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Let's continue adding more variation to the shape of the bricks.
This Smooth Minimum node allows us to control the brick corner radius with just one value,
so we can easily randomize it!
For the color, we used a constant random value for each brick, but this time, let's use a Noise
Texture instead. That way, each corner on a single brick can have a different radius.
Let's connect the Noise Texture to our offset brick coordinates, and set it to 2D. Now let's
make our noise bigger, and smoother. We're not really trying to add distortion to the corners,
rather, we want the noise to be just small enough for each corner to have a different value.
Now we can add a Map Range, to map the noise onto the actual corner radii we want.
Let's say, maybe 0.1 to 0.2. Then let's connect it to the Smooth Minimum Distance input.
And now we can tweak the range a bit more. Perhaps we want a bit smaller radii on the lower end.
We can also compress the range a bit, to make sure we're reaching the min and max values.
If we disable the distortion, we can more clearly see all the different corners.
This just adds that extra bit of variation.
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