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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:07,680 Ok so once we have our 2 00:00:07,936 --> 00:00:08,704 Very 3 00:00:08,960 --> 00:00:11,264 Basic bass forum 4 00:00:11,520 --> 00:00:17,664 Radar go here we are ready to start sculpting on this now I discussed a little bit 5 00:00:17,920 --> 00:00:24,064 In last video at why I am largely going to be using sculpting for this is because it isn't 6 00:00:24,320 --> 00:00:30,464 Organic curved forms here in this type of asset really lends itself well 7 00:00:33,536 --> 00:00:39,680 There's a couple of things we need to do in order to be ready to sculpt on the mesh in blender 8 00:00:39,936 --> 00:00:44,032 In the first thing we need to do is we need to apply or mirror modifier 9 00:00:44,288 --> 00:00:50,432 Now near the manor fire will not work with the type of sculpting we're going to do early on 10 00:00:50,688 --> 00:00:55,552 So we need to make sure that we apply it so that we save this half of the mash 11 00:00:55,808 --> 00:01:01,037 Sell to apply is a near modifier come in to edit Now by pressing tablet and keyboard and start with 12 00:01:01,039 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:03,388 --> 00:01:08,352 By pressing tab on a keyboard we were in an 8-month previously 14 00:01:08,608 --> 00:01:09,632 And apply 15 00:01:10,400 --> 00:01:16,544 So now I'm back in bed now we see we have both sides of our mesh hair so 16 00:01:16,800 --> 00:01:22,176 For the actual sculpting portion we need to first come into sculpting mode in blender 17 00:01:22,432 --> 00:01:28,576 The Exorcist Opening 1 in wonder we just need to come up to the mode of drop-down list and choose Scotland 18 00:01:29,088 --> 00:01:35,232 Nailsea that your toolbar on the left side of the screen changes when we enter 19 00:01:35,488 --> 00:01:41,632 In these I can't hear all represent different pressures that we can sculpt on our mask 20 00:01:42,144 --> 00:01:48,032 Now I'm one quick side no I do want to make is that I will be using a tablet 21 00:01:48,288 --> 00:01:49,056 2 22 00:01:49,568 --> 00:01:53,664 Perform on my sculpting operation which means I can 23 00:01:54,176 --> 00:02:00,320 With a special pen draw directly onto my screen here now all of this 24 00:02:00,576 --> 00:02:06,720 I'm going to show you can be accomplished with a mouse and keyboard it's just a little bit more difficult you will have a little bit late 25 00:02:06,976 --> 00:02:12,864 Find control and you will have to pay more close attention to manually setting these settings up here 26 00:02:13,120 --> 00:02:15,424 For radius and strength 27 00:02:16,704 --> 00:02:19,520 I'm where is I have these icons 28 00:02:19,776 --> 00:02:25,920 Only right side of these settings enable which means I can use the pressure that I'm placing on my tablet 29 00:02:26,176 --> 00:02:28,480 To determine these values here 30 00:02:29,504 --> 00:02:35,648 So if we were to come in and start a sculpting on our mesh as it is well we can see that 31 00:02:35,904 --> 00:02:38,464 Poem some birds out here 32 00:02:38,720 --> 00:02:42,304 But I really do not have enough geometry 33 00:02:42,560 --> 00:02:44,352 To Scotland any meaning for work 34 00:02:46,400 --> 00:02:52,544 So the way that we are going to go about this first stage of sculpting is to use was called 35 00:02:52,800 --> 00:02:53,824 Apology 36 00:02:54,080 --> 00:03:00,224 Apology is used in the early stages of sculpting 37 00:03:00,480 --> 00:03:02,272 Creating the basic forms 38 00:03:02,784 --> 00:03:06,112 To enable dynamic topology all we have to do is come up 39 00:03:06,368 --> 00:03:11,488 To the top right hand corner of the screen and enable this checkbox here 40 00:03:12,000 --> 00:03:18,144 Little warning that says we have Vertex data in the ruv 41 00:03:19,680 --> 00:03:22,752 Just ignore this for now and press OK 42 00:03:24,544 --> 00:03:30,688 Apology does is it dynamically subdivide a mesh under your breasts 43 00:03:30,944 --> 00:03:31,968 As you start to say 44 00:03:32,224 --> 00:03:38,368 If I were just to take this and default draw brush that stop brush in the toolbar here 45 00:03:38,624 --> 00:03:39,904 Indian sculpting 46 00:03:40,416 --> 00:03:41,440 You can see that 47 00:03:42,720 --> 00:03:44,000 And mash 48 00:03:46,048 --> 00:03:52,192 Is now being dynamically subdivided right all of these are in the edges that it has 49 00:03:52,448 --> 00:03:53,728 Under a breaststroke 50 00:03:58,336 --> 00:04:03,968 Now because of the way down works it does not respect your underline topology 51 00:04:04,480 --> 00:04:10,368 Which means it will create a triangulated mat under or breaststroke here 52 00:04:12,160 --> 00:04:12,928 Cell 53 00:04:13,184 --> 00:04:16,000 Having a dynamically apologised 54 00:04:16,512 --> 00:04:22,655 Mesh here is really great for getting your basic forms but if you needed to like and make this face perfect 55 00:04:22,911 --> 00:04:27,007 You want to come in and apologise it and we will discuss how to do the 56 00:04:27,263 --> 00:04:29,823 Later on in the course 57 00:04:30,591 --> 00:04:36,735 So I know anything about apology is that if you leave sculpt mode and return to 58 00:04:37,247 --> 00:04:43,391 It will a disabled a merit apology so every time you re and her script Mode all we have to do is click this 59 00:04:43,647 --> 00:04:44,927 Again another word 60 00:04:46,719 --> 00:04:49,023 Control Z 61 00:04:49,535 --> 00:04:52,863 Just don't do those changes because I want to start fresh on this 62 00:04:55,423 --> 00:05:01,567 The setting I need to enable before I really get sculpting is I need 63 00:05:01,823 --> 00:05:07,967 Enable symmetry on this now we applied the mirror modifier already because Dynamique 64 00:05:08,223 --> 00:05:12,575 Allergy does not work with a near modify area we need to use the 65 00:05:12,831 --> 00:05:18,975 Symmetry that is sort of packed into the Script mode of blender for this to work properly so 66 00:05:19,231 --> 00:05:24,607 Cemetery is located right next to the dynamic topology options in it 67 00:05:24,863 --> 00:05:31,007 Represented by the slope butterfly icon so we want to mirror across the x axis 68 00:05:31,775 --> 00:05:37,919 So we just need a headless x right here to me across the x-axis and you can see when I go on it now it will be 69 00:05:38,175 --> 00:05:38,943 Play symmetrical 70 00:05:41,759 --> 00:05:45,855 Again as I said is a much more artistic method 71 00:05:46,623 --> 00:05:51,999 Creating assets as opposed to modelling which is a little bit more mathematical South 72 00:05:53,279 --> 00:05:56,351 I'm just going to go ahead and starts coughing this head and I will 73 00:05:56,607 --> 00:06:00,703 Try to discuss what brushes and things I'm using as I am using them 74 00:06:02,239 --> 00:06:02,751 Cell 75 00:06:06,079 --> 00:06:09,663 Due to get the basic forms 76 00:06:09,919 --> 00:06:16,063 So let's just start driving As Anything the job which is the first brush here 77 00:06:16,319 --> 00:06:20,415 B&M give you just sort of a basic driving mechanic now 78 00:06:21,951 --> 00:06:24,767 Do you make a stroke in sculpt mode 79 00:06:25,535 --> 00:06:26,815 For the most part 80 00:06:27,583 --> 00:06:29,119 Infamous brushes 81 00:06:29,375 --> 00:06:32,447 You will be pushing the vertices out 82 00:06:33,215 --> 00:06:34,751 Now if you want to 83 00:06:35,519 --> 00:06:39,615 Push the vertices in instead so if I wanted to 84 00:06:40,127 --> 00:06:44,735 What's a build at this for my hair which represents this so 85 00:06:44,991 --> 00:06:46,015 Forehead piece 86 00:06:47,295 --> 00:06:48,831 I would just start drawing 87 00:06:51,903 --> 00:06:57,023 In the area now if I wanted to push this area for the eye socket in 88 00:06:57,535 --> 00:07:02,399 To do that I can do that still want to drive to hold control 89 00:07:02,655 --> 00:07:05,471 Well I make my stroke to put it in 90 00:07:09,055 --> 00:07:11,103 So with that in mind 91 00:07:11,871 --> 00:07:16,735 Let's just go ahead and starts companies forms and now 92 00:07:16,991 --> 00:07:23,135 Typically when you're sculpting you want to start with your large farms it's sort of the same row as 93 00:07:23,903 --> 00:07:29,279 You want to start with your large forms to get your basic shapes down before you 94 00:07:30,303 --> 00:07:32,607 Began putting in any sort of detail 95 00:07:33,887 --> 00:07:40,031 So I'm just going to Mark out roughly the areas I want for the eyes and nose in the mouth 96 00:07:41,567 --> 00:07:45,151 We will incrementally add a detail to 97 00:07:45,407 --> 00:07:51,551 You may notice that while I am sculpting with dynamic topology in its default settings 98 00:07:51,807 --> 00:07:53,599 Zoom in very close here 99 00:07:53,855 --> 00:07:54,879 NS golf 100 00:07:55,391 --> 00:07:59,999 We're getting a much finer level of subdivision then if I zoom for the hour 101 00:08:00,511 --> 00:08:04,351 Is Scott here you'll see that the edges that were creating your much longer 102 00:08:05,119 --> 00:08:09,471 This is because by default dynamic topology 103 00:08:09,727 --> 00:08:10,239 Is 104 00:08:10,495 --> 00:08:16,639 Sitting called relative detail you can see all the dynamic topology settings by clicking the 105 00:08:18,175 --> 00:08:24,319 We have our details size or refined nothing in our detailing mode so 106 00:08:24,575 --> 00:08:27,903 What is causing me discrepancy here in 107 00:08:28,415 --> 00:08:34,559 In the level of cell division is this relative detail now this is meant as an aid 108 00:08:34,815 --> 00:08:36,607 You work for the out 109 00:08:36,863 --> 00:08:39,167 When you are first building at your forms 110 00:08:39,935 --> 00:08:43,263 And as you search you move it back in 111 00:08:44,031 --> 00:08:49,151 You can change this manually if you prefer you need a final level of control 112 00:08:49,407 --> 00:08:52,735 We can change this from relative detail to constant detail 113 00:08:52,991 --> 00:08:59,135 Change the units appear for the detail size but it 114 00:08:59,391 --> 00:09:04,255 No matter how close or far away I am from the mash 115 00:09:04,767 --> 00:09:09,631 Cel-fi with a detail size of 3 on constant if 116 00:09:10,399 --> 00:09:14,751 If I got here we get a quite large Revolution 117 00:09:15,775 --> 00:09:17,823 Just the same 118 00:09:19,615 --> 00:09:25,759 So I'm going to put it back on relative detail for now and if you want to use real to detail but you just want 119 00:09:26,015 --> 00:09:27,295 Detail size 2 120 00:09:27,807 --> 00:09:29,599 Be Finer 121 00:09:29,855 --> 00:09:32,927 You have to do is to adjust the detail size 122 00:09:33,183 --> 00:09:36,255 Alright here it is at 12 123 00:09:36,511 --> 00:09:41,631 I believe it would be something like 30 going up 124 00:09:42,143 --> 00:09:44,447 I would give you a 125 00:09:44,959 --> 00:09:47,263 Have a lower resolution stroke 126 00:09:47,775 --> 00:09:53,663 Ingredients for something like 5 will be good for finer details you can see working and match mirrors up here 127 00:09:53,919 --> 00:09:55,455 I'm going to put it up 128 00:09:58,015 --> 00:10:02,252 Can to start out with my details and also leave it on some divide collapse 129 00:10:02,253 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 130 00:10:08,767 --> 00:10:14,911 It handles how we are son dividing the smash dynamically so 131 00:10:18,239 --> 00:10:21,055 If a Edge is 132 00:10:21,567 --> 00:10:27,711 Over the detail size it will subdivided and if it is too small it will collapse 133 00:10:28,991 --> 00:10:31,551 Constant detail throughout 134 00:10:32,319 --> 00:10:38,463 Now there are some limits to Sandal I Collapse if you're trying to get in like these really tight 135 00:10:38,719 --> 00:10:44,863 You will only be able to get the Crease so tired before the edge of star collapsing in 136 00:10:45,119 --> 00:10:51,263 Meant to say for 4 months I don't suggest doing this early 137 00:10:51,519 --> 00:10:57,663 When we are ready to do this tiger cruises we're going to come in here and just change it to subdivide 138 00:10:59,711 --> 00:11:05,855 So let's just go ahead and get started with actually sculpting more than smash 139 00:11:06,111 --> 00:11:09,951 We will discuss further some of these functions as they come up 140 00:11:10,207 --> 00:11:16,095 So I'm just going to roughly lockout where I want leave me in facial features 141 00:11:17,887 --> 00:11:19,679 And again I'm just using my dryer brush 142 00:11:20,447 --> 00:11:23,519 To smooth out these 143 00:11:23,775 --> 00:11:29,919 Edges of Jagged Edge of the way I just did all we have to do as with any brush like this 144 00:11:30,175 --> 00:11:35,039 You just want to hold the shift key as you move over to smooth 145 00:11:35,551 --> 00:11:41,695 So you want to be a little bit careful with the smooth brushes that can easily and quickly erase a lot of the details you put 146 00:11:42,207 --> 00:11:45,535 It's also great for obviously 147 00:11:45,791 --> 00:11:48,351 Swimming out these more jagged areas 148 00:11:49,631 --> 00:11:55,775 I'm going to push in with the ctrl key in the drawer here to form an eye socket 149 00:11:56,287 --> 00:11:59,615 Build up the forms of the eye back into it 150 00:12:00,127 --> 00:12:01,151 Later on 151 00:12:04,223 --> 00:12:07,039 Working with the skull here 152 00:12:08,063 --> 00:12:10,367 And the bone structure 153 00:12:10,623 --> 00:12:16,767 So the more you know about anatomy for artists the better York 154 00:12:17,023 --> 00:12:20,095 Sculpting in face sculpting is going to be 155 00:12:20,607 --> 00:12:21,119 Cell 156 00:12:22,655 --> 00:12:28,799 With this particular case we have a little bit more freedom because again this is not an actual 157 00:12:29,055 --> 00:12:31,871 Daisy Stone sculpture of a head 158 00:12:32,127 --> 00:12:36,223 Typically when driving or scoping you want to start 159 00:12:36,735 --> 00:12:42,879 In the basic bone formation and the planes of the face and then building up 160 00:12:43,391 --> 00:12:44,159 Thesaurus 161 00:12:44,415 --> 00:12:46,719 What will be the muscle mass on top of that 162 00:12:58,495 --> 00:13:04,639 Once you start sculpting in some of these basic forms are gonna need to change your brush size of intralace 163 00:13:06,175 --> 00:13:12,319 There's a couple of ways to do that in wonder the first way would be just to come up to the top here 164 00:13:12,831 --> 00:13:14,111 Where it says radius 165 00:13:14,367 --> 00:13:20,511 The cider after Daniel change the radius of your fresh however this one 166 00:13:20,767 --> 00:13:26,911 Do not find particularly useful because you can't see the preview of your brush as you were moving 167 00:13:27,423 --> 00:13:28,447 The 168 00:13:28,703 --> 00:13:34,847 The Slider at the door and you can also click on it and type in a value in America 169 00:13:35,103 --> 00:13:36,639 If you need the number to be exact 170 00:13:37,151 --> 00:13:39,455 I found it much more useful 171 00:13:39,711 --> 00:13:43,807 For large-scale changes and you can press the sky on your keyboard 172 00:13:44,575 --> 00:13:46,623 And the flight your mouse back and forth 173 00:13:46,879 --> 00:13:49,951 Will give you a preview of the size of your cursor 174 00:13:50,463 --> 00:13:53,535 So if I want to send a smile and get process 175 00:13:54,303 --> 00:13:58,399 And I would now have a much smaller brush to work with for a finer detail 176 00:13:58,655 --> 00:14:02,239 If you only need to increase or decrease 177 00:14:02,751 --> 00:14:06,591 The size of your breasts by a little bit you can press up 178 00:14:09,407 --> 00:14:11,711 On your keyboard or the 179 00:14:12,223 --> 00:14:17,087 To increase your size and the opening bracket to decrease your size 180 00:14:17,343 --> 00:14:23,487 And if you are familiar with photoshop these are they same hotkeys that are used to increase and decrease your 181 00:14:23,743 --> 00:14:25,279 In that program 182 00:14:27,583 --> 00:14:33,727 I'm just going to continue this by giving everything a really light tap with my pen here 183 00:14:33,983 --> 00:14:36,543 Increase of geometry not working with 184 00:14:38,335 --> 00:14:42,687 I need to bring this chin forward so at aftermath here 185 00:14:50,367 --> 00:14:51,391 And 186 00:14:51,903 --> 00:14:58,047 I'm getting if you just need more geometry work with that you don't want to change the shape you can either 187 00:15:00,095 --> 00:15:04,191 The inflate brushes also very good for this 188 00:15:05,471 --> 00:15:10,335 Fuel options down here in the brush palette there is the inflate brush 189 00:15:10,591 --> 00:15:16,735 Again I really like top here will subdivide your geometry if you're using an apology of course 190 00:15:17,247 --> 00:15:19,039 Without changing the shape 191 00:15:19,295 --> 00:15:21,087 To dramatically 192 00:15:21,855 --> 00:15:27,999 So I'm just using a combination of the inflate in the smooth brush here to up 193 00:15:28,255 --> 00:15:32,095 Play model of little bits I have a little bit more 194 00:15:32,863 --> 00:15:34,399 Geometry dash work with 195 00:15:44,895 --> 00:15:51,039 Nearest think there is a more dramatic flipping a forehead that I would really like here so when I'm getting used to 196 00:15:51,295 --> 00:15:53,599 It is called the grab brush 197 00:15:54,111 --> 00:15:57,439 You can access the Graham brush with the shortcut g on your keyboard 198 00:15:57,951 --> 00:16:04,095 Press here in the two pallet which of course can always just select from this men 199 00:16:04,351 --> 00:16:04,863 As well 200 00:16:06,655 --> 00:16:11,263 Increase the size of those to be quite large and I'm going to grab 201 00:16:12,031 --> 00:16:18,175 In a moving out I like to use my mouth 202 00:16:19,199 --> 00:16:21,247 To be a little bit more exact 203 00:16:22,527 --> 00:16:25,599 Then using a tablet if you are using one 204 00:16:34,303 --> 00:16:40,447 Turn of the next most basic level after our base modelling here so 205 00:16:40,703 --> 00:16:44,543 YouTube going in refined this and I'm going to just keep using the dry brush 206 00:16:45,567 --> 00:16:49,407 Am I found a dry brush should be the most versatile 207 00:16:49,919 --> 00:16:51,711 Brush in 208 00:16:51,967 --> 00:16:53,759 In your palate here 209 00:16:54,527 --> 00:17:00,159 I'm just kind of work the way you would expect it in I want to rush you like you can just draw it will raise up 210 00:17:00,671 --> 00:17:06,303 Will get into using more pressures as we continue to refine that for this level 211 00:17:06,815 --> 00:17:11,423 Detail I really find the drawer and the inflate brushes to work the best 212 00:17:15,263 --> 00:17:18,335 Of course for alternating with the smooth 213 00:17:23,711 --> 00:17:26,271 To equalise some of these lamps 214 00:17:27,295 --> 00:17:31,647 Our sort of a natural product of sculpting at this level 215 00:17:37,535 --> 00:17:40,351 Samsung the frame some of the island here 216 00:17:41,119 --> 00:17:42,911 We can sort a pull out 217 00:17:43,679 --> 00:17:46,239 Some of the actual form for the eye 218 00:17:48,031 --> 00:17:51,359 20 min little bit more fine detail 219 00:17:53,151 --> 00:17:53,663 In 220 00:17:54,175 --> 00:17:57,247 I'm actually going to use the inflate brush right in here 221 00:17:57,759 --> 00:17:59,039 The Polish for mouth 222 00:17:59,551 --> 00:18:02,623 Play crash by letting you never hear 223 00:18:02,879 --> 00:18:04,671 Shortcut for the soul 224 00:18:04,927 --> 00:18:05,439 And 225 00:18:05,695 --> 00:18:07,999 The shortcut for the invite brush can also 226 00:18:09,791 --> 00:18:14,911 The shortcut is the Ikea new keyboard so you can also access it that way 227 00:18:21,567 --> 00:18:23,871 Increase the strength here so I can 228 00:18:24,895 --> 00:18:28,735 Another thing it's just not inflating as much as I would like so 229 00:18:28,991 --> 00:18:35,135 To increase the strength you can either come to the fire here inside it up of course you can manually 230 00:18:36,415 --> 00:18:40,255 Strength is going to always be between the value of 0 in 1 231 00:18:41,023 --> 00:18:44,607 Or we can come in in pressure staff 232 00:18:46,399 --> 00:18:47,935 Keyboard 233 00:18:48,959 --> 00:18:53,055 You'll get there for a fighter here and you can select your string 234 00:18:53,311 --> 00:18:53,823 That way 235 00:18:55,615 --> 00:19:00,735 So it was at .5 so I want increase it to save point 236 00:19:02,271 --> 00:19:03,807 Decrease the size of the Wirral 237 00:19:04,063 --> 00:19:05,087 Anglesey 238 00:19:05,343 --> 00:19:05,855 It's 239 00:19:06,367 --> 00:19:07,391 Much quicker 240 00:19:07,903 --> 00:19:10,463 Just got in this iPhone now 241 00:19:13,535 --> 00:19:18,143 So we're getting good form then but getting a little 242 00:19:18,655 --> 00:19:24,799 Blurry right here as I swapped so I'm gonna switch to where is called the Crease brush 243 00:19:25,055 --> 00:19:29,151 To draw and some of these Folds here like such as 244 00:19:30,687 --> 00:19:35,551 These are eyelid Folds and things like right here the any wrinkles 245 00:19:36,063 --> 00:19:39,647 That is best accomplished with a crease brush 246 00:19:39,903 --> 00:19:44,767 So we can access decrease fresh by pressing shift in C on a keyboard 247 00:19:45,023 --> 00:19:47,327 Can you see that the Crease brush is right here 248 00:19:48,095 --> 00:19:49,887 Call power as well 249 00:19:55,775 --> 00:20:00,639 Force or push in in pinch together your mash 250 00:20:01,151 --> 00:20:06,783 To form a more online hearing is really good for differentiating forms 251 00:20:08,063 --> 00:20:10,623 I want this to be pretty heavily creased 252 00:20:13,695 --> 00:20:15,487 We can search you 253 00:20:15,743 --> 00:20:18,303 Pull out some of these nose features 254 00:20:19,583 --> 00:20:21,119 A little bit more clearly 255 00:20:22,143 --> 00:20:28,287 No I'm not going for a one-to-one creative recreation of this image and 256 00:20:28,543 --> 00:20:34,687 It's more of an inspiration a general guidelines that maybe make it a little bit more cartoon 257 00:20:34,943 --> 00:20:38,271 Change the expression on the face things like that 258 00:20:41,087 --> 00:20:43,135 We can start to 259 00:20:45,695 --> 00:20:51,839 Bournemouth farmers well not really too worried about getting this crease 260 00:20:52,095 --> 00:20:55,679 Right now I'm just for a drawing in the lines 261 00:20:55,935 --> 00:20:59,775 As a congestion of where these features are going to be 262 00:21:00,543 --> 00:21:04,127 And then I will continue to pull him in as I continue to refine 263 00:21:06,687 --> 00:21:07,967 47 264 00:21:08,223 --> 00:21:09,503 For my fees 265 00:21:09,759 --> 00:21:11,295 Jowls right here 266 00:21:14,367 --> 00:21:17,952 So I'm going to sketch out the ear next 267 00:21:18,464 --> 00:21:24,608 I'm going to do that with the ground Russia games and just going to come up and select the drug Rush 268 00:21:25,632 --> 00:21:31,776 Sorry the driver sure I had actually start of the grass brush to use for brush 269 00:21:33,824 --> 00:21:38,432 Relatively the same as a drawer shopping by default it is set to the negative 270 00:21:38,944 --> 00:21:44,320 So that it pushes in like the Crease brush but it's a little West types of A4 271 00:21:45,344 --> 00:21:51,488 So you can hold control to push it out instead or if you want to switch the default direction of 272 00:21:51,744 --> 00:21:55,584 Right here next to the strength we have this plus and - key 273 00:21:56,096 --> 00:22:02,240 So if it means by default the pressure will push outwards away from your mouse when you 274 00:22:03,264 --> 00:22:09,408 And that holding control will give you the opposite of whatever sign is selected here so if you find that 275 00:22:09,664 --> 00:22:15,808 In control the entire time and you just want to switch the direction of the Brush by default you can do so 276 00:22:18,880 --> 00:22:22,464 Ok so I'm going to be here 277 00:22:22,720 --> 00:22:23,488 And 278 00:22:24,768 --> 00:22:30,912 I am going to just dropped in this one of the reform again not really stopping in the full form 279 00:22:31,168 --> 00:22:31,680 Just 280 00:22:32,960 --> 00:22:36,544 Putting in on lines to suggest where the form is going to be 281 00:22:42,176 --> 00:22:46,528 So this is already saving up really well 282 00:22:47,296 --> 00:22:52,672 The ohmic heads in other console scene they're all wearing this sort of helmets with these 283 00:22:53,184 --> 00:22:57,536 The frontier flats sale with go ahead in 284 00:22:57,792 --> 00:22:59,584 Draw in the lines for that 285 00:23:00,608 --> 00:23:04,704 So I'm just gonna come across the forehead here with the dry brush 286 00:23:07,776 --> 00:23:09,824 And really just I boring it 287 00:23:10,336 --> 00:23:16,480 Am I even use my detail size to let SE7 288 00:23:17,504 --> 00:23:19,808 So that I can still be zoomed out 289 00:23:20,832 --> 00:23:25,440 To see the overall art of this line but I still get a good 290 00:23:25,696 --> 00:23:26,464 Cleared 291 00:23:26,720 --> 00:23:31,584 Definition between the side of the head and the sort of helmet hat thing 292 00:23:43,616 --> 00:23:48,480 I'm just going to bring a little bit of form around the ear here 293 00:23:52,576 --> 00:23:57,184 I'm using the shift key to smooth out anyone's 294 00:24:01,536 --> 00:24:07,680 So I have a look here but obviously I want this this coming to be a little bit more snow 295 00:24:07,936 --> 00:24:09,216 I'm gonna come in 296 00:24:10,496 --> 00:24:16,384 With a combination of the drawer and smooth brushes 297 00:24:16,896 --> 00:24:18,688 I'm just going to fill this out 298 00:24:19,200 --> 00:24:21,248 A little bit Lestrange 299 00:24:23,552 --> 00:24:26,880 And if you find that 300 00:24:27,392 --> 00:24:33,536 Your sculptures are looking quite lumpy that usually means your details size is 2 301 00:24:33,792 --> 00:24:34,560 Small 302 00:24:34,816 --> 00:24:40,960 So you either need to increase that he orders an hour typically going to 303 00:24:41,216 --> 00:24:47,360 Larger detail size and drying the forms and it's moving them will give you a better result than trying to 304 00:24:47,616 --> 00:24:51,200 Put too much detail in right away you often end up with a 1p mash 305 00:25:08,096 --> 00:25:14,240 Switch to the Crease brush and draw in the line here so I just get a little bit 306 00:25:14,496 --> 00:25:17,824 Separation between the head and the the Hat 307 00:25:18,848 --> 00:25:20,384 Not really sure about it 308 00:25:20,640 --> 00:25:22,176 Is exactly supposed to be 309 00:25:23,200 --> 00:25:25,248 It's in the picture so I can put it in 310 00:25:38,816 --> 00:25:43,680 Using the shape here in the bags under the ground brush by putting g 311 00:25:44,192 --> 00:25:48,288 Increase the size on this just so I can pull this out 312 00:25:48,544 --> 00:25:50,848 Little bit smoother 313 00:25:51,872 --> 00:25:53,152 On the side here 314 00:25:53,664 --> 00:25:56,736 In when you're sculpting is important that you 315 00:25:57,504 --> 00:25:58,784 Look at yours 316 00:25:59,040 --> 00:26:00,320 Your sculpture from 317 00:26:00,832 --> 00:26:02,624 Many angles 318 00:26:03,392 --> 00:26:09,536 Because he may have if you've got to you entirely from the single this time I look at it good when you 319 00:26:09,792 --> 00:26:11,840 It may look terrible 320 00:26:13,120 --> 00:26:17,216 The other reason you want to always be sculpting in perspective mode as well 321 00:26:17,472 --> 00:26:23,616 The actual game you are creating your acid for is 9 322 00:26:23,872 --> 00:26:30,016 Play get it to me like a top-down isometric you should always always be sculpting in prospective now because 323 00:26:30,784 --> 00:26:36,928 To offend you get people that's called an orthographic view which is what I have just switched to right now by pressing 5 on the keyboard 324 00:26:37,184 --> 00:26:43,328 And they will stop until it looks good in orthographic view and then want to get put in 325 00:26:43,584 --> 00:26:49,728 Very disturbing so double check to make sure that you're always introspective 326 00:26:49,984 --> 00:26:52,544 When sculpting for 327 00:26:52,800 --> 00:26:58,944 3D games in that will be viewed in first Active you always want to keep your target platform in 328 00:27:00,224 --> 00:27:03,808 Because there's just no point to creating something 329 00:27:05,600 --> 00:27:07,136 You know if you're not 330 00:27:07,392 --> 00:27:08,928 If it's not going to look good 331 00:27:09,440 --> 00:27:15,584 Platform you can make it look very very nice in blender but it doesn't look good in unreal well you just waste 332 00:27:15,840 --> 00:27:16,864 I'm really 333 00:27:17,888 --> 00:27:20,448 Because that's where this is eventually going in lab 334 00:27:26,848 --> 00:27:31,712 If you don't want to bring the size of the head in to be a little bit more narrow 335 00:27:32,480 --> 00:27:36,576 So I'm just going to use the grab pressure get on with a very large brush size 336 00:27:37,856 --> 00:27:39,904 Yeah that looks a little bit better than me 337 00:27:46,560 --> 00:27:49,632 Ok sweetheart actually a pretty solid 338 00:27:50,656 --> 00:27:52,448 Basic 339 00:27:52,704 --> 00:27:58,080 Facial features in now and I'm pretty happy with where it's at 340 00:27:58,592 --> 00:28:04,736 So where about 30 minutes I will take a quick break and we come back we're going to continue to refine the 30037

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