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WEBVTT
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(upbeat music)
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Hey, guys, I hope you're having a lovely week.
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I'm really excited to dive into some more solid shapes
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and expanded color pallets today in the exercise.
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I'm gonna go over a few different ways
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that you can take real life forms
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and begin breaking them down and abstracting them.
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And when I say abstracting forms,
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I don't mean creating an abstract modern art painting
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with expressive lines and random shapes.
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I mean taking real life forms,
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I mean taking real life forms,
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breaking those down, reducing them, simplifying them
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and turning them into a more reduced stylized version
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of themselves in Photoshop.
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The Tate Museum defines abstract as a mean
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to separate or withdraw something from something else.
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And I really wanna hone in on shape.
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Shapes are the building blocks of illustration and design.
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We of course know them as the closed loops
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that create the forms in our illustrations,
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but they can also be the sweeping movement
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of a character running in animation,
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of a character running in animation,
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or they can be the implied form and shape that we create
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with composition and negative space.
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The shapes you use will define any piece that you make.
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(text swooshing)
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Illustrators can use shapes to organize visual information
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through connection and separation.
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Shapes can evoke movement, texture or depth.
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They can also convey emotion.
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Geometric shapes are usually what come to mind
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when one is defining the word shape.
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These are regular shapes like circle,
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squares, triangles, octagons, et cetera.
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squares, triangles, octagons, et cetera.
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Because of their regularity,
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they suggest structure and order,
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so that's what we see over here on the left.
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And on the right,
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organic shapes have more irregularity than geometric shapes.
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They're usually uneven and have more curves,
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which makes them more pleasing and comforting.
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But since they're so irregular
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and feel more organic, natural,
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we're gonna try to avoid using organic shapes too much
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when dealing with abstraction.
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(text swooshing)
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Symmetry is a very easy way
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Symmetry is a very easy way
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to make something feel more geometric and abstracted.
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Mainly because it's unnatural and less organic.
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You hardly ever see true, perfect symmetry in nature,
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but it's also super pleasing to the eye.
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Our brains are hardwired to look for it,
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our bodies, faces and other living creatures
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are essentially structured in a bilaterally symmetrical way,
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albeit not perfect symmetry.
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And when I say bilateral symmetry,
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I mean imagine diving a line
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down the center of our face and flipping it,
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so that just means the left side looks the same
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so that just means the left side looks the same
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as the right side, basically.
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Symmetry creates balance and a sense of stability,
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and if we look at these examples here,
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most of these are examples of bilateral symmetry
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even with this top down view of a human here.
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We see some symmetry of course.
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There are some aspects
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that make it a little bit asymmetrical,
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just as with all these examples here
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and we'll get into that a little bit more later.
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But we can tell that if you drew a line
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down the middle of this pear and this apple
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and you flipped it,
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the outer shape would actually be the exact same
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and it create a more abstracted feel.
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and it create a more abstracted feel.
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You can tell this is a pear,
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but this is not what an actual pear looks like.
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And we see this with the flowers here,
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all the flowers repeated
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and then actually almost the overall composition.
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So if you got rid of the sun and the bees here,
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you'd have a completely symmetrical composition
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and same with this carrot over here on the right.
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So, symmetry is clearly used
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to abstract organic elements all the time
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and it works super well.
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It's a great technique.
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And that's something that I do a lot
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and you've already seen that I've taken shapes
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and flipped them in Photoshop
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and flipped them in Photoshop
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to create a more perfect looking form.
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And we're just gonna do a couple little warmups
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and examples of that here.
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So, if we were gonna go back to preview
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and look at what I have here,
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maybe you'll create a fruit shape like one of these.
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Maybe I'll create an apple,
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'cause that's always a nice one.
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And when doing this,
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I usually draw the center line first actually,
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just so it makes it easier to line everything up.
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And that looks pretty weird,
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but if I flatten it and erase the center line
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but if I flatten it and erase the center line
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and maybe even distort it a little bit by transforming it,
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that could look more like an apple.
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And that's an interesting stylized,
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abstracted version of an apple.
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Another place I like to use it a lot
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is with leaves or plants.
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So if we look at this leaf here, obviously it's organic,
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it's a real leaf, so it's not perfect,
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but we do see some bilateral symmetry here
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and it's actually really obvious with this leaf
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because there is this, actually,
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a straight line that basically goes right down the middle.
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So I'm actually gonna use this photo
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So I'm actually gonna use this photo
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to draw a symmetrical leaf just as a guide.
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And I often try to avoid actually tracing photographs
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because I think that's kind of copyright infringement
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and I don't wanna do that often.
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But if you are gonna practice creating leaves
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or apples or anything organic
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and you need a photo reference to work off of,
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that's totally fine.
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I think using photographs to learn how to create symmetry
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and abstraction is perfectly normal and fine
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and doing this a lot actually gives you great muscle memory
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and doing this a lot actually gives you great muscle memory
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for creating stuff like this.
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So I definitely would recommend doing a couple warmups
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or even taking some of your own photos outside or plants
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or fruit or anything that you wanna abstract
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and practicing it in Photoshop here,
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would be an awesome idea.
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I'm just gonna generally use the shape of this here,
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but I'm gonna try to just flatten it out
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and not include as many of the curves.
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Duplicate it, Command + J and flip it.
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Duplicate it, Command + J and flip it.
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And there we have a leaf.
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And you can add things using that symmetry as well,
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like lines in the leaf
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to create more detail add a little bit more interest.
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And I actually wanna point out
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a cool new tool that Photoshop has,
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so if you have the latest version
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and you click this little butterfly in the options toolbar,
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it'll show you different types of symmetry
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that it can create for you.
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So if you press the vertical one,
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So if you press the vertical one,
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that will create some bilateral symmetry vertically.
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If you start drawing on that layer,
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it'll actually create the vertical symmetry for you,
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which is really neat.
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And you can do that horizontally as well.
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It takes a little bit getting used to.
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I sometimes don't really like to use a symmetry tool
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because I can't really see as well what I'm doing
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and I'd almost prefer to draw half of it first
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and figure out if I like that half of it
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before I start with the symmetry tool
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or flipping it or whatever I choose to do,
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or flipping it or whatever I choose to do,
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but it is really cool
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that you can preview what you're doing as you're going.
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And then once you're done using the symmetry tool,
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just make sure you go and press symmetry off in that option,
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the butterfly option.
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Because if you don't,
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you'll accidentally start drawing symmetrical things
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all over your composition.
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So we have that bilateral symmetry
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and we understand what that is,
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but we also have radial symmetry,
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which is more like a flower.
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So if we're gonna draw the leaves of a flower,
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we can use the tool here.
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And I actually really like the symmetry tool in Photoshop
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And I actually really like the symmetry tool in Photoshop
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more for radial symmetry,
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because it's just harder to get the perfect segments
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all separately apart from each other,
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so it's really great for that.
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The only bummer is
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you have to actually be drawing it with your brush tool.
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If you wanted to use a shape layer
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to get more perfect shapes,
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you would probably wanna use symmetry tool in Illustrator
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because you can only do it with the brush here.
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We have this cool radial symmetrical flower,
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but it is pretty basic.
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It's less interesting to look at because it is so perfect.
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On the flip side, you can create interest in a more natural,
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On the flip side, you can create interest in a more natural,
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organic feeling to your shapes by creating them a symmetry.
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But then, adjusting one side
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or one part to be a bit asymmetrical.
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So adding a little bit of a mistake
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feels more true to nature
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as nothing is perfect in the real world.
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So, once I have that symmetry tool off,
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if I actually wanna take one of these petals here,
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put it on its own layer
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and then maybe offset it slightly so it's overlapping
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with one of the other petals,
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that can make things a lot more interesting.
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Maybe we scoot this other petal over
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Maybe we scoot this other petal over
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just to feel a little bit more centered,
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just so it's a little less awkward of negative space.
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Just add a little bit of a shadow in there.
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I feel like that is so much more interesting to look at.
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It's cool because it still has
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that abstracted geometric feel,
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but a little asymmetry goes a long way
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and makes your peace a little bit more unique.
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Our brains can be more drawn to this
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because they're so trained to spot symmetry,
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that a little disruption in the symmetry
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that a little disruption in the symmetry
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is very obvious and in your face.
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And one of my favorite artists,
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and I'm probably gonna butcher his name,
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but Giacomo Bagnara?
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I'm not even sure how you say it,
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but I really admire his work
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and he's really, really great at abstracting things,
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but then creating some interest with that asymmetry.
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So, have got this chain link right here on the left
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where one of the chain's links is open.
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And we have all these perfect flowers right here,
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but they feel a little bit off balance.
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Or the sun and a piece of it's missing.
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Or even this top down view of a character looking into a box
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Or even this top down view of a character looking into a box
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becomes a bit more interesting
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because he adds this abstracted box lid on the right side,
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which creates an uneven composition.
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Or even this ghost mouth,
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leaning a little bit to the left
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makes it a little bit off putting and creepy,
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especially with this little ghost hair on the left side.
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Makes it kind of seem like a Monday ghost,
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it's too early in week to be working.
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So I think if you're interested in really abstracting things
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but adding a little bit more intrigue,
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checking out his work is really awesome.
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Example of that, now obviously, as always,
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I'm gonna say don't copy his work,
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I'm gonna say don't copy his work,
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but it is great inspiration
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and it's definitely worth a look.
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(text swooshing)
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All right, so the curved to straight trick is a big one.
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The edges of shapes
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can either be defined as curved or straight,
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there's no in between really.
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This implies either linear or circular movement.
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Straights can be relative to the curves around them.
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Magnifying contrast to emphasize straights against curves
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creates elegance and intrigue and also pulls the viewer in.
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creates elegance and intrigue and also pulls the viewer in.
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The choices you make when drawing your shapes
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will effect the overall feeling of your piece.
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When I'm talking about curved to straight,
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I mean kind of what we're seeing here
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in some of these examples.
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So here, on this woman's leg,
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we see a curve of her hip
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meeting up with a straight on the side of her body.
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And you see that in her arm as well
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and we also seen that where this big snake curve
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intersects with this geometric book.
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And again here on the left side of this dark shape
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where you see two very intersecting curves abruptly turning
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into a straight line at the bottom.
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into a straight line at the bottom.
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So because we see so much contrast
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between the curves and straights in this piece,
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it's kind of aesthetically pleasing to look at
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and there's a lot of balance.
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But obviously there's some differences
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when you use mainly straight lines
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and mainly curved lines.
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If you use mainly straight, harsh lines in your shapes,
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you'll create a more angular, harsh feeling to your art,
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so up here is more severe or aggressive.
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The lack of refinement makes it feel more edgy,
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and an animation's straight lines
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can emphasize powerful movement, direction and force,
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thrusts of action, dynamic sharp turns, all of the like.
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thrusts of action, dynamic sharp turns, all of the like.
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And so, we do see a lot of that harsh intensity
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in these pieces right here.
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This piece on the left, it still feels friendly,
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we've got some curves in there,
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but these really intense edges on the hand
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and this diagonal we see here, makes it feel pretty severe.
286
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And then in this middle piece,
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it's almost all straight lines,
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it's a very architectural feeling.
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11:22.900 --> 11:26.560
It feels very manmade, and because it's super elongated,
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also feels very jarring
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11:28.840 --> 11:30.000
and it doesn't feel very friendly at all,
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and it doesn't feel very friendly at all,
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it feels pretty severe.
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On the right side here,
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we also have an architectural type scene.
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This time it has a lot of depth,
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it's more of an environment,
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so even when you're using mainly straight lines
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in a landscape or environment, it can appear very harsh.
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We still have this directional movement.
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It's almost like a circular movement,
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but it's been given really harsh edges instead of a circle.
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So this almost feels kind of scary,
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like I'm off kilter and I'm gonna fall into the middle of it
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because it's very harsh.
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And when I'm talking about action lines
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and how straight lines imply action and motion,
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and how straight lines imply action and motion,
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12:02.370 --> 12:03.203
we see that here.
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12:03.203 --> 12:05.700
We see these directional lines
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12:05.700 --> 12:08.030
that are coming out from behind this main character
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and it implies that he's moving towards us.
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And on the bottom left here,
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we see a tractor moving towards the bottom left
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and the lines of the environment
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are all directional and diagonal
315
12:19.580 --> 12:23.000
and implying that this tractor's moving through space.
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And then even though we do have some curves here
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and some nice balance of curves and straights,
318
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it does have a lot of angular moments
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where we wouldn't expect them.
319
12:30.000 --> 12:30.600
where we wouldn't expect them.
320
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And then with these big bursts of explosion
321
12:33.960 --> 12:34.940
popping out of the ground,
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12:34.940 --> 12:36.960
even though there are some puffs behind them,
323
12:36.960 --> 12:39.840
we have these straight, severe lines
324
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that are implying upward movement.
325
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So, straight lines are really great for implying motion
326
12:44.200 --> 12:47.430
and they're used a lot in animation for that purpose.
327
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And if you use mainly curves,
328
12:49.010 --> 12:51.330
your piece will appear more soft and friendly.
329
12:51.330 --> 12:53.480
Curves are reminiscent of circles,
330
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which represent wholeness,
331
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so curves emanate comfort and harmony, wholeness.
332
12:59.340 --> 13:00.000
In animation, more curved movements
332
13:00.000 --> 13:01.050
In animation, more curved movements
333
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can appear pleasing, friendly and approachable.
334
13:03.090 --> 13:04.630
We also think of beauty,
335
13:04.630 --> 13:07.200
things that are round and plush and they add some bounce.
336
13:07.200 --> 13:09.540
So, on this left side here,
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13:09.540 --> 13:11.600
we have a couple straight moments,
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13:11.600 --> 13:13.020
but almost everywhere,
339
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we have more of an organic, soft, curve edge.
340
13:16.610 --> 13:19.290
This is obviously not as geometric feeling,
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13:19.290 --> 13:22.940
but it is very playful and plush feeling.
342
13:22.940 --> 13:24.010
And then on the right side,
343
13:24.010 --> 13:25.950
we have an abstracted scene of two lovers
344
13:25.950 --> 13:28.680
and almost this entire piece is filled with curves.
345
13:28.680 --> 13:29.670
It feels super soft
346
13:29.670 --> 13:30.000
and it's kind of emanating that feeling of love
346
13:30.000 --> 13:31.530
and it's kind of emanating that feeling of love
347
13:31.530 --> 13:33.750
because it's pretty and the colors are calming
348
13:33.750 --> 13:38.000
and overall just feels very warm and happy.
349
13:38.000 --> 13:40.010
And how can we actually bring this into practice?
350
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Well, it is a good idea to look at photos,
351
13:42.330 --> 13:44.920
look at the world around you and try to see objects
352
13:44.920 --> 13:46.280
that you could apply this to.
353
13:46.280 --> 13:48.477
For example, I think this vase could be a really good one.
354
13:48.477 --> 13:50.260
I'm gonna turn the opacity down on it
355
13:50.260 --> 13:51.810
and just kind of show you what I mean.
356
13:51.810 --> 13:54.190
So, even though it is already geometric shape,
357
13:54.190 --> 13:56.380
it's a manmade object, it's not organic.
358
13:56.380 --> 13:58.550
We can still apply this curved to straight trick to it
359
13:58.550 --> 14:00.000
to make it feel a bit more geometric.
359
14:00.000 --> 14:01.320
to make it feel a bit more geometric.
360
14:01.320 --> 14:02.916
I'm also gonna be using symmetry here
361
14:02.916 --> 14:04.916
and I'm gonna draw one side of it first.
362
14:07.788 --> 14:09.230
And it's gotta straight top
363
14:11.890 --> 14:16.010
and then I'm gonna actually interpret this curve right here
364
14:16.010 --> 14:17.463
as a straight line.
365
14:24.370 --> 14:29.370
And that is going to meet a big bulbous curve on the bottom.
366
14:33.720 --> 14:35.210
So when I say curved to straight,
367
14:35.210 --> 14:39.030
I mean you have very intense straight lines
368
14:39.030 --> 14:41.010
meeting up with curved lines
369
14:41.010 --> 14:43.490
and I try to implement that wherever I can.
370
14:43.490 --> 14:45.880
A place that you see it a lot in motion graphics,
371
14:45.880 --> 14:48.170
and we'll get into more character stuff later,
372
14:48.170 --> 14:50.470
but if I'm drawing the legs of a character,
373
14:50.470 --> 14:52.360
I always kind of add it to the calves,
374
14:52.360 --> 14:55.353
so we've got two straight lines and the calf is a curve.
375
14:57.560 --> 15:00.000
So you see that a lot in motion graphics
375
15:00.000 --> 15:00.080
So you see that a lot in motion graphics
376
15:00.080 --> 15:02.340
and that's turning an organic shape
377
15:02.340 --> 15:05.520
into something more abstracted and geometric
378
15:05.520 --> 15:07.660
by using that curved to straight trick.
379
15:07.660 --> 15:09.200
So, back to our vase here.
380
15:09.200 --> 15:11.150
I'm just gonna duplicate it and flip it
381
15:15.470 --> 15:17.950
and we have an aesthetically pleasing vase.
382
15:17.950 --> 15:21.390
And to me, that feels more geometric and abstracted
383
15:21.390 --> 15:24.510
than the actual vase here.
384
15:24.510 --> 15:26.733
Which, if we do the same thing,
385
15:34.030 --> 15:36.790
if we portray it how it actually is
386
15:36.790 --> 15:39.260
and it's just like a curvy blob,
387
15:39.260 --> 15:40.390
it's still interesting
388
15:40.390 --> 15:43.590
and it's still its own abstracted object.
389
15:43.590 --> 15:44.620
But the vase on the left
390
15:44.620 --> 15:46.560
has a little bit more structure and character
391
15:46.560 --> 15:48.540
and it feels more stylized
392
15:48.540 --> 15:50.020
because there's a little bit more thought
393
15:50.020 --> 15:52.910
put into the edge of it, the silhouette of it.
394
15:52.910 --> 15:56.660
And silhouette is really what the human eye grasps on to
395
15:56.660 --> 15:58.670
as it's looking at objects.
396
15:58.670 --> 16:00.000
And so, if we we're gonna apply that to this leaf here too,
396
16:00.000 --> 16:02.090
And so, if we we're gonna apply that to this leaf here too,
397
16:02.090 --> 16:07.090
we could round the top of it and then use a straight line.
398
16:11.600 --> 16:14.667
So use a curve shape and then add a straight line to it
399
16:14.667 --> 16:17.400
and that will make it instantly feel more geometric.
400
16:17.400 --> 16:20.683
And I might actually flip that as well.
401
16:22.930 --> 16:24.340
It doesn't always perfectly line up,
402
16:24.340 --> 16:25.720
so you might have to adjust some things.
403
16:25.720 --> 16:27.860
And it kinda just looks like an elongated heart,
404
16:27.860 --> 16:30.000
but it's kind of a cool abstracted version of this leaf.
404
16:30.000 --> 16:31.040
but it's kind of a cool abstracted version of this leaf.
405
16:31.040 --> 16:33.840
So we could go in and add that stem as well.
406
16:33.840 --> 16:36.740
Maybe we make that a curve and a straight.
407
16:36.740 --> 16:41.740
Got a curve and then a straight line going down.
408
16:42.640 --> 16:45.070
And already, that feels so much more interesting.
409
16:45.070 --> 16:47.253
I mean, I could one for one trace this,
410
16:48.290 --> 16:50.310
but I would feel much less considered.
411
16:50.310 --> 16:52.930
And especially if you're trying to stylize something
412
16:52.930 --> 16:55.030
and the client wants a more vectorized look,
413
16:55.030 --> 16:57.010
something like this is gonna be a lot more eye catching
414
16:57.010 --> 16:58.530
and feel more considered
415
16:58.530 --> 17:00.000
than just simply tracing a photograph.
415
17:00.000 --> 17:01.630
than just simply tracing a photograph.
416
17:01.630 --> 17:04.330
And if we really want, we can just put it all together
417
17:10.870 --> 17:12.483
to create a little composition.
418
17:14.150 --> 17:17.820
So, maybe before getting too deep in today's exercise,
419
17:17.820 --> 17:20.550
it'd be nice to go in and just free yourself,
420
17:20.550 --> 17:22.660
just try practicing this a couple different times.
421
17:22.660 --> 17:24.840
Maybe take photos of things around your house
422
17:24.840 --> 17:26.480
or just grab some photos off the internet
423
17:26.480 --> 17:28.470
and just practice abstracting things
424
17:28.470 --> 17:30.000
using this curve to straight trick.
424
17:30.000 --> 17:30.420
using this curve to straight trick.
425
17:30.420 --> 17:32.320
And also try out the symmetry trick.
426
17:32.320 --> 17:36.018
Both of them work hand in hand and I use them all the time.
427
17:36.018 --> 17:38.768
(text swooshing)
428
17:40.920 --> 17:43.670
So once you know how to abstract individual objects,
429
17:43.670 --> 17:45.410
you should also learn how to put them all together
430
17:45.410 --> 17:47.800
to create an aesthetically pleasing composition.
431
17:47.800 --> 17:49.360
You can do this by quite literally
432
17:49.360 --> 17:50.890
shaping up your compositions.
433
17:50.890 --> 17:53.030
Use shapes to organize and strategize.
434
17:53.030 --> 17:55.630
Use squares and rectangles as the base for your composition,
435
17:55.630 --> 17:57.270
creating a grid of sorts.
436
17:57.270 --> 18:00.000
And the rule of thirds is how a grid of rectangles and lines
436
18:00.000 --> 18:00.450
And the rule of thirds is how a grid of rectangles and lines
437
18:00.450 --> 18:02.430
controls the balance in any composition.
438
18:02.430 --> 18:05.210
It separates your canvas into nine equal parts
439
18:05.210 --> 18:06.200
and the most important areas
440
18:06.200 --> 18:07.740
are these points of intersection,
441
18:07.740 --> 18:09.050
starting at the top left
442
18:09.050 --> 18:10.820
and then down and over to the right.
443
18:10.820 --> 18:12.820
Most of us humans tend to look naturally
444
18:12.820 --> 18:15.120
at the top left first in any composition.
445
18:15.120 --> 18:16.150
In a lot of cultures,
446
18:16.150 --> 18:18.050
this is how we write, from left to right.
447
18:18.050 --> 18:19.410
And this bottom right corner
448
18:19.410 --> 18:21.240
attracts the least amount of attention.
449
18:21.240 --> 18:22.750
A common practice of the rule of thirds
450
18:22.750 --> 18:25.530
is to divide the image into three main vertical sections
451
18:25.530 --> 18:27.600
and place the subject on one of those sides,
452
18:27.600 --> 18:28.830
instead of in the center.
453
18:28.830 --> 18:30.000
It can help create stronger compositions.
453
18:30.000 --> 18:31.130
It can help create stronger compositions.
454
18:31.130 --> 18:33.360
By doing this, you're also creating negative space
455
18:33.360 --> 18:34.720
on one side of your composition,
456
18:34.720 --> 18:37.070
which creates nice contrast and adds breathing room.
457
18:37.070 --> 18:38.880
Try to use negative space strategically
458
18:38.880 --> 18:41.760
to draw attention or focus to heavier areas of the scene.
459
18:41.760 --> 18:44.310
I don't think we actually even need a grid here
460
18:44.310 --> 18:47.400
to see that these compositions are using the rule of thirds.
461
18:47.400 --> 18:49.340
Whether the artist did it intentionally or not,
462
18:49.340 --> 18:51.590
it's just very aesthetically pleasing to the eye
463
18:51.590 --> 18:53.590
and it's a good rule of thumb to use.
464
18:53.590 --> 18:57.550
So we see this couple in the bottom right area
465
18:57.550 --> 18:59.060
and I can tell that they're probably
466
18:59.060 --> 19:00.000
on that point of intersection right there.
466
19:00.000 --> 19:00.847
on that point of intersection right there.
467
19:00.847 --> 19:03.950
You see the characters on the left third of the frame
468
19:03.950 --> 19:05.460
and we see that in all of these frames.
469
19:05.460 --> 19:07.780
So even though we see characters in this entire frame,
470
19:07.780 --> 19:09.320
the mom is what stands out the most.
471
19:09.320 --> 19:11.410
She has the most contrast from the background
472
19:11.410 --> 19:14.120
and she's on the left one third of the frame.
473
19:14.120 --> 19:16.010
Now you don't always need to follow the rule of thirds,
474
19:16.010 --> 19:17.180
there's plenty of different types
475
19:17.180 --> 19:19.030
of composition practices out there,
476
19:19.030 --> 19:20.560
but this is one of the most basic
477
19:20.560 --> 19:22.100
composition techniques to follow
478
19:22.100 --> 19:24.470
and I often end up using it without even realizing.
479
19:24.470 --> 19:25.690
It's a really good one to know
480
19:25.690 --> 19:29.330
and even though it might not appear in your exercise today,
481
19:29.330 --> 19:30.000
it will definitely appear at some point during this class,
481
19:30.000 --> 19:32.370
it will definitely appear at some point during this class,
482
19:32.370 --> 19:33.940
so just try to keep it in mind
483
19:33.940 --> 19:36.675
as you're working on your compositions in negative space.
484
19:36.675 --> 19:39.425
(text swooshing)
485
19:41.650 --> 19:43.010
Above all else,
486
19:43.010 --> 19:45.680
start training your eye to see abstract shapes
487
19:45.680 --> 19:46.930
in your everyday life.
488
19:46.930 --> 19:49.340
Once you understand how to abstract shapes
489
19:49.340 --> 19:52.010
and real life objects in Photoshop
490
19:52.010 --> 19:54.370
or on your computer or wherever you're sketching,
491
19:54.370 --> 19:56.550
you can start using these techniques as a filter
492
19:56.550 --> 19:58.800
through your own naked eye on the day to day.
493
20:03.840 --> 20:05.830
Challenge yourself to look around your room
494
20:05.830 --> 20:09.870
and only see ellipsis and rectangles and triangles.
495
20:09.870 --> 20:11.960
Try to reduce all of the things in your sight
496
20:11.960 --> 20:13.420
to those simple shapes.
497
20:13.420 --> 20:17.160
First, pay attention to the main overall shape of an object,
498
20:17.160 --> 20:20.440
so if we see a desk, for example, I think rectangle.
499
20:20.440 --> 20:23.000
So once you've thought about the main overall shape,
500
20:23.000 --> 20:25.510
you could start adding in the smaller shapes on top of that
501
20:25.510 --> 20:27.669
to make your object more identifiable.
502
20:27.669 --> 20:30.000 line:15%
(text swooshing)
502
20:30.000 --> 20:30.419 line:15%
(text swooshing)
503
20:32.660 --> 20:34.830
A creative industry news site has reached out to me
504
20:34.830 --> 20:36.940
about working on one of their ongoing projects.
505
20:36.940 --> 20:38.690
They would like me to create an illustration
506
20:38.690 --> 20:40.890
to sit alongside one of the articles,
507
20:40.890 --> 20:43.130
and after that, they're gonna have an animator
508
20:43.130 --> 20:45.450
turn my illustration into a looking gif,
509
20:45.450 --> 20:48.110
so I'll need to set up my file for animation.
510
20:48.110 --> 20:50.630
So here's the industry news site that has reached out to me.
511
20:50.630 --> 20:53.610
They're a creative industry news site called Me & You,
512
20:53.610 --> 20:56.160
and they're focusing on the freelance lifestyle.
513
20:56.160 --> 20:57.727
They also say here that,
514
20:57.727 --> 20:59.657
"We're currently working on a series of articles
515
20:59.657 --> 21:00.000
"featuring desk setups from a variety of creatives.
515
21:00.000 --> 21:02.357
"featuring desk setups from a variety of creatives.
516
21:02.357 --> 21:03.727
"Each creative involved
517
21:03.727 --> 21:05.817
"is required to illustrate their own desk.
518
21:05.817 --> 21:08.777
"Down the line, we also plan on animating each desk feature
519
21:08.777 --> 21:09.977
"as a looping gif.
520
21:09.977 --> 21:12.527
"We'd love to have you be our next featured illustrator!
521
21:12.527 --> 21:13.360
"Your style is great
522
21:13.360 --> 21:15.440
"and we think you'd be a perfect fit for the project."
523
21:15.440 --> 21:16.880
So, right off the bat,
524
21:16.880 --> 21:18.690
this seems like a really fun one for me.
525
21:18.690 --> 21:21.480
They're interested me showcasing something that is my own,
526
21:21.480 --> 21:23.200
so that means I get to make it the way I like.
527
21:23.200 --> 21:24.820
They also like my style,
528
21:24.820 --> 21:27.590
so I get to play with that, which is amazing.
529
21:27.590 --> 21:29.430
And then here on third page,
530
21:29.430 --> 21:30.000
they've got their illustration guidelines,
530
21:30.000 --> 21:31.230
they've got their illustration guidelines,
531
21:31.230 --> 21:32.640
I'm assuming so this can all fit
532
21:32.640 --> 21:33.880
with their brand pretty well.
533
21:33.880 --> 21:35.830
It says that the final illustration should be
534
21:35.830 --> 21:38.790
in a 16:9 ratio and should be prepped for animation.
535
21:38.790 --> 21:42.570
At 1920 by 1080 pixels, 300 dpi, RGB color,
536
21:42.570 --> 21:44.950
so definitely a format I'm familiar with.
537
21:44.950 --> 21:47.340
And they've also added a color palette
538
21:47.340 --> 21:49.090
which they want me to work loosely off of,
539
21:49.090 --> 21:51.050
so I can tell from their deck here
540
21:51.050 --> 21:54.080
that their brand color saturated blue color.
541
21:54.080 --> 21:55.440
So definitely I wanna make sure that
542
21:55.440 --> 21:57.510
I'm keeping that in my project.
543
21:57.510 --> 21:58.900
And then we have two other colors
544
21:58.900 --> 22:00.000
and this nice warm hue to offset the cool of the other two.
544
22:00.000 --> 22:03.010
and this nice warm hue to offset the cool of the other two.
545
22:03.010 --> 22:05.210
They've also included some neutrals to work with,
546
22:05.210 --> 22:07.010
so like very deep gray
547
22:07.010 --> 22:10.310
and kind of an off white pinkish color here.
548
22:10.310 --> 22:11.970
And I honestly really like when clients
549
22:11.970 --> 22:13.210
provide me with color palettes
550
22:13.210 --> 22:15.690
because it gives me a place to jump off of
551
22:15.690 --> 22:17.830
and begin working with,
552
22:17.830 --> 22:20.880
so it makes color-blocking a little bit easier for me.
553
22:20.880 --> 22:22.270
I know what they're looking for,
554
22:22.270 --> 22:24.440
I know based off this color palette
555
22:24.440 --> 22:26.790
that they want it to be very bold and playful.
556
22:26.790 --> 22:28.200
I also can tell from their deck
557
22:28.200 --> 22:30.000
that they just like big, bright colors, big washes of color,
557
22:30.000 --> 22:32.370
that they just like big, bright colors, big washes of color,
558
22:32.370 --> 22:35.320
very graphic, definitely vectory feeling,
559
22:35.320 --> 22:37.520
so I'm gonna keep that in mind as I'm working.
560
22:37.520 --> 22:39.290
And I have so that they like my style
561
22:39.290 --> 22:41.080
and sometimes without any reference,
562
22:41.080 --> 22:43.770
that's a little broad for me to base my illustration off of
563
22:43.770 --> 22:46.580
because on my website, my work is pretty versatile,
564
22:46.580 --> 22:49.440
so it really just means that they are trusting me
565
22:49.440 --> 22:51.880
and excited about what I could potentially do
566
22:51.880 --> 22:52.800
with this project.
567
22:52.800 --> 22:56.010
So it seems like I'm gonna have to go take a photo
568
22:56.010 --> 22:58.270
of my desk now, my workspace setup,
569
22:58.270 --> 23:00.000
so that I can get a better feel for
569
23:00.000 --> 23:00.130
so that I can get a better feel for
570
23:00.130 --> 23:01.845
what I'll be illustrating today.
571
23:01.845 --> 23:04.512
(text whooshes)
572
23:06.800 --> 23:09.230
One of my favorite techniques for abstracting
573
23:09.230 --> 23:11.430
and drawing real life forms in general
574
23:11.430 --> 23:13.640
is taking my own reference photos.
575
23:13.640 --> 23:15.560
And I like to take my own reference photos
576
23:15.560 --> 23:17.920
especially when I need to practice drawing something
577
23:17.920 --> 23:20.030
and it really helps when I'm drawing something
578
23:20.030 --> 23:21.370
that I'm unfamiliar with.
579
23:21.370 --> 23:23.840
So I'm gonna do that here with own desk
580
23:23.840 --> 23:26.320
and I'm gonna have to tidy it up a bit
581
23:26.320 --> 23:28.530
and I'm gonna move some things around and adjust things
582
23:28.530 --> 23:30.000
to get the composition how I'd like it.
582
23:30.000 --> 23:30.330
to get the composition how I'd like it.
583
23:30.330 --> 23:32.770
And it never hurts to take multiple photos of things,
584
23:32.770 --> 23:36.050
take photos of all the elements from different angles,
585
23:36.050 --> 23:38.770
take top down photos, take side photos,
586
23:38.770 --> 23:40.700
just anything that you need to get a better look
587
23:40.700 --> 23:42.670
at the objects you're gonna be illustrating.
588
23:42.670 --> 23:45.020
And for me, I wanna challenge myself a bit here
589
23:45.020 --> 23:47.510
to draw something organic and use some of the things
590
23:47.510 --> 23:49.810
we just learned to abstract that object,
591
23:49.810 --> 23:53.220
so maybe I'll add a couple plants in and see how that works
592
23:53.220 --> 23:56.000
with my curve to straight trick or symmetry.
593
23:56.000 --> 23:57.440
So, yeah, I'm just gonna try to add in
594
23:57.440 --> 23:59.190
a couple organic objects here
595
23:59.190 --> 24:00.000
because most things I normally keep on my desk
595
24:00.000 --> 24:01.260
because most things I normally keep on my desk
596
24:01.260 --> 24:02.782
are pretty geometric.
597
24:02.782 --> 24:05.365
(bright music)
598
24:34.432 --> 24:37.099
(text whooshes)
599
24:39.170 --> 24:41.840
So, here are all the reference photos I just took
600
24:41.840 --> 24:44.500
and I absolutely love the fact that phones these days
601
24:44.500 --> 24:46.990
will just directly connect to your photos, to your computer
602
24:46.990 --> 24:50.050
or whatever you're using, the iPad, your laptop.
603
24:50.050 --> 24:52.070
Because it's so easy for me to just take a photo
604
24:52.070 --> 24:53.940
and then immediately drag it into Photoshop
605
24:53.940 --> 24:55.600
and use as reference.
606
24:55.600 --> 24:56.810
So, as you can see here,
607
24:56.810 --> 24:59.030
I created a couple different compositions.
608
24:59.030 --> 25:00.000
Here's my desk before I did anything to it,
608
25:00.000 --> 25:01.350
Here's my desk before I did anything to it,
609
25:01.350 --> 25:02.420
it's a little bit messy.
610
25:02.420 --> 25:05.470
And then I played around with some different plants
611
25:05.470 --> 25:07.500
and placing things in different places.
612
25:07.500 --> 25:08.730
I think towards the end,
613
25:08.730 --> 25:11.320
I finally got to a place that I liked.
614
25:11.320 --> 25:13.940
And then, of course, I took some top down photos
615
25:13.940 --> 25:16.140
and some close up photos of some of the objects
616
25:16.140 --> 25:18.630
just in case I need to look at those more closely later
617
25:18.630 --> 25:19.930
while I'm abstracting.
618
25:19.930 --> 25:22.500
And before I get too deep into starting
619
25:22.500 --> 25:24.210
my sketch and everything,
620
25:24.210 --> 25:26.880
I also wanna show you this mood board I put together.
621
25:26.880 --> 25:28.700
And since we're talking about abstracting this week,
622
25:28.700 --> 25:30.000
I thought this would be a fun route to go.
622
25:30.000 --> 25:30.200
I thought this would be a fun route to go.
623
25:30.200 --> 25:32.540
Kind of playing with some flat perspective
624
25:32.540 --> 25:35.570
and breaking things down into their basic shapes.
625
25:35.570 --> 25:38.980
So, even though we see some things from the side view here,
626
25:38.980 --> 25:41.150
we also see some objects from top down,
627
25:41.150 --> 25:44.180
it's kind of a cool way to mix different perspectives.
628
25:44.180 --> 25:47.230
But it also simplifies the abstraction of each object
629
25:47.230 --> 25:49.480
because we don't have to draw in perspective,
630
25:49.480 --> 25:51.960
we can kinda just layer things to imply depth
631
25:51.960 --> 25:54.880
rather than actually creating one-point
632
25:54.880 --> 25:57.180
or two-point perspective to show depth.
633
25:57.180 --> 25:58.270
And I also just chose these
634
25:58.270 --> 26:00.000
because I like the color palettes, I like the compositions.
634
26:00.000 --> 26:01.620
because I like the color palettes, I like the compositions.
635
26:01.620 --> 26:02.770
And this top right one here,
636
26:02.770 --> 26:05.510
I kinda like that there's a little bit more texture.
637
26:05.510 --> 26:07.740
And I don't wanna go too deep into texture today
638
26:07.740 --> 26:09.670
because I'm really focusing on abstracting.
639
26:09.670 --> 26:12.560
But I wanna show you how I can imply form a bit
640
26:12.560 --> 26:14.930
with a very subtle amount of texture.
641
26:14.930 --> 26:16.760
Besides this middle one here,
642
26:16.760 --> 26:19.240
overall this has a pretty like vectorized hueing,
643
26:19.240 --> 26:22.490
so I'm thinking I might use some more shape layers today
644
26:22.490 --> 26:23.810
since in the last lesson,
645
26:23.810 --> 26:26.720
we really went over more hand-drawn techniques.
646
26:26.720 --> 26:28.210
And in addition to the mood board,
647
26:28.210 --> 26:30.000
I brainstormed a few different words in a word list
647
26:30.000 --> 26:30.640
I brainstormed a few different words in a word list
648
26:30.640 --> 26:33.220
that I think about as in designing here.
649
26:33.220 --> 26:35.950
This is kinda the way I wanna portray my workspace
650
26:35.950 --> 26:37.730
and my desk, I want it to feel warm,
651
26:37.730 --> 26:39.960
inviting, playful, organized, fun.
652
26:39.960 --> 26:42.570
I also wanna showcase that it's a desk of a designer,
653
26:42.570 --> 26:45.610
so including any of the tools that I need to design.
654
26:45.610 --> 26:47.660
And then, I also really want it to feel balanced,
655
26:47.660 --> 26:49.290
I don't want it to feel chaotic,
656
26:49.290 --> 26:52.080
I want it to feel carefully curated.
657
26:52.080 --> 26:54.380
Even though this client brief is really straight-forward,
658
26:54.380 --> 26:57.370
I would definitely encourage you to write out a word list
659
26:57.370 --> 26:59.750
even when your concept is pretty simple.
660
26:59.750 --> 27:00.000
And just use this as a guideline to check back on yourself,
660
27:00.000 --> 27:02.740
And just use this as a guideline to check back on yourself,
661
27:02.740 --> 27:05.230
to check back on the concept as you're working.
662
27:05.230 --> 27:08.460
Just relate back to this word list here and your mood board
663
27:08.460 --> 27:10.570
as you're working to see if you're staying on track
664
27:10.570 --> 27:11.450
with your original goal.
665
27:11.450 --> 27:12.720
And it's totally fine,
666
27:12.720 --> 27:14.850
if your goal fluctuates a bit during the process,
667
27:14.850 --> 27:18.090
especially for this project because it is so open
668
27:18.090 --> 27:20.270
and because the client seems pretty trusting
669
27:20.270 --> 27:23.130
with having me do whatever I want for this illustration.
670
27:23.130 --> 27:27.580
So I'm not too worried about sticking a certain concept
671
27:27.580 --> 27:28.880
to keep the client happy here
672
27:28.880 --> 27:30.000
but it is really nice to have this guideline.
672
27:30.000 --> 27:30.650
but it is really nice to have this guideline.
673
27:30.650 --> 27:33.160
So, even if you don't necessarily need to
674
27:33.160 --> 27:33.993
for the client's sake,
675
27:33.993 --> 27:35.960
it's always good to have a word list or a mine map
676
27:35.960 --> 27:38.670
or just some initial brainstorming just to make sure
677
27:38.670 --> 27:40.100
that you're thinking about everything
678
27:40.100 --> 27:42.000
before diving into illustration.
679
27:42.000 --> 27:44.520
And looking back at the illustration guidelines here,
680
27:44.520 --> 27:47.907
I'm gonna use my average ratio which is 16:9,
681
27:47.907 --> 27:49.480
300 dpi, RGB color.
682
27:49.480 --> 27:51.160
So I already do have a template
683
27:51.160 --> 27:53.330
that has all of that information in it,
684
27:53.330 --> 27:55.790
so I'm just gonna open that up and before I do anything,
685
27:55.790 --> 27:56.890
I'm just gonna save that
686
27:56.890 --> 28:00.000
so I don't ruin my template or save over it.
686
28:00.000 --> 28:00.040
so I don't ruin my template or save over it.
687
28:00.040 --> 28:01.780
I'm just gonna save this to my desktop,
688
28:01.780 --> 28:06.080
Me & You workspace.
689
28:06.080 --> 28:08.660
I'm also going to drag my mood board into it,
690
28:08.660 --> 28:13.660
so I'm just gonna copy that as a flat layer and paste it in.
691
28:14.780 --> 28:17.410
And I'm gonna create a reference folder
692
28:17.410 --> 28:18.510
to put everything in it
693
28:18.510 --> 28:19.940
that I wanna reference as I'm working,
694
28:19.940 --> 28:21.870
so I don't have to keep opening multiple files
695
28:21.870 --> 28:23.320
to see everything.
696
28:23.320 --> 28:25.120
So I'm gonna label this mood.
697
28:25.120 --> 28:26.930
And then I also wanna bring the color palette in
698
28:26.930 --> 28:27.790
because the color palette
699
28:27.790 --> 28:29.260
seems pretty important to the client.
700
28:29.260 --> 28:30.000
But if I just screenshot this color palette
700
28:30.000 --> 28:32.240
But if I just screenshot this color palette
701
28:32.240 --> 28:34.433
and import that into Photoshop,
702
28:35.420 --> 28:37.260
it's going to get kind of de-saturated
703
28:37.260 --> 28:38.093
and you'll be able to tell
704
28:38.093 --> 28:39.450
when I actually bring in the real one.
705
28:39.450 --> 28:42.550
So I'm gonna pull the actual PDF straight into Photoshop
706
28:42.550 --> 28:44.610
just so I make sure I get the accurate hex codes
707
28:44.610 --> 28:46.720
because the client didn't provide me any hex codes,
708
28:46.720 --> 28:49.230
they just provided me this palette in their PDF.
709
28:49.230 --> 28:51.330
So the best way to get the accurate color
710
28:51.330 --> 28:53.563
is by using the PDF itself.
711
28:57.030 --> 28:59.110
And so, when you drag a PDF into Photoshop,
712
28:59.110 --> 29:00.000
it gives you these options.
712
29:00.000 --> 29:00.020
it gives you these options.
713
29:00.020 --> 29:01.250
I'm just gonna choose page three
714
29:01.250 --> 29:02.670
which is where the color palette is
715
29:02.670 --> 29:04.810
and it doesn't really matter what size
716
29:04.810 --> 29:06.750
or how you bring it into Photoshop right now
717
29:06.750 --> 29:09.210
'cause I'm just taking the color palette out and press open
718
29:09.210 --> 29:11.130
and then I will paste that in here
719
29:11.130 --> 29:12.890
and I actually have the accurate color palette now.
720
29:12.890 --> 29:15.640
So I'm just gonna Command + J that onto its own layer
721
29:15.640 --> 29:18.010
and we can see that these colors slightly different.
722
29:18.010 --> 29:19.340
It might not be obvious
723
29:19.340 --> 29:21.420
but it will dull your piece out a little bit.
724
29:21.420 --> 29:25.530
So if I actually just show you in comparison,
725
29:25.530 --> 29:28.310
we could see that the blue is a little bit deeper
726
29:28.310 --> 29:30.000
and the green is slightly off in color.
726
29:30.000 --> 29:32.510
and the green is slightly off in color.
727
29:32.510 --> 29:35.610
It's really, really not obvious to the naked eye
728
29:35.610 --> 29:38.230
but it will make a difference in your final piece,
729
29:38.230 --> 29:41.100
so I just try to stick to the actual colors
730
29:41.100 --> 29:42.000
that they gave us.
731
29:42.000 --> 29:44.710
And I'm just gonna drag that to the top right corner
732
29:45.700 --> 29:47.850
and label it color.
733
29:47.850 --> 29:49.920
And then in my reference folder as well,
734
29:49.920 --> 29:52.440
I'm going to pull in one of the reference photos
735
29:52.440 --> 29:53.390
that I took.
736
29:53.390 --> 29:55.683
So I think this might a nice one.
737
29:58.870 --> 30:00.000
I don't need my color palette yet,
737
30:00.000 --> 30:00.150
I don't need my color palette yet,
738
30:00.150 --> 30:02.710
so I'm just gonna turn the visibility off on that.
739
30:02.710 --> 30:04.830
I'm gonna reduce the opacity in here
740
30:04.830 --> 30:06.700
so that I can just use it as a guide
741
30:06.700 --> 30:09.550
as I'm working on my initial sketch here.
742
30:09.550 --> 30:11.390
So even though I haven't started creating a sketch,
743
30:11.390 --> 30:14.080
I can see that there's already some breaking up
744
30:14.080 --> 30:16.440
of thirds in this photo.
745
30:16.440 --> 30:17.970
And just as a quick aside here,
746
30:17.970 --> 30:19.570
I'm gonna show you how you can easily break
747
30:19.570 --> 30:21.070
your composition up into thirds.
748
30:21.070 --> 30:22.620
And I think the best way to do this
749
30:22.620 --> 30:24.283
is just to use the shape tool.
750
30:27.450 --> 30:30.000
Just put on stroke only and then just make a shape
750
30:30.000 --> 30:31.760
Just put on stroke only and then just make a shape
751
30:31.760 --> 30:34.700
that's about the size of your canvas, a 1/3 of the size,
752
30:34.700 --> 30:36.540
but it doesn't have to be perfect yet.
753
30:36.540 --> 30:41.430
And then just duplicate that twice
754
30:41.430 --> 30:43.100
and line them up perfectly.
755
30:43.100 --> 30:45.290
And so, even if it's not exactly the size
756
30:45.290 --> 30:46.640
of your composition here,
757
30:46.640 --> 30:49.530
you know that they're all the width already.
758
30:49.530 --> 30:50.910
And now, when you have them all selected,
759
30:50.910 --> 30:52.190
you can just drag them out
760
30:52.190 --> 30:53.880
and they'll stay the same equal widths
761
30:53.880 --> 30:55.530
because you're selecting them together.
762
30:55.530 --> 30:58.120
So just pull that into the edge of your composition
763
30:58.120 --> 31:00.000
and even though it may not be distinctly pixel perfect,
763
31:00.000 --> 31:01.210
and even though it may not be distinctly pixel perfect,
764
31:01.210 --> 31:02.650
it gives you a really rough idea
765
31:02.650 --> 31:05.480
of the three different parts of your composition.
766
31:05.480 --> 31:06.410
And you can use this
767
31:06.410 --> 31:08.310
and make this for any document anywhere,
768
31:08.310 --> 31:12.760
even if the square or a really tall vertical composition,
769
31:12.760 --> 31:14.620
you can break it up into thirds very easily
770
31:14.620 --> 31:16.100
just using shape tools.
771
31:16.100 --> 31:17.720
So back to our project here.
772
31:17.720 --> 31:19.130
For the most part,
773
31:19.130 --> 31:21.630
the computer is in the center of the frame,
774
31:21.630 --> 31:23.360
so I'm just gonna even that out a bit
775
31:23.360 --> 31:25.763
to make it fit more in rule of thirds.
776
31:30.520 --> 31:32.300
And this is really just a guide, right?
777
31:32.300 --> 31:34.420
So if I illustrate some of this stuff
778
31:34.420 --> 31:36.510
and I wanna move it around, it doesn't need to be
779
31:36.510 --> 31:38.810
completely 100% accurate to my workspace.
780
31:38.810 --> 31:40.910
I'm trying to do what's best for the composition
781
31:40.910 --> 31:42.220
and the illustration here,
782
31:42.220 --> 31:45.040
rather than trying to make it 100% accurate.
783
31:45.040 --> 31:48.130
I wanna showcase the spirit of my desk
784
31:48.130 --> 31:50.920
but it doesn't need to be like a life drawing of my desk,
785
31:50.920 --> 31:52.770
that's not what the client is asking for here.
786
31:52.770 --> 31:54.570
So I'm just gonna try to make it fun
787
31:54.570 --> 31:56.530
and compositionally sound.
788
31:56.530 --> 31:58.440
So we've got that broken up into thirds
789
31:58.440 --> 32:00.000
and it maybe doesn't work completely accurately
789
32:00.000 --> 32:01.000
and it maybe doesn't work completely accurately
790
32:01.000 --> 32:01.833
with the photo here,
791
32:01.833 --> 32:04.450
maybe it doesn't feel compositionally strong right now
792
32:04.450 --> 32:06.640
but it will pay off later
793
32:06.640 --> 32:08.790
to have this rule of thirds here as a guideline.
794
32:08.790 --> 32:10.940
And before I get too far into sketching,
795
32:10.940 --> 32:12.370
I'm gonna start by working with
796
32:12.370 --> 32:16.010
some of those abstraction rules that I mentioned earlier.
797
32:16.010 --> 32:18.560
I'm just gonna break everything down into basic,
798
32:18.560 --> 32:19.890
basic, basic shapes.
799
32:19.890 --> 32:23.410
And this is really just to start mapping things out,
800
32:23.410 --> 32:24.783
it's not my sketch yet.
801
32:26.650 --> 32:29.060
So maybe I'll just neaten the shapes.
802
32:29.060 --> 32:30.000
And I'm actually going to use the shape tool here
802
32:30.000 --> 32:31.210
And I'm actually going to use the shape tool here
803
32:31.210 --> 32:32.330
because it's just a really quick,
804
32:32.330 --> 32:33.530
dirty way to see those shapes.
805
32:33.530 --> 32:36.050
So I'm gonna start with a rectangle for the desk,
806
32:36.050 --> 32:39.370
and clearly, I know that this is a desk in prospective
807
32:39.370 --> 32:43.430
but if I were to just very basically illustrate a desk,
808
32:43.430 --> 32:44.713
it would be a rectangle.
809
32:53.910 --> 32:56.623
Same goes for the computer.
810
33:06.850 --> 33:08.493
And for the keyboard.
811
33:14.770 --> 33:17.673
As well as this little Cintiq right here.
812
33:19.824 --> 33:21.730
And of course, eventually, I wanna add a little bit more
813
33:21.730 --> 33:24.480
interest to this by making somethings asymmetrical.
814
33:24.480 --> 33:26.900
So one quick way to do that to make this
815
33:26.900 --> 33:28.650
more of like a parallelogram shape
816
33:28.650 --> 33:30.000
because it's leaning to the left is press A
816
33:30.000 --> 33:31.870
because it's leaning to the left is press A
817
33:31.870 --> 33:34.240
which will bring up your direct selection tool.
818
33:34.240 --> 33:38.060
And then only select the two bottom points
819
33:38.060 --> 33:39.693
and drag those to the right.
820
33:43.120 --> 33:44.350
And we could say my headphones
821
33:44.350 --> 33:46.403
are more rounded rectangle shapes.
822
33:47.370 --> 33:50.290
And in Photoshop, we have Live Shapes now,
823
33:50.290 --> 33:52.650
you didn't use to but it's kind of like Illustrator
824
33:52.650 --> 33:54.550
where you can adjust the round of the corners.
825
33:54.550 --> 33:56.520
So once this property top comes up,
826
33:56.520 --> 33:58.330
if you want to evenly increase
827
33:58.330 --> 34:00.000
the roundness of your corners,
827
34:00.000 --> 34:00.010
the roundness of your corners,
828
34:00.010 --> 34:03.823
just drag your mouse over this rounded corner symbol here.
829
34:05.070 --> 34:06.350
And if you drag it all the way
830
34:06.350 --> 34:08.040
until it won't let you anymore,
831
34:08.040 --> 34:09.630
it will usually make a shape like this
832
34:09.630 --> 34:11.060
where the corners are so rounded,
833
34:11.060 --> 34:13.763
that they kind of become like an oval shape almost.
834
34:21.130 --> 34:22.993
And then I've got my glasses.
835
34:27.230 --> 34:29.600
And then we could say that these vases on the right
836
34:29.600 --> 34:30.000
are more like triangles.
836
34:30.000 --> 34:30.970
are more like triangles.
837
34:30.970 --> 34:35.190
So, to do that, I'm gonna choose the polygon tool
838
34:35.190 --> 34:37.470
and just click and just make sure
839
34:37.470 --> 34:39.410
that the number of sides is three
840
34:39.410 --> 34:42.763
and press OK and that will give me a triangle to work with.
841
34:46.240 --> 34:49.160
And I can just freeform drag that up to create
842
34:49.160 --> 34:52.363
an elongated triangle, duplicate it, flip it.
843
34:55.510 --> 34:57.930
And I can duplicate that triangle as well
844
34:57.930 --> 35:00.000
for the bottom of this vase
844
35:00.000 --> 35:00.030
for the bottom of this vase
845
35:00.030 --> 35:02.243
'cause it is a very small triangle.
846
35:03.850 --> 35:05.580
And then we could say that
847
35:05.580 --> 35:07.830
if we looked at a cylinder from the side,
848
35:07.830 --> 35:09.280
it's more of a rectangle
849
35:09.280 --> 35:11.530
so I'm just gonna use a rectangle shape here.
850
35:14.640 --> 35:17.060
And then these plants are a bit more complicated
851
35:17.060 --> 35:19.150
and we'll get further into depth about those
852
35:19.150 --> 35:20.480
when we start sketching.
853
35:20.480 --> 35:24.070
But for now, they kinda look like half ellipses
854
35:24.070 --> 35:26.063
or half-rounded rectangles.
855
35:31.260 --> 35:33.493
Just gonna delete one point to make it half.
856
35:38.340 --> 35:39.823
Same goes for this one.
857
35:42.150 --> 35:44.850
Okay, so when I'm talking about breaking everything down
858
35:44.850 --> 35:47.530
into their most basic shapes, this is kind of what I mean.
859
35:47.530 --> 35:48.930
When you're looking around your house
860
35:48.930 --> 35:52.930
or you're looking at photos or you're walking in nature,
861
35:52.930 --> 35:55.370
just challenge yourself to think about these objects
862
35:55.370 --> 35:58.190
as just shapes, as their basic geometric shapes.
863
35:58.190 --> 36:00.000
Or how you could break down a plant
863
36:00.000 --> 36:00.050
Or how you could break down a plant
864
36:00.050 --> 36:02.300
into multiple different geometric shapes,
865
36:02.300 --> 36:03.380
this is kind of what I mean.
866
36:03.380 --> 36:05.350
So this is kind of a guideline
867
36:05.350 --> 36:07.290
for where we're gonna be going with the sketch.
868
36:07.290 --> 36:09.500
I'm just gonna start sketching with my brush tool
869
36:09.500 --> 36:10.770
instead of using these shapes
870
36:10.770 --> 36:12.450
but this kinda gives me a better idea
871
36:12.450 --> 36:15.690
of how to map everything out as I'm creating my composition.
872
36:15.690 --> 36:18.380
So even though I don't have much done sketch-wise,
873
36:18.380 --> 36:21.080
this kind of shows me that using a rectangle
874
36:21.080 --> 36:24.450
for the desk itself would be kinda cool.
875
36:24.450 --> 36:26.060
It kinda reminds me of this reference
876
36:26.060 --> 36:27.680
on the left in the mood board
877
36:27.680 --> 36:30.000
where we kind of have an implied flat surface
877
36:30.000 --> 36:30.270
where we kind of have an implied flat surface
878
36:30.270 --> 36:32.730
behind everything just created by a rectangle
879
36:32.730 --> 36:35.790
or square shape and then we have these single angle
880
36:35.790 --> 36:37.520
and top down views of everything.
881
36:37.520 --> 36:39.780
And it still feels like a tabletop
882
36:39.780 --> 36:42.460
but just a stylized and abstracted tabletop.
883
36:42.460 --> 36:44.510
Same with these stairs over here
884
36:44.510 --> 36:47.910
and seeing this square desk right here, kinda the same idea.
885
36:47.910 --> 36:49.500
And then I chose the top right reference,
886
36:49.500 --> 36:51.970
obviously we don't see that square behind it,
887
36:51.970 --> 36:54.600
a rectangle behind it but we do see everything
888
36:54.600 --> 36:57.230
broken down into their simplified geometric forms.
889
36:57.230 --> 36:58.990
So, also as I'm looking at this,
890
36:58.990 --> 37:00.000
I don't feel like the composition is very strong
890
37:00.000 --> 37:01.300
I don't feel like the composition is very strong
891
37:01.300 --> 37:04.270
and that's gonna change as I create my sketch
892
37:04.270 --> 37:05.720
but it's something to keep in mind.
893
37:05.720 --> 37:07.320
I might have to move something around,
894
37:07.320 --> 37:10.010
I might want to put one of the plants on the other side
895
37:10.010 --> 37:10.950
to even out the color.
896
37:10.950 --> 37:13.640
Because if we do look at the color palette,
897
37:13.640 --> 37:16.710
we see that green and I'm thinking of using
898
37:16.710 --> 37:18.240
the green for the plants
899
37:18.240 --> 37:19.710
and we want that to kinda be balanced
900
37:19.710 --> 37:20.543
throughout the composition.
901
37:20.543 --> 37:22.487
So, might wanna have one plant on the left
902
37:22.487 --> 37:23.870
and one plant on the right
903
37:23.870 --> 37:26.350
to make everything feel more harmonious.
904
37:26.350 --> 37:27.900
All right, so let's get sketching.
905
37:27.900 --> 37:29.940
I'm gonna use the one base rectangle
906
37:29.940 --> 37:30.000
for the shape of the desk
906
37:30.000 --> 37:31.050
for the shape of the desk
907
37:31.050 --> 37:32.870
and start illustrating everything else
908
37:32.870 --> 37:35.653
just really roughly to get the composition felt out.
909
37:38.660 --> 37:41.100
I'm just gonna be using a lot of shift
910
37:41.100 --> 37:43.043
to create those straight lines.
911
37:53.170 --> 37:55.107
And normally, I would say,
912
37:55.107 --> 37:57.017
"Go ahead, flatten everything as you're working,
913
37:57.017 --> 37:57.930
"it's totally fine."
914
37:57.930 --> 38:00.000
And that is fine, you could totally move things around
914
38:00.000 --> 38:00.430
And that is fine, you could totally move things around
915
38:00.430 --> 38:02.050
once they're flattened if you need to.
916
38:02.050 --> 38:04.510
But here since I'm gonna keep playing with the composition
917
38:04.510 --> 38:05.760
after I've sketched everything out,
918
38:05.760 --> 38:06.950
I'm just gonna try to keep everything
919
38:06.950 --> 38:08.370
on separate layers right now
920
38:08.370 --> 38:12.360
just so I can have easy access to grab pieces
921
38:12.360 --> 38:14.793
of the composition and move them.
922
38:19.085 --> 38:22.517
Gonna use that symmetry trick here for this vase,
923
38:24.780 --> 38:26.703
just make it feel more perfect.
924
38:41.600 --> 38:43.410
The same with this one.
925
38:43.410 --> 38:44.970
Even though it's not an organic shape,
926
38:44.970 --> 38:47.403
the symmetry trick always helps.
927
38:52.840 --> 38:55.590
I'm gonna grab those rounded rectangles for my shape group
928
38:55.590 --> 38:56.580
to add into my sketch
929
38:56.580 --> 38:58.192
because it's just easier than drawing them.
930
38:58.192 --> 39:00.000
(laughs)
930
39:00.000 --> 39:00.275
(laughs)
931
39:05.200 --> 39:07.570
And for these glasses, I'm kinda just trying to image
932
39:07.570 --> 39:10.000
how they'd look flat and abstracting them
933
39:10.000 --> 39:12.250
by having a little bit of perspective in there.
934
39:12.250 --> 39:15.100
But mainly, they just look like they're flat on the desk.
935
39:20.470 --> 39:21.470
And while I'm sketching,
936
39:21.470 --> 39:24.230
sometimes I'll select both a shape layer
937
39:24.230 --> 39:26.790
and a drawn layer and press Command + E
938
39:26.790 --> 39:29.640
and that will just turn it on into a raster shape.
939
39:29.640 --> 39:30.000
And I don't really mind too much now
939
39:30.000 --> 39:31.350
And I don't really mind too much now
940
39:31.350 --> 39:32.810
that I'm not using shape layers
941
39:32.810 --> 39:34.990
because this is just a sketch.
942
39:34.990 --> 39:38.550
Later, if I'm trying to keep my shapes manipulative
943
39:38.550 --> 39:40.130
or I'm trying to keep them as Live Shapes
944
39:40.130 --> 39:41.800
so that I can edit the beziers.
945
39:41.800 --> 39:42.840
I don't really wanna do that,
946
39:42.840 --> 39:45.180
especially if I wanna increase the size of something,
947
39:45.180 --> 39:48.370
but for now, it's totally fine to merge things together.
948
39:48.370 --> 39:50.530
I'm just gonna do a really base level
949
39:50.530 --> 39:52.280
abstraction here for this plant.
950
39:52.280 --> 39:55.600
We have these very tall fronds here in the snake plant
951
39:55.600 --> 39:58.090
and I'm just gonna try to use the curve to straight trick
952
39:58.090 --> 40:00.000
by drawing one side straight and then curving one side.
952
40:00.000 --> 40:01.610
by drawing one side straight and then curving one side.
953
40:01.610 --> 40:04.530
And since the plant has this directional feeling
954
40:04.530 --> 40:06.690
where it's moving towards the left,
955
40:06.690 --> 40:09.320
I'm gonna keep one side of all of the leaves
956
40:09.320 --> 40:11.373
pretty much straight on the same side.
957
40:19.650 --> 40:22.030
So, straight line the one side
958
40:22.030 --> 40:26.253
and maybe a curved long line on the other side.
959
40:28.959 --> 40:30.000
And we do that for all of the fronds.
959
40:30.000 --> 40:30.809
And we do that for all of the fronds.
960
40:36.900 --> 40:38.660
Maybe add a bit more variation
961
40:38.660 --> 40:40.823
in the height as I'm working here.
962
40:49.340 --> 40:51.830
It doesn't appear to flatten this one shape together.
963
40:51.830 --> 40:52.663
And then as I'm looking
964
40:52.663 --> 40:55.140
at this one shape here of this planter,
965
40:55.140 --> 40:57.220
I'm not really sure how it looks from the side,
966
40:57.220 --> 41:00.000
so I'm gonna go and grab a photo of it from my references.
966
41:00.000 --> 41:00.423
so I'm gonna go and grab a photo of it from my references.
967
41:02.490 --> 41:05.300
So this gives me a more accurate view
968
41:05.300 --> 41:08.040
and I'm just gonna kinda use that to draw something
969
41:08.040 --> 41:10.280
a bit more abstracted using that curve to straight trick.
970
41:10.280 --> 41:12.280
So we've got the straight top
971
41:12.280 --> 41:15.100
and then a very straight inner edge
972
41:15.100 --> 41:16.793
and then it jumps out as a curve.
973
41:20.080 --> 41:23.090
And maybe instead of it getting so round on the bottom,
974
41:23.090 --> 41:24.713
I can just add another straight.
975
41:28.930 --> 41:30.000
Flip it using my symmetry trick
975
41:30.000 --> 41:31.010
Flip it using my symmetry trick
976
41:32.490 --> 41:33.940
and then merge that together.
977
41:38.130 --> 41:40.460
Maybe distort it a little bit by holding shift
978
41:40.460 --> 41:42.693
to create a more freeform transform.
979
41:44.750 --> 41:48.140
And then this shape is pretty geometric already,
980
41:48.140 --> 41:50.680
so I'm just gonna sketch that a bit here.
981
41:50.680 --> 41:52.313
Just keep it pretty straight,
982
41:54.830 --> 41:58.140
maybe as we get into the final illustration,
983
41:58.140 --> 42:00.000
we can make this more symmetrical on both sides.
983
42:00.000 --> 42:00.863
we can make this more symmetrical on both sides.
984
42:09.890 --> 42:11.290
So I'm looking at all of it together,
985
42:11.290 --> 42:13.583
it feels pretty low so I'm gonna move it up.
986
42:14.790 --> 42:16.130
And the composition does feel
987
42:16.130 --> 42:17.560
like it's getting a bit heavy on this side,
988
42:17.560 --> 42:19.610
so I'm gonna start moving a couple things around,
989
42:19.610 --> 42:21.000
just to even things out.
990
42:21.000 --> 42:23.460
So maybe these glasses go over here
991
42:23.460 --> 42:26.640
and then that feels a bit crowded and low in the frame,
992
42:26.640 --> 42:30.000
so I'm just gonna adjust the placement of these vases.
992
42:30.000 --> 42:30.750
so I'm just gonna adjust the placement of these vases.
993
42:30.750 --> 42:31.820
And maybe it would be nice
994
42:31.820 --> 42:34.110
to have something break the top line a bit,
995
42:34.110 --> 42:37.183
so it's feeling more depthy and layered.
996
42:40.970 --> 42:43.610
And I really wanna try to keep some overlap in here
997
42:43.610 --> 42:45.040
and I can add more as I go,
998
42:45.040 --> 42:47.030
but I just want everything to feel
999
42:47.030 --> 42:48.310
like they're interacting with each other
1000
42:48.310 --> 42:52.199
and they're not just on their own separate part of the desk.
1001
42:52.199 --> 42:53.540
You can adjust sizes as well,
1002
42:53.540 --> 42:56.240
just to make sure everything fits a little bit better.
1003
42:57.130 --> 43:00.000
And I'm gonna start masking or erasing some pieces out,
1003
43:00.000 --> 43:01.390
And I'm gonna start masking or erasing some pieces out,
1004
43:01.390 --> 43:03.270
just so that I can see how everything looks
1005
43:03.270 --> 43:05.050
without this big line through it.
1006
43:05.050 --> 43:07.010
So already that's feeling pretty nice,
1007
43:07.010 --> 43:09.280
but I kind of wanna move a few things around
1008
43:09.280 --> 43:11.890
so it's not just clusters of the same things on each side.
1009
43:11.890 --> 43:13.680
So we've got the two vases on the right
1010
43:13.680 --> 43:14.970
and the two plants on the left,
1011
43:14.970 --> 43:17.910
maybe we change it up so that there's one vase on each side
1012
43:17.910 --> 43:19.580
and one plant on each side.
1013
43:19.580 --> 43:20.840
And that's just to keep it balanced.
1014
43:20.840 --> 43:22.300
I'm thinking ahead about color here,
1015
43:22.300 --> 43:23.720
since I already have the color palette.
1016
43:23.720 --> 43:25.080
And I know that eventually
1017
43:25.080 --> 43:26.460
I'm gonna want the color to feel balanced,
1018
43:26.460 --> 43:28.410
so I might as well just move some things around
1019
43:28.410 --> 43:30.000
before I even get started on the refined sketch.
1019
43:30.000 --> 43:31.283
before I even get started on the refined sketch.
1020
43:45.370 --> 43:46.580
Maybe I try to add a bite more
1021
43:46.580 --> 43:49.420
overlapping with the headphones.
1022
43:49.420 --> 43:51.970
I know this doesn't actually make sense perspective-wise,
1023
43:51.970 --> 43:54.930
but we are drawing everything pretty flat anyways,
1024
43:54.930 --> 43:56.530
so if the headphones are supposed to be
1025
43:56.530 --> 43:57.910
in front of the plant,
1026
43:57.910 --> 43:59.850
why not have them overlap a little bit?
1027
43:59.850 --> 44:00.000
I'm gonna increase the size a bit,
1027
44:00.000 --> 44:01.643
I'm gonna increase the size a bit,
1028
44:02.610 --> 44:05.610
just to make the left side feel more balanced with the right
1029
44:08.342 --> 44:10.450
and maybe I'll elongate them fronds a bit,
1030
44:10.450 --> 44:12.590
just so they don't create any awkward tangents
1031
44:12.590 --> 44:13.890
with the edge of the desk.
1032
44:21.960 --> 44:24.480
And I actually kind of want to try making
1033
44:24.480 --> 44:26.050
an intentional tangent down here,
1034
44:26.050 --> 44:28.220
because we do have these two parallel lines
1035
44:28.220 --> 44:29.970
from the Cintiq and the edge of the desk.
1036
44:29.970 --> 44:30.000
And I'm wondering if it would look nice
1036
44:30.000 --> 44:31.480
And I'm wondering if it would look nice
1037
44:31.480 --> 44:33.070
if they were just all the same line
1038
44:33.070 --> 44:36.210
because I do keep my Cintiq's the edge of the desk anyway,
1039
44:36.210 --> 44:37.400
so that'd be kind of accurate
1040
44:37.400 --> 44:39.570
and might actually break up the color
1041
44:39.570 --> 44:41.670
that we put in the desk a little bit more.
1042
44:46.450 --> 44:48.300
And now there's a little bit of awkward space
1043
44:48.300 --> 44:50.580
but maybe I'll just increase the vertical height of that
1044
44:50.580 --> 44:54.050
using the shift and the transform tool at the same time.
1045
44:54.050 --> 44:55.470
And of course, now,
1046
44:55.470 --> 44:58.090
everywhere I mask in the desk shape is wrong.
1047
44:58.090 --> 45:00.000
But thankfully I just masked it and I didn't erase it,
1047
45:00.000 --> 45:00.060
But thankfully I just masked it and I didn't erase it,
1048
45:00.060 --> 45:01.610
so I don't have to go and redraw everything,
1049
45:01.610 --> 45:03.570
I can just delete the layer mask
1050
45:03.570 --> 45:05.260
and create a new layer mask.
1051
45:05.260 --> 45:06.880
And I am getting some weird tangents
1052
45:06.880 --> 45:08.290
right here with this plant,
1053
45:08.290 --> 45:10.230
so I'll definitely have to do some size adjustments,
1054
45:10.230 --> 45:13.753
or I'll adjust the symmetry of it as I'm working.
1055
45:14.920 --> 45:17.840
So I am feeling a little bit happier with this now,
1056
45:17.840 --> 45:19.860
I think the composition is pretty nice
1057
45:19.860 --> 45:22.690
and I'm gonna go back and check with the rule of thirds.
1058
45:22.690 --> 45:23.890
It's a little bit off,
1059
45:23.890 --> 45:27.430
but let me just see if I can move the computer over a bit
1060
45:27.430 --> 45:29.580
to make it feel a little less off centered.
1061
45:30.980 --> 45:33.030
Actually, the whole desk is a little bit off center,
1062
45:33.030 --> 45:35.383
so maybe I'll just move everything over.
1063
45:38.820 --> 45:41.630
And that seems to fit much better into our rule of thirds.
1064
45:41.630 --> 45:44.040
Maybe I'll bring the whole desk a bit down
1065
45:44.040 --> 45:46.380
because I am pretty close to the edge up here
1066
45:46.380 --> 45:48.730
and there's a lot of empty space in the bottom.
1067
45:50.320 --> 45:52.260
So even though the rectangle of the desk
1068
45:52.260 --> 45:53.400
isn't completely centered,
1069
45:53.400 --> 45:55.560
overall the composition feels centered,
1070
45:55.560 --> 45:58.020
so I'm actually really liking where this is heading.
1071
45:58.020 --> 46:00.000
And I think I'm gonna start refining my sketch a bit more,
1071
46:00.000 --> 46:00.170
And I think I'm gonna start refining my sketch a bit more,
1072
46:00.170 --> 46:02.180
so I may be able to use more shape layers.
1073
46:02.180 --> 46:04.920
Maybe I'll add in a little bit more detail
1074
46:04.920 --> 46:08.470
and add a couple more shapes to make everything feel
1075
46:08.470 --> 46:10.390
a bit more lifelike and accurate.
1076
46:10.390 --> 46:13.206
So, I'll meet you there when I'm done.
1077
46:13.206 --> 46:15.956
(text swooshing)
1078
46:18.030 --> 46:20.470
So I skipped ahead to my refined sketch here,
1079
46:20.470 --> 46:22.500
because I don't think you guys needed to see me
1080
46:22.500 --> 46:24.410
trace everything over and over and over,
1081
46:24.410 --> 46:25.718
because that's just boring.
1082
46:25.718 --> 46:27.010
(chuckles)
1083
46:27.010 --> 46:30.000
But basically it was gone from here to here
1083
46:30.000 --> 46:30.660
But basically it was gone from here to here
1084
46:30.660 --> 46:32.700
and what I've done basically
1085
46:32.700 --> 46:35.140
is refine some of the shapes more,
1086
46:35.140 --> 46:36.860
added a bit of rounded corners.
1087
46:36.860 --> 46:39.980
Because if we look back at the word list I created,
1088
46:39.980 --> 46:42.080
I wanted you to feel organized, playful,
1089
46:42.080 --> 46:44.220
warm, inviting, balanced,
1090
46:44.220 --> 46:46.880
so I've added in a little bit of curve
1091
46:46.880 --> 46:48.980
on some of the objects.
1092
46:48.980 --> 46:50.550
You can add a little bit more of that in design,
1093
46:50.550 --> 46:52.870
but I've also made sure everything feels balanced.
1094
46:52.870 --> 46:54.810
I've also added in some places of detail
1095
46:54.810 --> 46:56.640
and I can add more of that in later as well.
1096
46:56.640 --> 46:57.930
But yeah, this is where I'm at
1097
46:57.930 --> 47:00.000
and so my next will be color-blocking.
1097
47:00.000 --> 47:00.740
and so my next will be color-blocking.
1098
47:00.740 --> 47:03.080
And we haven't really gotten into color-blocking much yet,
1099
47:03.080 --> 47:05.180
because we've mainly been working with line work,
1100
47:05.180 --> 47:07.100
but since we have more of a color palette now
1101
47:07.100 --> 47:07.960
from the client,
1102
47:07.960 --> 47:10.180
that's gonna be really helpful when color-blocking here
1103
47:10.180 --> 47:12.420
because I have set rules in the colors.
1104
47:12.420 --> 47:14.090
These are the colors that I should be using.
1105
47:14.090 --> 47:15.600
I can use tints and shades,
1106
47:15.600 --> 47:16.810
but I really would like
1107
47:16.810 --> 47:19.710
to stick pretty closely to this color palette
1108
47:19.710 --> 47:21.690
because it feels very bold and on brand for them.
1109
47:21.690 --> 47:23.720
So when I say color-blocking,
1110
47:23.720 --> 47:26.010
I just wanna emphasize the importance of that.
1111
47:26.010 --> 47:27.890
It's really deciding where I wanna add color,
1112
47:27.890 --> 47:29.180
so I will be going in
1113
47:29.180 --> 47:30.000
and creating the final shapes for everything
1113
47:30.000 --> 47:32.110
and creating the final shapes for everything
1114
47:32.110 --> 47:35.410
and making sure it's properly setup for animation as I go.
1115
47:35.410 --> 47:36.300
But by color-blocking,
1116
47:36.300 --> 47:38.270
I mean I'm figuring out where all of the color goes
1117
47:38.270 --> 47:39.103
on each of the objects.
1118
47:39.103 --> 47:41.160
So I'm deciding what parts of it will be green
1119
47:41.160 --> 47:42.810
and what parts of it will be black
1120
47:42.810 --> 47:44.330
and what parts of it will be blue.
1121
47:44.330 --> 47:45.580
And by blocking,
1122
47:45.580 --> 47:48.150
I mean I'm just creating the base shapes of everything,
1123
47:48.150 --> 47:50.290
so I'll just be creating this one big rectangle
1124
47:50.290 --> 47:51.590
that's perhaps black.
1125
47:51.590 --> 47:53.640
And then one blue shape for the Cintiq
1126
47:53.640 --> 47:57.050
and everything will be separated and a very simple color
1127
47:57.050 --> 47:58.930
and I won't add any detail in yet.
1128
47:58.930 --> 48:00.000
And maybe this is just a personal preference for me,
1128
48:00.000 --> 48:01.190
And maybe this is just a personal preference for me,
1129
48:01.190 --> 48:03.180
but I don't like to add too much detail to something
1130
48:03.180 --> 48:05.410
before getting my colors in a comfortable spot
1131
48:05.410 --> 48:07.470
because it's pretty annoying to have to go back
1132
48:07.470 --> 48:09.580
and adjust the colors of every detail layer.
1133
48:09.580 --> 48:12.300
So here I'm gonna be creating the shape layers as I go
1134
48:12.300 --> 48:14.360
and I'm gonna start blocking everything out now.
1135
48:14.360 --> 48:15.610
So here we go.
1136
48:15.610 --> 48:16.570
To make everything pop,
1137
48:16.570 --> 48:19.823
I'm gonna use this light pink neutral background color.
1138
48:21.670 --> 48:24.360
And then because I have the background color in there now,
1139
48:24.360 --> 48:26.640
I need to make the refined sketch
1140
48:26.640 --> 48:28.530
on its own layer above everything else,
1141
48:28.530 --> 48:30.000
just so I can see it faintly as I'm working.
1141
48:30.000 --> 48:30.790
just so I can see it faintly as I'm working.
1142
48:30.790 --> 48:32.840
So I'm gonna Command + J the refined sketch
1143
48:32.840 --> 48:36.773
and Command + E to create that as one flattened layer.
1144
48:39.530 --> 48:41.550
I'm gonna turn that down to about 10% opacity,
1145
48:41.550 --> 48:45.753
so very faint, and begin using that color palette.
1146
48:46.890 --> 48:49.130
And as I'm working here, I think I'm gonna add
1147
48:49.130 --> 48:51.610
a little bit more of rounded corners to everything
1148
48:51.610 --> 48:53.930
using those Live Shapes that Photoshop has
1149
48:53.930 --> 48:55.480
because I want everything to feel
1150
48:55.480 --> 48:57.160
a little bit more warm and inviting.
1151
48:57.160 --> 49:00.000
Right now in the sketch, everything looks kind of sharp,
1151
49:00.000 --> 49:01.050
Right now in the sketch, everything looks kind of sharp,
1152
49:01.050 --> 49:02.670
so I'm just gonna try to incorporate
1153
49:02.670 --> 49:04.640
more of those rounded corners.
1154
49:04.640 --> 49:06.110
Also, to make sure everything stays
1155
49:06.110 --> 49:08.280
organized as I'm working.
1156
49:08.280 --> 49:10.840
So putting things in their own groups,
1157
49:10.840 --> 49:12.570
labeling the layers within the groups
1158
49:12.570 --> 49:14.320
if you don't have too many of them.
1159
49:22.710 --> 49:25.850
I can still fill my layer using a shortcut,
1160
49:25.850 --> 49:28.890
which is ALT + Shift + Delete to fill with a foreground.
1161
49:28.890 --> 49:30.000
And that works really well with shape layers as well,
1161
49:30.000 --> 49:31.450
And that works really well with shape layers as well,
1162
49:31.450 --> 49:32.700
with raster layers.
1163
49:32.700 --> 49:34.450
So that will just fill the entire layer.
1164
49:34.450 --> 49:36.800
And for the computer,
1165
49:36.800 --> 49:39.990
I want the screen to be black but as in real life,
1166
49:39.990 --> 49:43.000
the actual base of it will be more of a white gray color,
1167
49:43.000 --> 49:45.960
so I'm going to use a clipping mask
1168
49:45.960 --> 49:47.713
to create that white space.
1169
49:53.530 --> 49:55.720
And since the base is more of an organic shape,
1170
49:55.720 --> 49:57.860
I'm actually just gonna draw that with a brush tool.
1171
49:57.860 --> 49:58.960
And for my brush here,
1172
49:58.960 --> 50:00.000
since I want it to match that of the edge of a shape layer,
1172
50:00.000 --> 50:01.380
since I want it to match that of the edge of a shape layer,
1173
50:01.380 --> 50:03.720
I'm just using the hard round pressure size brush.
1174
50:03.720 --> 50:07.110
So that will emulate the more clean edge feel
1175
50:07.110 --> 50:08.190
of a vector look.
1176
50:08.190 --> 50:10.050
And I could create this in vector,
1177
50:10.050 --> 50:12.750
but personal preference is I just like to mix techniques
1178
50:12.750 --> 50:15.080
and use what's easier for me at the moment.
1179
50:15.080 --> 50:17.320
Often times I'm just not the greatest
1180
50:17.320 --> 50:19.440
at getting the beziers how I like them.
1181
50:19.440 --> 50:21.000
It's easier for me to draw it.
1182
50:21.000 --> 50:23.320
And especially as something that needs to be symmetrical,
1183
50:23.320 --> 50:25.373
I just like to flip my layer.
1184
50:30.853 --> 50:32.770
And use my fill action.
1185
50:34.620 --> 50:35.453
And as always,
1186
50:35.453 --> 50:38.310
even though the keyboard is hidden behind the Cintiq here,
1187
50:38.310 --> 50:39.960
I wanna draw the whole shape layer
1188
50:39.960 --> 50:42.100
so that when they bring it into animation
1189
50:42.100 --> 50:43.720
to creating the looping gif out of it,
1190
50:43.720 --> 50:45.720
they don't have half of a keyboard here.
1191
50:49.810 --> 50:51.310
And make sure that's centered.
1192
50:52.530 --> 50:54.710
Maybe add a little bit of rounded corner on that.
1193
50:54.710 --> 50:56.540
Just a really small, subtle one.
1194
50:56.540 --> 50:59.650
I feel that even though it's very subtle,
1195
50:59.650 --> 51:00.000
you can see the difference there.
1195
51:00.000 --> 51:01.300
you can see the difference there.
1196
51:04.720 --> 51:07.940
It really still makes the piece feel overall more friendly,
1197
51:07.940 --> 51:10.653
not as jarring with those sharp edges.
1198
51:13.420 --> 51:15.010
And for the Cintiq, I kinda wanna try
1199
51:15.010 --> 51:18.010
using this blue just so there's not this really dark,
1200
51:18.010 --> 51:19.700
heavy black at the bottom.
1201
51:19.700 --> 51:23.250
The blue is still about the same value as the black,
1202
51:23.250 --> 51:25.640
but it feels a little bit more uplifting
1203
51:25.640 --> 51:27.583
because it's so bright and saturated.
1204
51:38.160 --> 51:41.790
And just as I showed you earlier with the shape tools,
1205
51:41.790 --> 51:44.360
I like to break everything down into their very basic shapes
1206
51:44.360 --> 51:46.360
and to get a more perfect looking edge.
1207
51:46.360 --> 51:48.750
I definitely wanna create these vases using the shape tool,
1208
51:48.750 --> 51:50.340
so I'm gonna break it into three shapes.
1209
51:50.340 --> 51:53.670
So we'll have our one top shape,
1210
51:53.670 --> 51:56.223
which is this elongated triangle.
1211
51:57.070 --> 51:59.770
And I'll duplicate and flip that for the bottom
1212
52:02.185 --> 52:03.440
and maybe the bottom triangle's
1213
52:03.440 --> 52:05.960
a little bit less symmetrical.
1214
52:05.960 --> 52:07.790
It's a little asymmetrical and top heavy
1215
52:07.790 --> 52:09.910
because that's what the vase looks like.
1216
52:09.910 --> 52:12.580
And then I'll create a middle.
1217
52:12.580 --> 52:13.910
And if we look at this,
1218
52:13.910 --> 52:18.370
the middle is basically a diamond so it's basically a square
1219
52:18.370 --> 52:22.443
turned 45 degrees and then flattened a bit.
1220
52:25.320 --> 52:27.420
And there we go, we've got our vase.
1221
52:27.420 --> 52:30.000
And I'll actually right click that shape
1221
52:30.000 --> 52:30.980
And I'll actually right click that shape
1222
52:30.980 --> 52:33.760
to get to the layer, duplicate that layer
1223
52:33.760 --> 52:35.610
and bring it over for the vase number two
1224
52:35.610 --> 52:38.150
so that I have a really similar shape there
1225
52:38.150 --> 52:40.250
since they're part of the same collection.
1226
52:41.970 --> 52:44.820
So that will be the middle of vase two.
1227
52:44.820 --> 52:46.570
Then we got the bottom...
1228
52:53.250 --> 52:54.083
And the top.
1229
52:58.080 --> 52:59.870
And I'm keeping these edges more severe
1230
52:59.870 --> 53:00.000
just so they're more true to life
1230
53:00.000 --> 53:01.110
just so they're more true to life
1231
53:01.110 --> 53:02.750
because in reality if I'm looking at these,
1232
53:02.750 --> 53:04.630
they do feel kind of harsh and severe,
1233
53:04.630 --> 53:09.010
so I want to make them have a bit more intensity
1234
53:09.010 --> 53:10.700
because not everything on the desk
1235
53:10.700 --> 53:12.490
needs to be perfectly round.
1236
53:12.490 --> 53:14.580
I was originally thinking of making these vases black
1237
53:14.580 --> 53:16.680
because that's what they actually look like in real life,
1238
53:16.680 --> 53:18.150
they're black or dark gray.
1239
53:18.150 --> 53:20.140
And I think that it would work nicely,
1240
53:20.140 --> 53:23.020
but since I already had the blue being used for the Cintuq,
1241
53:23.020 --> 53:24.830
I created them in this blue color
1242
53:24.830 --> 53:27.120
and I actually think it creates a really nice balance.
1243
53:27.120 --> 53:28.970
Like a triad of this blue
1244
53:28.970 --> 53:30.000
in different areas of the composition.
1244
53:30.000 --> 53:30.770
in different areas of the composition.
1245
53:30.770 --> 53:34.570
I really always like to keep things in uneven groups,
1246
53:34.570 --> 53:37.010
so groups of three or five
1247
53:37.010 --> 53:38.900
just are a little bit more interesting to me
1248
53:38.900 --> 53:41.670
and having these three big blue objects
1249
53:41.670 --> 53:43.830
makes the composition a bit more interesting
1250
53:43.830 --> 53:46.463
and leads your eye around the middle of the frame.
1251
53:51.620 --> 53:54.660
So there's my rounded rectangle shape for the planter,
1252
53:54.660 --> 53:57.600
but I'm gonna delete these top two points
1253
53:57.600 --> 53:59.480
by selecting them and pressing delete.
1254
53:59.480 --> 54:00.000
And then I'm gonna select the new top two points
1254
54:00.000 --> 54:03.400
And then I'm gonna select the new top two points
1255
54:03.400 --> 54:04.480
and just pull them up
1256
54:04.480 --> 54:07.370
so we get a more straight edge along the side.
1257
54:07.370 --> 54:09.000
And I'm actually gonna draw the fronds
1258
54:09.000 --> 54:10.270
just because I feel more comfortable
1259
54:10.270 --> 54:11.760
drawing the leaves this way.
1260
54:11.760 --> 54:15.230
And I'll be using this green
1261
54:15.230 --> 54:19.803
and I'll Drag + Shift down to create the hard edge.
1262
54:24.590 --> 54:26.843
And then draw the more organic side freehand.
1263
54:29.770 --> 54:30.000
And if we look at how I laid this out,
1263
54:30.000 --> 54:32.050
And if we look at how I laid this out,
1264
54:32.050 --> 54:33.250
any leaf that's on the right
1265
54:33.250 --> 54:35.920
is gonna be on top of the ones to the left of it,
1266
54:35.920 --> 54:37.540
so I'm gonna layer them accordingly.
1267
54:37.540 --> 54:38.720
So this will be number one
1268
54:38.720 --> 54:41.020
and then I'll put number two underneath it,
1269
54:41.020 --> 54:43.060
so later if I need to separate them with shadow
1270
54:43.060 --> 54:45.160
and I need to clipping mask a shadow onto them,
1271
54:45.160 --> 54:47.310
they're already in the correct layer order.
1272
54:51.090 --> 54:53.560
And turn off your layers as you're drawing other layers,
1273
54:53.560 --> 54:56.150
just so you can make sure they look good behind each other.
1274
54:56.150 --> 54:58.180
So if they need to move an animation,
1275
54:58.180 --> 55:00.000
there's not half of a leaf there.
1275
55:00.000 --> 55:00.163
there's not half of a leaf there.
1276
55:22.610 --> 55:25.050
And clearly this just looks like a big block right now
1277
55:25.050 --> 55:27.270
but once we go in and add some detail,
1278
55:27.270 --> 55:29.407
we'll create some separation between the leaves.
1279
55:29.407 --> 55:30.000
And this is what color-blocking is for.
1279
55:30.000 --> 55:31.110
And this is what color-blocking is for.
1280
55:31.110 --> 55:33.030
I'm getting all the right shapes out there
1281
55:33.030 --> 55:35.110
and making sure everything looks good.
1282
55:35.110 --> 55:36.660
Making sure there's no weird tangents
1283
55:36.660 --> 55:39.290
before getting too deep into all of the detail.
1284
55:39.290 --> 55:40.160
And for this planter,
1285
55:40.160 --> 55:41.870
I'm gonna use a couple different shapes as well.
1286
55:41.870 --> 55:45.620
I'm gonna use an ellipse to draw half of it
1287
55:48.870 --> 55:50.563
and then delete the bottom.
1288
55:52.570 --> 55:55.980
And you could actually use the transform tool, Command + T,
1289
55:55.980 --> 55:58.137
right click and press perspective
1290
55:58.137 --> 55:59.900
and this will actually bring
1291
55:59.900 --> 56:00.000
your bottom two most points together.
1291
56:00.000 --> 56:02.053
your bottom two most points together.
1292
56:03.380 --> 56:04.410
So I use this a lot
1293
56:04.410 --> 56:07.653
to just create a more symmetrical distortion.
1294
56:12.750 --> 56:15.483
And then the top is basically an upside down triangle.
1295
56:27.000 --> 56:28.110
And here's where I'm gonna add
1296
56:28.110 --> 56:30.000
some symmetry into these leaves.
1296
56:30.000 --> 56:30.063
some symmetry into these leaves.
1297
56:31.000 --> 56:34.070
I'm going to use the rounded rectangle tool for this one.
1298
56:34.070 --> 56:37.350
So I'm gonna create one rounded rectangle here
1299
56:37.350 --> 56:40.350
and make sure it's the most rounded it can be.
1300
56:40.350 --> 56:44.760
And then I'm gonna use that perspective transform tool again
1301
56:44.760 --> 56:47.680
to just bring those top two points together
1302
56:47.680 --> 56:49.310
and bring the bottom two points apart
1303
56:49.310 --> 56:51.033
so it has more of a tapered look.
1304
56:52.263 --> 56:53.820
And you might need to adjust a few things
1305
56:53.820 --> 56:56.590
with the direct selection tool to get it how you want.
1306
56:56.590 --> 56:58.413
And that will be the middle leaf.
1307
56:59.780 --> 57:00.000
And I think the best way to create these other ones
1307
57:00.000 --> 57:03.250
And I think the best way to create these other ones
1308
57:03.250 --> 57:06.173
is just actually duplicate that main leaf.
1309
57:09.830 --> 57:13.650
Rotate it, maybe scale it down a bit
1310
57:13.650 --> 57:14.950
so we can know it's thick.
1311
57:18.330 --> 57:19.970
And do the same again.
1312
57:19.970 --> 57:22.220
And then to get that symmetrical look,
1313
57:22.220 --> 57:23.880
I'm gonna duplicate both of those.
1314
57:23.880 --> 57:26.300
So select both of those layers and press Command + J
1315
57:26.300 --> 57:29.460
and then transform both of them at the same time.
1316
57:29.460 --> 57:30.000
Right click, flip horizontal.
1316
57:30.000 --> 57:31.603
Right click, flip horizontal.
1317
57:34.250 --> 57:35.863
And those will be left.
1318
57:41.660 --> 57:43.390
And obviously if I turn this planter off,
1319
57:43.390 --> 57:44.880
it's not gonna look great,
1320
57:44.880 --> 57:47.090
but I don't think the animator's going to have
1321
57:47.090 --> 57:49.660
these plant pieces animating out of the pot,
1322
57:49.660 --> 57:52.070
so I'm not too worried about what it looks like back there.
1323
57:52.070 --> 57:53.350
There's still the information there
1324
57:53.350 --> 57:55.080
if they need them to grow or something,
1325
57:55.080 --> 57:57.820
but we don't need to make sure they look perfect behind this
1326
57:57.820 --> 58:00.000
because realistically that's not gonna move.
1326
58:00.000 --> 58:00.343
because realistically that's not gonna move.
1327
58:05.490 --> 58:08.603
Use the rounded rectangle tool again for the headphones.
1328
58:14.420 --> 58:17.700
And then to create the actual headphone shape here,
1329
58:17.700 --> 58:21.220
I'm actually gonna use the rounded rectangle tool again.
1330
58:21.220 --> 58:22.865
But this time instead of a filled shape,
1331
58:22.865 --> 58:24.053
I'm gonna use a stroke.
1332
58:25.400 --> 58:26.830
Maybe make that blue
1333
58:26.830 --> 58:28.880
to make it a little bit more interesting.
1334
58:30.840 --> 58:32.640
And before I rotate that to fit in there,
1335
58:32.640 --> 58:34.440
I want to make sure it's a correct shape,
1336
58:34.440 --> 58:36.590
so I'm gonna delete this bottom point
1337
58:36.590 --> 58:38.740
so it's not a closed loop anymore.
1338
58:38.740 --> 58:39.980
And just so you know,
1339
58:39.980 --> 58:41.830
if you wanna adjust the end of the stroke,
1340
58:41.830 --> 58:45.090
you can go into the shape tool itself and you see this line,
1341
58:45.090 --> 58:48.233
you can go in and change the caps to be hard caps like this.
1342
58:49.430 --> 58:52.283
Or you can make them more friendly and rounded like this.
1343
58:53.410 --> 58:55.930
You can also change where the alignment is,
1344
58:55.930 --> 58:59.470
so right now the stroke is on the inside of my bezier curve,
1345
58:59.470 --> 59:00.000
but it can also be on the outside
1345
59:00.000 --> 59:01.390
but it can also be on the outside
1346
59:01.390 --> 59:02.800
or it can align to the center.
1347
59:02.800 --> 59:05.150
And I don't really run into issues with that often,
1348
59:05.150 --> 59:08.320
but sometimes I need the alignment to be on the inside
1349
59:08.320 --> 59:10.200
for whatever reason, or on the outside.
1350
59:10.200 --> 59:13.150
And since I have more of a tapered shape here,
1351
59:13.150 --> 59:15.460
I'm actually gonna use that distort tool again.
1352
59:15.460 --> 59:18.653
Command + T to transform, right click and press perspective.
1353
59:20.360 --> 59:23.140
And then we're getting more of a tapered look here.
1354
59:23.140 --> 59:24.700
It also feels a little long.
1355
59:24.700 --> 59:26.880
I'm gonna free transform it by pushing it down
1356
59:26.880 --> 59:30.000
and then I'm going to turn it sideways to fit.
1356
59:30.000 --> 59:31.880
and then I'm going to turn it sideways to fit.
1357
59:34.359 --> 59:35.610
I may have to adjust the size a bit
1358
59:35.610 --> 59:38.660
and it's not exactly how I envisioned it with my sketch,
1359
59:38.660 --> 59:40.100
but it works.
1360
59:40.100 --> 59:43.390
Now, once you start transforming something this way,
1361
59:43.390 --> 59:45.400
it loses its live shape ability,
1362
59:45.400 --> 59:46.810
so I can't really go back in
1363
59:46.810 --> 59:48.730
and grab the corners more or anything.
1364
59:48.730 --> 59:51.500
I'm gonna have to go in manually adjust these points
1365
59:51.500 --> 59:54.060
if I want it to be more tapered around it.
1366
59:54.060 --> 59:56.150
So that's why I try to do all of that stuff
1367
59:56.150 --> 59:59.383
before I transform it and turn it sideways.
1368
1:00:02.510 --> 1:00:04.670
But I can adjust the pixel stroke size,
1369
1:00:04.670 --> 1:00:07.700
so maybe it's a little bigger, like 15.
1370
1:00:07.700 --> 1:00:08.620
And I might need to adjust
1371
1:00:08.620 --> 1:00:11.290
where these pieces of the headphone are, the ear part,
1372
1:00:11.290 --> 1:00:15.850
so that it looks more accurate with the headband part.
1373
1:00:15.850 --> 1:00:17.820
So that's creating a weird tangent there.
1374
1:00:17.820 --> 1:00:19.320
I'm just gonna move the headphones up slightly
1375
1:00:19.320 --> 1:00:21.060
so it's not as awkward.
1376
1:00:21.060 --> 1:00:22.710
There's more overlap.
1377
1:00:22.710 --> 1:00:25.523
And I guess I really only have the glasses left to do now.
1378
1:00:31.839 --> 1:00:33.760
And I will mask shapes out sometimes,
1379
1:00:33.760 --> 1:00:37.320
so if I want this line to work all the way across,
1380
1:00:37.320 --> 1:00:38.290
but I don't wanna have to create
1381
1:00:38.290 --> 1:00:41.513
three multiple little lines, I can just mask that out.
1382
1:00:51.770 --> 1:00:53.550
And one thing you should know about this alignment feature
1383
1:00:53.550 --> 1:00:54.700
with the stroke is that,
1384
1:00:54.700 --> 1:00:58.450
if you duplicate a shape that is a stroke and you flip it,
1385
1:00:58.450 --> 1:01:00.000
it's going to align to the other side.
1385
1:01:00.000 --> 1:01:00.250
it's going to align to the other side.
1386
1:01:00.250 --> 1:01:03.490
So if you see the alignment that's on the inside
1387
1:01:03.490 --> 1:01:05.310
on this left piece and on the right side,
1388
1:01:05.310 --> 1:01:06.280
it's on the outside.
1389
1:01:06.280 --> 1:01:08.280
I think that's just because it's mirroring,
1390
1:01:08.280 --> 1:01:10.820
but I always have to go in and press U
1391
1:01:10.820 --> 1:01:14.110
to get to your shape tool and align it on the other side.
1392
1:01:14.110 --> 1:01:17.730
Now, I think that the glasses really stand out
1393
1:01:17.730 --> 1:01:19.520
because they're the only part right now
1394
1:01:19.520 --> 1:01:21.920
that is purely line work.
1395
1:01:21.920 --> 1:01:26.373
So I'm gonna try maybe making the glass part just white.
1396
1:01:29.510 --> 1:01:30.000
And I think that fits in a lot better.
1396
1:01:30.000 --> 1:01:31.150
And I think that fits in a lot better.
1397
1:01:31.150 --> 1:01:33.240
We are gonna add more detail and more line work,
1398
1:01:33.240 --> 1:01:35.670
but if the glasses were only line work,
1399
1:01:35.670 --> 1:01:37.120
it would look kind of strange.
1400
1:01:37.120 --> 1:01:40.240
If the glasses part were filled and line work,
1401
1:01:40.240 --> 1:01:41.540
I think that would look strange too
1402
1:01:41.540 --> 1:01:43.830
because we don't have any outlines on anything
1403
1:01:43.830 --> 1:01:45.720
and this is what that's doing basically there.
1404
1:01:45.720 --> 1:01:49.010
So I'm just trying to keep solid shapes and lines separate.
1405
1:01:49.010 --> 1:01:52.660
So overall, I've color-blocked things to feel balanced.
1406
1:01:52.660 --> 1:01:53.900
I could go back in
1407
1:01:53.900 --> 1:01:57.143
and see what all of this looks like in black.
1408
1:01:58.260 --> 1:02:00.000
And since I have everything blocked out,
1408
1:02:00.000 --> 1:02:00.120
And since I have everything blocked out,
1409
1:02:00.120 --> 1:02:02.480
it's really easy to just press ALT + Shift + Delete
1410
1:02:02.480 --> 1:02:03.880
to see what that looks like.
1411
1:02:08.530 --> 1:02:12.440
And in my opinion, it looks nice, but it is really heavy
1412
1:02:12.440 --> 1:02:15.700
and we don't have our eye led around the composition anymore
1413
1:02:15.700 --> 1:02:19.520
by that blue, so I'm gonna just go back to what it was.
1414
1:02:19.520 --> 1:02:21.870
I think the blue was the right call.
1415
1:02:21.870 --> 1:02:25.970
And just a note on animation and shape layers in Photoshop,
1416
1:02:25.970 --> 1:02:27.930
I will say that shape layers in Photoshop
1417
1:02:27.930 --> 1:02:30.000
are definitely not as intuitive in AE
1417
1:02:30.000 --> 1:02:30.140
are definitely not as intuitive in AE
1418
1:02:30.140 --> 1:02:31.700
as Illustrator shape layers are,
1419
1:02:31.700 --> 1:02:33.390
but the bezes are still a good guide
1420
1:02:33.390 --> 1:02:34.610
for the animator at least.
1421
1:02:34.610 --> 1:02:35.700
And the animator
1422
1:02:35.700 --> 1:02:37.640
might still need to recreate your shape layers,
1423
1:02:37.640 --> 1:02:39.640
especially if you end up masking your shape layer
1424
1:02:39.640 --> 1:02:41.220
or adding clipping masks to it.
1425
1:02:41.220 --> 1:02:43.380
And of course I always wanna consider the animator,
1426
1:02:43.380 --> 1:02:44.760
but I also can't sacrifice
1427
1:02:44.760 --> 1:02:46.510
my entire process and comfort levels
1428
1:02:46.510 --> 1:02:47.840
to go above and beyond for them,
1429
1:02:47.840 --> 1:02:49.690
so I'm doing what I can here
1430
1:02:49.690 --> 1:02:52.050
to organize everything very clearly,
1431
1:02:52.050 --> 1:02:54.200
label everything very clearly.
1432
1:02:54.200 --> 1:02:56.840
And I think shape layers, even in Photoshop,
1433
1:02:56.840 --> 1:02:59.440
are better than the raster layers that I normally use.
1434
1:02:59.440 --> 1:03:00.000
It just depends on what look I'm trying to achieve,
1434
1:03:00.000 --> 1:03:02.010
It just depends on what look I'm trying to achieve,
1435
1:03:02.010 --> 1:03:03.530
so I won't always use shape layers
1436
1:03:03.530 --> 1:03:05.310
just because I wanna satisfy the animator.
1437
1:03:05.310 --> 1:03:07.720
I don't wanna sacrifice the look of the project
1438
1:03:07.720 --> 1:03:09.730
just so I can make it easier for them.
1439
1:03:09.730 --> 1:03:11.480
And the other reason I do this in Photoshop
1440
1:03:11.480 --> 1:03:14.130
is because I do wanna go in add clipping masks.
1441
1:03:14.130 --> 1:03:18.070
I want to add texture using raster texture brushes
1442
1:03:18.070 --> 1:03:19.500
and that's something I can easily do
1443
1:03:19.500 --> 1:03:20.870
all together in Photoshop.
1444
1:03:20.870 --> 1:03:22.920
Whereas if I use shape layers in Illustrator,
1445
1:03:22.920 --> 1:03:24.600
I'd have to create them in Illustrator
1446
1:03:24.600 --> 1:03:26.270
and then carry them all in
1447
1:03:26.270 --> 1:03:29.050
using either smart objects or bezier palettes,
1448
1:03:29.050 --> 1:03:30.000
which would just them into Photoshop layers.
1448
1:03:30.000 --> 1:03:30.720
which would just them into Photoshop layers.
1449
1:03:30.720 --> 1:03:32.830
Bring all that Illustrator stuff into Photoshop
1450
1:03:32.830 --> 1:03:33.940
and then add texture there.
1451
1:03:33.940 --> 1:03:35.820
So I would have the shape layers
1452
1:03:35.820 --> 1:03:37.180
from Illustrator to work with,
1453
1:03:37.180 --> 1:03:38.830
the animator could take that file as well,
1454
1:03:38.830 --> 1:03:40.830
which would be great if they really need it
1455
1:03:40.830 --> 1:03:42.470
and I could do that if I needed to.
1456
1:03:42.470 --> 1:03:44.470
But here, these shape layers should work fine
1457
1:03:44.470 --> 1:03:45.303
for the animator,
1458
1:03:45.303 --> 1:03:47.430
if they do need to create something, that's fine.
1459
1:03:47.430 --> 1:03:49.060
That's also part of their process.
1460
1:03:49.060 --> 1:03:50.960
Just keep everything as clear as possible.
1461
1:03:50.960 --> 1:03:54.310
Try to not flatten things and group things accordingly
1462
1:03:54.310 --> 1:03:55.510
so that it can help the animator,
1463
1:03:55.510 --> 1:03:56.780
but if Photoshop is better
1464
1:03:56.780 --> 1:03:59.630
for your workflow than Illustrator, then use Photoshop.
1465
1:03:59.630 --> 1:04:00.000
Just try to stay comfortable if you can
1465
1:04:00.000 --> 1:04:01.440
Just try to stay comfortable if you can
1466
1:04:01.440 --> 1:04:03.940
because you wanna focus more on the look of everything,
1467
1:04:03.940 --> 1:04:05.734
rather than the execution.
1468
1:04:05.734 --> 1:04:08.484
(text swooshing)
1469
1:04:10.580 --> 1:04:13.520
So now we'll move on to creating some detail
1470
1:04:13.520 --> 1:04:16.050
and adding some very basic texturing
1471
1:04:16.050 --> 1:04:17.910
and shading to create form.
1472
1:04:17.910 --> 1:04:20.110
And we'll do that by using clipping masks
1473
1:04:20.110 --> 1:04:21.800
to add this texture and shading.
1474
1:04:21.800 --> 1:04:22.830
Most of the time,
1475
1:04:22.830 --> 1:04:26.040
I'll use a shade of my hue to create shadows
1476
1:04:26.040 --> 1:04:28.720
and then I'll use a tint to create light.
1477
1:04:28.720 --> 1:04:30.000
So for this piece, I'm going to add
1477
1:04:30.000 --> 1:04:31.470
So for this piece, I'm going to add
1478
1:04:31.470 --> 1:04:36.090
a little bit of hard shadows and light texture,
1479
1:04:36.090 --> 1:04:37.700
just to give it a little bit more depth,
1480
1:04:37.700 --> 1:04:41.300
a little bit more realism to separate the leaves
1481
1:04:41.300 --> 1:04:44.070
to create a feeling of that extra attention to detail.
1482
1:04:44.070 --> 1:04:47.050
And I usually almost always use texture intentionally.
1483
1:04:47.050 --> 1:04:48.450
I don't just add it randomly
1484
1:04:48.450 --> 1:04:50.170
to give something a textured feel,
1485
1:04:50.170 --> 1:04:52.650
I wanna use the texture to emphasize the light
1486
1:04:52.650 --> 1:04:54.010
coming from a certain direction.
1487
1:04:54.010 --> 1:04:55.600
Or use texture as shading
1488
1:04:55.600 --> 1:04:57.890
to create form and dimension of an object.
1489
1:04:57.890 --> 1:05:00.000
We will have a whole lesson on texturing
1489
1:05:00.000 --> 1:05:00.759
We will have a whole lesson on texturing
1490
1:05:00.759 --> 1:05:02.620
and different textures and how to use them.
1491
1:05:02.620 --> 1:05:06.050
So this is just a very, very small overview
1492
1:05:06.050 --> 1:05:07.780
of ways you can use it to start with.
1493
1:05:07.780 --> 1:05:09.460
Just get comfortable with it here.
1494
1:05:09.460 --> 1:05:12.300
I wanna start by figuring out where my light is coming from
1495
1:05:12.300 --> 1:05:15.230
and it's not like this is going to be all shaded
1496
1:05:15.230 --> 1:05:16.920
and have shadows everywhere when I'm done with it,
1497
1:05:16.920 --> 1:05:18.990
this is very graphic and subtle
1498
1:05:18.990 --> 1:05:20.790
and I don't wanna go too far with it.
1499
1:05:20.790 --> 1:05:23.140
The best way for me to show where the light is coming from
1500
1:05:23.140 --> 1:05:25.790
is to show where the reflection is on the screen
1501
1:05:25.790 --> 1:05:28.910
because we just have this big black computer screen here
1502
1:05:28.910 --> 1:05:30.000
that is drawing all the attention in the frame.
1502
1:05:30.000 --> 1:05:31.510
that is drawing all the attention in the frame.
1503
1:05:31.510 --> 1:05:32.650
Your eye goes directly to it
1504
1:05:32.650 --> 1:05:34.840
because it's such a huge area of contrast.
1505
1:05:34.840 --> 1:05:37.210
But maybe we can break that up a bit and lighten it a bit
1506
1:05:37.210 --> 1:05:39.630
by adding a little reflection on the screen.
1507
1:05:39.630 --> 1:05:42.920
So I'm gonna right click the layer to get to it
1508
1:05:42.920 --> 1:05:45.150
and then create a new clipping mask
1509
1:05:45.150 --> 1:05:48.200
and then I'm going to use this white color
1510
1:05:48.200 --> 1:05:51.563
and use my pen tool to create a shape over the black.
1511
1:05:54.410 --> 1:05:56.760
And that will be filled with the white.
1512
1:05:56.760 --> 1:05:59.230
So clearly that's not what it's gonna look like,
1513
1:05:59.230 --> 1:06:00.000
we'll just turn the opacity really far down, maybe like 15%.
1513
1:06:00.000 --> 1:06:03.873
we'll just turn the opacity really far down, maybe like 15%.
1514
1:06:05.090 --> 1:06:07.250
Maybe even more.
1515
1:06:07.250 --> 1:06:09.650
So that already breaks up the composition a bit more.
1516
1:06:09.650 --> 1:06:12.410
It means the light is coming more from this way,
1517
1:06:12.410 --> 1:06:13.770
from the top right,
1518
1:06:13.770 --> 1:06:16.163
so now I know where I can put my shadows.
1519
1:06:17.160 --> 1:06:20.850
So I'm gonna put a shadow on this base here, a hard shadow,
1520
1:06:20.850 --> 1:06:22.730
create a new clipping mask.
1521
1:06:22.730 --> 1:06:25.200
I'm just gonna use the brush tool here
1522
1:06:25.200 --> 1:06:26.543
with a dark gray color.
1523
1:06:29.130 --> 1:06:30.000
And that means my shadow would be going the opposite way.
1523
1:06:30.000 --> 1:06:32.490
And that means my shadow would be going the opposite way.
1524
1:06:32.490 --> 1:06:34.540
And I really like to use shadows
1525
1:06:34.540 --> 1:06:36.390
to create separation between colors,
1526
1:06:36.390 --> 1:06:39.300
especially in graphic compositions.
1527
1:06:39.300 --> 1:06:41.330
And now that I know what direction that's going,
1528
1:06:41.330 --> 1:06:44.240
I'm gonna create some more hard shadows on my plants
1529
1:06:45.660 --> 1:06:47.623
just to create that separation as well.
1530
1:06:50.170 --> 1:06:52.370
And it doesn't need to go all the way down.
1531
1:06:52.370 --> 1:06:56.653
It's kind of an implied line that creates a separation.
1532
1:06:58.060 --> 1:06:59.840
Make sure you're labeling these as well
1533
1:06:59.840 --> 1:07:00.000
and keeping them separate.
1533
1:07:00.000 --> 1:07:01.163
and keeping them separate.
1534
1:07:19.320 --> 1:07:20.820
You might find that you need to adjust
1535
1:07:20.820 --> 1:07:22.740
some of your shapes as you go to make sure
1536
1:07:22.740 --> 1:07:25.190
that all of your techniques are working properly.
1537
1:07:29.770 --> 1:07:30.000
And trying to make sure those shadows don't look like this.
1537
1:07:30.000 --> 1:07:33.103
And trying to make sure those shadows don't look like this.
1538
1:07:49.300 --> 1:07:52.740
So after some adjustment, here's where I landed with that.
1539
1:07:52.740 --> 1:07:55.653
I'll apply it to the other side with the other plant.
1540
1:07:57.030 --> 1:07:58.630
And now that we've got our hard shadows,
1541
1:07:58.630 --> 1:08:00.000
I'm gonna add a tiny bit of texturing as well.
1541
1:08:00.000 --> 1:08:01.440
I'm gonna add a tiny bit of texturing as well.
1542
1:08:01.440 --> 1:08:02.863
And I think on all of these dark objects,
1543
1:08:02.863 --> 1:08:04.100
it'd be kind of nice
1544
1:08:04.100 --> 1:08:08.320
to use this orangish-peach color for my light.
1545
1:08:08.320 --> 1:08:09.790
It's a little bit more interesting
1546
1:08:09.790 --> 1:08:11.690
and there's a lot less contrast
1547
1:08:11.690 --> 1:08:13.980
between the blue and this peach
1548
1:08:13.980 --> 1:08:15.330
as there is with the background.
1549
1:08:15.330 --> 1:08:17.530
The white just might make it feel a little bit washed out.
1550
1:08:17.530 --> 1:08:22.130
So I'm gonna go and use a big grainy brush that I have,
1551
1:08:22.130 --> 1:08:24.240
it's the spray rough brush.
1552
1:08:24.240 --> 1:08:26.023
Got from a friend a while ago.
1553
1:08:28.000 --> 1:08:30.000
And I'm gonna add just a little bit of lighting
1553
1:08:30.000 --> 1:08:30.580
And I'm gonna add just a little bit of lighting
1554
1:08:30.580 --> 1:08:32.363
to this vase here.
1555
1:08:37.090 --> 1:08:38.040
So as I use this brush
1556
1:08:38.040 --> 1:08:39.780
and the clipping mask gets a really giant brush
1557
1:08:39.780 --> 1:08:41.810
and it's gonna look wrong at first.
1558
1:08:41.810 --> 1:08:44.460
But then once I mask the clipping masks
1559
1:08:44.460 --> 1:08:46.100
with the light on it, I can go in
1560
1:08:46.100 --> 1:08:48.930
and start getting rid of any of the light that I don't want.
1561
1:08:48.930 --> 1:08:52.310
And a lot of times it'll turn this opacity pressure tool,
1562
1:08:52.310 --> 1:08:54.350
which will increase the opacity
1563
1:08:54.350 --> 1:08:56.047
the harder I press with my pen tool
1564
1:08:56.047 --> 1:08:59.593
and that makes it a little bit more flexible.
1565
1:09:00.600 --> 1:09:03.020
I'm just putting the light on this right side
1566
1:09:03.020 --> 1:09:04.870
because that's where the light's coming from,
1567
1:09:04.870 --> 1:09:07.330
so it's kind of implying a bit of form,
1568
1:09:07.330 --> 1:09:10.350
adds a little bit more interest and depth to the piece,
1569
1:09:10.350 --> 1:09:13.420
but it's not really fully forming an object.
1570
1:09:13.420 --> 1:09:15.490
We don't see shading on the other side,
1571
1:09:15.490 --> 1:09:17.740
I'm just keeping it real simple for this one.
1572
1:09:24.299 --> 1:09:28.716
I might even add a little bit on the computer itself.
1573
1:09:32.510 --> 1:09:33.773
It's very subtle.
1574
1:09:51.320 --> 1:09:55.310
And mainly just adding this light to all the dark objects
1575
1:09:55.310 --> 1:09:57.420
because the light wouldn't really show up
1576
1:09:57.420 --> 1:09:59.340
if I put it on the white objects
1577
1:09:59.340 --> 1:10:00.000
and we don't really need it everywhere.
1577
1:10:00.000 --> 1:10:00.970
and we don't really need it everywhere.
1578
1:10:00.970 --> 1:10:02.920
It's not supposed to be realistic here.
1579
1:10:15.058 --> 1:10:16.347
And there we've got some simple light
1580
1:10:16.347 --> 1:10:18.230
and some simple shading throughout.
1581
1:10:18.230 --> 1:10:21.020
Now I'm gonna go in and add the final touches.
1582
1:10:21.020 --> 1:10:23.820
So as I noted earlier, these glasses right here
1583
1:10:23.820 --> 1:10:25.420
are almost the only part of the piece
1584
1:10:25.420 --> 1:10:27.040
that has this line work going for it.
1585
1:10:27.040 --> 1:10:29.470
So I'm gonna go and add a little it of line work
1586
1:10:29.470 --> 1:10:30.000
throughout the piece to balance it out.
1586
1:10:30.000 --> 1:10:31.300
throughout the piece to balance it out.
1587
1:10:31.300 --> 1:10:33.750
I'm also gonna take any final steps
1588
1:10:33.750 --> 1:10:36.092
to adjust the composition that I need to.
1589
1:10:36.092 --> 1:10:38.675
(bright music)
1590
1:11:37.210 --> 1:11:40.950
So now that I've added a lot of detail, texturing, lighting,
1591
1:11:40.950 --> 1:11:42.760
I feel like it's really coming together,
1592
1:11:42.760 --> 1:11:45.850
but the one object that ties everything together, the desk,
1593
1:11:45.850 --> 1:11:47.830
feels like it's lacking a bit of detail.
1594
1:11:47.830 --> 1:11:50.480
And I'm thinking maybe since it's wood,
1595
1:11:50.480 --> 1:11:53.950
we could add some horizontal lines to really emphasize
1596
1:11:53.950 --> 1:11:56.280
that there's a bit of texture and life to that desk,
1597
1:11:56.280 --> 1:11:58.570
it's not just sitting back there doing nothing.
1598
1:11:58.570 --> 1:12:00.000
And I think it will feel a lot more cohesive
1598
1:12:00.000 --> 1:12:01.440
And I think it will feel a lot more cohesive
1599
1:12:01.440 --> 1:12:03.500
with the lines that I've added here
1600
1:12:03.500 --> 1:12:05.410
if we can add a bit of that in.
1601
1:12:05.410 --> 1:12:08.010
So I'm just gonna go ahead and use my bezier tool
1602
1:12:08.010 --> 1:12:09.540
to create some straight lines
1603
1:12:09.540 --> 1:12:12.400
and I'll make those lines a shade of this peach hue
1604
1:12:12.400 --> 1:12:16.120
so that it's a very subtle texture in the background.
1605
1:12:16.120 --> 1:12:17.610
And now that I've dropped these in here,
1606
1:12:17.610 --> 1:12:19.490
it is slightly awkward
1607
1:12:19.490 --> 1:12:21.760
because there are some weird tangents happening,
1608
1:12:21.760 --> 1:12:24.290
like we can barely see this line
1609
1:12:24.290 --> 1:12:26.320
appearing out form under the computer.
1610
1:12:26.320 --> 1:12:28.310
And it's hitting the horizontal line on this planter
1611
1:12:28.310 --> 1:12:29.280
and this planter here.
1612
1:12:29.280 --> 1:12:30.000
And I kinda wanna just avoid those tangents if I can,
1612
1:12:30.000 --> 1:12:31.710
And I kinda wanna just avoid those tangents if I can,
1613
1:12:31.710 --> 1:12:33.520
because they feel a little bit awkward.
1614
1:12:33.520 --> 1:12:35.240
So I'm gonna play around with that,
1615
1:12:35.240 --> 1:12:37.670
move a couple things around just so everything fits right.
1616
1:12:37.670 --> 1:12:38.720
And another thing you can do
1617
1:12:38.720 --> 1:12:41.260
to just make sure your overall composition is working
1618
1:12:41.260 --> 1:12:46.120
is zoom our super far and squint your eyes at the frame
1619
1:12:46.120 --> 1:12:50.110
and try to focus on what is the center of attention.
1620
1:12:50.110 --> 1:12:52.690
Try to see where your eye is drawn to first.
1621
1:12:52.690 --> 1:12:55.010
And definitely that big computer screen
1622
1:12:55.010 --> 1:12:56.600
is what my eye goes to first,
1623
1:12:56.600 --> 1:12:59.010
but the vase is feeling very close to it,
1624
1:12:59.010 --> 1:13:00.000
the vase on the right side.
1624
1:13:00.000 --> 1:13:00.390
the vase on the right side.
1625
1:13:00.390 --> 1:13:02.590
It just feels a little crowded over there,
1626
1:13:02.590 --> 1:13:04.430
so I might adjust that a bit,
1627
1:13:04.430 --> 1:13:06.200
maybe you have to move a couple things around
1628
1:13:06.200 --> 1:13:07.033
because of that.
1629
1:13:07.033 --> 1:13:09.360
But overall as I'm squinting at this frame,
1630
1:13:09.360 --> 1:13:11.730
everything feels pretty balanced.
1631
1:13:11.730 --> 1:13:15.890
I will say that the Cintiq is feeling a little bit powerful,
1632
1:13:15.890 --> 1:13:19.980
so maybe if I take this line that I've created here,
1633
1:13:19.980 --> 1:13:22.300
this detail line, and make it a lighter color.
1634
1:13:22.300 --> 1:13:24.440
I might brighten it up a bit so it doesn't feel
1635
1:13:24.440 --> 1:13:27.680
like it's competing with the computer screen as much.
1636
1:13:27.680 --> 1:13:28.513
I'm just gonna go ahead
1637
1:13:28.513 --> 1:13:30.000
and make those adjustments with the lines on the desk
1637
1:13:30.000 --> 1:13:30.560
and make those adjustments with the lines on the desk
1638
1:13:30.560 --> 1:13:32.708
in the background and with the vase.
1639
1:13:32.708 --> 1:13:35.291
(bright music)
1640
1:14:04.200 --> 1:14:05.610
So I've dusted everything,
1641
1:14:05.610 --> 1:14:07.700
so there's no super awkward tangents.
1642
1:14:07.700 --> 1:14:10.240
I mean, of course there's always gonna be a few little ones
1643
1:14:10.240 --> 1:14:11.260
that happen here and there,
1644
1:14:11.260 --> 1:14:14.490
but I have overlapped the computer over one of the lines.
1645
1:14:14.490 --> 1:14:16.340
I've moved the keyboard down
1646
1:14:16.340 --> 1:14:18.390
so it doesn't have any weird tangents
1647
1:14:18.390 --> 1:14:21.090
and I actually felt that the green
1648
1:14:21.090 --> 1:14:23.710
was getting a little bit too balanced.
1649
1:14:23.710 --> 1:14:26.090
So the green was almost in the exact same spot
1650
1:14:26.090 --> 1:14:27.250
on the other side, which is fine,
1651
1:14:27.250 --> 1:14:29.040
but I wanted to make it a little bit more interesting
1652
1:14:29.040 --> 1:14:30.000
with some asymmetrical composition,
1652
1:14:30.000 --> 1:14:31.020
with some asymmetrical composition,
1653
1:14:31.020 --> 1:14:33.620
so I moved this left plant down a bit.
1654
1:14:33.620 --> 1:14:35.360
I increased the size of it
1655
1:14:35.360 --> 1:14:38.320
so that it covered more of the side of the desk.
1656
1:14:38.320 --> 1:14:39.650
I moved the headphones down a bit
1657
1:14:39.650 --> 1:14:42.350
so they didn't have any weird interaction with this planter
1658
1:14:42.350 --> 1:14:46.320
but then I feel that it's nicely contrasting
1659
1:14:46.320 --> 1:14:49.080
and holding the weight of the bottom left of this frame,
1660
1:14:49.080 --> 1:14:53.300
in comparison to this tall, heavy planter on the top right.
1661
1:14:53.300 --> 1:14:55.500
So lots of little adjusts here and there
1662
1:14:55.500 --> 1:14:57.730
and now that I'm finally feeling happy with it,
1663
1:14:57.730 --> 1:14:59.290
I just want to double check everything
1664
1:14:59.290 --> 1:15:00.000
and make sure that I am hitting the goals
1664
1:15:00.000 --> 1:15:01.310
and make sure that I am hitting the goals
1665
1:15:01.310 --> 1:15:02.840
that I originally had for myself,
1666
1:15:02.840 --> 1:15:05.230
so compositionally, it feels pretty good.
1667
1:15:05.230 --> 1:15:07.100
If we look at the rule of thirds,
1668
1:15:07.100 --> 1:15:08.790
we're still staying pretty true to that.
1669
1:15:08.790 --> 1:15:12.350
We've got an equal balance of color on the left side here
1670
1:15:12.350 --> 1:15:14.990
and on the right side and the outermost thirds
1671
1:15:14.990 --> 1:15:15.840
and then in the center,
1672
1:15:15.840 --> 1:15:17.610
we've got our main point of attention,
1673
1:15:17.610 --> 1:15:18.690
which is the computer.
1674
1:15:18.690 --> 1:15:20.600
So, rule of thirds, pretty good.
1675
1:15:20.600 --> 1:15:22.450
And we've got negative space around it
1676
1:15:22.450 --> 1:15:24.710
so that it has some breathing room,
1677
1:15:24.710 --> 1:15:26.340
it doesn't feel too heavy.
1678
1:15:26.340 --> 1:15:29.060
And then if we look back at our mood board,
1679
1:15:29.060 --> 1:15:30.000
I feel like we're staying pretty true to that.
1679
1:15:30.000 --> 1:15:31.100
I feel like we're staying pretty true to that.
1680
1:15:31.100 --> 1:15:33.450
We've got this more clean style which I like,
1681
1:15:33.450 --> 1:15:35.710
but we also have this flattened perspective
1682
1:15:35.710 --> 1:15:37.370
that I was inspired by.
1683
1:15:37.370 --> 1:15:39.010
I also am staying true
1684
1:15:39.010 --> 1:15:41.150
to this word list that I created for myself.
1685
1:15:41.150 --> 1:15:42.810
Everything feels pretty accurate
1686
1:15:42.810 --> 1:15:45.620
to what I had in my goal list.
1687
1:15:45.620 --> 1:15:47.370
And if we're looking back at the client brief,
1688
1:15:47.370 --> 1:15:51.010
we followed their instructions of a 16:9 ratio,
1689
1:15:51.010 --> 1:15:54.810
1920 by 1080 pixels, 300 dpi, RGB color
1690
1:15:54.810 --> 1:15:57.190
and we used this color palette almost exactly.
1691
1:15:57.190 --> 1:15:59.290
And it seems like we're hitting all of our goals here
1692
1:15:59.290 --> 1:16:00.000
and I'm pretty happy with how this is looking,
1692
1:16:00.000 --> 1:16:00.940
and I'm pretty happy with how this is looking,
1693
1:16:00.940 --> 1:16:03.500
so I'm actually ready to send this to my client now.
1694
1:16:03.500 --> 1:16:05.570
So I know we went over a lot here today,
1695
1:16:05.570 --> 1:16:08.290
but I'm confident that these techniques for abstraction
1696
1:16:08.290 --> 1:16:09.410
will help to transform
1697
1:16:09.410 --> 1:16:11.470
your illustration skillset completely.
1698
1:16:11.470 --> 1:16:13.860
The curve to straight trick especially really helped me
1699
1:16:13.860 --> 1:16:15.690
to better understand the interplay
1700
1:16:15.690 --> 1:16:17.960
between organic and geometric shapes.
1701
1:16:17.960 --> 1:16:20.320
And like with every other technique we've learned,
1702
1:16:20.320 --> 1:16:22.450
the more you practice, the better you'll get at it.
1703
1:16:22.450 --> 1:16:26.170
So as you're practicing this today in your own exercise,
1704
1:16:26.170 --> 1:16:28.580
just know that if you don't get it right the first time
1705
1:16:28.580 --> 1:16:30.000
or it's a little bit difficult, it will come with time.
1705
1:16:30.000 --> 1:16:31.750
or it's a little bit difficult, it will come with time.
1706
1:16:31.750 --> 1:16:33.440
And not to get too ahead of myself here,
1707
1:16:33.440 --> 1:16:36.310
but I am really excited to dive into the next lesson as well
1708
1:16:36.310 --> 1:16:39.230
because we're gonna be expanding upon these techniques
1709
1:16:39.230 --> 1:16:40.710
by bending reality a bit
1710
1:16:40.710 --> 1:16:43.990
and playing with and pushing proportion.
1711
1:16:43.990 --> 1:16:47.070
So go ahead and open up the exercise for this lesson
1712
1:16:47.070 --> 1:16:49.838
and start illustrating your own workspace.
1713
1:16:49.838 --> 1:16:52.588
(text swooshing)
1714
1:16:53.758 --> 1:16:56.341
(upbeat music)
132652
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