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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 Ok so I just want to head in finish up the Rita pology of camera it was 2 00:00:11,264 --> 00:00:17,408 Play just more of the same process we went over for the face but extending it 3 00:00:17,664 --> 00:00:23,808 Head and clothing the shape of entirely so the next stage one 4 00:00:24,064 --> 00:00:30,208 4 go back into sculpting 14 just a little bit to get some of this high-resolution detail 5 00:00:31,232 --> 00:00:37,376 The Reid apology has served the purpose of creating or low poly form 6 00:00:37,632 --> 00:00:42,496 For our final piece cell it is in this lower poly 7 00:00:43,008 --> 00:00:49,152 Model that we will eventually be bringing into unreal Engine but we're going to do a poo 8 00:00:49,408 --> 00:00:55,552 Tricks and tweaks to make it appear the same as this one here and it's not even 9 00:00:55,808 --> 00:00:59,904 A bit better on that here 10 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 11 00:01:02,364 --> 00:01:06,304 So the first thing I'm going to do here as I'm going to take my read apology school and 12 00:01:06,560 --> 00:01:12,704 I'm just doing this to create a backup in case I need to go back to a point where I still had these 13 00:01:12,960 --> 00:01:19,104 Players present before they are applied and it's just a good idea to keep backup working copies at 14 00:01:19,360 --> 00:01:25,504 Various stages of development in case you ran into a problem on Friday down a line in use 15 00:01:25,760 --> 00:01:28,576 Save yourself time redoing amount of Warwick XL 16 00:01:28,832 --> 00:01:32,160 I'm just going to keep this one here let's call it 17 00:01:32,416 --> 00:01:38,560 Hobo and hide it in the viewport by pressing the eye 18 00:01:38,816 --> 00:01:40,864 I can't hear next to it 19 00:01:41,632 --> 00:01:45,472 What time last word is the same thing we have our 20 00:01:45,728 --> 00:01:47,520 Original Scott please here 21 00:01:48,544 --> 00:01:54,688 And we have our clean Reid apologise to metric here in oldest pub in the military 22 00:01:54,944 --> 00:02:01,088 So you can see the topology of it it's definitely not perfect but again this is going 23 00:02:01,344 --> 00:02:07,488 Aesthetic properties so it is more important that I'm just capturing the main forms of the nurse 24 00:02:07,744 --> 00:02:11,840 Then I really setting it up for facial animation cos it's not going to happen 25 00:02:12,096 --> 00:02:18,240 We'll get more into proper ecology for facial animation in more detail than this 26 00:02:18,496 --> 00:02:20,800 We talked about making our character 27 00:02:21,312 --> 00:02:27,456 The first thing I want to do is just apply these modifiers I have here because 28 00:02:27,712 --> 00:02:33,856 So if I hide them and you can hide anymore fire in the viewport by pressing the monitor I can't hear 29 00:02:34,112 --> 00:02:40,256 Right now this is what my actual piece looks like underneath 30 00:02:40,512 --> 00:02:46,656 So I want to just apply these so I can do that by time and then you were here or if you have 31 00:02:46,912 --> 00:02:53,056 Large modifier static hair instead of going in and one by one applying them 32 00:02:53,312 --> 00:02:57,664 Every fire you have on a message please 33 00:02:57,920 --> 00:03:03,040 Is just to select the mesh in object mode in your viewport and hid control 34 00:03:03,808 --> 00:03:04,832 And 35 00:03:08,160 --> 00:03:14,304 On the object itself in under this convert to menu here if you still like a mess 36 00:03:15,072 --> 00:03:21,216 Mesh object this function has the effect of applying all of our modifiers 37 00:03:21,472 --> 00:03:26,080 See hear my modifiers have now disappeared from the stack 38 00:03:26,336 --> 00:03:32,480 Now we can see the entire match is available house 39 00:03:32,736 --> 00:03:34,784 Conform to the shape 40 00:03:35,040 --> 00:03:36,576 Of the sculptor underneath 41 00:03:37,856 --> 00:03:44,000 And more importantly now I can we not move this piece around without it being affected by the Shrinking 42 00:03:45,280 --> 00:03:51,424 Ok so this is here but obviously this is quite low poly 43 00:03:51,680 --> 00:03:53,984 Bastard and we wanted our 44 00:03:54,496 --> 00:03:58,336 Pleased to have a higher quality so where do we go from here 45 00:03:58,592 --> 00:04:04,736 Back in to sculpt mode as I mentioned just briefly 46 00:04:04,992 --> 00:04:09,088 To add some to Riad into detail that we lost 47 00:04:09,344 --> 00:04:15,488 High quality high level of detail like the surface of this stone 48 00:04:15,744 --> 00:04:16,768 Text generator 49 00:04:17,536 --> 00:04:22,655 List returning select r 50 00:04:23,167 --> 00:04:24,703 Will polymesh here 51 00:04:25,727 --> 00:04:30,591 And we are going to return to sculpt mode up here in the corner 52 00:04:31,871 --> 00:04:32,895 Celt 53 00:04:33,151 --> 00:04:39,295 We hear you're back in Scotland now if we tried to stop on this at this point we would 54 00:04:39,551 --> 00:04:45,695 Geometry to really get the detail that we need and if we were to enable dynamic topology that 55 00:04:45,951 --> 00:04:52,095 Well that would defeat the purpose of doing the root apology in the first place because it would be with 56 00:04:52,863 --> 00:04:58,495 Because we will end up with a messy triangulated skull like we had 57 00:05:01,567 --> 00:05:07,711 If you recall this is all very messy and trying you later so we need a different method of 58 00:05:07,967 --> 00:05:08,735 Subdivision 59 00:05:08,991 --> 00:05:11,551 In order to keep the smart overly clean 60 00:05:12,319 --> 00:05:18,463 This is where we are going to use this cold via multiresolution modifier 61 00:05:18,719 --> 00:05:24,863 You are diverse the same way you add any other modifier by coming in here to the modifier stack 62 00:05:26,399 --> 00:05:31,007 This time we're going to come into the generate column and running a slight at the multi-resolution 63 00:05:32,031 --> 00:05:38,175 Now there's nothing because we have no levels of subdivision on it so 64 00:05:38,431 --> 00:05:44,575 What a multiresolution modifier does is similar to a subdivision surface modifier Excel 65 00:05:44,831 --> 00:05:49,951 Multi Reza specifically built to work with the sculpting tools in blender 66 00:05:50,975 --> 00:05:57,119 So what we have to do to get this working properly if you need to come into the manor fire 67 00:05:57,375 --> 00:06:00,447 And we just need at least once 68 00:06:00,703 --> 00:06:02,239 To get started on this 69 00:06:02,751 --> 00:06:08,895 So that's moved our mesh into a higher level of 70 00:06:11,199 --> 00:06:12,223 Now 71 00:06:12,479 --> 00:06:18,623 You may be asking yourself why can't we just use the subdivision surface modifier for this 72 00:06:18,879 --> 00:06:25,023 Division service monitor does not work properly with sculpting and 73 00:06:25,279 --> 00:06:31,423 Has a little bit more functionality for when we eventually go to bake these details 74 00:06:31,679 --> 00:06:36,031 Talk about more later on when we get there 75 00:06:37,311 --> 00:06:40,127 I'm just going to start this out by subdividing this 76 00:06:40,639 --> 00:06:46,271 Play step to level 3 in till we start to see since moving here now 77 00:06:47,039 --> 00:06:49,855 Medium back into sculpt mode 78 00:06:50,367 --> 00:06:56,511 Just transferred over to my tablet screen so I'm recording 79 00:06:56,767 --> 00:06:59,583 Right here and opening back up on my tablet 80 00:07:00,863 --> 00:07:07,007 Ok so I'm using a multi rosemallow fire the main difference between Multiverse 81 00:07:07,263 --> 00:07:13,407 Topology is that any new edges or subdivide your mesh 82 00:07:13,663 --> 00:07:19,807 Anyway under the stroke the way that the multi the way that the dynamic duo 83 00:07:20,063 --> 00:07:24,927 The Multiverse modifier is entirely dependant on the 84 00:07:25,183 --> 00:07:31,327 Manual levels of subdivision that you have set here so if I were to come in 85 00:07:31,583 --> 00:07:37,727 And just drop them for sizes play right here you can see this pushing 86 00:07:37,983 --> 00:07:44,127 The point is not actually adding any new ones so that is why we used dynamic apology 87 00:07:44,383 --> 00:07:47,711 Original these forms because it's much quicker than modelling 88 00:07:48,223 --> 00:07:54,367 Quickly add new geometry in the way that we need we don't have to worry about the other line 89 00:07:54,623 --> 00:08:00,767 Now that we have just cleaned up version what we want is to subdivided a few times here 90 00:08:01,279 --> 00:08:05,887 And start sculpting with the geometry that is already present 91 00:08:06,655 --> 00:08:12,799 Sell before we actually start sculpting on this I'm just going to hit the X symmetry button to mirror cross 92 00:08:13,055 --> 00:08:15,615 Only have to do half of the work here 93 00:08:15,871 --> 00:08:22,015 And we're basically going to use the exact same methodology that we did with the dynamic topology here 94 00:08:22,271 --> 00:08:27,391 Add in detail where we have lost it so what start with that 95 00:08:28,159 --> 00:08:33,791 I'm gonna take the job and come along with the browse here and just put them on a little bit 96 00:08:34,815 --> 00:08:36,863 I'm using my 97 00:08:37,119 --> 00:08:38,911 My why can't I work for this 98 00:08:39,423 --> 00:08:43,519 This can be a cross accomplished with a mouse and keyboard it's just a little bit 99 00:08:43,775 --> 00:08:46,847 Easier with the tablet if you have one 100 00:08:59,391 --> 00:09:01,951 Decrease brush in 101 00:09:02,207 --> 00:09:08,351 Reduce my breast size by holding the fkn selecting a new size and I'm going to come in here 102 00:09:09,631 --> 00:09:12,447 Define that I am a little bit more 103 00:09:19,871 --> 00:09:26,015 Always feel free to use ctrl Z when you need to undo something in ctrl shift and z 104 00:09:26,271 --> 00:09:32,415 I want to read you something and that works in all areas of one there not disgusting that applies to 105 00:09:32,671 --> 00:09:34,463 Remodelling versions as well 106 00:09:35,999 --> 00:09:41,119 Can you make a crease brush and just further emphasising the Brown here 107 00:09:46,239 --> 00:09:50,079 Junior separate crease line in here 108 00:09:50,335 --> 00:09:52,127 3D LED 109 00:09:55,967 --> 00:09:56,479 Time 110 00:09:56,735 --> 00:10:01,612 Just like with the dynamic topology is really important in the materials to not subdivide too high 111 00:10:01,613 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 112 00:10:04,927 --> 00:10:11,071 When starting out with otherwise your end result will be lumpy 113 00:10:11,327 --> 00:10:17,471 That's a nice thing about the Shiraz that if you do subdivide looks I had the sun divided up 114 00:10:17,727 --> 00:10:23,871 And I realise I needed to make a larger form well the nice thing about the multi res 115 00:10:24,127 --> 00:10:24,895 This level 116 00:10:25,151 --> 00:10:26,687 Slider scale here 117 00:10:26,943 --> 00:10:33,087 Anytime for two shift back down to your original mesh and shift back up and stop 118 00:10:33,343 --> 00:10:38,207 Any step in between in scopes so even though I have 119 00:10:38,463 --> 00:10:44,607 Four levels of subdivision here I can go down to 3 if I needed to make a larger form in 120 00:10:45,887 --> 00:10:47,679 In the details with 121 00:10:47,935 --> 00:10:52,287 Carry over to the higher levels of subdivision so 122 00:10:52,543 --> 00:10:54,335 A fully functional 123 00:10:55,103 --> 00:10:57,663 Sculpting system here in blender 124 00:10:59,199 --> 00:11:04,831 I want to pull this out a little bit more so I'm going to hold 125 00:11:05,087 --> 00:11:06,367 Control 126 00:11:06,623 --> 00:11:08,159 Well I 127 00:11:08,415 --> 00:11:09,951 Come over it with my 128 00:11:10,719 --> 00:11:12,255 Crease brush 129 00:11:12,511 --> 00:11:15,839 Instead of fishing end 130 00:11:16,351 --> 00:11:19,423 I'm asking this out 131 00:11:19,935 --> 00:11:23,263 Depressed to mask 132 00:11:24,543 --> 00:11:27,103 I'm just going to call in the I hear 133 00:11:35,551 --> 00:11:41,695 Just to prevent any unwanted editing and then I'm going to press shift see 134 00:11:41,951 --> 00:11:43,487 To bring a micro splashing in 135 00:11:43,743 --> 00:11:46,815 Hold control in and bring this Ireland out 136 00:11:47,327 --> 00:11:53,471 Can I get a magnifier definition and you'll notice as you sculpt along these forms 137 00:11:53,727 --> 00:11:59,871 Because your underlying topology the edges are flowing in this Direction you got it 138 00:12:00,127 --> 00:12:02,175 You will get much tighter creases in magic 139 00:12:02,431 --> 00:12:07,039 Better forms than you were with the dynamic topology here 140 00:12:08,319 --> 00:12:12,927 Because exploring the Drum brush just feel that I win in a little 141 00:12:15,743 --> 00:12:21,887 Can you use the smooth to smooth out when necessary going to switch to the info 142 00:12:22,143 --> 00:12:22,911 Brush Curve 143 00:12:23,423 --> 00:12:27,263 I think the little later so we'll meet you pinched 144 00:12:29,055 --> 00:12:31,615 So I'm just alternating here with the inflate 145 00:12:32,127 --> 00:12:35,967 In the smooth brush to get that I lead in the way want it 146 00:12:36,223 --> 00:12:42,367 Actually before claiming asking going to go ahead and do the bottom words and say already have this item 147 00:12:42,623 --> 00:12:47,743 Switch back to my Chris I'm going to hold control and pull out the bottom 148 00:12:49,023 --> 00:12:51,583 Just underneath here 149 00:12:51,839 --> 00:12:57,215 Now keeping in mind that this is supposed to be a stone sculpture so we don't have to go 150 00:12:57,471 --> 00:13:03,615 Crazy detailed here just about as detailed as a stone sculpture of a face 151 00:13:04,895 --> 00:13:09,247 The mass to make sure that this all looks ok 152 00:13:09,759 --> 00:13:15,903 And there's a little bit of pinching here but we're also are at our third subdivision level so I can go out 153 00:13:16,159 --> 00:13:21,279 Hiya and you can see that it starts to smooth out some of that faster than shading 154 00:13:21,791 --> 00:13:27,935 Now I do recommend keeping your shading on flat here for the sculpting that's at least 155 00:13:28,191 --> 00:13:34,335 Give you a better idea of the four actual form of the Ramesh 156 00:13:35,615 --> 00:13:38,175 Give you son of a false idea of 157 00:13:39,711 --> 00:13:40,991 The form of it 158 00:13:42,015 --> 00:13:44,063 Eventually we will go in and 159 00:13:44,319 --> 00:13:45,855 Enable smooth shading 160 00:13:46,111 --> 00:13:52,255 So you had a do that when we get there but at this point it is best probably to keep your settings 161 00:13:58,655 --> 00:14:04,799 Get rid of a little bit of like a waviness in these lines I like to fix it with the grab brush 162 00:14:05,055 --> 00:14:07,103 I'm just going to get g on my keyboard 163 00:14:07,359 --> 00:14:13,503 Increase my size and then just really carefully go around and try to even out anyway we've been as I'm getting 164 00:14:13,759 --> 00:14:15,807 Right here in the bottom 165 00:14:23,743 --> 00:14:29,887 So we've added the detail back in my eyelids go back around to the nose and and 166 00:14:30,143 --> 00:14:35,775 Brush with a fairly large brush size 167 00:14:36,799 --> 00:14:41,151 I'm going to come around here the outer Edge 168 00:14:41,663 --> 00:14:43,967 In just a Finest range 169 00:14:44,735 --> 00:14:46,783 Little bit 170 00:14:52,671 --> 00:14:58,815 And let's do the same thing for the mouth that's coming with the Crease brush in 171 00:14:59,071 --> 00:15:03,679 Smaller of the size and putting f on my keyboard in selecting a smaller size 172 00:15:07,007 --> 00:15:13,151 And as long as we follow these depology lines that We Created in a retail policy section we should get a night 173 00:15:13,407 --> 00:15:15,199 Increase Vert 174 00:15:15,967 --> 00:15:21,343 Can you come in with the dryer brush and hold control and push in 175 00:15:22,623 --> 00:15:24,159 This upper lip 176 00:15:24,415 --> 00:15:27,999 Portion in and just a little bit less extreme 177 00:15:29,279 --> 00:15:35,423 I want to come in with the drawer brush stay on a relatively small brush size 178 00:15:35,679 --> 00:15:37,471 I just pulled out this other 179 00:15:39,007 --> 00:15:40,543 Portion here 180 00:15:41,567 --> 00:15:46,431 When did in the edges of it with the smooth brush 181 00:16:02,047 --> 00:16:08,191 Pull out a little bit more and definition in the bottom lip by increasing airbrush size and just with the dropper 182 00:16:08,447 --> 00:16:11,519 Giving it some very light Strokes 183 00:16:12,031 --> 00:16:17,663 Air holding shift to use the smooth brush in swimming out anyone Venus 184 00:16:27,903 --> 00:16:34,047 Can you just continue on with the entire face in the same manner I'm just going home control 185 00:16:34,303 --> 00:16:40,447 Definition for this shiny here and then smooth it out when it's a little bit too extreme 186 00:16:40,703 --> 00:16:46,847 To do my Strokes slightly more extreme than I want the final result to be and then 187 00:16:47,103 --> 00:16:53,247 A really light pressure on my tablet and using the smooth vs moving out 188 00:16:53,503 --> 00:16:54,527 Final result 189 00:17:06,303 --> 00:17:10,399 And don't be afraid to use a grab brush and fix any 190 00:17:12,191 --> 00:17:14,495 So whether shoes you see 191 00:17:20,383 --> 00:17:23,199 You don't want to deviate too far from 192 00:17:23,455 --> 00:17:26,271 Apologise for urgent blood 193 00:17:26,783 --> 00:17:30,367 It is ok if you do see areas of course 194 00:17:30,623 --> 00:17:34,207 You Want to Make Those changes now rather than later 195 00:17:37,535 --> 00:17:41,887 Apologies I am for a bit of a little bit more round 196 00:17:43,423 --> 00:17:49,567 And holding shift and just having with my mouth just quickly really late leader just knew that out a little 197 00:17:51,103 --> 00:17:57,247 Get some more definition back into this line down the cheek so I'm going to switch to Mike 198 00:17:57,503 --> 00:17:58,527 Press here 199 00:17:58,783 --> 00:18:02,623 Reduce my brush size in coming along this line 200 00:18:04,671 --> 00:18:06,719 Accentuate this 201 00:18:07,743 --> 00:18:09,023 Cheek 202 00:18:20,287 --> 00:18:22,335 Redraw in Ireland here 203 00:18:22,847 --> 00:18:26,175 For the year flats 204 00:18:28,223 --> 00:18:33,599 They come and have a long as your read apology was decent you should be able to see 205 00:18:34,111 --> 00:18:36,159 Boundaries of these 206 00:18:36,927 --> 00:18:37,951 Properly 207 00:18:44,607 --> 00:18:50,495 Same thing with the ears can you use the Crease brush in a minute and drying the outside crease 208 00:18:51,519 --> 00:18:53,567 What about the inside crease 209 00:19:05,855 --> 00:19:09,439 So we just need to come around them for him of this sort of 210 00:19:09,695 --> 00:19:10,719 Helmet 211 00:19:12,255 --> 00:19:18,399 And to find it a little bit more such a little bit more distinct from the rest of the head 212 00:19:18,655 --> 00:19:24,799 Is a stone sculpture we don't need to get in super take creases cos you know in Siri this is all 213 00:19:25,055 --> 00:19:29,919 One piece that was carved out of stone so there should be some 214 00:19:30,175 --> 00:19:35,039 Marinus in the distinction here just as there is in the photo itself 215 00:19:35,807 --> 00:19:37,855 And I do want 216 00:19:38,367 --> 00:19:44,511 Forms to remain clear in a readable to the I at a glance so we do need to come in 217 00:19:45,535 --> 00:19:47,071 In some of these 218 00:19:47,327 --> 00:19:53,471 Details most of the details that we lost was in the creases but as long as we 219 00:19:53,727 --> 00:19:59,871 Order forms properly in the Rita pology it should be no problem dad those in and you know it 220 00:20:00,127 --> 00:20:03,199 Because you're if you go across 221 00:20:03,455 --> 00:20:09,599 You are a geometry in a way that you are read the party now that I can't find my sort of fighting 222 00:20:09,855 --> 00:20:15,999 The natural flow of your face is here you'll get this sort of triangulation and here which is now 223 00:20:16,255 --> 00:20:18,047 Really ideal 224 00:20:30,079 --> 00:20:36,223 So I've drawn in on my creases again the last thing I'm gonna do 225 00:20:38,783 --> 00:20:44,927 I really tell if I'm going to come over on my creases with the pinch brush or something in the key on my 226 00:20:45,183 --> 00:20:49,023 Just watched to the paintbrush in over 227 00:20:49,535 --> 00:20:54,399 Areas where I need to crease tightly I'm just going to come over and really lately pinch them in 228 00:20:59,007 --> 00:21:05,151 Selling this area for example is a great example of what you can really clearly 229 00:21:06,943 --> 00:21:10,271 Just getting bring these edges in tighter with each other 230 00:21:11,295 --> 00:21:13,599 For a cleaner and result 231 00:21:14,111 --> 00:21:18,720 You will get some stretching and distortion with the paintbrush typically 232 00:21:19,232 --> 00:21:25,376 The area that you're working on typically it'll be ok will even itself out but 233 00:21:25,632 --> 00:21:31,520 Do not be afraid to use a mask to avoid that stretching if it is causing issues for you 234 00:21:37,408 --> 00:21:41,248 Sometimes it's easier to use the pinch brush to 235 00:21:41,504 --> 00:21:45,856 Grab precious just a little bit too extreme sometimes you just need a change 236 00:21:47,136 --> 00:21:50,208 The paint brushes good for that as well 237 00:21:51,232 --> 00:21:57,376 Inflate and deflate this year in a little bit the vets in 238 00:21:57,632 --> 00:22:03,776 Multi-monitor fire that since we're not dynamically adding new geometry 239 00:22:04,032 --> 00:22:10,176 To this as we sculpt when you make a large-scale changes you will get some stretching here 240 00:22:10,432 --> 00:22:16,576 Decimal stretching is Carol Lee ok and it will be not notice of all we smooth out the message 241 00:22:16,832 --> 00:22:22,976 Extreme stretching that may be an indication to you that you did not do nothing work in the Diner 242 00:22:23,232 --> 00:22:29,376 Apology phase in any may need to go in and change your base forms and apologise again 243 00:22:32,960 --> 00:22:39,104 So this is looking free good I am going to add a little bit more detail to this 244 00:22:40,640 --> 00:22:46,784 If it doesn't me come to the store that I'll just just some edges of long hair on my hat for like the sort of 245 00:22:47,040 --> 00:22:53,184 Detail work we can always accomplished this with textures as well but 246 00:22:53,696 --> 00:22:55,488 Since we're here we may as well 247 00:22:56,000 --> 00:23:02,144 Try to get as much detail as we can in the scopes is going to make your texture in France 248 00:23:03,168 --> 00:23:04,960 A little bit easier in 249 00:23:05,216 --> 00:23:09,312 In general when making 3D assets the more 250 00:23:10,080 --> 00:23:14,176 Work you put into the early stages of the 251 00:23:14,944 --> 00:23:19,552 Cleaner easier the better your results sort of 252 00:23:19,808 --> 00:23:23,392 Will be and you'll have to do last work 253 00:23:23,648 --> 00:23:29,792 Downstream in the pipeline for the speak so because I'm spending 254 00:23:30,048 --> 00:23:31,840 I'm doing this really nicely 255 00:23:32,352 --> 00:23:38,496 My my texture work is going to be a little bit easier for me my text doesn't have to do so much heavy lifting 256 00:23:38,752 --> 00:23:40,288 Wiltshire 257 00:23:40,544 --> 00:23:41,824 What overall 258 00:23:42,848 --> 00:23:47,712 Make the final result between Ireland and Nisa 259 00:23:51,552 --> 00:23:57,696 Decrease around the Hat just add some detailing to it when I come in with the pin 260 00:23:57,952 --> 00:24:00,256 Russian pension closed 261 00:24:16,896 --> 00:24:23,040 That looks so much better and see if we can add some detail in app 262 00:24:23,296 --> 00:24:24,576 What time do I get has here 263 00:24:29,184 --> 00:24:33,024 Reduce my breast size a little bit otherwise you'll get out of this 264 00:24:33,536 --> 00:24:38,400 Heroin effects with the Crease brush which can be mitigated by 265 00:24:38,656 --> 00:24:42,240 Using the pinch brush but it's better just to avoid it altogether 266 00:24:59,648 --> 00:25:04,000 Can you get two of the basic idea of the Line hair was coming into you 267 00:25:04,768 --> 00:25:08,608 Is a little bit wavy hair so grab brush 268 00:25:09,120 --> 00:25:12,448 Just straight now these lines 269 00:25:16,800 --> 00:25:18,848 Little bit of pinching at the top 270 00:25:30,368 --> 00:25:33,696 Set with the grab brush without the brushes 271 00:25:33,952 --> 00:25:40,096 The grab brush that the brush size is relative to your screen space not to your 272 00:25:42,144 --> 00:25:48,288 When I zoom out the brush stays the same size on my screen but relative to my mum 273 00:25:48,544 --> 00:25:54,688 It's a larger so sometimes if you find that you're too close in and you're getting lots of love always in France 274 00:25:54,944 --> 00:25:59,296 It's better to zoom out faster than reciting in brush as well 275 00:26:05,696 --> 00:26:11,840 Banging on about pinching here there's probably have to do with the reed apologies so so I'm just going to 276 00:26:12,096 --> 00:26:13,888 Lower my resolution 277 00:26:14,400 --> 00:26:16,704 Here to see what's going on 278 00:26:17,984 --> 00:26:21,568 Actually looks like I have 4 living area in my 279 00:26:22,336 --> 00:26:25,664 Original mesh cell what I'm going to do 280 00:26:25,920 --> 00:26:29,248 Is I'm going to quickly coming to edit mode 281 00:26:31,808 --> 00:26:37,952 That was caused by we have these two or 11 points here in really these should be one single 282 00:26:38,208 --> 00:26:44,352 Because it's a long line of symmetry so I'm just going to let them both on my keyboard to bring up the match 283 00:26:44,608 --> 00:26:46,656 Menu I'm going to merge them at the centre 284 00:26:47,680 --> 00:26:49,216 I'm just gonna 285 00:26:49,472 --> 00:26:52,544 Scooters for words for the detail little bit more even 286 00:26:54,848 --> 00:26:56,896 And I'm going to return to Scope mount 287 00:26:57,920 --> 00:26:59,968 I'm going to increase my levels back 288 00:27:00,736 --> 00:27:06,880 Here we are getting an error here and that's just because I hadn't the mesh on in editing 289 00:27:07,904 --> 00:27:14,048 And it doesn't really know how subdivide that's all I have to do is just really lightly tap with the smooth brush holder 290 00:27:14,304 --> 00:27:16,864 Nest in it should sort itself out 291 00:27:23,520 --> 00:27:28,128 Just clicking really lightly in holding the air 292 00:27:28,384 --> 00:27:34,528 The shift key to smooth out there fix that no problem 293 00:27:34,784 --> 00:27:40,928 Not the monkey Rises because it maintains you are on the line geometry we can have back into edit mode and 294 00:27:41,184 --> 00:27:47,328 Areas like that without too much of a headache I'm going to another one more 295 00:27:47,584 --> 00:27:50,400 Line hair of detailing 296 00:27:50,656 --> 00:27:56,800 Large sound and do that in reduce 297 00:27:57,056 --> 00:27:58,080 Again 298 00:28:00,640 --> 00:28:02,688 You have sort of like a dinner 299 00:28:03,968 --> 00:28:06,016 Square 300 00:28:22,656 --> 00:28:27,008 Pretty decent coming with a paint brush and cleaner 7 301 00:28:43,392 --> 00:28:49,536 And you can see here that I'm fighting my apology a little bit because I did not have these details 302 00:28:50,560 --> 00:28:56,192 My original stage one sculpt with the dynamic topology 303 00:28:56,448 --> 00:29:02,592 I think this will be ok if it's not however we can come in and clean an oven at 304 00:29:03,616 --> 00:29:06,688 Is it causes too much of a problem 305 00:29:21,024 --> 00:29:25,120 I'm just going to come with you grab fresh and just leaving out some of these 306 00:29:25,376 --> 00:29:27,936 Through wobbly areas 307 00:29:28,192 --> 00:29:31,264 I really gently clicking employment out 308 00:29:33,568 --> 00:29:37,152 Gently but I'm clicking in gently pulling them out 309 00:29:39,712 --> 00:29:42,016 To even out some of that area 310 00:29:42,272 --> 00:29:48,416 Ok so this is pretty good I'm pretty satisfied with the amount of detail 311 00:29:48,672 --> 00:29:54,816 Not that we have added back into this we just have one more thing to do before WWI 312 00:29:55,072 --> 00:30:01,216 Ready to move on from the sculpting portion and that is going to be adding the high-resolution 313 00:30:01,472 --> 00:30:07,104 Stone detailing in here and we're going to be going over that in the next video 29215

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