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Hello.
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This time, we will organize the keywords needed for the character design, based on the ideas and inspirations we talked about some time ago in the past
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Let me flesh out the ideas.
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Until the past time, you got inspiration from various places, but expressing it directly in pictures may not be as easy as you think.
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How to come up with keywords you want to embed in the character design from various ideas, and how to be more convincing
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Let's learn together to see if we can flesh out ideas and what else we have to do to organize them in a way that makes interesting use of keywords.
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Let's start with a brief look at keywords.
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Not only design, but the word keyword is often used in many places.
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In character design, the keyword is
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When talking about a particular character design, use words or sentences to describe the character, not pictures.
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Instead of being abstract like an inspiration, decide what you want to show that
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Keywords are ultimately equivalent to setting target goals in the design of a character.
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These keywords can usually be exposed at will to the person who draws
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In order to use this effectively in character design, random decisions about keywords can create problems.
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Keyword in drawing
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In the future, I want to draw like a compass and milestone, I want to provide the right direction for the design I want.
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If the keywords are too mid-mouth difficult to put, or there is no connection, how to carry out the design will not be further developed that
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The design will keep hovering in the same position.
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The more I went through the design process, the more the character design went in the direction I wanted it to go, so the charisma I wanted to show should become more and more concrete.
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The keywords are present on top.
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Therefore, one must first be able to prioritize the keyword importance well.
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To decide on these keywords, one thing must be known.
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00:02:11,764 And to draw is to explain indirectly, through reproduction, what I want to show.
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The person looking at it cannot understand my ideas and mood very quickly.
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For example, I watched the movie "Chungking Forest", and I was inspired by this movie, which is a unique urban style of Hong Kong
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In order to show the atmosphere, no matter how the lighting or the props of Hong Kong are painted.
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Looking at the pictures than directly enjoying the video and music of the Chungking Forest movie
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means that one can only experience that atmosphere or story indirectly through me.
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So when deciding on keywords, deciding which keyword is good is the same as in Hana.
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Or start with an abstract adjective, like "scary cute", rather than an abstract adjective.
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For example
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If it's a profession or thing for a character like a wizard or a demon, add some shields or black dots, although not a character
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Spaces like libraries and hospitals used when showing moods
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It is recommended to record keywords of the noun type first.
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And when these noun-based keywords are decided
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It is recommended to add keywords for adjectives, such as atmosphere and style.
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As an example, when you see a flag flapping in the wind and want to get the ball and inspiration to paint the floating picture
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Vessels that can hold this ethereal atmosphere, first set a term, like ignore, or player laundry field"
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At the stage of determining the order of the keywords later, it is better to use the adjective "light and airy" in a more preferred way.
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So, when a word has been interpreted to a certain extent.
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After that, you can add more keywords, such as characterization and story, which are difficult to integrate fully in the character design.
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There is one lost mark to watch out for at this point, two words combined together in a keyword.
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It is recommended to avoid these keywords.
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For example
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Keywords like "ghost prosecutor" and "black magician", two words combined, might appear. As an example of interesting rhetoric.
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The design directionality is large enough that it depends on which of black magic law and mage will be the main
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Because it can be changed, it would be great if each word could be broken down like this so that priority could be determined.
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Like wizard, witch, wizard, or copper and beer
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For Necromans warlocks, if you get more specific, which spell to use depends on the flame order or the summoner.
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Can be divided into prosecutor like series.
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This combines the word-derived keywords again to produce more specific keywords.
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Witch and magic check.
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These problems are common especially when seeing character designs created by others and we think of keywords.
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Very often, the long keywords in the drawing are understood in a simple and implicit way.
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When you want to create, if possible, for various designs, please also do a careful keyword derivation.
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And even a very small part of personal preference is the originality of this character, so that it can become the unique charm of this character.
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If you think so, be sure to write down the keywords.
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For example, this character, if I say this Rottweiler, I get a big black scale.
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This character is big, but first of all, he wants to show an image called a large canine statue.
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In order to show this well, I thought it was important to use keywords such as eyebrows and eyes.
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Very small highlights like the character too, but no muscles, wide shoulders, thin waist, narrow pelvis
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If you want to be able to show a little charm in such a skeletal aspect, you must organize it with keywords.
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For this character, I designed a character based on a puffin that
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Other than this character, the cartoon characters of the Lo series that have drawn puffins generally have one thing in common, called fat eyebrows.
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So the last drawn Ocean series characters, in order to save the feeling of brotherhood
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Although it's not necessary in the character design, it occurred to me that I must put in the part where the eyebrows are steamed up and fat.
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As with the character, the cheese itself
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While trying to use holes to show some visual elements, personally, one of the unique charms of the cheese is that it melts.
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There's an adjectival keyword, so it occurred to me that this part must be short-term in design.
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These parts may be very trivial, but when I think about them, I think they would be unique points of fascination for the character that
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are the keywords that must be shown in the design.
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Finally, please slightly around the keywords that can completely change the directionality of the existing design.
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Usually, the more you want to incorporate a lot of things into your character design, the more keywords you can derive.
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I was about to draw "Elven Archer" when I suddenly went from these keywords in Woe to Sweet Dreams, and then Ninth House.
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Joseon, finally a sudden keyword like Yi Sun-Shin, no matter how charming this keyword is
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don't fall into the wrong direction, it's best to consider the original intended design and understand the keyword deeply.
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So we need to organize these keywords.
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The more specific the charm point of the character design, the more these keywords will be.
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The fact that there are many keywords is not a problem, it becomes a problem when the priority of the keywords is not organized.
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For example, when you tell someone a road, what comes out of where you pass through and how much you go to where.
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The more you explain, the better the understanding, but, if you say left and right, without any priority
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from a listening point of view, you are completely unable to understand the road.
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In the context of using pictures to show the atmosphere or the charm that I wanted to show
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Character design also requires prioritizing keywords into critical and non-critical keywords.
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So are the important keywords the ones that surface first?
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The order in which such an idea surfaces is not necessarily going to be a priority anytime soon.
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The order in which the keywords are derived is not necessarily a constant priority, and the priority of the keywords in the graph is
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What I must convey becomes the priority, so it doesn't really matter if the person drawing it decides arbitrarily.
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Just the higher priority keywords, so the more the main keywords, the more directly the person who sees it understands that
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to describe something that is too personal or too abstract, the
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should use a lot of props or lower the order of other keywords, etc. more than expected to suffer
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So, if possible, you can visually demonstrate or show these methods to take explicit keywords
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Prioritization is an easy way to go.
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For example, when drawing something like "Warlock of Darkness", it's a dark character.
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It's very abstract in itself, so as a prop, we need to think more than we think to express this.
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To describe the keyword known as warlock, there are clear ways to express it visually like props and effects.
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The order of priority in this case is still focused on the warlock aspect, which would be easier to approach the character design, I guess.
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You know, if there was any benefit to a creation like character design, there would be people drawing fan art of that character, etc.
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The emphasis on design keywords wanes each time you do a secondary creation or draw and polish your own props.
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For example, I emphasize to emphasize the goggles and pants of this character that
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If someone only saw the drawing of this character and then drew Penant, the goggles and the pants would mean increasing priority in the description.
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So, when you first start designing the character
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the higher the priority and precedence the more focused the primary keyword will be understood by the viewer.
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Otherwise, the directionality of the design will be blurred over time.
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Let me understand how to arrive at these keywords.
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When coming up with keywords, it's best to organize them according to your own ideas for planning this character.
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As a person who draws and keeps deriving keywords, you can only have what you would naturally draw.
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Because the way the character fights or what is outside the visuals of the story can become the charm of the character
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It is better to try to give different keywords.
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So, let me get to know the representative keyword formulation.
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First, there's the mind map, which is the most common method.
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This is the most familiar method of accumulating ideas, and we've all probably done it once as children.
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Decide on a synthesis of ideas and then follow the ideas to move on to a solution approach.
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For example drawing a healing role for Wheeler, if say Wheeler, in a new day of Bristleplay like this
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A move used when recovering stamina.
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To depict the original teachings of nature and natural magic.
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Continue writing down the keywords that surfaced here again, while expanding the map.
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The mention of Priest brings to mind
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The representative would have the same work of the clergy, or could form the same group as the hymn team in the same place as the liberal arts church.
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In the words shared here again, it is natural that among the teachers and students, occupations like the incense-burning salesman would also derive from the idea that
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occupational groups like abs and Eldon Linin.
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The choir also has its own singing chorus
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Or the most representative instrument in the church is the organ, like the organ player, which can also yield interesting keywords, I guess.
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If you put it in the Bausch swallow, there will be a lot of things like alchemists, or professions like apothecaries, I think.
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In alchemists, also with some degree of wrong-ring alchemy.
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Or like the scholars who sell the study of alchemy, the words of pharmacists and subspecialty pharmacists come to mind as syringes.
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In the most recent game, I played "Bosch Brawl".
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I like the sound of receiving herbs, so I remembered that there are some mortar-like things in the pharmacist.
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That's the one.
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I like the sound so much that I came up with it naturally with the keyboard.
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And if you go into nature, the lack of space within nature, there would be like a priestly profession that
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You can also think of robots that live in nature.
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The use of original teachings and religious rituals can have platform magic and things like that, when two people go in, like the kings of the elves
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Mythological
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You can think of characters and maybe a magic book that deals with hormones and plants and things like that and maybe come up with that.
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Then, by looking at the map map and plotting the path, you can come up with character design keywords.
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For example, starting with "Hillel", then Priest, where the choir
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Using the concept of the organist to design characters in the occupational group.
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or "lingering", in the natural world
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You can follow the path to derive some symbols.
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Next there are ways to start with the worldview and the nature of the story and so on.
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Illustrated beer is generally the setting for the characters
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Receive a guide document where you can create a random guide document and start an idea there.
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Game items such as gender or age body type profession weapon attributes
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In the game you can first select the player field items and then fill in these entries and then we can also create keywords.
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Gender casual females like Eric's character are less old than the adult clan than the draconians.
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Suitable for the use of the human race sturdy body type and use their physical advantages of close range fighting seems to be appropriate
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And the weapon is the button that gets a lot of attention in close quarters fighting. Intent
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Attributes and body and parts and front front key attributes seem to match.
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Or if you design different characters with a male gender and a child age.
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Teenage ratio also do once, the race is the goblin system of recruitment, thin can also match the bar.
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Occupation is a wizard
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Met with a wizard, so would like some books I guess.
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Rich might be a book.
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To the army unexpected weapons.
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The molars here may come out, and the water attribute is more appropriate if you look at the color.
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Redraw the mind map with the keywords from the story or weapon
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Here you can select only the main keywords that are interesting or become original to the character to proceed.
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For example, if you are looking for charm points in the character of Lee Ai, it is called this sturdy body type.
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And if you emphasize to ethnic this, if it's not a good corner, the next best thing should be to emphasize something like Lee-ok.
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If the emphasis is on the lean body type and the books, the character itself should not sentence young that
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And then say write a book that
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To emphasize this body type, it's good to force the book to be raised or to show the contrast in the design this way.
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Or, if it's hard to start with a particular project, as I personally did
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It may also be inspired by a specific object.
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Personally, I've been painting this series for a long time, and
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It's really interesting to see things with various inspired eyes and express them in different ways.
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Books reminiscent of lemon sour
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with neon as the main keyword, a character design, or mushroom called spore characteristics starting with the concept of
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If you're having a hard time immediately vocalizing like the floating motion of a goldfish fin, or this color-inspired character design
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Inspired by something, you might as well use it as the main keyword for your character design.
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or replace them with three different types.
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Very interesting ideas arise when associated with other things that share the characteristics part of the object.
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Like I said last time, there's no blood on the color and shape of the target that
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The atmosphere and the character part of the target can also be the inspiration and the main keyword.
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For example, for this character, to visually represent the acidity, the neon color would match if you use color.
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How would a graffiti artist use these neon lights and things like that? "
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Some poisonous mushrooms are not motionless.
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But when I sprayed on the spores, I did a very serious job
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Linking it to the suburban salesman concept
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Personally, I wanted to mix the image of the priestess with the salesman and the image of the uniform to create a somewhat heavy, calm but dangerous atmosphere.
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In cases like the goldfish, which also has a particularly distinctive eye
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I emphasize the design, and although the eyes are also slow, as long as you look at them motionless, the inside looks like a see-through blue sky that
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Striped fins or gold accents these could also be key words.
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and incorporate it into the design.
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Other than that, when I personally design, keywords must be a priority and an interesting point.
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Consider originality, organize it, and use it as a basis to drag the character design to completion.
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Let me find out how to prioritize these keywords of exposure to organize them.
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In the character design, the
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One way to do this is to identify 3 keywords and give each keyword the role of the main subpoint.
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The main keyword is the part that is unique and capable of being original.
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The keywords with the highest priority and that should be actively displayed in order to be understood by the viewer as well.
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When people talk about the character
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It is better to have keywords that appear original to this character, enough to distinguish to the first said.
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For example, the races of characters such as demons and tree-humans.
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As with professions such as Post and Stream Wizard, you must be able to distinguish the elements of the character among many others.
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Almost these keywords should be called "names".
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When designing based on this main keyword, you really need a lot of references.
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For example, the devil in the horn or wing postal department of cotton mail bags or hat letters or something like that just mentioned.
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A stream is a monitor, headset, cam, etc., or a stream screen.
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Magician face spells and mage hats, etc., need visual displays first.
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If possible, even if there is no detailed part of this character, it needs to be visible and very visual to the person watching this, so
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If possible, it is better to distinguish with abstract and more precise keywords of objective nouns, such as character or atmosphere.
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Sub-keywords are generic
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So, while the character may not be a unique part, the charm points that can be shared for better or worse are identified based on personal preference.
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Using the game as an example, if the main keyword is the starting class of a particular game, then the subkeyword is that career
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Show visually where each profession is different and becomes an expert, such as ex.
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Just think about it.
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For example, when a character design goes into secondary creation like Penant, must it be kept?
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It's good to consider points that are decided to be okay, because there are many cases where these points actually become primary keywords.
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Adjectives that assist the main keyword.
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For example, the fourth chapter of the face, a young boy, or a pirate, a very slippery character, a fisherman, the character is very blind, which has a feature.
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Whether it's me, or the main keyword, the character that may be too simple to omit as a special element, as a keyword decision.
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Like this pirate character, we use doors and chameleons as the theme.
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Because the nature of changing the color of the chameleon is the rounded character of Li Feng and the character, so I wanted to show it in an image.
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Squid game of salty folk demon.
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Like Harry Potter's Bellatrix character and expression as a sub keyword must be reflected in the composition and expression.
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The character of the fisherman looks amazing if you search for the north is sinful, but with the somewhat undergrown seabird as the subject of
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whose characteristic blindness.
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To showcase the face that I don't know if I want to be far away, I apply a lot more cartoon ideograms on my face than usual every day.
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So, although the fisherman is a fisherman, I tried once to get such a feature partly shown as a subkeyword.
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In such a character design, it is generally the personality and hair and body type and other major
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Mostly entered as sub keywords, so like exaggerated after the form or expression, or adding impact
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Every 100 times you draw a character, you have to use iron to learn the expression, and the parts that need to be tried appear with subkeywords.
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And the focus keyword just identifies the unique part of the character, or the part that needs to be studied carefully to be known.
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Things like story and combat style that are difficult to show visually in pictures can usually be dropped like this
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Very often, the choice is made as a focus keyword.
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These integral keywords are not necessary in character design, so they get overshadowed by the composition or pimp that
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not really that relevant when it comes to showing designs that don't matter even if they are invisible.
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Therefore, if needed, these keywords may be lost when working on a task or several sketches.
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If this keyword is other charm points.
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If the main keyword is obscured and the design becomes unintuitive, then it can be and sentimentally thrown away
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Parts that are very trivial and need to be carried with a writer's level of greed will generally be integral keywords.
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A character with a blackberry theme has something that is the main keyword of the next door neighbor.
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But this character has sub keywords that appear as well as the character.
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But for the landlord, the good feeling status is used as a point keyword, and this point keyword corresponds to something
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Props used to show
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In fact, the painting is not the first thing you see, and when you look closely at the painting, you can relate to it, the writer
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It should be hidden like this
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Like sunflower, the main keyword is the peaceful atmosphere of a weekend farm and the sub keyword of farmer concept of dad and son.
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And the main keywords here actually have to be looked at carefully to understand the story.
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Compared to the two characters, some of them are fair-skinned, fierce and also nervously grasping...
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The flower pot is also filled with some messy things, although the character is beautiful looking
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In this area, I'm thinking about saying that newbie the enemy might be some cute looking focus keywords.
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Finished character design with a high degree of simplicity when relying only on the main keyword sub keyword how many characters are designed.
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About one point is set like this, and it's good to hide it.
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Tiny charms, etc., can often be shown with backgrounds, props ornaments, etc.
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I personally think that a lot of details are hidden in the details that
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00:24:55,026 while working, and I think it's a gift to those who look closely at my paintings that
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to hide it in something slightly invisible, to use it as an element that allows one to immerse oneself in the painting.
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2.
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Abish if you place the keywords in order, so the wizard.
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But the black magician....
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But in a way that is very strong for ritual or summoning realms of magic.
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But it can be placed in this way, although the bleeps.
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Generally speaking, if you use the first four Korean words, the ritual or the strong riding mage of Suwon crab magic
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It may be a little difficult to sort out in this way.
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The further back the keyword is posted, the more it needs to be illustrated with very subtle details.
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In general, the more keywords are in the back order, the more difficult the design becomes.
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Because it is called the wizard of the main keyword, it must be protected.
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Because the other parts cannot prevent these subkeywords or integral keywords from recognizing the main keyword.
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And then that's it, Mr. Baby between Eric but Mr. Bleeping Hatchman.
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In this way, you can also choose adjective phrases and comparison kits and such to have fun with the design.
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Personally, a wizard is a wizard, like a recent black wizard, there are the usual word phrase entry situations, personally so like bullet point keywords
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Small details that seem less intuitive
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Like to use contrasting words like this one, connected by very abrupt keywords or unconnected keywords.
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I'll look at the Xi'an I've designed for the character design and see what keywords are included.
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Personally, I have designed once with the groundnut character, some of the groundnut is sawed, very hard feeling half of the flavor is the 1st thing.
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I was going to just fit it in this character, but it's hard to write these abstract things as the main keywords, so
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What kind of bowl of character design is it going to fit in?
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I'd like to use the concept of "redneck", the sub-keyword of "dull".
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Here a little closer look to know the details a little bit keyword kindness Hyo-soo fierce
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or honest and naive, how about putting such an image in? First sorted out the keywords.
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So in order to get the main keyword exposed first, the country atmosphere is detected.
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First sort out these ambiance costumes and props to become the base for this character's gardening home
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Or first make the peasant feel, and then show the raw character or image that corresponds to the subkeyword.
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If you see the character's expressions, hairstyle, gestures, etc.
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a little bit of a blush, or a notebook with these secret farming recipes written in it.
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Or such kind dogs that are close to the country pups, these keywords
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Put it slightly off this topic candidate and hide it where you can go beyond the points when you look closely.
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So when people who see this thing think of groundhogs
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I want that purity and simplicity to be understood in character design.
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And by the way, I'll show you the results of a character that
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designed to look like this.
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Overall, clothes worn in the countryside
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These things should appear in these raggedy moulds that
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Whether it's the hands seen here, or the hairstyle or the impression expressions, etc., show the dull image.
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Take a closer look, there are farming tips written on this note, and this country dog posted affectionately, and so on.
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Slightly point keywords are read in order on the master subpoint, so did a layout.
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Look at the other keywords again.
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I used to do character designs inspired by this animal called the electric eel.
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I had no idea what this electric eel actually looked like, and then looking for information, upon closer inspection, it looked simpler, darker, than I thought
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The face is a little bit blindingly long and fuller than expected compared to the dangerous rumors.
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So, this image is actually hiding those very dangerous weapons
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I wonder what would happen if we incorporated this image into the character design?
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Because it's a police detective so I thought, not a uniform or a dress, but an image of a detective in the field.
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So, first of all, at the time of the event, in order for the criminal image to appear, the clothes that were worn on the scene utilized the same thing that
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wanted to show the criminal image first.
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So when I first started designing, I used the image of the event in the field to develop it first
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Looks like the part I want to fit in.
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To fit out these sop keywords that I made, a slightly negative change from the design slightly like a face or a pose or something like that.
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But there's experienced sophistication and there's electric eels that are more dangerous animals than one might think.
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To show these.
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Whether it's the scar, or the hard beard, the expression, or the hat, I want to show that I'm a fairly sophisticated detective.
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So, here's the finished design, although the lighter car feels slightly less intuitive than the original design of something that
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I think the charm of the electric eel, is it fully reflected in the character design, I tried to end it.
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By the way, this character design because I only take this prop a little difficult to show, so draw to the background, the
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Plus the cautionary and avoidance situations, want to write out all the key words like this character design and story line.
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And these are more harmonious than expected, there's no support, so it's a lot harder to draw than expected.
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So there's something about love at first sight....
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It's raining detectives, staring at eye guns as soon as they move, like Taser.
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See if there are some puzzling images in their character design
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By using the primary keywords as a base in this way, let these be shown to the best advantage through the secondary and secondary keywords as a whole.
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If character design is carried out, the character design will be specific in the direction of the charm that you want to show.
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While listening to this character design lesson, I recommend a section that can be practiced in keyword part 2.
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Based on any simple idea, such as a mind map, guide document, or object example, as I did.
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If more than 3 keywords have been tried and then come up with keywords, as just explained, use the keywords as main and sub
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Then divide into points, prioritizing first.
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If these keywords are simple healing mage flame wand
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Presumably a keyword can incorporate a completely reversed element, or paste a completely unrelated keyword.
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Wizard flaming wand standing.
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If you do what I did, you'll think the wand is irrelevant to the high shift that
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Or somebody who turns water into a branch that has nothing to do with wizardry.
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For example, like these designs, the keyword that is difficult to get along with is a character
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If embedded in the design, you will struggle for a long time to connect these materials.
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Initially it was a support role, in the case of this design, an act of chromatic consciousness called Austrian cult gloom
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The last potentially frightening keyword of the sense of loveliness that
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I was inspired by the speed games that kids play.
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Candles converging together.
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The monkey that symbolizes a famous saying, since it draws three people, do not listen, do not look, and do not see, say also see.
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These three have also made five horse wine.
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If you look closely, although it's a cute image, here's a tarot card with a demon drawn on it, and here's a reverse five-wish star
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Plus Luke 10:18 or something like that, which is quite a content worth responding to if the treason knew about it.
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For people who look closely at the paintings like this, I really like the well-hidden details.
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This character was inspired by the pumpkin-like pattern that
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The plus pumpkin seen is very large and heavy, and quite a heavy character among vegetables.
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These big, scary chunks and unattractive Moody's and grooves these horrors
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I think that if you incorporate the image of a monster like Frankenstein
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What I'm trying to say with the keyword of focus is
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I want things that might and cynicism to produce a pleasant atmosphere overall.
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I find that Halloween props are like emojis
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And, after the comic of this character, on porn, I further incorporated these wild circle items.
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In the process, you might come up with some new ideas that
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share ideas with people around you.
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Rather, the priority is so that in the categories where the main keyword must be visually displayed
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How to make subkeywords assist the main keyword.
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Or consider well whether the focus keyword will hurt the main keyword in order to succeed with the specific design.
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If interesting ideas and keywords emerge from this process, then in a later lesson we design the personas
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It's also better to finish with this xian and keywords together.
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To summarize, the keywords are a compass, used to orient the character design
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The design can only be done incrementally if the design is done in priority order.
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The more you go through the stages, the more you can conclude a successful design that is concrete and that the person drawing it and the person looking at it can be immersed in.
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Organize the keywords of what was said will also organize the keywords in this way.
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To this point, we organize for you the keywords that we need to know in the future for the purpose of role design for role design.
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It may be that some of you are new to keyword organization, or perhaps some of you are used to
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In the character design, the keywords are before the shadow meal, must be slowed down in time to organize, so
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Want to show what kind of design you have through the lecture.
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I hope you'll have fun taking direction.
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In particular, if you're not progressing in the direction I want you to go in designing your character, and you keep wandering
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Watch this lecture again, and if there's a good way to do it, I recommend that you take advantage of it as well.
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Next, based on the character design, break down the last prop or object into design elements that
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Try to practice supporting, or even creating.
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Listened to a long lecture, hard work.
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