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Hey there. I'm Shabi,
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an interaction designer
here at Google.
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My role focuses on scaling
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accessibility across
Google's design systems.
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After high school,
I wasn't really
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sure what kind of career
would be a good fit for me.
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I was interested in technology,
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but I didn't have any
technical knowledge,
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so I was afraid I wouldn't
do well in the field.
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But eventually, I realized what
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a huge impact advances in
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tech had on society and my life.
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I wanted to harness this power to
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positively affect the
lives of people around me,
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especially those who tend to
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be marginalized or forgotten.
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As an intern in UX design,
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I worked on products for
people with chronic pain.
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I realized how
important and impactful
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it is to consider the needs
of people with disabilities,
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and how much I wanted to
create products to help them.
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So I continued researching
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and empathizing
with those who are
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disabled to understand how
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I could uplift them with my work.
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It's a passion I'm
looking forward to
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sharing with you
during this program.
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So far, you've learned
about user-centered design,
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which concentrates on
meeting users' needs.
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As we mentioned before,
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there are many UX
design frameworks,
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and those frameworks
change over time.
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In this video, we'll talk
about three more ways to put
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the user first in your
designs: universal design,
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inclusive design, and
equity-focused design.
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Let's start from the beginning.
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When designers began
considering how to
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include an even broader range
of people in their designs,
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they called it universal design.
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Universal design is the process
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of creating one product for
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users with the widest range of
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abilities and in the widest
range of situations.
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Think of it like a
one-size-fits-all approach.
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Designers propose one
solution for everyone.
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The problem is that
when you focus on
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creating one solution
for everyone,
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the designs lose
their effectiveness.
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It's often difficult to
achieve any goals with
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your product when you have
so many intended users.
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It's like when you go to a store
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that sells a hat
in just one size,
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the label might read,
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One-size-fits-all, but the hat
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still won't fit a lot of people.
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Universal design had
the same problem.
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Even though it had the
intention of being inclusive,
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it excluded a lot of people.
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It turns out one-size-fits-all
isn't a great solution.
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As UX designers realized that
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universal design didn't meet
the needs of every user,
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the approach to including
people began to change.
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Designers started thinking about
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the concept of inclusive design,
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which focuses on finding
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solutions to meet
different needs.
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Inclusive design means
making design choices
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that take into account
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personal identifiers
like ability,
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race, economic status,
language, age, and gender.
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Inclusive design includes
researchers and designers from
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traditionally excluded
populations in the process,
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so they can provide their
unique perspectives
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during all phases of
the design process.
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If universal design is a
one-size-fits-all solution,
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then inclusive design
can be described
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as solve for one, extend to many.
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With inclusive design, you
solve for one type of user,
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and the benefit of
that solution can
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extend to many other
types of users.
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Our goal as designers is
to build experiences that
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are accessible to users with
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the widest range of abilities.
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In other words, no one should
be excluded from using
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a product that we
built because we
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didn't consider their
needs when building it.
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In inclusive design, there's
no such thing as normal.
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There's no average person
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or target audience that
we should design for.
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For example, when designing
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we focus on the needs of
people who are blind and
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deaf even more than we
consider the needs of
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those who rely on their sight
and hearing to communicate.
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Then as we build more
versions of a product,
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we design for additional
excluded groups,
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like those with physical
or cognitive disabilities.
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Designing products,
devices, services,
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or environments for people with
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disabilities is
called accessibility.
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Accessibility is just one
aspect of inclusive design.
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We'll explore accessibility
in more detail later.
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But keep in mind that the
idea of "solve for one,
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extend to many," only
benefits the group
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the design was created
for and existing users.
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Many groups are still left out.
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Over time UX designers
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realized that inclusive
design wasn't always enough,
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and that's where we
find ourselves today as
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equity-focused design
becomes a new industry goal.
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Equity-focused design
takes the idea
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of inclusive design
one step further.
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It asks designers to focus
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on designing for groups that have
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been historically
underrepresented or
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ignored when building products.
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The goal of
equity-focused design is
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to uplift groups that have
been excluded historically.
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In order to design
with equity as a goal,
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we first need to
know the difference
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between equality and equity.
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The two words sound similar,
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but they're actually
two different concepts.
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Equality means providing
the same amount
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of opportunity and support
to all segments of society.
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In other words, everyone
gets the same thing.
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Equity means providing
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different levels
of opportunity and
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support for each person in
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order to achieve fair outcomes.
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To better understand
the difference
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between equality and equity,
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check out this illustration.
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The illustration on the
left represents equality
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because every person gets
the same box to stand on,
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but because each person has
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a different height the tallest
person has a better view.
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The illustration on the
right represents equity,
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because each person is
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given what they need.
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The shortest person is given
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the tallest stack of boxes
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to stand on.
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Let's explore how this
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relates to design.
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Equity-focused design is
a newer concept in UX,
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and one that we often
discuss at Google.
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Instead of building products
for groups of people who are
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currently being excluded,
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which is the goal
of inclusive design,
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equity-focused design seeks
to build products that meet
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the needs of specific
individuals in groups
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who have been
excluded in the past.
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So what does this look
like in the real world?
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Start by identifying a
product you want to build.
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Then, think about the
groups that have
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not been served by this type
of product in the past.
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Finally, build your design
while keeping the groups who
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identified as underrepresented
front and center.
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It's important to
keep in mind that
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equity-focused design
doesn't solve all problems,
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just like inclusive design and
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universal design don't either.
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The key point is that
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these are all different
approaches to solving
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issues of underrepresentation and
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designing for a more
equitable future.
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These issues are massive,
but vitally important.
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Often, schools and companies
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consider accessibility,
inclusive design,
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and equity-focused design as
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methods to consider during
the design process,
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but not as a requirement.
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But I'm a firm believer that
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every designer should
know the basics of
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accessibility and why
creating products for those
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who are underrepresented
and excluded is a must.
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As you continue
through your career,
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you'll gain more practice and
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understanding on how to
implement these ideas.
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We'll get to some more
applications of this soon.13297
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