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These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00.082 --> 00:02.665 (upbeat music) 2 00:05.440 --> 00:08.610 Hey, guys, I hope you're having a lovely week. 3 00:08.610 --> 00:10.900 I'm really excited to dive into some more solid shapes 4 00:10.900 --> 00:13.620 and expanded color pallets today in the exercise. 5 00:13.620 --> 00:15.660 I'm gonna go over a few different ways 6 00:15.660 --> 00:17.120 that you can take real life forms 7 00:17.120 --> 00:19.520 and begin breaking them down and abstracting them. 8 00:19.520 --> 00:21.530 And when I say abstracting forms, 9 00:21.530 --> 00:25.070 I don't mean creating an abstract modern art painting 10 00:25.070 --> 00:27.980 with expressive lines and random shapes. 11 00:27.980 --> 00:30.000 I mean taking real life forms, 11 00:30.000 --> 00:30.520 I mean taking real life forms, 12 00:30.520 --> 00:33.810 breaking those down, reducing them, simplifying them 13 00:33.810 --> 00:37.430 and turning them into a more reduced stylized version 14 00:37.430 --> 00:39.600 of themselves in Photoshop. 15 00:39.600 --> 00:42.130 line:15% The Tate Museum defines abstract as a mean 16 00:42.130 --> 00:45.100 line:15% to separate or withdraw something from something else. 17 00:45.100 --> 00:47.090 And I really wanna hone in on shape. 18 00:47.090 --> 00:50.420 Shapes are the building blocks of illustration and design. 19 00:50.420 --> 00:53.040 We of course know them as the closed loops 20 00:53.040 --> 00:55.430 that create the forms in our illustrations, 21 00:55.430 --> 00:58.210 but they can also be the sweeping movement 22 00:58.210 --> 01:00.000 of a character running in animation, 22 01:00.000 --> 01:00.410 of a character running in animation, 23 01:00.410 --> 01:03.400 or they can be the implied form and shape that we create 24 01:03.400 --> 01:05.520 with composition and negative space. 25 01:05.520 --> 01:08.933 The shapes you use will define any piece that you make. 26 01:08.933 --> 01:11.683 (text swooshing) 27 01:13.770 --> 01:17.050 Illustrators can use shapes to organize visual information 28 01:17.050 --> 01:18.750 through connection and separation. 29 01:18.750 --> 01:21.820 Shapes can evoke movement, texture or depth. 30 01:21.820 --> 01:23.550 They can also convey emotion. 31 01:23.550 --> 01:25.750 Geometric shapes are usually what come to mind 32 01:25.750 --> 01:27.650 when one is defining the word shape. 33 01:27.650 --> 01:29.460 These are regular shapes like circle, 34 01:29.460 --> 01:30.000 squares, triangles, octagons, et cetera. 34 01:30.000 --> 01:31.860 squares, triangles, octagons, et cetera. 35 01:31.860 --> 01:33.250 Because of their regularity, 36 01:33.250 --> 01:35.590 they suggest structure and order, 37 01:35.590 --> 01:37.670 so that's what we see over here on the left. 38 01:37.670 --> 01:38.503 And on the right, 39 01:38.503 --> 01:42.460 organic shapes have more irregularity than geometric shapes. 40 01:42.460 --> 01:44.530 They're usually uneven and have more curves, 41 01:44.530 --> 01:47.210 which makes them more pleasing and comforting. 42 01:47.210 --> 01:48.980 But since they're so irregular 43 01:48.980 --> 01:50.970 and feel more organic, natural, 44 01:50.970 --> 01:53.370 we're gonna try to avoid using organic shapes too much 45 01:53.370 --> 01:55.032 when dealing with abstraction. 46 01:55.032 --> 01:57.782 (text swooshing) 47 01:59.800 --> 02:00.000 Symmetry is a very easy way 47 02:00.000 --> 02:01.550 Symmetry is a very easy way 48 02:01.550 --> 02:04.700 to make something feel more geometric and abstracted. 49 02:04.700 --> 02:07.640 Mainly because it's unnatural and less organic. 50 02:07.640 --> 02:10.850 You hardly ever see true, perfect symmetry in nature, 51 02:10.850 --> 02:13.040 but it's also super pleasing to the eye. 52 02:13.040 --> 02:15.150 Our brains are hardwired to look for it, 53 02:15.150 --> 02:17.280 our bodies, faces and other living creatures 54 02:17.280 --> 02:20.607 are essentially structured in a bilaterally symmetrical way, 55 02:20.607 --> 02:22.700 albeit not perfect symmetry. 56 02:22.700 --> 02:24.590 And when I say bilateral symmetry, 57 02:24.590 --> 02:26.514 I mean imagine diving a line 58 02:26.514 --> 02:28.130 down the center of our face and flipping it, 59 02:28.130 --> 02:30.000 so that just means the left side looks the same 59 02:30.000 --> 02:30.750 so that just means the left side looks the same 60 02:30.750 --> 02:32.160 as the right side, basically. 61 02:32.160 --> 02:34.790 Symmetry creates balance and a sense of stability, 62 02:34.790 --> 02:36.940 and if we look at these examples here, 63 02:36.940 --> 02:39.300 most of these are examples of bilateral symmetry 64 02:39.300 --> 02:41.850 even with this top down view of a human here. 65 02:41.850 --> 02:43.670 We see some symmetry of course. 66 02:43.670 --> 02:44.660 There are some aspects 67 02:44.660 --> 02:46.340 that make it a little bit asymmetrical, 68 02:46.340 --> 02:47.870 just as with all these examples here 69 02:47.870 --> 02:50.510 and we'll get into that a little bit more later. 70 02:50.510 --> 02:52.900 But we can tell that if you drew a line 71 02:52.900 --> 02:55.050 down the middle of this pear and this apple 72 02:55.050 --> 02:55.883 and you flipped it, 73 02:55.883 --> 02:58.210 the outer shape would actually be the exact same 74 02:58.210 --> 03:00.000 and it create a more abstracted feel. 74 03:00.000 --> 03:00.610 and it create a more abstracted feel. 75 03:00.610 --> 03:02.020 You can tell this is a pear, 76 03:02.020 --> 03:04.550 but this is not what an actual pear looks like. 77 03:04.550 --> 03:07.070 And we see this with the flowers here, 78 03:07.070 --> 03:08.200 all the flowers repeated 79 03:08.200 --> 03:10.410 and then actually almost the overall composition. 80 03:10.410 --> 03:13.460 So if you got rid of the sun and the bees here, 81 03:13.460 --> 03:16.110 you'd have a completely symmetrical composition 82 03:16.110 --> 03:18.020 and same with this carrot over here on the right. 83 03:18.020 --> 03:19.760 So, symmetry is clearly used 84 03:19.760 --> 03:22.620 to abstract organic elements all the time 85 03:22.620 --> 03:23.780 and it works super well. 86 03:23.780 --> 03:25.170 It's a great technique. 87 03:25.170 --> 03:26.840 And that's something that I do a lot 88 03:26.840 --> 03:29.250 and you've already seen that I've taken shapes 89 03:29.250 --> 03:30.000 and flipped them in Photoshop 89 03:30.000 --> 03:30.810 and flipped them in Photoshop 90 03:30.810 --> 03:32.710 to create a more perfect looking form. 91 03:32.710 --> 03:34.480 And we're just gonna do a couple little warmups 92 03:34.480 --> 03:36.020 and examples of that here. 93 03:36.020 --> 03:37.520 So, if we were gonna go back to preview 94 03:37.520 --> 03:39.010 and look at what I have here, 95 03:39.010 --> 03:41.590 maybe you'll create a fruit shape like one of these. 96 03:41.590 --> 03:43.000 Maybe I'll create an apple, 97 03:43.000 --> 03:44.120 'cause that's always a nice one. 98 03:44.120 --> 03:44.953 And when doing this, 99 03:44.953 --> 03:46.800 I usually draw the center line first actually, 100 03:46.800 --> 03:49.203 just so it makes it easier to line everything up. 101 03:58.745 --> 03:59.578 And that looks pretty weird, 102 03:59.578 --> 04:00.000 but if I flatten it and erase the center line 102 04:00.000 --> 04:02.690 but if I flatten it and erase the center line 103 04:02.690 --> 04:07.060 and maybe even distort it a little bit by transforming it, 104 04:07.060 --> 04:08.630 that could look more like an apple. 105 04:08.630 --> 04:11.210 And that's an interesting stylized, 106 04:11.210 --> 04:13.210 abstracted version of an apple. 107 04:13.210 --> 04:14.700 Another place I like to use it a lot 108 04:14.700 --> 04:16.530 is with leaves or plants. 109 04:16.530 --> 04:19.250 So if we look at this leaf here, obviously it's organic, 110 04:19.250 --> 04:21.470 it's a real leaf, so it's not perfect, 111 04:21.470 --> 04:23.550 but we do see some bilateral symmetry here 112 04:23.550 --> 04:25.930 and it's actually really obvious with this leaf 113 04:25.930 --> 04:27.410 because there is this, actually, 114 04:27.410 --> 04:29.920 a straight line that basically goes right down the middle. 115 04:29.920 --> 04:30.000 So I'm actually gonna use this photo 115 04:30.000 --> 04:32.070 So I'm actually gonna use this photo 116 04:32.070 --> 04:35.430 to draw a symmetrical leaf just as a guide. 117 04:35.430 --> 04:38.860 And I often try to avoid actually tracing photographs 118 04:38.860 --> 04:42.040 because I think that's kind of copyright infringement 119 04:42.040 --> 04:43.170 and I don't wanna do that often. 120 04:43.170 --> 04:46.000 But if you are gonna practice creating leaves 121 04:46.000 --> 04:48.230 or apples or anything organic 122 04:48.230 --> 04:50.550 and you need a photo reference to work off of, 123 04:50.550 --> 04:51.490 that's totally fine. 124 04:51.490 --> 04:54.920 I think using photographs to learn how to create symmetry 125 04:54.920 --> 04:58.080 and abstraction is perfectly normal and fine 126 04:58.080 --> 05:00.000 and doing this a lot actually gives you great muscle memory 126 05:00.000 --> 05:01.410 and doing this a lot actually gives you great muscle memory 127 05:01.410 --> 05:02.670 for creating stuff like this. 128 05:02.670 --> 05:05.370 So I definitely would recommend doing a couple warmups 129 05:05.370 --> 05:08.850 or even taking some of your own photos outside or plants 130 05:08.850 --> 05:11.650 or fruit or anything that you wanna abstract 131 05:11.650 --> 05:14.350 and practicing it in Photoshop here, 132 05:14.350 --> 05:15.570 would be an awesome idea. 133 05:15.570 --> 05:18.610 I'm just gonna generally use the shape of this here, 134 05:18.610 --> 05:21.190 but I'm gonna try to just flatten it out 135 05:21.190 --> 05:23.373 and not include as many of the curves. 136 05:28.940 --> 05:30.000 Duplicate it, Command + J and flip it. 136 05:30.000 --> 05:31.033 Duplicate it, Command + J and flip it. 137 05:34.130 --> 05:35.240 And there we have a leaf. 138 05:35.240 --> 05:38.370 And you can add things using that symmetry as well, 139 05:38.370 --> 05:39.910 like lines in the leaf 140 05:44.260 --> 05:47.810 to create more detail add a little bit more interest. 141 05:47.810 --> 05:49.000 And I actually wanna point out 142 05:49.000 --> 05:51.410 a cool new tool that Photoshop has, 143 05:51.410 --> 05:52.730 so if you have the latest version 144 05:52.730 --> 05:55.840 and you click this little butterfly in the options toolbar, 145 05:55.840 --> 05:57.720 it'll show you different types of symmetry 146 05:57.720 --> 05:58.720 that it can create for you. 147 05:58.720 --> 06:00.000 So if you press the vertical one, 147 06:00.000 --> 06:00.520 So if you press the vertical one, 148 06:00.520 --> 06:02.950 that will create some bilateral symmetry vertically. 149 06:02.950 --> 06:04.830 If you start drawing on that layer, 150 06:04.830 --> 06:07.560 it'll actually create the vertical symmetry for you, 151 06:07.560 --> 06:08.530 which is really neat. 152 06:08.530 --> 06:10.733 And you can do that horizontally as well. 153 06:15.550 --> 06:17.961 It takes a little bit getting used to. 154 06:17.961 --> 06:19.680 I sometimes don't really like to use a symmetry tool 155 06:19.680 --> 06:21.590 because I can't really see as well what I'm doing 156 06:21.590 --> 06:25.070 and I'd almost prefer to draw half of it first 157 06:25.070 --> 06:26.900 and figure out if I like that half of it 158 06:26.900 --> 06:29.230 before I start with the symmetry tool 159 06:29.230 --> 06:30.000 or flipping it or whatever I choose to do, 159 06:30.000 --> 06:31.210 or flipping it or whatever I choose to do, 160 06:31.210 --> 06:32.043 but it is really cool 161 06:32.043 --> 06:34.660 that you can preview what you're doing as you're going. 162 06:34.660 --> 06:36.790 And then once you're done using the symmetry tool, 163 06:36.790 --> 06:39.840 just make sure you go and press symmetry off in that option, 164 06:39.840 --> 06:40.880 the butterfly option. 165 06:40.880 --> 06:41.890 Because if you don't, 166 06:41.890 --> 06:44.010 you'll accidentally start drawing symmetrical things 167 06:44.010 --> 06:45.200 all over your composition. 168 06:45.200 --> 06:47.040 So we have that bilateral symmetry 169 06:47.040 --> 06:48.380 and we understand what that is, 170 06:48.380 --> 06:50.700 but we also have radial symmetry, 171 06:50.700 --> 06:52.810 which is more like a flower. 172 06:52.810 --> 06:55.533 So if we're gonna draw the leaves of a flower, 173 06:57.500 --> 06:58.650 we can use the tool here. 174 06:58.650 --> 07:00.000 And I actually really like the symmetry tool in Photoshop 174 07:00.000 --> 07:01.580 And I actually really like the symmetry tool in Photoshop 175 07:01.580 --> 07:02.760 more for radial symmetry, 176 07:02.760 --> 07:05.470 because it's just harder to get the perfect segments 177 07:05.470 --> 07:07.100 all separately apart from each other, 178 07:07.100 --> 07:08.650 so it's really great for that. 179 07:08.650 --> 07:09.483 The only bummer is 180 07:09.483 --> 07:12.800 you have to actually be drawing it with your brush tool. 181 07:12.800 --> 07:13.980 If you wanted to use a shape layer 182 07:13.980 --> 07:15.470 to get more perfect shapes, 183 07:15.470 --> 07:17.950 you would probably wanna use symmetry tool in Illustrator 184 07:17.950 --> 07:20.140 because you can only do it with the brush here. 185 07:20.140 --> 07:22.560 We have this cool radial symmetrical flower, 186 07:22.560 --> 07:25.090 but it is pretty basic. 187 07:25.090 --> 07:27.740 It's less interesting to look at because it is so perfect. 188 07:27.740 --> 07:30.000 On the flip side, you can create interest in a more natural, 188 07:30.000 --> 07:30.340 On the flip side, you can create interest in a more natural, 189 07:30.340 --> 07:32.950 organic feeling to your shapes by creating them a symmetry. 190 07:32.950 --> 07:34.390 But then, adjusting one side 191 07:34.390 --> 07:36.940 or one part to be a bit asymmetrical. 192 07:36.940 --> 07:38.520 So adding a little bit of a mistake 193 07:38.520 --> 07:39.790 feels more true to nature 194 07:39.790 --> 07:41.630 as nothing is perfect in the real world. 195 07:41.630 --> 07:44.010 So, once I have that symmetry tool off, 196 07:44.010 --> 07:47.290 if I actually wanna take one of these petals here, 197 07:47.290 --> 07:48.830 put it on its own layer 198 07:48.830 --> 07:52.300 and then maybe offset it slightly so it's overlapping 199 07:52.300 --> 07:54.053 with one of the other petals, 200 07:56.390 --> 07:58.310 that can make things a lot more interesting. 201 07:58.310 --> 08:00.000 Maybe we scoot this other petal over 201 08:00.000 --> 08:00.150 Maybe we scoot this other petal over 202 08:00.150 --> 08:02.210 just to feel a little bit more centered, 203 08:02.210 --> 08:05.240 just so it's a little less awkward of negative space. 204 08:05.240 --> 08:07.563 Just add a little bit of a shadow in there. 205 08:13.600 --> 08:16.230 I feel like that is so much more interesting to look at. 206 08:16.230 --> 08:18.040 It's cool because it still has 207 08:18.040 --> 08:20.220 that abstracted geometric feel, 208 08:20.220 --> 08:22.630 but a little asymmetry goes a long way 209 08:22.630 --> 08:24.880 and makes your peace a little bit more unique. 210 08:24.880 --> 08:26.330 Our brains can be more drawn to this 211 08:26.330 --> 08:28.550 because they're so trained to spot symmetry, 212 08:28.550 --> 08:30.000 that a little disruption in the symmetry 212 08:30.000 --> 08:30.160 that a little disruption in the symmetry 213 08:30.160 --> 08:32.010 is very obvious and in your face. 214 08:32.010 --> 08:33.460 And one of my favorite artists, 215 08:33.460 --> 08:34.650 and I'm probably gonna butcher his name, 216 08:34.650 --> 08:36.380 but Giacomo Bagnara? 217 08:36.380 --> 08:38.110 I'm not even sure how you say it, 218 08:38.110 --> 08:39.520 but I really admire his work 219 08:39.520 --> 08:41.720 and he's really, really great at abstracting things, 220 08:41.720 --> 08:44.200 but then creating some interest with that asymmetry. 221 08:44.200 --> 08:47.700 So, have got this chain link right here on the left 222 08:47.700 --> 08:49.870 where one of the chain's links is open. 223 08:49.870 --> 08:52.690 And we have all these perfect flowers right here, 224 08:52.690 --> 08:55.000 but they feel a little bit off balance. 225 08:55.000 --> 08:57.280 Or the sun and a piece of it's missing. 226 08:57.280 --> 09:00.000 Or even this top down view of a character looking into a box 226 09:00.000 --> 09:00.230 Or even this top down view of a character looking into a box 227 09:00.230 --> 09:01.710 becomes a bit more interesting 228 09:01.710 --> 09:05.210 because he adds this abstracted box lid on the right side, 229 09:05.210 --> 09:07.330 which creates an uneven composition. 230 09:07.330 --> 09:08.510 Or even this ghost mouth, 231 09:08.510 --> 09:09.920 leaning a little bit to the left 232 09:09.920 --> 09:12.300 makes it a little bit off putting and creepy, 233 09:12.300 --> 09:15.990 especially with this little ghost hair on the left side. 234 09:15.990 --> 09:18.540 Makes it kind of seem like a Monday ghost, 235 09:18.540 --> 09:20.530 it's too early in week to be working. 236 09:20.530 --> 09:22.980 So I think if you're interested in really abstracting things 237 09:22.980 --> 09:24.860 but adding a little bit more intrigue, 238 09:24.860 --> 09:26.330 checking out his work is really awesome. 239 09:26.330 --> 09:28.937 Example of that, now obviously, as always, 240 09:28.937 --> 09:30.000 I'm gonna say don't copy his work, 240 09:30.000 --> 09:31.130 I'm gonna say don't copy his work, 241 09:31.130 --> 09:33.050 but it is great inspiration 242 09:33.050 --> 09:35.549 and it's definitely worth a look. 243 09:35.549 --> 09:38.299 (text swooshing) 244 09:40.300 --> 09:43.820 All right, so the curved to straight trick is a big one. 245 09:43.820 --> 09:44.880 The edges of shapes 246 09:44.880 --> 09:47.420 can either be defined as curved or straight, 247 09:47.420 --> 09:48.940 there's no in between really. 248 09:48.940 --> 09:51.850 This implies either linear or circular movement. 249 09:51.850 --> 09:54.750 Straights can be relative to the curves around them. 250 09:54.750 --> 09:58.040 Magnifying contrast to emphasize straights against curves 251 09:58.040 --> 10:00.000 creates elegance and intrigue and also pulls the viewer in. 251 10:00.000 --> 10:01.030 creates elegance and intrigue and also pulls the viewer in. 252 10:01.030 --> 10:02.540 The choices you make when drawing your shapes 253 10:02.540 --> 10:04.340 will effect the overall feeling of your piece. 254 10:04.340 --> 10:05.720 When I'm talking about curved to straight, 255 10:05.720 --> 10:07.740 I mean kind of what we're seeing here 256 10:07.740 --> 10:08.830 in some of these examples. 257 10:08.830 --> 10:10.660 So here, on this woman's leg, 258 10:10.660 --> 10:12.360 we see a curve of her hip 259 10:12.360 --> 10:14.830 meeting up with a straight on the side of her body. 260 10:14.830 --> 10:16.790 And you see that in her arm as well 261 10:16.790 --> 10:19.560 and we also seen that where this big snake curve 262 10:19.560 --> 10:22.100 intersects with this geometric book. 263 10:22.100 --> 10:25.010 And again here on the left side of this dark shape 264 10:25.010 --> 10:29.520 where you see two very intersecting curves abruptly turning 265 10:29.520 --> 10:30.000 into a straight line at the bottom. 265 10:30.000 --> 10:30.980 into a straight line at the bottom. 266 10:30.980 --> 10:33.280 So because we see so much contrast 267 10:33.280 --> 10:35.500 between the curves and straights in this piece, 268 10:35.500 --> 10:37.400 it's kind of aesthetically pleasing to look at 269 10:37.400 --> 10:38.950 and there's a lot of balance. 270 10:38.950 --> 10:40.450 But obviously there's some differences 271 10:40.450 --> 10:41.700 when you use mainly straight lines 272 10:41.700 --> 10:42.930 and mainly curved lines. 273 10:42.930 --> 10:45.490 If you use mainly straight, harsh lines in your shapes, 274 10:45.490 --> 10:47.910 you'll create a more angular, harsh feeling to your art, 275 10:47.910 --> 10:51.280 so up here is more severe or aggressive. 276 10:51.280 --> 10:54.260 The lack of refinement makes it feel more edgy, 277 10:54.260 --> 10:55.920 and an animation's straight lines 278 10:55.920 --> 10:58.840 can emphasize powerful movement, direction and force, 279 10:58.840 --> 11:00.000 thrusts of action, dynamic sharp turns, all of the like. 279 11:00.000 --> 11:02.390 thrusts of action, dynamic sharp turns, all of the like. 280 11:02.390 --> 11:05.960 And so, we do see a lot of that harsh intensity 281 11:05.960 --> 11:06.970 in these pieces right here. 282 11:06.970 --> 11:09.610 This piece on the left, it still feels friendly, 283 11:09.610 --> 11:10.940 we've got some curves in there, 284 11:10.940 --> 11:14.540 but these really intense edges on the hand 285 11:15.420 --> 11:18.290 and this diagonal we see here, makes it feel pretty severe. 286 11:18.290 --> 11:19.410 And then in this middle piece, 287 11:19.410 --> 11:21.340 it's almost all straight lines, 288 11:21.340 --> 11:22.900 it's a very architectural feeling. 289 11:22.900 --> 11:26.560 It feels very manmade, and because it's super elongated, 290 11:26.560 --> 11:28.840 also feels very jarring 291 11:28.840 --> 11:30.000 and it doesn't feel very friendly at all, 291 11:30.000 --> 11:30.760 and it doesn't feel very friendly at all, 292 11:30.760 --> 11:32.150 it feels pretty severe. 293 11:32.150 --> 11:33.410 On the right side here, 294 11:33.410 --> 11:35.370 we also have an architectural type scene. 295 11:35.370 --> 11:36.850 This time it has a lot of depth, 296 11:36.850 --> 11:38.200 it's more of an environment, 297 11:38.200 --> 11:40.680 so even when you're using mainly straight lines 298 11:40.680 --> 11:43.730 in a landscape or environment, it can appear very harsh. 299 11:43.730 --> 11:45.520 We still have this directional movement. 300 11:45.520 --> 11:47.570 It's almost like a circular movement, 301 11:47.570 --> 11:51.010 but it's been given really harsh edges instead of a circle. 302 11:51.010 --> 11:53.130 So this almost feels kind of scary, 303 11:53.130 --> 11:55.850 like I'm off kilter and I'm gonna fall into the middle of it 304 11:55.850 --> 11:57.590 because it's very harsh. 305 11:57.590 --> 11:59.820 And when I'm talking about action lines 306 11:59.820 --> 12:00.000 and how straight lines imply action and motion, 306 12:00.000 --> 12:02.370 and how straight lines imply action and motion, 307 12:02.370 --> 12:03.203 we see that here. 308 12:03.203 --> 12:05.700 We see these directional lines 309 12:05.700 --> 12:08.030 that are coming out from behind this main character 310 12:08.030 --> 12:10.490 and it implies that he's moving towards us. 311 12:10.490 --> 12:11.920 And on the bottom left here, 312 12:11.920 --> 12:14.990 we see a tractor moving towards the bottom left 313 12:14.990 --> 12:17.120 and the lines of the environment 314 12:17.120 --> 12:19.580 are all directional and diagonal 315 12:19.580 --> 12:23.000 and implying that this tractor's moving through space. 316 12:23.000 --> 12:25.060 And then even though we do have some curves here 317 12:25.060 --> 12:26.830 and some nice balance of curves and straights, 318 12:26.830 --> 12:29.300 it does have a lot of angular moments 319 12:29.300 --> 12:30.000 where we wouldn't expect them. 319 12:30.000 --> 12:30.600 where we wouldn't expect them. 320 12:30.600 --> 12:33.960 And then with these big bursts of explosion 321 12:33.960 --> 12:34.940 popping out of the ground, 322 12:34.940 --> 12:36.960 even though there are some puffs behind them, 323 12:36.960 --> 12:39.840 we have these straight, severe lines 324 12:39.840 --> 12:41.700 that are implying upward movement. 325 12:41.700 --> 12:44.200 So, straight lines are really great for implying motion 326 12:44.200 --> 12:47.430 and they're used a lot in animation for that purpose. 327 12:47.430 --> 12:49.010 And if you use mainly curves, 328 12:49.010 --> 12:51.330 your piece will appear more soft and friendly. 329 12:51.330 --> 12:53.480 Curves are reminiscent of circles, 330 12:53.480 --> 12:54.900 which represent wholeness, 331 12:54.900 --> 12:59.340 so curves emanate comfort and harmony, wholeness. 332 12:59.340 --> 13:00.000 In animation, more curved movements 332 13:00.000 --> 13:01.050 In animation, more curved movements 333 13:01.050 --> 13:03.090 can appear pleasing, friendly and approachable. 334 13:03.090 --> 13:04.630 We also think of beauty, 335 13:04.630 --> 13:07.200 things that are round and plush and they add some bounce. 336 13:07.200 --> 13:09.540 So, on this left side here, 337 13:09.540 --> 13:11.600 we have a couple straight moments, 338 13:11.600 --> 13:13.020 but almost everywhere, 339 13:13.020 --> 13:16.610 we have more of an organic, soft, curve edge. 340 13:16.610 --> 13:19.290 This is obviously not as geometric feeling, 341 13:19.290 --> 13:22.940 but it is very playful and plush feeling. 342 13:22.940 --> 13:24.010 And then on the right side, 343 13:24.010 --> 13:25.950 we have an abstracted scene of two lovers 344 13:25.950 --> 13:28.680 and almost this entire piece is filled with curves. 345 13:28.680 --> 13:29.670 It feels super soft 346 13:29.670 --> 13:30.000 and it's kind of emanating that feeling of love 346 13:30.000 --> 13:31.530 and it's kind of emanating that feeling of love 347 13:31.530 --> 13:33.750 because it's pretty and the colors are calming 348 13:33.750 --> 13:38.000 and overall just feels very warm and happy. 349 13:38.000 --> 13:40.010 And how can we actually bring this into practice? 350 13:40.010 --> 13:42.330 Well, it is a good idea to look at photos, 351 13:42.330 --> 13:44.920 look at the world around you and try to see objects 352 13:44.920 --> 13:46.280 that you could apply this to. 353 13:46.280 --> 13:48.477 For example, I think this vase could be a really good one. 354 13:48.477 --> 13:50.260 I'm gonna turn the opacity down on it 355 13:50.260 --> 13:51.810 and just kind of show you what I mean. 356 13:51.810 --> 13:54.190 So, even though it is already geometric shape, 357 13:54.190 --> 13:56.380 it's a manmade object, it's not organic. 358 13:56.380 --> 13:58.550 We can still apply this curved to straight trick to it 359 13:58.550 --> 14:00.000 to make it feel a bit more geometric. 359 14:00.000 --> 14:01.320 to make it feel a bit more geometric. 360 14:01.320 --> 14:02.916 I'm also gonna be using symmetry here 361 14:02.916 --> 14:04.916 and I'm gonna draw one side of it first. 362 14:07.788 --> 14:09.230 And it's gotta straight top 363 14:11.890 --> 14:16.010 and then I'm gonna actually interpret this curve right here 364 14:16.010 --> 14:17.463 as a straight line. 365 14:24.370 --> 14:29.370 And that is going to meet a big bulbous curve on the bottom. 366 14:33.720 --> 14:35.210 So when I say curved to straight, 367 14:35.210 --> 14:39.030 I mean you have very intense straight lines 368 14:39.030 --> 14:41.010 meeting up with curved lines 369 14:41.010 --> 14:43.490 and I try to implement that wherever I can. 370 14:43.490 --> 14:45.880 A place that you see it a lot in motion graphics, 371 14:45.880 --> 14:48.170 and we'll get into more character stuff later, 372 14:48.170 --> 14:50.470 but if I'm drawing the legs of a character, 373 14:50.470 --> 14:52.360 I always kind of add it to the calves, 374 14:52.360 --> 14:55.353 so we've got two straight lines and the calf is a curve. 375 14:57.560 --> 15:00.000 So you see that a lot in motion graphics 375 15:00.000 --> 15:00.080 So you see that a lot in motion graphics 376 15:00.080 --> 15:02.340 and that's turning an organic shape 377 15:02.340 --> 15:05.520 into something more abstracted and geometric 378 15:05.520 --> 15:07.660 by using that curved to straight trick. 379 15:07.660 --> 15:09.200 So, back to our vase here. 380 15:09.200 --> 15:11.150 I'm just gonna duplicate it and flip it 381 15:15.470 --> 15:17.950 and we have an aesthetically pleasing vase. 382 15:17.950 --> 15:21.390 And to me, that feels more geometric and abstracted 383 15:21.390 --> 15:24.510 than the actual vase here. 384 15:24.510 --> 15:26.733 Which, if we do the same thing, 385 15:34.030 --> 15:36.790 if we portray it how it actually is 386 15:36.790 --> 15:39.260 and it's just like a curvy blob, 387 15:39.260 --> 15:40.390 it's still interesting 388 15:40.390 --> 15:43.590 and it's still its own abstracted object. 389 15:43.590 --> 15:44.620 But the vase on the left 390 15:44.620 --> 15:46.560 has a little bit more structure and character 391 15:46.560 --> 15:48.540 and it feels more stylized 392 15:48.540 --> 15:50.020 because there's a little bit more thought 393 15:50.020 --> 15:52.910 put into the edge of it, the silhouette of it. 394 15:52.910 --> 15:56.660 And silhouette is really what the human eye grasps on to 395 15:56.660 --> 15:58.670 as it's looking at objects. 396 15:58.670 --> 16:00.000 And so, if we we're gonna apply that to this leaf here too, 396 16:00.000 --> 16:02.090 And so, if we we're gonna apply that to this leaf here too, 397 16:02.090 --> 16:07.090 we could round the top of it and then use a straight line. 398 16:11.600 --> 16:14.667 So use a curve shape and then add a straight line to it 399 16:14.667 --> 16:17.400 and that will make it instantly feel more geometric. 400 16:17.400 --> 16:20.683 And I might actually flip that as well. 401 16:22.930 --> 16:24.340 It doesn't always perfectly line up, 402 16:24.340 --> 16:25.720 so you might have to adjust some things. 403 16:25.720 --> 16:27.860 And it kinda just looks like an elongated heart, 404 16:27.860 --> 16:30.000 but it's kind of a cool abstracted version of this leaf. 404 16:30.000 --> 16:31.040 but it's kind of a cool abstracted version of this leaf. 405 16:31.040 --> 16:33.840 So we could go in and add that stem as well. 406 16:33.840 --> 16:36.740 Maybe we make that a curve and a straight. 407 16:36.740 --> 16:41.740 Got a curve and then a straight line going down. 408 16:42.640 --> 16:45.070 And already, that feels so much more interesting. 409 16:45.070 --> 16:47.253 I mean, I could one for one trace this, 410 16:48.290 --> 16:50.310 but I would feel much less considered. 411 16:50.310 --> 16:52.930 And especially if you're trying to stylize something 412 16:52.930 --> 16:55.030 and the client wants a more vectorized look, 413 16:55.030 --> 16:57.010 something like this is gonna be a lot more eye catching 414 16:57.010 --> 16:58.530 and feel more considered 415 16:58.530 --> 17:00.000 than just simply tracing a photograph. 415 17:00.000 --> 17:01.630 than just simply tracing a photograph. 416 17:01.630 --> 17:04.330 And if we really want, we can just put it all together 417 17:10.870 --> 17:12.483 to create a little composition. 418 17:14.150 --> 17:17.820 So, maybe before getting too deep in today's exercise, 419 17:17.820 --> 17:20.550 it'd be nice to go in and just free yourself, 420 17:20.550 --> 17:22.660 just try practicing this a couple different times. 421 17:22.660 --> 17:24.840 Maybe take photos of things around your house 422 17:24.840 --> 17:26.480 or just grab some photos off the internet 423 17:26.480 --> 17:28.470 and just practice abstracting things 424 17:28.470 --> 17:30.000 using this curve to straight trick. 424 17:30.000 --> 17:30.420 using this curve to straight trick. 425 17:30.420 --> 17:32.320 And also try out the symmetry trick. 426 17:32.320 --> 17:36.018 Both of them work hand in hand and I use them all the time. 427 17:36.018 --> 17:38.768 (text swooshing) 428 17:40.920 --> 17:43.670 So once you know how to abstract individual objects, 429 17:43.670 --> 17:45.410 you should also learn how to put them all together 430 17:45.410 --> 17:47.800 to create an aesthetically pleasing composition. 431 17:47.800 --> 17:49.360 You can do this by quite literally 432 17:49.360 --> 17:50.890 shaping up your compositions. 433 17:50.890 --> 17:53.030 Use shapes to organize and strategize. 434 17:53.030 --> 17:55.630 Use squares and rectangles as the base for your composition, 435 17:55.630 --> 17:57.270 creating a grid of sorts. 436 17:57.270 --> 18:00.000 And the rule of thirds is how a grid of rectangles and lines 436 18:00.000 --> 18:00.450 And the rule of thirds is how a grid of rectangles and lines 437 18:00.450 --> 18:02.430 controls the balance in any composition. 438 18:02.430 --> 18:05.210 It separates your canvas into nine equal parts 439 18:05.210 --> 18:06.200 and the most important areas 440 18:06.200 --> 18:07.740 are these points of intersection, 441 18:07.740 --> 18:09.050 starting at the top left 442 18:09.050 --> 18:10.820 and then down and over to the right. 443 18:10.820 --> 18:12.820 Most of us humans tend to look naturally 444 18:12.820 --> 18:15.120 at the top left first in any composition. 445 18:15.120 --> 18:16.150 In a lot of cultures, 446 18:16.150 --> 18:18.050 this is how we write, from left to right. 447 18:18.050 --> 18:19.410 And this bottom right corner 448 18:19.410 --> 18:21.240 attracts the least amount of attention. 449 18:21.240 --> 18:22.750 A common practice of the rule of thirds 450 18:22.750 --> 18:25.530 is to divide the image into three main vertical sections 451 18:25.530 --> 18:27.600 and place the subject on one of those sides, 452 18:27.600 --> 18:28.830 instead of in the center. 453 18:28.830 --> 18:30.000 It can help create stronger compositions. 453 18:30.000 --> 18:31.130 It can help create stronger compositions. 454 18:31.130 --> 18:33.360 By doing this, you're also creating negative space 455 18:33.360 --> 18:34.720 on one side of your composition, 456 18:34.720 --> 18:37.070 which creates nice contrast and adds breathing room. 457 18:37.070 --> 18:38.880 Try to use negative space strategically 458 18:38.880 --> 18:41.760 to draw attention or focus to heavier areas of the scene. 459 18:41.760 --> 18:44.310 I don't think we actually even need a grid here 460 18:44.310 --> 18:47.400 to see that these compositions are using the rule of thirds. 461 18:47.400 --> 18:49.340 Whether the artist did it intentionally or not, 462 18:49.340 --> 18:51.590 it's just very aesthetically pleasing to the eye 463 18:51.590 --> 18:53.590 and it's a good rule of thumb to use. 464 18:53.590 --> 18:57.550 So we see this couple in the bottom right area 465 18:57.550 --> 18:59.060 and I can tell that they're probably 466 18:59.060 --> 19:00.000 on that point of intersection right there. 466 19:00.000 --> 19:00.847 on that point of intersection right there. 467 19:00.847 --> 19:03.950 You see the characters on the left third of the frame 468 19:03.950 --> 19:05.460 and we see that in all of these frames. 469 19:05.460 --> 19:07.780 So even though we see characters in this entire frame, 470 19:07.780 --> 19:09.320 the mom is what stands out the most. 471 19:09.320 --> 19:11.410 She has the most contrast from the background 472 19:11.410 --> 19:14.120 and she's on the left one third of the frame. 473 19:14.120 --> 19:16.010 Now you don't always need to follow the rule of thirds, 474 19:16.010 --> 19:17.180 there's plenty of different types 475 19:17.180 --> 19:19.030 of composition practices out there, 476 19:19.030 --> 19:20.560 but this is one of the most basic 477 19:20.560 --> 19:22.100 composition techniques to follow 478 19:22.100 --> 19:24.470 and I often end up using it without even realizing. 479 19:24.470 --> 19:25.690 It's a really good one to know 480 19:25.690 --> 19:29.330 and even though it might not appear in your exercise today, 481 19:29.330 --> 19:30.000 it will definitely appear at some point during this class, 481 19:30.000 --> 19:32.370 it will definitely appear at some point during this class, 482 19:32.370 --> 19:33.940 so just try to keep it in mind 483 19:33.940 --> 19:36.675 as you're working on your compositions in negative space. 484 19:36.675 --> 19:39.425 (text swooshing) 485 19:41.650 --> 19:43.010 Above all else, 486 19:43.010 --> 19:45.680 start training your eye to see abstract shapes 487 19:45.680 --> 19:46.930 in your everyday life. 488 19:46.930 --> 19:49.340 Once you understand how to abstract shapes 489 19:49.340 --> 19:52.010 and real life objects in Photoshop 490 19:52.010 --> 19:54.370 or on your computer or wherever you're sketching, 491 19:54.370 --> 19:56.550 you can start using these techniques as a filter 492 19:56.550 --> 19:58.800 through your own naked eye on the day to day. 493 20:03.840 --> 20:05.830 Challenge yourself to look around your room 494 20:05.830 --> 20:09.870 and only see ellipsis and rectangles and triangles. 495 20:09.870 --> 20:11.960 Try to reduce all of the things in your sight 496 20:11.960 --> 20:13.420 to those simple shapes. 497 20:13.420 --> 20:17.160 First, pay attention to the main overall shape of an object, 498 20:17.160 --> 20:20.440 so if we see a desk, for example, I think rectangle. 499 20:20.440 --> 20:23.000 So once you've thought about the main overall shape, 500 20:23.000 --> 20:25.510 you could start adding in the smaller shapes on top of that 501 20:25.510 --> 20:27.669 to make your object more identifiable. 502 20:27.669 --> 20:30.000 line:15% (text swooshing) 502 20:30.000 --> 20:30.419 line:15% (text swooshing) 503 20:32.660 --> 20:34.830 A creative industry news site has reached out to me 504 20:34.830 --> 20:36.940 about working on one of their ongoing projects. 505 20:36.940 --> 20:38.690 They would like me to create an illustration 506 20:38.690 --> 20:40.890 to sit alongside one of the articles, 507 20:40.890 --> 20:43.130 and after that, they're gonna have an animator 508 20:43.130 --> 20:45.450 turn my illustration into a looking gif, 509 20:45.450 --> 20:48.110 so I'll need to set up my file for animation. 510 20:48.110 --> 20:50.630 So here's the industry news site that has reached out to me. 511 20:50.630 --> 20:53.610 They're a creative industry news site called Me & You, 512 20:53.610 --> 20:56.160 and they're focusing on the freelance lifestyle. 513 20:56.160 --> 20:57.727 They also say here that, 514 20:57.727 --> 20:59.657 "We're currently working on a series of articles 515 20:59.657 --> 21:00.000 "featuring desk setups from a variety of creatives. 515 21:00.000 --> 21:02.357 "featuring desk setups from a variety of creatives. 516 21:02.357 --> 21:03.727 "Each creative involved 517 21:03.727 --> 21:05.817 "is required to illustrate their own desk. 518 21:05.817 --> 21:08.777 "Down the line, we also plan on animating each desk feature 519 21:08.777 --> 21:09.977 "as a looping gif. 520 21:09.977 --> 21:12.527 "We'd love to have you be our next featured illustrator! 521 21:12.527 --> 21:13.360 "Your style is great 522 21:13.360 --> 21:15.440 "and we think you'd be a perfect fit for the project." 523 21:15.440 --> 21:16.880 So, right off the bat, 524 21:16.880 --> 21:18.690 this seems like a really fun one for me. 525 21:18.690 --> 21:21.480 They're interested me showcasing something that is my own, 526 21:21.480 --> 21:23.200 so that means I get to make it the way I like. 527 21:23.200 --> 21:24.820 They also like my style, 528 21:24.820 --> 21:27.590 so I get to play with that, which is amazing. 529 21:27.590 --> 21:29.430 And then here on third page, 530 21:29.430 --> 21:30.000 they've got their illustration guidelines, 530 21:30.000 --> 21:31.230 they've got their illustration guidelines, 531 21:31.230 --> 21:32.640 I'm assuming so this can all fit 532 21:32.640 --> 21:33.880 with their brand pretty well. 533 21:33.880 --> 21:35.830 It says that the final illustration should be 534 21:35.830 --> 21:38.790 in a 16:9 ratio and should be prepped for animation. 535 21:38.790 --> 21:42.570 At 1920 by 1080 pixels, 300 dpi, RGB color, 536 21:42.570 --> 21:44.950 so definitely a format I'm familiar with. 537 21:44.950 --> 21:47.340 And they've also added a color palette 538 21:47.340 --> 21:49.090 which they want me to work loosely off of, 539 21:49.090 --> 21:51.050 so I can tell from their deck here 540 21:51.050 --> 21:54.080 that their brand color saturated blue color. 541 21:54.080 --> 21:55.440 So definitely I wanna make sure that 542 21:55.440 --> 21:57.510 I'm keeping that in my project. 543 21:57.510 --> 21:58.900 And then we have two other colors 544 21:58.900 --> 22:00.000 and this nice warm hue to offset the cool of the other two. 544 22:00.000 --> 22:03.010 and this nice warm hue to offset the cool of the other two. 545 22:03.010 --> 22:05.210 They've also included some neutrals to work with, 546 22:05.210 --> 22:07.010 so like very deep gray 547 22:07.010 --> 22:10.310 and kind of an off white pinkish color here. 548 22:10.310 --> 22:11.970 And I honestly really like when clients 549 22:11.970 --> 22:13.210 provide me with color palettes 550 22:13.210 --> 22:15.690 because it gives me a place to jump off of 551 22:15.690 --> 22:17.830 and begin working with, 552 22:17.830 --> 22:20.880 so it makes color-blocking a little bit easier for me. 553 22:20.880 --> 22:22.270 I know what they're looking for, 554 22:22.270 --> 22:24.440 I know based off this color palette 555 22:24.440 --> 22:26.790 that they want it to be very bold and playful. 556 22:26.790 --> 22:28.200 I also can tell from their deck 557 22:28.200 --> 22:30.000 that they just like big, bright colors, big washes of color, 557 22:30.000 --> 22:32.370 that they just like big, bright colors, big washes of color, 558 22:32.370 --> 22:35.320 very graphic, definitely vectory feeling, 559 22:35.320 --> 22:37.520 so I'm gonna keep that in mind as I'm working. 560 22:37.520 --> 22:39.290 And I have so that they like my style 561 22:39.290 --> 22:41.080 and sometimes without any reference, 562 22:41.080 --> 22:43.770 that's a little broad for me to base my illustration off of 563 22:43.770 --> 22:46.580 because on my website, my work is pretty versatile, 564 22:46.580 --> 22:49.440 so it really just means that they are trusting me 565 22:49.440 --> 22:51.880 and excited about what I could potentially do 566 22:51.880 --> 22:52.800 with this project. 567 22:52.800 --> 22:56.010 So it seems like I'm gonna have to go take a photo 568 22:56.010 --> 22:58.270 of my desk now, my workspace setup, 569 22:58.270 --> 23:00.000 so that I can get a better feel for 569 23:00.000 --> 23:00.130 so that I can get a better feel for 570 23:00.130 --> 23:01.845 what I'll be illustrating today. 571 23:01.845 --> 23:04.512 (text whooshes) 572 23:06.800 --> 23:09.230 One of my favorite techniques for abstracting 573 23:09.230 --> 23:11.430 and drawing real life forms in general 574 23:11.430 --> 23:13.640 is taking my own reference photos. 575 23:13.640 --> 23:15.560 And I like to take my own reference photos 576 23:15.560 --> 23:17.920 especially when I need to practice drawing something 577 23:17.920 --> 23:20.030 and it really helps when I'm drawing something 578 23:20.030 --> 23:21.370 that I'm unfamiliar with. 579 23:21.370 --> 23:23.840 So I'm gonna do that here with own desk 580 23:23.840 --> 23:26.320 and I'm gonna have to tidy it up a bit 581 23:26.320 --> 23:28.530 and I'm gonna move some things around and adjust things 582 23:28.530 --> 23:30.000 to get the composition how I'd like it. 582 23:30.000 --> 23:30.330 to get the composition how I'd like it. 583 23:30.330 --> 23:32.770 And it never hurts to take multiple photos of things, 584 23:32.770 --> 23:36.050 take photos of all the elements from different angles, 585 23:36.050 --> 23:38.770 take top down photos, take side photos, 586 23:38.770 --> 23:40.700 just anything that you need to get a better look 587 23:40.700 --> 23:42.670 at the objects you're gonna be illustrating. 588 23:42.670 --> 23:45.020 And for me, I wanna challenge myself a bit here 589 23:45.020 --> 23:47.510 to draw something organic and use some of the things 590 23:47.510 --> 23:49.810 we just learned to abstract that object, 591 23:49.810 --> 23:53.220 so maybe I'll add a couple plants in and see how that works 592 23:53.220 --> 23:56.000 with my curve to straight trick or symmetry. 593 23:56.000 --> 23:57.440 So, yeah, I'm just gonna try to add in 594 23:57.440 --> 23:59.190 a couple organic objects here 595 23:59.190 --> 24:00.000 because most things I normally keep on my desk 595 24:00.000 --> 24:01.260 because most things I normally keep on my desk 596 24:01.260 --> 24:02.782 are pretty geometric. 597 24:02.782 --> 24:05.365 (bright music) 598 24:34.432 --> 24:37.099 (text whooshes) 599 24:39.170 --> 24:41.840 So, here are all the reference photos I just took 600 24:41.840 --> 24:44.500 and I absolutely love the fact that phones these days 601 24:44.500 --> 24:46.990 will just directly connect to your photos, to your computer 602 24:46.990 --> 24:50.050 or whatever you're using, the iPad, your laptop. 603 24:50.050 --> 24:52.070 Because it's so easy for me to just take a photo 604 24:52.070 --> 24:53.940 and then immediately drag it into Photoshop 605 24:53.940 --> 24:55.600 and use as reference. 606 24:55.600 --> 24:56.810 So, as you can see here, 607 24:56.810 --> 24:59.030 I created a couple different compositions. 608 24:59.030 --> 25:00.000 Here's my desk before I did anything to it, 608 25:00.000 --> 25:01.350 Here's my desk before I did anything to it, 609 25:01.350 --> 25:02.420 it's a little bit messy. 610 25:02.420 --> 25:05.470 And then I played around with some different plants 611 25:05.470 --> 25:07.500 and placing things in different places. 612 25:07.500 --> 25:08.730 I think towards the end, 613 25:08.730 --> 25:11.320 I finally got to a place that I liked. 614 25:11.320 --> 25:13.940 And then, of course, I took some top down photos 615 25:13.940 --> 25:16.140 and some close up photos of some of the objects 616 25:16.140 --> 25:18.630 just in case I need to look at those more closely later 617 25:18.630 --> 25:19.930 while I'm abstracting. 618 25:19.930 --> 25:22.500 And before I get too deep into starting 619 25:22.500 --> 25:24.210 my sketch and everything, 620 25:24.210 --> 25:26.880 I also wanna show you this mood board I put together. 621 25:26.880 --> 25:28.700 And since we're talking about abstracting this week, 622 25:28.700 --> 25:30.000 I thought this would be a fun route to go. 622 25:30.000 --> 25:30.200 I thought this would be a fun route to go. 623 25:30.200 --> 25:32.540 Kind of playing with some flat perspective 624 25:32.540 --> 25:35.570 and breaking things down into their basic shapes. 625 25:35.570 --> 25:38.980 So, even though we see some things from the side view here, 626 25:38.980 --> 25:41.150 we also see some objects from top down, 627 25:41.150 --> 25:44.180 it's kind of a cool way to mix different perspectives. 628 25:44.180 --> 25:47.230 But it also simplifies the abstraction of each object 629 25:47.230 --> 25:49.480 because we don't have to draw in perspective, 630 25:49.480 --> 25:51.960 we can kinda just layer things to imply depth 631 25:51.960 --> 25:54.880 rather than actually creating one-point 632 25:54.880 --> 25:57.180 or two-point perspective to show depth. 633 25:57.180 --> 25:58.270 And I also just chose these 634 25:58.270 --> 26:00.000 because I like the color palettes, I like the compositions. 634 26:00.000 --> 26:01.620 because I like the color palettes, I like the compositions. 635 26:01.620 --> 26:02.770 And this top right one here, 636 26:02.770 --> 26:05.510 I kinda like that there's a little bit more texture. 637 26:05.510 --> 26:07.740 And I don't wanna go too deep into texture today 638 26:07.740 --> 26:09.670 because I'm really focusing on abstracting. 639 26:09.670 --> 26:12.560 But I wanna show you how I can imply form a bit 640 26:12.560 --> 26:14.930 with a very subtle amount of texture. 641 26:14.930 --> 26:16.760 Besides this middle one here, 642 26:16.760 --> 26:19.240 overall this has a pretty like vectorized hueing, 643 26:19.240 --> 26:22.490 so I'm thinking I might use some more shape layers today 644 26:22.490 --> 26:23.810 since in the last lesson, 645 26:23.810 --> 26:26.720 we really went over more hand-drawn techniques. 646 26:26.720 --> 26:28.210 And in addition to the mood board, 647 26:28.210 --> 26:30.000 I brainstormed a few different words in a word list 647 26:30.000 --> 26:30.640 I brainstormed a few different words in a word list 648 26:30.640 --> 26:33.220 that I think about as in designing here. 649 26:33.220 --> 26:35.950 This is kinda the way I wanna portray my workspace 650 26:35.950 --> 26:37.730 and my desk, I want it to feel warm, 651 26:37.730 --> 26:39.960 inviting, playful, organized, fun. 652 26:39.960 --> 26:42.570 I also wanna showcase that it's a desk of a designer, 653 26:42.570 --> 26:45.610 so including any of the tools that I need to design. 654 26:45.610 --> 26:47.660 And then, I also really want it to feel balanced, 655 26:47.660 --> 26:49.290 I don't want it to feel chaotic, 656 26:49.290 --> 26:52.080 I want it to feel carefully curated. 657 26:52.080 --> 26:54.380 Even though this client brief is really straight-forward, 658 26:54.380 --> 26:57.370 I would definitely encourage you to write out a word list 659 26:57.370 --> 26:59.750 even when your concept is pretty simple. 660 26:59.750 --> 27:00.000 And just use this as a guideline to check back on yourself, 660 27:00.000 --> 27:02.740 And just use this as a guideline to check back on yourself, 661 27:02.740 --> 27:05.230 to check back on the concept as you're working. 662 27:05.230 --> 27:08.460 Just relate back to this word list here and your mood board 663 27:08.460 --> 27:10.570 as you're working to see if you're staying on track 664 27:10.570 --> 27:11.450 with your original goal. 665 27:11.450 --> 27:12.720 And it's totally fine, 666 27:12.720 --> 27:14.850 if your goal fluctuates a bit during the process, 667 27:14.850 --> 27:18.090 especially for this project because it is so open 668 27:18.090 --> 27:20.270 and because the client seems pretty trusting 669 27:20.270 --> 27:23.130 with having me do whatever I want for this illustration. 670 27:23.130 --> 27:27.580 So I'm not too worried about sticking a certain concept 671 27:27.580 --> 27:28.880 to keep the client happy here 672 27:28.880 --> 27:30.000 but it is really nice to have this guideline. 672 27:30.000 --> 27:30.650 but it is really nice to have this guideline. 673 27:30.650 --> 27:33.160 So, even if you don't necessarily need to 674 27:33.160 --> 27:33.993 for the client's sake, 675 27:33.993 --> 27:35.960 it's always good to have a word list or a mine map 676 27:35.960 --> 27:38.670 or just some initial brainstorming just to make sure 677 27:38.670 --> 27:40.100 that you're thinking about everything 678 27:40.100 --> 27:42.000 before diving into illustration. 679 27:42.000 --> 27:44.520 And looking back at the illustration guidelines here, 680 27:44.520 --> 27:47.907 I'm gonna use my average ratio which is 16:9, 681 27:47.907 --> 27:49.480 300 dpi, RGB color. 682 27:49.480 --> 27:51.160 So I already do have a template 683 27:51.160 --> 27:53.330 that has all of that information in it, 684 27:53.330 --> 27:55.790 so I'm just gonna open that up and before I do anything, 685 27:55.790 --> 27:56.890 I'm just gonna save that 686 27:56.890 --> 28:00.000 so I don't ruin my template or save over it. 686 28:00.000 --> 28:00.040 so I don't ruin my template or save over it. 687 28:00.040 --> 28:01.780 I'm just gonna save this to my desktop, 688 28:01.780 --> 28:06.080 Me & You workspace. 689 28:06.080 --> 28:08.660 I'm also going to drag my mood board into it, 690 28:08.660 --> 28:13.660 so I'm just gonna copy that as a flat layer and paste it in. 691 28:14.780 --> 28:17.410 And I'm gonna create a reference folder 692 28:17.410 --> 28:18.510 to put everything in it 693 28:18.510 --> 28:19.940 that I wanna reference as I'm working, 694 28:19.940 --> 28:21.870 so I don't have to keep opening multiple files 695 28:21.870 --> 28:23.320 to see everything. 696 28:23.320 --> 28:25.120 So I'm gonna label this mood. 697 28:25.120 --> 28:26.930 And then I also wanna bring the color palette in 698 28:26.930 --> 28:27.790 because the color palette 699 28:27.790 --> 28:29.260 seems pretty important to the client. 700 28:29.260 --> 28:30.000 But if I just screenshot this color palette 700 28:30.000 --> 28:32.240 But if I just screenshot this color palette 701 28:32.240 --> 28:34.433 and import that into Photoshop, 702 28:35.420 --> 28:37.260 it's going to get kind of de-saturated 703 28:37.260 --> 28:38.093 and you'll be able to tell 704 28:38.093 --> 28:39.450 when I actually bring in the real one. 705 28:39.450 --> 28:42.550 So I'm gonna pull the actual PDF straight into Photoshop 706 28:42.550 --> 28:44.610 just so I make sure I get the accurate hex codes 707 28:44.610 --> 28:46.720 because the client didn't provide me any hex codes, 708 28:46.720 --> 28:49.230 they just provided me this palette in their PDF. 709 28:49.230 --> 28:51.330 So the best way to get the accurate color 710 28:51.330 --> 28:53.563 is by using the PDF itself. 711 28:57.030 --> 28:59.110 And so, when you drag a PDF into Photoshop, 712 28:59.110 --> 29:00.000 it gives you these options. 712 29:00.000 --> 29:00.020 it gives you these options. 713 29:00.020 --> 29:01.250 I'm just gonna choose page three 714 29:01.250 --> 29:02.670 which is where the color palette is 715 29:02.670 --> 29:04.810 and it doesn't really matter what size 716 29:04.810 --> 29:06.750 or how you bring it into Photoshop right now 717 29:06.750 --> 29:09.210 'cause I'm just taking the color palette out and press open 718 29:09.210 --> 29:11.130 and then I will paste that in here 719 29:11.130 --> 29:12.890 and I actually have the accurate color palette now. 720 29:12.890 --> 29:15.640 So I'm just gonna Command + J that onto its own layer 721 29:15.640 --> 29:18.010 and we can see that these colors slightly different. 722 29:18.010 --> 29:19.340 It might not be obvious 723 29:19.340 --> 29:21.420 but it will dull your piece out a little bit. 724 29:21.420 --> 29:25.530 So if I actually just show you in comparison, 725 29:25.530 --> 29:28.310 we could see that the blue is a little bit deeper 726 29:28.310 --> 29:30.000 and the green is slightly off in color. 726 29:30.000 --> 29:32.510 and the green is slightly off in color. 727 29:32.510 --> 29:35.610 It's really, really not obvious to the naked eye 728 29:35.610 --> 29:38.230 but it will make a difference in your final piece, 729 29:38.230 --> 29:41.100 so I just try to stick to the actual colors 730 29:41.100 --> 29:42.000 that they gave us. 731 29:42.000 --> 29:44.710 And I'm just gonna drag that to the top right corner 732 29:45.700 --> 29:47.850 and label it color. 733 29:47.850 --> 29:49.920 And then in my reference folder as well, 734 29:49.920 --> 29:52.440 I'm going to pull in one of the reference photos 735 29:52.440 --> 29:53.390 that I took. 736 29:53.390 --> 29:55.683 So I think this might a nice one. 737 29:58.870 --> 30:00.000 I don't need my color palette yet, 737 30:00.000 --> 30:00.150 I don't need my color palette yet, 738 30:00.150 --> 30:02.710 so I'm just gonna turn the visibility off on that. 739 30:02.710 --> 30:04.830 I'm gonna reduce the opacity in here 740 30:04.830 --> 30:06.700 so that I can just use it as a guide 741 30:06.700 --> 30:09.550 as I'm working on my initial sketch here. 742 30:09.550 --> 30:11.390 So even though I haven't started creating a sketch, 743 30:11.390 --> 30:14.080 I can see that there's already some breaking up 744 30:14.080 --> 30:16.440 of thirds in this photo. 745 30:16.440 --> 30:17.970 And just as a quick aside here, 746 30:17.970 --> 30:19.570 I'm gonna show you how you can easily break 747 30:19.570 --> 30:21.070 your composition up into thirds. 748 30:21.070 --> 30:22.620 And I think the best way to do this 749 30:22.620 --> 30:24.283 is just to use the shape tool. 750 30:27.450 --> 30:30.000 Just put on stroke only and then just make a shape 750 30:30.000 --> 30:31.760 Just put on stroke only and then just make a shape 751 30:31.760 --> 30:34.700 that's about the size of your canvas, a 1/3 of the size, 752 30:34.700 --> 30:36.540 but it doesn't have to be perfect yet. 753 30:36.540 --> 30:41.430 And then just duplicate that twice 754 30:41.430 --> 30:43.100 and line them up perfectly. 755 30:43.100 --> 30:45.290 And so, even if it's not exactly the size 756 30:45.290 --> 30:46.640 of your composition here, 757 30:46.640 --> 30:49.530 you know that they're all the width already. 758 30:49.530 --> 30:50.910 And now, when you have them all selected, 759 30:50.910 --> 30:52.190 you can just drag them out 760 30:52.190 --> 30:53.880 and they'll stay the same equal widths 761 30:53.880 --> 30:55.530 because you're selecting them together. 762 30:55.530 --> 30:58.120 So just pull that into the edge of your composition 763 30:58.120 --> 31:00.000 and even though it may not be distinctly pixel perfect, 763 31:00.000 --> 31:01.210 and even though it may not be distinctly pixel perfect, 764 31:01.210 --> 31:02.650 it gives you a really rough idea 765 31:02.650 --> 31:05.480 of the three different parts of your composition. 766 31:05.480 --> 31:06.410 And you can use this 767 31:06.410 --> 31:08.310 and make this for any document anywhere, 768 31:08.310 --> 31:12.760 even if the square or a really tall vertical composition, 769 31:12.760 --> 31:14.620 you can break it up into thirds very easily 770 31:14.620 --> 31:16.100 just using shape tools. 771 31:16.100 --> 31:17.720 So back to our project here. 772 31:17.720 --> 31:19.130 For the most part, 773 31:19.130 --> 31:21.630 the computer is in the center of the frame, 774 31:21.630 --> 31:23.360 so I'm just gonna even that out a bit 775 31:23.360 --> 31:25.763 to make it fit more in rule of thirds. 776 31:30.520 --> 31:32.300 And this is really just a guide, right? 777 31:32.300 --> 31:34.420 So if I illustrate some of this stuff 778 31:34.420 --> 31:36.510 and I wanna move it around, it doesn't need to be 779 31:36.510 --> 31:38.810 completely 100% accurate to my workspace. 780 31:38.810 --> 31:40.910 I'm trying to do what's best for the composition 781 31:40.910 --> 31:42.220 and the illustration here, 782 31:42.220 --> 31:45.040 rather than trying to make it 100% accurate. 783 31:45.040 --> 31:48.130 I wanna showcase the spirit of my desk 784 31:48.130 --> 31:50.920 but it doesn't need to be like a life drawing of my desk, 785 31:50.920 --> 31:52.770 that's not what the client is asking for here. 786 31:52.770 --> 31:54.570 So I'm just gonna try to make it fun 787 31:54.570 --> 31:56.530 and compositionally sound. 788 31:56.530 --> 31:58.440 So we've got that broken up into thirds 789 31:58.440 --> 32:00.000 and it maybe doesn't work completely accurately 789 32:00.000 --> 32:01.000 and it maybe doesn't work completely accurately 790 32:01.000 --> 32:01.833 with the photo here, 791 32:01.833 --> 32:04.450 maybe it doesn't feel compositionally strong right now 792 32:04.450 --> 32:06.640 but it will pay off later 793 32:06.640 --> 32:08.790 to have this rule of thirds here as a guideline. 794 32:08.790 --> 32:10.940 And before I get too far into sketching, 795 32:10.940 --> 32:12.370 I'm gonna start by working with 796 32:12.370 --> 32:16.010 some of those abstraction rules that I mentioned earlier. 797 32:16.010 --> 32:18.560 I'm just gonna break everything down into basic, 798 32:18.560 --> 32:19.890 basic, basic shapes. 799 32:19.890 --> 32:23.410 And this is really just to start mapping things out, 800 32:23.410 --> 32:24.783 it's not my sketch yet. 801 32:26.650 --> 32:29.060 So maybe I'll just neaten the shapes. 802 32:29.060 --> 32:30.000 And I'm actually going to use the shape tool here 802 32:30.000 --> 32:31.210 And I'm actually going to use the shape tool here 803 32:31.210 --> 32:32.330 because it's just a really quick, 804 32:32.330 --> 32:33.530 dirty way to see those shapes. 805 32:33.530 --> 32:36.050 So I'm gonna start with a rectangle for the desk, 806 32:36.050 --> 32:39.370 and clearly, I know that this is a desk in prospective 807 32:39.370 --> 32:43.430 but if I were to just very basically illustrate a desk, 808 32:43.430 --> 32:44.713 it would be a rectangle. 809 32:53.910 --> 32:56.623 Same goes for the computer. 810 33:06.850 --> 33:08.493 And for the keyboard. 811 33:14.770 --> 33:17.673 As well as this little Cintiq right here. 812 33:19.824 --> 33:21.730 And of course, eventually, I wanna add a little bit more 813 33:21.730 --> 33:24.480 interest to this by making somethings asymmetrical. 814 33:24.480 --> 33:26.900 So one quick way to do that to make this 815 33:26.900 --> 33:28.650 more of like a parallelogram shape 816 33:28.650 --> 33:30.000 because it's leaning to the left is press A 816 33:30.000 --> 33:31.870 because it's leaning to the left is press A 817 33:31.870 --> 33:34.240 which will bring up your direct selection tool. 818 33:34.240 --> 33:38.060 And then only select the two bottom points 819 33:38.060 --> 33:39.693 and drag those to the right. 820 33:43.120 --> 33:44.350 And we could say my headphones 821 33:44.350 --> 33:46.403 are more rounded rectangle shapes. 822 33:47.370 --> 33:50.290 And in Photoshop, we have Live Shapes now, 823 33:50.290 --> 33:52.650 you didn't use to but it's kind of like Illustrator 824 33:52.650 --> 33:54.550 where you can adjust the round of the corners. 825 33:54.550 --> 33:56.520 So once this property top comes up, 826 33:56.520 --> 33:58.330 if you want to evenly increase 827 33:58.330 --> 34:00.000 the roundness of your corners, 827 34:00.000 --> 34:00.010 the roundness of your corners, 828 34:00.010 --> 34:03.823 just drag your mouse over this rounded corner symbol here. 829 34:05.070 --> 34:06.350 And if you drag it all the way 830 34:06.350 --> 34:08.040 until it won't let you anymore, 831 34:08.040 --> 34:09.630 it will usually make a shape like this 832 34:09.630 --> 34:11.060 where the corners are so rounded, 833 34:11.060 --> 34:13.763 that they kind of become like an oval shape almost. 834 34:21.130 --> 34:22.993 And then I've got my glasses. 835 34:27.230 --> 34:29.600 And then we could say that these vases on the right 836 34:29.600 --> 34:30.000 are more like triangles. 836 34:30.000 --> 34:30.970 are more like triangles. 837 34:30.970 --> 34:35.190 So, to do that, I'm gonna choose the polygon tool 838 34:35.190 --> 34:37.470 and just click and just make sure 839 34:37.470 --> 34:39.410 that the number of sides is three 840 34:39.410 --> 34:42.763 and press OK and that will give me a triangle to work with. 841 34:46.240 --> 34:49.160 And I can just freeform drag that up to create 842 34:49.160 --> 34:52.363 an elongated triangle, duplicate it, flip it. 843 34:55.510 --> 34:57.930 And I can duplicate that triangle as well 844 34:57.930 --> 35:00.000 for the bottom of this vase 844 35:00.000 --> 35:00.030 for the bottom of this vase 845 35:00.030 --> 35:02.243 'cause it is a very small triangle. 846 35:03.850 --> 35:05.580 And then we could say that 847 35:05.580 --> 35:07.830 if we looked at a cylinder from the side, 848 35:07.830 --> 35:09.280 it's more of a rectangle 849 35:09.280 --> 35:11.530 so I'm just gonna use a rectangle shape here. 850 35:14.640 --> 35:17.060 And then these plants are a bit more complicated 851 35:17.060 --> 35:19.150 and we'll get further into depth about those 852 35:19.150 --> 35:20.480 when we start sketching. 853 35:20.480 --> 35:24.070 But for now, they kinda look like half ellipses 854 35:24.070 --> 35:26.063 or half-rounded rectangles. 855 35:31.260 --> 35:33.493 Just gonna delete one point to make it half. 856 35:38.340 --> 35:39.823 Same goes for this one. 857 35:42.150 --> 35:44.850 Okay, so when I'm talking about breaking everything down 858 35:44.850 --> 35:47.530 into their most basic shapes, this is kind of what I mean. 859 35:47.530 --> 35:48.930 When you're looking around your house 860 35:48.930 --> 35:52.930 or you're looking at photos or you're walking in nature, 861 35:52.930 --> 35:55.370 just challenge yourself to think about these objects 862 35:55.370 --> 35:58.190 as just shapes, as their basic geometric shapes. 863 35:58.190 --> 36:00.000 Or how you could break down a plant 863 36:00.000 --> 36:00.050 Or how you could break down a plant 864 36:00.050 --> 36:02.300 into multiple different geometric shapes, 865 36:02.300 --> 36:03.380 this is kind of what I mean. 866 36:03.380 --> 36:05.350 So this is kind of a guideline 867 36:05.350 --> 36:07.290 for where we're gonna be going with the sketch. 868 36:07.290 --> 36:09.500 I'm just gonna start sketching with my brush tool 869 36:09.500 --> 36:10.770 instead of using these shapes 870 36:10.770 --> 36:12.450 but this kinda gives me a better idea 871 36:12.450 --> 36:15.690 of how to map everything out as I'm creating my composition. 872 36:15.690 --> 36:18.380 So even though I don't have much done sketch-wise, 873 36:18.380 --> 36:21.080 this kind of shows me that using a rectangle 874 36:21.080 --> 36:24.450 for the desk itself would be kinda cool. 875 36:24.450 --> 36:26.060 It kinda reminds me of this reference 876 36:26.060 --> 36:27.680 on the left in the mood board 877 36:27.680 --> 36:30.000 where we kind of have an implied flat surface 877 36:30.000 --> 36:30.270 where we kind of have an implied flat surface 878 36:30.270 --> 36:32.730 behind everything just created by a rectangle 879 36:32.730 --> 36:35.790 or square shape and then we have these single angle 880 36:35.790 --> 36:37.520 and top down views of everything. 881 36:37.520 --> 36:39.780 And it still feels like a tabletop 882 36:39.780 --> 36:42.460 but just a stylized and abstracted tabletop. 883 36:42.460 --> 36:44.510 Same with these stairs over here 884 36:44.510 --> 36:47.910 and seeing this square desk right here, kinda the same idea. 885 36:47.910 --> 36:49.500 And then I chose the top right reference, 886 36:49.500 --> 36:51.970 obviously we don't see that square behind it, 887 36:51.970 --> 36:54.600 a rectangle behind it but we do see everything 888 36:54.600 --> 36:57.230 broken down into their simplified geometric forms. 889 36:57.230 --> 36:58.990 So, also as I'm looking at this, 890 36:58.990 --> 37:00.000 I don't feel like the composition is very strong 890 37:00.000 --> 37:01.300 I don't feel like the composition is very strong 891 37:01.300 --> 37:04.270 and that's gonna change as I create my sketch 892 37:04.270 --> 37:05.720 but it's something to keep in mind. 893 37:05.720 --> 37:07.320 I might have to move something around, 894 37:07.320 --> 37:10.010 I might want to put one of the plants on the other side 895 37:10.010 --> 37:10.950 to even out the color. 896 37:10.950 --> 37:13.640 Because if we do look at the color palette, 897 37:13.640 --> 37:16.710 we see that green and I'm thinking of using 898 37:16.710 --> 37:18.240 the green for the plants 899 37:18.240 --> 37:19.710 and we want that to kinda be balanced 900 37:19.710 --> 37:20.543 throughout the composition. 901 37:20.543 --> 37:22.487 So, might wanna have one plant on the left 902 37:22.487 --> 37:23.870 and one plant on the right 903 37:23.870 --> 37:26.350 to make everything feel more harmonious. 904 37:26.350 --> 37:27.900 All right, so let's get sketching. 905 37:27.900 --> 37:29.940 I'm gonna use the one base rectangle 906 37:29.940 --> 37:30.000 for the shape of the desk 906 37:30.000 --> 37:31.050 for the shape of the desk 907 37:31.050 --> 37:32.870 and start illustrating everything else 908 37:32.870 --> 37:35.653 just really roughly to get the composition felt out. 909 37:38.660 --> 37:41.100 I'm just gonna be using a lot of shift 910 37:41.100 --> 37:43.043 to create those straight lines. 911 37:53.170 --> 37:55.107 And normally, I would say, 912 37:55.107 --> 37:57.017 "Go ahead, flatten everything as you're working, 913 37:57.017 --> 37:57.930 "it's totally fine." 914 37:57.930 --> 38:00.000 And that is fine, you could totally move things around 914 38:00.000 --> 38:00.430 And that is fine, you could totally move things around 915 38:00.430 --> 38:02.050 once they're flattened if you need to. 916 38:02.050 --> 38:04.510 But here since I'm gonna keep playing with the composition 917 38:04.510 --> 38:05.760 after I've sketched everything out, 918 38:05.760 --> 38:06.950 I'm just gonna try to keep everything 919 38:06.950 --> 38:08.370 on separate layers right now 920 38:08.370 --> 38:12.360 just so I can have easy access to grab pieces 921 38:12.360 --> 38:14.793 of the composition and move them. 922 38:19.085 --> 38:22.517 Gonna use that symmetry trick here for this vase, 923 38:24.780 --> 38:26.703 just make it feel more perfect. 924 38:41.600 --> 38:43.410 The same with this one. 925 38:43.410 --> 38:44.970 Even though it's not an organic shape, 926 38:44.970 --> 38:47.403 the symmetry trick always helps. 927 38:52.840 --> 38:55.590 I'm gonna grab those rounded rectangles for my shape group 928 38:55.590 --> 38:56.580 to add into my sketch 929 38:56.580 --> 38:58.192 because it's just easier than drawing them. 930 38:58.192 --> 39:00.000 (laughs) 930 39:00.000 --> 39:00.275 (laughs) 931 39:05.200 --> 39:07.570 And for these glasses, I'm kinda just trying to image 932 39:07.570 --> 39:10.000 how they'd look flat and abstracting them 933 39:10.000 --> 39:12.250 by having a little bit of perspective in there. 934 39:12.250 --> 39:15.100 But mainly, they just look like they're flat on the desk. 935 39:20.470 --> 39:21.470 And while I'm sketching, 936 39:21.470 --> 39:24.230 sometimes I'll select both a shape layer 937 39:24.230 --> 39:26.790 and a drawn layer and press Command + E 938 39:26.790 --> 39:29.640 and that will just turn it on into a raster shape. 939 39:29.640 --> 39:30.000 And I don't really mind too much now 939 39:30.000 --> 39:31.350 And I don't really mind too much now 940 39:31.350 --> 39:32.810 that I'm not using shape layers 941 39:32.810 --> 39:34.990 because this is just a sketch. 942 39:34.990 --> 39:38.550 Later, if I'm trying to keep my shapes manipulative 943 39:38.550 --> 39:40.130 or I'm trying to keep them as Live Shapes 944 39:40.130 --> 39:41.800 so that I can edit the beziers. 945 39:41.800 --> 39:42.840 I don't really wanna do that, 946 39:42.840 --> 39:45.180 especially if I wanna increase the size of something, 947 39:45.180 --> 39:48.370 but for now, it's totally fine to merge things together. 948 39:48.370 --> 39:50.530 I'm just gonna do a really base level 949 39:50.530 --> 39:52.280 abstraction here for this plant. 950 39:52.280 --> 39:55.600 We have these very tall fronds here in the snake plant 951 39:55.600 --> 39:58.090 and I'm just gonna try to use the curve to straight trick 952 39:58.090 --> 40:00.000 by drawing one side straight and then curving one side. 952 40:00.000 --> 40:01.610 by drawing one side straight and then curving one side. 953 40:01.610 --> 40:04.530 And since the plant has this directional feeling 954 40:04.530 --> 40:06.690 where it's moving towards the left, 955 40:06.690 --> 40:09.320 I'm gonna keep one side of all of the leaves 956 40:09.320 --> 40:11.373 pretty much straight on the same side. 957 40:19.650 --> 40:22.030 So, straight line the one side 958 40:22.030 --> 40:26.253 and maybe a curved long line on the other side. 959 40:28.959 --> 40:30.000 And we do that for all of the fronds. 959 40:30.000 --> 40:30.809 And we do that for all of the fronds. 960 40:36.900 --> 40:38.660 Maybe add a bit more variation 961 40:38.660 --> 40:40.823 in the height as I'm working here. 962 40:49.340 --> 40:51.830 It doesn't appear to flatten this one shape together. 963 40:51.830 --> 40:52.663 And then as I'm looking 964 40:52.663 --> 40:55.140 at this one shape here of this planter, 965 40:55.140 --> 40:57.220 I'm not really sure how it looks from the side, 966 40:57.220 --> 41:00.000 so I'm gonna go and grab a photo of it from my references. 966 41:00.000 --> 41:00.423 so I'm gonna go and grab a photo of it from my references. 967 41:02.490 --> 41:05.300 So this gives me a more accurate view 968 41:05.300 --> 41:08.040 and I'm just gonna kinda use that to draw something 969 41:08.040 --> 41:10.280 a bit more abstracted using that curve to straight trick. 970 41:10.280 --> 41:12.280 So we've got the straight top 971 41:12.280 --> 41:15.100 and then a very straight inner edge 972 41:15.100 --> 41:16.793 and then it jumps out as a curve. 973 41:20.080 --> 41:23.090 And maybe instead of it getting so round on the bottom, 974 41:23.090 --> 41:24.713 I can just add another straight. 975 41:28.930 --> 41:30.000 Flip it using my symmetry trick 975 41:30.000 --> 41:31.010 Flip it using my symmetry trick 976 41:32.490 --> 41:33.940 and then merge that together. 977 41:38.130 --> 41:40.460 Maybe distort it a little bit by holding shift 978 41:40.460 --> 41:42.693 to create a more freeform transform. 979 41:44.750 --> 41:48.140 And then this shape is pretty geometric already, 980 41:48.140 --> 41:50.680 so I'm just gonna sketch that a bit here. 981 41:50.680 --> 41:52.313 Just keep it pretty straight, 982 41:54.830 --> 41:58.140 maybe as we get into the final illustration, 983 41:58.140 --> 42:00.000 we can make this more symmetrical on both sides. 983 42:00.000 --> 42:00.863 we can make this more symmetrical on both sides. 984 42:09.890 --> 42:11.290 So I'm looking at all of it together, 985 42:11.290 --> 42:13.583 it feels pretty low so I'm gonna move it up. 986 42:14.790 --> 42:16.130 And the composition does feel 987 42:16.130 --> 42:17.560 like it's getting a bit heavy on this side, 988 42:17.560 --> 42:19.610 so I'm gonna start moving a couple things around, 989 42:19.610 --> 42:21.000 just to even things out. 990 42:21.000 --> 42:23.460 So maybe these glasses go over here 991 42:23.460 --> 42:26.640 and then that feels a bit crowded and low in the frame, 992 42:26.640 --> 42:30.000 so I'm just gonna adjust the placement of these vases. 992 42:30.000 --> 42:30.750 so I'm just gonna adjust the placement of these vases. 993 42:30.750 --> 42:31.820 And maybe it would be nice 994 42:31.820 --> 42:34.110 to have something break the top line a bit, 995 42:34.110 --> 42:37.183 so it's feeling more depthy and layered. 996 42:40.970 --> 42:43.610 And I really wanna try to keep some overlap in here 997 42:43.610 --> 42:45.040 and I can add more as I go, 998 42:45.040 --> 42:47.030 but I just want everything to feel 999 42:47.030 --> 42:48.310 like they're interacting with each other 1000 42:48.310 --> 42:52.199 and they're not just on their own separate part of the desk. 1001 42:52.199 --> 42:53.540 You can adjust sizes as well, 1002 42:53.540 --> 42:56.240 just to make sure everything fits a little bit better. 1003 42:57.130 --> 43:00.000 And I'm gonna start masking or erasing some pieces out, 1003 43:00.000 --> 43:01.390 And I'm gonna start masking or erasing some pieces out, 1004 43:01.390 --> 43:03.270 just so that I can see how everything looks 1005 43:03.270 --> 43:05.050 without this big line through it. 1006 43:05.050 --> 43:07.010 So already that's feeling pretty nice, 1007 43:07.010 --> 43:09.280 but I kind of wanna move a few things around 1008 43:09.280 --> 43:11.890 so it's not just clusters of the same things on each side. 1009 43:11.890 --> 43:13.680 So we've got the two vases on the right 1010 43:13.680 --> 43:14.970 and the two plants on the left, 1011 43:14.970 --> 43:17.910 maybe we change it up so that there's one vase on each side 1012 43:17.910 --> 43:19.580 and one plant on each side. 1013 43:19.580 --> 43:20.840 And that's just to keep it balanced. 1014 43:20.840 --> 43:22.300 I'm thinking ahead about color here, 1015 43:22.300 --> 43:23.720 since I already have the color palette. 1016 43:23.720 --> 43:25.080 And I know that eventually 1017 43:25.080 --> 43:26.460 I'm gonna want the color to feel balanced, 1018 43:26.460 --> 43:28.410 so I might as well just move some things around 1019 43:28.410 --> 43:30.000 before I even get started on the refined sketch. 1019 43:30.000 --> 43:31.283 before I even get started on the refined sketch. 1020 43:45.370 --> 43:46.580 Maybe I try to add a bite more 1021 43:46.580 --> 43:49.420 overlapping with the headphones. 1022 43:49.420 --> 43:51.970 I know this doesn't actually make sense perspective-wise, 1023 43:51.970 --> 43:54.930 but we are drawing everything pretty flat anyways, 1024 43:54.930 --> 43:56.530 so if the headphones are supposed to be 1025 43:56.530 --> 43:57.910 in front of the plant, 1026 43:57.910 --> 43:59.850 why not have them overlap a little bit? 1027 43:59.850 --> 44:00.000 I'm gonna increase the size a bit, 1027 44:00.000 --> 44:01.643 I'm gonna increase the size a bit, 1028 44:02.610 --> 44:05.610 just to make the left side feel more balanced with the right 1029 44:08.342 --> 44:10.450 and maybe I'll elongate them fronds a bit, 1030 44:10.450 --> 44:12.590 just so they don't create any awkward tangents 1031 44:12.590 --> 44:13.890 with the edge of the desk. 1032 44:21.960 --> 44:24.480 And I actually kind of want to try making 1033 44:24.480 --> 44:26.050 an intentional tangent down here, 1034 44:26.050 --> 44:28.220 because we do have these two parallel lines 1035 44:28.220 --> 44:29.970 from the Cintiq and the edge of the desk. 1036 44:29.970 --> 44:30.000 And I'm wondering if it would look nice 1036 44:30.000 --> 44:31.480 And I'm wondering if it would look nice 1037 44:31.480 --> 44:33.070 if they were just all the same line 1038 44:33.070 --> 44:36.210 because I do keep my Cintiq's the edge of the desk anyway, 1039 44:36.210 --> 44:37.400 so that'd be kind of accurate 1040 44:37.400 --> 44:39.570 and might actually break up the color 1041 44:39.570 --> 44:41.670 that we put in the desk a little bit more. 1042 44:46.450 --> 44:48.300 And now there's a little bit of awkward space 1043 44:48.300 --> 44:50.580 but maybe I'll just increase the vertical height of that 1044 44:50.580 --> 44:54.050 using the shift and the transform tool at the same time. 1045 44:54.050 --> 44:55.470 And of course, now, 1046 44:55.470 --> 44:58.090 everywhere I mask in the desk shape is wrong. 1047 44:58.090 --> 45:00.000 But thankfully I just masked it and I didn't erase it, 1047 45:00.000 --> 45:00.060 But thankfully I just masked it and I didn't erase it, 1048 45:00.060 --> 45:01.610 so I don't have to go and redraw everything, 1049 45:01.610 --> 45:03.570 I can just delete the layer mask 1050 45:03.570 --> 45:05.260 and create a new layer mask. 1051 45:05.260 --> 45:06.880 And I am getting some weird tangents 1052 45:06.880 --> 45:08.290 right here with this plant, 1053 45:08.290 --> 45:10.230 so I'll definitely have to do some size adjustments, 1054 45:10.230 --> 45:13.753 or I'll adjust the symmetry of it as I'm working. 1055 45:14.920 --> 45:17.840 So I am feeling a little bit happier with this now, 1056 45:17.840 --> 45:19.860 I think the composition is pretty nice 1057 45:19.860 --> 45:22.690 and I'm gonna go back and check with the rule of thirds. 1058 45:22.690 --> 45:23.890 It's a little bit off, 1059 45:23.890 --> 45:27.430 but let me just see if I can move the computer over a bit 1060 45:27.430 --> 45:29.580 to make it feel a little less off centered. 1061 45:30.980 --> 45:33.030 Actually, the whole desk is a little bit off center, 1062 45:33.030 --> 45:35.383 so maybe I'll just move everything over. 1063 45:38.820 --> 45:41.630 And that seems to fit much better into our rule of thirds. 1064 45:41.630 --> 45:44.040 Maybe I'll bring the whole desk a bit down 1065 45:44.040 --> 45:46.380 because I am pretty close to the edge up here 1066 45:46.380 --> 45:48.730 and there's a lot of empty space in the bottom. 1067 45:50.320 --> 45:52.260 So even though the rectangle of the desk 1068 45:52.260 --> 45:53.400 isn't completely centered, 1069 45:53.400 --> 45:55.560 overall the composition feels centered, 1070 45:55.560 --> 45:58.020 so I'm actually really liking where this is heading. 1071 45:58.020 --> 46:00.000 And I think I'm gonna start refining my sketch a bit more, 1071 46:00.000 --> 46:00.170 And I think I'm gonna start refining my sketch a bit more, 1072 46:00.170 --> 46:02.180 so I may be able to use more shape layers. 1073 46:02.180 --> 46:04.920 Maybe I'll add in a little bit more detail 1074 46:04.920 --> 46:08.470 and add a couple more shapes to make everything feel 1075 46:08.470 --> 46:10.390 a bit more lifelike and accurate. 1076 46:10.390 --> 46:13.206 So, I'll meet you there when I'm done. 1077 46:13.206 --> 46:15.956 (text swooshing) 1078 46:18.030 --> 46:20.470 So I skipped ahead to my refined sketch here, 1079 46:20.470 --> 46:22.500 because I don't think you guys needed to see me 1080 46:22.500 --> 46:24.410 trace everything over and over and over, 1081 46:24.410 --> 46:25.718 because that's just boring. 1082 46:25.718 --> 46:27.010 (chuckles) 1083 46:27.010 --> 46:30.000 But basically it was gone from here to here 1083 46:30.000 --> 46:30.660 But basically it was gone from here to here 1084 46:30.660 --> 46:32.700 and what I've done basically 1085 46:32.700 --> 46:35.140 is refine some of the shapes more, 1086 46:35.140 --> 46:36.860 added a bit of rounded corners. 1087 46:36.860 --> 46:39.980 Because if we look back at the word list I created, 1088 46:39.980 --> 46:42.080 I wanted you to feel organized, playful, 1089 46:42.080 --> 46:44.220 warm, inviting, balanced, 1090 46:44.220 --> 46:46.880 so I've added in a little bit of curve 1091 46:46.880 --> 46:48.980 on some of the objects. 1092 46:48.980 --> 46:50.550 You can add a little bit more of that in design, 1093 46:50.550 --> 46:52.870 but I've also made sure everything feels balanced. 1094 46:52.870 --> 46:54.810 I've also added in some places of detail 1095 46:54.810 --> 46:56.640 and I can add more of that in later as well. 1096 46:56.640 --> 46:57.930 But yeah, this is where I'm at 1097 46:57.930 --> 47:00.000 and so my next will be color-blocking. 1097 47:00.000 --> 47:00.740 and so my next will be color-blocking. 1098 47:00.740 --> 47:03.080 And we haven't really gotten into color-blocking much yet, 1099 47:03.080 --> 47:05.180 because we've mainly been working with line work, 1100 47:05.180 --> 47:07.100 but since we have more of a color palette now 1101 47:07.100 --> 47:07.960 from the client, 1102 47:07.960 --> 47:10.180 that's gonna be really helpful when color-blocking here 1103 47:10.180 --> 47:12.420 because I have set rules in the colors. 1104 47:12.420 --> 47:14.090 These are the colors that I should be using. 1105 47:14.090 --> 47:15.600 I can use tints and shades, 1106 47:15.600 --> 47:16.810 but I really would like 1107 47:16.810 --> 47:19.710 to stick pretty closely to this color palette 1108 47:19.710 --> 47:21.690 because it feels very bold and on brand for them. 1109 47:21.690 --> 47:23.720 So when I say color-blocking, 1110 47:23.720 --> 47:26.010 I just wanna emphasize the importance of that. 1111 47:26.010 --> 47:27.890 It's really deciding where I wanna add color, 1112 47:27.890 --> 47:29.180 so I will be going in 1113 47:29.180 --> 47:30.000 and creating the final shapes for everything 1113 47:30.000 --> 47:32.110 and creating the final shapes for everything 1114 47:32.110 --> 47:35.410 and making sure it's properly setup for animation as I go. 1115 47:35.410 --> 47:36.300 But by color-blocking, 1116 47:36.300 --> 47:38.270 I mean I'm figuring out where all of the color goes 1117 47:38.270 --> 47:39.103 on each of the objects. 1118 47:39.103 --> 47:41.160 So I'm deciding what parts of it will be green 1119 47:41.160 --> 47:42.810 and what parts of it will be black 1120 47:42.810 --> 47:44.330 and what parts of it will be blue. 1121 47:44.330 --> 47:45.580 And by blocking, 1122 47:45.580 --> 47:48.150 I mean I'm just creating the base shapes of everything, 1123 47:48.150 --> 47:50.290 so I'll just be creating this one big rectangle 1124 47:50.290 --> 47:51.590 that's perhaps black. 1125 47:51.590 --> 47:53.640 And then one blue shape for the Cintiq 1126 47:53.640 --> 47:57.050 and everything will be separated and a very simple color 1127 47:57.050 --> 47:58.930 and I won't add any detail in yet. 1128 47:58.930 --> 48:00.000 And maybe this is just a personal preference for me, 1128 48:00.000 --> 48:01.190 And maybe this is just a personal preference for me, 1129 48:01.190 --> 48:03.180 but I don't like to add too much detail to something 1130 48:03.180 --> 48:05.410 before getting my colors in a comfortable spot 1131 48:05.410 --> 48:07.470 because it's pretty annoying to have to go back 1132 48:07.470 --> 48:09.580 and adjust the colors of every detail layer. 1133 48:09.580 --> 48:12.300 So here I'm gonna be creating the shape layers as I go 1134 48:12.300 --> 48:14.360 and I'm gonna start blocking everything out now. 1135 48:14.360 --> 48:15.610 So here we go. 1136 48:15.610 --> 48:16.570 To make everything pop, 1137 48:16.570 --> 48:19.823 I'm gonna use this light pink neutral background color. 1138 48:21.670 --> 48:24.360 And then because I have the background color in there now, 1139 48:24.360 --> 48:26.640 I need to make the refined sketch 1140 48:26.640 --> 48:28.530 on its own layer above everything else, 1141 48:28.530 --> 48:30.000 just so I can see it faintly as I'm working. 1141 48:30.000 --> 48:30.790 just so I can see it faintly as I'm working. 1142 48:30.790 --> 48:32.840 So I'm gonna Command + J the refined sketch 1143 48:32.840 --> 48:36.773 and Command + E to create that as one flattened layer. 1144 48:39.530 --> 48:41.550 I'm gonna turn that down to about 10% opacity, 1145 48:41.550 --> 48:45.753 so very faint, and begin using that color palette. 1146 48:46.890 --> 48:49.130 And as I'm working here, I think I'm gonna add 1147 48:49.130 --> 48:51.610 a little bit more of rounded corners to everything 1148 48:51.610 --> 48:53.930 using those Live Shapes that Photoshop has 1149 48:53.930 --> 48:55.480 because I want everything to feel 1150 48:55.480 --> 48:57.160 a little bit more warm and inviting. 1151 48:57.160 --> 49:00.000 Right now in the sketch, everything looks kind of sharp, 1151 49:00.000 --> 49:01.050 Right now in the sketch, everything looks kind of sharp, 1152 49:01.050 --> 49:02.670 so I'm just gonna try to incorporate 1153 49:02.670 --> 49:04.640 more of those rounded corners. 1154 49:04.640 --> 49:06.110 Also, to make sure everything stays 1155 49:06.110 --> 49:08.280 organized as I'm working. 1156 49:08.280 --> 49:10.840 So putting things in their own groups, 1157 49:10.840 --> 49:12.570 labeling the layers within the groups 1158 49:12.570 --> 49:14.320 if you don't have too many of them. 1159 49:22.710 --> 49:25.850 I can still fill my layer using a shortcut, 1160 49:25.850 --> 49:28.890 which is ALT + Shift + Delete to fill with a foreground. 1161 49:28.890 --> 49:30.000 And that works really well with shape layers as well, 1161 49:30.000 --> 49:31.450 And that works really well with shape layers as well, 1162 49:31.450 --> 49:32.700 with raster layers. 1163 49:32.700 --> 49:34.450 So that will just fill the entire layer. 1164 49:34.450 --> 49:36.800 And for the computer, 1165 49:36.800 --> 49:39.990 I want the screen to be black but as in real life, 1166 49:39.990 --> 49:43.000 the actual base of it will be more of a white gray color, 1167 49:43.000 --> 49:45.960 so I'm going to use a clipping mask 1168 49:45.960 --> 49:47.713 to create that white space. 1169 49:53.530 --> 49:55.720 And since the base is more of an organic shape, 1170 49:55.720 --> 49:57.860 I'm actually just gonna draw that with a brush tool. 1171 49:57.860 --> 49:58.960 And for my brush here, 1172 49:58.960 --> 50:00.000 since I want it to match that of the edge of a shape layer, 1172 50:00.000 --> 50:01.380 since I want it to match that of the edge of a shape layer, 1173 50:01.380 --> 50:03.720 I'm just using the hard round pressure size brush. 1174 50:03.720 --> 50:07.110 So that will emulate the more clean edge feel 1175 50:07.110 --> 50:08.190 of a vector look. 1176 50:08.190 --> 50:10.050 And I could create this in vector, 1177 50:10.050 --> 50:12.750 but personal preference is I just like to mix techniques 1178 50:12.750 --> 50:15.080 and use what's easier for me at the moment. 1179 50:15.080 --> 50:17.320 Often times I'm just not the greatest 1180 50:17.320 --> 50:19.440 at getting the beziers how I like them. 1181 50:19.440 --> 50:21.000 It's easier for me to draw it. 1182 50:21.000 --> 50:23.320 And especially as something that needs to be symmetrical, 1183 50:23.320 --> 50:25.373 I just like to flip my layer. 1184 50:30.853 --> 50:32.770 And use my fill action. 1185 50:34.620 --> 50:35.453 And as always, 1186 50:35.453 --> 50:38.310 even though the keyboard is hidden behind the Cintiq here, 1187 50:38.310 --> 50:39.960 I wanna draw the whole shape layer 1188 50:39.960 --> 50:42.100 so that when they bring it into animation 1189 50:42.100 --> 50:43.720 to creating the looping gif out of it, 1190 50:43.720 --> 50:45.720 they don't have half of a keyboard here. 1191 50:49.810 --> 50:51.310 And make sure that's centered. 1192 50:52.530 --> 50:54.710 Maybe add a little bit of rounded corner on that. 1193 50:54.710 --> 50:56.540 Just a really small, subtle one. 1194 50:56.540 --> 50:59.650 I feel that even though it's very subtle, 1195 50:59.650 --> 51:00.000 you can see the difference there. 1195 51:00.000 --> 51:01.300 you can see the difference there. 1196 51:04.720 --> 51:07.940 It really still makes the piece feel overall more friendly, 1197 51:07.940 --> 51:10.653 not as jarring with those sharp edges. 1198 51:13.420 --> 51:15.010 And for the Cintiq, I kinda wanna try 1199 51:15.010 --> 51:18.010 using this blue just so there's not this really dark, 1200 51:18.010 --> 51:19.700 heavy black at the bottom. 1201 51:19.700 --> 51:23.250 The blue is still about the same value as the black, 1202 51:23.250 --> 51:25.640 but it feels a little bit more uplifting 1203 51:25.640 --> 51:27.583 because it's so bright and saturated. 1204 51:38.160 --> 51:41.790 And just as I showed you earlier with the shape tools, 1205 51:41.790 --> 51:44.360 I like to break everything down into their very basic shapes 1206 51:44.360 --> 51:46.360 and to get a more perfect looking edge. 1207 51:46.360 --> 51:48.750 I definitely wanna create these vases using the shape tool, 1208 51:48.750 --> 51:50.340 so I'm gonna break it into three shapes. 1209 51:50.340 --> 51:53.670 So we'll have our one top shape, 1210 51:53.670 --> 51:56.223 which is this elongated triangle. 1211 51:57.070 --> 51:59.770 And I'll duplicate and flip that for the bottom 1212 52:02.185 --> 52:03.440 and maybe the bottom triangle's 1213 52:03.440 --> 52:05.960 a little bit less symmetrical. 1214 52:05.960 --> 52:07.790 It's a little asymmetrical and top heavy 1215 52:07.790 --> 52:09.910 because that's what the vase looks like. 1216 52:09.910 --> 52:12.580 And then I'll create a middle. 1217 52:12.580 --> 52:13.910 And if we look at this, 1218 52:13.910 --> 52:18.370 the middle is basically a diamond so it's basically a square 1219 52:18.370 --> 52:22.443 turned 45 degrees and then flattened a bit. 1220 52:25.320 --> 52:27.420 And there we go, we've got our vase. 1221 52:27.420 --> 52:30.000 And I'll actually right click that shape 1221 52:30.000 --> 52:30.980 And I'll actually right click that shape 1222 52:30.980 --> 52:33.760 to get to the layer, duplicate that layer 1223 52:33.760 --> 52:35.610 and bring it over for the vase number two 1224 52:35.610 --> 52:38.150 so that I have a really similar shape there 1225 52:38.150 --> 52:40.250 since they're part of the same collection. 1226 52:41.970 --> 52:44.820 So that will be the middle of vase two. 1227 52:44.820 --> 52:46.570 Then we got the bottom... 1228 52:53.250 --> 52:54.083 And the top. 1229 52:58.080 --> 52:59.870 And I'm keeping these edges more severe 1230 52:59.870 --> 53:00.000 just so they're more true to life 1230 53:00.000 --> 53:01.110 just so they're more true to life 1231 53:01.110 --> 53:02.750 because in reality if I'm looking at these, 1232 53:02.750 --> 53:04.630 they do feel kind of harsh and severe, 1233 53:04.630 --> 53:09.010 so I want to make them have a bit more intensity 1234 53:09.010 --> 53:10.700 because not everything on the desk 1235 53:10.700 --> 53:12.490 needs to be perfectly round. 1236 53:12.490 --> 53:14.580 I was originally thinking of making these vases black 1237 53:14.580 --> 53:16.680 because that's what they actually look like in real life, 1238 53:16.680 --> 53:18.150 they're black or dark gray. 1239 53:18.150 --> 53:20.140 And I think that it would work nicely, 1240 53:20.140 --> 53:23.020 but since I already had the blue being used for the Cintuq, 1241 53:23.020 --> 53:24.830 I created them in this blue color 1242 53:24.830 --> 53:27.120 and I actually think it creates a really nice balance. 1243 53:27.120 --> 53:28.970 Like a triad of this blue 1244 53:28.970 --> 53:30.000 in different areas of the composition. 1244 53:30.000 --> 53:30.770 in different areas of the composition. 1245 53:30.770 --> 53:34.570 I really always like to keep things in uneven groups, 1246 53:34.570 --> 53:37.010 so groups of three or five 1247 53:37.010 --> 53:38.900 just are a little bit more interesting to me 1248 53:38.900 --> 53:41.670 and having these three big blue objects 1249 53:41.670 --> 53:43.830 makes the composition a bit more interesting 1250 53:43.830 --> 53:46.463 and leads your eye around the middle of the frame. 1251 53:51.620 --> 53:54.660 So there's my rounded rectangle shape for the planter, 1252 53:54.660 --> 53:57.600 but I'm gonna delete these top two points 1253 53:57.600 --> 53:59.480 by selecting them and pressing delete. 1254 53:59.480 --> 54:00.000 And then I'm gonna select the new top two points 1254 54:00.000 --> 54:03.400 And then I'm gonna select the new top two points 1255 54:03.400 --> 54:04.480 and just pull them up 1256 54:04.480 --> 54:07.370 so we get a more straight edge along the side. 1257 54:07.370 --> 54:09.000 And I'm actually gonna draw the fronds 1258 54:09.000 --> 54:10.270 just because I feel more comfortable 1259 54:10.270 --> 54:11.760 drawing the leaves this way. 1260 54:11.760 --> 54:15.230 And I'll be using this green 1261 54:15.230 --> 54:19.803 and I'll Drag + Shift down to create the hard edge. 1262 54:24.590 --> 54:26.843 And then draw the more organic side freehand. 1263 54:29.770 --> 54:30.000 And if we look at how I laid this out, 1263 54:30.000 --> 54:32.050 And if we look at how I laid this out, 1264 54:32.050 --> 54:33.250 any leaf that's on the right 1265 54:33.250 --> 54:35.920 is gonna be on top of the ones to the left of it, 1266 54:35.920 --> 54:37.540 so I'm gonna layer them accordingly. 1267 54:37.540 --> 54:38.720 So this will be number one 1268 54:38.720 --> 54:41.020 and then I'll put number two underneath it, 1269 54:41.020 --> 54:43.060 so later if I need to separate them with shadow 1270 54:43.060 --> 54:45.160 and I need to clipping mask a shadow onto them, 1271 54:45.160 --> 54:47.310 they're already in the correct layer order. 1272 54:51.090 --> 54:53.560 And turn off your layers as you're drawing other layers, 1273 54:53.560 --> 54:56.150 just so you can make sure they look good behind each other. 1274 54:56.150 --> 54:58.180 So if they need to move an animation, 1275 54:58.180 --> 55:00.000 there's not half of a leaf there. 1275 55:00.000 --> 55:00.163 there's not half of a leaf there. 1276 55:22.610 --> 55:25.050 And clearly this just looks like a big block right now 1277 55:25.050 --> 55:27.270 but once we go in and add some detail, 1278 55:27.270 --> 55:29.407 we'll create some separation between the leaves. 1279 55:29.407 --> 55:30.000 And this is what color-blocking is for. 1279 55:30.000 --> 55:31.110 And this is what color-blocking is for. 1280 55:31.110 --> 55:33.030 I'm getting all the right shapes out there 1281 55:33.030 --> 55:35.110 and making sure everything looks good. 1282 55:35.110 --> 55:36.660 Making sure there's no weird tangents 1283 55:36.660 --> 55:39.290 before getting too deep into all of the detail. 1284 55:39.290 --> 55:40.160 And for this planter, 1285 55:40.160 --> 55:41.870 I'm gonna use a couple different shapes as well. 1286 55:41.870 --> 55:45.620 I'm gonna use an ellipse to draw half of it 1287 55:48.870 --> 55:50.563 and then delete the bottom. 1288 55:52.570 --> 55:55.980 And you could actually use the transform tool, Command + T, 1289 55:55.980 --> 55:58.137 right click and press perspective 1290 55:58.137 --> 55:59.900 and this will actually bring 1291 55:59.900 --> 56:00.000 your bottom two most points together. 1291 56:00.000 --> 56:02.053 your bottom two most points together. 1292 56:03.380 --> 56:04.410 So I use this a lot 1293 56:04.410 --> 56:07.653 to just create a more symmetrical distortion. 1294 56:12.750 --> 56:15.483 And then the top is basically an upside down triangle. 1295 56:27.000 --> 56:28.110 And here's where I'm gonna add 1296 56:28.110 --> 56:30.000 some symmetry into these leaves. 1296 56:30.000 --> 56:30.063 some symmetry into these leaves. 1297 56:31.000 --> 56:34.070 I'm going to use the rounded rectangle tool for this one. 1298 56:34.070 --> 56:37.350 So I'm gonna create one rounded rectangle here 1299 56:37.350 --> 56:40.350 and make sure it's the most rounded it can be. 1300 56:40.350 --> 56:44.760 And then I'm gonna use that perspective transform tool again 1301 56:44.760 --> 56:47.680 to just bring those top two points together 1302 56:47.680 --> 56:49.310 and bring the bottom two points apart 1303 56:49.310 --> 56:51.033 so it has more of a tapered look. 1304 56:52.263 --> 56:53.820 And you might need to adjust a few things 1305 56:53.820 --> 56:56.590 with the direct selection tool to get it how you want. 1306 56:56.590 --> 56:58.413 And that will be the middle leaf. 1307 56:59.780 --> 57:00.000 And I think the best way to create these other ones 1307 57:00.000 --> 57:03.250 And I think the best way to create these other ones 1308 57:03.250 --> 57:06.173 is just actually duplicate that main leaf. 1309 57:09.830 --> 57:13.650 Rotate it, maybe scale it down a bit 1310 57:13.650 --> 57:14.950 so we can know it's thick. 1311 57:18.330 --> 57:19.970 And do the same again. 1312 57:19.970 --> 57:22.220 And then to get that symmetrical look, 1313 57:22.220 --> 57:23.880 I'm gonna duplicate both of those. 1314 57:23.880 --> 57:26.300 So select both of those layers and press Command + J 1315 57:26.300 --> 57:29.460 and then transform both of them at the same time. 1316 57:29.460 --> 57:30.000 Right click, flip horizontal. 1316 57:30.000 --> 57:31.603 Right click, flip horizontal. 1317 57:34.250 --> 57:35.863 And those will be left. 1318 57:41.660 --> 57:43.390 And obviously if I turn this planter off, 1319 57:43.390 --> 57:44.880 it's not gonna look great, 1320 57:44.880 --> 57:47.090 but I don't think the animator's going to have 1321 57:47.090 --> 57:49.660 these plant pieces animating out of the pot, 1322 57:49.660 --> 57:52.070 so I'm not too worried about what it looks like back there. 1323 57:52.070 --> 57:53.350 There's still the information there 1324 57:53.350 --> 57:55.080 if they need them to grow or something, 1325 57:55.080 --> 57:57.820 but we don't need to make sure they look perfect behind this 1326 57:57.820 --> 58:00.000 because realistically that's not gonna move. 1326 58:00.000 --> 58:00.343 because realistically that's not gonna move. 1327 58:05.490 --> 58:08.603 Use the rounded rectangle tool again for the headphones. 1328 58:14.420 --> 58:17.700 And then to create the actual headphone shape here, 1329 58:17.700 --> 58:21.220 I'm actually gonna use the rounded rectangle tool again. 1330 58:21.220 --> 58:22.865 But this time instead of a filled shape, 1331 58:22.865 --> 58:24.053 I'm gonna use a stroke. 1332 58:25.400 --> 58:26.830 Maybe make that blue 1333 58:26.830 --> 58:28.880 to make it a little bit more interesting. 1334 58:30.840 --> 58:32.640 And before I rotate that to fit in there, 1335 58:32.640 --> 58:34.440 I want to make sure it's a correct shape, 1336 58:34.440 --> 58:36.590 so I'm gonna delete this bottom point 1337 58:36.590 --> 58:38.740 so it's not a closed loop anymore. 1338 58:38.740 --> 58:39.980 And just so you know, 1339 58:39.980 --> 58:41.830 if you wanna adjust the end of the stroke, 1340 58:41.830 --> 58:45.090 you can go into the shape tool itself and you see this line, 1341 58:45.090 --> 58:48.233 you can go in and change the caps to be hard caps like this. 1342 58:49.430 --> 58:52.283 Or you can make them more friendly and rounded like this. 1343 58:53.410 --> 58:55.930 You can also change where the alignment is, 1344 58:55.930 --> 58:59.470 so right now the stroke is on the inside of my bezier curve, 1345 58:59.470 --> 59:00.000 but it can also be on the outside 1345 59:00.000 --> 59:01.390 but it can also be on the outside 1346 59:01.390 --> 59:02.800 or it can align to the center. 1347 59:02.800 --> 59:05.150 And I don't really run into issues with that often, 1348 59:05.150 --> 59:08.320 but sometimes I need the alignment to be on the inside 1349 59:08.320 --> 59:10.200 for whatever reason, or on the outside. 1350 59:10.200 --> 59:13.150 And since I have more of a tapered shape here, 1351 59:13.150 --> 59:15.460 I'm actually gonna use that distort tool again. 1352 59:15.460 --> 59:18.653 Command + T to transform, right click and press perspective. 1353 59:20.360 --> 59:23.140 And then we're getting more of a tapered look here. 1354 59:23.140 --> 59:24.700 It also feels a little long. 1355 59:24.700 --> 59:26.880 I'm gonna free transform it by pushing it down 1356 59:26.880 --> 59:30.000 and then I'm going to turn it sideways to fit. 1356 59:30.000 --> 59:31.880 and then I'm going to turn it sideways to fit. 1357 59:34.359 --> 59:35.610 I may have to adjust the size a bit 1358 59:35.610 --> 59:38.660 and it's not exactly how I envisioned it with my sketch, 1359 59:38.660 --> 59:40.100 but it works. 1360 59:40.100 --> 59:43.390 Now, once you start transforming something this way, 1361 59:43.390 --> 59:45.400 it loses its live shape ability, 1362 59:45.400 --> 59:46.810 so I can't really go back in 1363 59:46.810 --> 59:48.730 and grab the corners more or anything. 1364 59:48.730 --> 59:51.500 I'm gonna have to go in manually adjust these points 1365 59:51.500 --> 59:54.060 if I want it to be more tapered around it. 1366 59:54.060 --> 59:56.150 So that's why I try to do all of that stuff 1367 59:56.150 --> 59:59.383 before I transform it and turn it sideways. 1368 1:00:02.510 --> 1:00:04.670 But I can adjust the pixel stroke size, 1369 1:00:04.670 --> 1:00:07.700 so maybe it's a little bigger, like 15. 1370 1:00:07.700 --> 1:00:08.620 And I might need to adjust 1371 1:00:08.620 --> 1:00:11.290 where these pieces of the headphone are, the ear part, 1372 1:00:11.290 --> 1:00:15.850 so that it looks more accurate with the headband part. 1373 1:00:15.850 --> 1:00:17.820 So that's creating a weird tangent there. 1374 1:00:17.820 --> 1:00:19.320 I'm just gonna move the headphones up slightly 1375 1:00:19.320 --> 1:00:21.060 so it's not as awkward. 1376 1:00:21.060 --> 1:00:22.710 There's more overlap. 1377 1:00:22.710 --> 1:00:25.523 And I guess I really only have the glasses left to do now. 1378 1:00:31.839 --> 1:00:33.760 And I will mask shapes out sometimes, 1379 1:00:33.760 --> 1:00:37.320 so if I want this line to work all the way across, 1380 1:00:37.320 --> 1:00:38.290 but I don't wanna have to create 1381 1:00:38.290 --> 1:00:41.513 three multiple little lines, I can just mask that out. 1382 1:00:51.770 --> 1:00:53.550 And one thing you should know about this alignment feature 1383 1:00:53.550 --> 1:00:54.700 with the stroke is that, 1384 1:00:54.700 --> 1:00:58.450 if you duplicate a shape that is a stroke and you flip it, 1385 1:00:58.450 --> 1:01:00.000 it's going to align to the other side. 1385 1:01:00.000 --> 1:01:00.250 it's going to align to the other side. 1386 1:01:00.250 --> 1:01:03.490 So if you see the alignment that's on the inside 1387 1:01:03.490 --> 1:01:05.310 on this left piece and on the right side, 1388 1:01:05.310 --> 1:01:06.280 it's on the outside. 1389 1:01:06.280 --> 1:01:08.280 I think that's just because it's mirroring, 1390 1:01:08.280 --> 1:01:10.820 but I always have to go in and press U 1391 1:01:10.820 --> 1:01:14.110 to get to your shape tool and align it on the other side. 1392 1:01:14.110 --> 1:01:17.730 Now, I think that the glasses really stand out 1393 1:01:17.730 --> 1:01:19.520 because they're the only part right now 1394 1:01:19.520 --> 1:01:21.920 that is purely line work. 1395 1:01:21.920 --> 1:01:26.373 So I'm gonna try maybe making the glass part just white. 1396 1:01:29.510 --> 1:01:30.000 And I think that fits in a lot better. 1396 1:01:30.000 --> 1:01:31.150 And I think that fits in a lot better. 1397 1:01:31.150 --> 1:01:33.240 We are gonna add more detail and more line work, 1398 1:01:33.240 --> 1:01:35.670 but if the glasses were only line work, 1399 1:01:35.670 --> 1:01:37.120 it would look kind of strange. 1400 1:01:37.120 --> 1:01:40.240 If the glasses part were filled and line work, 1401 1:01:40.240 --> 1:01:41.540 I think that would look strange too 1402 1:01:41.540 --> 1:01:43.830 because we don't have any outlines on anything 1403 1:01:43.830 --> 1:01:45.720 and this is what that's doing basically there. 1404 1:01:45.720 --> 1:01:49.010 So I'm just trying to keep solid shapes and lines separate. 1405 1:01:49.010 --> 1:01:52.660 So overall, I've color-blocked things to feel balanced. 1406 1:01:52.660 --> 1:01:53.900 I could go back in 1407 1:01:53.900 --> 1:01:57.143 and see what all of this looks like in black. 1408 1:01:58.260 --> 1:02:00.000 And since I have everything blocked out, 1408 1:02:00.000 --> 1:02:00.120 And since I have everything blocked out, 1409 1:02:00.120 --> 1:02:02.480 it's really easy to just press ALT + Shift + Delete 1410 1:02:02.480 --> 1:02:03.880 to see what that looks like. 1411 1:02:08.530 --> 1:02:12.440 And in my opinion, it looks nice, but it is really heavy 1412 1:02:12.440 --> 1:02:15.700 and we don't have our eye led around the composition anymore 1413 1:02:15.700 --> 1:02:19.520 by that blue, so I'm gonna just go back to what it was. 1414 1:02:19.520 --> 1:02:21.870 I think the blue was the right call. 1415 1:02:21.870 --> 1:02:25.970 And just a note on animation and shape layers in Photoshop, 1416 1:02:25.970 --> 1:02:27.930 I will say that shape layers in Photoshop 1417 1:02:27.930 --> 1:02:30.000 are definitely not as intuitive in AE 1417 1:02:30.000 --> 1:02:30.140 are definitely not as intuitive in AE 1418 1:02:30.140 --> 1:02:31.700 as Illustrator shape layers are, 1419 1:02:31.700 --> 1:02:33.390 but the bezes are still a good guide 1420 1:02:33.390 --> 1:02:34.610 for the animator at least. 1421 1:02:34.610 --> 1:02:35.700 And the animator 1422 1:02:35.700 --> 1:02:37.640 might still need to recreate your shape layers, 1423 1:02:37.640 --> 1:02:39.640 especially if you end up masking your shape layer 1424 1:02:39.640 --> 1:02:41.220 or adding clipping masks to it. 1425 1:02:41.220 --> 1:02:43.380 And of course I always wanna consider the animator, 1426 1:02:43.380 --> 1:02:44.760 but I also can't sacrifice 1427 1:02:44.760 --> 1:02:46.510 my entire process and comfort levels 1428 1:02:46.510 --> 1:02:47.840 to go above and beyond for them, 1429 1:02:47.840 --> 1:02:49.690 so I'm doing what I can here 1430 1:02:49.690 --> 1:02:52.050 to organize everything very clearly, 1431 1:02:52.050 --> 1:02:54.200 label everything very clearly. 1432 1:02:54.200 --> 1:02:56.840 And I think shape layers, even in Photoshop, 1433 1:02:56.840 --> 1:02:59.440 are better than the raster layers that I normally use. 1434 1:02:59.440 --> 1:03:00.000 It just depends on what look I'm trying to achieve, 1434 1:03:00.000 --> 1:03:02.010 It just depends on what look I'm trying to achieve, 1435 1:03:02.010 --> 1:03:03.530 so I won't always use shape layers 1436 1:03:03.530 --> 1:03:05.310 just because I wanna satisfy the animator. 1437 1:03:05.310 --> 1:03:07.720 I don't wanna sacrifice the look of the project 1438 1:03:07.720 --> 1:03:09.730 just so I can make it easier for them. 1439 1:03:09.730 --> 1:03:11.480 And the other reason I do this in Photoshop 1440 1:03:11.480 --> 1:03:14.130 is because I do wanna go in add clipping masks. 1441 1:03:14.130 --> 1:03:18.070 I want to add texture using raster texture brushes 1442 1:03:18.070 --> 1:03:19.500 and that's something I can easily do 1443 1:03:19.500 --> 1:03:20.870 all together in Photoshop. 1444 1:03:20.870 --> 1:03:22.920 Whereas if I use shape layers in Illustrator, 1445 1:03:22.920 --> 1:03:24.600 I'd have to create them in Illustrator 1446 1:03:24.600 --> 1:03:26.270 and then carry them all in 1447 1:03:26.270 --> 1:03:29.050 using either smart objects or bezier palettes, 1448 1:03:29.050 --> 1:03:30.000 which would just them into Photoshop layers. 1448 1:03:30.000 --> 1:03:30.720 which would just them into Photoshop layers. 1449 1:03:30.720 --> 1:03:32.830 Bring all that Illustrator stuff into Photoshop 1450 1:03:32.830 --> 1:03:33.940 and then add texture there. 1451 1:03:33.940 --> 1:03:35.820 So I would have the shape layers 1452 1:03:35.820 --> 1:03:37.180 from Illustrator to work with, 1453 1:03:37.180 --> 1:03:38.830 the animator could take that file as well, 1454 1:03:38.830 --> 1:03:40.830 which would be great if they really need it 1455 1:03:40.830 --> 1:03:42.470 and I could do that if I needed to. 1456 1:03:42.470 --> 1:03:44.470 But here, these shape layers should work fine 1457 1:03:44.470 --> 1:03:45.303 for the animator, 1458 1:03:45.303 --> 1:03:47.430 if they do need to create something, that's fine. 1459 1:03:47.430 --> 1:03:49.060 That's also part of their process. 1460 1:03:49.060 --> 1:03:50.960 Just keep everything as clear as possible. 1461 1:03:50.960 --> 1:03:54.310 Try to not flatten things and group things accordingly 1462 1:03:54.310 --> 1:03:55.510 so that it can help the animator, 1463 1:03:55.510 --> 1:03:56.780 but if Photoshop is better 1464 1:03:56.780 --> 1:03:59.630 for your workflow than Illustrator, then use Photoshop. 1465 1:03:59.630 --> 1:04:00.000 Just try to stay comfortable if you can 1465 1:04:00.000 --> 1:04:01.440 Just try to stay comfortable if you can 1466 1:04:01.440 --> 1:04:03.940 because you wanna focus more on the look of everything, 1467 1:04:03.940 --> 1:04:05.734 rather than the execution. 1468 1:04:05.734 --> 1:04:08.484 (text swooshing) 1469 1:04:10.580 --> 1:04:13.520 So now we'll move on to creating some detail 1470 1:04:13.520 --> 1:04:16.050 and adding some very basic texturing 1471 1:04:16.050 --> 1:04:17.910 and shading to create form. 1472 1:04:17.910 --> 1:04:20.110 And we'll do that by using clipping masks 1473 1:04:20.110 --> 1:04:21.800 to add this texture and shading. 1474 1:04:21.800 --> 1:04:22.830 Most of the time, 1475 1:04:22.830 --> 1:04:26.040 I'll use a shade of my hue to create shadows 1476 1:04:26.040 --> 1:04:28.720 and then I'll use a tint to create light. 1477 1:04:28.720 --> 1:04:30.000 So for this piece, I'm going to add 1477 1:04:30.000 --> 1:04:31.470 So for this piece, I'm going to add 1478 1:04:31.470 --> 1:04:36.090 a little bit of hard shadows and light texture, 1479 1:04:36.090 --> 1:04:37.700 just to give it a little bit more depth, 1480 1:04:37.700 --> 1:04:41.300 a little bit more realism to separate the leaves 1481 1:04:41.300 --> 1:04:44.070 to create a feeling of that extra attention to detail. 1482 1:04:44.070 --> 1:04:47.050 And I usually almost always use texture intentionally. 1483 1:04:47.050 --> 1:04:48.450 I don't just add it randomly 1484 1:04:48.450 --> 1:04:50.170 to give something a textured feel, 1485 1:04:50.170 --> 1:04:52.650 I wanna use the texture to emphasize the light 1486 1:04:52.650 --> 1:04:54.010 coming from a certain direction. 1487 1:04:54.010 --> 1:04:55.600 Or use texture as shading 1488 1:04:55.600 --> 1:04:57.890 to create form and dimension of an object. 1489 1:04:57.890 --> 1:05:00.000 We will have a whole lesson on texturing 1489 1:05:00.000 --> 1:05:00.759 We will have a whole lesson on texturing 1490 1:05:00.759 --> 1:05:02.620 and different textures and how to use them. 1491 1:05:02.620 --> 1:05:06.050 So this is just a very, very small overview 1492 1:05:06.050 --> 1:05:07.780 of ways you can use it to start with. 1493 1:05:07.780 --> 1:05:09.460 Just get comfortable with it here. 1494 1:05:09.460 --> 1:05:12.300 I wanna start by figuring out where my light is coming from 1495 1:05:12.300 --> 1:05:15.230 and it's not like this is going to be all shaded 1496 1:05:15.230 --> 1:05:16.920 and have shadows everywhere when I'm done with it, 1497 1:05:16.920 --> 1:05:18.990 this is very graphic and subtle 1498 1:05:18.990 --> 1:05:20.790 and I don't wanna go too far with it. 1499 1:05:20.790 --> 1:05:23.140 The best way for me to show where the light is coming from 1500 1:05:23.140 --> 1:05:25.790 is to show where the reflection is on the screen 1501 1:05:25.790 --> 1:05:28.910 because we just have this big black computer screen here 1502 1:05:28.910 --> 1:05:30.000 that is drawing all the attention in the frame. 1502 1:05:30.000 --> 1:05:31.510 that is drawing all the attention in the frame. 1503 1:05:31.510 --> 1:05:32.650 Your eye goes directly to it 1504 1:05:32.650 --> 1:05:34.840 because it's such a huge area of contrast. 1505 1:05:34.840 --> 1:05:37.210 But maybe we can break that up a bit and lighten it a bit 1506 1:05:37.210 --> 1:05:39.630 by adding a little reflection on the screen. 1507 1:05:39.630 --> 1:05:42.920 So I'm gonna right click the layer to get to it 1508 1:05:42.920 --> 1:05:45.150 and then create a new clipping mask 1509 1:05:45.150 --> 1:05:48.200 and then I'm going to use this white color 1510 1:05:48.200 --> 1:05:51.563 and use my pen tool to create a shape over the black. 1511 1:05:54.410 --> 1:05:56.760 And that will be filled with the white. 1512 1:05:56.760 --> 1:05:59.230 So clearly that's not what it's gonna look like, 1513 1:05:59.230 --> 1:06:00.000 we'll just turn the opacity really far down, maybe like 15%. 1513 1:06:00.000 --> 1:06:03.873 we'll just turn the opacity really far down, maybe like 15%. 1514 1:06:05.090 --> 1:06:07.250 Maybe even more. 1515 1:06:07.250 --> 1:06:09.650 So that already breaks up the composition a bit more. 1516 1:06:09.650 --> 1:06:12.410 It means the light is coming more from this way, 1517 1:06:12.410 --> 1:06:13.770 from the top right, 1518 1:06:13.770 --> 1:06:16.163 so now I know where I can put my shadows. 1519 1:06:17.160 --> 1:06:20.850 So I'm gonna put a shadow on this base here, a hard shadow, 1520 1:06:20.850 --> 1:06:22.730 create a new clipping mask. 1521 1:06:22.730 --> 1:06:25.200 I'm just gonna use the brush tool here 1522 1:06:25.200 --> 1:06:26.543 with a dark gray color. 1523 1:06:29.130 --> 1:06:30.000 And that means my shadow would be going the opposite way. 1523 1:06:30.000 --> 1:06:32.490 And that means my shadow would be going the opposite way. 1524 1:06:32.490 --> 1:06:34.540 And I really like to use shadows 1525 1:06:34.540 --> 1:06:36.390 to create separation between colors, 1526 1:06:36.390 --> 1:06:39.300 especially in graphic compositions. 1527 1:06:39.300 --> 1:06:41.330 And now that I know what direction that's going, 1528 1:06:41.330 --> 1:06:44.240 I'm gonna create some more hard shadows on my plants 1529 1:06:45.660 --> 1:06:47.623 just to create that separation as well. 1530 1:06:50.170 --> 1:06:52.370 And it doesn't need to go all the way down. 1531 1:06:52.370 --> 1:06:56.653 It's kind of an implied line that creates a separation. 1532 1:06:58.060 --> 1:06:59.840 Make sure you're labeling these as well 1533 1:06:59.840 --> 1:07:00.000 and keeping them separate. 1533 1:07:00.000 --> 1:07:01.163 and keeping them separate. 1534 1:07:19.320 --> 1:07:20.820 You might find that you need to adjust 1535 1:07:20.820 --> 1:07:22.740 some of your shapes as you go to make sure 1536 1:07:22.740 --> 1:07:25.190 that all of your techniques are working properly. 1537 1:07:29.770 --> 1:07:30.000 And trying to make sure those shadows don't look like this. 1537 1:07:30.000 --> 1:07:33.103 And trying to make sure those shadows don't look like this. 1538 1:07:49.300 --> 1:07:52.740 So after some adjustment, here's where I landed with that. 1539 1:07:52.740 --> 1:07:55.653 I'll apply it to the other side with the other plant. 1540 1:07:57.030 --> 1:07:58.630 And now that we've got our hard shadows, 1541 1:07:58.630 --> 1:08:00.000 I'm gonna add a tiny bit of texturing as well. 1541 1:08:00.000 --> 1:08:01.440 I'm gonna add a tiny bit of texturing as well. 1542 1:08:01.440 --> 1:08:02.863 And I think on all of these dark objects, 1543 1:08:02.863 --> 1:08:04.100 it'd be kind of nice 1544 1:08:04.100 --> 1:08:08.320 to use this orangish-peach color for my light. 1545 1:08:08.320 --> 1:08:09.790 It's a little bit more interesting 1546 1:08:09.790 --> 1:08:11.690 and there's a lot less contrast 1547 1:08:11.690 --> 1:08:13.980 between the blue and this peach 1548 1:08:13.980 --> 1:08:15.330 as there is with the background. 1549 1:08:15.330 --> 1:08:17.530 The white just might make it feel a little bit washed out. 1550 1:08:17.530 --> 1:08:22.130 So I'm gonna go and use a big grainy brush that I have, 1551 1:08:22.130 --> 1:08:24.240 it's the spray rough brush. 1552 1:08:24.240 --> 1:08:26.023 Got from a friend a while ago. 1553 1:08:28.000 --> 1:08:30.000 And I'm gonna add just a little bit of lighting 1553 1:08:30.000 --> 1:08:30.580 And I'm gonna add just a little bit of lighting 1554 1:08:30.580 --> 1:08:32.363 to this vase here. 1555 1:08:37.090 --> 1:08:38.040 So as I use this brush 1556 1:08:38.040 --> 1:08:39.780 and the clipping mask gets a really giant brush 1557 1:08:39.780 --> 1:08:41.810 and it's gonna look wrong at first. 1558 1:08:41.810 --> 1:08:44.460 But then once I mask the clipping masks 1559 1:08:44.460 --> 1:08:46.100 with the light on it, I can go in 1560 1:08:46.100 --> 1:08:48.930 and start getting rid of any of the light that I don't want. 1561 1:08:48.930 --> 1:08:52.310 And a lot of times it'll turn this opacity pressure tool, 1562 1:08:52.310 --> 1:08:54.350 which will increase the opacity 1563 1:08:54.350 --> 1:08:56.047 the harder I press with my pen tool 1564 1:08:56.047 --> 1:08:59.593 and that makes it a little bit more flexible. 1565 1:09:00.600 --> 1:09:03.020 I'm just putting the light on this right side 1566 1:09:03.020 --> 1:09:04.870 because that's where the light's coming from, 1567 1:09:04.870 --> 1:09:07.330 so it's kind of implying a bit of form, 1568 1:09:07.330 --> 1:09:10.350 adds a little bit more interest and depth to the piece, 1569 1:09:10.350 --> 1:09:13.420 but it's not really fully forming an object. 1570 1:09:13.420 --> 1:09:15.490 We don't see shading on the other side, 1571 1:09:15.490 --> 1:09:17.740 I'm just keeping it real simple for this one. 1572 1:09:24.299 --> 1:09:28.716 I might even add a little bit on the computer itself. 1573 1:09:32.510 --> 1:09:33.773 It's very subtle. 1574 1:09:51.320 --> 1:09:55.310 And mainly just adding this light to all the dark objects 1575 1:09:55.310 --> 1:09:57.420 because the light wouldn't really show up 1576 1:09:57.420 --> 1:09:59.340 if I put it on the white objects 1577 1:09:59.340 --> 1:10:00.000 and we don't really need it everywhere. 1577 1:10:00.000 --> 1:10:00.970 and we don't really need it everywhere. 1578 1:10:00.970 --> 1:10:02.920 It's not supposed to be realistic here. 1579 1:10:15.058 --> 1:10:16.347 And there we've got some simple light 1580 1:10:16.347 --> 1:10:18.230 and some simple shading throughout. 1581 1:10:18.230 --> 1:10:21.020 Now I'm gonna go in and add the final touches. 1582 1:10:21.020 --> 1:10:23.820 So as I noted earlier, these glasses right here 1583 1:10:23.820 --> 1:10:25.420 are almost the only part of the piece 1584 1:10:25.420 --> 1:10:27.040 that has this line work going for it. 1585 1:10:27.040 --> 1:10:29.470 So I'm gonna go and add a little it of line work 1586 1:10:29.470 --> 1:10:30.000 throughout the piece to balance it out. 1586 1:10:30.000 --> 1:10:31.300 throughout the piece to balance it out. 1587 1:10:31.300 --> 1:10:33.750 I'm also gonna take any final steps 1588 1:10:33.750 --> 1:10:36.092 to adjust the composition that I need to. 1589 1:10:36.092 --> 1:10:38.675 (bright music) 1590 1:11:37.210 --> 1:11:40.950 So now that I've added a lot of detail, texturing, lighting, 1591 1:11:40.950 --> 1:11:42.760 I feel like it's really coming together, 1592 1:11:42.760 --> 1:11:45.850 but the one object that ties everything together, the desk, 1593 1:11:45.850 --> 1:11:47.830 feels like it's lacking a bit of detail. 1594 1:11:47.830 --> 1:11:50.480 And I'm thinking maybe since it's wood, 1595 1:11:50.480 --> 1:11:53.950 we could add some horizontal lines to really emphasize 1596 1:11:53.950 --> 1:11:56.280 that there's a bit of texture and life to that desk, 1597 1:11:56.280 --> 1:11:58.570 it's not just sitting back there doing nothing. 1598 1:11:58.570 --> 1:12:00.000 And I think it will feel a lot more cohesive 1598 1:12:00.000 --> 1:12:01.440 And I think it will feel a lot more cohesive 1599 1:12:01.440 --> 1:12:03.500 with the lines that I've added here 1600 1:12:03.500 --> 1:12:05.410 if we can add a bit of that in. 1601 1:12:05.410 --> 1:12:08.010 So I'm just gonna go ahead and use my bezier tool 1602 1:12:08.010 --> 1:12:09.540 to create some straight lines 1603 1:12:09.540 --> 1:12:12.400 and I'll make those lines a shade of this peach hue 1604 1:12:12.400 --> 1:12:16.120 so that it's a very subtle texture in the background. 1605 1:12:16.120 --> 1:12:17.610 And now that I've dropped these in here, 1606 1:12:17.610 --> 1:12:19.490 it is slightly awkward 1607 1:12:19.490 --> 1:12:21.760 because there are some weird tangents happening, 1608 1:12:21.760 --> 1:12:24.290 like we can barely see this line 1609 1:12:24.290 --> 1:12:26.320 appearing out form under the computer. 1610 1:12:26.320 --> 1:12:28.310 And it's hitting the horizontal line on this planter 1611 1:12:28.310 --> 1:12:29.280 and this planter here. 1612 1:12:29.280 --> 1:12:30.000 And I kinda wanna just avoid those tangents if I can, 1612 1:12:30.000 --> 1:12:31.710 And I kinda wanna just avoid those tangents if I can, 1613 1:12:31.710 --> 1:12:33.520 because they feel a little bit awkward. 1614 1:12:33.520 --> 1:12:35.240 So I'm gonna play around with that, 1615 1:12:35.240 --> 1:12:37.670 move a couple things around just so everything fits right. 1616 1:12:37.670 --> 1:12:38.720 And another thing you can do 1617 1:12:38.720 --> 1:12:41.260 to just make sure your overall composition is working 1618 1:12:41.260 --> 1:12:46.120 is zoom our super far and squint your eyes at the frame 1619 1:12:46.120 --> 1:12:50.110 and try to focus on what is the center of attention. 1620 1:12:50.110 --> 1:12:52.690 Try to see where your eye is drawn to first. 1621 1:12:52.690 --> 1:12:55.010 And definitely that big computer screen 1622 1:12:55.010 --> 1:12:56.600 is what my eye goes to first, 1623 1:12:56.600 --> 1:12:59.010 but the vase is feeling very close to it, 1624 1:12:59.010 --> 1:13:00.000 the vase on the right side. 1624 1:13:00.000 --> 1:13:00.390 the vase on the right side. 1625 1:13:00.390 --> 1:13:02.590 It just feels a little crowded over there, 1626 1:13:02.590 --> 1:13:04.430 so I might adjust that a bit, 1627 1:13:04.430 --> 1:13:06.200 maybe you have to move a couple things around 1628 1:13:06.200 --> 1:13:07.033 because of that. 1629 1:13:07.033 --> 1:13:09.360 But overall as I'm squinting at this frame, 1630 1:13:09.360 --> 1:13:11.730 everything feels pretty balanced. 1631 1:13:11.730 --> 1:13:15.890 I will say that the Cintiq is feeling a little bit powerful, 1632 1:13:15.890 --> 1:13:19.980 so maybe if I take this line that I've created here, 1633 1:13:19.980 --> 1:13:22.300 this detail line, and make it a lighter color. 1634 1:13:22.300 --> 1:13:24.440 I might brighten it up a bit so it doesn't feel 1635 1:13:24.440 --> 1:13:27.680 like it's competing with the computer screen as much. 1636 1:13:27.680 --> 1:13:28.513 I'm just gonna go ahead 1637 1:13:28.513 --> 1:13:30.000 and make those adjustments with the lines on the desk 1637 1:13:30.000 --> 1:13:30.560 and make those adjustments with the lines on the desk 1638 1:13:30.560 --> 1:13:32.708 in the background and with the vase. 1639 1:13:32.708 --> 1:13:35.291 (bright music) 1640 1:14:04.200 --> 1:14:05.610 So I've dusted everything, 1641 1:14:05.610 --> 1:14:07.700 so there's no super awkward tangents. 1642 1:14:07.700 --> 1:14:10.240 I mean, of course there's always gonna be a few little ones 1643 1:14:10.240 --> 1:14:11.260 that happen here and there, 1644 1:14:11.260 --> 1:14:14.490 but I have overlapped the computer over one of the lines. 1645 1:14:14.490 --> 1:14:16.340 I've moved the keyboard down 1646 1:14:16.340 --> 1:14:18.390 so it doesn't have any weird tangents 1647 1:14:18.390 --> 1:14:21.090 and I actually felt that the green 1648 1:14:21.090 --> 1:14:23.710 was getting a little bit too balanced. 1649 1:14:23.710 --> 1:14:26.090 So the green was almost in the exact same spot 1650 1:14:26.090 --> 1:14:27.250 on the other side, which is fine, 1651 1:14:27.250 --> 1:14:29.040 but I wanted to make it a little bit more interesting 1652 1:14:29.040 --> 1:14:30.000 with some asymmetrical composition, 1652 1:14:30.000 --> 1:14:31.020 with some asymmetrical composition, 1653 1:14:31.020 --> 1:14:33.620 so I moved this left plant down a bit. 1654 1:14:33.620 --> 1:14:35.360 I increased the size of it 1655 1:14:35.360 --> 1:14:38.320 so that it covered more of the side of the desk. 1656 1:14:38.320 --> 1:14:39.650 I moved the headphones down a bit 1657 1:14:39.650 --> 1:14:42.350 so they didn't have any weird interaction with this planter 1658 1:14:42.350 --> 1:14:46.320 but then I feel that it's nicely contrasting 1659 1:14:46.320 --> 1:14:49.080 and holding the weight of the bottom left of this frame, 1660 1:14:49.080 --> 1:14:53.300 in comparison to this tall, heavy planter on the top right. 1661 1:14:53.300 --> 1:14:55.500 So lots of little adjusts here and there 1662 1:14:55.500 --> 1:14:57.730 and now that I'm finally feeling happy with it, 1663 1:14:57.730 --> 1:14:59.290 I just want to double check everything 1664 1:14:59.290 --> 1:15:00.000 and make sure that I am hitting the goals 1664 1:15:00.000 --> 1:15:01.310 and make sure that I am hitting the goals 1665 1:15:01.310 --> 1:15:02.840 that I originally had for myself, 1666 1:15:02.840 --> 1:15:05.230 so compositionally, it feels pretty good. 1667 1:15:05.230 --> 1:15:07.100 If we look at the rule of thirds, 1668 1:15:07.100 --> 1:15:08.790 we're still staying pretty true to that. 1669 1:15:08.790 --> 1:15:12.350 We've got an equal balance of color on the left side here 1670 1:15:12.350 --> 1:15:14.990 and on the right side and the outermost thirds 1671 1:15:14.990 --> 1:15:15.840 and then in the center, 1672 1:15:15.840 --> 1:15:17.610 we've got our main point of attention, 1673 1:15:17.610 --> 1:15:18.690 which is the computer. 1674 1:15:18.690 --> 1:15:20.600 So, rule of thirds, pretty good. 1675 1:15:20.600 --> 1:15:22.450 And we've got negative space around it 1676 1:15:22.450 --> 1:15:24.710 so that it has some breathing room, 1677 1:15:24.710 --> 1:15:26.340 it doesn't feel too heavy. 1678 1:15:26.340 --> 1:15:29.060 And then if we look back at our mood board, 1679 1:15:29.060 --> 1:15:30.000 I feel like we're staying pretty true to that. 1679 1:15:30.000 --> 1:15:31.100 I feel like we're staying pretty true to that. 1680 1:15:31.100 --> 1:15:33.450 We've got this more clean style which I like, 1681 1:15:33.450 --> 1:15:35.710 but we also have this flattened perspective 1682 1:15:35.710 --> 1:15:37.370 that I was inspired by. 1683 1:15:37.370 --> 1:15:39.010 I also am staying true 1684 1:15:39.010 --> 1:15:41.150 to this word list that I created for myself. 1685 1:15:41.150 --> 1:15:42.810 Everything feels pretty accurate 1686 1:15:42.810 --> 1:15:45.620 to what I had in my goal list. 1687 1:15:45.620 --> 1:15:47.370 And if we're looking back at the client brief, 1688 1:15:47.370 --> 1:15:51.010 we followed their instructions of a 16:9 ratio, 1689 1:15:51.010 --> 1:15:54.810 1920 by 1080 pixels, 300 dpi, RGB color 1690 1:15:54.810 --> 1:15:57.190 and we used this color palette almost exactly. 1691 1:15:57.190 --> 1:15:59.290 And it seems like we're hitting all of our goals here 1692 1:15:59.290 --> 1:16:00.000 and I'm pretty happy with how this is looking, 1692 1:16:00.000 --> 1:16:00.940 and I'm pretty happy with how this is looking, 1693 1:16:00.940 --> 1:16:03.500 so I'm actually ready to send this to my client now. 1694 1:16:03.500 --> 1:16:05.570 So I know we went over a lot here today, 1695 1:16:05.570 --> 1:16:08.290 but I'm confident that these techniques for abstraction 1696 1:16:08.290 --> 1:16:09.410 will help to transform 1697 1:16:09.410 --> 1:16:11.470 your illustration skillset completely. 1698 1:16:11.470 --> 1:16:13.860 The curve to straight trick especially really helped me 1699 1:16:13.860 --> 1:16:15.690 to better understand the interplay 1700 1:16:15.690 --> 1:16:17.960 between organic and geometric shapes. 1701 1:16:17.960 --> 1:16:20.320 And like with every other technique we've learned, 1702 1:16:20.320 --> 1:16:22.450 the more you practice, the better you'll get at it. 1703 1:16:22.450 --> 1:16:26.170 So as you're practicing this today in your own exercise, 1704 1:16:26.170 --> 1:16:28.580 just know that if you don't get it right the first time 1705 1:16:28.580 --> 1:16:30.000 or it's a little bit difficult, it will come with time. 1705 1:16:30.000 --> 1:16:31.750 or it's a little bit difficult, it will come with time. 1706 1:16:31.750 --> 1:16:33.440 And not to get too ahead of myself here, 1707 1:16:33.440 --> 1:16:36.310 but I am really excited to dive into the next lesson as well 1708 1:16:36.310 --> 1:16:39.230 because we're gonna be expanding upon these techniques 1709 1:16:39.230 --> 1:16:40.710 by bending reality a bit 1710 1:16:40.710 --> 1:16:43.990 and playing with and pushing proportion. 1711 1:16:43.990 --> 1:16:47.070 So go ahead and open up the exercise for this lesson 1712 1:16:47.070 --> 1:16:49.838 and start illustrating your own workspace. 1713 1:16:49.838 --> 1:16:52.588 (text swooshing) 1714 1:16:53.758 --> 1:16:56.341 (upbeat music) 132652

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