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These are the user uploaded subtitles that are being translated: 1 00:00:01,590 --> 00:00:09,480 OK, so now that we have our heart, as well as our ability to display cart items, we want to tackle 2 00:00:09,480 --> 00:00:16,320 something like displaying the number of items we have in our cart inside of our cart icon, because 3 00:00:16,320 --> 00:00:18,630 right now it just displays zero. 4 00:00:19,520 --> 00:00:26,360 Well, thinking about what we know already about pulling Redock State into local components, maybe 5 00:00:26,360 --> 00:00:33,530 we do something where we would write a map state to props, where we would pull the state in and then 6 00:00:33,530 --> 00:00:34,340 get the value. 7 00:00:35,060 --> 00:00:36,170 Now, what would this look like? 8 00:00:36,890 --> 00:00:40,070 Well, we would write our map states a props value. 9 00:00:41,610 --> 00:00:44,370 And here we would get our state where we were. 10 00:00:44,400 --> 00:00:48,930 Destruction of cars and from car, we pull off the cart items. 11 00:00:51,290 --> 00:00:59,510 And maybe we'd pass in a value of item count, which is equal to accumulating the quantity on each of 12 00:00:59,510 --> 00:01:00,230 our card items. 13 00:01:01,010 --> 00:01:07,070 Now, if we were to look at our code of what our state looks like and let's look at the items themselves. 14 00:01:08,170 --> 00:01:14,380 We know that the quantity value is a number and we want to add them all together to get the total number 15 00:01:14,410 --> 00:01:15,520 of items we have. 16 00:01:16,590 --> 00:01:21,330 Well, this is a good time to use our reduce function if we remember where we want to bring it down 17 00:01:21,330 --> 00:01:22,660 to one final value. 18 00:01:23,250 --> 00:01:31,850 So what we could call is something like car items reduce where we would pass in zero as the initial 19 00:01:31,860 --> 00:01:38,220 cumulative value, because if you remember, we want to add all of the values in our quantity. 20 00:01:39,350 --> 00:01:43,160 So we would get our accumulated quantity. 21 00:01:44,740 --> 00:01:51,340 As the first argument in our first function, and then we would get the actual car item as the second 22 00:01:51,940 --> 00:01:59,440 argument and what we would return is a cumulative quantity plus cart item quantity. 23 00:02:00,490 --> 00:02:09,550 And what this will do for us is it will accumulate all the number values of the quantities on all the 24 00:02:09,550 --> 00:02:10,250 cart items. 25 00:02:11,020 --> 00:02:14,890 Now, if you remember from our producer lesson. 26 00:02:16,000 --> 00:02:22,240 How we added up those values together, this is doing the exact same thing, but using our quantity 27 00:02:22,240 --> 00:02:22,680 value. 28 00:02:23,260 --> 00:02:30,700 So if we can imagine we had three card items and the quantities were one to three respectively, while 29 00:02:30,700 --> 00:02:37,840 the first time our producer code gets called, it will add zero and one giving us one, then one plus 30 00:02:37,840 --> 00:02:42,190 two, giving us three, then three plus three, giving us six. 31 00:02:42,190 --> 00:02:44,920 And we would end up with an item count of six. 32 00:02:46,600 --> 00:02:51,220 So what this will do then is pass that six in as our item count parameter. 33 00:02:52,490 --> 00:02:56,540 Which we would then pass in as a prop to our component. 34 00:02:58,110 --> 00:02:59,970 So we then structure off. 35 00:03:01,260 --> 00:03:08,550 Of our props and pass it in place of zero, and now if we save and we look at our app. 36 00:03:09,340 --> 00:03:10,060 We'll see. 37 00:03:11,030 --> 00:03:17,450 That our count goes up for every item that we add and we'll see that it matches, we have two, two 38 00:03:17,450 --> 00:03:21,170 and one, which gives us five total quantity of items. 39 00:03:22,140 --> 00:03:30,780 Now, what we've written just now is called a selecter, because what we're doing here is we are writing 40 00:03:30,780 --> 00:03:33,210 some kind of code that gets a state. 41 00:03:34,180 --> 00:03:43,000 As in the whole state object, and then pulls off just a small portion or a slice of that state, because 42 00:03:43,000 --> 00:03:50,050 what we're getting is we're getting the cart, then the cart items and then reducing over those cart 43 00:03:50,050 --> 00:03:51,850 items to get a new value. 44 00:03:52,060 --> 00:03:56,080 Were computing a new value based off of the state. 45 00:03:57,250 --> 00:04:04,780 Now, the caveat to this, even though this is how Redock suggests the code to be written, is that 46 00:04:04,780 --> 00:04:09,100 will notice that whenever any reduce or updates. 47 00:04:10,330 --> 00:04:17,530 When we remember looking at our producer code, we're always returning a new object now whenever we 48 00:04:17,530 --> 00:04:25,600 return a new object and redux recompose and rebuilds the entire state object map states are props is 49 00:04:25,600 --> 00:04:33,340 actually getting called every single time, which is always passing in new props to our components. 50 00:04:34,210 --> 00:04:39,820 And why this is important is because this is always re rendering our components. 51 00:04:41,330 --> 00:04:48,800 Now, I can actually show you how this will happen, let's say, for example, we so log whenever map 52 00:04:48,800 --> 00:04:53,480 states of Prof's gets called and I'll say I am being called. 53 00:04:54,620 --> 00:05:00,710 So even though our car icon component only cares about car items. 54 00:05:02,010 --> 00:05:03,330 What ends up happening? 55 00:05:04,390 --> 00:05:09,790 Is whenever we change the state, so let's say, for example, we're not modifying our Kaat state, 56 00:05:10,060 --> 00:05:14,390 let alone our current state, we're modifying our current user on our user state. 57 00:05:15,100 --> 00:05:20,980 If I sign in right now, you'll see that I'm being called gets triggered because the map states are 58 00:05:20,990 --> 00:05:25,570 props inside of our car icon component is still being called. 59 00:05:26,610 --> 00:05:33,030 And then if I sign out right again, it's just use our current user getting changed and but again, 60 00:05:33,480 --> 00:05:39,510 our console log is still firing, which means that our map states are props, keeps firing. 61 00:05:40,290 --> 00:05:49,320 And this is important because our reduce is always returning a new value, because Reduced doesn't know 62 00:05:49,320 --> 00:05:52,930 that the car items coming in might be the exact same. 63 00:05:53,730 --> 00:06:01,470 So let's say we had two items in our cart and it reduces down to the value of two if these car items 64 00:06:01,470 --> 00:06:02,310 come in again. 65 00:06:02,310 --> 00:06:06,260 But it's the exact same two items reduced is still getting cold. 66 00:06:06,720 --> 00:06:11,000 So we're still always getting a new computed value. 67 00:06:11,010 --> 00:06:17,190 And you might be thinking, why would that happen if the objects are the same? 68 00:06:18,490 --> 00:06:26,920 Well, they're actually not because our state is always a new object, which means that everything, 69 00:06:26,920 --> 00:06:29,710 even if the value is identical. 70 00:06:30,750 --> 00:06:38,490 The object of our total state is a brand new object, which means everything inside of it, all of the 71 00:06:38,490 --> 00:06:40,860 data inside of it is brand new. 72 00:06:41,730 --> 00:06:49,860 And that's why every time Reduce gets called, whatever those items will be will also be brand new, 73 00:06:49,860 --> 00:06:54,000 even if the value is the same two car items. 74 00:06:54,120 --> 00:07:01,500 Now, this is not good for performance because we don't want to re render our component every time the 75 00:07:01,500 --> 00:07:09,840 state changes, especially if those state changes don't actually modify the parts of the state that 76 00:07:09,840 --> 00:07:11,470 are component cares about. 77 00:07:12,390 --> 00:07:22,080 So what we would want to do is to be able to store or cash the value of what our selecter is using to 78 00:07:22,080 --> 00:07:23,340 compute its value. 79 00:07:24,030 --> 00:07:28,520 So if the car item values don't actually change, right. 80 00:07:28,530 --> 00:07:34,920 And if the output of the selector doesn't change, we don't want to re render our component. 81 00:07:35,960 --> 00:07:42,890 Well, what this is actually called is memorisation, which is the cashing of the selectors value. 82 00:07:44,060 --> 00:07:51,860 And we can actually achieve this kind of memorisation using a library called Reselect and Reselect allows 83 00:07:51,860 --> 00:07:59,810 us to write the selectors in such a way so that it knows that if the properties that it's pulling from 84 00:07:59,810 --> 00:08:06,560 the state and using are the same in the sense that their value hasn't changed and the output of the 85 00:08:06,560 --> 00:08:13,700 selector is not different, then it won't actually pass them into our component. 86 00:08:13,710 --> 00:08:19,160 It'll just pass the old value and our react component will know not to render. 87 00:08:20,540 --> 00:08:26,750 There's also other benefits in the sense that it allows us to actually separate our selectors and make 88 00:08:26,750 --> 00:08:27,530 them reusable. 89 00:08:28,220 --> 00:08:31,490 Now, let's actually take a look at how to do this. 9347

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