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Following Anjenshi, this time, the first part of the lecture - drawing.
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In which I share the time spent discussing the two films.
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Today's presentation will revolve around the content of the basic color pottery film, together with learning something that shows three-dimensionality.
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First of all, for the human body, the term means that the complex structure of the human body is omitted as much as possible, just one of the sketching methods to reduce the human body to its form.
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Many people have heard the terminology of why it is important to learn two movies in the first place
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We're like paper and canvas, it's harder than you think to show three-dimensionality with two-dimensional lines.
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So it's especially difficult to describe something with a very complex structure in three dimensions, like the human body.
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So at this point in time, complex structures
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Skimming a bit for now, finding the easiest and simplest way to explain the three-dimensional, sketching would be more beneficial, right?
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So wait here for a moment.
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Before explaining the formal brush theft, it's best to explain a bit about the structural shape of the morphology before turning over.
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You may have also heard of this structural model.
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It's like similar words that feel a little bit different.
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I will lecture later, too.
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I'll use these three slightly differently, and I'll tentatively distinguish what each of these represent.
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First of all, the form is the most basic unit for describing stereo.
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Something like apartment brick tofu is a hexahedral form.
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Beverage cans are cylindrical in shape.
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Just like the apple and the earth.
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It is the most abbreviated three-dimensional image of an object that can be named in addition to the concave or curved surfaces, etc., that the target has.
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So it is not necessary to state the bend and size, etc. when saying the shape, so it is possible to draw the three-dimensional relatively easily.
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So, generally when learning the perspective circle rope method, it is recommended that many people use two movies to start sketching from the form.
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And structure means that the form is the overall look of the object then, it means that part of the relief form goes in, comes out, bends and folds the composition.
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You can understand the apartment balcony or the apple tap.
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Again, this is the reason why the human body also often uses the term human anatomy, rather than the term human anatomical form.
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Generally speaking, it is valid to draw the whole to the parts, depicting them in order from large to small, so
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It is well known that adding anatomy on top of two films is the most effective sequence when representing the human body in three dimensions.
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It says that the structure of these things going in and coming out is very important later on in designing parts, so take a closer look at it then.
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Finally, the shape is the result of drawing the target of the plane, i.e. a shape such as a straight line or a curved square.
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The previously given example apartment can be said to be a square circle if the apple is mounted in the photo and becomes flat.
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So more than the shape and the structure, the
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There is a lot of room for subjective expression, and therefore as important elements such as character design Diflmena animation.
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It might be a little bit difficult to explain it that way.
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After that, while listening to the lecture, if my instructions were not confused, I first sorted it out briefly in the
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Then, you might think, what is this graph.
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When you want to draw something as a solid, use two movies to depict the object, and that should be a good way to do it.
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To draw three-dimensional planes, you have to actively use elements that show three-dimensionality such as superimposition or shortening.
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Drawing two films with an abbreviated structure is ideal for expressing these things.
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I should also sketch the human body with two movies in mind for most character designs, unless anatomy has to be described.
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Personally, I pay a lot of attention to composition and post-form when I draw, so two movies becomes somewhat necessary.
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In a way, when the two films were made, they would post the subsequent joints or the main anatomical structures that
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would not be difficult to describe.
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If you're not a human body and you want to practice portraying your target from multiple angles, you can, in fact, approach you with more film.
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I personally recommend that you look at it.
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For example, when I drew the fork and the horse, I moved it to the two movies that
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It's very helpful to understand stereoscopy.
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If you want to draw small things like bags or shoes or casual clothes in three dimensions in the future in character design
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I personally also recommend practicing drawing in both movies.
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Then the human body and the movie together do once the memory and the movie in a variety of ways
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In this lecture, I personally need to focus on two films, and I certainly like to draw complex human structures that
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Because in sketching we give more priority to three-dimensionality, the goal of this lecture is to sketch with two films.
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Generally speaking, the human scale and three-dimensional representation become striking.
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So those who are just starting to paint.
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It's not hard to follow the painting, and the second half is free, and I think it's useful in character design.
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On the contrary, the anatomy and proportions are more accurately expressed and need some more murmurs later on.
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On the contrary, compared to the other two films, it is very approachable, in terms of homoeopathy and composition
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The active use of these two terms is also recommended in the dongsei and composition sketches that will be performed in later lectures.
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The extra part in the human body, in which the Čeing people are gender-neutral, is called a landmark.
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The basic human body is also depicted in the film in an abbreviated form using this landmark as a standard.
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The landmark is used as a base for large-scale
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Because the general proportions of the human body can be drawn simply, plus the anatomy later on is relatively easy.
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So, start drawing from the head, skull temporarily omitting the five senses, first drawing with 9 forms.
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During the drawing phase, can the mutilated pile be drawn later when erasing?
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Draw with the form first.
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Next, in the landmarks of the human body, draw the epoch of the torso starting from the clavicle
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Draw the torso as a cylinder roughly the size of a head
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Useful for later three-dimensional representations.
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and drawing a torso-like column.
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and drawing the position of the pelvis.
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and the torso below the pelvis
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Please draw two consecutive columns of the same length.
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Draw the area of the bottom of the foot in contact with the ground, keeping a slight distance.
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Then the upper body, when dividing the torso into three equal parts
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On the uppermost side, the
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Please draw the sphere in contact with the torso.
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After that, we use two cylinders that
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Please proceed to draw under the shoulders.
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Because the hand is one of the most complex parts of the human body.
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At this stage, I'll skim a little bit.
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It's usually done at about half a head length, so if you think about two-thirds of a thigh is good enough.
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So if the start from the head to the pelvis is about four
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When continuing from before the beginning of the pelvis all the way to the toes, please scale this length to about 6.
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This approximate ratio is, depending on the body type, more or less variable when done with a deep grain, please refer to it.
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Also, it is helpful to mark some landmarks on the human body for later anatomical representation.
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The body is stolen under the flower in three equal parts
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This picture
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When looking from the side, please cut to a different position that
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This way, if you're looking from the front door of his torso, your cutting surface will draw the nose like this.
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The pelvis is a way for women to draw a little bit wider.
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If you find it a little difficult to resize on this form, you can skim it at this stage.
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The pelvic degree is right in the center about the nose.
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Leaving space for human nostrils.
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When you divide this in half, if you cut off the section of single positive degree
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to depict a shape like this.
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And in front of this pelvis near the side, there is a very important part of the landmark in the middle - a highlight called the long bone play.
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It is also drawn on the model next to it, and it will look important when it is divided into upper and lower body, so it is better to mark it in advance.
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In my case, I didn't draw this position exactly, but when I made an approximate mark
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This column
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Thought it had a straight eye position, so it was marked like this on the side near the front.
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From here to the edge of the bridge.
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It's okay to lay out the sphere
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By resizing this sphere later on, the
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will be useful when drawing hip or pelvic lines.
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Also, when you see this shape from the back
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The landmarks that appear are also temporarily marked.
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When viewed from behind
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The corner of one side of the old center painted on the shoulder to draw the square plate of the dachshund dueling.
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The approximate size is the size of a human hand.
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So a crumb a little smaller than the head
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is located right over here.
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Putting the other end of this board all the way on the shoulder.
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Draw the line here like this, and this part will be useful for drawing a landmark called the shoulder oracle later.
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The heteromorphic armor bone will move a certain position with the angle of arm movement, so in identifying its part
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Later, when drawing poses or making leather shoes, you need to change the position sufficiently.
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Now it is drawn on top of the frontal view, so it is drawn as a simple square, but by the way, this shoulder oracle is seen from above when the torso is
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The shoulder is attached to the side of the torso
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So think it's better to stick together with a bit of diagonal direction that looks different.
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The red shoulder armor bone landmark part drawn here also extends to the shoulder when it is drawn towards the top than expected.
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Drawn in the form of this ball, which takes precedence in later applications of the posterior ear sleeve, the distinction of the shoulder determines the size of the muscle, not the bone.
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If this ball is smaller, narrower and thinner, you can draw the upper body outline in an inverted triangle.
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For example, when formula9 is drawn small, if you draw a model
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When drawing with a small child's body type or a thin person's body type like this, the shoulders
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drawn at a steep angle.
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In this state, if the will on the spherical tube
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If I put the rear beam on a larger shape
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and we first draw the
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The size of the 9 drawn below is also slightly larger than originally known, the
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So if the angle of your leg changes.
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Along the contour of the torso, the whole thing is based on the waist
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The top below will narrow like an hourglass to finish in a wider form.
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Conversely, if
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9 on the shoulder becomes larger in the back room, let's see how it appears.
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Keeping the shade size of the body
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Slightly more body and arms if you slightly expand the size of the shoulders
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Produces a sense of distance.
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The big pectoral muscles on the body.
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When the width becomes wider
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The body proportions may become a bit awkward, in the case of the shoulders, and also the bones starting from the shoulder nail bone that is separate from the torso.
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The size can be made by movements like the deltoid, so the posterior cheek will be more of a priority than the mass group when it comes down to the water.
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So, if we draw it out.
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the army and the v-belt would change size, not the shoulder.
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Instead, because the body maintains size, the body as a whole can form a detailed outline of an inverted triangle, right?
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Similarly, the pelvic degree
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Unlike the model next to it, draw it to a size that is not too different from the width of the torso, as we originally drew it.
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Compared to the one drawn below next to Kudo, if it were a little smaller
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The bridge as a whole descends in a straight direction.
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So, with the 9-yard shift, you can produce curves and contours specific to the shoulders and pelvis, right?
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The shape of the torso and the pelvis
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It is recommended not to change the size on the body proportions, but the theft of arms and legs when performing body shape depth trapping forest
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A slight adjustment of the width is good.
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For example, when drawing thin body shapes with a little bit thinner width than we know, the
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Drawing upper and lower bodies, etc. helps with body shape representation, right?
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And vice versa.
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When drawing a little more muscular body shape than the model drawn next to it
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Set the shape of the arms and the lower body a little bit larger, the
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You can finish the post-full moon if you accentuate the body shape.
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On the contrary, in the English phase of the painting, when we look at it from a three-dimensional point of view
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there is a lot to think about, so drawing the correct measurement of the object's dimensions is more difficult than one might expect.
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Not that recommended either.
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Instead, it is recommended to keep the body length ratio drawn to some extent.
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The drawing is now located on a frontal view of the human body, so that the human body proportions look intuitive and
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The whole is drawn in a square circle shape, so it doesn't look three-dimensional.
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In order to draw three-dimensionally, I made shapes, but they don't look three-dimensional, so there are some problems.
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So, in order to draw objects three-dimensionally on a plane, what do we need to know
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Let's start by looking at the four basic three-dimensional representations.
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To represent stereo on the plane, it is best to first understand the concept of a large contracted superposition of short concentrations.
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We live in three dimensions from birth, so what is distant and near
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I certainly know what it's like in the eye.
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The far side is small, the near side is bigger, and the near side seems to cover the far side.
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However, when the two-dimensional plane is drawn in three-dimensional space, the
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We use the instinct to memorize objects from symbols and in with a flat look, so we often miss these three-dimensional representations.
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So, let's start by looking at what each stereoscopic expression is and why it appears.
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I'll check the reduction first.
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First of all, the farther we look at the world, the more we portray it in the form of these cones, which contain more things.
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From the side.
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If you look, you can make more intuitive use of something that's far away and closer to me.
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The volume of the root sutra that is near is the volume of the genesis that is far away.
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Here, I'll draw a square for you, the profile of the field of view, called the metaphor of looking at the picture.
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It's actually circular, but to make it easier to understand, I'll draw the picture as a square first.
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Putting a ball on the side near my eye.
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I'm going to put one ball after the other on the far side
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Each ball draws a small picture for me.
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At this point, the nearby balls make up about a third of the picture.
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So, if we look at it from our screen, it would probably be drawn to this size.
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The ball in the distance is measured relatively small on the screen, the
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drawn as one-sixth of a yard.
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It will look smaller on the screen.
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But then, when something so distant and close to a field of view is loaded up at the same time, there will be a difference in size.
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If these two balls are loaded into this my field of view at the same time, then the close one is the picture
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drawn at about one-third the size of
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The distant drawing will be one-sixth or one-fifth smaller.
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Thus, the far side of our view appears relatively smaller than the near side.
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The phenomenon of looking small this far away is what we call shrinkage.
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Now, let's look at the superposition.
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Draw our field of view as seen from above, and return.
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Again, it's a cone, so you should draw it with a triangle.
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If these two tools are drawn in red and blue.
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If the two balls are spaced apart, side by side or clearly separated from each other, then in the field of view unrelated to the reduction
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each ball looks perfect.
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coming along our field of view like this, in a straight line like this.
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From that screen, the two balls are drawn out intact, right.
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However, if the two balls are arranged due to differences in perspective, the story is a little different.
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The appearance of the color ball is close at hand, while the distant ball narrows the difference between the distance of the hands behind it.
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Near ball
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The whole red ball is visible when it is picked up the same way as the hand we have shaken
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If you pick up the blue ball twice, this part might be completely visible, the
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This part will be blocked by a nearby part and become invisible.
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If we can see our poem, then part of it will be hidden, and instead of having the full look, it will be obscured out.
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In such a picture we are blocked by something in the distance, in which case we instinctively
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far and near.
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The phenomenon of being so far away that it is obscured by being close is called superposition.
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Let me see Jane.
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We need to draw two columns from our field of view.
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At this point, the sides of the columns are separated by blue and the red top surface is the thickness.
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In this case, on our screen, the
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Both columns are square bright colored squares that look exactly the same.
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However, if one of the two columns is tilted in length, there will be perspective in the direction of the column.
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The upper faces are far away from the far side.
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Extend this straight line to our line of sight again.
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Here it looks like a red square with no blue parts.
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However, if you draw a tilted face, then this length will appear shorter when the cylinder is tilted.
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Also, the invisible top surface will be drawn more clearly than the original length.
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After the dovetail is confirmed, I try to draw the shape below.
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The sides got shorter and were drawn shorter than the original length.
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The blue color indicates that the cross section is not straight, but round and oval shaped.
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The shortening of the red side at this point is called shortening.
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Conversely, what was invisible appears to my eyes, and this is extension.
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If the target is perpendicular to my field of view, then flattening
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The red side is the opposite, if the target is horizontal from my field of view
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The length becomes shorter and appears shortened.
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Depicted with an extreme example of
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If the plain is tilted in this way, the blue face will be fully expanded than it originally appeared.
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The red side will be completely shortened.
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So, if you take advantage of the shortening, the target is tilted from me.
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So, it is possible to express perspective, and even if it is a flat object, if it is described by "shortening and expansion", it gives a sense of three-dimensionality or space, and thus there is Greece.
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Finally let me check the concentration.
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The concentration phenomenon is a narrowing down from what we just talked about to a little bit of content, such as first taking the visual field
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And also I draw there are roads that are far away from my direction.
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The outer edge of the road is red.
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Painted blue for you.
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When you see each frame, you need to divide the frame into several times and paint it once, the
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at the periphery of the picture, each path ends at a different point.
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At this point, you see the road a little bit further away from the outskirts of
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At this point, it's even further away from the
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Draw it as gradually gathering towards the center.
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If this is an endless continuation, then eventually the red dots of the two roads on the screen that
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Only the blue dots will meet at the disappearing Handian.
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Then put those collections on a screen depicted by what you see, red road to that dot, blue road
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That is, it draws in a visible way towards the point.
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Two hands come together at a point.
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So far away from the direction of the Nicene Sweet that it eventually converges into this one point of the phenomenon.
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This is called the concentration phenomenon. And this point that you see at this point is called the vanishing point.
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This vanishing point is very important in the perspective perspective to accurately draw three-dimensional space.
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Using this vanishing point, it is also possible to accurately draw three-dimensional space with a 1-point dominant 3-point 5-point perspective light.
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Substitute perspective principal method is very difficult to understand the content, so now to here once does not understand it does not matter.
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Go here to learn about the four basic stereo representations that you need to know in order to render stereo.
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The content may be a bit complicated and may be difficult to understand, but we should definitely use it to understand its content when we make two movies later.
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Where narrowing or concentrating both requires correct composition, but superimposing and shortening can be expressed subjectively to some extent, so
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After that, it is recommended to make very active use of overlap and shortening when using intentional terms to express a sense of three-dimensionality and space.
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In particular, as we said at the beginning, we are used to drawing with flat surfaces that
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without being covered up.
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I often have problems with shortening not getting shorter, so if you think the image is flat, then check that part first.
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I encourage you to return.
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So, take the previously briefly drawn stolen conformal mold and find out how to use these three-dimensional expressions.
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For those who have a hard time drawing three-dimensionally, first draw the front side and other angular stolen models that look a little bit flat, first
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While drawing the direction of my daughter's and my view, it is best to look at overlapping shortening, etc.
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Also, set different graphic directions or apply perspective by shrinking the perspective perspective is smaller than imagined.
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Wow, in the next lecture, let's draw the eastern potential and composition and take a closer look at it.
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First, let's prepare me so we can see it when we attend.
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On the side, you can draw what we know as a leg and an arm, without much difference from the front.
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In this case, a slightly longer foot would be helpful in expressing the side.
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So, let's start with the half side that we draw most often and see how the overlay appears.
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When drawn on one side, the head is spherical and
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The shape difference does not appear when viewed from the front, or from another angle.
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Similarly, the torso with the dimensions of the hair
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The pelvis is also
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When you return to the side, the shape will be square.
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Similarly, the proportions of the human body move the line of sight, as now
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The length should remain the same.
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Feet on the calf will rest better if they are halfway up.
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00:31:03,130 --> 00:31:05,099
On the contrary, when I look from the side
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Unlike the front side, the arms and legs on either side will appear to have a sense of perspective from near and far, so you should draw this look by overlaying them.
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The shoulders of the body seen on the half side will be closer than the torso.
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There is no distinction between the body and the shoulders, the
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It should be drawn as overlapping like this.
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The arm that extends from the shoulder
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Separated from the torso.
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Depicted as covering the torso.
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Again, the opposite shoulder is coming in on this side, so it's going to be covered.
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The arms look equally complete, and only part of the body can be covered in order to be complete to our eyes.
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The legs are also close to the eyes in the same way
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If it's located on the original side, it moves towards the center, the
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and the opposite, opposite, opposite leg is not separated in this way.
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When they go inside, they create overlapping parts, and these parts must be shaded.
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So the spacing between the shoulders and the shoulders becomes narrower than when viewed from the front
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toward the center, the moon also overlaps these two spacings and then concentrates them in the center.
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If it looks like a foot, it can be confirmed by shortening the expansion.
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If the red side part of the front part is blue, it will look complete if viewed from the front side.
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If viewed from the half side, the original length is shorter than what we see from the front side.
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It also looks shorter on the side than it does when seen on the side.
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This isn't hard.
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But when you draw it with a human body, the overlay should also appear in this way.
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If you draw the character in half so that the overlay appears that way
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The overlap should appear.
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For example, on the shoulders, you should draw a little closer towards the middle, not exactly next to the torso.
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In this case, the position needs to be shifted over so that part of the person can cover the body.
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The other side of the shoulder, which is usually drawn to this full length, too
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but rather towards the center of the torso, which is obscured at the torso position, the
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extending all the way to the arm.
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Overshadowed by the significance of being very close to the eye.
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And, if you look at the front and the side, you're physically going back halfway
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And the positive ratio to the front of the body also gets shorter
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So it is not possible to give a complete picture here of what the body front looks like composed of the mass army and the returnees.
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It's a little bit shorter than we know, so the angle of the sides getting shorter.
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Again, the sides shouldn't be drawn exactly like that.
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When drawing on a fault plane, it must be drawn as if the length is shortened.
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Usually, if the torso returns to the half side, the
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Anatomical structures or clotheslines corresponding to the proximal side of the periphery
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All structures are emphasized closer to the peripheral line, which is useful for three-dimensional representation.
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If you check the parts that are covered, you must have the torso covered by the arms that
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there must be areas of the arms that are covered by the torso as well.
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If this model goes back to the side, the
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The sense of distance and proximity needs some more explanation
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The overlay should be more aggressive.
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Near-ground trigger.
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The back arm should be closer to the middle.
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The bridge is closer to the center, too.
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The overlay will be a little more positive.
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The front part of the moon
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It will look shorter.
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By confirming this, you will see that the area of the overlay has indeed increased.
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Conversely, if you are close to the front, you need to reduce the overlap a bit.
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Reduce the occlusion area instead of overlapping it completely.
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00:38:03,080 --> 00:38:06,280
To make the opposite arm look close to the front, do the following.
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Some overlap needs to be reduced.
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The bridge will also reduce the overlap.
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00:38:33,200 --> 00:38:35,219
The part corresponding to the front side
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The front side is elongated, so the part visible on the side is shorter.
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Look at the part of the character that appears superimposed, again
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Arms covering the torso
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Even reducing the extent to which the torso obscures the back arm
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Also from the side, in the mass group in front of the torso
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The abdominal muscles and other things that have been shortened also expand a little bit, and look more similar to the frontal view.
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Now, if you draw this model, or if you normally use it to express a sense of space
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00:39:53,870 --> 00:40:00,580
The recommended order for drawing is from closer to the eye to further and darker and darker.
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If you look from the cape and you draw a head that
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00:40:13,280 --> 00:40:15,470
the torso extends the cross section.
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The sides are completely shortened to a circular cross-sectional shape.
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00:40:27,900 --> 00:40:31,180
The torso is imposed from the pelvis to the legs, the
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00:40:31,220 --> 00:40:38,370
Even if it is not visible or visible, it is still obscured a lot, so the figure can now be omitted in the stage.
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The shoulders are located in the center of the torso.
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The arms can also be drawn on the shoulders.
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00:40:57,080 --> 00:41:03,220
Instead, on the arm, when I look from the top, I will be oriented perpendicular to my line of sight.
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00:41:03,470 --> 00:41:09,620
So you can draw it as the full length, instead it's the furthest part, so the obscured part is getting
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00:41:09,720 --> 00:41:12,380
What you actually see is less than what you think.
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The toes are a little bit visible.
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00:41:21,950 --> 00:41:26,670
Now, if you're looking at this from 45 degrees up, you can draw it like this.
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00:41:27,830 --> 00:41:30,170
Draw the head as a circle, first.
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00:41:34,970 --> 00:41:38,030
because the body is farther away from Nicaea' than the head.
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00:41:38,070 --> 00:41:44,780
Do not distinguish between the torso and the head as if you were seeing them from the front or the side, but obscure the cross section.
363
00:42:05,780 --> 00:42:09,870
The cross section of the torso projection is elliptical compared to the front.
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00:42:10,130 --> 00:42:13,920
Also, the side edges will be much shorter than when viewed from the front.
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00:42:25,480 --> 00:42:29,629
Then, the pelvis and legs also appear to overlap and shorten, the
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00:42:29,632 --> 00:42:32,080
same as the torso.
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00:42:41,080 --> 00:42:44,070
Shorter than the original known length
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00:42:45,230 --> 00:42:48,120
The body got shorter.
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00:42:48,720 --> 00:42:57,230
The bridge is also drawn shorter than the original known length. through the pelvis.
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00:42:57,270 --> 00:43:00,420
The section has to be adequately shaded to account for the fabric.
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00:43:32,570 --> 00:43:36,200
The foot also cannot be kept in its full length, the
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00:43:36,950 --> 00:43:44,000
From 45 degrees or more, it extends enough so that it is different from the frontal view to draw the dorsal area of the foot.
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00:43:46,620 --> 00:43:52,630
Conversely, to show something farther than the calf, do not distinguish it completely, but shade it sufficiently.
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00:44:11,450 --> 00:44:14,750
The shoulders should not be drawn directly next to the torso either.
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00:44:15,350 --> 00:44:21,770
It can be drawn a little bit further up, a little bit behind the torso.
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00:44:53,550 --> 00:44:58,220
Similarly, the arms are drawn first in the same direction as the torso.
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00:45:04,320 --> 00:45:07,070
If there is a tip here, when viewed from the front, the
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00:45:07,550 --> 00:45:14,230
The arm ends around the pelvis, so the arm that ends here also ends at that position is fine.
379
00:45:30,350 --> 00:45:33,320
Applying what you see from this angle to the character.
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00:47:23,480 --> 00:47:26,270
the body as a whole becomes shorter.
381
00:47:26,420 --> 00:47:29,820
The profile should be shown as a curve instead of a straight line.
382
00:47:37,970 --> 00:47:40,420
If you don't fulfill it properly.
383
00:47:40,470 --> 00:47:45,270
The way it looks from the side of this model, draw it with my line of sight direction, and I'll check it.
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00:47:55,480 --> 00:47:58,030
This champion, including the perspective principal method.
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00:47:58,070 --> 00:48:04,970
Because it must be based on my field of view, it would be helpful to depict the direction of the line of sight this way.
386
00:48:05,150 --> 00:48:11,370
If the perspective lens method is applied here, the direction of the drawn line of sight will spread out from the eye and make a difference.
387
00:48:11,450 --> 00:48:18,050
So, when I see 45 degrees, we can see here how Jane and the superposition appears.
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00:48:18,580 --> 00:48:25,520
The screen will always be drawn away in the direction of the line of sight, appearing at a point perpendicular to the second line.
389
00:48:25,970 --> 00:48:29,120
Look at the side of your body
390
00:48:30,380 --> 00:48:35,480
Not a full circle, but a shorter length, to get into our eyes that
391
00:48:35,980 --> 00:48:44,870
Half long, half head late, only half oval, front half of the torso
392
00:48:46,130 --> 00:48:49,320
Should be drawn shorter than the original known length.
393
00:48:49,470 --> 00:48:58,920
If this scale is the scale we see when we look at the torso from the top, then it will account for our field of view when drawn at 45 degrees.
394
00:48:59,380 --> 00:49:02,179
Similarly, the octave
395
00:49:02,182 --> 00:49:03,320
Bridleway
396
00:49:05,300 --> 00:49:09,300
We can confirm that the ratio changes following the same method.
397
00:49:29,120 --> 00:49:33,500
The face of the moon is more extended than the front, we can check that too.
398
00:49:36,720 --> 00:49:40,279
But than from the side, or completely from above
399
00:49:40,282 --> 00:49:43,030
shortening can also be seen to check.
400
00:49:55,250 --> 00:49:58,820
Conversely, if it becomes a low angle, drawing backwards is fine.
401
00:49:58,880 --> 00:50:08,270
From the calf to the head, the layout is reversed, so the overlap is reversed and the shortening is similar, but the lower side rather than the top side should appear in the field of view.
402
00:50:09,050 --> 00:50:11,930
If you draw once, the
403
00:50:12,420 --> 00:50:20,230
Because the shortening is about the same, the length will not change much, but instead of seeing the top surface of the section, the bottom half should be drawn.
404
00:50:30,420 --> 00:50:32,599
When drawing the Haney angle, the
405
00:50:32,602 --> 00:50:34,700
Because it is not near the back of the eye, the
406
00:50:34,850 --> 00:50:37,399
The order of drawing from the head is good, the
407
00:50:37,402 --> 00:50:43,429
When drawing low angles, generally start with the leg closest to the eye, indicating overlap
408
00:50:43,432 --> 00:50:45,880
can be drawn effectively.
409
00:50:53,370 --> 00:50:58,970
And the reason it's so hard to do is because if we look at people from above, there are many, in everyday life
410
00:50:59,420 --> 00:51:06,800
Because the visible hypertrophy and the visible area from a low angle, which is not easily seen in everyday life, the
411
00:51:08,450 --> 00:51:12,620
Many times it feels more difficult than when drawing at the corner of the leg.
412
00:51:13,070 --> 00:51:18,200
The more such times, the more calmly I stand on the other side, even if I know in advance that it is a long time coming.
413
00:51:21,350 --> 00:51:26,530
As I'm showing now, from close to the eye to the direction of the stereo
414
00:51:26,700 --> 00:51:30,350
Or, you can think about the perspective of the layout while you draw it.
415
00:51:33,020 --> 00:51:36,350
In this case, the hair is separated, so it is often drawn.
416
00:51:36,380 --> 00:51:42,770
In this case, it is difficult to draw the neck or explain the angle, so it is best to actively shade it.
417
00:52:02,220 --> 00:52:08,750
Again, the shoulders are next to the torso, and if you draw here again, the shoulders look a bit forward.
418
00:52:08,820 --> 00:52:10,870
So, draw it at the bottom, please.
419
00:52:19,700 --> 00:52:20,999
Instead, at this point in time, the
420
00:52:21,002 --> 00:52:26,830
Drawing at the pelvis to the end of the arm, it is recommended to draw from the side closest to the eye.
421
00:52:29,300 --> 00:52:35,070
When you draw figures, you will think of each one as a simple figure, instead of thinking of it as the human body
422
00:52:35,150 --> 00:52:41,150
Think of the face of the human body as we know it, and the proportions will be more positive than if you draw it.
423
00:52:41,180 --> 00:52:47,680
Don't do this, each shape is far or close or tilted.
424
00:52:47,700 --> 00:52:52,430
Think about whether it's a shorter drawing, I recommend you to make a sketch.
425
00:53:19,400 --> 00:53:25,770
Here, please mark the profile to show as a curve, so it will be more helpful later when you post the anatomy.
426
00:53:26,270 --> 00:53:33,230
Similarly, if a tall, long and low-angle angle looks a bit high, the
427
00:53:33,270 --> 00:53:38,070
overlap and shortening should be more aggressive compared to what is drawn now.
428
00:53:38,080 --> 00:53:47,120
Instead, just shorten or overlap a little less when drawing in the forward direction than when looking from a 45 degree angle.
429
00:53:51,080 --> 00:53:53,929
is close to the front.
430
00:53:53,932 --> 00:53:59,220
You can see the cross section, just use the ellipse to reduce it a little bit
431
00:54:01,620 --> 00:54:06,800
The degree of overlap of the pelvis and torso can also be adjusted to be closer to the front.
432
00:54:17,900 --> 00:54:20,700
The moon is also drawn very short.
433
00:54:35,820 --> 00:54:38,820
Conversely, when the angle drops a lot, the
434
00:54:41,420 --> 00:54:46,880
superposition is more aggressive than drawing 45 degrees, the
435
00:54:48,230 --> 00:54:53,629
which also shortens the time more than we thought.
436
00:54:53,632 --> 00:54:55,730
There will be a big change.
437
00:55:13,820 --> 00:55:17,770
Finally, let me draw the look once on the half side sub angle.
438
00:55:17,780 --> 00:55:24,080
If the magic is hard, you can also modify it with a high angle or a half-side look.
439
00:55:28,770 --> 00:55:33,870
For comparison, the model is being temporarily imported when seen on the high line road.
440
00:55:34,470 --> 00:55:38,220
From the side, I'll bring it back.
441
00:55:38,870 --> 00:55:46,319
What we're observing is that we're constantly thinking about how shortening or overlapping appears from all angles that
442
00:55:46,322 --> 00:55:50,420
When you need to draw a picture, if you apply a half-edge using the Joheim criterion
443
00:55:58,880 --> 00:56:01,770
the hair will stay as it is.
444
00:56:17,820 --> 00:56:22,030
unlike when viewed from the side.
445
00:56:22,330 --> 00:56:29,870
This side of the shoulder, there is no this side, so a round rope should appear, so a superposition should appear on the shoulder.
446
00:56:30,200 --> 00:56:37,250
So you can't draw them separately here, but draw the near side so that the shoulders overlap inward, note
447
00:56:38,370 --> 00:56:40,469
Conversely, the opposite shoulder
448
00:56:40,472 --> 00:56:47,080
Something farther than the original drawing can be confirmed.
449
00:56:48,200 --> 00:56:49,619
than the original drawn position.
450
00:56:49,622 --> 00:56:52,920
Now that we're in here, we're going to go to the back as well.
451
00:57:19,520 --> 00:57:21,870
to corrugated without much difference.
452
00:57:21,880 --> 00:57:30,050
Compared to when viewed from the front, it can be drawn without much difference, but as with the unilateral shoulder, the overlay should appear on the leg.
453
00:57:30,380 --> 00:57:35,930
So compared to the original drawing of the cape view, move a little bit further to the center, please
454
00:57:49,970 --> 00:57:54,800
At this point, I often draw a foot swelling here, and
455
00:57:54,830 --> 00:58:00,170
Don't do that, like now, on my angle, let me move a little bit more to the center of
456
00:58:03,050 --> 00:58:07,470
It's better to move the data sheet to a sufficient area.
457
00:58:17,600 --> 00:58:20,680
Because the end of the arm is also based on our pelvis.
458
00:58:20,720 --> 00:58:26,900
Even then, if you think the pelvis ends, grab the column so that it's alongside the shoulder
459
00:58:31,030 --> 00:58:35,070
When we see this model at the top of the 45 degrees
460
00:58:36,730 --> 00:58:39,620
to draw a shape.
461
00:58:54,470 --> 00:58:57,379
My hair seems to be a little bit too big
462
00:58:57,382 --> 00:59:00,170
Shrink it down to the top, it's easy
463
00:59:25,580 --> 00:59:32,370
Similarly, when this graph is viewed on the half side, it angles down a bit more
464
00:59:32,420 --> 00:59:40,280
Just like we learned before, we can fix the shortening and stacking a little more aggressively.
465
00:59:40,400 --> 00:59:41,680
So, this shape
466
00:59:42,650 --> 00:59:44,119
From this point of view, the
467
00:59:44,122 --> 00:59:49,880
If you use a little more than what you see, and look further up in that state
468
00:59:50,330 --> 00:59:55,930
The overlap that appears when viewed from the side and the shortening that appears when viewed from above.
469
00:59:56,220 --> 00:59:59,480
These things should be exaggerated.
470
00:59:59,820 --> 01:00:06,680
Especially the drawing at about 45 degrees, you can memorize it, like I'm thinking now
471
01:00:06,720 --> 01:00:07,799
Put the specific angle
472
01:00:07,802 --> 01:00:16,730
The shortening or overlap when moving a little more appears more exaggerated, rather than back, with a direction that matches a nisia
473
01:00:16,780 --> 01:00:18,129
The captain tilted.
474
01:00:18,132 --> 01:00:21,870
Or the reason for getting shorter.
475
01:00:31,280 --> 01:00:33,950
The size of the head will continue all the time, the
476
01:00:35,670 --> 01:00:40,130
It becomes slightly lower text, so the body part should be back a bit more.
477
01:00:48,980 --> 01:00:51,620
Therefore, the sides should be drawn shorter.
478
01:00:59,570 --> 01:01:04,430
At this point, the forming section becomes rounded and divides the triple decomposition line of the side
479
01:01:04,470 --> 01:01:09,020
Therefore, these guidelines should be plotted as a curve.
480
01:01:12,730 --> 01:01:19,700
These guidelines will later need to be actively used to draw clothing folds or anatomy.
481
01:01:20,270 --> 01:01:21,650
The same goes for the pelvis
482
01:01:24,770 --> 01:01:28,630
I'll change it for you, so it will stack more and shorten more.
483
01:01:40,630 --> 01:01:46,720
And the legs and arms, etc. are also observed from the side angle shifted a little bit further.
484
01:01:46,730 --> 01:01:52,330
We need to move the overlaps near each other for further confirmation.
485
01:02:00,120 --> 01:02:03,720
Don't forget to draw it shorter.
486
01:02:30,130 --> 01:02:33,080
The foot is also seen from above.
487
01:02:33,620 --> 01:02:39,149
The area covered by the legs will be slightly more, and the area of the back of the foot of the lost bit is definitely
488
01:02:39,152 --> 01:02:42,200
Let them see it.
489
01:02:46,470 --> 01:02:50,369
And the same with the shoulder, as the leg gets closer and closer to
490
01:02:50,372 --> 01:02:53,970
a little bit more aggressively.
491
01:02:59,550 --> 01:03:03,580
Like this, the opposite shoulder is almost completely covered.
492
01:03:18,920 --> 01:03:21,900
I would go for a little less.
493
01:03:31,400 --> 01:03:34,919
On the flip side, if we were closer to some aspects of
494
01:03:34,922 --> 01:03:38,079
Or if we fix it closer to the positive side, the
495
01:03:38,082 --> 01:03:45,280
Instead, to shorten and overlay slightly weaker, modifying the words can illustrate the three-dimensionality.
496
01:03:45,350 --> 01:03:51,419
Also, if we draw with a low angle, it will be a little more difficult, but in a more difficult order
497
01:03:51,422 --> 01:03:58,180
or shortening and overlapping are not different and are usually the easiest angles to see.
498
01:03:58,330 --> 01:04:04,549
There is a lot of proportional variation when we look at it head-on, so many people draw low-angle half-discs when
499
01:04:04,552 --> 01:04:06,429
sometimes find it difficult.
500
01:04:06,432 --> 01:04:14,569
In this case, don't think of drawing the human body, as I said before, how the direction of each figure is and what is closer.
501
01:04:14,572 --> 01:04:16,069
The back is to be covered up.
502
01:04:16,072 --> 01:04:22,430
With this form first, draw a picture, then make it closer to the human body that
503
01:04:22,550 --> 01:04:28,669
Later anatomy as well as clothing pleats posted and additional instructions for doing a three-dimensional drawing
504
01:04:28,672 --> 01:04:30,449
Should be the most important point.
505
01:04:30,452 --> 01:04:37,850
So, when I see it closest to the eye, the symbol drawn from this calf closest to the eye
506
01:04:40,670 --> 01:04:46,200
The cross-section appears as an ellipse, and the calf looks shorter than we know it should.
507
01:04:46,330 --> 01:04:50,270
Drawing the thighs to the same length as this
508
01:04:51,420 --> 01:04:56,629
When we draw the opposite direction, they are completely separated, the
509
01:04:56,632 --> 01:05:03,050
Do not draw, even if the overlapping parts are less, overlapping.
510
01:05:16,700 --> 01:05:19,170
From pelvis to torso
511
01:05:25,470 --> 01:05:26,269
Layout
512
01:05:26,272 --> 01:05:29,300
Not much different from the angle we draw.
513
01:05:32,570 --> 01:05:36,269
Conversely, if something in the distance is drawn smaller, the
514
01:05:36,272 --> 01:05:42,920
Or, instead of the direction in which the outer corners are facing, the concentration phenomenon appears and is drawn.
515
01:05:43,320 --> 01:05:47,150
In this case, we have to make a more accurate drawing to illustrate the stereo.
516
01:05:47,230 --> 01:05:53,270
If it is the first practice, the outline can be drawn a my word, it will help at this stage.
517
01:05:53,750 --> 01:05:55,369
In the next lecture
518
01:05:55,372 --> 01:06:01,930
And then rhythmically laying out the arrangement of each shape
519
01:06:02,070 --> 01:06:04,620
Let's take a closer look.
520
01:06:19,800 --> 01:06:22,170
Maybe that's right.
521
01:06:23,670 --> 01:06:25,700
Don't draw 100 units here.
522
01:06:26,030 --> 01:06:32,330
Your shoulders are lower than you think.
523
01:06:32,380 --> 01:06:35,180
It's natural to draw a lot of map breaks, right?
524
01:06:41,080 --> 01:06:45,270
Please draw from near to far from the room.
525
01:07:04,330 --> 01:07:08,750
And the foot is also the best in one eye, so don't separate it from the pocket
526
01:07:09,980 --> 01:07:12,670
Please make the shape while holding it.
527
01:07:52,320 --> 01:07:56,150
Simply put, when this angle is slightly closer to the front
528
01:07:59,220 --> 01:08:02,720
reducing and minimizing the overlap, the
529
01:08:41,830 --> 01:08:45,299
Because it's getting closer to the front of the archipelago
530
01:08:45,302 --> 01:08:50,069
It is better to draw the shape of the head and torso on the outline.
531
01:09:21,130 --> 01:09:23,148
Angle as seen from the moon
532
01:09:23,151 --> 01:09:29,830
Smoothed out, don't draw it long in its entirety, it's okay to draw it slightly shorter.
533
01:09:44,370 --> 01:09:47,149
Just painted, if a stolen model
534
01:09:49,330 --> 01:09:55,249
If they appear on the body like a drawing, then we show the overlay and shortening
535
01:09:55,252 --> 01:09:57,830
Let's confirm it again.
536
01:10:16,470 --> 01:10:19,049
Basically, your neck is more than from the front
537
01:10:19,052 --> 01:10:22,480
It should be drawn shorter.
538
01:10:29,150 --> 01:10:35,970
And although the shoulder on this side is completely visible, you can confirm how much of the opposite shoulder to cover.
539
01:10:36,880 --> 01:10:39,830
When these appear from the upper part of the torso
540
01:10:40,820 --> 01:10:47,070
the neck does not emerge intact with a long base, the position has to be a little bit shorter than originally known.
541
01:11:04,700 --> 01:11:06,169
In the anatomical structure, the
542
01:11:06,172 --> 01:11:12,120
slightly different from the stolen model because of the incoming and outgoing parts, the
543
01:11:12,430 --> 01:11:18,130
It is important not to omit the basic stereoscopic elements to be observed.
544
01:11:28,470 --> 01:11:33,950
Shorter than the large muscles or abdominal muscles in the front of the body when viewed from the front
545
01:11:34,400 --> 01:11:36,830
So, we have to draw a map that
546
01:11:36,880 --> 01:11:42,770
If we draw this scale exactly as we know it, we won't be able to draw the direction back.
547
01:11:42,830 --> 01:11:46,320
So add a little bit more thinness to the expression.
548
01:11:48,200 --> 01:11:50,720
Same thing with the shoulders.
549
01:12:11,180 --> 01:12:14,550
It doesn't matter if the shoulders here are a little bit more complete
550
01:12:14,570 --> 01:12:22,980
If you draw the opposite shoulder exactly like this, the opposite shoulder goes back compared to the torso.
551
01:12:23,000 --> 01:12:29,300
So maybe it looks a little awkward, but in this case, the opposite trade covers up a lot more of the look than the front shoulder
552
01:12:29,520 --> 01:12:32,170
It should be the extent of access from the side image only.
553
01:13:07,170 --> 01:13:09,499
the legs are completely separated, too.
554
01:13:09,502 --> 01:13:16,480
It can't be painted, it's just a slightly put degree, so to make the overlay appear a little bit, we have to get the composition out.
555
01:13:50,230 --> 01:13:56,630
After that the anatomy is shown with the calf closer than the knee.
556
01:13:56,670 --> 01:13:58,799
Because that's how the superposition appears.
557
01:13:58,802 --> 01:14:06,450
If a line is needed on the border to separate the two, then the thigh drops down first so that no line is drawn.
558
01:14:06,750 --> 01:14:10,030
Draw the outline so that the lower leg takes a little bit of priority.
559
01:14:20,030 --> 01:14:21,679
For special boundaries, the
560
01:14:21,682 --> 01:14:28,550
When you say the drawing is three-dimensional, the closer you get to the contour line, the more aggressive you need to be in showing the sense of structure that
561
01:14:28,970 --> 01:14:34,020
When we draw, thinking about what is close to the eye, it becomes very important to draw.
562
01:15:05,450 --> 01:15:07,920
The foot can also see the lower side
563
01:15:08,450 --> 01:15:15,020
It must be drawn slightly flatter than when viewed from below.
564
01:15:23,470 --> 01:15:29,450
For a slightly more natural angle here, the direction of this little arm is slightly turned this way, so change it again.
565
01:15:30,620 --> 01:15:34,930
In other words, it's important to modify the shape with a slightly clearer angle from the front than from the side, right?
566
01:15:38,450 --> 01:15:41,030
Just the opposite.
567
01:15:41,930 --> 01:15:46,369
Makes the straight line on the front shorter and the line on the side longer.
568
01:15:46,372 --> 01:15:47,930
Help me to modify
569
01:16:03,620 --> 01:16:08,569
If you add the anatomy afterwards, then explain the structure of the human body.
570
01:16:08,572 --> 01:16:13,170
Drawing to the fact is also not more difficult to carry out than expected.
571
01:16:41,270 --> 01:16:42,299
Drawing all the way up to here.
572
01:16:42,302 --> 01:16:48,750
The parts corresponding to the joints become very important in the anatomy when we do the three-dimensional representation.
573
01:16:48,770 --> 01:16:57,800
After we finish the shape and the process, some of the things, like the shoulder, the knee, the pelvis
574
01:16:57,920 --> 01:17:02,600
Let me take a more central look at how to depict it from a three-dimensional perspective.
575
01:17:29,570 --> 01:17:31,519
So looking at it as a whole, the
576
01:17:31,522 --> 01:17:38,629
When you do the character design afterwards, paste in the necessary structure, or where there is nothing wrong with the sense of form.
577
01:17:38,632 --> 01:17:45,830
Checking and revising the sketch at the same time is an easier and more freely expressed method when practicing.
578
01:18:16,220 --> 01:18:19,280
The front of the torso we are depicting
579
01:18:22,100 --> 01:18:24,980
The rib line, for example.
580
01:18:29,600 --> 01:18:31,970
Let the recording draw the arc in front of the
581
01:18:33,320 --> 01:18:36,080
Don't use the hall when you're looking at it from the front.
582
01:18:43,480 --> 01:18:45,680
The lines will change depending on the three-dimensionality.
583
01:18:45,920 --> 01:18:52,280
These are the little structures that we have to express when we color the
584
01:18:52,620 --> 01:18:58,330
If you have time, there should be a lot to learn if you post the sketches bit by bit after writing them.
585
01:19:40,170 --> 01:19:41,179
So abbreviated
586
01:19:41,182 --> 01:19:47,530
It is easy to practice because the shape direction is also very even and you don't need to care too much about shrinking.
587
01:19:47,570 --> 01:19:55,850
On the contrary, if you draw the distant ones smaller or shorter, it will look particularly awkward, so be careful.
588
01:19:55,920 --> 01:20:01,850
And, unlike the proportions seen from the front, the proportions of the human body seen from different view angles are not familiar to the eye that
589
01:20:01,920 --> 01:20:04,820
Sometimes there are problems such as hair becoming larger.
590
01:20:04,880 --> 01:20:12,800
For example, when drawing underprint ink, the head is often drawn larger than expected if the source is drawn in a group with a string method.
591
01:20:12,920 --> 01:20:15,770
It is not difficult to modify the numerical plotting of
592
01:20:15,800 --> 01:20:17,969
Don't just focus on the scale.
593
01:20:17,972 --> 01:20:26,069
In the three-dimensional expression of the purpose of this lecture, I recommend that you continue to think about the perspective exercise based on my line of sight.
594
01:20:26,072 --> 01:20:26,229
of.
595
01:20:26,232 --> 01:20:31,930
When I usually practice this way, I don't feel that I should determine a specific direction of view to draw.
596
01:20:32,030 --> 01:20:39,270
always with the idea of staying away from the four lines of sight first, and practicing the idea of shortening and overlaying while continuing to draw.
597
01:20:39,420 --> 01:20:46,580
It is highly recommended not to draw the difficult angles too deeply, and to think that this is practice while drawing in a different direction.
598
01:20:46,620 --> 01:20:48,879
For example, when I'm drawing
599
01:20:48,882 --> 01:20:55,770
Thinking about drawing on a 45 degree angle, not drawing, if the head first gives me the time to draw
600
01:20:57,050 --> 01:21:00,950
I would like to practice placing the human body in this direction.
601
01:21:01,220 --> 01:21:06,950
So, if you habitually draw like this, then shorten it a little bit
602
01:21:07,370 --> 01:21:11,530
Enlarge the section, shorten the sides, the
603
01:21:13,430 --> 01:21:14,450
Call this
604
01:21:16,920 --> 01:21:21,279
How to use the three-dimensional expression that
605
01:21:21,282 --> 01:21:23,480
I think first, then draw.
606
01:21:58,620 --> 01:22:04,280
Looking at the whole sketch, would I feel embarrassed
607
01:22:04,580 --> 01:22:12,350
In order to apply what it looks like when viewed from the front, I checked that the three-dimensionality was not interpreted wrongly, as if it had been continued to be drawn.
608
01:22:12,800 --> 01:22:19,480
When drawing a low angle, if you think you can accurately depict the human body, you will draw more than you think you can with the frontal scale.
609
01:22:19,520 --> 01:22:26,720
More when drawing with film, instead of thinking that every figure is a human body, get into the habit of starting closer to the eye. Thinking and contemplating
610
01:22:26,750 --> 01:22:29,300
Practicing from the calf, the
611
01:22:34,930 --> 01:22:38,870
Make overlap or shortening active in My Sketches.
612
01:22:39,020 --> 01:22:41,030
We continue sketching.
613
01:23:21,050 --> 01:23:27,380
Generally speaking, creation happens as easily and interestingly as one can digest.
614
01:23:27,500 --> 01:23:36,080
If you find it difficult to draw at a particular angle on it, you instinctively avoid that angle, whether it's a design or a sketch, and carry on.
615
01:23:36,500 --> 01:23:43,370
In order to prevent that part in advance, practice the diagram English that can be drawn simply by not putting which angle too deep
616
01:23:47,820 --> 01:23:49,699
Drawing at different angles
617
01:23:49,702 --> 01:23:52,370
I recommend you to practice for the purpose.
618
01:24:06,620 --> 01:24:09,880
Usually, we use the perspective view that
619
01:24:11,600 --> 01:24:15,980
When drawing, the far ones will be slightly shorter and
620
01:24:20,270 --> 01:24:22,319
becomes smaller.
621
01:24:22,322 --> 01:24:28,930
Because it becomes more awkward if you apply shrinkage without knowing that part at all.
622
01:24:33,000 --> 01:24:36,569
People who are just starting to practice English will go in their own direction
623
01:24:36,572 --> 01:24:40,550
The practice is based on stacking and shortening, not narrowing.
624
01:24:51,350 --> 01:24:58,520
Up to here, let's practice drawing this together in three dimensions using the human body base also in film mode.
625
01:24:58,620 --> 01:25:03,280
I think this can be pretty difficult content for people who are doing three-dimensional expressions for the first time.
626
01:25:03,420 --> 01:25:08,070
Rather, what was learned in this lecture is the basis for future learning to learn
627
01:25:08,080 --> 01:25:12,579
practice sketching in more varied ways in character design.
628
01:25:12,582 --> 01:25:15,720
Even if it's difficult, I recommend you to keep practicing.
629
01:25:15,800 --> 01:25:21,200
So that's the part that I like, and also the part that shows that the content is getting longer.
630
01:25:21,270 --> 01:25:28,030
In the sketch that was drawn, there was no character specifically given and no anatomy applied.
631
01:25:28,070 --> 01:25:35,270
In the next lessons, we will learn how to use this quiet model to draw the fuselage or center of gravity that
632
01:25:35,300 --> 01:25:41,270
Let's go into more detail about how to effectively draw a sense of space in a drawing.
633
01:25:41,300 --> 01:25:43,820
Listened to the long and hard talk.
634
01:25:43,850 --> 01:25:47,770
I'll see you at the next lecture then. Thank you for your hard work.
69612
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