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- [Instructor] This is video
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is an exercise video or assignment video.
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I invite you to create two new animation
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using the bouncing ball
and this parkour object.
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The idea is to launch the
bouncing ball onto the surface.
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I've made two version of the animation,
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one with a very heavy bouncing ball,
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like a bowling ball
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that will strike the surface
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and almost stop and then will be rolling.
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And the second animation
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with a more squashy
and light bouncing ball
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that will just bounce until it stops.
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You can find those two animation
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in the action library.
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I will explain you right
now the key component
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of those animation
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and the next video will be a time lapse
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of me creating those two animations.
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It's exactly the same workflow
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as on the previous animation.
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And I will just double the speed
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of the video so that
you can use VLC Player,
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for example, to slow down the video
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by 50% and get it real time if you need.
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On the squashy bouncing ball animation,
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instead of moving the screen controller
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to give an orientation to the ball,
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you can also rotate its root controller
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and use the squash and
stretch controller only
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to squash and stretch the ball currently.
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So only on their z-axis.
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The thing you will have to check out
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during your polishing is the amplitude
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of the squash and stretch curve.
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As you go down the parkour,
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the ball will lose energy
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and so the squash and
stretch will get more subtle
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and more subtle as you reach
the end of the animation.
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So your curve must lose amplitude.
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For the heavy ball animation,
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I haven't used squash and stretch at all.
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To make the ball feels heavy,
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I've used very subtle bouncing
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and very short bouncing.
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The key point here is to
remove the squash and stretch
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or make it very subtle
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and make the bounce very small
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and you will get this feel
of weight in the ball.
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The second very important thing
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to watch out on this animation
is the spacing of the ball.
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It gets bigger and bigger
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as the ball is falling
toward the first surface.
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Due to its weight, the ball almost stop
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when it hits the surface
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as we are close to 90-degree angle
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and then the ball is accelerating
until it touch the ground
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and then it will slowly lose speed
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as soon as the animation
go ahead until it stops.
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The longer time it takes to stop,
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the heavier it will feel.
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You now have all the instruction
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to create those animation.
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The next video is the time lapse
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of me creating those two animations
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and then we will start working
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on our first character animation.
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