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So now let's bring an image and after effect,
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just drag any image or pins and put it in project and
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make sure you're not in effect control window and now grab that file and timeline and drop it above
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the background layer.
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Latrina as M.H..
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Now, if you click here, then untransformed, you will find its transform options, anchor point position,
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skill rotation, opacity, these are the main factors for any me, any meeting, any object.
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Let's start out from understanding the anchor point.
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Here you can see Ben behind Tool, which is used to move anchor point of selected object.
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Now, you go back to selection tool or you can just press V on keyboard.
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Now, if you look at the pollution values, you will find that when we move object, it will changes.
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Let's.
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And he made the position.
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Sedin initial position on 069 now dustoff, what sign is used as animation keys
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click on it to set initial key, let's move the timer to one second and change the optic position.
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You will notice that when we change the position, the next guy has been generated and.
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Because when we make any change in key values after turning the animation key on it, it goes under
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animation itself.
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You can play this animation by pressing spacebar or just by going in preview, Ben.
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You can easily move these keys just by dragging it to make animation slow or fast.
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Now, you will notice that this image is slow and taking more time than before to complete its animation.
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Let's understand the scale function in animation.
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See, the initial key move, the timer unscalable.
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Now you can see the animation scale value has been down.
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You can move this case by making a selection and breaking it.
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Now, the animation will start from one second, and I do think.
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Let's move this object and center.
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Now, turn of the scale animation and move to rotation.
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This will work as same as we did with other Skillern and position to set initially to remove the diamond
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and change its value.
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You can see by putting the 90 degree value, the animation stops at this angle.
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Let's make the number of rotation two.
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You can see this will rotate two times and stop at 90 degree.
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Let's make it zero again.
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Now, the object will only rotate two times.
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Let's look at a bit by moving the key and start the animation from 07.
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Let's understand the anchor point with the help of rotation key.
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You can see I made it rotate one time based, I think.
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This object is rotating from its center right now.
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Go to anger, select, then behind schedule and move this anchor point to some board here.
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Now, you will notice the object is rotating from here.
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Let's change it and good point again.
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Now, the rotation will happen from its new position of anchored point.
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If we make it scale animation, then also it will scale from its anchor point.
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Let's turn off the rotation.
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Let's put the anchor back towards optics of.
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Now, don't own the opacity, the silky move the timer, and set its final key by changing its value
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to zero.
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So this is how our animation will look.
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We can make as much as we want.
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Let me this will do it again.
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Now you can see the animation.
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To make the animation fast and reduce the time of selecting each option, we can use hotkeys.
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Like as first press, as, again, 200.
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B for position, again, pressing, being related.
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After rotation and before obesity said yes or is not a top key.
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O is used for outpoint on timeline.
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So now we know all the basic elements of any mission.
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Let's now try to impose different files in after reflect and learn how to animate a character in a.
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