All language subtitles for 02-04-More about the timeline

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These are the user uploaded subtitles that are being translated: 1 00:00:01,020 --> 00:00:02,660 - [Pierre] As any Blender editor, 2 00:00:02,660 --> 00:00:06,560 you can navigate in the timeline using your middle mouse. 3 00:00:06,560 --> 00:00:09,840 You can move selected items by pressing G, 4 00:00:09,840 --> 00:00:11,720 you can scale them using S, 5 00:00:11,720 --> 00:00:15,010 which will push them further from the play head. 6 00:00:15,010 --> 00:00:18,030 But pressing R won't rotate the key frame. 7 00:00:18,030 --> 00:00:19,520 What it will do instead, 8 00:00:19,520 --> 00:00:22,210 it will all you to change the key frame type. 9 00:00:22,210 --> 00:00:26,490 Changing the key frame type won't affect your animation. 10 00:00:26,490 --> 00:00:30,630 It's only a visual modification of your key frames 11 00:00:30,630 --> 00:00:34,500 that may allow you to better organize your animation. 12 00:00:34,500 --> 00:00:37,040 I personally never use it (drowned out by whooshing) 13 00:00:37,040 --> 00:00:39,900 Pressing the zero key on the numpad 14 00:00:39,900 --> 00:00:44,350 will center your timeline position around the play head. 15 00:00:44,350 --> 00:00:46,350 When you have some key selected, 16 00:00:46,350 --> 00:00:49,390 pressing the dot key on the numpad 17 00:00:49,390 --> 00:00:52,343 will frame or focus the selection. 18 00:00:53,210 --> 00:00:57,740 Pressing the home key will frame the whole animation 19 00:00:57,740 --> 00:01:01,660 from the very first to the very last key frame. 20 00:01:01,660 --> 00:01:05,470 You can preview a part of your animation by pressing P 21 00:01:05,470 --> 00:01:09,010 and dragging and hold on the section you want to repeat. 22 00:01:09,010 --> 00:01:11,550 Press Alt + P to clear the preview. 23 00:01:11,550 --> 00:01:13,610 You can activate the preview range 24 00:01:13,610 --> 00:01:15,820 by clicking the clock icon 25 00:01:15,820 --> 00:01:19,323 and then setting the starting and ending frame. 26 00:01:24,350 --> 00:01:27,360 You can set the beginning of your animation, 27 00:01:27,360 --> 00:01:29,230 pressing Control + Home. 28 00:01:29,230 --> 00:01:32,580 And you can set the end by pressing Control + Home. 29 00:01:32,580 --> 00:01:34,760 When you activate the preview range 30 00:01:34,760 --> 00:01:37,740 with the clock icon is using Control + Home 31 00:01:37,740 --> 00:01:41,670 and Control + Home, will set the beginning and the end 32 00:01:41,670 --> 00:01:43,300 of the preview range. 33 00:01:43,300 --> 00:01:46,070 My timeline here is just showing me 34 00:01:46,070 --> 00:01:48,860 the key frame of the selected items. 35 00:01:48,860 --> 00:01:52,660 If I go into view and uncheck only key frames 36 00:01:52,660 --> 00:01:54,100 from selected object, 37 00:01:54,100 --> 00:01:57,070 every key frame in the scene will be displayed. 38 00:01:57,070 --> 00:02:00,750 My character currently I've a subdivision modifier. 39 00:02:00,750 --> 00:02:03,210 If I go to the rendering properties, 40 00:02:03,210 --> 00:02:06,740 I can see that simplify has been activated. 41 00:02:06,740 --> 00:02:10,640 It allows you to disable every subdivision modifier 42 00:02:10,640 --> 00:02:14,910 in the scene, increasing the playback performances. 43 00:02:14,910 --> 00:02:18,600 When deactivated, we can see that my frame range 44 00:02:18,600 --> 00:02:21,230 in the top left corner turned to red 45 00:02:21,230 --> 00:02:25,430 meaning that Blender is not able to reach the frame rate 46 00:02:25,430 --> 00:02:27,130 I've set previously. 47 00:02:27,130 --> 00:02:31,320 While this scene is supposed to run at 30 frames per second, 48 00:02:31,320 --> 00:02:34,270 here I am below 14 frames per second. 49 00:02:34,270 --> 00:02:35,760 While it is not optimal, 50 00:02:35,760 --> 00:02:38,450 Blender allow us to drop frames 51 00:02:38,450 --> 00:02:42,000 so that we have a bit sort of timing of the animation, 52 00:02:42,000 --> 00:02:44,730 meaning that it will drop some of the frame 53 00:02:44,730 --> 00:02:48,330 to make sure that the action run at the same speed 54 00:02:48,330 --> 00:02:51,780 as if we were displaying the 30 frames per seconds. 55 00:02:51,780 --> 00:02:54,870 To allow this, just go to the playback option, 56 00:02:54,870 --> 00:02:59,110 to the no sync and choose whether frame drop or AV sync. 57 00:02:59,110 --> 00:03:02,170 We can see that the animation timing has changed 58 00:03:02,170 --> 00:03:06,430 and it's trying to catch up with its regular speed. 59 00:03:06,430 --> 00:03:09,110 Hopefully you won't need to use this option 60 00:03:09,110 --> 00:03:12,550 as I will try to provide pretty low poly characters 61 00:03:12,550 --> 00:03:16,200 to be animated, but it's important to note it. 62 00:03:16,200 --> 00:03:18,590 With Control + Shift, plus left click, 63 00:03:18,590 --> 00:03:23,590 you can select all the keys after or before the play head. 64 00:03:24,130 --> 00:03:28,290 You can press B click and drag or just left click and drag 65 00:03:28,290 --> 00:03:30,330 to make a box selection. 66 00:03:30,330 --> 00:03:32,050 The timeline is mainly here 67 00:03:32,050 --> 00:03:35,210 to give you an overview of your animation. 68 00:03:35,210 --> 00:03:38,700 I never use it to work on my current key frame. 69 00:03:38,700 --> 00:03:41,810 The summary line is just here to let me know 70 00:03:41,810 --> 00:03:44,820 if there are a key frame on the current frame. 71 00:03:44,820 --> 00:03:48,780 Here, we can see we have a key frame on every single frame 72 00:03:48,780 --> 00:03:50,850 from zero to 30. 73 00:03:50,850 --> 00:03:53,970 This key frame belongs to different controller 74 00:03:53,970 --> 00:03:58,510 of our character and are stored into an action 75 00:03:58,510 --> 00:04:00,930 that is torn into the armature. 76 00:04:00,930 --> 00:04:03,770 We will discuss about armature later on, 77 00:04:03,770 --> 00:04:07,850 here I just want to show you the IRO key of the timeline. 78 00:04:07,850 --> 00:04:11,560 If I add a cube to the scene and add key frames to this cube 79 00:04:11,560 --> 00:04:15,080 you can see that now these keys are also displayed 80 00:04:15,080 --> 00:04:16,370 in the timeline. 81 00:04:16,370 --> 00:04:19,520 Selecting a key on the summary 82 00:04:19,520 --> 00:04:21,760 will select all the corresponding keys 83 00:04:21,760 --> 00:04:23,980 of the armature and the cube. 84 00:04:23,980 --> 00:04:28,230 This can be great to offset a whole set of keys. 85 00:04:28,230 --> 00:04:31,250 But if we want, we can only move, for example, 86 00:04:31,250 --> 00:04:33,793 the X location key of the cube. 87 00:04:36,020 --> 00:04:38,730 Another great feature of the timeline 88 00:04:38,730 --> 00:04:41,050 is that we can add markers. 89 00:04:41,050 --> 00:04:45,440 While you can use them only for organization's sake, 90 00:04:45,440 --> 00:04:49,090 they can be very useful to switch camera. 91 00:04:49,090 --> 00:04:51,660 When you add two camera into your Blender scene 92 00:04:51,660 --> 00:04:54,740 and press zero to go into camera view, 93 00:04:54,740 --> 00:04:57,620 you can switch from one camera to the other 94 00:04:57,620 --> 00:04:59,620 into the scene options. 95 00:04:59,620 --> 00:05:02,820 But if you will, you can go in the timeline 96 00:05:02,820 --> 00:05:05,640 and add a couple of markers. 97 00:05:05,640 --> 00:05:10,370 You can add them pressing M or going to Marker, Add Marker. 98 00:05:10,370 --> 00:05:13,260 Now, with one of my camera selected 99 00:05:13,260 --> 00:05:15,480 and one of the marker selected, 100 00:05:15,480 --> 00:05:19,400 I will go to marker and bind camera to marker. 101 00:05:19,400 --> 00:05:21,990 Now I will select the second marker, 102 00:05:21,990 --> 00:05:25,760 select the second camera and repeat the process 103 00:05:25,760 --> 00:05:28,550 or press Control + B in the timeline. 104 00:05:28,550 --> 00:05:30,550 In the 3D viewport, pressing zero, 105 00:05:30,550 --> 00:05:32,450 I will jump into camera view. 106 00:05:32,450 --> 00:05:35,150 And when I will play the animation, 107 00:05:35,150 --> 00:05:37,850 each time I will hit those marker, 108 00:05:37,850 --> 00:05:41,530 Blender will automatically switch to the bound camera. 109 00:05:41,530 --> 00:05:43,860 This is way easier and cleaner 110 00:05:43,860 --> 00:05:46,500 than trying to animate the camera. 111 00:05:46,500 --> 00:05:49,870 To summarize, we have seen that navigating the timeline 112 00:05:49,870 --> 00:05:53,280 is close to navigating any Blender editors. 113 00:05:53,280 --> 00:05:56,840 We have seen a bunch of different shortcuts. 114 00:05:56,840 --> 00:06:00,050 And we have seen that we can create different markers 115 00:06:00,050 --> 00:06:04,220 in the timeline and bind the multiple cameras to them 116 00:06:04,220 --> 00:06:07,480 so that we can jump from one camera to the other 117 00:06:07,480 --> 00:06:09,953 directly through the animation. 9519

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