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These are the user uploaded subtitles that are being translated: 1 00:00:07,410 --> 00:00:08,539 Hello. 2 00:00:08,542 --> 00:00:16,148 At the time of wearing, I will study the two movies that I have studied before the last time, and then together we will study the main joint structures of the human body. 3 00:00:16,151 --> 00:00:16,449 of. 4 00:00:16,452 --> 00:00:23,490 Human anatomy is usually studied first for the skeleton, then muscles are pasted in order. 5 00:00:23,520 --> 00:00:29,160 Anatomy is a very useful tool to reach the human body surface into the facts. 6 00:00:29,200 --> 00:00:35,899 However, if you draw according to anatomical theory, you will certainly describe all these musculature just right, the 7 00:00:35,902 --> 00:00:38,470 There could be a lot of unnaturalness going on. 8 00:00:38,510 --> 00:00:46,650 Bones and muscles can realistically render the three-dimensional structure of the human body, but their natural appearance is not completely guaranteed. 9 00:00:47,510 --> 00:00:53,819 Personally, when I draw, instead of drawing based on perfect anatomy from the beginning 10 00:00:53,822 --> 00:01:00,977 Consider the three-dimensional expression as a point of priority, and add the necessary parts of the anatomy as tools after these emerge naturally. 11 00:01:00,978 --> 00:01:03,213 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:03,214 --> 00:01:09,669 Adding skeletal and muscular descriptions more realistic and simplified according to the character concept, when muscles or bones need to be emphasized. 13 00:01:09,672 --> 00:01:16,510 Omit occasional emphasis to convey anatomy, etc., as a tool to highlight depictions that are applying anatomical information. 14 00:01:17,410 --> 00:01:24,179 I most closely observe and describe the joints, the joints according to the character's gestures 15 00:01:24,182 --> 00:01:26,420 The first place to look at, the 16 00:01:26,820 --> 00:01:33,460 I think the subtle differences are a very valuable part of swaying the naturalness of the whole drawing. 17 00:01:33,490 --> 00:01:40,229 So, this time, including the anatomy of the major joints of the human body, which I care most about when I'm working 18 00:01:40,232 --> 00:01:46,770 Let's take a look at the structure and learn what parts need to be taken care of depending on the stereo poo or body type. 19 00:01:47,640 --> 00:01:50,480 But when I draw the joints, I need to pay attention to one thing. 20 00:01:50,540 --> 00:01:58,250 Depending on the character's movements and dynamics, the creator must be able to actively and freely position the joints and angles. 21 00:01:58,280 --> 00:02:07,390 Therefore, it is recommended to learn mainly the starting and ending point landmarks of the muscles than the position and form of the muscles around the dorsal joints. 22 00:02:07,430 --> 00:02:13,669 If you intend to design a design that does not require a true representation of the anatomical content, the tips I have talked about will show you. 23 00:02:13,672 --> 00:02:16,170 Viewer-centered viewing is also great. 24 00:02:17,340 --> 00:02:19,970 I'll start by briefly inquiring about the neck. 25 00:02:20,370 --> 00:02:25,810 The neck is centered on two cervical vertebrae, and there are two muscles that move. 26 00:02:25,940 --> 00:02:31,990 The cervical vertebrae are intervertebral discs, so they can bend and move, but there is a rotational function of the bones 27 00:02:32,020 --> 00:02:34,990 The skull and the joint bones are only the 1st cervical vertebrae. 28 00:02:35,020 --> 00:02:40,430 So rather than thinking that the neck will rotate, you should consider the bend and draw it. 29 00:02:40,490 --> 00:02:43,560 Usually, it tilts to the direction of the character's line of sight. 30 00:02:43,960 --> 00:02:48,900 At this point the neck is not rotated from the center but tilted to the direction of the line of sight, right? 31 00:02:50,040 --> 00:02:56,410 In order to simply stretch the neck muscles, you need to use landmarks to understand the clavicle and shoulder nail bone first. 32 00:02:56,840 --> 00:03:04,380 In which it is necessary to grab the hair of the front arch of the torso a half-length clavicle. 33 00:03:04,850 --> 00:03:11,120 In the two muscles of the thoracic vertebrae of the flow muscle behind the ear, one of the inverted components of the clavicle 34 00:03:11,490 --> 00:03:15,960 the anterior muscle extends all the way to the middle of the clavicle. 35 00:03:16,530 --> 00:03:20,900 Starting from the middle, the rest of the clavicle is swollen in fractions of 1 flat. 36 00:03:23,540 --> 00:03:27,970 The ear that's standing on the other side is covered and invisible, but if you look at the shape a little bit 37 00:03:28,010 --> 00:03:33,680 you can see it falling down like around the neck. 38 00:03:34,610 --> 00:03:36,880 Again, the collarbone needs to be taped out of the pattern. 39 00:03:42,390 --> 00:03:46,790 In the center of the collarbone. 40 00:03:46,960 --> 00:03:54,700 The part of this inside of our brief drawing has the neck, and the science has such a small gap between Shen's coarse. 41 00:03:55,030 --> 00:03:59,210 Later on, when we depict the shadows, this part is what we must spare. 42 00:03:59,440 --> 00:04:03,980 The movement of the muscles that bring bones and skeletons close together by contraction. 43 00:04:04,080 --> 00:04:12,280 Then the murderer's mobile muscle is between the neck and the collarbone, so use it when the neck and the collarbone are close together, right? The medieval flowing muscles can rotate the neck that 44 00:04:12,320 --> 00:04:13,889 It's the muscle that's used when you get out of the car. 45 00:04:13,892 --> 00:04:20,089 Especially when the neck is rotated, the prominence of the thorax in the lateral direction is best emphasized a little on the lateral profile. 46 00:04:20,190 --> 00:04:24,230 For example, I drew the bag, the muscles that flex like this 47 00:04:25,530 --> 00:04:30,669 that expand on one side, harden in shape, and relax in the opposite direction. 48 00:04:30,672 --> 00:04:34,070 You can see it in the form of a curve 49 00:04:38,510 --> 00:04:40,109 But when you lower your neck. 50 00:04:40,112 --> 00:04:46,850 Usually, gravity will help you bend your neck down, so you don't have to forcefully emphasize those muscles. 51 00:04:46,890 --> 00:04:54,530 In the act of raising your head while lying down, it's especially important to just emphasize the notch in the central part of the triceps here. 52 00:04:54,560 --> 00:05:02,740 There are remaining muscles called the muscles of the upper multiplier group, and this upper multiplier ball is used when you're retracting your neck or lifting your shoulders. 53 00:05:02,770 --> 00:05:04,640 From the back of the head to poetic serenity 54 00:05:08,140 --> 00:05:10,310 The starting point is now blocked, so you can't see it, I guess. 55 00:05:14,110 --> 00:05:20,020 We still have one-half of it. 56 00:05:21,820 --> 00:05:23,820 Shoulder tag on the side of the shoulder 57 00:05:30,960 --> 00:05:32,299 To the back. 58 00:05:32,302 --> 00:05:37,140 The landmark of "Shoulder Armor Bone of Shoulder Armor Play" follows and ends. 59 00:05:38,300 --> 00:05:45,009 The remainder of the line is invisible because the starting point and subsequent parts are obscured, but the ending part of the clavicle is visible to our eyes. 60 00:05:45,012 --> 00:05:51,420 It can definitely be confirmed. The direction is at the back of the neck 61 00:05:51,880 --> 00:05:56,660 Take the shape of the clavicle direction and pick it up like this. 62 00:06:00,390 --> 00:06:03,760 I kind of think I draped it. 63 00:06:04,800 --> 00:06:08,430 When you have your neck draped in a cardigan or something like that, the muscles 64 00:06:10,100 --> 00:06:12,810 Around the neck like this. 65 00:06:12,970 --> 00:06:16,410 Feel similar to this direction and you're done. 66 00:06:20,010 --> 00:06:27,390 This upper inking has a large muscle that takes up the front half of the torso and the back half of the side. 67 00:06:27,720 --> 00:06:30,690 So it becomes very important in expressing the difference in body type, I guess. 68 00:06:31,890 --> 00:06:35,460 A simple look at how the neck would change depending on the body type. 69 00:06:35,760 --> 00:06:41,699 When drawing a muscle body type, the volume of each muscle becomes larger, the 70 00:06:41,702 --> 00:06:48,210 will completely obscure the curve of the cervical spine, creating an overall near-cylindrical neck shape. 71 00:06:48,240 --> 00:06:52,510 First, let's confirm the bad side of the chest plug. The muscles behind the ears 72 00:06:54,710 --> 00:06:58,580 It will drop as if it were around the neck, and if the muscle itself has volume 73 00:07:00,220 --> 00:07:04,460 around the shape of the neck, it would descend in a straight line like this, the 74 00:07:06,830 --> 00:07:09,300 forming a silhouette. 75 00:07:17,000 --> 00:07:21,210 The notch below the purpose just shown will be more emphasized. 76 00:07:22,480 --> 00:07:28,580 The space between these three balls is better for the human eye and enough spacing to enter 77 00:07:28,610 --> 00:07:29,849 And the neighbors of these fierce men. 78 00:07:29,852 --> 00:07:36,090 He fell on the upper side of the clavicle, so when emphasizing the landmark, just emphasize the upper part of the clavicle. 79 00:07:40,890 --> 00:07:43,599 And the second time that we just showed 80 00:07:43,602 --> 00:07:48,330 The muscles of the monk covered with ink will now be corrected later 81 00:07:49,800 --> 00:07:51,270 From the back 82 00:07:51,970 --> 00:07:54,840 The clavicle from the bottom to the point of tomorrow 83 00:07:58,380 --> 00:08:06,080 The natural continuation, from the neck to the shoulder of the bearing wood, the line will be so overall in a gentle curve. 84 00:08:06,250 --> 00:08:12,760 At this point, the mastoid muscle of the fierce man ends in the red medieval only, and there is some breathing between the blue multiplication or. 85 00:08:12,820 --> 00:08:21,000 This part is muscular, so emphasize this notch structure in the neck rotation or shoulder lift movements. 86 00:08:21,600 --> 00:08:26,670 Again, since there is no blunting below the clavicle, please emphasize only the upper part of the clavicle. 87 00:08:33,650 --> 00:08:37,850 Don't forget that the stereoscopic direction is turned out this way. 88 00:08:39,419 --> 00:08:43,918 And the crew conspiracy army is seen from behind or from the side than from the front 89 00:08:43,921 --> 00:08:49,630 Because it is the muscle that can be seen more clearly, so from the side view also to fully reflect this sense of thickness. 90 00:08:50,860 --> 00:08:53,400 The monk that can be seen from here 91 00:08:54,570 --> 00:09:03,840 The area from the back of the head to the front of the torso is a large percentage, so the part about the difference in the body shape of the neck 92 00:09:04,380 --> 00:09:11,480 It is better to further emphasize from the side or the back, and it is better to confirm the front to the degree of contour. 93 00:09:11,550 --> 00:09:13,849 Conversely, when you draw thin 94 00:09:13,852 --> 00:09:21,760 The muscles we just drew are like pressed against the cervical vertebrae on the inside of the raft, without landmarks here. 95 00:09:21,830 --> 00:09:28,200 Thus, unlike the muscular muscles, the curve of the cervical vertebrae and the orientation of the neck would form a thin column. 96 00:09:28,230 --> 00:09:30,439 If you draw here. 97 00:09:30,442 --> 00:09:32,139 The cervical spine is in the middle here, right. 98 00:09:32,142 --> 00:09:35,610 The line starting behind the ear is near the cervical spine. 99 00:09:38,440 --> 00:09:40,810 and a thin column is formed. 100 00:09:42,080 --> 00:09:45,480 The end point will not change 101 00:09:46,920 --> 00:09:50,520 Overall, the silhouette will squeeze inward. 102 00:09:53,660 --> 00:09:56,329 Same for Seungmu-kun 103 00:09:56,332 --> 00:09:57,629 Did it get thinner? 104 00:09:57,632 --> 00:10:02,493 Instead of starting at the top of the neck, it would be better to draw a steep curve from the center of the neck to the shoulders. 105 00:10:02,494 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 106 00:10:05,240 --> 00:10:12,110 Next to the muscular body shape is a line that runs from the back of the neck to the shoulders 107 00:10:12,410 --> 00:10:15,310 Even from the same point, if you have a lean body 108 00:10:16,920 --> 00:10:18,450 Overall 109 00:10:24,020 --> 00:10:26,190 Being pressed to the bone. 110 00:10:26,230 --> 00:10:28,660 Similarly, grooves can appear. 111 00:10:32,500 --> 00:10:35,099 Generally speaking, the shape of the thin neck is simply 112 00:10:35,102 --> 00:10:42,140 No need to draw, the whole body of the neck is generally to emphasize the structure of the collarbone, etc., so please refer to it when coloring. 113 00:10:42,640 --> 00:10:48,680 And unlike muscle muscles, the skeletal form of the clavicle can be directly rendered and painted with shading is also good. 114 00:10:48,910 --> 00:10:53,920 We can draw a shadow on the shape so that we can see the shape of the bone. 115 00:10:55,120 --> 00:10:57,420 From the side, it will look like this. 116 00:10:57,760 --> 00:11:05,200 Like the neck next to it, do the muscles form a cervical extrusion, although the overall shape remains cylindrical? 117 00:11:05,230 --> 00:11:08,670 Overall, if you represent your neck with a curve 118 00:11:08,770 --> 00:11:14,940 you can see these lines displayed. Then I cross over to the shoulder. 119 00:11:15,440 --> 00:11:20,410 The shoulders are also the most important in the joint. 120 00:11:20,580 --> 00:11:29,649 The shape itself is not complicated, but according to the behavior of the character location is really really important, so the system of bones and landmarks as a benchmark. 121 00:11:29,652 --> 00:11:33,660 Although in the film is also muscular, the exception is a firm grip on location. 122 00:11:33,690 --> 00:11:42,170 In addition, the shoulder joint consists of the body's floating bone shoulder armor bone plus the socket tube rope, which is also capable of complex movements in the human body. 123 00:11:42,200 --> 00:11:47,510 So, the result is that with the addition of various factors, it becomes easy to unnaturally depict the place. 124 00:11:47,540 --> 00:11:54,950 So make sure you take care to draw the shoulder in the right place and add the proper anatomical description. 125 00:11:56,250 --> 00:11:59,650 The shoulder is moving towards the arm in the direction of death. 126 00:11:59,680 --> 00:12:03,490 The arm bone is connected to the joint of the shoulder armor bone. 127 00:12:03,820 --> 00:12:11,430 After fixing the shoulder it can rotate freely, but the body wants to compound the connected muscles, so 128 00:12:11,730 --> 00:12:17,340 In order to show natural words, depending on the movement and position of the arm, the shoulder should also move together. 129 00:12:17,400 --> 00:12:19,169 For example, as drawn now 130 00:12:19,172 --> 00:12:28,080 The arm bone of the joint joint is fixed to the shoulder and can be adjusted to move at a certain angle. 131 00:12:28,380 --> 00:12:34,349 If your shoulder is a little bit higher than that, or if your shoulder is sticking out forward, that's called the bone of the shoulder pick that 132 00:12:34,352 --> 00:12:39,460 The whole appearance of the landmarks and muscles will change dramatically as you move. 133 00:12:40,560 --> 00:12:48,700 As the arm is extended forward, the shoulder moves forward, moving forward from its original position. 134 00:12:49,130 --> 00:12:55,310 Move the arm backwards, folding it slightly further back than the arm originally there. 135 00:12:55,340 --> 00:12:58,109 As you lower the arm backwards. 136 00:12:58,112 --> 00:12:59,010 Descending 137 00:13:01,080 --> 00:13:05,850 The very simple part of the arm that rises above its original position when lifted. 138 00:13:06,220 --> 00:13:11,160 Instead, the position of the bones should show up well when the position of the shoulder is moved. 139 00:13:11,860 --> 00:13:19,830 Representative landmarks seen from the shoulder are the clavicle just drawn and the shoulder nail drama briefly mentioned. 140 00:13:19,870 --> 00:13:25,000 Where the shoulder bar and the shoulder armor play are part of the shoulder armor bone as part of this bone. 141 00:13:25,040 --> 00:13:28,970 The shoulder armor bone is seen here in the blue section 142 00:13:31,740 --> 00:13:37,650 The part of the landmark needed when drawing the shoulder on the shoulder armor bone. 143 00:13:37,780 --> 00:13:45,090 The overall shape formed by this pink and blue together can be described as the overall shape of the shoulder nail bone. 144 00:13:45,160 --> 00:13:53,130 The shoulder nail bone is generally the core bone of the shoulder and back muscles, and when drawing both shoulders, I would first look at the areas that need attention. 145 00:13:53,830 --> 00:13:59,670 When looking at the torso from the top of the shoulder armor, if you see the markings in blue, the direction is roughly like this 146 00:14:05,080 --> 00:14:08,780 A palm-sized bone attached to the body in a four-line direction. 147 00:14:09,150 --> 00:14:15,860 This bone has no other bones attached to it, so humans can move their shoulders and arms freely. 148 00:14:15,890 --> 00:14:21,390 On this bone, when you look from the side, you come out slightly forward and then there's space. 149 00:14:21,690 --> 00:14:25,160 When you look at it from the back, it also looks like this shelf. 150 00:14:26,070 --> 00:14:31,770 When viewed from the top and the side, there are parts that come out like a shelf, and this part is the canine armor pole. 151 00:14:32,070 --> 00:14:35,170 Specify the color a little bit, when you draw with the mint color 152 00:14:36,540 --> 00:14:39,410 2 2 lines we call shoulder nail drama. 153 00:14:44,720 --> 00:14:50,820 There's also the flat part of the front of the torso if you look here in the shoulder armor play. 154 00:14:51,260 --> 00:14:56,290 This is the flat part of the part that meets the clavicle, and this part is called the drawbar. 155 00:14:56,360 --> 00:14:58,930 This part is purple 156 00:15:03,500 --> 00:15:06,870 This part can be called electrodes. 157 00:15:07,170 --> 00:15:11,610 The shoulder bar is next to the clavicle, so it is connected to the clavicle. 158 00:15:11,780 --> 00:15:13,980 There's a little bit buried underneath. 159 00:15:14,010 --> 00:15:24,920 So the shoulder nail pole behind the shoulder pole on the side of the arch clavicle makes this a total of three directional lines to become the main landmarks of the shoulder 160 00:15:28,560 --> 00:15:33,930 The shoulder armor bone on the shoulder for the sake of the Tuin approach marker 161 00:15:34,070 --> 00:15:38,700 Shoulder armor play that appears like this when sticking together in the direction of four lines like this, like a fairy number 162 00:15:41,940 --> 00:15:45,640 Protruding toward the shoulder. 163 00:16:00,460 --> 00:16:04,660 The flat part that is connected to this part is called the shoulder bar. 164 00:16:05,800 --> 00:16:10,770 Overall, this line is the landmark of the shoulder. 165 00:16:12,370 --> 00:16:18,810 If you look slightly to the side, the clavicle becomes a red arch, leading to the shoulder direction. 166 00:16:19,040 --> 00:16:24,550 The change is attached to the side of the shoulder and the upper side. 167 00:16:25,050 --> 00:16:30,290 The line at the back of the shoulder can be rendered with a shoulder armor play, right? 168 00:16:32,790 --> 00:16:37,230 Just now I said that the movement and the position of the shoulders are really important. 169 00:16:37,430 --> 00:16:43,470 Let's take a look at the different landmarks based on some representative movements in the industry. 170 00:16:43,570 --> 00:16:52,240 When the arm shoulder is extended forward, the clavicle will approach a straight direction with the shoulder pole facing forward and tapering between the shoulder nail poles. 171 00:16:52,510 --> 00:16:58,620 The clavicle, if it was originally drawn in red, is probably drawn with the arch bone in this way, if the shoulders are extended forward 172 00:16:58,950 --> 00:17:06,690 relatively speaking, as the bones of the shoulder continue, a curve that's close to a straight line is drawn, and the adversity stick was originally attached to the side, too 173 00:17:06,720 --> 00:17:16,200 The shoulders move forward and change direction towards the front. 174 00:17:16,230 --> 00:17:21,440 And the position of the shoulder armor bone floating in the air with the bone pull is free to move to a certain extent that 175 00:17:21,740 --> 00:17:28,310 The intervals that were originally stuck together in a diagonal direction become farther apart, so they move closer to the side. 176 00:17:28,480 --> 00:17:36,650 If you pick up the beaten shoulders backwards, the clavicle would have been bowed, without much change, but see the peak fall back, very close between the police corner plays. 177 00:17:36,720 --> 00:17:43,230 Some changes in particular is this shoulder armor bone tribe, this shoulder armor bone between the muscles began to exert 178 00:17:43,260 --> 00:17:49,540 The original diagonal direction of the shoulder nail bone will become a flat direction close to the straight direction. 179 00:17:49,840 --> 00:17:58,110 Therefore, the shoulder bar next to it is also slightly further back than the side can be, and the marionette play will pick up in a slightly better direction. 180 00:17:58,180 --> 00:18:05,550 The shoulder armor bone will go up along the arm as the shoulder extends upward and the clavicle will rise in succession 181 00:18:05,580 --> 00:18:11,720 When the arm is fully raised, the shoulder armor angle at the lower part of the nipple will protrude to draw. 182 00:18:12,790 --> 00:18:16,430 If the station has protrusions, marked in green, the 183 00:18:16,600 --> 00:18:25,170 Sure enough, what protrudes below than the integral is the shoulder nail bone, if than this is an example on the upper side with such a protruding part above. 184 00:18:25,200 --> 00:18:30,740 Usually, this part of the deltoid that is drawn in red from the top to the bottom is the deltoid muscle. 185 00:18:30,840 --> 00:18:34,850 Then fold the arm backwards, called the greater genuin. 186 00:18:35,010 --> 00:18:39,550 There's also this part of the back muscles that make up this side called the light abs. 187 00:18:39,720 --> 00:18:46,220 At this point the protruding part is drawn as a squared-off bone to emphasize the muscle 188 00:18:46,660 --> 00:18:52,230 After confirming the location of the landmarks, I briefly learn about the representative muscles that can be pasted. 189 00:18:52,260 --> 00:18:56,770 First, I will use it together with the stolen model for the sake of simple pasting. 190 00:18:56,870 --> 00:19:00,010 First let me draw the compound group in front of the shoulder. 191 00:19:00,200 --> 00:19:05,440 One half of the clavicle and the bones once in the center of the torso. 192 00:19:05,580 --> 00:19:09,380 Then a straight line across the center of the torso. 193 00:19:09,750 --> 00:19:15,350 Also, we drew number 7 with the rib banister, which is the part of the line down slightly diagonally from Siyi Li. 194 00:19:15,690 --> 00:19:23,900 Like this No. 6 ribbed like this 3 bones made of c-shaped in the central side of the ball of the shoulder. 195 00:19:24,600 --> 00:19:28,030 So, when you draw it in English, it's equivalent to the side of the sphere. 196 00:19:30,840 --> 00:19:36,110 In the case of the arm bone, it corresponds to the side of the central part of the two-thirds of the arm bone. 197 00:19:36,440 --> 00:19:38,710 Please continue the mass group over here. 198 00:19:44,020 --> 00:19:48,490 There are also the representative muscles that make up the rest of the shoulder called the deltoid. 199 00:19:48,620 --> 00:19:54,190 Just now in the compound group did not finish posting, from the top of the one-half part, I think it is this part. 200 00:19:54,390 --> 00:19:56,430 and Jianfeng 201 00:20:02,030 --> 00:20:05,670 and every part of the shoulder armor play 202 00:20:07,010 --> 00:20:09,839 Separate backwards, the border part of the arm bone in 3 parts. 203 00:20:09,842 --> 00:20:17,850 So, when you type in English, start where the column begins, then in the fine bone, one on the shoulder bar. 204 00:20:20,850 --> 00:20:22,390 From the three grooves I 205 00:20:24,920 --> 00:20:27,129 Qingfeng a 206 00:20:27,132 --> 00:20:33,100 Finally, the shoulder armorers plot the muscles called deltoids in three directions. 207 00:20:33,130 --> 00:20:41,370 This is what it becomes at this point for the benefit of the corresponding muscle muscles in the front that will assist the anterior movement of the shoulder 208 00:20:41,570 --> 00:20:49,350 And there are also back muscles in the back that assist in the movement of the shoulder, so the muscles in the front and the back of the deltoid are not as big as you would think that 209 00:20:49,650 --> 00:20:52,620 To emphasize the shoulders, this is when you start with the shoulder bar 210 00:20:55,620 --> 00:21:01,060 This part from the shoulder bar takes up most of the size of the shoulder. 211 00:21:04,100 --> 00:21:09,530 So to emphasize the shoulder it is better to emphasize the side rather than the front or the back 212 00:21:10,600 --> 00:21:14,240 Let me draw the shape of this shoulder as a slightly simpler three-dimensional. 213 00:21:14,310 --> 00:21:23,580 Basically the chest pain is slightly egg-shaped, slightly tilted forward, so frontal chest and shoulder, so this corresponds to the curved part here 214 00:21:23,880 --> 00:21:29,450 The torso is also not oriented in a straight line in English, but tilted slightly forward. 215 00:21:31,720 --> 00:21:35,160 The face that wants to go in the diagonal direction is fine. 216 00:21:36,030 --> 00:21:39,630 Clavicle from 1 minute 217 00:21:40,370 --> 00:21:43,230 This side in the direction of the axilla 218 00:21:43,540 --> 00:21:49,540 Some border appears between the muscles of the chest and the muscles of the shoulder. 219 00:21:49,640 --> 00:21:55,610 The muscle size and muscle boundaries of the shoulder are limited to body structures that differ significantly by body size. 220 00:21:55,680 --> 00:22:03,720 As you can see, if there are a lot of muscles in this part and a lot of muscles in the shoulder, then this notch part should be emphasized a little bit more. 221 00:22:03,790 --> 00:22:09,990 On the contrary, if there is little muscle in this part and little muscle in the shoulder part, then this boundary should appear in the haze phase. 222 00:22:10,190 --> 00:22:15,670 This way the morphological structure changes with different body types and the corresponding descriptions should be different. 223 00:22:15,700 --> 00:22:21,110 Representatively, let me see the difference when drawing the small and large shoulders of the thin shoulders. 224 00:22:22,110 --> 00:22:28,210 Taking the large shoulder as an example, here the landmarks are in a circular curve. 225 00:22:28,480 --> 00:22:34,849 As with the landmarks on the shoulder, the 226 00:22:34,852 --> 00:22:42,360 To be drawn as a circle, coming out of the direction of the offspring is also somewhat curved. 227 00:22:42,660 --> 00:22:47,970 At this point, each muscle boundary is drawn as a little bit of a notch. So, this part 228 00:22:49,500 --> 00:22:51,799 Flexion corresponding to the chest muscles 229 00:22:51,802 --> 00:22:59,310 Catching the shadows, living out the volume of the chest muscles themselves, the shoulders and the shoulder muscles themselves 230 00:23:00,710 --> 00:23:02,810 Living the sense of yang, the 231 00:23:03,050 --> 00:23:09,490 If you draw it, you can confirm that the corresponding part of this part of the boundary is clearly distinguished. 232 00:23:13,660 --> 00:23:19,930 So this part is usually given a little mark when you draw it with a line, so that it helps the natural expression. 233 00:23:20,830 --> 00:23:28,610 On the contrary, the muscles of the thin shoulders look less pronounced, so it's easy to think of the words as if they were wrapped in thin skin on the model between the abundance. 234 00:23:28,640 --> 00:23:36,680 So this part of the British army is a muscle race, and this part doesn't appear as clearly bounded as the model next to it. 235 00:23:37,150 --> 00:23:40,220 Relatively speaking, the muscle scene will emerge slowly. 236 00:23:40,420 --> 00:23:43,390 So here's the amount of chest muscle that 237 00:23:43,650 --> 00:23:51,000 When you draw the volume of the shoulder muscles, you shouldn't distinguish them out so clearly, but instead you add a blend of these two parts that 238 00:23:51,430 --> 00:23:54,200 drawn in the form of a smooth transition. 239 00:24:06,340 --> 00:24:08,750 So in this case, more than the muscle boundaries 240 00:24:09,110 --> 00:24:14,520 living with the shading of the shape of the fine bone itself, reducing the muscular construction of the shoulder 241 00:24:14,790 --> 00:24:18,120 It would be better to emphasize a little more the landmarks caused by the bones. 242 00:24:19,190 --> 00:24:23,660 So here, the muscles that fall from the landmarks will descend in a circular pattern, the 243 00:24:23,690 --> 00:24:29,030 Here, the descending race itself would drop steeply, due to the relatively small amount of muscle 244 00:24:30,370 --> 00:24:35,870 In short, the muscular shoulder is dominated by the round block variation that 245 00:24:36,240 --> 00:24:41,310 It is considered that thin shoulders can be represented like drawing the shape of a straight hexahedron. 246 00:24:48,950 --> 00:24:56,530 So, if you look at the 7-day shading, the muscular shoulders will softly release the shape shading, thus becoming a two-diminished dominant depiction. 247 00:24:56,830 --> 00:25:05,640 The thin shoulders should be separated like the top and sides of a straight hexahedron, like the shaded area of the repair rain direction, to reflect the sense of structure of the angles. 248 00:25:07,870 --> 00:25:12,880 Of course, depending on the style, you could draw a skinny shoulder. 249 00:25:12,910 --> 00:25:18,120 It's best to mix the differences between the two characters in this way when showing a sense of structure. 250 00:25:30,860 --> 00:25:33,370 Simply dressing up. 251 00:25:33,600 --> 00:25:39,300 Muscular shoulders descend in a circle like wrinkles wrapping around the shoulders from the neck. 252 00:25:39,670 --> 00:25:41,639 There's a lot of body contact, I think. 253 00:25:41,642 --> 00:25:50,350 There are many places where the muscles touch, and wrinkles will appear like circular whole wraps, like wraps around the body. 254 00:25:50,450 --> 00:25:52,019 Thin shoulders are landmarks. 255 00:25:52,022 --> 00:25:59,060 So, since there's not much of the body to accommodate the two-wall portion, the wrinkles pass through the sample 256 00:25:59,290 --> 00:26:02,530 The straight direction of the sag. 257 00:26:02,660 --> 00:26:09,600 Wrinkles that do not depict muscular boundaries, and that can illustrate the sense of structure of the body's going 258 00:26:09,630 --> 00:26:12,899 if it is useful later to express the shoulder part with clothing lines. 259 00:26:12,902 --> 00:26:15,470 It would be nice to play with these two differences. 260 00:26:16,370 --> 00:26:21,280 Finally, I will point out the vantage point when drawing the shoulder from multiple angles. 261 00:26:21,310 --> 00:26:27,590 The shoulders are almost equivalent to the uppermost part of the torso, so the degree of visibility will vary greatly depending on the angle. 262 00:26:27,950 --> 00:26:31,820 Many people will think of the frontal proportions to draw the shoulders, the 263 00:26:32,160 --> 00:26:39,260 The shoulders are circular landmarks and complex movements, so the front is a little less than one might expect. 264 00:26:39,300 --> 00:26:45,999 As an example, in the data that has just been shown, if you see here, the best thing is that when you look at the person's work frontally like this 265 00:26:46,002 --> 00:26:54,880 There are cases where you catch it right in the middle, the crew group sometimes gets smaller, and when you look at this from the front, about half of the three bones are in this position. 266 00:26:55,110 --> 00:26:59,650 So when we see this from the front, it's just like the long difference at first 267 00:27:00,050 --> 00:27:05,920 There are many variations depending on the angle if the shoulders and proportions are different from the front side. 268 00:27:06,920 --> 00:27:08,089 Such a lower level article that 269 00:27:08,092 --> 00:27:14,570 The relatively thin neck between the head and the shoulders, this red part that 270 00:27:14,900 --> 00:27:23,580 will not appear directly in the silhouette, but rather in the silhouette, as from the head to the shoulders as a whole. 271 00:27:23,840 --> 00:27:26,740 So when someone draws in Korean, the 272 00:27:26,980 --> 00:27:34,450 It doesn't help to draw the neck separately with the shoulders like this in three dimensions, right? 273 00:27:34,750 --> 00:27:42,090 Usually in this case, if you add the same age, the neck will look much further back in comparison. 274 00:27:42,230 --> 00:27:48,830 On the contrary, if you draw with a low angle, the top surface of the shoulder cannot be drawn, so most of the shoulder is invisible in the angle. 275 00:27:49,900 --> 00:27:58,239 As in the current example, if you look at it from a half-sided angle, then the shoulder farthest from the eye on this side, in the field of view 276 00:27:58,242 --> 00:28:06,050 It becomes the farthest part of the body, so it is much more blurred than imagined, and you have to draw it before you use creativity to draw with the angle when most of the problems 277 00:28:06,080 --> 00:28:13,790 It appears on this side of the shoulder, the neck is very long when drawing people, the extent to which you can see this side of the shoulder 278 00:28:13,830 --> 00:28:20,930 If the shoulder on this side becomes visible, it will look very flat, don't draw it like this, the neck is also 279 00:28:23,800 --> 00:28:25,899 To be hidden in the silhouette. 280 00:28:25,902 --> 00:28:31,940 This side of the shoulder can't see the top, but because it's half sideways, even though it can draw as many shapes as 281 00:28:32,210 --> 00:28:38,580 The opposite shoulder has a lot of shading, so you can draw it so that you can almost only see the movement of the arm. 282 00:28:40,350 --> 00:28:42,790 A slightly longer enthusiasm for the shoulders. 283 00:28:43,220 --> 00:28:50,030 Kawakawa looked at it while stretching his shoulders like this, and then to illustrate the pelvis, by the way 284 00:28:50,060 --> 00:28:55,230 The video pauses for a moment to allow us to stretch the lats and continue on. 285 00:28:56,170 --> 00:29:01,910 Many of you know that the pelvis is very difficult and important in anatomy. 286 00:29:01,940 --> 00:29:08,909 The muscles of the upper body and the lower body are separate places, and there are clear differences between men and women when drawing the contours of the human body 287 00:29:08,912 --> 00:29:15,420 Because this is the part that must be understood, so if you studied anatomy, you must have studied it carefully at one time or another. 288 00:29:15,520 --> 00:29:21,859 Personally, I like to describe the pelvis in detail, but in this lecture, when I was drawing the various characters 289 00:29:21,862 --> 00:29:24,660 Take a look at what you have to know mainly. 290 00:29:24,700 --> 00:29:30,730 Taking the most important point in the pelvis and simplifying it, the 291 00:29:31,100 --> 00:29:36,780 Let's start by learning what the parts that can be applied directly to the picture are. 292 00:29:37,910 --> 00:29:40,550 The pelvic bone is big and wide and long 293 00:29:40,580 --> 00:29:48,090 Constructed by supporting the sitting flexure below the tooth bone gathered in the middle, by the lumbar vertebrae and the preceding bone, the caudal bone, which constitutes the egg. 294 00:29:48,120 --> 00:29:50,289 Let me look at the display of each array. 295 00:29:50,292 --> 00:29:59,600 When drawing the pelvis most broadly, this first part that comes to mind is called the camphor nine b. This part that gathers to the middle is the dentary 296 00:30:00,030 --> 00:30:08,540 And the part that supports the bottom is the sit bones, and this part of the pelvic bones and the spine is called the thousand bones. 297 00:30:08,670 --> 00:30:14,380 And there's a bone underneath the prehensile bone called the degenerate coccyx, which I'll omit for now. 298 00:30:14,440 --> 00:30:18,620 The bone that must be known when drawing the pelvis from the middle is the long bone. 299 00:30:18,720 --> 00:30:26,190 Because it is the visual part of the human body, it is not known about the other parts, but it is important to know the form and structure here. 300 00:30:26,220 --> 00:30:31,400 First, start by understanding it with the bowl-shaped cylinder of the pelvis. 301 00:30:31,800 --> 00:30:35,670 For men, consider the shape of a cup rather than a bowl. 302 00:30:35,730 --> 00:30:41,540 When you draw it as a cylinder of the pelvis, the side of the pelvis is this. 303 00:30:47,810 --> 00:30:49,910 Towards the front of the side 304 00:30:50,820 --> 00:30:58,660 In the frontal direction looking directly at the pelvis on this side, there is the landmark of the bone play called the apex of the long bones. 305 00:31:01,090 --> 00:31:02,689 In this long bone play, the 306 00:31:02,692 --> 00:31:07,330 drawing a thin edge behind the edge of the cylinder. 307 00:31:10,200 --> 00:31:13,170 Draw that ridge. 308 00:31:22,310 --> 00:31:25,320 Draw the ridge, and then if you continue, this is the long bone energy. 309 00:31:25,350 --> 00:31:27,450 You can draw a landmark called 310 00:31:27,750 --> 00:31:33,830 Also, don't stay to the end, it's good to leave a bit of empty space. 311 00:31:35,630 --> 00:31:37,630 In this long bone-shaking section 312 00:31:41,600 --> 00:31:45,070 The part here is the dental groove 313 00:31:45,340 --> 00:31:47,670 The bone part of the tooth 314 00:31:47,970 --> 00:31:50,210 There is a ligament, called the vanishing ligament. 315 00:31:50,310 --> 00:31:52,440 Carry it all the way through here. 316 00:31:57,080 --> 00:32:00,450 We left a nose in both films. 317 00:32:00,750 --> 00:32:05,190 Because that section is the combined section, it's better to leave three pieces to continue it again. 318 00:32:07,960 --> 00:32:11,189 The overall line drawn in this way is the main part of the pelvis 319 00:32:11,192 --> 00:32:17,430 Because it is a landmark, be sure to mark this part in the direction and angle of the pelvis. 320 00:32:17,540 --> 00:32:23,410 This long bony pole portion is shown as the most obvious notch on the pelvis when the muscle manifests 321 00:32:23,740 --> 00:32:31,480 This line that connects the long bony light to the socialist table serves as a concave divider that distinguishes the upper and lower body. 322 00:32:31,950 --> 00:32:39,560 When drawn on a thin body shape, contrary to what will be explained earlier, this landmark becomes a separator line in the form of a protrusion when drawing a thin body shape. 323 00:32:39,960 --> 00:32:46,060 where the part corresponding to the long bone play is very visible on the opposite or side side. 324 00:32:47,160 --> 00:32:49,029 In addition to the long drums, the 325 00:32:49,032 --> 00:32:55,110 The rest of the parts in the bones, if there is a need to know, to understand the countryside can also rest. 326 00:32:55,470 --> 00:33:04,520 The dental bone is the combined part of the organic frontal part of the frontal part, which is where the pubic hair is located above the reproductive organs of the human body. 327 00:33:04,950 --> 00:33:11,720 The place where the abdominal muscles end and where there is room for expression in confirming the angle of the pelvis, so it is possible to rest even if it is known. 328 00:33:11,820 --> 00:33:19,800 From the position that appears in the actual cognition, the intestinal bone play appears obvious and leads to a ridge map on the posterior side of the pelvis 329 00:33:20,100 --> 00:33:23,200 can be seen as landmarks, so it is straightforward to confirm that 330 00:33:23,600 --> 00:33:30,010 In the countryside, although it is not a part that appears directly in the body, we have representative parts of 331 00:33:30,070 --> 00:33:36,210 If you confirm to this extent, you can confirm the direction of the entire pelvis painted on it. 332 00:33:36,280 --> 00:33:38,449 So, for women, they're backed up a little bit and 333 00:33:38,452 --> 00:33:45,090 Many times it's drawn, and the men orient the pelvis in this vertical form. 334 00:33:45,120 --> 00:33:50,960 The sciatic bone only occurs at a specific angle or position. 335 00:33:51,190 --> 00:33:57,840 If you want to express the pelvis as simply as possible, omitting it will not be much of a problem in drawing. 336 00:33:57,870 --> 00:34:03,640 The thousand bones themselves are not bones, but the upper end of the anterior bone, so it's on this side. 337 00:34:04,170 --> 00:34:09,850 This side is the part where the muscles like the spinal rise end, and if you look at this from the back 338 00:34:10,050 --> 00:34:18,120 The part where the muscles end like this sometimes has this concave groove, this part is called the Venus' groove", and this groove. 339 00:34:18,889 --> 00:34:24,429 And where this flat line bone ends, there's a shallow flat portion underneath the second bone that 340 00:34:24,730 --> 00:34:32,270 Where this part ends, the hip splits, so you can indirectly confirm that this part is the location of the beauty bone, right? 341 00:34:35,670 --> 00:34:40,110 that has nothing to do with the bones of the pelvis. 342 00:34:41,980 --> 00:34:45,020 The leg bone follows. This bone is called the femur. 343 00:34:45,179 --> 00:34:51,320 Between the pelvis and the femur, this four-linear directional bridge 344 00:34:52,889 --> 00:34:54,590 It's this part. 345 00:34:56,330 --> 00:34:58,930 This part is called the neck of the stock. 346 00:34:59,300 --> 00:35:02,670 The head portion of this bone 347 00:35:04,770 --> 00:35:06,269 It's called "The Great Warrior". 348 00:35:06,272 --> 00:35:10,510 The femoral neck of this opponent determines the final size of the pelvis. 349 00:35:10,540 --> 00:35:18,650 Independent of the muscles of the pelvis, the contour of the leg and the space between the legs are the determining parts, so the expression of these two parts becomes very important. 350 00:35:18,950 --> 00:35:25,390 Even if the figure is thin, the body contour can be drawn in a streamlined way if this femoral neck is drawn long. 351 00:35:25,690 --> 00:35:33,100 Conversely, if the femoral neck is reduced, the legs will be straight to draw the straight lower body line worn by the pant leg. 352 00:35:34,100 --> 00:35:37,170 If you look at the abbreviated model of this wall 353 00:35:38,900 --> 00:35:44,510 This part of the opponent is the final width of the line of the pelvis. 354 00:35:44,610 --> 00:35:53,180 And what determines this is the key to determining the size of the 2 major necks that connect the femur between the pelvis and the leg. 355 00:35:53,220 --> 00:35:54,949 In contrast, for men 356 00:35:54,952 --> 00:36:03,460 This is very narrow, so the femoral neck can be seen close to the pelvis, in a straight descending profile. 357 00:36:03,590 --> 00:36:10,930 When plotting the final lateral image of the pelvis as a curve, the dyadic subpart will be the most vertexed part of the curve. 358 00:36:11,340 --> 00:36:18,680 In both of my movies, I used this femoral neck as a sphere to determine the size of the pelvis using the size of this ball as a reference. 359 00:36:19,080 --> 00:36:21,510 For example, when you determine only the orientation of the pelvis 360 00:36:22,580 --> 00:36:25,120 Draw as a cylinder and then orient the leg 361 00:36:25,720 --> 00:36:31,120 done in a simple form, but when you decide on the size of the pelvis 362 00:36:31,420 --> 00:36:38,460 When we decide the shape of this sphere, we can see the sketch in more detail. 363 00:36:46,470 --> 00:36:55,280 You can get further into the muscles of the lower body, but as far as I'm concerned, unless it's a special case, the muscles of the lower body are not very well emphasized, even because of the pants 364 00:36:55,580 --> 00:37:03,350 Because the focus is only on the morphology and structure of the pelvis itself drawing the body, this lecture focuses only on the joints, with some compression of the content. 365 00:37:03,390 --> 00:37:10,129 Therefore, we focused on the shape of the pelvis to represent the joints, as well as the gaps and contour outlines of the pelvic legs. 366 00:37:10,132 --> 00:37:16,370 It is recommended to sketch the focus first, and then use the columns to describe the shape of the legs. 367 00:37:16,400 --> 00:37:22,469 Overall, after drawing the orientation and shape of the lower body, later on the fine structures such as muscle boundaries and knees 368 00:37:22,472 --> 00:37:28,409 If you draw the bridge again in the order described, the lower body is not difficult to draw a little. 369 00:37:28,412 --> 00:37:33,380 Most of the muscles are standardized by these long bone energy and long bone extremes that 370 00:37:33,680 --> 00:37:40,660 If you cross the long ball backwards, the hips will be covered by fat, so they are usually drawn with a simple curve. 371 00:37:41,030 --> 00:37:47,900 The muscles on the side and front of the leg are separated, and most of the divide is from the long bone play to the knee 372 00:37:51,170 --> 00:37:57,440 There is a muscle called the organic rod muscle, and with this part as the focus of expression, first start constructing it. 373 00:37:57,470 --> 00:38:05,749 Also, it's more difficult to draw the pelvis in an anatomical way, and I think the pelvis is more accurate than anatomy. 374 00:38:05,752 --> 00:38:11,990 Just understanding the angular cues, it feels like the overall natural is the more prominent area. 375 00:38:12,990 --> 00:38:20,200 First, in the simplest form, I first drew the landmarks and forms that I knew when I saw the pelvis from the front. 376 00:38:20,230 --> 00:38:24,340 but the pelvis basically tilts back a little bit. 377 00:38:24,840 --> 00:38:31,380 When plotted as a subangle, the heights of the long bones and the dentary band electrons will be more similar than when plotted as an anatomical drawing. 378 00:38:31,440 --> 00:38:35,450 Now check the words of the line I marked, there's a bone scene here. 379 00:38:35,550 --> 00:38:39,250 There are electrons on it, there are dental bones. 380 00:38:39,280 --> 00:38:44,890 When it tilts, the long bone play tilts down and 381 00:38:45,560 --> 00:38:50,760 Otaiko will rise upwards, and this height will become relatively narrower. 382 00:38:50,990 --> 00:38:57,600 Therefore, this curve narrows in the same length, so the shape is steeper, so the width is not touched. 383 00:38:58,170 --> 00:39:02,710 In the case of the man, the pelvis is erected, the height difference has become greater, the pelvis is elongated longitudinally 384 00:39:03,010 --> 00:39:09,150 The woman will shorten with the opposite tilt so that the curve is emphasized as the height difference is further reduced. 385 00:39:09,210 --> 00:39:11,150 From the side, this is what it should look like. 386 00:39:12,120 --> 00:39:18,090 So when drawing the pelvis as a torus surface, the first thing to consider is the intestinal skeleton. 387 00:39:18,220 --> 00:39:21,930 Confirm this front and side at the same time, and draw it on the half side. 388 00:39:22,160 --> 00:39:24,530 First, we turned our attention to the opposite side, the 389 00:39:30,030 --> 00:39:32,069 than the pelvic proportions we know 390 00:39:32,072 --> 00:39:35,540 It should be known that the front side gets narrower first. 391 00:39:43,480 --> 00:39:49,020 The pelvic structures far beyond the eye must be emphasized in the drawing. 392 00:39:49,050 --> 00:39:52,560 For thin bodies, this part appears as an edge. 393 00:39:55,330 --> 00:40:02,130 If this part is confirmed with a red-red long bone drama, so that the corner towards the front is shown. 394 00:40:05,000 --> 00:40:07,739 Conversely, in the case of males 395 00:40:07,742 --> 00:40:11,069 You can see these sides 396 00:40:11,072 --> 00:40:15,150 Not the protruding, but the muscles at the top of the torso that 397 00:40:16,410 --> 00:40:19,380 It's the line connecting the lower body that separates the race line that 398 00:40:21,020 --> 00:40:24,390 It's good to draw it clearly. 399 00:40:32,060 --> 00:40:33,829 And then, if you draw a leg line. 400 00:40:33,832 --> 00:40:40,440 Because the leg is now seen there next to it, it should be drawn a little bit more than the leg on this side. 401 00:40:40,570 --> 00:40:47,510 And the side will also come in a lot from the eye, so you need to draw the thickness of this part to a wide size, right? 402 00:40:47,580 --> 00:40:52,850 Simply mark the position of the opponent. 403 00:40:54,280 --> 00:40:56,890 The length will determine, along this line, the 404 00:40:57,490 --> 00:41:02,760 Complete the line so that the most prominent part coincides with the Ota seat. 405 00:41:10,700 --> 00:41:11,969 Rear angle view 406 00:41:11,972 --> 00:41:17,940 This part will jump out, if this space is too flashy, the shape will look a little misaligned, I think. 407 00:41:18,240 --> 00:41:21,679 By the idea of this line, the 408 00:41:21,682 --> 00:41:24,450 Just naturally extend the curve inward. 409 00:41:31,490 --> 00:41:33,520 Along the angle of the pelvis 410 00:41:34,790 --> 00:41:40,560 That part of the leg bone is the dentary, which is the anterior part of the trunk 411 00:41:42,630 --> 00:41:45,099 The natural connecting line. 412 00:41:45,102 --> 00:41:48,670 In this state, if this pelvis is backed up a little bit more, let me draw that as well. 413 00:41:48,970 --> 00:41:55,910 In that case, the part that changes a lot is not only the outline of the side of the body, but also the blue line over there confirms 414 00:42:01,620 --> 00:42:03,419 First of all, as we learned first of all, the 415 00:42:03,422 --> 00:42:06,290 The long bone play is down. 416 00:42:10,130 --> 00:42:14,430 The opponent part of this pelvis goes up and 417 00:42:20,970 --> 00:42:25,909 If a simple line is drawn, as this width decreases, the pelvis has the curve 418 00:42:25,912 --> 00:42:28,750 A steeper line. 419 00:42:43,860 --> 00:42:45,659 When the pelvis is backed up 420 00:42:45,662 --> 00:42:48,230 A blue line to the front 421 00:42:48,300 --> 00:42:54,200 You can't draw such a pointed shape, but a thin line to the back. 422 00:42:54,610 --> 00:42:56,440 Draw it very clearly. 423 00:42:58,640 --> 00:43:04,280 Drawing at an angle backward in this direction must be necessary when drawing. 424 00:43:05,580 --> 00:43:11,450 So structurally, this folded part should be enough to express, later on, when coloring 425 00:43:11,760 --> 00:43:13,960 should be explained by shading. 426 00:43:22,870 --> 00:43:25,499 Unwanted lines are covered. 427 00:43:25,502 --> 00:43:28,070 Therefore, the drawn lines need to be checked. 428 00:43:39,120 --> 00:43:41,150 Not so pointed, but backwards 429 00:43:41,180 --> 00:43:43,320 So this range gets narrower. 430 00:43:51,660 --> 00:43:53,529 Conversely, if it becomes a low angle, the 431 00:43:53,532 --> 00:43:57,200 So, as this interval becomes farther apart, the 432 00:44:01,410 --> 00:44:04,039 When I draw the angle with the off-diagram poetry, the 433 00:44:04,042 --> 00:44:07,080 The general scene stands out a little bit more. 434 00:44:12,220 --> 00:44:15,150 The distance between the bottom of the big field and the pole of the gut bone is getting farther and farther 435 00:44:15,450 --> 00:44:19,690 Overall, the line will become a perfectly fitting shape. 436 00:44:34,700 --> 00:44:38,740 In this state, the line that connects the long bone play and the ground bone side together 437 00:44:38,780 --> 00:44:44,580 When the pelvis is erect, the length is farther than the side, so it is drawn in a pointed shape. 438 00:44:45,580 --> 00:44:52,020 And when the pelvis is lateralized, the outline of the pelvic line is partially occupied by the hip, not the antiwar agent. 439 00:44:52,360 --> 00:44:56,760 From this point on, it is sufficient to draw the entire pelvic contour as a more rounded curve. 440 00:45:03,600 --> 00:45:06,870 Just as depicted above, the 441 00:45:07,600 --> 00:45:12,940 While noting the position of the opponent, and orienting the entire pelvis 442 00:45:19,150 --> 00:45:22,090 Similarly, as the pelvis moves backwards and forwards, the 443 00:45:22,120 --> 00:45:29,430 The line from the long bone play to the side of the sulcus, the spacing narrows to steeply recede posteriorly. 444 00:45:29,930 --> 00:45:35,129 The front of the leg is muscle and the back is fat, so the back is fat. 445 00:45:35,132 --> 00:45:38,270 It is better to emphasize this curve with a curve. 446 00:45:43,710 --> 00:45:46,110 If the pelvis is further retracted, the 447 00:45:46,240 --> 00:45:50,810 We checked this earlier, but as this gap narrows, the 448 00:46:02,860 --> 00:46:08,400 From the front, as the spacing between the long bone play and the anti-tank gets narrower, the 449 00:46:08,770 --> 00:46:12,000 the curve takes on a steeper form. 450 00:46:23,810 --> 00:46:27,349 When you draw the pelvis at the back, the 451 00:46:27,352 --> 00:46:29,950 Conversely, we draw the pelvis with a low angle of 452 00:46:33,620 --> 00:46:36,829 So when you draw it as a graph, you're not seeing the top surface that 453 00:46:36,832 --> 00:46:40,430 The bottom side is the direction that can be seen. 454 00:46:48,240 --> 00:46:53,780 Because when we see this ass from the side, as if we were confirming it to this side, we get rid of it and 455 00:46:55,610 --> 00:47:01,750 The area of the lower side is different from the area of the top side, the 456 00:47:04,620 --> 00:47:08,360 The visible area above and below the hips will be different. 457 00:47:08,390 --> 00:47:15,800 So, the more this pelvis curves backwards, the greater the percentage of the bottom of the hip visible from behind, and the upper side to be shorter. 458 00:47:16,070 --> 00:47:22,770 So, briefly, when the top is blue, this part should be shortened to be short, the 459 00:47:23,140 --> 00:47:28,510 The bottom is the opposite, so this ratio is not 1 to 1. 460 00:47:28,910 --> 00:47:29,850 Therefore, the curve 461 00:47:31,880 --> 00:47:37,290 When you draw it, just think about the line falling from the top. 462 00:47:37,620 --> 00:47:42,990 Think of the angle that won't be emphasized more than you think if it comes out from the side. 463 00:47:45,960 --> 00:47:48,360 From the end of the pelvis. 464 00:47:50,700 --> 00:47:54,140 You can do a check with lines so that the two hips can be separated. 465 00:48:08,420 --> 00:48:11,550 So, the spinal muscles will extend all the way up to the top of the pelvis, the 466 00:48:11,590 --> 00:48:18,360 Some grooves are placed on the upper side of the pelvis and indentations appear, which are also confirmed in the back muscles. 467 00:48:18,430 --> 00:48:25,970 And looking at this from above, these two sides of the hip are facing three that is lateral, so if we look from this side 468 00:48:26,070 --> 00:48:35,050 When the trouser pockets or underwear line passes, do not draw forward like this, each extending. 469 00:48:35,880 --> 00:48:39,820 This side is drawn shortened according to the curve of the pelvis, I think. 470 00:48:42,820 --> 00:48:46,490 Slightly cover the unwanted lines, and then confirm the exact look. 471 00:48:58,570 --> 00:49:01,100 Align the curve with the direction of the pelvis, again 472 00:49:01,470 --> 00:49:05,310 The cross-section must be shown in a circular shape. 473 00:49:14,050 --> 00:49:18,190 And where there are significant differences in the pelvis depending on the body type. 474 00:49:18,360 --> 00:49:21,690 First of all, let's understand the pelvic characteristics of women. 475 00:49:22,490 --> 00:49:31,030 Women perceive the length of the femoral neck at the pelvic angle as a difference in subcutaneous fat, so the outer contour of the pelvis has a greater curve than in men. 476 00:49:31,270 --> 00:49:37,270 The space between the legs is wide, and from a semi-lateral view, you can see the space drawn between the legs that 477 00:49:37,440 --> 00:49:44,880 This is the line from the long bone play to the straight bone, depicted in blue, as I just described 478 00:49:45,110 --> 00:49:51,860 The more you let this line recede, the deeper the space in the triangle between the leg and the leg will be. 479 00:49:51,890 --> 00:49:53,390 So that's why the long bone play section 480 00:49:54,420 --> 00:49:55,889 There should be this section. 481 00:49:55,892 --> 00:49:58,960 This part of the area will be very deep. 482 00:49:59,100 --> 00:50:06,040 This is not directly confirmed in the drawing, but later on when we depict the shadows, when we add shadows according to the structure 483 00:50:06,370 --> 00:50:11,910 Because it can be shown effectively, make sure to draw this part when you draw the shadows. 484 00:50:11,940 --> 00:50:20,150 Unrelated to bones, the curve sometimes changes due to differences in muscle or fat, usually with a larger ratio of muscle to fat on the inside of the outside of the leg. 485 00:50:20,220 --> 00:50:24,620 So than drawing the inner side of the body type with fat 486 00:50:25,690 --> 00:50:28,590 emphasizing this part. 487 00:50:29,660 --> 00:50:36,000 Make the yang sensation appear more maximized where it is, while the opposite is true for thin body types 488 00:50:38,400 --> 00:50:43,640 More linear than medial, internal fat expression 489 00:50:44,240 --> 00:50:50,580 Give the outside and the difference drawing then, you can show more of the difference between bone and fat, right? 490 00:50:50,650 --> 00:50:59,990 So overall, the shape is thinning from top to bottom, but this part only has this interval difference. 491 00:51:00,260 --> 00:51:05,900 It is better to draw with a cylinder, where the widths of the top and bottom do not differ much. 492 00:51:06,830 --> 00:51:07,930 From the side. 493 00:51:09,530 --> 00:51:11,800 Medial part of the pelvis 494 00:51:12,200 --> 00:51:19,710 Draw a straight line to the part where the original curve appears, and re-emphasize it to maximize the sense of volume. 495 00:51:20,080 --> 00:51:26,380 Lean body on the contrary, please slightly emphasize the fat inside, the part that corresponds to the bone 496 00:51:26,420 --> 00:51:30,220 So, the outer line is straight and works better, right? 497 00:51:30,720 --> 00:51:38,930 So morphologically, this shape will appear thick and thin, but here it's just keeping the spacing between the pelvis. 498 00:51:39,300 --> 00:51:42,770 You can draw it as a whole cylinder. 499 00:51:43,470 --> 00:51:46,570 Next, I'll look at the differences in how men draw their pelvis. 500 00:51:46,640 --> 00:51:53,039 The male pelvis, men often draw the landmarks of the pelvis as different grooves than women. 501 00:51:53,042 --> 00:52:00,220 Because the pelvis is upright, the lines falling into the countryside from this long bone size hardly ever recede, the 502 00:52:00,350 --> 00:52:02,820 Down the diagonal line in about the same direction as the leg. 503 00:52:02,890 --> 00:52:09,760 Using the landmarks as a boundary, the upper and lower muscle mass becomes larger, so this part takes the standard of a narrow pelvis 504 00:52:10,160 --> 00:52:12,800 The silhouette of the hourglass shape is often drawn. 505 00:52:12,830 --> 00:52:19,270 Because using a contrast bost etc. does not distort the pelvis into a bandit, a very gentle curve is usually used 506 00:52:21,100 --> 00:52:26,310 After the pelvic line against the pelvic line in a very gentle curve. 507 00:52:26,340 --> 00:52:35,350 Unlike women, there's a gap between the reproductive organs and the gut-bone play, so it's better than drawing pants or getting wrinkles up 508 00:52:35,680 --> 00:52:41,590 wrinkles between the parts that are in contact with the parts that are in contact with the blank area pelvis. 509 00:52:42,690 --> 00:52:46,530 Finally, when I draw the pelvis, I'll look at some good tips. 510 00:52:46,600 --> 00:52:54,440 When drawing into a figure, the difference between the cross-section of the pelvis shape and the cross-section of the thigh shape can continue in a smooth direction. 511 00:52:54,470 --> 00:53:01,340 So here is a straight line like this, and when this section is curved, a slightly stretched curve can be drawn between like this. 512 00:53:01,480 --> 00:53:05,750 This line will later form the location of skin or clothing wrinkles. 513 00:53:05,950 --> 00:53:09,020 In this case, the pelvis is structurally extended, the 514 00:53:09,320 --> 00:53:15,390 The leg is shortened, so you can show that this part is structurally folded, to show the wrinkles. 515 00:53:15,690 --> 00:53:21,200 In this case, instead of drawing the crease in an arbitrary position, it is because here is a straight line and also a curve. 516 00:53:21,430 --> 00:53:24,970 Inside a crease with a slightly curved upward line will be drawn. 517 00:53:25,000 --> 00:53:31,610 On the contrary, this side is relatively expanded, so the sense of structure is weaker and the wrinkles need to be drawn slightly weaker. 518 00:53:31,810 --> 00:53:37,010 Even so, it can be quickly tabulated to reach the science and the wrinkles that span between them. 519 00:53:37,050 --> 00:53:45,020 There's also a section of the muscles of the pelvis called the tensor muscle that runs from the front of the long drum to the part of the Otaiko. 520 00:53:45,160 --> 00:53:47,920 Because it's not a large muscle, there will be people who hear it for the first time, right? 521 00:53:48,090 --> 00:53:56,129 These muscles are usually used to lift the leg, for example, when the abdomen and the leg are close together 522 00:53:56,132 --> 00:54:03,570 Or, when you lift the leg up, on the pelvis at a semi-lateral angle 523 00:54:05,710 --> 00:54:10,850 line appears, this part will form a straight outline. 524 00:54:10,880 --> 00:54:15,150 Although it is a subtle difference, the leg looks very realistic if this part is shown. 525 00:54:15,180 --> 00:54:16,919 Especially when you add the anatomy of the 526 00:54:16,922 --> 00:54:18,259 If you emphasize only the large muscles, the 527 00:54:18,262 --> 00:54:24,530 In a way, it becomes unnatural in some places now, and with the addition of these subtle structures, a more realistic expression becomes possible, I guess. 528 00:54:24,560 --> 00:54:32,470 The pelvis is not so anatomical, but it seems to have a lot of problems, so it's a little bit longer than expected to explain. 529 00:54:32,530 --> 00:54:38,240 Let's take some time to stretch occasionally, and then look at the technique of drawing hands and feet. 530 00:54:39,110 --> 00:54:43,110 Next we'll look at the hands and feet first. 531 00:54:43,150 --> 00:54:49,750 The hand is the part of the body with the most complex joint structure and a wide variety of movements. 532 00:54:49,790 --> 00:54:57,560 Therefore, when drawing the whole body with a stolen model, don't omit it together with the face, but the most important part that you should pay attention to when completing the sketch. 533 00:54:57,590 --> 00:55:05,999 Usually the line of sight ends at a small and complex density, so the hand plays the role of the end of the detail in the illustration. Screen 534 00:55:06,002 --> 00:55:12,340 Placing the hand where you want to draw the eye to focus is a very important highlight in the illustration. 535 00:55:12,380 --> 00:55:20,250 And as much as the face can show the character's feelings and personality, so it's better to pay attention to hand gesture drawing. 536 00:55:21,150 --> 00:55:27,820 So, let's get to know the typical proportions of the hand and keep it simple by looking at the reference points in the movie in turn. 537 00:55:28,090 --> 00:55:31,059 I started to apply the anatomy of the hand and 538 00:55:31,062 --> 00:55:38,399 Is there a way to use slightly more complex structures than drawing more three-dimensional fingers 539 00:55:38,402 --> 00:55:40,169 I've learned these. 540 00:55:40,172 --> 00:55:46,440 Therefore, I did some learning centered on the overall scale and the angular features that appear when observing 541 00:55:46,510 --> 00:55:52,850 So, in the hand part, I will illustrate mainly with the part that I pay more attention to when studying. 542 00:55:52,880 --> 00:55:59,590 Except for the thumb, the ratio of the palm area to the finger area when viewed head-on is about 1 to 1. 543 00:55:59,690 --> 00:56:01,419 When open between the fingers 544 00:56:01,422 --> 00:56:09,330 The fingers can be spaced wider compared to the back part of the hand, so there is a wider finger area in the hand depending on the movement. 545 00:56:09,400 --> 00:56:15,509 Also the joints such as the fingers and hand are often bent and observed from the front than one would expect 546 00:56:15,512 --> 00:56:22,710 Because there is not much work to do, the two areas are one-to-one when drawing with a three-dimensional perspective, which is nothing more than imagined. 547 00:56:22,750 --> 00:56:28,780 So the back of the hand and the fingers are oriented differently in the hand or in a simple drawing. 548 00:56:28,820 --> 00:56:35,390 Show me the difference between the shortening and the expansion of the back of the hand and the fingers so that if you draw a sketch so that the rain appears different. 549 00:56:35,760 --> 00:56:38,730 The ability to depict shapes in a more three-dimensional way. 550 00:56:39,630 --> 00:56:45,000 Thumbs open freely in the palm area like a drawer, starting with an injured sentence. 551 00:56:45,300 --> 00:56:51,940 Compared to other fingers, there is no middle bone, so the fingers are two-thirds shorter than other fingers. 552 00:56:52,010 --> 00:57:01,250 Unlike the back of the hand, if you look at the hand from the bottom side of the hand, it is divided into red, orange and yellow here, and is divided into 3 main pads. 553 00:57:01,480 --> 00:57:06,420 From the palm side of the hand, the hand is divided into small pads for the large to thumb kid side, respectively. 554 00:57:06,460 --> 00:57:14,200 If you can see the palm side of the hand later when you use it in the lateral tilt of the hand, it is very important to stack this pad in the order of near. 555 00:57:14,230 --> 00:57:20,840 For example, you should not draw to this scale, but rather shade the distant parts according to each boundary line. 556 00:57:21,100 --> 00:57:28,409 It should be important to draw well, in the order in which Abish is placed in our eyes. 557 00:57:28,412 --> 00:57:30,779 And, let me say one more important point. 558 00:57:30,782 --> 00:57:39,120 This is the part that I usually care about, and it's best to know the characteristics to put first when drawing a natural hand. 559 00:57:39,620 --> 00:57:47,160 The fingers are not particularly hard, and the back of the hand consists of 5 bones in a slightly arched curved curved shape. 560 00:57:47,460 --> 00:57:51,330 So when we look from the side, the 561 00:57:53,200 --> 00:57:55,670 This is the closest, this is the first. 562 00:57:55,700 --> 00:58:03,910 In the sequence away from the eye, the overlay increases, so the beginning of the distant finger will be more obscured than expected. 563 00:58:03,950 --> 00:58:11,050 Look at some more examples of hands that are usually more direct in the surface when viewed from the side. 564 00:58:11,090 --> 00:58:15,390 At this point, if the fingers are drawn from the front, there is a superposition. 565 00:58:15,760 --> 00:58:19,560 By the morning, the further back you go, the more faces are shaded 566 00:58:19,800 --> 00:58:25,370 As a whole, the fully visible fingers generally end at about two or three. 567 00:58:25,770 --> 00:58:31,739 And that's also true when you see it by the little finger, no matter how short the little finger is. 568 00:58:31,742 --> 00:58:35,140 because it's so close to the eye, so it starts to cover the finger at the back. 569 00:58:35,180 --> 00:58:41,950 The root of this case is gradually obscured, and as a result only the structure of the fingertip can be seen in the index finger section. 570 00:58:41,990 --> 00:58:49,290 Then the force of the hand is released and the difference in the tendons that continue on the back of the hand makes the little finger bend more than the index finger. 571 00:58:49,630 --> 00:58:55,260 Therefore, when drawing the natural hand, it is rare to see all five fingers completely. 572 00:58:55,330 --> 00:59:03,140 The information of the five fingers is very symbolic information, so be sure to check if it is drawn this way when drawing in three dimensions. 573 00:59:03,510 --> 00:59:04,969 Let me look at the example. 574 00:59:04,972 --> 00:59:09,780 Although saving the arch, I drew it again so that the tail is gradually obscured. 575 00:59:10,110 --> 00:59:16,519 Even so, if it appears that the hand is a little unnatural, the fingers shrink in the case of the index finger 576 00:59:16,522 --> 00:59:23,690 Does it present a form? But the amount of tendon at the tip of the little finger is a little bit worse than that, so it's generally a little bit of a pearson shape. 577 00:59:23,760 --> 00:59:32,640 So, due to the difference in arch plus gesture, the fingers are obscured by the overlay and the result will look compressed to about two or three. 578 00:59:32,700 --> 00:59:34,299 Something underhanded like this. 579 00:59:34,302 --> 00:59:41,279 In a place like the subway, if you see people's hands, you can observe that, in fact, what we see in the fingers is completely visible 580 00:59:41,282 --> 00:59:43,079 Very few. 581 00:59:43,082 --> 00:59:49,849 I listened to the instructions mainly by looking from the side and the opposite side, and later on the back of our hand 582 00:59:49,852 --> 00:59:56,790 and when this becomes a high angle or a low angle, the finger is slightly more complete than expected hardly appears. 583 00:59:57,090 --> 00:59:58,799 Check in advance before going over. 584 00:59:58,802 --> 01:00:06,070 Plus treat the white rope hand on the back of the hand as a glamorous highlight, so everyone will draw it. 585 01:00:06,140 --> 01:00:08,570 Once you open up your hands, you know that 586 01:00:08,910 --> 01:00:11,439 Tendons of the thumb and juvenile body 587 01:00:11,442 --> 01:00:17,580 You can see that the tendons of the thumb and juvenile are not performing well. 588 01:00:17,610 --> 01:00:23,690 So, when we draw the diagram, the areas that need to be saved are these three parts, and the complex structure 589 01:00:23,720 --> 01:00:28,120 So if we play this out, then overall, we'll have more density than we need, the 590 01:00:28,190 --> 01:00:35,100 When sketching, it's usually important to use a slightly stronger hand to represent the structure on the outer side, shouldn't it? 591 01:00:36,030 --> 01:00:38,370 If you take a closer look at the finger section, the 592 01:00:40,570 --> 01:00:45,570 The fingers can be divided into the bones protruding isotactically and the pads protruding medially. 593 01:00:45,840 --> 01:00:50,150 If you draw it as a movie again, it looks like a half column. 594 01:00:50,180 --> 01:00:56,350 When drawing a finger, especially a curved finger, the contour line is often drawn unnaturally. 595 01:00:56,420 --> 01:01:03,890 For example, the shape of the bent hand, especially when it is far, far away from my eyes 596 01:01:04,260 --> 01:01:10,230 It must be very natural to draw it here, this red line seen here 597 01:01:10,270 --> 01:01:12,970 I've seen a lot of unnatural examples. 598 01:01:13,000 --> 01:01:17,140 In this case, we can look at the oriental drawing model we are learning now. 599 01:01:17,240 --> 01:01:19,310 At this point, the back of the finger 600 01:01:19,340 --> 01:01:25,349 So, we draw a red surface first, and then use the blue surface 601 01:01:25,352 --> 01:01:29,090 It's best to use the overlay to draw the folded part inside. 602 01:01:29,350 --> 01:01:30,719 Let me give you an example. 603 01:01:30,722 --> 01:01:34,360 Fingers like this 604 01:01:35,320 --> 01:01:44,570 Don't draw according to the bend, draw the back of the hand first on the side close to the eye, and just draw the continuous face here. 605 01:01:44,630 --> 01:01:53,740 At this time, the instruction of Lee Sun and Lee Sun is good, and the same is the world, and from here down then, like this 606 01:01:54,710 --> 01:01:58,720 In the direction of the three-dimensional, we will draw a back like origami. 607 01:01:58,820 --> 01:02:05,390 Li Xin on the film model, we're going to focus on making sure that it's not with pink to save all these lines when painting 608 01:02:05,420 --> 01:02:11,860 This is the part where please focus on this line seen here, which will help later on when drawing the hand in a natural gesture. 609 01:02:12,760 --> 01:02:15,760 In other cases, the same is true for moving away from the eyes. 610 01:02:16,600 --> 01:02:22,969 When drawing the back of the hand like this, the fingers have 3 joints when the hand is turned over in this form. 611 01:02:22,972 --> 01:02:29,610 If you start from the back of the hand when you draw it once in three dimensions because you want to save your life, there will be such a side. 612 01:02:29,710 --> 01:02:35,820 You can bend your fingers in the direction of the second line and the shortening of the direction of escape. 613 01:02:36,050 --> 01:02:39,449 If more hands take over here. 614 01:02:39,452 --> 01:02:42,160 One more continuation in my direction. 615 01:02:42,530 --> 01:02:51,030 Draw the back of the hand first, then use each overlay to draw the blue part below. 616 01:02:51,470 --> 01:02:53,800 This way the folded area appears. 617 01:02:53,840 --> 01:02:57,670 So the part that we need to save is these two lines, right? 618 01:02:58,470 --> 01:03:05,720 If we also confirm here, we can see that the folded part appears to be superimposed if we start drawing from close to the blue. 619 01:03:05,880 --> 01:03:09,920 Therefore, the old age outline will appear like this. 620 01:03:11,050 --> 01:03:13,460 Let me draw with two or more fingers. 621 01:03:13,490 --> 01:03:19,930 For example, let's draw with one finger stretched out to this side and one side bent like this. 622 01:03:19,960 --> 01:03:22,130 Start drawing from the near side of the eye. 623 01:03:22,300 --> 01:03:26,370 The fingers here are the fingers 624 01:03:26,640 --> 01:03:31,870 You can draw it before you unfold it, in this case the sale battle continues in a straight line if not in a special way. 625 01:03:32,340 --> 01:03:40,450 If it is drawn in this way, do not do so, and first draw the sentence closest to the eye with the face 626 01:03:41,720 --> 01:03:46,190 The next county is the end of the line between this and the state. 627 01:03:46,450 --> 01:03:48,860 Because in this example, overlap and collapse. 628 01:03:49,130 --> 01:03:52,160 When this line is located here, you would draw it like this. 629 01:03:52,530 --> 01:04:00,000 You can draw this first, then continue down from a little closer to the eye, and then let the overlay come to life. 630 01:04:06,240 --> 01:04:10,280 After you finish the sketch, the middle part can be shaded. 631 01:04:10,480 --> 01:04:15,590 Unwanted lines will be removed and the shape of the finger will be finished while finishing the outer frame. 632 01:04:20,220 --> 01:04:23,660 I first learned how to draw finger knots like this. 633 01:04:23,690 --> 01:04:30,900 This drawing method is very useful when drawing from the finger to the angle where the perspective appears, so it is best to refer to it. 634 01:04:31,300 --> 01:04:36,940 The final fingertip is like a strawberry with a point and a half, and it's nice to finish it slightly with a surface. 635 01:04:37,310 --> 01:04:39,179 If this is quiet shortened 636 01:04:39,182 --> 01:04:45,479 So when we tilt in that direction, our fingers get shorter, too 637 01:04:45,482 --> 01:04:48,420 It's equivalent to the back of a straight line compared to a curved surface. 638 01:04:48,750 --> 01:04:53,590 The nail here should also be drawn shorter. 639 01:04:54,790 --> 01:04:58,560 Usually, the fingertips are closer together than the palm of the hand. 640 01:04:58,890 --> 01:05:04,800 And when the fingers are at the same potential of the hotel section, you may want to draw this fingertip shape first. 641 01:05:05,200 --> 01:05:06,940 For example, the hand 642 01:05:12,040 --> 01:05:13,309 In the composition of the plane, the 643 01:05:13,312 --> 01:05:20,120 If he uses only the degree of overlap in the direction of each finger, he can sketch effortlessly. 644 01:05:20,420 --> 01:05:26,820 For example, when the hand is extended to this side, each finger needs to be shortened and drawn. 645 01:05:27,190 --> 01:05:33,600 In this case, instead of simply drawing each finger as a sentence, draw the end stanza first, the 646 01:05:40,870 --> 01:05:44,110 From there to the back of the hand 647 01:05:44,540 --> 01:05:47,440 Superimpose each phrase and draw it 648 01:05:52,320 --> 01:05:56,280 Draw it more naturally on your fingers at the end and online, I guess. 649 01:06:11,700 --> 01:06:16,109 In the thumb, only one middle square is usually drawn, so usually 650 01:06:16,112 --> 01:06:18,870 Drawing the end of the thumb first, the 651 01:06:22,110 --> 01:06:25,880 Just pick up the middle of the sentence with the thumb pad. 652 01:06:26,180 --> 01:06:33,020 But in this case, the thumb pad is thick enough and the fingertips have a certain shape of thickness that 653 01:06:33,390 --> 01:06:41,560 thin shape between the head and the torso, just like we practice share 654 01:06:41,800 --> 01:06:49,240 In this case, the middle madi can enter the interior, just as it is angled differently and it does not appear as a selling hand. 655 01:06:50,370 --> 01:06:52,009 especially in the thumb. 656 01:06:52,012 --> 01:06:57,750 It is often shortened to draw because of the feature that it can be moved separately compared to the fingers. 657 01:06:58,050 --> 01:07:04,150 If your thumb looks a bit thin or unnatural looking. 658 01:07:05,290 --> 01:07:09,990 I would recommend that you take another look at the middle section as the angle that should appear. 659 01:07:10,190 --> 01:07:15,260 This hand is morphological, but it's really important to draw gestures naturally. 660 01:07:15,330 --> 01:07:21,270 Let me use a simple tip to get an idea of some of the gestures that I value most when drawing my hands. 661 01:07:22,340 --> 01:07:27,439 If you look at the wrist and the hand, kind of like a flare, selling the line symmetrically, the 662 01:07:27,442 --> 01:07:32,310 If it's drawn very wide, then actually, as the wrist moves 663 01:07:33,450 --> 01:07:40,220 This line emphasizes only the angle on one side, and the other side is drawn as if it were a straight line, which is natural. 664 01:07:40,620 --> 01:07:49,070 The wrist, although we cannot usually observe the bones, where the eight bones, the ligaments, and the gathered tendons 665 01:07:49,400 --> 01:07:57,210 The propagating tendons need to live with very complex anatomy, so if this part is not drawn naturally, it will be very conspicuous. 666 01:07:57,270 --> 01:08:03,909 The movement of the hand rotating the fist inward, or pulling something, the side of the hand blade 667 01:08:03,912 --> 01:08:10,120 So, a straight line on the back of the hand on the little finger, a movement of the hand rotating outward 668 01:08:10,150 --> 01:08:17,359 The line from the thumb to the wrist is straight in the movement of the moving or shifting arm. 669 01:08:17,490 --> 01:08:23,359 the hand in a gesture emphasizing the point at which each finger can be moved separately. 670 01:08:23,670 --> 01:08:30,410 Often, the lines produced when connecting fingertips are most like straight curves with directionality. 671 01:08:30,439 --> 01:08:38,810 For example, reaching side-by-side with the hands towards the straight line shape itself, as depicted here, is a gesture that rarely occurs in everyday life. 672 01:08:39,109 --> 01:08:44,819 So when you say each finger moves separately, there's this curved gesture that 673 01:08:45,189 --> 01:08:48,790 drawing the fingertips along the direction of 674 01:08:49,020 --> 01:08:55,859 overlay appears, which is not only more natural, but would be a little bit more unnatural to portray the action, right? 675 01:08:56,060 --> 01:09:02,769 This part also applies to the wrist, the wrist is also drawn like this with the large joints like the fingers. 676 01:09:02,772 --> 01:09:06,109 The credit of the stock becomes more unnatural than expected, the 677 01:09:06,140 --> 01:09:13,049 The same goes for the wrist, the curve where the hand and the hand, etc. are all connected appears and it's best to grab the body. 678 01:09:13,052 --> 01:09:19,760 Basically, because the hand is arched, there are not many gestures that actually share the force equally on the five fingers, right? 679 01:09:19,890 --> 01:09:27,960 With a little practice, it's better to use the joints to give the fingers a sense of rhythm than to stretch each knuckle. 680 01:09:28,830 --> 01:09:34,899 For example, when playing a pose with something touching the ground, draw the hand in this tangential direction. 681 01:09:35,100 --> 01:09:39,340 On the whole, this is worse than we thought. 682 01:09:40,210 --> 01:09:47,680 so that each knuckle can move separately, so that this direction is not extended in a straight line. 683 01:09:47,850 --> 01:09:52,220 Let the movement of the fingertips, hands, etc. continue rhythmically. 684 01:09:52,490 --> 01:09:56,190 It is better to draw them with different settings and in three dimensions. 685 01:09:56,260 --> 01:10:04,700 For example, if the hand is drawn here, in three dimensions, first the back of the hand is closest to the eye and has the palm side. 686 01:10:07,870 --> 01:10:09,970 From here on. 687 01:10:10,640 --> 01:10:16,180 drawn in three dimensions, if that's how it was drawn at the time 688 01:10:16,280 --> 01:10:19,580 just like we just practiced. 689 01:10:22,280 --> 01:10:23,919 The side of the back of the hand, the 690 01:10:23,922 --> 01:10:28,620 Stick it further down, and it's nice to feel the shape this way. 691 01:10:34,700 --> 01:10:37,930 The direction second sentence looks different. 692 01:10:42,570 --> 01:10:51,310 This will carry over to the direction with Thornton, in which state you can add the lower side to indicate the overlap of sections. 693 01:10:51,550 --> 01:10:55,880 It is important that you can see how these contours appear. 694 01:10:59,790 --> 01:11:05,160 Because the hands are the end of the illustration, they work very well when added to the details. 695 01:11:05,560 --> 01:11:09,470 Finally, let me get a hint of the character's last name given to the hand. 696 01:11:10,530 --> 01:11:17,640 The thumb with a lot of movement is special, sometimes there is a small bone called a real real bear next to the joint. 697 01:11:17,870 --> 01:11:20,939 This variant is a little bit vague anatomically. 698 01:11:20,942 --> 01:11:27,320 Because what each person has and doesn't have, also bones that appear with age, so exceptionally hit that 699 01:11:27,550 --> 01:11:32,050 This bone will generally appear where the joint is hyperactive. 700 01:11:32,090 --> 01:11:34,290 So, usually, more than a nice hand 701 01:11:34,320 --> 01:11:41,159 Easy to observe on rough hands, but differences appear in the contour of the thumb joint part due to the presence or absence of this bone. 702 01:11:41,162 --> 01:11:42,530 So when you draw the hand, the 703 01:11:43,530 --> 01:11:44,969 Such beautiful hands and rough 704 01:11:44,972 --> 01:11:51,610 When a hand discrepancy occurs, it is best to first give the discrepancy relative to the part of the thumb joint that has this miscellaneous bone. 705 01:11:51,640 --> 01:11:57,650 And if you are attracted by the thick recruitment of bones, it is better to take the finger shape itself and draw it thicker. 706 01:12:00,520 --> 01:12:04,290 The most intuitive place for this one is the knuckles and fingertips. 707 01:12:04,620 --> 01:12:06,760 When I see the knuckles from the side, the 708 01:12:07,960 --> 01:12:11,560 When I look at it from the side like this, the 709 01:12:15,530 --> 01:12:17,630 This part of the joint is in place 710 01:12:17,800 --> 01:12:24,310 Even if the back of the finger is bent in this direction so that the joint will be more prominent. 711 01:12:24,340 --> 01:12:26,940 If the contour is drawn with the side curve, the 712 01:12:30,780 --> 01:12:35,920 the joint is relatively more prominent than the interior of the joint, so the joint will be very prominent. 713 01:12:37,150 --> 01:12:40,690 And the fingertips are not round. 714 01:12:44,560 --> 01:12:46,560 Like a hexahedron 715 01:12:48,000 --> 01:12:51,870 It's better if it ends with an angular silhouette. 716 01:12:52,570 --> 01:12:56,599 This fingertip would be better emphasized on the thumb 717 01:12:56,602 --> 01:13:02,810 The middle of the sentence should be drawn a little thinner than a simple hip thumb-tip drawing would feel. 718 01:13:03,050 --> 01:13:07,380 The thumb doesn't get unnaturally big and can be emphasized naturally. 719 01:13:07,480 --> 01:13:12,320 If you want to draw with a beautiful hand, you can draw what you are drawing now over and over again. 720 01:13:12,420 --> 01:13:14,920 The thumb joint is curved. 721 01:13:15,160 --> 01:13:22,299 The joint portion is gently curved, not curved, and the fingertips are softly contoured. 722 01:13:22,302 --> 01:13:24,870 The ability to give differences in the representation of a beautiful hand. 723 01:13:25,030 --> 01:13:31,840 Surprisingly, the shadows of the hands are often very thick, so it is effective to give accurate differences during the drawing process. 724 01:13:32,040 --> 01:13:38,880 Because the hand is the part that is not missed every time the drawing is done, it is the part of the character that is second only to the face. 725 01:13:39,110 --> 01:13:41,650 I think this is the part that is worth the trouble to draw. 726 01:13:41,680 --> 01:13:49,220 Personally, when I search for rulers online, I pay attention to the gesture of the photo, if there is a very attractive gesture 727 01:13:49,260 --> 01:13:55,230 Be sure to save it for future reference when creating, I have a lot of information I want to remember in my head. 728 01:13:56,000 --> 01:13:58,929 Try to draw hands like this on the door and in the pinto. 729 01:13:58,932 --> 01:14:01,140 than those hands that hold the pattern beautifully. 730 01:14:01,170 --> 01:14:05,809 more frequently drawn in the daily part of the action taken, etc. 731 01:14:05,812 --> 01:14:08,780 It is best to observe these frequently in daily life. 732 01:14:08,810 --> 01:14:15,419 As with observation, you can conceive freely, so if you want to draw various hands, you can look for various grandsons in many places. 733 01:14:15,422 --> 01:14:16,920 I recommend you to be able to do that. 734 01:14:17,920 --> 01:14:20,420 Finally, let me draw the foot. 735 01:14:20,460 --> 01:14:23,090 The foot as the part of the center of gravity that 736 01:14:23,130 --> 01:14:25,130 The part of the foot that is in direct contact with the ground, the 737 01:14:25,490 --> 01:14:31,870 A lot of times you have to follow the correct plunge perspective, so there are really a lot of parts that need to be drawn from multiple angles. 738 01:14:31,900 --> 01:14:38,639 So, we need to draw the shape with angles and then attach the structure 739 01:14:38,642 --> 01:14:40,309 Even when it's cooked, it's important to rest. 740 01:14:40,312 --> 01:14:47,880 There are a lot of people who have a hard time drawing bars, but don't be too burdened and very conceited, so it is recommended to draw in order. 741 01:14:48,220 --> 01:14:50,250 First, let me see the shape of the moon. 742 01:14:51,190 --> 01:14:57,390 Draw a rectangular area that takes up about two-thirds of the long area of the positive calf. 743 01:14:57,490 --> 01:15:02,360 If you look at it from the side, you'll see lines like this. 744 01:15:03,360 --> 01:15:05,400 If you look at this from the half side. 745 01:15:10,640 --> 01:15:14,980 Draw it as a longer rectangle than you might expect. 746 01:15:24,290 --> 01:15:26,720 Lee Mi-yeon from the heel of the calf 747 01:15:26,820 --> 01:15:33,560 No need to fall in a straight line like this, with the heel of the foot slightly backwards, drawing with the calf apart. 748 01:15:33,660 --> 01:15:36,500 When the heel ends from the wall and the ankle 749 01:15:37,060 --> 01:15:42,799 consisting of bone that protrudes back again when we sprain the ankle. 750 01:15:42,802 --> 01:15:44,810 There may be a little bit of a difference in position. 751 01:15:44,940 --> 01:15:52,309 Here, mark one-fifth of the foot, using one-fifth as the dividing line from here to the ankle. 752 01:15:52,312 --> 01:15:54,119 Please draw the face of the lane line. 753 01:15:54,122 --> 01:15:59,050 If you are looking from above, just draw the face up to the ankle side. 754 01:16:01,490 --> 01:16:03,259 Especially in the silhouette 755 01:16:03,262 --> 01:16:10,900 This angle is important, like in this part, it needs to live out of the shadow, so it's okay not to draw too precisely. 756 01:16:10,970 --> 01:16:19,910 Finally, if the heel is also picked up as a file, then to some extent the form of the foot as we know it will appear abbreviated. 757 01:16:20,640 --> 01:16:23,150 Before drawing more complex structures, the 758 01:16:23,180 --> 01:16:28,950 In order to be able to draw this foot shape from multiple angles, it would be more helpful to practice first in 759 01:16:29,320 --> 01:16:32,120 Let me briefly draw the bar at different angles. 760 01:16:33,890 --> 01:16:38,890 As with the foot path hand, the joints can move quite naturally. 761 01:16:39,160 --> 01:16:47,670 Especially in my hands, I can rotate a little bit, but the ankle is very flat, especially the instep 762 01:16:48,840 --> 01:16:54,780 There will be differences like steep emergence, so you can depict those joints a little bit easier. 763 01:17:00,280 --> 01:17:04,190 The narrower the drawing from the foot's point of view, the 764 01:17:06,990 --> 01:17:12,590 the wider the dorsal area of the foot will be, even with the same angle, the more the foot is seen from the front. 765 01:17:31,850 --> 01:17:33,680 The ones seen from the back also have to be drawn again 766 01:17:40,920 --> 01:17:43,930 Don't draw the feet side by side at this point, this side of the feet 767 01:17:46,260 --> 01:17:48,730 Try to draw a little bit in the direction away from my eyes, the 768 01:17:51,330 --> 01:17:55,169 If the opposite foot is drawn far away in the direction of the diagonal line 769 01:17:55,172 --> 01:17:58,840 there will be a giraffe difference. 770 01:18:11,390 --> 01:18:14,459 Or when drawing with a low angle, the 771 01:18:14,462 --> 01:18:16,990 Because the foot is closer to the ankle 772 01:18:18,530 --> 01:18:22,830 This interval decreases a little bit, if it's closer to the side 773 01:18:23,730 --> 01:18:27,340 This margin will be a bit narrower. 774 01:18:35,910 --> 01:18:39,910 I usually move on the subway when 775 01:18:44,520 --> 01:18:48,620 watching the troops of the crowd. 776 01:18:49,190 --> 01:18:55,460 The part where the feet are observed more often than imagined in daily life, but not drawn as often as imagined when drawing. 777 01:18:56,030 --> 01:19:00,440 Therefore, the foot that I observed in my daily life 778 01:19:01,940 --> 01:19:08,439 I did a little bit of practice, I moved it to a quiet place, and then I drew a picture. 779 01:19:08,442 --> 01:19:12,180 The arms are a little bit more comfortable and adjusted in order. 780 01:19:38,710 --> 01:19:39,809 So you also believe that 781 01:19:39,812 --> 01:19:45,710 If Li Gang has to go out after hearing something, look at the direction of everyone's feet and 782 01:19:46,720 --> 01:19:49,650 This is how it would be drawn if you use Zhao Yonghao as the first step. 783 01:19:50,990 --> 01:19:55,560 It is also helpful to be able to simply view the three-dimensional form. 784 01:19:55,620 --> 01:20:01,400 Just like we just learned, people check one-fifth of the area as the boundary line that 785 01:20:10,600 --> 01:20:15,010 Just continue this length to the direction of the back of the foot. 786 01:20:17,110 --> 01:20:25,190 Then, when viewed from the side, the side will look good, and when viewed from the front, the front will be shortened and held to appear. 787 01:20:25,790 --> 01:20:30,960 When you look at it from the back of the foot like this, draw this length all the way down to the edge of the ankle 788 01:20:31,260 --> 01:20:35,830 In reality, you can see a lot less of the instep area than you think. 789 01:20:36,700 --> 01:20:42,040 In particular, the direction of the instep of the foot is almost the same as the direction of my line of sight. 790 01:20:42,300 --> 01:20:46,940 No need to draw the instep long or exposed in a hard way. 791 01:21:01,260 --> 01:21:07,760 In this state, this part delineated by the boundary line is the largest part of the jointed portion of the foot and toes. 792 01:21:07,800 --> 01:21:13,730 So if you put your foot on a magpie foot, you better change this surface first. 793 01:21:22,710 --> 01:21:25,149 Same as the finger, a little bit smaller, the 794 01:21:25,152 --> 01:21:31,650 The foot can be extended, and it's okay to draw this width a little wider if needed. 795 01:21:42,330 --> 01:21:48,300 Draw it in an abbreviated form up to here, and draw the remaining 4 minutes of the afternoon area as well. 796 01:21:48,740 --> 01:21:57,510 Here, when the remaining 5 areas are 3 equal parts, the front of the toes are slightly outward. 797 01:21:58,910 --> 01:22:08,260 The middle section, slightly to the outer line, is followed by the original seal mark, and then this line is continued to the outer line 798 01:22:10,960 --> 01:22:13,600 and the terrain on the inside of the foot that 799 01:22:18,670 --> 01:22:25,240 And the part of this bounce, as we explained on the thumb, the 800 01:22:25,440 --> 01:22:32,279 Because it is the part where small miscellaneous bones can appear, it is the first part that needs attention when differences are given according to the body type. 801 01:22:32,282 --> 01:22:35,120 When I see the foot from the top, the 802 01:22:39,050 --> 01:22:41,920 And also confirm when you look from the inside. 803 01:22:50,800 --> 01:22:54,230 One fifth of the area 804 01:22:57,400 --> 01:23:02,510 When we divide the line inside into three equal parts, the 805 01:23:03,140 --> 01:23:06,950 Slightly to the outside, slightly to one side, slightly longer 806 01:23:15,220 --> 01:23:17,520 The toe part is a quarter point. 807 01:23:17,690 --> 01:23:23,830 So, please use the quarter point close to the thumb to contour the curve of the peak. 808 01:23:29,840 --> 01:23:33,840 As long as this line is naturally connected to the peripherality of the back of the foot. 809 01:23:33,910 --> 01:23:36,810 Divide the rest of the line into four equal parts. 810 01:23:41,120 --> 01:23:44,320 The thumb and the rest of the toe can be proportional. 811 01:23:45,690 --> 01:23:54,430 Here, the outline is done as is, in the case of the heel, just like a wrapped ball, with a natural surface. 812 01:23:56,100 --> 01:24:03,000 If you look from the bottom side of the foot, the part that protrudes is the part that goes in, which is the part that steps in. 813 01:24:03,570 --> 01:24:10,180 Then we shape the shape with the outer hand drawing, and then we draw the curve with a quarter of the 814 01:24:12,150 --> 01:24:19,820 It should be naturally connected to the peripheral line, and here this part of the thumb is located on the remaining toe if the rest of the thumb is quartered. 815 01:24:19,920 --> 01:24:26,460 Like the hand, the foot has a bit of a pad, where the part corresponding to the thumb 816 01:24:27,400 --> 01:24:31,100 The pad corresponding to the toe 817 01:24:33,940 --> 01:24:39,640 and the long pad 2 pad that extends all the way to the heel. 818 01:24:39,670 --> 01:24:45,780 When you say later that you draw the bottom of the foot, please position the overlays in order to be very close to the eye. 819 01:24:48,650 --> 01:24:51,520 So there are places where you can't draw the pad. 820 01:24:51,850 --> 01:24:52,889 It's the station part. 821 01:24:52,892 --> 01:25:00,460 This part is now red underneath, so it can't be confirmed, but it's actually a slightly backward arch between the pad and the pad. 822 01:25:00,830 --> 01:25:04,670 Like this foot really has a lot of regret now, if you look slightly forward at your foot 823 01:25:06,100 --> 01:25:08,870 The back of this foot is not a straight plane, either 824 01:25:09,400 --> 01:25:14,310 It can be confirmed that the surface with the quarter pivot point as the peak of the mountain. 825 01:25:15,910 --> 01:25:19,380 You can fix it with a section of the surface. 826 01:25:19,750 --> 01:25:22,320 Let me see some details. 827 01:25:23,550 --> 01:25:29,390 When I see the toe from the back of the foot, the thumb is straight. 828 01:25:29,420 --> 01:25:36,730 The rest of the toe world should be folded using this joint that folds down from the middle to hold the peripheral hand. 829 01:25:37,330 --> 01:25:43,870 The little toe is almost always in protruding form, so you don't have to force the joint to be emphasized, it's okay to draw it smaller. 830 01:25:43,900 --> 01:25:46,710 Let's paste a little bit more where we just drew. 831 01:25:46,810 --> 01:25:56,050 Leave it at the third equivalence, go in, leave it as it is, and at the fourth equivalence, the surface continues and continues naturally with the outer frame, which is good. 832 01:25:56,120 --> 01:25:59,150 The heel should be separated by wrapping the foot like a curved surface. 833 01:25:59,550 --> 01:26:04,990 Do the wisteria powder here too, and the rest of the instep part out 834 01:26:05,230 --> 01:26:11,870 Go backwards and then the outer lines are covered by the footbacks and will reappear on the value. 835 01:26:12,300 --> 01:26:18,510 It wraps the end of the toe with a curve, and the foot or part of it partially crosses the surface that 836 01:26:18,810 --> 01:26:23,380 It will be more three-dimensional if you draw a slight outer line on the back part of the foot towards the inside, right? 837 01:26:23,510 --> 01:26:28,220 It's the same when you draw with the heel. In the present case, since this is part of the eight I 838 01:26:31,390 --> 01:26:32,519 Internal area 839 01:26:32,522 --> 01:26:36,930 It is not necessary to draw the arch, but this development part also descends in a circle 840 01:26:38,590 --> 01:26:44,230 Need to draw the part of the heel in a diagonal direction instead of a straight line. 841 01:26:46,630 --> 01:26:50,200 Then divide the remaining part into four equal parts, one, two, three 842 01:26:51,540 --> 01:26:56,940 Here too, there is a small quadratic curve that 843 01:26:59,180 --> 01:27:03,750 Fix the angle of a lane into a peripheral island that wraps around like this. 844 01:27:04,250 --> 01:27:11,790 In this case, the direction of the foot shortens to our eye, making the curve look even steeper. 845 01:27:13,490 --> 01:27:18,669 In this case, the area of the back of the foot is shortened considerably, which is strict but probably only slightly looks like it. 846 01:27:18,672 --> 01:27:22,070 As well as this case, the arch is observable here. 847 01:27:24,340 --> 01:27:33,250 From the small toe to be drawn, draw the morning, the small toe with the protrusion form can be drawn, the rest of the toe in three equal parts 848 01:27:33,480 --> 01:27:36,220 position like this. 849 01:27:40,890 --> 01:27:43,890 Go in, wrap the surface with 850 01:27:45,530 --> 01:27:49,500 will draw these shapes wrapped in surfaces with four equal branch points. 851 01:27:58,010 --> 01:28:02,340 Again, the back of the foot is not straight, just make it fall slightly to the diagonal, that would be better. 852 01:28:04,750 --> 01:28:08,580 You can see the sole of the foot in this case, so this side is opposite 853 01:28:09,150 --> 01:28:12,020 The yellow part should have more priority. 854 01:28:14,720 --> 01:28:15,860 After 855 01:28:16,860 --> 01:28:22,629 The toe pad portion and the thumb side pad portion overlap in sequence. 856 01:28:22,632 --> 01:28:25,700 I heard there is such a line. 857 01:28:32,010 --> 01:28:37,550 Same here, later when drawing the section or doing it, the toe of the thumb stays straight 858 01:28:37,780 --> 01:28:44,690 The little toe and the heel part can be drawn first and then the outline. 859 01:28:51,690 --> 01:28:54,660 The toes overlap in order close to the eyes. 860 01:28:56,100 --> 01:28:58,630 Just pick up where you left off. 861 01:29:04,870 --> 01:29:07,540 And you won't see the arch directly, either 862 01:29:08,940 --> 01:29:15,750 Need to add some points to the negative to wrap the surface so that the outer frame continues and the heel ends in a circle. 863 01:29:26,590 --> 01:29:29,429 Dividing the rest of the piece into four equal parts. 864 01:29:29,432 --> 01:29:33,330 After that, when the toe side goes in 865 01:29:37,870 --> 01:29:40,940 The big toe is straight and 866 01:29:42,040 --> 01:29:44,079 We have to break the toe here. 867 01:29:44,082 --> 01:29:51,490 Adding the surface, this toe doesn't start so straight, but the second toe is at the top 868 01:29:53,790 --> 01:29:56,960 So, as they stack backwards, the 869 01:29:58,130 --> 01:30:02,160 the little toes will be very blurry and small. 870 01:30:16,980 --> 01:30:21,750 PyeongChang practice is really good if you draw in order very close to the snow. 871 01:30:51,410 --> 01:30:52,849 Then put the feet from the bottom 872 01:30:52,852 --> 01:30:59,220 If you want to draw the toes when you see it, the difference in the curvilinear line between the back and the inside of the toes compared to the fingers. 873 01:30:59,520 --> 01:31:01,660 Should be drawn using a large structural difference. 874 01:31:02,060 --> 01:31:08,300 First draw the nodal shape at the end of the toe, and just draw a line connecting the forehead and the bottom of the foot. 875 01:31:08,600 --> 01:31:09,599 Let me give you an example. 876 01:31:09,602 --> 01:31:12,530 Zooming in a little bit, the 877 01:31:26,210 --> 01:31:28,980 The point of the fifth becomes the point where the toe begins, the 878 01:31:29,550 --> 01:31:34,620 Being drawn on the outer medial side of the outer family hand 879 01:31:36,660 --> 01:31:39,860 Depending on the surface, the inconvenient side will end. 880 01:31:42,000 --> 01:31:46,800 Because the instep area will only appear on the contour when viewed from below. 881 01:31:47,800 --> 01:31:50,769 When drawing the toes in this state, the 882 01:31:50,772 --> 01:31:57,110 4 After tapping the split point, draw this part as a surface, and draw it to scale first after the outline 883 01:32:03,020 --> 01:32:07,090 The little toe can be drawn smaller in the form of a protrusion, the 884 01:32:07,560 --> 01:32:14,800 In this case, the remaining toe also has this joint cause, in order to give the difference in curvature between the top and the bottom 885 01:32:15,230 --> 01:32:20,900 Cut the ending sentence like a finger into half of a strawberry and draw the shape first. 886 01:32:22,670 --> 01:32:27,310 By the way, the second toe is slightly less pointed than the other toes. 887 01:32:28,680 --> 01:32:35,050 It would be more effective to extend this part to the part that is in contact with the bottom of the foot, in a straight line, I think. 888 01:32:35,080 --> 01:32:41,590 At this point, the gap in the toe is usually shown as an occluding shadow, so the starting part becomes slightly darker when the line is opened. 889 01:32:41,760 --> 01:32:44,260 Draw for me either. 890 01:32:51,630 --> 01:32:57,140 The size of the big toe is also relatively large, so please draw the shape accurately. 891 01:32:57,570 --> 01:33:00,840 It feels natural for the middle section to become thinner. 892 01:33:03,710 --> 01:33:08,820 Don't think of this as flat when you draw it again in the future. 893 01:33:10,480 --> 01:33:13,590 This part and this part 894 01:33:14,650 --> 01:33:20,290 and this part that leads to the heel is three-dimensional. 895 01:33:20,660 --> 01:33:28,469 If you were to draw it with a grid, you would draw it like this, an arch that goes inward 896 01:33:28,472 --> 01:33:31,770 In this picture, we should show it structurally. 897 01:33:54,630 --> 01:33:56,399 Thus, the foot 898 01:33:56,402 --> 01:34:03,270 After drawing, it is not difficult to draw from multiple angles if you draw carefully in the order you just did. 899 01:34:03,300 --> 01:34:06,710 Let me briefly draw a few major angles of the bar. 900 01:34:07,240 --> 01:34:16,620 At the angle most often drawn, the front front side often draws the floor on the front half of the side seen from the upper inner and outer diagonal. 901 01:34:16,720 --> 01:34:24,130 I recommend you to draw in order while understanding the three-dimensional shape than to draw the shape behind the back at this point and the feeling of hand. 902 01:34:24,160 --> 01:34:29,960 and the symbolic look. So there's this look. This look that we will remember as soon as we kick 903 01:34:34,340 --> 01:34:34,999 Let this look like 904 01:34:35,002 --> 01:34:40,940 After thinking about it, if the ball of the foot forms a wide shape, the shape will start to distort a little. 905 01:34:41,240 --> 01:34:49,050 Also, as with the hand, angles where all five toes are completely visible are relatively rare, and this part should definitely be referenced as well. 906 01:34:49,080 --> 01:34:53,620 It is necessary to start drawing from the front side first, which will not directly expose the regret like Masaaki 907 01:34:53,850 --> 01:35:00,360 Instead, it is okay to keep the instep of the foot as it is, as long as you know that the outer frame corresponding to the arm ball is slightly wider. 908 01:35:00,800 --> 01:35:06,600 And at this point the section of the instep will appear as a curved surface instead of a straight line. 909 01:35:06,800 --> 01:35:09,670 This standard is a quarter point. 910 01:35:10,740 --> 01:35:12,739 The thumb goes forward at this point. 911 01:35:12,742 --> 01:35:18,280 But the back of the toe is straight and the bottom is curved. 912 01:35:18,710 --> 01:35:22,150 And the foot will be slightly blurred inwardly. 913 01:35:22,380 --> 01:35:29,720 It is also good to show the overlapping part in order to increase the three-dimensionality of this part if you have time. 914 01:35:31,520 --> 01:35:37,800 The claw of the thumb is directly in front of the 915 01:35:39,070 --> 01:35:41,339 will be indicated very briefly. 916 01:35:41,342 --> 01:35:48,680 The middle part is the joint, so the middle part is straight and 917 01:35:50,680 --> 01:35:54,150 From here, the claw is on top of 45 degrees 918 01:35:56,850 --> 01:35:59,190 Draw it a little shorter, the 919 01:35:59,550 --> 01:36:03,490 Draw each toe in front of the 920 01:36:10,300 --> 01:36:13,730 You can draw naturally to the third toe. 921 01:36:16,900 --> 01:36:20,339 The last drawing of the little toe. 922 01:36:20,342 --> 01:36:26,350 Rather than drawing, it would be better to draw with a pointed protruding form, and being able to mark the claws would be enough to show it. 923 01:36:27,720 --> 01:36:34,320 Then the foot is the ankle bone on the side of the thumb coming down and the ankle bone on top slightly above. 924 01:36:34,350 --> 01:36:38,930 Because there is this difference in diagonal direction, it would be more helpful for ankle performance if saved. 925 01:36:42,030 --> 01:36:44,969 Wear this all the time. 926 01:36:44,972 --> 01:36:53,240 In order to draw the shape of the back of the foot naturally upwards, and later the shape of the ankle a little bit thinner than the foot 927 01:36:53,510 --> 01:36:57,080 It's good to modify it to look like a natural human body. 928 01:37:02,280 --> 01:37:07,919 And now it's seen from the front, so it can't account for the side where the foot was folded. 929 01:37:07,922 --> 01:37:16,230 When entering the body color later, this part has a different direction due to the difference in contrast, so be sure to set it in the tuning stage. 930 01:37:30,710 --> 01:37:34,050 The angle seen from inside also gives me three equal points 931 01:37:34,150 --> 01:37:40,320 Out and in don't appear directly, but in the case of surfaces like 932 01:37:41,390 --> 01:37:43,159 can be drawn. 933 01:37:43,162 --> 01:37:51,030 And the heel is also caught with a diagonal hand, and this goes up like this, and then the width of the instep is determined. 934 01:37:51,470 --> 01:37:54,469 In this case, we need the live 935 01:37:54,472 --> 01:37:57,870 This toe is arched and should be saved with a stack. 936 01:37:58,240 --> 01:38:01,180 The thumb closest to the eye is the first to be drawn 937 01:38:05,850 --> 01:38:09,020 Make this part of the paddle a little bit more rounded and 938 01:38:11,390 --> 01:38:15,060 Going in towards the inside is weak, but expression would be somewhat possible. 939 01:38:16,620 --> 01:38:24,430 And with the claws looking upwards, the second claw is the most prominent, so it can be slightly hidden at this angle as well. 940 01:38:26,270 --> 01:38:33,840 But because it goes back away from the eyes of other cases, it is absolutely not necessary to draw it in black and to draw it as an overlap. 941 01:38:34,380 --> 01:38:37,380 Connecting this state naturally, the 942 01:38:41,350 --> 01:38:43,380 effortlessly draws the shape of the foot, the 943 01:38:43,750 --> 01:38:52,990 Because there are also ligaments in the neck of the rock, instead of folding it at exactly one angle, it's better to put a blunt chin around once and pick it up. 944 01:38:53,530 --> 01:39:01,940 Therefore, if drawing shadows, it is better to divide the boundary line according to here, because there are corresponding parts here. 945 01:39:03,140 --> 01:39:07,370 Plus the back of the foot is shortened close to the outer line 946 01:39:07,680 --> 01:39:11,080 The tendons on the dorsum of the foot can also be more accurately represented 947 01:39:18,990 --> 01:39:22,820 The outline will be less difficult to draw if you look at it from the outside. 948 01:39:22,890 --> 01:39:30,160 Like the instep of the foot, the thumb sticks out a little bit so that the line will be drawn and the instep will continue all the way through. 949 01:39:33,970 --> 01:39:37,670 At this point, the toes will gradually be covered up and 950 01:39:37,900 --> 01:39:42,780 In this case, the index finger is the most prominent, so approaching from the eye, in order 951 01:39:44,080 --> 01:39:46,110 can be drawn as an overlap. 952 01:39:46,380 --> 01:39:52,690 The little toe is drawn as small as a protrusion, and the three remaining straight lines come out and fold down 953 01:39:54,090 --> 01:40:00,930 By drawing, the toes can express the joints naturally. The lower part is curved. 954 01:40:02,900 --> 01:40:04,100 Thumb 955 01:40:06,130 --> 01:40:09,839 It can't grow out like this, but turns backwards, so only the last 956 01:40:09,842 --> 01:40:12,170 It's okay to draw it slightly more obvious. 957 01:40:16,680 --> 01:40:22,450 Then attach the rest of the joints, and again, the instep is naturally folded once. 958 01:40:23,480 --> 01:40:25,820 connected to the lower leg. 959 01:40:27,120 --> 01:40:29,990 The same side will be here. 960 01:40:32,730 --> 01:40:36,500 The angle most often drawn is a bit high, the 961 01:40:36,560 --> 01:40:40,970 Don't draw it back out at this point, but calmly check a fifth of the area first 962 01:40:47,770 --> 01:40:50,080 Then leave the back of the foot as it is. 963 01:40:54,550 --> 01:40:57,850 Is this the part that jumps out when you triple equate here? 964 01:40:58,590 --> 01:41:02,760 After going in, this part will be drawn as if it continues all the way through 965 01:41:03,960 --> 01:41:06,530 and a quadratic curve that 966 01:41:08,460 --> 01:41:15,940 Naturally, the line will continue all the way through, and after the thumb is covered by the back of the foot, and then slightly forward, it will draw the curve next to it, right? 967 01:41:17,140 --> 01:41:19,270 Unwanted lines can wake up the cleaning power 968 01:41:22,980 --> 01:41:28,150 The same happens, just draw a good curve naturally on the side of the force. 969 01:41:28,650 --> 01:41:31,890 This is the first frame, after that here is not a straight line that 970 01:41:32,520 --> 01:41:37,720 Just draw it as a slightly upward curve with the second toe as the base. 971 01:41:39,760 --> 01:41:48,170 Again, the ankle bone is low on the inside and high on the top, from where the joint picks up naturally 972 01:41:49,670 --> 01:41:52,940 The most basic sketch will be completed when the drawing is made. 973 01:41:53,270 --> 01:41:55,910 In this state, the thumb 974 01:41:57,210 --> 01:41:59,380 Make top visible 975 01:42:03,820 --> 01:42:06,150 The claws I drew are shortened 976 01:42:06,390 --> 01:42:13,260 In this case, slightly catching from above, as seen above, so opposite the corresponding toe joint here head-on. 977 01:42:13,690 --> 01:42:23,070 That is, to draw here as an extended normal. 978 01:42:23,670 --> 01:42:29,639 It's good to draw it slightly inward, the further away from the second toe the more pointed it is. 979 01:42:29,642 --> 01:42:31,239 It's nice to be able to think of that. 980 01:42:31,242 --> 01:42:33,880 Finally, draw little paws, please. 981 01:42:34,280 --> 01:42:41,820 The start of this joint descends gradually along the arch, naturally pulling the unnecessary lines tighter to narrow 982 01:42:56,500 --> 01:42:58,870 Also drawing a lot of this angle 983 01:42:59,670 --> 01:43:04,080 Also doing 5 pattern check here, in 3 equal parts 984 01:43:05,610 --> 01:43:14,050 Draw the outline and use the second toe reference to draw the curve, which can shape the whole. 985 01:43:14,450 --> 01:43:18,360 Because of the contradiction, it would be better if it continues like this. 986 01:43:18,390 --> 01:43:24,260 If you draw that shoe, you can refer to the information to reflect the structure of the shoe in this state. 987 01:43:24,300 --> 01:43:30,670 For example, the part that ties the shoe laces is based on the toe joint and sags at the seam of the part. 988 01:43:36,740 --> 01:43:38,950 When the ankle is tangled 989 01:43:39,350 --> 01:43:43,880 Instead of wrapping with a cylindrical shape, the ankle bone part drops slightly. 990 01:43:45,320 --> 01:43:50,190 And it's not the same as the foot here, so you can confirm where it goes along the straight direction. 991 01:43:50,990 --> 01:43:55,830 We can confirm that the bottom part of the wall is also slightly rounded. 992 01:43:56,160 --> 01:44:01,800 In this way, the foot and the shoe can be sketched on the undifferentiated 993 01:44:02,270 --> 01:44:09,580 The natural drawing of simple shapes is an exercise in drawing the basis for contacting the ground, right? 994 01:44:10,980 --> 01:44:14,149 Here, I keep this line 995 01:44:14,152 --> 01:44:19,890 Catch it, and thin it out when drawing in the line inside here. 996 01:44:20,220 --> 01:44:22,189 This width is used for the iPhone. 997 01:44:22,192 --> 01:44:24,990 Then I stand up again and 998 01:44:25,290 --> 01:44:26,929 Here it's getting thin again. 999 01:44:26,932 --> 01:44:30,129 Since it's the back side, let's draw this width a little thinner too. 1000 01:44:30,132 --> 01:44:33,430 This is too made of tent vision 1001 01:44:42,310 --> 01:44:43,109 In this state 1002 01:44:43,112 --> 01:44:47,950 Now every pair of shoes has different details, usually when drawing sneakers 1003 01:44:49,580 --> 01:44:51,650 Next to it is separated that 1004 01:44:53,150 --> 01:45:00,430 Record here, wrapping the earth part, or like canvas, with a cover over the rock. 1005 01:45:00,490 --> 01:45:07,100 The material will vary slightly from footwear to footwear, and we can touch it freely when creating. 1006 01:45:13,670 --> 01:45:16,840 I'll be painting with sneakers. 1007 01:45:17,980 --> 01:45:22,750 Wrap the heel with a curve to wrap it, naturally. 1008 01:45:24,750 --> 01:45:31,820 Painting 6 lace holes at the station plus is usually the last process for shoes. 1009 01:45:32,230 --> 01:45:34,799 Like the later led ones, the 1010 01:45:34,802 --> 01:45:40,100 After the overall form are finished, you can add small brushes better. 1011 01:45:42,400 --> 01:45:47,740 If you add the logo, it will be effortless to paint the shoes, right? 1012 01:45:48,040 --> 01:45:53,680 To distinguish the ankle from the back part of the shoe, it would be better to give the difference on the silhouette. 1013 01:45:54,850 --> 01:45:59,120 The end of the year also drew Zhao Ronghe with a profile like this, so don't draw it like this. 1014 01:46:00,290 --> 01:46:03,820 and socks and ankles. 1015 01:46:05,290 --> 01:46:09,460 Because they are structurally different parts, it's better to give the difference in silhouette, right? 1016 01:46:19,540 --> 01:46:21,740 It is the same as seen from outside. 1017 01:46:27,710 --> 01:46:30,950 Stretching too far back. 1018 01:46:33,820 --> 01:46:36,860 This part is a little less than the internal value of 1019 01:46:37,090 --> 01:46:40,760 You can take it off the surface 1020 01:46:42,960 --> 01:46:46,070 If the boot is in this state, this line will go up and 1021 01:46:46,330 --> 01:46:48,440 The part here is fine as far as it applies here. 1022 01:46:54,070 --> 01:46:57,210 Overall 1023 01:46:59,250 --> 01:47:03,080 Falling down in the jointed form of an egg. 1024 01:47:05,480 --> 01:47:11,060 It's funny, if you stretch the whole part a little bit and drop it outward 1025 01:47:13,160 --> 01:47:15,229 Closer to the shape of the boot. 1026 01:47:15,232 --> 01:47:19,530 If you draw the heel on the flag. 1027 01:47:20,770 --> 01:47:23,440 It's not hard to catch the workwear form. 1028 01:47:26,040 --> 01:47:28,740 In this state, there is something like this. 1029 01:47:28,810 --> 01:47:31,110 The third part, this part, the 1030 01:47:33,210 --> 01:47:34,810 put it in. 1031 01:47:35,780 --> 01:47:37,820 Goode isn't hard to draw either. 1032 01:47:42,960 --> 01:47:45,360 Wrap it up if you see two parts. 1033 01:47:49,800 --> 01:47:54,700 Now you see it at the bottom, it's also in five equal parts. 1034 01:47:55,000 --> 01:48:00,940 This time the drawing here is not the long back of the foot, but the outline of the back of the foot, to remember in advance. 1035 01:48:02,640 --> 01:48:07,010 is the inside of this case, so draw the morning with this as the base 1036 01:48:08,550 --> 01:48:13,820 It is best to keep this curve on the silhouette coming out of the small square flat. 1037 01:48:24,360 --> 01:48:30,570 This part is not close to the outer corner hand to our eye, so it is a bit difficult to distinguish by hand at this stage. 1038 01:48:30,740 --> 01:48:38,140 So when you draw shadows later, draw this part as a border to separate the darkness from the fine, which is also helpful for the structural sense illustration. 1039 01:48:38,580 --> 01:48:41,149 In near-immediate order 1040 01:48:41,152 --> 01:48:43,420 Toes connected to knots. 1041 01:48:44,380 --> 01:48:53,090 Please continue all the way to 2, 3, 4, and draw the last sentence as good as a small turn. 1042 01:48:53,530 --> 01:48:55,690 After that, I use this handle 1043 01:49:00,130 --> 01:49:02,499 Make this part appear 1044 01:49:02,502 --> 01:49:09,410 You can draw it, to draw it in again, but it's really hard to explain the shading when it becomes this shape. 1045 01:49:09,640 --> 01:49:15,879 This part is also the part where I raise my hand a lot when it comes to body color, and indicate more borders on the sketch if possible. 1046 01:49:15,882 --> 01:49:20,250 Pre-marking the line sections also helps in the shading phase. 1047 01:49:24,020 --> 01:49:27,130 Conversely, in the case where 1048 01:49:27,830 --> 01:49:33,330 works relatively well in the drawing, because this bend at the thumb appears in the side image. 1049 01:49:33,630 --> 01:49:35,970 Again, I checked for 5 minutes that 1050 01:49:37,300 --> 01:49:40,110 The contour of the instep, along the direction of the binding 1051 01:49:40,670 --> 01:49:46,710 Draw this partially wrapped line as a rounded line, then draw 3 equal parts of 1052 01:49:46,750 --> 01:49:51,080 The top is protruding, the inside is going in, and this part is following 1053 01:49:53,290 --> 01:49:57,560 The curve that takes this part as the vertex when shaping the shape and dividing it into four equal parts. 1054 01:49:58,360 --> 01:50:03,630 After such a trusting shape, the little toe becomes smaller from very close to the eye 1055 01:50:04,360 --> 01:50:13,540 One, two, three first draw on the last sentence, and in the middle at this point the toe touches the back of the foot 1056 01:50:15,070 --> 01:50:19,350 Please just check slightly thicker at the point where the toe touches the sole of the foot. 1057 01:50:20,010 --> 01:50:27,720 Finally, draw the end at the part of the thumb farthest from Nur, and then draw the inside slightly thinner so as to modify it. 1058 01:50:28,190 --> 01:50:35,400 Because this part will form a large structure later, so give it a distinction when coloring first, and then this internal surface 1059 01:50:39,030 --> 01:50:42,300 is the most direct of this arch 1060 01:50:43,940 --> 01:50:48,879 Marking ahead in the sketch stage, here below is the gentle 1061 01:50:48,882 --> 01:50:52,380 No need to continue showing either. 1062 01:50:57,750 --> 01:51:02,220 In this state, each toe can change some direction, the 1063 01:51:02,620 --> 01:51:08,400 Especially when grabbing the center of gravity, each toe is facing in a different direction. 1064 01:51:08,730 --> 01:51:16,800 It can be omitted during the present, and it is better to give a little bit of joint later for close-ups of the foot or when needed. 1065 01:51:17,340 --> 01:51:21,910 Finally, when I see the feet from behind, I'll try to draw them. 1066 01:51:22,180 --> 01:51:26,050 In this case, when you see the bar from behind, you can save the terrain, too 1067 01:51:26,410 --> 01:51:32,550 When splitting into three equal parts like this, outward and inward once thanks to the time here 1068 01:51:32,950 --> 01:51:39,320 This part is actually like wrapping the surface like this, but when you draw more close-ups, this surface will be a little more. 1069 01:51:41,160 --> 01:51:44,900 If you draw very steeply, the heel can be drawn a little more rounded, right? 1070 01:51:45,000 --> 01:51:48,230 Because this part is the thumb, the ankle bone will come down. 1071 01:51:49,400 --> 01:51:52,710 This part should go up a little bit. 1072 01:51:52,940 --> 01:51:55,510 Unnecessary parts are masked out for now. 1073 01:51:59,550 --> 01:52:03,580 In this state, the peripheral lines are in the order of being very close to the snow 1074 01:52:03,980 --> 01:52:10,420 Such a shape develops, and for the toes, the part we can draw may be very small. 1075 01:52:10,520 --> 01:52:17,099 Please show the end of the thumb part slightly, and be careful not to force the invisible part of the drawing 1076 01:52:17,102 --> 01:52:24,670 Very good. When you make another color, please mark this part with the Achilles tendon, and later on, when you pass the border of the shadow 1077 01:52:24,970 --> 01:52:28,240 The appearance of the shade may change relative to this part. 1078 01:52:36,180 --> 01:52:40,090 Here, we take a look at the main joints of the human body. 1079 01:52:40,120 --> 01:52:45,960 In my lecture, I did some anatomical exploration of the 1080 01:52:46,430 --> 01:52:54,299 After that, depending on everyone's style plus additional anatomical structures then my lecture and more exciting sketches will be completed. 1081 01:52:54,302 --> 01:53:02,480 In the next session, we will learn more about post-deconstruction eagles, skeletons and impression representation, which are essential to give the character concept. 1082 01:53:02,910 --> 01:53:05,150 A long and hard lecture. 125995

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