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The question now is what do we want to do
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with that value?
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What's the goal now?
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And the answer is, well, we want to make sure
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that we store it somewhere so that when later
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when the form is submitted, we can use that value.
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Because of course, we want to gather all the values
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for all inputs and then combine them
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into an object when the form overall is submitted.
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And one way of storing that value
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and making sure that it survives,
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even if that function would be re executed
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for whatever reason,
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so this component function, I mean.
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To make sure that we store the value and that it survives
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if that function would be re-executed
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and the component would be re-evaluated,
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we can again, use State.
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So we can import the useState hook from React here,
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and basically just call it here
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at the beginning of the ExpenseForm function
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and set the State for this input here, so to say.
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And initially that's an empty string
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because initially when this component is rendered
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for the first time, nothing was entered,
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but then we can again, use destructuring
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to get our two elements,
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which is the currently enteredTitle.
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Maybe we name it, enteredTitle
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and a function for updating the State,
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which following the convention
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should be named setEnteredTitle.
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And here, when we react to this event
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where the user enters something,
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we can't just call setEnteredTitle
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and pass events target value.
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So the currently entered value as a parameter,
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as argument, to setEnteredTitle.
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And therefore this will be stored in our State.
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Now, here I'm not really doing it to update this component
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though the component will update.
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That will always happen when you update the State
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but I'm doing it to ensure that we're storing
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this in some variable, which is kind of detached
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from the life cycle of this component function.
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So that no matter how often this component function
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might execute again, this State is stored and survives.
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There would be other ways of solving this as well
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but that works just fine.
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And it has another advantage
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because we'll need that State for updating
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and for re-rendering that component later anyways.
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But for the moment we just use a to safe to value.
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Now we can do the same for the other two inputs.
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And of course, definitely try this on your own as well.
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Pause the video and make sure you listen
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to these change events for the other inputs as well
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and that you also store State for those changes.
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So here's your chance to pause the video,
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thereafter, we'll implement this together.
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So, did you add that?
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Let's now do it together.
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And I'll start by adding a new function
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and that will be the amountChangeHandler.
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And the logic is basically the same as before.
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I want to make sure
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that this function gets triggered
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whenever the amount changes.
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So on the amount input, we can add a onChange prop
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and point at the amountChangeHandler, just like that.
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And before I add any code in there,
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I will already add the third function
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for my dateChangeHandler, like this
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and that should be triggered whenever the date changed.
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So here I always listened to onChange
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and point at the dateChangeHandler.
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So now all these inputs are wired up
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but of course at the moment nothing is happening here.
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Now I also of course
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want to store State for changes made here.
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And that brings up one important question.
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Maybe a problem you also encountered,
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how can you manage more than one State?
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It is something we have learned up to this point
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but it turns out that it is rather simple.
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You can call useState more than once.
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Maybe you tried that and if you did good job,
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because you can do that.
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You can have multiple States, multiple States slices
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or State pieces per component.
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And all of these States inside of one at the same component
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will then all to be totally separated from each other.
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So you're all called useState again
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and extract my enteredAmount
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and my setEnteredAmount function with RAD structuring.
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And now we've got these two pieces of State
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which belong to this component
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and we can update and read them individually.
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So they work in a totally separated way.
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When I update the amount,
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this will not affect the title and vice versa.
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So for the amountChangeHandler,
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we can call setEnteredAmount
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and pass in event target value here as well.
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Well, and unsurprisingly, we can do the same for the date.
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Call useState again
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and store an empty string here as well.
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By the way, I'm storing strings all the time
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and not a number here for the amount, for example,
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because by default, whenever you listen to the change event
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for an input, if you read the value of that input element,
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it'll always be a string.
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Even if it stores a number
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it will be a number as a string and the same for the date.
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So we always get a string here.
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That's why I also initialize all States with a string.
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And here, therefore, for this third State,
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I have my enteredDate and setEnteredDate.
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And I now also can update this State here
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with setEnteredDate events target value, like this.
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Okay.
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Now we got these three State slices
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and this is really important.
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This is absolutely okay
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and you will see that quite a lot,
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that you have more than one State per component.
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You can have these separate States and update them
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separately and manage them separately.
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That is a key part of this entire State concept
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React ships with.
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You can, and you often will have multiple States
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per component.
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Nonetheless, this multiple States
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verses one State thing is a concept
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I wanna take a closer look at.
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