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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 So let's continue on with our first pass of sculpting for this 2 00:00:11,264 --> 00:00:17,408 Play here now or pretty much set on the head at least for this level of detail 3 00:00:17,664 --> 00:00:18,688 1 4 00:00:18,944 --> 00:00:25,088 Sing I'm going to change from my original design 5 00:00:25,344 --> 00:00:31,488 I'm going to leave out the tail in my region was a long tail here but I found 6 00:00:31,744 --> 00:00:37,888 That it was making the rigging and animating process sort of unnecessarily complicated so 7 00:00:38,144 --> 00:00:44,288 You can think of him it's like a monkey and more like an 80s 8 00:00:44,544 --> 00:00:50,688 Let's continue on just with our body sculpture 9 00:00:54,528 --> 00:00:58,112 What's the employee in the smooth brush 10 00:00:59,136 --> 00:01:02,701 And I'm not giving him a till we are going to give him a little monkey but 11 00:01:02,703 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:06,560 --> 00:01:10,656 Glutes 13 00:01:33,184 --> 00:01:38,048 Now it matters more when you're going for a realistic style but you 14 00:01:38,304 --> 00:01:44,448 Even when you are doing something more stylised such as you still want to think about how the muscle 15 00:01:44,704 --> 00:01:50,848 Connect over the balance so in this area we need to have some maths to connect 16 00:01:51,104 --> 00:01:57,248 The stomach and the glutes to be five here and we just want to think about how muscles 10k run 17 00:01:57,504 --> 00:02:03,648 Again we are going for something more stylised so we're not going to be putting that much muscular 18 00:02:03,904 --> 00:02:10,048 For realism 19 00:02:10,304 --> 00:02:14,656 Something that you know humanoid units 20 00:02:14,912 --> 00:02:21,056 Even if it's you want to be basenese on real life proportions even if you are 21 00:02:21,312 --> 00:02:27,456 And to make your final result 22 00:02:27,712 --> 00:02:30,016 Bit more believable 23 00:02:33,088 --> 00:02:39,232 The new four about the bear so I just had a little mass to the front of the 24 00:02:39,488 --> 00:02:45,632 I'm going to have a full white crease to the back of the news just to explore 25 00:02:48,192 --> 00:02:51,008 Just like we did for my fingers 26 00:02:54,592 --> 00:02:58,176 Eternal crusade here to make it 27 00:02:58,432 --> 00:03:02,016 Appear that this belly is sort of drooping over 28 00:03:06,112 --> 00:03:08,416 Yeah that's pretty good 29 00:03:08,672 --> 00:03:14,816 Ok let's can I've been readdress these hands cos we did a single pass on the 30 00:03:15,072 --> 00:03:21,216 But I have work to do especially in the palm of the hand so many come with the crease 31 00:03:21,472 --> 00:03:25,312 Are adding these lines are you getting your palm and you 32 00:03:25,824 --> 00:03:31,968 Can I get your hand as a reference for where the lines should go 33 00:04:04,992 --> 00:04:07,552 Sometimes I 34 00:04:07,808 --> 00:04:13,952 Turn on smooth shading just temporarily when I'm working on Skype to see where I'm getting a leak 35 00:04:14,208 --> 00:04:20,351 Small scale lumpiness like this and it helps me so I do tend to stick with 36 00:04:20,607 --> 00:04:22,655 What's smooth training but 37 00:04:22,911 --> 00:04:26,495 For certain areas I will turn it on temporarily 38 00:04:27,775 --> 00:04:33,919 You can also turn on like after you've finished your scarf with the faceted faces or leaf 39 00:04:34,175 --> 00:04:35,199 Turn on 40 00:04:35,455 --> 00:04:40,319 You can come in as a final pass and make sure everything's moved out 41 00:05:27,423 --> 00:05:32,799 I'm just changing the length of the fingers here a little bit 42 00:05:36,383 --> 00:05:39,199 Just leaving them out somewhere 43 00:05:46,879 --> 00:05:52,255 Ok I think that is probably pretty sufficiently we just done is a little bit long 44 00:05:54,559 --> 00:06:00,703 Can be seen the characters hands in the Super close-up so I'm probably not going to 45 00:06:00,959 --> 00:06:07,103 And as much time on these as I would if this were like a first-person game or something 46 00:06:07,359 --> 00:06:13,503 We wear 47 00:06:13,759 --> 00:06:19,903 Budgets and timetables tend to be pretty tired so you want to really understand it 48 00:06:20,159 --> 00:06:26,303 Resources in your energy on the things that are going to be seen by the fire saying it's very close 49 00:06:26,559 --> 00:06:32,703 Like an interactable object the players going to focus on the things that should be 50 00:06:32,959 --> 00:06:39,103 Teenage really of your attention because this is like a platforming style game the hand 51 00:06:39,359 --> 00:06:45,503 I can be in a meeting with anything 52 00:06:45,759 --> 00:06:46,271 Cell 53 00:06:47,295 --> 00:06:53,439 I'm not going to spend as much time on these is a word for maybe a different style of game 54 00:06:57,535 --> 00:07:03,679 For this style game it's more important that we get the overall form because we think about it 55 00:07:03,935 --> 00:07:07,263 Looking a character Missy from the single 56 00:07:07,519 --> 00:07:13,663 Across the face because that always be focal point when dealing with people are in 57 00:07:13,919 --> 00:07:17,503 This weekend a focus on their faces the most 58 00:07:39,263 --> 00:07:43,359 Just adding little detail to the bottom of the feet here again 59 00:07:43,615 --> 00:07:49,759 How can I spend too much time on something like this 60 00:07:50,015 --> 00:07:56,159 It's worth it's worth doing a little bit and making sure that it is good and it matches your answer 61 00:07:56,415 --> 00:08:02,559 Because my concept is an apron and give it 62 00:08:02,815 --> 00:08:05,375 Hand like feet 63 00:08:08,447 --> 00:08:10,495 Complete with h 64 00:08:11,775 --> 00:08:14,079 Palm lines here 65 00:08:14,335 --> 00:08:17,151 At least the suggestion of them 66 00:08:38,655 --> 00:08:44,799 I want the toes to be a bit longer so I'm just going to a push in the car 67 00:08:45,055 --> 00:08:49,919 Points relevant pull out themselves 68 00:09:18,591 --> 00:09:24,735 NHS call off the suggestions of joints here in the toilet as well 69 00:09:24,991 --> 00:09:28,831 Alex if you look at feet resting on the floor 70 00:09:29,087 --> 00:09:35,231 Typically the tell is a completely flat to the floor will be a point here what age is it'll come up slightly in the centre 71 00:09:35,487 --> 00:09:41,631 In the end as well so I'm just trying to replicate that the best of 72 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 73 00:10:02,505 --> 00:10:05,695 Having some issues with the weight distribution in the heel here 74 00:10:14,399 --> 00:10:20,543 So I find if your characters look a little 75 00:10:20,799 --> 00:10:26,943 Too much like rather than standing I found that taking something 76 00:10:27,199 --> 00:10:33,343 And really lately going around to see the outer edges here can add the fish 77 00:10:33,599 --> 00:10:39,743 Another way to your character because if you think about it like that has all this mast down at the bottom but when you're standing 78 00:10:39,999 --> 00:10:46,143 Push up and out the outside so adding a little bit of math right here 79 00:10:46,399 --> 00:10:50,751 Help the the feeling of real way to your character 80 00:11:24,543 --> 00:11:30,687 The same thing I'm going to add a little bit of mass to this out of proportion right here 81 00:11:45,535 --> 00:11:47,583 Unfortunately there's no 82 00:11:47,839 --> 00:11:53,983 Too much to say about what I'm doing here it's basically just work 83 00:11:54,239 --> 00:11:58,335 Back and forth until you get the forms that are 84 00:11:58,591 --> 00:12:04,735 Aesthetically pleasing I will say however that having some rudimentary and 85 00:12:04,991 --> 00:12:06,015 Kent 86 00:12:06,271 --> 00:12:12,415 Really help with this type of work especially if you're interested in doing character work 87 00:12:12,671 --> 00:12:18,815 Just you have to really know your Anatomy at least in the artistic fences 88 00:12:19,071 --> 00:12:25,215 Get the balance connecting and the way the muscles run and how they attach and then all that 89 00:12:25,471 --> 00:12:31,615 This is just very necessary for character work 90 00:12:39,551 --> 00:12:44,927 A bit more definition here in the back 91 00:13:01,055 --> 00:13:04,383 Will get it with smooth shading 92 00:13:04,639 --> 00:13:08,223 Belfast sink IKEA 93 00:13:08,479 --> 00:13:14,623 Just me that have the smooth brush ok so you can 94 00:13:14,879 --> 00:13:21,023 Spend a lot more time getting your forms correct about for the purposes of this course 95 00:13:21,279 --> 00:13:27,423 I am satisfied with this result so I am ready to move on to the 96 00:13:27,679 --> 00:13:33,823 Stage here which is going to be to read apologise the model so I will see you in the next 9210

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