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The idea,
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the premise and the conflict
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they are notions
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quite important for
who works in script.
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Let's see how Pixar
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It has some rules for counting ideas.
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Maybe that can help
us to start shaping
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to the idea that is in the head
and that we do not finish specifying.
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It's like a kind of
dramatic mini-structure
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that can serve as a
mold to start naming
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and shape that idea we have.
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Then we will see the premise a bit.
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The premise is a very complex concept,
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but when we understand what it means,
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it's like a kind of poster
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that we have on top of
the computer when we write
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and it's something that
works like a compass all the time
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or like a north and
that makes us not get lost.
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Then we will see
the issue of conflict.
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It is very important to
understand the ideas of action
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and the idea of character.
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We will work these three concepts well
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and then we finish shaping our idea.
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Let's analyze this
notion of idea a little more.
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If we had the movie "Shark"
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and take it to space,
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it would be "Alien:
the eighth passenger".
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This is also a well
known pitch technique,
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which is to quickly put two
things in a person’s brain,
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of which that person has a reference,
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and propose a third idea.
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It's like telling
them that I have a movie
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which is like "Shark", but in space.
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So, maybe, that would
have been a possible pitch,
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a possible way to tell the idea
of "Alien: the eighth passenger".
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We see another similar example.
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"Romeo and Juliet", the day
of the sinking of the Titanic.
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And there we would
have the movie "Titanic".
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Still the same idea
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of a seemingly impossible love in
the midst of a tragedy of the Titanic.
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In this way we are counting
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an idea in a very
powerful and very effective way.
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The last example is an animation.
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What happens if we have cats in space?
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They would be "Thundercats."
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So, this is one way,
I usually get a smile
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in the interlocutor when we tell her
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because they are two
things that have nothing to do,
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but when we unite
them they have a logic.
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Pixar has some rules to tell an idea.
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At least it can serve
as a guide to see how
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this idea that we don't
have at all written yet
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or it’s not entirely clear,
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in one of those it
serves as an array, template,
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To finish writing it.
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It's a bit like that,
suppose this is a timeline,
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so Pixar suggests that we say:
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Once upon a time there was one or one,
and there we talked about our character,
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that every day, he did such a
thing or he lives in such a place.
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So there we present the character
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and then we present his
universe and his daily life.
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But one day
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Something happens.
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There is something that,
then, in the dramatic structure
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we will see what it is called,
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but one day that balance is broken
and that character has to do something.
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Then, and for that, just for that,
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that character has to do some action
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and that action leads
me to do another action
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and for that, such something else.
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Until finally,
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and there we write what
happens to the character.
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We could do an
exercise of: Once upon a time
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a character who did
such a thing every day,
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but one day something
very important happens
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and for that and that, until finally.
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Let's see, so that
it is not so abstract,
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what would this Pixar
rule be like to tell an idea,
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let's apply it to Zamba,
let's see what happens.
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It would be more or less like this:
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There was once a child, Zamba,
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who got bored on
excursions to historical monuments,
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this marks a daily life,
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But one day he
escapes and travels in time.
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That's why he knows the
protagonists of the story
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and that's why he lives
his struggles and conflicts.
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Until he finally comes back,
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Having learned the meaning
of the historical monument.
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What Pixar is doing is simplify a lot
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the dramatic structure
of three acts of Aristotle
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that we will see later.
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Actually, there is a character,
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a daily life, as we saw before,
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a trigger
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a very important event
that marks a before and after,
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that makes the character act
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and that's why he knows
the characters in the story
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and that's why other
things happen to him.
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Finally, in the last
act it would be that:
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finally he returns having learned
the meaning of the historical monument.
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This is actually counting in
the end, an arc of the character.
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He is no longer the
bored child of the beginning,
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but now he is
interested because he changed.
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So, these Pixar rules
are a very small synthesis,
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but you can help us start shaping
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in our notebook, in
an eraser or wherever,
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A way to tell our idea.
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Let's start by
analyzing the idea of conflict.
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I remember being in the
first year of the Film School
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and ask my teacher if I
could write a short film
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That had no conflict.
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She said yes, I
could write a short film
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without conflict,
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but in reality we are very used
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to tell us stories
where there is a conflict.
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We talked so much about conflict,
but it would be nice to define it.
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What is a conflict? They
are two forces in tension
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that give rise to the action.
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That action causes a reaction
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of another force.
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Then, there is an
action and reaction game
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Until we reach an end.
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The conflict ends up being a
kind of trigger for the action.
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That is why the idea of conflict
is linked to the idea of action.
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I made a drawing to illustrate this.
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Imagine that there is a
character in a timeline
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Where there is a balance.
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But suddenly there is a trigger.
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There is an action that puts
our character in a dilemma.
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The dilemma is that the rope was cut
and we do not know what will happen.
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That is called conflict.
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How will our character do
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To solve the problem
that was presented to you?
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The character is very smart
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and suppose you have a nail, nail
it in the wall and matter resolved.
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But there is something
unresolved, it is not like at the beginning.
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Then, suddenly another force appears
that is superior to the first force,
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superior to the scissors, a
pincer that removes that nail.
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Our character is in tension again,
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we don't know what he will do
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and finally shows us that
he is smarter than before
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and not only put a
support, but now put a screw
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which is stronger than the nail.
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We wonder what will happen now.
146
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Now our antagonistic force will come
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with a machine to remove that screw.
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Our character now assumes
that he will fall into the void.
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But our character is smart enough
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like to do something we didn't expect
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and is to use that antagonistic force
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to be able to be in balance again.
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If we analyze this cartoon,
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I can see that I am a
screenwriter and not a cartoonist.
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We see that in
principle there is balance
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and there is a force that operates
several times, which we see is the scissors,
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the clamp and the machine
for screwing and unscrewing,
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which has a
progression, is getting stronger.
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We see that our
protagonist also had a progression.
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It was getting stronger
because at the beginning
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used a resource that is the nail,
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then he used another
resource that is the screw
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and he ended up achieving what he
wanted, which was to be in balance again
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and he managed to
face this screwdriver.
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So, it seems to me that this
drawing represents quite well
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an extension of the
Pixar scheme we saw before
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And it's like a
little dramatic structure.
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Let's see how
conflict always has to grow.
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Conflict always has to keep us
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tied to the armchair or chair and
make us think: what will happen now?
13215
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