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These are the user uploaded subtitles that are being translated: 1 00:00:05,922 --> 00:00:08,549 When you're designing any creature, everyone's like, "I've seen it before." 2 00:00:08,633 --> 00:00:10,384 That is really hard to do. 3 00:00:12,678 --> 00:00:15,223 So, I said, "These are all my ideas, but let's do it together." 4 00:00:16,349 --> 00:00:19,769 John has put together a movie where the audience can scream together, 5 00:00:19,852 --> 00:00:22,688 giggle with nervous tension. 6 00:00:23,689 --> 00:00:25,775 The whole idea, that's a new spin on things. 7 00:00:33,115 --> 00:00:35,159 - Lock it up. - All right, settle down. 8 00:00:35,243 --> 00:00:39,372 Getting a visual effects company like ILM was going to be a huge win for us. 9 00:00:42,458 --> 00:00:45,378 That was one of the best experiences of the whole process. 10 00:00:45,461 --> 00:00:48,839 When you get somebody like ILM, that is a magic moment 11 00:00:48,923 --> 00:00:51,384 because they're as good as it gets in this business. 12 00:00:51,467 --> 00:00:53,719 One of the best bits of advice my dad gave me was, 13 00:00:53,803 --> 00:00:56,764 "One of the most confident things you can say as a person is, 'I don't know. "' 14 00:00:56,847 --> 00:00:57,932 Certainly, with a movie like this, 15 00:00:58,015 --> 00:01:00,518 I'd never done horror, I'd never had visual effects before. 16 00:01:01,227 --> 00:01:02,436 There were a lot of "I don't knows". 17 00:01:02,520 --> 00:01:05,147 Wait for it, and action. 18 00:01:05,231 --> 00:01:08,359 Scott Farrar who had done all the Transformers movies jumped on the movie. 19 00:01:08,442 --> 00:01:11,279 He was on the set with us and really helping with this creature, 20 00:01:11,362 --> 00:01:12,947 which was incredible to have. 21 00:01:13,030 --> 00:01:15,616 Everybody thinks, "Well, you have to have great visual effects." 22 00:01:15,700 --> 00:01:17,702 They're not gonna be successful 23 00:01:17,785 --> 00:01:20,955 unless you have a great story with interesting characters, 24 00:01:21,038 --> 00:01:22,081 and this had that. 25 00:01:22,164 --> 00:01:23,666 I was quite impressed. 26 00:01:24,041 --> 00:01:26,752 The first meeting I had with John was basically, 27 00:01:26,836 --> 00:01:28,254 "How are we gonna do this movie? 28 00:01:28,337 --> 00:01:30,673 "What do we need to do on set if we have a creature? 29 00:01:30,756 --> 00:01:31,882 "What are the technical issues?" 30 00:01:31,966 --> 00:01:34,635 But the first thing he said that I really liked was, 31 00:01:34,719 --> 00:01:37,388 "Don't show too much. Be kind of cryptic. 32 00:01:37,930 --> 00:01:40,975 "Keep 'em in the dark. Tell as little as possible until you have to 33 00:01:41,058 --> 00:01:43,144 "because then, your imagination takes over." 34 00:01:43,227 --> 00:01:44,729 We all know in our business, 35 00:01:44,812 --> 00:01:48,316 right off when we're tasked with putting as much as possible in the shot, 36 00:01:48,399 --> 00:01:50,568 and I love the idea of, "Just hold back. 37 00:01:50,651 --> 00:01:52,653 "Build the tension and build the scare." 38 00:01:52,737 --> 00:01:53,946 "When is it gonna jump? 39 00:01:54,030 --> 00:01:55,364 "Do I... Should I look? Is there something... 40 00:01:55,448 --> 00:01:56,616 "Is there something behind me now?" 41 00:02:03,372 --> 00:02:06,626 We kind of came up with this whole backstory and mystery together, 42 00:02:06,709 --> 00:02:08,336 and it was all this really fun stuff of, 43 00:02:08,419 --> 00:02:09,920 "How did they evolve? Where are they from? 44 00:02:10,004 --> 00:02:11,005 "Why do they look the way they do?" 45 00:02:11,088 --> 00:02:13,799 It was a conscious decision not to let the audience in on it 46 00:02:13,883 --> 00:02:16,093 because the family doesn't have a lot of information. 47 00:02:16,177 --> 00:02:18,763 They're living in a world where they're trying to figure things out. 48 00:02:18,888 --> 00:02:22,767 The creature design originated with Beecroft and his team. 49 00:02:22,850 --> 00:02:24,143 It's not just designing sets, 50 00:02:24,226 --> 00:02:27,438 it's also if creatures or certain important pieces are involved, 51 00:02:27,521 --> 00:02:29,857 there might be a thing that, on the set, has to be made. 52 00:02:32,318 --> 00:02:34,612 You have a story about people who can't speak. 53 00:02:34,695 --> 00:02:36,280 We decided to make him blind. 54 00:02:36,364 --> 00:02:37,406 Creating the creature, we started seeing, 55 00:02:37,490 --> 00:02:39,659 "What kind of environment did he come from?" 56 00:02:42,203 --> 00:02:44,455 An awesome mentor of mine is Drew Goddard 57 00:02:44,538 --> 00:02:46,290 who wrote and directed The Cabin in the Woods. 58 00:02:46,374 --> 00:02:48,876 I remember his advice to me on the creatures was, 59 00:02:48,959 --> 00:02:49,960 "Start your creature now. 60 00:02:50,044 --> 00:02:52,421 "Long before pre-production, start thinking about him now. " 61 00:02:52,505 --> 00:02:53,631 At the end of the day, you're lucky 62 00:02:53,714 --> 00:02:55,549 if it's the third of fourth creature you use. 63 00:02:55,633 --> 00:02:58,511 It's usually the 12th or 13th or 20th creature design 64 00:02:58,594 --> 00:03:00,388 that you come up with that you'll use in the movie. 65 00:03:00,471 --> 00:03:01,931 I'd written stuff, I'd drawn stuff, 66 00:03:02,014 --> 00:03:04,308 I even got on the floor and video-taped myself 67 00:03:04,392 --> 00:03:05,851 crawling like I thought they would. 68 00:03:05,935 --> 00:03:08,479 Where I came up with all this stuff, to be really honest, 69 00:03:08,562 --> 00:03:10,648 is David Attenborough documentaries and all that stuff 70 00:03:10,731 --> 00:03:13,192 that I nerded out on for all these years. 71 00:03:13,275 --> 00:03:15,319 I started remembering all these creatures that he talked about, 72 00:03:15,403 --> 00:03:18,197 and I kind of stole from a bunch of real life creatures, 73 00:03:18,280 --> 00:03:20,241 a lot of prehistoric fish and stuff like that, 74 00:03:20,324 --> 00:03:23,077 that just look so crazy, they don't look like they could be from this planet. 75 00:03:27,623 --> 00:03:29,166 I took it from a nautilus shell. 76 00:03:29,250 --> 00:03:31,043 A nautilus shell cavitates. 77 00:03:32,545 --> 00:03:34,714 Sound affects them in such a way that 78 00:03:34,797 --> 00:03:37,007 they will destroy anything that makes noise. 79 00:03:44,598 --> 00:03:48,728 What was cool about working with John is he had a lot of specific reference. 80 00:03:48,811 --> 00:03:50,771 He had a very clear idea, but he was very open 81 00:03:50,855 --> 00:03:52,940 to letting us explore what that was gonna look like. 82 00:03:53,023 --> 00:03:56,360 Even though we're working within a box, he let us jump out of it here and there. 83 00:03:56,444 --> 00:04:00,865 First, it was, "What if we make it move around kind of like a bird?" 84 00:04:00,948 --> 00:04:02,283 Got these weird sharp movements. 85 00:04:02,366 --> 00:04:06,162 Pose, pose, pose, opposed to smooth motions. 86 00:04:06,245 --> 00:04:08,038 "Yeah, let's try that." "Well, that's..." 87 00:04:08,122 --> 00:04:11,625 It didn't work so well because this is a big hulking creature. 88 00:04:12,710 --> 00:04:15,588 We have all these flaps all over the head 89 00:04:15,671 --> 00:04:19,800 for how it listens to where things are. 90 00:04:19,967 --> 00:04:23,095 John always had this idea that those flaps would flow. 91 00:04:23,179 --> 00:04:25,931 Like school of fish, and how they all behave together, 92 00:04:26,015 --> 00:04:27,975 and how the ear works in general, 93 00:04:28,058 --> 00:04:29,351 how it captures sounds, 94 00:04:29,435 --> 00:04:33,105 how our ears are curved, we try to mimic that in the platings. 95 00:04:38,611 --> 00:04:40,613 The audience is gonna think the ears are here. 96 00:04:40,696 --> 00:04:43,783 Let's just start here, and we had flaps on the head that open 97 00:04:43,866 --> 00:04:47,077 so that the sensitive area of hearing is just the head. 98 00:04:47,161 --> 00:04:50,790 We boil it down to that, and then, it worked. 99 00:04:51,916 --> 00:04:53,793 For the functionality, "What would it look like 100 00:04:53,876 --> 00:04:56,295 underneath these plates or whatever?" 101 00:04:56,378 --> 00:04:58,506 We were playing around with a lot of inner ear stuff, 102 00:04:58,589 --> 00:05:01,175 and it was weird creepy design to that. 103 00:05:01,258 --> 00:05:03,719 So, that lent itself really well to this. 104 00:05:10,351 --> 00:05:13,145 It was really hard to crack what that creature was going to look like. 105 00:05:13,229 --> 00:05:14,438 You don't have a creature on set, 106 00:05:14,522 --> 00:05:17,566 so you have a guy in a motion capture suit, or you have nothing. 107 00:05:17,650 --> 00:05:19,652 The time was ticking and all that sort of thing. 108 00:05:19,735 --> 00:05:24,281 Sometimes, the work itself guides you into what you should be doing. 109 00:05:24,365 --> 00:05:25,366 Unreal. 110 00:05:25,449 --> 00:05:27,785 - Two things. Look back more. - Yeah. "Look back more." 111 00:05:27,868 --> 00:05:29,495 Keep that light up and look back more. 112 00:05:31,413 --> 00:05:32,790 John, he loves classic films. 113 00:05:32,873 --> 00:05:35,459 He loves Jaws, and he loves Hitchcock films, 114 00:05:35,543 --> 00:05:36,627 so, we'd be doing things... 115 00:05:36,710 --> 00:05:39,922 Emily's in the bathtub, creature's coming up the stairway, 116 00:05:40,005 --> 00:05:41,924 and it's, so often, not the technology. 117 00:05:42,007 --> 00:05:45,302 It's portraying something that really creates a mood. 118 00:05:46,178 --> 00:05:48,514 So, at first, there wasn't going to be much monster at all, 119 00:05:48,597 --> 00:05:50,516 but then, the monster started looking so cool, 120 00:05:50,599 --> 00:05:52,017 we're like, "Yeah, yeah, it's a good idea. 121 00:05:52,101 --> 00:05:53,561 "Let's show more of it at the end." 122 00:05:53,644 --> 00:05:55,980 There's a sequence where the creature goes into the water, 123 00:05:56,063 --> 00:05:59,024 which is one of the most effective moments of the film 124 00:05:59,108 --> 00:06:01,694 because the creature could be anywhere under the surface 125 00:06:01,777 --> 00:06:03,487 It's like a shark in the water. 126 00:06:03,571 --> 00:06:06,657 That was one of our first really good finished shots. 127 00:06:06,740 --> 00:06:09,326 We had a guy on set. He really went under water. 128 00:06:09,410 --> 00:06:12,538 All the objects on the water, they moved away from him. 129 00:06:12,621 --> 00:06:14,164 I talked to the animator, Alberto, 130 00:06:14,248 --> 00:06:17,835 I said, "We can interact with any of the props that are already here. 131 00:06:17,918 --> 00:06:20,462 "We don't want to add CG props, 132 00:06:20,546 --> 00:06:23,257 "so make sure that the creature gets in the water 133 00:06:23,340 --> 00:06:26,510 "the same way that the actor does, but make it look creepy." 134 00:06:28,888 --> 00:06:31,307 The actor's head came out of the water and caused the ripples. 135 00:06:31,390 --> 00:06:34,351 We had the creature's head come out of the water, the same timing. 136 00:06:38,105 --> 00:06:39,773 Come on. That's scary stuff. 137 00:06:41,650 --> 00:06:44,194 It's a subtle performance from these creatures. 138 00:06:45,112 --> 00:06:48,365 People are developing a keener eye for what they're seeing on the screen. 139 00:06:48,449 --> 00:06:50,242 We have become more disciplined in trying to 140 00:06:50,326 --> 00:06:52,411 create something that appears real or believable. 141 00:06:52,494 --> 00:06:53,746 That can be a bit of a challenge. 142 00:06:53,829 --> 00:06:57,166 It's a very unique take on a creature, and it's unique take on a movie, 143 00:06:57,249 --> 00:06:59,710 and it's really fun to be a part of something like that. 144 00:06:59,793 --> 00:07:01,712 I've been doing this for 20 years, 145 00:07:01,795 --> 00:07:05,090 and I absolutely love scary movies. 146 00:07:07,301 --> 00:07:10,304 ILM doesn't get a chance to work on them very often. 147 00:07:11,180 --> 00:07:13,307 A Quiet Place is it's own thing. 148 00:07:13,390 --> 00:07:15,601 Working on this film was a real treat. 149 00:07:16,226 --> 00:07:20,064 They ended up delivering us a creature I couldn't be more happy with. 150 00:07:20,147 --> 00:07:21,774 It really hit a home run for us. 13121

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