're gonna name everything towards the end of the illustration
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Process
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So don't worry too much about naming layers
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Boomerang to see how they look
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Duplicating the smart object
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Travel here
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Very beautiful
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I really like how these boxes look
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Very stylish
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Call Pat away guys you don't have to follow this raw
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You know
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Your interactable objects for your breakable objects are your enemies have a pop of yellow complementary colours
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That's not necessarily you know required
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But I find out works really well for my games
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Ok let's go ahead and create another interactable so I know that I want to have
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Your lamp posts
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And these could be breakable as well
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Maybe the class
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For the Bob can be broken so I'm going to take the blue here
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And then I'm going to do as I'm going to try and create some kind of Bob that is white and glowing but you know
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Some kind of red associated with it right
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So we can do something like this
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And maybe
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Let's see hear me weekend
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Make this white duplicate
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Circle celebrity circle here
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Maybe I can make a glow with some cash in blue
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We go
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That's good
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And how about we shrink It Down
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Put the right here
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I'm going to sleep both layers and press this and I cannot land vertically and horizontally as well
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Sweet
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That's great you by decrease the Apostle here little bit and there we go
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One more little pulse of White
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The middle here to give it a low pop
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And what's also create
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A red Bloom
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Another word we could use as glow
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Around the back of it usually you should put the bloom in front of it but
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I don't really want to
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Get rid of that white and wonder white to be any
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Lower in value so maybe we could just try to duplicate it put it over there
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It's pretty cool
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And then we can do is just mask out
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The centre of this glow
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See her
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Just a little bit right
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Just a little bit
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That's a really cool looking bald I like that alive
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Ominous and I don't like it
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Ok so we get boxes we've got
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Lamp posts
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Let's go head in drag this over in a bit just so don't lose
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My saying I'll be here so this is going to be a lamppost
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Oliver
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There's one there
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There's one there
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Is 1
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The reason why I put them in Photoshop and move them around because I want to see how they look
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And I'll be honest I'm not really digging it now that I like him
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Look like a warning
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Lights so why don't we just
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Open the map
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And I don't think we need to go so red ok so we're going to break a rule
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A little bit here ok so let's see here to increase the brightness
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Decrease the saturation
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And we could probably make the background element here
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Little bit more white
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Save that out and see how it looks
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That looks a lot better now
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So they have a warm glow to them so I wonder if we could had a highlight of that pink
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Just sore still following a rule
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So maybe we could do something like this
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Oh no maybe a striper something
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Mechanical
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So when they're when they're saying it
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Lotr books
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Directory looks really cool
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I really like that striped effect
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Very.co
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So we have lamppost we have boxes
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Make sure you save a Photoshop file and close out of all these extra smart objects here
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And a when we create some fences
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So I'm gonna create let's see here
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How many create a fence
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Dad's a little bit different than this one this is more like a construction fence that you would sort of place on top of a door
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Sing to help construction workers not follow something but I want to have like a really like them
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Park on top of
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The building I want to give you a kind of cosy
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So we can go ahead and create Kinder
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Turn on the lamp
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A gothic style fence so maybe something like this
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Let's see here
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There we go
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And
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Just serve
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Bring them out here and it's okay to not space perfectly in the reason why is because
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You can select them all
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And then distribute them like this
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Emmett scaling down a bit actually that's great I'm near the players so we get a good idea of how big
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They need to be
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That's pretty good
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Call
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So I'm gonna go ahead in
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Must be a little bit
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Small there we go
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Alright so many go ahead in create
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I must kinda like what you'd see I don't know
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The first thing that pops in my mind is something you might see in London or something
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Never been to London by some kind of ornate
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Iron fence
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Maybe with some
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That's on the top circles
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There we go
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There we go
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And let her go
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Ok
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And why don't we just go ahead and
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You know make it look kind of special with cannabis diamond-shaped break here
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And
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That looks technical
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I like it I need to be a little bit smaller to be honest
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See hear
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Down there we go OK so when it's like that all of my layers there we go
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I'm going to merge them all together
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I don't want to create a smart object at this point because as you can see you now the files getting pretty
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I got an image size here it's 47.5 MB
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Tell it's getting pretty big and as cause of all the smart objects that start rasterizing things slowly
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Play computer start to slow down a little bit
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Call so we haven't offence I think it's fine it's definitely not perfect but it's not
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French it up a little bit
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How can I get better
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So
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Honestly that's fine what we can do is just merge these together and we only want one diamond I need side
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There and then here
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And yeah we have a fence now I can just basically do a colour overlay of
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The previous for the background colour in just for a shift a little bit
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So I can have one here
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And convert to smart object that fence in unity we could actually
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Into the foreground
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And put it in front of the player and then in unity will be able to adjust
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Myself
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Change the tune to Little Bit
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Who's the brightness in now we have
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You know a fence that in the foreground in an offence that in the background so that looks really cool I think I'd find
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Spent a movie on the loop this in unity you can actually have a loopable spray
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So I think this looks great
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I'll put one here and then one here as well and I'm not gonna worry too much
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The rest of the scene so that we have some cool fences
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We have some boxes
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We have some lamp posts
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And what else can we create
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How about we create a tree
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Why not you know let's Create some cool trees so it looks more like a LEGO talking about earlier can I got
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On top of this beautiful sunset
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As you can see my layers are getting super false I'm going to go ahead and create a new
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Folder here say
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Group and we're going to call this
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Scenery I think it's fine for now
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Ok
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Now let's go ahead and create
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A tree I really want my trees to look just absolutely beautiful
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So let's go ahead and create a pine tree first the way I create pine trees as I create a triangle by creating a
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Care First
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Transform selection hold shift
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Rotate 45 degrees
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I'm going to fill in with that beautiful red
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I'm going to
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Select test delete
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And then Spanish it up like cell
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And I think that we'll see her
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What's the size of a player
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I think we can probably us to this week scale it up a little bit disguise when you steal things up
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You going to get some weird blurring going on the edges cos it's a raster image so in order to fix
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I can just
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Do you know cat right here
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Another Love karaoke
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And then one year as well
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Ok
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Alright so we're going to have this cool looking tree
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So the way that we're going to make this look just absolutely beautiful
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Is we're going to honestly I think I kinda want to keep it a triangle
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Now let's look at some detailing
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I think what I want to do is converted to a smart object
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Ants countdown
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Skillet whiskey the Wailers
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So we can do that
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Get down to you about that
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You need one more
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I bet we're getting there we're getting there
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Mmm one more like this ok
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That's a general idea but we want a pine tree to look like ok so it's not necessarily the most
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3 the reason why is because I think it's not fair enough so let's make it fine at least
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No my style in my work is everything is like in Tallinn
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Annacreevy login
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I think that looks great I think what I want to do though
259
00:15:33,119 --> 00:15:35,423
Is bring that down a little bit very girl
260
00:15:36,959 --> 00:15:39,263
And bring it up myself
261
00:15:40,031 --> 00:15:41,823
And what I'm going to do is actually
262
00:15:42,079 --> 00:15:48,223
No we can apply layers to the top of another letter so hold alt and click and now I can actually draw
263
00:15:48,479 --> 00:15:49,759
A gradient underneath
264
00:15:50,271 --> 00:15:52,063
Like this safe now have a shadow
265
00:15:53,087 --> 00:15:55,135
Tell it's really cool I like that alive
266
00:15:55,647 --> 00:16:01,023
And what do we do one for this as well as I really like it I think it looks really cool
267
00:16:01,535 --> 00:16:03,327
And what we're going to do
268
00:16:03,839 --> 00:16:07,679
Is let's try something here there's a lot of cool controls you can do
269
00:16:07,935 --> 00:16:12,287
Instead of transform menu here so still transform War
270
00:16:12,543 --> 00:16:18,687
And believe it in our guys there some called there are temples here we can use so Ark lower might be really cool
271
00:16:18,943 --> 00:16:21,247
Oh there we go
272
00:16:21,503 --> 00:16:22,783
So now we have
273
00:16:23,295 --> 00:16:25,087
ARCA coming
274
00:16:25,855 --> 00:16:26,623
I'm
275
00:16:27,135 --> 00:16:32,255
The tree and it makes it look more cylindrical now so let's keep doing that for all of our pieces here
276
00:16:32,767 --> 00:16:35,327
There's not so much that looks good
277
00:16:36,351 --> 00:16:39,679
And one more or two more
278
00:16:39,935 --> 00:16:41,215
We go Ark
279
00:16:41,983 --> 00:16:43,263
Nope wrong one
280
00:16:43,775 --> 00:16:46,335
So control centre and control Z
281
00:16:46,847 --> 00:16:47,871
I'm going to do
282
00:16:48,383 --> 00:16:50,431
There we go ok
283
00:16:51,199 --> 00:16:56,831
And do it for the bottom one even though we can't see I've always found that it helps to
284
00:16:57,855 --> 00:16:59,647
Even though you can't see it now
285
00:16:59,903 --> 00:17:03,231
You may eventually see the bottom of a tree
286
00:17:03,487 --> 00:17:05,023
It's important I just
287
00:17:05,279 --> 00:17:06,815
Finish your tree
288
00:17:07,327 --> 00:17:09,887
In work hard
289
00:17:10,143 --> 00:17:11,423
Don't be lazy badger
290
00:17:11,679 --> 00:17:13,727
So let's see here
291
00:17:15,007 --> 00:17:16,287
Are we going Alex Drake
292
00:17:17,055 --> 00:17:21,663
Anything I want to do something really special this is going to make the tree look great
293
00:17:22,175 --> 00:17:28,319
Understated kinda looks like it all sort of the same size and just really tall so we can do is convert
294
00:17:28,575 --> 00:17:29,343
To a smart object
295
00:17:29,599 --> 00:17:35,743
As you can see Photoshop is taking a while here the reason is taking long as there's just so many smart objects at this
296
00:17:36,255 --> 00:17:37,791
Search transforme
297
00:17:38,047 --> 00:17:41,119
And what we're going to do is do another work ok
298
00:17:41,375 --> 00:17:44,447
Is a warped here that I like to use which is Shell lower
299
00:17:44,703 --> 00:17:47,007
And this is going to make a tree
300
00:17:48,031 --> 00:17:48,543
Look
301
00:17:48,799 --> 00:17:50,335
Play make it look more like a
302
00:17:51,615 --> 00:17:53,151
Can I make a Christmas tree shape
303
00:17:53,407 --> 00:17:57,247
Really like that in hey when we just create
304
00:17:57,503 --> 00:17:58,271
Little
305
00:17:58,783 --> 00:17:59,807
Tree trunk here
306
00:18:01,087 --> 00:18:03,903
And use are blue foreground colour
307
00:18:04,415 --> 00:18:07,743
Actually you know it we can use this colour here we go
308
00:18:08,255 --> 00:18:10,047
Ian
309
00:18:10,815 --> 00:18:12,351
One final touch year
310
00:18:12,863 --> 00:18:17,471
To the tree trunk is just add a little shade to make it look 3D
311
00:18:17,983 --> 00:18:19,775
Almost there almost there
312
00:18:20,287 --> 00:18:21,567
Galaxy awesome
313
00:18:22,335 --> 00:18:23,359
And finally
314
00:18:24,895 --> 00:18:28,735
Hey latest version all together in a nice rest Rise image
315
00:18:28,991 --> 00:18:35,135
Now that is all rasterized creating this raster image as a smart object is going to be a law
316
00:18:35,391 --> 00:18:39,231
Intense I didn't take a while because there's not a lot going on
317
00:18:39,999 --> 00:18:41,791
Visitor rasterized image rate
318
00:18:42,303 --> 00:18:44,095
So we have some trees here
319
00:18:44,351 --> 00:18:47,423
See what we can do with place one here
320
00:18:49,215 --> 00:18:53,567
I'm here I mean by looking like there's a park on top of a roof I really like it
321
00:18:54,079 --> 00:18:55,359
That one there
322
00:18:56,127 --> 00:19:00,479
And you know we could put something back in the background like this sort of hanging out
323
00:19:01,759 --> 00:19:06,111
Idea as beautiful I really like it at work so they're moving right here as well
324
00:19:06,879 --> 00:19:07,903
Call
325
00:19:08,927 --> 00:19:10,463
Alright
326
00:19:10,975 --> 00:19:11,999
So he has really
327
00:19:12,255 --> 00:19:18,399
Beautiful Skyline with these parts of colour I think that really pretty but I will say the truth
328
00:19:18,655 --> 00:19:20,959
Is are staying out of little too much
329
00:19:21,215 --> 00:19:23,007
So one thing we could do
330
00:19:24,287 --> 00:19:28,127
And we can actually blend them in a little bit with the background so it
331
00:19:28,383 --> 00:19:34,527
Press I and movies like the colour that's close to us or something like that and which is you love test here
332
00:19:34,783 --> 00:19:35,551
What's like this one
333
00:19:36,575 --> 00:19:37,599
And
334
00:19:37,855 --> 00:19:39,647
Do some gradients over top of it
335
00:19:40,927 --> 00:19:41,951
Ok we're getting there
336
00:19:42,975 --> 00:19:44,767
So I think that
337
00:19:45,279 --> 00:19:47,839
I could do is do a full colour here like this
338
00:19:48,863 --> 00:19:49,631
Ego
339
00:19:51,423 --> 00:19:53,471
And then finally
340
00:19:54,239 --> 00:19:58,847
Degradee on the top to make it look a little bit more like it in the park
341
00:20:00,639 --> 00:20:06,783
K and n one final thing I'm noticing is they look very flat still even other shapes are alright
342
00:20:07,039 --> 00:20:13,183
We still have a flat look so I think we could add a gradient to the left here there we go
343
00:20:13,439 --> 00:20:18,047
My dad just one gradient to the right here and do an overlay
344
00:20:19,583 --> 00:20:20,095
Ok
345
00:20:20,863 --> 00:20:23,167
And I think we should try go beneath the Earth
346
00:20:23,423 --> 00:20:29,567
Here we go alright that actually looks a lot better I like that a lot and you know I think we
347
00:20:29,823 --> 00:20:32,383
Go ahead in actually delete all the other trees for now
348
00:20:32,895 --> 00:20:39,039
This is going to be the tree we create as a smart object and use over and over again
349
00:20:39,295 --> 00:20:42,111
So sometimes I like glowing sort of
350
00:20:42,367 --> 00:20:44,671
Bulbs to things for no reason
351
00:20:45,183 --> 00:20:50,047
I just had a pop of vibrancy to things so I'm gonna get this pencil tool here
352
00:20:50,303 --> 00:20:55,423
In the pencil tours a little bit different in the brush because it's just gonna be a solid circle where I can do is actually
353
00:20:55,935 --> 00:20:56,959
Just click
354
00:20:58,751 --> 00:20:59,775
Anything to add this
355
00:21:01,823 --> 00:21:04,895
Whitewebbs to this tree who knows what they are right
356
00:21:05,407 --> 00:21:09,503
But they look pretty and even do some
357
00:21:09,759 --> 00:21:10,783
Underneath
358
00:21:11,551 --> 00:21:13,087
Is it like a three-dimensional look
359
00:21:13,343 --> 00:21:14,367
I like that a lot
360
00:21:15,135 --> 00:21:17,184
Ok now let's not forget
361
00:21:17,696 --> 00:21:20,512
Does that really a true white in this game
362
00:21:20,768 --> 00:21:23,840
So what we're going to do is do a colour overlay in we're going to choose
363
00:21:24,096 --> 00:21:26,144
Does pink colour in the background
364
00:21:26,656 --> 00:21:28,704
And there we go
365
00:21:29,216 --> 00:21:32,288
And then why not do it to the ones here as well
366
00:21:33,824 --> 00:21:35,616
Do a little bit of a colour overlay
367
00:21:36,128 --> 00:21:37,152
That was awesome
368
00:21:37,408 --> 00:21:38,688
And finally
369
00:21:39,200 --> 00:21:42,784
Outer glow to make a look like they're glowing a little bit see that
370
00:21:43,552 --> 00:21:46,112
Does decrease mean opacity just a tad
371
00:21:46,624 --> 00:21:52,768
And that looks great I really like this tree so let's go ahead in convert all of this stuff 20
372
00:21:53,024 --> 00:21:54,560
Object ok we've got
373
00:21:55,584 --> 00:22:00,192
Some pieces missing sock for that was more object there we go
374
00:22:00,448 --> 00:22:03,264
I really like that tree that's a cool looking tree
375
00:22:03,520 --> 00:22:05,056
Tell us drag it over here
376
00:22:07,360 --> 00:22:08,896
Drive on here as well
377
00:22:10,176 --> 00:22:11,456
I was kind of feels like
378
00:22:11,712 --> 00:22:16,832
Christmas in Valentine's Day and I think that's really fine I like it a lot
379
00:22:17,088 --> 00:22:20,416
Please call trees I think we could probably do some bushes
380
00:22:20,672 --> 00:22:21,440
As well
381
00:22:21,696 --> 00:22:26,816
So what's that skin power on vegetation let's do some bushes as well
382
00:22:27,072 --> 00:22:32,704
Let's see I think if you cannot call to do some rounded bushes
383
00:22:32,960 --> 00:22:34,496
So maybe something like
384
00:22:34,752 --> 00:22:36,544
15 pixels
385
00:22:36,800 --> 00:22:39,104
For a radius for a rounded
386
00:22:40,128 --> 00:22:43,456
Here we go for a rounded bushes here and maybe we can do
387
00:22:44,224 --> 00:22:45,248
Can I go
388
00:22:46,272 --> 00:22:47,552
Wire brush
389
00:22:48,320 --> 00:22:50,368
And who knows maybe you can interact with these
390
00:22:50,624 --> 00:22:53,952
In the game and Shea come and get some point or something
391
00:22:54,720 --> 00:22:57,024
So there's a bush here
392
00:22:57,536 --> 00:23:01,376
And let's see here what can we do to make this look like a bush
393
00:23:01,888 --> 00:23:03,680
How about zoom in and
394
00:23:03,936 --> 00:23:07,520
Maybe do some branches maybe something like this
395
00:23:09,824 --> 00:23:11,104
Here we go
396
00:23:11,360 --> 00:23:12,384
And
397
00:23:13,152 --> 00:23:14,432
How about 1 like
398
00:23:14,688 --> 00:23:16,224
See this
399
00:23:18,528 --> 00:23:21,344
And then we can delete one side
400
00:23:21,600 --> 00:23:23,136
Like this
401
00:23:24,416 --> 00:23:25,696
And then finally
402
00:23:29,024 --> 00:23:30,048
Here we come
403
00:23:30,816 --> 00:23:32,352
Emerge all this together
404
00:23:33,120 --> 00:23:34,656
Video colour overlay
405
00:23:34,912 --> 00:23:36,192
I'm going to choose
406
00:23:40,544 --> 00:23:42,848
So I see you actually think that
407
00:23:43,104 --> 00:23:46,176
Restaurants this what shift this overture stayed at
408
00:23:46,432 --> 00:23:49,504
Because that's the size of that Bryant was a little off pudding
409
00:23:49,760 --> 00:23:50,528
Ok
410
00:23:51,296 --> 00:23:54,624
That looks really pretty I love the way this is lucky
411
00:23:55,392 --> 00:24:01,024
Something interesting I think that the trees need some fog coming up from underneath them
412
00:24:02,048 --> 00:24:03,584
You do that really quick
413
00:24:04,096 --> 00:24:05,120
What is Numan
414
00:24:05,632 --> 00:24:08,448
Open this app and I'm going to get
415
00:24:08,704 --> 00:24:12,288
Discolour here I mean open up this tree
416
00:24:12,800 --> 00:24:14,848
I'm going to put some fog on top of it
417
00:24:16,384 --> 00:24:19,712
Biogroup
418
00:24:21,504 --> 00:24:23,296
Do a pop of colour just like that
419
00:24:23,552 --> 00:24:29,440
And we can even do a little bit of an alpha just a slight alpha Shifter tell you just very slowly
420
00:24:30,208 --> 00:24:32,000
Let's try that and see what happens
421
00:24:36,096 --> 00:24:37,632
Works actually
422
00:24:37,888 --> 00:24:39,424
I'm not too worried about it
423
00:24:40,192 --> 00:24:40,704
Yeah
424
00:24:43,520 --> 00:24:45,056
Lol
425
00:24:48,128 --> 00:24:49,152
Is finances
426
00:24:50,176 --> 00:24:56,320
It's fine so it's going to finish off this person that's not get distracted here ok so how would we make this Bush
427
00:24:56,576 --> 00:25:02,464
I like it was this rectangular box well we could actually go ahead and just simply
428
00:25:04,512 --> 00:25:07,328
First do a pulse of black
429
00:25:07,584 --> 00:25:09,376
Radio on the left side
430
00:25:10,144 --> 00:25:13,728
Here we go and we could do one on the bottom as well
431
00:25:14,496 --> 00:25:19,360
Here we go see and when I just do a little bit of a highlight
432
00:25:20,896 --> 00:25:27,040
On the left and the right side and on the top as well and maybe do a soft Lie There we go maybe
433
00:25:27,296 --> 00:25:28,832
Looks great
434
00:25:29,344 --> 00:25:32,160
Ok so we got this beautiful soft looking Bush
435
00:25:32,928 --> 00:25:36,000
And when you zoom out you can see that it's pretty
436
00:25:36,512 --> 00:25:39,072
Harsh to go blurry
437
00:25:39,584 --> 00:25:45,472
Whenever I feel like something doesn't look right and it looks a little bit better
438
00:25:46,752 --> 00:25:47,520
Close
439
00:25:49,056 --> 00:25:52,128
Hairy girl I may be shifted over a little bit
440
00:25:52,384 --> 00:25:54,944
There we go drop down your power City
441
00:25:55,456 --> 00:25:56,480
So
442
00:25:56,736 --> 00:25:59,296
Ms use the same approach we did for the trees
443
00:26:00,064 --> 00:26:01,344
Little darts of
444
00:26:02,112 --> 00:26:03,392
Berry's right
445
00:26:03,904 --> 00:26:05,696
Shillelagh random
446
00:26:08,256 --> 00:26:10,048
Into an outer glow
447
00:26:14,144 --> 00:26:14,912
See hear
448
00:26:17,472 --> 00:26:18,496
Ok that looks great
449
00:26:22,080 --> 00:26:24,640
So we have an interesting Bush I think
450
00:26:24,896 --> 00:26:25,664
We supply
451
00:26:25,920 --> 00:26:30,528
And I think he's down a little bit there we go let's go ahead
452
00:26:30,784 --> 00:26:33,600
Bring all of this into a smart object
453
00:26:38,464 --> 00:26:40,512
There we go and then also this one year
454
00:26:41,536 --> 00:26:46,144
Things again slow we might need to clean up soon so that we can speed up our
455
00:26:46,912 --> 00:26:49,216
Photoshop because it's getting some really slow
456
00:26:49,728 --> 00:26:53,056
Ok so it's add some fog to this tree
457
00:26:53,568 --> 00:26:55,872
Cleaner put some radiant
458
00:26:56,896 --> 00:26:59,200
On top of it like this where we go
459
00:26:59,456 --> 00:27:00,992
Now it looks like it's in the Fog
460
00:27:01,248 --> 00:27:03,296
Maybe do a little bit more
461
00:27:04,576 --> 00:27:06,112
That's great
462
00:27:06,624 --> 00:27:10,720
And I think that the vibrance of the lights
463
00:27:10,976 --> 00:27:16,864
It's not working for me so let's go ahead and jump in and decrease the vibrance of those light so it's here
464
00:27:17,632 --> 00:27:18,656
Where are they
465
00:27:18,912 --> 00:27:21,984
I see that's why ok
466
00:27:22,496 --> 00:27:23,520
There we go again
467
00:27:23,776 --> 00:27:25,824
They needed to be below that layer
468
00:27:27,360 --> 00:27:28,128
Mary got ok
469
00:27:28,384 --> 00:27:31,712
Asking for always to a smart object this is all the bush right
470
00:27:31,968 --> 00:27:36,064
What's going on with bus for now and
471
00:27:37,088 --> 00:27:39,904
And put it here in one over here as well
472
00:27:40,928 --> 00:27:41,952
That's great
473
00:27:43,232 --> 00:27:46,304
I think the tips of the trees are what's bugging me
474
00:27:46,816 --> 00:27:47,840
See her
475
00:27:48,608 --> 00:27:50,656
What's remove the gradient at the top
476
00:27:56,544 --> 00:27:59,872
Biggest inside yeah we got to keep going inside the nesting doll right
477
00:28:00,128 --> 00:28:01,664
There is ok
478
00:28:02,176 --> 00:28:06,784
I think that was was bugging me for whole time I see now it's a lot better
479
00:28:07,040 --> 00:28:11,136
And also the alpha the bottom isn't working for me so let's remove that as well
480
00:28:11,904 --> 00:28:13,184
Which would be us
481
00:28:15,744 --> 00:28:17,024
Very good
482
00:28:19,328 --> 00:28:20,352
Very good
483
00:28:21,376 --> 00:28:23,424
That one there for now
484
00:28:25,728 --> 00:28:27,264
Zoom out
485
00:28:27,520 --> 00:28:33,664
So it looks like the boxes are out of place so what I think
486
00:28:33,920 --> 00:28:37,504
Play do is actually just add some form to those as well
487
00:28:37,760 --> 00:28:41,344
It's going to get this colour
488
00:28:41,600 --> 00:28:44,160
I'm just jump inside of a box there we go
489
00:28:44,928 --> 00:28:47,232
Add some of that colouring
490
00:28:49,024 --> 00:28:50,048
There we go
491
00:28:50,816 --> 00:28:52,864
Alexa light better actually
492
00:28:53,120 --> 00:28:54,144
Save that out
493
00:28:54,912 --> 00:28:56,448
And
494
00:28:57,728 --> 00:29:00,544
Here we go we are bushes we get trees
495
00:29:01,312 --> 00:29:07,456
I think the tree fagus probably a little too intense it is so let's go ahead and remove that
496
00:29:08,224 --> 00:29:12,832
Yeah I should save it out and I like so much better ok cool
497
00:29:13,344 --> 00:29:19,488
Very good guys so we just created scenery for our skytop evening
498
00:29:19,744 --> 00:29:22,816
Looks really pretty me we can have some particle effects
499
00:29:23,072 --> 00:29:25,376
But overall I'm really liking how this looks
500
00:29:26,912 --> 00:29:31,776
So another we have various interactable objects like boxes and
501
00:29:32,032 --> 00:29:35,872
Breakable lampposts we can also just go ahead and create
502
00:29:36,384 --> 00:29:40,992
You're not a final interactable and not interactable is actually just an enemy
503
00:29:41,248 --> 00:29:43,808
So I'm going to go ahead and create a new layer
504
00:29:44,320 --> 00:29:50,464
And I like my enemies to be very boxy especially when I'm creating a low budget game
505
00:29:50,976 --> 00:29:53,024
Because basically I don't want to
506
00:29:53,280 --> 00:29:59,168
Not intimate the legs moving and letting in a mate all sorts of I guess biped
507
00:29:59,424 --> 00:30:03,776
Type animations to do a rounded rectangle like this
508
00:30:04,032 --> 00:30:10,176
Animal make it red because all my interactables are going to be that pop of Redcar
509
00:30:10,944 --> 00:30:12,992
Strike it down a little bit here
510
00:30:13,760 --> 00:30:16,576
And rasterizing
511
00:30:17,088 --> 00:30:22,464
Zoom in what we can do here is actually delete this
512
00:30:22,720 --> 00:30:28,608
And what we can do is actually select the outside portion of this create a new layer
513
00:30:29,632 --> 00:30:31,680
Filling in with that Red
514
00:30:32,192 --> 00:30:37,312
And I'm just going to copy this part of it actually disable this letter here
515
00:30:37,568 --> 00:30:38,848
How many copy this
516
00:30:40,384 --> 00:30:43,200
In this all makes sense in the second one a copy that
517
00:30:43,712 --> 00:30:44,992
Delete paste
518
00:30:45,504 --> 00:30:48,064
And then rotate like this
519
00:30:48,832 --> 00:30:51,136
And now I can sort it create
520
00:30:51,904 --> 00:30:54,976
Little section down here that makes him look like he's stuck to the ground
521
00:30:56,768 --> 00:30:58,560
Hairy guy Garvey
522
00:31:01,888 --> 00:31:04,960
Australia I don't know what you would call it
523
00:31:05,472 --> 00:31:08,544
Just like a skin that's getting stuck to the ground
524
00:31:09,312 --> 00:31:12,384
Lyrical and then we're going to flip it and do whatever here
525
00:31:12,640 --> 00:31:14,432
In America all this together
526
00:31:15,200 --> 00:31:17,504
Anime create a
527
00:31:18,784 --> 00:31:20,064
I
528
00:31:20,320 --> 00:31:21,856
White
529
00:31:22,624 --> 00:31:24,672
Let me give it a little bit of a glow
530
00:31:28,768 --> 00:31:30,304
You have blue
531
00:31:31,072 --> 00:31:32,864
A purplish glow
532
00:31:33,632 --> 00:31:34,656
That was chemical
533
00:31:35,168 --> 00:31:39,520
Maybe a little bit desaturated painters prime better option there we go
534
00:31:40,288 --> 00:31:46,176
Size of little big are so there we go ok so I think
535
00:31:46,688 --> 00:31:47,968
We have our enemies here
536
00:31:48,224 --> 00:31:52,576
You probably go ahead and make it look a little bit more like a crater
537
00:31:52,832 --> 00:31:53,600
So I think
538
00:31:53,856 --> 00:31:55,392
Set of teeth maybe
539
00:31:55,904 --> 00:31:59,232
So wait facts
540
00:32:00,256 --> 00:32:01,280
Skillet
541
00:32:01,536 --> 00:32:04,096
Order stored it to be Olympic Sharp
542
00:32:06,144 --> 00:32:07,936
Navigate to Smart object
543
00:32:09,728 --> 00:32:11,008
And
544
00:32:11,776 --> 00:32:13,824
Yeah we get on with the teeth here
545
00:32:14,080 --> 00:32:17,152
And it's going great until you've here
546
00:32:17,664 --> 00:32:19,200
My dad
547
00:32:27,904 --> 00:32:31,232
And I think we can convert all of this to a smart object
548
00:32:31,488 --> 00:32:33,024
Zoom out outlook
549
00:32:36,096 --> 00:32:40,448
OK cool he looks a little bit more like a monster I think what we need to do is double click on this
550
00:32:43,264 --> 00:32:49,408
And we plan to distribute these are evenly so that's like them all and click this year in Skinner horizontally District
551
00:32:49,664 --> 00:32:50,176
All of them
552
00:32:50,432 --> 00:32:51,456
There we go
553
00:32:52,224 --> 00:32:54,528
I think that might be a little bit better
554
00:32:54,784 --> 00:32:56,320
Scale it down a little bit
555
00:32:58,624 --> 00:33:01,952
And to make him look more like a creature
556
00:33:02,464 --> 00:33:04,768
We could produce some horns of some kind
557
00:33:05,280 --> 00:33:06,560
So maybe
558
00:33:06,816 --> 00:33:12,960
Set of red horns with a drag the selection over and delete
559
00:33:13,472 --> 00:33:13,984
There we go
560
00:33:15,008 --> 00:33:17,312
And baby bro take this one as well
561
00:33:17,568 --> 00:33:20,384
Basically some crescent moon shapes
562
00:33:22,688 --> 00:33:23,712
Alright
563
00:33:24,224 --> 00:33:26,528
So now we have our enemy
564
00:33:28,064 --> 00:33:34,208
I think adding some shading to a will make it look more like it's part of the world we could do we have shading on our box
565
00:33:34,464 --> 00:33:37,792
In arteries I wanna add a little bit of shopping
566
00:33:40,352 --> 00:33:43,680
A creature here so I think some black
567
00:33:44,448 --> 00:33:45,728
Search of shaded
568
00:33:46,496 --> 00:33:52,640
What's like we didn't merge everything together here that warn is a separate layer
569
00:33:52,896 --> 00:33:59,040
What's the weather for all of this to a smart object are we go ok now we can do some sitting here
570
00:33:59,296 --> 00:33:59,808
Here
571
00:34:01,600 --> 00:34:05,440
And then we can do a little bit of a white shading using the gradient tool
572
00:34:06,208 --> 00:34:08,000
I like this doing overlay
573
00:34:09,280 --> 00:34:10,560
Scared
574
00:34:12,608 --> 00:34:13,376
Ok
575
00:34:13,888 --> 00:34:20,032
So that is our enemy in we can go ahead and convert that to a smart object and it's hurting me me anime
576
00:34:20,288 --> 00:34:21,312
Alright
577
00:34:22,336 --> 00:34:28,480
What so far everything looks pretty good there's plenty of detailing we could add later guys
578
00:34:28,736 --> 00:34:34,880
Everything we need for enemies the next step is going to be the collectible graphics in I don't see why we can't just go ahead
579
00:34:35,136 --> 00:34:36,672
Photos inside this world
580
00:34:37,952 --> 00:34:41,792
I know we have our enemies in interactables in scenery
581
00:34:42,048 --> 00:34:44,352
When I go ahead in just create
582
00:34:45,632 --> 00:34:46,400
Some health
583
00:34:47,424 --> 00:34:49,216
And some coin graphics
584
00:34:49,728 --> 00:34:54,080
So I use noun project all the time you guys heard me talk about it before
585
00:34:54,336 --> 00:34:58,688
I have a subscription it's not very expensive so if you guys can afford it
586
00:34:58,944 --> 00:35:00,224
Go ahead in
587
00:35:00,480 --> 00:35:06,624
Use noun project now you can also use noun project for free as long as you attribute the
588
00:35:06,880 --> 00:35:08,928
List of the actual icon
589
00:35:09,184 --> 00:35:15,328
So for me I don't wanna do attribution but for you you can definitely do it for free
590
00:35:15,584 --> 00:35:16,864
Just make sure you're a true beauty
591
00:35:17,120 --> 00:35:17,888
The artist
592
00:35:18,144 --> 00:35:19,168
Take me to heart
593
00:35:20,704 --> 00:35:21,728
Press enter here
594
00:35:22,496 --> 00:35:24,544
And call it if you get a lot of
595
00:35:24,800 --> 00:35:25,824
Heart icons
596
00:35:26,848 --> 00:35:27,872
Let's see here
597
00:35:29,920 --> 00:35:31,968
I actually really like this one here
598
00:35:32,224 --> 00:35:35,040
But I tell you that so I think
599
00:35:36,320 --> 00:35:38,368
Are you something a little bit different
600
00:35:38,880 --> 00:35:40,416
Turn it down let's get a call
601
00:35:40,928 --> 00:35:41,952
Search for that woman
602
00:35:43,232 --> 00:35:44,000
Awesome
603
00:35:46,560 --> 00:35:49,632
So here is nothing interactables are pink
604
00:35:49,888 --> 00:35:56,032
I think collectibles I want to be white I want to have a nice glow
605
00:35:56,288 --> 00:35:57,568
Colour overlay of White
606
00:35:58,592 --> 00:36:01,664
And then I also want to do an outer glow
607
00:36:02,432 --> 00:36:06,528
Are we go to a cat almost has this light bulb look see that
608
00:36:07,040 --> 00:36:08,320
And
609
00:36:08,832 --> 00:36:11,392
There is our hearts right here
610
00:36:11,648 --> 00:36:15,744
And I think that's done so many convert there to a small object called At Heart
611
00:36:16,256 --> 00:36:18,560
The final thing is going to be a coin
612
00:36:18,816 --> 00:36:19,584
But
613
00:36:19,840 --> 00:36:25,984
I think I want to look more like a gym we can keep the classname coin and we can call it a coin but I want to look
614
00:36:26,240 --> 00:36:27,008
I like a jam
615
00:36:27,264 --> 00:36:29,824
So let's see here is there anything I can use
616
00:36:30,080 --> 00:36:32,640
At the very least I can use one of these icons
617
00:36:33,408 --> 00:36:37,504
Even if they don't exactly work with our world I can use them as a reference
618
00:36:37,760 --> 00:36:42,368
Say Alexa really like this one here send me a try and see how it looks
619
00:36:42,624 --> 00:36:44,672
Hello I really like that
620
00:36:45,184 --> 00:36:48,000
Maybe
621
00:36:50,304 --> 00:36:51,072
This one
622
00:36:53,120 --> 00:36:54,912
No no
623
00:36:55,168 --> 00:36:56,448
Let's keep looking
624
00:36:57,472 --> 00:37:03,616
I really like this one's going to use this one ok so this doesn't really work with our world because it looks like a
625
00:37:03,872 --> 00:37:10,016
Logo and not really an object a logo typically has lines like this that I sort of Cutting Through It
626
00:37:11,296 --> 00:37:17,440
I don't really like that but we can use it as a reference ok so how many users icon is a reference and I'm just going to
627
00:37:17,696 --> 00:37:22,048
Are over it with a square so that's here into a size like that
628
00:37:23,584 --> 00:37:24,608
There we go
629
00:37:25,632 --> 00:37:27,936
Just draw to the right of it
630
00:37:29,472 --> 00:37:32,288
To get a reference ok so we got that
631
00:37:32,800 --> 00:37:38,944
And then we're going to just basically just use black and white for now so I can use adjustments you saturation
632
00:37:39,200 --> 00:37:41,504
Dark anus
633
00:37:41,760 --> 00:37:42,784
And
634
00:37:43,296 --> 00:37:44,576
Centre it up
635
00:37:45,344 --> 00:37:47,136
So here we go
636
00:37:52,768 --> 00:37:53,792
How about
637
00:37:54,304 --> 00:37:57,120
Draw line down the centre of the bigger piece
638
00:37:58,400 --> 00:37:59,168
Like that
639
00:37:59,424 --> 00:38:01,984
In Black
640
00:38:05,056 --> 00:38:10,944
Remember we can apply this to the bottom layer like so it's going to mass without using alt and clicking
641
00:38:11,712 --> 00:38:15,296
And then we can do that and then we can just duplicate and rotate
642
00:38:15,808 --> 00:38:16,576
Like sale
643
00:38:17,856 --> 00:38:18,624
Arthur
644
00:38:20,928 --> 00:38:23,744
That looks great and delete them
645
00:38:24,256 --> 00:38:26,048
Gem icon in then
646
00:38:26,560 --> 00:38:29,120
Bring all of this together into a smart object
647
00:38:31,168 --> 00:38:37,312
It doesn't look like it's fitting with a world because it's got a grey colour to it right so we can do is actually
648
00:38:37,568 --> 00:38:38,336
Do a
649
00:38:38,848 --> 00:38:40,896
Colour on top of it
650
00:38:41,664 --> 00:38:46,784
With a saddle pink you to it ok so this vibrant pink here we can do that
651
00:38:47,808 --> 00:38:50,112
And then use the colour
652
00:38:52,672 --> 00:38:53,440
Blending mode
653
00:38:53,696 --> 00:38:56,256
Again blending modes are in this level dropdown here
654
00:38:56,512 --> 00:39:02,656
Then I can just drop it down just suddenly there we go I'm going to do a shrink it down to be pretty small
655
00:39:02,912 --> 00:39:08,032
Rasterizing I know I like it so if I can put this to a smart object here
656
00:39:08,288 --> 00:39:14,432
You noticed that when I try and transforming zoom out this huge image
657
00:39:14,688 --> 00:39:15,200
Click on it
658
00:39:16,480 --> 00:39:20,064
The smart object is actually this massive canvas
659
00:39:20,320 --> 00:39:23,904
And I definitely don't want that so I can do is actually got the image trim
660
00:39:24,416 --> 00:39:30,560
In a trimmer way all of the various empty pixels or transparent pixels on the top
661
00:39:30,816 --> 00:39:33,120
Left right and bottom something ok
662
00:39:33,376 --> 00:39:38,240
And you can see now and was amen it's strange away all of the empty space save that
663
00:39:38,496 --> 00:39:41,312
Resume in here we can actually shrink it down just a little bit
664
00:39:42,848 --> 00:39:46,688
How can I increase the brightness and contrast a little bit cos I want to go to sea
665
00:39:46,944 --> 00:39:48,480
Shiny details rate
666
00:39:48,992 --> 00:39:52,576
Ok looks good and then we do a nice outer glow
667
00:39:57,696 --> 00:40:03,840
And you know when I have a collectible object I really want it to look like it's emanating some kind of glow from
668
00:40:04,096 --> 00:40:06,912
Centre do is actually another Square
669
00:40:09,472 --> 00:40:11,776
Here we go na rotate it
670
00:40:12,544 --> 00:40:13,312
Say that
671
00:40:14,336 --> 00:40:17,408
And I'm just going to send it up right here I think that's good
672
00:40:19,200 --> 00:40:21,248
Ok and then we're going to do an outer glow
673
00:40:22,528 --> 00:40:23,808
A pure white
674
00:40:25,344 --> 00:40:26,624
Decrease the size
675
00:40:27,392 --> 00:40:28,416
Galaxy care
676
00:40:30,720 --> 00:40:34,048
Belle Esprit games without prettier peak glow
677
00:40:36,096 --> 00:40:36,608
Call
678
00:40:36,864 --> 00:40:38,144
I like it
679
00:40:38,656 --> 00:40:40,960
Looks good from Far Away
680
00:40:41,216 --> 00:40:47,360
Yeah that looks pretty cool so I know we have our gem convert all the bed with smart object type in
681
00:40:47,616 --> 00:40:48,896
I am here
682
00:40:49,152 --> 00:40:51,456
I'm just trying to see what they look like placed all around
683
00:40:52,224 --> 00:40:55,808
I think the perfect honestly I think they're a little bit
684
00:40:56,320 --> 00:40:57,600
Too detailed
685
00:40:58,112 --> 00:41:03,232
I'm gonna keep on for now so let's just have one over here and I'm over there
686
00:41:03,488 --> 00:41:04,768
And I think that
687
00:41:05,024 --> 00:41:08,096
Everything oh there's one more collectible I totally forgot
688
00:41:08,352 --> 00:41:10,656
There is a collectible key
689
00:41:10,912 --> 00:41:17,056
That we want to create a head in creative key so that's just go to a noun Project
690
00:41:17,312 --> 00:41:20,384
I want to try and stay away from a generic key if we can
691
00:41:20,640 --> 00:41:22,432
Where to take key and see what you can find
692
00:41:28,064 --> 00:41:31,648
Actually looks really cool I've never used one that looks like that before
693
00:41:32,160 --> 00:41:34,464
I'm gonna go ahead and click insert here
694
00:41:34,976 --> 00:41:37,792
Inhale let's just do a white key
695
00:41:38,816 --> 00:41:42,400
And if you want to change the colour we can actually change the colour inside of Unity
696
00:41:42,656 --> 00:41:45,728
As long as the spray is white you can change the colour
697
00:41:46,752 --> 00:41:47,776
Immunity
698
00:41:48,288 --> 00:41:52,640
Tell me a keep it about that size in hey when are we doing our glow as well
699
00:41:53,151 --> 00:41:59,295
I like my collectibles to glow for some reason really makes them funda collect so I'm
700
00:41:59,551 --> 00:42:01,855
Convert that to a small object when it called Aki
701
00:42:03,647 --> 00:42:05,951
Alright so I'm going to go ahead in create
702
00:42:06,207 --> 00:42:12,351
The gate portion of our land remember there's a game that we had to collect the key form there's also plan
703
00:42:12,607 --> 00:42:18,751
Forms that we need to create for our world the platforms and the gates should not be too calm
704
00:42:19,007 --> 00:42:21,311
KTP Associates Go-Ahead in create a new layer
705
00:42:22,847 --> 00:42:24,383
And this gate
706
00:42:24,895 --> 00:42:26,943
I think I want to create
707
00:42:29,247 --> 00:42:31,807
That's just a rectangle
708
00:42:32,319 --> 00:42:34,879
Same colour here as the ground
709
00:42:35,647 --> 00:42:41,791
Remember guys you always want to go over communicate what the player can actually touch ok
710
00:42:42,047 --> 00:42:45,631
In the way that you do that is by making it sort of the same colour
711
00:42:45,887 --> 00:42:52,031
Has everything else so there is our Gate here I'm not going to get to specific here I think I can just create a new layer
712
00:42:53,055 --> 00:42:54,335
Press alt
713
00:42:54,591 --> 00:42:55,871
To apply
714
00:42:56,895 --> 00:42:58,175
Some gradients year
715
00:42:58,431 --> 00:43:02,527
I'm going to use a black gradient just do a pulse of
716
00:43:03,295 --> 00:43:05,087
To sort of lips here
717
00:43:05,855 --> 00:43:09,439
Well we just do me an ornate sort of centre here
718
00:43:09,951 --> 00:43:12,511
Something like this
719
00:43:13,535 --> 00:43:16,095
Posterior medial posterior medial posterior
720
00:43:18,143 --> 00:43:19,423
Hey that's pretty cool
721
00:43:20,191 --> 00:43:22,751
And convert all that to a smart object
722
00:43:23,007 --> 00:43:24,543
And then
723
00:43:24,799 --> 00:43:30,943
Have a little tea hope we can use the noun project to remember guys noun project is a subscription and
724
00:43:31,199 --> 00:43:37,343
I'll repeat it over and over again because I love noun project there is a subscription fee that allows you to not attribute
725
00:43:37,599 --> 00:43:39,647
Artist but if you guys use it for free
726
00:43:39,903 --> 00:43:43,999
You have to attribute the artist so just keep that in mind I was typing Keyhole
727
00:43:49,887 --> 00:43:51,423
Ellis Grey
728
00:43:51,679 --> 00:43:57,823
Alright because this game is sort of a futuristic type robot game I don't mind just creating a key hold its glow
729
00:43:58,079 --> 00:44:03,967
I don't like that one actually it looks a little weird small so I'm gonna go a little bit
730
00:44:04,735 --> 00:44:07,551
Different here there we go I think actually
731
00:44:08,063 --> 00:44:09,855
Something like that actually going to call
732
00:44:11,135 --> 00:44:11,903
There we go
733
00:44:13,439 --> 00:44:14,463
Alright
734
00:44:15,231 --> 00:44:21,119
So make it a little bit bigger actually something like that in the mighty do an outer glow
735
00:44:21,375 --> 00:44:24,703
And also going to a colour overlay of White
736
00:44:25,727 --> 00:44:31,871
Rocky Horror now you can see it out of interfering weirdly with this inner peace here
737
00:44:32,127 --> 00:44:33,919
Click on it and then I was going to remove that
738
00:44:34,175 --> 00:44:38,271
Electrical Burt will I need it anymore now that we have this so he icon
739
00:44:38,527 --> 00:44:43,135
You can see if your guys I'm not spending a lot of time on my work because
740
00:44:43,647 --> 00:44:44,927
Honestly
741
00:44:45,183 --> 00:44:51,327
We just don't have the budget for it and we need to recognise that so that's great that's our door
742
00:44:51,583 --> 00:44:57,471
Ian we can actually just in unity what we're going to do is to flip the ground like this
743
00:44:58,751 --> 00:45:01,567
So that we can actually put the door here and the door will
744
00:45:01,823 --> 00:45:07,967
Either explode or dropdown or fade out or something like that something that's great
745
00:45:08,223 --> 00:45:10,271
There's a door
746
00:45:10,783 --> 00:45:13,343
And also we need to create platforms
747
00:45:13,599 --> 00:45:19,743
Now I really like the idea of creating a maybe like a crane or something like that we can jump on
748
00:45:19,999 --> 00:45:26,143
To make a World feel like it's under construction or something so we could do is we
749
00:45:26,399 --> 00:45:27,935
Create a crane piece
750
00:45:28,191 --> 00:45:29,471
So how about
751
00:45:30,239 --> 00:45:32,031
Something like this
752
00:45:33,567 --> 00:45:35,103
With the blue here
753
00:45:35,359 --> 00:45:37,663
So I can paint bucket tool
754
00:45:38,175 --> 00:45:40,479
Maybe go love it's more like this
755
00:45:41,247 --> 00:45:42,783
And then people Kate down
756
00:45:43,551 --> 00:45:44,575
Alex great
757
00:45:45,599 --> 00:45:47,135
N1 8DU
758
00:45:48,671 --> 00:45:50,975
45-degree angle if you hold shift
759
00:45:51,231 --> 00:45:55,583
And rotate guys you can see the angle to the angle Carlisle right here
760
00:45:55,839 --> 00:45:57,119
To the right of my cursor
761
00:45:57,375 --> 00:45:59,423
I think 45 degrees is great here
762
00:45:59,679 --> 00:46:01,471
And I'm going to go ahead and just cut
763
00:46:02,239 --> 00:46:03,007
Here
764
00:46:03,519 --> 00:46:05,311
I'm here
765
00:46:08,895 --> 00:46:12,735
In a minute implicate transform flip horizontal
766
00:46:14,783 --> 00:46:18,623
And now we can create those and I know those braces
767
00:46:19,135 --> 00:46:19,903
On a crane
768
00:46:20,415 --> 00:46:21,439
Play Excel
769
00:46:22,975 --> 00:46:23,999
I think that's pretty cool
770
00:46:24,511 --> 00:46:26,559
Let's distribute those equally
771
00:46:28,607 --> 00:46:30,143
And then finally
772
00:46:31,423 --> 00:46:32,447
Make sure we have
773
00:46:32,703 --> 00:46:34,751
Some kind of brace right here
774
00:46:35,775 --> 00:46:36,543
Alex Grey
775
00:46:40,127 --> 00:46:46,271
Set alarm for 14 later 14th of all those two smart object in the two-layer 13
776
00:46:46,527 --> 00:46:50,367
Things are getting really messy obviously guys we're going to go ahead and
777
00:46:50,623 --> 00:46:52,671
Once we finish up all Bar One
778
00:46:53,695 --> 00:46:57,535
Definitely rename all the layers and get everything cleaned up
779
00:46:57,791 --> 00:47:02,399
But for now it's all about getting things done so when I get the general shape created
780
00:47:03,423 --> 00:47:09,567
Chelsea yk does rasterize it all I don't need it to be tomorrow and just going to slow things down so rasterize that
781
00:47:09,823 --> 00:47:12,639
To delete that edge there's a little bit longer than that age
782
00:47:13,407 --> 00:47:19,551
Just got here now that we have the this layer rasterized let's go ahead in add some shading to it to make it look like
783
00:47:19,807 --> 00:47:23,903
Actually something you can walk I can I find the adding gradient shades to things
784
00:47:24,159 --> 00:47:30,303
Make things look like to have a lip on top and that lip means the player can walk on it so I'm going to create it
785
00:47:30,559 --> 00:47:34,911
What's up gradient like that see that I'm going to drop it down just a little bit using the arrow keys
786
00:47:35,167 --> 00:47:37,727
So now it looks like you can walk on the top there
787
00:47:38,239 --> 00:47:40,287
That's just a little bit
788
00:47:41,055 --> 00:47:43,615
And then select this as well
789
00:47:51,039 --> 00:47:57,183
That's really good I don't know if there is anything else I need to do I think adding a highlight highlight
790
00:47:57,439 --> 00:47:59,743
The top tier one sure that it looks
791
00:48:00,511 --> 00:48:02,559
A little bit more like a platform
792
00:48:02,815 --> 00:48:04,095
Do an overlay
793
00:48:04,863 --> 00:48:05,887
Yeah that'll do it
794
00:48:06,143 --> 00:48:07,167
That looks awesome
795
00:48:07,679 --> 00:48:09,471
Convert to smart object
796
00:48:09,727 --> 00:48:11,519
Today's 1 crane please
797
00:48:12,031 --> 00:48:18,175
We're going to create a new crane pizza what's the name this crane in the new crane place is going to allow us
798
00:48:18,431 --> 00:48:22,527
Building blocks ok so I can go ahead and click the + icon
799
00:48:23,039 --> 00:48:24,831
And then I'm just going to create a circle
800
00:48:25,087 --> 00:48:25,599
Ok
801
00:48:25,855 --> 00:48:31,999
In a circus beginning look like an a bolt of some kind but it's like the blue colour here
802
00:48:33,023 --> 00:48:35,839
And then I'm going to go ahead and do an inner shadow
803
00:48:37,375 --> 00:48:40,191
And do something like that
804
00:48:40,959 --> 00:48:42,495
Is it going to be dark
805
00:48:44,031 --> 00:48:47,103
Are we going to have a Distance going to be sort of
806
00:48:48,127 --> 00:48:53,759
Like that here we go just a little bit off centre so that I can do in the shadow
807
00:48:54,783 --> 00:48:55,807
That's white
808
00:48:58,367 --> 00:49:00,671
And change the angle to about that
809
00:49:01,183 --> 00:49:07,327
And actually not white but maybe pink here we go something like that increase the size
810
00:49:07,839 --> 00:49:10,911
And decrease the power City just like that ok
811
00:49:11,167 --> 00:49:14,751
You see how now we have if the light is coming from the top right hand corner
812
00:49:15,263 --> 00:49:20,895
At least that's what my head has the light it's not actually a real life it's just an imaginary like so I can draw
813
00:49:22,687 --> 00:49:23,967
You can see now
814
00:49:24,735 --> 00:49:27,551
We have a saddle rim around the right side
815
00:49:28,063 --> 00:49:32,415
Of light in a room of Darkness on the bottom left side
816
00:49:32,671 --> 00:49:38,815
Alright builds great but save it out remember guys always keep saving your project
817
00:49:39,071 --> 00:49:40,863
Zoom in in regular create
818
00:49:42,399 --> 00:49:43,935
With a Phillips head
819
00:49:44,959 --> 00:49:46,239
Piece of hair
820
00:49:47,007 --> 00:49:48,543
Why don't we just do a gradient
821
00:49:48,799 --> 00:49:49,823
If the
822
00:49:50,079 --> 00:49:55,455
Lights coming from the top right hand corner of this going to be a little bit more shadow on the left and the right side here and on the top
823
00:49:55,711 --> 00:49:59,039
And if we invert it to selection
824
00:49:59,551 --> 00:50:02,367
We can actually just use our brush tool
825
00:50:03,391 --> 00:50:05,951
To create a very saddle
826
00:50:07,231 --> 00:50:08,511
Pink paws
827
00:50:09,791 --> 00:50:15,935
Around this site here but I think it's serious selecting the right as well so what I want to do is actually
828
00:50:16,191 --> 00:50:20,287
See your dislikes roundabout here be really careful
829
00:50:22,079 --> 00:50:23,615
Not like that yeah that works
830
00:50:23,871 --> 00:50:24,895
And then I was gonna
831
00:50:25,407 --> 00:50:28,223
Do some pulses of light x l
832
00:50:28,991 --> 00:50:31,039
And then creating mask
833
00:50:32,831 --> 00:50:34,879
And 1 seconds
834
00:50:35,135 --> 00:50:36,415
A separate layer
835
00:50:37,439 --> 00:50:40,511
Islamic Centre this is a little weird but just trust me here
836
00:50:41,535 --> 00:50:42,815
Hairy girl
837
00:50:44,607 --> 00:50:45,375
Alright
838
00:50:45,631 --> 00:50:47,935
Create a new mask and which is gonna
839
00:50:48,703 --> 00:50:51,263
Sadly remove it like so
840
00:50:53,055 --> 00:50:55,359
Mary girl so now
841
00:50:56,127 --> 00:50:58,175
Decrease your passing just a bit
842
00:50:58,687 --> 00:50:59,967
OK get a dairy cow
843
00:51:00,479 --> 00:51:03,039
Convert all that has Martin now we have this
844
00:51:07,647 --> 00:51:08,671
Phillips head
845
00:51:11,999 --> 00:51:15,327
Nothing too fancy that secret the opacity of
846
00:51:15,839 --> 00:51:18,655
Both of these significantly there we go
847
00:51:19,935 --> 00:51:26,079
And it's not perfect I get that but they were making a low budget game I will keep that in mind keep in mind above your
848
00:51:26,335 --> 00:51:32,479
That's why it's really important to create your game design Bible so you know
849
00:51:32,735 --> 00:51:34,783
Your budget is so there is a screw here
850
00:51:35,039 --> 00:51:41,183
And I'm going to go ahead and just tested out so the reason we created a screw is so that we could have some joints
851
00:51:41,951 --> 00:51:44,511
That can put various pieces together
852
00:51:45,023 --> 00:51:49,119
Could I see how large the smart object is when I try and rotate it
853
00:51:49,631 --> 00:51:55,775
We're trying to do some kind of Transformers like world a bounding box here is Massive doubleclick
854
00:51:56,031 --> 00:51:59,359
Side the smartest you can see that the canvas is just massive
855
00:51:59,615 --> 00:52:03,455
And I definitely don't want that so what you can do is actually just trim it
856
00:52:03,711 --> 00:52:06,271
By selecting the bottom layer and go to trim
857
00:52:06,783 --> 00:52:10,879
Images trim away all of the transparent pixels on the top left bottom and right
858
00:52:11,391 --> 00:52:12,671
We got say that out
859
00:52:12,927 --> 00:52:16,511
Go back into original file and let's make sure that
860
00:52:16,767 --> 00:52:21,375
Everything is good yeah it is ok so what I can do is actually rotate
861
00:52:24,191 --> 00:52:27,775
That seems smart object piece and then drag over
862
00:52:28,287 --> 00:52:29,311
The screw
863
00:52:30,079 --> 00:52:36,223
And now you can see we can have some kind of don't know somewhere to connect these pieces logically so as you can
864
00:52:36,479 --> 00:52:42,623
Now we have these pieces are sort of logically connected together just with this simple screw I can go
865
00:52:42,879 --> 00:52:43,647
Chad and
866
00:52:43,903 --> 00:52:47,487
You know duplicate some or maybe I could do a piece right here
867
00:52:48,255 --> 00:52:49,535
And then
868
00:52:49,791 --> 00:52:51,839
Duplicate the screw and put it right here
869
00:52:52,863 --> 00:52:54,655
Maybe an acorn or something
870
00:52:54,911 --> 00:52:56,191
Yeah that looks cool actually
871
00:52:56,703 --> 00:53:01,055
I can see we can create all sorts of cool structures with a play walk on
872
00:53:01,311 --> 00:53:05,663
Arising to Pieces it is really cool so that is
873
00:53:05,919 --> 00:53:12,063
The epitome of creating a low budget in the game pieces you can use over and over and over again
874
00:53:12,319 --> 00:53:15,647
Those are the pieces we need to use I'm gonna go ahead and rename this to screw
875
00:53:16,671 --> 00:53:18,719
Ns2
876
00:53:19,231 --> 00:53:20,767
Crane
877
00:53:21,791 --> 00:53:25,375
Now here's a thing what if we have a platform
878
00:53:25,887 --> 00:53:26,911
Like this
879
00:53:27,167 --> 00:53:28,703
That the player can jump on
880
00:53:28,959 --> 00:53:31,007
What I want it to be
881
00:53:31,263 --> 00:53:32,543
Something that
882
00:53:33,311 --> 00:53:39,455
Inflow in midair but there's a logical reason for it with platforming games you can
883
00:53:39,711 --> 00:53:43,039
Away with things floating in the air when it's this big
884
00:53:43,551 --> 00:53:44,575
That's a little weird
885
00:53:44,831 --> 00:53:47,647
So what I want to do is actually just create some chains
886
00:53:47,903 --> 00:53:52,255
So that we can actually paying these platforms from the ceiling
887
00:53:52,511 --> 00:53:58,143
It looks like they're being hung from a crane above so I'm going to do to you later
888
00:53:58,655 --> 00:54:00,191
And I'm just going to create
889
00:54:00,703 --> 00:54:01,471
Chainlink
890
00:54:01,727 --> 00:54:03,263
With the rounded rectangle tool
891
00:54:03,519 --> 00:54:05,311
Can you can you have a radius of 200
892
00:54:05,823 --> 00:54:07,871
Make a prefix I'm going to write this down
893
00:54:09,151 --> 00:54:11,967
And I'm gonna go ahead and make sure that the colour is correct
894
00:54:12,223 --> 00:54:15,039
And I'm just going to go ahead in duplicate base layer
895
00:54:15,807 --> 00:54:20,415
And then straight down like so you can see the rounded edges are for remaining intact
896
00:54:21,439 --> 00:54:22,463
Here we go
897
00:54:23,231 --> 00:54:27,327
Convert list of smart object in just duplicate
898
00:54:30,399 --> 00:54:31,423
That right here
899
00:54:31,679 --> 00:54:34,751
That's all we need ok I'm making us more abject
900
00:54:35,007 --> 00:54:36,543
Animal rasterizing
901
00:54:36,799 --> 00:54:39,615
And I'm going to find the spot where they can loop ok
902
00:54:39,871 --> 00:54:43,199
I believe that if we actually just select something like this
903
00:54:43,455 --> 00:54:45,503
And then invert select and delete
904
00:54:46,015 --> 00:54:50,111
Pretty good shift over to another delete
905
00:54:50,367 --> 00:54:53,695
So what we can do in unity
906
00:54:53,951 --> 00:54:58,815
Is everything goes down really small what we can do in unity is actually tile this render
907
00:54:59,583 --> 00:55:01,119
To do something like this
908
00:55:01,375 --> 00:55:03,679
To that so now we can have these chains
909
00:55:03,935 --> 00:55:04,959
Big chain links
910
00:55:05,215 --> 00:55:10,079
And we can just drag those and create drawing chains and connect them
911
00:55:10,591 --> 00:55:12,127
To these objects
912
00:55:12,895 --> 00:55:19,039
But all we need is just one little link and then we can tie them appropriately
913
00:55:19,295 --> 00:55:20,063
Looks awesome
914
00:55:20,319 --> 00:55:26,463
We have floating platforms we can also create an entire structures that are coming up from the ground
915
00:55:26,975 --> 00:55:27,999
And then we have
916
00:55:28,255 --> 00:55:30,047
Are locked door
70827
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