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An exclusive work from the Mediacity translation team
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escape point
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Translation and editing
Aligma
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sit down
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As I said in the previous meeting
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In this session,
we will examine the laws of depth.
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Who can say what depth view is?
(Deep view or perspective of drawing
and painting techniques for 3D rendering)
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Profoundness is the reflection of light lines in the mind
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The way these lines collide causes a three-dimensional image to be transmitted in the mind
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In fact, this is a practical move
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I mean in two ways
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We can calculate the third dimension
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Remember that in the third view of trigonometry
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The angles of the lines are particularly important
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This point in industrial drawing
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And especially the design of airplanes is very important
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On the surface, depth view is done in two dimensions
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From one dimension, it shows something as it is
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And from now on
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It shows something that can be
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This problem in design and paintings in the form
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Length, width, height are used
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As I said last week
In the Middle Ages, depth perception was also discussed in a scientific way
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This theory was about the visual connection of objects in the mind
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Who can explain about this theory that scientists and
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How did the designers of the 17th century use this problem?
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Isabel. What do you think?
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Get naked like us
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OK
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But remember, you cannot close the classroom with this
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Apparently you all forgot that
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This issue is for
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How important it was for the designers of the Renaissance period
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Fixed orifice
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On flat or grid surfaces
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The main problem is that the lines reach zero, or the fixed aperture
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Today we will scientifically examine the issue of depth perception
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This is one of the common methods
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There are shapes and planes in showing the common points
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This problem consists of several formulas
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O point
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Fixed orifice
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which is basically the center, the beholder's eye
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In other words, it is also called zero point
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We start from point O
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R to dot
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This is the main line in the eye of the beholder
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Suppose there is a depth view in a painting
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In this panel
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The only vertical point of the image is the T point
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And the viewer is looking at the center of the image
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Horizontal surface line
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R crosses the line
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The image is decomposed
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H below a horizontal line called
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which represents the bottom horizon of the image
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This line is at the top of the picture
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T horizontal lines meet only one vertical line
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LT is a line perpendicular to the ground
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The horizontal line at the bottom of the board
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It is located at the farthest point from the center of the image
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The eye of the observer and the rest of the points on the plane O between the points
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The main problem is that the lines reach the zero point
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H vertical points collide with the horizontal plane
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D1
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D2 and
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FP is located in an equal and horizontal position with respect to the point
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It becomes H, which reduces the distance between the image and the point
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OFP is formed in the end of the image at the point
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From where the side and outer space of the image
It doesn't matter to the viewer
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and D and FP if the distance between the points
These two outer lines can be seen
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It can cause visual illusion in the viewer
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Depth shots use this illusion as an anamorphic technique
(anamorphic)
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This technique gives you a different view of the image
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As a result, we can draw a straight line and deviation
Let's imagine at the bottom of the table
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That represents all the lines of all the points below
Connects the image together
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In the 17th century, this problem was also called image distortion
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here you are
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Translation and arrangement
Aligma
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An exclusive work from the Mediacity translation team
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