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1
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Ok so I just want to head in finish up the Rita pology of camera it was
2
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Play just more of the same process we went over for the face but extending it
3
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Head and clothing the shape of entirely so the next stage one
4
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4 go back into sculpting 14 just a little bit to get some of this high-resolution detail
5
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The Reid apology has served the purpose of creating or low poly form
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For our final piece cell it is in this lower poly
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Model that we will eventually be bringing into unreal Engine but we're going to do a poo
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Tricks and tweaks to make it appear the same as this one here and it's not even
9
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A bit better on that here
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11
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So the first thing I'm going to do here as I'm going to take my read apology school and
12
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I'm just doing this to create a backup in case I need to go back to a point where I still had these
13
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Players present before they are applied and it's just a good idea to keep backup working copies at
14
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Various stages of development in case you ran into a problem on Friday down a line in use
15
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Save yourself time redoing amount of Warwick XL
16
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I'm just going to keep this one here let's call it
17
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Hobo and hide it in the viewport by pressing the eye
18
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I can't hear next to it
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What time last word is the same thing we have our
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Original Scott please here
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And we have our clean Reid apologise to metric here in oldest pub in the military
22
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So you can see the topology of it it's definitely not perfect but again this is going
23
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Aesthetic properties so it is more important that I'm just capturing the main forms of the nurse
24
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Then I really setting it up for facial animation cos it's not going to happen
25
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We'll get more into proper ecology for facial animation in more detail than this
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We talked about making our character
27
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The first thing I want to do is just apply these modifiers I have here because
28
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So if I hide them and you can hide anymore fire in the viewport by pressing the monitor I can't hear
29
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Right now this is what my actual piece looks like underneath
30
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So I want to just apply these so I can do that by time and then you were here or if you have
31
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Large modifier static hair instead of going in and one by one applying them
32
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Every fire you have on a message please
33
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Is just to select the mesh in object mode in your viewport and hid control
34
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And
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On the object itself in under this convert to menu here if you still like a mess
36
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Mesh object this function has the effect of applying all of our modifiers
37
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See hear my modifiers have now disappeared from the stack
38
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Now we can see the entire match is available house
39
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Conform to the shape
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Of the sculptor underneath
41
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And more importantly now I can we not move this piece around without it being affected by the Shrinking
42
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Ok so this is here but obviously this is quite low poly
43
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Bastard and we wanted our
44
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Pleased to have a higher quality so where do we go from here
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Back in to sculpt mode as I mentioned just briefly
46
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To add some to Riad into detail that we lost
47
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High quality high level of detail like the surface of this stone
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Text generator
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List returning select r
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Will polymesh here
51
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And we are going to return to sculpt mode up here in the corner
52
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Celt
53
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We hear you're back in Scotland now if we tried to stop on this at this point we would
54
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Geometry to really get the detail that we need and if we were to enable dynamic topology that
55
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Well that would defeat the purpose of doing the root apology in the first place because it would be with
56
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Because we will end up with a messy triangulated skull like we had
57
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If you recall this is all very messy and trying you later so we need a different method of
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Subdivision
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In order to keep the smart overly clean
60
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This is where we are going to use this cold via multiresolution modifier
61
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You are diverse the same way you add any other modifier by coming in here to the modifier stack
62
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This time we're going to come into the generate column and running a slight at the multi-resolution
63
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Now there's nothing because we have no levels of subdivision on it so
64
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What a multiresolution modifier does is similar to a subdivision surface modifier Excel
65
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Multi Reza specifically built to work with the sculpting tools in blender
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So what we have to do to get this working properly if you need to come into the manor fire
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And we just need at least once
68
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To get started on this
69
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So that's moved our mesh into a higher level of
70
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Now
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You may be asking yourself why can't we just use the subdivision surface modifier for this
72
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Division service monitor does not work properly with sculpting and
73
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Has a little bit more functionality for when we eventually go to bake these details
74
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Talk about more later on when we get there
75
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I'm just going to start this out by subdividing this
76
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Play step to level 3 in till we start to see since moving here now
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Medium back into sculpt mode
78
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Just transferred over to my tablet screen so I'm recording
79
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Right here and opening back up on my tablet
80
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Ok so I'm using a multi rosemallow fire the main difference between Multiverse
81
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Topology is that any new edges or subdivide your mesh
82
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Anyway under the stroke the way that the multi the way that the dynamic duo
83
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The Multiverse modifier is entirely dependant on the
84
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Manual levels of subdivision that you have set here so if I were to come in
85
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And just drop them for sizes play right here you can see this pushing
86
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The point is not actually adding any new ones so that is why we used dynamic apology
87
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Original these forms because it's much quicker than modelling
88
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Quickly add new geometry in the way that we need we don't have to worry about the other line
89
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Now that we have just cleaned up version what we want is to subdivided a few times here
90
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And start sculpting with the geometry that is already present
91
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Sell before we actually start sculpting on this I'm just going to hit the X symmetry button to mirror cross
92
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Only have to do half of the work here
93
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And we're basically going to use the exact same methodology that we did with the dynamic topology here
94
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Add in detail where we have lost it so what start with that
95
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I'm gonna take the job and come along with the browse here and just put them on a little bit
96
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I'm using my
97
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My why can't I work for this
98
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This can be a cross accomplished with a mouse and keyboard it's just a little bit
99
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Easier with the tablet if you have one
100
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Decrease brush in
101
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Reduce my breast size by holding the fkn selecting a new size and I'm going to come in here
102
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Define that I am a little bit more
103
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Always feel free to use ctrl Z when you need to undo something in ctrl shift and z
104
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I want to read you something and that works in all areas of one there not disgusting that applies to
105
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Remodelling versions as well
106
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Can you make a crease brush and just further emphasising the Brown here
107
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Junior separate crease line in here
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3D LED
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Time
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Just like with the dynamic topology is really important in the materials to not subdivide too high
111
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112
00:10:04,927 --> 00:10:11,071
When starting out with otherwise your end result will be lumpy
113
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That's a nice thing about the Shiraz that if you do subdivide looks I had the sun divided up
114
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And I realise I needed to make a larger form well the nice thing about the multi res
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This level
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Slider scale here
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Anytime for two shift back down to your original mesh and shift back up and stop
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Any step in between in scopes so even though I have
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Four levels of subdivision here I can go down to 3 if I needed to make a larger form in
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In the details with
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Carry over to the higher levels of subdivision so
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A fully functional
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Sculpting system here in blender
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I want to pull this out a little bit more so I'm going to hold
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Control
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Well I
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Come over it with my
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Crease brush
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Instead of fishing end
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I'm asking this out
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Depressed to mask
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I'm just going to call in the I hear
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Just to prevent any unwanted editing and then I'm going to press shift see
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To bring a micro splashing in
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Hold control in and bring this Ireland out
136
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Can I get a magnifier definition and you'll notice as you sculpt along these forms
137
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Because your underlying topology the edges are flowing in this Direction you got it
138
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You will get much tighter creases in magic
139
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Better forms than you were with the dynamic topology here
140
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Because exploring the Drum brush just feel that I win in a little
141
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Can you use the smooth to smooth out when necessary going to switch to the info
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Brush Curve
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I think the little later so we'll meet you pinched
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So I'm just alternating here with the inflate
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In the smooth brush to get that I lead in the way want it
146
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Actually before claiming asking going to go ahead and do the bottom words and say already have this item
147
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Switch back to my Chris I'm going to hold control and pull out the bottom
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Just underneath here
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Now keeping in mind that this is supposed to be a stone sculpture so we don't have to go
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Crazy detailed here just about as detailed as a stone sculpture of a face
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The mass to make sure that this all looks ok
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And there's a little bit of pinching here but we're also are at our third subdivision level so I can go out
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Hiya and you can see that it starts to smooth out some of that faster than shading
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Now I do recommend keeping your shading on flat here for the sculpting that's at least
155
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Give you a better idea of the four actual form of the Ramesh
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Give you son of a false idea of
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The form of it
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Eventually we will go in and
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Enable smooth shading
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So you had a do that when we get there but at this point it is best probably to keep your settings
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Get rid of a little bit of like a waviness in these lines I like to fix it with the grab brush
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I'm just going to get g on my keyboard
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Increase my size and then just really carefully go around and try to even out anyway we've been as I'm getting
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Right here in the bottom
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So we've added the detail back in my eyelids go back around to the nose and and
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Brush with a fairly large brush size
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I'm going to come around here the outer Edge
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In just a Finest range
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Little bit
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And let's do the same thing for the mouth that's coming with the Crease brush in
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Smaller of the size and putting f on my keyboard in selecting a smaller size
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And as long as we follow these depology lines that We Created in a retail policy section we should get a night
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Increase Vert
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Can you come in with the dryer brush and hold control and push in
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This upper lip
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Portion in and just a little bit less extreme
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I want to come in with the drawer brush stay on a relatively small brush size
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I just pulled out this other
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Portion here
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When did in the edges of it with the smooth brush
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Pull out a little bit more and definition in the bottom lip by increasing airbrush size and just with the dropper
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Giving it some very light Strokes
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Air holding shift to use the smooth brush in swimming out anyone Venus
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Can you just continue on with the entire face in the same manner I'm just going home control
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Definition for this shiny here and then smooth it out when it's a little bit too extreme
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To do my Strokes slightly more extreme than I want the final result to be and then
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A really light pressure on my tablet and using the smooth vs moving out
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Final result
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And don't be afraid to use a grab brush and fix any
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So whether shoes you see
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You don't want to deviate too far from
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Apologise for urgent blood
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It is ok if you do see areas of course
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You Want to Make Those changes now rather than later
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Apologies I am for a bit of a little bit more round
196
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And holding shift and just having with my mouth just quickly really late leader just knew that out a little
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Get some more definition back into this line down the cheek so I'm going to switch to Mike
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Press here
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Reduce my brush size in coming along this line
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Accentuate this
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Cheek
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Redraw in Ireland here
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For the year flats
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They come and have a long as your read apology was decent you should be able to see
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Boundaries of these
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Properly
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Same thing with the ears can you use the Crease brush in a minute and drying the outside crease
208
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What about the inside crease
209
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So we just need to come around them for him of this sort of
210
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Helmet
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And to find it a little bit more such a little bit more distinct from the rest of the head
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Is a stone sculpture we don't need to get in super take creases cos you know in Siri this is all
213
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One piece that was carved out of stone so there should be some
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Marinus in the distinction here just as there is in the photo itself
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And I do want
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Forms to remain clear in a readable to the I at a glance so we do need to come in
217
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In some of these
218
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Details most of the details that we lost was in the creases but as long as we
219
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Order forms properly in the Rita pology it should be no problem dad those in and you know it
220
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Because you're if you go across
221
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You are a geometry in a way that you are read the party now that I can't find my sort of fighting
222
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The natural flow of your face is here you'll get this sort of triangulation and here which is now
223
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Really ideal
224
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So I've drawn in on my creases again the last thing I'm gonna do
225
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I really tell if I'm going to come over on my creases with the pinch brush or something in the key on my
226
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Just watched to the paintbrush in over
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Areas where I need to crease tightly I'm just going to come over and really lately pinch them in
228
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Selling this area for example is a great example of what you can really clearly
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Just getting bring these edges in tighter with each other
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For a cleaner and result
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You will get some stretching and distortion with the paintbrush typically
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The area that you're working on typically it'll be ok will even itself out but
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Do not be afraid to use a mask to avoid that stretching if it is causing issues for you
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Sometimes it's easier to use the pinch brush to
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Grab precious just a little bit too extreme sometimes you just need a change
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The paint brushes good for that as well
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Inflate and deflate this year in a little bit the vets in
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Multi-monitor fire that since we're not dynamically adding new geometry
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To this as we sculpt when you make a large-scale changes you will get some stretching here
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Decimal stretching is Carol Lee ok and it will be not notice of all we smooth out the message
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Extreme stretching that may be an indication to you that you did not do nothing work in the Diner
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Apology phase in any may need to go in and change your base forms and apologise again
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So this is looking free good I am going to add a little bit more detail to this
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If it doesn't me come to the store that I'll just just some edges of long hair on my hat for like the sort of
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Detail work we can always accomplished this with textures as well but
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Since we're here we may as well
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Try to get as much detail as we can in the scopes is going to make your texture in France
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A little bit easier in
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In general when making 3D assets the more
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Work you put into the early stages of the
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Cleaner easier the better your results sort of
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Will be and you'll have to do last work
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Downstream in the pipeline for the speak so because I'm spending
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I'm doing this really nicely
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My my texture work is going to be a little bit easier for me my text doesn't have to do so much heavy lifting
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Wiltshire
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What overall
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Make the final result between Ireland and Nisa
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Decrease around the Hat just add some detailing to it when I come in with the pin
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Russian pension closed
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That looks so much better and see if we can add some detail in app
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What time do I get has here
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00:24:29,184 --> 00:24:33,024
Reduce my breast size a little bit otherwise you'll get out of this
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Heroin effects with the Crease brush which can be mitigated by
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Using the pinch brush but it's better just to avoid it altogether
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Can you get two of the basic idea of the Line hair was coming into you
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Is a little bit wavy hair so grab brush
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Just straight now these lines
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Little bit of pinching at the top
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Set with the grab brush without the brushes
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The grab brush that the brush size is relative to your screen space not to your
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When I zoom out the brush stays the same size on my screen but relative to my mum
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It's a larger so sometimes if you find that you're too close in and you're getting lots of love always in France
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It's better to zoom out faster than reciting in brush as well
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Banging on about pinching here there's probably have to do with the reed apologies so so I'm just going to
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Lower my resolution
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Here to see what's going on
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Actually looks like I have 4 living area in my
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Original mesh cell what I'm going to do
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Is I'm going to quickly coming to edit mode
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That was caused by we have these two or 11 points here in really these should be one single
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Because it's a long line of symmetry so I'm just going to let them both on my keyboard to bring up the match
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Menu I'm going to merge them at the centre
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I'm just gonna
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Scooters for words for the detail little bit more even
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And I'm going to return to Scope mount
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I'm going to increase my levels back
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Here we are getting an error here and that's just because I hadn't the mesh on in editing
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And it doesn't really know how subdivide that's all I have to do is just really lightly tap with the smooth brush holder
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Nest in it should sort itself out
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Just clicking really lightly in holding the air
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The shift key to smooth out there fix that no problem
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Not the monkey Rises because it maintains you are on the line geometry we can have back into edit mode and
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Areas like that without too much of a headache I'm going to another one more
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Line hair of detailing
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Large sound and do that in reduce
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Again
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You have sort of like a dinner
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Square
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Pretty decent coming with a paint brush and cleaner 7
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And you can see here that I'm fighting my apology a little bit because I did not have these details
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My original stage one sculpt with the dynamic topology
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I think this will be ok if it's not however we can come in and clean an oven at
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Is it causes too much of a problem
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I'm just going to come with you grab fresh and just leaving out some of these
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Through wobbly areas
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I really gently clicking employment out
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Gently but I'm clicking in gently pulling them out
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To even out some of that area
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Ok so this is pretty good I'm pretty satisfied with the amount of detail
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Not that we have added back into this we just have one more thing to do before WWI
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Ready to move on from the sculpting portion and that is going to be adding the high-resolution
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Stone detailing in here and we're going to be going over that in the next video
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