All language subtitles for 3. Animation Configuration

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian Download
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,080 --> 00:00:09,540 Now that we have our animation exported properly we need to go ahead and put that into our ReACT application. 2 00:00:09,600 --> 00:00:16,740 The Jace ON THE BODY MOVE IN exported though actually needs a little bit of tweaking before we can bring 3 00:00:16,740 --> 00:00:18,390 it into our application. 4 00:00:18,390 --> 00:00:24,330 So I'm going to start by walking us through that and then we'll get into actually bringing it into our 5 00:00:24,330 --> 00:00:25,260 code. 6 00:00:25,260 --> 00:00:31,680 But if you had skipped the last video covering all of the body moving stuff you can go ahead and skip 7 00:00:31,680 --> 00:00:38,220 this video as well because we're just tweaking some of the files that were exported from body moving 8 00:00:38,280 --> 00:00:44,370 but in the next video when we go ahead and bring those files into our project we'll just be using files 9 00:00:44,400 --> 00:00:50,430 from the Project 1 files that you had downloaded and they will already be set up correctly so you can 10 00:00:50,430 --> 00:00:55,770 go ahead and skip to the next video if you don't want to go through this configuration and you won't 11 00:00:55,770 --> 00:00:56,690 have to worry. 12 00:00:56,790 --> 00:01:01,830 But otherwise we'll go ahead and get started by tweaking that animation data. 13 00:01:01,830 --> 00:01:09,290 Just a little bit so here on the desktop is where I had exported that animation data. 14 00:01:09,290 --> 00:01:16,190 So I'm gonna go ahead and select that Jason File and I'm going to open that with Adam so that'll open 15 00:01:16,190 --> 00:01:17,600 up in the code editor. 16 00:01:17,780 --> 00:01:24,470 And here it's nicely formatted and if yours isn't try saving it real quick if you have the prettier 17 00:01:24,470 --> 00:01:27,480 setting to refactor your code on save. 18 00:01:27,590 --> 00:01:32,540 And that should make it look better for you and that will make this a little bit easier if you don't 19 00:01:32,540 --> 00:01:33,920 have it looking like this. 20 00:01:34,010 --> 00:01:40,900 Go and look for the assets property and the array of images inside of there. 21 00:01:40,910 --> 00:01:44,300 And that is the important part that we're going to tweak. 22 00:01:44,300 --> 00:01:51,710 Now here is where it is referencing the images that were also exported that contain the different layers 23 00:01:51,710 --> 00:01:53,990 of the animation. 24 00:01:54,000 --> 00:02:01,680 The problem with how this is set up however is that all of the images for all of the animations they 25 00:02:01,680 --> 00:02:08,400 all start at 0 1 2 3 4 and so on for all the different animations. 26 00:02:08,400 --> 00:02:16,260 And so if all of the data files are referencing the 0 1 2 and 3 files well then you can see how it would 27 00:02:16,260 --> 00:02:17,210 get confusing. 28 00:02:17,220 --> 00:02:20,060 And that's obviously why it wouldn't work. 29 00:02:20,100 --> 00:02:25,440 They also are looking for the images at a images U.R.L.. 30 00:02:25,440 --> 00:02:33,390 And so the solution that I found for production is that people were hosting in images folder in the 31 00:02:33,420 --> 00:02:38,530 public directory and then referencing the images from there within their code. 32 00:02:38,580 --> 00:02:40,190 But I didn't really like that. 33 00:02:40,200 --> 00:02:45,050 So I kept searching and I found a better solution that I think works a lot better. 34 00:02:46,130 --> 00:02:52,850 We'll start by and go ahead and select all of this code and we'll copy that and then let's start and 35 00:02:52,850 --> 00:02:56,810 create a new file and let's save this real quick. 36 00:02:56,810 --> 00:03:03,350 And I'm actually going to put it on the desktop where the data dot Jason File is and we'll name this 37 00:03:03,350 --> 00:03:06,050 data dot J Yes. 38 00:03:06,320 --> 00:03:08,180 So we'll save that. 39 00:03:08,250 --> 00:03:14,150 And now let's start at the top by importing react from react. 40 00:03:14,150 --> 00:03:23,630 And then underneath the import statement for react let's go ahead and we'll import Image 0 from da slash 41 00:03:24,020 --> 00:03:37,810 images image 0 import Image 1 from dot slash images image 1 import Image 2. 42 00:03:38,060 --> 00:03:42,230 We're just going to do this for all of them image to 43 00:03:45,730 --> 00:03:49,380 improve three 44 00:04:03,270 --> 00:04:04,550 and image four. 45 00:04:04,650 --> 00:04:08,070 OK so we have all of the images loaded in now. 46 00:04:08,400 --> 00:04:11,550 And I keep doing that and it will come down. 47 00:04:11,550 --> 00:04:19,470 And now we will export defaults and then just paste in all of that J song that we had copied. 48 00:04:19,470 --> 00:04:22,450 So we'll scroll back up to the top of this. 49 00:04:22,590 --> 00:04:32,130 And now where it has the image property in this array for all of the U R L's and the paths we're now 50 00:04:32,130 --> 00:04:36,450 going to change it to just reference these images right here. 51 00:04:36,450 --> 00:04:41,120 So now there actually is not a U.R.L. that we're going to be specifying. 52 00:04:41,160 --> 00:04:45,320 So the U R L you can actually just make an empty string. 53 00:04:45,510 --> 00:04:49,550 So go ahead and we'll do that for all of these images. 54 00:04:49,680 --> 00:04:51,080 We will just get rid of that. 55 00:04:51,100 --> 00:04:57,980 Make nice empty string and make sure you just change those top ones. 56 00:04:57,990 --> 00:04:58,890 That's it. 57 00:04:58,890 --> 00:05:03,210 So change all of those EU properties to the empty string. 58 00:05:03,210 --> 00:05:07,950 And now for the P property which specifies the image itself. 59 00:05:07,950 --> 00:05:14,820 Let's go ahead and replace that string entirely with the image zero that we have imported and we'll 60 00:05:14,820 --> 00:05:16,770 do the same for each of these. 61 00:05:16,900 --> 00:05:20,270 Image 1 2 62 00:05:22,970 --> 00:05:24,590 3 3 63 00:05:27,930 --> 00:05:29,060 and 4. 64 00:05:29,130 --> 00:05:37,230 And now if we save this you would now be able to import this and use it directly without having to worry 65 00:05:37,230 --> 00:05:42,330 about whether or not the images are going to be properly included because they're just going to be bundled 66 00:05:42,570 --> 00:05:44,780 within this javascript file. 67 00:05:44,790 --> 00:05:51,270 So this was a really nice solution and there I had found online and you can see if we go into the animations 68 00:05:51,270 --> 00:05:57,360 folder that we had set up out of the project one files we can open this up and you'll see all of these 69 00:05:57,390 --> 00:05:58,660 other little folders. 70 00:05:58,740 --> 00:06:05,490 So save for the landing animation inside this folder you now see the data dot J.S. file like we had 71 00:06:05,490 --> 00:06:12,300 just created the data dot Jason File which was exported by body move in and all of the images that were 72 00:06:12,300 --> 00:06:18,980 exported by body move in as well here I actually got rid of the images folder and just put all of the 73 00:06:18,980 --> 00:06:27,030 images in the same folder so that the data dot J.S. simply imports the images and exports the Jason. 74 00:06:27,110 --> 00:06:33,890 And it actually looks like here I'm not even importing react so I think I don't even need that. 75 00:06:33,920 --> 00:06:39,320 And so we could go ahead get rid of the import react and now it would still work because this is just 76 00:06:39,680 --> 00:06:41,350 plain javascript. 77 00:06:41,600 --> 00:06:48,560 So we'll just be referencing the data files out of the each of these animation folders which have all 78 00:06:48,560 --> 00:06:50,610 already been set up correctly. 79 00:06:50,630 --> 00:06:52,490 So we won't have to worry about that. 80 00:06:52,490 --> 00:06:57,520 We can close out of those and you can go ahead and delete the data. 81 00:06:57,560 --> 00:07:05,420 Jason the images and the data J.S. files that we had just been working with from wherever you had exported 82 00:07:05,420 --> 00:07:12,050 them to so I'm going to go ahead and get rid of those and now we are ready to begin bringing the animation 83 00:07:12,050 --> 00:07:13,340 into the application. 8658

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.