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These are the user uploaded subtitles that are being translated: 1 00:00:03,520 --> 00:00:10,800 Hey hey! :) Gleb here. let's talk about gradients  Manu-style... manu-facturing gradients, if you wish.   2 00:00:11,440 --> 00:00:18,400 Gradients... with gradients images become a little  bit nicer in my mind even though there   3 00:00:18,400 --> 00:00:25,120 is nothing wrong with plain surfaces either. in  the previous episode of the Creating Stylized   4 00:00:25,120 --> 00:00:31,840 3d Art course we talked about color, namely  limited color palettes the distribution of   5 00:00:31,840 --> 00:00:40,320 colors in the image, the uninterrupted swatches  of pure colors... pure, but not very pure so to   6 00:00:40,320 --> 00:00:47,520 speak. because a super duper important thing for  the Manu's style as i see it is gradients.   7 00:00:48,960 --> 00:00:56,480 it's a special kind of smoothness that presents  itself everywhere, in the surfaces, in the shaders,   8 00:00:57,040 --> 00:01:03,840 in the reflections, within the chrome surfaces,  because the environment also is a little bit   9 00:01:03,840 --> 00:01:10,800 gradient-ish and obviously in the backdrops.  well, obviously there is nothing wrong with   10 00:01:10,800 --> 00:01:15,520 going absolutely flat and solid in  terms of backdrops and in terms of   11 00:01:16,400 --> 00:01:22,960 colors in your image and many artists excel at  this style. it totally depends on your unique brand   12 00:01:22,960 --> 00:01:30,160 of artistic stylization, but when we try to dissect  and analyze the properties that make the amount   13 00:01:30,160 --> 00:01:38,400 of style what it is, the gradient's strike is one  of the most characteristic, most important things.   14 00:01:39,280 --> 00:01:46,000 i would say it's a general aesthetic perception  of smoothness everywhere in the design, but also   15 00:01:46,000 --> 00:01:54,160 in the visualization. so what makes it so special?  why does it work? let's have a brief look at some   16 00:01:54,160 --> 00:02:02,480 interesting properties of gradients and how you  can exploit it in your art. swoosh... gradients   17 00:02:02,480 --> 00:02:10,000 denote depth. we are used to seeing aerial  perspective as a hint of the distance and depth   18 00:02:10,000 --> 00:02:16,240 and i think that's one of the important properties  of gradients and why they add a little bit of   19 00:02:16,960 --> 00:02:23,360 three-dimensionality to the image. and in addition  to that it looks kind of easy on the eyes because   20 00:02:23,360 --> 00:02:31,520 gradients are everywhere in nature, for example a  relatively flat backdrop like... an open space can be   21 00:02:31,520 --> 00:02:39,680 made a little bit more three-dimensional by adding  some transition between the darker shade of blue   22 00:02:39,680 --> 00:02:46,640 and the lighter shade of blue, it almost gives  a direction to the whole thing and even creates   23 00:02:46,640 --> 00:02:53,280 sort of a vanishing point. the brighter colors  tend to recede into the distance, again, that's   24 00:02:53,280 --> 00:03:01,360 a hint of an aerial perspective, so we kind of make  it a little bit more deep and in addition to that,   25 00:03:01,360 --> 00:03:07,680 gradients is a great compositional tool. let's  say, we can have one strong center of interest   26 00:03:07,680 --> 00:03:14,480 which is a planet in this case, but we can also  like create the second center of interest by   27 00:03:14,480 --> 00:03:20,800 playing with the radial gradient. because our eyes  are naturally drawn to the points of contrast.   28 00:03:21,440 --> 00:03:29,760 and now, voila, this is a symmetrical composition.  nicely done! and once again this effect was   29 00:03:29,760 --> 00:03:35,760 achieved by utilizing the power of the gradients.  let's have a look at one more composition.   30 00:03:36,320 --> 00:03:42,720 so here we have a super emphasized center of  interest, but it could have looked pretty lonely   31 00:03:43,520 --> 00:03:50,080 in the context of the entire frame so by...  by utilizing the gradient that pretty much   32 00:03:50,080 --> 00:03:57,760 goes in this direction from the darker regions of  the image towards the lighter spot in the center   33 00:03:57,760 --> 00:04:03,920 it's inevitable that the eye will be glued to  *this* portion of the image that is the brightest.   34 00:04:04,800 --> 00:04:11,760 um it will go from dark to light like we'll  be drawn to this portion of the image like a   35 00:04:11,760 --> 00:04:17,680 magnet is here or something like that. and on  the contrary the darker edges, the vignette   36 00:04:17,680 --> 00:04:26,080 created by gradient will ward the eye off of  going towards the edges and escaping the image.   37 00:04:26,800 --> 00:04:33,040 so it's kind of a double compositional win if  you think about it. so yeah, gradients are good   38 00:04:33,040 --> 00:04:38,480 for denoting depth and lighting and some  direction, but also as a compositional tool.   39 00:04:40,320 --> 00:04:49,840 okay hello, Manu here! let's look at how the tools  work for gradients. so in Krita let's select the   40 00:04:49,840 --> 00:05:01,040 gradient tool and put color to blue, some kind  of nice blue and for the background color   41 00:05:01,040 --> 00:05:08,960 some kind of red, then let's check that the  gradient is from the foreground to the background   42 00:05:09,600 --> 00:05:16,640 and then just draw a line and you're done. it's  very simple. in tool options you can put it   43 00:05:16,640 --> 00:05:22,960 to radial or linear or all the other choices, by  clicking the small arrow between the colors, you   44 00:05:22,960 --> 00:05:30,400 can switch colors. and in Blender  we can use the gradient node to make gradients   45 00:05:31,040 --> 00:05:38,880 in this example for the world you can see the  node setup in here. it's quite simple to make.   46 00:05:39,760 --> 00:05:47,920 and look at how you know how nice sunset we have  we have. also those different options for gradients   47 00:05:48,560 --> 00:05:57,360 just like in Krita, but linear works best for  the world setting by adjusting the sliders you   48 00:05:57,360 --> 00:06:03,280 can change the colors easily and with plus  and minus you can remove them or add them   49 00:06:04,400 --> 00:06:11,360 also by holding down ctrl and clicking on  the color strip you can add those markers   50 00:06:12,400 --> 00:06:19,840 and so here we have a nice nice gradient  background which reflects from the car.   51 00:06:20,720 --> 00:06:29,200 cool! :) when you make a gradient it might make sense  to add a little bit of other colors than just   52 00:06:29,200 --> 00:06:35,600 two and then blur everything. i think it  makes a gradient more fresh   53 00:06:35,600 --> 00:06:43,040 in a way. then you can also add gray noise on  top of it. you probably cannot see this image,   54 00:06:43,040 --> 00:06:49,600 because of the video compression, so here it is with 10 times zoom.   55 00:06:50,640 --> 00:06:58,720 so when you have this grey pixelated noise image  on top of your gradient and in overlay or multiply   56 00:06:59,440 --> 00:07:07,360 blending mode, then you get rid of the banding  which is very annoying. it helps that Photoshop   57 00:07:07,360 --> 00:07:16,400 and Gimp has this dither option for gradients.  so that's about it for the gradients. short and sweet.   58 00:07:17,360 --> 00:07:23,600 yay! and what is also important, gradients  and soft lights are friends, our biggest   59 00:07:23,600 --> 00:07:30,960 friends in the universe ;) because gradients not only  denote some kind of lighting, they are created by   60 00:07:30,960 --> 00:07:37,040 the soft lighting. you can have just a few  objects in the scene like we have here,   61 00:07:37,920 --> 00:07:41,680 it's the Manu's scene obviously and then bam! 62 00:07:42,480 --> 00:07:50,480 one light source which is relatively big and thus  relatively soft, it creates a bunch of gradients   63 00:07:50,480 --> 00:07:57,040 all over the place. the bounced lighting  specifically, but also like the general diffuse   64 00:07:57,040 --> 00:08:03,760 lighting and reflections, all of these things  contribute to drawing a bunch of gradients   65 00:08:04,560 --> 00:08:10,400 across the image, across the surfaces, especially  considering the fact that the surfaces themselves   66 00:08:10,400 --> 00:08:17,600 are curved, so we have... the highlight and  the shadow and the transition between them   67 00:08:18,400 --> 00:08:25,040 and this transition is the softer the bigger is  the light source. well, without denoising it's a bit   68 00:08:25,040 --> 00:08:31,920 problematic to see it in its full glory, but with  the viewport denoising, which is Optix in my case   69 00:08:31,920 --> 00:08:40,240 here but it can be Intel open image denoiser, it's  much more soft and smooth. so by using the softer   70 00:08:40,240 --> 00:08:45,280 light sources, which are basically the bigger  light sources in relationship to the objects   71 00:08:45,840 --> 00:08:54,320 we can create a huge variety of gradient effects.  that partially brings us back to the point that   72 00:08:54,320 --> 00:09:00,240 the realistic rendering is a part of this  kind of style, because without the bounced   73 00:09:00,240 --> 00:09:05,440 lighting and without the physically correct  reflections we wouldn't have had gradients,   74 00:09:06,000 --> 00:09:12,720 which is somewhat ironic. all right awesome! thanks  for watching, i'd like to mention once again   75 00:09:12,720 --> 00:09:16,720 that let all the flowers bloom, there  are different kinds of stylization,   76 00:09:17,280 --> 00:09:22,960 solid colors, flat colors can look awesome  like in this game acid by Nicolas Buchot   77 00:09:23,520 --> 00:09:29,760 or you can go pretty solid and flat, but spice it  up with the use of gradients just a little bit,   78 00:09:30,800 --> 00:09:37,360 like in this image by Scott Zenteno, an amazing  concept art. and there are different kinds of   79 00:09:37,360 --> 00:09:45,440 things like... well, pixel art, that has quantized  transitions between one color and the other   80 00:09:45,440 --> 00:09:52,400 but still some gradients are readable arguably,  and still it looks fantastic! kudos to Valerii Kim.   81 00:09:53,760 --> 00:09:57,760 thanks for watching! my name is  Gleb Alexandrov and you're watching   82 00:09:57,760 --> 00:10:03,080 the Creating Stylized 3d art video course for  Blender by Manu Järvinen and Creative Shrimp team. 11235

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