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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:01,073 - [Zach] In this video, 2 00:00:01,073 --> 00:00:04,650 let's do a little fun exercise by turning the base human 3 00:00:04,650 --> 00:00:09,020 character into the cubic world version of ourselves. 4 00:00:09,020 --> 00:00:10,240 So, attached to this lesson, 5 00:00:10,240 --> 00:00:13,500 you find the male and the female base human. 6 00:00:13,500 --> 00:00:15,690 I wouldn't recommend to use these two here 7 00:00:15,690 --> 00:00:17,800 because they are rigged already. 8 00:00:17,800 --> 00:00:19,480 And this can cause some issues 9 00:00:19,480 --> 00:00:21,060 which I will address later on. 10 00:00:21,060 --> 00:00:22,530 But for now, let's keep it simple. 11 00:00:22,530 --> 00:00:25,410 So, either use one of the two attached files, 12 00:00:25,410 --> 00:00:28,280 depending on if you're a male or a female, 13 00:00:28,280 --> 00:00:31,080 or just recreate a character from scratch 14 00:00:31,080 --> 00:00:32,940 if you want to practice a bit more. 15 00:00:32,940 --> 00:00:35,630 So, and I just look at myself right now, 16 00:00:35,630 --> 00:00:38,570 what I'm wearing, and I will recreate myself 17 00:00:38,570 --> 00:00:41,920 using this character here as basis. 18 00:00:41,920 --> 00:00:44,740 So, first of all, let's adjust the colors a bit. 19 00:00:44,740 --> 00:00:47,250 So, I'm wearing a dark blue shirt. 20 00:00:47,250 --> 00:00:52,250 So, let's change the male sweater here to some dark bluish, 21 00:00:52,440 --> 00:00:53,310 something like this. 22 00:00:53,310 --> 00:00:55,650 However, we have short sleeves, 23 00:00:55,650 --> 00:00:57,720 that means let's switch to edit mode 24 00:00:57,720 --> 00:01:00,520 and select these four cubes here, 25 00:01:00,520 --> 00:01:03,100 go to the skin color and hit assign. 26 00:01:03,100 --> 00:01:05,260 Then let's enable X symmetry here, 27 00:01:05,260 --> 00:01:08,100 Alt+A, deselect everything, and then select this here. 28 00:01:08,100 --> 00:01:11,330 And with Alt+S I can shrink/fatten this 29 00:01:11,330 --> 00:01:13,050 so, I shrink this down a bit. 30 00:01:13,050 --> 00:01:15,710 So, I don't have this big, lower arms. 31 00:01:15,710 --> 00:01:17,960 Well, my belly is a bit 32 00:01:17,960 --> 00:01:19,060 (laughs) 33 00:01:19,060 --> 00:01:20,350 wider I think. 34 00:01:20,350 --> 00:01:22,310 Let's push this a bit to the front, 35 00:01:22,310 --> 00:01:24,970 then let's grab this one here, move this to the front. 36 00:01:24,970 --> 00:01:28,070 Let's grab this one, move this same over here. 37 00:01:28,070 --> 00:01:29,940 Then I wear a black belt. 38 00:01:29,940 --> 00:01:33,110 So let's go to the belt and backspace, 39 00:01:33,110 --> 00:01:35,760 the color to gray and make it pretty dark. 40 00:01:35,760 --> 00:01:38,360 And since it's summer time currently, 41 00:01:38,360 --> 00:01:41,930 I'm wearing short pants, with a light blue color. 42 00:01:41,930 --> 00:01:44,400 So, let's go to pants, 43 00:01:44,400 --> 00:01:47,840 make this brighter and color is a light blue. 44 00:01:47,840 --> 00:01:51,090 And here, since the pants are not going to the knees 45 00:01:51,090 --> 00:01:53,420 they are somewhere above here, what we can do, 46 00:01:53,420 --> 00:01:56,360 let's simply select these two, shift+D, 47 00:01:56,360 --> 00:01:58,110 Alt+S to shrink/fatten this, 48 00:01:58,110 --> 00:01:59,410 make it a bit bigger. 49 00:01:59,410 --> 00:02:01,550 Then with the face selection, let's select these two 50 00:02:01,550 --> 00:02:04,010 and press double G to slide this up here, 51 00:02:04,010 --> 00:02:05,450 something like this. 52 00:02:05,450 --> 00:02:09,420 Then I can select these here and apply the skin material. 53 00:02:09,420 --> 00:02:12,910 And again was Alt+S, let's shrink fit this down a bit 54 00:02:12,910 --> 00:02:14,480 and scale it a bit longer. 55 00:02:14,480 --> 00:02:19,200 And for the shoes, I also wear like dark blue shoes, 56 00:02:19,200 --> 00:02:23,270 and these shoes have some pretty strong wide soles. 57 00:02:23,270 --> 00:02:27,350 So, let's simply grab this cubes here. Disable X symmetry, 58 00:02:27,350 --> 00:02:31,320 scale them down, make them a bit wider, move this down here. 59 00:02:31,320 --> 00:02:35,903 Shift+D, move this to the front. Scale this a bit. 60 00:02:38,530 --> 00:02:39,400 Something like this. 61 00:02:39,400 --> 00:02:41,040 Then let's create a new material. 62 00:02:41,040 --> 00:02:43,270 Search for the male shoes, 63 00:02:43,270 --> 00:02:46,440 duplicate this and just call it "male shoes two", 64 00:02:46,440 --> 00:02:50,980 and then give it a whitish color and hit assign. 65 00:02:50,980 --> 00:02:52,893 Maybe let's move this down a bit. 66 00:02:54,530 --> 00:02:56,730 Something like this. 67 00:02:56,730 --> 00:02:59,820 Maybe this sweater is a bit too dark. 68 00:02:59,820 --> 00:03:03,180 So, the hair color is pretty much correct. 69 00:03:03,180 --> 00:03:05,630 However, there are two things missing. 70 00:03:05,630 --> 00:03:08,540 I have a beard and I wear glasses. 71 00:03:08,540 --> 00:03:10,290 So, let's start with a beard. 72 00:03:10,290 --> 00:03:12,210 Let's go to our edit mode let's with L 73 00:03:12,210 --> 00:03:13,880 Select one of these cubes up here, 74 00:03:13,880 --> 00:03:15,210 Shift+D, move it down. 75 00:03:15,210 --> 00:03:17,880 And although my beard is not that intense, 76 00:03:17,880 --> 00:03:20,420 let's say we can only work with cubes here. 77 00:03:20,420 --> 00:03:22,910 So, I think it will look a bit more intense 78 00:03:22,910 --> 00:03:24,390 than in the real world. 79 00:03:24,390 --> 00:03:26,290 Then there's a connection line 80 00:03:26,290 --> 00:03:28,390 between the beard and the hair. 81 00:03:28,390 --> 00:03:31,023 Maybe let's put something like this here. 82 00:03:35,310 --> 00:03:38,090 And very important the height should not be the same here. 83 00:03:38,090 --> 00:03:39,990 So, we don't have this weird clipping. 84 00:03:39,990 --> 00:03:41,950 So, let's scale this one here a bit further, 85 00:03:41,950 --> 00:03:44,320 something like this, then let's duplicate this 86 00:03:44,320 --> 00:03:48,677 place it somewhere here to add a bit variation to the beard 87 00:03:48,677 --> 00:03:51,480 and a little patch over here and Shift+D. 88 00:03:51,480 --> 00:03:53,893 Let's move this to the side here. 89 00:03:56,400 --> 00:03:57,780 Move this app up a bit, 90 00:03:57,780 --> 00:04:00,800 and let's move this also to the other side. 91 00:04:00,800 --> 00:04:02,870 Sometimes when you do this stuff on the other side, 92 00:04:02,870 --> 00:04:05,300 it doesn't have to be like perfectly straight 93 00:04:05,300 --> 00:04:06,670 and mirrored in any way, 94 00:04:06,670 --> 00:04:10,570 because humans are a bit more organic and non-symmetrical 95 00:04:10,570 --> 00:04:12,520 so, that's totally fine. 96 00:04:12,520 --> 00:04:16,000 And now, all there's left to do is adding the glasses. 97 00:04:16,000 --> 00:04:19,410 For that, let's add the empty, let's call this mirror and 98 00:04:19,410 --> 00:04:21,180 let's go with a cube bottom here. 99 00:04:21,180 --> 00:04:24,390 Alt+G scale it down add the mirror modifier 100 00:04:24,390 --> 00:04:25,970 and the mirror empty object. 101 00:04:25,970 --> 00:04:28,983 And then we can easily create the glasses. 102 00:04:30,340 --> 00:04:33,850 And the glasses are dark blue from the outside. 103 00:04:33,850 --> 00:04:36,740 So, let's use a base material here, duplicate this. 104 00:04:36,740 --> 00:04:39,560 Call this "male glasses blue". 105 00:04:39,560 --> 00:04:43,180 Let's use a default diffuse cubic world shader. 106 00:04:43,180 --> 00:04:46,450 Make this darkish, bluish, something like this. 107 00:04:46,450 --> 00:04:47,720 And then let's rotate this, 108 00:04:47,720 --> 00:04:51,963 place it somewhere here closer to the body of course. 109 00:04:53,620 --> 00:04:55,840 Then from the top, Shift+D, let's duplicate this. 110 00:04:55,840 --> 00:04:58,220 Let's go with a global transform orientation. 111 00:04:58,220 --> 00:05:00,650 I think it's currently, but easier to work with. 112 00:05:00,650 --> 00:05:01,520 Scale this down. 113 00:05:01,520 --> 00:05:03,343 So we have this tiny part here. 114 00:05:04,720 --> 00:05:06,860 Then Shift+D move it over here. 115 00:05:06,860 --> 00:05:09,240 Always change the size of these cubes a bit. 116 00:05:09,240 --> 00:05:12,620 So, I have this metal frame, which is only on the top. 117 00:05:12,620 --> 00:05:14,400 And then let's add one cube here. 118 00:05:14,400 --> 00:05:17,233 And here I just removed the mirror modifier 119 00:05:17,233 --> 00:05:20,550 because it's in the center, right click, set origin, 120 00:05:20,550 --> 00:05:21,900 origin to geometry. 121 00:05:21,900 --> 00:05:24,910 Then let's press N and set the X value to zero. 122 00:05:24,910 --> 00:05:26,620 So, it's exactly in the center. 123 00:05:26,620 --> 00:05:28,430 Move it up here, scale it down. 124 00:05:28,430 --> 00:05:30,730 And then let's grab this one here, Shift+D. 125 00:05:30,730 --> 00:05:35,730 Make it a bit flatter, a bit smaller and scale this up. 126 00:05:35,810 --> 00:05:38,480 This would be the glass. So let's duplicate this. 127 00:05:38,480 --> 00:05:40,870 Call this "male glasses glass". 128 00:05:40,870 --> 00:05:42,860 Change this to be a transparent shader. 129 00:05:42,860 --> 00:05:47,190 Here let's use a very light bluish color specular. 130 00:05:47,190 --> 00:05:51,070 Let's set this to white. Let's give it 0.1 transparency. 131 00:05:51,070 --> 00:05:52,690 And of course, under settings 132 00:05:52,690 --> 00:05:54,410 change the blend mode to alpha blend, 133 00:05:54,410 --> 00:05:56,590 shadow mode to alpha hashed. 134 00:05:56,590 --> 00:05:58,880 Then we can look through here and maybe let's to save 135 00:05:58,880 --> 00:06:02,450 the gradient button and reduce their gradient edge here. 136 00:06:02,450 --> 00:06:05,980 Then I have the glasses here and actually 137 00:06:05,980 --> 00:06:07,420 let's duplicate it this one here, 138 00:06:07,420 --> 00:06:09,980 we have this thing going on here, 139 00:06:09,980 --> 00:06:11,983 and a similar thing on the other side. 140 00:06:13,010 --> 00:06:17,000 And the glass is slightly shaped like this. 141 00:06:17,000 --> 00:06:20,673 So, the edge selection, let's slide this over a bit. 142 00:06:22,490 --> 00:06:25,820 So, now we still have some separate objects here, 143 00:06:25,820 --> 00:06:26,980 but in this case, 144 00:06:26,980 --> 00:06:29,800 I would just select everything from the glasses, 145 00:06:29,800 --> 00:06:33,360 Control+A and then visual geometry to mesh to apply 146 00:06:33,360 --> 00:06:34,650 all the modifiers. 147 00:06:34,650 --> 00:06:37,100 And then just join this to the body here 148 00:06:37,100 --> 00:06:38,300 then here in edit mode, 149 00:06:38,300 --> 00:06:40,710 let's select everything one more time, press U 150 00:06:40,710 --> 00:06:43,530 and click on reset to reset the UV map 151 00:06:43,530 --> 00:06:46,350 and make sure that the scale is applied. 152 00:06:46,350 --> 00:06:48,460 And to make everything correct here, 153 00:06:48,460 --> 00:06:51,700 let's rename all the materials to "Zach". 154 00:06:51,700 --> 00:06:54,230 So, what we can do, let's press Control+F2, 155 00:06:54,230 --> 00:06:56,810 to open up the batch rename menu. 156 00:06:56,810 --> 00:06:58,680 Here, we want to rename the materials. 157 00:06:58,680 --> 00:07:01,070 Of course, the character needs to be selected, 158 00:07:01,070 --> 00:07:04,740 find "male" and replace it by "Zach". Hit OK. 159 00:07:04,740 --> 00:07:08,090 Now you can see all the "males" were replaced by "Zach". 160 00:07:08,090 --> 00:07:11,350 Up here, let's call this character Zach, 161 00:07:11,350 --> 00:07:14,450 and then we can remove the mirroring empty. 162 00:07:14,450 --> 00:07:18,701 And voila, here is the current version of Zach. 163 00:07:19,670 --> 00:07:21,990 Yeah, I hope this was a fun little exercise. 164 00:07:21,990 --> 00:07:25,990 Now, you know how you can turn yourself into a cubic world 165 00:07:25,990 --> 00:07:29,480 version and I would really love to see your results. 166 00:07:29,480 --> 00:07:32,960 So, please post a render or a screenshot of your cubic world 167 00:07:32,960 --> 00:07:35,530 version down below in the comment section. 168 00:07:35,530 --> 00:07:40,530 And if your cubic world version don't look ugly as hell, 169 00:07:40,530 --> 00:07:42,773 then don't forget to save. 13431

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