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Hi! My name is Rudi Witt,
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and I'm a passionate
3D character and environment artist.
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Over the course of the past two years,
I have meticulously studied
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all the different aspects of creating
realistic 3D characters from scratch,
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using software like Blender, 3D Coat,
Substance Painter,
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Marvelous Designer and Unreal Engine.
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The epic MetaHuman Creator
is undoubtedly a revolutionary tool
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for so many digital artists, content creators,
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indie filmmakers and game developers.
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However, for most projects,
the out of the box characters
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are only the starting point.
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Artists need their characters
to look unique,
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from the overall shape of the body
to textures, clothes and animation.
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This is the reason why I created
this course.
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It's a one-stop shop for different
workflows to transform
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a base metahuman character
into your individual creation.
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We will look into some technical
aspects of the metahumans,
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and I will walk you through the process
of customizing your character,
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using Unreal Engine, Blender
and Substance Painter.
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One part of the workflow will also require
a paid plugin for Unreal Engine.
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At the end of Part 1 one of this course,
you will know how to
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sculpt and apply
morph targets to your metahuman,
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how to create your own textures
using a UDIM workflow,
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how to create realistic hair groom assets,
and much more.
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This course is designed
for any skill level,
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but it will probably not be easy to follow,
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if you're an absolute beginner.
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Since I'm focusing on the complete
customization workflow, I assume
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that you are somewhat familiar with Unreal
Engine, Blender and Substance Painter.
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If at some point of the course
you feel stuck,
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let me know and I will try
to update the content if possible.
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I would also be very delighted
to see what you create,
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so if you are on Instagram,
you can tag me.
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My name is @realtimegraphx
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Alright...
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Happy learning and enjoy the course! :-)
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