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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,500 --> 00:00:08,149 Hello. 2 00:00:08,152 --> 00:00:14,483 This time, using silhouettes and large positions, I used the very theory of luck design as a basis in the previous lesson 3 00:00:14,516 --> 00:00:19,966 Let's take a look at the static nature of character design and how to give it a dynamic atmosphere. 4 00:00:20,000 --> 00:00:28,383 In any case, if you only learn these design theory parts, instead you find character design more difficult to apply. 5 00:00:29,066 --> 00:00:35,066 This time, in the design, how to show more dynamically the atmosphere that fits the character concept. 6 00:00:35,450 --> 00:00:39,083 I'll learn how to show it in the opposite way. 7 00:00:39,283 --> 00:00:43,400 First of all, it is often mentioned that the pose and the leather shoes are dynamic 8 00:00:43,483 --> 00:00:50,666 design or com position is static or oriental. There may be some strangers from this statement. 9 00:00:51,416 --> 00:00:56,450 The design is dynamic, not a kind of dynamics of the same momentum or composition of the character 10 00:00:56,850 --> 00:01:00,594 Refers to the atmosphere that changes according to the combination of the contours of the design. 11 00:01:00,596 --> 00:01:03,100 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:03,101 --> 00:01:09,433 So, when the same magnificent design props are gathered, the shape of the silhouette and the arrangement or symmetry of the internal props, etc. 13 00:01:09,466 --> 00:01:12,116 the dynamics of design make a huge impact. 14 00:01:12,500 --> 00:01:21,016 The dynamics of design is a particularly abstract concept, so it is impossible to design intuitively at the outset in terms of character design. 15 00:01:21,616 --> 00:01:23,599 but rather to do various designs that 16 00:01:23,602 --> 00:01:29,850 Comparison of realizations can produce a difference in the composition of a more active atmosphere and a calmer atmosphere. 17 00:01:30,166 --> 00:01:35,983 It also contains the colors that give this dynamic, but let's design the sketch for the sake of 18 00:01:36,016 --> 00:01:39,433 The outline of the drawing is the main memory that can be entered to understand. 19 00:01:39,766 --> 00:01:46,216 The only way to continue to use this design and keep it alive is not a good direction, right? 20 00:01:46,766 --> 00:01:54,383 On the contrary, although the characters are very active, it might be regrettable if they differ only in decoration compared to other characters. 21 00:01:54,583 --> 00:02:01,433 In terms of character's personality or gameplay, combat style, etc. needs to appear to the left in the character design. 22 00:02:02,033 --> 00:02:07,582 So if you want to show a calm and slow silent character, even if the same concept is designed 23 00:02:07,585 --> 00:02:10,465 Roughness, to give the design a more static feel 24 00:02:10,468 --> 00:02:16,283 Needed, instead, when you want to show an active and noisy atmosphere in the character design 25 00:02:16,550 --> 00:02:19,700 Make the design more dynamic and flashy. 26 00:02:20,066 --> 00:02:26,483 So what we can learn through this study is not to make the character constantly more flashy, the 27 00:02:26,516 --> 00:02:32,783 To learn how to use composition to modify the atmosphere according to the concept of the character. 28 00:02:33,466 --> 00:02:40,316 So, we need to adjust the overall composition, not just add more decoration and exaggerate silhouettes. 29 00:02:40,666 --> 00:02:45,566 This is almost identical to the way the human body applies the default eagle. 30 00:02:45,650 --> 00:02:53,066 But there's a difference between using all the elements of design than morphing everything, including the human body, like costumes and special effects. 31 00:02:53,866 --> 00:03:02,216 Therefore, the design process also captures the silhouette of the relatively initial character design that is not specific to the design, while checking the dynamics. 32 00:03:02,516 --> 00:03:08,116 So draw many designs that look better from a distance this content. 33 00:03:08,450 --> 00:03:16,250 So let's start by looking at the elements of the overall composition of the character that distinguish between dynamic and static. 34 00:03:16,666 --> 00:03:20,333 First, we can consider the symmetry and the flow of the line of sight. 35 00:03:20,700 --> 00:03:28,333 If the character design is symmetrical as a whole and the props are arranged in a linear connection, the design will have a static feel. 36 00:03:28,883 --> 00:03:36,683 Conversely, even if the design is somewhat asymmetrical, if the design's center of gravity is not diffused, but concentrated in the center, it will have a more static feel. 37 00:03:37,650 --> 00:03:39,865 The center of gravity of the design is 38 00:03:39,868 --> 00:03:47,715 The "center of gravity" does not come from the emergent composition or pose, but from understanding the strengths of the design that we learned last time. 39 00:03:47,718 --> 00:03:49,849 It's particularly good. 40 00:03:49,852 --> 00:03:55,700 When you put the book down to talk, if the design is dense and the size contrast is large 41 00:03:56,000 --> 00:04:02,833 If the design is strong and objects of similar size are clustered regularly, then the design strength is diminished. 42 00:04:03,433 --> 00:04:11,183 If they are further from the center, the design center of gravity becomes increasingly unstable. 43 00:04:11,633 --> 00:04:16,815 The closer these are to the center and to each other, the more static the design will feel. 44 00:04:17,016 --> 00:04:25,516 If you simply say that there is this symmetrical structure of clothes, people who have something to wear will generally wear such symmetrical clothes. 45 00:04:25,850 --> 00:04:28,550 with a big, wide part in the middle. 46 00:04:34,666 --> 00:04:39,283 Into which is not spatially shaped, either 47 00:04:41,933 --> 00:04:44,183 symmetrical design. 48 00:04:47,550 --> 00:04:50,083 The bottom part is also repeatable, the 49 00:04:52,766 --> 00:04:56,633 The bag is also symmetrical like a backpack, and the hair if 50 00:04:57,883 --> 00:05:04,966 Such a simple symmetry makes the design look very static and calm. 51 00:05:05,866 --> 00:05:12,500 In normal daily life, most of the nibbles come with this symmetrical structure. 52 00:05:12,800 --> 00:05:15,433 Conversely, if you have a character design that 53 00:05:18,083 --> 00:05:21,500 cloak hanging off to the side like that. 54 00:05:24,650 --> 00:05:28,216 There's something inside the garment buttoned to one side and squeezed 55 00:05:32,850 --> 00:05:36,300 The density is very low on this side. 56 00:05:36,866 --> 00:05:40,933 Here is a concentration of dense places, like serious places 57 00:05:43,633 --> 00:05:46,065 One side like this 58 00:05:46,068 --> 00:05:49,916 The design that can be seen inside. 59 00:05:50,600 --> 00:05:53,900 When there are decorations that look like legs 60 00:05:55,466 --> 00:06:00,266 With these thighs decorated in the middle 61 00:06:05,633 --> 00:06:08,933 or wearing a hat. 62 00:06:09,500 --> 00:06:14,083 with decorative lights on the hat off to one side. 63 00:06:15,900 --> 00:06:17,515 The hair style is also a little bit. 64 00:06:17,518 --> 00:06:19,366 Asymmetrical 65 00:06:21,116 --> 00:06:26,600 When designed, it does feel more dynamic compared to when it is symmetrical. 66 00:06:27,050 --> 00:06:34,850 When these things are not present in the differences in details, but rather focused on the same details, or more ornate on this side. 67 00:06:35,900 --> 00:06:39,866 There's a lot of decorative elements, there's wings that 68 00:06:41,000 --> 00:06:45,800 This means it's more static than when it's asymmetrical. 69 00:06:46,016 --> 00:06:51,500 So, these designs can usually completely cover one side of 70 00:06:54,866 --> 00:06:59,983 The density is also evident where the lips are very wide and the opposite opposite 71 00:07:02,033 --> 00:07:05,100 is very irregular, the 72 00:07:05,450 --> 00:07:09,416 has decorative things that 73 00:07:11,600 --> 00:07:14,599 Distribution density with decorative waist inside, the 74 00:07:14,602 --> 00:07:17,900 all asymmetrical. 75 00:07:22,583 --> 00:07:26,733 The design is more dynamic than when drawn symmetrically. 76 00:07:30,433 --> 00:07:37,766 So these include not only the design, but also the overall composition of the figure illustration. 77 00:07:38,033 --> 00:07:43,933 So, because these are asymmetrical in the whole, and it's difficult to balance the visual 78 00:07:44,066 --> 00:07:49,966 In general, it's good to say that symmetrical and asymmetrical use of places like logos or props and things like that. 79 00:07:50,233 --> 00:07:56,816 And, in terms of proportions, the less different and the more similar the small elements of the mass of the design are, the more static they feel. 80 00:07:57,200 --> 00:08:05,083 So, when you have designs that are big are big, simple, small, smaller and more refined 81 00:08:05,416 --> 00:08:14,800 visual balance starts to differ this way big things start to be right then, the design has to run strong dynamics to be able to act as hot air like some kind of variant role. 82 00:08:23,700 --> 00:08:30,133 including hair torso proportions about the same as the toddler Janet's posterior pubic hair, the original larger re-reduced 83 00:08:30,533 --> 00:08:35,982 What was originally grabbed was re-bred while re-sizing each prop to about the same size. 84 00:08:36,683 --> 00:08:42,232 For example, the little decorations here, these wine ornaments or bag buttons 85 00:08:42,582 --> 00:08:47,666 These things were raised again, and the original large cloak that took up a lot of space 86 00:08:48,616 --> 00:08:52,183 Reducing these boots and things like that. 87 00:08:52,466 --> 00:08:58,466 So, when the proportions of the masses become similar, the design is a little more stable and feels calmer. 88 00:08:59,033 --> 00:09:03,150 Conversely, if you are more sure about the contrast between large and small 89 00:09:03,500 --> 00:09:10,850 This latter fifteen may become longer when the equation is made, and the difference in size and density of the props will become larger, so it has a more dynamic feel. 90 00:09:11,300 --> 00:09:17,815 As well as the symmetry and asymmetry just mentioned, if the design reaches asymmetry 91 00:09:17,818 --> 00:09:20,150 problems and dynamics become stronger. 92 00:09:20,666 --> 00:09:25,883 Together with the flow of the line of sight, these are not central linear layouts 93 00:09:26,266 --> 00:09:32,232 these balls and objects here. 94 00:09:32,235 --> 00:09:38,683 The reason for the downward curve now is that the name of the "spur" has also become longer, so it will be more dynamic. 95 00:09:38,783 --> 00:09:46,632 The silhouettes are roughly divided into three types, i.e., there are square thin circles, while maintaining the square outline. 96 00:09:46,635 --> 00:09:52,816 Carry out designs that have unity with the square canvas and create a sense of visual security. 97 00:09:52,883 --> 00:09:58,916 Usually, the silhouette approaches the square shape when the human body has a similar stride and shoulder width, the 98 00:09:59,233 --> 00:10:04,139 This design also produces a stable atmosphere, such as a cape, which reduces the curvature of the outer frame, or wears less curvy clothing, mainly 99 00:10:04,140 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 100 00:10:08,000 --> 00:10:15,116 If the Disney item flutters depending on the composition, etc., or if it looks different on the screen instead of looking square 101 00:10:15,466 --> 00:10:18,616 is no longer stable, but instead becomes flashy. 102 00:10:18,683 --> 00:10:27,866 Also, the outline that Shimao uses is the wide place and the place beyond, and it can be distinguished in the outline, so the design has the direction of 103 00:10:27,883 --> 00:10:29,900 to represent the dynamics. 104 00:10:29,933 --> 00:10:34,616 Generally speaking, the bigger and heavier the human bottom is, the more secure it is. 105 00:10:34,933 --> 00:10:41,516 So, overall, a triangular silhouette or kind of a triangular composition in which it feels more static. 106 00:10:41,533 --> 00:10:49,550 Conversely, an inverse triangular design, which is getting smaller and smaller, so it usually feels like the opposite of the center of gravity. 107 00:10:49,850 --> 00:10:52,783 It feels as dynamic as looking at a gyroscope. 108 00:10:59,816 --> 00:11:03,633 This occurs when the composition is used to draw the human body with ground in a long text. 109 00:11:04,250 --> 00:11:09,733 In the composition of an inverted triangle, on the contrary, the large and wide individuals are best concentrated at the top. 110 00:11:10,200 --> 00:11:14,750 The more elaborate and complex the design below the comparison, the more dynamic it is. 111 00:11:15,083 --> 00:11:17,232 Instead, it looks like a triangle 112 00:11:17,235 --> 00:11:23,866 With the size contrast of the situation, it needs to be more distressing than when it is symmetrically visually balanced. 113 00:11:23,900 --> 00:11:31,616 It is a typical triangle composition, a painting that was practiced once, and generally when picking up such corners of the painting, this painting is something. 114 00:11:32,366 --> 00:11:39,350 The triangle in which the inverted triangle is formed, the area is very large, and the sure thing is crowded on the upper side of 115 00:11:39,466 --> 00:11:45,166 The door and directionality downward, that is, narrowing words, will maintain a somewhat disturbing looking profile. 116 00:11:45,616 --> 00:11:54,266 This inverted triangular outline has the effect of pulling out tension, so it is often borrowed when making a painting look more dynamic. 117 00:11:54,533 --> 00:11:57,432 On the flip side, I drew a triangular outline of 118 00:11:57,435 --> 00:12:03,533 Humans usually find big and wide places heavy 119 00:12:03,916 --> 00:12:12,316 That part is supported underneath, and the more dense the smaller things are up there, the more stable the center of gravity is. 120 00:12:12,716 --> 00:12:18,566 So when comparing the same density, it feels more calm and silent. 121 00:12:18,716 --> 00:12:26,815 and the circular outline has no edges compared to the thin edges of the square, so there is no direct relationship with the dynamics of 122 00:12:26,818 --> 00:12:34,333 The amount and scale of the design looks larger as the motion time increases if the twisted contour, etc., has a surface. 123 00:12:35,000 --> 00:12:38,066 So, when you want to design with curved contours 124 00:12:38,333 --> 00:12:45,750 If possible, on the contrary, the part that corresponds to the straight line must have a straight part, so that it works a little better. 125 00:12:45,900 --> 00:12:53,333 For example, in this illustration, we have the shoulder line as the side image of the overall surface. 126 00:12:53,666 --> 00:12:55,883 Conversely, the bottom part of this 127 00:12:56,116 --> 00:13:03,650 Even if everything is slightly off scale, I intentionally showed the directionality clearly for a more linear feel. 128 00:13:04,100 --> 00:13:09,883 So, the bottom is thin and the top is big, so this silhouette will stand out more. 129 00:13:09,950 --> 00:13:14,966 By the way, the "King Cobra" was inspired by a large ship. 130 00:13:15,616 --> 00:13:21,983 Taking isoproterenol to the extreme, I randomly configured the synthesis of this design. 131 00:13:22,700 --> 00:13:30,833 Visualizing some flow elements that can be symmetrical, in the form of curves 132 00:13:30,950 --> 00:13:33,016 to balance the design. 133 00:13:33,116 --> 00:13:41,483 And although it's not part of the character design itself, there are things related to layout in the elements that were discussed last time to focus the line of sight. 134 00:13:41,900 --> 00:13:47,566 The part of the illustration that the character or object occupies is called the "positive space". 135 00:13:47,983 --> 00:13:52,433 Conversely, the area occupied by background or empty space is called negative space. 136 00:13:52,816 --> 00:14:00,016 With this negative space actively entering the character silhouette, the painting as a whole becomes a dynamic atmosphere. 137 00:14:00,116 --> 00:14:07,583 In the opposite way, with fewer and flattering silhouettes protruding from this silhouette, the painting appears full and has a static atmosphere. 138 00:14:08,066 --> 00:14:16,766 For example, in this illustration, this pink section is the negative space that hits the glass interior from the overall silhouette. 139 00:14:17,066 --> 00:14:24,800 Slightly more dynamic. On the contrary, if the space that enters this way becomes less, the painting will appear more full and will also create a static feeling. 140 00:14:25,400 --> 00:14:31,065 Personally, when I was studying for my animation degree 141 00:14:31,068 --> 00:14:37,916 In addition to the cartoonish expressions, I practiced simultaneously expressing emotions through work, or this static atmosphere. 142 00:14:38,216 --> 00:14:46,400 That's when this negative had an understanding of positive space and then decided the movement based on it, and that definitely increased the power of transmission. 143 00:14:46,583 --> 00:14:53,632 The use of this space is actually more difficult to determine in the early stages of the figure design, to match the composition and the same momentum that 144 00:14:53,635 --> 00:14:59,366 It is recommended that you continue to give modifications while combing the character design xian or performing character tracing. 145 00:14:59,383 --> 00:15:03,132 To prevent this negative space from entering the character area, do the following. 146 00:15:03,135 --> 00:15:08,783 When adding designs, it is best to focus on iron less, flat accessories. 147 00:15:09,166 --> 00:15:17,400 If possible, fit with the character when placing accessories, as additional misses will reduce the bump in the signal and the negative space. 148 00:15:17,450 --> 00:15:23,566 Instead, if you want to change your design with dynamic design, then do a little bit more in the accessories in the original design 149 00:15:23,600 --> 00:15:31,316 Emphasizing the sense of structure and making it pointy, or placing the character and space slightly apart will make a big difference to the silhouette. 150 00:15:31,516 --> 00:15:33,800 In this way, when there is a character design 151 00:15:33,950 --> 00:15:41,483 The side with less negative space is static, the line of sight does not stay long, it feels calm, and the strength is diminished. 152 00:15:41,866 --> 00:15:48,416 Conversely, if you enter the negative space aggressively in this way, the picture has the effect of something focusing attention to this side. 153 00:15:48,433 --> 00:15:53,933 This side would be more dynamic, so the line of sight would be going forward from the back of 154 00:15:54,683 --> 00:15:57,716 In such a way that the character design 155 00:15:57,733 --> 00:16:04,583 You need to be very aggressive in writing out these blank spaces and stuff in the character design if you intend to. 156 00:16:04,933 --> 00:16:11,266 Instead, balancing the visuals is very difficult, so the fact that 157 00:16:11,816 --> 00:16:14,950 harder to approach some designs. 158 00:16:15,416 --> 00:16:21,650 So as far as I'm concerned, I personally find the design a little bit full, very calm, like a glance 159 00:16:22,100 --> 00:16:27,683 Completing the configuration minimizes the negative space of the configuration itself. 160 00:16:27,800 --> 00:16:35,515 The silhouette will go in the direction of such a blocking, and the role will be different if you want to make a dynamic design. 161 00:16:35,518 --> 00:16:42,350 open, looking, weapons and things like that, to the sides like that, and the effect spreads radially. 162 00:16:42,650 --> 00:16:49,850 There would be this blank space, this is called an afternoon silhouette, this is called an X-shaped silhouette. 163 00:16:50,400 --> 00:16:55,733 Type V silhouette, with a calm, static image, with the effect of Alchaoui 164 00:16:56,066 --> 00:17:01,933 Conversely, if we approach it with the X-za silhouette 165 00:17:02,333 --> 00:17:07,733 its design is more dynamic, mobile and strong. 166 00:17:08,000 --> 00:17:10,099 Of course, this will become the lead vocal point. 167 00:17:10,349 --> 00:17:13,665 John is inside with a prop arrangement for the lead singer to catch him. 168 00:17:14,532 --> 00:17:20,032 So when you're drawing something like an angel, the wings are just wrapped up and calmly going in? 169 00:17:20,415 --> 00:17:25,066 Does it spread its wings in a radial pattern? There would be such a difference. 170 00:17:25,366 --> 00:17:32,066 Such silhouettes and compositions actually determine to a large extent the static east side of the painting that 171 00:17:32,116 --> 00:17:37,016 The same design could make a difference in the atmosphere if this were used. 172 00:17:37,316 --> 00:17:44,716 In such a painting body that is generally said to be somewhat casual, the face is less concave and less convex because of the large amount of post-pang that goes into the face. 173 00:17:45,150 --> 00:17:53,566 Whether it's a male or female character, the hair or the headdress generally applies these design elements. 174 00:17:53,600 --> 00:17:57,283 For example, if you want to bring a little bit of life to the character 175 00:17:58,250 --> 00:17:59,549 Overall 176 00:17:59,552 --> 00:18:05,533 There's strength up there. Put the curve up there. 177 00:18:05,566 --> 00:18:10,633 trying to focus the travel loop time of the line of sight to the top, the 178 00:18:13,516 --> 00:18:15,833 The opposite of the lower side, the ball and 179 00:18:17,216 --> 00:18:24,433 There are many linear constructions, and the whole can form this profile of an inverted triangle. 180 00:18:24,716 --> 00:18:35,600 Now, if you want to make it more dynamic, you either use negative space or the design itself becomes somewhat asymmetrical, the 181 00:18:36,166 --> 00:18:39,950 So it's a regimental flower decoration. 182 00:18:44,083 --> 00:18:45,149 Design up 183 00:18:45,152 --> 00:18:51,533 Increasingly active, there is a sense of security in the lines descending calmly in the opposite direction. 184 00:18:52,016 --> 00:18:58,733 On the contrary, if you go to the triangle as a whole with a slightly calmer design, even the same double tail will be tied down. 185 00:18:59,216 --> 00:19:06,133 And the further down you go, the more you use the curve, the better it is to have the weight tilted towards the bottom 186 00:19:06,350 --> 00:19:14,066 When the design extends outward like this hair, there's this negative space, so playing inward 187 00:19:15,600 --> 00:19:18,950 It's best to minimize drawing the outer outline. 188 00:19:19,550 --> 00:19:26,932 Also, this design would definitely have a calmer effect if the bow was also placed symmetrically behind the bump. 189 00:19:26,935 --> 00:19:27,865 Meaning. 190 00:19:27,868 --> 00:19:33,715 But men's faces, like facial structure. 191 00:19:33,718 --> 00:19:40,066 Because it appears, so from the beginning of going out, it's divided into such simple parts and concave and convex strong parts. 192 00:19:40,583 --> 00:19:47,033 When I first did a more dynamic design, I first felt that this contrast was rather asymmetrical 193 00:19:48,050 --> 00:19:50,183 To emphasize a little bit more the elements that 194 00:19:50,566 --> 00:19:59,150 The sense of structure can create a sense of asymmetry in the silhouette, and the opposite side can calmly move closer to the direction of discharge, right? 195 00:19:59,366 --> 00:20:05,783 On the contrary, in this case, usually the visual balance collapses a lot, so no matter what kind of decoration or something like that is used 196 00:20:06,283 --> 00:20:09,950 It's better to balance it slightly in the back. 197 00:20:10,400 --> 00:20:15,650 Conversely, if you want to produce a calm, static feeling, even with the same hair 198 00:20:16,066 --> 00:20:23,000 Behind death, as emphasized on the way forward, there is almost no negative space. 199 00:20:24,116 --> 00:20:27,583 Sticking your nose inward. 200 00:20:28,066 --> 00:20:32,600 There are 6 seconds of balance, front-to-back balance. 201 00:20:33,050 --> 00:20:42,416 You might say that this has to do with the concept, but the concept does start from this vision theory as well, so if you know and use it 202 00:20:43,016 --> 00:20:44,749 can be applied to it. 203 00:20:44,752 --> 00:20:51,682 And if you don't know, because of loneliness, it's coming up more and more in the design of the painting, so these why that kind of atmosphere 204 00:20:51,685 --> 00:20:57,683 I'm curious about whether it's helpful to learn various designs if you want to use it. 205 00:20:57,883 --> 00:21:06,116 When wearing clothes or something like that, if you want to have a calm feeling underneath, you can teach the interview and train yourself well. 206 00:21:06,316 --> 00:21:14,250 Simple entry, let the design produce a lot of strong, the more you go to the top, the more powerful you will do, the 207 00:21:15,233 --> 00:21:20,333 concentrating on efficient grave density, some symmetry factor here that 208 00:21:20,600 --> 00:21:26,233 There are asymmetric elements above, or packets or something like that, now reduced to below, too 209 00:21:27,383 --> 00:21:33,833 Make the design a whole triangle, and conversely, if you hit a somewhat dynamic design 210 00:21:33,983 --> 00:21:39,466 It's best to consider designs where these directional and things like that can be done towards the top. 211 00:21:40,033 --> 00:21:47,265 Like this can be erected Carla, this kind of zigzag on the clothes and stuff like that, more upwards than the inclined ones like below 212 00:21:47,268 --> 00:21:53,150 If you go up a little bit like this, the overall design will be slightly inverted triangle. 213 00:21:53,383 --> 00:21:55,700 Continue in the upward direction. 214 00:21:55,916 --> 00:22:02,533 Than the direction of descent, the second line of the graphic and the one are like this, so that falling down 215 00:22:02,550 --> 00:22:07,166 The country is getting a little bit smaller in the chaos that 216 00:22:08,783 --> 00:22:17,150 If you're making decisions in the treatment, it means that when these accumulate, the picture becomes more dynamic and more aggressive. 217 00:22:17,450 --> 00:22:25,966 When closing the teahouse, carrying it a little bit further up, as the basic housewife and silhouette approaching words, it has a more aggressive feel to the design. 218 00:22:26,116 --> 00:22:34,616 Using these things, simply depict the character concept and try to practice the design once toward the static direction and the dynamic direction. 219 00:22:35,600 --> 00:22:41,000 I usually prepare some scripts and stuff like that carefully when I do these lectures. 220 00:22:41,266 --> 00:22:47,516 When I defer assignments, I'll work while I'm talking and just look at it casually. 221 00:22:47,566 --> 00:22:54,016 Usually, when the lower part draws the same concept, if Wudou draws the same thing 222 00:22:54,766 --> 00:23:00,716 Only by emphasizing the sense of oriental split-ventral anatomy can one enter many ways 223 00:23:01,333 --> 00:23:06,833 Almost at the time of design, what kind of fighting style the character uses, the 224 00:23:07,433 --> 00:23:12,916 When we approach the design more aggressively, there are effects, not more props that 225 00:23:13,283 --> 00:23:18,116 The concept of having effects when you're dynamically represented in compositing, right? 226 00:23:18,433 --> 00:23:24,583 In coordinating these, it's very important for us to learn to contour and compose now. 227 00:23:25,066 --> 00:23:31,850 Because if I look at the design with a static sense of 228 00:23:32,066 --> 00:23:41,216 It would be good to write down the outline of the downward diffusion and the asymmetry and density concentration where the line of sight should be focused. 229 00:23:41,900 --> 00:23:50,083 And, in the direction of reducing the maximum negative space, it would work better if the picture now appeared as a five-letter silhouette. 230 00:23:50,300 --> 00:23:56,299 I'm going to concentrate the density to the top, so if I isolate the bottom too much 231 00:23:56,302 --> 00:24:02,900 balance will be a little bit on the top, so it helps to be able to make some of these changes below. 232 00:24:03,016 --> 00:24:09,532 The pants and things like that aren't heavy, and the spread has to be a little bit bigger, picking the overall 233 00:24:09,535 --> 00:24:15,733 If you grab the triangle silhouette, it will be a design where the center of gravity is biased towards the lower part. 234 00:24:16,016 --> 00:24:19,616 So, it would be better to approach with this design like this. 235 00:24:19,883 --> 00:24:24,083 00:24:24,083 These ideas, in the work of Xi'an, don't immediately think of the leather shoes that 236 00:24:24,616 --> 00:24:32,000 It's better to think about things like country and layout when you move the design that's set to illustration in the future. 237 00:24:32,150 --> 00:24:37,166 Of course, the trouser pocket side, but all the way up, in order to teach the area, I couldn't prepare, the way to the theme. 238 00:24:41,900 --> 00:24:42,083 add 239 00:24:43,616 --> 00:24:46,516 Attention to both sides. 240 00:24:47,633 --> 00:24:48,882 It's like a preparation pose. 241 00:24:48,885 --> 00:24:54,100 And keeping this line overall, there will be a calmness if you go up. 242 00:24:54,600 --> 00:25:01,016 And if you draw along this line, you will have a feeling of calmness, which will fall perversely to the lane, when 243 00:25:01,433 --> 00:25:04,516 This part might serve as a great eye-catcher. 244 00:25:04,816 --> 00:25:11,333 The overall idea is conceived with a stable typography in order to get only the parts in where they need to be. 245 00:25:11,950 --> 00:25:16,333 It is best to have a positive edge, and approach it while thinking, at the beginning. 246 00:25:17,033 --> 00:25:25,283 The hands and such are the most complex and densely populated part of the human body, so they would be the part that would attract the eye. 247 00:25:26,033 --> 00:25:28,933 It's already established here. Organic shortening. 248 00:25:29,816 --> 00:25:32,033 Something like a hot wind. 249 00:25:32,150 --> 00:25:38,300 It's confusing to try to apply it directly to the machine type, so that it only utilizes the short electric 250 00:25:39,533 --> 00:25:45,200 It would be better to just capture the size and express this sense of structure later. 251 00:25:45,500 --> 00:25:51,900 To give the hair a static feel, when the iron on the face just became so complex 252 00:25:52,016 --> 00:25:59,983 propagating it to the back, instead of propagating it to the front of this 253 00:26:01,050 --> 00:26:02,115 Negative space. 254 00:26:02,118 --> 00:26:06,866 When minimized, you will feel more balanced and static. 255 00:26:07,200 --> 00:26:08,750 30 minutes too 256 00:26:09,283 --> 00:26:17,150 It's a bit boring to plug up, it's also better to put some pigtails where you need to attract attention and rest from 10 to the end of the week. 257 00:26:17,633 --> 00:26:25,966 If you want to put that part of the line of sight over there, pushing asymmetries and irregularities over there can be very helpful, and 258 00:26:26,383 --> 00:26:31,483 If you see this waist dance. 259 00:26:32,533 --> 00:26:41,482 There must also be put decorative or put on both sides of the method, now look at the design is this side, so the center prevails, biased to this side well. 260 00:26:41,485 --> 00:26:44,300 So I make sure that the whole symmetry 261 00:26:45,050 --> 00:26:52,916 Put the decorations and stuff like that on this side, and then use the four-line direction for the sugar bird. 262 00:26:53,183 --> 00:27:00,666 And it's more concentrated density on this side than going up from here, and I actually want to go up this way, ground design. 263 00:27:01,016 --> 00:27:06,716 Well, it's better to have things like tattoos or those details focused on that. 264 00:27:06,733 --> 00:27:15,233 It's not symmetrical, it's irregular, and if you're running in difficulty, your eyes will be focused on you, the door and the weapon 265 00:27:15,800 --> 00:27:22,700 Instead of barely looking here, if there is something heavy and calm laid underneath 266 00:27:23,083 --> 00:27:28,800 It does look more gorgeous up there, so that you also think about whether the center of gravity is appropriate. 267 00:27:29,750 --> 00:27:31,215 Look at the expert theory that 268 00:27:31,218 --> 00:27:37,516 Now, if medical credentials were written out repeatedly 269 00:27:38,600 --> 00:27:43,400 The design doesn't seriously hurt the strong, but completes the silhouette better 270 00:27:43,583 --> 00:27:49,966 There are also many effects, and it is better if it is arranged in a climb up way than upwards like this. 271 00:27:50,150 --> 00:28:00,283 And, you can put a little bit of scar and stuff like that and trim it little by little in a direction that doesn't destroy the overall com position. 272 00:28:00,983 --> 00:28:07,283 A design like this one would certainly feel safe if written in helpful text. 273 00:28:07,766 --> 00:28:13,166 On the contrary, if you write the next sub article, this prototype layout becomes very important. 274 00:28:13,466 --> 00:28:19,966 Maintaining the symmetry of the rental fee ratio like Andahi should create this trend, right? 275 00:28:20,266 --> 00:28:27,950 Conversely, it is better to emphasize the design toward the top if you draw two with dynamic design. 276 00:28:28,250 --> 00:28:36,233 First of all, when considering from the center of gravity tilted upward, in a way the east side of the station is already taken care of enough. 277 00:28:36,566 --> 00:28:46,883 Therefore, if you start learning the human body and start forming a narrower and narrower form as you go down, the design above this will be more accessible. 278 00:28:47,066 --> 00:28:56,483 So it would be better to emphasize the shoulders and the chest part, but the waist part looks as thin as possible going to the bubble room. 279 00:28:56,750 --> 00:29:04,550 In this state, you can only push the details to this position so that you can simply get into the area that 280 00:29:04,933 --> 00:29:15,466 These things like hair and things like that create a lot of negative space, so it depends on the eyes and ears and things like that, or try to be on this side. 281 00:29:16,550 --> 00:29:17,965 to drive out the details. 282 00:29:17,968 --> 00:29:25,216 The other side is only simple enough to balance the weight, and the hair decoration is so biased to one side that 283 00:29:25,433 --> 00:29:29,083 It is better that this design in its entirety identifies the difference in the mass. 284 00:29:29,816 --> 00:29:32,983 Do a little bit more hair and the clothes are a little bit 285 00:29:35,033 --> 00:29:44,783 This means that if you go into the asymmetry and add small, fine details on this side, that balance breaks down a little bit and thus has dynamism. 286 00:29:45,866 --> 00:29:49,315 There's something inside. 287 00:29:49,318 --> 00:29:56,032 gradually spread down the country, and when there was drawing this kind of pants and stuff like that. 288 00:29:56,035 --> 00:30:02,966 So thick pants, no emphasis on the top, heavier words pants and such. 289 00:30:05,083 --> 00:30:12,866 With words, you can apply a thin, thin corner plate type design underneath. 290 00:30:13,350 --> 00:30:22,400 The area of the text is too similar and too unlike this area, so in protest, the top is put short, so that this part occupies some of the card area that 291 00:30:22,516 --> 00:30:28,549 Instead, put these on top and trim the silhouette with the feeling that the design inside 292 00:30:28,552 --> 00:30:34,283 If you put props and things like that asymmetrically, it would emphasize the strong. 293 00:30:34,583 --> 00:30:40,316 The further you go down the line, the more dream-like it becomes, so that small women can line up 294 00:30:40,916 --> 00:30:47,783 Than to match this room, please continue to use the lane and now will also emphasize the strong. 295 00:30:48,350 --> 00:30:54,950 When you first started designing the personality exactly what did it look like, and can these or vignettes be put in? 296 00:30:55,016 --> 00:31:02,866 Than these, when the overall flow, does the character look dynamic or do the other characters really differ? 297 00:31:03,166 --> 00:31:09,266 With that kind of predominant look, the wheel would be a good direction to go after the design later on. 298 00:31:13,333 --> 00:31:21,133 This organization gets progressively larger, when there are the same weapons 299 00:31:21,733 --> 00:31:31,933 The top is indeed very large, and underneath is increasingly fine detail, like fingertips, and this plan also carries ears. 300 00:31:32,816 --> 00:31:38,933 Borrowing the design like a claw and putting it in will emphasize the feeling of the tip ending more, I think. 301 00:31:39,616 --> 00:31:46,333 The big drums finally find some inventions that make those inventions bigger, and those details flock to things 302 00:31:46,766 --> 00:31:50,783 You'd better consider something that adds more detail. 303 00:31:51,316 --> 00:31:59,316 This would be the largest element of the overall design element if this hair became larger and covered the shoulders. 304 00:31:59,566 --> 00:32:06,683 So as a whole, the single item that takes up a medium area would be the narrative material that shows the flip, right? 305 00:32:08,416 --> 00:32:11,516 The point described here should be removed. 306 00:32:11,866 --> 00:32:14,216 The chest and the other side. 307 00:32:15,600 --> 00:32:22,366 It would be nice to depict this as briefly as possible so that the design can clearly distinguish asymmetries. 308 00:32:22,583 --> 00:32:29,366 Actually, the balance of this part of the design is gathered, so it's good to use the gantry to make sure to give the same thing to the labor side. 309 00:32:29,700 --> 00:32:34,850 Something like stripes help also become boring, so the area is large 310 00:32:36,266 --> 00:32:42,466 Just write the density contrast of Bitwin along with the details of these parts of the exclusion. 311 00:32:43,066 --> 00:32:49,700 And it's too asymmetrical overall, so there are some decorations in there that are symmetrical 312 00:32:49,933 --> 00:32:52,633 Coordinated design balance is fine. 313 00:32:52,883 --> 00:32:59,400 So if you try something like magic, where a character doesn't move dynamically in the direction of 314 00:32:59,516 --> 00:33:05,450 the hats and stuff just calmly fall onto the logs and 315 00:33:05,683 --> 00:33:11,900 Overall, the character would be more if wearing the triangular clothes in the form of ropes. 316 00:33:12,083 --> 00:33:19,700 There will be bonding when wearing the same dress, and the narrower part of the detail is better concentrated. 317 00:33:20,216 --> 00:33:21,616 Things at the end 318 00:33:22,583 --> 00:33:25,666 Irregular, decorative. 319 00:33:26,600 --> 00:33:33,466 If your hair is also short, it will look like it's squeezing into a hole, and it's lifting and baking like this, and spreading further and further down. 320 00:33:34,633 --> 00:33:36,232 The wrinkles also increase with the site. 321 00:33:36,235 --> 00:33:39,533 In the same symmetrical design, the 322 00:33:40,550 --> 00:33:44,683 Only the parts that really catch the eye can be written asymmetrically. 323 00:33:45,316 --> 00:33:50,983 I like to see a regular shot, almost the most important element of realistic design. 324 00:33:51,533 --> 00:33:56,416 A completely asymmetrical symmetry can also have the opposite effect. 325 00:33:56,666 --> 00:34:03,315 This detail above becomes so insistent that the following is a bit boring and will not splash the tangent color if it feels like it will end 326 00:34:03,318 --> 00:34:09,766 Nice when adding repetition or regularity with bold details. 327 00:34:10,315 --> 00:34:18,683 Weapons and things like that, the staff goes in and inevitably the center of gravity tilts upward, which is the inverted triangle design that 328 00:34:19,100 --> 00:34:22,916 and probably weapons like brooms so that they don't come up. 329 00:34:23,333 --> 00:34:28,616 Conversely, as a symmetrical weapon for children, something like a book would be a good prop, right? 330 00:34:29,233 --> 00:34:36,533 Because the whole is square, the decoration that goes into this has a strong circle back inside. 331 00:34:36,983 --> 00:34:39,500 Conversely, if you want to see some dynamic design 332 00:34:39,866 --> 00:34:48,500 All of these details are shown in a large area at the bottom, and some mushroom origins are just wonderful the shorter they are. 333 00:34:48,650 --> 00:34:58,133 When there is a complementary gap, the corresponding part of the top is really large, in order to show interest, the brim of the hat split into two branches, or 334 00:34:59,033 --> 00:35:04,616 These short hairs are also supported outward, and to emphasize these more 335 00:35:05,716 --> 00:35:10,066 They'll use rebels and stuff like that, if they're reaching outward too 336 00:35:10,550 --> 00:35:15,900 The face is much more balanced, and it's good to put this inward to a certain degree inward. 337 00:35:16,250 --> 00:35:19,066 Decorations like this 338 00:35:19,966 --> 00:35:22,966 It's also better to distinguish the role of the mouse slightly down the line. 339 00:35:25,050 --> 00:35:27,265 Instead, let this role build some. 340 00:35:27,268 --> 00:35:29,816 Something's flying over it. 341 00:35:33,650 --> 00:35:39,683 It's okay with this energetic husband's asymmetrical cloak. 342 00:35:39,866 --> 00:35:46,100 The design is going to be asymmetrical overall, and the buttons above the audience are a little bit off to the side, too 343 00:35:46,466 --> 00:35:50,366 The large and wide part of the density is best relaxed a bit. 344 00:35:50,866 --> 00:35:56,116 When we say there are weapons and things like that, we don't use wands for symmetry either 345 00:35:56,600 --> 00:36:04,183 To break the sense of balance, something just spreads out in the middle, which is too balanced in itself. 346 00:36:04,766 --> 00:36:15,165 Why hang things of different sizes like this, this side is curved then, and here some straight items are gathered. 347 00:36:15,168 --> 00:36:22,133 Although visual balance needs to be considered, it must be better to go in with a vibrant design. 348 00:36:22,183 --> 00:36:28,966 So, a little bit bigger and then a little bit bigger, I'm going to show the props 349 00:36:30,133 --> 00:36:31,665 It's gonna look great. 350 00:36:31,668 --> 00:36:38,933 Smaller parts of the spoilers should be made more detailed and detailed, thus serving as an aid to strong painting. 351 00:36:39,566 --> 00:36:43,850 In this drawing, which occupies a medium area, are 5 352 00:36:45,200 --> 00:36:48,750 The face or part of it is this part of the cane. 353 00:36:48,816 --> 00:36:51,583 There will be a strong sense of narrative in the design. 354 00:36:52,766 --> 00:36:59,483 This means that the face and crutch decoration parts need to be drawn more beautifully than usual. 355 00:37:00,050 --> 00:37:03,766 Pick some corners of the eyes. 356 00:37:04,166 --> 00:37:05,183 Throughout the year 357 00:37:06,416 --> 00:37:07,666 Coming down. 358 00:37:08,250 --> 00:37:11,900 Even the sensory differences found will become stronger, right? 359 00:37:12,266 --> 00:37:15,200 Take this character for example, to emphasize this triangle 360 00:37:15,866 --> 00:37:22,433 21 would be more emphasized if something like a ribbon became large enough to be attracted to the land. 361 00:37:22,916 --> 00:37:24,715 If a character like this one. 362 00:37:24,718 --> 00:37:33,083 To further increase the negative space, the cape split and with more decoration, the donation would be more dynamic. 363 00:37:33,416 --> 00:37:38,833 Rescue this signal also contrasted with this role, on this path, completely high in the North this role 364 00:37:39,350 --> 00:37:45,500 More live with the general special degree of equal feeling words will give a sense of calm. 365 00:37:45,583 --> 00:37:54,200 Usually, the process here is called thumbnail, and it becomes a whole atmosphere before the formal design. 366 00:37:54,733 --> 00:38:00,350 After that, when I sorted out the direction that best suited my design 367 00:38:00,766 --> 00:38:08,000 And then looking at the design as cellular enemies, if they're too separate, they'll come together so they can bind to each other. 368 00:38:08,383 --> 00:38:13,766 Conversely, because the props have given 1 second, they will also separate if the instrument date is indistinguishable. 369 00:38:14,216 --> 00:38:21,015 In this separation, the designs do not play with each other, but depend on what connecting device or transitions are used. 370 00:38:21,018 --> 00:38:26,366 It is a natural continuation and can be distinguished. 371 00:38:26,483 --> 00:38:35,450 In the next few minutes, we will use these connectors to see how we can make natural separation between design props and how we can connect them. 372 00:38:35,983 --> 00:38:38,566 Listened to a long lecture, you worked hard. 45792

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