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- [Instructor] This is the last video
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of the run cycle for
our squirrel character,
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and it's currently the shortest.
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I will just be slightly
reworking the heels
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because we need to animate them.
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They are important
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even if they won't show
that much they appear
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so so we need to give them some love.
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I'm doing it in two step.
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I'm mostly posing the heels
directly in the 3D view port.
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I'm not really considering the curves,
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I just want a very
slight shaking or wabble
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just after the impact frame.
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This is why I have a big change
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between frame zero and frame two.
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And then I'm just dragging them a bit
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while our character is moving forward.
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I will just have a quick
cleanup on the curve
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to make sure that I don't
get any jittering motion,
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just something smooth
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But with pretty critical
change in the beginning.
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The second thing to
consider is the silhouette
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of our character.
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As we did for the legs
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I will try it from a side
view as much as possible
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to separate the heels.
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This way I'm breaking the tangent
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in the shape of their heels.
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And we can clearly see
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that there are two peaks
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on the head of our character.
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So that they will make sure that frame 12
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and frame one are the same
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and then I will have
a quick polishing pass
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onto those curves.
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I'm just revising a bit
the flow of the curve,
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I'm not even really
focusing on what's happening
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in the freely huge.
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Is just to add the smooth motion
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avoid any jitter or stuff like that.
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This is not a critical step
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and I could have left
the curve as they were.
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As usual it's a matter of time and energy
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you want to spend onto an animation.
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The last thing I will do
is to animate the eyes.
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So I won't make the eyes blinking
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and you should avoid that on the cycle
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because since the cycle is very shot
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your character eyes will blinking a lot
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and it will really looks weird than CG.
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What I've done here is
just to slightly lower
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the eye controller on impact.
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It's super subtle,
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but it's just about having
the whole body connected.
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So when the body is impacting the ground
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even the eyes or the eyebrow are reacting.
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It might not show that much in the end
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but you can definitely tell yourself
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now that you've been working
this animation from a to Z.
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Though you are happy
with the result or not,
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proud of it and do another animation
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and this is all you will get,
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good finish animation
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and start another one.
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