All language subtitles for 78 - Character Creation Animation Blueprints Pt 2

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt-PT Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,376 --> 00:00:11,520 So I'm computer animation blueprint more at last we have a character he can run around and he 2 00:00:11,776 --> 00:00:13,568 Nrc however 3 00:00:14,080 --> 00:00:16,896 There are a lot of problems with this jumping animation 4 00:00:17,152 --> 00:00:17,920 You can see 5 00:00:18,432 --> 00:00:24,576 So what's all like in this video take a look at how to fix some of these issues 6 00:00:24,832 --> 00:00:28,928 If you look really closely it what is happening in this jumping animation here 7 00:00:29,184 --> 00:00:32,000 You can see that basically word jumping 8 00:00:32,512 --> 00:00:37,120 Press the spacebar a character is moving up in the world 9 00:00:37,632 --> 00:00:42,496 Massive delay on the animation because it has hole 10 00:00:42,752 --> 00:00:47,104 Crouching down the inner beginning to wind up for the jump 11 00:00:47,616 --> 00:00:48,640 So 12 00:00:48,896 --> 00:00:55,040 That is not gonna work for our purposes so we need to look at how to fix these 13 00:00:55,808 --> 00:01:01,037 Individual animation acids in order to properly fit the requirements for our game here 14 00:01:01,039 --> 00:01:04,155 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:04,156 --> 00:01:08,608 The first thing I'm going to do is just to duplicate therefore then start with the jump start here 16 00:01:09,120 --> 00:01:11,424 So 17 00:01:11,936 --> 00:01:14,240 I'm doing this to create a back 18 00:01:14,752 --> 00:01:20,640 I was going to create backups until you have you know your finished product ready the girl I'm going to create a backup 19 00:01:20,896 --> 00:01:27,040 Basically what we're going to do here is trim off the beginning part of this animation 20 00:01:27,296 --> 00:01:33,440 And if I were to eat too much of it off well I couldn't easily get back to the original version 21 00:01:34,720 --> 00:01:40,864 Ducati jump starter and as named the original fall and the new Antrim and what's open 22 00:01:41,120 --> 00:01:42,912 By double-clicking on it 23 00:01:43,680 --> 00:01:44,960 What's this Luke 24 00:01:45,472 --> 00:01:47,520 Just take a look at this animation 25 00:01:47,776 --> 00:01:49,312 In Oldham 26 00:01:50,848 --> 00:01:56,992 So I'm just gonna grab the Script the time I'm over here and drag it through to really low 27 00:01:57,248 --> 00:02:00,832 Long crash down and wind up 28 00:02:01,600 --> 00:02:07,488 Which is really good animation but it's not really going to work for our purposes here 29 00:02:08,512 --> 00:02:12,352 So basically at the beginning of the SAS 30 00:02:13,376 --> 00:02:15,168 So I'm going to slide 30 31 00:02:16,192 --> 00:02:17,216 Cash down 32 00:02:20,544 --> 00:02:22,592 And I think around 33 00:02:23,872 --> 00:02:26,176 Frame 11 or 12 will probably work 34 00:02:28,736 --> 00:02:34,880 So that's friends 39 hearing I want to basically start my animation from here in all day 35 00:02:36,160 --> 00:02:40,000 To do that all I have to do is right click in a timeline and 36 00:02:41,024 --> 00:02:43,584 Removing 02 frame 11 37 00:02:44,352 --> 00:02:46,144 So now if We Do It Like Me Now 38 00:02:46,912 --> 00:02:48,192 You can see that it's much quicker 39 00:02:48,704 --> 00:02:54,848 Ok so to test this out in game we need to replace the animation asset in r 40 00:02:55,360 --> 00:02:56,384 Can you print here 41 00:02:56,896 --> 00:03:03,040 To be our new trimmed assets I'm just gonna come into my state machine and I'm going to double click in jump starter 42 00:03:03,296 --> 00:03:04,832 Hear where it is playing drums 43 00:03:05,088 --> 00:03:10,720 Was going to delete it and put in our new jump starter trim as a result 44 00:03:11,488 --> 00:03:15,584 Compile save it and let's test this out in game 45 00:03:16,608 --> 00:03:17,888 Now 46 00:03:18,656 --> 00:03:23,264 Animation but the beginning part of the jump start 47 00:03:23,520 --> 00:03:25,312 Looks a lot better 48 00:03:26,848 --> 00:03:32,992 Ok so the second issue that we are having here is with the jumper loop it is 49 00:03:34,016 --> 00:03:40,160 If you recall this is because when I downloaded from maximal it did not allow me to download 50 00:03:40,416 --> 00:03:43,232 Essentially a single frame of animation I had Pickett Lee 51 00:03:43,488 --> 00:03:44,000 2 52 00:03:44,512 --> 00:03:50,144 So I'm all going to do the same thing here let's make a back up just in case 53 00:03:53,216 --> 00:03:54,496 Unless duplicate 54 00:03:58,848 --> 00:04:00,384 And if 55 00:04:00,640 --> 00:04:02,432 You're an organisational 56 00:04:03,200 --> 00:04:04,736 Crazy person like me 57 00:04:04,992 --> 00:04:08,064 Weekend make a backup folder 58 00:04:10,880 --> 00:04:14,720 And we can put our falls into the back of 59 00:04:15,744 --> 00:04:18,303 Just so you don't have to sort there is many animations here 60 00:04:19,583 --> 00:04:21,631 Open our jump loop trim 61 00:04:21,887 --> 00:04:27,519 And and something here so we have two forms of animation and really what we want for this one is one 62 00:04:27,775 --> 00:04:33,919 We don't want to get out the way it has been so essentially are countries going to get the jump start and when it hits the jump 63 00:04:34,175 --> 00:04:35,711 It's going to be frozen 64 00:04:36,223 --> 00:04:42,367 Inside of static pose which probably isn't ideal for a full production and butter 65 00:04:42,623 --> 00:04:45,951 What's the level of learning in knowledge 66 00:04:46,207 --> 00:04:52,351 This will definitely work and it won't look to wear a solution for a fool 67 00:04:52,607 --> 00:04:54,911 Make your own animations but 68 00:04:55,423 --> 00:04:59,775 I'm fine everything so we're just going to sort 69 00:05:01,311 --> 00:05:04,383 Animations to work for a solicitor 70 00:05:04,895 --> 00:05:06,431 Where am I scribble on 0 71 00:05:06,687 --> 00:05:07,455 I can write 72 00:05:08,479 --> 00:05:12,575 And I can remove frame 0 to frame 1 73 00:05:13,087 --> 00:05:19,231 That should leave me with a single static pose just like that so we can see we're just have a single frame of animation 74 00:05:20,767 --> 00:05:23,583 There is no drilling in our character is now stand 75 00:05:25,887 --> 00:05:29,727 Same thing as pop back into the animation blueprint 76 00:05:30,239 --> 00:05:33,311 The default double click jump loop 77 00:05:33,823 --> 00:05:35,615 Instead of playing jungle before 78 00:05:35,871 --> 00:05:37,151 You can play Jump 79 00:05:43,039 --> 00:05:44,575 And an 80 00:05:48,671 --> 00:05:54,815 Here's the most realistic thing in the world but I think you agree this looks a lot better than that 81 00:05:56,095 --> 00:05:58,911 Let me just lower this down a little bit so we can see the feet 82 00:05:59,167 --> 00:06:02,239 Because we need to look at our 83 00:06:03,519 --> 00:06:04,287 Jump 84 00:06:04,543 --> 00:06:08,639 Isn't too bad we may want to change some of 85 00:06:09,663 --> 00:06:14,783 Towards the end of it because you've see that if you're moving forward 86 00:06:15,295 --> 00:06:18,367 Slide on the floor which we don't 87 00:06:19,135 --> 00:06:22,719 Spell let's look at Argent and as well 88 00:06:29,631 --> 00:06:30,911 Back up synonym 89 00:06:31,167 --> 00:06:31,679 What's older 90 00:06:37,823 --> 00:06:43,967 Let's take a look at the cinema Ocean so yeah just a little bit too much going on here 91 00:06:44,223 --> 00:06:44,991 We hit the ground 92 00:06:45,247 --> 00:06:49,599 For moving forward to start living right away we don't really want all this recovery time 93 00:06:50,367 --> 00:06:51,647 Cell web 94 00:06:51,903 --> 00:06:56,511 Pick a spot in the animation that looks ok like a right about here 95 00:06:57,535 --> 00:06:58,303 Probably 96 00:06:58,815 --> 00:07:01,375 And delete everything after word 97 00:07:01,631 --> 00:07:02,911 So what's right wing 98 00:07:03,679 --> 00:07:06,751 From frame 21 to 30 99 00:07:07,263 --> 00:07:08,031 2 100 00:07:09,567 --> 00:07:10,335 Hairy girl 101 00:07:10,591 --> 00:07:11,359 Much better 102 00:07:18,527 --> 00:07:19,551 In r 103 00:07:19,807 --> 00:07:20,831 State machine 104 00:07:23,903 --> 00:07:25,183 End trim 105 00:07:26,207 --> 00:07:28,767 Result into the results from pilot 106 00:07:32,351 --> 00:07:35,423 Now what's your test come here 107 00:07:37,215 --> 00:07:39,007 It looks a bit more natural 108 00:07:39,263 --> 00:07:44,127 Removing weed for quite some time maybe a little bit of skirting 109 00:07:44,895 --> 00:07:48,735 It's pretty little boy I don't think any person 110 00:07:50,015 --> 00:07:52,831 I was playing this game I don't think that's what they would know this 111 00:07:53,855 --> 00:07:59,999 So this is pretty much cover everything that I want to talk about for getting a carer 112 00:08:00,255 --> 00:08:02,559 We now have a fully functional character 113 00:08:03,071 --> 00:08:08,703 In our game hair and yes and mechanics are very limited to do running and jumping 114 00:08:08,959 --> 00:08:14,079 I mean is that all there is to it 115 00:08:15,615 --> 00:08:20,479 So I want to think everyone who is stuck through this course I know it's been a long one 116 00:08:20,735 --> 00:08:26,879 Essentially now you have all the tools that you need to finish at this level or 1 117 00:08:28,415 --> 00:08:34,559 How to make floor tiling pieces for the main sort of 118 00:08:35,327 --> 00:08:39,423 Unique crafts and we've talked about how to do a character 119 00:08:39,679 --> 00:08:45,311 To finish at this level is just a reapplication of the skills 120 00:08:45,823 --> 00:08:48,895 Into more pieces here so 121 00:08:49,151 --> 00:08:55,295 This is going to rob a main part of our lecture here but if you'd like to stick around I am go 122 00:08:55,551 --> 00:08:56,319 Finishing out 123 00:08:56,575 --> 00:09:02,719 Does level on camera for those of you who would like to see how I would go that doing it it's going to be a 124 00:09:06,559 --> 00:09:09,375 Beast than our other 125 00:09:09,887 --> 00:09:16,031 So far mostly demonstration but I am going to finishing out in our next unit 126 00:09:16,287 --> 00:09:20,127 Cell Stick around if you like or if you feel comfortable go ahead and 127 00:09:20,639 --> 00:09:23,967 In any way that you see fit 128 00:09:24,479 --> 00:09:26,783 And I think you again for watching the score 10551

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.