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These are the user uploaded subtitles that are being translated: 1 00:00:06,639 --> 00:00:08,307 Hello. 2 00:00:08,310 --> 00:00:15,882 This time, we will organize the keywords needed for the character design, based on the ideas and inspirations we talked about some time ago in the past 3 00:00:15,949 --> 00:00:18,518 Let me flesh out the ideas. 4 00:00:18,551 --> 00:00:27,027 Until the past time, you got inspiration from various places, but expressing it directly in pictures may not be as easy as you think. 5 00:00:27,093 --> 00:00:34,500 How to come up with keywords you want to embed in the character design from various ideas, and how to be more convincing 6 00:00:34,503 --> 00:00:42,675 Let's learn together to see if we can flesh out ideas and what else we have to do to organize them in a way that makes interesting use of keywords. 7 00:00:42,909 --> 00:00:46,079 Let's start with a brief look at keywords. 8 00:00:46,146 --> 00:00:50,617 Not only design, but the word keyword is often used in many places. 9 00:00:50,650 --> 00:00:52,685 In character design, the keyword is 10 00:00:52,919 --> 00:00:59,259 When talking about a particular character design, use words or sentences to describe the character, not pictures. 11 00:00:59,359 --> 00:01:03,628 Instead of being abstract like an inspiration, decide what you want to show that 12 00:01:03,629 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:07,534 --> 00:01:13,807 Keywords are ultimately equivalent to setting target goals in the design of a character. 14 00:01:14,240 --> 00:01:19,045 These keywords can usually be exposed at will to the person who draws 15 00:01:19,079 --> 00:01:25,552 In order to use this effectively in character design, random decisions about keywords can create problems. 16 00:01:25,919 --> 00:01:27,719 Keyword in drawing 17 00:01:27,722 --> 00:01:35,261 In the future, I want to draw like a compass and milestone, I want to provide the right direction for the design I want. 18 00:01:35,628 --> 00:01:42,735 If the keywords are too mid-mouth difficult to put, or there is no connection, how to carry out the design will not be further developed that 19 00:01:42,936 --> 00:01:45,405 The design will keep hovering in the same position. 20 00:01:45,438 --> 00:01:52,812 The more I went through the design process, the more the character design went in the direction I wanted it to go, so the charisma I wanted to show should become more and more concrete. 21 00:01:53,113 --> 00:01:56,316 The keywords are present on top. 22 00:01:56,382 --> 00:02:01,287 Therefore, one must first be able to prioritize the keyword importance well. 23 00:02:01,621 --> 00:02:04,991 To decide on these keywords, one thing must be known. 24 00:02:05,391 --> 00:02:11,764 00:02:11,764 And to draw is to explain indirectly, through reproduction, what I want to show. 25 00:02:11,798 --> 00:02:17,971 The person looking at it cannot understand my ideas and mood very quickly. 26 00:02:18,004 --> 00:02:25,477 For example, I watched the movie "Chungking Forest", and I was inspired by this movie, which is a unique urban style of Hong Kong 27 00:02:25,480 --> 00:02:31,251 In order to show the atmosphere, no matter how the lighting or the props of Hong Kong are painted. 28 00:02:31,484 --> 00:02:37,223 Looking at the pictures than directly enjoying the video and music of the Chungking Forest movie 29 00:02:37,257 --> 00:02:41,760 means that one can only experience that atmosphere or story indirectly through me. 30 00:02:41,763 --> 00:02:46,665 So when deciding on keywords, deciding which keyword is good is the same as in Hana. 31 00:02:46,668 --> 00:02:53,139 Or start with an abstract adjective, like "scary cute", rather than an abstract adjective. 32 00:02:53,406 --> 00:02:54,039 For example 33 00:02:54,042 --> 00:03:01,380 If it's a profession or thing for a character like a wizard or a demon, add some shields or black dots, although not a character 34 00:03:01,383 --> 00:03:07,387 Spaces like libraries and hospitals used when showing moods 35 00:03:07,420 --> 00:03:10,690 It is recommended to record keywords of the noun type first. 36 00:03:10,757 --> 00:03:16,596 And when these noun-based keywords are decided 37 00:03:16,896 --> 00:03:21,167 It is recommended to add keywords for adjectives, such as atmosphere and style. 38 00:03:21,734 --> 00:03:29,275 As an example, when you see a flag flapping in the wind and want to get the ball and inspiration to paint the floating picture 39 00:03:29,576 --> 00:03:37,150 Vessels that can hold this ethereal atmosphere, first set a term, like ignore, or player laundry field" 40 00:03:37,550 --> 00:03:45,692 At the stage of determining the order of the keywords later, it is better to use the adjective "light and airy" in a more preferred way. 41 00:03:45,792 --> 00:03:48,795 So, when a word has been interpreted to a certain extent. 42 00:03:48,828 --> 00:03:56,936 After that, you can add more keywords, such as characterization and story, which are difficult to integrate fully in the character design. 43 00:03:57,770 --> 00:04:02,275 There is one lost mark to watch out for at this point, two words combined together in a keyword. 44 00:04:02,308 --> 00:04:04,978 It is recommended to avoid these keywords. 45 00:04:05,044 --> 00:04:05,911 For example 46 00:04:05,914 --> 00:04:13,586 Keywords like "ghost prosecutor" and "black magician", two words combined, might appear. As an example of interesting rhetoric. 47 00:04:13,853 --> 00:04:19,625 The design directionality is large enough that it depends on which of black magic law and mage will be the main 48 00:04:19,659 --> 00:04:25,932 Because it can be changed, it would be great if each word could be broken down like this so that priority could be determined. 49 00:04:25,965 --> 00:04:32,738 Like wizard, witch, wizard, or copper and beer 50 00:04:32,741 --> 00:04:39,479 For Necromans warlocks, if you get more specific, which spell to use depends on the flame order or the summoner. 51 00:04:40,013 --> 00:04:42,381 Can be divided into prosecutor like series. 52 00:04:42,384 --> 00:04:48,821 This combines the word-derived keywords again to produce more specific keywords. 53 00:04:49,322 --> 00:04:53,293 Witch and magic check. 54 00:04:53,593 --> 00:05:01,434 These problems are common especially when seeing character designs created by others and we think of keywords. 55 00:05:08,841 --> 00:05:13,012 Very often, the long keywords in the drawing are understood in a simple and implicit way. 56 00:05:13,146 --> 00:05:20,286 When you want to create, if possible, for various designs, please also do a careful keyword derivation. 57 00:05:20,820 --> 00:05:29,828 And even a very small part of personal preference is the originality of this character, so that it can become the unique charm of this character. 58 00:05:29,831 --> 00:05:32,432 If you think so, be sure to write down the keywords. 59 00:05:32,498 --> 00:05:39,138 For example, this character, if I say this Rottweiler, I get a big black scale. 60 00:05:39,238 --> 00:05:45,745 This character is big, but first of all, he wants to show an image called a large canine statue. 61 00:05:46,145 --> 00:05:51,851 In order to show this well, I thought it was important to use keywords such as eyebrows and eyes. 62 00:05:52,118 --> 00:06:00,092 Very small highlights like the character too, but no muscles, wide shoulders, thin waist, narrow pelvis 63 00:06:00,095 --> 00:06:06,165 If you want to be able to show a little charm in such a skeletal aspect, you must organize it with keywords. 64 00:06:06,666 --> 00:06:12,505 For this character, I designed a character based on a puffin that 65 00:06:12,638 --> 00:06:20,880 Other than this character, the cartoon characters of the Lo series that have drawn puffins generally have one thing in common, called fat eyebrows. 66 00:06:21,214 --> 00:06:26,619 So the last drawn Ocean series characters, in order to save the feeling of brotherhood 67 00:06:26,886 --> 00:06:32,792 Although it's not necessary in the character design, it occurred to me that I must put in the part where the eyebrows are steamed up and fat. 68 00:06:32,859 --> 00:06:35,561 As with the character, the cheese itself 69 00:06:35,828 --> 00:06:43,535 While trying to use holes to show some visual elements, personally, one of the unique charms of the cheese is that it melts. 70 00:06:43,538 --> 00:06:50,476 There's an adjectival keyword, so it occurred to me that this part must be short-term in design. 71 00:06:50,643 --> 00:06:59,551 These parts may be very trivial, but when I think about them, I think they would be unique points of fascination for the character that 72 00:06:59,554 --> 00:07:02,221 are the keywords that must be shown in the design. 73 00:07:02,255 --> 00:07:08,694 Finally, please slightly around the keywords that can completely change the directionality of the existing design. 74 00:07:08,728 --> 00:07:14,100 Usually, the more you want to incorporate a lot of things into your character design, the more keywords you can derive. 75 00:07:14,200 --> 00:07:21,540 I was about to draw "Elven Archer" when I suddenly went from these keywords in Woe to Sweet Dreams, and then Ninth House. 76 00:07:21,543 --> 00:07:28,680 Joseon, finally a sudden keyword like Yi Sun-Shin, no matter how charming this keyword is 77 00:07:28,683 --> 00:07:35,188 don't fall into the wrong direction, it's best to consider the original intended design and understand the keyword deeply. 78 00:07:35,855 --> 00:07:39,892 So we need to organize these keywords. 79 00:07:39,959 --> 00:07:47,233 The more specific the charm point of the character design, the more these keywords will be. 80 00:07:47,266 --> 00:07:53,673 The fact that there are many keywords is not a problem, it becomes a problem when the priority of the keywords is not organized. 81 00:07:53,706 --> 00:08:00,112 For example, when you tell someone a road, what comes out of where you pass through and how much you go to where. 82 00:08:00,213 --> 00:08:06,285 The more you explain, the better the understanding, but, if you say left and right, without any priority 83 00:08:06,619 --> 00:08:09,388 from a listening point of view, you are completely unable to understand the road. 84 00:08:09,822 --> 00:08:14,427 In the context of using pictures to show the atmosphere or the charm that I wanted to show 85 00:08:14,460 --> 00:08:21,300 Character design also requires prioritizing keywords into critical and non-critical keywords. 86 00:08:21,767 --> 00:08:24,569 So are the important keywords the ones that surface first? 87 00:08:24,572 --> 00:08:29,942 The order in which such an idea surfaces is not necessarily going to be a priority anytime soon. 88 00:08:30,309 --> 00:08:37,049 The order in which the keywords are derived is not necessarily a constant priority, and the priority of the keywords in the graph is 89 00:08:37,082 --> 00:08:44,023 What I must convey becomes the priority, so it doesn't really matter if the person drawing it decides arbitrarily. 90 00:08:44,457 --> 00:08:51,096 Just the higher priority keywords, so the more the main keywords, the more directly the person who sees it understands that 91 00:08:51,099 --> 00:08:58,137 to describe something that is too personal or too abstract, the 92 00:08:58,304 --> 00:09:06,178 should use a lot of props or lower the order of other keywords, etc. more than expected to suffer 93 00:09:06,212 --> 00:09:13,051 So, if possible, you can visually demonstrate or show these methods to take explicit keywords 94 00:09:13,054 --> 00:09:15,588 Prioritization is an easy way to go. 95 00:09:16,122 --> 00:09:22,127 For example, when drawing something like "Warlock of Darkness", it's a dark character. 96 00:09:22,130 --> 00:09:28,401 It's very abstract in itself, so as a prop, we need to think more than we think to express this. 97 00:09:28,701 --> 00:09:35,875 To describe the keyword known as warlock, there are clear ways to express it visually like props and effects. 98 00:09:35,908 --> 00:09:43,716 The order of priority in this case is still focused on the warlock aspect, which would be easier to approach the character design, I guess. 99 00:09:44,116 --> 00:09:51,390 You know, if there was any benefit to a creation like character design, there would be people drawing fan art of that character, etc. 100 00:09:51,524 --> 00:10:00,372 The emphasis on design keywords wanes each time you do a secondary creation or draw and polish your own props. 101 00:10:00,373 --> 00:10:02,433 Subtitled by online-courses.club We compress knowledge for you! 102 00:10:02,434 --> 00:10:06,072 For example, I emphasize to emphasize the goggles and pants of this character that 103 00:10:06,439 --> 00:10:13,913 If someone only saw the drawing of this character and then drew Penant, the goggles and the pants would mean increasing priority in the description. 104 00:10:14,013 --> 00:10:16,481 So, when you first start designing the character 105 00:10:16,484 --> 00:10:24,657 the higher the priority and precedence the more focused the primary keyword will be understood by the viewer. 106 00:10:25,024 --> 00:10:29,462 Otherwise, the directionality of the design will be blurred over time. 107 00:10:30,029 --> 00:10:33,332 Let me understand how to arrive at these keywords. 108 00:10:33,633 --> 00:10:39,672 When coming up with keywords, it's best to organize them according to your own ideas for planning this character. 109 00:10:39,805 --> 00:10:46,746 As a person who draws and keeps deriving keywords, you can only have what you would naturally draw. 110 00:10:46,979 --> 00:10:53,219 Because the way the character fights or what is outside the visuals of the story can become the charm of the character 111 00:10:53,552 --> 00:10:56,689 It is better to try to give different keywords. 112 00:10:56,722 --> 00:10:59,225 So, let me get to know the representative keyword formulation. 113 00:10:59,825 --> 00:11:03,663 First, there's the mind map, which is the most common method. 114 00:11:03,896 --> 00:11:10,369 This is the most familiar method of accumulating ideas, and we've all probably done it once as children. 115 00:11:10,936 --> 00:11:17,143 Decide on a synthesis of ideas and then follow the ideas to move on to a solution approach. 116 00:11:17,510 --> 00:11:25,785 For example drawing a healing role for Wheeler, if say Wheeler, in a new day of Bristleplay like this 117 00:11:26,252 --> 00:11:28,921 A move used when recovering stamina. 118 00:11:29,455 --> 00:11:34,860 To depict the original teachings of nature and natural magic. 119 00:11:35,294 --> 00:11:39,999 Continue writing down the keywords that surfaced here again, while expanding the map. 120 00:11:40,366 --> 00:11:42,067 The mention of Priest brings to mind 121 00:11:42,070 --> 00:11:50,275 The representative would have the same work of the clergy, or could form the same group as the hymn team in the same place as the liberal arts church. 122 00:11:50,278 --> 00:11:58,651 In the words shared here again, it is natural that among the teachers and students, occupations like the incense-burning salesman would also derive from the idea that 123 00:11:59,118 --> 00:12:05,157 occupational groups like abs and Eldon Linin. 124 00:12:05,191 --> 00:12:09,295 The choir also has its own singing chorus 125 00:12:09,395 --> 00:12:17,002 Or the most representative instrument in the church is the organ, like the organ player, which can also yield interesting keywords, I guess. 126 00:12:17,503 --> 00:12:26,912 If you put it in the Bausch swallow, there will be a lot of things like alchemists, or professions like apothecaries, I think. 127 00:12:27,046 --> 00:12:33,151 In alchemists, also with some degree of wrong-ring alchemy. 128 00:12:33,154 --> 00:12:43,195 Or like the scholars who sell the study of alchemy, the words of pharmacists and subspecialty pharmacists come to mind as syringes. 129 00:12:43,262 --> 00:12:49,935 In the most recent game, I played "Bosch Brawl". 130 00:12:50,002 --> 00:12:55,808 I like the sound of receiving herbs, so I remembered that there are some mortar-like things in the pharmacist. 131 00:12:55,941 --> 00:12:57,342 That's the one. 132 00:12:57,345 --> 00:13:01,746 I like the sound so much that I came up with it naturally with the keyboard. 133 00:13:01,749 --> 00:13:08,954 And if you go into nature, the lack of space within nature, there would be like a priestly profession that 134 00:13:09,288 --> 00:13:14,660 You can also think of robots that live in nature. 135 00:13:18,731 --> 00:13:26,338 The use of original teachings and religious rituals can have platform magic and things like that, when two people go in, like the kings of the elves 136 00:13:28,140 --> 00:13:29,007 Mythological 137 00:13:29,010 --> 00:13:35,948 You can think of characters and maybe a magic book that deals with hormones and plants and things like that and maybe come up with that. 138 00:13:36,081 --> 00:13:42,721 Then, by looking at the map map and plotting the path, you can come up with character design keywords. 139 00:13:43,022 --> 00:13:49,161 For example, starting with "Hillel", then Priest, where the choir 140 00:13:49,562 --> 00:13:54,600 Using the concept of the organist to design characters in the occupational group. 141 00:13:55,234 --> 00:14:01,173 or "lingering", in the natural world 142 00:14:08,948 --> 00:14:11,684 You can follow the path to derive some symbols. 143 00:14:12,117 --> 00:14:17,122 Next there are ways to start with the worldview and the nature of the story and so on. 144 00:14:17,223 --> 00:14:20,025 Illustrated beer is generally the setting for the characters 145 00:14:20,059 --> 00:14:26,532 Receive a guide document where you can create a random guide document and start an idea there. 146 00:14:26,632 --> 00:14:32,972 Game items such as gender or age body type profession weapon attributes 147 00:14:33,272 --> 00:14:40,246 In the game you can first select the player field items and then fill in these entries and then we can also create keywords. 148 00:14:40,279 --> 00:14:49,321 Gender casual females like Eric's character are less old than the adult clan than the draconians. 149 00:14:50,122 --> 00:14:57,930 Suitable for the use of the human race sturdy body type and use their physical advantages of close range fighting seems to be appropriate 150 00:14:58,230 --> 00:15:03,335 And the weapon is the button that gets a lot of attention in close quarters fighting. Intent 151 00:15:04,470 --> 00:15:08,641 Attributes and body and parts and front front key attributes seem to match. 152 00:15:08,841 --> 00:15:16,382 Or if you design different characters with a male gender and a child age. 153 00:15:16,815 --> 00:15:24,423 Teenage ratio also do once, the race is the goblin system of recruitment, thin can also match the bar. 154 00:15:24,490 --> 00:15:27,593 Occupation is a wizard 155 00:15:29,495 --> 00:15:32,464 Met with a wizard, so would like some books I guess. 156 00:15:32,631 --> 00:15:34,866 Rich might be a book. 157 00:15:34,869 --> 00:15:36,701 To the army unexpected weapons. 158 00:15:36,704 --> 00:15:43,208 The molars here may come out, and the water attribute is more appropriate if you look at the color. 159 00:15:43,375 --> 00:15:50,316 Redraw the mind map with the keywords from the story or weapon 160 00:15:50,482 --> 00:15:57,222 Here you can select only the main keywords that are interesting or become original to the character to proceed. 161 00:15:57,323 --> 00:16:04,296 For example, if you are looking for charm points in the character of Lee Ai, it is called this sturdy body type. 162 00:16:04,463 --> 00:16:12,870 And if you emphasize to ethnic this, if it's not a good corner, the next best thing should be to emphasize something like Lee-ok. 163 00:16:12,873 --> 00:16:19,311 If the emphasis is on the lean body type and the books, the character itself should not sentence young that 164 00:16:19,678 --> 00:16:21,512 And then say write a book that 165 00:16:21,515 --> 00:16:28,354 To emphasize this body type, it's good to force the book to be raised or to show the contrast in the design this way. 166 00:16:28,554 --> 00:16:36,195 Or, if it's hard to start with a particular project, as I personally did 167 00:16:36,328 --> 00:16:39,431 It may also be inspired by a specific object. 168 00:16:39,498 --> 00:16:43,302 Personally, I've been painting this series for a long time, and 169 00:16:43,402 --> 00:16:50,042 It's really interesting to see things with various inspired eyes and express them in different ways. 170 00:16:50,109 --> 00:16:52,611 Books reminiscent of lemon sour 171 00:16:52,778 --> 00:17:01,320 with neon as the main keyword, a character design, or mushroom called spore characteristics starting with the concept of 172 00:17:01,820 --> 00:17:10,695 If you're having a hard time immediately vocalizing like the floating motion of a goldfish fin, or this color-inspired character design 173 00:17:10,896 --> 00:17:17,169 Inspired by something, you might as well use it as the main keyword for your character design. 174 00:17:17,202 --> 00:17:22,508 or replace them with three different types. 175 00:17:22,907 --> 00:17:29,548 Very interesting ideas arise when associated with other things that share the characteristics part of the object. 176 00:17:29,915 --> 00:17:34,787 Like I said last time, there's no blood on the color and shape of the target that 177 00:17:35,054 --> 00:17:40,225 The atmosphere and the character part of the target can also be the inspiration and the main keyword. 178 00:17:40,893 --> 00:17:49,334 For example, for this character, to visually represent the acidity, the neon color would match if you use color. 179 00:17:49,435 --> 00:17:57,376 How would a graffiti artist use these neon lights and things like that? " 180 00:17:57,443 --> 00:18:00,646 Some poisonous mushrooms are not motionless. 181 00:18:00,879 --> 00:18:06,919 But when I sprayed on the spores, I did a very serious job 182 00:18:06,985 --> 00:18:12,791 Linking it to the suburban salesman concept 183 00:18:13,225 --> 00:18:23,735 Personally, I wanted to mix the image of the priestess with the salesman and the image of the uniform to create a somewhat heavy, calm but dangerous atmosphere. 184 00:18:24,002 --> 00:18:27,672 In cases like the goldfish, which also has a particularly distinctive eye 185 00:18:27,675 --> 00:18:34,913 I emphasize the design, and although the eyes are also slow, as long as you look at them motionless, the inside looks like a see-through blue sky that 186 00:18:35,280 --> 00:18:41,652 Striped fins or gold accents these could also be key words. 187 00:18:41,655 --> 00:18:44,723 and incorporate it into the design. 188 00:18:44,790 --> 00:18:51,829 Other than that, when I personally design, keywords must be a priority and an interesting point. 189 00:18:51,832 --> 00:18:58,537 Consider originality, organize it, and use it as a basis to drag the character design to completion. 190 00:18:59,004 --> 00:19:04,376 Let me find out how to prioritize these keywords of exposure to organize them. 191 00:19:04,776 --> 00:19:08,079 In the character design, the 192 00:19:08,082 --> 00:19:15,120 One way to do this is to identify 3 keywords and give each keyword the role of the main subpoint. 193 00:19:15,487 --> 00:19:19,925 The main keyword is the part that is unique and capable of being original. 194 00:19:20,192 --> 00:19:26,731 The keywords with the highest priority and that should be actively displayed in order to be understood by the viewer as well. 195 00:19:26,734 --> 00:19:29,635 When people talk about the character 196 00:19:29,668 --> 00:19:36,841 It is better to have keywords that appear original to this character, enough to distinguish to the first said. 197 00:19:36,844 --> 00:19:40,078 For example, the races of characters such as demons and tree-humans. 198 00:19:40,412 --> 00:19:48,487 As with professions such as Post and Stream Wizard, you must be able to distinguish the elements of the character among many others. 199 00:19:48,854 --> 00:19:54,092 Almost these keywords should be called "names". 200 00:19:54,526 --> 00:19:59,131 When designing based on this main keyword, you really need a lot of references. 201 00:19:59,164 --> 00:20:07,206 For example, the devil in the horn or wing postal department of cotton mail bags or hat letters or something like that just mentioned. 202 00:20:07,706 --> 00:20:12,844 A stream is a monitor, headset, cam, etc., or a stream screen. 203 00:20:13,011 --> 00:20:19,952 Magician face spells and mage hats, etc., need visual displays first. 204 00:20:19,985 --> 00:20:27,826 If possible, even if there is no detailed part of this character, it needs to be visible and very visual to the person watching this, so 205 00:20:28,060 --> 00:20:36,902 If possible, it is better to distinguish with abstract and more precise keywords of objective nouns, such as character or atmosphere. 206 00:20:37,536 --> 00:20:39,972 Sub-keywords are generic 207 00:20:40,172 --> 00:20:48,213 So, while the character may not be a unique part, the charm points that can be shared for better or worse are identified based on personal preference. 208 00:20:48,280 --> 00:20:55,052 Using the game as an example, if the main keyword is the starting class of a particular game, then the subkeyword is that career 209 00:20:55,055 --> 00:21:02,060 Show visually where each profession is different and becomes an expert, such as ex. 210 00:21:02,094 --> 00:21:03,494 Just think about it. 211 00:21:03,497 --> 00:21:09,800 For example, when a character design goes into secondary creation like Penant, must it be kept? 212 00:21:09,803 --> 00:21:16,908 It's good to consider points that are decided to be okay, because there are many cases where these points actually become primary keywords. 213 00:21:17,042 --> 00:21:19,177 Adjectives that assist the main keyword. 214 00:21:19,278 --> 00:21:28,754 For example, the fourth chapter of the face, a young boy, or a pirate, a very slippery character, a fisherman, the character is very blind, which has a feature. 215 00:21:28,787 --> 00:21:36,662 Whether it's me, or the main keyword, the character that may be too simple to omit as a special element, as a keyword decision. 216 00:21:37,462 --> 00:21:41,433 Like this pirate character, we use doors and chameleons as the theme. 217 00:21:41,767 --> 00:21:48,006 Because the nature of changing the color of the chameleon is the rounded character of Li Feng and the character, so I wanted to show it in an image. 218 00:21:48,440 --> 00:21:50,508 Squid game of salty folk demon. 219 00:21:50,511 --> 00:21:56,515 Like Harry Potter's Bellatrix character and expression as a sub keyword must be reflected in the composition and expression. 220 00:21:57,082 --> 00:22:05,724 The character of the fisherman looks amazing if you search for the north is sinful, but with the somewhat undergrown seabird as the subject of 221 00:22:05,957 --> 00:22:07,458 whose characteristic blindness. 222 00:22:07,461 --> 00:22:14,833 To showcase the face that I don't know if I want to be far away, I apply a lot more cartoon ideograms on my face than usual every day. 223 00:22:14,866 --> 00:22:21,340 So, although the fisherman is a fisherman, I tried once to get such a feature partly shown as a subkeyword. 224 00:22:21,406 --> 00:22:26,478 In such a character design, it is generally the personality and hair and body type and other major 225 00:22:26,545 --> 00:22:32,517 Mostly entered as sub keywords, so like exaggerated after the form or expression, or adding impact 226 00:22:32,918 --> 00:22:39,958 Every 100 times you draw a character, you have to use iron to learn the expression, and the parts that need to be tried appear with subkeywords. 227 00:22:40,425 --> 00:22:48,367 And the focus keyword just identifies the unique part of the character, or the part that needs to be studied carefully to be known. 228 00:22:48,467 --> 00:22:55,173 Things like story and combat style that are difficult to show visually in pictures can usually be dropped like this 229 00:22:55,741 --> 00:22:58,710 Very often, the choice is made as a focus keyword. 230 00:22:58,810 --> 00:23:05,083 These integral keywords are not necessary in character design, so they get overshadowed by the composition or pimp that 231 00:23:05,117 --> 00:23:11,156 not really that relevant when it comes to showing designs that don't matter even if they are invisible. 232 00:23:11,256 --> 00:23:18,930 Therefore, if needed, these keywords may be lost when working on a task or several sketches. 233 00:23:19,264 --> 00:23:22,200 If this keyword is other charm points. 234 00:23:22,234 --> 00:23:28,473 If the main keyword is obscured and the design becomes unintuitive, then it can be and sentimentally thrown away 235 00:23:28,874 --> 00:23:34,846 Parts that are very trivial and need to be carried with a writer's level of greed will generally be integral keywords. 236 00:23:34,913 --> 00:23:40,886 A character with a blackberry theme has something that is the main keyword of the next door neighbor. 237 00:23:40,986 --> 00:23:44,856 But this character has sub keywords that appear as well as the character. 238 00:23:45,123 --> 00:23:51,395 But for the landlord, the good feeling status is used as a point keyword, and this point keyword corresponds to something 239 00:23:51,398 --> 00:23:52,763 Props used to show 240 00:23:52,766 --> 00:23:59,503 In fact, the painting is not the first thing you see, and when you look closely at the painting, you can relate to it, the writer 241 00:23:59,506 --> 00:24:00,905 It should be hidden like this 242 00:24:00,908 --> 00:24:10,949 Like sunflower, the main keyword is the peaceful atmosphere of a weekend farm and the sub keyword of farmer concept of dad and son. 243 00:24:11,283 --> 00:24:15,821 And the main keywords here actually have to be looked at carefully to understand the story. 244 00:24:16,555 --> 00:24:22,092 Compared to the two characters, some of them are fair-skinned, fierce and also nervously grasping... 245 00:24:22,095 --> 00:24:26,832 The flower pot is also filled with some messy things, although the character is beautiful looking 246 00:24:27,199 --> 00:24:33,605 In this area, I'm thinking about saying that newbie the enemy might be some cute looking focus keywords. 247 00:24:33,738 --> 00:24:41,046 Finished character design with a high degree of simplicity when relying only on the main keyword sub keyword how many characters are designed. 248 00:24:41,079 --> 00:24:45,183 About one point is set like this, and it's good to hide it. 249 00:24:45,250 --> 00:24:50,889 Tiny charms, etc., can often be shown with backgrounds, props ornaments, etc. 250 00:24:50,956 --> 00:24:55,026 I personally think that a lot of details are hidden in the details that 251 00:24:55,427 --> 00:25:01,933 00:24:55,026 while working, and I think it's a gift to those who look closely at my paintings that 252 00:25:02,267 --> 00:25:08,306 to hide it in something slightly invisible, to use it as an element that allows one to immerse oneself in the painting. 253 00:25:08,874 --> 00:25:09,206 2. 254 00:25:09,209 --> 00:25:14,346 Abish if you place the keywords in order, so the wizard. 255 00:25:14,579 --> 00:25:17,081 But the black magician.... 256 00:25:17,084 --> 00:25:21,152 But in a way that is very strong for ritual or summoning realms of magic. 257 00:25:21,987 --> 00:25:25,891 But it can be placed in this way, although the bleeps. 258 00:25:26,424 --> 00:25:33,665 Generally speaking, if you use the first four Korean words, the ritual or the strong riding mage of Suwon crab magic 259 00:25:34,065 --> 00:25:36,434 It may be a little difficult to sort out in this way. 260 00:25:36,635 --> 00:25:43,174 The further back the keyword is posted, the more it needs to be illustrated with very subtle details. 261 00:25:43,542 --> 00:25:48,213 In general, the more keywords are in the back order, the more difficult the design becomes. 262 00:25:48,346 --> 00:25:55,420 Because it is called the wizard of the main keyword, it must be protected. 263 00:25:56,087 --> 00:26:03,528 Because the other parts cannot prevent these subkeywords or integral keywords from recognizing the main keyword. 264 00:26:03,595 --> 00:26:09,200 And then that's it, Mr. Baby between Eric but Mr. Bleeping Hatchman. 265 00:26:09,267 --> 00:26:15,239 In this way, you can also choose adjective phrases and comparison kits and such to have fun with the design. 266 00:26:15,242 --> 00:26:24,482 Personally, a wizard is a wizard, like a recent black wizard, there are the usual word phrase entry situations, personally so like bullet point keywords 267 00:26:25,016 --> 00:26:27,485 Small details that seem less intuitive 268 00:26:27,852 --> 00:26:35,594 Like to use contrasting words like this one, connected by very abrupt keywords or unconnected keywords. 269 00:26:36,161 --> 00:26:42,400 I'll look at the Xi'an I've designed for the character design and see what keywords are included. 270 00:26:42,434 --> 00:26:52,477 Personally, I have designed once with the groundnut character, some of the groundnut is sawed, very hard feeling half of the flavor is the 1st thing. 271 00:26:52,544 --> 00:26:58,783 I was going to just fit it in this character, but it's hard to write these abstract things as the main keywords, so 272 00:26:59,250 --> 00:27:02,253 What kind of bowl of character design is it going to fit in? 273 00:27:02,287 --> 00:27:08,793 I'd like to use the concept of "redneck", the sub-keyword of "dull". 274 00:27:08,860 --> 00:27:15,734 Here a little closer look to know the details a little bit keyword kindness Hyo-soo fierce 275 00:27:16,067 --> 00:27:23,475 or honest and naive, how about putting such an image in? First sorted out the keywords. 276 00:27:23,508 --> 00:27:27,645 So in order to get the main keyword exposed first, the country atmosphere is detected. 277 00:27:27,648 --> 00:27:33,618 First sort out these ambiance costumes and props to become the base for this character's gardening home 278 00:27:33,752 --> 00:27:42,127 Or first make the peasant feel, and then show the raw character or image that corresponds to the subkeyword. 279 00:27:42,494 --> 00:27:50,468 If you see the character's expressions, hairstyle, gestures, etc. 280 00:27:50,802 --> 00:27:58,443 a little bit of a blush, or a notebook with these secret farming recipes written in it. 281 00:27:58,910 --> 00:28:05,283 Or such kind dogs that are close to the country pups, these keywords 282 00:28:05,717 --> 00:28:12,991 Put it slightly off this topic candidate and hide it where you can go beyond the points when you look closely. 283 00:28:13,091 --> 00:28:18,563 So when people who see this thing think of groundhogs 284 00:28:19,130 --> 00:28:24,269 I want that purity and simplicity to be understood in character design. 285 00:28:24,335 --> 00:28:28,206 And by the way, I'll show you the results of a character that 286 00:28:30,175 --> 00:28:33,177 designed to look like this. 287 00:28:33,180 --> 00:28:37,549 Overall, clothes worn in the countryside 288 00:28:38,049 --> 00:28:42,153 These things should appear in these raggedy moulds that 289 00:28:42,654 --> 00:28:49,594 Whether it's the hands seen here, or the hairstyle or the impression expressions, etc., show the dull image. 290 00:28:49,694 --> 00:28:56,701 Take a closer look, there are farming tips written on this note, and this country dog posted affectionately, and so on. 291 00:28:56,768 --> 00:29:02,474 Slightly point keywords are read in order on the master subpoint, so did a layout. 292 00:29:02,907 --> 00:29:05,142 Look at the other keywords again. 293 00:29:05,145 --> 00:29:11,049 I used to do character designs inspired by this animal called the electric eel. 294 00:29:11,583 --> 00:29:21,960 I had no idea what this electric eel actually looked like, and then looking for information, upon closer inspection, it looked simpler, darker, than I thought 295 00:29:22,127 --> 00:29:28,700 The face is a little bit blindingly long and fuller than expected compared to the dangerous rumors. 296 00:29:28,767 --> 00:29:34,672 So, this image is actually hiding those very dangerous weapons 297 00:29:35,039 --> 00:29:41,646 I wonder what would happen if we incorporated this image into the character design? 298 00:29:41,946 --> 00:29:49,420 Because it's a police detective so I thought, not a uniform or a dress, but an image of a detective in the field. 299 00:29:49,454 --> 00:29:56,427 So, first of all, at the time of the event, in order for the criminal image to appear, the clothes that were worn on the scene utilized the same thing that 300 00:29:56,661 --> 00:29:58,729 wanted to show the criminal image first. 301 00:29:58,732 --> 00:30:04,869 So when I first started designing, I used the image of the event in the field to develop it first 302 00:30:05,370 --> 00:30:08,573 Looks like the part I want to fit in. 303 00:30:08,940 --> 00:30:18,516 To fit out these sop keywords that I made, a slightly negative change from the design slightly like a face or a pose or something like that. 304 00:30:18,583 --> 00:30:24,289 But there's experienced sophistication and there's electric eels that are more dangerous animals than one might think. 305 00:30:24,489 --> 00:30:26,323 To show these. 306 00:30:26,326 --> 00:30:35,900 Whether it's the scar, or the hard beard, the expression, or the hat, I want to show that I'm a fairly sophisticated detective. 307 00:30:35,934 --> 00:30:43,708 So, here's the finished design, although the lighter car feels slightly less intuitive than the original design of something that 308 00:30:44,042 --> 00:30:50,715 I think the charm of the electric eel, is it fully reflected in the character design, I tried to end it. 309 00:30:50,849 --> 00:30:57,989 By the way, this character design because I only take this prop a little difficult to show, so draw to the background, the 310 00:30:58,022 --> 00:31:05,930 Plus the cautionary and avoidance situations, want to write out all the key words like this character design and story line. 311 00:31:06,164 --> 00:31:13,104 And these are more harmonious than expected, there's no support, so it's a lot harder to draw than expected. 312 00:31:13,204 --> 00:31:15,907 So there's something about love at first sight.... 313 00:31:15,940 --> 00:31:22,680 It's raining detectives, staring at eye guns as soon as they move, like Taser. 314 00:31:23,214 --> 00:31:29,120 See if there are some puzzling images in their character design 315 00:31:29,554 --> 00:31:37,195 By using the primary keywords as a base in this way, let these be shown to the best advantage through the secondary and secondary keywords as a whole. 316 00:31:37,428 --> 00:31:45,370 If character design is carried out, the character design will be specific in the direction of the charm that you want to show. 317 00:31:45,703 --> 00:31:52,277 While listening to this character design lesson, I recommend a section that can be practiced in keyword part 2. 318 00:31:52,310 --> 00:31:59,149 Based on any simple idea, such as a mind map, guide document, or object example, as I did. 319 00:31:59,152 --> 00:32:07,525 If more than 3 keywords have been tried and then come up with keywords, as just explained, use the keywords as main and sub 320 00:32:07,825 --> 00:32:10,862 Then divide into points, prioritizing first. 321 00:32:10,895 --> 00:32:18,970 If these keywords are simple healing mage flame wand 322 00:32:19,370 --> 00:32:25,143 Presumably a keyword can incorporate a completely reversed element, or paste a completely unrelated keyword. 323 00:32:25,243 --> 00:32:27,344 Wizard flaming wand standing. 324 00:32:27,347 --> 00:32:33,017 If you do what I did, you'll think the wand is irrelevant to the high shift that 325 00:32:33,484 --> 00:32:39,724 Or somebody who turns water into a branch that has nothing to do with wizardry. 326 00:32:40,358 --> 00:32:45,762 For example, like these designs, the keyword that is difficult to get along with is a character 327 00:32:45,765 --> 00:32:51,336 If embedded in the design, you will struggle for a long time to connect these materials. 328 00:32:51,869 --> 00:33:00,678 Initially it was a support role, in the case of this design, an act of chromatic consciousness called Austrian cult gloom 329 00:33:01,446 --> 00:33:06,851 The last potentially frightening keyword of the sense of loveliness that 330 00:33:07,085 --> 00:33:12,824 I was inspired by the speed games that kids play. 331 00:33:12,924 --> 00:33:15,293 Candles converging together. 332 00:33:15,660 --> 00:33:24,802 The monkey that symbolizes a famous saying, since it draws three people, do not listen, do not look, and do not see, say also see. 333 00:33:24,836 --> 00:33:27,505 These three have also made five horse wine. 334 00:33:27,705 --> 00:33:37,081 If you look closely, although it's a cute image, here's a tarot card with a demon drawn on it, and here's a reverse five-wish star 335 00:33:37,749 --> 00:33:44,522 Plus Luke 10:18 or something like that, which is quite a content worth responding to if the treason knew about it. 336 00:33:44,922 --> 00:33:49,894 For people who look closely at the paintings like this, I really like the well-hidden details. 337 00:33:50,395 --> 00:33:54,766 This character was inspired by the pumpkin-like pattern that 338 00:33:55,166 --> 00:34:01,572 The plus pumpkin seen is very large and heavy, and quite a heavy character among vegetables. 339 00:34:01,739 --> 00:34:07,645 These big, scary chunks and unattractive Moody's and grooves these horrors 340 00:34:07,678 --> 00:34:14,118 I think that if you incorporate the image of a monster like Frankenstein 341 00:34:14,552 --> 00:34:16,721 What I'm trying to say with the keyword of focus is 342 00:34:16,754 --> 00:34:24,027 I want things that might and cynicism to produce a pleasant atmosphere overall. 343 00:34:24,062 --> 00:34:28,933 I find that Halloween props are like emojis 344 00:34:29,266 --> 00:34:35,639 And, after the comic of this character, on porn, I further incorporated these wild circle items. 345 00:34:35,672 --> 00:34:42,013 In the process, you might come up with some new ideas that 346 00:34:42,313 --> 00:34:45,349 share ideas with people around you. 347 00:34:45,382 --> 00:34:51,121 Rather, the priority is so that in the categories where the main keyword must be visually displayed 348 00:34:51,456 --> 00:34:55,259 How to make subkeywords assist the main keyword. 349 00:34:55,626 --> 00:35:03,334 Or consider well whether the focus keyword will hurt the main keyword in order to succeed with the specific design. 350 00:35:03,401 --> 00:35:09,474 If interesting ideas and keywords emerge from this process, then in a later lesson we design the personas 351 00:35:09,607 --> 00:35:15,413 It's also better to finish with this xian and keywords together. 352 00:35:15,947 --> 00:35:22,120 To summarize, the keywords are a compass, used to orient the character design 353 00:35:22,453 --> 00:35:26,023 The design can only be done incrementally if the design is done in priority order. 354 00:35:26,257 --> 00:35:34,565 The more you go through the stages, the more you can conclude a successful design that is concrete and that the person drawing it and the person looking at it can be immersed in. 355 00:35:34,665 --> 00:35:38,402 Organize the keywords of what was said will also organize the keywords in this way. 356 00:35:39,003 --> 00:35:45,810 To this point, we organize for you the keywords that we need to know in the future for the purpose of role design for role design. 357 00:35:45,843 --> 00:35:52,150 It may be that some of you are new to keyword organization, or perhaps some of you are used to 358 00:35:52,216 --> 00:35:57,989 In the character design, the keywords are before the shadow meal, must be slowed down in time to organize, so 359 00:35:58,322 --> 00:36:01,492 Want to show what kind of design you have through the lecture. 360 00:36:01,826 --> 00:36:04,328 I hope you'll have fun taking direction. 361 00:36:04,395 --> 00:36:12,103 In particular, if you're not progressing in the direction I want you to go in designing your character, and you keep wandering 362 00:36:12,236 --> 00:36:18,209 Watch this lecture again, and if there's a good way to do it, I recommend that you take advantage of it as well. 363 00:36:18,342 --> 00:36:24,549 Next, based on the character design, break down the last prop or object into design elements that 364 00:36:24,815 --> 00:36:27,952 Try to practice supporting, or even creating. 365 00:36:28,419 --> 00:36:30,688 Listened to a long lecture, hard work. 45019

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