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- [Instructor] A very common issue
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when animating with a 3D character rig
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is what we call knee pop and elbow pop.
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I won't try to explain why this happened
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but whenever you are
extending the arm or the leg
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using inverse kinematic, it can happen
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that the knee accelerate
to one full extension.
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It creates a visual glitch
that we will need to fix.
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The first thing to do is
to select the knee tweaker
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and calculate its motion path.
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As usual, I'm using my quick
favorite, pressing the Q key.
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Once that we see the trajectory
of the knee over time,
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it's pretty obvious where this
pop or this break happens.
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My technique to fix this is
simply to reposition the knee
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using the knee tweaker
along the few frames
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where it's currently popping.
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What I advise you is not
trying to fix this issue
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on one frame only,
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but instead try to smooth
the motion path of the knee
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over several frames.
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Because if you try to fix
it over one frame only,
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you may push the controller
into a weird pose
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and you will generate a new problem
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while trying to fix an existing one.
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As you may have understood already,
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the method is simply to rebuild
the position of the knee
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using the knee tweaker controller.
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I first do it from the camera view,
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but then don't forget to
turn around your character
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and check that the motion path
look clean from every angle.
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We do favourise camera
view, but for this exercise,
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I'd like our animation to
be clean from any angle.
2649
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