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Now, the big question is what happens when it's game over?
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So we actually need to be able to return to a main menu, but we've not created the main menu yet.
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So let's actually do that in this video.
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Just make sure that you're saving this seat.
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We're going to go to file new scene, basic built in.
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Just create this, OK?
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Don't need to directional like select delete that main camera.
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We're going to change Claire Flux to solid color and we're just going to give it a solid black background.
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OK.
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And.
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Yeah, clipping planes not necessary to the far distance of a thousand, you can probably just set this
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to like maybe 10 perfectly fine and and forward rendering parts.
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OK, don't need occlusion culling, don't need HDR.
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We can switch that off.
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Don't need NSA.
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OK, but we don't even need an audio listener on this one.
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So I can write little more.
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But it's not going to be any audio on this.
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What we do need is a canvas, the UI canvas.
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And now I do want to make sure that they scale with screen size and that the resolution sets 12, 18
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by 720.
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OK, so 12, 18 by seven, 20.
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And I'm going to match the height of the mobile screen as opposed to the width.
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Yeah.
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Everything else is good.
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OK.
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So that simulator, so on the canvas and then the right click through UI and the new image in the mobile
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game resources.
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We've got a main menu image that looks just like this onto the source image and choose native size.
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OK.
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It doesn't need to be a rakas targets, only just a simple image.
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And and I'm just going to drag that a little bit.
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OK, so in fact, I call this Biji image,
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and then we do need a button, so right click UI and button this down.
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And just over to the left a little bit.
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So this one is going to be our play button.
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So let's just so I play here.
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And in terms of this button, I might actually just leave that way.
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That's perfectly fine.
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OK, if you want to customize that, obviously you can do.
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Make sure you customize these colors.
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If you customize this one, it would be overwritten by this color unless you change the transition to
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NUND.
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And it will just become a static one color button that doesn't interact when you press it.
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But you can still do the on click.
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OK, so I'll call this play button.
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Then when a duplicate that control the this one over on the X.
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I love this one as a quit button so that you can quit going back to your mobile.
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Uh oh, wait a second.
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Wrong that it shouldn't be here.
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Quit and just call this quit button.
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OK.
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Excellent.
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So I'll just save this and I'll save it into the my scenes and I'll call this main menu.
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I do need a new script just for the main menu.
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Notice, I only really have three scripts.
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This afps counter is only for testing purposes when we finalize the game will take that script out of
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there.
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So the moment I got three scripts and we have to create a new one, however, create seashell script.
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Some people list the menu to be a really small script.
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Only if it gets called on the menu scene anyway.
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OK, we'll need to load the scenes and say using unity engine scene management.
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So I get access to that.
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I don't need to start doing it.
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An update.
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This is simply going to be whenever you press a certain button.
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So we're going to say public void is custom function.
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I will simply call play game.
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If you click the button, we're going to say scene manager.
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Well, Lozzi, the scene is going to be number one this time.
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So main menu is going to sit zero.
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And then if we click the quit button to public void quit game.
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This one is an application command application to quit.
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OK, not well, then quit out of the application and return you back to your phone's operating system,
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that will only work when you export the game inside of you in the tea, obviously that Putin won't do
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very much inside of the editor.
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OK, so.
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Let's now attach this menu to the canvas.
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Great.
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I need to go to my file, save file, build settings.
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Look at open scenes.
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My main menu, and just click and drag that one to both the main scenes and our main menu.
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Zero main scenes.
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All right.
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Very important.
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Now my play button.
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Click the plus on the on click.
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Take my canvas and drag that into that.
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And then from the manuscript script can simply say play game.
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Same thing with the quote we just clicked.
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Plus the canvas into the choose menu and quick game.
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All right.
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Excellent.
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Sorted.
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So let's just save that and give it a test.
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You we go and play and we go on them into the game.
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Excellent.
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So now, in fact, actually, I think in the next game we'll until the actual game over stuff and get
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it back to return back to the main menu.
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