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Hello and welcome to the Unity Music Class, and I'm really grateful that you took this course.
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Thank you very much for allowing me to teach again development.
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I love game development.
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I think it's the best type of programming out there.
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And I love playing video games.
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Of course, that is also one of the reasons why I started game development and also why I created this
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course, because I believe there should be more great games out there.
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And I hope that you will be enabled through this course.
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And I'm sure that you can be enabled through this course to become a game developer that will create
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great games in the future.
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So thanks a lot again for taking this course and also giving me this opportunity to teach you.
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We have curated this course with a lot of care.
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We invested a lot of time to build this course as well as possible.
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This is not my first unity clause.
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So I have learned from my past experiences of creating courses and this will definitely be my best one
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as of now because I've created this together with a team.
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So there are two more developers helping me out to build this course, to create the examples, to build
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the code, but at the same time also create the presentations and prepare everything and so forth.
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And those two guys, they will also help you out when it comes to questions.
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So in case you have questions, don't be afraid to ask them, even though most of the time I would still
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recommend to, first of all, quickly Google something.
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So if you are stuck, just Google the problem that you are having and most of the time you will find
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the solution on Stack Overflow or any other of the first couple of links that you will find on Google,
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because that's my experience at least.
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And that's also how we can answer 90 percent of the questions that come up in the Q&A.
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So definitely do that first, then check the Q&A section.
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If the question was asked already and answered then as well already.
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And if it wasn't, then just go ahead and ask your question and we will be there for you.
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So how should you take this course?
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Well, I would recommend that you take the course from top to bottom.
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So you go through every single lecture.
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If you are not experienced in programming at all, if you are experienced in programming already and
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you have experience using C sharp, then you can skip the chapters on C sharp programming specifically,
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even though I would still recommend that you at least watch through them maybe with two time speed or
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whatever, in case you might otherwise miss out on some features that you will need later on.
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You can, of course, also jump to a later section in the course, but then you will miss a couple of
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features and you will be wondering about what is going on here.
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Wystan is not explaining this in depth.
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Well, I don't do it in depth anymore because I explained in depth earlier in the course.
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So that's why I really recommend to go from top to bottom.
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And what I will also recommend is that you code along.
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So built the games along with me.
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Don't just watch the videos.
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You will need to type yourself.
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You will need to get into a couple of problems yourself in order to learn to become a developer.
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Also, there are a bunch of features that will be reused or rebuilt.
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So after you have built your third or fourth game, there will be a couple of things that you will have
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seen before.
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That's where I would recommend that you post a video and you tried to build that feature yourself because
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you know, what is the next feature?
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So you could just go ahead and try to build it.
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This will be the moment when you will learn how to become a game developer, because that's generally
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how game development works.
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You know what?
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You have to implement a certain feature and you try to implement it.
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You tried to build it.
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You try to code the specific feature and therefore you can either go back to an earlier lecture or you
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can just Google it really quickly and try to build that.
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There will be even some moments in the course where I'm going to actively ask you on prompts you to
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build that piece of code yourself or build that feature yourself.
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Of course, I will show you how to do it after, but it's still something where I would really recommend
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that you take your time and you invest the time to actually try this stuff, because then you will learn
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when you are building when you're actually writing code, that's when you're learning.
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Just watching videos will unfortunately not be enough, at least for probably ninety nine percent of
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us.
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If you are super hardcore.
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Correct, then maybe that might work for you.
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But I would just say that ninety nine percent of us aren't those cracks.
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So yeah.
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Thanks a lot again for taking the course.
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I hope you will enjoy it.
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If there are any things where you feel like they need to be improved, please let us know, OK?
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Because we are working on the course.
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We are still improving the course.
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We have a bunch of new features in mind that we still want to add to the existing games.
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So there will still be more coming and we even might add more games to the course later on.
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And also, if you don't want to miss out on new features that we are uploading and creating, if they
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are not part of the course, you will also find them on our YouTube channel where we are post.
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In unity content once weekly, at least, sometimes even more often.
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All right, so I would say let's get started with the chorus.
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I wish you all the best on your journey to becoming a game developer.
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Thanks a lot again.
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