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- In this video, we will talk
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about another principle of animation.
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I haven't used the term before,
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but we have already used
arcs in our animations
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when we have done our
one single animation,
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and when we were tracking
the motion of the ball,
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we did our best to create
those beautiful curve
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in the motion, and those are arcs.
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And it does make sense, even for me,
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as an arc, in French, is a bow.
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But, I'm not sure it will
help for this course.
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Let's go ahead.
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If you look around, most
of the things that move
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move in arcs.
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They kind of have a rotation-based motion
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and you will barely meet
situation where you want
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to animate straight lines
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like hydraulics or stuff like that.
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If I remove the arcs from
our one single animation,
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you can see that we absolutely
don't get the same results,
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the same feeling.
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It doesn't look natural at all.
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Let's have a look at a
little more complex animation
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and let's point out few
arcs in this animation.
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A common mistake for
beginners is to forget
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to input an arc in the head rotation.
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But in most cases, it will
bring a bit more personality
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if you do it this way.
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Next step, if I track the hand,
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you can clearly see there is
a big arc on the left hand
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and the right hand.
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On this new head turn,
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look at how the arc
support the feeling of fear
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of our character not
understanding what happened
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and his back is pushing his head down
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between his shoulder while rotating.
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On the next move, too,
arc is very important
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and well-defined.
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And whatever part of the
character I am tracking,
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I will find those arcs,
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whether it's the motion of the pelvis,
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the motion of the hands,
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the motion of the head, the
feet, whatever you want.
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So arcs are almost everywhere
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and it's very important
to track them properly.
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That's why we really need
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to use the motion path tool of
Blender as often as possible.
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To summarize, we have seen
that most motion are done
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in arcs.
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You should avoid the
straight interpolation
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unless it is intentional.
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You should use the motion
path tool of Blender
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as often as possible.
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Track your arcs!
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