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These are the user uploaded subtitles that are being translated: 1 00:00:00,990 --> 00:00:05,340 Now that we've got that little reminder on how the energy if directive works let's try to apply it to 2 00:00:05,340 --> 00:00:10,110 our big list of allies that we're generating right here and just limit the number that we can see at 3 00:00:10,140 --> 00:00:11,210 any given time. 4 00:00:11,460 --> 00:00:16,470 A very easy way to use the energy of directive in this case just to kind of things kind of like working 5 00:00:16,470 --> 00:00:16,980 here. 6 00:00:16,980 --> 00:00:23,390 We could check the index or that I variable we can say that if i is less than five let's show the element. 7 00:00:23,400 --> 00:00:25,390 So we should use energy if true. 8 00:00:25,440 --> 00:00:28,150 Otherwise if the eye variable is greater than five. 9 00:00:28,160 --> 00:00:33,360 So like anything over here to the right hand side like all these things over here let's set the energy 10 00:00:33,390 --> 00:00:38,280 if two false so we can just try to hide all the things over here that's not going to be a very good 11 00:00:38,280 --> 00:00:39,210 long term solution. 12 00:00:39,390 --> 00:00:44,060 But it's at least going to expose you to a little air that's going to come up very quickly. 13 00:00:44,250 --> 00:00:44,490 OK. 14 00:00:44,520 --> 00:00:50,460 So I got to find that ally and then right after the energy for DirecTV I want to conditionally hide 15 00:00:50,460 --> 00:00:54,300 or show that L.A. element after it has been created by NRG for. 16 00:00:54,380 --> 00:00:58,740 I'll say energy if inside there I'll say I less than five. 17 00:00:58,920 --> 00:01:01,770 You'll notice right away I get a little air. 18 00:01:01,770 --> 00:01:04,010 Let's hover over that and see what the air is. 19 00:01:04,110 --> 00:01:09,010 The first sentence here is basically worthless and really doesn't tell us a lot about what's going on. 20 00:01:09,120 --> 00:01:16,780 What's more useful is the second statement says use only one attribute prefixed with Star and g the 21 00:01:16,780 --> 00:01:20,250 start N G is a reference to a structural directive. 22 00:01:20,350 --> 00:01:24,670 Remember a structural directive is a directive that changes the structure of our HCM out. 23 00:01:24,940 --> 00:01:32,980 It creates or removes HDMI elements both energy for an energy if are structural directives it turns 24 00:01:32,980 --> 00:01:39,040 out there's a very important rule for you to understand we can only apply one structural directive to 25 00:01:39,040 --> 00:01:44,890 any given element though this ally right now already has a structural directive we can not add a second 26 00:01:44,890 --> 00:01:51,450 one if we do we're gonna get an error that looks like that right there but how can we fix this we still 27 00:01:51,450 --> 00:01:57,030 want to produce a list of allies but we want to toggle whether or not some of these allies are visible 28 00:01:57,870 --> 00:02:03,450 maybe one way to handle this would be to wrap this ally with another element like a div or something 29 00:02:03,450 --> 00:02:10,890 like that let's try that out I'm going to wrap that Beghal ally with a div now we have two separate 30 00:02:10,890 --> 00:02:18,210 elements and now on the div I can apply the energy or directive to a div I'll cut the energy for DirecTV 31 00:02:18,360 --> 00:02:25,300 and paste it on the div now we're going to produce many copies of this div and everything inside of 32 00:02:25,300 --> 00:02:31,180 it and then for every single ally we'll take a look at the index if it's less than 5 we're going to 33 00:02:31,180 --> 00:02:36,700 show this element otherwise it's greater than 5 we're going to hide it so let's try this and see if 34 00:02:36,700 --> 00:02:42,460 it works out it's all flip back over and now I only see a couple of elements here let's definitely good 35 00:02:43,220 --> 00:02:49,150 but there's another issue notice how the styling of each individual Button has now changed a little 36 00:02:49,150 --> 00:02:54,700 bit each individual button is now kind of like it's own little segment whereas before they were kind 37 00:02:54,700 --> 00:02:59,950 of like this neat very join line and there was a solid line at the very bottom and now I see these rounded 38 00:02:59,950 --> 00:03:04,080 edges which just looks a little bit off though what's going on here. 39 00:03:04,800 --> 00:03:09,150 Well it turns out that just introducing additional elements into our template for the sake of using 40 00:03:09,150 --> 00:03:12,600 structural directives is generally a pretty bad idea. 41 00:03:12,630 --> 00:03:20,000 The reason for that is well what we just saw the bootstraps the SS library expects to see a well element 42 00:03:20,420 --> 00:03:26,330 with some allies directly inside of it but right now we don't have that we've got a UL that contains 43 00:03:26,330 --> 00:03:32,300 a div that contains the ally and so the styling that is being provided to us from bootstrap is not working 44 00:03:32,390 --> 00:03:38,130 as expected this is all because we just arbitrarily decided to throw an extra H simple element inside 45 00:03:38,130 --> 00:03:43,480 of the structure any time that you feel like you're going to use a structural directive like what we're 46 00:03:43,480 --> 00:03:48,980 doing right here just for the sake of adding in some like additional elements just we can throw on the 47 00:03:49,000 --> 00:03:54,880 additional structural directive it's generally a bad idea we don't want to add an arbitrary extra elements 48 00:03:55,810 --> 00:04:00,970 nonetheless we still want to use energy for and energy F and they can't be on the same element we're 49 00:04:00,970 --> 00:04:06,130 kind of back in the original scenario how are we gonna fix this now that have done a long enough lead 50 00:04:06,130 --> 00:04:08,300 in and I hope you understand what the problem is. 51 00:04:08,320 --> 00:04:12,910 Let me show you what the solution is rather than displaying an element of div right here we're going 52 00:04:12,910 --> 00:04:18,910 to instead show something called energy container I'm going to close the closing date right there or 53 00:04:18,910 --> 00:04:25,480 update the closing div two energy container as well an energy container is a very special element it 54 00:04:25,590 --> 00:04:31,720 doesn't actually create an HDMI element it exists solely so we can apply extra structural directives 55 00:04:31,810 --> 00:04:37,030 like this one right here energy container was made specifically to address the scenario that we are 56 00:04:37,030 --> 00:04:41,740 currently in this template actually gets rendered angular is going to take a look it's going to see 57 00:04:41,740 --> 00:04:46,420 this extra element right here it's going to process the energy for DirecTV but it's not going to display 58 00:04:46,420 --> 00:04:50,710 anything or energy container instead it's just going to take whatever its contents are. 59 00:04:50,710 --> 00:04:55,600 So in this case the ally and that is what is going to actually show up inside of our template. 60 00:04:55,600 --> 00:05:01,690 Again you can really imagine energy container as being like an invisible element of sorts if I now save 61 00:05:01,700 --> 00:05:08,090 this and flip back over now I've got the nice styling that I had before if I even open up my element 62 00:05:08,090 --> 00:05:16,810 inspector and take a look at the structure right there I'll see very quickly and I've got the Well I've 63 00:05:16,810 --> 00:05:19,140 got the previous page ally. 64 00:05:19,240 --> 00:05:24,130 Then I start up my list of allies right here that are being generated by the energy for it so I don't 65 00:05:24,130 --> 00:05:26,920 see any kind of like energy container or anything like that. 66 00:05:26,920 --> 00:05:29,300 I just see the ally again. 67 00:05:29,500 --> 00:05:33,010 That energy container element is like an invisible element. 68 00:05:33,010 --> 00:05:39,480 We use it specifically to get around that rule of only one structural directive per element. 69 00:05:39,520 --> 00:05:45,400 So this is a good improvement but right now our energy if logic right here is not that great just to 70 00:05:45,400 --> 00:05:47,440 in comparison to see if ice less than five. 71 00:05:47,590 --> 00:05:52,360 So that means if we start going to the left we're never gonna show any additional pages on the page 72 00:05:52,360 --> 00:05:53,060 nature. 73 00:05:53,170 --> 00:05:56,070 We need to have a little bit better logic inside there. 74 00:05:56,080 --> 00:06:02,500 Let's take a look at how we might fix that up rather than just checking to see if I is less than five. 75 00:06:02,500 --> 00:06:05,350 We're going to instead just do a little bit more of a check here. 76 00:06:05,350 --> 00:06:14,400 I'm going to call a method that I can define on our class called Jack vote check index check window 77 00:06:14,430 --> 00:06:20,330 index and I'll pass in I into their as you can guess. 78 00:06:20,330 --> 00:06:22,060 I really do have a good name for this method. 79 00:06:22,100 --> 00:06:26,180 I've a different name in my notes but I look at my notes right now I don't like the name I picked. 80 00:06:26,180 --> 00:06:30,650 So is going to use something arbitrarily different instead let's go defined that method back in our 81 00:06:30,650 --> 00:06:36,590 class and we're going to use that method to decide whether or not we should show this Ally go back inside 82 00:06:36,600 --> 00:06:37,580 my component. 83 00:06:37,620 --> 00:06:45,230 I'm gonna go down to the very bottom I'll define that method of check window index that will be called 84 00:06:45,230 --> 00:06:53,490 with some index that's going to be a number and from this I'm going to return math dot absolutes and 85 00:06:53,520 --> 00:06:59,350 we're going to find the difference between this dot current page and index. 86 00:06:59,430 --> 00:07:04,260 We're just gonna make sure that that is less than 5 very essentially going to show a window of five 87 00:07:04,320 --> 00:07:09,810 elements on either side of the current page and you might be curious why just to find an extra method 88 00:07:09,870 --> 00:07:13,060 just to essentially put down this little boolean statement. 89 00:07:13,200 --> 00:07:19,260 The reason is that we're making use of the math object right here and unfortunately we don't have access 90 00:07:19,260 --> 00:07:22,020 to the math object inside our template. 91 00:07:22,020 --> 00:07:27,450 Back over here inside the engine if I try to write out math dot absolutes we're going very quickly see 92 00:07:27,450 --> 00:07:30,620 an error and says sorry but you can't use that. 93 00:07:30,780 --> 00:07:34,070 That's the only reason I created the separate method. 94 00:07:34,110 --> 00:07:37,060 Now we have that separate method and we've got the energy if statement side there. 95 00:07:37,140 --> 00:07:38,670 Let's look back over. 96 00:07:38,670 --> 00:07:44,400 Now I see the first five elements and as I start to click next the window starts to expand and so it 97 00:07:44,400 --> 00:07:45,500 starts to grow. 98 00:07:45,570 --> 00:07:53,230 I can see now I've got all these different elements and then finally I start to get up to the end here. 99 00:07:53,350 --> 00:07:56,630 It's going to start to shrink down until I hit just 24. 100 00:07:56,630 --> 00:08:00,560 Now I think you can agree with me that having this like kind of expanding thing right here is really 101 00:08:00,590 --> 00:08:03,170 awkward particularly when you're starting to click next. 102 00:08:03,170 --> 00:08:08,120 As you keep on having to reposition the mouse and ideally we would figure out a better solution to this. 103 00:08:08,210 --> 00:08:10,940 But for right now honestly we're going to kind of ignore that. 104 00:08:10,940 --> 00:08:13,590 It's very much outside the purpose of this application. 105 00:08:13,620 --> 00:08:15,760 I'm not going to be too concerned about it. 106 00:08:15,800 --> 00:08:16,020 OK. 107 00:08:16,040 --> 00:08:18,640 So let's take a quick pause right here and continue in just a minute. 12642

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