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According to Rising High Academy
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The core game loop is
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Essentially the very heartbeat of you
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Is a series of
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Chain of actions
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That is repeated over and over
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Is the primary flow you players
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The most basic cake or game let's go something like this
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You defeat enemies
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With the credibility
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Can you get a reward
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Does obviously is one of the oldest game Loops in the book also tried and true
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Is the foundation for my game Nevis
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Also Metroid
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The Legend of Zelda in hydrates of other titles
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Free games like
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Theatre ticket return
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The core game loop is seemingly more complex
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Average shrouded in mystery
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Confusion an abstract dialogue
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Bristol police stations in the following generic Court
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It's pretty simple you complete a task
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Subtitled by
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The new playable character
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Can you do a heart attack
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With that
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One of the most meaningful conversations I've had regarding the importance of this
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Was actually with David Perry
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The owner of shiny entertainment
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The creator of Earthworm Jim
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Was kind enough to take me to lunch while I was on a trip to Los Angeles for a pinstripe press tour
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Graciously Davis time to me no let me pick a game idea to him to see if he was interested in investing
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It was called poison Thailand
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Where do you hack and slash game
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About Adam and Eve
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I nervously City through a pitch deck and spent weeks preparing
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Sitting in a beautiful dining room overlooking the Pacific
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The entire page
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Was it actually about the store
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Nothing more
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Had a few gameplay McCann
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No
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Board game
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After about 10 minutes
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Pitching the story
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David smile that
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Take me for sharing the game with them
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Ultimately turn me down
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What makes the game
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Stick
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I don't really know what the sticky men
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I just begin mumbling about the story
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What about the game again
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Make the project unique
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Can you tell me your core game loop
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In a single cell
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It's a Zelda
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Game about
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Adam and Eve
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I think I begin laughing at this point because
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It's only clicked
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The core game loop
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Was not stick
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Accordingly actually didn't exist
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The game needs to feature a loo
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That is Sticky
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People Natalie get it right away
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But it's
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After the hear about
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In a single Centre
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You really got me thinking
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You were suddenly so
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To stick out in the giant ocean of Steam games
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Ultimately by prophet
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You must have a sticky chords
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Sticky Court game will achieve all three of the Father
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It's familiar
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If you need
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And it's memory
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If you can bind these three
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You got yourself a sticky core game
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Here are some examples of core games
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That fit these criteria
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Portal is easily familiar
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As a first-person shooter
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It's unique in that well it uses portals
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Memorable in net-a-porter mechanic look so breathtakingly bizarre
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Pollinators
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Is there any players of the maze like world of Metroid in Castlevania
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However it still stands uniquely on its own
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Another world is insane with you
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Two huge in my opinion
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Obviously it sportstyle is memorable
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What isn't really relevant in our discussion
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Corgi
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What makes it mechanically memorable is just how Buttery smooth the Mechanics are
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Which is actually specifically called out in its trailer
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Example of a sticky in the RTS in a real-time strategy game
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Is satellite rain
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It is familiar in it
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Immediately
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Classic cyberpunk
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Isometrics
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And all of the top-down strategy games that followed suit
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However it's unique
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Another player can't you
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What's the players for cybernetic agents each with unique
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Finally it's memorable
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Heavily Focuses on stealth McCann
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In addition to its familiar strategy
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Breath of the wild is the Crown jewel
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Adidas sticky core game loop examples
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It's familiar for a variety of
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But mainly
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Open Road concert
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Which has become increasingly Park
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It is unique in it
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This is a brave approach to the core game
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Imagine pigeon
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Emptiness
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As part of your core game with two shareholders and Indo
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The breath of the wild team stood firm leader
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I'm a simple concept of trust in the players patient
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A quiet world
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Very little to do but
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Run around and listen to music
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But not without some Unique rewards off
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I finally breath of the wild is memorable
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Simple because it allows the player to really explore
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I'm like a lot of game
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Clean
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To the open world game
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Does tingling sensation of Discovery
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Is the primary reward for almost every action
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Even the act of purposely dying
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According to the director breath of the wild fujibayashi
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Is actually kind of fun to be had from Far
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Ndine
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You better be careful in to be cautious
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We start that game a lot of players the emotional preparing
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To take on the rest of the world
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So we all truly decide
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We should let them die
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