Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,720 --> 00:00:06,510
Hey, everyone, so now you know, the basic of any mission and after effects, we can move to our next
2
00:00:06,510 --> 00:00:10,140
step that that is making comic book animation.
3
00:00:10,560 --> 00:00:14,140
I will try to keep it easy so that you don't get confused.
4
00:00:14,460 --> 00:00:16,880
So let's start with making new composition.
5
00:00:18,690 --> 00:00:20,410
Let's make this compress.
6
00:00:20,730 --> 00:00:30,250
As with 2000 height three 079, I knew the size by going in Photoshop file of this document and check
7
00:00:30,420 --> 00:00:35,190
its canvasses so that we can make perfect composition for animation.
8
00:00:35,610 --> 00:00:38,310
Let said the duration 20 seconds.
9
00:00:38,820 --> 00:00:43,290
You can see this now looking like a poster comic bit safe.
10
00:00:44,430 --> 00:00:46,740
So let's bring our files.
11
00:00:51,880 --> 00:00:58,390
Here you can see I have already created different layers of comic page according to my need, you can
12
00:00:58,390 --> 00:01:00,870
do that as according to your need.
13
00:01:01,540 --> 00:01:05,800
Let's import our superhero body in hand and after effects.
14
00:01:15,760 --> 00:01:22,300
Let's create a solid, layered culprit, according to you name it, as background one.
15
00:01:27,490 --> 00:01:34,330
You can see that this solidly ratio is I see him as our composition mandragora both layer above the
16
00:01:34,330 --> 00:01:34,960
big one.
17
00:01:41,980 --> 00:01:46,910
Scale it accordingly, let's make it as Peacon.
18
00:01:50,450 --> 00:01:59,660
My name is as hero here, you can see effet just a hero and PrepCom, then it will effect the main competition
19
00:01:59,660 --> 00:02:04,550
to lead and he made a position first.
20
00:02:04,880 --> 00:02:06,650
You can make it according to you.
21
00:02:49,460 --> 00:02:55,970
Now, to make the animation look smooth, select both the keys right, click on mouse, go to Keyframe
22
00:02:55,970 --> 00:03:00,000
Assistant then easy, easy hotkeys S9.
23
00:03:00,470 --> 00:03:02,900
Now you can see the position animation.
24
00:03:23,520 --> 00:03:30,450
Now, you can see this icon used to make quick motion in any object you need to click on the body points
25
00:03:30,450 --> 00:03:33,780
of our character in make composition as soon.
26
00:03:55,140 --> 00:04:03,330
We need to make Pointon body joint so that we animate so that our animation can look more good.
27
00:04:09,390 --> 00:04:14,880
Here you can see when we move this point, it create animation to the character.
28
00:04:15,300 --> 00:04:19,110
Now, let's said the right hand animation separately.
29
00:04:19,530 --> 00:04:24,000
We are doing this because this hand is not part of the main character.
30
00:04:24,270 --> 00:04:26,910
That's why we have to give it separate animation.
31
00:04:27,360 --> 00:04:31,410
If we try to give it puppet animation, then the body will get broken.
32
00:04:31,950 --> 00:04:33,360
So let's give it.
33
00:04:35,250 --> 00:04:38,430
So let's animated like we did in our last we'd use.
34
00:04:59,340 --> 00:05:00,840
Now, let's see the preview.
35
00:05:37,640 --> 00:05:44,720
Let's select the two jurors by selecting you can see that all previously ended points are now visible
36
00:05:45,200 --> 00:05:45,610
here.
37
00:05:45,650 --> 00:05:53,120
You can see that what happens when we try to animate using puppet, don't hang it in break because this
38
00:05:53,120 --> 00:05:54,500
hand is in separate leered.
39
00:05:54,740 --> 00:05:56,660
So let's animated the head first.
40
00:06:00,960 --> 00:06:04,140
You're not able to eliminate this because of the position.
41
00:06:04,980 --> 00:06:07,230
Let me remove it, I added.
42
00:06:07,230 --> 00:06:14,340
After using puppet animation, we only have to move the head and adjust the time, move and move the
43
00:06:14,340 --> 00:06:16,530
head again, and it will make keys and.
44
00:06:43,240 --> 00:06:51,280
Here you can see the preview, press you on keyboard, you used to see any hidden keys on the left.
45
00:06:51,910 --> 00:06:59,610
Now you can see that there is an auto generated keys for this puppet when when we animate head.
46
00:07:00,280 --> 00:07:05,680
So let's adjust the keys and make this head animation a bit smooth and slow.
47
00:07:06,460 --> 00:07:08,650
These are the keys generated.
48
00:07:09,490 --> 00:07:13,360
These are the keys generated while we add to the body parts.
49
00:07:14,890 --> 00:07:15,890
Let's move them.
50
00:07:16,420 --> 00:07:20,800
Let's move these few frames forward so that we can enter the head nicely.
51
00:07:44,030 --> 00:07:50,270
OK, now let's move to the other hand here, you can see that when we are trying to eliminate the hand,
52
00:07:50,540 --> 00:07:51,860
the legs are moving, too.
53
00:07:52,190 --> 00:07:56,120
Unfortunately, this is one of the advantages of using the tool.
54
00:07:58,040 --> 00:08:00,610
We can't control it trend or area.
55
00:08:00,860 --> 00:08:03,250
So we have to go with it for now.
56
00:08:11,970 --> 00:08:16,220
Here you can see that when I moved the hand, the key got created itself.
57
00:08:16,560 --> 00:08:19,340
I think the legs are moving more than expected.
58
00:08:24,710 --> 00:08:29,330
Let's fix this by adding a few point of puppet on Let's Do.
59
00:08:36,880 --> 00:08:40,800
And now you can see the lower legs are fixed on their place.
60
00:08:44,970 --> 00:08:47,060
Let he made the legs also.
61
00:08:54,910 --> 00:09:01,310
Move the land, then move the time, time of few frames forward to do this again.
62
00:09:01,330 --> 00:09:02,890
And here you are done.
63
00:09:09,450 --> 00:09:11,040
Let's animated this leg.
64
00:09:11,070 --> 00:09:14,400
Also, do as you did it with the first leg.
65
00:09:34,220 --> 00:09:37,340
OK, let's make this hand a bit more.
66
00:09:43,600 --> 00:09:45,640
Here now you can see the preview.
67
00:10:10,600 --> 00:10:18,520
And now let's add that pollution again, as we did in this startling move to get it up out of the frame.
68
00:10:35,160 --> 00:10:36,680
OK, this is good enough.
69
00:10:42,350 --> 00:10:52,430
Now, let Eskil Key Keyframe also to give this more good information, adjusted according to the animation,
70
00:10:52,820 --> 00:11:00,050
you can do anything like add opacity key or change anchor or whatever you feel like you can do to make
71
00:11:00,050 --> 00:11:01,340
the animation more good.
72
00:11:17,800 --> 00:11:25,780
OK, let's save the file first so that we don't lose any data if the software got crashed, but anything.
73
00:11:26,470 --> 00:11:26,890
OK.
74
00:11:27,110 --> 00:11:29,480
Always remember to save your data.
75
00:11:29,500 --> 00:11:34,740
Time to time because after effects, media crashed and the file becomes heavy.
76
00:11:58,930 --> 00:12:02,970
OK, let's add a few more keys to give it more effect.
77
00:12:08,450 --> 00:12:11,600
So now you can see that it looks more better.
78
00:12:18,240 --> 00:12:25,910
Now select all the keys, right, click on your mouse, click on Keyframe Assistant to make it easy
79
00:12:25,920 --> 00:12:26,280
is.
80
00:12:28,800 --> 00:12:30,450
This will make the animation smooth.
81
00:12:30,900 --> 00:12:32,850
OK, this looks good to me.
82
00:12:33,360 --> 00:12:40,920
Now let's add background to this call to fight select B.G. and in after effects project phenom.
83
00:12:48,040 --> 00:12:55,990
Now, let's said the key for skill I wanted to make like so big that it won't appear in starting, but
84
00:12:55,990 --> 00:12:58,750
over time it will come back to its normal size.
85
00:13:17,170 --> 00:13:25,080
Here you can see the preview, let's make this key is easy to buy them board and right, click on your
86
00:13:25,090 --> 00:13:28,510
mouse and is is from Keyframe Assistant.
87
00:13:33,850 --> 00:13:37,100
I think I should add more skill in it.
88
00:13:37,510 --> 00:13:42,460
Let's move few frames forward and add another Kifri minute.
89
00:13:55,730 --> 00:14:01,550
Scale it up, but let's move the key out somewhat here around three seconds.
90
00:14:15,130 --> 00:14:22,150
Into the position again here that if you want to override Iniki, then you have to go on the same key,
91
00:14:22,450 --> 00:14:26,740
because if you're not on the same key, then it won't override it.
92
00:14:27,430 --> 00:14:30,850
It will create Newquay and it will make you animation bad.
93
00:14:45,400 --> 00:14:48,290
Note said opacity also for the background.
94
00:14:48,430 --> 00:14:50,080
I think this is good, no.
95
00:15:07,960 --> 00:15:13,150
OK, let's add another key in position also so that it won't look still.
96
00:15:20,320 --> 00:15:21,790
And it's interesting, Keith.
97
00:15:38,870 --> 00:15:40,450
OK, I think this is good.
98
00:15:58,750 --> 00:16:01,170
Let's add text or title on it.
99
00:16:06,500 --> 00:16:09,080
Does drag and drop the text on timeline.
100
00:16:18,400 --> 00:16:21,580
Let's choose the and good point and keep it somewhat you.
101
00:16:24,020 --> 00:16:26,270
Let's kill it and give the states to.
102
00:16:33,140 --> 00:16:39,740
Zoomed of your boat and move to the next area by holding spacebar and using left mouse button.
103
00:16:40,140 --> 00:16:42,460
OK, I think this is looking good.
104
00:16:42,470 --> 00:16:45,650
Here, you can adjust it according to choice.
105
00:16:55,020 --> 00:16:57,490
Let's move the angle again and put it here.
106
00:16:57,960 --> 00:17:05,280
I want to give this text a school animation, so let's send the keyframe here and scale it like this.
107
00:17:23,420 --> 00:17:28,580
Let's take the view board foot or back to normal here you can see the animation.
108
00:17:32,340 --> 00:17:41,130
Make these keys is is do let's put this Laskey somewhat here, OK, this looks good to me.
109
00:17:41,280 --> 00:17:43,680
Now, let's add a text in for.
110
00:17:58,440 --> 00:17:59,880
Put it above the title.
111
00:18:04,610 --> 00:18:06,890
Add into the skill and position offered.
112
00:18:09,630 --> 00:18:12,300
Let's said the opposite, the animation for this.
113
00:18:22,330 --> 00:18:23,710
I think this is good enough.
114
00:18:38,140 --> 00:18:39,480
This looks good to me.
115
00:19:03,230 --> 00:19:12,080
Said the final grand duration, you can add to the final output video game by using this icon to slide
116
00:19:12,080 --> 00:19:19,820
it according to a need and said the end point in point, I think this is OK, let me set the outpoint.
117
00:19:19,820 --> 00:19:20,240
No.
118
00:19:36,840 --> 00:19:45,480
I think seven seconds is OK, this is looking good now let's render this render means getting final
119
00:19:45,480 --> 00:19:47,170
output on video formic.
120
00:19:59,140 --> 00:20:02,680
Does go to fine export Ed Rendell.
121
00:20:02,710 --> 00:20:11,140
Q Now you will see this option here, see the output module format two time.
122
00:20:16,570 --> 00:20:22,300
And output to here, you need to set the location where you want your video to be saved.
123
00:20:28,830 --> 00:20:31,100
Let's name it as we do five see?
124
00:20:41,170 --> 00:20:47,350
Now click on the surrender option, you can see the renderers in-process this will make this will take
125
00:20:47,350 --> 00:20:50,760
time depending according to system configuration.
126
00:20:51,280 --> 00:20:58,740
Now you can know now you know how to animate, object and after effects and get its final output.
127
00:20:59,260 --> 00:21:02,170
You can now exploded by practicing on your own.
128
00:21:29,560 --> 00:21:37,480
This is lagging because there is so much things going on in background, so you're our final video ends.
12280
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.