Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:06,656 --> 00:00:12,800
Choosing your colours and getting this gradient is kind of like
2
00:00:13,056 --> 00:00:14,592
The work of your game
3
00:00:14,848 --> 00:00:17,152
I mean this honestly if you blur your eyes
4
00:00:17,408 --> 00:00:18,176
You can kind of
5
00:00:18,432 --> 00:00:24,576
Think about how this would look as a steam trailer how this game would feel would it make
6
00:00:24,832 --> 00:00:26,880
The players stop and stare
7
00:00:27,136 --> 00:00:33,024
So these colours are really really important so I'm going to focus on making my game really pop
8
00:00:33,280 --> 00:00:34,304
With these colours
9
00:00:35,840 --> 00:00:36,352
So
10
00:00:37,120 --> 00:00:40,192
Now the next step again we can be pretty abstract here
11
00:00:40,448 --> 00:00:42,496
What we're going to do with Richard going to create
12
00:00:43,008 --> 00:00:46,080
A city skyline using these Colours ok
13
00:00:47,360 --> 00:00:50,944
Solas going crazy mueller and Dragon below this what is Layer
14
00:00:51,712 --> 00:00:52,480
Going to start
15
00:00:53,504 --> 00:00:54,784
With a simple fill
16
00:00:57,856 --> 00:00:58,624
Sky
17
00:00:58,880 --> 00:00:59,904
So there's a sky
18
00:01:00,123 --> 00:01:02,619
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
19
00:01:02,620 --> 00:01:05,024
My layers just yet so what I'm going to go ahead and do is create
20
00:01:05,280 --> 00:01:09,632
Just a Skyline chunk ok when I get to create an entire skyline
21
00:01:09,888 --> 00:01:11,424
It's going to be a little chunk
22
00:01:11,936 --> 00:01:16,032
And you know what I mean in just a secretary so something like this
23
00:01:16,288 --> 00:01:19,104
Maybe we can shrink down make a smaller building here
24
00:01:19,872 --> 00:01:23,712
And this is just one wire so imagine this is on one plane
25
00:01:24,480 --> 00:01:25,248
Fairy Tail
26
00:01:25,504 --> 00:01:29,856
Set a decent looking chant me we can make a little bit more variable here at sea
27
00:01:31,392 --> 00:01:35,232
Get down a little bit Alex Grey ok call
28
00:01:35,744 --> 00:01:38,048
Alright so we can emerge all of these together
29
00:01:38,304 --> 00:01:39,328
It's merging together
30
00:01:40,864 --> 00:01:44,448
In what we just go out and fill in down here
31
00:01:45,472 --> 00:01:49,824
Merge all of this together here there we go now I have one big chunk
32
00:01:50,080 --> 00:01:55,456
I'm gonna crap out that bottom portion so it's used the marketo select it delete it
33
00:01:56,224 --> 00:01:56,992
Here we go
34
00:01:57,504 --> 00:02:00,064
So this is our Skyline chunk right
35
00:02:00,320 --> 00:02:02,112
Going to right click on this and shoes
36
00:02:02,368 --> 00:02:04,160
Convert to smart object
37
00:02:04,672 --> 00:02:05,440
There we go
38
00:02:05,952 --> 00:02:08,256
We have this smart object
39
00:02:08,512 --> 00:02:11,328
And what a smart object means is that I can actually double click it
40
00:02:11,840 --> 00:02:17,984
Can you open up another file and we can make some changes to this file so if I want to add
41
00:02:18,240 --> 00:02:20,288
Some new layers here at some windows
42
00:02:24,128 --> 00:02:24,896
Save it out
43
00:02:25,664 --> 00:02:28,992
Then I can go back into my original file and now we have all these
44
00:02:29,504 --> 00:02:30,016
Windows
45
00:02:30,528 --> 00:02:32,064
If I duplicate this layer
46
00:02:32,320 --> 00:02:33,600
I'm duplicating
47
00:02:34,112 --> 00:02:36,160
That's smart object
48
00:02:36,416 --> 00:02:36,928
If I
49
00:02:37,184 --> 00:02:38,720
Again double click on that
50
00:02:39,232 --> 00:02:41,536
MSA we add in
51
00:02:41,792 --> 00:02:44,864
Big window here say that out
52
00:02:45,120 --> 00:02:47,168
You'll see now all of them have a big window
53
00:02:47,680 --> 00:02:48,192
Ok
54
00:02:48,960 --> 00:02:51,520
Don't say that this morning I drink back to the way it was
55
00:02:51,776 --> 00:02:54,848
And I can see we have this Skyline here
56
00:02:55,104 --> 00:02:58,688
OK how does this translate into unity
57
00:02:59,200 --> 00:02:59,968
Well
58
00:03:00,224 --> 00:03:02,784
I don't want to have multiple
59
00:03:03,552 --> 00:03:06,112
Objects with different graphics on them right
60
00:03:06,624 --> 00:03:08,160
If I save this out
61
00:03:08,672 --> 00:03:10,976
And they jump into my Unity Project
62
00:03:11,488 --> 00:03:13,024
Let me show you how it appears
63
00:03:13,280 --> 00:03:19,424
In unity we have always different layers sprouts here actually drag the city graphics into a scene here
64
00:03:19,936 --> 00:03:22,240
You can see that it has all these different game objects
65
00:03:22,752 --> 00:03:25,312
But the game objects are basically the same are they
66
00:03:25,824 --> 00:03:28,384
But it contains new data for each one
67
00:03:28,640 --> 00:03:30,944
Each one of these is a totally different image
68
00:03:31,200 --> 00:03:33,504
Where is in Photoshop smart object
69
00:03:33,760 --> 00:03:36,320
So we need to be able to make that translate over
70
00:03:36,576 --> 00:03:37,088
2 unit
71
00:03:37,344 --> 00:03:39,392
In your head you need to realise that
72
00:03:39,904 --> 00:03:42,208
We're not actually going to be using these
73
00:03:42,976 --> 00:03:47,328
Are we going to be using in unity is this one piece here ok
74
00:03:47,840 --> 00:03:49,120
If I save this out
75
00:03:49,376 --> 00:03:52,960
Go back in the unity we have just one of these right
76
00:03:53,216 --> 00:03:57,056
So what we can do is we can actually call this you no Fielding
77
00:03:57,312 --> 00:03:58,080
Peace
78
00:03:58,336 --> 00:03:59,104
Something like that
79
00:03:59,616 --> 00:04:05,248
We would create a prefab out of it and then we would copy that prefab and paste it in chunks
80
00:04:09,600 --> 00:04:11,136
All through our world
81
00:04:11,392 --> 00:04:15,232
Enter as you can see now we can actually do a lot of call changes
82
00:04:16,768 --> 00:04:20,351
To make a World feel really dynamic but honestly
83
00:04:21,119 --> 00:04:25,215
It's using just one piece of information in that is this one image
84
00:04:25,727 --> 00:04:28,799
So if you want to make it look even more by name
85
00:04:29,055 --> 00:04:35,199
You can sort of see a pattern here and that's not good what you can do is actually open up the Sprite renderer of each object
86
00:04:35,455 --> 00:04:35,967
Flip
87
00:04:37,759 --> 00:04:38,271
Display
88
00:04:39,807 --> 00:04:43,903
So now we have this really unique Skyline where's in Photoshop
89
00:04:44,159 --> 00:04:46,975
All we have here is just one of these right
90
00:04:47,231 --> 00:04:49,023
So what I like to do
91
00:04:49,279 --> 00:04:55,423
Is a like 2 while I'm working on my graphics in Photoshop duplicate all the smart objects and created
92
00:04:55,679 --> 00:04:56,191
Beautiful love
93
00:04:56,447 --> 00:05:02,079
But in the back of my mind I know I meant eventually going to delete all of them except one original
94
00:05:02,335 --> 00:05:02,847
Ok
95
00:05:03,359 --> 00:05:07,199
So just keep that in your mind as you're creating your Photoshop
96
00:05:07,711 --> 00:05:08,223
Ok
97
00:05:08,735 --> 00:05:14,879
So let's go ahead and just duplicate these out again running a delete the duplicates once were finished with
98
00:05:15,903 --> 00:05:16,671
Graphics
99
00:05:17,439 --> 00:05:21,279
But there's are Skyline here so that looks great that are background skyline
100
00:05:21,535 --> 00:05:27,679
I am definitely make this more detailed but again guys were going to be as generic as possible and
101
00:05:27,935 --> 00:05:28,703
Is it more specific
102
00:05:28,959 --> 00:05:29,471
From there
103
00:05:29,727 --> 00:05:33,311
Tell me a highlight all of these in press ctrl g is going to create a group
104
00:05:33,567 --> 00:05:34,591
Anime call base
105
00:05:34,847 --> 00:05:35,615
Background
106
00:05:37,663 --> 00:05:39,711
The next thing I want to do is create a new layer
107
00:05:40,223 --> 00:05:43,039
Paint St Helens your guys creating new
108
00:05:43,807 --> 00:05:47,391
Building a little bit bigger right just a little bit bigger
109
00:05:47,647 --> 00:05:49,183
Zoom in here
110
00:05:49,951 --> 00:05:52,255
Empress I together eyedropper tool
111
00:05:52,767 --> 00:05:55,071
I must go little bit darker say something like
112
00:05:58,911 --> 00:06:00,447
CG
113
00:06:01,471 --> 00:06:04,287
Until then and press all shift
114
00:06:05,055 --> 00:06:06,591
Create another chunk
115
00:06:08,127 --> 00:06:13,247
Again we can make these a specific as we want later guys right now just getting abstract for you
116
00:06:13,759 --> 00:06:14,783
So that looks good
117
00:06:15,295 --> 00:06:17,087
When are these layers together
118
00:06:17,343 --> 00:06:23,487
And one of the ways we can crap this is actually just press control a and that selects the whole Candice
119
00:06:23,743 --> 00:06:24,511
Image crab
120
00:06:25,279 --> 00:06:28,607
And now the bottom cut off cookie cutter
121
00:06:28,863 --> 00:06:31,423
Can I cut the object in cleans it up
122
00:06:31,935 --> 00:06:34,239
Alright so there is are
123
00:06:35,263 --> 00:06:37,823
Picea going to convert that to a smart object
124
00:06:38,335 --> 00:06:40,383
Add again guys just duplicated out
125
00:06:44,735 --> 00:06:45,503
My debt
126
00:06:46,783 --> 00:06:51,903
To be extra clear or going to only use one original when we go into unity
127
00:06:52,159 --> 00:06:57,023
But for the purposes of making this look really pretty in Photoshop to get an idea of how we want to look
128
00:06:57,535 --> 00:06:59,327
Where does duplicating a smart objects
129
00:07:00,095 --> 00:07:01,887
Alright so that's great so that's going to be
130
00:07:04,447 --> 00:07:05,471
Background
131
00:07:05,983 --> 00:07:07,263
How about background
132
00:07:08,287 --> 00:07:11,871
It'll be back around 1 this will be back around to you how's that
133
00:07:12,127 --> 00:07:13,407
Ok
134
00:07:13,663 --> 00:07:16,479
So let's go ahead and create our midground alright
135
00:07:16,991 --> 00:07:18,527
Let's see here
136
00:07:19,551 --> 00:07:22,367
Zoom in here and grab have made round there we go
137
00:07:23,135 --> 00:07:28,511
In the mid round is not with the players going to walk on guys that's not going to be a foreground
138
00:07:31,071 --> 00:07:34,143
Hi it's so let's go ahead in create just a couple more
139
00:07:34,399 --> 00:07:36,959
Skyline so maybe a little bit bigger
140
00:07:37,215 --> 00:07:37,983
Then
141
00:07:38,495 --> 00:07:39,775
What you're saying here
142
00:07:40,543 --> 00:07:43,359
We're going to select that purple
143
00:07:43,871 --> 00:07:44,639
Right there
144
00:07:45,151 --> 00:07:47,455
Bullying and
145
00:07:48,991 --> 00:07:50,527
Another skyline
146
00:07:51,807 --> 00:07:52,831
Hairy girl
147
00:07:55,135 --> 00:07:56,415
Something like this
148
00:07:58,719 --> 00:08:01,279
That's fine I'm going to merge two layers together
149
00:08:01,535 --> 00:08:03,327
And why don't we
150
00:08:03,839 --> 00:08:06,143
Have we fill in the bottom here
151
00:08:08,191 --> 00:08:12,287
Go and then select the whole Candice control a and then crap
152
00:08:12,799 --> 00:08:16,127
And again we have a nice clean images
153
00:08:16,639 --> 00:08:20,223
Convert that to a smart object and Angel's duplicate
154
00:08:21,759 --> 00:08:25,599
And you can use this mentality for whatever you're working on it can be landscapes
155
00:08:25,855 --> 00:08:27,391
Candy interiors
156
00:08:27,903 --> 00:08:30,975
The same rules apply in America what can a game
157
00:08:31,231 --> 00:08:33,535
You're making as long as it's a 2D platformer right
158
00:08:34,047 --> 00:08:40,191
Ok so there is our Skyline a little bit filled in there so it would be pulled
159
00:08:40,447 --> 00:08:41,471
Down to about right here
160
00:08:41,727 --> 00:08:42,751
Ellis chemical
161
00:08:43,007 --> 00:08:46,591
Play dollar bills control G and we're going to call this made ground
162
00:08:47,359 --> 00:08:47,871
1
163
00:08:49,663 --> 00:08:51,455
What's going on in my ground section
164
00:08:51,711 --> 00:08:54,527
The more layers the better this is long as we don't
165
00:08:55,039 --> 00:09:00,415
You know slower machine down with just way too much contents so how about something like
166
00:09:00,671 --> 00:09:01,183
Dad
167
00:09:01,695 --> 00:09:05,279
Ok I'll keep feeling in so let's Create some more rectangles
168
00:09:09,887 --> 00:09:12,191
Suite answers create another Skyline here
169
00:09:13,215 --> 00:09:17,311
And again guys this is not with the players going to walk so it doesn't need to be
170
00:09:17,823 --> 00:09:23,967
So for example if I put this down here we don't need to think what the players not give you jump up there right we don't need to thinking that way
171
00:09:24,223 --> 00:09:24,735
Is purely
172
00:09:24,991 --> 00:09:26,527
Aesthetic purposes
173
00:09:26,783 --> 00:09:31,135
So that was awesome movie that won the little bit taller right now we can scale it a little bit there we go
174
00:09:31,647 --> 00:09:33,183
Hermes these together
175
00:09:33,695 --> 00:09:34,719
Control g
176
00:09:35,231 --> 00:09:37,279
Beginner cold is made ground
177
00:09:37,535 --> 00:09:42,143
This is going to be made around 1 this was going to be made round two here we go
178
00:09:42,399 --> 00:09:44,447
And make sure we can read the smart object
179
00:09:44,703 --> 00:09:45,983
And then duplicate out
180
00:09:46,495 --> 00:09:49,055
Someone a little bit backwards there but I think you get the picture
181
00:09:51,359 --> 00:09:52,383
We go
182
00:09:53,151 --> 00:09:54,175
There we go
183
00:09:54,943 --> 00:09:55,967
There we go
184
00:09:56,223 --> 00:10:01,356
There we go to look at all these layers guys looks really cool if not seeing enough of me around 2 we can actually just select the
185
00:10:01,357 --> 00:10:03,528
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
186
00:10:03,529 --> 00:10:03,391
All group
187
00:10:03,647 --> 00:10:05,951
Does Poland have a little bit like this right
188
00:10:06,207 --> 00:10:10,303
And then we can pull up background one a little bit and we can pull up background to little bit right
189
00:10:10,559 --> 00:10:16,703
So now we have this beautiful Skyline in the background that's awesome you see how it's going to get a gradient look to it
190
00:10:16,959 --> 00:10:17,471
Your eyes
191
00:10:19,007 --> 00:10:21,055
I understand why we started with a gradient
192
00:10:21,311 --> 00:10:25,151
Because now you're getting that gradient look but in a more detailed form
193
00:10:26,431 --> 00:10:32,575
So don't worry about all these weird lying to you just Photoshop being stupid zoom in here
194
00:10:32,831 --> 00:10:36,159
You can see they're actually go away
195
00:10:36,415 --> 00:10:42,559
Now we're going to go ahead in jump right into the foreground ok the foreground is with the players
196
00:10:42,815 --> 00:10:45,119
So let's create a new layer here
197
00:10:45,887 --> 00:10:49,727
Create one square ok one square
198
00:10:50,239 --> 00:10:54,079
The reason I'm going to do on one square in that create a chunk
199
00:10:54,591 --> 00:11:00,223
Is because honestly I was like a tile based game do you want to have all the control in the world
200
00:11:00,479 --> 00:11:03,295
For creating what the player can jump on
201
00:11:03,551 --> 00:11:06,879
And so in this case we're going to start with just a square
202
00:11:07,647 --> 00:11:11,999
Use those pieces to create a really cool platformer system
203
00:11:12,255 --> 00:11:18,143
For what the player can walk on such as zoom in over to this corner here in registry create a square
204
00:11:18,399 --> 00:11:19,679
Ok just like
205
00:11:20,447 --> 00:11:23,263
Let's just go ahead and grab are foregroundcolor
206
00:11:24,799 --> 00:11:28,127
In the foreground colour guys it's always going to be
207
00:11:28,383 --> 00:11:34,527
The same we don't want to play or to be confused right we can I details here maybe some green lights or somewhere
208
00:11:34,783 --> 00:11:39,647
But the platform with the players feet are touching I always want to be
209
00:11:39,903 --> 00:11:41,695
This navy blue ok
210
00:11:42,463 --> 00:11:45,279
Alright so this is going to be a smart object
211
00:11:45,791 --> 00:11:51,423
And now we can just go ahead and duplicate this right so maybe we could say what is a wallaby here
212
00:11:51,935 --> 00:11:52,959
And this is where the player
213
00:11:53,215 --> 00:11:56,799
Jump around and as you can see we can fill in down here there's some holes
214
00:11:57,311 --> 00:12:01,407
You can even maybe like that
215
00:12:02,175 --> 00:12:07,807
And obviously guys is going to be a time or pieces that we can use for the foreground but we're just starting with the basics
216
00:12:08,831 --> 00:12:09,343
Alright
217
00:12:10,111 --> 00:12:13,695
So look at how pretty our world already looks
218
00:12:13,951 --> 00:12:15,743
It's just simple squares right
219
00:12:15,999 --> 00:12:17,535
It's absolutely amazing
220
00:12:17,791 --> 00:12:22,399
What you can accomplish by just using simple colour theory and gradient Theory
221
00:12:22,911 --> 00:12:25,215
So that's our foreground right
222
00:12:27,519 --> 00:12:28,543
There we go
223
00:12:29,311 --> 00:12:30,847
Let's going to be for ground
224
00:12:31,359 --> 00:12:32,639
2
225
00:12:32,895 --> 00:12:39,039
Animal create a new foreground layer in this is going to be what's in front of the player now we have
226
00:12:39,295 --> 00:12:41,087
Actually created The Watcher
227
00:12:41,343 --> 00:12:44,671
Something to go Hindley saddle bonus watch
228
00:12:44,927 --> 00:12:48,255
2 hours watches search unlock this watches
229
00:12:48,511 --> 00:12:54,655
And I'm just going to have one right here and this is just going to be for ground almonds this blue here
230
00:12:55,167 --> 00:12:58,751
And again followed the same rules guys work in a pool
231
00:12:59,007 --> 00:13:01,055
More towards the green here
232
00:13:01,567 --> 00:13:03,615
MN
233
00:13:03,871 --> 00:13:05,663
I don't like using true black
234
00:13:05,919 --> 00:13:08,223
Now the thing is is that colour
235
00:13:08,479 --> 00:13:14,623
Trends change really quickly but I can say this that don't pay trends for colour right
236
00:13:15,135 --> 00:13:21,279
In the game industry is to keep things a little bit faded so we're never going to use a true black in
237
00:13:21,535 --> 00:13:24,863
Where can I get pretty clothes so maybe about right here
238
00:13:25,119 --> 00:13:27,679
This is true black all the way the bottom right-hand corner
239
00:13:27,935 --> 00:13:28,959
How many use
240
00:13:29,215 --> 00:13:30,495
Slightly blue
241
00:13:33,055 --> 00:13:35,103
Slightly green black
242
00:13:35,615 --> 00:13:36,383
Just like that
243
00:13:39,199 --> 00:13:45,087
So now we can do is just so like that colour and let's go ahead and just create a foreground
244
00:13:45,599 --> 00:13:47,135
Element that the player can't
245
00:13:47,391 --> 00:13:48,159
What time
246
00:13:48,671 --> 00:13:49,695
So
247
00:13:50,463 --> 00:13:51,743
Big Square here
248
00:13:52,255 --> 00:13:53,279
Billund
249
00:13:53,791 --> 00:13:54,303
Perfect
250
00:13:54,815 --> 00:13:57,631
Right click on this and we're just going to convert to a smart object
251
00:13:57,887 --> 00:14:00,447
And then we're just going to go ahead in drag
252
00:14:01,215 --> 00:14:03,519
Duplicate again using alt shift
253
00:14:03,775 --> 00:14:09,919
Guys what's in front of the player these four grand elements don't underestimate the value of them
254
00:14:10,175 --> 00:14:12,479
Really make things feel really immersive
255
00:14:15,551 --> 00:14:16,831
When you create this
256
00:14:17,087 --> 00:14:21,439
You can definitely get away with just having this blueground here
257
00:14:21,695 --> 00:14:27,327
But having this very dark foreground here is going to make things look really really cool
258
00:14:28,607 --> 00:14:34,751
No you might notice that foreground is kind of a weird word because were using it for the ground at the
259
00:14:35,007 --> 00:14:41,151
What's on in Rothesay using it for actual foreground it on a little bit more careful with my language here
260
00:14:41,407 --> 00:14:44,991
I'm actually going to call this round that I'm absolutely certain
261
00:14:45,247 --> 00:14:46,783
What the player can walk on
262
00:14:47,295 --> 00:14:50,111
The player can walk on ground ok
263
00:14:50,623 --> 00:14:56,767
So that's what we're going to name that's weird for grand one we have ground we have mid round one big round to back
264
00:14:57,023 --> 00:14:58,303
One in background to
265
00:14:58,559 --> 00:15:00,351
And then we have the sky
266
00:15:00,607 --> 00:15:01,119
Ok
267
00:15:01,631 --> 00:15:02,655
Zoom out
268
00:15:04,191 --> 00:15:07,519
Is that crazy how a new zoomer almost looks like a photograph
269
00:15:07,775 --> 00:15:09,823
That's because this is how the real world works
270
00:15:10,079 --> 00:15:12,127
As things get more in more
271
00:15:12,383 --> 00:15:13,151
Deep
272
00:15:13,407 --> 00:15:15,967
Into the distance they get foggy and foggy
273
00:15:16,223 --> 00:15:20,575
No matter how clear the day it is you're going to have some candy in fog
274
00:15:20,831 --> 00:15:23,903
And so that's what we're trying to achieve here
275
00:15:24,415 --> 00:15:28,767
So honestly looks great let's go ahead and create silhouette in character
276
00:15:29,023 --> 00:15:30,815
I love using the noun Project
277
00:15:31,071 --> 00:15:37,215
Oversubscription with the noun project because I can add in stuff to my games as placeholder elements
278
00:15:37,471 --> 00:15:39,519
Really quickly I'll have to draw anything
279
00:15:39,775 --> 00:15:45,919
I'm so this is a plug-in that you can get from noun project so let's go ahead and create a
280
00:15:46,175 --> 00:15:49,247
Yeah man just for now
281
00:15:49,759 --> 00:15:53,343
Ok let's see here that's great just a very simple man
282
00:15:53,855 --> 00:15:54,879
A dad human
283
00:15:55,391 --> 00:15:58,975
Because he's on the ground like just go ahead and make his colour
284
00:15:59,743 --> 00:16:05,887
The same colour as the ground ok this is going to be a fully silhouette of game but we're going to use silhouettes for now
285
00:16:06,143 --> 00:16:07,935
And then we'll get more and more detailed
286
00:16:08,191 --> 00:16:09,215
As we go along
287
00:16:09,471 --> 00:16:11,519
So let's see how to zoom out
288
00:16:13,311 --> 00:16:18,943
Our game was about this big when replying I think I'd rather my player be pretty small something like this right
289
00:16:19,711 --> 00:16:20,991
Let's h
290
00:16:21,503 --> 00:16:23,295
Player reference
291
00:16:23,807 --> 00:16:25,087
We're just going to have that
292
00:16:25,343 --> 00:16:30,975
As a reference size so that we can get a good idea as we're getting more and more specific with the graphics
293
00:16:31,231 --> 00:16:34,303
It's always a good idea to know the scale of your player
294
00:16:35,327 --> 00:16:38,911
Now we can add some separation between
295
00:16:39,167 --> 00:16:40,191
These layers
296
00:16:40,447 --> 00:16:44,287
Using clouds or maybe some Mr fog
297
00:16:45,055 --> 00:16:46,335
Note to self
298
00:16:46,591 --> 00:16:52,735
Can kind of see a difference between the two of these here you can tell this is navy blue and you can't
299
00:16:52,991 --> 00:16:53,503
This is like
300
00:16:53,759 --> 00:16:55,039
Pretty close to Black
301
00:16:55,295 --> 00:16:59,135
Kind of close in maybe the same screens
302
00:16:59,391 --> 00:17:05,535
Might not really pick up on that separation and you definitely don't want to play it'll be confused for example you don't want to
303
00:17:05,791 --> 00:17:11,935
Play everything that they can jump on this right because that's a foreground element that's not a ground element
304
00:17:12,191 --> 00:17:17,823
Separate goes out with some clouds ok so what we going to do is just create a single blurry cloud
305
00:17:18,847 --> 00:17:20,639
So a simple way of doing this is
306
00:17:20,895 --> 00:17:22,175
Just using a circle
307
00:17:22,943 --> 00:17:24,479
Filling it in with some white
308
00:17:25,503 --> 00:17:28,575
And when we get a little bit more detail so make it smaller
309
00:17:28,831 --> 00:17:32,671
Hold on shift changes create some cloudforms here
310
00:17:34,463 --> 00:17:35,231
Here we go
311
00:17:36,511 --> 00:17:37,791
Try and make sure it looks
312
00:17:38,047 --> 00:17:40,351
A bit random but beautiful
313
00:17:41,119 --> 00:17:41,887
Hairy girl
314
00:17:42,655 --> 00:17:44,703
So no selfie do something like this
315
00:17:44,959 --> 00:17:47,263
Weather evenly spaced just looks hard
316
00:17:47,775 --> 00:17:49,567
So you can probably
317
00:17:50,079 --> 00:17:52,383
I see you
318
00:17:53,407 --> 00:17:55,711
Yeah one here as well
319
00:17:56,479 --> 00:17:58,527
So there we go we have some cool looking cloud
320
00:17:58,783 --> 00:18:03,903
Merge Oliver layer Force together here and when we just use the polygon tool
321
00:18:04,415 --> 00:18:05,439
Just select
322
00:18:06,463 --> 00:18:09,023
The rest of this Village Inn
323
00:18:09,535 --> 00:18:11,583
And now we have this big cloud ok
324
00:18:12,095 --> 00:18:13,631
Now what we're going to do
325
00:18:13,887 --> 00:18:16,959
Using the gradient tool for going to create a mask
326
00:18:17,215 --> 00:18:19,007
So click this mask button
327
00:18:20,031 --> 00:18:23,615
What that means I can create a black to white gradient
328
00:18:24,127 --> 00:18:30,271
Wow this mask is selected and whatever is black is going to be hidden and what is white is
329
00:18:30,527 --> 00:18:32,319
Going to be opaque
330
00:18:32,575 --> 00:18:34,367
And we want to make sure we have selected
331
00:18:35,135 --> 00:18:35,647
A
332
00:18:36,159 --> 00:18:36,927
White
333
00:18:37,183 --> 00:18:38,719
To Black gradient
334
00:18:38,975 --> 00:18:43,071
Salvador basics princettia click and white to black like ok
335
00:18:43,583 --> 00:18:45,119
Now we can just drag up
336
00:18:45,375 --> 00:18:48,959
Here we go so now we have this faint cloud
337
00:18:49,727 --> 00:18:51,007
So now we have this
338
00:18:51,519 --> 00:18:55,359
Beautiful looking cloud in I want to make it blurry ok so
339
00:18:55,615 --> 00:18:56,895
Where to get a creator
340
00:18:57,151 --> 00:19:02,015
Kind of two smart objects in weird way so we can make this smart object first
341
00:19:02,783 --> 00:19:04,831
And then we're going to add a
342
00:19:05,087 --> 00:19:11,231
Russian accent in just a second guys so I think 42 looks
343
00:19:11,487 --> 00:19:13,023
A little blurry how about 40
344
00:19:13,535 --> 00:19:14,303
Scared
345
00:19:14,559 --> 00:19:19,167
Ok Sonos how when you have something as a smart object
346
00:19:19,423 --> 00:19:21,215
It adds a smart filter
347
00:19:21,727 --> 00:19:23,519
So we can actually change the Blur
348
00:19:24,287 --> 00:19:27,615
After we've already applied it to the smart object which is really cool
349
00:19:28,127 --> 00:19:31,199
Now if this was actually a rasterized image
350
00:19:31,967 --> 00:19:36,575
And not a smart object again like there is no icon to smart if I rasterize it
351
00:19:37,087 --> 00:19:39,647
Is now just a rasterize layer
352
00:19:39,903 --> 00:19:45,023
If I add a blur now it's going to be a permanent blur and I can never ever change it ok
353
00:19:45,535 --> 00:19:46,559
So
354
00:19:46,815 --> 00:19:49,631
We definitely don't want to do that we wanted to be a smart object
355
00:19:50,399 --> 00:19:51,935
Ok
356
00:19:52,191 --> 00:19:58,335
Awesome I really like how it looks but decrease the opacity a tad so maybe two
357
00:19:59,871 --> 00:20:05,247
68 minutes I'll be specific but 68 looks great and then what to do
358
00:20:05,503 --> 00:20:08,319
Is a Mexican a make this a smart object as well
359
00:20:08,831 --> 00:20:12,927
Here we go so now we have a smart object nested inside of a smart object
360
00:20:13,183 --> 00:20:16,767
Why are we doing that when I double click on this I can change the Blur
361
00:20:17,023 --> 00:20:18,047
As much as I want
362
00:20:18,303 --> 00:20:19,583
Inside of a smart
363
00:20:20,095 --> 00:20:23,679
And then I can double click inside of this one and then maybe I could change
364
00:20:23,935 --> 00:20:29,055
The clouds and make them look a little bit more specific as well save all those out and then it'll be applied
365
00:20:30,079 --> 00:20:31,871
In a route for a shop file
366
00:20:32,639 --> 00:20:33,919
Just go ahead and
367
00:20:34,175 --> 00:20:35,455
Name this cloud
368
00:20:35,967 --> 00:20:36,479
Blur
369
00:20:36,991 --> 00:20:43,135
Remember we start with the generic word and get more specific I don't want to do blurry cloud I want to do Cloud
370
00:20:44,415 --> 00:20:46,719
Because I'm gonna also have cloud
371
00:20:46,975 --> 00:20:47,743
Simple
372
00:20:48,255 --> 00:20:50,559
Or Cloud clean which is not blurry
373
00:20:50,815 --> 00:20:52,095
And then some they are blurry
374
00:20:52,351 --> 00:20:56,703
And I want them to be alphabetical so having the name two cloud makes a lot more sense to me
375
00:20:57,215 --> 00:21:00,543
It's going to drag this down below the ground here we go
376
00:21:01,823 --> 00:21:04,639
And just like we were doing with our building Skies
377
00:21:05,151 --> 00:21:07,199
This is going to be a prefab inside of unit
378
00:21:07,711 --> 00:21:08,991
Just this one cloud
379
00:21:10,527 --> 00:21:14,111
In Photoshop was going to duplicate them for now to get an idea but they look like
380
00:21:15,135 --> 00:21:18,208
They look pretty cool actually got my colour white
381
00:21:18,976 --> 00:21:21,536
So I think what I want to do
382
00:21:22,048 --> 00:21:24,608
It's make them look a little bit more pain Coke a
383
00:21:24,864 --> 00:21:27,168
So hopefully when I'm about to do
384
00:21:27,680 --> 00:21:29,472
I will show you why we want them to be
385
00:21:30,240 --> 00:21:32,032
A nested smart object ok
386
00:21:32,544 --> 00:21:34,336
Is jumping one more time to the route
387
00:21:35,360 --> 00:21:37,152
Monkey do a colour overlay
388
00:21:38,176 --> 00:21:41,248
Here we go so we have this pink here
389
00:21:41,504 --> 00:21:43,040
Just a little bit
390
00:21:43,552 --> 00:21:44,832
A pink at it to it
391
00:21:45,088 --> 00:21:49,184
And I'm going to share my play motor setting normal if it's overly it's not going to shower
392
00:21:51,232 --> 00:21:53,536
Normal looks great what say that
393
00:21:53,792 --> 00:21:56,096
Jump to the next smart object save it out
394
00:21:56,608 --> 00:21:57,888
Just like nesting dolls guide
395
00:21:58,400 --> 00:21:59,680
And a back to the route
396
00:21:59,936 --> 00:22:01,472
Kallax parade
397
00:22:01,728 --> 00:22:07,872
Daleks really really cool so I love how this looks a little opaque so we're going to do is jumping
398
00:22:08,128 --> 00:22:09,664
In a minute decrease the opacity
399
00:22:10,176 --> 00:22:12,224
I think 45 is pricesmart
400
00:22:14,528 --> 00:22:16,576
There we go that's just gorgeous
401
00:22:16,832 --> 00:22:18,368
Take me to save that out
402
00:22:18,624 --> 00:22:19,648
Group Holidays
403
00:22:19,904 --> 00:22:21,184
So when a cold is
404
00:22:21,440 --> 00:22:22,208
Cloud
405
00:22:23,744 --> 00:22:25,024
How about clowns
406
00:22:25,536 --> 00:22:27,072
Blurry one
407
00:22:27,328 --> 00:22:31,168
And you know what we just duplicate this entire group
408
00:22:31,680 --> 00:22:33,984
We can put it between 4 and 1 and ground
409
00:22:34,496 --> 00:22:38,336
Actually it's going to be cold cold for a one and this one will be called Cloud blurry
410
00:22:39,616 --> 00:22:43,200
Alright and just drag these down just like this
411
00:22:43,968 --> 00:22:50,112
And I see honestly I'd rather just start with one and then duplicate from there so we can delete these
412
00:22:50,624 --> 00:22:53,440
Here we go so just being really specific here
413
00:22:54,208 --> 00:22:57,024
Just trying to separate out the foreground from the ground
414
00:22:57,536 --> 00:22:59,584
Turn I think that's really important UK
415
00:22:59,840 --> 00:23:00,608
Alex Grey
416
00:23:01,120 --> 00:23:02,400
So we have this one
417
00:23:03,168 --> 00:23:04,192
Laurie cloud here
418
00:23:04,704 --> 00:23:10,848
And honestly it's a little bit I don't know it's too specific for me I think it's kind of this track
419
00:23:11,360 --> 00:23:14,432
So what we can do is actually duplicate
420
00:23:14,688 --> 00:23:16,736
Create a new smart object
421
00:23:17,504 --> 00:23:19,808
With the current one ok
422
00:23:20,320 --> 00:23:23,904
So just bear with me if I click a new smart object via copy
423
00:23:26,208 --> 00:23:28,256
And delete that one
424
00:23:28,512 --> 00:23:29,792
If I jump into this
425
00:23:30,048 --> 00:23:32,352
And then making this one that's super blurry
426
00:23:32,608 --> 00:23:34,144
Like that save it out
427
00:23:34,656 --> 00:23:36,192
Jump back into the original
428
00:23:36,704 --> 00:23:38,240
You'll notice that this one
429
00:23:39,008 --> 00:23:40,800
Is Weybridge area
430
00:23:41,312 --> 00:23:42,848
Then this one ok
431
00:23:43,616 --> 00:23:46,432
And that's just what I wanted so we can just
432
00:23:46,688 --> 00:23:48,480
Duplicate these out here
433
00:23:50,272 --> 00:23:53,344
And go from there so now that we've got a completely separate
434
00:23:53,856 --> 00:23:54,880
Smart object
435
00:23:55,136 --> 00:23:58,976
That isn't linked to the less blurry ones here ok
436
00:23:59,488 --> 00:24:04,608
So that looks great the colouring is a little after me honestly I feel like it should be
437
00:24:05,120 --> 00:24:06,400
A little bit more blue
438
00:24:06,912 --> 00:24:10,240
So we can jump into the cloud blurry copy here
439
00:24:10,496 --> 00:24:14,336
And jump inside of it so again just like nesting dolls
440
00:24:14,848 --> 00:24:18,176
And let's change the colour of a layer to be a little bit more of that
441
00:24:20,224 --> 00:24:22,784
Bluish colour ok there we go
442
00:24:23,552 --> 00:24:25,600
Maybe a little bit more saturated
443
00:24:25,856 --> 00:24:27,136
Pilot lighter
444
00:24:28,672 --> 00:24:30,464
I say that and see how it looks
445
00:24:33,792 --> 00:24:35,328
Yeah that looks a lot better
446
00:24:35,584 --> 00:24:38,656
Ok it's very subtle but it's ok
447
00:24:39,168 --> 00:24:40,192
Maybe you don't
448
00:24:40,448 --> 00:24:45,312
SIA in a manner to you I tend to be very down
449
00:24:45,568 --> 00:24:47,104
A little too
450
00:24:47,360 --> 00:24:53,504
Specific sometimes it's great I really like that
451
00:24:53,760 --> 00:24:55,296
Hey what are we just go ahead in ab
452
00:24:55,808 --> 00:24:56,832
Cloud blurry
453
00:24:57,856 --> 00:25:00,672
Above the foreground one element
454
00:25:00,928 --> 00:25:01,696
And
455
00:25:01,952 --> 00:25:03,488
So just to be that layer
456
00:25:04,000 --> 00:25:07,328
What is duplicated this folder here in a minute delete Hornsey's
457
00:25:07,840 --> 00:25:09,376
Ian I have this one here
458
00:25:09,888 --> 00:25:13,216
And let's see you this just clouds
459
00:25:13,472 --> 00:25:14,240
Larry
460
00:25:14,496 --> 00:25:18,848
This actually class boy 142
461
00:25:19,104 --> 00:25:21,152
Ink library 3rh
462
00:25:21,408 --> 00:25:23,200
And we're going to take this
463
00:25:23,456 --> 00:25:24,736
Duplicated
464
00:25:26,016 --> 00:25:27,808
Dallas Howard getting a lot
465
00:25:28,064 --> 00:25:32,672
Softeners being added to the scene out little Indian Express
466
00:25:32,928 --> 00:25:34,464
You know we could do
467
00:25:34,720 --> 00:25:40,864
I love adding clouds because it means you can add a lot more layers that are the same colour
468
00:25:41,120 --> 00:25:42,144
So watch this
469
00:25:42,656 --> 00:25:44,192
Now that we have that
470
00:25:44,704 --> 00:25:46,240
Clouds folder
471
00:25:46,752 --> 00:25:52,896
Regatta just duplicate for around 1 I've just called up for Ground Zero for now and just to show you in about pull them down
472
00:25:53,408 --> 00:25:55,712
Actually we can just go ahead and delete all of these
473
00:25:56,736 --> 00:25:58,528
Can I start with this when you're a look
474
00:25:59,552 --> 00:26:00,576
So now we have
475
00:26:00,832 --> 00:26:03,136
The ability to add in the same colour
476
00:26:03,392 --> 00:26:05,440
Other separation from the clouds
477
00:26:05,952 --> 00:26:06,976
So now we have
478
00:26:08,000 --> 00:26:09,280
A lot more layers
479
00:26:10,560 --> 00:26:11,584
Available to us
480
00:26:11,840 --> 00:26:12,864
How much Arsenal
481
00:26:13,376 --> 00:26:15,424
And A1 we put some clothes in front of hair
482
00:26:15,936 --> 00:26:18,240
Am I going in name everything appropriately
483
00:26:18,496 --> 00:26:19,776
Analogue writing
484
00:26:20,032 --> 00:26:26,176
So that likes me but I think you'll get the
485
00:26:26,432 --> 00:26:32,064
You can add more layers if you want honestly though I believe it I think that looks great
486
00:26:32,320 --> 00:26:35,392
Maybe we could add some Spire's in front of
487
00:26:35,904 --> 00:26:39,488
The cloud say something may be alike piano like this
488
00:26:39,744 --> 00:26:42,048
Make a spider with a little circle on top
489
00:26:43,072 --> 00:26:48,192
You know this is just a show you guys like you could have something like this sort of hanging out right here
490
00:26:48,704 --> 00:26:50,752
Just add some details of the foreground
491
00:26:51,008 --> 00:26:52,032
And we'll be there
492
00:26:52,544 --> 00:26:54,336
In future episodes
493
00:26:55,360 --> 00:26:58,176
Ok so that's awesome
494
00:26:58,944 --> 00:27:02,784
These cards are just a little bit too wipes I'm in a double click on those
495
00:27:03,040 --> 00:27:06,112
Decrease your Pacifier 25% guys
496
00:27:06,624 --> 00:27:07,648
Say that out
497
00:27:07,904 --> 00:27:14,048
Mary go you just want this saddle effect you don't want to be too obvious what's going on
498
00:27:14,304 --> 00:27:20,448
A lot more clouds but they're going to be very specific and they're going to be clean the night going to be blurry so what is blurry
499
00:27:20,704 --> 00:27:21,216
Wants to be
500
00:27:21,728 --> 00:27:24,288
I guess more of an ambient look where is
501
00:27:24,800 --> 00:27:29,152
The future clouds Wigan that are going to be very simplistic in clean and not blurry
502
00:27:29,408 --> 00:27:33,760
Does going to be hard white in a lot of contrast to this seem ok
503
00:27:34,016 --> 00:27:37,856
So don't worry too much right now I'm out about making these blurry clouds
504
00:27:38,368 --> 00:27:41,952
Two ok we just want them to be an ambient mistylaw
505
00:27:42,720 --> 00:27:45,024
So quietly go ahead and just
506
00:27:46,304 --> 00:27:47,840
Add in
507
00:27:49,120 --> 00:27:51,680
Blurry clouds again maybe two
508
00:27:52,960 --> 00:27:53,984
Right here
509
00:27:54,240 --> 00:27:56,800
Paloma Grande wine sauce see what that is
510
00:27:57,056 --> 00:28:02,688
I don't think we actually need to add blurry clouds in between each layer otherwise everything is just going to get really
511
00:28:04,224 --> 00:28:06,784
Foggy looking in a snack and I look clean
512
00:28:07,040 --> 00:28:11,392
The movie a contract this below and I'm a background one does that help it off
513
00:28:12,928 --> 00:28:15,488
Let's try that one hour just for testing
514
00:28:16,256 --> 00:28:19,328
Checking to see if it works
515
00:28:20,864 --> 00:28:23,936
That looks
516
00:28:27,264 --> 00:28:28,544
Maybe that's dried out
517
00:28:30,848 --> 00:28:32,384
Certificate I'm out
518
00:28:34,944 --> 00:28:35,968
Mechanical right
519
00:28:36,736 --> 00:28:40,832
It's not great it's a perfect so
520
00:28:43,648 --> 00:28:47,232
Navigate Cameron's the scene honestly don't worry about that
521
00:28:47,744 --> 00:28:52,864
Ok so I really like these clouds I think two layers of these blurry clouds is enough for me
522
00:28:54,400 --> 00:29:00,544
I don't want to push these clouds further back but when I can do is I can make the background look a little bit more
523
00:29:00,800 --> 00:29:01,312
Foggy
524
00:29:01,568 --> 00:29:03,616
In A Little Bit More Misty
525
00:29:03,872 --> 00:29:04,640
I can do that
526
00:29:04,896 --> 00:29:07,968
Really simplistic please tell me how I'm gonna do that
527
00:29:08,480 --> 00:29:10,016
Actually double click
528
00:29:11,040 --> 00:29:12,576
On our background
529
00:29:13,088 --> 00:29:14,368
Smart object here
530
00:29:14,880 --> 00:29:16,160
Create a mask
531
00:29:17,184 --> 00:29:19,232
And be sure that the mask
532
00:29:21,024 --> 00:29:22,816
Gradient is black to white
533
00:29:23,584 --> 00:29:24,608
And what we can do is
534
00:29:25,120 --> 00:29:26,144
Sadly
535
00:29:27,936 --> 00:29:30,496
Habit feed from opaque to invisible
536
00:29:31,520 --> 00:29:35,104
And we save it out you can see we have this saddle for great
537
00:29:35,360 --> 00:29:41,504
And you might get some see-through elements he can I see through that one you can't be I honestly
538
00:29:41,760 --> 00:29:45,344
I think it's fine so we get a nice subtle foggy fade here
539
00:29:45,856 --> 00:29:48,928
Do the same with this on here as well so it's double click on
540
00:29:49,696 --> 00:29:50,976
Ian pretty mask
541
00:29:52,512 --> 00:29:53,280
Dysphasia
542
00:29:56,352 --> 00:29:58,912
So now we have this subtle fade effect
543
00:29:59,168 --> 00:30:02,752
Anas backgrounds we could probably get away with doing it with these as well
544
00:30:07,616 --> 00:30:09,152
Tile levelling more save it
545
00:30:09,408 --> 00:30:11,200
Get rid of these two here
546
00:30:11,968 --> 00:30:12,992
Ok
547
00:30:13,760 --> 00:30:14,528
Sweet
548
00:30:15,808 --> 00:30:18,112
So nice
549
00:30:18,368 --> 00:30:20,416
Saddle Mr Phil
550
00:30:21,184 --> 00:30:22,720
I really really like it
551
00:30:23,232 --> 00:30:26,816
Now the one thing that I like to do with background elements is
552
00:30:27,328 --> 00:30:30,400
Make them go a little bit dark towards the top
553
00:30:30,656 --> 00:30:33,472
Let's go ahead and collapsed down always photosphere
554
00:30:33,984 --> 00:30:36,800
And what's are a subtle Darkness
555
00:30:37,056 --> 00:30:39,104
Do the Top Gear source get this colour
556
00:30:39,872 --> 00:30:40,640
Images
557
00:30:40,896 --> 00:30:42,176
Bring down a little bit
558
00:30:42,432 --> 00:30:44,736
Can I like to just add a saddle
559
00:30:46,272 --> 00:30:47,296
A saddle pad
560
00:30:48,576 --> 00:30:49,344
Coming down
561
00:30:49,856 --> 00:30:54,720
Just looks convenient it's a little bit more I don't know moody
562
00:30:56,000 --> 00:30:56,768
Alex Grey
563
00:30:57,280 --> 00:31:00,096
Are you noticed the colouring is a little weird there
564
00:31:00,352 --> 00:31:03,936
So maybe we can do it is instead of take this colour here
565
00:31:04,704 --> 00:31:05,728
Call Edward Barker
566
00:31:07,264 --> 00:31:08,288
You can try that
567
00:31:09,056 --> 00:31:10,592
That feels a lot better actually
568
00:31:12,384 --> 00:31:13,152
There we go
569
00:31:13,408 --> 00:31:14,432
That's awesome
570
00:31:15,712 --> 00:31:16,736
Very cool
571
00:31:17,504 --> 00:31:20,576
And then one final trick you can do it the background
572
00:31:21,600 --> 00:31:23,648
Is just go ahead in apply
573
00:31:26,720 --> 00:31:29,280
Over top of it and by the way guys I'm pressing old
574
00:31:29,536 --> 00:31:30,304
And clicking
575
00:31:30,816 --> 00:31:32,864
My dad does it applies
576
00:31:34,400 --> 00:31:36,704
I must like a mask to what's below it
577
00:31:37,472 --> 00:31:41,056
Take a new white here and then just pop up
578
00:31:41,312 --> 00:31:45,920
Just a little bit there we go look at that because we created this capacity
579
00:31:46,432 --> 00:31:48,736
Is fade on Oliver smart object
580
00:31:48,992 --> 00:31:50,528
You can see there's a white
581
00:31:51,040 --> 00:31:51,552
Hint
582
00:31:52,320 --> 00:31:56,160
And Glow occurring and holidays at Thomas like fog is coming up
583
00:31:56,672 --> 00:31:57,440
From the ground
584
00:31:57,696 --> 00:31:59,744
And that's just because we're adding is white
585
00:32:00,512 --> 00:32:01,536
India
586
00:32:01,792 --> 00:32:07,168
Let's be sure we select the right gradient I'm noticing an issue here we go it's got a basic here so white
587
00:32:08,192 --> 00:32:10,240
Past perfect
588
00:32:11,264 --> 00:32:13,056
I mean that looks great I love that
589
00:32:13,824 --> 00:32:16,384
I think what we can do is
590
00:32:17,152 --> 00:32:18,432
Save this out
591
00:32:18,688 --> 00:32:23,040
And we're going to go ahead now that we have this basic fog
592
00:32:23,296 --> 00:32:29,440
What we're going to go ahead and do is make a more specific looking cloud a stylised cloud
593
00:32:30,720 --> 00:32:31,744
So honestly
594
00:32:32,512 --> 00:32:34,304
We could take this cloud here
595
00:32:34,816 --> 00:32:36,096
And we can duplicate
596
00:32:36,608 --> 00:32:38,656
I can hold on to click and track
597
00:32:39,680 --> 00:32:41,728
And now we're going to call this
598
00:32:41,984 --> 00:32:43,264
Just cloud
599
00:32:43,776 --> 00:32:45,824
Not blurry it's just a cloud ok
600
00:32:46,848 --> 00:32:47,872
What's this
601
00:32:48,384 --> 00:32:51,456
Let's make it a new smart object via copy
602
00:32:51,968 --> 00:32:52,480
Good
603
00:32:52,736 --> 00:32:54,272
A mistake this one deleted
604
00:32:54,784 --> 00:32:58,624
If we jump into this one we can actually just remove the Blair completely
605
00:32:59,136 --> 00:33:02,208
And be able to pop up your pasty policing if you get me
606
00:33:02,464 --> 00:33:03,488
Save it out
607
00:33:03,744 --> 00:33:04,512
Outlook
608
00:33:05,280 --> 00:33:08,096
Now we have this more specific looking cloud
609
00:33:09,120 --> 00:33:09,632
Right
610
00:33:09,888 --> 00:33:11,680
Can you just put this in your paths
611
00:33:11,936 --> 00:33:13,216
No one there
612
00:33:13,984 --> 00:33:17,824
You wine here I like that I don't want to put it here that looks weird
613
00:33:18,080 --> 00:33:20,896
Put something like baby right there that looks awesome
614
00:33:21,152 --> 00:33:22,944
Everyone hears well
615
00:33:23,712 --> 00:33:25,248
That's great
616
00:33:26,528 --> 00:33:28,832
So good and then we can add
617
00:33:29,088 --> 00:33:29,856
This
618
00:33:30,880 --> 00:33:33,952
Intergroup and we're going to call this just clouds 3
619
00:33:35,744 --> 00:33:40,608
Why don't we just go ahead in duplicate one of these clouds and bring it below
620
00:33:42,144 --> 00:33:45,728
So right here at all that's great that looks awesome I love that
621
00:33:45,984 --> 00:33:47,776
There's going to be clouds
622
00:33:49,312 --> 00:33:53,920
To actually between MG 1 and 2
623
00:33:54,944 --> 00:33:58,272
Separate out of a love that
624
00:33:58,784 --> 00:34:00,320
So one there
625
00:34:00,832 --> 00:34:02,112
Baby drag and drop
626
00:34:02,368 --> 00:34:03,392
There
627
00:34:03,904 --> 00:34:05,696
St Mary's well that's awesome
628
00:34:07,232 --> 00:34:08,768
Are some very good
629
00:34:09,024 --> 00:34:10,048
I like that
630
00:34:12,864 --> 00:34:14,912
That's really fun to see this comes alive
631
00:34:15,936 --> 00:34:16,448
Call
632
00:34:16,960 --> 00:34:23,104
Little my China sleep but I like the shape so maybe we could pop down the Pastor just for this one yeah we can do this
633
00:34:23,360 --> 00:34:28,480
Immunity once we got the prefab created we could decrease the passage of each individual one
634
00:34:28,992 --> 00:34:31,552
I just thought I have them over laying awesome
635
00:34:35,136 --> 00:34:37,696
Your holidays with a primary down your pasty
636
00:34:40,768 --> 00:34:44,608
That looks good to me I like L I B group that up
637
00:34:44,864 --> 00:34:46,656
We'll call this clouds
638
00:34:47,680 --> 00:34:48,960
1
639
00:34:49,472 --> 00:34:51,264
Any games going to rename all of these
640
00:34:51,776 --> 00:34:53,568
But for now that looks good
641
00:34:54,592 --> 00:34:57,408
Shall we save a Photoshop document every once in awhile
642
00:34:57,920 --> 00:35:02,528
Ok and what do one final set of clouds
643
00:35:03,296 --> 00:35:07,392
You know what will be the final say there's going to be two more
644
00:35:07,648 --> 00:35:08,928
One down here
645
00:35:09,440 --> 00:35:10,720
What is delete all of these
646
00:35:11,232 --> 00:35:12,256
End
647
00:35:14,816 --> 00:35:16,352
1
648
00:35:16,864 --> 00:35:20,704
That looks fine yeah so we're going to basically just decreased the Apache as we go back
649
00:35:22,240 --> 00:35:23,520
That's fine with me
650
00:35:23,776 --> 00:35:25,568
Just a lovely do that
651
00:35:26,336 --> 00:35:28,640
NN1 Morissette in that's going to be you
652
00:35:28,896 --> 00:35:30,688
All the way in a back eyes
653
00:35:30,944 --> 00:35:32,736
So right on top
654
00:35:33,504 --> 00:35:34,528
Other Sky
655
00:35:36,064 --> 00:35:37,344
I think
656
00:35:37,600 --> 00:35:38,880
I might be willing
657
00:35:40,928 --> 00:35:41,952
To do something like that
658
00:35:43,488 --> 00:35:47,584
Academie guess and check thing here we'll see
659
00:35:48,096 --> 00:35:50,144
I know one of the ba full ok
660
00:35:52,448 --> 00:35:53,728
How to really cool
661
00:35:54,752 --> 00:35:55,520
I see her
662
00:35:57,568 --> 00:35:59,616
Which is duplicates amount see outlook
663
00:36:00,640 --> 00:36:02,176
I really think that's cool
664
00:36:07,040 --> 00:36:07,808
We'll see
665
00:36:09,344 --> 00:36:10,624
Just tested out
666
00:36:16,512 --> 00:36:19,584
Distracting it's a little distracting
667
00:36:20,608 --> 00:36:23,424
10 cm into what what the size of the screen will be in
668
00:36:24,448 --> 00:36:27,776
Yeah I think it got way too messy so
669
00:36:29,056 --> 00:36:31,872
Is John back in time has got a window
670
00:36:32,640 --> 00:36:36,736
History and just scroll up to family about here
671
00:36:37,504 --> 00:36:39,808
History is going to allow us to basically edit undo
672
00:36:40,576 --> 00:36:41,344
Hairy girl
673
00:36:41,856 --> 00:36:43,136
Yeah I think honestly
674
00:36:44,416 --> 00:36:45,440
In my opinion
675
00:36:46,720 --> 00:36:48,768
The high Pacific clowns look cool
676
00:36:52,096 --> 00:36:53,888
Distracting me
677
00:36:54,144 --> 00:36:57,728
I think I'm gonna stay with with this simplistic lucky or guys
678
00:36:58,240 --> 00:37:01,824
So hopefully what we've learnt is that it's okay to
679
00:37:02,080 --> 00:37:05,664
Triumph a few things and see how it looks in it's ok if you don't like it
680
00:37:06,432 --> 00:37:07,456
That's totally fine
681
00:37:07,968 --> 00:37:14,112
So once you have the general I can feel down again were pretty abstract here once you have that
682
00:37:14,368 --> 00:37:15,136
Next lockdown
683
00:37:15,392 --> 00:37:21,536
You can zoom out in say ok does this make sense visually the reason I zoom out is because I wanted
684
00:37:21,792 --> 00:37:26,656
I would like a photograph in right now it's just not really working for me it's not perfect
685
00:37:26,912 --> 00:37:30,240
And this happens every time I create a scene in a game
686
00:37:30,752 --> 00:37:36,896
The colouring might not be perfect and so what I want to do is I want to go in and just week some of the colours to make
687
00:37:37,152 --> 00:37:43,296
Work was not working for me is this layer here and this later here I think the colours honestly
688
00:37:44,576 --> 00:37:45,600
The two blue
689
00:37:45,856 --> 00:37:50,720
And it makes it really difficult to see the player and distinguish between him in the background
690
00:37:50,976 --> 00:37:53,280
Remove those look up pretty VELUX
691
00:37:53,792 --> 00:37:56,608
Remain suddenly decanter distracting
692
00:37:57,632 --> 00:37:58,144
So
693
00:37:58,400 --> 00:38:00,192
Honestly I think I might just
694
00:38:01,728 --> 00:38:02,752
Delete
695
00:38:03,520 --> 00:38:04,800
Midground one
696
00:38:05,824 --> 00:38:08,128
That's ok guys sometimes you gotta throw things out
697
00:38:08,640 --> 00:38:10,432
Less is more sometimes
698
00:38:10,944 --> 00:38:12,224
In what we're going to do is
699
00:38:12,480 --> 00:38:14,272
Mrs grab this colour here
700
00:38:15,040 --> 00:38:16,064
And make
701
00:38:16,576 --> 00:38:18,368
These buildings
702
00:38:20,672 --> 00:38:24,000
I don't know a little bit more that colour so it's got a colour overlay
703
00:38:24,512 --> 00:38:25,792
How much just add
704
00:38:26,048 --> 00:38:29,632
That's watch then we go say something like that save it out
705
00:38:29,888 --> 00:38:30,912
See how it looks
706
00:38:32,192 --> 00:38:38,336
It's looking a lot better I think if we drag these down to stay there and make a little bit more supporters
707
00:38:40,128 --> 00:38:41,664
Ariel Alex pretty good
708
00:38:41,920 --> 00:38:43,456
It is way better
709
00:38:43,712 --> 00:38:49,344
This is what I better think of saturation there are a little bit too saturated to unsaturated means
710
00:38:49,600 --> 00:38:53,440
The colours deep in rich and I think we could do a little bit more grey
711
00:38:53,952 --> 00:38:54,976
Say that out
712
00:38:56,768 --> 00:39:00,608
Perfect ok that's great we can try bring these down
713
00:39:01,120 --> 00:39:02,656
Right here there we go
714
00:39:02,912 --> 00:39:03,424
Ok
715
00:39:04,192 --> 00:39:05,984
Sometimes less is more guys
716
00:39:06,496 --> 00:39:08,800
These Capri go down a little bit here in
717
00:39:09,568 --> 00:39:10,848
You could drop down
718
00:39:11,616 --> 00:39:12,384
Do not hear
719
00:39:13,152 --> 00:39:14,432
You need that one
720
00:39:15,712 --> 00:39:16,480
There we go
721
00:39:17,504 --> 00:39:21,600
I love that so yeah I know it's hard his overlaps here are really working for us
722
00:39:21,856 --> 00:39:22,624
Alright
723
00:39:22,880 --> 00:39:26,208
Something that looks a lot more like a Skyline when we zoom out
724
00:39:26,464 --> 00:39:32,096
My gut feeling is that the ground colour is too similar to the foreground colour
725
00:39:32,352 --> 00:39:32,864
Ok
726
00:39:33,376 --> 00:39:35,680
I'm actually going to take just like we did with the last
727
00:39:36,704 --> 00:39:39,520
Smart object minute take the colour behind it so this one
728
00:39:40,288 --> 00:39:41,824
And I'm going to jump into you
729
00:39:42,592 --> 00:39:43,360
Smart object
730
00:39:44,128 --> 00:39:45,408
Quick colour overlay
731
00:39:45,664 --> 00:39:46,944
Am I going to add in
732
00:39:47,712 --> 00:39:49,504
That's what just a little bit
733
00:39:50,272 --> 00:39:52,320
We got something like that save it
734
00:39:54,624 --> 00:39:57,952
I can breathe yeah that that feels a lot better
735
00:39:58,464 --> 00:40:00,512
So I think that
736
00:40:01,024 --> 00:40:03,584
I think that the colouring is perfect now
737
00:40:04,352 --> 00:40:10,496
I definitely don't have any complaints in the fog in the foreground is a little match so let's just go ahead and
738
00:40:10,752 --> 00:40:11,520
Remove some of that
739
00:40:12,032 --> 00:40:15,104
You just wanted to be certain you wanted to be really sad or nothing crazy
740
00:40:16,640 --> 00:40:18,432
Yeah that's a lot better guys
741
00:40:18,688 --> 00:40:19,712
Save that out
742
00:40:21,248 --> 00:40:26,368
And what's the here what else is bothering me there's a few things here this is bothering me
743
00:40:27,136 --> 00:40:28,416
I don't like how
744
00:40:28,928 --> 00:40:32,256
Something about the top of this building to me looks fake
745
00:40:32,768 --> 00:40:34,304
Just looks like it's not working
746
00:40:34,816 --> 00:40:36,352
Does crab discolour here
747
00:40:36,608 --> 00:40:38,144
I'm grabbing the colours
748
00:40:38,400 --> 00:40:41,728
Behind objects in slowly Just blending objects
749
00:40:42,240 --> 00:40:43,008
Into the
750
00:40:43,520 --> 00:40:44,800
Colour behind it
751
00:40:45,312 --> 00:40:47,104
So I can do the same sort of thing here
752
00:40:47,360 --> 00:40:51,200
Maybe not a colour overlay but maybe a gradient overlay
753
00:40:52,736 --> 00:40:54,016
Make sure we get that colour
754
00:40:54,528 --> 00:40:55,552
In the background there is
755
00:40:56,064 --> 00:40:57,088
Paste it there we go
756
00:40:57,600 --> 00:40:58,624
I just pull down
757
00:41:01,184 --> 00:41:06,304
Just Sally pull down a little bit less opaque and then ever tip there
758
00:41:07,584 --> 00:41:10,656
It's just a saddle saddle gradient guide
759
00:41:11,936 --> 00:41:13,472
Ok don't look better
760
00:41:14,752 --> 00:41:15,520
Yeah
761
00:41:16,288 --> 00:41:19,360
So looks like it's going into the sky
762
00:41:19,616 --> 00:41:20,640
And I really like that
763
00:41:21,920 --> 00:41:24,992
Ok guys I think overall we have our colours correct
764
00:41:25,760 --> 00:41:31,904
This episode guys was just to help you understand that if you followed every rule that you created for yourself remember
765
00:41:32,160 --> 00:41:32,928
Alright here
766
00:41:33,184 --> 00:41:37,280
Even if you follow those rules sometimes you get 8 week things just a little bit
767
00:41:37,536 --> 00:41:39,584
Especially from a players perspective
768
00:41:39,840 --> 00:41:43,680
So what we did was we make sure that I could really tell was the background
769
00:41:43,936 --> 00:41:44,960
What is the foreground
770
00:41:45,216 --> 00:41:46,240
How do we do that
771
00:41:46,496 --> 00:41:47,264
Well
772
00:41:47,520 --> 00:41:50,848
We blended these colours are a bit more together to be a little bit more pain
773
00:41:51,616 --> 00:41:52,640
And that's a blue
774
00:41:52,895 --> 00:41:59,039
And then we also made the ground a little bit later than the foreground to really separate
775
00:41:59,295 --> 00:41:59,807
Everything
776
00:42:00,575 --> 00:42:02,367
So now everything looks really pretty
777
00:42:02,623 --> 00:42:04,415
And then let's not forget about our little
778
00:42:05,695 --> 00:42:10,303
Character here so it's changed his colour over later is colour right here
779
00:42:13,119 --> 00:42:14,143
Perfect eyes
780
00:42:15,679 --> 00:42:16,703
Save it
781
00:42:17,471 --> 00:42:23,615
And in the next episode were going to talk all about how to get more specific more detailed with her artwork
782
00:42:23,871 --> 00:42:25,663
We have it completed in the abstract
59351
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.