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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Choosing your colours and getting this gradient is kind of like 2 00:00:13,056 --> 00:00:14,592 The work of your game 3 00:00:14,848 --> 00:00:17,152 I mean this honestly if you blur your eyes 4 00:00:17,408 --> 00:00:18,176 You can kind of 5 00:00:18,432 --> 00:00:24,576 Think about how this would look as a steam trailer how this game would feel would it make 6 00:00:24,832 --> 00:00:26,880 The players stop and stare 7 00:00:27,136 --> 00:00:33,024 So these colours are really really important so I'm going to focus on making my game really pop 8 00:00:33,280 --> 00:00:34,304 With these colours 9 00:00:35,840 --> 00:00:36,352 So 10 00:00:37,120 --> 00:00:40,192 Now the next step again we can be pretty abstract here 11 00:00:40,448 --> 00:00:42,496 What we're going to do with Richard going to create 12 00:00:43,008 --> 00:00:46,080 A city skyline using these Colours ok 13 00:00:47,360 --> 00:00:50,944 Solas going crazy mueller and Dragon below this what is Layer 14 00:00:51,712 --> 00:00:52,480 Going to start 15 00:00:53,504 --> 00:00:54,784 With a simple fill 16 00:00:57,856 --> 00:00:58,624 Sky 17 00:00:58,880 --> 00:00:59,904 So there's a sky 18 00:01:00,123 --> 00:01:02,619 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 19 00:01:02,620 --> 00:01:05,024 My layers just yet so what I'm going to go ahead and do is create 20 00:01:05,280 --> 00:01:09,632 Just a Skyline chunk ok when I get to create an entire skyline 21 00:01:09,888 --> 00:01:11,424 It's going to be a little chunk 22 00:01:11,936 --> 00:01:16,032 And you know what I mean in just a secretary so something like this 23 00:01:16,288 --> 00:01:19,104 Maybe we can shrink down make a smaller building here 24 00:01:19,872 --> 00:01:23,712 And this is just one wire so imagine this is on one plane 25 00:01:24,480 --> 00:01:25,248 Fairy Tail 26 00:01:25,504 --> 00:01:29,856 Set a decent looking chant me we can make a little bit more variable here at sea 27 00:01:31,392 --> 00:01:35,232 Get down a little bit Alex Grey ok call 28 00:01:35,744 --> 00:01:38,048 Alright so we can emerge all of these together 29 00:01:38,304 --> 00:01:39,328 It's merging together 30 00:01:40,864 --> 00:01:44,448 In what we just go out and fill in down here 31 00:01:45,472 --> 00:01:49,824 Merge all of this together here there we go now I have one big chunk 32 00:01:50,080 --> 00:01:55,456 I'm gonna crap out that bottom portion so it's used the marketo select it delete it 33 00:01:56,224 --> 00:01:56,992 Here we go 34 00:01:57,504 --> 00:02:00,064 So this is our Skyline chunk right 35 00:02:00,320 --> 00:02:02,112 Going to right click on this and shoes 36 00:02:02,368 --> 00:02:04,160 Convert to smart object 37 00:02:04,672 --> 00:02:05,440 There we go 38 00:02:05,952 --> 00:02:08,256 We have this smart object 39 00:02:08,512 --> 00:02:11,328 And what a smart object means is that I can actually double click it 40 00:02:11,840 --> 00:02:17,984 Can you open up another file and we can make some changes to this file so if I want to add 41 00:02:18,240 --> 00:02:20,288 Some new layers here at some windows 42 00:02:24,128 --> 00:02:24,896 Save it out 43 00:02:25,664 --> 00:02:28,992 Then I can go back into my original file and now we have all these 44 00:02:29,504 --> 00:02:30,016 Windows 45 00:02:30,528 --> 00:02:32,064 If I duplicate this layer 46 00:02:32,320 --> 00:02:33,600 I'm duplicating 47 00:02:34,112 --> 00:02:36,160 That's smart object 48 00:02:36,416 --> 00:02:36,928 If I 49 00:02:37,184 --> 00:02:38,720 Again double click on that 50 00:02:39,232 --> 00:02:41,536 MSA we add in 51 00:02:41,792 --> 00:02:44,864 Big window here say that out 52 00:02:45,120 --> 00:02:47,168 You'll see now all of them have a big window 53 00:02:47,680 --> 00:02:48,192 Ok 54 00:02:48,960 --> 00:02:51,520 Don't say that this morning I drink back to the way it was 55 00:02:51,776 --> 00:02:54,848 And I can see we have this Skyline here 56 00:02:55,104 --> 00:02:58,688 OK how does this translate into unity 57 00:02:59,200 --> 00:02:59,968 Well 58 00:03:00,224 --> 00:03:02,784 I don't want to have multiple 59 00:03:03,552 --> 00:03:06,112 Objects with different graphics on them right 60 00:03:06,624 --> 00:03:08,160 If I save this out 61 00:03:08,672 --> 00:03:10,976 And they jump into my Unity Project 62 00:03:11,488 --> 00:03:13,024 Let me show you how it appears 63 00:03:13,280 --> 00:03:19,424 In unity we have always different layers sprouts here actually drag the city graphics into a scene here 64 00:03:19,936 --> 00:03:22,240 You can see that it has all these different game objects 65 00:03:22,752 --> 00:03:25,312 But the game objects are basically the same are they 66 00:03:25,824 --> 00:03:28,384 But it contains new data for each one 67 00:03:28,640 --> 00:03:30,944 Each one of these is a totally different image 68 00:03:31,200 --> 00:03:33,504 Where is in Photoshop smart object 69 00:03:33,760 --> 00:03:36,320 So we need to be able to make that translate over 70 00:03:36,576 --> 00:03:37,088 2 unit 71 00:03:37,344 --> 00:03:39,392 In your head you need to realise that 72 00:03:39,904 --> 00:03:42,208 We're not actually going to be using these 73 00:03:42,976 --> 00:03:47,328 Are we going to be using in unity is this one piece here ok 74 00:03:47,840 --> 00:03:49,120 If I save this out 75 00:03:49,376 --> 00:03:52,960 Go back in the unity we have just one of these right 76 00:03:53,216 --> 00:03:57,056 So what we can do is we can actually call this you no Fielding 77 00:03:57,312 --> 00:03:58,080 Peace 78 00:03:58,336 --> 00:03:59,104 Something like that 79 00:03:59,616 --> 00:04:05,248 We would create a prefab out of it and then we would copy that prefab and paste it in chunks 80 00:04:09,600 --> 00:04:11,136 All through our world 81 00:04:11,392 --> 00:04:15,232 Enter as you can see now we can actually do a lot of call changes 82 00:04:16,768 --> 00:04:20,351 To make a World feel really dynamic but honestly 83 00:04:21,119 --> 00:04:25,215 It's using just one piece of information in that is this one image 84 00:04:25,727 --> 00:04:28,799 So if you want to make it look even more by name 85 00:04:29,055 --> 00:04:35,199 You can sort of see a pattern here and that's not good what you can do is actually open up the Sprite renderer of each object 86 00:04:35,455 --> 00:04:35,967 Flip 87 00:04:37,759 --> 00:04:38,271 Display 88 00:04:39,807 --> 00:04:43,903 So now we have this really unique Skyline where's in Photoshop 89 00:04:44,159 --> 00:04:46,975 All we have here is just one of these right 90 00:04:47,231 --> 00:04:49,023 So what I like to do 91 00:04:49,279 --> 00:04:55,423 Is a like 2 while I'm working on my graphics in Photoshop duplicate all the smart objects and created 92 00:04:55,679 --> 00:04:56,191 Beautiful love 93 00:04:56,447 --> 00:05:02,079 But in the back of my mind I know I meant eventually going to delete all of them except one original 94 00:05:02,335 --> 00:05:02,847 Ok 95 00:05:03,359 --> 00:05:07,199 So just keep that in your mind as you're creating your Photoshop 96 00:05:07,711 --> 00:05:08,223 Ok 97 00:05:08,735 --> 00:05:14,879 So let's go ahead and just duplicate these out again running a delete the duplicates once were finished with 98 00:05:15,903 --> 00:05:16,671 Graphics 99 00:05:17,439 --> 00:05:21,279 But there's are Skyline here so that looks great that are background skyline 100 00:05:21,535 --> 00:05:27,679 I am definitely make this more detailed but again guys were going to be as generic as possible and 101 00:05:27,935 --> 00:05:28,703 Is it more specific 102 00:05:28,959 --> 00:05:29,471 From there 103 00:05:29,727 --> 00:05:33,311 Tell me a highlight all of these in press ctrl g is going to create a group 104 00:05:33,567 --> 00:05:34,591 Anime call base 105 00:05:34,847 --> 00:05:35,615 Background 106 00:05:37,663 --> 00:05:39,711 The next thing I want to do is create a new layer 107 00:05:40,223 --> 00:05:43,039 Paint St Helens your guys creating new 108 00:05:43,807 --> 00:05:47,391 Building a little bit bigger right just a little bit bigger 109 00:05:47,647 --> 00:05:49,183 Zoom in here 110 00:05:49,951 --> 00:05:52,255 Empress I together eyedropper tool 111 00:05:52,767 --> 00:05:55,071 I must go little bit darker say something like 112 00:05:58,911 --> 00:06:00,447 CG 113 00:06:01,471 --> 00:06:04,287 Until then and press all shift 114 00:06:05,055 --> 00:06:06,591 Create another chunk 115 00:06:08,127 --> 00:06:13,247 Again we can make these a specific as we want later guys right now just getting abstract for you 116 00:06:13,759 --> 00:06:14,783 So that looks good 117 00:06:15,295 --> 00:06:17,087 When are these layers together 118 00:06:17,343 --> 00:06:23,487 And one of the ways we can crap this is actually just press control a and that selects the whole Candice 119 00:06:23,743 --> 00:06:24,511 Image crab 120 00:06:25,279 --> 00:06:28,607 And now the bottom cut off cookie cutter 121 00:06:28,863 --> 00:06:31,423 Can I cut the object in cleans it up 122 00:06:31,935 --> 00:06:34,239 Alright so there is are 123 00:06:35,263 --> 00:06:37,823 Picea going to convert that to a smart object 124 00:06:38,335 --> 00:06:40,383 Add again guys just duplicated out 125 00:06:44,735 --> 00:06:45,503 My debt 126 00:06:46,783 --> 00:06:51,903 To be extra clear or going to only use one original when we go into unity 127 00:06:52,159 --> 00:06:57,023 But for the purposes of making this look really pretty in Photoshop to get an idea of how we want to look 128 00:06:57,535 --> 00:06:59,327 Where does duplicating a smart objects 129 00:07:00,095 --> 00:07:01,887 Alright so that's great so that's going to be 130 00:07:04,447 --> 00:07:05,471 Background 131 00:07:05,983 --> 00:07:07,263 How about background 132 00:07:08,287 --> 00:07:11,871 It'll be back around 1 this will be back around to you how's that 133 00:07:12,127 --> 00:07:13,407 Ok 134 00:07:13,663 --> 00:07:16,479 So let's go ahead and create our midground alright 135 00:07:16,991 --> 00:07:18,527 Let's see here 136 00:07:19,551 --> 00:07:22,367 Zoom in here and grab have made round there we go 137 00:07:23,135 --> 00:07:28,511 In the mid round is not with the players going to walk on guys that's not going to be a foreground 138 00:07:31,071 --> 00:07:34,143 Hi it's so let's go ahead in create just a couple more 139 00:07:34,399 --> 00:07:36,959 Skyline so maybe a little bit bigger 140 00:07:37,215 --> 00:07:37,983 Then 141 00:07:38,495 --> 00:07:39,775 What you're saying here 142 00:07:40,543 --> 00:07:43,359 We're going to select that purple 143 00:07:43,871 --> 00:07:44,639 Right there 144 00:07:45,151 --> 00:07:47,455 Bullying and 145 00:07:48,991 --> 00:07:50,527 Another skyline 146 00:07:51,807 --> 00:07:52,831 Hairy girl 147 00:07:55,135 --> 00:07:56,415 Something like this 148 00:07:58,719 --> 00:08:01,279 That's fine I'm going to merge two layers together 149 00:08:01,535 --> 00:08:03,327 And why don't we 150 00:08:03,839 --> 00:08:06,143 Have we fill in the bottom here 151 00:08:08,191 --> 00:08:12,287 Go and then select the whole Candice control a and then crap 152 00:08:12,799 --> 00:08:16,127 And again we have a nice clean images 153 00:08:16,639 --> 00:08:20,223 Convert that to a smart object and Angel's duplicate 154 00:08:21,759 --> 00:08:25,599 And you can use this mentality for whatever you're working on it can be landscapes 155 00:08:25,855 --> 00:08:27,391 Candy interiors 156 00:08:27,903 --> 00:08:30,975 The same rules apply in America what can a game 157 00:08:31,231 --> 00:08:33,535 You're making as long as it's a 2D platformer right 158 00:08:34,047 --> 00:08:40,191 Ok so there is our Skyline a little bit filled in there so it would be pulled 159 00:08:40,447 --> 00:08:41,471 Down to about right here 160 00:08:41,727 --> 00:08:42,751 Ellis chemical 161 00:08:43,007 --> 00:08:46,591 Play dollar bills control G and we're going to call this made ground 162 00:08:47,359 --> 00:08:47,871 1 163 00:08:49,663 --> 00:08:51,455 What's going on in my ground section 164 00:08:51,711 --> 00:08:54,527 The more layers the better this is long as we don't 165 00:08:55,039 --> 00:09:00,415 You know slower machine down with just way too much contents so how about something like 166 00:09:00,671 --> 00:09:01,183 Dad 167 00:09:01,695 --> 00:09:05,279 Ok I'll keep feeling in so let's Create some more rectangles 168 00:09:09,887 --> 00:09:12,191 Suite answers create another Skyline here 169 00:09:13,215 --> 00:09:17,311 And again guys this is not with the players going to walk so it doesn't need to be 170 00:09:17,823 --> 00:09:23,967 So for example if I put this down here we don't need to think what the players not give you jump up there right we don't need to thinking that way 171 00:09:24,223 --> 00:09:24,735 Is purely 172 00:09:24,991 --> 00:09:26,527 Aesthetic purposes 173 00:09:26,783 --> 00:09:31,135 So that was awesome movie that won the little bit taller right now we can scale it a little bit there we go 174 00:09:31,647 --> 00:09:33,183 Hermes these together 175 00:09:33,695 --> 00:09:34,719 Control g 176 00:09:35,231 --> 00:09:37,279 Beginner cold is made ground 177 00:09:37,535 --> 00:09:42,143 This is going to be made around 1 this was going to be made round two here we go 178 00:09:42,399 --> 00:09:44,447 And make sure we can read the smart object 179 00:09:44,703 --> 00:09:45,983 And then duplicate out 180 00:09:46,495 --> 00:09:49,055 Someone a little bit backwards there but I think you get the picture 181 00:09:51,359 --> 00:09:52,383 We go 182 00:09:53,151 --> 00:09:54,175 There we go 183 00:09:54,943 --> 00:09:55,967 There we go 184 00:09:56,223 --> 00:10:01,356 There we go to look at all these layers guys looks really cool if not seeing enough of me around 2 we can actually just select the 185 00:10:01,357 --> 00:10:03,528 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 186 00:10:03,529 --> 00:10:03,391 All group 187 00:10:03,647 --> 00:10:05,951 Does Poland have a little bit like this right 188 00:10:06,207 --> 00:10:10,303 And then we can pull up background one a little bit and we can pull up background to little bit right 189 00:10:10,559 --> 00:10:16,703 So now we have this beautiful Skyline in the background that's awesome you see how it's going to get a gradient look to it 190 00:10:16,959 --> 00:10:17,471 Your eyes 191 00:10:19,007 --> 00:10:21,055 I understand why we started with a gradient 192 00:10:21,311 --> 00:10:25,151 Because now you're getting that gradient look but in a more detailed form 193 00:10:26,431 --> 00:10:32,575 So don't worry about all these weird lying to you just Photoshop being stupid zoom in here 194 00:10:32,831 --> 00:10:36,159 You can see they're actually go away 195 00:10:36,415 --> 00:10:42,559 Now we're going to go ahead in jump right into the foreground ok the foreground is with the players 196 00:10:42,815 --> 00:10:45,119 So let's create a new layer here 197 00:10:45,887 --> 00:10:49,727 Create one square ok one square 198 00:10:50,239 --> 00:10:54,079 The reason I'm going to do on one square in that create a chunk 199 00:10:54,591 --> 00:11:00,223 Is because honestly I was like a tile based game do you want to have all the control in the world 200 00:11:00,479 --> 00:11:03,295 For creating what the player can jump on 201 00:11:03,551 --> 00:11:06,879 And so in this case we're going to start with just a square 202 00:11:07,647 --> 00:11:11,999 Use those pieces to create a really cool platformer system 203 00:11:12,255 --> 00:11:18,143 For what the player can walk on such as zoom in over to this corner here in registry create a square 204 00:11:18,399 --> 00:11:19,679 Ok just like 205 00:11:20,447 --> 00:11:23,263 Let's just go ahead and grab are foregroundcolor 206 00:11:24,799 --> 00:11:28,127 In the foreground colour guys it's always going to be 207 00:11:28,383 --> 00:11:34,527 The same we don't want to play or to be confused right we can I details here maybe some green lights or somewhere 208 00:11:34,783 --> 00:11:39,647 But the platform with the players feet are touching I always want to be 209 00:11:39,903 --> 00:11:41,695 This navy blue ok 210 00:11:42,463 --> 00:11:45,279 Alright so this is going to be a smart object 211 00:11:45,791 --> 00:11:51,423 And now we can just go ahead and duplicate this right so maybe we could say what is a wallaby here 212 00:11:51,935 --> 00:11:52,959 And this is where the player 213 00:11:53,215 --> 00:11:56,799 Jump around and as you can see we can fill in down here there's some holes 214 00:11:57,311 --> 00:12:01,407 You can even maybe like that 215 00:12:02,175 --> 00:12:07,807 And obviously guys is going to be a time or pieces that we can use for the foreground but we're just starting with the basics 216 00:12:08,831 --> 00:12:09,343 Alright 217 00:12:10,111 --> 00:12:13,695 So look at how pretty our world already looks 218 00:12:13,951 --> 00:12:15,743 It's just simple squares right 219 00:12:15,999 --> 00:12:17,535 It's absolutely amazing 220 00:12:17,791 --> 00:12:22,399 What you can accomplish by just using simple colour theory and gradient Theory 221 00:12:22,911 --> 00:12:25,215 So that's our foreground right 222 00:12:27,519 --> 00:12:28,543 There we go 223 00:12:29,311 --> 00:12:30,847 Let's going to be for ground 224 00:12:31,359 --> 00:12:32,639 2 225 00:12:32,895 --> 00:12:39,039 Animal create a new foreground layer in this is going to be what's in front of the player now we have 226 00:12:39,295 --> 00:12:41,087 Actually created The Watcher 227 00:12:41,343 --> 00:12:44,671 Something to go Hindley saddle bonus watch 228 00:12:44,927 --> 00:12:48,255 2 hours watches search unlock this watches 229 00:12:48,511 --> 00:12:54,655 And I'm just going to have one right here and this is just going to be for ground almonds this blue here 230 00:12:55,167 --> 00:12:58,751 And again followed the same rules guys work in a pool 231 00:12:59,007 --> 00:13:01,055 More towards the green here 232 00:13:01,567 --> 00:13:03,615 MN 233 00:13:03,871 --> 00:13:05,663 I don't like using true black 234 00:13:05,919 --> 00:13:08,223 Now the thing is is that colour 235 00:13:08,479 --> 00:13:14,623 Trends change really quickly but I can say this that don't pay trends for colour right 236 00:13:15,135 --> 00:13:21,279 In the game industry is to keep things a little bit faded so we're never going to use a true black in 237 00:13:21,535 --> 00:13:24,863 Where can I get pretty clothes so maybe about right here 238 00:13:25,119 --> 00:13:27,679 This is true black all the way the bottom right-hand corner 239 00:13:27,935 --> 00:13:28,959 How many use 240 00:13:29,215 --> 00:13:30,495 Slightly blue 241 00:13:33,055 --> 00:13:35,103 Slightly green black 242 00:13:35,615 --> 00:13:36,383 Just like that 243 00:13:39,199 --> 00:13:45,087 So now we can do is just so like that colour and let's go ahead and just create a foreground 244 00:13:45,599 --> 00:13:47,135 Element that the player can't 245 00:13:47,391 --> 00:13:48,159 What time 246 00:13:48,671 --> 00:13:49,695 So 247 00:13:50,463 --> 00:13:51,743 Big Square here 248 00:13:52,255 --> 00:13:53,279 Billund 249 00:13:53,791 --> 00:13:54,303 Perfect 250 00:13:54,815 --> 00:13:57,631 Right click on this and we're just going to convert to a smart object 251 00:13:57,887 --> 00:14:00,447 And then we're just going to go ahead in drag 252 00:14:01,215 --> 00:14:03,519 Duplicate again using alt shift 253 00:14:03,775 --> 00:14:09,919 Guys what's in front of the player these four grand elements don't underestimate the value of them 254 00:14:10,175 --> 00:14:12,479 Really make things feel really immersive 255 00:14:15,551 --> 00:14:16,831 When you create this 256 00:14:17,087 --> 00:14:21,439 You can definitely get away with just having this blueground here 257 00:14:21,695 --> 00:14:27,327 But having this very dark foreground here is going to make things look really really cool 258 00:14:28,607 --> 00:14:34,751 No you might notice that foreground is kind of a weird word because were using it for the ground at the 259 00:14:35,007 --> 00:14:41,151 What's on in Rothesay using it for actual foreground it on a little bit more careful with my language here 260 00:14:41,407 --> 00:14:44,991 I'm actually going to call this round that I'm absolutely certain 261 00:14:45,247 --> 00:14:46,783 What the player can walk on 262 00:14:47,295 --> 00:14:50,111 The player can walk on ground ok 263 00:14:50,623 --> 00:14:56,767 So that's what we're going to name that's weird for grand one we have ground we have mid round one big round to back 264 00:14:57,023 --> 00:14:58,303 One in background to 265 00:14:58,559 --> 00:15:00,351 And then we have the sky 266 00:15:00,607 --> 00:15:01,119 Ok 267 00:15:01,631 --> 00:15:02,655 Zoom out 268 00:15:04,191 --> 00:15:07,519 Is that crazy how a new zoomer almost looks like a photograph 269 00:15:07,775 --> 00:15:09,823 That's because this is how the real world works 270 00:15:10,079 --> 00:15:12,127 As things get more in more 271 00:15:12,383 --> 00:15:13,151 Deep 272 00:15:13,407 --> 00:15:15,967 Into the distance they get foggy and foggy 273 00:15:16,223 --> 00:15:20,575 No matter how clear the day it is you're going to have some candy in fog 274 00:15:20,831 --> 00:15:23,903 And so that's what we're trying to achieve here 275 00:15:24,415 --> 00:15:28,767 So honestly looks great let's go ahead and create silhouette in character 276 00:15:29,023 --> 00:15:30,815 I love using the noun Project 277 00:15:31,071 --> 00:15:37,215 Oversubscription with the noun project because I can add in stuff to my games as placeholder elements 278 00:15:37,471 --> 00:15:39,519 Really quickly I'll have to draw anything 279 00:15:39,775 --> 00:15:45,919 I'm so this is a plug-in that you can get from noun project so let's go ahead and create a 280 00:15:46,175 --> 00:15:49,247 Yeah man just for now 281 00:15:49,759 --> 00:15:53,343 Ok let's see here that's great just a very simple man 282 00:15:53,855 --> 00:15:54,879 A dad human 283 00:15:55,391 --> 00:15:58,975 Because he's on the ground like just go ahead and make his colour 284 00:15:59,743 --> 00:16:05,887 The same colour as the ground ok this is going to be a fully silhouette of game but we're going to use silhouettes for now 285 00:16:06,143 --> 00:16:07,935 And then we'll get more and more detailed 286 00:16:08,191 --> 00:16:09,215 As we go along 287 00:16:09,471 --> 00:16:11,519 So let's see how to zoom out 288 00:16:13,311 --> 00:16:18,943 Our game was about this big when replying I think I'd rather my player be pretty small something like this right 289 00:16:19,711 --> 00:16:20,991 Let's h 290 00:16:21,503 --> 00:16:23,295 Player reference 291 00:16:23,807 --> 00:16:25,087 We're just going to have that 292 00:16:25,343 --> 00:16:30,975 As a reference size so that we can get a good idea as we're getting more and more specific with the graphics 293 00:16:31,231 --> 00:16:34,303 It's always a good idea to know the scale of your player 294 00:16:35,327 --> 00:16:38,911 Now we can add some separation between 295 00:16:39,167 --> 00:16:40,191 These layers 296 00:16:40,447 --> 00:16:44,287 Using clouds or maybe some Mr fog 297 00:16:45,055 --> 00:16:46,335 Note to self 298 00:16:46,591 --> 00:16:52,735 Can kind of see a difference between the two of these here you can tell this is navy blue and you can't 299 00:16:52,991 --> 00:16:53,503 This is like 300 00:16:53,759 --> 00:16:55,039 Pretty close to Black 301 00:16:55,295 --> 00:16:59,135 Kind of close in maybe the same screens 302 00:16:59,391 --> 00:17:05,535 Might not really pick up on that separation and you definitely don't want to play it'll be confused for example you don't want to 303 00:17:05,791 --> 00:17:11,935 Play everything that they can jump on this right because that's a foreground element that's not a ground element 304 00:17:12,191 --> 00:17:17,823 Separate goes out with some clouds ok so what we going to do is just create a single blurry cloud 305 00:17:18,847 --> 00:17:20,639 So a simple way of doing this is 306 00:17:20,895 --> 00:17:22,175 Just using a circle 307 00:17:22,943 --> 00:17:24,479 Filling it in with some white 308 00:17:25,503 --> 00:17:28,575 And when we get a little bit more detail so make it smaller 309 00:17:28,831 --> 00:17:32,671 Hold on shift changes create some cloudforms here 310 00:17:34,463 --> 00:17:35,231 Here we go 311 00:17:36,511 --> 00:17:37,791 Try and make sure it looks 312 00:17:38,047 --> 00:17:40,351 A bit random but beautiful 313 00:17:41,119 --> 00:17:41,887 Hairy girl 314 00:17:42,655 --> 00:17:44,703 So no selfie do something like this 315 00:17:44,959 --> 00:17:47,263 Weather evenly spaced just looks hard 316 00:17:47,775 --> 00:17:49,567 So you can probably 317 00:17:50,079 --> 00:17:52,383 I see you 318 00:17:53,407 --> 00:17:55,711 Yeah one here as well 319 00:17:56,479 --> 00:17:58,527 So there we go we have some cool looking cloud 320 00:17:58,783 --> 00:18:03,903 Merge Oliver layer Force together here and when we just use the polygon tool 321 00:18:04,415 --> 00:18:05,439 Just select 322 00:18:06,463 --> 00:18:09,023 The rest of this Village Inn 323 00:18:09,535 --> 00:18:11,583 And now we have this big cloud ok 324 00:18:12,095 --> 00:18:13,631 Now what we're going to do 325 00:18:13,887 --> 00:18:16,959 Using the gradient tool for going to create a mask 326 00:18:17,215 --> 00:18:19,007 So click this mask button 327 00:18:20,031 --> 00:18:23,615 What that means I can create a black to white gradient 328 00:18:24,127 --> 00:18:30,271 Wow this mask is selected and whatever is black is going to be hidden and what is white is 329 00:18:30,527 --> 00:18:32,319 Going to be opaque 330 00:18:32,575 --> 00:18:34,367 And we want to make sure we have selected 331 00:18:35,135 --> 00:18:35,647 A 332 00:18:36,159 --> 00:18:36,927 White 333 00:18:37,183 --> 00:18:38,719 To Black gradient 334 00:18:38,975 --> 00:18:43,071 Salvador basics princettia click and white to black like ok 335 00:18:43,583 --> 00:18:45,119 Now we can just drag up 336 00:18:45,375 --> 00:18:48,959 Here we go so now we have this faint cloud 337 00:18:49,727 --> 00:18:51,007 So now we have this 338 00:18:51,519 --> 00:18:55,359 Beautiful looking cloud in I want to make it blurry ok so 339 00:18:55,615 --> 00:18:56,895 Where to get a creator 340 00:18:57,151 --> 00:19:02,015 Kind of two smart objects in weird way so we can make this smart object first 341 00:19:02,783 --> 00:19:04,831 And then we're going to add a 342 00:19:05,087 --> 00:19:11,231 Russian accent in just a second guys so I think 42 looks 343 00:19:11,487 --> 00:19:13,023 A little blurry how about 40 344 00:19:13,535 --> 00:19:14,303 Scared 345 00:19:14,559 --> 00:19:19,167 Ok Sonos how when you have something as a smart object 346 00:19:19,423 --> 00:19:21,215 It adds a smart filter 347 00:19:21,727 --> 00:19:23,519 So we can actually change the Blur 348 00:19:24,287 --> 00:19:27,615 After we've already applied it to the smart object which is really cool 349 00:19:28,127 --> 00:19:31,199 Now if this was actually a rasterized image 350 00:19:31,967 --> 00:19:36,575 And not a smart object again like there is no icon to smart if I rasterize it 351 00:19:37,087 --> 00:19:39,647 Is now just a rasterize layer 352 00:19:39,903 --> 00:19:45,023 If I add a blur now it's going to be a permanent blur and I can never ever change it ok 353 00:19:45,535 --> 00:19:46,559 So 354 00:19:46,815 --> 00:19:49,631 We definitely don't want to do that we wanted to be a smart object 355 00:19:50,399 --> 00:19:51,935 Ok 356 00:19:52,191 --> 00:19:58,335 Awesome I really like how it looks but decrease the opacity a tad so maybe two 357 00:19:59,871 --> 00:20:05,247 68 minutes I'll be specific but 68 looks great and then what to do 358 00:20:05,503 --> 00:20:08,319 Is a Mexican a make this a smart object as well 359 00:20:08,831 --> 00:20:12,927 Here we go so now we have a smart object nested inside of a smart object 360 00:20:13,183 --> 00:20:16,767 Why are we doing that when I double click on this I can change the Blur 361 00:20:17,023 --> 00:20:18,047 As much as I want 362 00:20:18,303 --> 00:20:19,583 Inside of a smart 363 00:20:20,095 --> 00:20:23,679 And then I can double click inside of this one and then maybe I could change 364 00:20:23,935 --> 00:20:29,055 The clouds and make them look a little bit more specific as well save all those out and then it'll be applied 365 00:20:30,079 --> 00:20:31,871 In a route for a shop file 366 00:20:32,639 --> 00:20:33,919 Just go ahead and 367 00:20:34,175 --> 00:20:35,455 Name this cloud 368 00:20:35,967 --> 00:20:36,479 Blur 369 00:20:36,991 --> 00:20:43,135 Remember we start with the generic word and get more specific I don't want to do blurry cloud I want to do Cloud 370 00:20:44,415 --> 00:20:46,719 Because I'm gonna also have cloud 371 00:20:46,975 --> 00:20:47,743 Simple 372 00:20:48,255 --> 00:20:50,559 Or Cloud clean which is not blurry 373 00:20:50,815 --> 00:20:52,095 And then some they are blurry 374 00:20:52,351 --> 00:20:56,703 And I want them to be alphabetical so having the name two cloud makes a lot more sense to me 375 00:20:57,215 --> 00:21:00,543 It's going to drag this down below the ground here we go 376 00:21:01,823 --> 00:21:04,639 And just like we were doing with our building Skies 377 00:21:05,151 --> 00:21:07,199 This is going to be a prefab inside of unit 378 00:21:07,711 --> 00:21:08,991 Just this one cloud 379 00:21:10,527 --> 00:21:14,111 In Photoshop was going to duplicate them for now to get an idea but they look like 380 00:21:15,135 --> 00:21:18,208 They look pretty cool actually got my colour white 381 00:21:18,976 --> 00:21:21,536 So I think what I want to do 382 00:21:22,048 --> 00:21:24,608 It's make them look a little bit more pain Coke a 383 00:21:24,864 --> 00:21:27,168 So hopefully when I'm about to do 384 00:21:27,680 --> 00:21:29,472 I will show you why we want them to be 385 00:21:30,240 --> 00:21:32,032 A nested smart object ok 386 00:21:32,544 --> 00:21:34,336 Is jumping one more time to the route 387 00:21:35,360 --> 00:21:37,152 Monkey do a colour overlay 388 00:21:38,176 --> 00:21:41,248 Here we go so we have this pink here 389 00:21:41,504 --> 00:21:43,040 Just a little bit 390 00:21:43,552 --> 00:21:44,832 A pink at it to it 391 00:21:45,088 --> 00:21:49,184 And I'm going to share my play motor setting normal if it's overly it's not going to shower 392 00:21:51,232 --> 00:21:53,536 Normal looks great what say that 393 00:21:53,792 --> 00:21:56,096 Jump to the next smart object save it out 394 00:21:56,608 --> 00:21:57,888 Just like nesting dolls guide 395 00:21:58,400 --> 00:21:59,680 And a back to the route 396 00:21:59,936 --> 00:22:01,472 Kallax parade 397 00:22:01,728 --> 00:22:07,872 Daleks really really cool so I love how this looks a little opaque so we're going to do is jumping 398 00:22:08,128 --> 00:22:09,664 In a minute decrease the opacity 399 00:22:10,176 --> 00:22:12,224 I think 45 is pricesmart 400 00:22:14,528 --> 00:22:16,576 There we go that's just gorgeous 401 00:22:16,832 --> 00:22:18,368 Take me to save that out 402 00:22:18,624 --> 00:22:19,648 Group Holidays 403 00:22:19,904 --> 00:22:21,184 So when a cold is 404 00:22:21,440 --> 00:22:22,208 Cloud 405 00:22:23,744 --> 00:22:25,024 How about clowns 406 00:22:25,536 --> 00:22:27,072 Blurry one 407 00:22:27,328 --> 00:22:31,168 And you know what we just duplicate this entire group 408 00:22:31,680 --> 00:22:33,984 We can put it between 4 and 1 and ground 409 00:22:34,496 --> 00:22:38,336 Actually it's going to be cold cold for a one and this one will be called Cloud blurry 410 00:22:39,616 --> 00:22:43,200 Alright and just drag these down just like this 411 00:22:43,968 --> 00:22:50,112 And I see honestly I'd rather just start with one and then duplicate from there so we can delete these 412 00:22:50,624 --> 00:22:53,440 Here we go so just being really specific here 413 00:22:54,208 --> 00:22:57,024 Just trying to separate out the foreground from the ground 414 00:22:57,536 --> 00:22:59,584 Turn I think that's really important UK 415 00:22:59,840 --> 00:23:00,608 Alex Grey 416 00:23:01,120 --> 00:23:02,400 So we have this one 417 00:23:03,168 --> 00:23:04,192 Laurie cloud here 418 00:23:04,704 --> 00:23:10,848 And honestly it's a little bit I don't know it's too specific for me I think it's kind of this track 419 00:23:11,360 --> 00:23:14,432 So what we can do is actually duplicate 420 00:23:14,688 --> 00:23:16,736 Create a new smart object 421 00:23:17,504 --> 00:23:19,808 With the current one ok 422 00:23:20,320 --> 00:23:23,904 So just bear with me if I click a new smart object via copy 423 00:23:26,208 --> 00:23:28,256 And delete that one 424 00:23:28,512 --> 00:23:29,792 If I jump into this 425 00:23:30,048 --> 00:23:32,352 And then making this one that's super blurry 426 00:23:32,608 --> 00:23:34,144 Like that save it out 427 00:23:34,656 --> 00:23:36,192 Jump back into the original 428 00:23:36,704 --> 00:23:38,240 You'll notice that this one 429 00:23:39,008 --> 00:23:40,800 Is Weybridge area 430 00:23:41,312 --> 00:23:42,848 Then this one ok 431 00:23:43,616 --> 00:23:46,432 And that's just what I wanted so we can just 432 00:23:46,688 --> 00:23:48,480 Duplicate these out here 433 00:23:50,272 --> 00:23:53,344 And go from there so now that we've got a completely separate 434 00:23:53,856 --> 00:23:54,880 Smart object 435 00:23:55,136 --> 00:23:58,976 That isn't linked to the less blurry ones here ok 436 00:23:59,488 --> 00:24:04,608 So that looks great the colouring is a little after me honestly I feel like it should be 437 00:24:05,120 --> 00:24:06,400 A little bit more blue 438 00:24:06,912 --> 00:24:10,240 So we can jump into the cloud blurry copy here 439 00:24:10,496 --> 00:24:14,336 And jump inside of it so again just like nesting dolls 440 00:24:14,848 --> 00:24:18,176 And let's change the colour of a layer to be a little bit more of that 441 00:24:20,224 --> 00:24:22,784 Bluish colour ok there we go 442 00:24:23,552 --> 00:24:25,600 Maybe a little bit more saturated 443 00:24:25,856 --> 00:24:27,136 Pilot lighter 444 00:24:28,672 --> 00:24:30,464 I say that and see how it looks 445 00:24:33,792 --> 00:24:35,328 Yeah that looks a lot better 446 00:24:35,584 --> 00:24:38,656 Ok it's very subtle but it's ok 447 00:24:39,168 --> 00:24:40,192 Maybe you don't 448 00:24:40,448 --> 00:24:45,312 SIA in a manner to you I tend to be very down 449 00:24:45,568 --> 00:24:47,104 A little too 450 00:24:47,360 --> 00:24:53,504 Specific sometimes it's great I really like that 451 00:24:53,760 --> 00:24:55,296 Hey what are we just go ahead in ab 452 00:24:55,808 --> 00:24:56,832 Cloud blurry 453 00:24:57,856 --> 00:25:00,672 Above the foreground one element 454 00:25:00,928 --> 00:25:01,696 And 455 00:25:01,952 --> 00:25:03,488 So just to be that layer 456 00:25:04,000 --> 00:25:07,328 What is duplicated this folder here in a minute delete Hornsey's 457 00:25:07,840 --> 00:25:09,376 Ian I have this one here 458 00:25:09,888 --> 00:25:13,216 And let's see you this just clouds 459 00:25:13,472 --> 00:25:14,240 Larry 460 00:25:14,496 --> 00:25:18,848 This actually class boy 142 461 00:25:19,104 --> 00:25:21,152 Ink library 3rh 462 00:25:21,408 --> 00:25:23,200 And we're going to take this 463 00:25:23,456 --> 00:25:24,736 Duplicated 464 00:25:26,016 --> 00:25:27,808 Dallas Howard getting a lot 465 00:25:28,064 --> 00:25:32,672 Softeners being added to the scene out little Indian Express 466 00:25:32,928 --> 00:25:34,464 You know we could do 467 00:25:34,720 --> 00:25:40,864 I love adding clouds because it means you can add a lot more layers that are the same colour 468 00:25:41,120 --> 00:25:42,144 So watch this 469 00:25:42,656 --> 00:25:44,192 Now that we have that 470 00:25:44,704 --> 00:25:46,240 Clouds folder 471 00:25:46,752 --> 00:25:52,896 Regatta just duplicate for around 1 I've just called up for Ground Zero for now and just to show you in about pull them down 472 00:25:53,408 --> 00:25:55,712 Actually we can just go ahead and delete all of these 473 00:25:56,736 --> 00:25:58,528 Can I start with this when you're a look 474 00:25:59,552 --> 00:26:00,576 So now we have 475 00:26:00,832 --> 00:26:03,136 The ability to add in the same colour 476 00:26:03,392 --> 00:26:05,440 Other separation from the clouds 477 00:26:05,952 --> 00:26:06,976 So now we have 478 00:26:08,000 --> 00:26:09,280 A lot more layers 479 00:26:10,560 --> 00:26:11,584 Available to us 480 00:26:11,840 --> 00:26:12,864 How much Arsenal 481 00:26:13,376 --> 00:26:15,424 And A1 we put some clothes in front of hair 482 00:26:15,936 --> 00:26:18,240 Am I going in name everything appropriately 483 00:26:18,496 --> 00:26:19,776 Analogue writing 484 00:26:20,032 --> 00:26:26,176 So that likes me but I think you'll get the 485 00:26:26,432 --> 00:26:32,064 You can add more layers if you want honestly though I believe it I think that looks great 486 00:26:32,320 --> 00:26:35,392 Maybe we could add some Spire's in front of 487 00:26:35,904 --> 00:26:39,488 The cloud say something may be alike piano like this 488 00:26:39,744 --> 00:26:42,048 Make a spider with a little circle on top 489 00:26:43,072 --> 00:26:48,192 You know this is just a show you guys like you could have something like this sort of hanging out right here 490 00:26:48,704 --> 00:26:50,752 Just add some details of the foreground 491 00:26:51,008 --> 00:26:52,032 And we'll be there 492 00:26:52,544 --> 00:26:54,336 In future episodes 493 00:26:55,360 --> 00:26:58,176 Ok so that's awesome 494 00:26:58,944 --> 00:27:02,784 These cards are just a little bit too wipes I'm in a double click on those 495 00:27:03,040 --> 00:27:06,112 Decrease your Pacifier 25% guys 496 00:27:06,624 --> 00:27:07,648 Say that out 497 00:27:07,904 --> 00:27:14,048 Mary go you just want this saddle effect you don't want to be too obvious what's going on 498 00:27:14,304 --> 00:27:20,448 A lot more clouds but they're going to be very specific and they're going to be clean the night going to be blurry so what is blurry 499 00:27:20,704 --> 00:27:21,216 Wants to be 500 00:27:21,728 --> 00:27:24,288 I guess more of an ambient look where is 501 00:27:24,800 --> 00:27:29,152 The future clouds Wigan that are going to be very simplistic in clean and not blurry 502 00:27:29,408 --> 00:27:33,760 Does going to be hard white in a lot of contrast to this seem ok 503 00:27:34,016 --> 00:27:37,856 So don't worry too much right now I'm out about making these blurry clouds 504 00:27:38,368 --> 00:27:41,952 Two ok we just want them to be an ambient mistylaw 505 00:27:42,720 --> 00:27:45,024 So quietly go ahead and just 506 00:27:46,304 --> 00:27:47,840 Add in 507 00:27:49,120 --> 00:27:51,680 Blurry clouds again maybe two 508 00:27:52,960 --> 00:27:53,984 Right here 509 00:27:54,240 --> 00:27:56,800 Paloma Grande wine sauce see what that is 510 00:27:57,056 --> 00:28:02,688 I don't think we actually need to add blurry clouds in between each layer otherwise everything is just going to get really 511 00:28:04,224 --> 00:28:06,784 Foggy looking in a snack and I look clean 512 00:28:07,040 --> 00:28:11,392 The movie a contract this below and I'm a background one does that help it off 513 00:28:12,928 --> 00:28:15,488 Let's try that one hour just for testing 514 00:28:16,256 --> 00:28:19,328 Checking to see if it works 515 00:28:20,864 --> 00:28:23,936 That looks 516 00:28:27,264 --> 00:28:28,544 Maybe that's dried out 517 00:28:30,848 --> 00:28:32,384 Certificate I'm out 518 00:28:34,944 --> 00:28:35,968 Mechanical right 519 00:28:36,736 --> 00:28:40,832 It's not great it's a perfect so 520 00:28:43,648 --> 00:28:47,232 Navigate Cameron's the scene honestly don't worry about that 521 00:28:47,744 --> 00:28:52,864 Ok so I really like these clouds I think two layers of these blurry clouds is enough for me 522 00:28:54,400 --> 00:29:00,544 I don't want to push these clouds further back but when I can do is I can make the background look a little bit more 523 00:29:00,800 --> 00:29:01,312 Foggy 524 00:29:01,568 --> 00:29:03,616 In A Little Bit More Misty 525 00:29:03,872 --> 00:29:04,640 I can do that 526 00:29:04,896 --> 00:29:07,968 Really simplistic please tell me how I'm gonna do that 527 00:29:08,480 --> 00:29:10,016 Actually double click 528 00:29:11,040 --> 00:29:12,576 On our background 529 00:29:13,088 --> 00:29:14,368 Smart object here 530 00:29:14,880 --> 00:29:16,160 Create a mask 531 00:29:17,184 --> 00:29:19,232 And be sure that the mask 532 00:29:21,024 --> 00:29:22,816 Gradient is black to white 533 00:29:23,584 --> 00:29:24,608 And what we can do is 534 00:29:25,120 --> 00:29:26,144 Sadly 535 00:29:27,936 --> 00:29:30,496 Habit feed from opaque to invisible 536 00:29:31,520 --> 00:29:35,104 And we save it out you can see we have this saddle for great 537 00:29:35,360 --> 00:29:41,504 And you might get some see-through elements he can I see through that one you can't be I honestly 538 00:29:41,760 --> 00:29:45,344 I think it's fine so we get a nice subtle foggy fade here 539 00:29:45,856 --> 00:29:48,928 Do the same with this on here as well so it's double click on 540 00:29:49,696 --> 00:29:50,976 Ian pretty mask 541 00:29:52,512 --> 00:29:53,280 Dysphasia 542 00:29:56,352 --> 00:29:58,912 So now we have this subtle fade effect 543 00:29:59,168 --> 00:30:02,752 Anas backgrounds we could probably get away with doing it with these as well 544 00:30:07,616 --> 00:30:09,152 Tile levelling more save it 545 00:30:09,408 --> 00:30:11,200 Get rid of these two here 546 00:30:11,968 --> 00:30:12,992 Ok 547 00:30:13,760 --> 00:30:14,528 Sweet 548 00:30:15,808 --> 00:30:18,112 So nice 549 00:30:18,368 --> 00:30:20,416 Saddle Mr Phil 550 00:30:21,184 --> 00:30:22,720 I really really like it 551 00:30:23,232 --> 00:30:26,816 Now the one thing that I like to do with background elements is 552 00:30:27,328 --> 00:30:30,400 Make them go a little bit dark towards the top 553 00:30:30,656 --> 00:30:33,472 Let's go ahead and collapsed down always photosphere 554 00:30:33,984 --> 00:30:36,800 And what's are a subtle Darkness 555 00:30:37,056 --> 00:30:39,104 Do the Top Gear source get this colour 556 00:30:39,872 --> 00:30:40,640 Images 557 00:30:40,896 --> 00:30:42,176 Bring down a little bit 558 00:30:42,432 --> 00:30:44,736 Can I like to just add a saddle 559 00:30:46,272 --> 00:30:47,296 A saddle pad 560 00:30:48,576 --> 00:30:49,344 Coming down 561 00:30:49,856 --> 00:30:54,720 Just looks convenient it's a little bit more I don't know moody 562 00:30:56,000 --> 00:30:56,768 Alex Grey 563 00:30:57,280 --> 00:31:00,096 Are you noticed the colouring is a little weird there 564 00:31:00,352 --> 00:31:03,936 So maybe we can do it is instead of take this colour here 565 00:31:04,704 --> 00:31:05,728 Call Edward Barker 566 00:31:07,264 --> 00:31:08,288 You can try that 567 00:31:09,056 --> 00:31:10,592 That feels a lot better actually 568 00:31:12,384 --> 00:31:13,152 There we go 569 00:31:13,408 --> 00:31:14,432 That's awesome 570 00:31:15,712 --> 00:31:16,736 Very cool 571 00:31:17,504 --> 00:31:20,576 And then one final trick you can do it the background 572 00:31:21,600 --> 00:31:23,648 Is just go ahead in apply 573 00:31:26,720 --> 00:31:29,280 Over top of it and by the way guys I'm pressing old 574 00:31:29,536 --> 00:31:30,304 And clicking 575 00:31:30,816 --> 00:31:32,864 My dad does it applies 576 00:31:34,400 --> 00:31:36,704 I must like a mask to what's below it 577 00:31:37,472 --> 00:31:41,056 Take a new white here and then just pop up 578 00:31:41,312 --> 00:31:45,920 Just a little bit there we go look at that because we created this capacity 579 00:31:46,432 --> 00:31:48,736 Is fade on Oliver smart object 580 00:31:48,992 --> 00:31:50,528 You can see there's a white 581 00:31:51,040 --> 00:31:51,552 Hint 582 00:31:52,320 --> 00:31:56,160 And Glow occurring and holidays at Thomas like fog is coming up 583 00:31:56,672 --> 00:31:57,440 From the ground 584 00:31:57,696 --> 00:31:59,744 And that's just because we're adding is white 585 00:32:00,512 --> 00:32:01,536 India 586 00:32:01,792 --> 00:32:07,168 Let's be sure we select the right gradient I'm noticing an issue here we go it's got a basic here so white 587 00:32:08,192 --> 00:32:10,240 Past perfect 588 00:32:11,264 --> 00:32:13,056 I mean that looks great I love that 589 00:32:13,824 --> 00:32:16,384 I think what we can do is 590 00:32:17,152 --> 00:32:18,432 Save this out 591 00:32:18,688 --> 00:32:23,040 And we're going to go ahead now that we have this basic fog 592 00:32:23,296 --> 00:32:29,440 What we're going to go ahead and do is make a more specific looking cloud a stylised cloud 593 00:32:30,720 --> 00:32:31,744 So honestly 594 00:32:32,512 --> 00:32:34,304 We could take this cloud here 595 00:32:34,816 --> 00:32:36,096 And we can duplicate 596 00:32:36,608 --> 00:32:38,656 I can hold on to click and track 597 00:32:39,680 --> 00:32:41,728 And now we're going to call this 598 00:32:41,984 --> 00:32:43,264 Just cloud 599 00:32:43,776 --> 00:32:45,824 Not blurry it's just a cloud ok 600 00:32:46,848 --> 00:32:47,872 What's this 601 00:32:48,384 --> 00:32:51,456 Let's make it a new smart object via copy 602 00:32:51,968 --> 00:32:52,480 Good 603 00:32:52,736 --> 00:32:54,272 A mistake this one deleted 604 00:32:54,784 --> 00:32:58,624 If we jump into this one we can actually just remove the Blair completely 605 00:32:59,136 --> 00:33:02,208 And be able to pop up your pasty policing if you get me 606 00:33:02,464 --> 00:33:03,488 Save it out 607 00:33:03,744 --> 00:33:04,512 Outlook 608 00:33:05,280 --> 00:33:08,096 Now we have this more specific looking cloud 609 00:33:09,120 --> 00:33:09,632 Right 610 00:33:09,888 --> 00:33:11,680 Can you just put this in your paths 611 00:33:11,936 --> 00:33:13,216 No one there 612 00:33:13,984 --> 00:33:17,824 You wine here I like that I don't want to put it here that looks weird 613 00:33:18,080 --> 00:33:20,896 Put something like baby right there that looks awesome 614 00:33:21,152 --> 00:33:22,944 Everyone hears well 615 00:33:23,712 --> 00:33:25,248 That's great 616 00:33:26,528 --> 00:33:28,832 So good and then we can add 617 00:33:29,088 --> 00:33:29,856 This 618 00:33:30,880 --> 00:33:33,952 Intergroup and we're going to call this just clouds 3 619 00:33:35,744 --> 00:33:40,608 Why don't we just go ahead in duplicate one of these clouds and bring it below 620 00:33:42,144 --> 00:33:45,728 So right here at all that's great that looks awesome I love that 621 00:33:45,984 --> 00:33:47,776 There's going to be clouds 622 00:33:49,312 --> 00:33:53,920 To actually between MG 1 and 2 623 00:33:54,944 --> 00:33:58,272 Separate out of a love that 624 00:33:58,784 --> 00:34:00,320 So one there 625 00:34:00,832 --> 00:34:02,112 Baby drag and drop 626 00:34:02,368 --> 00:34:03,392 There 627 00:34:03,904 --> 00:34:05,696 St Mary's well that's awesome 628 00:34:07,232 --> 00:34:08,768 Are some very good 629 00:34:09,024 --> 00:34:10,048 I like that 630 00:34:12,864 --> 00:34:14,912 That's really fun to see this comes alive 631 00:34:15,936 --> 00:34:16,448 Call 632 00:34:16,960 --> 00:34:23,104 Little my China sleep but I like the shape so maybe we could pop down the Pastor just for this one yeah we can do this 633 00:34:23,360 --> 00:34:28,480 Immunity once we got the prefab created we could decrease the passage of each individual one 634 00:34:28,992 --> 00:34:31,552 I just thought I have them over laying awesome 635 00:34:35,136 --> 00:34:37,696 Your holidays with a primary down your pasty 636 00:34:40,768 --> 00:34:44,608 That looks good to me I like L I B group that up 637 00:34:44,864 --> 00:34:46,656 We'll call this clouds 638 00:34:47,680 --> 00:34:48,960 1 639 00:34:49,472 --> 00:34:51,264 Any games going to rename all of these 640 00:34:51,776 --> 00:34:53,568 But for now that looks good 641 00:34:54,592 --> 00:34:57,408 Shall we save a Photoshop document every once in awhile 642 00:34:57,920 --> 00:35:02,528 Ok and what do one final set of clouds 643 00:35:03,296 --> 00:35:07,392 You know what will be the final say there's going to be two more 644 00:35:07,648 --> 00:35:08,928 One down here 645 00:35:09,440 --> 00:35:10,720 What is delete all of these 646 00:35:11,232 --> 00:35:12,256 End 647 00:35:14,816 --> 00:35:16,352 1 648 00:35:16,864 --> 00:35:20,704 That looks fine yeah so we're going to basically just decreased the Apache as we go back 649 00:35:22,240 --> 00:35:23,520 That's fine with me 650 00:35:23,776 --> 00:35:25,568 Just a lovely do that 651 00:35:26,336 --> 00:35:28,640 NN1 Morissette in that's going to be you 652 00:35:28,896 --> 00:35:30,688 All the way in a back eyes 653 00:35:30,944 --> 00:35:32,736 So right on top 654 00:35:33,504 --> 00:35:34,528 Other Sky 655 00:35:36,064 --> 00:35:37,344 I think 656 00:35:37,600 --> 00:35:38,880 I might be willing 657 00:35:40,928 --> 00:35:41,952 To do something like that 658 00:35:43,488 --> 00:35:47,584 Academie guess and check thing here we'll see 659 00:35:48,096 --> 00:35:50,144 I know one of the ba full ok 660 00:35:52,448 --> 00:35:53,728 How to really cool 661 00:35:54,752 --> 00:35:55,520 I see her 662 00:35:57,568 --> 00:35:59,616 Which is duplicates amount see outlook 663 00:36:00,640 --> 00:36:02,176 I really think that's cool 664 00:36:07,040 --> 00:36:07,808 We'll see 665 00:36:09,344 --> 00:36:10,624 Just tested out 666 00:36:16,512 --> 00:36:19,584 Distracting it's a little distracting 667 00:36:20,608 --> 00:36:23,424 10 cm into what what the size of the screen will be in 668 00:36:24,448 --> 00:36:27,776 Yeah I think it got way too messy so 669 00:36:29,056 --> 00:36:31,872 Is John back in time has got a window 670 00:36:32,640 --> 00:36:36,736 History and just scroll up to family about here 671 00:36:37,504 --> 00:36:39,808 History is going to allow us to basically edit undo 672 00:36:40,576 --> 00:36:41,344 Hairy girl 673 00:36:41,856 --> 00:36:43,136 Yeah I think honestly 674 00:36:44,416 --> 00:36:45,440 In my opinion 675 00:36:46,720 --> 00:36:48,768 The high Pacific clowns look cool 676 00:36:52,096 --> 00:36:53,888 Distracting me 677 00:36:54,144 --> 00:36:57,728 I think I'm gonna stay with with this simplistic lucky or guys 678 00:36:58,240 --> 00:37:01,824 So hopefully what we've learnt is that it's okay to 679 00:37:02,080 --> 00:37:05,664 Triumph a few things and see how it looks in it's ok if you don't like it 680 00:37:06,432 --> 00:37:07,456 That's totally fine 681 00:37:07,968 --> 00:37:14,112 So once you have the general I can feel down again were pretty abstract here once you have that 682 00:37:14,368 --> 00:37:15,136 Next lockdown 683 00:37:15,392 --> 00:37:21,536 You can zoom out in say ok does this make sense visually the reason I zoom out is because I wanted 684 00:37:21,792 --> 00:37:26,656 I would like a photograph in right now it's just not really working for me it's not perfect 685 00:37:26,912 --> 00:37:30,240 And this happens every time I create a scene in a game 686 00:37:30,752 --> 00:37:36,896 The colouring might not be perfect and so what I want to do is I want to go in and just week some of the colours to make 687 00:37:37,152 --> 00:37:43,296 Work was not working for me is this layer here and this later here I think the colours honestly 688 00:37:44,576 --> 00:37:45,600 The two blue 689 00:37:45,856 --> 00:37:50,720 And it makes it really difficult to see the player and distinguish between him in the background 690 00:37:50,976 --> 00:37:53,280 Remove those look up pretty VELUX 691 00:37:53,792 --> 00:37:56,608 Remain suddenly decanter distracting 692 00:37:57,632 --> 00:37:58,144 So 693 00:37:58,400 --> 00:38:00,192 Honestly I think I might just 694 00:38:01,728 --> 00:38:02,752 Delete 695 00:38:03,520 --> 00:38:04,800 Midground one 696 00:38:05,824 --> 00:38:08,128 That's ok guys sometimes you gotta throw things out 697 00:38:08,640 --> 00:38:10,432 Less is more sometimes 698 00:38:10,944 --> 00:38:12,224 In what we're going to do is 699 00:38:12,480 --> 00:38:14,272 Mrs grab this colour here 700 00:38:15,040 --> 00:38:16,064 And make 701 00:38:16,576 --> 00:38:18,368 These buildings 702 00:38:20,672 --> 00:38:24,000 I don't know a little bit more that colour so it's got a colour overlay 703 00:38:24,512 --> 00:38:25,792 How much just add 704 00:38:26,048 --> 00:38:29,632 That's watch then we go say something like that save it out 705 00:38:29,888 --> 00:38:30,912 See how it looks 706 00:38:32,192 --> 00:38:38,336 It's looking a lot better I think if we drag these down to stay there and make a little bit more supporters 707 00:38:40,128 --> 00:38:41,664 Ariel Alex pretty good 708 00:38:41,920 --> 00:38:43,456 It is way better 709 00:38:43,712 --> 00:38:49,344 This is what I better think of saturation there are a little bit too saturated to unsaturated means 710 00:38:49,600 --> 00:38:53,440 The colours deep in rich and I think we could do a little bit more grey 711 00:38:53,952 --> 00:38:54,976 Say that out 712 00:38:56,768 --> 00:39:00,608 Perfect ok that's great we can try bring these down 713 00:39:01,120 --> 00:39:02,656 Right here there we go 714 00:39:02,912 --> 00:39:03,424 Ok 715 00:39:04,192 --> 00:39:05,984 Sometimes less is more guys 716 00:39:06,496 --> 00:39:08,800 These Capri go down a little bit here in 717 00:39:09,568 --> 00:39:10,848 You could drop down 718 00:39:11,616 --> 00:39:12,384 Do not hear 719 00:39:13,152 --> 00:39:14,432 You need that one 720 00:39:15,712 --> 00:39:16,480 There we go 721 00:39:17,504 --> 00:39:21,600 I love that so yeah I know it's hard his overlaps here are really working for us 722 00:39:21,856 --> 00:39:22,624 Alright 723 00:39:22,880 --> 00:39:26,208 Something that looks a lot more like a Skyline when we zoom out 724 00:39:26,464 --> 00:39:32,096 My gut feeling is that the ground colour is too similar to the foreground colour 725 00:39:32,352 --> 00:39:32,864 Ok 726 00:39:33,376 --> 00:39:35,680 I'm actually going to take just like we did with the last 727 00:39:36,704 --> 00:39:39,520 Smart object minute take the colour behind it so this one 728 00:39:40,288 --> 00:39:41,824 And I'm going to jump into you 729 00:39:42,592 --> 00:39:43,360 Smart object 730 00:39:44,128 --> 00:39:45,408 Quick colour overlay 731 00:39:45,664 --> 00:39:46,944 Am I going to add in 732 00:39:47,712 --> 00:39:49,504 That's what just a little bit 733 00:39:50,272 --> 00:39:52,320 We got something like that save it 734 00:39:54,624 --> 00:39:57,952 I can breathe yeah that that feels a lot better 735 00:39:58,464 --> 00:40:00,512 So I think that 736 00:40:01,024 --> 00:40:03,584 I think that the colouring is perfect now 737 00:40:04,352 --> 00:40:10,496 I definitely don't have any complaints in the fog in the foreground is a little match so let's just go ahead and 738 00:40:10,752 --> 00:40:11,520 Remove some of that 739 00:40:12,032 --> 00:40:15,104 You just wanted to be certain you wanted to be really sad or nothing crazy 740 00:40:16,640 --> 00:40:18,432 Yeah that's a lot better guys 741 00:40:18,688 --> 00:40:19,712 Save that out 742 00:40:21,248 --> 00:40:26,368 And what's the here what else is bothering me there's a few things here this is bothering me 743 00:40:27,136 --> 00:40:28,416 I don't like how 744 00:40:28,928 --> 00:40:32,256 Something about the top of this building to me looks fake 745 00:40:32,768 --> 00:40:34,304 Just looks like it's not working 746 00:40:34,816 --> 00:40:36,352 Does crab discolour here 747 00:40:36,608 --> 00:40:38,144 I'm grabbing the colours 748 00:40:38,400 --> 00:40:41,728 Behind objects in slowly Just blending objects 749 00:40:42,240 --> 00:40:43,008 Into the 750 00:40:43,520 --> 00:40:44,800 Colour behind it 751 00:40:45,312 --> 00:40:47,104 So I can do the same sort of thing here 752 00:40:47,360 --> 00:40:51,200 Maybe not a colour overlay but maybe a gradient overlay 753 00:40:52,736 --> 00:40:54,016 Make sure we get that colour 754 00:40:54,528 --> 00:40:55,552 In the background there is 755 00:40:56,064 --> 00:40:57,088 Paste it there we go 756 00:40:57,600 --> 00:40:58,624 I just pull down 757 00:41:01,184 --> 00:41:06,304 Just Sally pull down a little bit less opaque and then ever tip there 758 00:41:07,584 --> 00:41:10,656 It's just a saddle saddle gradient guide 759 00:41:11,936 --> 00:41:13,472 Ok don't look better 760 00:41:14,752 --> 00:41:15,520 Yeah 761 00:41:16,288 --> 00:41:19,360 So looks like it's going into the sky 762 00:41:19,616 --> 00:41:20,640 And I really like that 763 00:41:21,920 --> 00:41:24,992 Ok guys I think overall we have our colours correct 764 00:41:25,760 --> 00:41:31,904 This episode guys was just to help you understand that if you followed every rule that you created for yourself remember 765 00:41:32,160 --> 00:41:32,928 Alright here 766 00:41:33,184 --> 00:41:37,280 Even if you follow those rules sometimes you get 8 week things just a little bit 767 00:41:37,536 --> 00:41:39,584 Especially from a players perspective 768 00:41:39,840 --> 00:41:43,680 So what we did was we make sure that I could really tell was the background 769 00:41:43,936 --> 00:41:44,960 What is the foreground 770 00:41:45,216 --> 00:41:46,240 How do we do that 771 00:41:46,496 --> 00:41:47,264 Well 772 00:41:47,520 --> 00:41:50,848 We blended these colours are a bit more together to be a little bit more pain 773 00:41:51,616 --> 00:41:52,640 And that's a blue 774 00:41:52,895 --> 00:41:59,039 And then we also made the ground a little bit later than the foreground to really separate 775 00:41:59,295 --> 00:41:59,807 Everything 776 00:42:00,575 --> 00:42:02,367 So now everything looks really pretty 777 00:42:02,623 --> 00:42:04,415 And then let's not forget about our little 778 00:42:05,695 --> 00:42:10,303 Character here so it's changed his colour over later is colour right here 779 00:42:13,119 --> 00:42:14,143 Perfect eyes 780 00:42:15,679 --> 00:42:16,703 Save it 781 00:42:17,471 --> 00:42:23,615 And in the next episode were going to talk all about how to get more specific more detailed with her artwork 782 00:42:23,871 --> 00:42:25,663 We have it completed in the abstract 59351

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