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So I'm computer animation blueprint more at last we have a character he can run around and he
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Nrc however
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There are a lot of problems with this jumping animation
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You can see
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So what's all like in this video take a look at how to fix some of these issues
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If you look really closely it what is happening in this jumping animation here
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You can see that basically word jumping
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Press the spacebar a character is moving up in the world
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Massive delay on the animation because it has hole
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Crouching down the inner beginning to wind up for the jump
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So
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That is not gonna work for our purposes so we need to look at how to fix these
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Individual animation acids in order to properly fit the requirements for our game here
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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The first thing I'm going to do is just to duplicate therefore then start with the jump start here
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So
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I'm doing this to create a back
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I was going to create backups until you have you know your finished product ready the girl I'm going to create a backup
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Basically what we're going to do here is trim off the beginning part of this animation
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And if I were to eat too much of it off well I couldn't easily get back to the original version
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Ducati jump starter and as named the original fall and the new Antrim and what's open
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By double-clicking on it
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What's this Luke
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Just take a look at this animation
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In Oldham
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So I'm just gonna grab the Script the time I'm over here and drag it through to really low
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Long crash down and wind up
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Which is really good animation but it's not really going to work for our purposes here
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So basically at the beginning of the SAS
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So I'm going to slide 30
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Cash down
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And I think around
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Frame 11 or 12 will probably work
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So that's friends 39 hearing I want to basically start my animation from here in all day
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To do that all I have to do is right click in a timeline and
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Removing 02 frame 11
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So now if We Do It Like Me Now
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You can see that it's much quicker
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Ok so to test this out in game we need to replace the animation asset in r
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Can you print here
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To be our new trimmed assets I'm just gonna come into my state machine and I'm going to double click in jump starter
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Hear where it is playing drums
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Was going to delete it and put in our new jump starter trim as a result
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Compile save it and let's test this out in game
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Now
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Animation but the beginning part of the jump start
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Looks a lot better
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Ok so the second issue that we are having here is with the jumper loop it is
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If you recall this is because when I downloaded from maximal it did not allow me to download
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Essentially a single frame of animation I had Pickett Lee
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2
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So I'm all going to do the same thing here let's make a back up just in case
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Unless duplicate
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And if
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You're an organisational
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Crazy person like me
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Weekend make a backup folder
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And we can put our falls into the back of
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Just so you don't have to sort there is many animations here
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Open our jump loop trim
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And and something here so we have two forms of animation and really what we want for this one is one
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We don't want to get out the way it has been so essentially are countries going to get the jump start and when it hits the jump
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It's going to be frozen
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Inside of static pose which probably isn't ideal for a full production and butter
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What's the level of learning in knowledge
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This will definitely work and it won't look to wear a solution for a fool
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Make your own animations but
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I'm fine everything so we're just going to sort
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Animations to work for a solicitor
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Where am I scribble on 0
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I can write
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And I can remove frame 0 to frame 1
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That should leave me with a single static pose just like that so we can see we're just have a single frame of animation
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There is no drilling in our character is now stand
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Same thing as pop back into the animation blueprint
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The default double click jump loop
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Instead of playing jungle before
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You can play Jump
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And an
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Here's the most realistic thing in the world but I think you agree this looks a lot better than that
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Let me just lower this down a little bit so we can see the feet
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Because we need to look at our
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Jump
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Isn't too bad we may want to change some of
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Towards the end of it because you've see that if you're moving forward
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Slide on the floor which we don't
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Spell let's look at Argent and as well
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Back up synonym
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What's older
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Let's take a look at the cinema Ocean so yeah just a little bit too much going on here
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We hit the ground
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For moving forward to start living right away we don't really want all this recovery time
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Cell web
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Pick a spot in the animation that looks ok like a right about here
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Probably
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And delete everything after word
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So what's right wing
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From frame 21 to 30
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2
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Hairy girl
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Much better
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In r
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State machine
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End trim
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Result into the results from pilot
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Now what's your test come here
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It looks a bit more natural
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Removing weed for quite some time maybe a little bit of skirting
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It's pretty little boy I don't think any person
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I was playing this game I don't think that's what they would know this
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So this is pretty much cover everything that I want to talk about for getting a carer
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We now have a fully functional character
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In our game hair and yes and mechanics are very limited to do running and jumping
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I mean is that all there is to it
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So I want to think everyone who is stuck through this course I know it's been a long one
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Essentially now you have all the tools that you need to finish at this level or 1
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How to make floor tiling pieces for the main sort of
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Unique crafts and we've talked about how to do a character
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To finish at this level is just a reapplication of the skills
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Into more pieces here so
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This is going to rob a main part of our lecture here but if you'd like to stick around I am go
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Finishing out
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Does level on camera for those of you who would like to see how I would go that doing it it's going to be a
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Beast than our other
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So far mostly demonstration but I am going to finishing out in our next unit
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Cell Stick around if you like or if you feel comfortable go ahead and
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In any way that you see fit
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And I think you again for watching the score
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