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- [Instructor] A very common issue
when animating with a 3D character rig
is what we call knee pop and elbow pop.
I won't try to explain why this happened
but whenever you are extending the arm or the leg
using inverse kinematic, it can happen
that the knee accelerate to one full extension.
It creates a visual glitch that we will need to fix.
The first thing to do is to select the knee tweaker
and calculate its motion path.
As usual, I'm using my quick favorite, pressing the Q key.
Once that we see the trajectory of the knee over time,
it's pretty obvious where this pop or this break happens.
My technique to fix this is simply to reposition the knee
using the knee tweaker along the few frames
where it's currently popping.
What I advise you is not trying to fix this issue
on one frame only,
but instead try to smooth the motion path of the knee
over several frames.
Because if you try to fix it over one frame only,
you may push the controller into a weird pose
and you will generate a new problem
while trying to fix an existing one.
As you may have understood already,
the method is simply to rebuild the position of the knee
using the knee tweaker controller.
I first do it from the camera view,
but then don't forget to turn around your character
and check that the motion path look clean from every angle.
We do favourise camera view, but for this exercise,
I'd like our animation to be clean from any angle.
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