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These are the user uploaded subtitles that are being translated: 1 00:00:07,424 --> 00:00:11,520 You're not thinking of skipping this portion of the course are 2 00:00:12,032 --> 00:00:14,080 If you do you will regret 3 00:00:14,336 --> 00:00:14,848 Promise 4 00:00:15,616 --> 00:00:17,664 A great game without a social media presence 5 00:00:18,176 --> 00:00:19,456 Is likely a flat 6 00:00:19,968 --> 00:00:22,016 A decent game with thousands of followers 7 00:00:22,272 --> 00:00:24,320 Has potential to make some serious cash 8 00:00:25,856 --> 00:00:27,136 Let's talk about what I'm going to 9 00:00:27,392 --> 00:00:28,160 Primark 10 00:00:28,672 --> 00:00:29,184 Meaning 11 00:00:29,440 --> 00:00:32,256 What are you going to start building buzz around your game 12 00:00:32,512 --> 00:00:33,280 Your studio 13 00:00:33,792 --> 00:00:34,304 I need a new 14 00:00:35,072 --> 00:00:38,912 Trust me that sounds crazy considering you haven't even opened unity yet 15 00:00:39,424 --> 00:00:40,704 What is inseam import 16 00:00:41,216 --> 00:00:41,728 Here's why 17 00:00:42,496 --> 00:00:43,008 First 18 00:00:43,264 --> 00:00:45,568 Because it just feels good getting your Daily Mail 19 00:00:46,080 --> 00:00:48,384 For some reason when you share on Twitter 20 00:00:48,640 --> 00:00:50,432 Facebook YouTube Instagram 21 00:00:50,688 --> 00:00:51,968 And even your own website 22 00:00:52,480 --> 00:00:53,760 It's only feels real 23 00:00:55,296 --> 00:00:56,832 Are you making an awesome game 24 00:00:57,600 --> 00:00:59,392 It also forces you to Commit This 25 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:02,364 --> 00:01:01,184 Trust me I know 27 00:01:01,696 --> 00:01:02,720 Commitment isn't 28 00:01:03,232 --> 00:01:06,560 You think you later when I pushed you pass your own perceived limit 29 00:01:06,816 --> 00:01:08,608 New released in actual game 30 00:01:09,120 --> 00:01:12,192 Don't worry you can change any or all of this pre-marketing 31 00:01:12,960 --> 00:01:13,984 It's just a quick step 32 00:01:16,288 --> 00:01:17,312 It's paramount 33 00:01:17,568 --> 00:01:20,128 Could you begin securing Wishlist for your indie game 34 00:01:20,384 --> 00:01:21,920 Wishlistr basically 35 00:01:22,176 --> 00:01:23,456 Players begging you 36 00:01:23,712 --> 00:01:26,784 To be told when the game is released in when it's on sale 37 00:01:27,296 --> 00:01:29,856 And they're crucial to your game success on launch day 38 00:01:30,368 --> 00:01:35,232 There's no better way to do this then casting the net immediately when you start making your game 39 00:01:35,744 --> 00:01:37,536 Mike Rose no more robots 40 00:01:37,792 --> 00:01:41,632 The publisher of the Bazaar in highly rated hypnospace Outlaw 41 00:01:43,424 --> 00:01:47,264 Every single time I'm begging for bringing extra wishlist 42 00:01:47,776 --> 00:01:49,824 In my opinion it's crazy not to do 43 00:01:50,848 --> 00:01:53,152 You go see me to post social media con 44 00:01:53,408 --> 00:01:54,432 On a daily basis 45 00:01:54,944 --> 00:01:56,992 With a link to a rudimentary steam 46 00:01:57,248 --> 00:01:58,784 To start securing those wish 47 00:02:00,064 --> 00:02:01,856 If you still not convinced securing wish 48 00:02:02,112 --> 00:02:03,136 Does worth your time 49 00:02:03,392 --> 00:02:05,952 Give us some crucial data about steam whistle 50 00:02:06,720 --> 00:02:11,840 According the valve 19% of all Wishlist will likely convert in the first 12-month 51 00:02:13,376 --> 00:02:15,680 Assuming you are selling in average game 52 00:02:15,936 --> 00:02:18,240 If you have 10000 Wishlist sunrise day 53 00:02:18,752 --> 00:02:20,800 Are you going to sell 1900 copies in the first 54 00:02:21,568 --> 00:02:22,080 Remember 55 00:02:22,336 --> 00:02:24,384 You're likely going to sell your game at the Disco 56 00:02:24,640 --> 00:02:29,248 So if an average you sell your game for a discount at $10 in the first year 57 00:02:29,504 --> 00:02:31,040 That's 1900 units 58 00:02:31,552 --> 00:02:32,064 10 59 00:02:32,576 --> 00:02:34,112 That's 19000 Bucks 60 00:02:34,368 --> 00:02:36,416 Don't worry this isn't your total Revenue 61 00:02:36,928 --> 00:02:39,232 This is only a prediction of your current Whistler 62 00:02:39,744 --> 00:02:41,536 Been converted over the course of 12 63 00:02:42,560 --> 00:02:47,936 You will likely double or triple your current Wishlist over the course of your games first year after lol 64 00:02:48,960 --> 00:02:49,472 Additional 65 00:02:49,728 --> 00:02:51,520 This doesn't include all of the sale 66 00:02:51,776 --> 00:02:53,312 Don't involve Wishlist at all 67 00:02:53,824 --> 00:02:55,104 Micro Jack no more 68 00:02:55,360 --> 00:02:57,664 Also states that the more Wishlist you have 69 00:02:57,920 --> 00:02:59,968 The Moore's team is going to show off your game 70 00:03:00,224 --> 00:03:02,016 So a good real life time is 71 00:03:02,272 --> 00:03:03,808 Wishlist sequel expose 72 00:03:04,576 --> 00:03:06,112 It's important out here however 73 00:03:06,368 --> 00:03:08,160 Not all Wishlist are worth it 74 00:03:08,928 --> 00:03:10,208 There are now hundreds of 75 00:03:10,464 --> 00:03:12,512 Prologue games on Steam 76 00:03:12,768 --> 00:03:14,816 Sole purpose is to secure wishless 77 00:03:15,072 --> 00:03:15,840 For the patron 78 00:03:16,096 --> 00:03:18,400 This is recently caused in oversaturate 79 00:03:18,912 --> 00:03:19,936 Wishlist on 80 00:03:20,448 --> 00:03:22,240 I could go on and on but I think you 81 00:03:23,264 --> 00:03:26,336 If you want more relevant data Google a game developers guide 82 00:03:26,592 --> 00:03:27,360 Steam wishlist 83 00:03:27,616 --> 00:03:29,408 Game industry 84 00:03:29,664 --> 00:03:30,688 And you read the article 85 00:03:30,944 --> 00:03:32,480 Natural light of my wishlist 86 00:03:34,016 --> 00:03:35,552 My personal experience 87 00:03:35,808 --> 00:03:38,624 You should aim for around 25000 wishlist 88 00:03:38,880 --> 00:03:40,160 By the time you want 89 00:03:40,416 --> 00:03:44,000 Take anywhere from 2 months to even a year 90 00:03:44,256 --> 00:03:45,024 To reach that goal 91 00:03:45,792 --> 00:03:49,120 But it is doable if you can systole post to social me 92 00:03:49,632 --> 00:03:50,912 With a call to Action 93 00:03:51,168 --> 00:03:51,680 For your eye 94 00:03:52,448 --> 00:03:54,752 Was about 25000 Wishlist for Nevis 95 00:03:55,008 --> 00:03:58,848 I was able to hit the steam front page for 5 straight days 96 00:03:59,104 --> 00:04:01,152 Around $40,000 in the person 97 00:04:01,664 --> 00:04:02,432 Not only that 98 00:04:02,688 --> 00:04:08,064 These Wishlist actually doubled in the first month because people were purchasing the game and 99 00:04:08,320 --> 00:04:09,856 Stimulating the steam album 100 00:04:10,624 --> 00:04:14,208 Now never sound currently has over 40800 Whistler 101 00:04:14,720 --> 00:04:16,512 Just after a month of love 102 00:04:17,280 --> 00:04:19,327 I feel a bit cosy comfortable 103 00:04:19,583 --> 00:04:21,887 And confident about Elvis's future perform 104 00:04:22,143 --> 00:04:23,423 Because of his simple facts 105 00:04:23,935 --> 00:04:26,239 Wishlist are kinda like your brains insurance 106 00:04:27,007 --> 00:04:29,055 If you don't get the press to know this your game 107 00:04:29,311 --> 00:04:33,151 At least you still have a mega email blast sent automatically to steam you 108 00:04:33,407 --> 00:04:35,455 Do you want to play a game with a light 109 00:04:36,735 --> 00:04:37,503 When it goes on 7718

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