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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:11,264 Ok so at this point we have our finalised scope with our prophet apology and you 2 00:00:11,520 --> 00:00:12,544 Can you fit 3 00:00:12,800 --> 00:00:18,944 The last bet sculpting 91 and 2 in any project is the surface detail so 4 00:00:19,200 --> 00:00:25,344 Play save this for last because if you have any issues with your underlying forms going back in 16 5 00:00:25,600 --> 00:00:31,744 Junior surface detail can be somewhat tricky so the way that were going to add the surface 6 00:00:32,000 --> 00:00:35,328 Tell in here is using me what is called an Alpha 7 00:00:36,096 --> 00:00:38,656 Elsa is a black and white image 8 00:00:39,168 --> 00:00:45,312 Typically under most photo editing software it is used to represent the opacity 9 00:00:46,336 --> 00:00:47,104 With black 10 00:00:47,360 --> 00:00:50,688 And white being fully opaque 11 00:00:51,456 --> 00:00:57,600 Halfords can be used by blender to interpret weight sculpting Strokes on your mash Inn 12 00:00:57,856 --> 00:01:00,525 Use row Cassidy in 2D software 13 00:01:00,527 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:02,876 --> 00:01:06,816 So basically black means do not move the points on your message or and white means move them before 15 00:01:07,328 --> 00:01:13,472 A great resource for finding alphas is online of course but one in particular I like to use it 16 00:01:13,728 --> 00:01:15,776 Pixologic resource centre 17 00:01:16,288 --> 00:01:22,432 Pixelogic is the company that makes zbrush and if you've never heard of it zbrush is 8 18 00:01:22,688 --> 00:01:24,224 Turn the lounge 19 00:01:24,736 --> 00:01:28,320 Programme that has a lot of dedicated functionality in it basically 20 00:01:29,344 --> 00:01:35,488 Wanda has basic functionality of sculpting but zbrush is just a more advanced professional 21 00:01:35,744 --> 00:01:36,256 Version 22 00:01:36,512 --> 00:01:42,656 Of those basic functions and it's quite pricey which is why we do not cover how to say 23 00:01:42,912 --> 00:01:45,728 In this course is the stand alone 24 00:01:45,984 --> 00:01:48,544 Programme cost about $900 currently 25 00:01:49,568 --> 00:01:52,128 This is really a professional grade 26 00:01:52,384 --> 00:01:58,528 Program however at pixelogic and does offer some free resources for anyone to use include 27 00:01:59,296 --> 00:02:03,904 So if you go if you just search in pixologic resource centre 28 00:02:04,160 --> 00:02:09,280 This will be the first result of one of the first results that comes up it's this download Centre 29 00:02:09,792 --> 00:02:12,608 And if we tell her here to else's 30 00:02:13,632 --> 00:02:15,680 There is a small library 31 00:02:15,936 --> 00:02:18,496 Different alpha images we can use 32 00:02:18,752 --> 00:02:24,128 Sell you can prove the that's really easier to find one that works free you 33 00:02:24,640 --> 00:02:30,784 I will be using one and picked from here I believe it is this one out here this Kadir 34 00:02:31,040 --> 00:02:37,184 Surface 09 you can't click on this and download it or any other rockstar for statue 35 00:02:38,976 --> 00:02:42,816 Can you feel free to experiment with different alphas as well 36 00:02:43,072 --> 00:02:49,216 But we will be using this one for the demonstration here so I've just downloaded it already and it saved it 37 00:02:49,728 --> 00:02:54,592 Drive so let's look at how to use this in blender 38 00:03:05,600 --> 00:03:06,624 Ok so 39 00:03:07,648 --> 00:03:12,512 When you're back in blender in sculpt mode the way that were going to add elsa's 40 00:03:12,768 --> 00:03:18,912 Is coming to the stop icon in the properties panel this is your activity tool icon 41 00:03:19,168 --> 00:03:22,752 And I did not use this up to this point because 42 00:03:23,008 --> 00:03:24,544 Basically most of the 43 00:03:24,800 --> 00:03:30,944 B6 settings for the pressures are accessible here or through hotkeys but here we have 44 00:03:31,200 --> 00:03:37,344 Have all these settings for whatever brush you currently have selected so if I switch back to the drop rush for it 45 00:03:37,600 --> 00:03:40,928 We get all the settings here for just a radius of string 46 00:03:43,488 --> 00:03:47,840 We also have all of these advanced functionality that's well 47 00:03:48,352 --> 00:03:54,240 Where can I use some of these settings here to get our alpha I meant working with a dry brush 48 00:03:55,520 --> 00:04:01,664 So the first thing I'm going to do actually isn't going to duplicate the brush because I don't want to overwrite any of the 49 00:04:01,920 --> 00:04:06,016 Default settings here so I'm going to do it by just clicking this and brush no not here 50 00:04:07,040 --> 00:04:13,184 And you'll see all that it's done around here is added 8.00 one the suffix to airbrush but 51 00:04:13,440 --> 00:04:16,256 Anything 52 00:04:16,512 --> 00:04:22,655 It has to have a unique name so it as a automatic number suffix to in a pentagon 53 00:04:23,679 --> 00:04:25,983 Here is our original dry brush 54 00:04:26,495 --> 00:04:27,775 In here is our duplicate 55 00:04:28,031 --> 00:04:31,359 Stone 56 00:04:32,127 --> 00:04:35,199 Texture brush or something like 57 00:04:35,711 --> 00:04:38,271 Here we have the regular in the stone texture 58 00:04:38,527 --> 00:04:40,831 Look 59 00:04:41,855 --> 00:04:44,415 Down here towards some of these brush settings 60 00:04:44,671 --> 00:04:50,815 And underneath it says text you if we explain this drop down here is where we can add in RL 61 00:04:53,631 --> 00:04:54,399 To do that 62 00:04:54,655 --> 00:04:56,191 Clicking Neil 63 00:04:57,215 --> 00:04:59,263 To create a new texture hair 64 00:05:00,287 --> 00:05:06,431 Now this is just created a slot for our alpha texture we haven't actually unloaded at the texture in 65 00:05:06,687 --> 00:05:08,735 As you can see from the preview is just a boy 66 00:05:09,247 --> 00:05:14,623 Black image so we need to tell wonder what image we want to use in the slot 67 00:05:17,183 --> 00:05:23,327 Come down here and this is still within the properties window itself the last tab here should be beat 68 00:05:23,583 --> 00:05:25,631 Properties South Wales 69 00:05:26,143 --> 00:05:29,471 Currently viewing our blank texture 70 00:05:29,727 --> 00:05:33,567 So are we have to do to add our alpha and is 71 00:05:33,823 --> 00:05:34,591 Open 72 00:05:35,359 --> 00:05:37,919 Navigate to the area on Ark 73 00:05:38,431 --> 00:05:41,759 Machine where we have saved our Alpha 74 00:05:43,551 --> 00:05:45,599 Yeah we have Katie rock 09 75 00:05:46,879 --> 00:05:49,183 It will be here in the preview right here 76 00:05:49,439 --> 00:05:55,583 Start sculpting on this right now we can still see we have some issues here with how this is being nasty 77 00:05:56,863 --> 00:06:03,007 The first problem is that the sculptor still to low resolution in order to release at 4 78 00:06:04,031 --> 00:06:09,151 Anal because this is quite pixelated but also weird 79 00:06:09,663 --> 00:06:15,551 Child's blotches which is what were seeing a heron as all we want to control you don't do this 80 00:06:17,343 --> 00:06:23,487 The first thing I need to do is continue to subdivide this app until we have a dense enough mate 81 00:06:23,743 --> 00:06:29,375 To support that alpha so I make sure you save your work before doing this because if you 82 00:06:29,887 --> 00:06:31,679 Turn the light to hi 83 00:06:31,935 --> 00:06:36,543 Higher than your computer can really handle lindemann crash and you don't want to lose it work 84 00:06:36,799 --> 00:06:38,335 Sell again 85 00:06:38,847 --> 00:06:43,455 We will get into after my zing and how all that works for real-time engines but 86 00:06:43,967 --> 00:06:47,551 Sculpting at a new level really requires a lot of 87 00:06:47,807 --> 00:06:53,951 Queensland vertices and very dense which can be taxing if you were on a lower and PC 88 00:06:54,207 --> 00:06:58,559 So just be very cautious about uprising your model in this manner 89 00:06:59,839 --> 00:07:00,607 Divide 90 00:07:01,631 --> 00:07:04,959 250 more times after 6 91 00:07:07,007 --> 00:07:11,615 You can see even this calculation is taking a very long time because I'm also recording 92 00:07:12,127 --> 00:07:15,199 So when I come down this now that's a little bit 93 00:07:15,711 --> 00:07:16,223 Better 94 00:07:17,247 --> 00:07:19,295 We could potentially go one more 95 00:07:20,575 --> 00:07:22,623 He's going to say it again just in case 96 00:07:23,647 --> 00:07:25,183 Up to seven 97 00:07:29,279 --> 00:07:35,423 Ok so it took me nearly 30 seconds or so but you can see that my programme Forest 98 00:07:35,679 --> 00:07:36,703 Fine hair 99 00:07:37,215 --> 00:07:42,591 And some that is more the detail level of detail we are looking for for this hi-res sculpt 100 00:07:42,847 --> 00:07:48,991 But you can see that it's really taking a hit to my performance even trying to undo that stroke talk etc 101 00:07:49,247 --> 00:07:51,039 Seconds to calculate cell 102 00:07:51,295 --> 00:07:54,367 It may be worth it to drive it back under 6 103 00:07:55,135 --> 00:07:56,927 Just for performance reasons 104 00:07:57,695 --> 00:08:03,839 Ok so I'm once we have our mesh that is dense enough and I generally 105 00:08:04,095 --> 00:08:07,935 Himesh depending on the mesh 106 00:08:08,447 --> 00:08:13,823 Give you a fairly decent surface results we can always check how 107 00:08:14,079 --> 00:08:18,687 Many points we have by coming up to the overlay settings 108 00:08:19,199 --> 00:08:20,735 And statistics 109 00:08:21,247 --> 00:08:26,879 So we are actually at 3 million so this is this is more than double what I typically work with 110 00:08:27,391 --> 00:08:32,511 4 resolution z19dt like it was cutting it for me 111 00:08:32,767 --> 00:08:34,047 When we leave it right borders 112 00:08:35,071 --> 00:08:36,351 Who's going to do that stroke 113 00:08:37,631 --> 00:08:38,911 Cell 114 00:08:39,167 --> 00:08:45,311 Quite a bit of time because I forgot to delete my higher resolution so 115 00:08:45,823 --> 00:08:51,967 I still have my hair which brings my face count up to 13 million 116 00:08:52,223 --> 00:08:58,367 And that's just to my computer and also recording the so I'm going to drop it back 117 00:08:59,135 --> 00:09:02,463 26 and I'm just going to make sure I delete higher 118 00:09:03,231 --> 00:09:07,583 Cell that will make it so that we are capped at 60 and we cannot go any higher 119 00:09:08,351 --> 00:09:12,959 3 million from my machine while recording but still manager 120 00:09:15,775 --> 00:09:21,919 Sell an let's get some of the Madding insects that tiling issue we were having with our 121 00:09:22,175 --> 00:09:22,687 Text Jackie 122 00:09:23,711 --> 00:09:29,855 To fix that we're tiling splatoon as we were having we need to come back into our 12 123 00:09:31,391 --> 00:09:37,535 And down in the brush settings under the texture drop down or we first added 124 00:09:37,791 --> 00:09:42,143 Now we have the proper preview of our alpha here 125 00:09:42,655 --> 00:09:47,519 But I'm having a set to tile the so we just need to drop the quickest drop down and change the 126 00:09:47,775 --> 00:09:49,567 2 areoplane 127 00:09:50,079 --> 00:09:53,919 So what this will do now we should get a normal scrub here 128 00:09:55,199 --> 00:10:00,844 When we draw over our med now this still isn't quaint 129 00:10:00,845 --> 00:10:03,016 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 130 00:10:03,018 --> 00:10:07,743 For me and Lisa will be close together and you can see you're getting some overlap and it's making the whole 131 00:10:07,999 --> 00:10:09,023 A little bit messy 132 00:10:09,279 --> 00:10:12,863 Sell to fix this on me just ctrl-z to undo that 133 00:10:13,631 --> 00:10:18,239 Nexus we need to change the spacing of our stroke 134 00:10:19,775 --> 00:10:24,639 So I'm gonna come down here under the texture settings really come down here and extended stroke 135 00:10:25,407 --> 00:10:31,551 In here are spacing is set at 10% so basically whenever I move my cursor when it reaches 136 00:10:34,111 --> 00:10:36,415 So it's gonna draw another one 137 00:10:36,927 --> 00:10:38,975 So what's up this tube 138 00:10:39,231 --> 00:10:39,743 50 139 00:10:41,279 --> 00:10:43,327 Getting much more space in here 140 00:10:45,887 --> 00:10:48,703 And so I think I'm going to leave it at 15 141 00:10:49,215 --> 00:10:55,103 And what I'm going to do is I'm going to change my Drop from 142 00:10:55,871 --> 00:10:57,151 I'm going to change the settings 143 00:10:57,663 --> 00:11:03,807 On the stone texturise should say I'm going to change it from add to subtract in the direction and we talked about this 144 00:11:05,087 --> 00:11:06,879 Previous videos 145 00:11:07,135 --> 00:11:13,279 I'm just changing the default so I don't have to hold ctrl to push in instead of pull out cos if you look at this 146 00:11:13,535 --> 00:11:15,071 Most of this like 147 00:11:15,327 --> 00:11:21,471 Surface detail it appears to be the larger portion dark being pushed in rather than being pulled out 148 00:11:21,727 --> 00:11:26,847 So I'm going to use again my Wacom tablet 10-in with a really light pressure 149 00:11:27,615 --> 00:11:31,711 I'm just going to start adding in some surface detail to make this 150 00:11:32,223 --> 00:11:35,807 Scott have the appearance of Stone 151 00:11:41,183 --> 00:11:43,743 Increase the brush over little bit 152 00:11:45,023 --> 00:11:46,303 It's in better coverage 153 00:11:48,095 --> 00:11:50,399 And you can vary your pressure to get 154 00:11:50,655 --> 00:11:54,239 Some variation in how deep the snatchers 155 00:11:54,495 --> 00:11:55,775 Go in 156 00:11:56,287 --> 00:12:01,151 There's no special trick to getting my sister select using the right Alpha 157 00:12:01,663 --> 00:12:03,967 Setting the rate settings in 158 00:12:04,991 --> 00:12:07,039 Going over your mash 159 00:12:08,575 --> 00:12:13,951 Actually think 50% may be a little bit too wide am I spacing and getting some 160 00:12:14,207 --> 00:12:14,975 Clumping 161 00:12:15,487 --> 00:12:20,607 So I'm going to come down here and change this back to you 25 and see how that looks 162 00:12:26,239 --> 00:12:32,383 And remember that need multi res as you drive is not adding any complexity to your models 163 00:12:33,407 --> 00:12:36,479 If you're free to come over in Layer these effects because 164 00:12:36,735 --> 00:12:42,111 You're not getting any more complex here it's just using the vertices that we are really have present 165 00:12:50,047 --> 00:12:55,935 No I have symmetry turned on at this point to speed up this process 166 00:12:56,703 --> 00:12:59,007 Buy things like surface detail 167 00:12:59,263 --> 00:13:05,407 You may want to consider turn it off especially when you come to the centre of the face because 168 00:13:05,663 --> 00:13:06,687 Get this sort of 169 00:13:06,943 --> 00:13:08,479 Butterfly Effect with 170 00:13:08,735 --> 00:13:10,527 This stone texture 171 00:13:11,295 --> 00:13:16,671 Which may or may not be noticeable depending on your piece so I'm gonna come in 172 00:13:17,439 --> 00:13:23,583 And I'm going to do one layer with the symmetry turned on just to get 173 00:13:23,839 --> 00:13:25,631 Full coverage over this whole thing 174 00:13:26,399 --> 00:13:32,543 And then I'm going to turn it off and do another layer of asymmetrical details it's just going for a kid of a little 175 00:13:32,799 --> 00:13:35,871 In a little bit more of a natural look to it 176 00:13:54,559 --> 00:13:58,911 A little bit too strong on a fair trade on that browline there sell 177 00:13:59,423 --> 00:14:03,519 Came in and did it in went over again with a lighter stroke 178 00:14:07,359 --> 00:14:10,943 But you can see how you feel or else is alright for creating 179 00:14:11,711 --> 00:14:17,855 A sense of one material something is made of in a really quick fashion it would just not 180 00:14:18,111 --> 00:14:23,487 Possible to come in using the default brushes in scope this detail in my hand 181 00:14:35,775 --> 00:14:41,919 So I haven't pretty good base layer and Stone texture here so I'm gonna come in and turn off my symmetry 182 00:14:42,175 --> 00:14:43,967 And I'm just going to do a little bit more 183 00:14:44,991 --> 00:14:46,527 Detailing here 184 00:14:50,367 --> 00:14:53,951 To get some asymmetry and it was going to make it look like a lot more 185 00:14:54,719 --> 00:14:55,487 Natural 186 00:15:00,863 --> 00:15:07,007 Want some areas where there is like more sort of stone wear and tear and some areas that are going to be smooth 187 00:15:08,031 --> 00:15:13,663 And it depends on your object for this and hardly choosing these areas are random 188 00:15:13,919 --> 00:15:15,711 But if this was 189 00:15:16,479 --> 00:15:20,063 Maybe like an object that people use like a tool you definitely want to 190 00:15:20,575 --> 00:15:26,719 Think about where the where in Tara would occur you know like where people touch it 191 00:15:26,975 --> 00:15:27,999 Get me more wear and tear 192 00:15:28,767 --> 00:15:31,071 For this there might be more 193 00:15:31,839 --> 00:15:34,399 Damage to the top 194 00:15:34,655 --> 00:15:40,799 This was sitting outside and the rain was falling on it the water would erode more of the tops and it would on the 195 00:15:41,055 --> 00:15:45,151 The side I was just things to keep in mind that can add on light 196 00:15:46,431 --> 00:15:48,223 To your pieces 197 00:16:02,559 --> 00:16:04,863 If I wanted this to be have a lot more 198 00:16:05,119 --> 00:16:07,167 Chunky damage to it 199 00:16:07,423 --> 00:16:13,567 It certainly do that but there's probably something I would want to do when the first stage of sculpting with the dynamic 200 00:16:13,823 --> 00:16:14,847 Allergy so I can get 201 00:16:15,359 --> 00:16:19,967 Chunks taken out of it in the space for minreet apologise around that 202 00:16:20,223 --> 00:16:21,503 The only problem 203 00:16:21,759 --> 00:16:25,599 Sinister City peace with doing something like that is if you had 204 00:16:25,855 --> 00:16:31,999 Until I get corner of this taking out for damage well we know that were going to be using a few 205 00:16:32,255 --> 00:16:33,791 These right next to each other 206 00:16:34,559 --> 00:16:37,887 In Arsene so we don't really want any 207 00:16:38,399 --> 00:16:39,679 Large sword 208 00:16:40,191 --> 00:16:44,287 Unique elements and that are going to be really obvious when they repeated 209 00:16:47,359 --> 00:16:53,503 Sell this smaller scale texture is probably more appropriate for our use case 210 00:16:58,367 --> 00:17:04,511 How much you want to do is really up to you you can go in and add more cracks and detailing 211 00:17:05,535 --> 00:17:11,679 Improve different alphas and maybe layer different alpha loads of different stone texture it on 212 00:17:11,935 --> 00:17:18,079 To you I'm keeping my art style fairly simplistic here so I think this is more than that 213 00:17:18,335 --> 00:17:23,199 For our needs so I'm going to wrap up our Hiro sculpting right here 214 00:17:23,455 --> 00:17:25,503 With this being our final result 215 00:17:26,783 --> 00:17:30,367 I just want to show you in not a pink colour here 216 00:17:30,623 --> 00:17:32,927 So you know that when I rotate around it 217 00:17:33,183 --> 00:17:38,559 Dynamically this is an option called fast navigate 218 00:17:39,071 --> 00:17:45,215 Which is allows your viewport performance feature that allows your viewport to speed up so don't worry if you see 219 00:17:45,471 --> 00:17:51,615 Crazy or attacks like this when you're playing around when you let it go this is how your message actually appears is just blender trying 220 00:17:51,871 --> 00:17:56,735 Save a little bit of performance cost so that does not so much away again your viewport while you work 221 00:17:56,991 --> 00:18:03,135 So anyway we are going to wrap this up here this is going to be our final high-rise sculpt and 222 00:18:03,391 --> 00:18:07,231 Creating a talk about how to transfer all these details 223 00:18:07,487 --> 00:18:08,255 2 224 00:18:08,767 --> 00:18:10,303 The smash essentially 225 00:18:10,815 --> 00:18:14,911 And I will see you in the next video 20719

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