Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:24,274 --> 00:00:28,154
- Ray Harryhausen.
- Ray Harryhausen.
2
00:00:28,278 --> 00:00:31,953
Ray Harryhausen monsters,
you know, they're all beautiful.
3
00:00:42,084 --> 00:00:44,257
- (Dragon roars)
- (Woman screams)
4
00:00:48,173 --> 00:00:50,392
(Creature snarls)
5
00:00:54,555 --> 00:00:57,183
(Dinosaur roars)
6
00:01:07,442 --> 00:01:10,491
(Creature roars)
7
00:01:11,905 --> 00:01:13,873
I love Ray Harryhausen films,
8
00:01:13,991 --> 00:01:16,039
those were a huge influence on me
as a kid.
9
00:01:16,159 --> 00:01:20,380
I never knew who Ray Harryhausen was,
I just saw these things happening.
10
00:01:20,497 --> 00:01:24,752
It was only later that I discovered
it was one guy giving life to these things.
11
00:01:24,876 --> 00:01:28,551
(Man) That is very difficult,
to define myself in two words.
12
00:01:28,672 --> 00:01:30,390
I would say I was a filmmaker
13
00:01:30,507 --> 00:01:33,477
rather than just an animator
or a special effects person.
14
00:01:33,594 --> 00:01:35,972
I'm in on the story at the beginning.
15
00:01:36,096 --> 00:01:38,315
Sometimes I initiate the story.
16
00:01:38,432 --> 00:01:41,231
I wear many different hats
in the production.
17
00:01:41,351 --> 00:01:46,152
I even, at the end of the day,
go out and help sell the picture.
18
00:01:46,273 --> 00:01:49,743
Ray is the only technician really
who is an auteur
19
00:01:49,860 --> 00:01:51,658
It is a very unique position.
20
00:01:51,778 --> 00:01:53,746
There really isn't anyone else like it.
21
00:01:53,864 --> 00:01:55,662
He has a huge body of work.
22
00:01:55,782 --> 00:02:00,333
There was nobody else
who was doing that sort of work.
23
00:02:00,454 --> 00:02:02,331
I mean, he's the only person.
24
00:02:02,456 --> 00:02:06,882
He himself is deeply influenced
by the master Willis O'Brien,
25
00:02:07,002 --> 00:02:08,504
who had done King Kong.
26
00:02:08,629 --> 00:02:11,758
(Ray) When I first saw King Kong
in 1933,
27
00:02:11,882 --> 00:02:15,182
I wanted to do something
in the film business.
28
00:02:16,762 --> 00:02:19,515
Well, in 1933, when I was 13,
29
00:02:19,640 --> 00:02:23,144
King Kong nothing like it
had been put on the screen.
30
00:02:23,268 --> 00:02:26,147
(Narrator) 'Truly
the thrill of thrills.
31
00:02:26,271 --> 00:02:28,273
'Don't miss it
this time.'
32
00:02:35,197 --> 00:02:38,542
And it haunted me for years,
even though it was a little jerky.
33
00:02:38,659 --> 00:02:41,913
This creature is amazing, you know,
it's so big, you know.
34
00:02:42,037 --> 00:02:44,506
It just left an enormous impression.
35
00:02:44,623 --> 00:02:47,547
It wasn't only the technical expertise,
36
00:02:47,668 --> 00:02:50,296
it was the whole production of the Films.
37
00:02:50,420 --> 00:02:54,846
They took you by the hand
from the mundane world of the Depression
38
00:02:54,966 --> 00:02:57,970
and brought you
into the most outrageous fantasy
39
00:02:58,095 --> 00:02:59,893
that has ever been put
on the screen.
40
00:03:00,013 --> 00:03:02,357
It really set me off on my career.
41
00:03:02,474 --> 00:03:05,774
I didn't know how the film was made
when I first saw it.
42
00:03:05,894 --> 00:03:09,740
Finally, it came out in magazines
how King Kong was stop motion.
43
00:03:09,856 --> 00:03:11,574
And that intrigued me,
44
00:03:11,692 --> 00:03:15,572
so I started experimenting on my own
as a hobby, in my garage.
45
00:03:18,865 --> 00:03:23,962
I took courses in photography
at USC at night school
46
00:03:24,079 --> 00:03:29,506
and I studied various things,
art direction and film editing.
47
00:03:30,544 --> 00:03:33,593
It gradually developed from a hobby
into a profession.
48
00:03:33,714 --> 00:03:35,967
I couldn't find anybody
to make the figures
49
00:03:36,091 --> 00:03:38,264
so I had to learn
to make them myself.
50
00:03:38,385 --> 00:03:42,515
I couldn't find anybody to photograph it,
so I learned photography
51
00:03:42,639 --> 00:03:44,858
and learned to do things myself.
52
00:03:46,727 --> 00:03:49,276
Stop motion animation
is really basically
53
00:03:49,396 --> 00:03:51,569
the same principle
as the animated cartoon,
54
00:03:51,690 --> 00:03:56,696
only instead of using flat drawings,
you use a dimensional model.
55
00:03:56,820 --> 00:04:00,370
This has a rubber coating
on the outside of a metal armature
56
00:04:00,490 --> 00:04:05,212
and as the shutter is closed
on one frame of film,
57
00:04:05,328 --> 00:04:07,751
you move it slightly,
you move the arms
58
00:04:07,873 --> 00:04:10,342
and you have to keep it all
in synchronization.
59
00:04:10,459 --> 00:04:14,339
And then when you get hundreds
of these still pictures,
60
00:04:14,463 --> 00:04:18,639
it gives the illusion that
the thing is moving on its own.
61
00:04:18,759 --> 00:04:22,809
In my early days,
I did mostly experiments with dinosaurs.
62
00:04:25,557 --> 00:04:29,653
(Man) We were both 18
and we both loved King Kong
63
00:04:29,770 --> 00:04:33,024
and I met his dinosaurs in his garage.
64
00:04:33,148 --> 00:04:35,742
I said, "Oh, God, this is incredible!
65
00:04:35,859 --> 00:04:37,736
"You build these, do you'?"
66
00:04:37,861 --> 00:04:42,207
He said, "Yes.
Let me show you a piece of film I did."
67
00:04:42,324 --> 00:04:46,545
And he showed me
a little tiny piece of 5mm film
68
00:04:46,661 --> 00:04:51,792
with his dinosaurs
roaming over a prehistoric landscape.
69
00:04:51,917 --> 00:04:55,512
I said, "You know something
I got to tell you?"
70
00:04:55,629 --> 00:05:00,430
He said, "What?" I said, "I think
you're gonna be my friend for life."
71
00:05:04,346 --> 00:05:06,565
I wanted to make
a film called E Evolution.
72
00:05:06,681 --> 00:05:09,981
It was about the development
of life on Earth.
73
00:05:20,445 --> 00:05:24,075
And then Fantasia came along
and so I abandoned it.
74
00:05:24,199 --> 00:05:26,998
They could do it so much better
with Disney.
75
00:05:27,118 --> 00:05:32,500
But I had all these tests that I had made
for dinosaurs for Evolution
76
00:05:32,624 --> 00:05:34,877
and I showed them to George Pal.
77
00:05:35,001 --> 00:05:37,379
(Man) George Pal was
a European animator
78
00:05:37,504 --> 00:05:39,222
who went to America
79
00:05:39,339 --> 00:05:42,343
to make a series of films there
80
00:05:42,467 --> 00:05:44,435
and was commissioned by Paramount
81
00:05:44,553 --> 00:05:45,679
to make the Puppetoons series.
82
00:05:45,804 --> 00:05:47,397
My first professional job
83
00:05:47,514 --> 00:05:50,688
was with the George Pal
Puppetoons before the war.
84
00:05:50,809 --> 00:05:52,436
The George Pal technique,
85
00:05:52,561 --> 00:05:56,236
all the models were cutout
ahead of time in wood.
86
00:05:56,356 --> 00:05:58,575
So there wasn't much creativity,
87
00:05:58,692 --> 00:06:00,820
you simply substituted a new figure.
88
00:06:00,944 --> 00:06:06,747
There was very little for an animator
to put his own personality into.
89
00:06:06,867 --> 00:06:10,963
But it was an enormous part
of Ray's early career.
90
00:06:12,497 --> 00:06:16,343
When he came out of the army
in around about 1946,
91
00:06:16,459 --> 00:06:21,966
he found a thousand foot
of Kodak 16mm footage.
92
00:06:22,090 --> 00:06:24,809
It was out of date,
so they were throwing it out.
93
00:06:24,926 --> 00:06:26,894
So he used that for his first films,
94
00:06:27,012 --> 00:06:29,390
and those were
the Mother Goose stories
95
00:06:29,514 --> 00:06:31,266
that became the first
of the fairy tales.
96
00:06:31,391 --> 00:06:35,066
The fairy tales were really
what I call my teething rings.
97
00:06:35,186 --> 00:06:38,781
(Tony) That's where he really learnt
so much about film making.
98
00:06:38,899 --> 00:06:41,527
And he went on to make
Little Red Riding Hood,
99
00:06:41,651 --> 00:06:44,746
Hansel and Gretel
Rapunzel King Midas,
100
00:06:44,863 --> 00:06:47,082
and eventually,
The Tortoise And The Hare.
101
00:06:47,198 --> 00:06:48,825
His mother and father helped him.
102
00:06:48,950 --> 00:06:51,954
His mother made a lot of the clothes
for the fairy tales
103
00:06:52,078 --> 00:06:54,877
and his father obviously did
a lot of the machining,
104
00:06:54,998 --> 00:06:58,218
the armatures and everything,
based on Ray's designs.
105
00:06:58,335 --> 00:07:04,183
Fred and Martha, his parents,
were a huge part of his life.
106
00:07:04,299 --> 00:07:07,894
Most parents would have said, "No, no,
you've gotta be a doctor or a plumber."
107
00:07:08,011 --> 00:07:10,560
I was very fortunate, I should say,
108
00:07:10,680 --> 00:07:16,107
that my father knew a lot
about engineering and machine work
109
00:07:16,227 --> 00:07:21,108
and he used to make a lot of my armatures
on the lathe at home.
110
00:07:21,232 --> 00:07:24,657
(Tony) And Fred
continued to make the armatures
111
00:07:24,778 --> 00:07:27,577
until just after Hrs! Men In The Moon,
when he died.
112
00:07:27,697 --> 00:07:31,167
So all the armatures seen in all
the feature films were made by Fred.
113
00:07:31,284 --> 00:07:33,958
My first introduction to
the work of Ray Harryhausen
114
00:07:34,079 --> 00:07:36,923
was the Mother Goose stories, actually,
115
00:07:37,040 --> 00:07:41,045
which at the time I was not aware
that they were Ray Harryhausen's work.
116
00:07:41,169 --> 00:07:43,297
(J' Frantic orchestral music)
117
00:07:47,175 --> 00:07:49,473
I was about nine or ten years old
118
00:07:49,594 --> 00:07:53,440
and, you know,
it was all cozy, Christmas Eve,
119
00:07:53,556 --> 00:07:57,186
and this Films.came on,
which was Hansel and Gretel
120
00:07:57,310 --> 00:08:02,567
And I could not believe it, I was just
so drawn into it, the magic of it.
121
00:08:02,691 --> 00:08:06,992
I don't know back then if I knew
how stop frame animation was done,
122
00:08:07,112 --> 00:08:08,830
but I could see there were no strings.
123
00:08:08,947 --> 00:08:13,953
I think Ray Harryhausen is really
the grandfather of stop frame animation.
124
00:08:14,077 --> 00:08:19,425
I mean, I know that there was
Willis O'Brien as the great-grandfather.
125
00:08:20,083 --> 00:08:22,177
I'd kept in touch with Willis O'Brien.
126
00:08:22,293 --> 00:08:24,921
I had met him
when I was still in high school.
127
00:08:25,046 --> 00:08:27,674
I called him up at MGM
128
00:08:27,799 --> 00:08:30,803
and he kindly invited me over.
129
00:08:30,927 --> 00:08:36,184
I brought some of my dinosaurs
in my suitcase and showed them to him.
130
00:08:36,307 --> 00:08:41,689
And finally,
after Merian Cooper and Willis O'Brien
131
00:08:41,813 --> 00:08:43,941
were going to make
Mighty Joe Young,
132
00:08:44,065 --> 00:08:46,784
I became Willis O'Brien's assistant.
133
00:08:49,654 --> 00:08:51,577
(Whistle blows)
134
00:08:52,782 --> 00:08:56,377
(Sirens blare)
135
00:09:01,332 --> 00:09:03,050
(Gorilla roars)
136
00:09:03,168 --> 00:09:06,342
Here we were
making another gorilla picture,
137
00:09:06,463 --> 00:09:08,591
which wasn't quite like King Kong
138
00:09:08,715 --> 00:09:11,343
but it had a gorilla.
139
00:09:11,468 --> 00:09:14,597
And gorillas are my best friends.
140
00:09:14,721 --> 00:09:17,190
(Narrator) 'See Mighty Joe Young,
enraged by Hollywood pranksters,
141
00:09:17,307 --> 00:09:23,064
'destroy film-land's swankiest nightclub
on the fabulous Sunset Strip.'
142
00:09:23,188 --> 00:09:26,658
Willis O'Brien was busy
getting the next set-ups ready
143
00:09:26,775 --> 00:09:29,278
and making tests and everything,
144
00:09:29,402 --> 00:09:33,327
so I ended up doing
about 90 percent of the animation.
145
00:09:33,448 --> 00:09:35,325
I think that's some of his best stuff,
146
00:09:35,450 --> 00:09:38,499
cos the personality in Joe Young
is amazing.
147
00:09:38,620 --> 00:09:41,339
And the way he moves,
he does move like a gorilla.
148
00:09:41,456 --> 00:09:44,676
Whereas King Kong
doesn't move like a gorilla at all.
149
00:09:44,793 --> 00:09:48,548
(Narrator) 'See the most fantastic
relationship between beast and beauty,
150
00:09:48,671 --> 00:09:51,470
'a mere girl
mastering a primitive giant.'
151
00:09:51,591 --> 00:09:53,514
(Ray) I thought I'd get in the mood
152
00:09:53,635 --> 00:09:57,060
by eating celery and carrots
for my tea breaks
153
00:09:57,180 --> 00:10:00,480
so that I felt like a gorilla. (Laughs)
154
00:10:02,102 --> 00:10:06,983
The studio sent a cameraman
to the Chicago Zoo to photograph a gorilla.
155
00:10:07,107 --> 00:10:12,079
All the gorilla did seem to do was
walk across the screen and pick his nose,
156
00:10:12,195 --> 00:10:16,792
so we couldn't use that
to any great degree as a copy,
157
00:10:16,908 --> 00:10:19,878
but it gave an idea
of how a gorilla moves.
158
00:10:19,994 --> 00:10:24,500
(Narrator) Mighty Joe Young, whose
sensational exploits will startle you.'
159
00:10:24,624 --> 00:10:28,049
(Ray) After Mighty Joe Young,
I did The Beast From 20,000 Fathoms.
160
00:10:28,169 --> 00:10:31,924
(I Dramatic orchestral music)
161
00:10:34,134 --> 00:10:36,182
(Roaring)
162
00:10:37,262 --> 00:10:40,141
(Explosions)
163
00:10:41,558 --> 00:10:44,607
(Screaming)
164
00:10:44,727 --> 00:10:47,150
(Beast roars)
165
00:10:55,697 --> 00:10:59,167
I didn't wanna duplicate
the Lost World concept
166
00:10:59,284 --> 00:11:02,254
of having a real known dinosaur,
167
00:11:02,370 --> 00:11:04,964
so we devised this dinosaur
168
00:11:05,081 --> 00:11:08,130
between the writers
and the producers and myself
169
00:11:08,251 --> 00:11:10,595
and called it the Rhedosaurus,
170
00:11:10,712 --> 00:11:14,717
a different type of animal
that has never been seen before.
171
00:11:14,841 --> 00:11:16,764
(Narrator) 'The beast
would come back,
172
00:11:16,885 --> 00:11:19,058
'back to the caverns
of the deepest Atlantic
173
00:11:19,179 --> 00:11:20,726
'where it was spawned.
174
00:11:20,847 --> 00:11:22,724
'An armored giant...'
175
00:11:22,849 --> 00:11:26,319
(Bradbury) Ray Harryhausen and I
showed up at the same time.
176
00:11:26,436 --> 00:11:30,942
He said, "Well, maybe some day
you'll write a screenplay for me
177
00:11:31,065 --> 00:11:33,159
"and I'll do dinosaurs for you."
178
00:11:33,276 --> 00:11:35,779
I said, "I'm gonna pray to God for that."
179
00:11:41,492 --> 00:11:44,962
His budget for that was $5,000
180
00:11:45,079 --> 00:11:48,709
to put all special effects together,
build the models, miniatures, everything.
181
00:11:51,711 --> 00:11:54,134
(Ray) When we were making
Mighty Joe Young
182
00:11:54,255 --> 00:11:58,635
we had 27 people on the stage.
183
00:11:58,760 --> 00:12:00,637
The budget went up so high.
184
00:12:00,762 --> 00:12:03,811
So I tried to reduce
the whole process
185
00:12:03,932 --> 00:12:07,061
to a simple way
of combining the live action
186
00:12:07,185 --> 00:12:09,984
with the animated model.
187
00:12:10,104 --> 00:12:11,981
(Man) He'd shoot the live action first
188
00:12:12,106 --> 00:12:16,657
then he would project it
on a rear projection screen back there.
189
00:12:16,778 --> 00:12:18,371
Screen's here, projector's back there,
190
00:12:18,488 --> 00:12:20,456
project one frame at a time.
191
00:12:20,573 --> 00:12:23,122
In front of that, he would put a camera.
192
00:12:23,243 --> 00:12:28,044
Then he'd put his animation table
and then he would take a puppet.
193
00:12:28,164 --> 00:12:33,546
He'd then matte out the animation stage
the puppet was sitting on with paint.
194
00:12:33,670 --> 00:12:35,547
So it was live action,
195
00:12:35,672 --> 00:12:39,302
still frame, puppet, still,
black below.
196
00:12:39,425 --> 00:12:41,393
Advance the projector,
pose the puppet,
197
00:12:41,511 --> 00:12:43,934
take a frame of film,
et cetera, et cetera.
198
00:12:44,055 --> 00:12:48,902
So what he'd do is he'd undo the
animation stage, lower it out of the screen,
199
00:12:49,018 --> 00:12:51,942
he would then put a counter matte
which was painted
200
00:12:52,063 --> 00:12:56,159
to block out the area that
had previously been exposed.
201
00:12:56,276 --> 00:12:59,450
And so then he would put
the projector on frame one,
202
00:12:59,570 --> 00:13:01,163
take a frame on the camera,
203
00:13:01,281 --> 00:13:02,954
put the projector
on frame two,
204
00:13:03,074 --> 00:13:05,168
take a frame on the camera,
et cetera, et cetera.
205
00:13:05,285 --> 00:13:07,913
Now he had all of the live action
206
00:13:08,037 --> 00:13:11,587
and the animation together in one go.
207
00:13:13,543 --> 00:13:19,846
(Ray) You could intricately interweave
the animated model with live actors.
208
00:13:19,966 --> 00:13:22,970
It looked like they were photographed
at the same time.
209
00:13:24,304 --> 00:13:26,227
I tried to do a lot of research.
210
00:13:26,347 --> 00:13:29,476
When I did The Bees;
I studied lizards.
211
00:13:29,600 --> 00:13:33,400
So you have an influence
of these creatures
212
00:13:33,521 --> 00:13:36,821
that are similar to
what may have happened in the past.
213
00:13:37,608 --> 00:13:42,364
(Tony) The Beast From 20,000 Fathoms
being the first monster rampage movie
214
00:13:42,488 --> 00:13:44,161
after King Kong, really,
215
00:13:44,282 --> 00:13:48,753
and from The Bees; of course,
the Japanese made Godzilla.
216
00:13:48,870 --> 00:13:52,591
Who was a man in a suit
stomping around on miniature sets.
217
00:13:52,707 --> 00:13:58,180
(John Landis) Gojira is a direct result
of Beast From 20,000 Fathoms, exactly.
218
00:13:58,296 --> 00:14:00,594
Toho said, "We'll make one of those!"
219
00:14:02,300 --> 00:14:05,304
Ray's creatures,
the way they move
220
00:14:05,428 --> 00:14:08,352
essentially is the way
we think of dinosaurs,
221
00:14:08,473 --> 00:14:11,727
how they move.
I mean, even to this day.
222
00:14:11,851 --> 00:14:14,070
I mean, when you see a movie
like Jurassic Park..
223
00:14:14,187 --> 00:14:16,360
(Dinosaur growls)
224
00:14:17,440 --> 00:14:20,364
- (Man screams)
- (Bones crunch)
225
00:14:21,652 --> 00:14:25,327
It was, it was like
Ray did that kind of stuff all the time,
226
00:14:25,448 --> 00:14:28,497
which is cool,
you wanna see people being eaten alive.
227
00:14:28,618 --> 00:14:30,291
You know,
that's what it's about.
228
00:14:30,411 --> 00:14:31,788
That's movie-making!
229
00:14:31,913 --> 00:14:36,259
And Steven Spielberg,
when Ray was in town,
230
00:14:36,376 --> 00:14:40,222
got him over to the editorial suite
for Jurassic Park
231
00:14:40,338 --> 00:14:46,311
He showed me some of his beginning
of the CGI process
232
00:14:46,427 --> 00:14:50,352
of the dinosaur
knocking the car off the bridge.
233
00:14:50,473 --> 00:14:56,025
Ray was blown away by it. He thought
it was just really an amazing process.
234
00:14:56,145 --> 00:14:59,445
I couldn't say anything negative
because it was most impressive!
235
00:14:59,565 --> 00:15:02,660
I just wanna acknowledge the fact
that we wouldn't be here today
236
00:15:02,777 --> 00:15:06,281
making these movies,
like Jurassic Park and like Avatar;
237
00:15:06,406 --> 00:15:09,785
without Ray,
the father of all we do today
238
00:15:09,909 --> 00:15:15,040
in the business of science fiction,
fantasy and adventure.
239
00:15:15,164 --> 00:15:16,632
(James Cameron) I'd see
a Ray Harryhausen film,
240
00:15:16,749 --> 00:15:20,549
and for the next five weeks,
I was drawing comic books,
241
00:15:20,670 --> 00:15:23,093
my own comic books of that story.
242
00:15:23,214 --> 00:15:26,889
But not just a clone of the story
but my own version of it.
243
00:15:27,009 --> 00:15:28,807
So I was doing this for a long time.
244
00:15:28,928 --> 00:15:32,603
So Avatar really represented
an opportunity for me
245
00:15:32,723 --> 00:15:35,567
to do all those things
I had always dreamed about.
246
00:15:35,685 --> 00:15:41,033
I think Ray would have loved to have
had access to the tools that we have now
247
00:15:41,149 --> 00:15:44,699
for computer-generated
animated characters
248
00:15:44,819 --> 00:15:47,993
because, you know, for him,
the stop motion puppetry
249
00:15:48,114 --> 00:15:52,870
was a way for him to get the images
that were in his head up on film.
250
00:15:52,994 --> 00:15:55,213
And that was the only way to do it
at that time.
251
00:15:55,329 --> 00:16:01,211
(Ray) We had to compromise on scenes
that you'd wanna do differently
252
00:16:01,335 --> 00:16:04,134
because of the technical limitations.
253
00:16:04,255 --> 00:16:08,010
But we didn't know there would be
anything different at the time.
254
00:16:08,134 --> 00:16:15,018
So just as O'Brien, when he started
The Lost World and King Kong,
255
00:16:15,141 --> 00:16:18,361
they used the facilities
that they had at that time
256
00:16:18,478 --> 00:16:21,903
and you didn't anticipate
257
00:16:22,023 --> 00:16:24,867
the new types of electronics
258
00:16:24,984 --> 00:16:27,908
that can do
the most amazing things.
259
00:16:28,029 --> 00:16:31,875
If Ray were working right now, he'd be
using the tools that we're using right now.
260
00:16:31,991 --> 00:16:34,164
He wouldn't cling to the puppetry.
261
00:16:34,285 --> 00:16:37,710
His imagination would require
262
00:16:37,830 --> 00:16:42,131
that he used the best,
most fantastic techniques available.
263
00:16:42,251 --> 00:16:44,800
(Ray) Well, I don't know,
it's hard to say.
264
00:16:44,921 --> 00:16:47,970
It's just another way of making films.
265
00:16:48,090 --> 00:16:50,559
I think I would prefer to make films
266
00:16:50,676 --> 00:16:54,556
with the model animation
rather than CGI, today even.
267
00:16:55,223 --> 00:16:58,727
(I Dramatic orchestral music)
268
00:17:15,034 --> 00:17:19,084
(Tony) Charles H. Schneer
was a young producer working at Columbia
269
00:17:19,205 --> 00:17:23,005
and he saw
The Beast From 20,000 Fathoms
270
00:17:23,125 --> 00:17:24,672
and wanted to meet Ray.
271
00:17:24,794 --> 00:17:28,219
Charles said, "Well, I wanna make a movie
about a giant octopus
272
00:17:28,339 --> 00:17:30,967
"that attacks San Francisco."
273
00:17:31,092 --> 00:17:33,766
(Screaming)
274
00:17:34,679 --> 00:17:36,477
They did
this film together
275
00:17:36,597 --> 00:17:39,646
and they had terrible problems
with the San Francisco bridge.
276
00:17:39,767 --> 00:17:44,022
We were obliged to submit the script of
It Came From Beneath The Sea
277
00:17:44,146 --> 00:17:46,240
to the city fathers for approval
278
00:17:46,357 --> 00:17:48,780
so we could get
the cooperation of the police.
279
00:17:48,901 --> 00:17:51,495
When they read the script,
they turned it down
280
00:17:51,612 --> 00:17:55,458
because they said
it would make the public lose confidence
281
00:17:55,575 --> 00:17:58,579
that a creature can pull down
the Golden Gate Bridge.
282
00:17:58,703 --> 00:18:01,832
So we had to do things
through devious means.
283
00:18:01,956 --> 00:18:04,960
We put a camera
in the back of a bakery truck
284
00:18:05,084 --> 00:18:09,840
and went back and forth on the bridge
to get projection plates secretly.
285
00:18:09,964 --> 00:18:12,092
I mean, it's a fantasy film
286
00:18:12,216 --> 00:18:15,390
and I'm sure that no-one lost confidence
in the Golden Gate Bridge
287
00:18:15,511 --> 00:18:19,607
because a giant octopus
pulled it down. (Laughs)
288
00:18:22,226 --> 00:18:24,524
(Screaming)
289
00:18:24,645 --> 00:18:30,493
The octopus in It Came From Beneath
The Sea only had six legs.
290
00:18:30,610 --> 00:18:34,365
That was because of the budget
restrictions, Ray had to save money,
291
00:18:34,488 --> 00:18:35,865
and therefore he dropped two legs,
292
00:18:35,990 --> 00:18:38,163
literally dropped two legs,
so it's only got six.
293
00:18:38,284 --> 00:18:43,256
So you never see all of the tentacles out
at one time because he hid them.
294
00:18:43,372 --> 00:18:45,545
Ray loves calling it the Sixtopus.
295
00:18:45,666 --> 00:18:48,260
(I Dramatic orchestral music)
296
00:18:51,797 --> 00:18:54,721
(Man) When we did
Pirates Of The Caribbean here at ILM,
297
00:18:54,842 --> 00:18:59,348
Hal Hickel and all the guys that worked
on that were big Harryhausen fans.
298
00:18:59,472 --> 00:19:03,022
And, for example,
the Kraken had six legs
299
00:19:03,142 --> 00:19:06,237
because the octopus
had a limited number of legs, of course,
300
00:19:06,354 --> 00:19:07,776
in It Came From Beneath The Sea.
301
00:19:07,897 --> 00:19:09,774
And a lot of the feeling of Davy,
302
00:19:09,899 --> 00:19:13,119
that sort of, you know,
in-your-face performance
303
00:19:13,235 --> 00:19:15,078
came right from seeing Ray's film
304
00:19:15,196 --> 00:19:18,245
where it's an in-your-face
performance going on.
305
00:19:18,366 --> 00:19:24,044
When Harryhausen animated the octopus
for It Came From Beneath The Sea,
306
00:19:24,163 --> 00:19:26,586
I can imagine it must have been
pretty difficult for him
307
00:19:26,707 --> 00:19:30,507
to get the character into tentacles.
There's no face.
308
00:19:30,628 --> 00:19:34,849
We had a huge advantage when we
created the tentacles for Dr Octopus
309
00:19:34,965 --> 00:19:37,969
because we created faces, basically.
310
00:19:38,094 --> 00:19:42,474
So we would have a certain opening
of the mechanical aspects of it
311
00:19:42,598 --> 00:19:44,271
that would create anger.
312
00:19:44,392 --> 00:19:46,565
We would have another one
that would be curiosity,
313
00:19:46,686 --> 00:19:48,734
another one that would be sadness.
314
00:19:48,854 --> 00:19:52,700
And each tentacle had a range of emotion.
315
00:19:52,817 --> 00:19:56,196
I think it's pretty obvious that Sam Raimi
is a huge fan of Ray Harryhausen
316
00:19:56,320 --> 00:19:59,290
if you take a look at the work
on .Spider-Man 2
317
00:19:59,407 --> 00:20:01,375
Dr Octopus. I mean, come on.
318
00:20:01,492 --> 00:20:06,623
Ray Harryhausen, to me, the most
important thing that he has done
319
00:20:06,747 --> 00:20:09,751
is to be an influence and to inspire
320
00:20:09,875 --> 00:20:11,923
literally a generation
321
00:20:12,044 --> 00:20:14,297
or probably two generations
of filmmakers.
322
00:20:14,422 --> 00:20:17,551
I don't know anyone else that has taken
323
00:20:17,675 --> 00:20:21,475
all these young adolescent children
who watched his movies
324
00:20:21,595 --> 00:20:25,645
and turned them into filmmakers,
directors, writers, special effects men.
325
00:20:27,935 --> 00:20:32,566
I wanted the movie to be an homage
to the Ray Harryhausen movies.
326
00:20:32,690 --> 00:20:37,696
I'm very flattered that they find
that our films were that attractive
327
00:20:37,820 --> 00:20:42,200
and tried to make
a similar type of image.
328
00:20:42,324 --> 00:20:43,997
(Sirens blare)
329
00:20:44,118 --> 00:20:46,212
(Narrator) 'The whole
world is under attack.
330
00:20:46,328 --> 00:20:48,171
'Can it survive?'
331
00:20:48,289 --> 00:20:50,007
(Screaming)
332
00:21:02,887 --> 00:21:04,639
I found it a challenge
333
00:21:04,764 --> 00:21:09,315
to try and make the metallic objects
like the flying saucer
334
00:21:09,435 --> 00:21:11,028
have an intelligence inside,
335
00:21:11,145 --> 00:21:14,740
even though we never showed
the actual people inside.
336
00:21:14,857 --> 00:21:16,825
And that came out about the time
337
00:21:16,942 --> 00:21:21,539
when there was a lot of flying saucer
clippings in the newspaper.
338
00:21:21,655 --> 00:21:24,579
(Dennis Muren) How can you bring
a personality into a flying saucer?
339
00:21:24,700 --> 00:21:29,672
And there were a lot of movies made
with saucers in the '50s
340
00:21:29,789 --> 00:21:31,416
that were pretty dull to look at.
341
00:21:31,540 --> 00:21:33,668
But Ray gave them personality and life
342
00:21:33,793 --> 00:21:36,512
and you were just enthralled as a kid
looking at them.
343
00:21:48,808 --> 00:21:51,482
(Tony) These are two
of the flying saucers.
344
00:21:51,602 --> 00:21:53,570
They were designed by Ray,
345
00:21:53,687 --> 00:21:55,940
very carefully designed by Ray
in great detail.
346
00:21:56,065 --> 00:22:01,071
And they were machined and built
by Ray's father,
347
00:22:01,195 --> 00:22:03,539
with Ray, Fred Harryhausen.
348
00:22:03,656 --> 00:22:07,832
Ray built into the design
three nodules on each flying saucer
349
00:22:07,952 --> 00:22:11,422
so that he could actually
suspend the actual machine.
350
00:22:11,539 --> 00:22:15,510
And from each of the nodules
would come up to the aerial brace.
351
00:22:15,626 --> 00:22:18,675
(Screeching)
352
00:22:18,796 --> 00:22:20,969
He'd used wire braces.
353
00:22:21,090 --> 00:22:23,388
If you think of a string puppet,
354
00:22:23,509 --> 00:22:27,104
you have a cross like that
from which the strings hang
355
00:22:27,221 --> 00:22:28,973
so you can manipulate the puppet.
356
00:22:29,098 --> 00:22:31,726
He invented a geared aerial brace
357
00:22:31,851 --> 00:22:35,276
where it would tilt the flying saucer.
358
00:22:35,396 --> 00:22:37,819
So they'd be able to go in
at a certain angle.
359
00:22:41,652 --> 00:22:46,078
I knocked over the Washington Monument
long before Tim Burton did. (Laughs)
360
00:22:46,198 --> 00:22:49,793
His films, when I saw them, he just...
361
00:22:49,910 --> 00:22:52,288
You felt the hand of an artist with him.
362
00:22:52,413 --> 00:22:55,508
And it's something that's always
touched me and I've always remembered.
363
00:22:55,624 --> 00:22:57,626
No matter what technology you use,
364
00:22:57,751 --> 00:23:01,255
you know, whether it's
stop motion or cell
365
00:23:01,380 --> 00:23:04,930
or live action or CGI,
366
00:23:05,050 --> 00:23:07,894
you know, it doesn't really matter
what the technique is,
367
00:23:08,012 --> 00:23:10,265
you try to find artists.
368
00:23:10,389 --> 00:23:12,232
They come in many forms.
369
00:23:17,980 --> 00:23:22,076
The Animal World was a film
that was being made by Irwin Allen,
370
00:23:22,192 --> 00:23:25,287
an ex-agent
who had become a producer.
371
00:23:25,404 --> 00:23:27,281
And he wanted to put a film together
372
00:23:27,406 --> 00:23:30,205
about the animal world,
the animal kingdom.
373
00:23:30,326 --> 00:23:35,048
He used 16mm film a lot
and blew it up to 35
374
00:23:35,164 --> 00:23:38,794
from different cameramen
who had made pictures
375
00:23:38,918 --> 00:23:41,671
in jungles and remote areas.
376
00:23:41,795 --> 00:23:45,925
But it was going to have
an opening sequence of dinosaurs.
377
00:23:46,050 --> 00:23:50,726
So Irwin Allen asked Willis O'Brien
to design the special effects
378
00:23:50,846 --> 00:23:54,817
and Willis O'Brien asked Ray
to do the animation.
379
00:23:54,934 --> 00:23:57,562
He would do the set-ups,
I.e. he would design everything.
380
00:23:57,686 --> 00:24:01,691
It's only a very short sequence, I think
it's between 10 and 15 minutes long.
381
00:24:01,815 --> 00:24:04,910
(Ray) I remember
when the first publicity came out,
382
00:24:05,027 --> 00:24:09,658
the reviewers mentioned the dinosaur
sequence before any other sequence
383
00:24:09,782 --> 00:24:12,331
and said that
that was the highlight of the picture.
384
00:24:13,077 --> 00:24:16,707
So Willis O'Brien and I
were most grateful for that.
385
00:24:17,373 --> 00:24:20,502
(Narrator) 20 Million
Miles To Earth. '
386
00:24:20,626 --> 00:24:23,721
(Roaring)
387
00:24:23,837 --> 00:24:26,260
(Woman screams)
388
00:24:27,216 --> 00:24:30,311
(Roaring)
389
00:24:33,138 --> 00:24:35,140
(Roaring)
390
00:24:39,812 --> 00:24:41,814
(Creature roars)
391
00:24:44,900 --> 00:24:50,282
The creature in 20 Million Miles
To Earth went through many changes.
392
00:24:50,406 --> 00:24:55,458
It was very stout. It had horns at one point.
It had one eye at one point.
393
00:24:55,577 --> 00:24:59,047
(Tony) Originally
20 Million Miles To Earth was made,
394
00:24:59,164 --> 00:25:03,635
as written by Ray and a dear friend of his,
Charlotte Knight,
395
00:25:03,752 --> 00:25:07,632
as The Cyclops,
and was gonna be attacking Chicago.
396
00:25:07,756 --> 00:25:10,726
(Ray) That was an early concept
of the Ymir.
397
00:25:10,843 --> 00:25:13,813
(Tony) But Ray wanted to go to Italy,
specifically Rome.
398
00:25:13,929 --> 00:25:16,978
(Ray) So I changed it around
because I wanted a trip to Europe.
399
00:25:17,099 --> 00:25:22,401
And that's where he changed the creature
from a Cyclops into the Ymir.
400
00:25:22,521 --> 00:25:26,617
(Ray) Finally I arrived
at the humanoid torso,
401
00:25:26,734 --> 00:25:29,704
sort of a lizard combination
with a humanoid torso,
402
00:25:29,820 --> 00:25:34,166
because I felt you could get much more
emotion out of a humanoid type of figure
403
00:25:34,283 --> 00:25:36,832
rather than an animal type of figure.
404
00:25:36,952 --> 00:25:41,173
(Man) The Ymir, coming at the end
of Ray's black and white period,
405
00:25:41,290 --> 00:25:46,012
is probably the best black and white
monster that he ever created,
406
00:25:46,128 --> 00:25:48,472
particularly in the early stages
when it's small
407
00:25:48,589 --> 00:25:51,433
and it's doing things like this.
408
00:25:51,550 --> 00:25:55,521
All the humanoid gestures
that make these monsters so personable
409
00:25:55,637 --> 00:25:58,686
and make them
so much more appealing.
410
00:25:58,807 --> 00:26:02,562
The design of the creature that we have
in Piranha is a little bit like the Ymir.
411
00:26:02,686 --> 00:26:06,281
In Piranha, there was no stop motion
monster written into the script.
412
00:26:06,398 --> 00:26:08,446
The stop motion monster
was in the movie
413
00:26:08,567 --> 00:26:12,822
simply because Jon Davison,
the producer, and I liked stop motion.
414
00:26:12,946 --> 00:26:14,619
Any kind of stop motion from my movies
415
00:26:14,740 --> 00:26:16,959
is a tribute to Ray Harryhausen
Or Willis O'Brien...
416
00:26:17,076 --> 00:26:20,706
You can't make a creature film
without thinking of Ray Harryhausen
417
00:26:20,829 --> 00:26:24,459
because he created creatures
that were so sympathetic.
418
00:26:24,583 --> 00:26:28,087
And let's face it, he made
the greatest monster movies of all time.
419
00:26:28,212 --> 00:26:31,341
(I Dramatic orchestral music)
420
00:26:33,300 --> 00:26:36,770
His monsters have a heart.
421
00:26:36,887 --> 00:26:39,606
His monsters are charming.
422
00:26:39,723 --> 00:26:41,817
So you might be frightened by them,
423
00:26:41,934 --> 00:26:46,030
but when the movie's done, that's what
you remember and you care about it.
424
00:26:59,868 --> 00:27:06,592
(Tony) Ray never calls
any of his creations monsters.
425
00:27:06,708 --> 00:27:10,008
They're never called monsters,
they're always called creatures.
426
00:27:10,129 --> 00:27:13,224
(I Dramatic orchestral music)
427
00:27:23,684 --> 00:27:26,608
I destroyed New York
with the beast,
428
00:27:26,728 --> 00:27:30,608
I destroyed San Francisco
with the octopus,
429
00:27:30,732 --> 00:27:34,111
I destroyed Rome
with the Ymir
430
00:27:34,236 --> 00:27:38,332
and I destroyed Washington
with the flying saucers.
431
00:27:38,448 --> 00:27:40,450
And that got rather tedious.
432
00:27:40,576 --> 00:27:45,924
So I was looking for a new avenue
in which to use stop motion animation.
433
00:27:46,039 --> 00:27:48,337
And I latched upon Sinbad
434
00:27:48,458 --> 00:27:51,928
(J' Dynamic
orchestral music)
435
00:27:59,261 --> 00:28:01,104
(Creature roars)
436
00:28:07,477 --> 00:28:12,358
'The 7th Voyage Of Sinbad
is the eighth wonder of the screen!'
437
00:28:12,482 --> 00:28:16,828
The first sketch I made
was the skeleton on the spiral staircase.
438
00:28:16,945 --> 00:28:20,290
And then I made
six or seven other drawings.
439
00:28:20,407 --> 00:28:24,662
I did a 20-page outline
of how the story could develop.
440
00:28:24,786 --> 00:28:28,632
And I took it around Hollywood
and nobody was interested.
441
00:28:28,749 --> 00:28:32,299
Howard Hughes had just made
The Son of Sinbad
442
00:28:32,419 --> 00:28:34,672
It flopped at the box office.
443
00:28:34,796 --> 00:28:39,267
So most of the producers
that I showed it to, my drawings,
444
00:28:39,384 --> 00:28:41,603
they said,
"Oh, costume pictures are dead."
445
00:28:41,720 --> 00:28:43,313
No, it cannot be so.
446
00:28:43,430 --> 00:28:47,685
(Ray) I brought the drawings out
and Charles Schneer got very excited.
447
00:28:47,809 --> 00:28:51,279
But I had visions in mind
of doing it lavishly
448
00:28:51,396 --> 00:28:55,117
like The Thief Of Bagdad
that Alexander Korda made.
449
00:28:55,234 --> 00:28:57,202
So I re-evaluated it
450
00:28:57,319 --> 00:28:59,697
and redesigned it
451
00:28:59,821 --> 00:29:03,746
so that we could make it
for an inexpensive sum.
452
00:29:05,869 --> 00:29:08,998
When he hooked up with Charles Schneer,
who was a sympathetic producer,
453
00:29:09,122 --> 00:29:11,500
he gained a lot of power
454
00:29:11,625 --> 00:29:14,629
and therefore he was able to go to
the story conferences
455
00:29:14,753 --> 00:29:17,427
and able to design the movie
through the storyboards
456
00:29:17,547 --> 00:29:20,767
and really have an extreme effect
457
00:29:20,884 --> 00:29:23,854
at putting his mark on the pictures.
458
00:29:30,018 --> 00:29:33,488
(Ray) We got several writers
to formulate a script,
459
00:29:33,605 --> 00:29:38,657
a comprehensive script,
using my drawings as the basis,
460
00:29:38,777 --> 00:29:40,700
and that's how
The 7th Voyage developed.
461
00:29:40,821 --> 00:29:46,203
I remember growing up
with Maria Montez films.
462
00:29:46,326 --> 00:29:47,748
She and Sabu and John Hall
463
00:29:47,869 --> 00:29:52,124
made a series of Arabian Nights
pictures for Universal.
464
00:29:52,249 --> 00:29:54,672
One was called
Ali Baba And The 40 Thieves.
465
00:29:54,793 --> 00:29:58,047
And they would talk about the Roc,
they would talk about the Cyclops,
466
00:29:58,171 --> 00:29:59,923
but you never saw it on the screen.
467
00:30:02,009 --> 00:30:04,228
(Cyclops roars)
468
00:30:04,344 --> 00:30:08,144
The critics started saying that it was
animated, the creatures were animated.
469
00:30:08,265 --> 00:30:11,109
The average person
hears the word animation,
470
00:30:11,226 --> 00:30:13,775
they immediately think of a cartoon.
471
00:30:13,895 --> 00:30:18,150
So we found that many people,
particularly adults, stayed away
472
00:30:18,275 --> 00:30:20,323
because they thought
it was for children.
473
00:30:20,444 --> 00:30:26,042
So we tried to devise a new name called
Dynamation from "dynamic animation."
474
00:30:26,158 --> 00:30:27,876
(Narrator) 'This is Dynamation!'
475
00:30:27,993 --> 00:30:30,621
(I Dramatic orchestral music)
476
00:30:37,544 --> 00:30:40,138
I designed the Cyclops very carefully
477
00:30:40,255 --> 00:30:43,850
because I didn't want people to think
it was a man in a suit.
478
00:30:43,967 --> 00:30:49,224
So I put goat legs on,
like a satyr in ancient mythology.
479
00:30:49,348 --> 00:30:53,819
And I gave him an appearance
and three fingers
480
00:30:53,935 --> 00:30:58,987
so that no-one could assume that
there was a man inside the Cyclops.
481
00:30:59,107 --> 00:31:01,030
And I think it worked out very well.
482
00:31:01,151 --> 00:31:03,028
Whereas I was beginning to learn
483
00:31:03,153 --> 00:31:06,123
how to alter a human face
and a human head,
484
00:31:06,239 --> 00:31:08,412
Harryhausen could do anything.
485
00:31:08,533 --> 00:31:11,503
He could make a huge Wingspan
on a creature.
486
00:31:11,620 --> 00:31:15,841
He could make something have a single
eye and make it blink. Backward-bent legs.
487
00:31:15,957 --> 00:31:19,052
He could make dragons,
he could make octopus.
488
00:31:19,169 --> 00:31:21,263
I couldn't do that. I could change
the shape of someone's nose.
489
00:31:21,380 --> 00:31:23,348
I could turn myself into Mr Hyde.
490
00:31:23,465 --> 00:31:27,345
I could turn my friends into the Mummy.
But I couldn't do these fantastic creations.
491
00:31:27,469 --> 00:31:29,437
And so, yeah,
I guess I was a little bit jealous
492
00:31:29,554 --> 00:31:31,556
because it seemed
way out of my league.
493
00:31:31,681 --> 00:31:36,778
I get more fan mail coming in about the
Cyclops I think than any other character.
494
00:31:36,895 --> 00:31:39,068
My favourite Harryhausen creature
is always gonna be
495
00:31:39,189 --> 00:31:41,237
the Cyclops in 7th Voyage
496
00:31:41,358 --> 00:31:43,952
because that was the one that,
you know...
497
00:31:44,069 --> 00:31:47,198
Suddenly it's in colour
and it comes out on the beach
498
00:31:47,322 --> 00:31:51,202
and it's huge and it's got this strange
sort of motion to it you can't figure out
499
00:31:51,326 --> 00:31:53,420
and it's angry
500
00:31:53,537 --> 00:31:56,336
and it's gonna get poor Sinbad.
501
00:31:56,456 --> 00:31:58,129
And, you know,
you never forget that.
502
00:31:58,250 --> 00:32:02,676
It was so inspiring
that it made you wanna make movies.
503
00:32:02,796 --> 00:32:04,890
Are we going anywhere special tonight?
504
00:32:05,006 --> 00:32:09,102
I just got us into a little place
called, erm, Harryhausen.
505
00:32:09,219 --> 00:32:10,721
(Laughs)
506
00:32:11,430 --> 00:32:14,525
You know, Ray, my first success,
if you like, in movies
507
00:32:14,641 --> 00:32:16,314
was when I was 15 years old
508
00:32:16,435 --> 00:32:20,656
and I made a film for a high school
competition called The Valley
509
00:32:20,772 --> 00:32:24,072
And it actually won the award
for best special effects
510
00:32:24,192 --> 00:32:29,073
and this was the star of that movie.
511
00:32:29,197 --> 00:32:32,872
You'll see a similarity
512
00:32:32,993 --> 00:32:36,497
to somebody that you created
a long time ago.
513
00:32:38,290 --> 00:32:40,133
When I was 12, 13 years old,
514
00:32:40,250 --> 00:32:44,505
and other kids were getting interested
in cars and sports and girls,
515
00:32:44,629 --> 00:32:49,476
I used to like monsters,
and I particularly loved Ray's films.
516
00:32:49,593 --> 00:32:54,520
I think Peter Jackson said he had a bunch
of stop motion things that he had done.
517
00:32:54,639 --> 00:32:58,109
He wanted to be Ray Harryhausen.
He tried doing this stuff and was like,
518
00:32:58,226 --> 00:33:00,979
"No, maybe I'll be a director instead!"
519
00:33:01,104 --> 00:33:02,731
Without The 7th Voyage Of Sinbaoi
520
00:33:02,856 --> 00:33:04,358
you would never have
The Lord of the Rings.
521
00:33:04,483 --> 00:33:09,865
Peter had developed
his way of directing scenes
522
00:33:09,988 --> 00:33:13,868
and I had developed my way
of directing and designing scenes
523
00:33:13,992 --> 00:33:15,665
and when we did Lord of the Rings,
524
00:33:15,785 --> 00:33:20,006
we collaborated on designing
and directing sequences
525
00:33:20,123 --> 00:33:24,799
which emulated what we felt
was the best of Harryhausen.
526
00:33:24,920 --> 00:33:28,800
Ray Harryhausen,
he's a child himself, to some degree.
527
00:33:28,924 --> 00:33:34,306
He's able to connect
with the audience and say,
528
00:33:34,429 --> 00:33:36,431
"isn't this amazing, isn't this cool?
529
00:33:36,556 --> 00:33:38,900
"Creatures, monsters,
let's bring them to life."
530
00:33:46,525 --> 00:33:49,950
On Alice in Wonderland
Tim Burton obviously is a big fan of Ray's
531
00:33:50,070 --> 00:33:52,243
and the last sequence
with the Jabbervvocky,
532
00:33:52,364 --> 00:33:56,244
we wanted to touch a little bit
on Ray's work.
533
00:33:56,368 --> 00:33:59,042
So the Jabbenrvocky does
certain stances and things.
534
00:33:59,162 --> 00:34:03,087
He doesn't fly. He does more
Harryhauseny type of movement.
535
00:34:03,208 --> 00:34:05,051
(Jabbervvocky roars)
536
00:34:05,168 --> 00:34:09,594
And the location it takes place in is
kinda like taking Rob Stromberg's designs,
537
00:34:09,714 --> 00:34:11,557
a bit of Jason And The Argonauts
538
00:34:11,675 --> 00:34:15,725
squeezed into the spiral staircase
to nowhere from 7th Voyage.
539
00:34:19,724 --> 00:34:22,443
(Ray) If you had James Bond
fighting a skeleton,
540
00:34:22,561 --> 00:34:24,939
it'd be comical.
541
00:34:25,063 --> 00:34:30,445
But having a legendary character
like Sinbad, who personifies adventure,
542
00:34:30,569 --> 00:34:35,166
you would accept it more readily
as a melodramatic story.
543
00:34:37,576 --> 00:34:43,379
We had Enzo Musumeci,
who was an Italian fencing expert.
544
00:34:43,498 --> 00:34:47,674
And when we would rehearse, he would
play the skeleton in The 7th Voyage.
545
00:34:47,794 --> 00:34:50,388
He'd give claps of his hands
to get a beat.
546
00:34:50,505 --> 00:34:56,558
They knew that at that point, they had to
stop their sword and not let it go through.
547
00:35:02,601 --> 00:35:06,356
When the first 7th Voyage Of Sinbad
was released in England,
548
00:35:06,479 --> 00:35:08,777
they cut out
the whole skeleton sequence.
549
00:35:12,861 --> 00:35:14,704
They said it would frighten children.
550
00:35:14,821 --> 00:35:17,495
Good Lord,
what you see on the screen today
551
00:35:17,616 --> 00:35:20,665
is more horrifying
than any skeleton on the screen!
552
00:35:21,870 --> 00:35:24,999
(J' Majestic
orchestral music)
553
00:35:49,314 --> 00:35:53,114
The 3 Worlds Of Gulliver
was a classic story
554
00:35:53,234 --> 00:35:55,953
and that really
brought us over to Europe,
555
00:35:56,071 --> 00:35:58,039
because The 3 Worlds Of Gulliver
556
00:35:58,156 --> 00:36:01,581
required big people and little people,
little Liputians.
557
00:36:01,701 --> 00:36:04,204
We used to have to wait
maybe six weeks
558
00:36:04,329 --> 00:36:08,334
to get a composite print
of what we called traveling matte
559
00:36:08,458 --> 00:36:13,806
where two pieces of film are interwoven
with one another in the optical printer.
560
00:36:13,922 --> 00:36:18,393
And the Rank laboratory
had a traveling matte system
561
00:36:18,510 --> 00:36:22,140
that would make the picture
very practical.
562
00:36:22,263 --> 00:36:25,642
So we decided to move
our whole operation to Europe
563
00:36:25,767 --> 00:36:32,241
and use the sodium backing
that the Rank laboratory had in England.
564
00:36:37,028 --> 00:36:39,156
Music I found very important.
565
00:36:39,280 --> 00:36:42,159
I discovered that
when I first saw King Kong.
566
00:36:42,283 --> 00:36:47,414
The fact that the score for King Kong
enhanced the film so much,
567
00:36:47,539 --> 00:36:49,917
I became interested in music
568
00:36:50,041 --> 00:36:54,217
and what it could do
to heighten the emotion of the visual.
569
00:36:54,337 --> 00:36:57,386
Ray has a passion for film music.
570
00:36:57,507 --> 00:37:02,354
He actually animates to music sometimes
to give him inspiration.
571
00:37:02,470 --> 00:37:04,973
A very famous one is the snake woman
from 7th Voyage Of .Sinbad
572
00:37:05,098 --> 00:37:07,521
He used to play Shéhérazade to that
573
00:37:07,642 --> 00:37:12,239
and that gave him inspiration
before Bernard Herrmann came on board.
574
00:37:12,355 --> 00:37:18,362
Bernie Herrmann, I used to listen to
his music on Orson Welles' radio show.
575
00:37:18,486 --> 00:37:20,454
(Tony) It was Charles Schneer
that managed
576
00:37:20,572 --> 00:37:23,121
to get Bernard Herrmann on board
577
00:37:23,241 --> 00:37:27,621
and he went on to write exceptional scores
for 7th Voyage Of Sinbad
578
00:37:27,746 --> 00:37:31,046
Gulliver, Mysterious Island
and Jason And The Argonauts...
579
00:37:31,166 --> 00:37:36,718
And his music is very unique
and was just made for our type of film.
580
00:37:36,838 --> 00:37:40,468
(I Dynamic orchestral music)
581
00:37:44,637 --> 00:37:47,186
The scores that Bernard Herrmann wrote
for Ray Harryhausen
582
00:37:47,307 --> 00:37:50,982
are certainly some of the most exciting,
I think, that he wrote.
583
00:37:51,102 --> 00:37:53,275
- Where's Gulliver?
- Here I am!
584
00:37:53,396 --> 00:37:55,148
Down here.
585
00:37:55,273 --> 00:37:57,446
(I Dramatic orchestral music)
586
00:37:58,568 --> 00:38:01,617
Glumdalclitch! Down here!
587
00:38:09,120 --> 00:38:11,873
Bernard Herrmann
was very strange and very quirky
588
00:38:11,998 --> 00:38:13,966
but he also had the adventure sense.
589
00:38:14,083 --> 00:38:17,633
Grand, but quirky and strange.
590
00:38:17,754 --> 00:38:22,385
(Man) The Harryhausen movies, for sure,
that's where Herrmann was at his best,
591
00:38:22,509 --> 00:38:27,106
as an orchestrator
doing incredibly unique things,
592
00:38:27,222 --> 00:38:28,974
being extraordinarily colourful,
593
00:38:29,098 --> 00:38:32,443
and two, being highly dramatic
in the best of ways.
594
00:38:32,560 --> 00:38:37,691
He contributes greatly
to the believability of it all
595
00:38:37,816 --> 00:38:39,784
because he takes it so seriously.
596
00:38:39,901 --> 00:38:45,408
Every composer I've ever known who's
worked in fantasy or horror films or sci-fi
597
00:38:45,532 --> 00:38:49,002
have talked about
how he's influenced them.
598
00:38:49,118 --> 00:38:50,916
Ray got on
with Bernard Herrmann very well,
599
00:38:51,037 --> 00:38:55,838
as you can tell
from most of his animation sequences.
600
00:38:59,504 --> 00:39:03,134
We wanted to make fantasy memorable
601
00:39:03,258 --> 00:39:05,226
and I think that's occurred.
602
00:39:11,724 --> 00:39:13,567
(Woman screams)
603
00:39:16,479 --> 00:39:21,986
Fantasy, I would say,
appealed to my sort of gothic mind,
604
00:39:22,110 --> 00:39:25,614
from my German ancestors,
I suppose.
605
00:39:25,738 --> 00:39:29,163
Fantasy is
magnificent on film.
606
00:39:29,284 --> 00:39:31,457
There's
no other medium
607
00:39:31,578 --> 00:39:34,752
that you can express yourself in fantasy
the way you can in films.
608
00:39:34,873 --> 00:39:38,628
(J Dramatic
orchestral music)
609
00:39:42,797 --> 00:39:45,721
(Narrator) 'Whatever you have imagined
in your wildest dreams
610
00:39:45,842 --> 00:39:49,096
'now becomes a visual reality,
611
00:39:49,220 --> 00:39:53,441
'as Jules Verne's most fantastic adventure
in space and time...'
612
00:39:53,558 --> 00:39:56,437
(Ray) Mysterious island
was another problem.
613
00:39:56,561 --> 00:39:59,690
The studio, Columbia Pictures,
had a script
614
00:39:59,814 --> 00:40:02,067
and after we'd made
The 7th Voyage,
615
00:40:02,191 --> 00:40:06,913
they felt that perhaps we would be
interested in doing Mysterious Island
616
00:40:07,030 --> 00:40:09,203
which was a Jules Verne story.
617
00:40:09,324 --> 00:40:12,123
We used the basic principles
of The Mysterious Island
618
00:40:12,243 --> 00:40:14,871
but we had to make it more interesting
619
00:40:14,996 --> 00:40:19,627
because it ended up as just
how to survive on a desert island.
620
00:40:19,751 --> 00:40:22,721
We re-storied the whole basic line
621
00:40:22,837 --> 00:40:26,558
to add to the final screenplay
that you saw on the screen.
622
00:40:26,674 --> 00:40:30,349
At first, it started out
as a prehistoric background.
623
00:40:30,470 --> 00:40:33,770
We were gonna have dinosaurs.
Then we decided against that.
624
00:40:33,890 --> 00:40:38,862
And finally, when Captain Nemo
became prominent in the story,
625
00:40:38,978 --> 00:40:42,073
we decided to have it based on
626
00:40:42,190 --> 00:40:48,288
him trying to produce more food
for the world by growing everything large.
627
00:40:51,616 --> 00:40:55,541
We would have many so-called
sweat-box sessions
628
00:40:55,662 --> 00:40:59,667
where the writer would turn in
a certain number of pages
629
00:40:59,791 --> 00:41:02,214
and we would tear it apart
and analyse it.
630
00:41:02,335 --> 00:41:07,262
Then I would bring drawings
of what I thought we could do
631
00:41:07,382 --> 00:41:10,181
lavishly on the screen for little money.
632
00:41:10,301 --> 00:41:15,023
Then it was the writer's job
to incorporate all these suggestions
633
00:41:15,139 --> 00:41:18,769
and drawings into the final screenplay.
634
00:41:29,612 --> 00:41:34,118
I have a two-year-old daughter
who loves Mysterious Island
635
00:41:34,242 --> 00:41:36,836
a movie she calls
"Big Chicken Fall Down".
636
00:41:36,953 --> 00:41:39,581
(Woman screams)
637
00:41:46,421 --> 00:41:48,048
(Narrator) 'Jules Verne,
638
00:41:48,172 --> 00:41:51,972
'a man whose great stories
inspired such unusual films as
639
00:41:52,093 --> 00:41:56,189
'Around The World In 80 Days,
20,000 Leagues Under The Sea,
640
00:41:56,305 --> 00:41:58,148
Journey y To The Centre Of The Earth,
641
00:41:58,266 --> 00:42:01,896
'surpasses them all
with Mysterious Island'
642
00:42:06,983 --> 00:42:09,031
(Screaming)
643
00:42:11,571 --> 00:42:15,747
The crab came from
Harrods department store.
644
00:42:15,867 --> 00:42:19,963
It was a live crab
when I bought it at the fish market
645
00:42:20,079 --> 00:42:25,677
and we had a lady at the museum
put it down in a humane way.
646
00:42:25,793 --> 00:42:27,795
She took all the meat out of the inside
647
00:42:27,920 --> 00:42:32,016
and I put an armature
in the actual crab.
648
00:42:38,222 --> 00:42:42,523
The next step was to try to put
Greek mythology on the screen.
649
00:42:43,853 --> 00:42:46,732
(J' Majestic
orchestral music)
650
00:42:58,993 --> 00:43:01,496
Some of the films
are better made than others.
651
00:43:01,621 --> 00:43:04,670
And some of them
have better scripts than others.
652
00:43:04,791 --> 00:43:09,342
I mean, Jason And The Argonauts
probably has the most literate screenplay,
653
00:43:09,462 --> 00:43:11,180
and so it's a better movie.
654
00:43:11,297 --> 00:43:13,891
A lot of people find
Jason And The Argonauts
655
00:43:14,008 --> 00:43:16,261
is one of our best films.
656
00:43:16,385 --> 00:43:19,980
It's my favourite
because it was the most complete.
657
00:43:22,517 --> 00:43:25,691
(Joe Dante) The plots of Harryhausen
movies are fairly consistent,
658
00:43:25,812 --> 00:43:29,316
and I think that's one of the reasons that
Jason And The Argonauts sticks out,
659
00:43:29,440 --> 00:43:33,616
because there's a lot of other
Greek baggage that goes with that story.
660
00:43:40,743 --> 00:43:44,543
(Ray) Basically, the Talos sequence
came from an idea I had
661
00:43:44,664 --> 00:43:46,666
about the Colossus of Rhodes.
662
00:43:46,791 --> 00:43:48,509
(I Dramatic orchestral music)
663
00:43:54,215 --> 00:43:57,970
In the original tale
of Jason And The Argonauts,
664
00:43:58,094 --> 00:44:02,520
Talos is just
an eight-foot mechanical creature.
665
00:44:08,521 --> 00:44:10,444
(John Landis) If you look at Talos,
666
00:44:10,565 --> 00:44:13,068
how does a man of bronze move,
you know?
667
00:44:13,192 --> 00:44:16,412
And it's just so miraculous
how that moves
668
00:44:16,529 --> 00:44:19,453
and how he creates
this sense of size,
669
00:44:19,574 --> 00:44:21,918
how enormous, enormous. IS...
670
00:44:22,034 --> 00:44:25,709
I mean, what other monster is as big
as Talos? I mean, just enormous!
671
00:44:25,830 --> 00:44:29,209
Without changing any expression.
672
00:44:29,333 --> 00:44:30,960
I mean, Talos is a statue.
673
00:44:31,085 --> 00:44:33,554
When he's dying,
674
00:44:33,671 --> 00:44:38,017
grabbing for his throat,
the way he moves is something!
675
00:44:38,134 --> 00:44:41,479
(Man) I want to speak
on behalf of all the actors
676
00:44:41,596 --> 00:44:44,065
that appeared in Harryhausen films.
677
00:44:44,182 --> 00:44:47,186
They weren't all monsters,
they weren't all effects,
678
00:44:47,310 --> 00:44:49,984
there were real live actors in there.
679
00:44:50,104 --> 00:44:51,777
What I do remember
680
00:44:51,898 --> 00:44:57,576
was the hands-on ability he had
to direct us.
681
00:44:57,695 --> 00:44:59,413
I ran along the sand
682
00:44:59,530 --> 00:45:03,660
and what astonished me
was that Ray ran with me.
683
00:45:03,784 --> 00:45:06,958
And he said, "I looked up to the sky,
there was the monster."
684
00:45:07,079 --> 00:45:09,502
There was no monster,
just a big blue emptiness.
685
00:45:09,624 --> 00:45:13,299
But he said, "Fall now!" I fell...
686
00:45:13,419 --> 00:45:16,013
We were trained to be classical actors,
687
00:45:16,130 --> 00:45:18,849
to appear at the Old Vic.
That was our standard.
688
00:45:18,966 --> 00:45:21,685
But there was I eating sand in Palinuro.
689
00:45:21,802 --> 00:45:24,430
But loved it, loved it!
690
00:45:24,555 --> 00:45:30,528
Loved being there, being part
of this titanic imagination of this man.
691
00:45:34,148 --> 00:45:37,618
(Peter Jackson) I love the fact that
when you're watching one of his movies,
692
00:45:37,735 --> 00:45:40,784
you're aware that you're looking
at literally a performance of his.
693
00:45:40,905 --> 00:45:44,626
I mean, he's acting
through all these different creatures,
694
00:45:44,742 --> 00:45:47,962
whether it's a Cyclops
or a snake with nine heads.
695
00:45:48,079 --> 00:45:52,459
I mean, you're seeing...
you're seeing his acting abilities.
696
00:45:52,583 --> 00:45:56,554
As an animator,
you have to kind of become an actor.
697
00:45:56,671 --> 00:45:58,924
You know, you're...
698
00:45:59,048 --> 00:46:01,642
Before you do a piece of action,
699
00:46:01,759 --> 00:46:04,182
you often either look at yourself
in the mirror
700
00:46:04,303 --> 00:46:07,933
or you act it through on video
just to see what it is,
701
00:46:08,057 --> 00:46:10,685
and you put something of yourself...
702
00:46:10,810 --> 00:46:14,940
You know, you try to put emotion
into an inanimate puppet.
703
00:46:15,064 --> 00:46:17,658
He sort of starts in his brain,
goes through his fingers
704
00:46:17,775 --> 00:46:21,450
into the creatures that he's animating
and finally onto the screen.
705
00:46:21,570 --> 00:46:24,665
I asked him once, with the Hydra,
with all those seven heads,
706
00:46:24,782 --> 00:46:27,581
I said, "How did you keep track'?"
He said, "I have no idea."
707
00:46:30,246 --> 00:46:33,967
(Tony) This is the seven-headed Hydra
from Jason And The Argonauts.
708
00:46:34,083 --> 00:46:37,713
It's probably one of the biggest
of Ray's models.
709
00:46:37,837 --> 00:46:40,681
As you see, it has incredible detail.
710
00:46:40,798 --> 00:46:43,927
The complexity of it,
seven heads, two tails.
711
00:46:44,051 --> 00:46:47,271
Ray could never make anything
easy for himself.
712
00:46:47,388 --> 00:46:49,607
He would always make it
more complex each time.
713
00:46:49,724 --> 00:46:52,227
(Ray) The Hydra came
from the Hercules legend.
714
00:46:52,351 --> 00:46:54,319
We had to bring that in.
715
00:46:54,437 --> 00:46:58,533
We didn't want a dragon because there
had been dragons on the screen before,
716
00:46:58,649 --> 00:47:00,993
so we chose the Hydra.
717
00:47:01,110 --> 00:47:04,535
(Tony) This creature,
like most of the creatures in Ray's films,
718
00:47:04,655 --> 00:47:09,752
were built in Ray's workshop
in his London house.
719
00:47:09,869 --> 00:47:13,339
(I Dramatic orchestral music)
720
00:47:32,850 --> 00:47:37,321
(Ray) There is a sequence
in the original tale of Jason
721
00:47:37,438 --> 00:47:40,487
where corpses come out of the ground,
722
00:47:40,608 --> 00:47:44,363
rotting corpses which are not
very pleasant to look at,
723
00:47:44,487 --> 00:47:46,114
at least in that time.
724
00:47:46,238 --> 00:47:48,787
Well, we didn't want
to get an X for our film
725
00:47:48,908 --> 00:47:51,331
so we made them clean-cut skeletons.
726
00:47:51,452 --> 00:47:53,921
And we had seven skeletons.
727
00:47:54,038 --> 00:47:58,088
Seven is a magic number
all through mythology.
728
00:47:58,209 --> 00:48:01,179
And we had seven skeletons
fighting three men.
729
00:48:01,295 --> 00:48:05,266
He always tried, like filmmakers do today,
to outdo themselves.
730
00:48:05,383 --> 00:48:10,139
And that's why one skeleton developed
from 7th Voyage
731
00:48:10,262 --> 00:48:13,391
into seven skeletons
in Jason And The Argonauts...
732
00:48:13,516 --> 00:48:16,440
Why have one when you can have seven?
(Laughs)
733
00:48:27,071 --> 00:48:30,666
This is one of the original skeletons
from Jason.
734
00:48:30,783 --> 00:48:35,289
He has every joint
that a real skeleton would have.
735
00:48:35,413 --> 00:48:37,882
We photographed the live action first
736
00:48:37,998 --> 00:48:42,299
with stuntmen who portrayed the skeletons
who were swordsmen.
737
00:48:42,420 --> 00:48:44,297
We'd time it very carefully
738
00:48:44,422 --> 00:48:46,845
and maybe rehearse it ten times,
739
00:48:46,966 --> 00:48:49,014
and then the final piece of film,
740
00:48:49,135 --> 00:48:51,308
the stuntmen are removed
741
00:48:51,429 --> 00:48:53,557
and the actors shadow-box.
742
00:48:53,681 --> 00:48:58,562
And that as a piece of film
I rear-project behind these skeletons
743
00:48:58,686 --> 00:49:02,657
so that the human being
is the same size as the skeleton.
744
00:49:02,773 --> 00:49:04,696
(J' Frantic orchestral music)
745
00:49:07,069 --> 00:49:12,166
When the skeleton kills Andrew Faulds
against the temple
746
00:49:12,283 --> 00:49:15,753
and Andrew Faulds falls on the ground,
747
00:49:15,870 --> 00:49:18,419
and the skeleton looks around
748
00:49:18,539 --> 00:49:21,338
and he then jumps over the body,
749
00:49:21,459 --> 00:49:24,383
that's an aerial brace,
the use of an aerial brace.
750
00:49:24,503 --> 00:49:30,181
Aerial wire animation takes a lot longer
and it's very complicated.
751
00:49:30,301 --> 00:49:34,397
Most people would have had it
stepping over or going around,
752
00:49:34,513 --> 00:49:36,481
but Ray had him jumping over.
753
00:49:36,599 --> 00:49:39,352
That's the difference.
That's the Harryhausen touch.
754
00:49:39,477 --> 00:49:44,529
(Ray) Sometimes I would only get
about 13 to 15 frames a day.
755
00:49:44,648 --> 00:49:47,777
It took four months
to animate to the sequence.
756
00:49:47,902 --> 00:49:50,906
It only took two weeks
to photograph the live action.
757
00:49:51,030 --> 00:49:54,125
They pretty much used
every single frame that they shot, too,
758
00:49:54,241 --> 00:49:57,916
so it was... He was very economical.
759
00:49:58,037 --> 00:50:00,381
Almost everything was take one.
760
00:50:00,498 --> 00:50:04,628
98 percent, 99 percent was take one.
761
00:50:04,752 --> 00:50:07,596
An amazing achievement
if you think about it.
762
00:50:07,713 --> 00:50:12,184
We never had money or budget or time
to do retakes.
763
00:50:12,301 --> 00:50:15,396
(Steve Johnson) I think if he finessed it
and did two takes, three takes,
764
00:50:15,513 --> 00:50:17,311
it wouldn't come from his heart.
765
00:50:17,431 --> 00:50:19,684
He would refine it too much
in his mind
766
00:50:19,808 --> 00:50:22,152
and it would not be
what he initially thought.
767
00:50:22,269 --> 00:50:27,116
And H.R. Giger taught me that. The more
quickly you get your ideas out of your head
768
00:50:27,233 --> 00:50:31,238
and up on the screen or onto the canvas,
the more real it's gonna be.
769
00:50:31,362 --> 00:50:34,081
I believe Clive Barker told me
the same thing.
770
00:50:34,198 --> 00:50:36,747
He said, "When I'm painting,
I like to make mistakes."
771
00:50:36,867 --> 00:50:41,589
And I think that has a lot to do with
why Harryhausen's stuff really resonates
772
00:50:41,705 --> 00:50:44,424
and sticks and stays in all of our minds,
because it's very pure.
773
00:50:44,542 --> 00:50:46,965
(J' Frantic orchestral music)
774
00:50:51,590 --> 00:50:54,844
When I was about 12 years old,
I remember rushing home,
775
00:50:54,969 --> 00:50:58,690
I couldn't wait to see Jason
And The Argonauts for the first time.
776
00:50:58,806 --> 00:51:01,184
And I was just so gobsmacked.
777
00:51:01,308 --> 00:51:04,403
The skeleton fight
in Jason And The Argonauts?
778
00:51:04,520 --> 00:51:07,023
I can practically remember
what row I was sitting in
779
00:51:07,147 --> 00:51:11,402
at this little theatre in Orangeville,
Ontario, at the age of nine
780
00:51:11,527 --> 00:51:14,155
when the images of those skeletons
leaped off the screen
781
00:51:14,280 --> 00:51:16,157
and drilled straight into my DNA.
782
00:51:16,282 --> 00:51:20,082
I know this isn't real
but, boy, it sure looks real.
783
00:51:20,202 --> 00:51:25,880
And that's the feeling I had as a young boy
in the theatre watching Ray's films.
784
00:51:26,000 --> 00:51:30,255
When you're transported as a
young person to these fantastic worlds,
785
00:51:30,379 --> 00:51:32,598
whether it was Greece or wherever it was,
786
00:51:32,715 --> 00:51:37,516
and skeletons move around
and sword-fights happen, this is magic!
787
00:51:38,762 --> 00:51:41,686
(J' Frantic orchestral music)
788
00:51:41,807 --> 00:51:45,186
I'm sure there's a direct link
between those demonic skeletons
789
00:51:45,311 --> 00:51:48,155
and the chrome death figure
in The Terminator
790
00:51:48,272 --> 00:51:50,445
So, Ray, I hope you can forgive me
791
00:51:50,566 --> 00:51:54,412
and remember that imitation
is the sincerest form of flattery.
792
00:51:54,528 --> 00:52:00,001
I see a lot of sequences
that we had originally done years ago
793
00:52:00,117 --> 00:52:03,838
reproduced in various films of today.
794
00:52:20,846 --> 00:52:22,314
Very flattering!
795
00:52:22,973 --> 00:52:25,476
(Narrator) 'The Hrs! Men In The Moon.
796
00:52:26,935 --> 00:52:29,734
'An experience unparalleled
on the screen
797
00:52:29,855 --> 00:52:32,449
['as two worlds meet and clash]
798
00:52:32,566 --> 00:52:33,738
(Ray) H.G. Wells,
799
00:52:33,859 --> 00:52:35,611
I was a great admirer,
and I wanted...
800
00:52:35,736 --> 00:52:39,536
After Mighty Joe Young
I wanted to do War of the Worlds
801
00:52:39,657 --> 00:52:44,379
and I made a lot of drawings
and an outline for the story structure.
802
00:52:53,629 --> 00:52:56,849
I wrote to Orson Welles
but I never got an answer.
803
00:52:56,965 --> 00:52:58,808
I wanted to do The Time Machine
804
00:52:58,926 --> 00:53:02,396
but somebody else
had already taken the rights.
805
00:53:02,513 --> 00:53:06,734
Finally we did a Wells story
called Hrs! Men In The Moon.
806
00:53:06,850 --> 00:53:10,696
(J' Dramatic string music)
807
00:53:18,612 --> 00:53:23,664
We tried to keep that feeling that
the insects developed an intelligence
808
00:53:23,784 --> 00:53:26,037
rather than the mammals.
809
00:53:26,161 --> 00:53:27,788
I think Ray Harryhausen
would probably say
810
00:53:27,913 --> 00:53:29,711
that he was influenced
by Georges Méliés.
811
00:53:29,832 --> 00:53:32,426
If you look at his work,
it really is part of a continuum
812
00:53:32,543 --> 00:53:34,136
that goes back to the birth of cinema.
813
00:53:34,253 --> 00:53:36,506
(I Slow piano music)
814
00:53:39,049 --> 00:53:42,724
Actually, Ray has
a personal business card
815
00:53:42,845 --> 00:53:44,472
of Georges Méliés.
816
00:53:44,596 --> 00:53:48,351
Ray, oh, yes,
a huge admiration for Méliés,
817
00:53:48,475 --> 00:53:52,070
and I think most fantasy filmmakers do.
818
00:53:52,187 --> 00:53:54,656
(Man) The First Men in The Moon
aliens are...
819
00:53:54,773 --> 00:53:57,572
Nowadays we would look
at them as kind of
820
00:53:57,693 --> 00:54:01,493
this B-grade, you know, cliché,
kind of like...
821
00:54:01,613 --> 00:54:03,331
But a cliché I actually really love.
822
00:54:03,449 --> 00:54:05,326
I love the fact
that when we design aliens
823
00:54:05,451 --> 00:54:07,920
for feature films or comics
or games or whatever,
824
00:54:08,036 --> 00:54:11,882
humans keep on going back
to the same grab bag of elements.
825
00:54:11,999 --> 00:54:14,502
They're insectoid or they're reptilian
826
00:54:14,626 --> 00:54:20,053
or they're, like, octopi
or cephalopods and stuff.
827
00:54:20,174 --> 00:54:22,723
We just go back to the same clichés
again and again.
828
00:54:22,843 --> 00:54:26,893
Everything humans think is creepy, crawly
and disgusting, that's what aliens become.
829
00:54:28,098 --> 00:54:29,395
(Man) Stand back!
830
00:54:29,516 --> 00:54:33,316
(Vincenzo Natali) Essentially the best
effects films, like Distric! .Q
831
00:54:33,437 --> 00:54:35,860
are the ones where you can feel
the hand of the creator
832
00:54:35,981 --> 00:54:38,200
within the design and execution
of the creatures.
833
00:54:38,317 --> 00:54:41,992
What's important to remember is when you
look at the link between Ray Harryhausen
834
00:54:42,112 --> 00:54:44,740
and the work of, say, ILM or Phil Tippett
835
00:54:44,865 --> 00:54:48,665
is how much there actually is
in common between them.
836
00:54:48,786 --> 00:54:50,709
And really, in essence,
837
00:54:50,829 --> 00:54:54,800
how little has changed
in spite of how the technology's evolved.
838
00:55:00,047 --> 00:55:02,391
(Creature growls)
839
00:55:06,011 --> 00:55:11,689
I'm always saying to the guys
that I work with now on computer graphics,
840
00:55:11,809 --> 00:55:13,982
you know, "Do it like Ray Harryhausen,"
841
00:55:14,102 --> 00:55:19,780
or, "Why don't you just look at a
Harryhausen shot and see what he did?"
842
00:55:19,900 --> 00:55:22,278
And I'm always going back to that well
843
00:55:22,402 --> 00:55:25,326
because of the economy
and the simplicity.
844
00:55:25,447 --> 00:55:27,916
Take guard!
845
00:55:28,033 --> 00:55:31,913
There's this tendency with computer
graphics, because you can do it,
846
00:55:32,037 --> 00:55:36,087
if you want somebody to reach
and pull something in,
847
00:55:36,208 --> 00:55:40,588
there tends to be, like, these ridiculous
flourishes and all this extra stuff.
848
00:55:40,712 --> 00:55:44,967
It's like, "What's that about?"
"Just do it," you know?
849
00:55:45,092 --> 00:55:48,687
"Just get to it and tell the story
as directly as possible."
850
00:55:48,804 --> 00:55:51,683
One of the ironies is
all the great innovators
851
00:55:51,807 --> 00:55:54,185
in computer-generated animation
852
00:55:54,309 --> 00:55:56,186
are all stop motion animators.
853
00:55:56,311 --> 00:55:59,690
I mean, you know,
Phil Tippett, Dennis Muren,
854
00:55:59,815 --> 00:56:02,659
these guys, they were all animators.
855
00:56:02,776 --> 00:56:06,656
The first job I got was actually
doing stop motion for a commercial
856
00:56:06,780 --> 00:56:11,502
and I think that really sort of helped
to figure out the character,
857
00:56:11,618 --> 00:56:14,121
what its performance is,
what it's feeling,
858
00:56:14,246 --> 00:56:17,796
and communicating that idea
in a few frames to the public.
859
00:56:17,916 --> 00:56:20,294
The role of the animator is changing.
860
00:56:20,419 --> 00:56:24,595
First of all, you've got motion capture,
you've got all these tools available to you,
861
00:56:24,715 --> 00:56:26,843
so the actors are giving us
amazing reference.
862
00:56:26,967 --> 00:56:30,517
- How will I know if he chooses me?
- He will try to kill you.
863
00:56:30,637 --> 00:56:33,891
The CG character
would be from their performance,
864
00:56:34,016 --> 00:56:38,692
exactly as they did it,
down to the minutest detail.
865
00:56:38,812 --> 00:56:42,066
And so the animators,
who are very important in the process,
866
00:56:42,190 --> 00:56:43,817
they would do the tail, the ears,
867
00:56:43,942 --> 00:56:46,320
and they would ensure
that the actor's performance
868
00:56:46,445 --> 00:56:49,449
was exactly replicated in the CG.
869
00:56:49,573 --> 00:56:53,874
Art challenges technology.
Technology inspires the art.
870
00:56:53,994 --> 00:56:58,841
And I would argue
that's the way that every master
871
00:56:58,957 --> 00:57:02,211
of every medium of animation,
872
00:57:02,336 --> 00:57:05,465
be it puppet animation,
clay animation,
873
00:57:05,589 --> 00:57:08,763
computer animation,
hand-drawn animation,
874
00:57:08,884 --> 00:57:11,854
that exact thing happens with them.
875
00:57:11,970 --> 00:57:16,942
Well, there's room for every type of media
for entertainment.
876
00:57:17,059 --> 00:57:20,654
After all, that's the end product,
is to entertain the public.
877
00:57:20,771 --> 00:57:23,069
If you can entertain them with a yo-yo,
878
00:57:23,190 --> 00:57:26,069
well, that's fine,
use a yo-yo for entertainment.
879
00:57:26,193 --> 00:57:27,570
But that's rather difficult.
880
00:57:31,239 --> 00:57:33,367
(Narrator)
'One Million Years BC.
881
00:57:33,492 --> 00:57:37,872
'Introducing the fabulous Raquel Welch
as Loana The Fair One,
882
00:57:37,996 --> 00:57:41,216
'John Richardson as Tumak'
883
00:57:43,043 --> 00:57:45,546
(Ray) One Million BC is another matter.
884
00:57:45,671 --> 00:57:48,015
I made that for Hammer films.
885
00:57:48,131 --> 00:57:51,601
And they bought the rights
to a remake of it,
886
00:57:51,718 --> 00:57:55,473
a 1940 film with Victor Mature
and Carole Landis.
887
00:57:55,597 --> 00:57:57,895
I don't like retakes, basically,
888
00:57:58,016 --> 00:58:01,486
but I felt we could do better
than the original
889
00:58:01,603 --> 00:58:04,698
where they used lizards
with fins glued on their back
890
00:58:04,815 --> 00:58:09,537
and they had a tyrannosaurus
with a man in a rubber suit
891
00:58:09,653 --> 00:58:13,954
that looked so phony,
they had to keep hiding it behind bushes.
892
00:58:14,074 --> 00:58:18,079
So all you saw was an eye
or a finger or something.
893
00:58:18,203 --> 00:58:23,209
So I wanted to change that concept
by using animation.
894
00:58:23,333 --> 00:58:25,802
(Dinosaur roars)
895
00:58:27,629 --> 00:58:31,099
A lot of the motion
is developed on the screen
896
00:58:31,216 --> 00:58:33,139
and comes from the character.
897
00:58:33,260 --> 00:58:36,605
If you have a dinosaur,
I like to keep it active
898
00:58:36,722 --> 00:58:39,350
by having the tail
swooshing all the time.
899
00:58:47,315 --> 00:58:50,569
I used to read dinosaur books
900
00:58:50,694 --> 00:58:55,245
and imagine going to see them,
what it would be like to stand next to them
901
00:58:55,365 --> 00:58:58,915
and then I discovered this film
where there are real people with dinosaurs
902
00:58:59,036 --> 00:59:00,754
and I couldn't believe it.
903
00:59:00,871 --> 00:59:02,464
(Roaring)
904
00:59:16,136 --> 00:59:19,060
My influence was Charles R. Knight,
905
00:59:19,181 --> 00:59:22,651
the key figure in
the American Museum of Natural History.
906
00:59:22,768 --> 00:59:27,148
He was the first one to restore dinosaurs
from the basic skeletons.
907
00:59:27,272 --> 00:59:31,152
Here is an example
of some prehistoric restorations
908
00:59:31,276 --> 00:59:35,531
and then we start actually
from the skeleton, the basic skeleton,
909
00:59:35,655 --> 00:59:40,001
to plan the armature
for the rubber models.
910
00:59:40,118 --> 00:59:44,248
And then we go to the museums
and actually see the skeletons
911
00:59:44,372 --> 00:59:47,171
and try to develop our animals
912
00:59:47,292 --> 00:59:51,718
in a way that they're well known
from the museum point of view.
913
00:59:51,838 --> 00:59:53,761
(Dinosaur roars)
914
00:59:53,882 --> 00:59:56,761
Ray Harryhausen's work
had a huge influence on us
915
00:59:56,885 --> 00:59:58,558
during the design of King Kong.
916
00:59:59,387 --> 01:00:01,640
There were lots of ways
we could possibly go
917
01:00:01,765 --> 01:00:04,063
with the design of the creatures
and the dinosaurs.
918
01:00:04,184 --> 01:00:07,028
And Peter said he didn't want them
to be real dinosaurs,
919
01:00:07,145 --> 01:00:08,943
he wanted them
to be movie dinosaurs.
920
01:00:09,064 --> 01:00:14,116
So we were trying to evoke that era
of dinosaurs from movie history
921
01:00:14,236 --> 01:00:15,863
and really capture that.
922
01:00:15,987 --> 01:00:19,207
And in that sense, they're more
sort of monsters and characters
923
01:00:19,324 --> 01:00:21,042
more than they're true animals.
924
01:00:21,159 --> 01:00:23,582
(Dinosaurs roar)
925
01:00:26,206 --> 01:00:29,801
(Woman) I remember one scene
when we were in Lanzarote,
926
01:00:29,918 --> 01:00:33,764
this is when these pterodactyls
were kind of coming over us,
927
01:00:33,880 --> 01:00:36,975
and we didn't know this,
we didn't see this,
928
01:00:37,092 --> 01:00:42,440
but Ray got onto a flatbed truck
929
01:00:42,556 --> 01:00:44,854
and drove in front of us
930
01:00:44,975 --> 01:00:52,029
while we, in our little wet,
skimpy little pieces of leather,
931
01:00:52,149 --> 01:00:55,403
brandished our spears...
(Laughs)
932
01:00:55,527 --> 01:01:00,124
...at these things.
(Growls, laughs)
933
01:01:01,741 --> 01:01:05,211
(Ray) Raquel Welch
was cast in the picture.
934
01:01:05,328 --> 01:01:07,422
That was one of her first films.
935
01:01:07,539 --> 01:01:11,885
She never looked like a real cavewoman
She wasn't supposed to.
936
01:01:12,002 --> 01:01:15,677
That wouldn't have been
very entertaining to the public.
937
01:01:15,797 --> 01:01:19,597
If cave women in prehistoric days
looked like Raquel Welch,
938
01:01:19,718 --> 01:01:22,437
we've regressed today! (Laughs)
939
01:01:31,146 --> 01:01:33,069
Gwangi was another story.
940
01:01:33,190 --> 01:01:36,911
Willis O'Brien started Gwangi at RKO
941
01:01:37,027 --> 01:01:39,121
way back in the '40s.
942
01:01:39,237 --> 01:01:43,162
And unfortunately, the war came along
and they canceled the picture
943
01:01:43,283 --> 01:01:48,130
after OB spent about
a year preparing it.
944
01:01:48,246 --> 01:01:52,092
So he kindly
gave me a script years ago
945
01:01:52,209 --> 01:01:53,552
and I had it in my garage
946
01:01:53,668 --> 01:01:56,342
and Charles and I
were looking for a subject one time
947
01:01:56,463 --> 01:02:00,138
and I brought out
this whole script of Gwangi
948
01:02:00,258 --> 01:02:03,057
O'Brien's original idea
was to have cowboys
949
01:02:03,178 --> 01:02:05,556
roping a dinosaur for the Sideshow.
950
01:02:05,680 --> 01:02:10,231
That always impressed me. And we tried
to keep that part of it in the picture.
951
01:02:10,352 --> 01:02:14,698
(Tony) The lasso sequence in that,
of course, was incredibly complex.
952
01:02:14,814 --> 01:02:20,492
The lassos from both sides of the...
953
01:02:20,612 --> 01:02:24,333
the cowboys lassoing the monster
around the neck or on the foot,
954
01:02:24,449 --> 01:02:29,751
would be lassoing this pole on this Jeep
which would be hurtling around.
955
01:02:29,871 --> 01:02:32,294
He put the screen together at the back
956
01:02:32,415 --> 01:02:36,295
so he obliterated the Jeep
with the monster stick.
957
01:02:36,419 --> 01:02:40,049
The miniature ropes would be
tied to the monster around the neck
958
01:02:40,173 --> 01:02:44,428
and that would go off at exactly,
match the exact same direction
959
01:02:44,552 --> 01:02:47,601
as the live action would
on the rear projection plate.
960
01:02:47,722 --> 01:02:52,478
It took well over two and a half months
to film that one sequence.
961
01:02:52,602 --> 01:02:55,196
- (Dinosaur roars)
- (Men scream)
962
01:02:55,313 --> 01:02:57,862
(Chaotic shouting)
963
01:02:57,983 --> 01:03:00,827
(Man) Ray, we owe you more
than we can ever really express,
964
01:03:00,944 --> 01:03:06,826
based on all of the roads
that you pioneered and built from dirt
965
01:03:06,950 --> 01:03:11,501
into a super-highway
of eventual digital technology.
966
01:03:14,457 --> 01:03:17,461
The V-rexes in King Kong were...
967
01:03:17,585 --> 01:03:21,055
They're fundamentally different
from what we know real dinosaurs to be.
968
01:03:21,172 --> 01:03:25,052
They had this heavy-set tail that was
hanging down, they had three fingers
969
01:03:25,176 --> 01:03:29,773
and they're basically inspired by things
like Gwangi from Ray Harryhausen.
970
01:03:40,150 --> 01:03:45,077
(Joe Dante) Harryhausen has never
worked with a, quote, "great director."
971
01:03:45,196 --> 01:03:47,119
No-one ever says, you know,
972
01:03:47,240 --> 01:03:51,040
it's a Jim O'Connolly movie
or it's a Nathan Juran movie.
973
01:03:51,161 --> 01:03:53,835
It's always a Ray Harryhausen movie.
974
01:03:53,955 --> 01:03:58,051
It was his concepts,
the creatures in them were from his mind,
975
01:03:58,168 --> 01:04:00,045
so they were his films.
976
01:04:00,170 --> 01:04:02,218
A lot of directors couldn't see that.
977
01:04:02,339 --> 01:04:04,216
There were examples where the director
978
01:04:04,341 --> 01:04:07,390
did not approve of Ray
being on location shoots,
979
01:04:07,510 --> 01:04:09,638
but didn't quite understand
why he was there.
980
01:04:09,763 --> 01:04:14,018
Even though the scripts
would detail in Ray's drawings
981
01:04:14,142 --> 01:04:16,691
exactly what was gonna happen
in that sequence.
982
01:04:16,811 --> 01:04:19,860
(Ray) I make hundreds
of continuity drawings
983
01:04:19,981 --> 01:04:23,576
which show the progression
of the scene
984
01:04:23,693 --> 01:04:26,071
and then I direct
those scenes myself.
985
01:04:26,196 --> 01:04:28,824
Ray Harryhausen
was the star of those movies.
986
01:04:28,948 --> 01:04:31,622
I couldn't really tell you
who the actors were in the films
987
01:04:31,743 --> 01:04:33,586
but I certainly remember the creatures.
988
01:04:33,703 --> 01:04:37,924
I mean, the thing with the Films.
I think there's some terrible acting in it,
989
01:04:38,041 --> 01:04:39,964
the scripts aren't the greatest,
990
01:04:40,085 --> 01:04:45,558
but, boy, his elements,
when he made clay live,
991
01:04:45,673 --> 01:04:48,142
are still some of the best moments in Films.
992
01:04:48,259 --> 01:04:51,229
(Woman) I was probably
about six or seven at the time
993
01:04:51,346 --> 01:04:53,849
and I remember two old ladies came up
994
01:04:53,973 --> 01:04:58,194
and said, "Oh, hello, sweetheart.
Can we have a look in your baby buggy'?"
995
01:04:58,311 --> 01:05:00,939
"Yeah, you can look at my dollies,"
you know?
996
01:05:01,064 --> 01:05:03,362
Pulled back and there was Gwangi!
997
01:05:03,483 --> 01:05:06,202
Of course, instead of dolls,
I had dinosaurs.
998
01:05:06,319 --> 01:05:09,414
To me, it was normal.
Dad had them all over the house.
999
01:05:09,531 --> 01:05:12,375
And he didn't have an oven
1000
01:05:12,492 --> 01:05:16,747
and so he used our oven
to cook his creatures in.
1001
01:05:16,871 --> 01:05:21,172
And lunch times and dinner times
used to be very interesting
1002
01:05:21,292 --> 01:05:23,511
because everything
tasted of latex rubber.
1003
01:05:23,628 --> 01:05:29,135
And after a while of having roast chicken
tasting like rubber, it was not so funny.
1004
01:05:29,259 --> 01:05:33,264
(Ray) By the time we finished the picture,
which took a year and a half,
1005
01:05:33,388 --> 01:05:35,356
they had sold the studio
1006
01:05:35,473 --> 01:05:38,443
and the new owners
didn't have any respect
1007
01:05:38,560 --> 01:05:41,404
for what the previous owners sanctioned,
1008
01:05:41,521 --> 01:05:44,070
so they just dumped Gwangi
on the market.
1009
01:05:44,190 --> 01:05:46,739
Unfortunately,
it was released too late.
1010
01:05:46,860 --> 01:05:50,114
If it had come out
in the '50s or early '60s,
1011
01:05:50,238 --> 01:05:52,286
I think it would have been
better received.
1012
01:05:52,407 --> 01:05:56,457
The word Gwangi
suggests something like Godzilla,
1013
01:05:56,578 --> 01:05:59,502
so everybody thinks that
maybe it was made in Japan.
1014
01:05:59,622 --> 01:06:02,876
You'd need a very big publicity campaign
1015
01:06:03,001 --> 01:06:06,380
to make people aware
that it was an unusual Films.
1016
01:06:06,504 --> 01:06:10,054
It's sad because a lot of people feel
it's one of our better pictures, too.
1017
01:06:10,842 --> 01:06:13,891
(J' Rousing
orchestral music)
1018
01:06:20,185 --> 01:06:23,029
(Narrator) 'See the sorcerer
of the black arts,
1019
01:06:23,146 --> 01:06:24,523
'the gold helmet faceless Vizier,
1020
01:06:26,232 --> 01:06:30,078
'the death fight of the centaur and the
griffin, the six-armed goddess of evil.'
1021
01:06:30,195 --> 01:06:33,165
- (Roaring)
- (Explosion)
1022
01:06:33,281 --> 01:06:37,127
(Ray) Gwangi was not a big success
at the box office
1023
01:06:37,243 --> 01:06:41,168
so we decided to go back
to the Sinbad pictures.
1024
01:06:41,289 --> 01:06:47,342
So I devised two stories,
Golden Voyage and Eye Of The Tiger.
1025
01:06:55,303 --> 01:06:59,479
When you work with Ray,
you're absolutely sure what you're doing.
1026
01:06:59,599 --> 01:07:01,727
It comes from his drawings,
1027
01:07:01,851 --> 01:07:07,153
drawings that I, as a sculptor,
could reproduce his things in full size.
1028
01:07:07,273 --> 01:07:11,574
His work is so accurate in conception
1029
01:07:11,694 --> 01:07:14,743
that there's no ambiguity,
so I knew what I was doing.
1030
01:07:14,864 --> 01:07:18,539
Ray was the king, the god,
1031
01:07:18,660 --> 01:07:21,504
and you did what he said.
1032
01:07:28,169 --> 01:07:30,467
One of the toughest things
about integrating a character
1033
01:07:30,588 --> 01:07:33,967
is really making it appear
to be in the scene.
1034
01:07:34,092 --> 01:07:36,686
And the best way to do that is to...
1035
01:07:37,804 --> 01:07:40,808
...create something
that physically happens, really on set.
1036
01:07:40,932 --> 01:07:43,936
And it had to be rigged
by the special effects department.
1037
01:07:45,937 --> 01:07:49,032
(J' Dreamy orchestral music)
1038
01:08:06,874 --> 01:08:13,883
Working with Ray Harryhausen
was the most amazing experience for me.
1039
01:08:14,007 --> 01:08:17,477
I was a relatively,
well, very unknown actress
1040
01:08:17,594 --> 01:08:23,601
and had never worked
with his stop motion Dynamation.
1041
01:08:26,686 --> 01:08:28,438
There was nothing to work with.
1042
01:08:28,563 --> 01:08:33,410
Ray used to show us
these wonderful drawings that he'd done
1043
01:08:33,526 --> 01:08:37,247
and say, "Now, this is what
you're going to be reacting to,
1044
01:08:37,363 --> 01:08:43,837
"but it's not a drawing, it's a real-life,
huge, enormous creature,
1045
01:08:43,953 --> 01:08:46,126
"17, 20-foot high.
1046
01:08:46,247 --> 01:08:48,466
"So this is what
you're gonna be reacting to."
1047
01:08:48,583 --> 01:08:51,837
So you kind of become like a child,
in a way,
1048
01:08:51,961 --> 01:08:53,634
and remember how you used to play.
1049
01:08:53,755 --> 01:08:57,385
And then Ray,
his eye-line was a stick,
1050
01:08:57,508 --> 01:09:03,106
so he'd have the stick,
and on the stick he'd drawn this eye,
1051
01:09:03,222 --> 01:09:05,691
which for me was the centaur's eye.
1052
01:09:07,185 --> 01:09:09,187
And Ray would wield the eye.
1053
01:09:09,312 --> 01:09:13,237
"Look at the eye! Look at the eye!"
And this was Ray's eye-line for the actors.
1054
01:09:13,358 --> 01:09:16,202
(Joe Dante) It's hard to get actors
to look in the right place.
1055
01:09:16,319 --> 01:09:19,448
They look like they're looking further
than they're supposed to.
1056
01:09:19,572 --> 01:09:23,372
It takes a particular kind of actor
who can look at a distance
1057
01:09:23,493 --> 01:09:26,918
and make you think he's looking in the
middle distance as opposed to far away.
1058
01:09:27,038 --> 01:09:29,917
(Narrator) 'Behind this door
lies a world of wonders,
1059
01:09:30,041 --> 01:09:33,295
'a studio where special effects wizard
Ray Harryhausen
1060
01:09:33,419 --> 01:09:35,513
'and producer Charles Schneer
1061
01:09:35,630 --> 01:09:40,682
'make the unreal real in the magic
of Dynarama for countless moviegoers.
1062
01:09:41,719 --> 01:09:44,563
'In their new film,
The Golden Voyage Of Sinbad
1063
01:09:44,681 --> 01:09:47,605
'Schneer and Harryhausen
move from the drawing board
1064
01:09:47,725 --> 01:09:49,602
'to a sunny beach in Majorca.'
1065
01:09:49,727 --> 01:09:54,904
(Ray) We were originally going to shoot
The Golden Voyage in India,
1066
01:09:55,024 --> 01:09:58,779
and Kali was a result of
planning the picture for India.
1067
01:09:58,903 --> 01:10:04,956
But when we changed our mind
and shot it in Spain, for many reasons,
1068
01:10:05,076 --> 01:10:07,329
we left the Kali sequence in.
1069
01:10:07,453 --> 01:10:11,458
We felt it would be
a very good dramatic situation.
1070
01:10:11,582 --> 01:10:13,835
(J' Sitar music)
1071
01:10:20,007 --> 01:10:24,558
(Ray) My work
seemed to bridge O'Brien's period
1072
01:10:24,679 --> 01:10:28,604
into the modern Star Wars effects.
1073
01:10:44,031 --> 01:10:47,205
I think my favourite creature
from a Ray Harryhausen film
1074
01:10:47,326 --> 01:10:49,670
would probably be
from the first one I ever saw,
1075
01:10:49,787 --> 01:10:51,881
which was
The Golden Voyage Of Sinbad
1076
01:10:51,998 --> 01:10:55,468
And it was the Kali,
the giant statue that comes to life.
1077
01:10:55,585 --> 01:11:00,466
And it was just so shocking to see it
so beautifully rendered and animated
1078
01:11:00,590 --> 01:11:04,436
and I think it stands the test of time.
It hasn't really aged one bit.
1079
01:11:04,552 --> 01:11:06,520
And I still find it terrifying.
1080
01:11:11,184 --> 01:11:17,487
Many critics called our films a
special effects film, which they were not.
1081
01:11:17,607 --> 01:11:20,702
We used every effect at the time
1082
01:11:20,818 --> 01:11:24,368
in order to put the fantasy subject
on the screen.
1083
01:11:25,448 --> 01:11:27,746
(Narrator) 'Journey
across the oceans of antiquity
1084
01:11:27,867 --> 01:11:30,086
'to the northern edge
of the ancient world.'
1085
01:11:31,746 --> 01:11:34,340
'Filmed in the miracle of Dynarama.
1086
01:11:34,457 --> 01:11:37,677
'Come face-to-face
with the prehistoric troll.
1087
01:11:40,338 --> 01:11:44,263
'See the sorceress bring life
to the all-powerful minotaur.
1088
01:11:44,383 --> 01:11:47,603
Sinbad And The Eye Of The Tiger
1089
01:11:47,720 --> 01:11:51,350
There's something that happens
with stop motion that I've always felt,
1090
01:11:51,474 --> 01:11:57,072
when you use an actual model
rather than computer-generated images,
1091
01:11:57,188 --> 01:12:01,284
the model is strange,
1092
01:12:01,400 --> 01:12:03,869
it gives the nightmare quality
of a fantasy.
1093
01:12:03,986 --> 01:12:06,364
(John Lasseter) It wasn't really
very realistic,
1094
01:12:06,489 --> 01:12:10,084
but it was great
because he was creating fantasies.
1095
01:12:10,201 --> 01:12:12,249
I don't, as a filmmaker,
1096
01:12:12,370 --> 01:12:17,297
and at Pixar, we don't ever wanna make
things that are absolutely perfectly real.
1097
01:12:17,416 --> 01:12:21,137
We like to, like Ray,
take a step back from reality.
1098
01:12:25,174 --> 01:12:27,677
(Ray) If you make fantasy too real,
1099
01:12:27,802 --> 01:12:32,308
I think it loses the quality
of a nightmare, of a dream.
1100
01:12:32,974 --> 01:12:35,523
With stop motion,
you can never quite get it to look real
1101
01:12:35,643 --> 01:12:37,441
and that's actually an asset,
1102
01:12:37,562 --> 01:12:40,190
because you get a sense of
the work that's gone into it
1103
01:12:40,314 --> 01:12:44,035
and it makes the performance
much more dynamic, possible.
1104
01:12:44,151 --> 01:12:46,950
There's really no constraints
except the artist doing it.
1105
01:12:47,071 --> 01:12:49,790
It's not the same as with a CG thing,
1106
01:12:49,907 --> 01:12:54,458
because CG, our brain seems to know
that's not quite the same
1107
01:12:54,579 --> 01:12:58,834
as an actual piece of physical material
that's been given life.
1108
01:12:58,958 --> 01:13:01,336
This is like the Golem.
1109
01:13:01,460 --> 01:13:05,465
I mean, our whole world.
It's like God creating Adam.
1110
01:13:05,590 --> 01:13:10,596
You take clay and your give it life
and then it breathes, and Ray did that!
1111
01:13:10,720 --> 01:13:14,975
And it's the result of
that particular kind of animation, I think.
1112
01:13:15,099 --> 01:13:18,148
(Dennis Muren) There's something cold
about computer graphics.
1113
01:13:18,269 --> 01:13:20,067
I don't think it was always this way.
1114
01:13:20,187 --> 01:13:23,942
Maybe I'm looking back fondly
at some of the early stuff that was done
1115
01:13:24,066 --> 01:13:26,489
that seemed to me more realistic.
1116
01:13:26,611 --> 01:13:29,490
I think we could touch the dinosaur
in Jurassic.
1117
01:13:29,614 --> 01:13:33,369
As an industry, we're turning out
so many shots so quickly
1118
01:13:33,492 --> 01:13:37,668
that we haven't had time to catch up
and learn how to do it.
1119
01:13:37,788 --> 01:13:41,964
And when we were doing the first stuff
at ILM, back in the early '90s,
1120
01:13:42,084 --> 01:13:45,088
you know, we spent months
or even a couple of years
1121
01:13:45,212 --> 01:13:49,217
figuring out how to make this thing
look like an object and not like a graphic.
1122
01:13:49,342 --> 01:13:51,344
That was the big challenge at that point.
1123
01:13:51,469 --> 01:13:53,847
I would find it rather unappealing
1124
01:13:53,971 --> 01:13:59,694
to sit at a desk and just push buttons
to get a visual image on the screen.
1125
01:13:59,810 --> 01:14:01,858
I think they're really
two different things.
1126
01:14:01,979 --> 01:14:07,986
Stop motion is what it is,
an art form and a sense of tactile feel
1127
01:14:08,110 --> 01:14:10,533
and the artist is visible in every frame.
1128
01:14:10,655 --> 01:14:14,034
CG is something else
that's more of a fluidity
1129
01:14:14,158 --> 01:14:16,411
and it's just different.
1130
01:14:16,535 --> 01:14:18,913
Stop motion is still alive, it's not dead.
1131
01:14:19,038 --> 01:14:22,042
People say, "Oh, it's a lost art",
but it's not a lost art.
1132
01:14:22,166 --> 01:14:24,294
I mean, Henry Selick and Nick Park,
1133
01:14:24,418 --> 01:14:26,921
there's a lot of people
doing stop motion still.
1134
01:14:27,046 --> 01:14:31,222
(John Lasseter) All the guys at Aardman
doing clay animation.
1135
01:14:31,342 --> 01:14:32,969
I mean, come on!
1136
01:14:33,094 --> 01:14:36,098
Do you really wanna see
Wallace & Gromit
1137
01:14:36,222 --> 01:14:38,691
in any other medium? No!
1138
01:14:38,808 --> 01:14:40,936
The storytelling that they do,
1139
01:14:41,060 --> 01:14:43,859
the subjects that they choose,
1140
01:14:43,980 --> 01:14:47,075
lend itself to the stop motion medium.
1141
01:14:47,191 --> 01:14:51,446
(Nick Park) You know, when you're sat
there with a character, it's in front of you,
1142
01:14:51,570 --> 01:14:53,948
you use your fingers,
1143
01:14:54,073 --> 01:14:56,417
you're holding it, you're handling it,
1144
01:14:56,534 --> 01:14:59,003
there's a kind of...
There is a kind of connection.
1145
01:14:59,120 --> 01:15:01,669
Unlike all the other types of animation,
1146
01:15:01,789 --> 01:15:04,417
what you see is a real performance.
1147
01:15:04,542 --> 01:15:07,091
It starts at frame one
1148
01:15:07,211 --> 01:15:10,010
and the animator
has to make that journey.
1149
01:15:10,131 --> 01:15:14,307
In other forms of animation,
you'll do these key poses
1150
01:15:14,427 --> 01:15:17,977
and then a computer or an assistant
will in-between.
1151
01:15:18,097 --> 01:15:21,021
And you can manipulate those
and change.
1152
01:15:21,142 --> 01:15:25,648
To lock yourself away in a studio
1153
01:15:25,771 --> 01:15:29,571
and be able to move something
with hundreds of joints...
1154
01:15:29,692 --> 01:15:35,916
If you lose the thread,
the thing just becomes nonsense.
1155
01:15:36,032 --> 01:15:39,912
(Phil Tippett) Shots can sometimes take
up to 15 or 20 hours.
1156
01:15:40,036 --> 01:15:42,084
If there's a mistake,
if there's one mistake,
1157
01:15:42,204 --> 01:15:45,959
if the camera goes crazy
or your puppet breaks, you're doomed
1158
01:15:46,083 --> 01:15:48,336
and you have to
start the process all over again.
1159
01:15:48,461 --> 01:15:50,509
Occasionally, if the phone rings,
1160
01:15:50,629 --> 01:15:55,510
I answer it and that's maybe
where you'll see a little bit of a jerk
1161
01:15:55,634 --> 01:15:59,138
because I'd forgotten
whether one head was going forward
1162
01:15:59,263 --> 01:16:01,607
or one head was going backward.
1163
01:16:01,724 --> 01:16:04,978
Now, with digital and videotape,
1164
01:16:05,102 --> 01:16:08,527
the stop motion animators
have a way of keeping track.
1165
01:16:08,647 --> 01:16:10,695
Ray did it all in his head!
1166
01:16:10,816 --> 01:16:13,865
(Monkey chatters)
1167
01:16:44,225 --> 01:16:48,731
You animate the model
and one pose leads to another pose.
1168
01:16:48,854 --> 01:16:52,825
It is like sculpting, you have to know
what you're doing and then just do it,
1169
01:16:52,942 --> 01:16:57,288
because if you try to think about it,
your brain would implode.
1170
01:16:57,404 --> 01:17:00,908
It's not an intellectual thing,
it's an intuitive thing.
1171
01:17:01,033 --> 01:17:04,958
And I think that, for me,
is really important, to have that contact
1172
01:17:05,079 --> 01:17:09,585
and you're manipulating it
frame by frame
1173
01:17:09,708 --> 01:17:13,053
so you're kind of struggling with it.
1174
01:17:13,170 --> 01:17:16,219
Like in any kind of a live performance,
1175
01:17:16,340 --> 01:17:17,967
you always leave an allowance
1176
01:17:18,092 --> 01:17:20,561
for some other adjustment
that you may wanna do.
1177
01:17:20,678 --> 01:17:23,056
You may be thinking that
you're gonna do this,
1178
01:17:23,180 --> 01:17:25,774
but you'll get into it
and all of a sudden you'll realise,
1179
01:17:25,891 --> 01:17:28,269
"You know what?
I could do this instead."
1180
01:17:28,394 --> 01:17:31,113
And so you can improvise.
1181
01:17:31,230 --> 01:17:35,906
(Ray) You may know the broad concept
of what's happening in the scene
1182
01:17:36,026 --> 01:17:39,997
but all the little details
are put in as you go along
1183
01:17:40,114 --> 01:17:42,162
by your imagination.
1184
01:17:50,749 --> 01:17:53,548
(Creature roars)
1185
01:17:57,173 --> 01:18:02,304
There was a man who said, "Why do you
go to the trouble of using stop motion?
1186
01:18:02,428 --> 01:18:04,601
"Why don't you put a man in a suit'?"
1187
01:18:04,722 --> 01:18:07,066
Well, that's the easy way out.
1188
01:18:07,183 --> 01:18:11,154
In the 15 features I've made
and the many shorts,
1189
01:18:11,270 --> 01:18:13,193
I did all the animation myself.
1190
01:18:13,314 --> 01:18:16,568
And I was able to do that
up until the '80s.
1191
01:18:20,070 --> 01:18:23,165
I was a loner.
I preferred to work by myself
1192
01:18:23,282 --> 01:18:26,957
because animation requires
an enormous amount of concentration.
1193
01:18:27,077 --> 01:18:29,250
In the days of Ray Harryhausen,
it was Ray
1194
01:18:29,371 --> 01:18:31,999
and a guy that used to click the shutter
on the camera.
1195
01:18:32,124 --> 01:18:35,674
And he'd do the thing and the guy would
click. And it was two guys doing it.
1196
01:18:35,794 --> 01:18:37,796
Now it's an army.
1197
01:18:37,922 --> 01:18:41,472
Today, of course,
it takes 80 people, 90 people.
1198
01:18:41,592 --> 01:18:44,436
You see them credited on the screen.
1199
01:18:44,553 --> 01:18:47,773
One person does the eye,
one person does the nose,
1200
01:18:47,890 --> 01:18:50,188
one person does the tail of the donkey.
1201
01:18:50,309 --> 01:18:53,734
One person's doing the facial,
another person's doing the body.
1202
01:18:53,854 --> 01:18:57,154
Sometimes another person can be doing
even tail motion or ear motion.
1203
01:18:57,274 --> 01:19:01,074
People doing the layout,
people doing the muscle rigs,
1204
01:19:01,195 --> 01:19:04,415
people doing the facial rigs,
people doing the lighting.
1205
01:19:04,531 --> 01:19:07,876
You know, there's a whole team
that's a shader team.
1206
01:19:07,993 --> 01:19:11,167
There are people doing things
I don't even know what they do!
1207
01:19:11,288 --> 01:19:14,508
It's a different atmosphere.
1208
01:19:14,625 --> 01:19:17,549
Some shots that are done today
with computer graphics
1209
01:19:17,670 --> 01:19:21,595
were the entire budget for their movies.
1210
01:19:21,715 --> 01:19:25,686
And so the economy of a singular guy
working on this thing,
1211
01:19:25,803 --> 01:19:30,934
it was very important that he was able
to have creative control over the stuff.
1212
01:19:31,058 --> 01:19:33,561
Now it's such a big organization
1213
01:19:33,686 --> 01:19:37,190
with many, many producers and
many effects technicians working on it,
1214
01:19:37,314 --> 01:19:39,533
it's difficult to give a singular vision.
1215
01:19:39,650 --> 01:19:43,405
There really aren't very many singular
vision films actually made any more,
1216
01:19:43,529 --> 01:19:46,453
unless you're a Spielberg or a Cameron
or a Peter Jackson,
1217
01:19:46,573 --> 01:19:50,544
a director strong enough to be able
to put that vision all the way through,
1218
01:19:50,661 --> 01:19:53,631
and even then,
it kind of needs to be watered down
1219
01:19:53,747 --> 01:19:55,545
cos there are so many people
working on it.
1220
01:19:55,666 --> 01:19:59,921
One person must arbitrate
between many, many good ideas.
1221
01:20:00,045 --> 01:20:02,969
You know, should it be lit like this
or should it be lit like that?
1222
01:20:03,090 --> 01:20:04,967
And they're all valid choices.
1223
01:20:05,092 --> 01:20:08,062
Should the creature be green
Or Should ii be brown?
1224
01:20:08,178 --> 01:20:10,226
Any choice you make is gonna be valid
1225
01:20:10,347 --> 01:20:12,725
when you're working
with such talented people.
1226
01:20:12,850 --> 01:20:16,821
But one person does have to arbitrate
and sometimes it's a very arbitrary choice.
1227
01:20:16,937 --> 01:20:20,908
That is defined by specific individuals,
by an author,
1228
01:20:21,025 --> 01:20:23,073
and in most cases, that's the director,
1229
01:20:23,193 --> 01:20:25,946
but with Ray Harryhausen,
it was the visual effects artist.
1230
01:20:26,071 --> 01:20:29,826
I'm grateful that I was able
to do what I did
1231
01:20:29,950 --> 01:20:34,877
without having any interference
from the studio or from anyone.
1232
01:20:46,633 --> 01:20:50,979
I remember somebody made a film
some years ago about Medusa
1233
01:20:51,096 --> 01:20:55,852
and they had just an actress
with a wig on with snakes.
1234
01:20:55,976 --> 01:20:59,776
Every time she walked, they would
bobble up and down, you know?
1235
01:20:59,897 --> 01:21:02,571
It wouldn't frighten a two-year-old child.
1236
01:21:02,691 --> 01:21:05,069
So I always wanted to animate Medusa
1237
01:21:05,194 --> 01:21:09,540
and I had a great chance
when Clash Of The 77?ans came about.
1238
01:21:09,656 --> 01:21:13,160
I tried to design her
so that she wouldn't have clothes.
1239
01:21:13,285 --> 01:21:15,834
That's why I gave her a reptilian body,
1240
01:21:15,954 --> 01:21:19,083
because I didn't wanna animate
flowing cloth.
1241
01:21:19,208 --> 01:21:23,179
We gave her the arrow
from Diana's bow and arrow
1242
01:21:23,295 --> 01:21:25,218
and the rattlesnake's tail,
1243
01:21:25,339 --> 01:21:30,311
so she could be a menace
from the sound-effect point of view.
1244
01:21:34,640 --> 01:21:38,486
It became a big problem
because she had 12 snakes in her hair
1245
01:21:38,602 --> 01:21:41,606
and each snake had to be moved,
the head and the tail,
1246
01:21:41,730 --> 01:21:43,824
every frame of film,
1247
01:21:43,941 --> 01:21:48,663
along with her body and her face
and her eyes and the snake body.
1248
01:21:48,779 --> 01:21:51,623
The Medusa sequence,
1249
01:21:51,740 --> 01:21:54,334
if you see that film,
1250
01:21:54,451 --> 01:21:58,172
the tension that builds up between...
1251
01:21:59,415 --> 01:22:01,543
...the actor and his shield
1252
01:22:01,667 --> 01:22:02,964
and everything
that goes on there,
1253
01:22:03,085 --> 01:22:07,261
and you realise the bulk of it
is just stop motion,
1254
01:22:07,381 --> 01:22:11,136
close-ups of stop-motion.
It's a wonderful piece of work.
1255
01:22:11,260 --> 01:22:15,356
(Ray) I wanted green eyes for Medusa,
but I couldn't get them
1256
01:22:15,472 --> 01:22:18,100
so I had to use blue eyes,
unfortunately.
1257
01:22:18,225 --> 01:22:23,402
They were dolls' eyes, little
baby dolls' eyes that were put in her skull,
1258
01:22:23,522 --> 01:22:28,744
and you would roll them around
with the stop motion process.
1259
01:22:28,861 --> 01:22:31,239
I would move them
with an eraser of a pencil.
1260
01:22:31,363 --> 01:22:33,957
(Guillermo del Toro) People think
if you design monsters,
1261
01:22:34,074 --> 01:22:36,372
you design them for the sake
of making them cool,
1262
01:22:36,493 --> 01:22:38,211
but you never do that.
1263
01:22:38,328 --> 01:22:43,209
You design them to be
the character that you want them to be.
1264
01:22:43,333 --> 01:22:45,882
A good monster has to have character,
1265
01:22:46,003 --> 01:22:47,926
has to have a personality,
1266
01:22:48,046 --> 01:22:52,927
you know, it has to be
crazy, savage, funny.
1267
01:22:53,051 --> 01:22:54,769
Whatever you wanna use,
1268
01:22:54,887 --> 01:22:58,892
you have to define it by the silhouette,
the details, you know?
1269
01:22:59,016 --> 01:23:02,987
And if the monster works like that
then it's a well-designed monster.
1270
01:23:03,103 --> 01:23:07,108
(Ray) The monster that attacked
Andromeda in Greek mythology,
1271
01:23:07,232 --> 01:23:10,111
there are various concepts
of a dragon-like creature.
1272
01:23:10,235 --> 01:23:15,492
I wanted to make it semi-human so it
would make the story a little more logical.
1273
01:23:15,616 --> 01:23:20,713
I gave it sort of the arms of an octopus
with hands on the end of it.
1274
01:23:20,829 --> 01:23:24,584
And he developed
from that point of view.
1275
01:23:24,708 --> 01:23:29,430
The Kraken was a word
that is not in Greek mythology.
1276
01:23:29,546 --> 01:23:32,425
That comes from Norse mythology more.
1277
01:23:32,549 --> 01:23:37,055
We needed a word and I guess the writer
felt that was the right word to use.
1278
01:23:37,179 --> 01:23:40,433
(Steve Johnson) I do think
it's very important to sketch creatures
1279
01:23:40,557 --> 01:23:42,559
before you sculpt them,
1280
01:23:42,684 --> 01:23:46,439
for the very simple reason,
again, it comes to the purity.
1281
01:23:46,563 --> 01:23:50,238
Your mind can move your hand on a paper
in two dimensions
1282
01:23:50,359 --> 01:23:53,613
much more quickly than it can
move your fingers in three dimensions.
1283
01:23:53,737 --> 01:23:56,035
And if you sculpt something,
it takes longer.
1284
01:23:56,156 --> 01:23:59,706
If you sketch something, you can do it
more quickly and get your concept out.
1285
01:23:59,826 --> 01:24:02,875
All my illustrations
are in black and white.
1286
01:24:02,996 --> 01:24:05,090
I never cared much for colour.
1287
01:24:05,207 --> 01:24:08,051
It took too long for one thing, for me,
1288
01:24:08,168 --> 01:24:12,469
and I was never groomed in colour,
to speak of.
1289
01:24:12,589 --> 01:24:15,513
I learned mostly by doing it myself.
1290
01:24:15,634 --> 01:24:20,265
Ray obviously did very simple drawings
that were perfunctory,
1291
01:24:20,389 --> 01:24:23,609
because they were for himself, he knew
he was gonna build from the design.
1292
01:24:23,725 --> 01:24:28,481
And he had that luxury of being the one
that was actually gonna realise everything
1293
01:24:28,605 --> 01:24:32,655
from design through to actual...
what was gonna get printed to each frame.
1294
01:24:32,776 --> 01:24:37,373
(Ray) My influences over the years
was largely Gustave Dore,
1295
01:24:37,489 --> 01:24:41,539
a French artist in the Victorian period.
1296
01:24:41,660 --> 01:24:46,040
He illustrated the Bible,
many thousands of pictures.
1297
01:24:56,049 --> 01:25:00,771
Up until that time, Ray, of course,
had done all the animation on his own.
1298
01:25:00,887 --> 01:25:03,481
(Ray) When Clash Of The Titans
came about,
1299
01:25:03,599 --> 01:25:07,069
I found that due to technical difficulties
1300
01:25:07,185 --> 01:25:11,406
I had to hire other people
to do some animation.
1301
01:25:11,523 --> 01:25:13,946
(Tony) And he found two animators
to help him,
1302
01:25:14,067 --> 01:25:16,695
the great Jim Danforth,
an American animator,
1303
01:25:16,820 --> 01:25:20,199
and an English animator
called Steve Archer.
1304
01:25:20,324 --> 01:25:23,123
Steve did a lot of the Bubo sequences.
1305
01:25:23,243 --> 01:25:26,463
Jim, I believe, did a lot
of the Pegasus sequences.
1306
01:25:26,580 --> 01:25:29,083
And their input into that film
was just enormous.
1307
01:25:29,207 --> 01:25:32,507
When I came to London to do
An American Werewolf In London,
1308
01:25:32,628 --> 01:25:34,847
I went to visit him at Pinewood.
1309
01:25:34,963 --> 01:25:38,558
He and Jim Danforth were animating
Pegasus, the flying horse,
1310
01:25:38,675 --> 01:25:43,522
and it was just extraordinary
how much time it took to light.
1311
01:25:43,639 --> 01:25:46,233
I mean, forget the animation,
just to light,
1312
01:25:46,350 --> 01:25:48,352
because they had to hide all the wires.
1313
01:25:48,477 --> 01:25:50,195
I think I was there four or five hours,
1314
01:25:50,312 --> 01:25:55,614
they probably got two or three seconds
of usable footage. I mean, it was amazing!
1315
01:25:55,734 --> 01:25:57,532
(Steve Johnson) When an audience
goes to see a movie
1316
01:25:57,653 --> 01:25:59,200
and there's a special effect,
1317
01:25:59,321 --> 01:26:01,415
it's kind of like
when you go to see a magician.
1318
01:26:01,531 --> 01:26:03,579
A magician pulls a rabbit out of a hat.
1319
01:26:03,700 --> 01:26:07,204
You know he's not really
pulling that rabbit out of his hat,
1320
01:26:07,329 --> 01:26:08,956
but you know he tricked you somehow,
1321
01:26:09,081 --> 01:26:11,550
and so you feel involved
because you wanna figure it out.
1322
01:26:11,667 --> 01:26:14,216
This is the way it was
with Harryhausen's stuff
1323
01:26:14,336 --> 01:26:18,341
from his rear-projection to his
live-action pieces to his stop motion.
1324
01:26:18,465 --> 01:26:21,935
How did he do it? One of the drawbacks
to computer animation,
1325
01:26:22,052 --> 01:26:26,478
it takes the audience out of the equation.
The audience isn't as involved.
1326
01:26:26,598 --> 01:26:30,319
They generally know it's CGI.
So I think it puts a little bit of a distance
1327
01:26:30,435 --> 01:26:33,188
between the audience and the movies,
unfortunately.
1328
01:26:33,313 --> 01:26:35,156
I remember
in the old James Bond movies
1329
01:26:35,273 --> 01:26:37,617
there would always be a huge stunt
at the beginning
1330
01:26:37,734 --> 01:26:40,362
and everybody would gasp
because it was so thrilling.
1331
01:26:40,487 --> 01:26:42,910
And it was actually being done
in front of their eyes.
1332
01:26:43,031 --> 01:26:46,376
Today you could do the same stunt
and people would say, "Oh, CGI."
1333
01:26:46,493 --> 01:26:49,246
The second you make a movie
and you see 1,000 soldiers
1334
01:26:49,371 --> 01:26:53,046
or 100,000 soldiers running over a hill,
1335
01:26:53,166 --> 01:26:55,840
you know that
there are not 100,000 soldiers
1336
01:26:55,961 --> 01:27:01,639
available to anybody on the face of
the planet today for any sensible cost.
1337
01:27:01,758 --> 01:27:04,056
And so you know that that is not real.
1338
01:27:04,177 --> 01:27:06,521
As real as it looks,
you know it's not real.
1339
01:27:06,638 --> 01:27:10,393
It's up to you to decide
1340
01:27:10,517 --> 01:27:16,570
how far you're gonna allow us
to push the envelope of digital creativity.
1341
01:27:16,690 --> 01:27:19,443
You know, you accepted
my digital dinosaurs
1342
01:27:19,568 --> 01:27:22,242
because you wanted to enjoy
and be scared by the stories,
1343
01:27:22,362 --> 01:27:24,865
so you accepted the digital dinosaurs.
1344
01:27:24,990 --> 01:27:30,042
But there is a point
where audiences are going to reject...
1345
01:27:31,121 --> 01:27:35,092
...digital special effects
and start to maybe go to movies
1346
01:27:35,208 --> 01:27:39,338
where we actually do something
that existed in real space and real time.
1347
01:27:39,463 --> 01:27:42,592
Now there are so many effects being done
in so many films
1348
01:27:42,716 --> 01:27:45,845
and hundreds or thousands of shots
in each film,
1349
01:27:45,969 --> 01:27:48,893
there's a real danger
of the effects not being special any more,
1350
01:27:49,014 --> 01:27:50,516
they're too common.
1351
01:27:50,640 --> 01:27:53,940
Young people have been brainwashed
by television
1352
01:27:54,060 --> 01:27:56,233
to want everything quickly, you know,
1353
01:27:56,354 --> 01:28:00,905
and you just can't have an explosion
every five minutes in Greek mythology.
1354
01:28:01,026 --> 01:28:05,452
So I felt it was time to retire.
I felt I had had enough.
1355
01:28:19,586 --> 01:28:25,218
It's my incredible pleasure to present Ray
with a special BAFTA Award.
1356
01:28:25,342 --> 01:28:27,845
(Applause)
1357
01:28:33,475 --> 01:28:36,695
We declare the exhibition open!
1358
01:28:38,939 --> 01:28:41,943
(Cheering and applause)
1359
01:28:42,067 --> 01:28:45,492
(All) J' Happy birthday to you
1360
01:28:45,612 --> 01:28:49,617
I Happy birthday to you...
1361
01:29:02,504 --> 01:29:05,257
I Happy birthday... I
1362
01:29:24,818 --> 01:29:27,662
(Tony) The Ray and Diana Harryhausen
Foundation,
1363
01:29:27,779 --> 01:29:30,908
it was set up in the 1980s by Ray
1364
01:29:31,032 --> 01:29:36,789
to educate people
into stop motion animation
1365
01:29:36,913 --> 01:29:40,884
and also to protect his heritage
for the future.
1366
01:29:41,001 --> 01:29:44,722
Preservation, conservation
and other aspects of it
1367
01:29:44,838 --> 01:29:47,637
are our major, major priority.
1368
01:29:47,757 --> 01:29:51,978
So we're desperately trying to save
the original models
1369
01:29:52,095 --> 01:29:57,352
because the material that he makes them
out of, latex rubber, they're so fragile.
1370
01:29:57,475 --> 01:30:01,400
Vanessa and Jim Danforth and I
1371
01:30:01,521 --> 01:30:04,866
went through Ray's garage in 2008
1372
01:30:04,983 --> 01:30:07,327
and found a treasure trove.
1373
01:30:07,444 --> 01:30:09,788
I opened up a bag and found, immediately,
1374
01:30:09,905 --> 01:30:11,953
a little wooden curlicue,
1375
01:30:12,073 --> 01:30:14,952
one of the dragon's horns
from 7th Voyage Of Sinbad
1376
01:30:15,076 --> 01:30:16,874
and then the other one.
1377
01:30:16,995 --> 01:30:19,418
Then I looked down
and saw a little character
1378
01:30:19,539 --> 01:30:22,793
with Curly-toed Shoes. It was Sinbad!
1379
01:30:22,918 --> 01:30:27,048
And Jim said, "That's the Sinbad
that was carried aloft by the Roc!"
1380
01:30:27,172 --> 01:30:30,051
And then there was a little piece
of rubber and I flipped it over,
1381
01:30:30,175 --> 01:30:31,927
it was the harpie's head!
1382
01:30:32,052 --> 01:30:35,602
And there were tons of things
and they were all there in the garage
1383
01:30:35,722 --> 01:30:37,850
for over 50 years.
1384
01:30:37,974 --> 01:30:41,069
And that's the great thing
about Ray Harryhausen's puppets,
1385
01:30:41,186 --> 01:30:43,280
he still has the originals, it's amazing.
1386
01:30:43,396 --> 01:30:46,616
(Ray) Yeah, that's one of my early
brontosauruses.
1387
01:30:47,776 --> 01:30:49,449
(Woman) He's quite big, so...
1388
01:30:49,569 --> 01:30:52,413
You'd have to be 3 Greek wrestler
to animate that!
1389
01:30:55,158 --> 01:30:59,538
The foundation is preserving
the puppets and moulds
1390
01:30:59,663 --> 01:31:02,382
and Ray's diaries, Ray's sketches,
1391
01:31:02,499 --> 01:31:04,672
behind the scenes photographs,
1392
01:31:04,793 --> 01:31:08,514
his dailies, his daily reels
from all his black and white films.
1393
01:31:08,630 --> 01:31:10,849
(Tony) The dailies,
the outtakes from The Beast
1394
01:31:10,966 --> 01:31:13,094
right through to 7th Voyage Of Sinbad
1395
01:31:13,218 --> 01:31:15,721
are all being preserved now digitally
for the future.
1396
01:31:24,104 --> 01:31:28,450
Peter Jackson
volunteered to restore them,
1397
01:31:28,566 --> 01:31:30,113
so I went down to New Zealand
1398
01:31:30,235 --> 01:31:33,910
and Peter and I recorded it
on high-definition video.
1399
01:31:34,030 --> 01:31:37,785
(Tony) Peter Jackson
has been amazingly generous,
1400
01:31:37,909 --> 01:31:40,003
not only with time but with preservation.
1401
01:31:40,120 --> 01:31:42,919
(John Landis) When Ray visited
Peter Jackson, he went to Weta.
1402
01:31:43,039 --> 01:31:45,542
He brought with him
one of the little skeletons
1403
01:31:45,667 --> 01:31:48,841
and Peter took it
and had it scanned exactly.
1404
01:31:48,962 --> 01:31:51,966
And then from the scan,
they made a mould.
1405
01:31:52,090 --> 01:31:56,516
But what's incredible is that
the actual bronze you end up with
1406
01:31:56,636 --> 01:32:01,563
isn't a copy of the skeleton,
it is the skeleton, exactly!
1407
01:32:01,683 --> 01:32:04,732
I just want to say thank you
to Peter Jackson, Randy Cook,
1408
01:32:04,853 --> 01:32:07,732
and all those many others
who've given us support.
1409
01:32:07,856 --> 01:32:10,655
His legacy, of course, is in good hands
1410
01:32:10,775 --> 01:32:15,906
because it's carried in the DNA
of so many film fans.
1411
01:32:16,031 --> 01:32:17,783
I think all of us
1412
01:32:17,907 --> 01:32:21,332
who are practitioners in the arts
of science fiction and fantasy movies
1413
01:32:21,453 --> 01:32:26,129
now all feel that we're standing
on the shoulders of a giant.
1414
01:32:26,249 --> 01:32:29,469
If not for Ray's contribution
to the collective dreamscape,
1415
01:32:29,586 --> 01:32:31,509
we would not be who we are.
1416
01:32:31,629 --> 01:32:35,384
Ray, your inspiration
goes with us forever.
1417
01:32:35,508 --> 01:32:39,979
It represents a form of film-making
that really will never happen again,
1418
01:32:40,096 --> 01:32:43,316
but I think it's all the more special
because of that.
1419
01:32:43,433 --> 01:32:45,731
He's... you know,
1420
01:32:45,852 --> 01:32:51,359
his patience, his endurance,
has inspired so many of us.
1421
01:32:52,734 --> 01:32:56,989
I'm glad to say that,
just like I was impressed by King Kong
1422
01:32:57,113 --> 01:33:00,583
people are impressed
by our Films.
1423
01:33:00,700 --> 01:33:05,126
And other people are impressed by
Peter Jackson and Spielberg and Lucas.
1424
01:33:05,246 --> 01:33:08,250
That's the way the snowball rolls on.125763
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.