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Original subtitles

1

Hello and welcome back to the course on artificial intelligence.

2

Today we're talking about the temporal difference.

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Now it's very important to trial because temporal difference is the heart and soul of the Q learning

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algorithm.

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This is actually how everything we've learned so far comes together into play inside key learning.

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So let's have a look.

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Remember the time when we talked about deterministic versus nondeterministic search.

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And remember how we said in this case it's when the agent wants to go up he goes up and when.

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In this case he wants to go up there's a 10 percent chance he'll go lower left temps and chance and

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go right and an 80 percent chance will go right.

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Go straight up.

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While these numbers are of course arbitrary and can be different.

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And this whole concept is it could be different and different problems so it doesn't have to concern

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which way he's moving just that there's some randomness something that's out of the control of the agent

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happening inside this environment.

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And what effect that had is as you remember was that in the deterministic example it was very easy to

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calculate the Wii values while not necessarily always very easy.

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But in our case we could just simply calculate them by using the Belman equation and we we had the exact

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values.

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And then as you remember I very carefully mentioned that these values for the nondeterministic search

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example are off the top of my head.

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They are not Kalka we know.

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Last time I said we're not we just had to calculate them because it's very complex.

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But the computer can do it and we just went along with these values that are just values that I made

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up.

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But they did get the job done.

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They helped us understand the concept.

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Well now we're going to return to that a little bit and understand what exactly is going on here.

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Why is it so much harder to calculate these values in the nondeterministic example or generally speaking

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in these problems in these environments and the agent going through them.

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Why is it.

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Why can it be so hard to calculate these values.

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Well when you think about it because when the agent moves for for instance from here to the right he

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doesn't necessarily always move that way sometimes as a chance that he will go to win instead of going

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straight so let's call these northeast southwest so is sort of going west.

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The agent might sometimes go south and for instance from here is sort of going north.

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He might sometimes go east.

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So sorry.

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So here instead of going east he might sometimes go south and he's sort of going north.

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He might sometimes go east or west and here instead of going north he might sometimes go west or east

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or west and so on.

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So and therefore So in order to calculate this value you would need to know what this value is but the

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interesting thing is that in order to calculate this value you need to know what this value is.

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So there's a lot of recursion happening here and therefore you cannot just decide to define what these

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values are.

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And on top of that this recursion is not deterministic.

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It is sometimes it happens this way sometimes it's sort of uphill to go right sometimes instead of get

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up and go left sometimes.

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When he want to go up.

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He will go up.

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So it is subject to chance and so maybe many times agent will go through this path and he'll go up up

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up up up and you'll think that from here you always kind of goes up and the value of the state will

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go it will be good and then all of a sudden he'll drop into the pit and this value will go down.

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And so therefore you can see how there is some stochastic randomness to this whole calculation on these

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values because they're all interlinked.

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Plus on top you've got that randomness in this inherent in the environment because there's a mark of

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decision process.

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So that's where all this comes together and that's where we're going to introduce the concept of the

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temporal difference which will allow the agent to calculate these values.

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And here we were dealing with the values.

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And since then we've already moved onto Q values so that's what we're going to be working.

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We're going to be looking at huge values.

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So as I recall this is our Belman equation for q values.

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So AQ value or the value of performing a sort of action A in state s is equal to the reward that you

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get after performing that actions immediately after performing an action plus do you get the maximum

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you get the gamma of the sum of all the possible.

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So you kind of get the expected value of the state that you will end up in.

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So as you recall there was a formula for the Beldon equation and now just for simplicity say we're going

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to rewrite it in the old fashioned way and in a way that we used to talk about the bellmen equation

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before we knew about the sequester.

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So remember this was our Belman equation in the sense of a deterministic search example because here

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you don't have that expected value you don't have the same across all probabilities.

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You just have that as if it's determined you're going to end up what state you're going to end up and

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then you tell you Max in that one state.

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And the reason we're rewriting it is simply the only reason is because it is just easier to write it

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and it'll be easier to fall along with the formula.

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So we're going to just remember that we replaced this part of this bar.

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And also you'll find this notation in a lot of literature so it'll be easier for you to follow along

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with other sources if you're studying those.

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But do remember that in fact what we mean is this probabilistic approach here instead of this notation

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is just easier for us to operate this and understand what's going on.

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I just kind of like look at the equations so that they're not too cluttered but once again just remember

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that in fact what we mean is this probabilistic approach here.

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And so we're actually in the know Tom Silis have a look at what's going on.

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So here is our blank state of the maze we don't have any q values let's see or when we may but let's

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just keep it blank for now let's just look at one of the states or one of the cells.

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This one specifically.

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And here we have for answers for the action of going up.

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We have a q value that we calculate.

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So it's not that we don't have any q values yet we have it we do.

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But we're just not illustrating anything.

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We're just keeping a blank for simplicity's sake.

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But we have the age has been walking around for some time and let's say hypothetically somehow he's

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calculated this cube value of going up or Norf from this state from this specific cell and the values.

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Q S and A and so now what we have.

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So he is currently with his blue arrows point and the agent is sitting in this cell.

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And now he needs to make a choice where is he going to go.

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And he knows the value of this action going north and that is q Senay and here I'm saying before and

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the reason for that is because he that is before he takes Actually he hasn't taken action yet so he's

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still in the cell and before he's taken the action the value here is q and SNH and now he actually takes

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the action.

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So let's say he decides is the best one.

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He takes the action and he moves up to the cell.

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Well now what happens is now comes after so after he's taken action we can measure what is this value

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let's just calculate this value the value of the reward of for taking that action plus gamma times the

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maximum of this new state that he's just gotten into as prime.

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And so the maximum across all possible actions and aspirin.

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And so what we have here is the value before in of that action.

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And then we've calculated this metric afterwards.

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But as you can recall from the previous four months if we go back very quickly from the previous formula

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where we just calculated is indeed the value that is how Q of s.a.a is calculated.

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So this Arite part of just calculated separately but after we've taken action.

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So as again before we knew a Q of an S and a value something that we've calculated through our iterations

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Preuss is something.

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So a value that's stored in our memory.

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So just like a number that we know and now after the action is being performed we know what reward he

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actually got what reward the agent actually got.

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And we can calculate this new value.

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So in essence we're kind of recalculating this value but now with new information the new information

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is the reward that we got.

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And plus what stayed we ended up in and what the maximum across that state what that this new value

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is for that specific data can.

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So what's the value of that being in that state.

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So basically the Cure Vanessa-Mae but given new information and now the temporal difference is defined

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as tiddy of a and s of these two of the difference between these two.

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So here the first element is your off-Terra value.

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So the kind of like Q of Esson a bit calculated afterwards.

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And the previous quvenzhan A which you had stored in your memory.

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And so the question is are they different.

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So ideally they should be the same.

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Ideally this should be the same as this simply because this is the formula for calculating this.

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But the thing is that this is not something we Kalka this is something that we have from empirical evidence

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something that we have from just going through the maze many times and calculate.

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So this is something we come up with so far.

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Its not related to the current iteration.

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Its something that we came up with previously a long long time ago but in one of our previous iterations

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going through the maze.

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Whereas this is something we've calculated just now and there is no guarantee that they're going to

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be the same or because of the randomness that exists in the maze because this could have been calculated

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and saw some CRN random events were triggered and this can be called to different random events happening

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were triggered.

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And so now we write down our heroes just move it up there.

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So how do we use this.

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The question is OK so we have this temporal difference.

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How do we use this.

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And why is it called the temporal difference.

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Well the reason is called the temporal difference is because you're basically calculating the same thing

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you're calculating Q of S and A so the Q value of that action.

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Your Calcott here and you're calculating it here.

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But the difference is time.

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This is the Q of S and they previously this is yo Q of S and A.

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Now your new cure is innate and the question is has there been a difference.

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Have there's been a shift between them in time.

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And how can we use this to our advantage if there is indeed has been a shift in time.

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Well one thing we could do is we could say OK well you know our Q of s.a.a doesn't.

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This new value doesn't equal old so we are going to get rid of the old or forget about the old and we'll

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just use this is all a new value.

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But that would not be smart.

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And the reason for that is that in our environments random events can sometimes happen.

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And what if our old QSA of s.a.a was something that consistently happens like 80 percent of the time.

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And then like was represented by what happens 80 percent of the time.

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And then this new one just what happened due to randomness.

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In that case we're going to throw away the the one that is responsible for the bulk of the situation

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and we're going to replace it with something that happens only 10 or 20 percent of the time.

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That wouldn't be the best approach to go and that's why that's exactly why we don't want to completely

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change Opu values.

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We want to use like change them step by step a little bit by a little bit.

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And that's why we're going to use this temporal difference in a specific way so we're going to say Here's

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a formula we're going to take our cue of SNH.

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And we're going to update it in such a way.

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We're going to take the old value of cure Senay and we are going to add all five times the temporal

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difference.

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So Alpha is going to be all learning right.

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That's a new parameter that we're introducing.

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That's how quickly is algorithm learning.

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So basically we're taking this difference and whatever it is we're adding it on to our previous KJo

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snake.

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Now this formula probably doesn't make any sense or like just by looking it doesn't make sense because

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you got Covisint here and give us an A here.

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It's the same thing so probably should negate each other but we had to rewrite this in a bit of a different

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way.

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So I'm going to show you again so I'm just adding time to these formulas.

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So here is q t minus one the previous years.

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Q T minus 1 the previous years.

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Q T The New this should be a circle here in circle here as well but never mind and here get alpha temporal

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difference.

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Then you the current temporal difference.

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So you can see what we're doing we're saying.

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OK let's take our current.

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Q is going to be equal to all previous Q plus whatever temporal difference we found Times Alpha.

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This formula here is the heart and soul of the cube learning algorithm.

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This is how the cube is or update.

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And it's good that we've already learned what q values are what gamma is what is and what all this stuff

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is.

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And now all we need to see is that you have a previous Q value Yes that's good.

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And then what can happen is that when you take in when you actually do take the action when the agent

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takes action you'll know he'll get a reward and he'll end up in a state.

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And so based on that he can calculate Aha.

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OK so what is what would have what should have been the Q value of that move that I made.

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And now that is this part of the equation.

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Subtract the old Q value gets you a temporal difference and now you need to take a Alpher time sample

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difference and that's how you get adjust.

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Q Got you that's what you mean.

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I just think you go by and now just to finish off this.

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This is kind of like this is sufficient to understand what's going on but just to clarify things even

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more or perhaps maybe confuse things even more.

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What do we need to do to take this temporal difference or this simple difference or here a way to plug

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it into this format.

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So we're going to take all of this part and plug it into this formula and end up with a huge equation.

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So here we go.

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There's our equation.

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So this is the full equation with the temporal difference written out completely.

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And the reason I wrote it out as well first of all you'll probably find this in other literature if

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you study it.

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And the second thing is that it makes some things a bit more complex has formulas longer but also make

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somethings a bit clearer.

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So for instance you can see here the role Alpha plays.

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You can see it better because look at this.

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Here.

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Q T minus one and here you go.

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Q T minus one with a negative sign.

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So if you plug in Alpha equals to 1 if you put a 1 in here then this will negate this.

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So they'll destroy each other and all you'll have left is this part.

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And what that means is exactly that situation where we said All right so you've got a new value which

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it should have been.

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Let's update our Q value with the new value and forget about whatever we had previously.

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And as we discussed isn't the best approach because there are random events here and we want to update

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things step by step.

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And on other hand if you said Alpher equal to zero what happens then is that you completely forget about

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this whole part and you're cute t the new one or the current one is going to be always equal to the

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previous one so you're not going to be learning anything.

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And that means whatever is happening in the maze doesn't matter because you've decided on you Kuchi

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value a long time ago and you're just going to keep it.

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So that's why Alfas shouldn't be 0 or should be one it should be somewhere in between.

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And it's going to allow you to learn slowly step by step is going to allow you to as your or the agent

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as it goes through the maze is going to get the temporal difference.

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And slowly but surely this value is going to get update and update ibed and what will happen eventually

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is that at some point hopefully the algorithm will converge.

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And what that means is that this temporal difference will start becoming closer and closer to zero and

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eventually will be just well very close to zero or even 0 0 0 0 and what that means is that every single

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time your your new cutesie value or your new calculated value.

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What it should have been.

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So not this one but what it hypothetically should be enough to take the step will be just equal to your

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previous Q2 value.

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And then one that's zero and that means when your temperature difference is zero means your algorithm

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has converged and it's not really necessary to continue updating what's going on.

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It does this search to continue updating your cube values.

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The caveat here is that the only time probably one of the only times when you would still want to continue

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performing this whole you know updating of queue values if the environment is constantly changing.

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If not just it's not there it just has some randoms to Kostic events in it.

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But the environment itself is modifying as is morphing is changing with time.

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So you continuously need to learn because it's not possible for you to learn everything and come up

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with the optimal policy because the optimal policies also changed with the environment all the time.

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In that case you will need to continue CALKIN and temporal difference and calculating the Q values.

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But other than that that's kind of like an extra complication.

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Other than that this is how Q values update is so this is the main formula of the Q learning algorithm

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and this is kind of like the expanded version of that and now it should all come together and make sense

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why we have the Belman equation and not only what it represents the gewgaws but also how the agent goes

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about updating its values and finding exactly what is going on in that environment so it can come up

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with the optimal policy.

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So I know quite a lot to take in but hopefully you enjoyed this tutorial and hopefully you able to take

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away the underlying concepts and intuition behind your values and what's the whole notion of temporal

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difference is and why it's important why it helps us slowly train our agents and get them to understand

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their environments that they're operating in.

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And if you'd like to learn a bit more about temporal differences then a very popular paper is learning

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to predict by the methods of temporal differences by Richard Sutton of nineteen eighty eight.

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We've already had a reference by Richard Sutton as well but this is as another one and actually has

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a book so if you get into you know his writing style and his style of communication then check out his

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book as well.

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It's is kind of like a more expanded version of all of these things.

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I haven't read the book but that's what I'm imagining at the same time.

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This is going to add to the paper and you can learn a bit more about or probably a lot more about temporal

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differences there.

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And I hope you enjoyed it as well.

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We'll see you next time.

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Until then enjoy AI.

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