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hey there hope you guys are doing well
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i'm gonna just hop on here really quick
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and do a few tutorials
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on a few little things that are inside
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of the death defeated series maybe some
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of the paper regal things
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uh maybe how i built some scenes out
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real kind of quick overview of how to do
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things maybe it'll stir some ideas in
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your head
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and let you try some new things so the
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first thing i'm going to try to do is
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talk about how to do the like paper
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wrinkle type of stuff and it's not
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uh perfect or flawless but it still kind
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of gives you the illusion that there's
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some paper
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paper wrinkling up and it feels a little
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more tangible so
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i'm going to cover that i'm also going
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to cover maybe some falling roses and a
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few other things
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maybe even some of the snake movement so
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just a few little things to give you an
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inside look at how this is all working
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so
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i'm going to just keep this project open
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so that we can sort of see
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what's going on and we're going to cover
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a few things first so the really the
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first thing i did was
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um pretty low budget i i took my phone
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and i mounted it to actually this
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microphone
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stand here kind of pointing down but you
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could maybe use anything
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and i just took some overhead shots of a
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piece of paper
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wrinkled up in stages completely you
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know maybe balled up
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and then i'd unwrinkle a little bit take
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a picture unwrinkle it a little bit take
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a picture
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and a little bit more probably about
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maybe eight to 12 times and
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really it depends on how accurate or how
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long you want that animation to be but i
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just wanted to be
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pretty quick and sort of stop motion
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esque
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so and that's really what i did so the
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way i'm going to do that i'm just going
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to go ahead and open up photoshop
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so let's say you took a lot of pictures
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and
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you need to kind of piece those together
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so i think my
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final look let me pull up the actual
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project here
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um and see what i came up with so paper
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animations wrinkle one
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uh so let's go with wrinkle two so these
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are all just different stages of the
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actual like unwrinkling process
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all right so these these were these are
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actually after photoshop but again
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um the the original just looked pretty
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uh basic i just think i took it on top
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of my mouse pad so that i had a nice
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dark background
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so that's maybe one thing that you want
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to do first is have that nice dark
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background
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behind your piece of paper but once you
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do that you don't even have to have it
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really
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still you could do it see this is kind
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of what it looked like here
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and so it went slowly like that so
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um pretty janky you know not enough
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pretty low budget
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but that was sort of the speed there
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so then i took that into photoshop so
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let's open up photoshop and i want to
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keep that the same screen
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same size as my screen so i'm going to
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do 1920 by 1080 at 300
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hit create then i basically just brought
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those files in here so
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um if i can drag all these at one time
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let's see there we go
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and i'm just going to hit enter a few
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times
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to lock those in all right so something
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like that
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and then uh i'm going to actually move
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these in order
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definitely want my first one on top so i
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can see something
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the full animation here this is the top
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one
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one two three four five all right so you
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got them all in order there and so then
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i uh pretty much just blew this up so i
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took all of those
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and highlighted them got my transform
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tool uh you can do command t or i think
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you can actually if you highlight them
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you can just
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scale it up so then i scaled it up all
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together
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nice and even and i just wanted to fill
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that frame completely
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so something something like that is kind
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of what i wanted wanted to go for
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okay um from here i think i tweaked the
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color so i just added some adjustment
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layers
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so i did a hue and saturation and turned
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that all the way down then i believe
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maybe i grabbed a
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curves or levels uh we'll just do levels
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for now
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and kind of add some more contrast to
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this whole thing
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something like that and then i just
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started exporting these
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one by one so i would do command s and
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save this out as another
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file so we'll just say you know paper
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one and then i can turn that off
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and i'm saving these actually as png so
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then i would go into this background
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because i don't really want this
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background on here
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so i'll start to take that out so the
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way i do that is
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i think i use the magic wand tool and if
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you click this
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and you try to delete it it's probably
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not going to work because it's going to
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say it's not editable
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and that's because this is a smart
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object so all you need to do
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is right click over here and go to
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rasterize layer
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okay and so then i kind of start
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clicking through here and you can change
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your
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tolerance level of your magic wand tool
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up here
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that way it'll it'll kind of recognize a
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few more of those colors
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about to go a little bit stronger there
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there are plenty of other ways to do
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this you can use
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like a lasso tool even like a magnetic
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tool could also work well
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so let's see if i can find that maybe
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even quick selection let's see
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and i'm holding down shift as i click
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through this that actually works pretty
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well
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so yeah just just like that right there
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is a good way then i just delete it
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and if i hit command d to deselect it
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you can see now i have this transparent
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background on there
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alright so then i would save that as a
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file and i want to keep these all
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um sort of the same file so if i say
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paper zero zero one
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paper zero zero two you wanna make sure
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you keep that same sequence so that
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after effects will recognize it later as
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a
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uh as a image sequence okay so make my
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way through that again
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and you can kind of go through and
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select all of these
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maybe this quick selection tool is not
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working great for this one so let's try
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the magnetic tool
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uh let's see it's the lasso magnetic
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lasso
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so you can just kind of click and drag
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and it sort of
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recognizes your edge there
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you might not get it right the first
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time but that's that's okay
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close enough just do this little here
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and click that last dot there and delete
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that
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and we'll just right click on that and
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go to rasterize layer and now i can
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delete that big background
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all right so you may need to clean that
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up just a little bit i'm just going to
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do that with the eraser tool
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clean up my corners here this is a quick
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and dirty
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way to get these um created so
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you get the idea walk through all of
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those images get rid of that background
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make sure it's sort of filling your
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entire frame save those as a
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very similar file name so that when you
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bring it into after effects
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it recognizes as a png so if i go to
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after effects
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we're going to make a new folder command
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let's actually click this little button
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down here and we'll call this paper
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and i'm going to do command i to import
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and if i go to
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that folder basically what happens is it
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we're going to do that wrinkle let's see
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maybe wrinkle three
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yeah so this one right here sort of goes
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in these steps
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this is how it started here which is not
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really what you want i think what i did
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actually
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to get a few more steps is i would um
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use some of these same ones and i would
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just maybe
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move it in different spots or transform
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it so it looks like it
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has a few more frames so i have all of
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these labeled just simple one two three
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four all the way through nine
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and so if i put my mouse on top of this
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i can make sure i wanna select to
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select the importer jpeg sequence
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i guess i did save these out as jpegs
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because i'm going to use
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the um black values as an aluma map so
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um we'll have imported jpeg so it'll
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it'll
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bring this in as a sequence so if i hit
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import
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i have this little icon with this a few
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different pieces of paper
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and that will create the uh the sequence
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so now if i drag this into a composition
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we'll just drop it down let's see
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we'll drop it right there so now if i
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hit spacebar it
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pieces this all together as a one long
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sequence
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all right so this is obviously going
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very fast and a little bit too much
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so what i want to do is i'm going to go
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to composition settings by right
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clicking
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composition settings and we'll keep this
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1920 by 1080
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24 it's fine we could probably actually
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make that like 12
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frames so it goes a little slower but we
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can change that by time remapping
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uh now i need to change my timing so
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we're gonna make this like
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five seconds long okay and hit okay
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zoom out a little bit and here i want to
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right click on this i'm gonna go to time
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enable time remapping
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and that's basically going to give me
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these little points where i can
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change the speed of this animation
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so we'll push this maybe to two seconds
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and i'm going to slide this all the way
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down here
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so now if i hit spacebar sort of does
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sort of a stop motion
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vibe just like that
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okay so it's probably a little too slow
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so i'm gonna speed that up some
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[Music]
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okay a little faster
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all right i think i want my
282
00:09:10,559 --> 00:09:14,879
first frame to be black like that i'm
283
00:09:13,278 --> 00:09:18,399
actually going to add a
284
00:09:14,879 --> 00:09:20,000
background command y for a new solid
285
00:09:18,399 --> 00:09:22,480
and we'll just make this a black
286
00:09:20,000 --> 00:09:23,759
background because if it's not
287
00:09:22,480 --> 00:09:25,680
if you don't have that in there this
288
00:09:23,759 --> 00:09:28,480
actually isn't black it's transparent
289
00:09:25,679 --> 00:09:29,838
so we want to make sure we turn that as
290
00:09:28,480 --> 00:09:32,720
a black layer there we go
291
00:09:29,839 --> 00:09:33,600
so now it's all black and it transforms
292
00:09:32,720 --> 00:09:36,480
to that right there
293
00:09:33,600 --> 00:09:37,519
all right so that's basically the paper
294
00:09:36,480 --> 00:09:38,800
fold right there
295
00:09:37,519 --> 00:09:40,959
so we're going to stick to something
296
00:09:38,799 --> 00:09:42,399
somewhat simple as far as making
297
00:09:40,958 --> 00:09:45,439
something reveal
298
00:09:42,399 --> 00:09:46,720
on this on this piece of paper so to do
299
00:09:45,440 --> 00:09:48,959
that i'm going to
300
00:09:46,720 --> 00:09:50,320
just bring in the graphic that we have
301
00:09:48,958 --> 00:09:52,479
for the main series
302
00:09:50,320 --> 00:09:53,680
this graphic let's do let's do this main
303
00:09:52,480 --> 00:09:56,480
graphic here
304
00:09:53,679 --> 00:09:57,919
okay so here's our main graphic and we
305
00:09:56,480 --> 00:09:59,920
will make our actual
306
00:09:57,919 --> 00:10:01,360
this will be sort of our composition
307
00:09:59,919 --> 00:10:04,078
that will be our
308
00:10:01,360 --> 00:10:06,079
um sort of our main scene so we'll just
309
00:10:04,078 --> 00:10:09,199
call this uh
310
00:10:06,078 --> 00:10:09,679
logo reveal all right 1920 by 1080 we'll
311
00:10:09,200 --> 00:10:13,120
do that
312
00:10:09,679 --> 00:10:15,199
frame rate at 24 and we'll make our
313
00:10:13,120 --> 00:10:16,240
length of it maybe 15 seconds i'm gonna
314
00:10:15,200 --> 00:10:18,640
hit okay
315
00:10:16,240 --> 00:10:19,519
so then i'm going to drag in my new
316
00:10:18,639 --> 00:10:21,039
paper
317
00:10:19,519 --> 00:10:22,560
uh composition right here so we'll call
318
00:10:21,039 --> 00:10:25,360
this paper
319
00:10:22,559 --> 00:10:27,278
reveal all right and i'm just hitting
320
00:10:25,360 --> 00:10:29,759
enter to change the names of those
321
00:10:27,278 --> 00:10:31,360
and so i can drag that down here so we
322
00:10:29,759 --> 00:10:35,120
have our paper reveal right there
323
00:10:31,360 --> 00:10:36,480
perfect now we may want to extend the
324
00:10:35,120 --> 00:10:38,078
end of this because it sort of runs out
325
00:10:36,480 --> 00:10:39,600
so i'm going to double click on that
326
00:10:38,078 --> 00:10:42,000
and we're going to go in here and extend
327
00:10:39,600 --> 00:10:44,159
this and so this is going to stay
328
00:10:42,000 --> 00:10:45,200
locked on this scene since we did the
329
00:10:44,159 --> 00:10:46,559
time remapping
330
00:10:45,200 --> 00:10:48,320
it's going to stay right there the whole
331
00:10:46,559 --> 00:10:50,799
time okay
332
00:10:48,320 --> 00:10:53,040
perfect so logo reveal here we go and
333
00:10:50,799 --> 00:10:54,799
now i'm going to drag in my new
334
00:10:53,039 --> 00:10:56,159
really whatever this graphic is so this
335
00:10:54,799 --> 00:10:58,240
could be a total
336
00:10:56,159 --> 00:10:59,838
this could be another animation this
337
00:10:58,240 --> 00:11:01,600
could be a video file could be really
338
00:10:59,839 --> 00:11:03,279
whatever so
339
00:11:01,600 --> 00:11:04,879
actually you know let's drag this let's
340
00:11:03,278 --> 00:11:08,000
make a new
341
00:11:04,879 --> 00:11:10,720
uh composition and we'll call this
342
00:11:08,000 --> 00:11:12,480
we'll call this image all right and
343
00:11:10,720 --> 00:11:15,600
we'll hit ok
344
00:11:12,480 --> 00:11:16,959
and so i'm going to drag my main graphic
345
00:11:15,600 --> 00:11:18,800
into that image
346
00:11:16,958 --> 00:11:20,799
and it's obviously a 4k file so we're
347
00:11:18,799 --> 00:11:22,479
going to scale that down by 50
348
00:11:20,799 --> 00:11:24,159
and i'm scaling that down by hitting s
349
00:11:22,480 --> 00:11:25,680
on the keyboard and if i maybe made it
350
00:11:24,159 --> 00:11:27,278
let's make it a little bit bigger so we
351
00:11:25,679 --> 00:11:28,639
get something like that uh so this is
352
00:11:27,278 --> 00:11:30,799
good so now we're going to go back
353
00:11:28,639 --> 00:11:32,559
to our logo reveal and now we're going
354
00:11:30,799 --> 00:11:34,078
to drag in this image and i did that so
355
00:11:32,559 --> 00:11:36,319
that i can easily
356
00:11:34,078 --> 00:11:38,479
swap out that image if i need to so i'm
357
00:11:36,320 --> 00:11:41,760
going to click and drag this down here
358
00:11:38,480 --> 00:11:44,399
we'll put this on the bottom all right
359
00:11:41,759 --> 00:11:45,519
and so now i want to use this paper
360
00:11:44,399 --> 00:11:48,078
reveal
361
00:11:45,519 --> 00:11:48,959
as sort of the the matte that will
362
00:11:48,078 --> 00:11:50,239
reveal it
363
00:11:48,958 --> 00:11:52,159
and i'm probably going to end up going
364
00:11:50,240 --> 00:11:54,320
back and removing this
365
00:11:52,159 --> 00:11:55,600
black color here so let's uh let's take
366
00:11:54,320 --> 00:11:56,639
a look real quick and see what we did so
367
00:11:55,600 --> 00:11:58,720
i'm going to take the image
368
00:11:56,639 --> 00:12:00,000
and now i want to use this paper reveal
369
00:11:58,720 --> 00:12:01,600
as some sort of map so i'm going to make
370
00:12:00,000 --> 00:12:02,639
this a luma mat because i want all the
371
00:12:01,600 --> 00:12:05,360
black values
372
00:12:02,639 --> 00:12:06,480
to be uh completely hidden so let's try
373
00:12:05,360 --> 00:12:08,639
this so i'm going to do
374
00:12:06,480 --> 00:12:09,759
luma or someone to click on the none and
375
00:12:08,639 --> 00:12:10,000
if you don't see this track matt you can
376
00:12:09,759 --> 00:12:12,399
click
377
00:12:10,000 --> 00:12:13,360
on this toggle switches and modes button
378
00:12:12,399 --> 00:12:15,200
so i'm going to click on here i'm going
379
00:12:13,360 --> 00:12:17,120
to go to uh we'll go to luma map
380
00:12:15,200 --> 00:12:18,879
first and try that yep so now you can
381
00:12:17,120 --> 00:12:20,240
see how this is sort of coming through
382
00:12:18,879 --> 00:12:22,879
right here and it's uh
383
00:12:20,240 --> 00:12:24,000
showing our background so you probably
384
00:12:22,879 --> 00:12:28,000
do want to do some sort
385
00:12:24,000 --> 00:12:30,078
of um transparent background on that so
386
00:12:28,000 --> 00:12:32,159
that it it doesn't do this because it's
387
00:12:30,078 --> 00:12:34,078
it's revealing a few
388
00:12:32,159 --> 00:12:36,078
um it's gray values and so it's making
389
00:12:34,078 --> 00:12:37,838
that some so somewhat transparent so
390
00:12:36,078 --> 00:12:39,679
in order to fix that i think an easy way
391
00:12:37,839 --> 00:12:41,200
i'm going to go into the paper reveal
392
00:12:39,679 --> 00:12:42,799
and actually turn off this background
393
00:12:41,200 --> 00:12:45,440
for now problem is
394
00:12:42,799 --> 00:12:46,799
our image sequence here is a jpeg
395
00:12:45,440 --> 00:12:48,240
sequence and so
396
00:12:46,799 --> 00:12:49,599
uh it's going to have this black
397
00:12:48,240 --> 00:12:50,480
background but i think an easy way to
398
00:12:49,600 --> 00:12:53,200
get rid of this just
399
00:12:50,480 --> 00:12:54,480
kind of quick and dirty is to use an
400
00:12:53,200 --> 00:12:57,600
extract
401
00:12:54,480 --> 00:12:59,759
effects when we go to effect and keying
402
00:12:57,600 --> 00:13:01,839
i think you can go to extract and i can
403
00:12:59,759 --> 00:13:02,879
bump up this black point value just a
404
00:13:01,839 --> 00:13:04,079
little bit i don't want to get into
405
00:13:02,879 --> 00:13:05,519
these grays
406
00:13:04,078 --> 00:13:06,879
but i do want to get rid of this black
407
00:13:05,519 --> 00:13:07,919
so i think i just bumped this up just a
408
00:13:06,879 --> 00:13:10,240
little bit
409
00:13:07,919 --> 00:13:12,000
just like that and it pretty much gets
410
00:13:10,240 --> 00:13:14,000
rid of it i want to go a little bit more
411
00:13:12,000 --> 00:13:15,360
and try to clean up those edges some
412
00:13:14,000 --> 00:13:16,799
just like that
413
00:13:15,360 --> 00:13:18,240
and i think i can maybe bump up the
414
00:13:16,799 --> 00:13:19,199
softness a little bit let's see you know
415
00:13:18,240 --> 00:13:21,919
i don't want to do that
416
00:13:19,200 --> 00:13:24,480
maybe they will that's probably good so
417
00:13:21,919 --> 00:13:26,240
maybe now i can actually add a
418
00:13:24,480 --> 00:13:27,600
simple choker so i'm going to go to
419
00:13:26,240 --> 00:13:30,079
effect and
420
00:13:27,600 --> 00:13:32,000
matte and simple choker and let's see if
421
00:13:30,078 --> 00:13:34,239
i can get maybe a little bit more clean
422
00:13:32,000 --> 00:13:35,839
edges there we go so now you can see we
423
00:13:34,240 --> 00:13:38,000
have these nice clean edges
424
00:13:35,839 --> 00:13:39,839
and it's looking pretty good versus that
425
00:13:38,000 --> 00:13:40,879
there so that's looking
426
00:13:39,839 --> 00:13:43,199
it's looking pretty good that kind of
427
00:13:40,879 --> 00:13:46,879
solves our problem i think okay
428
00:13:43,198 --> 00:13:48,479
perfect so we'll go with that for now
429
00:13:46,879 --> 00:13:50,480
uh so i'm going to go back to the logo
430
00:13:48,480 --> 00:13:51,278
reveal and we want to change this from
431
00:13:50,480 --> 00:13:54,000
luma matte
432
00:13:51,278 --> 00:13:54,480
over to alpha so with luma uh again it's
433
00:13:54,000 --> 00:13:57,278
it's
434
00:13:54,480 --> 00:13:58,480
um revealing everything that is some
435
00:13:57,278 --> 00:13:59,838
sort of white value
436
00:13:58,480 --> 00:14:01,519
and hiding everything that is at black
437
00:13:59,839 --> 00:14:04,720
value but with the alpha matte
438
00:14:01,519 --> 00:14:05,600
it's going to um hide anything that is
439
00:14:04,720 --> 00:14:07,040
transparent
440
00:14:05,600 --> 00:14:09,120
and show anything that actually has the
441
00:14:07,039 --> 00:14:09,759
image some do alpha map and now it's a
442
00:14:09,120 --> 00:14:12,240
perfect
443
00:14:09,759 --> 00:14:13,759
sort of fold out there yeah this fold is
444
00:14:12,240 --> 00:14:16,399
looking good now it's nice and clean
445
00:14:13,759 --> 00:14:18,078
problem is it it doesn't look wrinkly
446
00:14:16,399 --> 00:14:19,839
and it doesn't look really affected by
447
00:14:18,078 --> 00:14:20,958
any means it's just a simple reveal so
448
00:14:19,839 --> 00:14:22,240
how do we get that
449
00:14:20,958 --> 00:14:24,000
paper texture on there so i'm going to
450
00:14:22,240 --> 00:14:25,360
do next is i'm going to take that paper
451
00:14:24,000 --> 00:14:26,399
reveal and i'm going to duplicate it
452
00:14:25,360 --> 00:14:28,800
command d
453
00:14:26,399 --> 00:14:30,720
and i'm going to turn that layer on and
454
00:14:28,799 --> 00:14:31,039
now i'm going to use some blending modes
455
00:14:30,720 --> 00:14:32,879
to
456
00:14:31,039 --> 00:14:34,399
blend it to that background so i'm just
457
00:14:32,879 --> 00:14:36,639
going to hit shift
458
00:14:34,399 --> 00:14:38,320
and plus and minus will will cycle
459
00:14:36,639 --> 00:14:39,759
through these modes right here
460
00:14:38,320 --> 00:14:41,600
but these are all just types of blending
461
00:14:39,759 --> 00:14:43,120
modes and it changes the way it sort of
462
00:14:41,600 --> 00:14:45,759
blends together so let's do a
463
00:14:43,120 --> 00:14:47,759
shift plus and i'm cycling through until
464
00:14:45,759 --> 00:14:49,278
i see something that i like
465
00:14:47,759 --> 00:14:50,879
so you can start seeing some of this
466
00:14:49,278 --> 00:14:54,000
texture coming through
467
00:14:50,879 --> 00:14:55,600
my best bet is probably going to be that
468
00:14:54,000 --> 00:14:56,879
multiply but we can sort of cycle
469
00:14:55,600 --> 00:14:58,240
through the rest and see
470
00:14:56,879 --> 00:15:00,000
what comes out of it but i think
471
00:14:58,240 --> 00:15:02,959
multiply is going to be where we want to
472
00:15:00,000 --> 00:15:02,958
sit on that one
473
00:15:06,000 --> 00:15:09,519
yep so let's just go to multiply that
474
00:15:08,240 --> 00:15:12,000
looks good
475
00:15:09,519 --> 00:15:14,560
okay so as it sort of unfolds it's got a
476
00:15:12,000 --> 00:15:17,759
little bit more texture to it
477
00:15:14,559 --> 00:15:20,159
so the next thing i did uh is i had the
478
00:15:17,759 --> 00:15:21,600
actual image in the background sort of
479
00:15:20,159 --> 00:15:23,679
get affected by
480
00:15:21,600 --> 00:15:25,120
that paper and so you can see all these
481
00:15:23,679 --> 00:15:27,198
lines are really clean
482
00:15:25,120 --> 00:15:29,440
and they're not really moving at all but
483
00:15:27,198 --> 00:15:31,039
which wouldn't really be the case
484
00:15:29,440 --> 00:15:33,519
seeing as this would be super wrinkled
485
00:15:31,039 --> 00:15:36,879
and all messed up so the way i did that
486
00:15:33,519 --> 00:15:40,000
was i added a displacement map to
487
00:15:36,879 --> 00:15:40,559
our main image so i'm going to click an
488
00:15:40,000 --> 00:15:43,198
image
489
00:15:40,559 --> 00:15:44,559
and i'm going to go to layer oh sorry
490
00:15:43,198 --> 00:15:47,439
i'm going to go to effect
491
00:15:44,559 --> 00:15:49,278
and distort i'm going to go down to a
492
00:15:47,440 --> 00:15:52,320
displacement map right here
493
00:15:49,278 --> 00:15:52,799
and so now i can pick a layer for it to
494
00:15:52,320 --> 00:15:54,480
use
495
00:15:52,799 --> 00:15:56,000
as the displace and so for that i'm
496
00:15:54,480 --> 00:15:57,360
going to go to where it says image
497
00:15:56,000 --> 00:15:59,278
so right now it's saying i'm going to
498
00:15:57,360 --> 00:16:01,039
take your image layer and use that as a
499
00:15:59,278 --> 00:16:02,559
displacement so you can sort of see it
500
00:16:01,039 --> 00:16:04,399
displaces it based on that color but i'm
501
00:16:02,559 --> 00:16:06,159
going to go to image and i'm going to
502
00:16:04,399 --> 00:16:07,919
go to paper reveal it can be any one of
503
00:16:06,159 --> 00:16:10,480
those because they're the same thing
504
00:16:07,919 --> 00:16:13,599
this is looking good so now we can start
505
00:16:10,480 --> 00:16:15,278
using these values here to change
506
00:16:13,600 --> 00:16:17,040
how it displaces it i think i need to
507
00:16:15,278 --> 00:16:18,559
maybe change this let's let's play with
508
00:16:17,039 --> 00:16:20,159
these values a little bit
509
00:16:18,559 --> 00:16:21,518
let's maybe move both of these to
510
00:16:20,159 --> 00:16:22,000
luminance since we're dealing with white
511
00:16:21,519 --> 00:16:25,278
and black
512
00:16:22,000 --> 00:16:27,039
values and let's see what that does
513
00:16:25,278 --> 00:16:29,679
not a ton difference but close enough so
514
00:16:27,039 --> 00:16:31,919
i just do this just a little bit
515
00:16:29,679 --> 00:16:32,958
so i'm going to maybe put this like 10
516
00:16:31,919 --> 00:16:36,000
and 10
517
00:16:32,958 --> 00:16:38,399
okay something like that and
518
00:16:36,000 --> 00:16:40,399
now it's sort of you can see that text
519
00:16:38,399 --> 00:16:42,240
is moving
520
00:16:40,399 --> 00:16:43,519
back and forth and sort of looks a
521
00:16:42,240 --> 00:16:44,959
little bit like it's it's
522
00:16:43,519 --> 00:16:46,560
bent with that paper that might be a
523
00:16:44,958 --> 00:16:47,359
little bit strong so let's maybe move it
524
00:16:46,559 --> 00:16:50,559
to seven
525
00:16:47,360 --> 00:16:52,399
and seven okay and
526
00:16:50,559 --> 00:16:54,159
so that's looking pretty good and i'm
527
00:16:52,399 --> 00:16:56,399
probably going to want to have it
528
00:16:54,159 --> 00:16:57,278
dial back a little bit as it gets a
529
00:16:56,399 --> 00:16:59,120
little still
530
00:16:57,278 --> 00:17:00,399
okay so the way i'm going to do that set
531
00:16:59,120 --> 00:17:03,198
some keyframes so i'm going to
532
00:17:00,399 --> 00:17:03,600
go to the horizontal this displacement
533
00:17:03,198 --> 00:17:05,038
here and
534
00:17:03,600 --> 00:17:06,720
click these little stop watches and that
535
00:17:05,038 --> 00:17:08,400
will create a keyframe
536
00:17:06,720 --> 00:17:09,838
if you click on your layer and hit u
537
00:17:08,400 --> 00:17:10,480
it'll show you those keyframes right
538
00:17:09,838 --> 00:17:12,639
there
539
00:17:10,480 --> 00:17:13,919
and so that's sort of the max we want so
540
00:17:12,640 --> 00:17:15,839
i want that to stay
541
00:17:13,919 --> 00:17:17,199
right about there but my animation ends
542
00:17:15,838 --> 00:17:20,480
about
543
00:17:17,199 --> 00:17:22,880
there so we'll have it
544
00:17:20,480 --> 00:17:25,279
go from here to we'll just push it down
545
00:17:22,880 --> 00:17:28,480
to like one
546
00:17:25,279 --> 00:17:31,678
okay so it's still maybe a tad bit
547
00:17:28,480 --> 00:17:32,000
displaced but not a ton so the next
548
00:17:31,679 --> 00:17:34,880
thing
549
00:17:32,000 --> 00:17:36,960
the next problem we have is that it uh
550
00:17:34,880 --> 00:17:38,240
gradually goes down and sort of shifts
551
00:17:36,960 --> 00:17:41,279
in a weird
552
00:17:38,240 --> 00:17:43,120
unrealistic way so for that i'm going to
553
00:17:41,279 --> 00:17:44,399
just highlight these i'm going to right
554
00:17:43,119 --> 00:17:47,199
click i'm going to go to
555
00:17:44,400 --> 00:17:48,240
toggle hold keyframe and that should
556
00:17:47,200 --> 00:17:51,038
make it
557
00:17:48,240 --> 00:17:52,160
pretty much just go from one to the next
558
00:17:51,038 --> 00:17:55,038
okay so it happens pretty
559
00:17:52,160 --> 00:17:57,360
pretty quick but let's watch that back
560
00:17:55,038 --> 00:18:00,160
and see what happens
561
00:17:57,359 --> 00:18:01,199
okay so it sort of looks like that paper
562
00:18:00,160 --> 00:18:04,480
is moving
563
00:18:01,200 --> 00:18:06,319
with it which is nice now i can offset
564
00:18:04,480 --> 00:18:08,000
these just a little bit
565
00:18:06,319 --> 00:18:09,918
so that it's not they're not moving at
566
00:18:08,000 --> 00:18:13,038
the same time
567
00:18:09,919 --> 00:18:14,720
okay so it's not perfect but it's it's
568
00:18:13,038 --> 00:18:16,640
fairly close so that's looking pretty
569
00:18:14,720 --> 00:18:17,679
good all right so the next thing i
570
00:18:16,640 --> 00:18:21,440
needed to do
571
00:18:17,679 --> 00:18:23,600
was this up here is not accurate so
572
00:18:21,440 --> 00:18:24,640
if the paper is unrolling so if we go
573
00:18:23,599 --> 00:18:27,199
back and look at this
574
00:18:24,640 --> 00:18:28,240
this paper is unrolling then everything
575
00:18:27,200 --> 00:18:30,080
back here is
576
00:18:28,240 --> 00:18:31,839
uh is the back right so that's not
577
00:18:30,079 --> 00:18:33,918
really gonna show us
578
00:18:31,839 --> 00:18:35,839
any the actual image so the next thing i
579
00:18:33,919 --> 00:18:36,960
did this was sort of a rotoscoping type
580
00:18:35,839 --> 00:18:38,480
of job but
581
00:18:36,960 --> 00:18:40,400
basically what i did is i take this
582
00:18:38,480 --> 00:18:41,679
paper reveal i'm gonna duplicate it
583
00:18:40,400 --> 00:18:44,160
again
584
00:18:41,679 --> 00:18:45,038
and we can turn these layers off focus
585
00:18:44,160 --> 00:18:48,160
on this one
586
00:18:45,038 --> 00:18:50,720
so now i want to basically cut out just
587
00:18:48,160 --> 00:18:51,679
this roll here so this part is going to
588
00:18:50,720 --> 00:18:52,720
be very slow
589
00:18:51,679 --> 00:18:54,480
and so i'm probably going to speed this
590
00:18:52,720 --> 00:18:55,279
up but i'll go through some of it at
591
00:18:54,480 --> 00:18:57,839
first
592
00:18:55,279 --> 00:18:59,759
so let's go to maybe the first one where
593
00:18:57,839 --> 00:19:02,399
it reveals out so let's maybe
594
00:18:59,759 --> 00:19:04,400
come down here a little bit and see what
595
00:19:02,400 --> 00:19:06,880
happens so we want to let's start let's
596
00:19:04,400 --> 00:19:08,720
start right here okay so this is where
597
00:19:06,880 --> 00:19:10,480
we basically want to cut out everything
598
00:19:08,720 --> 00:19:12,240
that's sort of wrinkled up
599
00:19:10,480 --> 00:19:14,400
and and then we'll just have this
600
00:19:12,240 --> 00:19:15,038
section by itself and it'll look more
601
00:19:14,400 --> 00:19:17,840
like it's
602
00:19:15,038 --> 00:19:20,079
unfolding so i'm going to click on my
603
00:19:17,839 --> 00:19:21,519
main paper layer here this paper reveal
604
00:19:20,079 --> 00:19:23,199
and so we're going to draw some pretty
605
00:19:21,519 --> 00:19:24,079
jagged edges around this and this part
606
00:19:23,200 --> 00:19:26,240
is going to be a bit
607
00:19:24,079 --> 00:19:27,839
slow just because it's sort of
608
00:19:26,240 --> 00:19:29,440
monotonous and but just sort of the
609
00:19:27,839 --> 00:19:31,199
process we have to deal with
610
00:19:29,440 --> 00:19:32,640
in order to make this work so the first
611
00:19:31,200 --> 00:19:33,840
thing i'm going to do is i hit g on the
612
00:19:32,640 --> 00:19:37,038
keyboard for my pen tool
613
00:19:33,839 --> 00:19:39,918
and i'm going to draw just a basic
614
00:19:37,038 --> 00:19:41,839
edges around here and now i can come in
615
00:19:39,919 --> 00:19:42,640
and start making some jagged edges for
616
00:19:41,839 --> 00:19:43,918
this paper
617
00:19:42,640 --> 00:19:46,160
so i'm going to make these somewhat
618
00:19:43,919 --> 00:19:49,679
broad because these are going to change
619
00:19:46,160 --> 00:19:51,840
uh non-stop throughout this entire
620
00:19:49,679 --> 00:19:54,320
process but i'm keeping it pretty much
621
00:19:51,839 --> 00:19:56,558
jagged the whole time
622
00:19:54,319 --> 00:19:58,240
and we're just making it pretty rough
623
00:19:56,558 --> 00:20:00,879
for now you can get in there
624
00:19:58,240 --> 00:20:02,640
if you really wanted to make it perfect
625
00:20:00,880 --> 00:20:04,880
and get these just right but
626
00:20:02,640 --> 00:20:06,159
this is for more examples sake and then
627
00:20:04,880 --> 00:20:08,880
we'll close our mask
628
00:20:06,159 --> 00:20:09,760
with clicking on that first point that
629
00:20:08,880 --> 00:20:12,240
we made
630
00:20:09,759 --> 00:20:14,558
all right so it looks pretty good we can
631
00:20:12,240 --> 00:20:16,798
also go into the mask settings here
632
00:20:14,558 --> 00:20:17,839
and click on add and go to subtract so
633
00:20:16,798 --> 00:20:19,599
it's going to take all that out so now
634
00:20:17,839 --> 00:20:21,199
we have our wrinkle piece here
635
00:20:19,599 --> 00:20:23,119
so we want to set a keyframe for this so
636
00:20:21,200 --> 00:20:24,558
i'm going to go to the mask settings and
637
00:20:23,119 --> 00:20:26,000
turn on the mask path
638
00:20:24,558 --> 00:20:27,678
and click that stopwatch right there and
639
00:20:26,000 --> 00:20:30,000
so now that's our first frame
640
00:20:27,679 --> 00:20:30,798
and so i'm going to i'm going to
641
00:20:30,000 --> 00:20:33,839
actually go back
642
00:20:30,798 --> 00:20:35,359
one frame until it moves a little bit
643
00:20:33,839 --> 00:20:36,879
there might be a few frames where
644
00:20:35,359 --> 00:20:38,079
nothing happens that's just because we
645
00:20:36,880 --> 00:20:40,080
use the time remap
646
00:20:38,079 --> 00:20:42,158
and we stretch those frames out a good
647
00:20:40,079 --> 00:20:43,359
bit so now uh we can see that it's moved
648
00:20:42,159 --> 00:20:44,640
so i'm going to double click
649
00:20:43,359 --> 00:20:46,240
on one of these points and then
650
00:20:44,640 --> 00:20:47,600
highlight to my entire mask and now i
651
00:20:46,240 --> 00:20:49,599
can drag this down
652
00:20:47,599 --> 00:20:50,879
and figure out where these points should
653
00:20:49,599 --> 00:20:52,798
go so all this
654
00:20:50,880 --> 00:20:54,480
really looks good i'll be making move up
655
00:20:52,798 --> 00:20:55,839
some of these so i'm going to click off
656
00:20:54,480 --> 00:20:57,440
of that mask again
657
00:20:55,839 --> 00:21:00,240
and now i can maybe move up some of
658
00:20:57,440 --> 00:21:02,320
these points but for the most part
659
00:21:00,240 --> 00:21:04,720
that's exactly where we want it to start
660
00:21:02,319 --> 00:21:06,639
so we're going to move forward a frame
661
00:21:04,720 --> 00:21:10,159
okay so i'm going to double click on all
662
00:21:06,640 --> 00:21:10,159
of this here and just move this up
663
00:21:11,440 --> 00:21:17,840
this is pretty close so now we can fine
664
00:21:14,240 --> 00:21:17,839
tune these points
665
00:21:18,960 --> 00:21:22,798
so you want to work your way through
666
00:21:20,240 --> 00:21:25,440
this entire thing
667
00:21:22,798 --> 00:21:26,639
cutting out where these go you may need
668
00:21:25,440 --> 00:21:29,120
to click and move some of these points
669
00:21:26,640 --> 00:21:32,720
to see what's going on with this paper
670
00:21:29,119 --> 00:21:34,158
but this is about right here
671
00:21:32,720 --> 00:21:37,600
and again this is going to go very fast
672
00:21:34,159 --> 00:21:37,600
so it does not have to be perfect
673
00:21:39,200 --> 00:21:45,840
you can make it perfect but you'll need
674
00:21:42,240 --> 00:21:45,839
a lot of time
675
00:21:48,558 --> 00:21:52,960
in hindsight i probably would have used
676
00:21:51,599 --> 00:21:54,240
some sort of different piece of paper
677
00:21:52,960 --> 00:21:55,600
where the background was
678
00:21:54,240 --> 00:21:57,599
a different color so that i could just
679
00:21:55,599 --> 00:22:01,678
key out that background
680
00:21:57,599 --> 00:22:02,719
but that's sort of hindsight there
681
00:22:01,679 --> 00:22:05,038
all right so we're going to keep moving
682
00:22:02,720 --> 00:22:06,558
a few frames and from here i'm going to
683
00:22:05,038 --> 00:22:08,798
speed up the process but again you move
684
00:22:06,558 --> 00:22:11,839
a keyframe change your
685
00:22:08,798 --> 00:22:13,918
your mask to mask match the
686
00:22:11,839 --> 00:22:15,359
roll out piece here and then we will
687
00:22:13,919 --> 00:22:27,840
pick up once i get all this
688
00:22:15,359 --> 00:22:27,839
this part done
689
00:22:30,319 --> 00:22:33,439
all right so i got my key frames done so
690
00:22:32,079 --> 00:22:34,240
i'm going to play this back and see what
691
00:22:33,440 --> 00:22:36,400
happens
692
00:22:34,240 --> 00:22:38,159
all right so we can see it sort of moves
693
00:22:36,400 --> 00:22:39,600
and does its own thing but the problem
694
00:22:38,159 --> 00:22:40,799
is it's not quite
695
00:22:39,599 --> 00:22:43,359
right it's not really moving with the
696
00:22:40,798 --> 00:22:45,918
paper and that's because these keyframes
697
00:22:43,359 --> 00:22:47,119
are trying to you know between here that
698
00:22:45,919 --> 00:22:48,720
the keyframes are moving from
699
00:22:47,119 --> 00:22:51,759
one place to the next but this is more
700
00:22:48,720 --> 00:22:53,519
of a stop motion and so in order to
701
00:22:51,759 --> 00:22:56,000
fix that we need to make sure that these
702
00:22:53,519 --> 00:22:56,960
are set to toggle hold keyframes so when
703
00:22:56,000 --> 00:22:59,119
i click and write
704
00:22:56,960 --> 00:23:00,319
or sorry i'm going to click and drag to
705
00:22:59,119 --> 00:23:01,918
select all of these
706
00:23:00,319 --> 00:23:03,519
and i'm going to right click and go to
707
00:23:01,919 --> 00:23:06,240
toggle hold keyframe
708
00:23:03,519 --> 00:23:07,119
so it just it's more of a step motion
709
00:23:06,240 --> 00:23:10,319
and it should
710
00:23:07,119 --> 00:23:13,918
follow that wrinkle process
711
00:23:10,319 --> 00:23:17,119
there okay so let's play that back
712
00:23:13,919 --> 00:23:18,799
all right so that should be the uh back
713
00:23:17,119 --> 00:23:19,519
of the paper the whole time as it
714
00:23:18,798 --> 00:23:22,558
unrolls
715
00:23:19,519 --> 00:23:23,839
and so now let's uh turn this solo at
716
00:23:22,558 --> 00:23:24,319
this solo it's going to turn that back
717
00:23:23,839 --> 00:23:26,480
off
718
00:23:24,319 --> 00:23:27,359
and now i have my paper here but i need
719
00:23:26,480 --> 00:23:29,440
to make sure that this
720
00:23:27,359 --> 00:23:31,359
is not set to multiply so i'm going to
721
00:23:29,440 --> 00:23:32,798
go to where it says multiply i'm just
722
00:23:31,359 --> 00:23:33,519
going to put that back to normal i
723
00:23:32,798 --> 00:23:36,000
believe
724
00:23:33,519 --> 00:23:38,000
and so now it kind of looks like it's
725
00:23:36,000 --> 00:23:40,000
unrolling that piece of paper
726
00:23:38,000 --> 00:23:41,038
and obviously the edges aren't quite
727
00:23:40,000 --> 00:23:43,359
perfect but
728
00:23:41,038 --> 00:23:45,359
you get the idea so i'm going to play
729
00:23:43,359 --> 00:23:49,439
that back and see what it looks like
730
00:23:45,359 --> 00:23:52,000
all right so now we're getting somewhere
731
00:23:49,440 --> 00:23:53,519
so let's kind of play that back again
732
00:23:52,000 --> 00:23:55,440
that's looking pretty good
733
00:23:53,519 --> 00:23:57,599
alright so it uh you know it gives the
734
00:23:55,440 --> 00:23:59,200
illusion that that is an actual piece of
735
00:23:57,599 --> 00:24:02,000
printed paper
736
00:23:59,200 --> 00:24:04,000
and gives you that effect right there so
737
00:24:02,000 --> 00:24:07,519
for the series i did basically that
738
00:24:04,000 --> 00:24:09,038
for most of the animations in order for
739
00:24:07,519 --> 00:24:11,359
it to give you that that vibe right
740
00:24:09,038 --> 00:24:12,879
there okay so let's go through something
741
00:24:11,359 --> 00:24:15,038
else and talk about how to
742
00:24:12,880 --> 00:24:16,960
do a few of these other things so in one
743
00:24:15,038 --> 00:24:20,319
of the scenes we have
744
00:24:16,960 --> 00:24:21,600
some falling roses here so we'll just
745
00:24:20,319 --> 00:24:22,399
talk how to do that really quick it's
746
00:24:21,599 --> 00:24:24,079
pretty simple
747
00:24:22,400 --> 00:24:25,679
so if we look back at scene one really
748
00:24:24,079 --> 00:24:26,720
that's it's sort of the same thing over
749
00:24:25,679 --> 00:24:27,759
and over again so we have this paper
750
00:24:26,720 --> 00:24:30,480
sort of reveal
751
00:24:27,759 --> 00:24:31,440
uh and then um the same thing is
752
00:24:30,480 --> 00:24:33,599
happening with
753
00:24:31,440 --> 00:24:35,200
the text piece of paper as well as the
754
00:24:33,599 --> 00:24:38,959
jesus image in the background
755
00:24:35,200 --> 00:24:40,960
they're sort of unrolling the same way
756
00:24:38,960 --> 00:24:42,319
to give you that that same effect and
757
00:24:40,960 --> 00:24:43,679
they're these aren't perfect just
758
00:24:42,319 --> 00:24:44,319
because it's happening so fast i didn't
759
00:24:43,679 --> 00:24:46,320
do
760
00:24:44,319 --> 00:24:47,918
all of that process but especially with
761
00:24:46,319 --> 00:24:50,000
that one that rolls out
762
00:24:47,919 --> 00:24:51,120
it just it just really works well to do
763
00:24:50,000 --> 00:24:53,119
that sort of cut out
764
00:24:51,119 --> 00:24:54,158
um so for scene one uh there's really
765
00:24:53,119 --> 00:24:55,519
not a whole lot more to
766
00:24:54,159 --> 00:24:57,039
talk about with this scene except for
767
00:24:55,519 --> 00:24:58,158
these roses so we'll talk about how to
768
00:24:57,038 --> 00:25:00,400
do that
769
00:24:58,159 --> 00:25:01,679
so what i did i believe i found this
770
00:25:00,400 --> 00:25:04,640
rose image
771
00:25:01,679 --> 00:25:05,519
on raw pixel dot com let me see if i can
772
00:25:04,640 --> 00:25:06,960
find the original
773
00:25:05,519 --> 00:25:08,960
so the original is right here so i'm
774
00:25:06,960 --> 00:25:12,159
going to right click on that and go to
775
00:25:08,960 --> 00:25:13,440
open that with photoshop and so from
776
00:25:12,159 --> 00:25:15,520
here i think i just
777
00:25:13,440 --> 00:25:16,880
cut out this background so do command j
778
00:25:15,519 --> 00:25:18,319
to duplicate that
779
00:25:16,880 --> 00:25:20,799
don't need that old one anymore and now
780
00:25:18,319 --> 00:25:22,240
i think i can i sort of had to
781
00:25:20,798 --> 00:25:24,879
paint this out to get it just right
782
00:25:22,240 --> 00:25:26,480
because if i try to do a magic wand
783
00:25:24,880 --> 00:25:28,080
there's so much white and it sort of
784
00:25:26,480 --> 00:25:30,319
blends here i had to
785
00:25:28,079 --> 00:25:31,278
go in and cut those edges out nice and
786
00:25:30,319 --> 00:25:34,399
neat so
787
00:25:31,278 --> 00:25:36,240
once i had it cut out i ended up with
788
00:25:34,400 --> 00:25:37,600
the stem and this other small rose as
789
00:25:36,240 --> 00:25:39,359
well as the rose head
790
00:25:37,599 --> 00:25:41,359
and that way i could sort of animate i
791
00:25:39,359 --> 00:25:43,599
sort of just cut this rose out by itself
792
00:25:41,359 --> 00:25:45,839
that way i could maybe animate that one
793
00:25:43,599 --> 00:25:46,798
just a little bit by itself by sort of
794
00:25:45,839 --> 00:25:48,959
moving it like that
795
00:25:46,798 --> 00:25:50,319
but just using your eraser tool eraser
796
00:25:48,960 --> 00:25:52,159
tool going through
797
00:25:50,319 --> 00:25:53,918
and getting this nice and neat on these
798
00:25:52,159 --> 00:25:55,200
edges here was a little bit of a time
799
00:25:53,919 --> 00:25:57,038
killer but it actually
800
00:25:55,200 --> 00:25:58,558
turned out okay and then i actually
801
00:25:57,038 --> 00:26:01,359
added uh some
802
00:25:58,558 --> 00:26:01,918
so hey this is the original i added some
803
00:26:01,359 --> 00:26:03,918
levels
804
00:26:01,919 --> 00:26:05,200
to just bump up the contrast there on
805
00:26:03,919 --> 00:26:07,919
that entire image
806
00:26:05,200 --> 00:26:10,400
all right so that was pretty much it um
807
00:26:07,919 --> 00:26:11,919
and that gave me these two images here
808
00:26:10,400 --> 00:26:14,240
we don't need to go into having those
809
00:26:11,919 --> 00:26:16,320
separate you can just save that out as a
810
00:26:14,240 --> 00:26:17,519
as a png just make sure you have a
811
00:26:16,319 --> 00:26:19,278
transparent background
812
00:26:17,519 --> 00:26:22,079
i also separated it too so i could have
813
00:26:19,278 --> 00:26:24,240
that red on top of this image
814
00:26:22,079 --> 00:26:25,839
reveal in another project but you could
815
00:26:24,240 --> 00:26:26,880
actually double click on that rows top
816
00:26:25,839 --> 00:26:29,439
if you've separated it
817
00:26:26,880 --> 00:26:31,039
and do a color overlay and maybe we can
818
00:26:29,440 --> 00:26:33,360
do like a multiply
819
00:26:31,038 --> 00:26:35,038
and you can change that to like a you
820
00:26:33,359 --> 00:26:38,079
know bright red or something like that
821
00:26:35,038 --> 00:26:39,919
okay so that's that's basically it so
822
00:26:38,079 --> 00:26:43,599
then save that out as a png
823
00:26:39,919 --> 00:26:46,640
and we'll go back into after effects so
824
00:26:43,599 --> 00:26:47,678
um down here we have some falling roses
825
00:26:46,640 --> 00:26:49,759
you can see
826
00:26:47,679 --> 00:26:50,720
so this is sort of my main falling roses
827
00:26:49,759 --> 00:26:53,919
scene
828
00:26:50,720 --> 00:26:55,440
right here okay and so the way i did
829
00:26:53,919 --> 00:26:57,759
this was
830
00:26:55,440 --> 00:26:58,558
these are actually the same composition
831
00:26:57,759 --> 00:27:01,759
duplicated
832
00:26:58,558 --> 00:27:02,158
and sort of moved in z space a little
833
00:27:01,759 --> 00:27:04,319
bit
834
00:27:02,159 --> 00:27:05,200
so if i go to my active camera and go to
835
00:27:04,319 --> 00:27:07,678
the left
836
00:27:05,200 --> 00:27:08,880
you can see i have a bunch of rose
837
00:27:07,679 --> 00:27:12,240
compositions
838
00:27:08,880 --> 00:27:13,760
there just moving back and forth
839
00:27:12,240 --> 00:27:16,000
okay but first i just made one
840
00:27:13,759 --> 00:27:18,240
composition of a rose falling so
841
00:27:16,000 --> 00:27:19,278
if i double click on one of these layers
842
00:27:18,240 --> 00:27:21,359
i'll show you what i
843
00:27:19,278 --> 00:27:22,798
what i've got going on so i have my rows
844
00:27:21,359 --> 00:27:23,759
and i basically have it falling from the
845
00:27:22,798 --> 00:27:26,079
top
846
00:27:23,759 --> 00:27:27,519
to the bottom just like that and in
847
00:27:26,079 --> 00:27:28,879
order to do that let me just make a new
848
00:27:27,519 --> 00:27:31,038
composition i made a nice
849
00:27:28,880 --> 00:27:32,080
long big composition so i'm going to
850
00:27:31,038 --> 00:27:34,000
click on
851
00:27:32,079 --> 00:27:35,278
new comp and we'll make this something
852
00:27:34,000 --> 00:27:37,200
like uh
853
00:27:35,278 --> 00:27:38,798
the width can be pretty small let's go
854
00:27:37,200 --> 00:27:42,679
with like 350
855
00:27:38,798 --> 00:27:45,918
and my height will be something like
856
00:27:42,679 --> 00:27:48,240
3500 maybe something like that
857
00:27:45,919 --> 00:27:49,520
and our time 15 seconds is probably
858
00:27:48,240 --> 00:27:50,000
plenty but we'll just do a little bit
859
00:27:49,519 --> 00:27:51,200
more
860
00:27:50,000 --> 00:27:52,960
and so now i have a nice long
861
00:27:51,200 --> 00:27:54,640
composition here and i'm going to bring
862
00:27:52,960 --> 00:27:56,798
in my rows let me find that
863
00:27:54,640 --> 00:27:57,679
in here these are my two pieces to my
864
00:27:56,798 --> 00:28:00,639
rows
865
00:27:57,679 --> 00:28:01,759
i'm going to connect my top of the rows
866
00:28:00,640 --> 00:28:05,038
to the
867
00:28:01,759 --> 00:28:07,200
stem of the rose and now i can hit s on
868
00:28:05,038 --> 00:28:09,599
the keyboard and scale that down
869
00:28:07,200 --> 00:28:10,798
just like that and if you wanted to add
870
00:28:09,599 --> 00:28:14,240
some color to that
871
00:28:10,798 --> 00:28:17,359
rose top we can add a tint
872
00:28:14,240 --> 00:28:19,120
just like here change our white values
873
00:28:17,359 --> 00:28:20,398
to like that red value i think would
874
00:28:19,119 --> 00:28:23,199
actually work
875
00:28:20,398 --> 00:28:24,959
all right so it's pretty pretty bold red
876
00:28:23,200 --> 00:28:26,720
we'll cut that back a little bit
877
00:28:24,960 --> 00:28:28,079
um and that's that's pretty much it so
878
00:28:26,720 --> 00:28:30,240
i'm going to turn this on to
879
00:28:28,079 --> 00:28:31,678
now we can see we have a nice long
880
00:28:30,240 --> 00:28:33,919
composition with our rose
881
00:28:31,679 --> 00:28:35,120
and i think i actually connected this to
882
00:28:33,919 --> 00:28:37,038
a null object
883
00:28:35,119 --> 00:28:39,359
but you don't really have to do that we
884
00:28:37,038 --> 00:28:41,919
can take the rows
885
00:28:39,359 --> 00:28:43,678
and have it fall down just like this so
886
00:28:41,919 --> 00:28:45,278
the first thing i want to do is take my
887
00:28:43,679 --> 00:28:47,278
rows all the way to the top out of the
888
00:28:45,278 --> 00:28:49,679
frame and we can hit
889
00:28:47,278 --> 00:28:51,278
uh p on the keyboard for position and
890
00:28:49,679 --> 00:28:53,120
click on a
891
00:28:51,278 --> 00:28:54,480
little stopwatch there i'm going to fast
892
00:28:53,119 --> 00:28:55,519
forward all the way to maybe like 20
893
00:28:54,480 --> 00:28:57,278
seconds here
894
00:28:55,519 --> 00:28:58,879
and then i'm going to click and drag
895
00:28:57,278 --> 00:29:00,398
this all the way to the bottom
896
00:28:58,880 --> 00:29:02,880
all right so we can play that back just
897
00:29:00,398 --> 00:29:04,079
to see what our speed is like
898
00:29:02,880 --> 00:29:06,320
and you can see that's the speed that's
899
00:29:04,079 --> 00:29:07,759
falling it's probably a little bit fast
900
00:29:06,319 --> 00:29:09,599
so you maybe want to spread that out
901
00:29:07,759 --> 00:29:10,720
even farther to get it to go a little
902
00:29:09,599 --> 00:29:12,639
bit slower
903
00:29:10,720 --> 00:29:14,720
but you get the idea so from here then i
904
00:29:12,640 --> 00:29:17,038
can take my rotation tool so i'm gonna
905
00:29:14,720 --> 00:29:18,798
hit r on the keyboard for rotation
906
00:29:17,038 --> 00:29:19,919
click on that stopwatch actually i want
907
00:29:18,798 --> 00:29:21,359
this keyframe to be back at the
908
00:29:19,919 --> 00:29:24,880
beginning
909
00:29:21,359 --> 00:29:27,599
and we can have it just do a small
910
00:29:24,880 --> 00:29:30,960
rotation
911
00:29:27,599 --> 00:29:34,959
something like that okay
912
00:29:30,960 --> 00:29:34,960
so it's just going to slowly rotate
913
00:29:35,038 --> 00:29:39,679
pretty simple okay so from that point i
914
00:29:38,240 --> 00:29:42,720
would go into
915
00:29:39,679 --> 00:29:43,759
make another composition close all these
916
00:29:42,720 --> 00:29:45,120
folders down
917
00:29:43,759 --> 00:29:46,879
so we'll make another composition and
918
00:29:45,119 --> 00:29:50,079
we'll call this falling roses
919
00:29:46,880 --> 00:29:52,880
and we want this to be 1920 by 1080
920
00:29:50,079 --> 00:29:54,960
and 25 seconds is fine that's all good
921
00:29:52,880 --> 00:29:59,440
hit okay and we'll drag in
922
00:29:54,960 --> 00:30:01,519
our new rose composition here
923
00:29:59,440 --> 00:30:02,798
which sits right there right there it
924
00:30:01,519 --> 00:30:05,359
goes
925
00:30:02,798 --> 00:30:07,200
okay so this point i just take this rose
926
00:30:05,359 --> 00:30:08,398
and i'm going to actually make this a 3d
927
00:30:07,200 --> 00:30:10,720
layer by clicking this button
928
00:30:08,398 --> 00:30:11,519
here and now i can duplicate it with
929
00:30:10,720 --> 00:30:14,319
command d
930
00:30:11,519 --> 00:30:15,278
and now i can click and drag this make
931
00:30:14,319 --> 00:30:17,119
sure i get my
932
00:30:15,278 --> 00:30:18,798
cursor right on top of that z axis and
933
00:30:17,119 --> 00:30:21,199
then i can push this
934
00:30:18,798 --> 00:30:22,240
sort of in z space and just randomly
935
00:30:21,200 --> 00:30:23,679
move these around
936
00:30:22,240 --> 00:30:25,679
so i also want to change some of the
937
00:30:23,679 --> 00:30:26,559
timing just so they're not all exactly
938
00:30:25,679 --> 00:30:28,320
the same
939
00:30:26,558 --> 00:30:29,839
i can duplicate that again maybe move it
940
00:30:28,319 --> 00:30:33,038
over here and i could
941
00:30:29,839 --> 00:30:35,199
also right click and go to transform
942
00:30:33,038 --> 00:30:36,558
and flip horizontal so that it's not
943
00:30:35,200 --> 00:30:39,038
exactly the same
944
00:30:36,558 --> 00:30:39,918
facing the same way and you could also
945
00:30:39,038 --> 00:30:42,480
go in and make
946
00:30:39,919 --> 00:30:43,440
more of these rose compositions by
947
00:30:42,480 --> 00:30:45,679
changing the
948
00:30:43,440 --> 00:30:46,880
you know the angle of the rotation or
949
00:30:45,679 --> 00:30:47,759
the speed
950
00:30:46,880 --> 00:30:49,760
and then bring those into this
951
00:30:47,759 --> 00:30:51,440
composition but you basically yeah just
952
00:30:49,759 --> 00:30:52,558
making 3d layers and then we want to
953
00:30:51,440 --> 00:30:55,679
move them
954
00:30:52,558 --> 00:30:58,398
in space so that they are sort of
955
00:30:55,679 --> 00:31:00,399
falling on their own just like that
956
00:30:58,398 --> 00:31:02,158
so we'll throw in one more just for
957
00:31:00,398 --> 00:31:05,599
kicks
958
00:31:02,159 --> 00:31:07,840
and maybe we'll push this way to the
959
00:31:05,599 --> 00:31:07,839
front
960
00:31:10,240 --> 00:31:12,480
okay
961
00:31:13,359 --> 00:31:16,879
so this is uh passing a little bit too
962
00:31:14,880 --> 00:31:19,039
close so i'm going to maybe
963
00:31:16,880 --> 00:31:21,440
slide this this way let's actually let's
964
00:31:19,038 --> 00:31:23,839
go this way
965
00:31:21,440 --> 00:31:24,880
press that one more that way so i just
966
00:31:23,839 --> 00:31:27,519
wanted to keep a nice
967
00:31:24,880 --> 00:31:29,200
even space there all right so you
968
00:31:27,519 --> 00:31:31,919
basically do that same thing
969
00:31:29,200 --> 00:31:33,120
and duplicate as get as many roses as
970
00:31:31,919 --> 00:31:35,600
you want to
971
00:31:33,119 --> 00:31:38,079
from there i created a null object so
972
00:31:35,599 --> 00:31:40,719
i'm going to go to layer
973
00:31:38,079 --> 00:31:42,240
null object and i want to make that a 3d
974
00:31:40,720 --> 00:31:42,960
layer and so this is sort of going to be
975
00:31:42,240 --> 00:31:44,798
my
976
00:31:42,960 --> 00:31:46,000
pretend camera and so i'm going to link
977
00:31:44,798 --> 00:31:48,398
all of these
978
00:31:46,000 --> 00:31:49,278
compositions to that null object so i
979
00:31:48,398 --> 00:31:51,518
click on all those
980
00:31:49,278 --> 00:31:52,640
use this little pick whip drag it up
981
00:31:51,519 --> 00:31:55,359
here
982
00:31:52,640 --> 00:31:55,759
and now i can take this and have it sort
983
00:31:55,359 --> 00:31:56,798
of push
984
00:31:55,759 --> 00:31:58,960
in so it looks like i'm sort of
985
00:31:56,798 --> 00:32:00,398
traveling through the roses so i'm going
986
00:31:58,960 --> 00:32:01,519
to hit p on the keyboard to set that
987
00:32:00,398 --> 00:32:04,000
keyframe
988
00:32:01,519 --> 00:32:05,278
actually i want this to be the beginning
989
00:32:04,000 --> 00:32:08,480
there we go
990
00:32:05,278 --> 00:32:10,558
drag forward here let's go with that
991
00:32:08,480 --> 00:32:12,880
just as an example so now i'm going to
992
00:32:10,558 --> 00:32:14,079
take my z position of my keyframe or my
993
00:32:12,880 --> 00:32:16,240
position
994
00:32:14,079 --> 00:32:17,839
and push it forward so i can click and
995
00:32:16,240 --> 00:32:22,319
just drag this number
996
00:32:17,839 --> 00:32:24,798
to the left or i can use this axis here
997
00:32:22,319 --> 00:32:26,079
and slide that forward like that you can
998
00:32:24,798 --> 00:32:26,798
hold down shift and it'll go a little
999
00:32:26,079 --> 00:32:29,918
faster
1000
00:32:26,798 --> 00:32:30,879
so if i play that back once these roses
1001
00:32:29,919 --> 00:32:32,640
come into frame
1002
00:32:30,880 --> 00:32:34,720
the camera should be getting closer to
1003
00:32:32,640 --> 00:32:34,720
them
1004
00:32:37,679 --> 00:32:40,960
it's kind of hard to tell but if you had
1005
00:32:39,119 --> 00:32:43,759
a whole lot more of these so if i just
1006
00:32:40,960 --> 00:32:47,278
duplicated these
1007
00:32:43,759 --> 00:32:47,278
and maybe slid these down this way
1008
00:32:47,519 --> 00:32:52,558
now we can sort of get a sense of moving
1009
00:32:50,640 --> 00:32:54,559
forward
1010
00:32:52,558 --> 00:32:55,678
all right so that's basically the gist
1011
00:32:54,558 --> 00:32:58,240
of how
1012
00:32:55,679 --> 00:32:59,840
this scene worked so i'll go back to
1013
00:32:58,240 --> 00:33:03,038
scene one
1014
00:32:59,839 --> 00:33:05,199
we have our roses falling down
1015
00:33:03,038 --> 00:33:07,359
and then i took one layer i believe it's
1016
00:33:05,200 --> 00:33:09,519
just maybe one of these layers here
1017
00:33:07,359 --> 00:33:10,558
it's really the same layer duplicated as
1018
00:33:09,519 --> 00:33:12,319
you can see there
1019
00:33:10,558 --> 00:33:15,519
and one is just pushed a lot closer to
1020
00:33:12,319 --> 00:33:18,480
the screen and i added some blur
1021
00:33:15,519 --> 00:33:20,558
to it so it looks like it's uh sort of
1022
00:33:18,480 --> 00:33:22,159
out of focus
1023
00:33:20,558 --> 00:33:23,759
from the camera just to give it a little
1024
00:33:22,159 --> 00:33:25,679
bit more of a realistic
1025
00:33:23,759 --> 00:33:27,278
depth vibe all right so that sort of
1026
00:33:25,679 --> 00:33:28,159
covers that scene i will go through one
1027
00:33:27,278 --> 00:33:29,679
more thing
1028
00:33:28,159 --> 00:33:32,240
let me go back to my preview controls
1029
00:33:29,679 --> 00:33:35,440
and take a look at all the scenes here
1030
00:33:32,240 --> 00:33:35,919
the other piece of this that is fairly
1031
00:33:35,440 --> 00:33:38,399
different
1032
00:33:35,919 --> 00:33:39,200
is the snake and how it's sort of moving
1033
00:33:38,398 --> 00:33:41,678
around it's
1034
00:33:39,200 --> 00:33:43,120
not really accurate but it again just
1035
00:33:41,679 --> 00:33:45,600
sort of gives a nice
1036
00:33:43,119 --> 00:33:46,479
animated vibe for that so let's take a
1037
00:33:45,599 --> 00:33:48,879
quick look at that
1038
00:33:46,480 --> 00:33:50,640
and we'll go through how we did that so
1039
00:33:48,880 --> 00:33:52,880
i think that's scene number two so let's
1040
00:33:50,640 --> 00:33:55,120
open up scene two here we go right here
1041
00:33:52,880 --> 00:33:57,039
all right so if we play this back
1042
00:33:55,119 --> 00:33:58,079
actually let me solos that snake out so
1043
00:33:57,038 --> 00:34:01,278
we can see it
1044
00:33:58,079 --> 00:34:01,278
all right so if i play this back
1045
00:34:01,599 --> 00:34:07,839
you can see that snake is sort of
1046
00:34:04,240 --> 00:34:07,839
slithering if you will
1047
00:34:07,919 --> 00:34:11,440
okay it's very very subtle
1048
00:34:11,519 --> 00:34:15,358
but gives you just enough of a vibe that
1049
00:34:14,000 --> 00:34:17,760
that snake is alive so
1050
00:34:15,358 --> 00:34:19,519
the way i did that is took that snake
1051
00:34:17,760 --> 00:34:20,240
layer again that was from raw pixel as
1052
00:34:19,519 --> 00:34:22,079
well
1053
00:34:20,239 --> 00:34:23,918
i believe it is let's take a look and
1054
00:34:22,079 --> 00:34:27,760
see if i can find the
1055
00:34:23,918 --> 00:34:29,759
original this is the original here
1056
00:34:27,760 --> 00:34:31,280
so again just cut that out from raw
1057
00:34:29,760 --> 00:34:33,599
pixel to just have the
1058
00:34:31,280 --> 00:34:34,399
the background there and so that gives
1059
00:34:33,599 --> 00:34:38,240
me
1060
00:34:34,398 --> 00:34:39,598
the that gives me this image here
1061
00:34:38,239 --> 00:34:42,158
and so i can drop this into a new
1062
00:34:39,599 --> 00:34:43,280
composition so now i have this snake
1063
00:34:42,159 --> 00:34:45,200
layer
1064
00:34:43,280 --> 00:34:47,200
not moving so now what i want to do is
1065
00:34:45,199 --> 00:34:48,719
add we're going to use the puppet tool
1066
00:34:47,199 --> 00:34:49,199
in order to move this thing around a
1067
00:34:48,719 --> 00:34:50,398
little bit
1068
00:34:49,199 --> 00:34:52,239
so i'm going to put my playhead at the
1069
00:34:50,398 --> 00:34:53,918
very beginning and now i want to use the
1070
00:34:52,239 --> 00:34:55,678
puppet tool and i'm not going to go into
1071
00:34:53,918 --> 00:34:57,519
a lot of detail about the puppet tool
1072
00:34:55,679 --> 00:34:58,880
because it's um
1073
00:34:57,519 --> 00:35:00,320
there's a lot of features on it and
1074
00:34:58,880 --> 00:35:01,200
little things you can tweak to make it
1075
00:35:00,320 --> 00:35:03,680
perfect but
1076
00:35:01,199 --> 00:35:06,000
i'm not a pro at it i know just enough
1077
00:35:03,679 --> 00:35:08,239
to make things move a little bit
1078
00:35:06,000 --> 00:35:09,679
so the puppet tools up here this little
1079
00:35:08,239 --> 00:35:10,319
pin option here i'm going to click on
1080
00:35:09,679 --> 00:35:12,078
that
1081
00:35:10,320 --> 00:35:13,440
and you have a few different options i'm
1082
00:35:12,079 --> 00:35:14,800
not going to go into many of these
1083
00:35:13,440 --> 00:35:17,838
because honestly i don't really know
1084
00:35:14,800 --> 00:35:20,320
what they do exactly but i'm going to go
1085
00:35:17,838 --> 00:35:22,078
to really just this position tool here
1086
00:35:20,320 --> 00:35:24,480
all right and so now we sort of want to
1087
00:35:22,079 --> 00:35:25,760
click where our joints would be and the
1088
00:35:24,480 --> 00:35:28,320
snake doesn't
1089
00:35:25,760 --> 00:35:28,960
really have technical joints where we
1090
00:35:28,320 --> 00:35:31,519
want to just
1091
00:35:28,960 --> 00:35:32,720
pick out a few spots so i do want this
1092
00:35:31,519 --> 00:35:33,519
little spot to move here so i'm going to
1093
00:35:32,719 --> 00:35:35,838
click
1094
00:35:33,519 --> 00:35:37,199
where this pin is so when i first click
1095
00:35:35,838 --> 00:35:38,639
i think it's going to take a second for
1096
00:35:37,199 --> 00:35:41,838
it to
1097
00:35:38,639 --> 00:35:43,440
guess is where your your mesh should go
1098
00:35:41,838 --> 00:35:45,440
for your snake so let's click and just
1099
00:35:43,440 --> 00:35:47,200
give it a second to
1100
00:35:45,440 --> 00:35:49,200
figure it out so there we go so once it
1101
00:35:47,199 --> 00:35:51,598
does that now we have an
1102
00:35:49,199 --> 00:35:53,679
idea of where this snake is and this
1103
00:35:51,599 --> 00:35:54,720
this is because this is a png layer so
1104
00:35:53,679 --> 00:35:55,838
this is the only thing that it can
1105
00:35:54,719 --> 00:35:58,559
really find which is
1106
00:35:55,838 --> 00:35:59,838
a lot more beneficial for making this
1107
00:35:58,559 --> 00:36:00,480
thing move so now i'm going to click
1108
00:35:59,838 --> 00:36:02,078
through
1109
00:36:00,480 --> 00:36:04,159
and just keeping it right down the
1110
00:36:02,079 --> 00:36:07,280
center here i don't want to make a ton
1111
00:36:04,159 --> 00:36:10,799
but just maybe a few points
1112
00:36:07,280 --> 00:36:12,320
that mesh will update as we go um
1113
00:36:10,800 --> 00:36:14,640
but this will just give you an idea how
1114
00:36:12,320 --> 00:36:16,720
this works
1115
00:36:14,639 --> 00:36:18,719
okay so somewhere like that and we'll
1116
00:36:16,719 --> 00:36:21,838
come down maybe here
1117
00:36:18,719 --> 00:36:23,279
here here and here
1118
00:36:21,838 --> 00:36:25,440
all right so now we have all these
1119
00:36:23,280 --> 00:36:27,200
little points and so down on my layer
1120
00:36:25,440 --> 00:36:28,639
if i hit u on the keyboard i should see
1121
00:36:27,199 --> 00:36:29,679
a whole bunch of keyframes and these are
1122
00:36:28,639 --> 00:36:33,118
all the pins
1123
00:36:29,679 --> 00:36:36,639
inside of my on my puppet
1124
00:36:33,119 --> 00:36:39,599
so now i want to move maybe to
1125
00:36:36,639 --> 00:36:40,559
second number two and now we can go and
1126
00:36:39,599 --> 00:36:42,480
move these
1127
00:36:40,559 --> 00:36:44,000
points that we made all around so i
1128
00:36:42,480 --> 00:36:45,519
think i need to click on this mesh again
1129
00:36:44,000 --> 00:36:46,960
to get those points to show up
1130
00:36:45,519 --> 00:36:48,559
and now i can click and move these so i
1131
00:36:46,960 --> 00:36:49,679
don't want to put any more pins on here
1132
00:36:48,559 --> 00:36:52,000
i just want to move these
1133
00:36:49,679 --> 00:36:53,199
put my cursor right on top of those pins
1134
00:36:52,000 --> 00:36:58,079
i can move this
1135
00:36:53,199 --> 00:37:01,519
a little bit here and just kind of
1136
00:36:58,079 --> 00:37:05,039
move it just like a little puppet
1137
00:37:01,519 --> 00:37:07,440
and mine was a pretty much just random
1138
00:37:05,039 --> 00:37:08,159
okay so i can go maybe to second number
1139
00:37:07,440 --> 00:37:12,159
four
1140
00:37:08,159 --> 00:37:12,159
and we're gonna basically go backwards
1141
00:37:13,679 --> 00:37:17,598
you can see it's sort of slithering
1142
00:37:15,519 --> 00:37:18,159
around a little bit and there's ways to
1143
00:37:17,599 --> 00:37:20,640
you know
1144
00:37:18,159 --> 00:37:22,319
you can see that his tongue isn't really
1145
00:37:20,639 --> 00:37:23,920
moving the right way i believe there's
1146
00:37:22,320 --> 00:37:25,680
ways to use some of these other tools
1147
00:37:23,920 --> 00:37:28,960
like the starch tool and things to
1148
00:37:25,679 --> 00:37:30,559
sort of lock that into place um
1149
00:37:28,960 --> 00:37:32,320
with with the tool but again i haven't
1150
00:37:30,559 --> 00:37:34,159
really gone into that too much
1151
00:37:32,320 --> 00:37:35,920
so you just may need to mess around with
1152
00:37:34,159 --> 00:37:36,480
that some but these are just the basics
1153
00:37:35,920 --> 00:37:38,000
so
1154
00:37:36,480 --> 00:37:39,199
uh now that's kind of rendered we can
1155
00:37:38,000 --> 00:37:41,358
watch that back and you can see it
1156
00:37:39,199 --> 00:37:44,879
moving around a little bit
1157
00:37:41,358 --> 00:37:47,279
now one thing i did was sort of uh
1158
00:37:44,880 --> 00:37:48,079
move these points around a little bit so
1159
00:37:47,280 --> 00:37:50,320
they're not all
1160
00:37:48,079 --> 00:37:51,920
transforming exactly the same way so i
1161
00:37:50,320 --> 00:37:54,640
may take like a chunk of them
1162
00:37:51,920 --> 00:37:55,838
and maybe slide them down this way slow
1163
00:37:54,639 --> 00:37:57,759
some of them down
1164
00:37:55,838 --> 00:38:00,239
just really kind of randomize these a
1165
00:37:57,760 --> 00:38:00,240
little bit
1166
00:38:00,320 --> 00:38:05,838
so that they don't all move exactly the
1167
00:38:03,679 --> 00:38:07,679
same
1168
00:38:05,838 --> 00:38:08,880
that just gives it a little bit more of
1169
00:38:07,679 --> 00:38:11,118
an organic vibe
1170
00:38:08,880 --> 00:38:12,400
that's basically it uh so from there i
1171
00:38:11,119 --> 00:38:14,640
took that into
1172
00:38:12,400 --> 00:38:16,320
that scene number two i broke that into
1173
00:38:14,639 --> 00:38:18,639
some pieces so that it feels like a
1174
00:38:16,320 --> 00:38:21,838
really big snake
1175
00:38:18,639 --> 00:38:24,000
and you can see here the snake is
1176
00:38:21,838 --> 00:38:25,759
the same snake but now it's feels like
1177
00:38:24,000 --> 00:38:28,880
it's sort of wrapping around this whole
1178
00:38:25,760 --> 00:38:29,599
scene way over here and that's that's
1179
00:38:28,880 --> 00:38:31,599
really it
1180
00:38:29,599 --> 00:38:32,800
as far as using the puppet tool so there
1181
00:38:31,599 --> 00:38:34,000
are obviously a bunch of other
1182
00:38:32,800 --> 00:38:36,960
techniques we could go through
1183
00:38:34,000 --> 00:38:38,639
in this video but really a lot of it is
1184
00:38:36,960 --> 00:38:41,280
using that paper wrinkle
1185
00:38:38,639 --> 00:38:43,118
using 3d layers and 3d cameras which we
1186
00:38:41,280 --> 00:38:45,119
can get into another time
1187
00:38:43,119 --> 00:38:46,160
but those are really the ones that are
1188
00:38:45,119 --> 00:38:47,760
sort of specific
1189
00:38:46,159 --> 00:38:50,078
to this project that i thought might be
1190
00:38:47,760 --> 00:38:52,480
interesting and helpful to learn
1191
00:38:50,079 --> 00:38:53,519
so so that'll do it for today i hope
1192
00:38:52,480 --> 00:38:55,199
that was helpful i hope you learned
1193
00:38:53,519 --> 00:39:01,280
something and you can apply it to
1194
00:38:55,199 --> 00:39:03,358
some future projects thanks a lot
1195
00:39:01,280 --> 00:39:03,359
you
83659
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