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Ok so once we have our
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Very
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Basic bass forum
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Radar go here we are ready to start sculpting on this now I discussed a little bit
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In last video at why I am largely going to be using sculpting for this is because it isn't
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Organic curved forms here in this type of asset really lends itself well
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There's a couple of things we need to do in order to be ready to sculpt on the mesh in blender
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In the first thing we need to do is we need to apply or mirror modifier
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Now near the manor fire will not work with the type of sculpting we're going to do early on
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So we need to make sure that we apply it so that we save this half of the mash
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Sell to apply is a near modifier come in to edit Now by pressing tablet and keyboard and start with
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Subtitled by
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By pressing tab on a keyboard we were in an 8-month previously
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And apply
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So now I'm back in bed now we see we have both sides of our mesh hair so
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For the actual sculpting portion we need to first come into sculpting mode in blender
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The Exorcist Opening 1 in wonder we just need to come up to the mode of drop-down list and choose Scotland
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Nailsea that your toolbar on the left side of the screen changes when we enter
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In these I can't hear all represent different pressures that we can sculpt on our mask
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Now I'm one quick side no I do want to make is that I will be using a tablet
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2
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Perform on my sculpting operation which means I can
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With a special pen draw directly onto my screen here now all of this
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I'm going to show you can be accomplished with a mouse and keyboard it's just a little bit more difficult you will have a little bit late
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Find control and you will have to pay more close attention to manually setting these settings up here
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For radius and strength
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I'm where is I have these icons
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Only right side of these settings enable which means I can use the pressure that I'm placing on my tablet
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To determine these values here
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So if we were to come in and start a sculpting on our mesh as it is well we can see that
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Poem some birds out here
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But I really do not have enough geometry
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To Scotland any meaning for work
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So the way that we are going to go about this first stage of sculpting is to use was called
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Apology
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Apology is used in the early stages of sculpting
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Creating the basic forms
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To enable dynamic topology all we have to do is come up
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To the top right hand corner of the screen and enable this checkbox here
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Little warning that says we have Vertex data in the ruv
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Just ignore this for now and press OK
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Apology does is it dynamically subdivide a mesh under your breasts
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As you start to say
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If I were just to take this and default draw brush that stop brush in the toolbar here
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Indian sculpting
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You can see that
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And mash
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Is now being dynamically subdivided right all of these are in the edges that it has
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Under a breaststroke
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Now because of the way down works it does not respect your underline topology
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Which means it will create a triangulated mat under or breaststroke here
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Cell
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Having a dynamically apologised
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Mesh here is really great for getting your basic forms but if you needed to like and make this face perfect
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You want to come in and apologise it and we will discuss how to do the
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Later on in the course
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So I know anything about apology is that if you leave sculpt mode and return to
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It will a disabled a merit apology so every time you re and her script Mode all we have to do is click this
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Again another word
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Control Z
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Just don't do those changes because I want to start fresh on this
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The setting I need to enable before I really get sculpting is I need
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Enable symmetry on this now we applied the mirror modifier already because Dynamique
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Allergy does not work with a near modify area we need to use the
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Symmetry that is sort of packed into the Script mode of blender for this to work properly so
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Cemetery is located right next to the dynamic topology options in it
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Represented by the slope butterfly icon so we want to mirror across the x axis
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So we just need a headless x right here to me across the x-axis and you can see when I go on it now it will be
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Play symmetrical
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Again as I said is a much more artistic method
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Creating assets as opposed to modelling which is a little bit more mathematical South
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I'm just going to go ahead and starts coughing this head and I will
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Try to discuss what brushes and things I'm using as I am using them
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Cell
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Due to get the basic forms
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So let's just start driving As Anything the job which is the first brush here
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B&M give you just sort of a basic driving mechanic now
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Do you make a stroke in sculpt mode
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For the most part
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Infamous brushes
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You will be pushing the vertices out
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Now if you want to
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Push the vertices in instead so if I wanted to
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What's a build at this for my hair which represents this so
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Forehead piece
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I would just start drawing
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In the area now if I wanted to push this area for the eye socket in
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To do that I can do that still want to drive to hold control
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Well I make my stroke to put it in
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So with that in mind
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Let's just go ahead and starts companies forms and now
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Typically when you're sculpting you want to start with your large farms it's sort of the same row as
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You want to start with your large forms to get your basic shapes down before you
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Began putting in any sort of detail
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So I'm just going to Mark out roughly the areas I want for the eyes and nose in the mouth
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We will incrementally add a detail to
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You may notice that while I am sculpting with dynamic topology in its default settings
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Zoom in very close here
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NS golf
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We're getting a much finer level of subdivision then if I zoom for the hour
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Is Scott here you'll see that the edges that were creating your much longer
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This is because by default dynamic topology
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Is
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Sitting called relative detail you can see all the dynamic topology settings by clicking the
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We have our details size or refined nothing in our detailing mode so
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What is causing me discrepancy here in
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In the level of cell division is this relative detail now this is meant as an aid
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You work for the out
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When you are first building at your forms
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And as you search you move it back in
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You can change this manually if you prefer you need a final level of control
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We can change this from relative detail to constant detail
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Change the units appear for the detail size but it
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No matter how close or far away I am from the mash
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Cel-fi with a detail size of 3 on constant if
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If I got here we get a quite large Revolution
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Just the same
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So I'm going to put it back on relative detail for now and if you want to use real to detail but you just want
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Detail size 2
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Be Finer
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You have to do is to adjust the detail size
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Alright here it is at 12
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I believe it would be something like 30 going up
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I would give you a
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Have a lower resolution stroke
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Ingredients for something like 5 will be good for finer details you can see working and match mirrors up here
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I'm going to put it up
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Can to start out with my details and also leave it on some divide collapse
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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It handles how we are son dividing the smash dynamically so
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If a Edge is
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Over the detail size it will subdivided and if it is too small it will collapse
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Constant detail throughout
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Now there are some limits to Sandal I Collapse if you're trying to get in like these really tight
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You will only be able to get the Crease so tired before the edge of star collapsing in
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Meant to say for 4 months I don't suggest doing this early
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When we are ready to do this tiger cruises we're going to come in here and just change it to subdivide
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So let's just go ahead and get started with actually sculpting more than smash
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We will discuss further some of these functions as they come up
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So I'm just going to roughly lockout where I want leave me in facial features
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And again I'm just using my dryer brush
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To smooth out these
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Edges of Jagged Edge of the way I just did all we have to do as with any brush like this
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You just want to hold the shift key as you move over to smooth
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So you want to be a little bit careful with the smooth brushes that can easily and quickly erase a lot of the details you put
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It's also great for obviously
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Swimming out these more jagged areas
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I'm going to push in with the ctrl key in the drawer here to form an eye socket
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Build up the forms of the eye back into it
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Later on
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Working with the skull here
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And the bone structure
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So the more you know about anatomy for artists the better York
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Sculpting in face sculpting is going to be
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Cell
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With this particular case we have a little bit more freedom because again this is not an actual
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Daisy Stone sculpture of a head
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Typically when driving or scoping you want to start
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In the basic bone formation and the planes of the face and then building up
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Thesaurus
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What will be the muscle mass on top of that
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Once you start sculpting in some of these basic forms are gonna need to change your brush size of intralace
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There's a couple of ways to do that in wonder the first way would be just to come up to the top here
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Where it says radius
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The cider after Daniel change the radius of your fresh however this one
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Do not find particularly useful because you can't see the preview of your brush as you were moving
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The
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The Slider at the door and you can also click on it and type in a value in America
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If you need the number to be exact
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I found it much more useful
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For large-scale changes and you can press the sky on your keyboard
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And the flight your mouse back and forth
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Will give you a preview of the size of your cursor
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So if I want to send a smile and get process
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And I would now have a much smaller brush to work with for a finer detail
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If you only need to increase or decrease
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The size of your breasts by a little bit you can press up
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On your keyboard or the
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To increase your size and the opening bracket to decrease your size
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And if you are familiar with photoshop these are they same hotkeys that are used to increase and decrease your
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In that program
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I'm just going to continue this by giving everything a really light tap with my pen here
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Increase of geometry not working with
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I need to bring this chin forward so at aftermath here
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And
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I'm getting if you just need more geometry work with that you don't want to change the shape you can either
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The inflate brushes also very good for this
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Fuel options down here in the brush palette there is the inflate brush
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Again I really like top here will subdivide your geometry if you're using an apology of course
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Without changing the shape
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To dramatically
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So I'm just using a combination of the inflate in the smooth brush here to up
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Play model of little bits I have a little bit more
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Geometry dash work with
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Nearest think there is a more dramatic flipping a forehead that I would really like here so when I'm getting used to
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It is called the grab brush
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You can access the Graham brush with the shortcut g on your keyboard
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Press here in the two pallet which of course can always just select from this men
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As well
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Increase the size of those to be quite large and I'm going to grab
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In a moving out I like to use my mouth
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To be a little bit more exact
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Then using a tablet if you are using one
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Turn of the next most basic level after our base modelling here so
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YouTube going in refined this and I'm going to just keep using the dry brush
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Am I found a dry brush should be the most versatile
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Brush in
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In your palate here
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I'm just kind of work the way you would expect it in I want to rush you like you can just draw it will raise up
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Will get into using more pressures as we continue to refine that for this level
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Detail I really find the drawer and the inflate brushes to work the best
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Of course for alternating with the smooth
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To equalise some of these lamps
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Our sort of a natural product of sculpting at this level
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Samsung the frame some of the island here
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We can sort a pull out
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Some of the actual form for the eye
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20 min little bit more fine detail
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In
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I'm actually going to use the inflate brush right in here
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The Polish for mouth
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Play crash by letting you never hear
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Shortcut for the soul
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And
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The shortcut for the invite brush can also
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The shortcut is the Ikea new keyboard so you can also access it that way
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Increase the strength here so I can
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Another thing it's just not inflating as much as I would like so
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To increase the strength you can either come to the fire here inside it up of course you can manually
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Strength is going to always be between the value of 0 in 1
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Or we can come in in pressure staff
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Keyboard
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You'll get there for a fighter here and you can select your string
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That way
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So it was at .5 so I want increase it to save point
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Decrease the size of the Wirral
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Anglesey
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It's
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Much quicker
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Just got in this iPhone now
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So we're getting good form then but getting a little
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Blurry right here as I swapped so I'm gonna switch to where is called the Crease brush
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To draw and some of these Folds here like such as
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These are eyelid Folds and things like right here the any wrinkles
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That is best accomplished with a crease brush
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So we can access decrease fresh by pressing shift in C on a keyboard
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Can you see that the Crease brush is right here
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Call power as well
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Force or push in in pinch together your mash
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To form a more online hearing is really good for differentiating forms
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I want this to be pretty heavily creased
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We can search you
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Pull out some of these nose features
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A little bit more clearly
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No I'm not going for a one-to-one creative recreation of this image and
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It's more of an inspiration a general guidelines that maybe make it a little bit more cartoon
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Change the expression on the face things like that
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We can start to
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Bournemouth farmers well not really too worried about getting this crease
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Right now I'm just for a drawing in the lines
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As a congestion of where these features are going to be
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And then I will continue to pull him in as I continue to refine
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47
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For my fees
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Jowls right here
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So I'm going to sketch out the ear next
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I'm going to do that with the ground Russia games and just going to come up and select the drug Rush
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Sorry the driver sure I had actually start of the grass brush to use for brush
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Relatively the same as a drawer shopping by default it is set to the negative
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So that it pushes in like the Crease brush but it's a little West types of A4
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So you can hold control to push it out instead or if you want to switch the default direction of
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Right here next to the strength we have this plus and - key
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So if it means by default the pressure will push outwards away from your mouse when you
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And that holding control will give you the opposite of whatever sign is selected here so if you find that
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In control the entire time and you just want to switch the direction of the Brush by default you can do so
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Ok so I'm going to be here
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And
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I am going to just dropped in this one of the reform again not really stopping in the full form
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Just
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Putting in on lines to suggest where the form is going to be
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So this is already saving up really well
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The ohmic heads in other console scene they're all wearing this sort of helmets with these
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The frontier flats sale with go ahead in
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Draw in the lines for that
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So I'm just gonna come across the forehead here with the dry brush
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And really just I boring it
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Am I even use my detail size to let SE7
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So that I can still be zoomed out
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To see the overall art of this line but I still get a good
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Cleared
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Definition between the side of the head and the sort of helmet hat thing
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I'm just going to bring a little bit of form around the ear here
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I'm using the shift key to smooth out anyone's
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So I have a look here but obviously I want this this coming to be a little bit more snow
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I'm gonna come in
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With a combination of the drawer and smooth brushes
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I'm just going to fill this out
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A little bit Lestrange
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And if you find that
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Your sculptures are looking quite lumpy that usually means your details size is 2
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Small
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So you either need to increase that he orders an hour typically going to
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00:24:41,216 --> 00:24:47,360
Larger detail size and drying the forms and it's moving them will give you a better result than trying to
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Put too much detail in right away you often end up with a 1p mash
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Switch to the Crease brush and draw in the line here so I just get a little bit
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Separation between the head and the the Hat
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00:25:18,848 --> 00:25:20,384
Not really sure about it
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Is exactly supposed to be
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It's in the picture so I can put it in
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00:25:38,816 --> 00:25:43,680
Using the shape here in the bags under the ground brush by putting g
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00:25:44,192 --> 00:25:48,288
Increase the size on this just so I can pull this out
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Little bit smoother
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On the side here
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In when you're sculpting is important that you
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Look at yours
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Your sculpture from
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Many angles
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Because he may have if you've got to you entirely from the single this time I look at it good when you
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It may look terrible
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00:26:13,120 --> 00:26:17,216
The other reason you want to always be sculpting in perspective mode as well
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The actual game you are creating your acid for is 9
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00:26:23,872 --> 00:26:30,016
Play get it to me like a top-down isometric you should always always be sculpting in prospective now because
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00:26:30,784 --> 00:26:36,928
To offend you get people that's called an orthographic view which is what I have just switched to right now by pressing 5 on the keyboard
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And they will stop until it looks good in orthographic view and then want to get put in
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Very disturbing so double check to make sure that you're always introspective
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When sculpting for
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00:26:52,800 --> 00:26:58,944
3D games in that will be viewed in first Active you always want to keep your target platform in
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00:27:00,224 --> 00:27:03,808
Because there's just no point to creating something
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You know if you're not
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If it's not going to look good
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Platform you can make it look very very nice in blender but it doesn't look good in unreal well you just waste
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I'm really
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Because that's where this is eventually going in lab
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00:27:26,848 --> 00:27:31,712
If you don't want to bring the size of the head in to be a little bit more narrow
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00:27:32,480 --> 00:27:36,576
So I'm just going to use the grab pressure get on with a very large brush size
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00:27:37,856 --> 00:27:39,904
Yeah that looks a little bit better than me
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Ok sweetheart actually a pretty solid
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Basic
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Facial features in now and I'm pretty happy with where it's at
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So where about 30 minutes I will take a quick break and we come back we're going to continue to refine the
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