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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 Ok so now that we have the basic form of our model complete we are ready to 2 00:00:11,264 --> 00:00:17,408 Sculpting on this piece so this is really going to follow the same 3 00:00:17,664 --> 00:00:23,808 Sculpting process as we did for our unique wrap our going to come in baguettes got the alarm 4 00:00:24,064 --> 00:00:28,672 Is using dynamic topology for going to read apologise the model 5 00:00:28,928 --> 00:00:35,072 And we're going to come in and finish up or sculpt adding in some detail and do any hire 6 00:00:35,328 --> 00:00:41,472 Resolution surface detailing that you may choose to have for the Smiler so 7 00:00:41,728 --> 00:00:47,872 Ado let's get started 8 00:00:48,128 --> 00:00:53,504 Tell us my form is already complete and I'm not going to be changing the scale of the sun going to hide it 9 00:00:56,064 --> 00:00:57,856 And also 10 00:00:58,112 --> 00:01:02,189 Going to pull my actual model outside of my Utilities 11 00:01:02,191 --> 00:01:04,540 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:04,540 --> 00:01:10,656 Collection so I can class it inlets name or model instead of plain because that is no longer 13 00:01:10,912 --> 00:01:17,056 That's name it whatever you want if you're careful 14 00:01:17,312 --> 00:01:23,456 Anything you're free my mate whatever you want I'm just going in a bit character so 15 00:01:23,712 --> 00:01:27,808 From this piece here I am going to jump into Scott mode 16 00:01:29,088 --> 00:01:35,232 And before I even anymore dynamic topology I am going to sort it out 17 00:01:35,488 --> 00:01:41,632 Some of the proportion issues that were being caused by using the skin modifier so on 18 00:01:41,888 --> 00:01:44,960 Let's do this with some entry on in list 19 00:01:45,216 --> 00:01:47,264 Muesli g brush hair 20 00:01:48,032 --> 00:01:54,176 And a fairly large brush size and I'm just gonna start fixing some of these important issues 21 00:01:54,432 --> 00:02:00,576 In the head region so I'm just gonna come in in the orthographic view and just turned up all these out 22 00:02:00,832 --> 00:02:06,976 The name match my reference so little bit better and look a little bit more natural in 3DS 23 00:02:11,840 --> 00:02:17,984 I think in order to really get these fixed 24 00:02:19,264 --> 00:02:22,336 Add a subdivision surface modifier 25 00:02:23,616 --> 00:02:25,408 Tudors peace 26 00:02:26,688 --> 00:02:29,504 In order to really get the sheets correct 27 00:02:33,088 --> 00:02:39,232 The head Moor Street down not be sticking out quite so much 28 00:02:41,792 --> 00:02:43,072 Something like that 29 00:02:44,608 --> 00:02:50,752 And come in in the shoulders in this and fix this area 30 00:02:51,264 --> 00:02:57,408 The profession guide a used is sort of a generic humanoid form here I'm going to die 31 00:02:57,664 --> 00:03:03,808 Create in order to achieve the final look that i w and one of those deviations and 32 00:03:04,064 --> 00:03:10,208 Is scared a little bit more of a belly and put a little bit more of the characters 33 00:03:10,464 --> 00:03:16,608 Towards the bottom of the door sounds because I think it looks cute 34 00:03:18,656 --> 00:03:24,800 I need a pull out his torso self is a little thin in the Y Direction so I need to 35 00:03:25,056 --> 00:03:31,200 A little bit more mass in the back of the shoulders 36 00:03:31,456 --> 00:03:37,600 That flower sack shape that's really common in cartoon characters 37 00:03:41,696 --> 00:03:44,256 Arm hurts a little bit 38 00:03:47,584 --> 00:03:51,680 Neil work 39 00:03:55,264 --> 00:04:01,408 I come in with the invoice brush to fix some of the teething issue 40 00:04:01,664 --> 00:04:03,200 The waves 41 00:04:06,784 --> 00:04:11,392 Now because all of these sculpting techniques are 42 00:04:11,648 --> 00:04:17,791 Pretty much the same as what we have gone over so far I'm not going to spend 43 00:04:18,047 --> 00:04:24,191 As much time on explanation for the portion it's a larger going to be demonstration and so if they're 44 00:04:24,447 --> 00:04:30,591 You think that I'm doing that seems you're not familiar with I would I would go back 45 00:04:30,847 --> 00:04:36,991 Watch the previous videos where I Scott's because I do a little bit more explanation 46 00:04:37,247 --> 00:04:40,319 In the videos 47 00:04:40,575 --> 00:04:43,135 Ok 48 00:04:43,391 --> 00:04:49,535 Fingers with ok right now the feet need some work 49 00:04:54,399 --> 00:05:00,543 OK Google little bit of a pinching issue 50 00:05:02,847 --> 00:05:07,711 A bit of a pinching issue here 51 00:05:07,967 --> 00:05:14,111 In this Tyrol region and I think it's gonna be ok because we are going to use dynamic topology 52 00:05:14,367 --> 00:05:20,511 These edges should collapse when I come over with dynamic topology but I say job 53 00:05:20,767 --> 00:05:22,047 Get there 54 00:05:28,447 --> 00:05:29,215 Ok 55 00:05:29,471 --> 00:05:30,751 Cell 56 00:05:31,007 --> 00:05:37,151 The major proportional edit that I wanted to make so I'm just going to apply the subdivision 57 00:05:37,407 --> 00:05:43,551 Go to Spotify asleep don't lose any of them information and now we are ready to come in and see 58 00:05:43,807 --> 00:05:45,599 Dynamic topology here 59 00:05:46,111 --> 00:05:51,999 Make sure that Cemetery is on of course and 60 00:05:52,511 --> 00:05:58,655 Let's collab are active tool settings so that we can see all them here 61 00:05:58,911 --> 00:06:05,055 You can also explain or dynamic topology section which will just give us the same menu but we can have it 62 00:06:05,311 --> 00:06:11,455 All the time if we so choose ok so I took 63 00:06:11,711 --> 00:06:17,855 Screenshot of my reference in a drink here so this is obviously not going to be a human characters 64 00:06:18,111 --> 00:06:21,695 Changes from this 65 00:06:21,951 --> 00:06:28,095 More generic Human Scale reference here and I'm going to be in the mouth in the area 66 00:06:28,351 --> 00:06:34,495 So I'm going to start my cannabis cutting in this sort of more snout like face 67 00:06:34,751 --> 00:06:40,895 With that again I'm not necessarily going for a one 68 00:06:41,151 --> 00:06:47,295 The one Recreation of this character this is the character I have made previously for a purse 69 00:06:47,551 --> 00:06:53,183 I just want something along these lines 70 00:07:02,911 --> 00:07:04,191 Cancel that 71 00:07:04,447 --> 00:07:09,823 Are you going to be the snow form if you need to come in and clean up around it 72 00:07:14,943 --> 00:07:19,295 Because this is the guy with the tenant here so we don't want a chin 73 00:07:19,807 --> 00:07:25,183 Double chin necessarily the to go back here 74 00:07:25,439 --> 00:07:27,743 The browsing of that here 75 00:07:27,999 --> 00:07:32,351 It's kind of like an alien at this stage but that's ok 76 00:07:36,703 --> 00:07:39,775 Where I have some Cheap Trick here 77 00:07:40,031 --> 00:07:45,407 Coffee can be about here 78 00:07:45,663 --> 00:07:49,247 Pull out a little bit of warm for the ears 79 00:07:51,551 --> 00:07:57,695 I'm just using the dry brush at the moment using a combination of drawing in 80 00:07:57,951 --> 00:08:04,095 Directions by holding control and the shift key to smooth out 81 00:08:08,959 --> 00:08:15,103 There's a pretty good basic shapes or just got in and continue to refine this 82 00:08:15,359 --> 00:08:21,247 Zoom in on my way to get a slightly smaller detail size in my dynamic topology here 83 00:08:27,647 --> 00:08:33,023 Decrease brush and just give this a little bit more definition 84 00:08:38,143 --> 00:08:44,287 Same thing around the ear if you want them a little bit more defined from the rear 85 00:08:44,543 --> 00:08:45,311 The body 86 00:08:45,823 --> 00:08:47,359 Why should say the head 87 00:08:49,151 --> 00:08:55,295 Can pull these out a little bit more and then push the front of 88 00:08:55,551 --> 00:08:57,343 In using the G brush 89 00:08:57,855 --> 00:09:00,415 To get more of that your ship going 90 00:09:10,399 --> 00:09:16,543 Let me start just getting out very loosely where I want the features to be 91 00:09:16,799 --> 00:09:21,151 Should give him a call to Allah 92 00:09:22,175 --> 00:09:28,319 And you should have a large sort of lip portion and to make 93 00:09:29,343 --> 00:09:31,903 Look like a monkey 94 00:09:41,631 --> 00:09:47,775 I'm just going to fix some of the tapering in the head is getting 95 00:09:48,031 --> 00:09:54,175 Strange Zagreb rush to fix my proportions they always used to grab Rush when I'm having 96 00:09:54,431 --> 00:09:58,271 It just finally gets the best results 97 00:09:59,551 --> 00:10:03,020 So want the eyes to be carnival Lowe's set and far apart so I'm just 98 00:10:03,021 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 99 00:10:05,951 --> 00:10:11,583 Paul the vac and then come in and fix where is using having 100 00:10:11,839 --> 00:10:13,887 Using the drop brush 101 00:10:18,239 --> 00:10:19,775 Like that 102 00:10:20,031 --> 00:10:26,175 No push in a little bit here for the sockets but not too much because it'll start to lose that kind of more card 103 00:10:26,431 --> 00:10:31,551 Equality and creepy 104 00:10:55,871 --> 00:11:02,015 I'm going to come in with the pressure on the neck because it's starting to tension a little bit too much 105 00:11:02,271 --> 00:11:08,415 I'm using the inflate in a smooth brush here just to get she's a little bit 106 00:11:08,671 --> 00:11:11,231 Stronger will be more solid 107 00:11:11,487 --> 00:11:17,631 And I'm coming in over the head with the invoice brush and a fairly zoomed in 108 00:11:17,887 --> 00:11:23,519 Dance to just a present a little bit so that matches the rest of the body 109 00:11:33,503 --> 00:11:39,647 I think I want to face to be a little bit more flat as well so I'm going to come in with the grand brush and if error 110 00:11:39,903 --> 00:11:43,743 Large first size and just really gently pull this back in 111 00:11:53,983 --> 00:12:00,127 So we're not going to be adding too much detail to the body or anything like that we're going to keep the future 112 00:12:00,383 --> 00:12:06,527 Mortal fly art maintain that's where cartoonish quality but I am going to come over a really light pass 113 00:12:06,783 --> 00:12:10,623 With the inflate brush just to up so it 114 00:12:12,159 --> 00:12:14,975 Get a little smoother 115 00:12:19,583 --> 00:12:25,727 So if you just use a combination of the inflate brush and little bit and then you come in and hold shift 116 00:12:25,983 --> 00:12:32,127 50 smooth brush you end up with a relatively the same volume and mash that you had to begin with but 117 00:12:32,383 --> 00:12:37,247 You just have a little bit more subdivision to work with here 118 00:12:43,647 --> 00:12:49,791 In the same thing with the legs and adding detail to these but I do want to 119 00:12:50,047 --> 00:12:56,191 Omega figure 120 00:12:56,447 --> 00:13:02,591 Settle an because I'm coming over the sea and actually losing resolution that mean to me 121 00:13:02,847 --> 00:13:08,991 Apology details size is not low enough so it's down to 6 122 00:13:09,503 --> 00:13:15,647 For this area and you can see we have a match now and I'll come over with the inflate brush we are losing anything 123 00:13:15,903 --> 00:13:22,047 So we need to pay a little special attention to this area cause of that issue we were having with 124 00:13:22,303 --> 00:13:28,447 Plugging into itself you can see right here so we want to get rid of this overlapping area centrally 125 00:13:28,959 --> 00:13:31,007 This might take some doing 126 00:13:31,775 --> 00:13:37,919 I'm going to do basically is with the smooth brush can a smooth this out so I can get access to this 127 00:13:38,175 --> 00:13:39,455 Reinflate it 128 00:13:39,711 --> 00:13:45,855 With the inflate brush in because my refined method is set to subdivide the Labs 129 00:13:46,111 --> 00:13:52,255 That overlap there and now we just have a smooth transition 130 00:13:52,511 --> 00:13:58,655 Small areas of skin modifier as exactly fixed in sculpting but if you have a large area there 131 00:13:58,911 --> 00:14:05,055 And that is something that need to be addressed at the time of modelling 132 00:14:14,271 --> 00:14:20,415 No why Denise our little bit morcellator like a little bit more like they could support 133 00:14:36,031 --> 00:14:42,175 And the Palm here needs a little bit more flash to it I'm actually going to do that with the Drum brush 134 00:14:44,223 --> 00:14:48,063 Just on the outer Edge here 135 00:14:51,391 --> 00:14:55,231 Can I have the Crease and trend of fine the fam 136 00:14:55,999 --> 00:15:01,119 Nice thing about doing hands and that you always have a reference reading for a meal 137 00:15:08,799 --> 00:15:14,943 To do to define the joint all that more as I come out of the drawer 138 00:15:15,199 --> 00:15:16,735 Cancel the Tabernacle here 139 00:15:18,271 --> 00:15:24,415 Mistake for a little bit of back and forth works but I think it's worth it just to find out where you are 140 00:15:24,671 --> 00:15:30,815 Pause should be with the dry brush and I can come it will be created with the Crease brush on the other side 141 00:15:31,071 --> 00:15:32,863 Impression 142 00:15:33,631 --> 00:15:35,423 A little bit of a Ben 143 00:15:36,703 --> 00:15:42,079 In the finding a little bit better now I just need to smooth it out in blended in 144 00:15:42,335 --> 00:15:48,479 Really careful using the smooth brush on these for the thin thin 145 00:15:48,735 --> 00:15:54,879 Can you call sections here as you can really lose a lot of mass very quickly so just come 146 00:15:55,135 --> 00:15:57,439 A very light smoothing stroke 147 00:15:58,719 --> 00:16:04,863 And you can always come back to the sort of collapsing effect of the smooth brush 148 00:16:05,887 --> 00:16:09,727 With inflate brush 149 00:16:16,127 --> 00:16:18,431 Chinese 150 00:16:18,687 --> 00:16:24,831 Areas in here are smooth and there's no pinching moreover laughing 151 00:16:38,911 --> 00:16:45,055 Ok so we increased or decreased our details size here increasing resolution 152 00:16:45,311 --> 00:16:50,943 Let's go over and do the faith and again with the smallest eyes 153 00:17:00,927 --> 00:17:05,791 And I'm gonna start playing out the top part of a whip here 154 00:17:06,047 --> 00:17:10,399 With the dry brush and blending in 155 00:17:14,495 --> 00:17:17,567 To smooth the satellite 156 00:17:20,639 --> 00:17:23,967 I want this to be pushed out 157 00:17:30,623 --> 00:17:31,647 I'm playing 158 00:17:31,903 --> 00:17:38,047 Really like that was quiet this mouth and so we retain that sort of egg shape 159 00:17:44,703 --> 00:17:50,847 Let's do some half now 160 00:17:51,103 --> 00:17:53,663 Can do 161 00:18:06,975 --> 00:18:13,119 Hit this with decreased brush over where we want the actual masturbate now I know about 162 00:18:13,375 --> 00:18:19,519 Faces in in mi and things if you are planning on having this characters 163 00:18:19,775 --> 00:18:25,919 Move when they talk or something like that you will need to discuss this character with their mouth 164 00:18:26,175 --> 00:18:32,319 I am not going to be doing any facial animations in this course so I'm going 165 00:18:32,575 --> 00:18:38,719 Close but I just know that if you wanted to do facial animations you will need a more advanced and 166 00:18:38,975 --> 00:18:45,119 You need to swabs the character with their eyes closed in their mouth open 167 00:18:45,375 --> 00:18:51,519 Because obviously if you want it with it closed there is no way there's no interior of the mouth 168 00:18:51,775 --> 00:18:53,311 In modelled for 169 00:18:53,823 --> 00:18:59,967 When you go to speaker open your mouth at all likewise if you wanna your character with the eyes 170 00:19:00,223 --> 00:19:06,367 Can hear from there will be no lids to close over the I so I know about that 171 00:19:06,623 --> 00:19:12,767 Covering facial animations in this course is a little bit outside the scope of this course but just know that 172 00:19:13,023 --> 00:19:19,167 You did Plan create your character with email completely open 173 00:19:19,423 --> 00:19:22,751 And the eyes completely closed 174 00:20:19,071 --> 00:20:25,215 So you may be wondering why I am leaving the eyes as just playing sockets here 175 00:20:25,471 --> 00:20:31,615 That is because typically when you are queen characters the eyes are a completely separate match that are just 176 00:20:31,871 --> 00:20:38,015 Where is or slightly elongated spheres depending on you know what level of realism you're going for so 177 00:20:39,039 --> 00:20:42,623 How you do the eyes that you would push in the sockets here 178 00:20:42,879 --> 00:20:46,463 And then you would have a Scotsman briefly 179 00:20:46,719 --> 00:20:52,863 And you would shift a to add a new TV series 180 00:20:53,119 --> 00:20:53,631 This fear 181 00:20:53,887 --> 00:21:00,031 By accessing the 90 degrees so that this for apex point is point forward in this is going to serve 182 00:21:00,287 --> 00:21:06,431 As likely marker for where people would be phoning do is bring 183 00:21:06,687 --> 00:21:12,831 Add to approximately where it needs to be on my head but keep it in the centre 184 00:21:13,087 --> 00:21:15,391 The match because we're going to use a mirror modifier 185 00:21:15,903 --> 00:21:22,048 Here and Amir modifiers always won't mirror around the point of origin so if we leave 186 00:21:22,304 --> 00:21:28,448 The point of origin order pivot right in the centre of the of the head here 187 00:21:28,704 --> 00:21:34,848 We just don't have to worry about it as much as I'm going to steal it way into about the size of an eyeball 188 00:21:35,104 --> 00:21:37,920 What are my right now 189 00:21:38,688 --> 00:21:43,552 And before we move it any further 190 00:21:43,808 --> 00:21:47,904 We are going to chat into edit mode so that we are leaving the origin 191 00:21:48,160 --> 00:21:54,304 Where it is so now if we move in edit mode when we moved to power a little split into 192 00:21:54,560 --> 00:21:58,912 Creed 2 spheres here which we then just have to position 193 00:21:59,168 --> 00:22:02,240 Roughly 194 00:22:02,496 --> 00:22:04,544 Where we want the ice to be 195 00:22:06,080 --> 00:22:09,920 We may have to come in and move these a little day if they're not exactly 196 00:22:10,432 --> 00:22:16,064 Rate for our final mesh but this will give you an idea of where your eyes should be 197 00:22:16,320 --> 00:22:19,136 So when you're going in with your Scott 198 00:22:20,672 --> 00:22:25,024 Ok let's leave it there for now and let's return to our scope to you 199 00:22:26,304 --> 00:22:27,584 Seems 200 00:22:32,192 --> 00:22:38,336 Make sure the apology is enabled still 201 00:22:38,848 --> 00:22:44,992 Now that our fears are and we can come and her sculpting around the eyes themselves 202 00:22:45,248 --> 00:22:48,576 Decrease the eyelids and things like that 203 00:22:49,344 --> 00:22:51,904 Close up the wholesale 204 00:22:52,160 --> 00:22:54,464 Do you want to keep in mind that 205 00:22:54,720 --> 00:23:00,864 The portion of the Islet you see is only a small fraction of your actual eyeball so 206 00:23:01,120 --> 00:23:07,264 Much bigger than just supporting you see so just like I realised you 207 00:23:07,520 --> 00:23:13,664 You know when you're making me some 3D you want to make the eyeball much bigger and then just only happy for portion 208 00:23:21,344 --> 00:23:27,488 So are usually just sort of clothes at this area with the drawer and then come in with the 209 00:23:27,744 --> 00:23:30,560 Trees to do the island 210 00:23:48,480 --> 00:23:54,624 Let's get some attention to this year here and up with the drama 211 00:23:54,880 --> 00:23:55,904 This year 212 00:24:00,256 --> 00:24:02,304 Paint the snow brush of course 213 00:24:04,608 --> 00:24:09,984 Decrease and get this world and where to find them trying to have my 214 00:24:10,240 --> 00:24:11,776 Active tour here 215 00:24:12,032 --> 00:24:18,176 On the side here so that you can more easily see you a brush I'm using because sometimes it's hard to tell with these icons 216 00:24:18,432 --> 00:24:24,576 So I apologise if I forget that for the most part I use just three or four brushes 217 00:24:24,832 --> 00:24:30,976 Jean-Luc g rush on me feel like the Crease brush 218 00:24:31,232 --> 00:24:32,512 Inflate brush 219 00:24:33,024 --> 00:24:39,168 And that is the majority of my sculpting is just one of those few brushes 220 00:25:17,056 --> 00:25:22,944 Browse our little bit too intense so I'm going to raise them after giving a nice like 221 00:25:23,200 --> 00:25:29,344 Cartoon HD his brown hair going to push them in the head in this diary 222 00:25:30,368 --> 00:25:32,672 Never feeling a little bit extreme 223 00:25:40,864 --> 00:25:47,008 And sort of define the mask area of course 224 00:25:47,264 --> 00:25:53,408 Not the 3D mask painting that were familiar with in a lot of cartoons 225 00:25:53,664 --> 00:25:59,808 Especially we have the sort of a hairline around that creates a mask especially in animals like if you will get 226 00:26:00,064 --> 00:26:06,208 3 227 00:26:06,464 --> 00:26:09,024 Turn on the side of his face 228 00:26:09,280 --> 00:26:14,144 We're going to do something different here 229 00:26:23,872 --> 00:26:27,200 Can you get on some chubby cheeks to make sure he's 230 00:26:27,456 --> 00:26:28,480 Cute 231 00:27:00,224 --> 00:27:04,576 Coming in to smooth out the head here 232 00:27:05,344 --> 00:27:07,904 With Ian fibrillation the smooth 233 00:27:13,024 --> 00:27:14,304 If you 234 00:27:14,816 --> 00:27:20,960 What two previous model with the smooth shading on you can definitely do that during the sculpting process 235 00:27:21,216 --> 00:27:27,360 All you have to do is come here to the dynamic topology settings and click smooth cheating and that will get rid of all that 236 00:27:27,616 --> 00:27:33,760 Fastening that you see here I prefer to have the testing on because it gives me more information about 237 00:27:34,016 --> 00:27:36,320 Anthony and the talus of my mash 238 00:27:36,576 --> 00:27:42,720 And settle for the actual sheeting person I do tend to leave that on but if you if it bothers you to have it on you 239 00:27:46,304 --> 00:27:52,448 Ok so I need to fix the profiles this year hear something I need to use the grab brush but I don't want to affect the 240 00:27:52,704 --> 00:27:58,848 I'd like to change the face so far so I'm going to pull out mask brush 241 00:27:59,104 --> 00:28:02,176 I'm just gonna paint a mask out number face 242 00:28:03,200 --> 00:28:06,016 Increase strength although to make this go faster 243 00:28:12,672 --> 00:28:15,488 Faith and Holloway the back of the head we don't want to 244 00:28:16,000 --> 00:28:16,768 For about 245 00:28:17,792 --> 00:28:20,096 Define mountain too much you are 246 00:28:22,656 --> 00:28:28,800 Alternative instead of masking at the areas you do not want to affect you could also 247 00:28:29,056 --> 00:28:35,200 Just mask at the areas you do want to effects of I just want this year might be faster for me too 248 00:28:35,456 --> 00:28:36,736 The out 249 00:28:37,504 --> 00:28:40,576 An invert the mask so you can do that 250 00:28:41,856 --> 00:28:44,672 Painting at first 251 00:28:46,464 --> 00:28:49,536 Come in Queen Ann Summers 252 00:28:52,096 --> 00:28:58,240 Once I have the area that I want to change mast out we can invert the mask 253 00:28:58,496 --> 00:29:00,032 Mouse converter 254 00:29:00,288 --> 00:29:06,432 Shortcut right here is control I so that will fit the mask so now everything on the 255 00:29:06,688 --> 00:29:12,832 Except for the year so I can come and with the ground brush and like a really weird brush size and start 256 00:29:13,088 --> 00:29:19,232 Fixing the shape of this and pulling it so pointed it back without affecting anything around it 257 00:29:25,888 --> 00:29:31,776 That's more of Anita shape and profile in my opinion 258 00:29:33,056 --> 00:29:37,408 We do want them to stick out a little bit the kisses you know a monkey character 259 00:29:37,664 --> 00:29:40,480 Thank you Sunday half the years 260 00:29:40,736 --> 00:29:45,088 But I don't there pointing all that too forward so 261 00:29:48,416 --> 00:29:50,208 And there we have it 262 00:30:41,408 --> 00:30:42,176 Ok 263 00:30:42,688 --> 00:30:47,552 I just need to do a little bit more work on the mouth here 264 00:30:47,808 --> 00:30:53,952 And I think that is going to be good for the level of detail I want for this stage for the face 265 00:30:54,208 --> 00:31:00,352 Remember I don't want to go to hi a detail could we still have to read apologise this and 266 00:31:00,608 --> 00:31:06,752 Really fine detail we put in is going to be lost in the reader policy process and we're going to have to reschedule 267 00:31:07,008 --> 00:31:13,152 So I am going to change my refund method from some divide collapse to subdivide just to get this type 268 00:31:13,408 --> 00:31:14,176 Decreasing 269 00:31:16,224 --> 00:31:21,344 Decrease pressure course 270 00:31:30,304 --> 00:31:33,888 Fix the profile here a little bit more 271 00:31:34,144 --> 00:31:35,936 With the invite brush 272 00:31:42,592 --> 00:31:44,128 Something like that 273 00:31:57,440 --> 00:32:03,584 So I actually think this sort of detail is pretty good for the 274 00:32:03,840 --> 00:32:09,984 Anyway so break and when we come back we're going to finish getting 275 00:32:10,240 --> 00:32:15,872 Play basically this level of detail over the rest of the body so I will see you in the next video 26136

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