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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Next in work on is just insuring Natalie 2 00:00:13,056 --> 00:00:16,384 Please can you show the player can die 3 00:00:16,896 --> 00:00:19,968 Going to do is going to a player script here 4 00:00:20,480 --> 00:00:24,576 Functions can be called public void dye 5 00:00:25,600 --> 00:00:27,136 We're going to do is just 6 00:00:27,904 --> 00:00:34,048 It's about it the way we do that is just reload the scene 7 00:00:34,304 --> 00:00:38,144 That's all going to do for now I was going to Google 8 00:00:39,168 --> 00:00:41,728 Load scene unity 9 00:00:47,360 --> 00:00:49,920 I'm going to do is copy this 10 00:00:51,200 --> 00:00:57,344 When I got to worry about the different types of load modes were just going to do a basic load see manager 11 00:00:57,600 --> 00:00:58,368 Load scene 12 00:00:58,624 --> 00:01:01,549 And we're going to do the currency name which is currently 13 00:01:01,551 --> 00:01:03,899 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:03,900 --> 00:01:04,512 Table scene 15 00:01:04,768 --> 00:01:08,352 So we're gonna be sure 16 00:01:08,608 --> 00:01:10,400 Disable scene 17 00:01:11,936 --> 00:01:18,080 We do have some red zig zags here what is this the name scene manager does not exist in the car 18 00:01:18,336 --> 00:01:18,848 Context 19 00:01:19,616 --> 00:01:22,688 How much does a link here show potential fixes 20 00:01:23,968 --> 00:01:27,552 If we double check this is added to a script 21 00:01:29,344 --> 00:01:30,880 It's fixed what do we do 22 00:01:31,136 --> 00:01:32,928 Looks like we added 23 00:01:33,952 --> 00:01:40,096 Is namespace here this name space will allow us to manage the various scenes in 24 00:01:40,352 --> 00:01:41,888 What scenes in Arnold scenes 25 00:01:42,144 --> 00:01:43,424 From the new player script 26 00:01:44,704 --> 00:01:49,824 So now when the player dies I was going to do is just going to delete everything 27 00:01:50,080 --> 00:01:51,616 Henry lau the scene 28 00:01:52,384 --> 00:01:54,432 Obviously when a player dies 29 00:01:54,688 --> 00:02:00,832 They certainly starts and save data in repositioning of the player maybe want some enemies to be dead in Rome 30 00:02:01,088 --> 00:02:02,624 Dead even if you die 31 00:02:03,136 --> 00:02:08,256 Future videos but for now this is all going to do or just get a reload this scene 32 00:02:08,768 --> 00:02:13,120 Ok so we have the dice function but we don't actually fire it from anywhere 33 00:02:13,632 --> 00:02:16,704 Well in update are we going to do is this 34 00:02:17,984 --> 00:02:23,616 Check if player health is smaller than or equal to 35 00:02:24,128 --> 00:02:30,272 0 is just like we did with the enemy in fact we could try to copy this perfectly just like that 36 00:02:32,320 --> 00:02:33,344 Play stay here 37 00:02:33,856 --> 00:02:38,720 Destroying a player or going to do is die 38 00:02:39,744 --> 00:02:41,792 Can I call this function here 39 00:02:42,304 --> 00:02:43,584 You need to hear 40 00:02:45,120 --> 00:02:48,192 And let's see here we select our enemy 41 00:02:48,704 --> 00:02:50,752 What is attack power is 10 42 00:02:51,264 --> 00:02:53,568 Which means if I get hit 10 times 43 00:02:53,824 --> 00:02:54,848 Is the player 44 00:02:55,616 --> 00:02:59,456 Or actually if my house is currently 50 sets that are healthy 100 45 00:02:59,712 --> 00:03:02,272 Now if I get hit 10 x an enemy 46 00:03:03,552 --> 00:03:04,320 I would I 47 00:03:04,832 --> 00:03:06,624 Meaning to see no reload 48 00:03:06,880 --> 00:03:07,904 Duchess Hipley 49 00:03:10,464 --> 00:03:11,744 That's what your health 50 00:03:14,304 --> 00:03:15,072 90 51 00:03:17,888 --> 00:03:18,912 70 52 00:03:20,192 --> 00:03:20,960 60 53 00:03:21,728 --> 00:03:23,776 50 54 00:03:24,288 --> 00:03:25,056 40 55 00:03:28,384 --> 00:03:34,272 10 or 20 km countdown am guys 56 00:03:34,784 --> 00:03:40,928 Some reason at 11 I don't know why and how is that one in we died 57 00:03:41,184 --> 00:03:41,696 Set the scene 58 00:03:43,488 --> 00:03:44,512 Smelly gas 59 00:03:45,024 --> 00:03:47,840 So we got basically this core game loop created 60 00:03:48,096 --> 00:03:49,376 We have enemies 61 00:03:49,632 --> 00:03:51,936 We are collectible coins and help 62 00:03:52,448 --> 00:03:53,728 We have a key 63 00:03:54,240 --> 00:03:55,520 We can use that key 64 00:03:56,288 --> 00:04:00,128 Stars the enemies here we actually even we want to kill we could 65 00:04:03,456 --> 00:04:09,600 And open up the gate 4696

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