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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Alright so I'm basically done with 2 00:00:13,056 --> 00:00:19,200 The level but what I want to do is actually create some elements to put on the app 3 00:00:19,456 --> 00:00:24,576 4ground that could be trees be boxes by benches offence 4 00:00:24,832 --> 00:00:30,976 In what we're going to do is have somebody interactable objects for example like breakable lampposts 5 00:00:31,232 --> 00:00:32,512 Or breakable boxes 6 00:00:32,768 --> 00:00:38,912 Does it going to have a pop of Colour in we're going to do some kind of complementary colour are you some 7 00:00:39,168 --> 00:00:44,032 Harmony that we've learnt in the course some serious what can a colour harmony we get achieved here 8 00:00:44,288 --> 00:00:46,592 I see here I'll take that 9 00:00:47,104 --> 00:00:52,480 Back selection the same size as their logo in which is fill it in with 10 00:00:52,736 --> 00:00:54,272 In orange right now 11 00:00:55,552 --> 00:01:00,909 Just for now alright what's the other colour overlay I don't like the orange for obvious reasons I love the looks very good 12 00:01:00,911 --> 00:01:03,259 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:03,260 --> 00:01:06,048 So let's just go ahead and do a colour overlay and then start picking some colours 14 00:01:09,376 --> 00:01:11,168 Super vibrant paint cleaner 15 00:01:11,936 --> 00:01:18,080 That might work so it's save that one and then maybe create another one here so it's actually just duplicate 16 00:01:18,848 --> 00:01:20,128 You're on top of itself 17 00:01:21,152 --> 00:01:23,712 And hide that one and I was trying other colour 18 00:01:29,344 --> 00:01:30,880 How to get a slide down 19 00:01:31,648 --> 00:01:34,720 Until something feels interesting that's gonna call 20 00:01:36,512 --> 00:01:38,048 Very nice 21 00:01:43,168 --> 00:01:45,984 I think I actually really like 22 00:01:47,520 --> 00:01:52,640 I do like this pink and it's it's kind of got a full-time Game Dev brand too it's I like that 23 00:01:53,152 --> 00:01:54,688 Just go ahead and use that 24 00:01:55,456 --> 00:01:57,760 Has a colour of choice think that's great 25 00:01:58,272 --> 00:02:00,064 Alright so 26 00:02:00,320 --> 00:02:03,392 Let's label it so there is a accent 27 00:02:03,904 --> 00:02:06,464 And I'm gonna go ahead and just take that 28 00:02:06,720 --> 00:02:07,488 And that 29 00:02:07,744 --> 00:02:10,048 All these together do a smart object 30 00:02:10,304 --> 00:02:10,816 Lucky 31 00:02:11,072 --> 00:02:12,608 And keep it there alright 32 00:02:13,120 --> 00:02:15,168 So there are colours 33 00:02:15,680 --> 00:02:18,240 So you can see we can have a 34 00:02:18,496 --> 00:02:22,848 Basically it's slightly monochromatic look in this gradient and then we got this bigger 35 00:02:23,616 --> 00:02:29,760 Hot pink pop of colour adding some interactable objects to artwork 36 00:02:30,016 --> 00:02:33,344 And make things really pop right 37 00:02:34,368 --> 00:02:38,720 So the first thing I do is etsy create a box in the box like that 38 00:02:39,232 --> 00:02:39,744 Is cool 39 00:02:40,000 --> 00:02:42,304 How much do that pink colour 40 00:02:43,584 --> 00:02:46,656 That looks pretty already I really like it 41 00:02:46,912 --> 00:02:47,680 Ok 42 00:02:48,960 --> 00:02:55,104 So what I like to do when I'm doing art workers follow rules I set rules for myself and I try 43 00:02:55,360 --> 00:02:58,432 Try not to break them what are the rules I want to follow here 44 00:02:58,944 --> 00:03:00,480 Is anything that's breakable 45 00:03:01,760 --> 00:03:06,112 Or interactable is going to have is hot pink red maybe even enemies 46 00:03:07,136 --> 00:03:12,000 Just got in create this box so I can go and create a gradient 47 00:03:12,256 --> 00:03:14,048 That in my bad 48 00:03:14,816 --> 00:03:15,584 Ego 49 00:03:16,096 --> 00:03:18,656 Amoeba shrink it down to about this 50 00:03:21,216 --> 00:03:23,264 And actually no 51 00:03:23,776 --> 00:03:24,800 Keep it like that 52 00:03:25,056 --> 00:03:26,592 And then multiplicator 53 00:03:27,360 --> 00:03:30,688 Rotate like this and shrink down to hear 54 00:03:30,944 --> 00:03:32,224 Eminem here 55 00:03:32,480 --> 00:03:37,088 And we have ourselves a box so there's a boxing in a right click on it 56 00:03:37,856 --> 00:03:39,904 Murder a small object and 57 00:03:40,160 --> 00:03:44,256 How big is anything else we need to do for our box I think that the 58 00:03:46,560 --> 00:03:49,376 The little high contrast Sylhet 59 00:03:50,144 --> 00:03:51,680 Decrease the brightness there 60 00:03:56,032 --> 00:03:58,336 And go ahead and John back in the scene 61 00:03:59,616 --> 00:04:05,760 I just call this box for now and again guys we're gonna name everything towards the end of the illustration 62 00:04:06,016 --> 00:04:06,528 Process 63 00:04:06,784 --> 00:04:12,928 So don't worry too much about naming layers 64 00:04:13,184 --> 00:04:14,976 Boomerang to see how they look 65 00:04:15,488 --> 00:04:17,280 Duplicating the smart object 66 00:04:18,047 --> 00:04:19,071 Travel here 67 00:04:19,583 --> 00:04:20,607 Very beautiful 68 00:04:22,911 --> 00:04:25,471 I really like how these boxes look 69 00:04:25,727 --> 00:04:26,751 Very stylish 70 00:04:28,031 --> 00:04:32,383 Call Pat away guys you don't have to follow this raw 71 00:04:32,639 --> 00:04:33,407 You know 72 00:04:33,663 --> 00:04:39,807 Your interactable objects for your breakable objects are your enemies have a pop of yellow complementary colours 73 00:04:40,063 --> 00:04:42,879 That's not necessarily you know required 74 00:04:43,135 --> 00:04:45,439 But I find out works really well for my games 75 00:04:46,463 --> 00:04:52,607 Ok let's go ahead and create another interactable so I know that I want to have 76 00:04:52,863 --> 00:04:54,143 Your lamp posts 77 00:04:54,911 --> 00:04:57,215 And these could be breakable as well 78 00:04:57,727 --> 00:04:59,007 Maybe the class 79 00:05:00,287 --> 00:05:03,359 For the Bob can be broken so I'm going to take the blue here 80 00:05:03,871 --> 00:05:10,015 And then I'm going to do as I'm going to try and create some kind of Bob that is white and glowing but you know 81 00:05:10,271 --> 00:05:12,575 Some kind of red associated with it right 82 00:05:13,599 --> 00:05:15,135 So we can do something like this 83 00:05:15,391 --> 00:05:17,439 And maybe 84 00:05:17,951 --> 00:05:19,743 Let's see hear me weekend 85 00:05:20,511 --> 00:05:23,071 Make this white duplicate 86 00:05:23,327 --> 00:05:25,375 Circle celebrity circle here 87 00:05:25,631 --> 00:05:28,191 Maybe I can make a glow with some cash in blue 88 00:05:30,495 --> 00:05:31,519 We go 89 00:05:31,775 --> 00:05:32,799 That's good 90 00:05:33,055 --> 00:05:36,127 And how about we shrink It Down 91 00:05:37,407 --> 00:05:38,431 Put the right here 92 00:05:44,319 --> 00:05:50,207 I'm going to sleep both layers and press this and I cannot land vertically and horizontally as well 93 00:05:50,463 --> 00:05:50,975 Sweet 94 00:05:51,487 --> 00:05:54,815 That's great you by decrease the Apostle here little bit and there we go 95 00:05:55,071 --> 00:05:57,631 One more little pulse of White 96 00:05:57,887 --> 00:05:59,679 The middle here to give it a low pop 97 00:06:03,263 --> 00:06:05,055 And what's also create 98 00:06:05,567 --> 00:06:07,103 A red Bloom 99 00:06:08,127 --> 00:06:10,175 Another word we could use as glow 100 00:06:10,943 --> 00:06:15,295 Around the back of it usually you should put the bloom in front of it but 101 00:06:15,807 --> 00:06:16,831 I don't really want to 102 00:06:19,647 --> 00:06:22,975 Get rid of that white and wonder white to be any 103 00:06:23,487 --> 00:06:28,095 Lower in value so maybe we could just try to duplicate it put it over there 104 00:06:28,863 --> 00:06:30,655 It's pretty cool 105 00:06:30,911 --> 00:06:32,959 And then we can do is just mask out 106 00:06:33,983 --> 00:06:35,519 The centre of this glow 107 00:06:37,823 --> 00:06:38,591 See her 108 00:06:40,383 --> 00:06:41,663 Just a little bit right 109 00:06:41,919 --> 00:06:42,943 Just a little bit 110 00:06:51,903 --> 00:06:54,975 That's a really cool looking bald I like that alive 111 00:06:55,231 --> 00:06:57,535 Ominous and I don't like it 112 00:06:57,791 --> 00:07:00,863 Ok so we get boxes we've got 113 00:07:01,375 --> 00:07:03,423 Lamp posts 114 00:07:04,703 --> 00:07:09,567 Let's go head in drag this over in a bit just so don't lose 115 00:07:10,591 --> 00:07:13,919 My saying I'll be here so this is going to be a lamppost 116 00:07:15,967 --> 00:07:17,759 Oliver 117 00:07:18,015 --> 00:07:18,783 There's one there 118 00:07:19,551 --> 00:07:21,343 There's one there 119 00:07:22,623 --> 00:07:23,391 Is 1 120 00:07:23,647 --> 00:07:29,023 The reason why I put them in Photoshop and move them around because I want to see how they look 121 00:07:29,279 --> 00:07:33,375 And I'll be honest I'm not really digging it now that I like him 122 00:07:33,631 --> 00:07:35,423 Look like a warning 123 00:07:35,935 --> 00:07:38,751 Lights so why don't we just 124 00:07:39,007 --> 00:07:40,287 Open the map 125 00:07:41,055 --> 00:07:44,895 And I don't think we need to go so red ok so we're going to break a rule 126 00:07:45,151 --> 00:07:50,783 A little bit here ok so let's see here to increase the brightness 127 00:07:51,295 --> 00:07:52,831 Decrease the saturation 128 00:07:54,111 --> 00:07:57,695 And we could probably make the background element here 129 00:07:58,207 --> 00:08:00,255 Little bit more white 130 00:08:01,535 --> 00:08:03,839 Save that out and see how it looks 131 00:08:04,095 --> 00:08:06,399 That looks a lot better now 132 00:08:06,655 --> 00:08:12,287 So they have a warm glow to them so I wonder if we could had a highlight of that pink 133 00:08:12,543 --> 00:08:14,335 Just sore still following a rule 134 00:08:14,591 --> 00:08:17,151 So maybe we could do something like this 135 00:08:17,663 --> 00:08:19,711 Oh no maybe a striper something 136 00:08:26,879 --> 00:08:27,647 Mechanical 137 00:08:29,439 --> 00:08:31,999 So when they're when they're saying it 138 00:08:32,511 --> 00:08:34,303 Lotr books 139 00:08:35,071 --> 00:08:36,607 Directory looks really cool 140 00:08:37,119 --> 00:08:38,911 I really like that striped effect 141 00:08:39,423 --> 00:08:40,447 Very.co 142 00:08:40,959 --> 00:08:44,543 So we have lamppost we have boxes 143 00:08:44,799 --> 00:08:49,151 Make sure you save a Photoshop file and close out of all these extra smart objects here 144 00:08:50,175 --> 00:08:52,479 And a when we create some fences 145 00:08:52,735 --> 00:08:55,551 So I'm gonna create let's see here 146 00:08:56,063 --> 00:08:57,599 How many create a fence 147 00:08:58,367 --> 00:09:04,511 Dad's a little bit different than this one this is more like a construction fence that you would sort of place on top of a door 148 00:09:04,767 --> 00:09:10,911 Sing to help construction workers not follow something but I want to have like a really like them 149 00:09:11,167 --> 00:09:12,447 Park on top of 150 00:09:13,215 --> 00:09:15,519 The building I want to give you a kind of cosy 151 00:09:15,775 --> 00:09:18,079 So we can go ahead and create Kinder 152 00:09:18,591 --> 00:09:19,615 Turn on the lamp 153 00:09:19,871 --> 00:09:24,735 A gothic style fence so maybe something like this 154 00:09:25,247 --> 00:09:26,783 Let's see here 155 00:09:27,039 --> 00:09:28,319 There we go 156 00:09:29,343 --> 00:09:30,367 And 157 00:09:30,623 --> 00:09:31,391 Just serve 158 00:09:32,159 --> 00:09:36,255 Bring them out here and it's okay to not space perfectly in the reason why is because 159 00:09:36,511 --> 00:09:37,791 You can select them all 160 00:09:38,303 --> 00:09:39,839 And then distribute them like this 161 00:09:41,375 --> 00:09:47,519 Emmett scaling down a bit actually that's great I'm near the players so we get a good idea of how big 162 00:09:47,775 --> 00:09:48,543 They need to be 163 00:09:50,079 --> 00:09:51,103 That's pretty good 164 00:09:51,359 --> 00:09:52,383 Call 165 00:09:52,639 --> 00:09:54,943 So I'm gonna go ahead in 166 00:09:55,711 --> 00:09:57,759 Must be a little bit 167 00:09:59,295 --> 00:10:00,588 Small there we go 168 00:10:00,589 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 169 00:10:02,761 --> 00:10:03,391 Alright so many go ahead in create 170 00:10:03,903 --> 00:10:06,719 I must kinda like what you'd see I don't know 171 00:10:06,975 --> 00:10:11,071 The first thing that pops in my mind is something you might see in London or something 172 00:10:11,583 --> 00:10:15,935 Never been to London by some kind of ornate 173 00:10:16,703 --> 00:10:19,519 Iron fence 174 00:10:20,287 --> 00:10:21,823 Maybe with some 175 00:10:22,079 --> 00:10:24,383 That's on the top circles 176 00:10:24,895 --> 00:10:25,919 There we go 177 00:10:30,015 --> 00:10:30,783 There we go 178 00:10:31,295 --> 00:10:33,087 And let her go 179 00:10:33,855 --> 00:10:34,367 Ok 180 00:10:34,879 --> 00:10:37,439 And why don't we just go ahead and 181 00:10:38,207 --> 00:10:42,559 You know make it look kind of special with cannabis diamond-shaped break here 182 00:10:46,143 --> 00:10:47,423 And 183 00:10:53,567 --> 00:10:54,591 That looks technical 184 00:10:55,359 --> 00:10:57,919 I like it I need to be a little bit smaller to be honest 185 00:10:58,175 --> 00:10:59,199 See hear 186 00:10:59,967 --> 00:11:04,319 Down there we go OK so when it's like that all of my layers there we go 187 00:11:04,831 --> 00:11:06,623 I'm going to merge them all together 188 00:11:06,879 --> 00:11:13,023 I don't want to create a smart object at this point because as you can see you now the files getting pretty 189 00:11:13,279 --> 00:11:17,375 I got an image size here it's 47.5 MB 190 00:11:17,887 --> 00:11:24,031 Tell it's getting pretty big and as cause of all the smart objects that start rasterizing things slowly 191 00:11:24,287 --> 00:11:26,079 Play computer start to slow down a little bit 192 00:11:27,615 --> 00:11:33,759 Call so we haven't offence I think it's fine it's definitely not perfect but it's not 193 00:11:34,015 --> 00:11:35,039 French it up a little bit 194 00:11:35,807 --> 00:11:37,087 How can I get better 195 00:11:37,343 --> 00:11:38,367 So 196 00:11:38,623 --> 00:11:44,767 Honestly that's fine what we can do is just merge these together and we only want one diamond I need side 197 00:11:45,023 --> 00:11:46,559 There and then here 198 00:11:47,583 --> 00:11:53,471 And yeah we have a fence now I can just basically do a colour overlay of 199 00:11:53,983 --> 00:11:58,079 The previous for the background colour in just for a shift a little bit 200 00:11:58,335 --> 00:12:00,127 So I can have one here 201 00:12:01,407 --> 00:12:07,551 And convert to smart object that fence in unity we could actually 202 00:12:07,807 --> 00:12:09,087 Into the foreground 203 00:12:10,367 --> 00:12:14,463 And put it in front of the player and then in unity will be able to adjust 204 00:12:15,231 --> 00:12:15,999 Myself 205 00:12:18,303 --> 00:12:19,839 Change the tune to Little Bit 206 00:12:20,863 --> 00:12:23,167 Who's the brightness in now we have 207 00:12:23,423 --> 00:12:29,567 You know a fence that in the foreground in an offence that in the background so that looks really cool I think I'd find 208 00:12:29,823 --> 00:12:34,431 Spent a movie on the loop this in unity you can actually have a loopable spray 209 00:12:35,199 --> 00:12:38,527 So I think this looks great 210 00:12:39,551 --> 00:12:45,695 I'll put one here and then one here as well and I'm not gonna worry too much 211 00:12:45,951 --> 00:12:48,767 The rest of the scene so that we have some cool fences 212 00:12:49,023 --> 00:12:50,303 We have some boxes 213 00:12:50,559 --> 00:12:52,351 We have some lamp posts 214 00:12:52,607 --> 00:12:54,911 And what else can we create 215 00:12:55,167 --> 00:12:57,215 How about we create a tree 216 00:12:57,471 --> 00:13:03,615 Why not you know let's Create some cool trees so it looks more like a LEGO talking about earlier can I got 217 00:13:04,383 --> 00:13:07,199 On top of this beautiful sunset 218 00:13:07,967 --> 00:13:13,599 As you can see my layers are getting super false I'm going to go ahead and create a new 219 00:13:14,367 --> 00:13:16,159 Folder here say 220 00:13:17,695 --> 00:13:19,743 Group and we're going to call this 221 00:13:19,999 --> 00:13:22,303 Scenery I think it's fine for now 222 00:13:22,559 --> 00:13:23,071 Ok 223 00:13:23,583 --> 00:13:25,119 Now let's go ahead and create 224 00:13:25,631 --> 00:13:31,519 A tree I really want my trees to look just absolutely beautiful 225 00:13:31,775 --> 00:13:37,919 So let's go ahead and create a pine tree first the way I create pine trees as I create a triangle by creating a 226 00:13:38,175 --> 00:13:38,687 Care First 227 00:13:38,943 --> 00:13:40,735 Transform selection hold shift 228 00:13:41,247 --> 00:13:42,783 Rotate 45 degrees 229 00:13:43,295 --> 00:13:46,367 I'm going to fill in with that beautiful red 230 00:13:47,903 --> 00:13:49,183 I'm going to 231 00:13:49,439 --> 00:13:51,231 Select test delete 232 00:13:51,487 --> 00:13:53,535 And then Spanish it up like cell 233 00:13:54,559 --> 00:13:57,375 And I think that we'll see her 234 00:13:57,631 --> 00:13:58,655 What's the size of a player 235 00:13:59,935 --> 00:14:05,311 I think we can probably us to this week scale it up a little bit disguise when you steal things up 236 00:14:05,567 --> 00:14:11,711 You going to get some weird blurring going on the edges cos it's a raster image so in order to fix 237 00:14:11,967 --> 00:14:12,735 I can just 238 00:14:14,271 --> 00:14:15,551 Do you know cat right here 239 00:14:16,063 --> 00:14:18,111 Another Love karaoke 240 00:14:21,439 --> 00:14:24,255 And then one year as well 241 00:14:24,511 --> 00:14:25,791 Ok 242 00:14:26,559 --> 00:14:29,375 Alright so we're going to have this cool looking tree 243 00:14:29,631 --> 00:14:32,959 So the way that we're going to make this look just absolutely beautiful 244 00:14:33,727 --> 00:14:38,591 Is we're going to honestly I think I kinda want to keep it a triangle 245 00:14:38,847 --> 00:14:41,407 Now let's look at some detailing 246 00:14:41,663 --> 00:14:44,991 I think what I want to do is converted to a smart object 247 00:14:46,527 --> 00:14:48,063 Ants countdown 248 00:14:49,599 --> 00:14:52,927 Skillet whiskey the Wailers 249 00:14:53,439 --> 00:14:54,463 So we can do that 250 00:14:57,791 --> 00:14:59,583 Get down to you about that 251 00:15:01,119 --> 00:15:02,655 You need one more 252 00:15:07,007 --> 00:15:09,055 I bet we're getting there we're getting there 253 00:15:09,311 --> 00:15:11,615 Mmm one more like this ok 254 00:15:11,871 --> 00:15:18,015 That's a general idea but we want a pine tree to look like ok so it's not necessarily the most 255 00:15:18,271 --> 00:15:23,391 3 the reason why is because I think it's not fair enough so let's make it fine at least 256 00:15:23,647 --> 00:15:27,743 No my style in my work is everything is like in Tallinn 257 00:15:27,999 --> 00:15:29,279 Annacreevy login 258 00:15:29,535 --> 00:15:32,863 I think that looks great I think what I want to do though 259 00:15:33,119 --> 00:15:35,423 Is bring that down a little bit very girl 260 00:15:36,959 --> 00:15:39,263 And bring it up myself 261 00:15:40,031 --> 00:15:41,823 And what I'm going to do is actually 262 00:15:42,079 --> 00:15:48,223 No we can apply layers to the top of another letter so hold alt and click and now I can actually draw 263 00:15:48,479 --> 00:15:49,759 A gradient underneath 264 00:15:50,271 --> 00:15:52,063 Like this safe now have a shadow 265 00:15:53,087 --> 00:15:55,135 Tell it's really cool I like that alive 266 00:15:55,647 --> 00:16:01,023 And what do we do one for this as well as I really like it I think it looks really cool 267 00:16:01,535 --> 00:16:03,327 And what we're going to do 268 00:16:03,839 --> 00:16:07,679 Is let's try something here there's a lot of cool controls you can do 269 00:16:07,935 --> 00:16:12,287 Instead of transform menu here so still transform War 270 00:16:12,543 --> 00:16:18,687 And believe it in our guys there some called there are temples here we can use so Ark lower might be really cool 271 00:16:18,943 --> 00:16:21,247 Oh there we go 272 00:16:21,503 --> 00:16:22,783 So now we have 273 00:16:23,295 --> 00:16:25,087 ARCA coming 274 00:16:25,855 --> 00:16:26,623 I'm 275 00:16:27,135 --> 00:16:32,255 The tree and it makes it look more cylindrical now so let's keep doing that for all of our pieces here 276 00:16:32,767 --> 00:16:35,327 There's not so much that looks good 277 00:16:36,351 --> 00:16:39,679 And one more or two more 278 00:16:39,935 --> 00:16:41,215 We go Ark 279 00:16:41,983 --> 00:16:43,263 Nope wrong one 280 00:16:43,775 --> 00:16:46,335 So control centre and control Z 281 00:16:46,847 --> 00:16:47,871 I'm going to do 282 00:16:48,383 --> 00:16:50,431 There we go ok 283 00:16:51,199 --> 00:16:56,831 And do it for the bottom one even though we can't see I've always found that it helps to 284 00:16:57,855 --> 00:16:59,647 Even though you can't see it now 285 00:16:59,903 --> 00:17:03,231 You may eventually see the bottom of a tree 286 00:17:03,487 --> 00:17:05,023 It's important I just 287 00:17:05,279 --> 00:17:06,815 Finish your tree 288 00:17:07,327 --> 00:17:09,887 In work hard 289 00:17:10,143 --> 00:17:11,423 Don't be lazy badger 290 00:17:11,679 --> 00:17:13,727 So let's see here 291 00:17:15,007 --> 00:17:16,287 Are we going Alex Drake 292 00:17:17,055 --> 00:17:21,663 Anything I want to do something really special this is going to make the tree look great 293 00:17:22,175 --> 00:17:28,319 Understated kinda looks like it all sort of the same size and just really tall so we can do is convert 294 00:17:28,575 --> 00:17:29,343 To a smart object 295 00:17:29,599 --> 00:17:35,743 As you can see Photoshop is taking a while here the reason is taking long as there's just so many smart objects at this 296 00:17:36,255 --> 00:17:37,791 Search transforme 297 00:17:38,047 --> 00:17:41,119 And what we're going to do is do another work ok 298 00:17:41,375 --> 00:17:44,447 Is a warped here that I like to use which is Shell lower 299 00:17:44,703 --> 00:17:47,007 And this is going to make a tree 300 00:17:48,031 --> 00:17:48,543 Look 301 00:17:48,799 --> 00:17:50,335 Play make it look more like a 302 00:17:51,615 --> 00:17:53,151 Can I make a Christmas tree shape 303 00:17:53,407 --> 00:17:57,247 Really like that in hey when we just create 304 00:17:57,503 --> 00:17:58,271 Little 305 00:17:58,783 --> 00:17:59,807 Tree trunk here 306 00:18:01,087 --> 00:18:03,903 And use are blue foreground colour 307 00:18:04,415 --> 00:18:07,743 Actually you know it we can use this colour here we go 308 00:18:08,255 --> 00:18:10,047 Ian 309 00:18:10,815 --> 00:18:12,351 One final touch year 310 00:18:12,863 --> 00:18:17,471 To the tree trunk is just add a little shade to make it look 3D 311 00:18:17,983 --> 00:18:19,775 Almost there almost there 312 00:18:20,287 --> 00:18:21,567 Galaxy awesome 313 00:18:22,335 --> 00:18:23,359 And finally 314 00:18:24,895 --> 00:18:28,735 Hey latest version all together in a nice rest Rise image 315 00:18:28,991 --> 00:18:35,135 Now that is all rasterized creating this raster image as a smart object is going to be a law 316 00:18:35,391 --> 00:18:39,231 Intense I didn't take a while because there's not a lot going on 317 00:18:39,999 --> 00:18:41,791 Visitor rasterized image rate 318 00:18:42,303 --> 00:18:44,095 So we have some trees here 319 00:18:44,351 --> 00:18:47,423 See what we can do with place one here 320 00:18:49,215 --> 00:18:53,567 I'm here I mean by looking like there's a park on top of a roof I really like it 321 00:18:54,079 --> 00:18:55,359 That one there 322 00:18:56,127 --> 00:19:00,479 And you know we could put something back in the background like this sort of hanging out 323 00:19:01,759 --> 00:19:06,111 Idea as beautiful I really like it at work so they're moving right here as well 324 00:19:06,879 --> 00:19:07,903 Call 325 00:19:08,927 --> 00:19:10,463 Alright 326 00:19:10,975 --> 00:19:11,999 So he has really 327 00:19:12,255 --> 00:19:18,399 Beautiful Skyline with these parts of colour I think that really pretty but I will say the truth 328 00:19:18,655 --> 00:19:20,959 Is are staying out of little too much 329 00:19:21,215 --> 00:19:23,007 So one thing we could do 330 00:19:24,287 --> 00:19:28,127 And we can actually blend them in a little bit with the background so it 331 00:19:28,383 --> 00:19:34,527 Press I and movies like the colour that's close to us or something like that and which is you love test here 332 00:19:34,783 --> 00:19:35,551 What's like this one 333 00:19:36,575 --> 00:19:37,599 And 334 00:19:37,855 --> 00:19:39,647 Do some gradients over top of it 335 00:19:40,927 --> 00:19:41,951 Ok we're getting there 336 00:19:42,975 --> 00:19:44,767 So I think that 337 00:19:45,279 --> 00:19:47,839 I could do is do a full colour here like this 338 00:19:48,863 --> 00:19:49,631 Ego 339 00:19:51,423 --> 00:19:53,471 And then finally 340 00:19:54,239 --> 00:19:58,847 Degradee on the top to make it look a little bit more like it in the park 341 00:20:00,639 --> 00:20:06,783 K and n one final thing I'm noticing is they look very flat still even other shapes are alright 342 00:20:07,039 --> 00:20:13,183 We still have a flat look so I think we could add a gradient to the left here there we go 343 00:20:13,439 --> 00:20:18,047 My dad just one gradient to the right here and do an overlay 344 00:20:19,583 --> 00:20:20,095 Ok 345 00:20:20,863 --> 00:20:23,167 And I think we should try go beneath the Earth 346 00:20:23,423 --> 00:20:29,567 Here we go alright that actually looks a lot better I like that a lot and you know I think we 347 00:20:29,823 --> 00:20:32,383 Go ahead in actually delete all the other trees for now 348 00:20:32,895 --> 00:20:39,039 This is going to be the tree we create as a smart object and use over and over again 349 00:20:39,295 --> 00:20:42,111 So sometimes I like glowing sort of 350 00:20:42,367 --> 00:20:44,671 Bulbs to things for no reason 351 00:20:45,183 --> 00:20:50,047 I just had a pop of vibrancy to things so I'm gonna get this pencil tool here 352 00:20:50,303 --> 00:20:55,423 In the pencil tours a little bit different in the brush because it's just gonna be a solid circle where I can do is actually 353 00:20:55,935 --> 00:20:56,959 Just click 354 00:20:58,751 --> 00:20:59,775 Anything to add this 355 00:21:01,823 --> 00:21:04,895 Whitewebbs to this tree who knows what they are right 356 00:21:05,407 --> 00:21:09,503 But they look pretty and even do some 357 00:21:09,759 --> 00:21:10,783 Underneath 358 00:21:11,551 --> 00:21:13,087 Is it like a three-dimensional look 359 00:21:13,343 --> 00:21:14,367 I like that a lot 360 00:21:15,135 --> 00:21:17,184 Ok now let's not forget 361 00:21:17,696 --> 00:21:20,512 Does that really a true white in this game 362 00:21:20,768 --> 00:21:23,840 So what we're going to do is do a colour overlay in we're going to choose 363 00:21:24,096 --> 00:21:26,144 Does pink colour in the background 364 00:21:26,656 --> 00:21:28,704 And there we go 365 00:21:29,216 --> 00:21:32,288 And then why not do it to the ones here as well 366 00:21:33,824 --> 00:21:35,616 Do a little bit of a colour overlay 367 00:21:36,128 --> 00:21:37,152 That was awesome 368 00:21:37,408 --> 00:21:38,688 And finally 369 00:21:39,200 --> 00:21:42,784 Outer glow to make a look like they're glowing a little bit see that 370 00:21:43,552 --> 00:21:46,112 Does decrease mean opacity just a tad 371 00:21:46,624 --> 00:21:52,768 And that looks great I really like this tree so let's go ahead in convert all of this stuff 20 372 00:21:53,024 --> 00:21:54,560 Object ok we've got 373 00:21:55,584 --> 00:22:00,192 Some pieces missing sock for that was more object there we go 374 00:22:00,448 --> 00:22:03,264 I really like that tree that's a cool looking tree 375 00:22:03,520 --> 00:22:05,056 Tell us drag it over here 376 00:22:07,360 --> 00:22:08,896 Drive on here as well 377 00:22:10,176 --> 00:22:11,456 I was kind of feels like 378 00:22:11,712 --> 00:22:16,832 Christmas in Valentine's Day and I think that's really fine I like it a lot 379 00:22:17,088 --> 00:22:20,416 Please call trees I think we could probably do some bushes 380 00:22:20,672 --> 00:22:21,440 As well 381 00:22:21,696 --> 00:22:26,816 So what's that skin power on vegetation let's do some bushes as well 382 00:22:27,072 --> 00:22:32,704 Let's see I think if you cannot call to do some rounded bushes 383 00:22:32,960 --> 00:22:34,496 So maybe something like 384 00:22:34,752 --> 00:22:36,544 15 pixels 385 00:22:36,800 --> 00:22:39,104 For a radius for a rounded 386 00:22:40,128 --> 00:22:43,456 Here we go for a rounded bushes here and maybe we can do 387 00:22:44,224 --> 00:22:45,248 Can I go 388 00:22:46,272 --> 00:22:47,552 Wire brush 389 00:22:48,320 --> 00:22:50,368 And who knows maybe you can interact with these 390 00:22:50,624 --> 00:22:53,952 In the game and Shea come and get some point or something 391 00:22:54,720 --> 00:22:57,024 So there's a bush here 392 00:22:57,536 --> 00:23:01,376 And let's see here what can we do to make this look like a bush 393 00:23:01,888 --> 00:23:03,680 How about zoom in and 394 00:23:03,936 --> 00:23:07,520 Maybe do some branches maybe something like this 395 00:23:09,824 --> 00:23:11,104 Here we go 396 00:23:11,360 --> 00:23:12,384 And 397 00:23:13,152 --> 00:23:14,432 How about 1 like 398 00:23:14,688 --> 00:23:16,224 See this 399 00:23:18,528 --> 00:23:21,344 And then we can delete one side 400 00:23:21,600 --> 00:23:23,136 Like this 401 00:23:24,416 --> 00:23:25,696 And then finally 402 00:23:29,024 --> 00:23:30,048 Here we come 403 00:23:30,816 --> 00:23:32,352 Emerge all this together 404 00:23:33,120 --> 00:23:34,656 Video colour overlay 405 00:23:34,912 --> 00:23:36,192 I'm going to choose 406 00:23:40,544 --> 00:23:42,848 So I see you actually think that 407 00:23:43,104 --> 00:23:46,176 Restaurants this what shift this overture stayed at 408 00:23:46,432 --> 00:23:49,504 Because that's the size of that Bryant was a little off pudding 409 00:23:49,760 --> 00:23:50,528 Ok 410 00:23:51,296 --> 00:23:54,624 That looks really pretty I love the way this is lucky 411 00:23:55,392 --> 00:24:01,024 Something interesting I think that the trees need some fog coming up from underneath them 412 00:24:02,048 --> 00:24:03,584 You do that really quick 413 00:24:04,096 --> 00:24:05,120 What is Numan 414 00:24:05,632 --> 00:24:08,448 Open this app and I'm going to get 415 00:24:08,704 --> 00:24:12,288 Discolour here I mean open up this tree 416 00:24:12,800 --> 00:24:14,848 I'm going to put some fog on top of it 417 00:24:16,384 --> 00:24:19,712 Biogroup 418 00:24:21,504 --> 00:24:23,296 Do a pop of colour just like that 419 00:24:23,552 --> 00:24:29,440 And we can even do a little bit of an alpha just a slight alpha Shifter tell you just very slowly 420 00:24:30,208 --> 00:24:32,000 Let's try that and see what happens 421 00:24:36,096 --> 00:24:37,632 Works actually 422 00:24:37,888 --> 00:24:39,424 I'm not too worried about it 423 00:24:40,192 --> 00:24:40,704 Yeah 424 00:24:43,520 --> 00:24:45,056 Lol 425 00:24:48,128 --> 00:24:49,152 Is finances 426 00:24:50,176 --> 00:24:56,320 It's fine so it's going to finish off this person that's not get distracted here ok so how would we make this Bush 427 00:24:56,576 --> 00:25:02,464 I like it was this rectangular box well we could actually go ahead and just simply 428 00:25:04,512 --> 00:25:07,328 First do a pulse of black 429 00:25:07,584 --> 00:25:09,376 Radio on the left side 430 00:25:10,144 --> 00:25:13,728 Here we go and we could do one on the bottom as well 431 00:25:14,496 --> 00:25:19,360 Here we go see and when I just do a little bit of a highlight 432 00:25:20,896 --> 00:25:27,040 On the left and the right side and on the top as well and maybe do a soft Lie There we go maybe 433 00:25:27,296 --> 00:25:28,832 Looks great 434 00:25:29,344 --> 00:25:32,160 Ok so we got this beautiful soft looking Bush 435 00:25:32,928 --> 00:25:36,000 And when you zoom out you can see that it's pretty 436 00:25:36,512 --> 00:25:39,072 Harsh to go blurry 437 00:25:39,584 --> 00:25:45,472 Whenever I feel like something doesn't look right and it looks a little bit better 438 00:25:46,752 --> 00:25:47,520 Close 439 00:25:49,056 --> 00:25:52,128 Hairy girl I may be shifted over a little bit 440 00:25:52,384 --> 00:25:54,944 There we go drop down your power City 441 00:25:55,456 --> 00:25:56,480 So 442 00:25:56,736 --> 00:25:59,296 Ms use the same approach we did for the trees 443 00:26:00,064 --> 00:26:01,344 Little darts of 444 00:26:02,112 --> 00:26:03,392 Berry's right 445 00:26:03,904 --> 00:26:05,696 Shillelagh random 446 00:26:08,256 --> 00:26:10,048 Into an outer glow 447 00:26:14,144 --> 00:26:14,912 See hear 448 00:26:17,472 --> 00:26:18,496 Ok that looks great 449 00:26:22,080 --> 00:26:24,640 So we have an interesting Bush I think 450 00:26:24,896 --> 00:26:25,664 We supply 451 00:26:25,920 --> 00:26:30,528 And I think he's down a little bit there we go let's go ahead 452 00:26:30,784 --> 00:26:33,600 Bring all of this into a smart object 453 00:26:38,464 --> 00:26:40,512 There we go and then also this one year 454 00:26:41,536 --> 00:26:46,144 Things again slow we might need to clean up soon so that we can speed up our 455 00:26:46,912 --> 00:26:49,216 Photoshop because it's getting some really slow 456 00:26:49,728 --> 00:26:53,056 Ok so it's add some fog to this tree 457 00:26:53,568 --> 00:26:55,872 Cleaner put some radiant 458 00:26:56,896 --> 00:26:59,200 On top of it like this where we go 459 00:26:59,456 --> 00:27:00,992 Now it looks like it's in the Fog 460 00:27:01,248 --> 00:27:03,296 Maybe do a little bit more 461 00:27:04,576 --> 00:27:06,112 That's great 462 00:27:06,624 --> 00:27:10,720 And I think that the vibrance of the lights 463 00:27:10,976 --> 00:27:16,864 It's not working for me so let's go ahead and jump in and decrease the vibrance of those light so it's here 464 00:27:17,632 --> 00:27:18,656 Where are they 465 00:27:18,912 --> 00:27:21,984 I see that's why ok 466 00:27:22,496 --> 00:27:23,520 There we go again 467 00:27:23,776 --> 00:27:25,824 They needed to be below that layer 468 00:27:27,360 --> 00:27:28,128 Mary got ok 469 00:27:28,384 --> 00:27:31,712 Asking for always to a smart object this is all the bush right 470 00:27:31,968 --> 00:27:36,064 What's going on with bus for now and 471 00:27:37,088 --> 00:27:39,904 And put it here in one over here as well 472 00:27:40,928 --> 00:27:41,952 That's great 473 00:27:43,232 --> 00:27:46,304 I think the tips of the trees are what's bugging me 474 00:27:46,816 --> 00:27:47,840 See her 475 00:27:48,608 --> 00:27:50,656 What's remove the gradient at the top 476 00:27:56,544 --> 00:27:59,872 Biggest inside yeah we got to keep going inside the nesting doll right 477 00:28:00,128 --> 00:28:01,664 There is ok 478 00:28:02,176 --> 00:28:06,784 I think that was was bugging me for whole time I see now it's a lot better 479 00:28:07,040 --> 00:28:11,136 And also the alpha the bottom isn't working for me so let's remove that as well 480 00:28:11,904 --> 00:28:13,184 Which would be us 481 00:28:15,744 --> 00:28:17,024 Very good 482 00:28:19,328 --> 00:28:20,352 Very good 483 00:28:21,376 --> 00:28:23,424 That one there for now 484 00:28:25,728 --> 00:28:27,264 Zoom out 485 00:28:27,520 --> 00:28:33,664 So it looks like the boxes are out of place so what I think 486 00:28:33,920 --> 00:28:37,504 Play do is actually just add some form to those as well 487 00:28:37,760 --> 00:28:41,344 It's going to get this colour 488 00:28:41,600 --> 00:28:44,160 I'm just jump inside of a box there we go 489 00:28:44,928 --> 00:28:47,232 Add some of that colouring 490 00:28:49,024 --> 00:28:50,048 There we go 491 00:28:50,816 --> 00:28:52,864 Alexa light better actually 492 00:28:53,120 --> 00:28:54,144 Save that out 493 00:28:54,912 --> 00:28:56,448 And 494 00:28:57,728 --> 00:29:00,544 Here we go we are bushes we get trees 495 00:29:01,312 --> 00:29:07,456 I think the tree fagus probably a little too intense it is so let's go ahead and remove that 496 00:29:08,224 --> 00:29:12,832 Yeah I should save it out and I like so much better ok cool 497 00:29:13,344 --> 00:29:19,488 Very good guys so we just created scenery for our skytop evening 498 00:29:19,744 --> 00:29:22,816 Looks really pretty me we can have some particle effects 499 00:29:23,072 --> 00:29:25,376 But overall I'm really liking how this looks 500 00:29:26,912 --> 00:29:31,776 So another we have various interactable objects like boxes and 501 00:29:32,032 --> 00:29:35,872 Breakable lampposts we can also just go ahead and create 502 00:29:36,384 --> 00:29:40,992 You're not a final interactable and not interactable is actually just an enemy 503 00:29:41,248 --> 00:29:43,808 So I'm going to go ahead and create a new layer 504 00:29:44,320 --> 00:29:50,464 And I like my enemies to be very boxy especially when I'm creating a low budget game 505 00:29:50,976 --> 00:29:53,024 Because basically I don't want to 506 00:29:53,280 --> 00:29:59,168 Not intimate the legs moving and letting in a mate all sorts of I guess biped 507 00:29:59,424 --> 00:30:03,776 Type animations to do a rounded rectangle like this 508 00:30:04,032 --> 00:30:10,176 Animal make it red because all my interactables are going to be that pop of Redcar 509 00:30:10,944 --> 00:30:12,992 Strike it down a little bit here 510 00:30:13,760 --> 00:30:16,576 And rasterizing 511 00:30:17,088 --> 00:30:22,464 Zoom in what we can do here is actually delete this 512 00:30:22,720 --> 00:30:28,608 And what we can do is actually select the outside portion of this create a new layer 513 00:30:29,632 --> 00:30:31,680 Filling in with that Red 514 00:30:32,192 --> 00:30:37,312 And I'm just going to copy this part of it actually disable this letter here 515 00:30:37,568 --> 00:30:38,848 How many copy this 516 00:30:40,384 --> 00:30:43,200 In this all makes sense in the second one a copy that 517 00:30:43,712 --> 00:30:44,992 Delete paste 518 00:30:45,504 --> 00:30:48,064 And then rotate like this 519 00:30:48,832 --> 00:30:51,136 And now I can sort it create 520 00:30:51,904 --> 00:30:54,976 Little section down here that makes him look like he's stuck to the ground 521 00:30:56,768 --> 00:30:58,560 Hairy guy Garvey 522 00:31:01,888 --> 00:31:04,960 Australia I don't know what you would call it 523 00:31:05,472 --> 00:31:08,544 Just like a skin that's getting stuck to the ground 524 00:31:09,312 --> 00:31:12,384 Lyrical and then we're going to flip it and do whatever here 525 00:31:12,640 --> 00:31:14,432 In America all this together 526 00:31:15,200 --> 00:31:17,504 Anime create a 527 00:31:18,784 --> 00:31:20,064 I 528 00:31:20,320 --> 00:31:21,856 White 529 00:31:22,624 --> 00:31:24,672 Let me give it a little bit of a glow 530 00:31:28,768 --> 00:31:30,304 You have blue 531 00:31:31,072 --> 00:31:32,864 A purplish glow 532 00:31:33,632 --> 00:31:34,656 That was chemical 533 00:31:35,168 --> 00:31:39,520 Maybe a little bit desaturated painters prime better option there we go 534 00:31:40,288 --> 00:31:46,176 Size of little big are so there we go ok so I think 535 00:31:46,688 --> 00:31:47,968 We have our enemies here 536 00:31:48,224 --> 00:31:52,576 You probably go ahead and make it look a little bit more like a crater 537 00:31:52,832 --> 00:31:53,600 So I think 538 00:31:53,856 --> 00:31:55,392 Set of teeth maybe 539 00:31:55,904 --> 00:31:59,232 So wait facts 540 00:32:00,256 --> 00:32:01,280 Skillet 541 00:32:01,536 --> 00:32:04,096 Order stored it to be Olympic Sharp 542 00:32:06,144 --> 00:32:07,936 Navigate to Smart object 543 00:32:09,728 --> 00:32:11,008 And 544 00:32:11,776 --> 00:32:13,824 Yeah we get on with the teeth here 545 00:32:14,080 --> 00:32:17,152 And it's going great until you've here 546 00:32:17,664 --> 00:32:19,200 My dad 547 00:32:27,904 --> 00:32:31,232 And I think we can convert all of this to a smart object 548 00:32:31,488 --> 00:32:33,024 Zoom out outlook 549 00:32:36,096 --> 00:32:40,448 OK cool he looks a little bit more like a monster I think what we need to do is double click on this 550 00:32:43,264 --> 00:32:49,408 And we plan to distribute these are evenly so that's like them all and click this year in Skinner horizontally District 551 00:32:49,664 --> 00:32:50,176 All of them 552 00:32:50,432 --> 00:32:51,456 There we go 553 00:32:52,224 --> 00:32:54,528 I think that might be a little bit better 554 00:32:54,784 --> 00:32:56,320 Scale it down a little bit 555 00:32:58,624 --> 00:33:01,952 And to make him look more like a creature 556 00:33:02,464 --> 00:33:04,768 We could produce some horns of some kind 557 00:33:05,280 --> 00:33:06,560 So maybe 558 00:33:06,816 --> 00:33:12,960 Set of red horns with a drag the selection over and delete 559 00:33:13,472 --> 00:33:13,984 There we go 560 00:33:15,008 --> 00:33:17,312 And baby bro take this one as well 561 00:33:17,568 --> 00:33:20,384 Basically some crescent moon shapes 562 00:33:22,688 --> 00:33:23,712 Alright 563 00:33:24,224 --> 00:33:26,528 So now we have our enemy 564 00:33:28,064 --> 00:33:34,208 I think adding some shading to a will make it look more like it's part of the world we could do we have shading on our box 565 00:33:34,464 --> 00:33:37,792 In arteries I wanna add a little bit of shopping 566 00:33:40,352 --> 00:33:43,680 A creature here so I think some black 567 00:33:44,448 --> 00:33:45,728 Search of shaded 568 00:33:46,496 --> 00:33:52,640 What's like we didn't merge everything together here that warn is a separate layer 569 00:33:52,896 --> 00:33:59,040 What's the weather for all of this to a smart object are we go ok now we can do some sitting here 570 00:33:59,296 --> 00:33:59,808 Here 571 00:34:01,600 --> 00:34:05,440 And then we can do a little bit of a white shading using the gradient tool 572 00:34:06,208 --> 00:34:08,000 I like this doing overlay 573 00:34:09,280 --> 00:34:10,560 Scared 574 00:34:12,608 --> 00:34:13,376 Ok 575 00:34:13,888 --> 00:34:20,032 So that is our enemy in we can go ahead and convert that to a smart object and it's hurting me me anime 576 00:34:20,288 --> 00:34:21,312 Alright 577 00:34:22,336 --> 00:34:28,480 What so far everything looks pretty good there's plenty of detailing we could add later guys 578 00:34:28,736 --> 00:34:34,880 Everything we need for enemies the next step is going to be the collectible graphics in I don't see why we can't just go ahead 579 00:34:35,136 --> 00:34:36,672 Photos inside this world 580 00:34:37,952 --> 00:34:41,792 I know we have our enemies in interactables in scenery 581 00:34:42,048 --> 00:34:44,352 When I go ahead in just create 582 00:34:45,632 --> 00:34:46,400 Some health 583 00:34:47,424 --> 00:34:49,216 And some coin graphics 584 00:34:49,728 --> 00:34:54,080 So I use noun project all the time you guys heard me talk about it before 585 00:34:54,336 --> 00:34:58,688 I have a subscription it's not very expensive so if you guys can afford it 586 00:34:58,944 --> 00:35:00,224 Go ahead in 587 00:35:00,480 --> 00:35:06,624 Use noun project now you can also use noun project for free as long as you attribute the 588 00:35:06,880 --> 00:35:08,928 List of the actual icon 589 00:35:09,184 --> 00:35:15,328 So for me I don't wanna do attribution but for you you can definitely do it for free 590 00:35:15,584 --> 00:35:16,864 Just make sure you're a true beauty 591 00:35:17,120 --> 00:35:17,888 The artist 592 00:35:18,144 --> 00:35:19,168 Take me to heart 593 00:35:20,704 --> 00:35:21,728 Press enter here 594 00:35:22,496 --> 00:35:24,544 And call it if you get a lot of 595 00:35:24,800 --> 00:35:25,824 Heart icons 596 00:35:26,848 --> 00:35:27,872 Let's see here 597 00:35:29,920 --> 00:35:31,968 I actually really like this one here 598 00:35:32,224 --> 00:35:35,040 But I tell you that so I think 599 00:35:36,320 --> 00:35:38,368 Are you something a little bit different 600 00:35:38,880 --> 00:35:40,416 Turn it down let's get a call 601 00:35:40,928 --> 00:35:41,952 Search for that woman 602 00:35:43,232 --> 00:35:44,000 Awesome 603 00:35:46,560 --> 00:35:49,632 So here is nothing interactables are pink 604 00:35:49,888 --> 00:35:56,032 I think collectibles I want to be white I want to have a nice glow 605 00:35:56,288 --> 00:35:57,568 Colour overlay of White 606 00:35:58,592 --> 00:36:01,664 And then I also want to do an outer glow 607 00:36:02,432 --> 00:36:06,528 Are we go to a cat almost has this light bulb look see that 608 00:36:07,040 --> 00:36:08,320 And 609 00:36:08,832 --> 00:36:11,392 There is our hearts right here 610 00:36:11,648 --> 00:36:15,744 And I think that's done so many convert there to a small object called At Heart 611 00:36:16,256 --> 00:36:18,560 The final thing is going to be a coin 612 00:36:18,816 --> 00:36:19,584 But 613 00:36:19,840 --> 00:36:25,984 I think I want to look more like a gym we can keep the classname coin and we can call it a coin but I want to look 614 00:36:26,240 --> 00:36:27,008 I like a jam 615 00:36:27,264 --> 00:36:29,824 So let's see here is there anything I can use 616 00:36:30,080 --> 00:36:32,640 At the very least I can use one of these icons 617 00:36:33,408 --> 00:36:37,504 Even if they don't exactly work with our world I can use them as a reference 618 00:36:37,760 --> 00:36:42,368 Say Alexa really like this one here send me a try and see how it looks 619 00:36:42,624 --> 00:36:44,672 Hello I really like that 620 00:36:45,184 --> 00:36:48,000 Maybe 621 00:36:50,304 --> 00:36:51,072 This one 622 00:36:53,120 --> 00:36:54,912 No no 623 00:36:55,168 --> 00:36:56,448 Let's keep looking 624 00:36:57,472 --> 00:37:03,616 I really like this one's going to use this one ok so this doesn't really work with our world because it looks like a 625 00:37:03,872 --> 00:37:10,016 Logo and not really an object a logo typically has lines like this that I sort of Cutting Through It 626 00:37:11,296 --> 00:37:17,440 I don't really like that but we can use it as a reference ok so how many users icon is a reference and I'm just going to 627 00:37:17,696 --> 00:37:22,048 Are over it with a square so that's here into a size like that 628 00:37:23,584 --> 00:37:24,608 There we go 629 00:37:25,632 --> 00:37:27,936 Just draw to the right of it 630 00:37:29,472 --> 00:37:32,288 To get a reference ok so we got that 631 00:37:32,800 --> 00:37:38,944 And then we're going to just basically just use black and white for now so I can use adjustments you saturation 632 00:37:39,200 --> 00:37:41,504 Dark anus 633 00:37:41,760 --> 00:37:42,784 And 634 00:37:43,296 --> 00:37:44,576 Centre it up 635 00:37:45,344 --> 00:37:47,136 So here we go 636 00:37:52,768 --> 00:37:53,792 How about 637 00:37:54,304 --> 00:37:57,120 Draw line down the centre of the bigger piece 638 00:37:58,400 --> 00:37:59,168 Like that 639 00:37:59,424 --> 00:38:01,984 In Black 640 00:38:05,056 --> 00:38:10,944 Remember we can apply this to the bottom layer like so it's going to mass without using alt and clicking 641 00:38:11,712 --> 00:38:15,296 And then we can do that and then we can just duplicate and rotate 642 00:38:15,808 --> 00:38:16,576 Like sale 643 00:38:17,856 --> 00:38:18,624 Arthur 644 00:38:20,928 --> 00:38:23,744 That looks great and delete them 645 00:38:24,256 --> 00:38:26,048 Gem icon in then 646 00:38:26,560 --> 00:38:29,120 Bring all of this together into a smart object 647 00:38:31,168 --> 00:38:37,312 It doesn't look like it's fitting with a world because it's got a grey colour to it right so we can do is actually 648 00:38:37,568 --> 00:38:38,336 Do a 649 00:38:38,848 --> 00:38:40,896 Colour on top of it 650 00:38:41,664 --> 00:38:46,784 With a saddle pink you to it ok so this vibrant pink here we can do that 651 00:38:47,808 --> 00:38:50,112 And then use the colour 652 00:38:52,672 --> 00:38:53,440 Blending mode 653 00:38:53,696 --> 00:38:56,256 Again blending modes are in this level dropdown here 654 00:38:56,512 --> 00:39:02,656 Then I can just drop it down just suddenly there we go I'm going to do a shrink it down to be pretty small 655 00:39:02,912 --> 00:39:08,032 Rasterizing I know I like it so if I can put this to a smart object here 656 00:39:08,288 --> 00:39:14,432 You noticed that when I try and transforming zoom out this huge image 657 00:39:14,688 --> 00:39:15,200 Click on it 658 00:39:16,480 --> 00:39:20,064 The smart object is actually this massive canvas 659 00:39:20,320 --> 00:39:23,904 And I definitely don't want that so I can do is actually got the image trim 660 00:39:24,416 --> 00:39:30,560 In a trimmer way all of the various empty pixels or transparent pixels on the top 661 00:39:30,816 --> 00:39:33,120 Left right and bottom something ok 662 00:39:33,376 --> 00:39:38,240 And you can see now and was amen it's strange away all of the empty space save that 663 00:39:38,496 --> 00:39:41,312 Resume in here we can actually shrink it down just a little bit 664 00:39:42,848 --> 00:39:46,688 How can I increase the brightness and contrast a little bit cos I want to go to sea 665 00:39:46,944 --> 00:39:48,480 Shiny details rate 666 00:39:48,992 --> 00:39:52,576 Ok looks good and then we do a nice outer glow 667 00:39:57,696 --> 00:40:03,840 And you know when I have a collectible object I really want it to look like it's emanating some kind of glow from 668 00:40:04,096 --> 00:40:06,912 Centre do is actually another Square 669 00:40:09,472 --> 00:40:11,776 Here we go na rotate it 670 00:40:12,544 --> 00:40:13,312 Say that 671 00:40:14,336 --> 00:40:17,408 And I'm just going to send it up right here I think that's good 672 00:40:19,200 --> 00:40:21,248 Ok and then we're going to do an outer glow 673 00:40:22,528 --> 00:40:23,808 A pure white 674 00:40:25,344 --> 00:40:26,624 Decrease the size 675 00:40:27,392 --> 00:40:28,416 Galaxy care 676 00:40:30,720 --> 00:40:34,048 Belle Esprit games without prettier peak glow 677 00:40:36,096 --> 00:40:36,608 Call 678 00:40:36,864 --> 00:40:38,144 I like it 679 00:40:38,656 --> 00:40:40,960 Looks good from Far Away 680 00:40:41,216 --> 00:40:47,360 Yeah that looks pretty cool so I know we have our gem convert all the bed with smart object type in 681 00:40:47,616 --> 00:40:48,896 I am here 682 00:40:49,152 --> 00:40:51,456 I'm just trying to see what they look like placed all around 683 00:40:52,224 --> 00:40:55,808 I think the perfect honestly I think they're a little bit 684 00:40:56,320 --> 00:40:57,600 Too detailed 685 00:40:58,112 --> 00:41:03,232 I'm gonna keep on for now so let's just have one over here and I'm over there 686 00:41:03,488 --> 00:41:04,768 And I think that 687 00:41:05,024 --> 00:41:08,096 Everything oh there's one more collectible I totally forgot 688 00:41:08,352 --> 00:41:10,656 There is a collectible key 689 00:41:10,912 --> 00:41:17,056 That we want to create a head in creative key so that's just go to a noun Project 690 00:41:17,312 --> 00:41:20,384 I want to try and stay away from a generic key if we can 691 00:41:20,640 --> 00:41:22,432 Where to take key and see what you can find 692 00:41:28,064 --> 00:41:31,648 Actually looks really cool I've never used one that looks like that before 693 00:41:32,160 --> 00:41:34,464 I'm gonna go ahead and click insert here 694 00:41:34,976 --> 00:41:37,792 Inhale let's just do a white key 695 00:41:38,816 --> 00:41:42,400 And if you want to change the colour we can actually change the colour inside of Unity 696 00:41:42,656 --> 00:41:45,728 As long as the spray is white you can change the colour 697 00:41:46,752 --> 00:41:47,776 Immunity 698 00:41:48,288 --> 00:41:52,640 Tell me a keep it about that size in hey when are we doing our glow as well 699 00:41:53,151 --> 00:41:59,295 I like my collectibles to glow for some reason really makes them funda collect so I'm 700 00:41:59,551 --> 00:42:01,855 Convert that to a small object when it called Aki 701 00:42:03,647 --> 00:42:05,951 Alright so I'm going to go ahead in create 702 00:42:06,207 --> 00:42:12,351 The gate portion of our land remember there's a game that we had to collect the key form there's also plan 703 00:42:12,607 --> 00:42:18,751 Forms that we need to create for our world the platforms and the gates should not be too calm 704 00:42:19,007 --> 00:42:21,311 KTP Associates Go-Ahead in create a new layer 705 00:42:22,847 --> 00:42:24,383 And this gate 706 00:42:24,895 --> 00:42:26,943 I think I want to create 707 00:42:29,247 --> 00:42:31,807 That's just a rectangle 708 00:42:32,319 --> 00:42:34,879 Same colour here as the ground 709 00:42:35,647 --> 00:42:41,791 Remember guys you always want to go over communicate what the player can actually touch ok 710 00:42:42,047 --> 00:42:45,631 In the way that you do that is by making it sort of the same colour 711 00:42:45,887 --> 00:42:52,031 Has everything else so there is our Gate here I'm not going to get to specific here I think I can just create a new layer 712 00:42:53,055 --> 00:42:54,335 Press alt 713 00:42:54,591 --> 00:42:55,871 To apply 714 00:42:56,895 --> 00:42:58,175 Some gradients year 715 00:42:58,431 --> 00:43:02,527 I'm going to use a black gradient just do a pulse of 716 00:43:03,295 --> 00:43:05,087 To sort of lips here 717 00:43:05,855 --> 00:43:09,439 Well we just do me an ornate sort of centre here 718 00:43:09,951 --> 00:43:12,511 Something like this 719 00:43:13,535 --> 00:43:16,095 Posterior medial posterior medial posterior 720 00:43:18,143 --> 00:43:19,423 Hey that's pretty cool 721 00:43:20,191 --> 00:43:22,751 And convert all that to a smart object 722 00:43:23,007 --> 00:43:24,543 And then 723 00:43:24,799 --> 00:43:30,943 Have a little tea hope we can use the noun project to remember guys noun project is a subscription and 724 00:43:31,199 --> 00:43:37,343 I'll repeat it over and over again because I love noun project there is a subscription fee that allows you to not attribute 725 00:43:37,599 --> 00:43:39,647 Artist but if you guys use it for free 726 00:43:39,903 --> 00:43:43,999 You have to attribute the artist so just keep that in mind I was typing Keyhole 727 00:43:49,887 --> 00:43:51,423 Ellis Grey 728 00:43:51,679 --> 00:43:57,823 Alright because this game is sort of a futuristic type robot game I don't mind just creating a key hold its glow 729 00:43:58,079 --> 00:44:03,967 I don't like that one actually it looks a little weird small so I'm gonna go a little bit 730 00:44:04,735 --> 00:44:07,551 Different here there we go I think actually 731 00:44:08,063 --> 00:44:09,855 Something like that actually going to call 732 00:44:11,135 --> 00:44:11,903 There we go 733 00:44:13,439 --> 00:44:14,463 Alright 734 00:44:15,231 --> 00:44:21,119 So make it a little bit bigger actually something like that in the mighty do an outer glow 735 00:44:21,375 --> 00:44:24,703 And also going to a colour overlay of White 736 00:44:25,727 --> 00:44:31,871 Rocky Horror now you can see it out of interfering weirdly with this inner peace here 737 00:44:32,127 --> 00:44:33,919 Click on it and then I was going to remove that 738 00:44:34,175 --> 00:44:38,271 Electrical Burt will I need it anymore now that we have this so he icon 739 00:44:38,527 --> 00:44:43,135 You can see if your guys I'm not spending a lot of time on my work because 740 00:44:43,647 --> 00:44:44,927 Honestly 741 00:44:45,183 --> 00:44:51,327 We just don't have the budget for it and we need to recognise that so that's great that's our door 742 00:44:51,583 --> 00:44:57,471 Ian we can actually just in unity what we're going to do is to flip the ground like this 743 00:44:58,751 --> 00:45:01,567 So that we can actually put the door here and the door will 744 00:45:01,823 --> 00:45:07,967 Either explode or dropdown or fade out or something like that something that's great 745 00:45:08,223 --> 00:45:10,271 There's a door 746 00:45:10,783 --> 00:45:13,343 And also we need to create platforms 747 00:45:13,599 --> 00:45:19,743 Now I really like the idea of creating a maybe like a crane or something like that we can jump on 748 00:45:19,999 --> 00:45:26,143 To make a World feel like it's under construction or something so we could do is we 749 00:45:26,399 --> 00:45:27,935 Create a crane piece 750 00:45:28,191 --> 00:45:29,471 So how about 751 00:45:30,239 --> 00:45:32,031 Something like this 752 00:45:33,567 --> 00:45:35,103 With the blue here 753 00:45:35,359 --> 00:45:37,663 So I can paint bucket tool 754 00:45:38,175 --> 00:45:40,479 Maybe go love it's more like this 755 00:45:41,247 --> 00:45:42,783 And then people Kate down 756 00:45:43,551 --> 00:45:44,575 Alex great 757 00:45:45,599 --> 00:45:47,135 N1 8DU 758 00:45:48,671 --> 00:45:50,975 45-degree angle if you hold shift 759 00:45:51,231 --> 00:45:55,583 And rotate guys you can see the angle to the angle Carlisle right here 760 00:45:55,839 --> 00:45:57,119 To the right of my cursor 761 00:45:57,375 --> 00:45:59,423 I think 45 degrees is great here 762 00:45:59,679 --> 00:46:01,471 And I'm going to go ahead and just cut 763 00:46:02,239 --> 00:46:03,007 Here 764 00:46:03,519 --> 00:46:05,311 I'm here 765 00:46:08,895 --> 00:46:12,735 In a minute implicate transform flip horizontal 766 00:46:14,783 --> 00:46:18,623 And now we can create those and I know those braces 767 00:46:19,135 --> 00:46:19,903 On a crane 768 00:46:20,415 --> 00:46:21,439 Play Excel 769 00:46:22,975 --> 00:46:23,999 I think that's pretty cool 770 00:46:24,511 --> 00:46:26,559 Let's distribute those equally 771 00:46:28,607 --> 00:46:30,143 And then finally 772 00:46:31,423 --> 00:46:32,447 Make sure we have 773 00:46:32,703 --> 00:46:34,751 Some kind of brace right here 774 00:46:35,775 --> 00:46:36,543 Alex Grey 775 00:46:40,127 --> 00:46:46,271 Set alarm for 14 later 14th of all those two smart object in the two-layer 13 776 00:46:46,527 --> 00:46:50,367 Things are getting really messy obviously guys we're going to go ahead and 777 00:46:50,623 --> 00:46:52,671 Once we finish up all Bar One 778 00:46:53,695 --> 00:46:57,535 Definitely rename all the layers and get everything cleaned up 779 00:46:57,791 --> 00:47:02,399 But for now it's all about getting things done so when I get the general shape created 780 00:47:03,423 --> 00:47:09,567 Chelsea yk does rasterize it all I don't need it to be tomorrow and just going to slow things down so rasterize that 781 00:47:09,823 --> 00:47:12,639 To delete that edge there's a little bit longer than that age 782 00:47:13,407 --> 00:47:19,551 Just got here now that we have the this layer rasterized let's go ahead in add some shading to it to make it look like 783 00:47:19,807 --> 00:47:23,903 Actually something you can walk I can I find the adding gradient shades to things 784 00:47:24,159 --> 00:47:30,303 Make things look like to have a lip on top and that lip means the player can walk on it so I'm going to create it 785 00:47:30,559 --> 00:47:34,911 What's up gradient like that see that I'm going to drop it down just a little bit using the arrow keys 786 00:47:35,167 --> 00:47:37,727 So now it looks like you can walk on the top there 787 00:47:38,239 --> 00:47:40,287 That's just a little bit 788 00:47:41,055 --> 00:47:43,615 And then select this as well 789 00:47:51,039 --> 00:47:57,183 That's really good I don't know if there is anything else I need to do I think adding a highlight highlight 790 00:47:57,439 --> 00:47:59,743 The top tier one sure that it looks 791 00:48:00,511 --> 00:48:02,559 A little bit more like a platform 792 00:48:02,815 --> 00:48:04,095 Do an overlay 793 00:48:04,863 --> 00:48:05,887 Yeah that'll do it 794 00:48:06,143 --> 00:48:07,167 That looks awesome 795 00:48:07,679 --> 00:48:09,471 Convert to smart object 796 00:48:09,727 --> 00:48:11,519 Today's 1 crane please 797 00:48:12,031 --> 00:48:18,175 We're going to create a new crane pizza what's the name this crane in the new crane place is going to allow us 798 00:48:18,431 --> 00:48:22,527 Building blocks ok so I can go ahead and click the + icon 799 00:48:23,039 --> 00:48:24,831 And then I'm just going to create a circle 800 00:48:25,087 --> 00:48:25,599 Ok 801 00:48:25,855 --> 00:48:31,999 In a circus beginning look like an a bolt of some kind but it's like the blue colour here 802 00:48:33,023 --> 00:48:35,839 And then I'm going to go ahead and do an inner shadow 803 00:48:37,375 --> 00:48:40,191 And do something like that 804 00:48:40,959 --> 00:48:42,495 Is it going to be dark 805 00:48:44,031 --> 00:48:47,103 Are we going to have a Distance going to be sort of 806 00:48:48,127 --> 00:48:53,759 Like that here we go just a little bit off centre so that I can do in the shadow 807 00:48:54,783 --> 00:48:55,807 That's white 808 00:48:58,367 --> 00:49:00,671 And change the angle to about that 809 00:49:01,183 --> 00:49:07,327 And actually not white but maybe pink here we go something like that increase the size 810 00:49:07,839 --> 00:49:10,911 And decrease the power City just like that ok 811 00:49:11,167 --> 00:49:14,751 You see how now we have if the light is coming from the top right hand corner 812 00:49:15,263 --> 00:49:20,895 At least that's what my head has the light it's not actually a real life it's just an imaginary like so I can draw 813 00:49:22,687 --> 00:49:23,967 You can see now 814 00:49:24,735 --> 00:49:27,551 We have a saddle rim around the right side 815 00:49:28,063 --> 00:49:32,415 Of light in a room of Darkness on the bottom left side 816 00:49:32,671 --> 00:49:38,815 Alright builds great but save it out remember guys always keep saving your project 817 00:49:39,071 --> 00:49:40,863 Zoom in in regular create 818 00:49:42,399 --> 00:49:43,935 With a Phillips head 819 00:49:44,959 --> 00:49:46,239 Piece of hair 820 00:49:47,007 --> 00:49:48,543 Why don't we just do a gradient 821 00:49:48,799 --> 00:49:49,823 If the 822 00:49:50,079 --> 00:49:55,455 Lights coming from the top right hand corner of this going to be a little bit more shadow on the left and the right side here and on the top 823 00:49:55,711 --> 00:49:59,039 And if we invert it to selection 824 00:49:59,551 --> 00:50:02,367 We can actually just use our brush tool 825 00:50:03,391 --> 00:50:05,951 To create a very saddle 826 00:50:07,231 --> 00:50:08,511 Pink paws 827 00:50:09,791 --> 00:50:15,935 Around this site here but I think it's serious selecting the right as well so what I want to do is actually 828 00:50:16,191 --> 00:50:20,287 See your dislikes roundabout here be really careful 829 00:50:22,079 --> 00:50:23,615 Not like that yeah that works 830 00:50:23,871 --> 00:50:24,895 And then I was gonna 831 00:50:25,407 --> 00:50:28,223 Do some pulses of light x l 832 00:50:28,991 --> 00:50:31,039 And then creating mask 833 00:50:32,831 --> 00:50:34,879 And 1 seconds 834 00:50:35,135 --> 00:50:36,415 A separate layer 835 00:50:37,439 --> 00:50:40,511 Islamic Centre this is a little weird but just trust me here 836 00:50:41,535 --> 00:50:42,815 Hairy girl 837 00:50:44,607 --> 00:50:45,375 Alright 838 00:50:45,631 --> 00:50:47,935 Create a new mask and which is gonna 839 00:50:48,703 --> 00:50:51,263 Sadly remove it like so 840 00:50:53,055 --> 00:50:55,359 Mary girl so now 841 00:50:56,127 --> 00:50:58,175 Decrease your passing just a bit 842 00:50:58,687 --> 00:50:59,967 OK get a dairy cow 843 00:51:00,479 --> 00:51:03,039 Convert all that has Martin now we have this 844 00:51:07,647 --> 00:51:08,671 Phillips head 845 00:51:11,999 --> 00:51:15,327 Nothing too fancy that secret the opacity of 846 00:51:15,839 --> 00:51:18,655 Both of these significantly there we go 847 00:51:19,935 --> 00:51:26,079 And it's not perfect I get that but they were making a low budget game I will keep that in mind keep in mind above your 848 00:51:26,335 --> 00:51:32,479 That's why it's really important to create your game design Bible so you know 849 00:51:32,735 --> 00:51:34,783 Your budget is so there is a screw here 850 00:51:35,039 --> 00:51:41,183 And I'm going to go ahead and just tested out so the reason we created a screw is so that we could have some joints 851 00:51:41,951 --> 00:51:44,511 That can put various pieces together 852 00:51:45,023 --> 00:51:49,119 Could I see how large the smart object is when I try and rotate it 853 00:51:49,631 --> 00:51:55,775 We're trying to do some kind of Transformers like world a bounding box here is Massive doubleclick 854 00:51:56,031 --> 00:51:59,359 Side the smartest you can see that the canvas is just massive 855 00:51:59,615 --> 00:52:03,455 And I definitely don't want that so what you can do is actually just trim it 856 00:52:03,711 --> 00:52:06,271 By selecting the bottom layer and go to trim 857 00:52:06,783 --> 00:52:10,879 Images trim away all of the transparent pixels on the top left bottom and right 858 00:52:11,391 --> 00:52:12,671 We got say that out 859 00:52:12,927 --> 00:52:16,511 Go back into original file and let's make sure that 860 00:52:16,767 --> 00:52:21,375 Everything is good yeah it is ok so what I can do is actually rotate 861 00:52:24,191 --> 00:52:27,775 That seems smart object piece and then drag over 862 00:52:28,287 --> 00:52:29,311 The screw 863 00:52:30,079 --> 00:52:36,223 And now you can see we can have some kind of don't know somewhere to connect these pieces logically so as you can 864 00:52:36,479 --> 00:52:42,623 Now we have these pieces are sort of logically connected together just with this simple screw I can go 865 00:52:42,879 --> 00:52:43,647 Chad and 866 00:52:43,903 --> 00:52:47,487 You know duplicate some or maybe I could do a piece right here 867 00:52:48,255 --> 00:52:49,535 And then 868 00:52:49,791 --> 00:52:51,839 Duplicate the screw and put it right here 869 00:52:52,863 --> 00:52:54,655 Maybe an acorn or something 870 00:52:54,911 --> 00:52:56,191 Yeah that looks cool actually 871 00:52:56,703 --> 00:53:01,055 I can see we can create all sorts of cool structures with a play walk on 872 00:53:01,311 --> 00:53:05,663 Arising to Pieces it is really cool so that is 873 00:53:05,919 --> 00:53:12,063 The epitome of creating a low budget in the game pieces you can use over and over and over again 874 00:53:12,319 --> 00:53:15,647 Those are the pieces we need to use I'm gonna go ahead and rename this to screw 875 00:53:16,671 --> 00:53:18,719 Ns2 876 00:53:19,231 --> 00:53:20,767 Crane 877 00:53:21,791 --> 00:53:25,375 Now here's a thing what if we have a platform 878 00:53:25,887 --> 00:53:26,911 Like this 879 00:53:27,167 --> 00:53:28,703 That the player can jump on 880 00:53:28,959 --> 00:53:31,007 What I want it to be 881 00:53:31,263 --> 00:53:32,543 Something that 882 00:53:33,311 --> 00:53:39,455 Inflow in midair but there's a logical reason for it with platforming games you can 883 00:53:39,711 --> 00:53:43,039 Away with things floating in the air when it's this big 884 00:53:43,551 --> 00:53:44,575 That's a little weird 885 00:53:44,831 --> 00:53:47,647 So what I want to do is actually just create some chains 886 00:53:47,903 --> 00:53:52,255 So that we can actually paying these platforms from the ceiling 887 00:53:52,511 --> 00:53:58,143 It looks like they're being hung from a crane above so I'm going to do to you later 888 00:53:58,655 --> 00:54:00,191 And I'm just going to create 889 00:54:00,703 --> 00:54:01,471 Chainlink 890 00:54:01,727 --> 00:54:03,263 With the rounded rectangle tool 891 00:54:03,519 --> 00:54:05,311 Can you can you have a radius of 200 892 00:54:05,823 --> 00:54:07,871 Make a prefix I'm going to write this down 893 00:54:09,151 --> 00:54:11,967 And I'm gonna go ahead and make sure that the colour is correct 894 00:54:12,223 --> 00:54:15,039 And I'm just going to go ahead in duplicate base layer 895 00:54:15,807 --> 00:54:20,415 And then straight down like so you can see the rounded edges are for remaining intact 896 00:54:21,439 --> 00:54:22,463 Here we go 897 00:54:23,231 --> 00:54:27,327 Convert list of smart object in just duplicate 898 00:54:30,399 --> 00:54:31,423 That right here 899 00:54:31,679 --> 00:54:34,751 That's all we need ok I'm making us more abject 900 00:54:35,007 --> 00:54:36,543 Animal rasterizing 901 00:54:36,799 --> 00:54:39,615 And I'm going to find the spot where they can loop ok 902 00:54:39,871 --> 00:54:43,199 I believe that if we actually just select something like this 903 00:54:43,455 --> 00:54:45,503 And then invert select and delete 904 00:54:46,015 --> 00:54:50,111 Pretty good shift over to another delete 905 00:54:50,367 --> 00:54:53,695 So what we can do in unity 906 00:54:53,951 --> 00:54:58,815 Is everything goes down really small what we can do in unity is actually tile this render 907 00:54:59,583 --> 00:55:01,119 To do something like this 908 00:55:01,375 --> 00:55:03,679 To that so now we can have these chains 909 00:55:03,935 --> 00:55:04,959 Big chain links 910 00:55:05,215 --> 00:55:10,079 And we can just drag those and create drawing chains and connect them 911 00:55:10,591 --> 00:55:12,127 To these objects 912 00:55:12,895 --> 00:55:19,039 But all we need is just one little link and then we can tie them appropriately 913 00:55:19,295 --> 00:55:20,063 Looks awesome 914 00:55:20,319 --> 00:55:26,463 We have floating platforms we can also create an entire structures that are coming up from the ground 915 00:55:26,975 --> 00:55:27,999 And then we have 916 00:55:28,255 --> 00:55:30,047 Are locked door 70827

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