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These are the user uploaded subtitles that are being translated: 1 00:00:06,900 --> 00:00:11,450 Following Anjenshi, this time, the first part of the lecture - drawing. 2 00:00:11,570 --> 00:00:15,420 In which I share the time spent discussing the two films. 3 00:00:15,500 --> 00:00:23,820 Today's presentation will revolve around the content of the basic color pottery film, together with learning something that shows three-dimensionality. 4 00:00:23,930 --> 00:00:32,780 First of all, for the human body, the term means that the complex structure of the human body is omitted as much as possible, just one of the sketching methods to reduce the human body to its form. 5 00:00:32,970 --> 00:00:39,380 Many people have heard the terminology of why it is important to learn two movies in the first place 6 00:00:39,600 --> 00:00:46,780 We're like paper and canvas, it's harder than you think to show three-dimensionality with two-dimensional lines. 7 00:00:46,930 --> 00:00:53,530 So it's especially difficult to describe something with a very complex structure in three dimensions, like the human body. 8 00:00:53,850 --> 00:00:56,379 So at this point in time, complex structures 9 00:00:56,382 --> 00:01:01,826 Skimming a bit for now, finding the easiest and simplest way to explain the three-dimensional, sketching would be more beneficial, right? 10 00:01:01,828 --> 00:01:04,168 Subtitled by online-courses.club We compress knowledge for you! 11 00:01:04,170 --> 00:01:05,419 So wait here for a moment. 12 00:01:05,422 --> 00:01:12,280 Before explaining the formal brush theft, it's best to explain a bit about the structural shape of the morphology before turning over. 13 00:01:13,280 --> 00:01:17,700 You may have also heard of this structural model. 14 00:01:17,780 --> 00:01:20,370 It's like similar words that feel a little bit different. 15 00:01:20,520 --> 00:01:22,519 I will lecture later, too. 16 00:01:22,522 --> 00:01:29,870 I'll use these three slightly differently, and I'll tentatively distinguish what each of these represent. 17 00:01:30,530 --> 00:01:34,880 First of all, the form is the most basic unit for describing stereo. 18 00:01:34,970 --> 00:01:39,050 Something like apartment brick tofu is a hexahedral form. 19 00:01:39,230 --> 00:01:41,219 Beverage cans are cylindrical in shape. 20 00:01:41,222 --> 00:01:44,420 Just like the apple and the earth. 21 00:01:44,570 --> 00:01:51,380 It is the most abbreviated three-dimensional image of an object that can be named in addition to the concave or curved surfaces, etc., that the target has. 22 00:01:51,500 --> 00:01:59,100 So it is not necessary to state the bend and size, etc. when saying the shape, so it is possible to draw the three-dimensional relatively easily. 23 00:01:59,120 --> 00:02:07,280 So, generally when learning the perspective circle rope method, it is recommended that many people use two movies to start sketching from the form. 24 00:02:07,620 --> 00:02:17,520 And structure means that the form is the overall look of the object then, it means that part of the relief form goes in, comes out, bends and folds the composition. 25 00:02:17,720 --> 00:02:22,170 You can understand the apartment balcony or the apple tap. 26 00:02:22,250 --> 00:02:29,480 Again, this is the reason why the human body also often uses the term human anatomy, rather than the term human anatomical form. 27 00:02:29,750 --> 00:02:37,470 Generally speaking, it is valid to draw the whole to the parts, depicting them in order from large to small, so 28 00:02:37,520 --> 00:02:44,680 It is well known that adding anatomy on top of two films is the most effective sequence when representing the human body in three dimensions. 29 00:02:44,820 --> 00:02:52,730 It says that the structure of these things going in and coming out is very important later on in designing parts, so take a closer look at it then. 30 00:02:53,000 --> 00:03:02,070 Finally, the shape is the result of drawing the target of the plane, i.e. a shape such as a straight line or a curved square. 31 00:03:02,180 --> 00:03:09,580 The previously given example apartment can be said to be a square circle if the apple is mounted in the photo and becomes flat. 32 00:03:09,880 --> 00:03:11,929 So more than the shape and the structure, the 33 00:03:11,932 --> 00:03:19,320 There is a lot of room for subjective expression, and therefore as important elements such as character design Diflmena animation. 34 00:03:19,700 --> 00:03:22,770 It might be a little bit difficult to explain it that way. 35 00:03:22,820 --> 00:03:28,850 After that, while listening to the lecture, if my instructions were not confused, I first sorted it out briefly in the 36 00:03:29,300 --> 00:03:32,870 Then, you might think, what is this graph. 37 00:03:33,200 --> 00:03:39,680 When you want to draw something as a solid, use two movies to depict the object, and that should be a good way to do it. 38 00:03:39,830 --> 00:03:45,720 To draw three-dimensional planes, you have to actively use elements that show three-dimensionality such as superimposition or shortening. 39 00:03:45,870 --> 00:03:51,050 Drawing two films with an abbreviated structure is ideal for expressing these things. 40 00:03:51,230 --> 00:03:58,870 I should also sketch the human body with two movies in mind for most character designs, unless anatomy has to be described. 41 00:03:59,070 --> 00:04:06,650 Personally, I pay a lot of attention to composition and post-form when I draw, so two movies becomes somewhat necessary. 42 00:04:06,920 --> 00:04:12,869 In a way, when the two films were made, they would post the subsequent joints or the main anatomical structures that 43 00:04:12,872 --> 00:04:15,080 would not be difficult to describe. 44 00:04:15,320 --> 00:04:22,319 If you're not a human body and you want to practice portraying your target from multiple angles, you can, in fact, approach you with more film. 45 00:04:22,322 --> 00:04:24,450 I personally recommend that you look at it. 46 00:04:24,470 --> 00:04:31,100 For example, when I drew the fork and the horse, I moved it to the two movies that 47 00:04:31,370 --> 00:04:34,130 It's very helpful to understand stereoscopy. 48 00:04:34,320 --> 00:04:42,380 If you want to draw small things like bags or shoes or casual clothes in three dimensions in the future in character design 49 00:04:42,420 --> 00:04:47,670 I personally also recommend practicing drawing in both movies. 50 00:04:48,020 --> 00:04:53,830 Then the human body and the movie together do once the memory and the movie in a variety of ways 51 00:04:53,970 --> 00:05:02,670 In this lecture, I personally need to focus on two films, and I certainly like to draw complex human structures that 52 00:05:02,680 --> 00:05:09,730 Because in sketching we give more priority to three-dimensionality, the goal of this lecture is to sketch with two films. 53 00:05:09,770 --> 00:05:14,380 Generally speaking, the human scale and three-dimensional representation become striking. 54 00:05:14,630 --> 00:05:16,669 So those who are just starting to paint. 55 00:05:16,672 --> 00:05:23,200 It's not hard to follow the painting, and the second half is free, and I think it's useful in character design. 56 00:05:23,420 --> 00:05:29,480 On the contrary, the anatomy and proportions are more accurately expressed and need some more murmurs later on. 57 00:05:29,820 --> 00:05:35,680 On the contrary, compared to the other two films, it is very approachable, in terms of homoeopathy and composition 58 00:05:35,820 --> 00:05:42,620 The active use of these two terms is also recommended in the dongsei and composition sketches that will be performed in later lectures. 59 00:05:43,100 --> 00:05:49,220 The extra part in the human body, in which the Čeing people are gender-neutral, is called a landmark. 60 00:05:49,280 --> 00:05:54,920 The basic human body is also depicted in the film in an abbreviated form using this landmark as a standard. 61 00:05:55,070 --> 00:05:57,529 The landmark is used as a base for large-scale 62 00:05:57,532 --> 00:06:03,870 Because the general proportions of the human body can be drawn simply, plus the anatomy later on is relatively easy. 63 00:06:04,220 --> 00:06:10,670 So, start drawing from the head, skull temporarily omitting the five senses, first drawing with 9 forms. 64 00:06:24,650 --> 00:06:29,370 During the drawing phase, can the mutilated pile be drawn later when erasing? 65 00:06:30,450 --> 00:06:32,900 Draw with the form first. 66 00:06:33,000 --> 00:06:37,330 Next, in the landmarks of the human body, draw the epoch of the torso starting from the clavicle 67 00:06:40,030 --> 00:06:45,800 Draw the torso as a cylinder roughly the size of a head 68 00:06:45,950 --> 00:06:48,350 Useful for later three-dimensional representations. 69 00:06:55,280 --> 00:07:00,730 and drawing a torso-like column. 70 00:07:01,500 --> 00:07:04,670 and drawing the position of the pelvis. 71 00:07:12,880 --> 00:07:18,280 and the torso below the pelvis 72 00:07:19,700 --> 00:07:23,150 Please draw two consecutive columns of the same length. 73 00:07:36,770 --> 00:07:41,370 Draw the area of the bottom of the foot in contact with the ground, keeping a slight distance. 74 00:07:44,930 --> 00:07:48,530 Then the upper body, when dividing the torso into three equal parts 75 00:07:52,280 --> 00:07:54,899 On the uppermost side, the 76 00:07:54,902 --> 00:07:57,020 Please draw the sphere in contact with the torso. 77 00:08:07,320 --> 00:08:11,070 After that, we use two cylinders that 78 00:08:19,850 --> 00:08:22,100 Please proceed to draw under the shoulders. 79 00:08:28,580 --> 00:08:32,119 Because the hand is one of the most complex parts of the human body. 80 00:08:32,122 --> 00:08:34,470 At this stage, I'll skim a little bit. 81 00:08:34,630 --> 00:08:41,419 It's usually done at about half a head length, so if you think about two-thirds of a thigh is good enough. 82 00:08:41,700 --> 00:08:48,870 So if the start from the head to the pelvis is about four 83 00:08:49,220 --> 00:08:56,670 When continuing from before the beginning of the pelvis all the way to the toes, please scale this length to about 6. 84 00:08:57,230 --> 00:09:03,870 This approximate ratio is, depending on the body type, more or less variable when done with a deep grain, please refer to it. 85 00:09:04,180 --> 00:09:10,020 Also, it is helpful to mark some landmarks on the human body for later anatomical representation. 86 00:09:10,100 --> 00:09:12,800 The body is stolen under the flower in three equal parts 87 00:09:15,770 --> 00:09:16,999 This picture 88 00:09:17,002 --> 00:09:22,280 When looking from the side, please cut to a different position that 89 00:09:23,180 --> 00:09:28,730 This way, if you're looking from the front door of his torso, your cutting surface will draw the nose like this. 90 00:09:29,570 --> 00:09:34,770 The pelvis is a way for women to draw a little bit wider. 91 00:09:34,820 --> 00:09:42,270 If you find it a little difficult to resize on this form, you can skim it at this stage. 92 00:09:42,580 --> 00:09:45,350 The pelvic degree is right in the center about the nose. 93 00:09:45,470 --> 00:09:48,200 Leaving space for human nostrils. 94 00:09:48,580 --> 00:09:53,680 When you divide this in half, if you cut off the section of single positive degree 95 00:09:57,230 --> 00:09:58,819 to depict a shape like this. 96 00:09:58,822 --> 00:10:04,338 And in front of this pelvis near the side, there is a very important part of the landmark in the middle - a highlight called the long bone play. 97 00:10:04,339 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 98 00:10:08,420 --> 00:10:15,280 It is also drawn on the model next to it, and it will look important when it is divided into upper and lower body, so it is better to mark it in advance. 99 00:10:15,430 --> 00:10:21,380 In my case, I didn't draw this position exactly, but when I made an approximate mark 100 00:10:26,070 --> 00:10:27,870 This column 101 00:10:28,020 --> 00:10:35,830 Thought it had a straight eye position, so it was marked like this on the side near the front. 102 00:10:43,470 --> 00:10:45,580 From here to the edge of the bridge. 103 00:10:45,720 --> 00:10:47,930 It's okay to lay out the sphere 104 00:10:51,680 --> 00:10:54,529 By resizing this sphere later on, the 105 00:10:54,532 --> 00:10:57,980 will be useful when drawing hip or pelvic lines. 106 00:11:01,430 --> 00:11:05,220 Also, when you see this shape from the back 107 00:11:05,520 --> 00:11:08,420 The landmarks that appear are also temporarily marked. 108 00:11:18,080 --> 00:11:19,399 When viewed from behind 109 00:11:19,402 --> 00:11:27,300 The corner of one side of the old center painted on the shoulder to draw the square plate of the dachshund dueling. 110 00:11:27,420 --> 00:11:30,580 The approximate size is the size of a human hand. 111 00:11:30,830 --> 00:11:37,999 So a crumb a little smaller than the head 112 00:11:38,002 --> 00:11:40,580 is located right over here. 113 00:11:48,470 --> 00:11:52,650 Putting the other end of this board all the way on the shoulder. 114 00:11:54,770 --> 00:12:01,820 Draw the line here like this, and this part will be useful for drawing a landmark called the shoulder oracle later. 115 00:12:01,970 --> 00:12:08,330 The heteromorphic armor bone will move a certain position with the angle of arm movement, so in identifying its part 116 00:12:08,370 --> 00:12:14,270 Later, when drawing poses or making leather shoes, you need to change the position sufficiently. 117 00:12:14,300 --> 00:12:22,020 Now it is drawn on top of the frontal view, so it is drawn as a simple square, but by the way, this shoulder oracle is seen from above when the torso is 118 00:12:24,270 --> 00:12:26,449 The shoulder is attached to the side of the torso 119 00:12:26,452 --> 00:12:31,520 So think it's better to stick together with a bit of diagonal direction that looks different. 120 00:12:32,720 --> 00:12:42,230 The red shoulder armor bone landmark part drawn here also extends to the shoulder when it is drawn towards the top than expected. 121 00:12:42,430 --> 00:12:51,270 Drawn in the form of this ball, which takes precedence in later applications of the posterior ear sleeve, the distinction of the shoulder determines the size of the muscle, not the bone. 122 00:12:51,450 --> 00:12:57,720 If this ball is smaller, narrower and thinner, you can draw the upper body outline in an inverted triangle. 123 00:12:58,470 --> 00:13:02,420 For example, when formula9 is drawn small, if you draw a model 124 00:13:47,250 --> 00:13:52,280 When drawing with a small child's body type or a thin person's body type like this, the shoulders 125 00:13:54,120 --> 00:13:56,930 drawn at a steep angle. 126 00:13:57,420 --> 00:14:05,000 In this state, if the will on the spherical tube 127 00:14:05,400 --> 00:14:08,380 If I put the rear beam on a larger shape 128 00:14:13,170 --> 00:14:15,869 and we first draw the 129 00:14:15,872 --> 00:14:21,500 The size of the 9 drawn below is also slightly larger than originally known, the 130 00:14:24,880 --> 00:14:27,470 So if the angle of your leg changes. 131 00:14:28,500 --> 00:14:33,770 Along the contour of the torso, the whole thing is based on the waist 132 00:14:34,220 --> 00:14:39,800 The top below will narrow like an hourglass to finish in a wider form. 133 00:14:43,400 --> 00:14:44,369 Conversely, if 134 00:14:44,372 --> 00:14:49,050 9 on the shoulder becomes larger in the back room, let's see how it appears. 135 00:15:19,070 --> 00:15:22,100 Keeping the shade size of the body 136 00:15:22,170 --> 00:15:26,900 Slightly more body and arms if you slightly expand the size of the shoulders 137 00:15:28,400 --> 00:15:31,170 Produces a sense of distance. 138 00:15:33,280 --> 00:15:36,050 The big pectoral muscles on the body. 139 00:15:36,150 --> 00:15:37,699 When the width becomes wider 140 00:15:37,702 --> 00:15:45,379 The body proportions may become a bit awkward, in the case of the shoulders, and also the bones starting from the shoulder nail bone that is separate from the torso. 141 00:15:45,382 --> 00:15:52,880 The size can be made by movements like the deltoid, so the posterior cheek will be more of a priority than the mass group when it comes down to the water. 142 00:15:55,100 --> 00:15:59,000 So, if we draw it out. 143 00:16:16,950 --> 00:16:22,030 the army and the v-belt would change size, not the shoulder. 144 00:16:22,330 --> 00:16:30,880 Instead, because the body maintains size, the body as a whole can form a detailed outline of an inverted triangle, right? 145 00:16:52,970 --> 00:16:55,970 Similarly, the pelvic degree 146 00:16:56,900 --> 00:17:04,619 Unlike the model next to it, draw it to a size that is not too different from the width of the torso, as we originally drew it. 147 00:17:05,780 --> 00:17:11,630 Compared to the one drawn below next to Kudo, if it were a little smaller 148 00:17:14,530 --> 00:17:17,599 The bridge as a whole descends in a straight direction. 149 00:17:55,730 --> 00:18:02,970 So, with the 9-yard shift, you can produce curves and contours specific to the shoulders and pelvis, right? 150 00:18:03,050 --> 00:18:04,919 The shape of the torso and the pelvis 151 00:18:04,922 --> 00:18:11,399 It is recommended not to change the size on the body proportions, but the theft of arms and legs when performing body shape depth trapping forest 152 00:18:11,402 --> 00:18:13,580 A slight adjustment of the width is good. 153 00:18:13,620 --> 00:18:18,950 For example, when drawing thin body shapes with a little bit thinner width than we know, the 154 00:18:19,770 --> 00:18:22,630 Drawing upper and lower bodies, etc. helps with body shape representation, right? 155 00:18:34,970 --> 00:18:35,980 And vice versa. 156 00:18:41,900 --> 00:18:46,970 When drawing a little more muscular body shape than the model drawn next to it 157 00:18:48,350 --> 00:18:52,580 Set the shape of the arms and the lower body a little bit larger, the 158 00:18:53,570 --> 00:18:56,680 You can finish the post-full moon if you accentuate the body shape. 159 00:19:05,550 --> 00:19:11,670 On the contrary, in the English phase of the painting, when we look at it from a three-dimensional point of view 160 00:19:11,850 --> 00:19:19,180 there is a lot to think about, so drawing the correct measurement of the object's dimensions is more difficult than one might expect. 161 00:19:19,280 --> 00:19:21,269 Not that recommended either. 162 00:19:21,272 --> 00:19:25,730 Instead, it is recommended to keep the body length ratio drawn to some extent. 163 00:19:25,930 --> 00:19:32,120 The drawing is now located on a frontal view of the human body, so that the human body proportions look intuitive and 164 00:19:32,330 --> 00:19:37,770 The whole is drawn in a square circle shape, so it doesn't look three-dimensional. 165 00:19:37,800 --> 00:19:43,220 In order to draw three-dimensionally, I made shapes, but they don't look three-dimensional, so there are some problems. 166 00:19:43,370 --> 00:19:50,419 So, in order to draw objects three-dimensionally on a plane, what do we need to know 167 00:19:50,422 --> 00:19:54,350 Let's start by looking at the four basic three-dimensional representations. 168 00:19:55,130 --> 00:20:02,450 To represent stereo on the plane, it is best to first understand the concept of a large contracted superposition of short concentrations. 169 00:20:02,900 --> 00:20:08,749 We live in three dimensions from birth, so what is distant and near 170 00:20:08,752 --> 00:20:11,900 I certainly know what it's like in the eye. 171 00:20:12,200 --> 00:20:17,700 The far side is small, the near side is bigger, and the near side seems to cover the far side. 172 00:20:17,930 --> 00:20:21,530 However, when the two-dimensional plane is drawn in three-dimensional space, the 173 00:20:21,730 --> 00:20:28,930 We use the instinct to memorize objects from symbols and in with a flat look, so we often miss these three-dimensional representations. 174 00:20:29,000 --> 00:20:33,580 So, let's start by looking at what each stereoscopic expression is and why it appears. 175 00:20:33,920 --> 00:20:35,930 I'll check the reduction first. 176 00:20:36,050 --> 00:20:44,150 First of all, the farther we look at the world, the more we portray it in the form of these cones, which contain more things. 177 00:20:46,400 --> 00:20:47,519 From the side. 178 00:20:47,522 --> 00:20:52,430 If you look, you can make more intuitive use of something that's far away and closer to me. 179 00:20:53,780 --> 00:20:58,050 The volume of the root sutra that is near is the volume of the genesis that is far away. 180 00:21:00,920 --> 00:21:07,480 Here, I'll draw a square for you, the profile of the field of view, called the metaphor of looking at the picture. 181 00:21:07,550 --> 00:21:15,350 It's actually circular, but to make it easier to understand, I'll draw the picture as a square first. 182 00:21:16,320 --> 00:21:19,400 Putting a ball on the side near my eye. 183 00:21:20,930 --> 00:21:23,080 I'm going to put one ball after the other on the far side 184 00:21:23,270 --> 00:21:27,350 Each ball draws a small picture for me. 185 00:21:27,830 --> 00:21:33,680 At this point, the nearby balls make up about a third of the picture. 186 00:21:33,980 --> 00:21:38,420 So, if we look at it from our screen, it would probably be drawn to this size. 187 00:21:38,570 --> 00:21:43,850 The ball in the distance is measured relatively small on the screen, the 188 00:21:47,070 --> 00:21:49,730 drawn as one-sixth of a yard. 189 00:21:49,850 --> 00:21:52,100 It will look smaller on the screen. 190 00:21:52,250 --> 00:21:59,150 But then, when something so distant and close to a field of view is loaded up at the same time, there will be a difference in size. 191 00:21:59,330 --> 00:22:05,329 If these two balls are loaded into this my field of view at the same time, then the close one is the picture 192 00:22:05,332 --> 00:22:08,450 drawn at about one-third the size of 193 00:22:08,520 --> 00:22:13,180 The distant drawing will be one-sixth or one-fifth smaller. 194 00:22:13,930 --> 00:22:19,350 Thus, the far side of our view appears relatively smaller than the near side. 195 00:22:19,470 --> 00:22:23,780 The phenomenon of looking small this far away is what we call shrinkage. 196 00:22:24,270 --> 00:22:26,520 Now, let's look at the superposition. 197 00:22:26,780 --> 00:22:30,120 Draw our field of view as seen from above, and return. 198 00:22:30,530 --> 00:22:35,870 Again, it's a cone, so you should draw it with a triangle. 199 00:22:36,270 --> 00:22:40,400 If these two tools are drawn in red and blue. 200 00:22:41,180 --> 00:22:48,650 If the two balls are spaced apart, side by side or clearly separated from each other, then in the field of view unrelated to the reduction 201 00:22:48,680 --> 00:22:51,050 each ball looks perfect. 202 00:22:51,280 --> 00:22:55,820 coming along our field of view like this, in a straight line like this. 203 00:22:57,120 --> 00:23:02,230 From that screen, the two balls are drawn out intact, right. 204 00:23:03,000 --> 00:23:09,170 However, if the two balls are arranged due to differences in perspective, the story is a little different. 205 00:23:09,720 --> 00:23:15,200 The appearance of the color ball is close at hand, while the distant ball narrows the difference between the distance of the hands behind it. 206 00:23:16,020 --> 00:23:18,800 Near ball 207 00:23:18,980 --> 00:23:26,270 The whole red ball is visible when it is picked up the same way as the hand we have shaken 208 00:23:26,630 --> 00:23:32,370 If you pick up the blue ball twice, this part might be completely visible, the 209 00:23:32,680 --> 00:23:36,880 This part will be blocked by a nearby part and become invisible. 210 00:23:37,280 --> 00:23:44,630 If we can see our poem, then part of it will be hidden, and instead of having the full look, it will be obscured out. 211 00:23:44,680 --> 00:23:52,020 In such a picture we are blocked by something in the distance, in which case we instinctively 212 00:23:52,050 --> 00:23:54,420 far and near. 213 00:23:54,470 --> 00:23:59,370 The phenomenon of being so far away that it is obscured by being close is called superposition. 214 00:23:59,520 --> 00:24:01,630 Let me see Jane. 215 00:24:02,030 --> 00:24:05,370 We need to draw two columns from our field of view. 216 00:24:05,720 --> 00:24:11,420 At this point, the sides of the columns are separated by blue and the red top surface is the thickness. 217 00:24:12,920 --> 00:24:14,529 In this case, on our screen, the 218 00:24:14,532 --> 00:24:20,250 Both columns are square bright colored squares that look exactly the same. 219 00:24:21,000 --> 00:24:29,520 However, if one of the two columns is tilted in length, there will be perspective in the direction of the column. 220 00:24:29,680 --> 00:24:33,380 The upper faces are far away from the far side. 221 00:24:34,200 --> 00:24:38,680 Extend this straight line to our line of sight again. 222 00:24:40,950 --> 00:24:46,580 Here it looks like a red square with no blue parts. 223 00:24:47,070 --> 00:24:54,720 However, if you draw a tilted face, then this length will appear shorter when the cylinder is tilted. 224 00:24:55,020 --> 00:25:01,020 Also, the invisible top surface will be drawn more clearly than the original length. 225 00:25:01,180 --> 00:25:05,670 After the dovetail is confirmed, I try to draw the shape below. 226 00:25:06,770 --> 00:25:11,780 The sides got shorter and were drawn shorter than the original length. 227 00:25:12,120 --> 00:25:17,670 The blue color indicates that the cross section is not straight, but round and oval shaped. 228 00:25:18,170 --> 00:25:23,120 The shortening of the red side at this point is called shortening. 229 00:25:23,480 --> 00:25:29,970 Conversely, what was invisible appears to my eyes, and this is extension. 230 00:25:31,480 --> 00:25:34,970 If the target is perpendicular to my field of view, then flattening 231 00:25:35,000 --> 00:25:42,300 The red side is the opposite, if the target is horizontal from my field of view 232 00:25:42,420 --> 00:25:45,530 The length becomes shorter and appears shortened. 233 00:25:45,650 --> 00:25:48,469 Depicted with an extreme example of 234 00:25:48,472 --> 00:25:54,920 If the plain is tilted in this way, the blue face will be fully expanded than it originally appeared. 235 00:25:55,100 --> 00:25:57,720 The red side will be completely shortened. 236 00:25:58,020 --> 00:26:02,030 So, if you take advantage of the shortening, the target is tilted from me. 237 00:26:02,380 --> 00:26:13,580 So, it is possible to express perspective, and even if it is a flat object, if it is described by "shortening and expansion", it gives a sense of three-dimensionality or space, and thus there is Greece. 238 00:26:13,730 --> 00:26:15,869 Finally let me check the concentration. 239 00:26:15,872 --> 00:26:22,279 The concentration phenomenon is a narrowing down from what we just talked about to a little bit of content, such as first taking the visual field 240 00:26:22,282 --> 00:26:28,020 And also I draw there are roads that are far away from my direction. 241 00:26:28,520 --> 00:26:31,580 The outer edge of the road is red. 242 00:26:33,350 --> 00:26:35,929 Painted blue for you. 243 00:26:35,932 --> 00:26:41,570 When you see each frame, you need to divide the frame into several times and paint it once, the 244 00:26:41,970 --> 00:26:46,620 at the periphery of the picture, each path ends at a different point. 245 00:26:47,980 --> 00:26:51,270 At this point, you see the road a little bit further away from the outskirts of 246 00:26:52,950 --> 00:26:55,329 At this point, it's even further away from the 247 00:26:55,332 --> 00:26:58,850 Draw it as gradually gathering towards the center. 248 00:27:00,950 --> 00:27:07,520 If this is an endless continuation, then eventually the red dots of the two roads on the screen that 249 00:27:08,900 --> 00:27:13,820 Only the blue dots will meet at the disappearing Handian. 250 00:27:13,920 --> 00:27:22,850 Then put those collections on a screen depicted by what you see, red road to that dot, blue road 251 00:27:24,020 --> 00:27:27,050 That is, it draws in a visible way towards the point. 252 00:27:27,230 --> 00:27:29,720 Two hands come together at a point. 253 00:27:29,870 --> 00:27:35,420 So far away from the direction of the Nicene Sweet that it eventually converges into this one point of the phenomenon. 254 00:27:35,450 --> 00:27:40,880 This is called the concentration phenomenon. And this point that you see at this point is called the vanishing point. 255 00:27:41,000 --> 00:27:47,230 This vanishing point is very important in the perspective perspective to accurately draw three-dimensional space. 256 00:27:47,370 --> 00:27:54,680 Using this vanishing point, it is also possible to accurately draw three-dimensional space with a 1-point dominant 3-point 5-point perspective light. 257 00:27:54,750 --> 00:28:01,820 Substitute perspective principal method is very difficult to understand the content, so now to here once does not understand it does not matter. 258 00:28:01,920 --> 00:28:06,800 Go here to learn about the four basic stereo representations that you need to know in order to render stereo. 259 00:28:06,950 --> 00:28:14,380 The content may be a bit complicated and may be difficult to understand, but we should definitely use it to understand its content when we make two movies later. 260 00:28:14,600 --> 00:28:23,830 Where narrowing or concentrating both requires correct composition, but superimposing and shortening can be expressed subjectively to some extent, so 261 00:28:23,970 --> 00:28:32,370 After that, it is recommended to make very active use of overlap and shortening when using intentional terms to express a sense of three-dimensionality and space. 262 00:28:32,570 --> 00:28:38,519 In particular, as we said at the beginning, we are used to drawing with flat surfaces that 263 00:28:38,522 --> 00:28:39,379 without being covered up. 264 00:28:39,382 --> 00:28:47,269 I often have problems with shortening not getting shorter, so if you think the image is flat, then check that part first. 265 00:28:47,272 --> 00:28:49,399 I encourage you to return. 266 00:28:49,402 --> 00:28:57,050 So, take the previously briefly drawn stolen conformal mold and find out how to use these three-dimensional expressions. 267 00:28:57,200 --> 00:29:05,669 For those who have a hard time drawing three-dimensionally, first draw the front side and other angular stolen models that look a little bit flat, first 268 00:29:05,672 --> 00:29:11,720 While drawing the direction of my daughter's and my view, it is best to look at overlapping shortening, etc. 269 00:29:11,830 --> 00:29:18,869 Also, set different graphic directions or apply perspective by shrinking the perspective perspective is smaller than imagined. 270 00:29:18,872 --> 00:29:24,570 Wow, in the next lecture, let's draw the eastern potential and composition and take a closer look at it. 271 00:29:25,070 --> 00:29:30,520 First, let's prepare me so we can see it when we attend. 272 00:29:30,650 --> 00:29:37,820 On the side, you can draw what we know as a leg and an arm, without much difference from the front. 273 00:29:37,930 --> 00:29:43,620 In this case, a slightly longer foot would be helpful in expressing the side. 274 00:29:43,930 --> 00:29:50,970 So, let's start with the half side that we draw most often and see how the overlay appears. 275 00:29:51,130 --> 00:29:54,470 When drawn on one side, the head is spherical and 276 00:29:58,500 --> 00:30:03,280 The shape difference does not appear when viewed from the front, or from another angle. 277 00:30:04,250 --> 00:30:08,220 Similarly, the torso with the dimensions of the hair 278 00:30:12,320 --> 00:30:14,070 The pelvis is also 279 00:30:19,550 --> 00:30:22,920 When you return to the side, the shape will be square. 280 00:30:23,630 --> 00:30:28,820 Similarly, the proportions of the human body move the line of sight, as now 281 00:30:32,270 --> 00:30:34,700 The length should remain the same. 282 00:30:57,350 --> 00:31:02,900 Feet on the calf will rest better if they are halfway up. 283 00:31:03,130 --> 00:31:05,099 On the contrary, when I look from the side 284 00:31:05,102 --> 00:31:13,070 Unlike the front side, the arms and legs on either side will appear to have a sense of perspective from near and far, so you should draw this look by overlaying them. 285 00:31:13,170 --> 00:31:17,280 The shoulders of the body seen on the half side will be closer than the torso. 286 00:31:17,450 --> 00:31:19,620 There is no distinction between the body and the shoulders, the 287 00:31:22,950 --> 00:31:29,180 It should be drawn as overlapping like this. 288 00:31:31,470 --> 00:31:34,820 The arm that extends from the shoulder 289 00:31:37,650 --> 00:31:40,580 Separated from the torso. 290 00:31:43,670 --> 00:31:46,580 Depicted as covering the torso. 291 00:32:09,880 --> 00:32:14,750 Again, the opposite shoulder is coming in on this side, so it's going to be covered. 292 00:32:16,520 --> 00:32:25,520 The arms look equally complete, and only part of the body can be covered in order to be complete to our eyes. 293 00:32:33,430 --> 00:32:36,920 The legs are also close to the eyes in the same way 294 00:32:38,670 --> 00:32:42,170 If it's located on the original side, it moves towards the center, the 295 00:32:44,970 --> 00:32:49,220 and the opposite, opposite, opposite leg is not separated in this way. 296 00:32:50,030 --> 00:32:55,030 When they go inside, they create overlapping parts, and these parts must be shaded. 297 00:32:55,370 --> 00:33:02,330 So the spacing between the shoulders and the shoulders becomes narrower than when viewed from the front 298 00:33:02,420 --> 00:33:08,520 toward the center, the moon also overlaps these two spacings and then concentrates them in the center. 299 00:33:08,680 --> 00:33:12,280 If it looks like a foot, it can be confirmed by shortening the expansion. 300 00:33:12,430 --> 00:33:20,980 If the red side part of the front part is blue, it will look complete if viewed from the front side. 301 00:33:21,080 --> 00:33:27,230 If viewed from the half side, the original length is shorter than what we see from the front side. 302 00:33:27,350 --> 00:33:31,700 It also looks shorter on the side than it does when seen on the side. 303 00:33:31,920 --> 00:33:34,369 This isn't hard. 304 00:33:34,372 --> 00:33:38,720 But when you draw it with a human body, the overlay should also appear in this way. 305 00:33:40,170 --> 00:33:44,630 If you draw the character in half so that the overlay appears that way 306 00:34:10,580 --> 00:34:12,879 The overlap should appear. 307 00:34:12,882 --> 00:34:21,500 For example, on the shoulders, you should draw a little closer towards the middle, not exactly next to the torso. 308 00:34:24,650 --> 00:34:29,600 In this case, the position needs to be shifted over so that part of the person can cover the body. 309 00:34:32,969 --> 00:34:38,449 The other side of the shoulder, which is usually drawn to this full length, too 310 00:34:38,780 --> 00:34:44,120 but rather towards the center of the torso, which is obscured at the torso position, the 311 00:34:46,929 --> 00:34:49,729 extending all the way to the arm. 312 00:34:49,732 --> 00:34:52,199 Overshadowed by the significance of being very close to the eye. 313 00:34:54,920 --> 00:35:01,670 And, if you look at the front and the side, you're physically going back halfway 314 00:35:01,970 --> 00:35:05,330 And the positive ratio to the front of the body also gets shorter 315 00:35:10,320 --> 00:35:16,730 So it is not possible to give a complete picture here of what the body front looks like composed of the mass army and the returnees. 316 00:35:18,380 --> 00:35:23,930 It's a little bit shorter than we know, so the angle of the sides getting shorter. 317 00:35:27,470 --> 00:35:31,320 Again, the sides shouldn't be drawn exactly like that. 318 00:35:31,650 --> 00:35:35,750 When drawing on a fault plane, it must be drawn as if the length is shortened. 319 00:36:02,080 --> 00:36:05,780 Usually, if the torso returns to the half side, the 320 00:36:07,400 --> 00:36:11,600 Anatomical structures or clotheslines corresponding to the proximal side of the periphery 321 00:36:11,670 --> 00:36:17,120 All structures are emphasized closer to the peripheral line, which is useful for three-dimensional representation. 322 00:36:30,830 --> 00:36:36,080 If you check the parts that are covered, you must have the torso covered by the arms that 323 00:36:37,100 --> 00:36:40,330 there must be areas of the arms that are covered by the torso as well. 324 00:36:43,280 --> 00:36:45,880 If this model goes back to the side, the 325 00:36:51,020 --> 00:36:53,869 The sense of distance and proximity needs some more explanation 326 00:36:53,872 --> 00:36:56,450 The overlay should be more aggressive. 327 00:37:02,780 --> 00:37:05,119 Near-ground trigger. 328 00:37:05,122 --> 00:37:09,200 The back arm should be closer to the middle. 329 00:37:12,530 --> 00:37:15,170 The bridge is closer to the center, too. 330 00:37:15,270 --> 00:37:18,000 The overlay will be a little more positive. 331 00:37:27,420 --> 00:37:29,870 The front part of the moon 332 00:37:29,970 --> 00:37:35,380 It will look shorter. 333 00:37:42,350 --> 00:37:46,430 By confirming this, you will see that the area of the overlay has indeed increased. 334 00:37:47,780 --> 00:37:52,520 Conversely, if you are close to the front, you need to reduce the overlap a bit. 335 00:37:54,170 --> 00:37:57,800 Reduce the occlusion area instead of overlapping it completely. 336 00:38:03,080 --> 00:38:06,280 To make the opposite arm look close to the front, do the following. 337 00:38:06,800 --> 00:38:08,850 Some overlap needs to be reduced. 338 00:38:15,230 --> 00:38:18,150 The bridge will also reduce the overlap. 339 00:38:33,200 --> 00:38:35,219 The part corresponding to the front side 340 00:38:35,222 --> 00:38:39,500 The front side is elongated, so the part visible on the side is shorter. 341 00:38:46,170 --> 00:38:50,330 Look at the part of the character that appears superimposed, again 342 00:39:26,680 --> 00:39:28,179 Arms covering the torso 343 00:39:28,182 --> 00:39:31,970 Even reducing the extent to which the torso obscures the back arm 344 00:39:34,970 --> 00:39:39,830 Also from the side, in the mass group in front of the torso 345 00:39:40,030 --> 00:39:47,630 The abdominal muscles and other things that have been shortened also expand a little bit, and look more similar to the frontal view. 346 00:39:47,930 --> 00:39:53,830 Now, if you draw this model, or if you normally use it to express a sense of space 347 00:39:53,870 --> 00:40:00,580 The recommended order for drawing is from closer to the eye to further and darker and darker. 348 00:40:01,170 --> 00:40:03,870 If you look from the cape and you draw a head that 349 00:40:13,280 --> 00:40:15,470 the torso extends the cross section. 350 00:40:15,620 --> 00:40:19,250 The sides are completely shortened to a circular cross-sectional shape. 351 00:40:27,900 --> 00:40:31,180 The torso is imposed from the pelvis to the legs, the 352 00:40:31,220 --> 00:40:38,370 Even if it is not visible or visible, it is still obscured a lot, so the figure can now be omitted in the stage. 353 00:40:38,380 --> 00:40:42,470 The shoulders are located in the center of the torso. 354 00:40:53,250 --> 00:40:56,630 The arms can also be drawn on the shoulders. 355 00:40:57,080 --> 00:41:03,220 Instead, on the arm, when I look from the top, I will be oriented perpendicular to my line of sight. 356 00:41:03,470 --> 00:41:09,620 So you can draw it as the full length, instead it's the furthest part, so the obscured part is getting 357 00:41:09,720 --> 00:41:12,380 What you actually see is less than what you think. 358 00:41:17,570 --> 00:41:21,300 The toes are a little bit visible. 359 00:41:21,950 --> 00:41:26,670 Now, if you're looking at this from 45 degrees up, you can draw it like this. 360 00:41:27,830 --> 00:41:30,170 Draw the head as a circle, first. 361 00:41:34,970 --> 00:41:38,030 because the body is farther away from Nicaea' than the head. 362 00:41:38,070 --> 00:41:44,780 Do not distinguish between the torso and the head as if you were seeing them from the front or the side, but obscure the cross section. 363 00:42:05,780 --> 00:42:09,870 The cross section of the torso projection is elliptical compared to the front. 364 00:42:10,130 --> 00:42:13,920 Also, the side edges will be much shorter than when viewed from the front. 365 00:42:25,480 --> 00:42:29,629 Then, the pelvis and legs also appear to overlap and shorten, the 366 00:42:29,632 --> 00:42:32,080 same as the torso. 367 00:42:41,080 --> 00:42:44,070 Shorter than the original known length 368 00:42:45,230 --> 00:42:48,120 The body got shorter. 369 00:42:48,720 --> 00:42:57,230 The bridge is also drawn shorter than the original known length. through the pelvis. 370 00:42:57,270 --> 00:43:00,420 The section has to be adequately shaded to account for the fabric. 371 00:43:32,570 --> 00:43:36,200 The foot also cannot be kept in its full length, the 372 00:43:36,950 --> 00:43:44,000 From 45 degrees or more, it extends enough so that it is different from the frontal view to draw the dorsal area of the foot. 373 00:43:46,620 --> 00:43:52,630 Conversely, to show something farther than the calf, do not distinguish it completely, but shade it sufficiently. 374 00:44:11,450 --> 00:44:14,750 The shoulders should not be drawn directly next to the torso either. 375 00:44:15,350 --> 00:44:21,770 It can be drawn a little bit further up, a little bit behind the torso. 376 00:44:53,550 --> 00:44:58,220 Similarly, the arms are drawn first in the same direction as the torso. 377 00:45:04,320 --> 00:45:07,070 If there is a tip here, when viewed from the front, the 378 00:45:07,550 --> 00:45:14,230 The arm ends around the pelvis, so the arm that ends here also ends at that position is fine. 379 00:45:30,350 --> 00:45:33,320 Applying what you see from this angle to the character. 380 00:47:23,480 --> 00:47:26,270 the body as a whole becomes shorter. 381 00:47:26,420 --> 00:47:29,820 The profile should be shown as a curve instead of a straight line. 382 00:47:37,970 --> 00:47:40,420 If you don't fulfill it properly. 383 00:47:40,470 --> 00:47:45,270 The way it looks from the side of this model, draw it with my line of sight direction, and I'll check it. 384 00:47:55,480 --> 00:47:58,030 This champion, including the perspective principal method. 385 00:47:58,070 --> 00:48:04,970 Because it must be based on my field of view, it would be helpful to depict the direction of the line of sight this way. 386 00:48:05,150 --> 00:48:11,370 If the perspective lens method is applied here, the direction of the drawn line of sight will spread out from the eye and make a difference. 387 00:48:11,450 --> 00:48:18,050 So, when I see 45 degrees, we can see here how Jane and the superposition appears. 388 00:48:18,580 --> 00:48:25,520 The screen will always be drawn away in the direction of the line of sight, appearing at a point perpendicular to the second line. 389 00:48:25,970 --> 00:48:29,120 Look at the side of your body 390 00:48:30,380 --> 00:48:35,480 Not a full circle, but a shorter length, to get into our eyes that 391 00:48:35,980 --> 00:48:44,870 Half long, half head late, only half oval, front half of the torso 392 00:48:46,130 --> 00:48:49,320 Should be drawn shorter than the original known length. 393 00:48:49,470 --> 00:48:58,920 If this scale is the scale we see when we look at the torso from the top, then it will account for our field of view when drawn at 45 degrees. 394 00:48:59,380 --> 00:49:02,179 Similarly, the octave 395 00:49:02,182 --> 00:49:03,320 Bridleway 396 00:49:05,300 --> 00:49:09,300 We can confirm that the ratio changes following the same method. 397 00:49:29,120 --> 00:49:33,500 The face of the moon is more extended than the front, we can check that too. 398 00:49:36,720 --> 00:49:40,279 But than from the side, or completely from above 399 00:49:40,282 --> 00:49:43,030 shortening can also be seen to check. 400 00:49:55,250 --> 00:49:58,820 Conversely, if it becomes a low angle, drawing backwards is fine. 401 00:49:58,880 --> 00:50:08,270 From the calf to the head, the layout is reversed, so the overlap is reversed and the shortening is similar, but the lower side rather than the top side should appear in the field of view. 402 00:50:09,050 --> 00:50:11,930 If you draw once, the 403 00:50:12,420 --> 00:50:20,230 Because the shortening is about the same, the length will not change much, but instead of seeing the top surface of the section, the bottom half should be drawn. 404 00:50:30,420 --> 00:50:32,599 When drawing the Haney angle, the 405 00:50:32,602 --> 00:50:34,700 Because it is not near the back of the eye, the 406 00:50:34,850 --> 00:50:37,399 The order of drawing from the head is good, the 407 00:50:37,402 --> 00:50:43,429 When drawing low angles, generally start with the leg closest to the eye, indicating overlap 408 00:50:43,432 --> 00:50:45,880 can be drawn effectively. 409 00:50:53,370 --> 00:50:58,970 And the reason it's so hard to do is because if we look at people from above, there are many, in everyday life 410 00:50:59,420 --> 00:51:06,800 Because the visible hypertrophy and the visible area from a low angle, which is not easily seen in everyday life, the 411 00:51:08,450 --> 00:51:12,620 Many times it feels more difficult than when drawing at the corner of the leg. 412 00:51:13,070 --> 00:51:18,200 The more such times, the more calmly I stand on the other side, even if I know in advance that it is a long time coming. 413 00:51:21,350 --> 00:51:26,530 As I'm showing now, from close to the eye to the direction of the stereo 414 00:51:26,700 --> 00:51:30,350 Or, you can think about the perspective of the layout while you draw it. 415 00:51:33,020 --> 00:51:36,350 In this case, the hair is separated, so it is often drawn. 416 00:51:36,380 --> 00:51:42,770 In this case, it is difficult to draw the neck or explain the angle, so it is best to actively shade it. 417 00:52:02,220 --> 00:52:08,750 Again, the shoulders are next to the torso, and if you draw here again, the shoulders look a bit forward. 418 00:52:08,820 --> 00:52:10,870 So, draw it at the bottom, please. 419 00:52:19,700 --> 00:52:20,999 Instead, at this point in time, the 420 00:52:21,002 --> 00:52:26,830 Drawing at the pelvis to the end of the arm, it is recommended to draw from the side closest to the eye. 421 00:52:29,300 --> 00:52:35,070 When you draw figures, you will think of each one as a simple figure, instead of thinking of it as the human body 422 00:52:35,150 --> 00:52:41,150 Think of the face of the human body as we know it, and the proportions will be more positive than if you draw it. 423 00:52:41,180 --> 00:52:47,680 Don't do this, each shape is far or close or tilted. 424 00:52:47,700 --> 00:52:52,430 Think about whether it's a shorter drawing, I recommend you to make a sketch. 425 00:53:19,400 --> 00:53:25,770 Here, please mark the profile to show as a curve, so it will be more helpful later when you post the anatomy. 426 00:53:26,270 --> 00:53:33,230 Similarly, if a tall, long and low-angle angle looks a bit high, the 427 00:53:33,270 --> 00:53:38,070 overlap and shortening should be more aggressive compared to what is drawn now. 428 00:53:38,080 --> 00:53:47,120 Instead, just shorten or overlap a little less when drawing in the forward direction than when looking from a 45 degree angle. 429 00:53:51,080 --> 00:53:53,929 is close to the front. 430 00:53:53,932 --> 00:53:59,220 You can see the cross section, just use the ellipse to reduce it a little bit 431 00:54:01,620 --> 00:54:06,800 The degree of overlap of the pelvis and torso can also be adjusted to be closer to the front. 432 00:54:17,900 --> 00:54:20,700 The moon is also drawn very short. 433 00:54:35,820 --> 00:54:38,820 Conversely, when the angle drops a lot, the 434 00:54:41,420 --> 00:54:46,880 superposition is more aggressive than drawing 45 degrees, the 435 00:54:48,230 --> 00:54:53,629 which also shortens the time more than we thought. 436 00:54:53,632 --> 00:54:55,730 There will be a big change. 437 00:55:13,820 --> 00:55:17,770 Finally, let me draw the look once on the half side sub angle. 438 00:55:17,780 --> 00:55:24,080 If the magic is hard, you can also modify it with a high angle or a half-side look. 439 00:55:28,770 --> 00:55:33,870 For comparison, the model is being temporarily imported when seen on the high line road. 440 00:55:34,470 --> 00:55:38,220 From the side, I'll bring it back. 441 00:55:38,870 --> 00:55:46,319 What we're observing is that we're constantly thinking about how shortening or overlapping appears from all angles that 442 00:55:46,322 --> 00:55:50,420 When you need to draw a picture, if you apply a half-edge using the Joheim criterion 443 00:55:58,880 --> 00:56:01,770 the hair will stay as it is. 444 00:56:17,820 --> 00:56:22,030 unlike when viewed from the side. 445 00:56:22,330 --> 00:56:29,870 This side of the shoulder, there is no this side, so a round rope should appear, so a superposition should appear on the shoulder. 446 00:56:30,200 --> 00:56:37,250 So you can't draw them separately here, but draw the near side so that the shoulders overlap inward, note 447 00:56:38,370 --> 00:56:40,469 Conversely, the opposite shoulder 448 00:56:40,472 --> 00:56:47,080 Something farther than the original drawing can be confirmed. 449 00:56:48,200 --> 00:56:49,619 than the original drawn position. 450 00:56:49,622 --> 00:56:52,920 Now that we're in here, we're going to go to the back as well. 451 00:57:19,520 --> 00:57:21,870 to corrugated without much difference. 452 00:57:21,880 --> 00:57:30,050 Compared to when viewed from the front, it can be drawn without much difference, but as with the unilateral shoulder, the overlay should appear on the leg. 453 00:57:30,380 --> 00:57:35,930 So compared to the original drawing of the cape view, move a little bit further to the center, please 454 00:57:49,970 --> 00:57:54,800 At this point, I often draw a foot swelling here, and 455 00:57:54,830 --> 00:58:00,170 Don't do that, like now, on my angle, let me move a little bit more to the center of 456 00:58:03,050 --> 00:58:07,470 It's better to move the data sheet to a sufficient area. 457 00:58:17,600 --> 00:58:20,680 Because the end of the arm is also based on our pelvis. 458 00:58:20,720 --> 00:58:26,900 Even then, if you think the pelvis ends, grab the column so that it's alongside the shoulder 459 00:58:31,030 --> 00:58:35,070 When we see this model at the top of the 45 degrees 460 00:58:36,730 --> 00:58:39,620 to draw a shape. 461 00:58:54,470 --> 00:58:57,379 My hair seems to be a little bit too big 462 00:58:57,382 --> 00:59:00,170 Shrink it down to the top, it's easy 463 00:59:25,580 --> 00:59:32,370 Similarly, when this graph is viewed on the half side, it angles down a bit more 464 00:59:32,420 --> 00:59:40,280 Just like we learned before, we can fix the shortening and stacking a little more aggressively. 465 00:59:40,400 --> 00:59:41,680 So, this shape 466 00:59:42,650 --> 00:59:44,119 From this point of view, the 467 00:59:44,122 --> 00:59:49,880 If you use a little more than what you see, and look further up in that state 468 00:59:50,330 --> 00:59:55,930 The overlap that appears when viewed from the side and the shortening that appears when viewed from above. 469 00:59:56,220 --> 00:59:59,480 These things should be exaggerated. 470 00:59:59,820 --> 01:00:06,680 Especially the drawing at about 45 degrees, you can memorize it, like I'm thinking now 471 01:00:06,720 --> 01:00:07,799 Put the specific angle 472 01:00:07,802 --> 01:00:16,730 The shortening or overlap when moving a little more appears more exaggerated, rather than back, with a direction that matches a nisia 473 01:00:16,780 --> 01:00:18,129 The captain tilted. 474 01:00:18,132 --> 01:00:21,870 Or the reason for getting shorter. 475 01:00:31,280 --> 01:00:33,950 The size of the head will continue all the time, the 476 01:00:35,670 --> 01:00:40,130 It becomes slightly lower text, so the body part should be back a bit more. 477 01:00:48,980 --> 01:00:51,620 Therefore, the sides should be drawn shorter. 478 01:00:59,570 --> 01:01:04,430 At this point, the forming section becomes rounded and divides the triple decomposition line of the side 479 01:01:04,470 --> 01:01:09,020 Therefore, these guidelines should be plotted as a curve. 480 01:01:12,730 --> 01:01:19,700 These guidelines will later need to be actively used to draw clothing folds or anatomy. 481 01:01:20,270 --> 01:01:21,650 The same goes for the pelvis 482 01:01:24,770 --> 01:01:28,630 I'll change it for you, so it will stack more and shorten more. 483 01:01:40,630 --> 01:01:46,720 And the legs and arms, etc. are also observed from the side angle shifted a little bit further. 484 01:01:46,730 --> 01:01:52,330 We need to move the overlaps near each other for further confirmation. 485 01:02:00,120 --> 01:02:03,720 Don't forget to draw it shorter. 486 01:02:30,130 --> 01:02:33,080 The foot is also seen from above. 487 01:02:33,620 --> 01:02:39,149 The area covered by the legs will be slightly more, and the area of the back of the foot of the lost bit is definitely 488 01:02:39,152 --> 01:02:42,200 Let them see it. 489 01:02:46,470 --> 01:02:50,369 And the same with the shoulder, as the leg gets closer and closer to 490 01:02:50,372 --> 01:02:53,970 a little bit more aggressively. 491 01:02:59,550 --> 01:03:03,580 Like this, the opposite shoulder is almost completely covered. 492 01:03:18,920 --> 01:03:21,900 I would go for a little less. 493 01:03:31,400 --> 01:03:34,919 On the flip side, if we were closer to some aspects of 494 01:03:34,922 --> 01:03:38,079 Or if we fix it closer to the positive side, the 495 01:03:38,082 --> 01:03:45,280 Instead, to shorten and overlay slightly weaker, modifying the words can illustrate the three-dimensionality. 496 01:03:45,350 --> 01:03:51,419 Also, if we draw with a low angle, it will be a little more difficult, but in a more difficult order 497 01:03:51,422 --> 01:03:58,180 or shortening and overlapping are not different and are usually the easiest angles to see. 498 01:03:58,330 --> 01:04:04,549 There is a lot of proportional variation when we look at it head-on, so many people draw low-angle half-discs when 499 01:04:04,552 --> 01:04:06,429 sometimes find it difficult. 500 01:04:06,432 --> 01:04:14,569 In this case, don't think of drawing the human body, as I said before, how the direction of each figure is and what is closer. 501 01:04:14,572 --> 01:04:16,069 The back is to be covered up. 502 01:04:16,072 --> 01:04:22,430 With this form first, draw a picture, then make it closer to the human body that 503 01:04:22,550 --> 01:04:28,669 Later anatomy as well as clothing pleats posted and additional instructions for doing a three-dimensional drawing 504 01:04:28,672 --> 01:04:30,449 Should be the most important point. 505 01:04:30,452 --> 01:04:37,850 So, when I see it closest to the eye, the symbol drawn from this calf closest to the eye 506 01:04:40,670 --> 01:04:46,200 The cross-section appears as an ellipse, and the calf looks shorter than we know it should. 507 01:04:46,330 --> 01:04:50,270 Drawing the thighs to the same length as this 508 01:04:51,420 --> 01:04:56,629 When we draw the opposite direction, they are completely separated, the 509 01:04:56,632 --> 01:05:03,050 Do not draw, even if the overlapping parts are less, overlapping. 510 01:05:16,700 --> 01:05:19,170 From pelvis to torso 511 01:05:25,470 --> 01:05:26,269 Layout 512 01:05:26,272 --> 01:05:29,300 Not much different from the angle we draw. 513 01:05:32,570 --> 01:05:36,269 Conversely, if something in the distance is drawn smaller, the 514 01:05:36,272 --> 01:05:42,920 Or, instead of the direction in which the outer corners are facing, the concentration phenomenon appears and is drawn. 515 01:05:43,320 --> 01:05:47,150 In this case, we have to make a more accurate drawing to illustrate the stereo. 516 01:05:47,230 --> 01:05:53,270 If it is the first practice, the outline can be drawn a my word, it will help at this stage. 517 01:05:53,750 --> 01:05:55,369 In the next lecture 518 01:05:55,372 --> 01:06:01,930 And then rhythmically laying out the arrangement of each shape 519 01:06:02,070 --> 01:06:04,620 Let's take a closer look. 520 01:06:19,800 --> 01:06:22,170 Maybe that's right. 521 01:06:23,670 --> 01:06:25,700 Don't draw 100 units here. 522 01:06:26,030 --> 01:06:32,330 Your shoulders are lower than you think. 523 01:06:32,380 --> 01:06:35,180 It's natural to draw a lot of map breaks, right? 524 01:06:41,080 --> 01:06:45,270 Please draw from near to far from the room. 525 01:07:04,330 --> 01:07:08,750 And the foot is also the best in one eye, so don't separate it from the pocket 526 01:07:09,980 --> 01:07:12,670 Please make the shape while holding it. 527 01:07:52,320 --> 01:07:56,150 Simply put, when this angle is slightly closer to the front 528 01:07:59,220 --> 01:08:02,720 reducing and minimizing the overlap, the 529 01:08:41,830 --> 01:08:45,299 Because it's getting closer to the front of the archipelago 530 01:08:45,302 --> 01:08:50,069 It is better to draw the shape of the head and torso on the outline. 531 01:09:21,130 --> 01:09:23,148 Angle as seen from the moon 532 01:09:23,151 --> 01:09:29,830 Smoothed out, don't draw it long in its entirety, it's okay to draw it slightly shorter. 533 01:09:44,370 --> 01:09:47,149 Just painted, if a stolen model 534 01:09:49,330 --> 01:09:55,249 If they appear on the body like a drawing, then we show the overlay and shortening 535 01:09:55,252 --> 01:09:57,830 Let's confirm it again. 536 01:10:16,470 --> 01:10:19,049 Basically, your neck is more than from the front 537 01:10:19,052 --> 01:10:22,480 It should be drawn shorter. 538 01:10:29,150 --> 01:10:35,970 And although the shoulder on this side is completely visible, you can confirm how much of the opposite shoulder to cover. 539 01:10:36,880 --> 01:10:39,830 When these appear from the upper part of the torso 540 01:10:40,820 --> 01:10:47,070 the neck does not emerge intact with a long base, the position has to be a little bit shorter than originally known. 541 01:11:04,700 --> 01:11:06,169 In the anatomical structure, the 542 01:11:06,172 --> 01:11:12,120 slightly different from the stolen model because of the incoming and outgoing parts, the 543 01:11:12,430 --> 01:11:18,130 It is important not to omit the basic stereoscopic elements to be observed. 544 01:11:28,470 --> 01:11:33,950 Shorter than the large muscles or abdominal muscles in the front of the body when viewed from the front 545 01:11:34,400 --> 01:11:36,830 So, we have to draw a map that 546 01:11:36,880 --> 01:11:42,770 If we draw this scale exactly as we know it, we won't be able to draw the direction back. 547 01:11:42,830 --> 01:11:46,320 So add a little bit more thinness to the expression. 548 01:11:48,200 --> 01:11:50,720 Same thing with the shoulders. 549 01:12:11,180 --> 01:12:14,550 It doesn't matter if the shoulders here are a little bit more complete 550 01:12:14,570 --> 01:12:22,980 If you draw the opposite shoulder exactly like this, the opposite shoulder goes back compared to the torso. 551 01:12:23,000 --> 01:12:29,300 So maybe it looks a little awkward, but in this case, the opposite trade covers up a lot more of the look than the front shoulder 552 01:12:29,520 --> 01:12:32,170 It should be the extent of access from the side image only. 553 01:13:07,170 --> 01:13:09,499 the legs are completely separated, too. 554 01:13:09,502 --> 01:13:16,480 It can't be painted, it's just a slightly put degree, so to make the overlay appear a little bit, we have to get the composition out. 555 01:13:50,230 --> 01:13:56,630 After that the anatomy is shown with the calf closer than the knee. 556 01:13:56,670 --> 01:13:58,799 Because that's how the superposition appears. 557 01:13:58,802 --> 01:14:06,450 If a line is needed on the border to separate the two, then the thigh drops down first so that no line is drawn. 558 01:14:06,750 --> 01:14:10,030 Draw the outline so that the lower leg takes a little bit of priority. 559 01:14:20,030 --> 01:14:21,679 For special boundaries, the 560 01:14:21,682 --> 01:14:28,550 When you say the drawing is three-dimensional, the closer you get to the contour line, the more aggressive you need to be in showing the sense of structure that 561 01:14:28,970 --> 01:14:34,020 When we draw, thinking about what is close to the eye, it becomes very important to draw. 562 01:15:05,450 --> 01:15:07,920 The foot can also see the lower side 563 01:15:08,450 --> 01:15:15,020 It must be drawn slightly flatter than when viewed from below. 564 01:15:23,470 --> 01:15:29,450 For a slightly more natural angle here, the direction of this little arm is slightly turned this way, so change it again. 565 01:15:30,620 --> 01:15:34,930 In other words, it's important to modify the shape with a slightly clearer angle from the front than from the side, right? 566 01:15:38,450 --> 01:15:41,030 Just the opposite. 567 01:15:41,930 --> 01:15:46,369 Makes the straight line on the front shorter and the line on the side longer. 568 01:15:46,372 --> 01:15:47,930 Help me to modify 569 01:16:03,620 --> 01:16:08,569 If you add the anatomy afterwards, then explain the structure of the human body. 570 01:16:08,572 --> 01:16:13,170 Drawing to the fact is also not more difficult to carry out than expected. 571 01:16:41,270 --> 01:16:42,299 Drawing all the way up to here. 572 01:16:42,302 --> 01:16:48,750 The parts corresponding to the joints become very important in the anatomy when we do the three-dimensional representation. 573 01:16:48,770 --> 01:16:57,800 After we finish the shape and the process, some of the things, like the shoulder, the knee, the pelvis 574 01:16:57,920 --> 01:17:02,600 Let me take a more central look at how to depict it from a three-dimensional perspective. 575 01:17:29,570 --> 01:17:31,519 So looking at it as a whole, the 576 01:17:31,522 --> 01:17:38,629 When you do the character design afterwards, paste in the necessary structure, or where there is nothing wrong with the sense of form. 577 01:17:38,632 --> 01:17:45,830 Checking and revising the sketch at the same time is an easier and more freely expressed method when practicing. 578 01:18:16,220 --> 01:18:19,280 The front of the torso we are depicting 579 01:18:22,100 --> 01:18:24,980 The rib line, for example. 580 01:18:29,600 --> 01:18:31,970 Let the recording draw the arc in front of the 581 01:18:33,320 --> 01:18:36,080 Don't use the hall when you're looking at it from the front. 582 01:18:43,480 --> 01:18:45,680 The lines will change depending on the three-dimensionality. 583 01:18:45,920 --> 01:18:52,280 These are the little structures that we have to express when we color the 584 01:18:52,620 --> 01:18:58,330 If you have time, there should be a lot to learn if you post the sketches bit by bit after writing them. 585 01:19:40,170 --> 01:19:41,179 So abbreviated 586 01:19:41,182 --> 01:19:47,530 It is easy to practice because the shape direction is also very even and you don't need to care too much about shrinking. 587 01:19:47,570 --> 01:19:55,850 On the contrary, if you draw the distant ones smaller or shorter, it will look particularly awkward, so be careful. 588 01:19:55,920 --> 01:20:01,850 And, unlike the proportions seen from the front, the proportions of the human body seen from different view angles are not familiar to the eye that 589 01:20:01,920 --> 01:20:04,820 Sometimes there are problems such as hair becoming larger. 590 01:20:04,880 --> 01:20:12,800 For example, when drawing underprint ink, the head is often drawn larger than expected if the source is drawn in a group with a string method. 591 01:20:12,920 --> 01:20:15,770 It is not difficult to modify the numerical plotting of 592 01:20:15,800 --> 01:20:17,969 Don't just focus on the scale. 593 01:20:17,972 --> 01:20:26,069 In the three-dimensional expression of the purpose of this lecture, I recommend that you continue to think about the perspective exercise based on my line of sight. 594 01:20:26,072 --> 01:20:26,229 of. 595 01:20:26,232 --> 01:20:31,930 When I usually practice this way, I don't feel that I should determine a specific direction of view to draw. 596 01:20:32,030 --> 01:20:39,270 always with the idea of staying away from the four lines of sight first, and practicing the idea of shortening and overlaying while continuing to draw. 597 01:20:39,420 --> 01:20:46,580 It is highly recommended not to draw the difficult angles too deeply, and to think that this is practice while drawing in a different direction. 598 01:20:46,620 --> 01:20:48,879 For example, when I'm drawing 599 01:20:48,882 --> 01:20:55,770 Thinking about drawing on a 45 degree angle, not drawing, if the head first gives me the time to draw 600 01:20:57,050 --> 01:21:00,950 I would like to practice placing the human body in this direction. 601 01:21:01,220 --> 01:21:06,950 So, if you habitually draw like this, then shorten it a little bit 602 01:21:07,370 --> 01:21:11,530 Enlarge the section, shorten the sides, the 603 01:21:13,430 --> 01:21:14,450 Call this 604 01:21:16,920 --> 01:21:21,279 How to use the three-dimensional expression that 605 01:21:21,282 --> 01:21:23,480 I think first, then draw. 606 01:21:58,620 --> 01:22:04,280 Looking at the whole sketch, would I feel embarrassed 607 01:22:04,580 --> 01:22:12,350 In order to apply what it looks like when viewed from the front, I checked that the three-dimensionality was not interpreted wrongly, as if it had been continued to be drawn. 608 01:22:12,800 --> 01:22:19,480 When drawing a low angle, if you think you can accurately depict the human body, you will draw more than you think you can with the frontal scale. 609 01:22:19,520 --> 01:22:26,720 More when drawing with film, instead of thinking that every figure is a human body, get into the habit of starting closer to the eye. Thinking and contemplating 610 01:22:26,750 --> 01:22:29,300 Practicing from the calf, the 611 01:22:34,930 --> 01:22:38,870 Make overlap or shortening active in My Sketches. 612 01:22:39,020 --> 01:22:41,030 We continue sketching. 613 01:23:21,050 --> 01:23:27,380 Generally speaking, creation happens as easily and interestingly as one can digest. 614 01:23:27,500 --> 01:23:36,080 If you find it difficult to draw at a particular angle on it, you instinctively avoid that angle, whether it's a design or a sketch, and carry on. 615 01:23:36,500 --> 01:23:43,370 In order to prevent that part in advance, practice the diagram English that can be drawn simply by not putting which angle too deep 616 01:23:47,820 --> 01:23:49,699 Drawing at different angles 617 01:23:49,702 --> 01:23:52,370 I recommend you to practice for the purpose. 618 01:24:06,620 --> 01:24:09,880 Usually, we use the perspective view that 619 01:24:11,600 --> 01:24:15,980 When drawing, the far ones will be slightly shorter and 620 01:24:20,270 --> 01:24:22,319 becomes smaller. 621 01:24:22,322 --> 01:24:28,930 Because it becomes more awkward if you apply shrinkage without knowing that part at all. 622 01:24:33,000 --> 01:24:36,569 People who are just starting to practice English will go in their own direction 623 01:24:36,572 --> 01:24:40,550 The practice is based on stacking and shortening, not narrowing. 624 01:24:51,350 --> 01:24:58,520 Up to here, let's practice drawing this together in three dimensions using the human body base also in film mode. 625 01:24:58,620 --> 01:25:03,280 I think this can be pretty difficult content for people who are doing three-dimensional expressions for the first time. 626 01:25:03,420 --> 01:25:08,070 Rather, what was learned in this lecture is the basis for future learning to learn 627 01:25:08,080 --> 01:25:12,579 practice sketching in more varied ways in character design. 628 01:25:12,582 --> 01:25:15,720 Even if it's difficult, I recommend you to keep practicing. 629 01:25:15,800 --> 01:25:21,200 So that's the part that I like, and also the part that shows that the content is getting longer. 630 01:25:21,270 --> 01:25:28,030 In the sketch that was drawn, there was no character specifically given and no anatomy applied. 631 01:25:28,070 --> 01:25:35,270 In the next lessons, we will learn how to use this quiet model to draw the fuselage or center of gravity that 632 01:25:35,300 --> 01:25:41,270 Let's go into more detail about how to effectively draw a sense of space in a drawing. 633 01:25:41,300 --> 01:25:43,820 Listened to the long and hard talk. 634 01:25:43,850 --> 01:25:47,770 I'll see you at the next lecture then. Thank you for your hard work. 69612

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