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These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:03,120 hey there hope you guys are doing well 2 00:00:01,679 --> 00:00:04,639 i'm gonna just hop on here really quick 3 00:00:03,120 --> 00:00:06,798 and do a few tutorials 4 00:00:04,639 --> 00:00:08,558 on a few little things that are inside 5 00:00:06,799 --> 00:00:10,000 of the death defeated series maybe some 6 00:00:08,558 --> 00:00:12,239 of the paper regal things 7 00:00:10,000 --> 00:00:14,160 uh maybe how i built some scenes out 8 00:00:12,240 --> 00:00:15,679 real kind of quick overview of how to do 9 00:00:14,160 --> 00:00:16,399 things maybe it'll stir some ideas in 10 00:00:15,679 --> 00:00:17,679 your head 11 00:00:16,399 --> 00:00:19,759 and let you try some new things so the 12 00:00:17,679 --> 00:00:21,439 first thing i'm going to try to do is 13 00:00:19,760 --> 00:00:23,359 talk about how to do the like paper 14 00:00:21,439 --> 00:00:25,518 wrinkle type of stuff and it's not 15 00:00:23,359 --> 00:00:27,039 uh perfect or flawless but it still kind 16 00:00:25,518 --> 00:00:27,919 of gives you the illusion that there's 17 00:00:27,039 --> 00:00:30,320 some paper 18 00:00:27,920 --> 00:00:31,519 paper wrinkling up and it feels a little 19 00:00:30,320 --> 00:00:33,200 more tangible so 20 00:00:31,518 --> 00:00:35,199 i'm going to cover that i'm also going 21 00:00:33,200 --> 00:00:36,320 to cover maybe some falling roses and a 22 00:00:35,200 --> 00:00:38,000 few other things 23 00:00:36,320 --> 00:00:39,920 maybe even some of the snake movement so 24 00:00:38,000 --> 00:00:41,359 just a few little things to give you an 25 00:00:39,920 --> 00:00:42,160 inside look at how this is all working 26 00:00:41,359 --> 00:00:44,960 so 27 00:00:42,159 --> 00:00:46,640 i'm going to just keep this project open 28 00:00:44,960 --> 00:00:49,679 so that we can sort of see 29 00:00:46,640 --> 00:00:51,520 what's going on and we're going to cover 30 00:00:49,679 --> 00:00:53,439 a few things first so the really the 31 00:00:51,520 --> 00:00:57,199 first thing i did was 32 00:00:53,439 --> 00:00:59,839 um pretty low budget i i took my phone 33 00:00:57,198 --> 00:01:00,640 and i mounted it to actually this 34 00:00:59,840 --> 00:01:02,960 microphone 35 00:01:00,640 --> 00:01:04,558 stand here kind of pointing down but you 36 00:01:02,960 --> 00:01:07,200 could maybe use anything 37 00:01:04,558 --> 00:01:08,640 and i just took some overhead shots of a 38 00:01:07,200 --> 00:01:11,200 piece of paper 39 00:01:08,640 --> 00:01:12,400 wrinkled up in stages completely you 40 00:01:11,200 --> 00:01:14,079 know maybe balled up 41 00:01:12,400 --> 00:01:16,000 and then i'd unwrinkle a little bit take 42 00:01:14,079 --> 00:01:16,798 a picture unwrinkle it a little bit take 43 00:01:16,000 --> 00:01:18,400 a picture 44 00:01:16,799 --> 00:01:21,040 and a little bit more probably about 45 00:01:18,400 --> 00:01:23,920 maybe eight to 12 times and 46 00:01:21,040 --> 00:01:25,520 really it depends on how accurate or how 47 00:01:23,920 --> 00:01:26,400 long you want that animation to be but i 48 00:01:25,519 --> 00:01:29,118 just wanted to be 49 00:01:26,400 --> 00:01:29,520 pretty quick and sort of stop motion 50 00:01:29,118 --> 00:01:31,840 esque 51 00:01:29,519 --> 00:01:32,719 so and that's really what i did so the 52 00:01:31,840 --> 00:01:34,159 way i'm going to do that i'm just going 53 00:01:32,719 --> 00:01:36,879 to go ahead and open up photoshop 54 00:01:34,159 --> 00:01:38,159 so let's say you took a lot of pictures 55 00:01:36,879 --> 00:01:39,920 and 56 00:01:38,159 --> 00:01:41,200 you need to kind of piece those together 57 00:01:39,920 --> 00:01:43,759 so i think my 58 00:01:41,200 --> 00:01:44,799 final look let me pull up the actual 59 00:01:43,759 --> 00:01:47,759 project here 60 00:01:44,799 --> 00:01:49,439 um and see what i came up with so paper 61 00:01:47,759 --> 00:01:52,079 animations wrinkle one 62 00:01:49,438 --> 00:01:54,078 uh so let's go with wrinkle two so these 63 00:01:52,078 --> 00:01:57,519 are all just different stages of the 64 00:01:54,078 --> 00:01:59,279 actual like unwrinkling process 65 00:01:57,519 --> 00:02:01,359 all right so these these were these are 66 00:01:59,280 --> 00:02:04,159 actually after photoshop but again 67 00:02:01,359 --> 00:02:05,840 um the the original just looked pretty 68 00:02:04,159 --> 00:02:07,280 uh basic i just think i took it on top 69 00:02:05,840 --> 00:02:08,640 of my mouse pad so that i had a nice 70 00:02:07,280 --> 00:02:09,840 dark background 71 00:02:08,639 --> 00:02:11,759 so that's maybe one thing that you want 72 00:02:09,840 --> 00:02:13,120 to do first is have that nice dark 73 00:02:11,759 --> 00:02:14,639 background 74 00:02:13,120 --> 00:02:15,840 behind your piece of paper but once you 75 00:02:14,639 --> 00:02:16,559 do that you don't even have to have it 76 00:02:15,840 --> 00:02:18,560 really 77 00:02:16,560 --> 00:02:20,239 still you could do it see this is kind 78 00:02:18,560 --> 00:02:23,920 of what it looked like here 79 00:02:20,239 --> 00:02:26,080 and so it went slowly like that so 80 00:02:23,919 --> 00:02:27,439 um pretty janky you know not enough 81 00:02:26,080 --> 00:02:30,640 pretty low budget 82 00:02:27,439 --> 00:02:32,239 but that was sort of the speed there 83 00:02:30,639 --> 00:02:33,439 so then i took that into photoshop so 84 00:02:32,239 --> 00:02:35,200 let's open up photoshop and i want to 85 00:02:33,439 --> 00:02:36,959 keep that the same screen 86 00:02:35,199 --> 00:02:40,479 same size as my screen so i'm going to 87 00:02:36,959 --> 00:02:42,400 do 1920 by 1080 at 300 88 00:02:40,479 --> 00:02:44,399 hit create then i basically just brought 89 00:02:42,400 --> 00:02:46,640 those files in here so 90 00:02:44,400 --> 00:02:48,159 um if i can drag all these at one time 91 00:02:46,639 --> 00:02:49,439 let's see there we go 92 00:02:48,159 --> 00:02:51,680 and i'm just going to hit enter a few 93 00:02:49,439 --> 00:02:54,400 times 94 00:02:51,680 --> 00:02:55,200 to lock those in all right so something 95 00:02:54,400 --> 00:02:57,280 like that 96 00:02:55,199 --> 00:02:59,919 and then uh i'm going to actually move 97 00:02:57,280 --> 00:03:01,519 these in order 98 00:02:59,919 --> 00:03:03,039 definitely want my first one on top so i 99 00:03:01,519 --> 00:03:05,759 can see something 100 00:03:03,039 --> 00:03:06,719 the full animation here this is the top 101 00:03:05,759 --> 00:03:09,039 one 102 00:03:06,719 --> 00:03:11,280 one two three four five all right so you 103 00:03:09,039 --> 00:03:14,158 got them all in order there and so then 104 00:03:11,280 --> 00:03:15,360 i uh pretty much just blew this up so i 105 00:03:14,158 --> 00:03:17,598 took all of those 106 00:03:15,360 --> 00:03:19,599 and highlighted them got my transform 107 00:03:17,598 --> 00:03:20,639 tool uh you can do command t or i think 108 00:03:19,598 --> 00:03:21,119 you can actually if you highlight them 109 00:03:20,639 --> 00:03:24,238 you can just 110 00:03:21,120 --> 00:03:25,759 scale it up so then i scaled it up all 111 00:03:24,239 --> 00:03:27,920 together 112 00:03:25,759 --> 00:03:29,598 nice and even and i just wanted to fill 113 00:03:27,919 --> 00:03:31,119 that frame completely 114 00:03:29,598 --> 00:03:33,439 so something something like that is kind 115 00:03:31,120 --> 00:03:36,400 of what i wanted wanted to go for 116 00:03:33,439 --> 00:03:37,840 okay um from here i think i tweaked the 117 00:03:36,400 --> 00:03:38,480 color so i just added some adjustment 118 00:03:37,840 --> 00:03:40,239 layers 119 00:03:38,479 --> 00:03:41,840 so i did a hue and saturation and turned 120 00:03:40,239 --> 00:03:43,039 that all the way down then i believe 121 00:03:41,840 --> 00:03:45,759 maybe i grabbed a 122 00:03:43,039 --> 00:03:46,318 curves or levels uh we'll just do levels 123 00:03:45,759 --> 00:03:49,439 for now 124 00:03:46,318 --> 00:03:52,000 and kind of add some more contrast to 125 00:03:49,439 --> 00:03:52,000 this whole thing 126 00:03:52,318 --> 00:03:55,359 something like that and then i just 127 00:03:54,080 --> 00:03:58,799 started exporting these 128 00:03:55,360 --> 00:04:01,920 one by one so i would do command s and 129 00:03:58,799 --> 00:04:03,599 save this out as another 130 00:04:01,919 --> 00:04:06,318 file so we'll just say you know paper 131 00:04:03,598 --> 00:04:08,238 one and then i can turn that off 132 00:04:06,318 --> 00:04:09,919 and i'm saving these actually as png so 133 00:04:08,239 --> 00:04:10,640 then i would go into this background 134 00:04:09,919 --> 00:04:11,919 because i don't really want this 135 00:04:10,639 --> 00:04:15,039 background on here 136 00:04:11,919 --> 00:04:16,238 so i'll start to take that out so the 137 00:04:15,039 --> 00:04:18,560 way i do that is 138 00:04:16,238 --> 00:04:19,839 i think i use the magic wand tool and if 139 00:04:18,560 --> 00:04:21,040 you click this 140 00:04:19,839 --> 00:04:22,399 and you try to delete it it's probably 141 00:04:21,040 --> 00:04:23,680 not going to work because it's going to 142 00:04:22,399 --> 00:04:24,959 say it's not editable 143 00:04:23,680 --> 00:04:26,879 and that's because this is a smart 144 00:04:24,959 --> 00:04:29,198 object so all you need to do 145 00:04:26,879 --> 00:04:31,600 is right click over here and go to 146 00:04:29,199 --> 00:04:33,439 rasterize layer 147 00:04:31,600 --> 00:04:35,360 okay and so then i kind of start 148 00:04:33,439 --> 00:04:36,000 clicking through here and you can change 149 00:04:35,360 --> 00:04:38,080 your 150 00:04:36,000 --> 00:04:40,319 tolerance level of your magic wand tool 151 00:04:38,079 --> 00:04:42,159 up here 152 00:04:40,319 --> 00:04:44,079 that way it'll it'll kind of recognize a 153 00:04:42,160 --> 00:04:47,759 few more of those colors 154 00:04:44,079 --> 00:04:47,758 about to go a little bit stronger there 155 00:04:48,160 --> 00:04:51,360 there are plenty of other ways to do 156 00:04:49,839 --> 00:04:53,918 this you can use 157 00:04:51,360 --> 00:04:55,520 like a lasso tool even like a magnetic 158 00:04:53,918 --> 00:04:57,519 tool could also work well 159 00:04:55,519 --> 00:05:00,159 so let's see if i can find that maybe 160 00:04:57,519 --> 00:05:02,000 even quick selection let's see 161 00:05:00,160 --> 00:05:03,840 and i'm holding down shift as i click 162 00:05:02,000 --> 00:05:06,000 through this that actually works pretty 163 00:05:03,839 --> 00:05:07,359 well 164 00:05:06,000 --> 00:05:09,519 so yeah just just like that right there 165 00:05:07,360 --> 00:05:12,560 is a good way then i just delete it 166 00:05:09,519 --> 00:05:15,279 and if i hit command d to deselect it 167 00:05:12,560 --> 00:05:16,639 you can see now i have this transparent 168 00:05:15,279 --> 00:05:18,159 background on there 169 00:05:16,639 --> 00:05:20,720 alright so then i would save that as a 170 00:05:18,160 --> 00:05:23,520 file and i want to keep these all 171 00:05:20,720 --> 00:05:25,280 um sort of the same file so if i say 172 00:05:23,519 --> 00:05:26,879 paper zero zero one 173 00:05:25,279 --> 00:05:28,719 paper zero zero two you wanna make sure 174 00:05:26,879 --> 00:05:31,600 you keep that same sequence so that 175 00:05:28,720 --> 00:05:31,919 after effects will recognize it later as 176 00:05:31,600 --> 00:05:35,120 a 177 00:05:31,918 --> 00:05:36,319 uh as a image sequence okay so make my 178 00:05:35,120 --> 00:05:38,240 way through that again 179 00:05:36,319 --> 00:05:40,319 and you can kind of go through and 180 00:05:38,240 --> 00:05:41,519 select all of these 181 00:05:40,319 --> 00:05:42,879 maybe this quick selection tool is not 182 00:05:41,519 --> 00:05:44,478 working great for this one so let's try 183 00:05:42,879 --> 00:05:48,319 the magnetic tool 184 00:05:44,478 --> 00:05:49,360 uh let's see it's the lasso magnetic 185 00:05:48,319 --> 00:05:50,800 lasso 186 00:05:49,360 --> 00:05:52,479 so you can just kind of click and drag 187 00:05:50,800 --> 00:05:55,918 and it sort of 188 00:05:52,478 --> 00:05:55,918 recognizes your edge there 189 00:05:57,360 --> 00:06:00,479 you might not get it right the first 190 00:05:58,639 --> 00:06:03,680 time but that's that's okay 191 00:06:00,478 --> 00:06:06,879 close enough just do this little here 192 00:06:03,680 --> 00:06:07,280 and click that last dot there and delete 193 00:06:06,879 --> 00:06:08,560 that 194 00:06:07,279 --> 00:06:10,719 and we'll just right click on that and 195 00:06:08,560 --> 00:06:12,240 go to rasterize layer and now i can 196 00:06:10,720 --> 00:06:13,280 delete that big background 197 00:06:12,240 --> 00:06:14,240 all right so you may need to clean that 198 00:06:13,279 --> 00:06:15,839 up just a little bit i'm just going to 199 00:06:14,240 --> 00:06:19,519 do that with the eraser tool 200 00:06:15,839 --> 00:06:20,000 clean up my corners here this is a quick 201 00:06:19,519 --> 00:06:23,439 and dirty 202 00:06:20,000 --> 00:06:25,279 way to get these um created so 203 00:06:23,439 --> 00:06:28,000 you get the idea walk through all of 204 00:06:25,279 --> 00:06:29,359 those images get rid of that background 205 00:06:28,000 --> 00:06:32,720 make sure it's sort of filling your 206 00:06:29,360 --> 00:06:35,120 entire frame save those as a 207 00:06:32,720 --> 00:06:36,639 very similar file name so that when you 208 00:06:35,120 --> 00:06:38,879 bring it into after effects 209 00:06:36,639 --> 00:06:40,319 it recognizes as a png so if i go to 210 00:06:38,879 --> 00:06:43,759 after effects 211 00:06:40,319 --> 00:06:45,039 we're going to make a new folder command 212 00:06:43,759 --> 00:06:48,000 let's actually click this little button 213 00:06:45,038 --> 00:06:50,240 down here and we'll call this paper 214 00:06:48,000 --> 00:06:52,000 and i'm going to do command i to import 215 00:06:50,240 --> 00:06:55,199 and if i go to 216 00:06:52,000 --> 00:06:56,800 that folder basically what happens is it 217 00:06:55,199 --> 00:06:59,360 we're going to do that wrinkle let's see 218 00:06:56,800 --> 00:07:01,598 maybe wrinkle three 219 00:06:59,360 --> 00:07:02,639 yeah so this one right here sort of goes 220 00:07:01,598 --> 00:07:04,240 in these steps 221 00:07:02,639 --> 00:07:05,918 this is how it started here which is not 222 00:07:04,240 --> 00:07:06,478 really what you want i think what i did 223 00:07:05,918 --> 00:07:09,439 actually 224 00:07:06,478 --> 00:07:11,038 to get a few more steps is i would um 225 00:07:09,439 --> 00:07:11,839 use some of these same ones and i would 226 00:07:11,038 --> 00:07:14,318 just maybe 227 00:07:11,839 --> 00:07:16,000 move it in different spots or transform 228 00:07:14,319 --> 00:07:18,800 it so it looks like it 229 00:07:16,000 --> 00:07:20,319 has a few more frames so i have all of 230 00:07:18,800 --> 00:07:21,680 these labeled just simple one two three 231 00:07:20,319 --> 00:07:24,479 four all the way through nine 232 00:07:21,680 --> 00:07:26,319 and so if i put my mouse on top of this 233 00:07:24,478 --> 00:07:29,439 i can make sure i wanna select to 234 00:07:26,319 --> 00:07:31,439 select the importer jpeg sequence 235 00:07:29,439 --> 00:07:32,879 i guess i did save these out as jpegs 236 00:07:31,439 --> 00:07:36,959 because i'm going to use 237 00:07:32,879 --> 00:07:39,680 the um black values as an aluma map so 238 00:07:36,959 --> 00:07:40,159 um we'll have imported jpeg so it'll 239 00:07:39,680 --> 00:07:41,840 it'll 240 00:07:40,160 --> 00:07:43,199 bring this in as a sequence so if i hit 241 00:07:41,839 --> 00:07:46,000 import 242 00:07:43,199 --> 00:07:47,360 i have this little icon with this a few 243 00:07:46,000 --> 00:07:50,079 different pieces of paper 244 00:07:47,360 --> 00:07:52,240 and that will create the uh the sequence 245 00:07:50,079 --> 00:07:53,758 so now if i drag this into a composition 246 00:07:52,240 --> 00:07:56,639 we'll just drop it down let's see 247 00:07:53,759 --> 00:07:58,319 we'll drop it right there so now if i 248 00:07:56,639 --> 00:08:00,720 hit spacebar it 249 00:07:58,319 --> 00:08:01,840 pieces this all together as a one long 250 00:08:00,720 --> 00:08:03,919 sequence 251 00:08:01,839 --> 00:08:05,918 all right so this is obviously going 252 00:08:03,918 --> 00:08:08,399 very fast and a little bit too much 253 00:08:05,918 --> 00:08:10,079 so what i want to do is i'm going to go 254 00:08:08,399 --> 00:08:10,719 to composition settings by right 255 00:08:10,079 --> 00:08:13,359 clicking 256 00:08:10,720 --> 00:08:14,800 composition settings and we'll keep this 257 00:08:13,360 --> 00:08:16,960 1920 by 1080 258 00:08:14,800 --> 00:08:18,319 24 it's fine we could probably actually 259 00:08:16,959 --> 00:08:19,758 make that like 12 260 00:08:18,319 --> 00:08:21,680 frames so it goes a little slower but we 261 00:08:19,759 --> 00:08:23,280 can change that by time remapping 262 00:08:21,680 --> 00:08:24,800 uh now i need to change my timing so 263 00:08:23,279 --> 00:08:29,279 we're gonna make this like 264 00:08:24,800 --> 00:08:32,719 five seconds long okay and hit okay 265 00:08:29,279 --> 00:08:35,679 zoom out a little bit and here i want to 266 00:08:32,719 --> 00:08:37,200 right click on this i'm gonna go to time 267 00:08:35,679 --> 00:08:38,399 enable time remapping 268 00:08:37,200 --> 00:08:40,879 and that's basically going to give me 269 00:08:38,399 --> 00:08:44,399 these little points where i can 270 00:08:40,879 --> 00:08:47,039 change the speed of this animation 271 00:08:44,399 --> 00:08:48,480 so we'll push this maybe to two seconds 272 00:08:47,039 --> 00:08:49,439 and i'm going to slide this all the way 273 00:08:48,480 --> 00:08:52,480 down here 274 00:08:49,440 --> 00:08:54,240 so now if i hit spacebar sort of does 275 00:08:52,480 --> 00:08:58,399 sort of a stop motion 276 00:08:54,240 --> 00:09:00,159 vibe just like that 277 00:08:58,399 --> 00:09:01,370 okay so it's probably a little too slow 278 00:09:00,159 --> 00:09:03,679 so i'm gonna speed that up some 279 00:09:01,370 --> 00:09:07,440 [Music] 280 00:09:03,679 --> 00:09:10,559 okay a little faster 281 00:09:07,440 --> 00:09:13,279 all right i think i want my 282 00:09:10,559 --> 00:09:14,879 first frame to be black like that i'm 283 00:09:13,278 --> 00:09:18,399 actually going to add a 284 00:09:14,879 --> 00:09:20,000 background command y for a new solid 285 00:09:18,399 --> 00:09:22,480 and we'll just make this a black 286 00:09:20,000 --> 00:09:23,759 background because if it's not 287 00:09:22,480 --> 00:09:25,680 if you don't have that in there this 288 00:09:23,759 --> 00:09:28,480 actually isn't black it's transparent 289 00:09:25,679 --> 00:09:29,838 so we want to make sure we turn that as 290 00:09:28,480 --> 00:09:32,720 a black layer there we go 291 00:09:29,839 --> 00:09:33,600 so now it's all black and it transforms 292 00:09:32,720 --> 00:09:36,480 to that right there 293 00:09:33,600 --> 00:09:37,519 all right so that's basically the paper 294 00:09:36,480 --> 00:09:38,800 fold right there 295 00:09:37,519 --> 00:09:40,959 so we're going to stick to something 296 00:09:38,799 --> 00:09:42,399 somewhat simple as far as making 297 00:09:40,958 --> 00:09:45,439 something reveal 298 00:09:42,399 --> 00:09:46,720 on this on this piece of paper so to do 299 00:09:45,440 --> 00:09:48,959 that i'm going to 300 00:09:46,720 --> 00:09:50,320 just bring in the graphic that we have 301 00:09:48,958 --> 00:09:52,479 for the main series 302 00:09:50,320 --> 00:09:53,680 this graphic let's do let's do this main 303 00:09:52,480 --> 00:09:56,480 graphic here 304 00:09:53,679 --> 00:09:57,919 okay so here's our main graphic and we 305 00:09:56,480 --> 00:09:59,920 will make our actual 306 00:09:57,919 --> 00:10:01,360 this will be sort of our composition 307 00:09:59,919 --> 00:10:04,078 that will be our 308 00:10:01,360 --> 00:10:06,079 um sort of our main scene so we'll just 309 00:10:04,078 --> 00:10:09,199 call this uh 310 00:10:06,078 --> 00:10:09,679 logo reveal all right 1920 by 1080 we'll 311 00:10:09,200 --> 00:10:13,120 do that 312 00:10:09,679 --> 00:10:15,199 frame rate at 24 and we'll make our 313 00:10:13,120 --> 00:10:16,240 length of it maybe 15 seconds i'm gonna 314 00:10:15,200 --> 00:10:18,640 hit okay 315 00:10:16,240 --> 00:10:19,519 so then i'm going to drag in my new 316 00:10:18,639 --> 00:10:21,039 paper 317 00:10:19,519 --> 00:10:22,560 uh composition right here so we'll call 318 00:10:21,039 --> 00:10:25,360 this paper 319 00:10:22,559 --> 00:10:27,278 reveal all right and i'm just hitting 320 00:10:25,360 --> 00:10:29,759 enter to change the names of those 321 00:10:27,278 --> 00:10:31,360 and so i can drag that down here so we 322 00:10:29,759 --> 00:10:35,120 have our paper reveal right there 323 00:10:31,360 --> 00:10:36,480 perfect now we may want to extend the 324 00:10:35,120 --> 00:10:38,078 end of this because it sort of runs out 325 00:10:36,480 --> 00:10:39,600 so i'm going to double click on that 326 00:10:38,078 --> 00:10:42,000 and we're going to go in here and extend 327 00:10:39,600 --> 00:10:44,159 this and so this is going to stay 328 00:10:42,000 --> 00:10:45,200 locked on this scene since we did the 329 00:10:44,159 --> 00:10:46,559 time remapping 330 00:10:45,200 --> 00:10:48,320 it's going to stay right there the whole 331 00:10:46,559 --> 00:10:50,799 time okay 332 00:10:48,320 --> 00:10:53,040 perfect so logo reveal here we go and 333 00:10:50,799 --> 00:10:54,799 now i'm going to drag in my new 334 00:10:53,039 --> 00:10:56,159 really whatever this graphic is so this 335 00:10:54,799 --> 00:10:58,240 could be a total 336 00:10:56,159 --> 00:10:59,838 this could be another animation this 337 00:10:58,240 --> 00:11:01,600 could be a video file could be really 338 00:10:59,839 --> 00:11:03,279 whatever so 339 00:11:01,600 --> 00:11:04,879 actually you know let's drag this let's 340 00:11:03,278 --> 00:11:08,000 make a new 341 00:11:04,879 --> 00:11:10,720 uh composition and we'll call this 342 00:11:08,000 --> 00:11:12,480 we'll call this image all right and 343 00:11:10,720 --> 00:11:15,600 we'll hit ok 344 00:11:12,480 --> 00:11:16,959 and so i'm going to drag my main graphic 345 00:11:15,600 --> 00:11:18,800 into that image 346 00:11:16,958 --> 00:11:20,799 and it's obviously a 4k file so we're 347 00:11:18,799 --> 00:11:22,479 going to scale that down by 50 348 00:11:20,799 --> 00:11:24,159 and i'm scaling that down by hitting s 349 00:11:22,480 --> 00:11:25,680 on the keyboard and if i maybe made it 350 00:11:24,159 --> 00:11:27,278 let's make it a little bit bigger so we 351 00:11:25,679 --> 00:11:28,639 get something like that uh so this is 352 00:11:27,278 --> 00:11:30,799 good so now we're going to go back 353 00:11:28,639 --> 00:11:32,559 to our logo reveal and now we're going 354 00:11:30,799 --> 00:11:34,078 to drag in this image and i did that so 355 00:11:32,559 --> 00:11:36,319 that i can easily 356 00:11:34,078 --> 00:11:38,479 swap out that image if i need to so i'm 357 00:11:36,320 --> 00:11:41,760 going to click and drag this down here 358 00:11:38,480 --> 00:11:44,399 we'll put this on the bottom all right 359 00:11:41,759 --> 00:11:45,519 and so now i want to use this paper 360 00:11:44,399 --> 00:11:48,078 reveal 361 00:11:45,519 --> 00:11:48,959 as sort of the the matte that will 362 00:11:48,078 --> 00:11:50,239 reveal it 363 00:11:48,958 --> 00:11:52,159 and i'm probably going to end up going 364 00:11:50,240 --> 00:11:54,320 back and removing this 365 00:11:52,159 --> 00:11:55,600 black color here so let's uh let's take 366 00:11:54,320 --> 00:11:56,639 a look real quick and see what we did so 367 00:11:55,600 --> 00:11:58,720 i'm going to take the image 368 00:11:56,639 --> 00:12:00,000 and now i want to use this paper reveal 369 00:11:58,720 --> 00:12:01,600 as some sort of map so i'm going to make 370 00:12:00,000 --> 00:12:02,639 this a luma mat because i want all the 371 00:12:01,600 --> 00:12:05,360 black values 372 00:12:02,639 --> 00:12:06,480 to be uh completely hidden so let's try 373 00:12:05,360 --> 00:12:08,639 this so i'm going to do 374 00:12:06,480 --> 00:12:09,759 luma or someone to click on the none and 375 00:12:08,639 --> 00:12:10,000 if you don't see this track matt you can 376 00:12:09,759 --> 00:12:12,399 click 377 00:12:10,000 --> 00:12:13,360 on this toggle switches and modes button 378 00:12:12,399 --> 00:12:15,200 so i'm going to click on here i'm going 379 00:12:13,360 --> 00:12:17,120 to go to uh we'll go to luma map 380 00:12:15,200 --> 00:12:18,879 first and try that yep so now you can 381 00:12:17,120 --> 00:12:20,240 see how this is sort of coming through 382 00:12:18,879 --> 00:12:22,879 right here and it's uh 383 00:12:20,240 --> 00:12:24,000 showing our background so you probably 384 00:12:22,879 --> 00:12:28,000 do want to do some sort 385 00:12:24,000 --> 00:12:30,078 of um transparent background on that so 386 00:12:28,000 --> 00:12:32,159 that it it doesn't do this because it's 387 00:12:30,078 --> 00:12:34,078 it's revealing a few 388 00:12:32,159 --> 00:12:36,078 um it's gray values and so it's making 389 00:12:34,078 --> 00:12:37,838 that some so somewhat transparent so 390 00:12:36,078 --> 00:12:39,679 in order to fix that i think an easy way 391 00:12:37,839 --> 00:12:41,200 i'm going to go into the paper reveal 392 00:12:39,679 --> 00:12:42,799 and actually turn off this background 393 00:12:41,200 --> 00:12:45,440 for now problem is 394 00:12:42,799 --> 00:12:46,799 our image sequence here is a jpeg 395 00:12:45,440 --> 00:12:48,240 sequence and so 396 00:12:46,799 --> 00:12:49,599 uh it's going to have this black 397 00:12:48,240 --> 00:12:50,480 background but i think an easy way to 398 00:12:49,600 --> 00:12:53,200 get rid of this just 399 00:12:50,480 --> 00:12:54,480 kind of quick and dirty is to use an 400 00:12:53,200 --> 00:12:57,600 extract 401 00:12:54,480 --> 00:12:59,759 effects when we go to effect and keying 402 00:12:57,600 --> 00:13:01,839 i think you can go to extract and i can 403 00:12:59,759 --> 00:13:02,879 bump up this black point value just a 404 00:13:01,839 --> 00:13:04,079 little bit i don't want to get into 405 00:13:02,879 --> 00:13:05,519 these grays 406 00:13:04,078 --> 00:13:06,879 but i do want to get rid of this black 407 00:13:05,519 --> 00:13:07,919 so i think i just bumped this up just a 408 00:13:06,879 --> 00:13:10,240 little bit 409 00:13:07,919 --> 00:13:12,000 just like that and it pretty much gets 410 00:13:10,240 --> 00:13:14,000 rid of it i want to go a little bit more 411 00:13:12,000 --> 00:13:15,360 and try to clean up those edges some 412 00:13:14,000 --> 00:13:16,799 just like that 413 00:13:15,360 --> 00:13:18,240 and i think i can maybe bump up the 414 00:13:16,799 --> 00:13:19,199 softness a little bit let's see you know 415 00:13:18,240 --> 00:13:21,919 i don't want to do that 416 00:13:19,200 --> 00:13:24,480 maybe they will that's probably good so 417 00:13:21,919 --> 00:13:26,240 maybe now i can actually add a 418 00:13:24,480 --> 00:13:27,600 simple choker so i'm going to go to 419 00:13:26,240 --> 00:13:30,079 effect and 420 00:13:27,600 --> 00:13:32,000 matte and simple choker and let's see if 421 00:13:30,078 --> 00:13:34,239 i can get maybe a little bit more clean 422 00:13:32,000 --> 00:13:35,839 edges there we go so now you can see we 423 00:13:34,240 --> 00:13:38,000 have these nice clean edges 424 00:13:35,839 --> 00:13:39,839 and it's looking pretty good versus that 425 00:13:38,000 --> 00:13:40,879 there so that's looking 426 00:13:39,839 --> 00:13:43,199 it's looking pretty good that kind of 427 00:13:40,879 --> 00:13:46,879 solves our problem i think okay 428 00:13:43,198 --> 00:13:48,479 perfect so we'll go with that for now 429 00:13:46,879 --> 00:13:50,480 uh so i'm going to go back to the logo 430 00:13:48,480 --> 00:13:51,278 reveal and we want to change this from 431 00:13:50,480 --> 00:13:54,000 luma matte 432 00:13:51,278 --> 00:13:54,480 over to alpha so with luma uh again it's 433 00:13:54,000 --> 00:13:57,278 it's 434 00:13:54,480 --> 00:13:58,480 um revealing everything that is some 435 00:13:57,278 --> 00:13:59,838 sort of white value 436 00:13:58,480 --> 00:14:01,519 and hiding everything that is at black 437 00:13:59,839 --> 00:14:04,720 value but with the alpha matte 438 00:14:01,519 --> 00:14:05,600 it's going to um hide anything that is 439 00:14:04,720 --> 00:14:07,040 transparent 440 00:14:05,600 --> 00:14:09,120 and show anything that actually has the 441 00:14:07,039 --> 00:14:09,759 image some do alpha map and now it's a 442 00:14:09,120 --> 00:14:12,240 perfect 443 00:14:09,759 --> 00:14:13,759 sort of fold out there yeah this fold is 444 00:14:12,240 --> 00:14:16,399 looking good now it's nice and clean 445 00:14:13,759 --> 00:14:18,078 problem is it it doesn't look wrinkly 446 00:14:16,399 --> 00:14:19,839 and it doesn't look really affected by 447 00:14:18,078 --> 00:14:20,958 any means it's just a simple reveal so 448 00:14:19,839 --> 00:14:22,240 how do we get that 449 00:14:20,958 --> 00:14:24,000 paper texture on there so i'm going to 450 00:14:22,240 --> 00:14:25,360 do next is i'm going to take that paper 451 00:14:24,000 --> 00:14:26,399 reveal and i'm going to duplicate it 452 00:14:25,360 --> 00:14:28,800 command d 453 00:14:26,399 --> 00:14:30,720 and i'm going to turn that layer on and 454 00:14:28,799 --> 00:14:31,039 now i'm going to use some blending modes 455 00:14:30,720 --> 00:14:32,879 to 456 00:14:31,039 --> 00:14:34,399 blend it to that background so i'm just 457 00:14:32,879 --> 00:14:36,639 going to hit shift 458 00:14:34,399 --> 00:14:38,320 and plus and minus will will cycle 459 00:14:36,639 --> 00:14:39,759 through these modes right here 460 00:14:38,320 --> 00:14:41,600 but these are all just types of blending 461 00:14:39,759 --> 00:14:43,120 modes and it changes the way it sort of 462 00:14:41,600 --> 00:14:45,759 blends together so let's do a 463 00:14:43,120 --> 00:14:47,759 shift plus and i'm cycling through until 464 00:14:45,759 --> 00:14:49,278 i see something that i like 465 00:14:47,759 --> 00:14:50,879 so you can start seeing some of this 466 00:14:49,278 --> 00:14:54,000 texture coming through 467 00:14:50,879 --> 00:14:55,600 my best bet is probably going to be that 468 00:14:54,000 --> 00:14:56,879 multiply but we can sort of cycle 469 00:14:55,600 --> 00:14:58,240 through the rest and see 470 00:14:56,879 --> 00:15:00,000 what comes out of it but i think 471 00:14:58,240 --> 00:15:02,959 multiply is going to be where we want to 472 00:15:00,000 --> 00:15:02,958 sit on that one 473 00:15:06,000 --> 00:15:09,519 yep so let's just go to multiply that 474 00:15:08,240 --> 00:15:12,000 looks good 475 00:15:09,519 --> 00:15:14,560 okay so as it sort of unfolds it's got a 476 00:15:12,000 --> 00:15:17,759 little bit more texture to it 477 00:15:14,559 --> 00:15:20,159 so the next thing i did uh is i had the 478 00:15:17,759 --> 00:15:21,600 actual image in the background sort of 479 00:15:20,159 --> 00:15:23,679 get affected by 480 00:15:21,600 --> 00:15:25,120 that paper and so you can see all these 481 00:15:23,679 --> 00:15:27,198 lines are really clean 482 00:15:25,120 --> 00:15:29,440 and they're not really moving at all but 483 00:15:27,198 --> 00:15:31,039 which wouldn't really be the case 484 00:15:29,440 --> 00:15:33,519 seeing as this would be super wrinkled 485 00:15:31,039 --> 00:15:36,879 and all messed up so the way i did that 486 00:15:33,519 --> 00:15:40,000 was i added a displacement map to 487 00:15:36,879 --> 00:15:40,559 our main image so i'm going to click an 488 00:15:40,000 --> 00:15:43,198 image 489 00:15:40,559 --> 00:15:44,559 and i'm going to go to layer oh sorry 490 00:15:43,198 --> 00:15:47,439 i'm going to go to effect 491 00:15:44,559 --> 00:15:49,278 and distort i'm going to go down to a 492 00:15:47,440 --> 00:15:52,320 displacement map right here 493 00:15:49,278 --> 00:15:52,799 and so now i can pick a layer for it to 494 00:15:52,320 --> 00:15:54,480 use 495 00:15:52,799 --> 00:15:56,000 as the displace and so for that i'm 496 00:15:54,480 --> 00:15:57,360 going to go to where it says image 497 00:15:56,000 --> 00:15:59,278 so right now it's saying i'm going to 498 00:15:57,360 --> 00:16:01,039 take your image layer and use that as a 499 00:15:59,278 --> 00:16:02,559 displacement so you can sort of see it 500 00:16:01,039 --> 00:16:04,399 displaces it based on that color but i'm 501 00:16:02,559 --> 00:16:06,159 going to go to image and i'm going to 502 00:16:04,399 --> 00:16:07,919 go to paper reveal it can be any one of 503 00:16:06,159 --> 00:16:10,480 those because they're the same thing 504 00:16:07,919 --> 00:16:13,599 this is looking good so now we can start 505 00:16:10,480 --> 00:16:15,278 using these values here to change 506 00:16:13,600 --> 00:16:17,040 how it displaces it i think i need to 507 00:16:15,278 --> 00:16:18,559 maybe change this let's let's play with 508 00:16:17,039 --> 00:16:20,159 these values a little bit 509 00:16:18,559 --> 00:16:21,518 let's maybe move both of these to 510 00:16:20,159 --> 00:16:22,000 luminance since we're dealing with white 511 00:16:21,519 --> 00:16:25,278 and black 512 00:16:22,000 --> 00:16:27,039 values and let's see what that does 513 00:16:25,278 --> 00:16:29,679 not a ton difference but close enough so 514 00:16:27,039 --> 00:16:31,919 i just do this just a little bit 515 00:16:29,679 --> 00:16:32,958 so i'm going to maybe put this like 10 516 00:16:31,919 --> 00:16:36,000 and 10 517 00:16:32,958 --> 00:16:38,399 okay something like that and 518 00:16:36,000 --> 00:16:40,399 now it's sort of you can see that text 519 00:16:38,399 --> 00:16:42,240 is moving 520 00:16:40,399 --> 00:16:43,519 back and forth and sort of looks a 521 00:16:42,240 --> 00:16:44,959 little bit like it's it's 522 00:16:43,519 --> 00:16:46,560 bent with that paper that might be a 523 00:16:44,958 --> 00:16:47,359 little bit strong so let's maybe move it 524 00:16:46,559 --> 00:16:50,559 to seven 525 00:16:47,360 --> 00:16:52,399 and seven okay and 526 00:16:50,559 --> 00:16:54,159 so that's looking pretty good and i'm 527 00:16:52,399 --> 00:16:56,399 probably going to want to have it 528 00:16:54,159 --> 00:16:57,278 dial back a little bit as it gets a 529 00:16:56,399 --> 00:16:59,120 little still 530 00:16:57,278 --> 00:17:00,399 okay so the way i'm going to do that set 531 00:16:59,120 --> 00:17:03,198 some keyframes so i'm going to 532 00:17:00,399 --> 00:17:03,600 go to the horizontal this displacement 533 00:17:03,198 --> 00:17:05,038 here and 534 00:17:03,600 --> 00:17:06,720 click these little stop watches and that 535 00:17:05,038 --> 00:17:08,400 will create a keyframe 536 00:17:06,720 --> 00:17:09,838 if you click on your layer and hit u 537 00:17:08,400 --> 00:17:10,480 it'll show you those keyframes right 538 00:17:09,838 --> 00:17:12,639 there 539 00:17:10,480 --> 00:17:13,919 and so that's sort of the max we want so 540 00:17:12,640 --> 00:17:15,839 i want that to stay 541 00:17:13,919 --> 00:17:17,199 right about there but my animation ends 542 00:17:15,838 --> 00:17:20,480 about 543 00:17:17,199 --> 00:17:22,880 there so we'll have it 544 00:17:20,480 --> 00:17:25,279 go from here to we'll just push it down 545 00:17:22,880 --> 00:17:28,480 to like one 546 00:17:25,279 --> 00:17:31,678 okay so it's still maybe a tad bit 547 00:17:28,480 --> 00:17:32,000 displaced but not a ton so the next 548 00:17:31,679 --> 00:17:34,880 thing 549 00:17:32,000 --> 00:17:36,960 the next problem we have is that it uh 550 00:17:34,880 --> 00:17:38,240 gradually goes down and sort of shifts 551 00:17:36,960 --> 00:17:41,279 in a weird 552 00:17:38,240 --> 00:17:43,120 unrealistic way so for that i'm going to 553 00:17:41,279 --> 00:17:44,399 just highlight these i'm going to right 554 00:17:43,119 --> 00:17:47,199 click i'm going to go to 555 00:17:44,400 --> 00:17:48,240 toggle hold keyframe and that should 556 00:17:47,200 --> 00:17:51,038 make it 557 00:17:48,240 --> 00:17:52,160 pretty much just go from one to the next 558 00:17:51,038 --> 00:17:55,038 okay so it happens pretty 559 00:17:52,160 --> 00:17:57,360 pretty quick but let's watch that back 560 00:17:55,038 --> 00:18:00,160 and see what happens 561 00:17:57,359 --> 00:18:01,199 okay so it sort of looks like that paper 562 00:18:00,160 --> 00:18:04,480 is moving 563 00:18:01,200 --> 00:18:06,319 with it which is nice now i can offset 564 00:18:04,480 --> 00:18:08,000 these just a little bit 565 00:18:06,319 --> 00:18:09,918 so that it's not they're not moving at 566 00:18:08,000 --> 00:18:13,038 the same time 567 00:18:09,919 --> 00:18:14,720 okay so it's not perfect but it's it's 568 00:18:13,038 --> 00:18:16,640 fairly close so that's looking pretty 569 00:18:14,720 --> 00:18:17,679 good all right so the next thing i 570 00:18:16,640 --> 00:18:21,440 needed to do 571 00:18:17,679 --> 00:18:23,600 was this up here is not accurate so 572 00:18:21,440 --> 00:18:24,640 if the paper is unrolling so if we go 573 00:18:23,599 --> 00:18:27,199 back and look at this 574 00:18:24,640 --> 00:18:28,240 this paper is unrolling then everything 575 00:18:27,200 --> 00:18:30,080 back here is 576 00:18:28,240 --> 00:18:31,839 uh is the back right so that's not 577 00:18:30,079 --> 00:18:33,918 really gonna show us 578 00:18:31,839 --> 00:18:35,839 any the actual image so the next thing i 579 00:18:33,919 --> 00:18:36,960 did this was sort of a rotoscoping type 580 00:18:35,839 --> 00:18:38,480 of job but 581 00:18:36,960 --> 00:18:40,400 basically what i did is i take this 582 00:18:38,480 --> 00:18:41,679 paper reveal i'm gonna duplicate it 583 00:18:40,400 --> 00:18:44,160 again 584 00:18:41,679 --> 00:18:45,038 and we can turn these layers off focus 585 00:18:44,160 --> 00:18:48,160 on this one 586 00:18:45,038 --> 00:18:50,720 so now i want to basically cut out just 587 00:18:48,160 --> 00:18:51,679 this roll here so this part is going to 588 00:18:50,720 --> 00:18:52,720 be very slow 589 00:18:51,679 --> 00:18:54,480 and so i'm probably going to speed this 590 00:18:52,720 --> 00:18:55,279 up but i'll go through some of it at 591 00:18:54,480 --> 00:18:57,839 first 592 00:18:55,279 --> 00:18:59,759 so let's go to maybe the first one where 593 00:18:57,839 --> 00:19:02,399 it reveals out so let's maybe 594 00:18:59,759 --> 00:19:04,400 come down here a little bit and see what 595 00:19:02,400 --> 00:19:06,880 happens so we want to let's start let's 596 00:19:04,400 --> 00:19:08,720 start right here okay so this is where 597 00:19:06,880 --> 00:19:10,480 we basically want to cut out everything 598 00:19:08,720 --> 00:19:12,240 that's sort of wrinkled up 599 00:19:10,480 --> 00:19:14,400 and and then we'll just have this 600 00:19:12,240 --> 00:19:15,038 section by itself and it'll look more 601 00:19:14,400 --> 00:19:17,840 like it's 602 00:19:15,038 --> 00:19:20,079 unfolding so i'm going to click on my 603 00:19:17,839 --> 00:19:21,519 main paper layer here this paper reveal 604 00:19:20,079 --> 00:19:23,199 and so we're going to draw some pretty 605 00:19:21,519 --> 00:19:24,079 jagged edges around this and this part 606 00:19:23,200 --> 00:19:26,240 is going to be a bit 607 00:19:24,079 --> 00:19:27,839 slow just because it's sort of 608 00:19:26,240 --> 00:19:29,440 monotonous and but just sort of the 609 00:19:27,839 --> 00:19:31,199 process we have to deal with 610 00:19:29,440 --> 00:19:32,640 in order to make this work so the first 611 00:19:31,200 --> 00:19:33,840 thing i'm going to do is i hit g on the 612 00:19:32,640 --> 00:19:37,038 keyboard for my pen tool 613 00:19:33,839 --> 00:19:39,918 and i'm going to draw just a basic 614 00:19:37,038 --> 00:19:41,839 edges around here and now i can come in 615 00:19:39,919 --> 00:19:42,640 and start making some jagged edges for 616 00:19:41,839 --> 00:19:43,918 this paper 617 00:19:42,640 --> 00:19:46,160 so i'm going to make these somewhat 618 00:19:43,919 --> 00:19:49,679 broad because these are going to change 619 00:19:46,160 --> 00:19:51,840 uh non-stop throughout this entire 620 00:19:49,679 --> 00:19:54,320 process but i'm keeping it pretty much 621 00:19:51,839 --> 00:19:56,558 jagged the whole time 622 00:19:54,319 --> 00:19:58,240 and we're just making it pretty rough 623 00:19:56,558 --> 00:20:00,879 for now you can get in there 624 00:19:58,240 --> 00:20:02,640 if you really wanted to make it perfect 625 00:20:00,880 --> 00:20:04,880 and get these just right but 626 00:20:02,640 --> 00:20:06,159 this is for more examples sake and then 627 00:20:04,880 --> 00:20:08,880 we'll close our mask 628 00:20:06,159 --> 00:20:09,760 with clicking on that first point that 629 00:20:08,880 --> 00:20:12,240 we made 630 00:20:09,759 --> 00:20:14,558 all right so it looks pretty good we can 631 00:20:12,240 --> 00:20:16,798 also go into the mask settings here 632 00:20:14,558 --> 00:20:17,839 and click on add and go to subtract so 633 00:20:16,798 --> 00:20:19,599 it's going to take all that out so now 634 00:20:17,839 --> 00:20:21,199 we have our wrinkle piece here 635 00:20:19,599 --> 00:20:23,119 so we want to set a keyframe for this so 636 00:20:21,200 --> 00:20:24,558 i'm going to go to the mask settings and 637 00:20:23,119 --> 00:20:26,000 turn on the mask path 638 00:20:24,558 --> 00:20:27,678 and click that stopwatch right there and 639 00:20:26,000 --> 00:20:30,000 so now that's our first frame 640 00:20:27,679 --> 00:20:30,798 and so i'm going to i'm going to 641 00:20:30,000 --> 00:20:33,839 actually go back 642 00:20:30,798 --> 00:20:35,359 one frame until it moves a little bit 643 00:20:33,839 --> 00:20:36,879 there might be a few frames where 644 00:20:35,359 --> 00:20:38,079 nothing happens that's just because we 645 00:20:36,880 --> 00:20:40,080 use the time remap 646 00:20:38,079 --> 00:20:42,158 and we stretch those frames out a good 647 00:20:40,079 --> 00:20:43,359 bit so now uh we can see that it's moved 648 00:20:42,159 --> 00:20:44,640 so i'm going to double click 649 00:20:43,359 --> 00:20:46,240 on one of these points and then 650 00:20:44,640 --> 00:20:47,600 highlight to my entire mask and now i 651 00:20:46,240 --> 00:20:49,599 can drag this down 652 00:20:47,599 --> 00:20:50,879 and figure out where these points should 653 00:20:49,599 --> 00:20:52,798 go so all this 654 00:20:50,880 --> 00:20:54,480 really looks good i'll be making move up 655 00:20:52,798 --> 00:20:55,839 some of these so i'm going to click off 656 00:20:54,480 --> 00:20:57,440 of that mask again 657 00:20:55,839 --> 00:21:00,240 and now i can maybe move up some of 658 00:20:57,440 --> 00:21:02,320 these points but for the most part 659 00:21:00,240 --> 00:21:04,720 that's exactly where we want it to start 660 00:21:02,319 --> 00:21:06,639 so we're going to move forward a frame 661 00:21:04,720 --> 00:21:10,159 okay so i'm going to double click on all 662 00:21:06,640 --> 00:21:10,159 of this here and just move this up 663 00:21:11,440 --> 00:21:17,840 this is pretty close so now we can fine 664 00:21:14,240 --> 00:21:17,839 tune these points 665 00:21:18,960 --> 00:21:22,798 so you want to work your way through 666 00:21:20,240 --> 00:21:25,440 this entire thing 667 00:21:22,798 --> 00:21:26,639 cutting out where these go you may need 668 00:21:25,440 --> 00:21:29,120 to click and move some of these points 669 00:21:26,640 --> 00:21:32,720 to see what's going on with this paper 670 00:21:29,119 --> 00:21:34,158 but this is about right here 671 00:21:32,720 --> 00:21:37,600 and again this is going to go very fast 672 00:21:34,159 --> 00:21:37,600 so it does not have to be perfect 673 00:21:39,200 --> 00:21:45,840 you can make it perfect but you'll need 674 00:21:42,240 --> 00:21:45,839 a lot of time 675 00:21:48,558 --> 00:21:52,960 in hindsight i probably would have used 676 00:21:51,599 --> 00:21:54,240 some sort of different piece of paper 677 00:21:52,960 --> 00:21:55,600 where the background was 678 00:21:54,240 --> 00:21:57,599 a different color so that i could just 679 00:21:55,599 --> 00:22:01,678 key out that background 680 00:21:57,599 --> 00:22:02,719 but that's sort of hindsight there 681 00:22:01,679 --> 00:22:05,038 all right so we're going to keep moving 682 00:22:02,720 --> 00:22:06,558 a few frames and from here i'm going to 683 00:22:05,038 --> 00:22:08,798 speed up the process but again you move 684 00:22:06,558 --> 00:22:11,839 a keyframe change your 685 00:22:08,798 --> 00:22:13,918 your mask to mask match the 686 00:22:11,839 --> 00:22:15,359 roll out piece here and then we will 687 00:22:13,919 --> 00:22:27,840 pick up once i get all this 688 00:22:15,359 --> 00:22:27,839 this part done 689 00:22:30,319 --> 00:22:33,439 all right so i got my key frames done so 690 00:22:32,079 --> 00:22:34,240 i'm going to play this back and see what 691 00:22:33,440 --> 00:22:36,400 happens 692 00:22:34,240 --> 00:22:38,159 all right so we can see it sort of moves 693 00:22:36,400 --> 00:22:39,600 and does its own thing but the problem 694 00:22:38,159 --> 00:22:40,799 is it's not quite 695 00:22:39,599 --> 00:22:43,359 right it's not really moving with the 696 00:22:40,798 --> 00:22:45,918 paper and that's because these keyframes 697 00:22:43,359 --> 00:22:47,119 are trying to you know between here that 698 00:22:45,919 --> 00:22:48,720 the keyframes are moving from 699 00:22:47,119 --> 00:22:51,759 one place to the next but this is more 700 00:22:48,720 --> 00:22:53,519 of a stop motion and so in order to 701 00:22:51,759 --> 00:22:56,000 fix that we need to make sure that these 702 00:22:53,519 --> 00:22:56,960 are set to toggle hold keyframes so when 703 00:22:56,000 --> 00:22:59,119 i click and write 704 00:22:56,960 --> 00:23:00,319 or sorry i'm going to click and drag to 705 00:22:59,119 --> 00:23:01,918 select all of these 706 00:23:00,319 --> 00:23:03,519 and i'm going to right click and go to 707 00:23:01,919 --> 00:23:06,240 toggle hold keyframe 708 00:23:03,519 --> 00:23:07,119 so it just it's more of a step motion 709 00:23:06,240 --> 00:23:10,319 and it should 710 00:23:07,119 --> 00:23:13,918 follow that wrinkle process 711 00:23:10,319 --> 00:23:17,119 there okay so let's play that back 712 00:23:13,919 --> 00:23:18,799 all right so that should be the uh back 713 00:23:17,119 --> 00:23:19,519 of the paper the whole time as it 714 00:23:18,798 --> 00:23:22,558 unrolls 715 00:23:19,519 --> 00:23:23,839 and so now let's uh turn this solo at 716 00:23:22,558 --> 00:23:24,319 this solo it's going to turn that back 717 00:23:23,839 --> 00:23:26,480 off 718 00:23:24,319 --> 00:23:27,359 and now i have my paper here but i need 719 00:23:26,480 --> 00:23:29,440 to make sure that this 720 00:23:27,359 --> 00:23:31,359 is not set to multiply so i'm going to 721 00:23:29,440 --> 00:23:32,798 go to where it says multiply i'm just 722 00:23:31,359 --> 00:23:33,519 going to put that back to normal i 723 00:23:32,798 --> 00:23:36,000 believe 724 00:23:33,519 --> 00:23:38,000 and so now it kind of looks like it's 725 00:23:36,000 --> 00:23:40,000 unrolling that piece of paper 726 00:23:38,000 --> 00:23:41,038 and obviously the edges aren't quite 727 00:23:40,000 --> 00:23:43,359 perfect but 728 00:23:41,038 --> 00:23:45,359 you get the idea so i'm going to play 729 00:23:43,359 --> 00:23:49,439 that back and see what it looks like 730 00:23:45,359 --> 00:23:52,000 all right so now we're getting somewhere 731 00:23:49,440 --> 00:23:53,519 so let's kind of play that back again 732 00:23:52,000 --> 00:23:55,440 that's looking pretty good 733 00:23:53,519 --> 00:23:57,599 alright so it uh you know it gives the 734 00:23:55,440 --> 00:23:59,200 illusion that that is an actual piece of 735 00:23:57,599 --> 00:24:02,000 printed paper 736 00:23:59,200 --> 00:24:04,000 and gives you that effect right there so 737 00:24:02,000 --> 00:24:07,519 for the series i did basically that 738 00:24:04,000 --> 00:24:09,038 for most of the animations in order for 739 00:24:07,519 --> 00:24:11,359 it to give you that that vibe right 740 00:24:09,038 --> 00:24:12,879 there okay so let's go through something 741 00:24:11,359 --> 00:24:15,038 else and talk about how to 742 00:24:12,880 --> 00:24:16,960 do a few of these other things so in one 743 00:24:15,038 --> 00:24:20,319 of the scenes we have 744 00:24:16,960 --> 00:24:21,600 some falling roses here so we'll just 745 00:24:20,319 --> 00:24:22,399 talk how to do that really quick it's 746 00:24:21,599 --> 00:24:24,079 pretty simple 747 00:24:22,400 --> 00:24:25,679 so if we look back at scene one really 748 00:24:24,079 --> 00:24:26,720 that's it's sort of the same thing over 749 00:24:25,679 --> 00:24:27,759 and over again so we have this paper 750 00:24:26,720 --> 00:24:30,480 sort of reveal 751 00:24:27,759 --> 00:24:31,440 uh and then um the same thing is 752 00:24:30,480 --> 00:24:33,599 happening with 753 00:24:31,440 --> 00:24:35,200 the text piece of paper as well as the 754 00:24:33,599 --> 00:24:38,959 jesus image in the background 755 00:24:35,200 --> 00:24:40,960 they're sort of unrolling the same way 756 00:24:38,960 --> 00:24:42,319 to give you that that same effect and 757 00:24:40,960 --> 00:24:43,679 they're these aren't perfect just 758 00:24:42,319 --> 00:24:44,319 because it's happening so fast i didn't 759 00:24:43,679 --> 00:24:46,320 do 760 00:24:44,319 --> 00:24:47,918 all of that process but especially with 761 00:24:46,319 --> 00:24:50,000 that one that rolls out 762 00:24:47,919 --> 00:24:51,120 it just it just really works well to do 763 00:24:50,000 --> 00:24:53,119 that sort of cut out 764 00:24:51,119 --> 00:24:54,158 um so for scene one uh there's really 765 00:24:53,119 --> 00:24:55,519 not a whole lot more to 766 00:24:54,159 --> 00:24:57,039 talk about with this scene except for 767 00:24:55,519 --> 00:24:58,158 these roses so we'll talk about how to 768 00:24:57,038 --> 00:25:00,400 do that 769 00:24:58,159 --> 00:25:01,679 so what i did i believe i found this 770 00:25:00,400 --> 00:25:04,640 rose image 771 00:25:01,679 --> 00:25:05,519 on raw pixel dot com let me see if i can 772 00:25:04,640 --> 00:25:06,960 find the original 773 00:25:05,519 --> 00:25:08,960 so the original is right here so i'm 774 00:25:06,960 --> 00:25:12,159 going to right click on that and go to 775 00:25:08,960 --> 00:25:13,440 open that with photoshop and so from 776 00:25:12,159 --> 00:25:15,520 here i think i just 777 00:25:13,440 --> 00:25:16,880 cut out this background so do command j 778 00:25:15,519 --> 00:25:18,319 to duplicate that 779 00:25:16,880 --> 00:25:20,799 don't need that old one anymore and now 780 00:25:18,319 --> 00:25:22,240 i think i can i sort of had to 781 00:25:20,798 --> 00:25:24,879 paint this out to get it just right 782 00:25:22,240 --> 00:25:26,480 because if i try to do a magic wand 783 00:25:24,880 --> 00:25:28,080 there's so much white and it sort of 784 00:25:26,480 --> 00:25:30,319 blends here i had to 785 00:25:28,079 --> 00:25:31,278 go in and cut those edges out nice and 786 00:25:30,319 --> 00:25:34,399 neat so 787 00:25:31,278 --> 00:25:36,240 once i had it cut out i ended up with 788 00:25:34,400 --> 00:25:37,600 the stem and this other small rose as 789 00:25:36,240 --> 00:25:39,359 well as the rose head 790 00:25:37,599 --> 00:25:41,359 and that way i could sort of animate i 791 00:25:39,359 --> 00:25:43,599 sort of just cut this rose out by itself 792 00:25:41,359 --> 00:25:45,839 that way i could maybe animate that one 793 00:25:43,599 --> 00:25:46,798 just a little bit by itself by sort of 794 00:25:45,839 --> 00:25:48,959 moving it like that 795 00:25:46,798 --> 00:25:50,319 but just using your eraser tool eraser 796 00:25:48,960 --> 00:25:52,159 tool going through 797 00:25:50,319 --> 00:25:53,918 and getting this nice and neat on these 798 00:25:52,159 --> 00:25:55,200 edges here was a little bit of a time 799 00:25:53,919 --> 00:25:57,038 killer but it actually 800 00:25:55,200 --> 00:25:58,558 turned out okay and then i actually 801 00:25:57,038 --> 00:26:01,359 added uh some 802 00:25:58,558 --> 00:26:01,918 so hey this is the original i added some 803 00:26:01,359 --> 00:26:03,918 levels 804 00:26:01,919 --> 00:26:05,200 to just bump up the contrast there on 805 00:26:03,919 --> 00:26:07,919 that entire image 806 00:26:05,200 --> 00:26:10,400 all right so that was pretty much it um 807 00:26:07,919 --> 00:26:11,919 and that gave me these two images here 808 00:26:10,400 --> 00:26:14,240 we don't need to go into having those 809 00:26:11,919 --> 00:26:16,320 separate you can just save that out as a 810 00:26:14,240 --> 00:26:17,519 as a png just make sure you have a 811 00:26:16,319 --> 00:26:19,278 transparent background 812 00:26:17,519 --> 00:26:22,079 i also separated it too so i could have 813 00:26:19,278 --> 00:26:24,240 that red on top of this image 814 00:26:22,079 --> 00:26:25,839 reveal in another project but you could 815 00:26:24,240 --> 00:26:26,880 actually double click on that rows top 816 00:26:25,839 --> 00:26:29,439 if you've separated it 817 00:26:26,880 --> 00:26:31,039 and do a color overlay and maybe we can 818 00:26:29,440 --> 00:26:33,360 do like a multiply 819 00:26:31,038 --> 00:26:35,038 and you can change that to like a you 820 00:26:33,359 --> 00:26:38,079 know bright red or something like that 821 00:26:35,038 --> 00:26:39,919 okay so that's that's basically it so 822 00:26:38,079 --> 00:26:43,599 then save that out as a png 823 00:26:39,919 --> 00:26:46,640 and we'll go back into after effects so 824 00:26:43,599 --> 00:26:47,678 um down here we have some falling roses 825 00:26:46,640 --> 00:26:49,759 you can see 826 00:26:47,679 --> 00:26:50,720 so this is sort of my main falling roses 827 00:26:49,759 --> 00:26:53,919 scene 828 00:26:50,720 --> 00:26:55,440 right here okay and so the way i did 829 00:26:53,919 --> 00:26:57,759 this was 830 00:26:55,440 --> 00:26:58,558 these are actually the same composition 831 00:26:57,759 --> 00:27:01,759 duplicated 832 00:26:58,558 --> 00:27:02,158 and sort of moved in z space a little 833 00:27:01,759 --> 00:27:04,319 bit 834 00:27:02,159 --> 00:27:05,200 so if i go to my active camera and go to 835 00:27:04,319 --> 00:27:07,678 the left 836 00:27:05,200 --> 00:27:08,880 you can see i have a bunch of rose 837 00:27:07,679 --> 00:27:12,240 compositions 838 00:27:08,880 --> 00:27:13,760 there just moving back and forth 839 00:27:12,240 --> 00:27:16,000 okay but first i just made one 840 00:27:13,759 --> 00:27:18,240 composition of a rose falling so 841 00:27:16,000 --> 00:27:19,278 if i double click on one of these layers 842 00:27:18,240 --> 00:27:21,359 i'll show you what i 843 00:27:19,278 --> 00:27:22,798 what i've got going on so i have my rows 844 00:27:21,359 --> 00:27:23,759 and i basically have it falling from the 845 00:27:22,798 --> 00:27:26,079 top 846 00:27:23,759 --> 00:27:27,519 to the bottom just like that and in 847 00:27:26,079 --> 00:27:28,879 order to do that let me just make a new 848 00:27:27,519 --> 00:27:31,038 composition i made a nice 849 00:27:28,880 --> 00:27:32,080 long big composition so i'm going to 850 00:27:31,038 --> 00:27:34,000 click on 851 00:27:32,079 --> 00:27:35,278 new comp and we'll make this something 852 00:27:34,000 --> 00:27:37,200 like uh 853 00:27:35,278 --> 00:27:38,798 the width can be pretty small let's go 854 00:27:37,200 --> 00:27:42,679 with like 350 855 00:27:38,798 --> 00:27:45,918 and my height will be something like 856 00:27:42,679 --> 00:27:48,240 3500 maybe something like that 857 00:27:45,919 --> 00:27:49,520 and our time 15 seconds is probably 858 00:27:48,240 --> 00:27:50,000 plenty but we'll just do a little bit 859 00:27:49,519 --> 00:27:51,200 more 860 00:27:50,000 --> 00:27:52,960 and so now i have a nice long 861 00:27:51,200 --> 00:27:54,640 composition here and i'm going to bring 862 00:27:52,960 --> 00:27:56,798 in my rows let me find that 863 00:27:54,640 --> 00:27:57,679 in here these are my two pieces to my 864 00:27:56,798 --> 00:28:00,639 rows 865 00:27:57,679 --> 00:28:01,759 i'm going to connect my top of the rows 866 00:28:00,640 --> 00:28:05,038 to the 867 00:28:01,759 --> 00:28:07,200 stem of the rose and now i can hit s on 868 00:28:05,038 --> 00:28:09,599 the keyboard and scale that down 869 00:28:07,200 --> 00:28:10,798 just like that and if you wanted to add 870 00:28:09,599 --> 00:28:14,240 some color to that 871 00:28:10,798 --> 00:28:17,359 rose top we can add a tint 872 00:28:14,240 --> 00:28:19,120 just like here change our white values 873 00:28:17,359 --> 00:28:20,398 to like that red value i think would 874 00:28:19,119 --> 00:28:23,199 actually work 875 00:28:20,398 --> 00:28:24,959 all right so it's pretty pretty bold red 876 00:28:23,200 --> 00:28:26,720 we'll cut that back a little bit 877 00:28:24,960 --> 00:28:28,079 um and that's that's pretty much it so 878 00:28:26,720 --> 00:28:30,240 i'm going to turn this on to 879 00:28:28,079 --> 00:28:31,678 now we can see we have a nice long 880 00:28:30,240 --> 00:28:33,919 composition with our rose 881 00:28:31,679 --> 00:28:35,120 and i think i actually connected this to 882 00:28:33,919 --> 00:28:37,038 a null object 883 00:28:35,119 --> 00:28:39,359 but you don't really have to do that we 884 00:28:37,038 --> 00:28:41,919 can take the rows 885 00:28:39,359 --> 00:28:43,678 and have it fall down just like this so 886 00:28:41,919 --> 00:28:45,278 the first thing i want to do is take my 887 00:28:43,679 --> 00:28:47,278 rows all the way to the top out of the 888 00:28:45,278 --> 00:28:49,679 frame and we can hit 889 00:28:47,278 --> 00:28:51,278 uh p on the keyboard for position and 890 00:28:49,679 --> 00:28:53,120 click on a 891 00:28:51,278 --> 00:28:54,480 little stopwatch there i'm going to fast 892 00:28:53,119 --> 00:28:55,519 forward all the way to maybe like 20 893 00:28:54,480 --> 00:28:57,278 seconds here 894 00:28:55,519 --> 00:28:58,879 and then i'm going to click and drag 895 00:28:57,278 --> 00:29:00,398 this all the way to the bottom 896 00:28:58,880 --> 00:29:02,880 all right so we can play that back just 897 00:29:00,398 --> 00:29:04,079 to see what our speed is like 898 00:29:02,880 --> 00:29:06,320 and you can see that's the speed that's 899 00:29:04,079 --> 00:29:07,759 falling it's probably a little bit fast 900 00:29:06,319 --> 00:29:09,599 so you maybe want to spread that out 901 00:29:07,759 --> 00:29:10,720 even farther to get it to go a little 902 00:29:09,599 --> 00:29:12,639 bit slower 903 00:29:10,720 --> 00:29:14,720 but you get the idea so from here then i 904 00:29:12,640 --> 00:29:17,038 can take my rotation tool so i'm gonna 905 00:29:14,720 --> 00:29:18,798 hit r on the keyboard for rotation 906 00:29:17,038 --> 00:29:19,919 click on that stopwatch actually i want 907 00:29:18,798 --> 00:29:21,359 this keyframe to be back at the 908 00:29:19,919 --> 00:29:24,880 beginning 909 00:29:21,359 --> 00:29:27,599 and we can have it just do a small 910 00:29:24,880 --> 00:29:30,960 rotation 911 00:29:27,599 --> 00:29:34,959 something like that okay 912 00:29:30,960 --> 00:29:34,960 so it's just going to slowly rotate 913 00:29:35,038 --> 00:29:39,679 pretty simple okay so from that point i 914 00:29:38,240 --> 00:29:42,720 would go into 915 00:29:39,679 --> 00:29:43,759 make another composition close all these 916 00:29:42,720 --> 00:29:45,120 folders down 917 00:29:43,759 --> 00:29:46,879 so we'll make another composition and 918 00:29:45,119 --> 00:29:50,079 we'll call this falling roses 919 00:29:46,880 --> 00:29:52,880 and we want this to be 1920 by 1080 920 00:29:50,079 --> 00:29:54,960 and 25 seconds is fine that's all good 921 00:29:52,880 --> 00:29:59,440 hit okay and we'll drag in 922 00:29:54,960 --> 00:30:01,519 our new rose composition here 923 00:29:59,440 --> 00:30:02,798 which sits right there right there it 924 00:30:01,519 --> 00:30:05,359 goes 925 00:30:02,798 --> 00:30:07,200 okay so this point i just take this rose 926 00:30:05,359 --> 00:30:08,398 and i'm going to actually make this a 3d 927 00:30:07,200 --> 00:30:10,720 layer by clicking this button 928 00:30:08,398 --> 00:30:11,519 here and now i can duplicate it with 929 00:30:10,720 --> 00:30:14,319 command d 930 00:30:11,519 --> 00:30:15,278 and now i can click and drag this make 931 00:30:14,319 --> 00:30:17,119 sure i get my 932 00:30:15,278 --> 00:30:18,798 cursor right on top of that z axis and 933 00:30:17,119 --> 00:30:21,199 then i can push this 934 00:30:18,798 --> 00:30:22,240 sort of in z space and just randomly 935 00:30:21,200 --> 00:30:23,679 move these around 936 00:30:22,240 --> 00:30:25,679 so i also want to change some of the 937 00:30:23,679 --> 00:30:26,559 timing just so they're not all exactly 938 00:30:25,679 --> 00:30:28,320 the same 939 00:30:26,558 --> 00:30:29,839 i can duplicate that again maybe move it 940 00:30:28,319 --> 00:30:33,038 over here and i could 941 00:30:29,839 --> 00:30:35,199 also right click and go to transform 942 00:30:33,038 --> 00:30:36,558 and flip horizontal so that it's not 943 00:30:35,200 --> 00:30:39,038 exactly the same 944 00:30:36,558 --> 00:30:39,918 facing the same way and you could also 945 00:30:39,038 --> 00:30:42,480 go in and make 946 00:30:39,919 --> 00:30:43,440 more of these rose compositions by 947 00:30:42,480 --> 00:30:45,679 changing the 948 00:30:43,440 --> 00:30:46,880 you know the angle of the rotation or 949 00:30:45,679 --> 00:30:47,759 the speed 950 00:30:46,880 --> 00:30:49,760 and then bring those into this 951 00:30:47,759 --> 00:30:51,440 composition but you basically yeah just 952 00:30:49,759 --> 00:30:52,558 making 3d layers and then we want to 953 00:30:51,440 --> 00:30:55,679 move them 954 00:30:52,558 --> 00:30:58,398 in space so that they are sort of 955 00:30:55,679 --> 00:31:00,399 falling on their own just like that 956 00:30:58,398 --> 00:31:02,158 so we'll throw in one more just for 957 00:31:00,398 --> 00:31:05,599 kicks 958 00:31:02,159 --> 00:31:07,840 and maybe we'll push this way to the 959 00:31:05,599 --> 00:31:07,839 front 960 00:31:10,240 --> 00:31:12,480 okay 961 00:31:13,359 --> 00:31:16,879 so this is uh passing a little bit too 962 00:31:14,880 --> 00:31:19,039 close so i'm going to maybe 963 00:31:16,880 --> 00:31:21,440 slide this this way let's actually let's 964 00:31:19,038 --> 00:31:23,839 go this way 965 00:31:21,440 --> 00:31:24,880 press that one more that way so i just 966 00:31:23,839 --> 00:31:27,519 wanted to keep a nice 967 00:31:24,880 --> 00:31:29,200 even space there all right so you 968 00:31:27,519 --> 00:31:31,919 basically do that same thing 969 00:31:29,200 --> 00:31:33,120 and duplicate as get as many roses as 970 00:31:31,919 --> 00:31:35,600 you want to 971 00:31:33,119 --> 00:31:38,079 from there i created a null object so 972 00:31:35,599 --> 00:31:40,719 i'm going to go to layer 973 00:31:38,079 --> 00:31:42,240 null object and i want to make that a 3d 974 00:31:40,720 --> 00:31:42,960 layer and so this is sort of going to be 975 00:31:42,240 --> 00:31:44,798 my 976 00:31:42,960 --> 00:31:46,000 pretend camera and so i'm going to link 977 00:31:44,798 --> 00:31:48,398 all of these 978 00:31:46,000 --> 00:31:49,278 compositions to that null object so i 979 00:31:48,398 --> 00:31:51,518 click on all those 980 00:31:49,278 --> 00:31:52,640 use this little pick whip drag it up 981 00:31:51,519 --> 00:31:55,359 here 982 00:31:52,640 --> 00:31:55,759 and now i can take this and have it sort 983 00:31:55,359 --> 00:31:56,798 of push 984 00:31:55,759 --> 00:31:58,960 in so it looks like i'm sort of 985 00:31:56,798 --> 00:32:00,398 traveling through the roses so i'm going 986 00:31:58,960 --> 00:32:01,519 to hit p on the keyboard to set that 987 00:32:00,398 --> 00:32:04,000 keyframe 988 00:32:01,519 --> 00:32:05,278 actually i want this to be the beginning 989 00:32:04,000 --> 00:32:08,480 there we go 990 00:32:05,278 --> 00:32:10,558 drag forward here let's go with that 991 00:32:08,480 --> 00:32:12,880 just as an example so now i'm going to 992 00:32:10,558 --> 00:32:14,079 take my z position of my keyframe or my 993 00:32:12,880 --> 00:32:16,240 position 994 00:32:14,079 --> 00:32:17,839 and push it forward so i can click and 995 00:32:16,240 --> 00:32:22,319 just drag this number 996 00:32:17,839 --> 00:32:24,798 to the left or i can use this axis here 997 00:32:22,319 --> 00:32:26,079 and slide that forward like that you can 998 00:32:24,798 --> 00:32:26,798 hold down shift and it'll go a little 999 00:32:26,079 --> 00:32:29,918 faster 1000 00:32:26,798 --> 00:32:30,879 so if i play that back once these roses 1001 00:32:29,919 --> 00:32:32,640 come into frame 1002 00:32:30,880 --> 00:32:34,720 the camera should be getting closer to 1003 00:32:32,640 --> 00:32:34,720 them 1004 00:32:37,679 --> 00:32:40,960 it's kind of hard to tell but if you had 1005 00:32:39,119 --> 00:32:43,759 a whole lot more of these so if i just 1006 00:32:40,960 --> 00:32:47,278 duplicated these 1007 00:32:43,759 --> 00:32:47,278 and maybe slid these down this way 1008 00:32:47,519 --> 00:32:52,558 now we can sort of get a sense of moving 1009 00:32:50,640 --> 00:32:54,559 forward 1010 00:32:52,558 --> 00:32:55,678 all right so that's basically the gist 1011 00:32:54,558 --> 00:32:58,240 of how 1012 00:32:55,679 --> 00:32:59,840 this scene worked so i'll go back to 1013 00:32:58,240 --> 00:33:03,038 scene one 1014 00:32:59,839 --> 00:33:05,199 we have our roses falling down 1015 00:33:03,038 --> 00:33:07,359 and then i took one layer i believe it's 1016 00:33:05,200 --> 00:33:09,519 just maybe one of these layers here 1017 00:33:07,359 --> 00:33:10,558 it's really the same layer duplicated as 1018 00:33:09,519 --> 00:33:12,319 you can see there 1019 00:33:10,558 --> 00:33:15,519 and one is just pushed a lot closer to 1020 00:33:12,319 --> 00:33:18,480 the screen and i added some blur 1021 00:33:15,519 --> 00:33:20,558 to it so it looks like it's uh sort of 1022 00:33:18,480 --> 00:33:22,159 out of focus 1023 00:33:20,558 --> 00:33:23,759 from the camera just to give it a little 1024 00:33:22,159 --> 00:33:25,679 bit more of a realistic 1025 00:33:23,759 --> 00:33:27,278 depth vibe all right so that sort of 1026 00:33:25,679 --> 00:33:28,159 covers that scene i will go through one 1027 00:33:27,278 --> 00:33:29,679 more thing 1028 00:33:28,159 --> 00:33:32,240 let me go back to my preview controls 1029 00:33:29,679 --> 00:33:35,440 and take a look at all the scenes here 1030 00:33:32,240 --> 00:33:35,919 the other piece of this that is fairly 1031 00:33:35,440 --> 00:33:38,399 different 1032 00:33:35,919 --> 00:33:39,200 is the snake and how it's sort of moving 1033 00:33:38,398 --> 00:33:41,678 around it's 1034 00:33:39,200 --> 00:33:43,120 not really accurate but it again just 1035 00:33:41,679 --> 00:33:45,600 sort of gives a nice 1036 00:33:43,119 --> 00:33:46,479 animated vibe for that so let's take a 1037 00:33:45,599 --> 00:33:48,879 quick look at that 1038 00:33:46,480 --> 00:33:50,640 and we'll go through how we did that so 1039 00:33:48,880 --> 00:33:52,880 i think that's scene number two so let's 1040 00:33:50,640 --> 00:33:55,120 open up scene two here we go right here 1041 00:33:52,880 --> 00:33:57,039 all right so if we play this back 1042 00:33:55,119 --> 00:33:58,079 actually let me solos that snake out so 1043 00:33:57,038 --> 00:34:01,278 we can see it 1044 00:33:58,079 --> 00:34:01,278 all right so if i play this back 1045 00:34:01,599 --> 00:34:07,839 you can see that snake is sort of 1046 00:34:04,240 --> 00:34:07,839 slithering if you will 1047 00:34:07,919 --> 00:34:11,440 okay it's very very subtle 1048 00:34:11,519 --> 00:34:15,358 but gives you just enough of a vibe that 1049 00:34:14,000 --> 00:34:17,760 that snake is alive so 1050 00:34:15,358 --> 00:34:19,519 the way i did that is took that snake 1051 00:34:17,760 --> 00:34:20,240 layer again that was from raw pixel as 1052 00:34:19,519 --> 00:34:22,079 well 1053 00:34:20,239 --> 00:34:23,918 i believe it is let's take a look and 1054 00:34:22,079 --> 00:34:27,760 see if i can find the 1055 00:34:23,918 --> 00:34:29,759 original this is the original here 1056 00:34:27,760 --> 00:34:31,280 so again just cut that out from raw 1057 00:34:29,760 --> 00:34:33,599 pixel to just have the 1058 00:34:31,280 --> 00:34:34,399 the background there and so that gives 1059 00:34:33,599 --> 00:34:38,240 me 1060 00:34:34,398 --> 00:34:39,598 the that gives me this image here 1061 00:34:38,239 --> 00:34:42,158 and so i can drop this into a new 1062 00:34:39,599 --> 00:34:43,280 composition so now i have this snake 1063 00:34:42,159 --> 00:34:45,200 layer 1064 00:34:43,280 --> 00:34:47,200 not moving so now what i want to do is 1065 00:34:45,199 --> 00:34:48,719 add we're going to use the puppet tool 1066 00:34:47,199 --> 00:34:49,199 in order to move this thing around a 1067 00:34:48,719 --> 00:34:50,398 little bit 1068 00:34:49,199 --> 00:34:52,239 so i'm going to put my playhead at the 1069 00:34:50,398 --> 00:34:53,918 very beginning and now i want to use the 1070 00:34:52,239 --> 00:34:55,678 puppet tool and i'm not going to go into 1071 00:34:53,918 --> 00:34:57,519 a lot of detail about the puppet tool 1072 00:34:55,679 --> 00:34:58,880 because it's um 1073 00:34:57,519 --> 00:35:00,320 there's a lot of features on it and 1074 00:34:58,880 --> 00:35:01,200 little things you can tweak to make it 1075 00:35:00,320 --> 00:35:03,680 perfect but 1076 00:35:01,199 --> 00:35:06,000 i'm not a pro at it i know just enough 1077 00:35:03,679 --> 00:35:08,239 to make things move a little bit 1078 00:35:06,000 --> 00:35:09,679 so the puppet tools up here this little 1079 00:35:08,239 --> 00:35:10,319 pin option here i'm going to click on 1080 00:35:09,679 --> 00:35:12,078 that 1081 00:35:10,320 --> 00:35:13,440 and you have a few different options i'm 1082 00:35:12,079 --> 00:35:14,800 not going to go into many of these 1083 00:35:13,440 --> 00:35:17,838 because honestly i don't really know 1084 00:35:14,800 --> 00:35:20,320 what they do exactly but i'm going to go 1085 00:35:17,838 --> 00:35:22,078 to really just this position tool here 1086 00:35:20,320 --> 00:35:24,480 all right and so now we sort of want to 1087 00:35:22,079 --> 00:35:25,760 click where our joints would be and the 1088 00:35:24,480 --> 00:35:28,320 snake doesn't 1089 00:35:25,760 --> 00:35:28,960 really have technical joints where we 1090 00:35:28,320 --> 00:35:31,519 want to just 1091 00:35:28,960 --> 00:35:32,720 pick out a few spots so i do want this 1092 00:35:31,519 --> 00:35:33,519 little spot to move here so i'm going to 1093 00:35:32,719 --> 00:35:35,838 click 1094 00:35:33,519 --> 00:35:37,199 where this pin is so when i first click 1095 00:35:35,838 --> 00:35:38,639 i think it's going to take a second for 1096 00:35:37,199 --> 00:35:41,838 it to 1097 00:35:38,639 --> 00:35:43,440 guess is where your your mesh should go 1098 00:35:41,838 --> 00:35:45,440 for your snake so let's click and just 1099 00:35:43,440 --> 00:35:47,200 give it a second to 1100 00:35:45,440 --> 00:35:49,200 figure it out so there we go so once it 1101 00:35:47,199 --> 00:35:51,598 does that now we have an 1102 00:35:49,199 --> 00:35:53,679 idea of where this snake is and this 1103 00:35:51,599 --> 00:35:54,720 this is because this is a png layer so 1104 00:35:53,679 --> 00:35:55,838 this is the only thing that it can 1105 00:35:54,719 --> 00:35:58,559 really find which is 1106 00:35:55,838 --> 00:35:59,838 a lot more beneficial for making this 1107 00:35:58,559 --> 00:36:00,480 thing move so now i'm going to click 1108 00:35:59,838 --> 00:36:02,078 through 1109 00:36:00,480 --> 00:36:04,159 and just keeping it right down the 1110 00:36:02,079 --> 00:36:07,280 center here i don't want to make a ton 1111 00:36:04,159 --> 00:36:10,799 but just maybe a few points 1112 00:36:07,280 --> 00:36:12,320 that mesh will update as we go um 1113 00:36:10,800 --> 00:36:14,640 but this will just give you an idea how 1114 00:36:12,320 --> 00:36:16,720 this works 1115 00:36:14,639 --> 00:36:18,719 okay so somewhere like that and we'll 1116 00:36:16,719 --> 00:36:21,838 come down maybe here 1117 00:36:18,719 --> 00:36:23,279 here here and here 1118 00:36:21,838 --> 00:36:25,440 all right so now we have all these 1119 00:36:23,280 --> 00:36:27,200 little points and so down on my layer 1120 00:36:25,440 --> 00:36:28,639 if i hit u on the keyboard i should see 1121 00:36:27,199 --> 00:36:29,679 a whole bunch of keyframes and these are 1122 00:36:28,639 --> 00:36:33,118 all the pins 1123 00:36:29,679 --> 00:36:36,639 inside of my on my puppet 1124 00:36:33,119 --> 00:36:39,599 so now i want to move maybe to 1125 00:36:36,639 --> 00:36:40,559 second number two and now we can go and 1126 00:36:39,599 --> 00:36:42,480 move these 1127 00:36:40,559 --> 00:36:44,000 points that we made all around so i 1128 00:36:42,480 --> 00:36:45,519 think i need to click on this mesh again 1129 00:36:44,000 --> 00:36:46,960 to get those points to show up 1130 00:36:45,519 --> 00:36:48,559 and now i can click and move these so i 1131 00:36:46,960 --> 00:36:49,679 don't want to put any more pins on here 1132 00:36:48,559 --> 00:36:52,000 i just want to move these 1133 00:36:49,679 --> 00:36:53,199 put my cursor right on top of those pins 1134 00:36:52,000 --> 00:36:58,079 i can move this 1135 00:36:53,199 --> 00:37:01,519 a little bit here and just kind of 1136 00:36:58,079 --> 00:37:05,039 move it just like a little puppet 1137 00:37:01,519 --> 00:37:07,440 and mine was a pretty much just random 1138 00:37:05,039 --> 00:37:08,159 okay so i can go maybe to second number 1139 00:37:07,440 --> 00:37:12,159 four 1140 00:37:08,159 --> 00:37:12,159 and we're gonna basically go backwards 1141 00:37:13,679 --> 00:37:17,598 you can see it's sort of slithering 1142 00:37:15,519 --> 00:37:18,159 around a little bit and there's ways to 1143 00:37:17,599 --> 00:37:20,640 you know 1144 00:37:18,159 --> 00:37:22,319 you can see that his tongue isn't really 1145 00:37:20,639 --> 00:37:23,920 moving the right way i believe there's 1146 00:37:22,320 --> 00:37:25,680 ways to use some of these other tools 1147 00:37:23,920 --> 00:37:28,960 like the starch tool and things to 1148 00:37:25,679 --> 00:37:30,559 sort of lock that into place um 1149 00:37:28,960 --> 00:37:32,320 with with the tool but again i haven't 1150 00:37:30,559 --> 00:37:34,159 really gone into that too much 1151 00:37:32,320 --> 00:37:35,920 so you just may need to mess around with 1152 00:37:34,159 --> 00:37:36,480 that some but these are just the basics 1153 00:37:35,920 --> 00:37:38,000 so 1154 00:37:36,480 --> 00:37:39,199 uh now that's kind of rendered we can 1155 00:37:38,000 --> 00:37:41,358 watch that back and you can see it 1156 00:37:39,199 --> 00:37:44,879 moving around a little bit 1157 00:37:41,358 --> 00:37:47,279 now one thing i did was sort of uh 1158 00:37:44,880 --> 00:37:48,079 move these points around a little bit so 1159 00:37:47,280 --> 00:37:50,320 they're not all 1160 00:37:48,079 --> 00:37:51,920 transforming exactly the same way so i 1161 00:37:50,320 --> 00:37:54,640 may take like a chunk of them 1162 00:37:51,920 --> 00:37:55,838 and maybe slide them down this way slow 1163 00:37:54,639 --> 00:37:57,759 some of them down 1164 00:37:55,838 --> 00:38:00,239 just really kind of randomize these a 1165 00:37:57,760 --> 00:38:00,240 little bit 1166 00:38:00,320 --> 00:38:05,838 so that they don't all move exactly the 1167 00:38:03,679 --> 00:38:07,679 same 1168 00:38:05,838 --> 00:38:08,880 that just gives it a little bit more of 1169 00:38:07,679 --> 00:38:11,118 an organic vibe 1170 00:38:08,880 --> 00:38:12,400 that's basically it uh so from there i 1171 00:38:11,119 --> 00:38:14,640 took that into 1172 00:38:12,400 --> 00:38:16,320 that scene number two i broke that into 1173 00:38:14,639 --> 00:38:18,639 some pieces so that it feels like a 1174 00:38:16,320 --> 00:38:21,838 really big snake 1175 00:38:18,639 --> 00:38:24,000 and you can see here the snake is 1176 00:38:21,838 --> 00:38:25,759 the same snake but now it's feels like 1177 00:38:24,000 --> 00:38:28,880 it's sort of wrapping around this whole 1178 00:38:25,760 --> 00:38:29,599 scene way over here and that's that's 1179 00:38:28,880 --> 00:38:31,599 really it 1180 00:38:29,599 --> 00:38:32,800 as far as using the puppet tool so there 1181 00:38:31,599 --> 00:38:34,000 are obviously a bunch of other 1182 00:38:32,800 --> 00:38:36,960 techniques we could go through 1183 00:38:34,000 --> 00:38:38,639 in this video but really a lot of it is 1184 00:38:36,960 --> 00:38:41,280 using that paper wrinkle 1185 00:38:38,639 --> 00:38:43,118 using 3d layers and 3d cameras which we 1186 00:38:41,280 --> 00:38:45,119 can get into another time 1187 00:38:43,119 --> 00:38:46,160 but those are really the ones that are 1188 00:38:45,119 --> 00:38:47,760 sort of specific 1189 00:38:46,159 --> 00:38:50,078 to this project that i thought might be 1190 00:38:47,760 --> 00:38:52,480 interesting and helpful to learn 1191 00:38:50,079 --> 00:38:53,519 so so that'll do it for today i hope 1192 00:38:52,480 --> 00:38:55,199 that was helpful i hope you learned 1193 00:38:53,519 --> 00:39:01,280 something and you can apply it to 1194 00:38:55,199 --> 00:39:03,358 some future projects thanks a lot 1195 00:39:01,280 --> 00:39:03,359 you 83659

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