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Ok so now that we have the basic form of our model complete we are ready to
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Sculpting on this piece so this is really going to follow the same
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Sculpting process as we did for our unique wrap our going to come in baguettes got the alarm
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Is using dynamic topology for going to read apologise the model
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And we're going to come in and finish up or sculpt adding in some detail and do any hire
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Resolution surface detailing that you may choose to have for the Smiler so
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Ado let's get started
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Tell us my form is already complete and I'm not going to be changing the scale of the sun going to hide it
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And also
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Going to pull my actual model outside of my Utilities
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Collection so I can class it inlets name or model instead of plain because that is no longer
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That's name it whatever you want if you're careful
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Anything you're free my mate whatever you want I'm just going in a bit character so
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From this piece here I am going to jump into Scott mode
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And before I even anymore dynamic topology I am going to sort it out
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Some of the proportion issues that were being caused by using the skin modifier so on
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Let's do this with some entry on in list
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Muesli g brush hair
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And a fairly large brush size and I'm just gonna start fixing some of these important issues
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In the head region so I'm just gonna come in in the orthographic view and just turned up all these out
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The name match my reference so little bit better and look a little bit more natural in 3DS
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I think in order to really get these fixed
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Add a subdivision surface modifier
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Tudors peace
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In order to really get the sheets correct
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The head Moor Street down not be sticking out quite so much
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Something like that
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And come in in the shoulders in this and fix this area
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The profession guide a used is sort of a generic humanoid form here I'm going to die
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Create in order to achieve the final look that i w and one of those deviations and
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Is scared a little bit more of a belly and put a little bit more of the characters
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Towards the bottom of the door sounds because I think it looks cute
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I need a pull out his torso self is a little thin in the Y Direction so I need to
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A little bit more mass in the back of the shoulders
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That flower sack shape that's really common in cartoon characters
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Arm hurts a little bit
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Neil work
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I come in with the invoice brush to fix some of the teething issue
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The waves
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Now because all of these sculpting techniques are
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Pretty much the same as what we have gone over so far I'm not going to spend
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As much time on explanation for the portion it's a larger going to be demonstration and so if they're
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You think that I'm doing that seems you're not familiar with I would I would go back
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Watch the previous videos where I Scott's because I do a little bit more explanation
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In the videos
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Ok
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Fingers with ok right now the feet need some work
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OK Google little bit of a pinching issue
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A bit of a pinching issue here
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In this Tyrol region and I think it's gonna be ok because we are going to use dynamic topology
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These edges should collapse when I come over with dynamic topology but I say job
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Get there
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Ok
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Cell
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The major proportional edit that I wanted to make so I'm just going to apply the subdivision
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Go to Spotify asleep don't lose any of them information and now we are ready to come in and see
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Dynamic topology here
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Make sure that Cemetery is on of course and
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Let's collab are active tool settings so that we can see all them here
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You can also explain or dynamic topology section which will just give us the same menu but we can have it
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All the time if we so choose ok so I took
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Screenshot of my reference in a drink here so this is obviously not going to be a human characters
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Changes from this
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More generic Human Scale reference here and I'm going to be in the mouth in the area
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So I'm going to start my cannabis cutting in this sort of more snout like face
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With that again I'm not necessarily going for a one
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The one Recreation of this character this is the character I have made previously for a purse
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I just want something along these lines
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Cancel that
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Are you going to be the snow form if you need to come in and clean up around it
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Because this is the guy with the tenant here so we don't want a chin
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Double chin necessarily the to go back here
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The browsing of that here
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It's kind of like an alien at this stage but that's ok
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Where I have some Cheap Trick here
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Coffee can be about here
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Pull out a little bit of warm for the ears
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I'm just using the dry brush at the moment using a combination of drawing in
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Directions by holding control and the shift key to smooth out
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There's a pretty good basic shapes or just got in and continue to refine this
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Zoom in on my way to get a slightly smaller detail size in my dynamic topology here
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Decrease brush and just give this a little bit more definition
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Same thing around the ear if you want them a little bit more defined from the rear
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The body
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Why should say the head
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Can pull these out a little bit more and then push the front of
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In using the G brush
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To get more of that your ship going
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Let me start just getting out very loosely where I want the features to be
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Should give him a call to Allah
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And you should have a large sort of lip portion and to make
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Look like a monkey
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I'm just going to fix some of the tapering in the head is getting
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Strange Zagreb rush to fix my proportions they always used to grab Rush when I'm having
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It just finally gets the best results
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So want the eyes to be carnival Lowe's set and far apart so I'm just
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Paul the vac and then come in and fix where is using having
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Using the drop brush
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Like that
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No push in a little bit here for the sockets but not too much because it'll start to lose that kind of more card
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Equality and creepy
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I'm going to come in with the pressure on the neck because it's starting to tension a little bit too much
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I'm using the inflate in a smooth brush here just to get she's a little bit
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Stronger will be more solid
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And I'm coming in over the head with the invoice brush and a fairly zoomed in
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Dance to just a present a little bit so that matches the rest of the body
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I think I want to face to be a little bit more flat as well so I'm going to come in with the grand brush and if error
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Large first size and just really gently pull this back in
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So we're not going to be adding too much detail to the body or anything like that we're going to keep the future
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Mortal fly art maintain that's where cartoonish quality but I am going to come over a really light pass
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With the inflate brush just to up so it
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Get a little smoother
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So if you just use a combination of the inflate brush and little bit and then you come in and hold shift
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50 smooth brush you end up with a relatively the same volume and mash that you had to begin with but
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You just have a little bit more subdivision to work with here
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In the same thing with the legs and adding detail to these but I do want to
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Omega figure
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Settle an because I'm coming over the sea and actually losing resolution that mean to me
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Apology details size is not low enough so it's down to 6
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For this area and you can see we have a match now and I'll come over with the inflate brush we are losing anything
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So we need to pay a little special attention to this area cause of that issue we were having with
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Plugging into itself you can see right here so we want to get rid of this overlapping area centrally
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This might take some doing
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I'm going to do basically is with the smooth brush can a smooth this out so I can get access to this
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Reinflate it
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With the inflate brush in because my refined method is set to subdivide the Labs
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That overlap there and now we just have a smooth transition
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Small areas of skin modifier as exactly fixed in sculpting but if you have a large area there
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And that is something that need to be addressed at the time of modelling
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No why Denise our little bit morcellator like a little bit more like they could support
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And the Palm here needs a little bit more flash to it I'm actually going to do that with the Drum brush
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Just on the outer Edge here
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Can I have the Crease and trend of fine the fam
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Nice thing about doing hands and that you always have a reference reading for a meal
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To do to define the joint all that more as I come out of the drawer
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Cancel the Tabernacle here
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Mistake for a little bit of back and forth works but I think it's worth it just to find out where you are
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Pause should be with the dry brush and I can come it will be created with the Crease brush on the other side
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Impression
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A little bit of a Ben
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In the finding a little bit better now I just need to smooth it out in blended in
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Really careful using the smooth brush on these for the thin thin
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Can you call sections here as you can really lose a lot of mass very quickly so just come
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A very light smoothing stroke
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And you can always come back to the sort of collapsing effect of the smooth brush
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With inflate brush
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Chinese
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Areas in here are smooth and there's no pinching moreover laughing
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Ok so we increased or decreased our details size here increasing resolution
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Let's go over and do the faith and again with the smallest eyes
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And I'm gonna start playing out the top part of a whip here
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With the dry brush and blending in
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To smooth the satellite
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I want this to be pushed out
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I'm playing
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Really like that was quiet this mouth and so we retain that sort of egg shape
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Let's do some half now
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Can do
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Hit this with decreased brush over where we want the actual masturbate now I know about
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Faces in in mi and things if you are planning on having this characters
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Move when they talk or something like that you will need to discuss this character with their mouth
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I am not going to be doing any facial animations in this course so I'm going
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Close but I just know that if you wanted to do facial animations you will need a more advanced and
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You need to swabs the character with their eyes closed in their mouth open
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Because obviously if you want it with it closed there is no way there's no interior of the mouth
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In modelled for
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When you go to speaker open your mouth at all likewise if you wanna your character with the eyes
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Can hear from there will be no lids to close over the I so I know about that
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Covering facial animations in this course is a little bit outside the scope of this course but just know that
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You did Plan create your character with email completely open
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And the eyes completely closed
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So you may be wondering why I am leaving the eyes as just playing sockets here
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That is because typically when you are queen characters the eyes are a completely separate match that are just
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Where is or slightly elongated spheres depending on you know what level of realism you're going for so
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How you do the eyes that you would push in the sockets here
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And then you would have a Scotsman briefly
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And you would shift a to add a new TV series
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This fear
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By accessing the 90 degrees so that this for apex point is point forward in this is going to serve
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As likely marker for where people would be phoning do is bring
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Add to approximately where it needs to be on my head but keep it in the centre
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The match because we're going to use a mirror modifier
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Here and Amir modifiers always won't mirror around the point of origin so if we leave
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The point of origin order pivot right in the centre of the of the head here
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We just don't have to worry about it as much as I'm going to steal it way into about the size of an eyeball
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What are my right now
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And before we move it any further
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We are going to chat into edit mode so that we are leaving the origin
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Where it is so now if we move in edit mode when we moved to power a little split into
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Creed 2 spheres here which we then just have to position
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Roughly
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Where we want the ice to be
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We may have to come in and move these a little day if they're not exactly
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Rate for our final mesh but this will give you an idea of where your eyes should be
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So when you're going in with your Scott
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Ok let's leave it there for now and let's return to our scope to you
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Seems
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Make sure the apology is enabled still
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Now that our fears are and we can come and her sculpting around the eyes themselves
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Decrease the eyelids and things like that
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Close up the wholesale
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Do you want to keep in mind that
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The portion of the Islet you see is only a small fraction of your actual eyeball so
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Much bigger than just supporting you see so just like I realised you
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You know when you're making me some 3D you want to make the eyeball much bigger and then just only happy for portion
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So are usually just sort of clothes at this area with the drawer and then come in with the
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Trees to do the island
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Let's get some attention to this year here and up with the drama
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This year
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Paint the snow brush of course
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Decrease and get this world and where to find them trying to have my
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Active tour here
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On the side here so that you can more easily see you a brush I'm using because sometimes it's hard to tell with these icons
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So I apologise if I forget that for the most part I use just three or four brushes
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Jean-Luc g rush on me feel like the Crease brush
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Inflate brush
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And that is the majority of my sculpting is just one of those few brushes
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Browse our little bit too intense so I'm going to raise them after giving a nice like
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Cartoon HD his brown hair going to push them in the head in this diary
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Never feeling a little bit extreme
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And sort of define the mask area of course
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Not the 3D mask painting that were familiar with in a lot of cartoons
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Especially we have the sort of a hairline around that creates a mask especially in animals like if you will get
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3
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Turn on the side of his face
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We're going to do something different here
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Can you get on some chubby cheeks to make sure he's
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Cute
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Coming in to smooth out the head here
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With Ian fibrillation the smooth
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If you
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What two previous model with the smooth shading on you can definitely do that during the sculpting process
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All you have to do is come here to the dynamic topology settings and click smooth cheating and that will get rid of all that
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Fastening that you see here I prefer to have the testing on because it gives me more information about
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Anthony and the talus of my mash
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And settle for the actual sheeting person I do tend to leave that on but if you if it bothers you to have it on you
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Ok so I need to fix the profiles this year hear something I need to use the grab brush but I don't want to affect the
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I'd like to change the face so far so I'm going to pull out mask brush
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I'm just gonna paint a mask out number face
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Increase strength although to make this go faster
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Faith and Holloway the back of the head we don't want to
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For about
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Define mountain too much you are
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Alternative instead of masking at the areas you do not want to affect you could also
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Just mask at the areas you do want to effects of I just want this year might be faster for me too
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The out
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An invert the mask so you can do that
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Painting at first
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Come in Queen Ann Summers
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Once I have the area that I want to change mast out we can invert the mask
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Mouse converter
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Shortcut right here is control I so that will fit the mask so now everything on the
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Except for the year so I can come and with the ground brush and like a really weird brush size and start
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Fixing the shape of this and pulling it so pointed it back without affecting anything around it
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That's more of Anita shape and profile in my opinion
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We do want them to stick out a little bit the kisses you know a monkey character
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Thank you Sunday half the years
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But I don't there pointing all that too forward so
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And there we have it
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Ok
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I just need to do a little bit more work on the mouth here
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And I think that is going to be good for the level of detail I want for this stage for the face
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Remember I don't want to go to hi a detail could we still have to read apologise this and
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Really fine detail we put in is going to be lost in the reader policy process and we're going to have to reschedule
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So I am going to change my refund method from some divide collapse to subdivide just to get this type
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Decreasing
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Decrease pressure course
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Fix the profile here a little bit more
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With the invite brush
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Something like that
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So I actually think this sort of detail is pretty good for the
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Anyway so break and when we come back we're going to finish getting
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Play basically this level of detail over the rest of the body so I will see you in the next video
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