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So let's continue on with our first pass of sculpting for this
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Play here now or pretty much set on the head at least for this level of detail
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Sing I'm going to change from my original design
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I'm going to leave out the tail in my region was a long tail here but I found
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That it was making the rigging and animating process sort of unnecessarily complicated so
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You can think of him it's like a monkey and more like an 80s
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Let's continue on just with our body sculpture
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What's the employee in the smooth brush
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And I'm not giving him a till we are going to give him a little monkey but
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Glutes
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Now it matters more when you're going for a realistic style but you
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Even when you are doing something more stylised such as you still want to think about how the muscle
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Connect over the balance so in this area we need to have some maths to connect
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The stomach and the glutes to be five here and we just want to think about how muscles 10k run
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Again we are going for something more stylised so we're not going to be putting that much muscular
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For realism
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Something that you know humanoid units
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Even if it's you want to be basenese on real life proportions even if you are
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And to make your final result
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Bit more believable
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The new four about the bear so I just had a little mass to the front of the
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I'm going to have a full white crease to the back of the news just to explore
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Just like we did for my fingers
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Eternal crusade here to make it
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Appear that this belly is sort of drooping over
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Yeah that's pretty good
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Ok let's can I've been readdress these hands cos we did a single pass on the
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But I have work to do especially in the palm of the hand so many come with the crease
31
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Are adding these lines are you getting your palm and you
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Can I get your hand as a reference for where the lines should go
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Sometimes I
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Turn on smooth shading just temporarily when I'm working on Skype to see where I'm getting a leak
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Small scale lumpiness like this and it helps me so I do tend to stick with
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What's smooth training but
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For certain areas I will turn it on temporarily
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You can also turn on like after you've finished your scarf with the faceted faces or leaf
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Turn on
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You can come in as a final pass and make sure everything's moved out
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I'm just changing the length of the fingers here a little bit
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Just leaving them out somewhere
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Ok I think that is probably pretty sufficiently we just done is a little bit long
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Can be seen the characters hands in the Super close-up so I'm probably not going to
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And as much time on these as I would if this were like a first-person game or something
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We wear
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Budgets and timetables tend to be pretty tired so you want to really understand it
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Resources in your energy on the things that are going to be seen by the fire saying it's very close
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Like an interactable object the players going to focus on the things that should be
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Teenage really of your attention because this is like a platforming style game the hand
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I can be in a meeting with anything
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Cell
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I'm not going to spend as much time on these is a word for maybe a different style of game
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For this style game it's more important that we get the overall form because we think about it
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Looking a character Missy from the single
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Across the face because that always be focal point when dealing with people are in
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This weekend a focus on their faces the most
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Just adding little detail to the bottom of the feet here again
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How can I spend too much time on something like this
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It's worth it's worth doing a little bit and making sure that it is good and it matches your answer
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Because my concept is an apron and give it
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Hand like feet
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Complete with h
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Palm lines here
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At least the suggestion of them
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I want the toes to be a bit longer so I'm just going to a push in the car
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Points relevant pull out themselves
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NHS call off the suggestions of joints here in the toilet as well
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Alex if you look at feet resting on the floor
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Typically the tell is a completely flat to the floor will be a point here what age is it'll come up slightly in the centre
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In the end as well so I'm just trying to replicate that the best of
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Having some issues with the weight distribution in the heel here
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So I find if your characters look a little
75
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Too much like rather than standing I found that taking something
76
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And really lately going around to see the outer edges here can add the fish
77
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Another way to your character because if you think about it like that has all this mast down at the bottom but when you're standing
78
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Push up and out the outside so adding a little bit of math right here
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Help the the feeling of real way to your character
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The same thing I'm going to add a little bit of mass to this out of proportion right here
81
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Unfortunately there's no
82
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Too much to say about what I'm doing here it's basically just work
83
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Back and forth until you get the forms that are
84
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Aesthetically pleasing I will say however that having some rudimentary and
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Kent
86
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Really help with this type of work especially if you're interested in doing character work
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Just you have to really know your Anatomy at least in the artistic fences
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Get the balance connecting and the way the muscles run and how they attach and then all that
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This is just very necessary for character work
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A bit more definition here in the back
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Will get it with smooth shading
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Belfast sink IKEA
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Just me that have the smooth brush ok so you can
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Spend a lot more time getting your forms correct about for the purposes of this course
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I am satisfied with this result so I am ready to move on to the
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Stage here which is going to be to read apologise the model so I will see you in the next
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