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Ok so at this point we have our finalised scope with our prophet apology and you
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Can you fit
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The last bet sculpting 91 and 2 in any project is the surface detail so
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Play save this for last because if you have any issues with your underlying forms going back in 16
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Junior surface detail can be somewhat tricky so the way that were going to add the surface
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Tell in here is using me what is called an Alpha
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Elsa is a black and white image
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Typically under most photo editing software it is used to represent the opacity
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With black
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And white being fully opaque
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Halfords can be used by blender to interpret weight sculpting Strokes on your mash Inn
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Use row Cassidy in 2D software
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So basically black means do not move the points on your message or and white means move them before
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A great resource for finding alphas is online of course but one in particular I like to use it
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Pixologic resource centre
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Pixelogic is the company that makes zbrush and if you've never heard of it zbrush is 8
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Turn the lounge
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Programme that has a lot of dedicated functionality in it basically
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Wanda has basic functionality of sculpting but zbrush is just a more advanced professional
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Version
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Of those basic functions and it's quite pricey which is why we do not cover how to say
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In this course is the stand alone
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Programme cost about $900 currently
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This is really a professional grade
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Program however at pixelogic and does offer some free resources for anyone to use include
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So if you go if you just search in pixologic resource centre
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This will be the first result of one of the first results that comes up it's this download Centre
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And if we tell her here to else's
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There is a small library
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Different alpha images we can use
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Sell you can prove the that's really easier to find one that works free you
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I will be using one and picked from here I believe it is this one out here this Kadir
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Surface 09 you can't click on this and download it or any other rockstar for statue
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Can you feel free to experiment with different alphas as well
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But we will be using this one for the demonstration here so I've just downloaded it already and it saved it
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Drive so let's look at how to use this in blender
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Ok so
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When you're back in blender in sculpt mode the way that were going to add elsa's
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Is coming to the stop icon in the properties panel this is your activity tool icon
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And I did not use this up to this point because
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Basically most of the
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B6 settings for the pressures are accessible here or through hotkeys but here we have
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Have all these settings for whatever brush you currently have selected so if I switch back to the drop rush for it
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We get all the settings here for just a radius of string
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We also have all of these advanced functionality that's well
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Where can I use some of these settings here to get our alpha I meant working with a dry brush
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So the first thing I'm going to do actually isn't going to duplicate the brush because I don't want to overwrite any of the
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Default settings here so I'm going to do it by just clicking this and brush no not here
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And you'll see all that it's done around here is added 8.00 one the suffix to airbrush but
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Anything
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It has to have a unique name so it as a automatic number suffix to in a pentagon
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Here is our original dry brush
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In here is our duplicate
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Stone
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Texture brush or something like
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Here we have the regular in the stone texture
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Look
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Down here towards some of these brush settings
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And underneath it says text you if we explain this drop down here is where we can add in RL
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To do that
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Clicking Neil
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To create a new texture hair
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Now this is just created a slot for our alpha texture we haven't actually unloaded at the texture in
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As you can see from the preview is just a boy
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Black image so we need to tell wonder what image we want to use in the slot
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Come down here and this is still within the properties window itself the last tab here should be beat
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Properties South Wales
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Currently viewing our blank texture
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So are we have to do to add our alpha and is
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Open
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Navigate to the area on Ark
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Machine where we have saved our Alpha
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Yeah we have Katie rock 09
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It will be here in the preview right here
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Start sculpting on this right now we can still see we have some issues here with how this is being nasty
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The first problem is that the sculptor still to low resolution in order to release at 4
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Anal because this is quite pixelated but also weird
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Child's blotches which is what were seeing a heron as all we want to control you don't do this
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The first thing I need to do is continue to subdivide this app until we have a dense enough mate
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To support that alpha so I make sure you save your work before doing this because if you
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Turn the light to hi
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Higher than your computer can really handle lindemann crash and you don't want to lose it work
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Sell again
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We will get into after my zing and how all that works for real-time engines but
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Sculpting at a new level really requires a lot of
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Queensland vertices and very dense which can be taxing if you were on a lower and PC
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So just be very cautious about uprising your model in this manner
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Divide
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250 more times after 6
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You can see even this calculation is taking a very long time because I'm also recording
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So when I come down this now that's a little bit
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Better
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We could potentially go one more
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He's going to say it again just in case
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Up to seven
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Ok so it took me nearly 30 seconds or so but you can see that my programme Forest
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Fine hair
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And some that is more the detail level of detail we are looking for for this hi-res sculpt
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But you can see that it's really taking a hit to my performance even trying to undo that stroke talk etc
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Seconds to calculate cell
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It may be worth it to drive it back under 6
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Just for performance reasons
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Ok so I'm once we have our mesh that is dense enough and I generally
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Himesh depending on the mesh
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Give you a fairly decent surface results we can always check how
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Many points we have by coming up to the overlay settings
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And statistics
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So we are actually at 3 million so this is this is more than double what I typically work with
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4 resolution z19dt like it was cutting it for me
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When we leave it right borders
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Who's going to do that stroke
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Cell
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Quite a bit of time because I forgot to delete my higher resolution so
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I still have my hair which brings my face count up to 13 million
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And that's just to my computer and also recording the so I'm going to drop it back
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26 and I'm just going to make sure I delete higher
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Cell that will make it so that we are capped at 60 and we cannot go any higher
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3 million from my machine while recording but still manager
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Sell an let's get some of the Madding insects that tiling issue we were having with our
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Text Jackie
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To fix that we're tiling splatoon as we were having we need to come back into our 12
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And down in the brush settings under the texture drop down or we first added
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Now we have the proper preview of our alpha here
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But I'm having a set to tile the so we just need to drop the quickest drop down and change the
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2 areoplane
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So what this will do now we should get a normal scrub here
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When we draw over our med now this still isn't quaint
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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For me and Lisa will be close together and you can see you're getting some overlap and it's making the whole
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A little bit messy
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Sell to fix this on me just ctrl-z to undo that
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Nexus we need to change the spacing of our stroke
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So I'm gonna come down here under the texture settings really come down here and extended stroke
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In here are spacing is set at 10% so basically whenever I move my cursor when it reaches
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So it's gonna draw another one
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So what's up this tube
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50
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Getting much more space in here
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And so I think I'm going to leave it at 15
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And what I'm going to do is I'm going to change my Drop from
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I'm going to change the settings
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On the stone texturise should say I'm going to change it from add to subtract in the direction and we talked about this
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Previous videos
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I'm just changing the default so I don't have to hold ctrl to push in instead of pull out cos if you look at this
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Most of this like
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Surface detail it appears to be the larger portion dark being pushed in rather than being pulled out
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So I'm going to use again my Wacom tablet 10-in with a really light pressure
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I'm just going to start adding in some surface detail to make this
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Scott have the appearance of Stone
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Increase the brush over little bit
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It's in better coverage
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And you can vary your pressure to get
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Some variation in how deep the snatchers
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Go in
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There's no special trick to getting my sister select using the right Alpha
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Setting the rate settings in
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Going over your mash
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Actually think 50% may be a little bit too wide am I spacing and getting some
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Clumping
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So I'm going to come down here and change this back to you 25 and see how that looks
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And remember that need multi res as you drive is not adding any complexity to your models
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If you're free to come over in Layer these effects because
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You're not getting any more complex here it's just using the vertices that we are really have present
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No I have symmetry turned on at this point to speed up this process
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Buy things like surface detail
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You may want to consider turn it off especially when you come to the centre of the face because
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Get this sort of
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Butterfly Effect with
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This stone texture
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Which may or may not be noticeable depending on your piece so I'm gonna come in
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And I'm going to do one layer with the symmetry turned on just to get
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Full coverage over this whole thing
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And then I'm going to turn it off and do another layer of asymmetrical details it's just going for a kid of a little
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In a little bit more of a natural look to it
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A little bit too strong on a fair trade on that browline there sell
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Came in and did it in went over again with a lighter stroke
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But you can see how you feel or else is alright for creating
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A sense of one material something is made of in a really quick fashion it would just not
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Possible to come in using the default brushes in scope this detail in my hand
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So I haven't pretty good base layer and Stone texture here so I'm gonna come in and turn off my symmetry
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And I'm just going to do a little bit more
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Detailing here
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To get some asymmetry and it was going to make it look like a lot more
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Natural
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Want some areas where there is like more sort of stone wear and tear and some areas that are going to be smooth
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And it depends on your object for this and hardly choosing these areas are random
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But if this was
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Maybe like an object that people use like a tool you definitely want to
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Think about where the where in Tara would occur you know like where people touch it
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Get me more wear and tear
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For this there might be more
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Damage to the top
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This was sitting outside and the rain was falling on it the water would erode more of the tops and it would on the
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The side I was just things to keep in mind that can add on light
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To your pieces
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If I wanted this to be have a lot more
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Chunky damage to it
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It certainly do that but there's probably something I would want to do when the first stage of sculpting with the dynamic
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Allergy so I can get
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Chunks taken out of it in the space for minreet apologise around that
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The only problem
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Sinister City peace with doing something like that is if you had
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Until I get corner of this taking out for damage well we know that were going to be using a few
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These right next to each other
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In Arsene so we don't really want any
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Large sword
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Unique elements and that are going to be really obvious when they repeated
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Sell this smaller scale texture is probably more appropriate for our use case
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How much you want to do is really up to you you can go in and add more cracks and detailing
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Improve different alphas and maybe layer different alpha loads of different stone texture it on
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To you I'm keeping my art style fairly simplistic here so I think this is more than that
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For our needs so I'm going to wrap up our Hiro sculpting right here
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With this being our final result
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I just want to show you in not a pink colour here
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So you know that when I rotate around it
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Dynamically this is an option called fast navigate
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Which is allows your viewport performance feature that allows your viewport to speed up so don't worry if you see
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Crazy or attacks like this when you're playing around when you let it go this is how your message actually appears is just blender trying
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Save a little bit of performance cost so that does not so much away again your viewport while you work
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So anyway we are going to wrap this up here this is going to be our final high-rise sculpt and
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Creating a talk about how to transfer all these details
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2
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The smash essentially
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And I will see you in the next video
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