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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,000 Awesome, we're recording. How's it going? 2 00:00:07,000 --> 00:00:20,000 Yeah, I'm doing good. 3 00:00:20,000 --> 00:00:39,000 Yeah, dying to do some studies again. 4 00:00:39,000 --> 00:01:06,000 Yeah. 5 00:01:06,000 --> 00:01:15,000 So, I just found a few, few photos. 6 00:01:15,000 --> 00:01:21,000 But I kind of like this one. 7 00:01:21,000 --> 00:01:28,000 This one I took a while ago. 8 00:01:28,000 --> 00:01:39,000 This is one I just found on the internet. And this is from a friend of mine who's... 9 00:01:39,000 --> 00:01:43,000 Where is she? 10 00:01:43,000 --> 00:01:55,000 She's, she's visiting Japan, she's sending me some photos that are cool. 11 00:01:55,000 --> 00:02:01,000 I don't know how I'm gonna approach these but I want to just have fun painting. 12 00:02:01,000 --> 00:02:29,000 (no audio) 13 00:02:29,000 --> 00:02:54,000 (no audio) 14 00:02:54,000 --> 00:03:21,000 If you have any, any questions or anything like that, feel free to just ask. I'm just gonna paint and... 15 00:03:21,000 --> 00:03:35,000 Yeah, question on visited portfolios, go for it. 16 00:03:35,000 --> 00:03:37,000 Hey, Zach, what's up? 17 00:03:37,000 --> 00:03:41,000 Hey. 18 00:03:41,000 --> 00:03:43,000 How's it going? 19 00:03:43,000 --> 00:03:58,000 Pretty good, pretty good. How are you this morning? 20 00:03:58,000 --> 00:04:15,000 Um, see question. Currently in the middle of creating a biz dev portfolio, I'm adapting a story, I was wondering if you had any words of advice when seeing entry portfolios for biz dev and animation. 21 00:04:15,000 --> 00:04:21,000 Also, rough explorations. 22 00:04:21,000 --> 00:04:29,000 More preferred than end rendered product. Example for mood painting, established shots. 23 00:04:29,000 --> 00:04:42,000 Yeah, the second part to that you need. You definitely need both. You need to show that you can do these like quick, 24 00:04:42,000 --> 00:04:49,000 quick mood color, color script kind of sketches. 25 00:04:49,000 --> 00:05:09,000 You also need to show that you can like finish something like make something a little bit more rendered or... 26 00:05:09,000 --> 00:05:15,000 Because, yeah, you're gonna have to... 27 00:05:15,000 --> 00:05:42,000 Whether it's like a prop that you have to detail out, or it's like the design of a building or an interior, or like a vehicle you have to show that you can like really pay attention to detail and you can give enough information that modeling and texturing knows how so that they know how to build your, 28 00:05:42,000 --> 00:05:47,000 build your design. 29 00:05:47,000 --> 00:05:52,000 So both of those are important. 30 00:05:52,000 --> 00:06:10,000 And it depends on how much of each you want to do like if you really love getting into the detail and like really figuring stuff out, figuring out all the textures and all that stuff, then do more of that in your portfolio. 31 00:06:10,000 --> 00:06:27,000 If you like doing like the quicker paintings more than, than do more of that. 32 00:06:27,000 --> 00:06:43,000 I was kind of surprised that Lightbox at how, how much people really did want to see like almost anything extra that they could see for a piece, you know, even if it just meant like, you know, showing the line drawing or something. 33 00:06:43,000 --> 00:06:57,000 And you, you know, you almost feel like you showed everything in the painting but, you know, literally just breaking up something and just showing the lines and just showing that little bit of extra information. 34 00:06:57,000 --> 00:07:00,000 Seems like that can make all the difference to a team member, a 3D model or something like that. 35 00:07:00,000 --> 00:07:14,000 Interesting. So, like you show them like a finished painting, but then they'd ask for more involvement. 36 00:07:14,000 --> 00:07:30,000 And then, you know, maybe I painted out some of the lines and stuff, but in that original drawing it's kind of communicating, you know, just additional information, it was almost like any additional legitimate information was always welcome. 37 00:07:30,000 --> 00:07:45,000 Yeah, it's good to know. So like if you do a line drawing for a piece that might not be evident in your final, then you should save that and have it handy. 38 00:07:45,000 --> 00:07:58,000 Yeah, yeah, or even like going back and, you know, like clipping a piece of that line drawing out and just finishing that up, you know, just completing it, and then having that on the side generated more value than I thought. 39 00:07:58,000 --> 00:08:06,000 Yeah, that's great information. Thanks. 40 00:08:06,000 --> 00:08:25,000 Yeah, I think some people, like, like for me, like when I'm looking at portfolios I can, if I see something that's like painted well, then I'm like, okay, I don't need to see like the line drawing underneath. 41 00:08:25,000 --> 00:08:34,000 So I think it's probably depends on what art director, like do they want to see that process? 42 00:08:34,000 --> 00:08:50,000 Or are they, because a lot of people I've worked with they've kind of just trusted the artist. They're like, oh, this person can design, we don't really care what their processes are, if they do lines or anything like that. 43 00:08:50,000 --> 00:09:01,000 You know, I think it was, it was just that it was like, almost, you know, in my case, the line drawings were part of my core process of like I had just started my thinking in the lines. 44 00:09:01,000 --> 00:09:09,000 So, ultimately that was where there was some information to re-expose almost in the project. 45 00:09:09,000 --> 00:09:25,000 But I think that if somebody had begun a piece just painting it directly, then, you know, it wasn't so much about like trying to dig out some line work, it was just showing your work, whatever that happened to be. 46 00:09:25,000 --> 00:09:29,000 I see. Cool, cool. 47 00:09:29,000 --> 00:09:42,000 I think that was actually something I kind of learned about myself over the last couple months was almost just realizing that we all kind of started somewhere in art, and that's almost our, like how our brain works. 48 00:09:42,000 --> 00:09:52,000 You know, I think some people started painting, you know, and we're always into painting like maybe in high school or something, and our thinking in those value terms more fundamentally. 49 00:09:52,000 --> 00:10:09,000 Whereas somebody like myself, like I grew up drawing, and I kind of didn't even really realize that until more recently and I was like, Oh yeah, I do start everything in line and that just kind of the way my brain works, it's, you know, just natural and I think embracing 50 00:10:09,000 --> 00:10:15,000 that natural affect is pretty important for every artist. 51 00:10:15,000 --> 00:10:19,000 Yeah, it's, it's a good point. 52 00:10:19,000 --> 00:10:37,000 I don't know when I, when I teach these classes like I lean heavily into like the painting part because that's what I've kind of trained myself to do but really you can do, like you want to be more line heavy like that's totally fine or there's so many different 53 00:10:37,000 --> 00:10:46,000 ways to create art and create like useful stuff for VisDev. 54 00:10:46,000 --> 00:11:04,000 So I have a feeling like depending on, you know, exploring a mood early on seemed so much faster, just painting directly versus exploring like a design early on for me personally, I started to, you know, I would start to almost wrestle myself if I began 55 00:11:04,000 --> 00:11:07,000 to paint it a little too soon. 56 00:11:07,000 --> 00:11:20,000 Whereas I would, you know, almost be speaking in that mood language while trying to solve a design problem, and then the kind of once I got got it flipped in my mind and was almost using the right tool for the right job. 57 00:11:20,000 --> 00:11:25,000 You know, just in my personal flow that helped things move along a lot. 58 00:11:25,000 --> 00:11:26,000 Yeah. 59 00:11:26,000 --> 00:11:30,000 Yeah, that's cool. 60 00:11:30,000 --> 00:11:41,000 Hey, Zach, what's up. Hey, first of all, nice to see you again. It's been a long time. Yeah, I hope everything is fine with you. 61 00:11:41,000 --> 00:11:52,000 So, yeah, what I wanted to ask is like you said so it depends on the director like if you are a new artist like breaking into the industry. 62 00:11:52,000 --> 00:12:03,000 It's good to show your process, but then I guess with time when you start getting to be no more, maybe just showing your last pieces or the final product only. 63 00:12:03,000 --> 00:12:08,000 I'm not necessarily. 64 00:12:08,000 --> 00:12:13,000 I think it's case to case. 65 00:12:13,000 --> 00:12:23,000 You probably you should have that stuff handy. 66 00:12:23,000 --> 00:12:25,000 Hey, we want to see more of your process. 67 00:12:25,000 --> 00:12:32,000 Then you've got those, those images handy that you can show them. 68 00:12:32,000 --> 00:12:43,000 Yeah, so my first couple jobs. I literally just got hired from doing these kind of like mood story moment paintings. 69 00:12:43,000 --> 00:12:49,000 That's really all that I had. 70 00:12:49,000 --> 00:12:54,000 So yeah, from, from my experience. 71 00:12:54,000 --> 00:13:00,000 You know, I would say just don't worry about that too much. 72 00:13:00,000 --> 00:13:17,000 I think it's to just paint like striking images and that that can like capture someone like on an emotional level, and that's the, that's the most important thing. 73 00:13:17,000 --> 00:13:20,000 Thank you. Yeah. 74 00:13:20,000 --> 00:13:34,000 Um, is the first part of this question that I kind of missed adapting a story I was wondering if you had any words of advice when seeing entry portfolios for this type of animation. 75 00:13:34,000 --> 00:13:46,000 Yeah, that's, that's the first thing kind of like come up with a little story, it doesn't have to be like super in depth, but, you know, just something original that you can do some paintings. 76 00:13:46,000 --> 00:13:54,000 See, can I add a thought to that last question. Yeah. 77 00:13:54,000 --> 00:14:05,000 In terms of process one thing that was coming up in lightbox that I was almost not surprised they're just made sense. It was the idea that those process things are those assets. 78 00:14:05,000 --> 00:14:18,000 They're things that kind of are created naturally in your own process. And then there was a little bit of artifice and going back and almost like maybe digging some of that stuff back up to like, make sure you're showing it. 79 00:14:18,000 --> 00:14:33,000 But it was, it just kind of struck me like all those things get made naturally by you on the way to making the right kind of thing versus like totally going out of your way to like artificially create a bunch of stuff to like shoehorn in. 80 00:14:33,000 --> 00:14:36,000 That was just my thought. 81 00:14:36,000 --> 00:14:43,000 Yeah. 82 00:14:43,000 --> 00:14:49,000 About, about your creating your first portfolio. 83 00:14:49,000 --> 00:14:59,000 Yes, so you have your, your story to a bunch of moment paintings. 84 00:14:59,000 --> 00:15:06,000 You'll, you'll pick out like a couple of props design. 85 00:15:06,000 --> 00:15:16,000 And then I would say for like style and all that just make sure it's like in the realm of animation what's like being made. 86 00:15:16,000 --> 00:15:22,000 You kind of have to, you can't be so out there that, 87 00:15:22,000 --> 00:15:39,000 you're not you, you're like on fire role at the studios has to like your goal is to like work for like DreamWorks or Disney or Sony you kind of have to fit into that world I guess. 88 00:15:39,000 --> 00:15:47,000 Which is tricky because you also want to stand out you don't want to do the same thing that everyone else is doing. 89 00:15:47,000 --> 00:15:57,000 So, for me, like I was leaning into like the more painterly stuff. 90 00:15:57,000 --> 00:16:05,000 Like you guys know, like my painter inspirations and things. 91 00:16:05,000 --> 00:16:11,000 So I think that's, that's a way you can kind of stand out, you can, 92 00:16:11,000 --> 00:16:31,000 you can have, you know, capturing real light and color but if there's a, there's a sense of something original to your work in terms of like the design like how you're how you're painting something if it's, you have like a few artists that you're inspired 93 00:16:31,000 --> 00:16:39,000 by and you kind of like create your own style based on that. 94 00:16:39,000 --> 00:16:54,000 I'm finding a lot of people were really loving just almost anybody telling a story with their work. I mean, like what you were saying with story moments I feel like that's so spot on, and it was almost crazy the reaction when like, 95 00:16:54,000 --> 00:17:08,000 like I had like seven or eight pieces that were all all linked together by a story, and that was like, I kind of thought that was going to be like almost a baseline in there and people were like oh my god story moments like amazing. 96 00:17:08,000 --> 00:17:15,000 I don't know, something to note that story stuff went a long long way. Yeah, I wonder. 97 00:17:15,000 --> 00:17:24,000 Yeah, it's been like a couple years since I've been like at a studio reviewing portfolio so I don't know like what people are submitting now. 98 00:17:24,000 --> 00:17:28,000 But, 99 00:17:28,000 --> 00:17:33,000 yeah, I'm curious what what people are. 100 00:17:33,000 --> 00:17:38,000 I would think, like for like when I was making a portfolio. 101 00:17:38,000 --> 00:17:51,000 There's always like you come up with a story and then you paint those moments that kind of proves that you can like read a script and then paint those moments, you know, 102 00:17:51,000 --> 00:18:04,000 almost got the sensation that maybe a lot of people are chasing down just like rendering quality, you know, in a bunch of one offs or something, and just there's a lot of like disconnected work out there or something I don't know you know I didn't get 103 00:18:04,000 --> 00:18:20,000 to see that many other people's stuff but the impression I was getting from the people I was talking to was just like, I don't know, it seemed a little exasperated sometimes with like, you know, the sameness of what they were seeing so, you know, the 104 00:18:20,000 --> 00:18:27,000 telling a story and telling a story with color, man, there was just like, maybe they're not teaching that at Art Center these days. 105 00:18:27,000 --> 00:18:30,000 Yeah. 106 00:18:30,000 --> 00:18:35,000 Well, yeah like I've noticed that just from seeing like people stuff online or whatever. 107 00:18:35,000 --> 00:18:38,000 It's, 108 00:18:38,000 --> 00:18:44,000 it's like there's so much, like, 109 00:18:44,000 --> 00:18:48,000 focus on like the rendering. 110 00:18:48,000 --> 00:19:05,000 It's so easy to like kit bash some stuff together, slap some textures on it, do some basic lighting, and then you've got like a, like a detailed image, where you like, do some AI stuff and you like comp it all together. 111 00:19:05,000 --> 00:19:09,000 And you've got something kind of generic. 112 00:19:09,000 --> 00:19:18,000 You know that kind of stuff is so easy to do now to like create these images that are like very detailed. 113 00:19:18,000 --> 00:19:36,000 But what people are are lacking is that storytelling with the light, like the stuff that we do, like day one, like blocking things out into the two simple values, really focusing on how do you tell that story with light and shadow. 114 00:19:36,000 --> 00:19:48,000 Because that's the backbone to your painting right there if you can do that. Like getting that graphic read and getting that early read, like that was attracting a lot of attention as well, you know, almost just like the instant they look at your piece 115 00:19:48,000 --> 00:19:58,000 they can tell what's going on and it's communicating that seemed to totally trump, you know, however many photo textures people want to bash into. Yeah, whatever. 116 00:19:58,000 --> 00:20:00,000 Yeah. 117 00:20:00,000 --> 00:20:15,000 I think it's also kind of like that. It's like people almost might be tempted to push the quality without pushing the control, but the control is what it's all about being able to like take that direction or, you know, just fulfill the story. 118 00:20:15,000 --> 00:20:21,000 Yeah. 119 00:20:21,000 --> 00:20:27,000 So, you, you talked to a bunch of studios or? 120 00:20:27,000 --> 00:20:42,000 Yeah, I talked to a bunch, but I talked to as many people as I could. So I talked to a bunch of studios and then like more on the last day I guess I just talked to a bunch of like individual artists, like more in the artist area. 121 00:20:42,000 --> 00:20:45,000 But, yeah, it was pretty amazing. 122 00:20:45,000 --> 00:20:48,000 Nice. 123 00:20:48,000 --> 00:20:53,000 Anyone, or any studio in particular, like stood out? 124 00:20:53,000 --> 00:21:15,000 Well, probably the coolest. So, I already, like I said, hasn't really run its course yet. The coolest thing that happened early on was the art director Eric, I can't, I forget his last name, at Naughty Dog was really interested in my work, and like was super excited about the storytelling. 125 00:21:15,000 --> 00:21:30,000 And then he asked me to apply for a position there. They decided to not go with me, which I kind of knew was coming in the first place, just, you know, it just felt like a total long shot. The fact that he was even excited was really cool. 126 00:21:30,000 --> 00:21:37,000 And he put me in the, he pointed me in the direction of Rob Rupel. 127 00:21:37,000 --> 00:21:45,000 And so I'm trying to connect with him, but 128 00:21:45,000 --> 00:22:00,000 that was a big one. And, and then there was a guy Dave, Dave Zabowski or something like that, and he was like he's like former Disney animator, he like worked on like Pocahontas and Lion King and stuff. 129 00:22:00,000 --> 00:22:11,000 He's doing some creative freelance startup thing now, but they had like a big booth and speaking with him was really amazing. He gave me some really great feedback at like the very end of the show. 130 00:22:11,000 --> 00:22:16,000 Cool. 131 00:22:16,000 --> 00:22:19,000 And that's, that's awesome. 132 00:22:19,000 --> 00:22:36,000 It was almost a little crazy though because it was like, it was very encouraging almost to the point of needing to recalibrate how I was going to approach the rest of my portfolio of like, it almost kind of like took some of the shackles off of like what I thought 133 00:22:36,000 --> 00:22:52,000 I could attempt to approach but then at the same time kind of made it like a bigger, sort of a bigger effort, like kind of busted the restraints off, which also busted the guide rails off so it's been a little bit of a overwhelming kind of experience 134 00:22:52,000 --> 00:22:55,000 of trying to you know kind of reign that all back in. 135 00:22:55,000 --> 00:22:58,000 Yeah. 136 00:22:58,000 --> 00:23:04,000 Yeah, because you don't want to, you know, shoot too wide. 137 00:23:04,000 --> 00:23:08,000 You don't want to be focused like something manageable. Right. 138 00:23:08,000 --> 00:23:14,000 Yeah. And I think it was kind of like, I had some character work going on that. 139 00:23:14,000 --> 00:23:26,000 It was like, it was kind of my weak point, but with my background it technically should be a stronger point, and in terms of the storytelling and like stuff that was making people excited it was an extremely strong point. 140 00:23:26,000 --> 00:23:29,000 So, 141 00:23:29,000 --> 00:23:42,000 I've almost been trying to like just get some character sensibility, like up to the same level as the environment stuff, and then I just recently had to stop myself from like taking another step which would be doing some sort of like, almost like animation keyframe 142 00:23:42,000 --> 00:23:56,000 like combat moments or something, which I think would be so cool but it just is like, I think I just saw my human limit for like this point in time of just like you know what, I'm already you know, trying to do characters and environment at the same time, but to like 143 00:23:56,000 --> 00:24:09,000 take it that next step. Let's get this stuff done first. Yeah, yeah, you can always branch out later on. 144 00:24:09,000 --> 00:24:18,000 It was kind of like a choice was almost presented to me to either like pull the character stuff back, like for that horse image I know you know what I'm talking about. 145 00:24:18,000 --> 00:24:30,000 Oh yeah, they were like, you know, I got a little bit of feedback from a couple people they're like you know this would be so great if you like took the characters out, you know, and just the background I was like, ooh, but then somebody I spoke to who was like 146 00:24:30,000 --> 00:24:43,000 seemed pretty senior level, they were kind of like, they're like you know you should either like, you know, you can either like pull these back and simplify them so they're not distracting, or, you know, if it's what you want like, maybe you could lean into it and I was like, 147 00:24:43,000 --> 00:24:54,000 I don't want to lean into it. He was like, I think it's a good idea. 148 00:24:54,000 --> 00:24:57,000 Hey, Zach. Hey. 149 00:24:57,000 --> 00:24:59,000 How are you? 150 00:24:59,000 --> 00:25:01,000 Good, how are you? 151 00:25:01,000 --> 00:25:23,000 Yeah, fine. I want to ask you about when you're studying Schmidt. So, Richard Schmidt's main thing is, I think he uses like U variations, more of like value variations. 152 00:25:23,000 --> 00:25:32,000 I think and it makes it makes it harder for me to study it and like to value studies or see value studies. 153 00:25:32,000 --> 00:25:37,000 So I think he mainly focuses on color, more than values or something. 154 00:25:37,000 --> 00:25:41,000 What's your approach to Richard Schmidt? 155 00:25:41,000 --> 00:25:46,000 Yeah, I'll pull one up. 156 00:25:46,000 --> 00:25:57,000 Sometimes that's a tricky thing when we're looking at someone's art that's so good with color. 157 00:25:57,000 --> 00:26:12,000 We, you know, we make the mistake of looking at it in terms of color rather than value but the reason why they're so good at color is because they're actually so good at values. 158 00:26:12,000 --> 00:26:19,000 And not me. 159 00:26:19,000 --> 00:26:43,000 It's very sophisticated. 160 00:26:43,000 --> 00:27:04,000 Okay. 161 00:27:04,000 --> 00:27:27,000 So, you look at this, obviously like the colors like everything that like cool kind of like cloudy overcast, you just feel the, the weight of the clouds and how the atmosphere is affecting all like the top plane so it's like a really nice warm and cool 162 00:27:27,000 --> 00:27:46,000 balance going on in this piece, really got it warms and cools in the, in the grass you can see that atmosphere that kind of touches the top planes of this grass and then where we're, we're seeing like deeper into the shadows it gets a bit warmer. 163 00:27:46,000 --> 00:28:07,000 Same with the barn like these deep reds in those, in those deep shadows, versus the cooler reds that are being affected more by the atmosphere. These trees as they go back they get cooler so it's just a really nice simple warm and cool balance going on here. 164 00:28:07,000 --> 00:28:23,000 And then what I noticed about the color. And then we, when we look at it in terms of value. It's so simple and graphic, actually, like there's a lot of little variations here and there that create interest and lead your eye around. 165 00:28:23,000 --> 00:28:34,000 But if you look at the most basic values, it's 166 00:28:34,000 --> 00:28:42,000 this value, 167 00:28:42,000 --> 00:28:51,000 this value, 168 00:28:51,000 --> 00:29:02,000 this value, 169 00:29:02,000 --> 00:29:05,000 this value, it's really very resource. 170 00:29:05,000 --> 00:29:16,000 Yeah. 171 00:29:16,000 --> 00:29:39,000 I feel like breaking an image down like this is like, it's like the core of like what's going on, you know this like simplification and then like just the moment you take the, like, you use the same value for the ground for the tree. 172 00:29:39,000 --> 00:29:53,000 You know a lot of people they get caught up in the details too quick. Like we don't do this first, then, like how you said, we were matching the ground to the tree. 173 00:29:53,000 --> 00:30:02,000 Keeping those values, the same, like that's going to create like a nice simple. 174 00:30:02,000 --> 00:30:07,000 It's gonna be very pleasing to the eye. When we look at this. 175 00:30:07,000 --> 00:30:14,000 It's very, I guess if you get lost in the colors like you might separate those out. 176 00:30:14,000 --> 00:30:20,000 You know, too soon, also. 177 00:30:20,000 --> 00:30:32,000 So look at it, break it down into these values. I know, like, like I have to like squint my eyes and like stand way back from this. 178 00:30:32,000 --> 00:30:46,000 And then help you to, to see those, those values, I guess we want to add another one we could get. It's like deeper contact shadows. 179 00:30:46,000 --> 00:30:57,000 And then when we look back at the colors, then we can notice like all the different, 180 00:30:57,000 --> 00:31:14,000 the views in here, we've got these, these warmer greens versus these cooler greens, and then he's got like bits of this looks purple it's kind of like a desaturated orange. 181 00:31:14,000 --> 00:31:31,000 If you were to do it like a really simple color comp of that, like, what would you choose for the ground. 182 00:31:31,000 --> 00:31:38,000 Or like almost just like the whole piece you know it's like if it was as simple as the values but colors, curious what your choices would be. 183 00:31:38,000 --> 00:31:51,000 Um, first up I noticed this orange kind of coming through here and there. So I'll do an orange. I'll just tone the board orange. 184 00:31:51,000 --> 00:32:07,000 Because I guess it's like it's almost like the atmosphere is going to like cool that orange down. Okay, yeah, yeah, it's, it's my way of this is what I picked up from doing so many master paintings like a lot of these artists they'll start warmer, 185 00:32:07,000 --> 00:32:30,000 knowing that the more light in a scene, the more times color bounces around, things will get cooler, so it's just, it kind of makes sense in your head you start warm, warmer local colors, and then you know that you can you can always cool them down. 186 00:32:30,000 --> 00:32:32,000 Like that. 187 00:32:32,000 --> 00:32:39,000 So the sky feels kind of purpley gray. So I put that in. 188 00:32:39,000 --> 00:32:51,000 And then, like I put that in and I noticed it's probably more blue, like, adjust the ground. 189 00:32:51,000 --> 00:32:59,000 Ground is going to be tricky so I'm going to play around with it until I get. 190 00:32:59,000 --> 00:33:06,000 So, I'm noticing that the ground I went with like more like a toxic green to start with. 191 00:33:06,000 --> 00:33:14,000 Then I felt like that wasn't correct so I tinted it more like a cool yellow. 192 00:33:14,000 --> 00:33:18,000 And that feels kind of in that zone. 193 00:33:18,000 --> 00:33:33,000 And then we got the red of the barn which feels kind of like this purpley 194 00:33:33,000 --> 00:34:02,000 green. 195 00:34:02,000 --> 00:34:30,000 Yeah, I guess, I would do something like that. 196 00:34:30,000 --> 00:34:37,000 Just for like a quick color blocking. 197 00:34:37,000 --> 00:34:46,000 That's cool. 198 00:34:46,000 --> 00:34:55,000 When you're doing thumbnails, like, of that size, do you usually just do them directly in color. 199 00:34:55,000 --> 00:35:06,000 It depends if I'm, if I want to do purely like a color sketch. 200 00:35:06,000 --> 00:35:14,000 Then I'll, I'll do them straight in color just really fast like something like this. 201 00:35:14,000 --> 00:35:22,000 If it's, if I'm like experimenting for like a moment painting I'm going to do, then I will. 202 00:35:22,000 --> 00:35:28,000 I might do a color sketch. I might do some grayscale. 203 00:35:28,000 --> 00:35:31,000 You know, I'll play around with it more. 204 00:35:31,000 --> 00:35:36,000 I know I've seen you do like almost some line work or like loose line work. 205 00:35:36,000 --> 00:35:40,000 While painting at the same time sort of. 206 00:35:40,000 --> 00:35:42,000 Can you talk a little bit about that. 207 00:35:42,000 --> 00:36:07,000 Yeah. 208 00:36:07,000 --> 00:36:24,000 Let me just finish this one I just want to add in a couple little. 209 00:36:24,000 --> 00:36:28,000 It was really nice that like blending effect at the top of the tree just worked in there. 210 00:36:28,000 --> 00:36:33,000 Pretty like deliberate and pretty nice. 211 00:36:33,000 --> 00:36:38,000 That's a nice little space in there too that little like silhouette. 212 00:36:38,000 --> 00:37:05,000 Yeah, yeah. 213 00:37:05,000 --> 00:37:18,000 Yeah. 214 00:37:18,000 --> 00:37:28,000 You can see that I toned down like the blue in the sky a bit when I did this. 215 00:37:28,000 --> 00:37:36,000 Like as a painter we want to sometimes make those choices. 216 00:37:36,000 --> 00:37:46,000 A bit like finding ways to group the colors, making more of a statement out of it. 217 00:37:46,000 --> 00:37:57,000 If you like it really emphasizes that like fall autumn mood more with the D saturated sky paired with like the more saturated landscape. 218 00:37:57,000 --> 00:38:03,000 So you can tell what it is in the photo but then the photo just takes everything to its, you know, most. 219 00:38:03,000 --> 00:38:32,000 Most saturated or most, you know, it's like that right there's just lacking that painterly awareness when it comes to the camera. Yeah. 220 00:38:32,000 --> 00:38:43,000 Yeah. 221 00:38:43,000 --> 00:39:01,000 Something I'm kind of struggling with right now is thinking about how to approach, like applying color to characters in a way that's beyond just like coloring my value layers you know, and like kind of bringing some of that painterly ness, and some of that looseness in, in like, trying 222 00:39:01,000 --> 00:39:04,000 to figure out if I can bring it in like much earlier. 223 00:39:04,000 --> 00:39:18,000 I feel like right now I'm kind of constrained by feeling like I need really tight line work or really tight like silhouettes before I'm even stepping to the color, but I know from my experience with the environments that bringing that in super early can be, 224 00:39:18,000 --> 00:39:35,000 can be really nice and be a way to just, you know, figure out what you're doing so much faster, but it'd be really curious to see how you treat that on characters, because your stuff always has a really nice vibe and your characters always fit like right in. 225 00:39:35,000 --> 00:39:36,000 Thank you. 226 00:39:36,000 --> 00:40:03,000 Yeah, I know exactly what you're talking about I think something that I struggled with for years. 227 00:40:03,000 --> 00:40:12,000 I'm scared. Push some of this back. 228 00:40:12,000 --> 00:40:29,000 It was just crazy how you had pushed me to really go kind of wild with my colors, and how positively that was received. I mean it was really wild, like people are so excited with like, like the intensity of all the like the blood and just the wild, you know, 229 00:40:29,000 --> 00:40:44,000 and but then having that in the context of those first images. And I think that was the other thing that you really helped me with, you know, just showing that range, all of a sudden like validated all those crazier choices later in the project, you know with that 230 00:40:44,000 --> 00:40:47,000 like more realistic stuff earlier. 231 00:40:47,000 --> 00:40:50,000 That's, that's awesome to hear. Yeah. 232 00:40:50,000 --> 00:41:06,000 Yeah, because I remember you. 233 00:41:06,000 --> 00:41:08,000 Yeah. 234 00:41:08,000 --> 00:41:25,000 Yeah, and then it was almost like a note for me was like, almost like just continue doing that you know it's like people wanted to see like maybe one or two other you know just just a bit more of like just more diverse scenes or something but like it seemed 235 00:41:25,000 --> 00:41:27,000 like it was right on track. 236 00:41:27,000 --> 00:41:33,000 Cool. 237 00:41:33,000 --> 00:41:38,000 Yeah, so I'll leave it at that for now. I think it's. 238 00:41:38,000 --> 00:41:44,000 I'll probably mess with some of these edges and the design of some of these trees later on. 239 00:41:44,000 --> 00:42:02,000 Okay, so you're asking about painting characters into a scene, something that helped me to get better at that was to, at least for me I was like separating out like I could paint environment. 240 00:42:02,000 --> 00:42:18,000 And then I would like in my brain I would switch to like, okay, I paint the environment, now I'm going to paint the character. And that was my mistake because once I went into like, now I'm going to paint a character. 241 00:42:18,000 --> 00:42:29,000 Then I started to treat the character differently than the environment I would like tighten up and I'd be like oh I get like the anatomy right and all of that. 242 00:42:29,000 --> 00:42:32,000 Yeah, it's like totally what I'm doing. 243 00:42:32,000 --> 00:42:42,000 Yeah. So, none of these have characters in it. I should have picked one with a character maybe. 244 00:42:42,000 --> 00:42:47,000 Well, since we're looking at Richard Schmidt let's. 245 00:42:47,000 --> 00:42:57,000 Here's a great example, like, he's treating the character, the same as the environment. 246 00:42:57,000 --> 00:43:17,000 And he's painting them all together at once you can just tell. 247 00:43:17,000 --> 00:43:29,000 There's like something else to it with like, you know, when I would do environment stuff I would always bear in mind the perspective and then I'd like bring my grid in really early, and then I was noticing like really late in the game like as of just a couple 248 00:43:29,000 --> 00:43:39,000 weeks ago I was like, you know, with my character stuff I'm like never using my grid like what is going on with that. And I just think it reinforces that idea there's this huge separation mental separation. 249 00:43:39,000 --> 00:43:48,000 Just like what you're describing you know all of a sudden it's like oh it's character time time to get like really stiff and forget everything. 250 00:43:48,000 --> 00:44:17,000 So, yeah, even like. 251 00:44:17,000 --> 00:44:35,000 Also, when you were working earlier on your portfolio, and your first book for you. 252 00:44:35,000 --> 00:44:48,000 Did you have like a schedule, like, how to time management, how to do, like, good time management. 253 00:44:48,000 --> 00:44:50,000 Can you share it please. 254 00:44:50,000 --> 00:44:53,000 Yeah. 255 00:44:53,000 --> 00:45:01,000 Interesting. 256 00:45:01,000 --> 00:45:09,000 So what you could do. 257 00:45:09,000 --> 00:45:28,000 Maybe you're working on design you've got these kind of characters these clothing in an environment and a different environment so you could just copy paste 258 00:45:28,000 --> 00:45:32,000 and just create that reference for yourself. 259 00:45:32,000 --> 00:45:36,000 I've been doing that a lot lately. Oh, great. 260 00:45:36,000 --> 00:45:40,000 In fact, I feel like it's almost been like my bread and butter. 261 00:45:40,000 --> 00:45:52,000 Yeah, Pro Photo Dasher. Yeah, just going crazy but then like drawing on top of it and like unifying it with like the foundations. 262 00:45:52,000 --> 00:46:05,000 Then you just adjust the lighting. 263 00:46:05,000 --> 00:46:08,000 I mean that's not perfect but you get the idea. 264 00:46:08,000 --> 00:46:12,000 And then when you go to paint. 265 00:46:12,000 --> 00:46:20,000 You know maybe it's unstable seem of lost video. 266 00:46:20,000 --> 00:46:23,000 Hopefully it's always presumed it just like. 267 00:46:23,000 --> 00:46:29,000 Yeah, okay, you're good. Yeah, usually it's, it's pretty good here so cool. 268 00:46:29,000 --> 00:46:40,000 Yeah, so even if you, if you take this, you photo bash your reference together, flip it upside down like do a sketch that way. 269 00:46:40,000 --> 00:46:46,000 So you, you're really just focused on the light and color. 270 00:46:46,000 --> 00:46:54,000 If you do like a really loose painting, you get everything, all the light and the colors working well together. 271 00:46:54,000 --> 00:47:01,000 And then like your characters are going to be kind of wonky or whatever, then you can you can go back in and like touch them up here and there. 272 00:47:01,000 --> 00:47:18,000 I'm pretty surprised at like how, how quick and how like effortless it is to just like get, get some characters in there. 273 00:47:18,000 --> 00:47:32,000 That's a good idea. So essentially you're like almost kind of like pre preparing like the light color, like the mood side of the character you're kind of pre preparing in this manner. 274 00:47:32,000 --> 00:47:39,000 And then you're kind of diving back in and like finishing designing them or fixing them depending on how it came out. 275 00:47:39,000 --> 00:47:46,000 Yeah, so I would like you. 276 00:47:46,000 --> 00:48:01,000 What if you're just doing raw character design that's not in an environment yet, but you want to work in color earlier, would you approach it in a similar manner. 277 00:48:01,000 --> 00:48:06,000 I have to design a character it's kind of. 278 00:48:06,000 --> 00:48:21,000 It's not, it's not what I'm the best at, but I do, I do like so much, like, I know like the vehicles and stuff too I know that you've designed up like straight up in color, right. 279 00:48:21,000 --> 00:48:26,000 Yeah, sometimes I'll just like blob in some colors. 280 00:48:26,000 --> 00:48:38,000 I guess I'm trying to understand if it's, you know, can you work in color on a characters early enough to like, allow the color to help drive the development of that character. 281 00:48:38,000 --> 00:48:47,000 Yeah, like you could, you could start with like the silhouettes. 282 00:48:47,000 --> 00:49:02,000 To figure out like your proportions and what you're thinking for a character. Or you can 283 00:49:02,000 --> 00:49:08,000 make a shade. 284 00:49:08,000 --> 00:49:12,000 You know this is my favorite brush. 285 00:49:12,000 --> 00:49:19,000 This plastic wrap brushes are the best. Yeah, I don't know where I got that from. 286 00:49:19,000 --> 00:49:24,000 Someone 287 00:49:24,000 --> 00:49:34,000 in fact my whole lightbox experience there's just people being like bro these brushes where do you get them. I was like can't tell you. Sorry. 288 00:49:34,000 --> 00:49:38,000 Should have been like, take sex class. 289 00:49:38,000 --> 00:49:49,000 Yeah, you gotta, you gotta pay Zach he's the only one I'm sorry Naughty Dog sorry I can't tell you. Relax, take sex class face. 290 00:49:49,000 --> 00:49:57,000 You could totally just jump in with color I mean this is how I would approach it, I guess. 291 00:49:57,000 --> 00:50:03,000 And then, like, I wouldn't be afraid to 292 00:50:03,000 --> 00:50:10,000 change the proportions. 293 00:50:10,000 --> 00:50:20,000 I guess it totally depends on the project because I mean I'm sure some things like an artist might come on and all the colors and stuff are already kind of, you know, in a guide for you. 294 00:50:20,000 --> 00:50:36,000 And, you know, you don't need to explore anything, character wise, maybe versus something where you're just, you know, maybe characters that are very like fabric oriented or something something like this could save a lot of time, because you know maybe the silhouettes 295 00:50:36,000 --> 00:50:37,000 aren't. 296 00:50:37,000 --> 00:50:49,000 I guess it just depends on the needs of the project and where it makes sense to start right. Yeah, like I find that switch up my, how I approach something based on like what it is to like. 297 00:50:49,000 --> 00:50:55,000 I'm going to design a monster, and maybe I start more. 298 00:50:55,000 --> 00:51:04,000 It's like I'm designing some monsters for a project now and like I kind of start with these like gestures I get like a big, big shape. 299 00:51:04,000 --> 00:51:13,000 And then I kind of just go like this like kind of like a combo of like drawing and blocking it in. 300 00:51:13,000 --> 00:51:34,000 Yeah, that's cool. 301 00:51:34,000 --> 00:51:43,000 Excuse me. I'm sorry what was someone else had a different question, and we got sidetracked for a minute. If you wouldn't mind repeating. 302 00:51:43,000 --> 00:51:49,000 Yeah, it was, it was about your time management when you were creating your first portfolio. 303 00:51:49,000 --> 00:51:57,000 How did you manage to like dissect it and painting studies or your personal releases. 304 00:51:57,000 --> 00:52:06,000 Yeah. So I had to make a very. 305 00:52:06,000 --> 00:52:26,000 I had to make a time to schedule for myself and like stick, stick to it. And I also had a friend who was was joining me in that process. So it kind of we kind of kept each other accountable. 306 00:52:26,000 --> 00:52:44,000 And so we, so we agreed to get up at 5am every day, I would. He lived close to me so I would drive to his house, and knock on his door 5am. He would like roll out of bed, make some coffee. 307 00:52:44,000 --> 00:52:52,000 And then our, our mornings would be doing studies, 308 00:52:52,000 --> 00:53:04,000 and then we would do like a quick, like just just like what I'm doing now, doing these. 309 00:53:04,000 --> 00:53:11,000 We do this for like four hours. 310 00:53:11,000 --> 00:53:27,000 Probably like an hour. We do, we do studies, and then, then we would take at the time I was taking like schools and classes like like Nathan Fox and stuff so I'd like watch a lesson. 311 00:53:27,000 --> 00:53:47,000 And then I would in the afternoon I would do the rest of the day, I would like depending on what, like the homework was like if I could kind of like apply the homework to like a vis def painting that would that I could use for my portfolio, and I would do that. 312 00:53:47,000 --> 00:53:58,000 Sometimes that would just straight up do the homework sometimes I would not do the class and I would just do, do like a vis def painting. 313 00:53:58,000 --> 00:54:09,000 So like every day it was like a combination of a study, some kind of learning, some kind of class and then the rest of the day, I would spend 314 00:54:09,000 --> 00:54:13,000 working on a portfolio piece. 315 00:54:13,000 --> 00:54:17,000 And I just did that every single day. 316 00:54:17,000 --> 00:54:24,000 And so every day I was doing like multiple paintings and I was like seeing myself like level up. 317 00:54:24,000 --> 00:54:28,000 Yeah. 318 00:54:28,000 --> 00:54:40,000 Thank you. Yeah. 319 00:54:40,000 --> 00:54:44,000 Oh, you're going to Japan. 320 00:54:44,000 --> 00:54:52,000 This December. Awesome. You'll have to have to share some photos with us. I'm always, I'm always curious. 321 00:54:52,000 --> 00:54:56,000 Well I'm in Japan this coming December. 322 00:54:56,000 --> 00:55:00,000 No, not me. I was just reading the chat. 323 00:55:00,000 --> 00:55:04,000 Yeah. Hey, how's it going. 324 00:55:04,000 --> 00:55:14,000 Pretty good. So sorry about that. I couldn't write back your email about like, I might be section. 325 00:55:14,000 --> 00:55:19,000 Oh yeah yeah what so what happened did they turn you down in Japan. 326 00:55:19,000 --> 00:55:40,000 Yeah, I was still in Japan. I went to the boarding. I don't know how easy it is to go to the airport. Each airplane company has a booth. 327 00:55:40,000 --> 00:55:57,000 You go there with ticket, and they didn't have luggage. They said that United States they didn't accept that didn't use the vaccine twice. 328 00:55:57,000 --> 00:56:13,000 Yeah, you need to mix up the second show. I didn't have that. 329 00:56:13,000 --> 00:56:28,000 Yeah, so I became sick. After that, because I was so shocked by that thing. 330 00:56:28,000 --> 00:56:44,000 By the shock of rejection of the fact that I couldn't go to the lightbox. I was about to go with my friends and the rest of my friends went there. 331 00:56:44,000 --> 00:56:59,000 I was the only one didn't go to the car, man. I was planning to going to the lightbox with my friends at the house. 332 00:56:59,000 --> 00:57:14,000 Did you say your, your friends from Tonko house. 333 00:57:14,000 --> 00:57:17,000 There is Japan. 334 00:57:17,000 --> 00:57:26,000 Yeah, so my friends up there. 335 00:57:26,000 --> 00:57:29,000 Yeah, man, I'm so sorry. 336 00:57:29,000 --> 00:57:42,000 Because I was there taking photos, drinking, and I was there. 337 00:57:42,000 --> 00:57:56,000 I'm also like a source of because I lost the money for that. I most of money, most of the money, the amount of money, which I can take the car. I can take you take your class, four times. 338 00:57:56,000 --> 00:58:04,000 So, oh my god I should be spending that money on you. 339 00:58:04,000 --> 00:58:13,000 When you, you messaged me, told you couldn't, you're all set to come and then you can come like that was so sad. 340 00:58:13,000 --> 00:58:16,000 Sorry about that. 341 00:58:16,000 --> 00:58:22,000 Oh, you don't have to have with it, but it's my property I should have it. 342 00:58:22,000 --> 00:58:36,000 Yeah, she always all these rules are ridiculous right now. 343 00:58:36,000 --> 00:58:53,000 That, that I don't have a question, just I'm saying like, yeah. 344 00:58:53,000 --> 00:59:07,000 Are you coming to Japan, you said that you have a plan to be. 345 00:59:07,000 --> 00:59:15,000 And then when lockdown happened it all got canceled. I was gonna like teach some workshops there. 346 00:59:15,000 --> 00:59:27,000 I know, it's like wow paid trip to go there and be amazing. So hopefully, once they 347 00:59:27,000 --> 00:59:33,000 relax on all that then I can, I can come. 348 00:59:33,000 --> 00:59:42,000 Right now is the best time to be here because like I said 349 00:59:42,000 --> 00:59:47,000 Japan is so much cheaper than US dollars. 350 00:59:47,000 --> 00:59:57,000 Yeah, you can get everything is 30% off right now. So, so I'd be rich if I went there. 351 00:59:57,000 --> 01:00:10,000 Pardon? I said I would be rich if I went there. Yeah, you would be rich if everything is cheaper right now. 352 01:00:10,000 --> 01:00:17,000 It just makes me think of eating a ton of amazing food for cheap. 353 01:00:17,000 --> 01:00:22,000 Yeah. 354 01:00:22,000 --> 01:00:29,000 Drink all the broth. 355 01:00:29,000 --> 01:00:41,000 Yeah, it's definitely on my list I need to do that. It looks like such an interesting place. 356 01:00:41,000 --> 01:00:48,000 Which, did you get, who offered you that show? 357 01:00:48,000 --> 01:00:54,000 My friend, Yoriko Ito. Do you know her? 358 01:00:54,000 --> 01:00:56,000 Yeah, Yoriko-san. 359 01:00:56,000 --> 01:01:07,000 Yeah, I guess she would teach there once in a while, and she asked me to come with her. 360 01:01:07,000 --> 01:01:18,000 Yeah, Yoriko-san see in many industries, folks from the scientists, she invited Paul Lucerne and Hermann Selander. 361 01:01:18,000 --> 01:01:23,000 Yeah, I guess that same company. 362 01:01:23,000 --> 01:01:32,000 Yeah, it's that one. She told me. Yeah, that's cool. Did you go to any of those? 363 01:01:32,000 --> 01:01:36,000 I read Paul Lucerne, he was awesome. 364 01:01:36,000 --> 01:01:49,000 Yeah, he's insane. 365 01:01:49,000 --> 01:01:59,000 That workshop is expensive. They charge $300 for a three hour workshop. 366 01:01:59,000 --> 01:02:11,000 Jesus. Yeah, so I would rather take this in your class. 367 01:02:11,000 --> 01:02:13,000 $300 for three hours. 368 01:02:13,000 --> 01:02:15,000 Yeah. 369 01:02:15,000 --> 01:02:43,000 They just hire him for that. 370 01:02:43,000 --> 01:02:50,000 So did anybody else fall in love with Edgerunners when it came out? 371 01:02:50,000 --> 01:02:57,000 Oh, I love Edgerunner. 372 01:02:57,000 --> 01:03:04,000 Such a cool project. Oh my gosh, it was like floored. Studio Trigger is so amazing. 373 01:03:04,000 --> 01:03:13,000 The art director was my ex boss. 374 01:03:13,000 --> 01:03:19,000 Also, he was art director of Greneron. 375 01:03:19,000 --> 01:03:22,000 He worked for Trigger for a long time. 376 01:03:22,000 --> 01:03:38,000 That's so cool. 377 01:03:38,000 --> 01:03:53,000 He worked on all the best stuff. 378 01:03:53,000 --> 01:04:07,000 It was amazing. And it's like, I feel like that all came through so well in that series. I mean, I was just totally amazed with how cool it was and how stylish and just well animated and just like, just felt like a sleeper, like out of nowhere. 379 01:04:07,000 --> 01:04:22,000 But then learning who worked on it, it was like, Oh my gosh, like, you know, I'm familiar with all this work and these people, but I just never would have imagined such a crazy legit team would work on, you know, 380 01:04:22,000 --> 01:04:35,000 like a game inspired animation project. It was just so cool to see that happen. 381 01:04:35,000 --> 01:05:01,000 I think it was like stuff like seeing stuff like that recently and then seeing like amazing stuff at Lightbox really made me just kind of appreciate and realize how much this industry is really all about kind of like doing what you love and the genuine nature of working on stuff that you love comes through and that's what makes for amazing work. 382 01:05:01,000 --> 01:05:11,000 And like there's almost a niche or an audience for anything, you know, just as long as you can get your skills up there, like you can tell whatever story you want in any way you want. 383 01:05:11,000 --> 01:05:23,000 And, yeah, like cyberpunk and you know Edgerunner having that insane opening, you know with everybody getting blown up and stuff. It was just like, wow, like, they're obviously doing what they want. 384 01:05:23,000 --> 01:05:35,000 Yeah. Yeah, do what you want, do it really well and get hired for that. 385 01:05:35,000 --> 01:05:42,000 Some people were telling me they're like, there is an audience for anything. 386 01:05:42,000 --> 01:05:59,000 Absolutely anything. And it's almost like you can't make work with this audience predetermined in mind and you're like catering to them. It's like you make work that you trust is good through your own sensibilities and like there will be a buyer for that. 387 01:05:59,000 --> 01:06:02,000 Yeah. 388 01:06:02,000 --> 01:06:27,000 [silence] 389 01:06:27,000 --> 01:06:32,000 So maybe, I'm sorry, go ahead. 390 01:06:32,000 --> 01:06:47,000 I'm very happy about like industry is mixing, like industry in Japan and America is start mixing because I saw like 391 01:06:47,000 --> 01:06:57,000 in Colombia, I have seen some crazy artists based on US. 392 01:06:57,000 --> 01:07:01,000 So, like, 393 01:07:01,000 --> 01:07:11,000 the industry is starting to get more close. That's a nice thing for me. 394 01:07:11,000 --> 01:07:19,000 Yeah, I agree. We've been doing like the Disney style for so long. 395 01:07:19,000 --> 01:07:34,000 Like we'll still, Disney will always do that but it's nice to see some of these studios breaking out from that a bit. 396 01:07:34,000 --> 01:07:47,000 Also people is like, so, 397 01:07:47,000 --> 01:08:08,000 interchangeable. I don't know that this one makes sense. Like, when I was a student, it's almost 10 years ago, like if you work for Disney stuff, you have to study at US, 398 01:08:08,000 --> 01:08:27,000 or if you're doing fancy art, you sit at something, then I get these stuff but right now, like some of my industry folks works remotely, like a little bit serious stuff. 399 01:08:27,000 --> 01:08:37,000 Yeah, that's crazy. I couldn't imagine that happened. 400 01:08:37,000 --> 01:08:41,000 Oh, Yoh-Yoh Yambe? 401 01:08:41,000 --> 01:08:48,000 I don't think so. Yeah, he had a disc at the time that he was selling his work. 402 01:08:48,000 --> 01:09:00,000 He works at Jibberly and the Cara right now, he works for like a little journal at Netflix. That's crazy. 403 01:09:00,000 --> 01:09:07,000 Oh, yeah, I think I know what you're talking about. Yeah. 404 01:09:07,000 --> 01:09:16,000 I know my main thing is his name is Candy. He used to work at Teter Mouse for the Maoh Maoh stuff. 405 01:09:16,000 --> 01:09:37,000 He also works for Frigga. So, people are so exchanging, so it's nice. 406 01:09:37,000 --> 01:09:46,000 Yeah. 407 01:09:46,000 --> 01:09:53,000 I can't wait to get your next digital trip to class. 408 01:09:53,000 --> 01:09:55,000 Oh yeah. 409 01:09:55,000 --> 01:10:09,000 Once that one starts in the winter. 410 01:10:09,000 --> 01:10:13,000 Dude, you have a knack for haunted houses. 411 01:10:13,000 --> 01:10:25,000 Straight up. I'm just looking at the roof of this thing and how you're pushing into the atmosphere. I know you've done it before because I've seen the Scooby stuff, but man, it's just glowing. It's really nice. 412 01:10:25,000 --> 01:10:30,000 I was going to ask you a question about perspective and then I got distracted by how cool it's coming out. 413 01:10:30,000 --> 01:10:40,000 I also distracted by your story about the productive stuff. 414 01:10:40,000 --> 01:10:45,000 I was meant to work on creepy stuff. 415 01:10:45,000 --> 01:10:53,000 Have you ever been to any really cool haunted house, you know, like a really haunted vibe building? 416 01:10:53,000 --> 01:11:05,000 Yeah, I used to in high school and college, I was really into exploring abandoned subways and factories and stuff. 417 01:11:05,000 --> 01:11:10,000 So I would like sneak around and do that a lot. 418 01:11:10,000 --> 01:11:12,000 I wonder if I can pull up a picture. 419 01:11:12,000 --> 01:11:16,000 Oh, that's cool. 420 01:11:16,000 --> 01:11:39,000 Last year I was in New York and stayed at this Airbnb that was in this brownstone manor or mansion that was converted into individual apartments or something and they were still half renovating it, but it had this great spiral staircase thing in the middle that was just straight out of every horror movie you've ever seen. 421 01:11:39,000 --> 01:11:44,000 That's pretty cool. 422 01:11:44,000 --> 01:11:52,000 Yeah, this is a subway I would explore. 423 01:11:52,000 --> 01:11:55,000 Go in here. 424 01:11:55,000 --> 01:12:00,000 Yeah, there's parts where it just gets like completely dark. 425 01:12:00,000 --> 01:12:02,000 That is cool. 426 01:12:02,000 --> 01:12:19,000 That's kind of creepy, but abandoned. 427 01:12:19,000 --> 01:12:23,000 Have you ever been to the Magic Castle here? 428 01:12:23,000 --> 01:12:27,000 No. 429 01:12:27,000 --> 01:12:29,000 What is that? 430 01:12:29,000 --> 01:12:56,000 It's like technically it's like magician's headquarters or something like that for like official like magic. But it's like, it's essentially like a kind of like cocktail bar type experience and they have like a restaurant in there, it's kind of like a little bit of a thing, but it's allegedly some sort of like invite only experience I got to go like one time, and they have this very cool historical building that it is in that has like this wild interior that just kind of like 431 01:12:56,000 --> 01:13:11,000 very like almost like stereotypically like haunted house but the decor is all like authentic from, you know, whatever the 50s or something. But it's a vibe. It's pretty cool. 432 01:13:11,000 --> 01:13:17,000 Cool. 433 01:13:17,000 --> 01:13:26,000 Yeah, this place was close to where I grew up, so I always come here and sneak around take photos and stuff. 434 01:13:26,000 --> 01:13:27,000 Where did you grow up? 435 01:13:27,000 --> 01:13:30,000 Syracuse, New York. Okay, nice. 436 01:13:30,000 --> 01:13:38,000 So if anyone doesn't know where that is. 437 01:13:38,000 --> 01:13:43,000 My friend went to school in Bethlehem, Pennsylvania. 438 01:13:43,000 --> 01:14:02,000 And there was this huge, like now defunct steelworks there, Bethlehem steelworks that was like, you know, straight haunted vibes on that too, but it was like this colossal steelworks that hadn't, you know, seen anybody in there in five decades, and it was pretty creepy. 439 01:14:02,000 --> 01:14:06,000 Wow, that's cool. 440 01:14:06,000 --> 01:14:13,000 I think the East Coast is just very good for all that in general, versus out here west. 441 01:14:13,000 --> 01:14:16,000 Yeah. 442 01:14:16,000 --> 01:14:35,000 Um, awesome. Any, let's do like last, last questions and then I gotta wrap it up, get back to my work day. 443 01:14:35,000 --> 01:14:37,000 Well, I've got a quick question about perspective. 444 01:14:37,000 --> 01:14:39,000 Yes, go for it. 445 01:14:39,000 --> 01:14:44,000 Just like with these studies that you're doing or you know these like color comps that you're doing. 446 01:14:44,000 --> 01:14:51,000 Like obviously like you've internalized a lot of like perspective, but 447 01:14:51,000 --> 01:15:10,000 for less experienced artists like at what point do you think is would be an advisable time to like throw your grid in there. 448 01:15:10,000 --> 01:15:19,000 Yeah, like would you paint them up this far like recommend somebody to try to paint them up this far before tossing a grid on for like a newer, you know, like, 449 01:15:19,000 --> 01:15:25,000 it's probably a little bit too far, I would yeah, maybe at the halfway point. 450 01:15:25,000 --> 01:15:33,000 And you can just 451 01:15:33,000 --> 01:16:02,000 something like this you can be like, 452 01:16:02,000 --> 01:16:08,000 these looser paintings, it can be as simple as that. 453 01:16:08,000 --> 01:16:13,000 Oh nice. Just so 454 01:16:13,000 --> 01:16:25,000 you know I think I've very mistakenly had it in my head that if you're going to do three point you need to have two points on there first, that's actually makes no sense now that I think about it. 455 01:16:25,000 --> 01:16:31,000 Um, yeah, let's see, like, 456 01:16:31,000 --> 01:16:45,000 I feel like that's actually been getting in the way of my character work too, because I keep getting like almost confusing myself and having this like complicated three point grid. 457 01:16:45,000 --> 01:17:05,000 Yeah, I don't. I mean think about it in terms of a painter, not in terms of like an architecture, or like a super technical drawing. 458 01:17:05,000 --> 01:17:15,000 Because at the end of the day you're, you're, you're a painter, like, 459 01:17:15,000 --> 01:17:30,000 like, he's a tipper Nagy has like a perfect perspective great yeah no he would lose, he would lose all the feeling and like where some of these lines, because they don't all line up perfectly but he's got, he's got a couple in there that just reinforce 460 01:17:30,000 --> 01:17:35,000 his perspective. 461 01:17:35,000 --> 01:17:37,000 Right. 462 01:17:37,000 --> 01:17:53,000 Yeah. And then, obviously if you're, you put in a quick grid like this into something like this to get the basics there and then we if you have to take it further if you have to figure out like, 463 01:17:53,000 --> 01:18:03,000 cars making sure that, like, they line up in a certain way, then you can go in and be more detailed about it. 464 01:18:03,000 --> 01:18:19,000 But I tried to avoid, you know, spending too much time doing like those perfect perspective. No, that makes sense but it's like having the, like the way you're kind of demonstrating here is good because it's like it just keeping the perspective 465 01:18:19,000 --> 01:18:36,000 of the grid focused around like how you're using it, like compositionally and stuff, you know, that's it that's what stood out to me when you like did the third point, you know, or like that vertical vanishing point, because 466 01:18:36,000 --> 01:18:50,000 it's almost embracing something that on a certain level is like technically more, but in a way that's just keeping it relevant to what you're working on, you know, because like that architecture is in a very foundational sense is being driven with that 467 01:18:50,000 --> 01:18:53,000 third point, you know, that sense of scale. 468 01:18:53,000 --> 01:19:08,000 And like, I guess being able to play with an idea like that, without going overboard on the perspective and just not wanting to deal with any of it is kind of what I'm taking away from this. 469 01:19:08,000 --> 01:19:16,000 Yeah. 470 01:19:16,000 --> 01:19:23,000 Hi, Zach. Hope you're doing well, and that you regained your creative energy after Lightbox. 471 01:19:23,000 --> 01:19:26,000 Yeah, I did. 472 01:19:26,000 --> 01:19:51,000 I have a question for you. And that is, when creating a big illustration. How do you settle on the final idea after you went through so many like illustration concepts or so many ideas that you feel like all of them work really well for you, what you want to create 473 01:19:51,000 --> 01:20:02,000 them for the concept, but you cannot really pick one because, yeah, you're, yeah, you don't know what to choose. 474 01:20:02,000 --> 01:20:16,000 Yeah, that's a good question because like sometimes you can like second guess yourself, you know, like, you have some, some sketches, and then you're like which one do I pick and you pick one. 475 01:20:16,000 --> 01:20:26,000 Then you start working on that you get like halfway through and then you're you start second guessing you're like, Oh, maybe I should have done the other one. 476 01:20:26,000 --> 01:20:35,000 Do you is, is that kind of like the problem that you have? Yes. 477 01:20:35,000 --> 01:20:45,000 So something that I have done. Yeah, there's two ways to think about it. 478 01:20:45,000 --> 01:20:51,000 If you're on a tighter deadline, say you do like three quick little doodles. 479 01:20:51,000 --> 01:20:53,000 You have. 480 01:20:53,000 --> 01:21:01,000 Then you pick one, and then you give yourself a time limit. Be like, Okay, I am 100% focused on this one. 481 01:21:01,000 --> 01:21:21,000 I'm going to finish it today. And then you can't second guess you can't like go back on anything you have to just focus on that one and get it done, and not put too much pressure on it just finish it up and then just call it done, you know. 482 01:21:21,000 --> 01:21:27,000 The other thing that I've done is if I have. 483 01:21:27,000 --> 01:21:37,000 If I have more time, then that's when I tend to like second guess and stuff more so what I'll do is I'll do a few sketches. 484 01:21:37,000 --> 01:21:46,000 And then I might paint them up a little bit more with value. 485 01:21:46,000 --> 01:21:57,000 And that'll help me to see. 486 01:21:57,000 --> 01:22:03,000 That'll help me to see 487 01:22:03,000 --> 01:22:31,000 where the finished painting will go. 488 01:22:31,000 --> 01:22:40,000 So, 489 01:22:40,000 --> 01:23:00,000 super messy, messy paintings but they're, they're these ideas for these different moments. 490 01:23:00,000 --> 01:23:13,000 Well I feel like I was just going through something like this, like almost getting some images together like, like, into, you know, getting values in there. 491 01:23:13,000 --> 01:23:17,000 Just enough so I could then put them all side by side. 492 01:23:17,000 --> 01:23:27,000 Yeah, it helps you like evaluate choice, easier for yourself or you can like throw some quick color on it like this. 493 01:23:27,000 --> 01:23:33,000 And I guess I didn't really save my, my sketch. 494 01:23:33,000 --> 01:23:37,000 Wow, look at that, I saved all my layers. That's super cool. 495 01:23:37,000 --> 01:23:44,000 That never happens. 496 01:23:44,000 --> 01:23:51,000 Like the sketch took like, like, 20 minutes or something. 497 01:23:51,000 --> 01:24:07,000 But you can, and then the cool thing about like, if you've got a bunch of different ideas you do these really quick like color sketches and might take some practice to like be like that efficient to just like drop colors in and get something that reads. 498 01:24:07,000 --> 01:24:10,000 It'll take some practice. 499 01:24:10,000 --> 01:24:20,000 But the benefit to this is like if you're working for a client, you can show them these like color paintings easily color sketches as well. 500 01:24:20,000 --> 01:24:29,000 And then it's like you've done, like more work. 501 01:24:29,000 --> 01:24:35,000 Oh, that was my ground plane that I think I got all the pieces in here it's great. Yeah. 502 01:24:35,000 --> 01:24:43,000 I just took this and 503 01:24:43,000 --> 01:24:48,000 worked it. 504 01:24:48,000 --> 01:24:53,000 That's actually a very smart approach to textures. 505 01:24:53,000 --> 01:25:04,000 Yeah, I did this like super low res so it got like all pixelated, but it kind of looks cool I guess. 506 01:25:04,000 --> 01:25:06,000 Yeah, I guess. 507 01:25:06,000 --> 01:25:14,000 For me it's all about not being too precious with something. 508 01:25:14,000 --> 01:25:18,000 Okay, now I've got to do like a finished painting. 509 01:25:18,000 --> 01:25:24,000 And I always, I will always mess it up. If I have like that mindset. 510 01:25:24,000 --> 01:25:42,000 So I've got to like, it's almost like tricking my brain somehow, like do a bunch of these like little ones and then like if I really like this one then I'll like, take this one further. 511 01:25:42,000 --> 01:25:54,000 Yeah, thank you very much. I still have a bit of time until the end of the month so I'm going to try to do different quick illustrations and just from there. 512 01:25:54,000 --> 01:26:01,000 Cool. Yeah. 513 01:26:01,000 --> 01:26:05,000 Hey. 514 01:26:05,000 --> 01:26:07,000 Hey. 515 01:26:07,000 --> 01:26:12,000 Thank you. 516 01:26:12,000 --> 01:26:19,000 Who is this. Oh, me, Jonathan. 517 01:26:19,000 --> 01:26:21,000 Deeper voice. 518 01:26:21,000 --> 01:26:23,000 Yeah. 519 01:26:23,000 --> 01:26:25,000 How's it going. 520 01:26:25,000 --> 01:26:27,000 Pretty good. Chilling painting. 521 01:26:27,000 --> 01:26:29,000 Cool. 522 01:26:29,000 --> 01:26:36,000 Nice. Yeah, let's, let's, let's skate by the by the beach. 523 01:26:36,000 --> 01:26:37,000 Yeah. 524 01:26:37,000 --> 01:26:40,000 Or if you come up this way. Let's, let's do it. 525 01:26:40,000 --> 01:26:43,000 Yeah, sounds good. 526 01:26:43,000 --> 01:26:44,000 Yeah. 527 01:26:44,000 --> 01:26:48,000 Are you working on more stuff right now. 528 01:26:48,000 --> 01:26:52,000 Yeah, I'm doing some stuff for skate. 529 01:26:52,000 --> 01:26:53,000 The project. 530 01:26:53,000 --> 01:26:55,000 Cool. Yeah. 531 01:26:55,000 --> 01:26:58,000 I was going to post a painting later today. 532 01:26:58,000 --> 01:26:59,000 Yeah, yeah. 533 01:26:59,000 --> 01:27:01,000 But, yeah. 534 01:27:01,000 --> 01:27:03,000 So, 535 01:27:03,000 --> 01:27:09,000 nice. Yeah, I can't wait to see the new stuff you're doing. 536 01:27:09,000 --> 01:27:12,000 Thanks. 537 01:27:12,000 --> 01:27:15,000 Yeah, like the sketch, the sketch sessions. 538 01:27:15,000 --> 01:27:17,000 Early morning. This is awesome. 539 01:27:17,000 --> 01:27:23,000 Cool. Yeah, like, I'd like to do this once in a while. 540 01:27:23,000 --> 01:27:30,000 Because it kind of forces me to produce sketches and it's good to touch base with everyone again. 541 01:27:30,000 --> 01:27:35,000 Yeah, for sure. Yeah. 542 01:27:35,000 --> 01:27:37,000 Cool. Yeah, really appreciate your time today. 543 01:27:37,000 --> 01:27:41,000 This is great. Yeah, yeah, you're welcome. 544 01:27:41,000 --> 01:27:46,000 Um, yeah, thank you so much for sitting with that. 545 01:27:46,000 --> 01:27:47,000 Yeah. 546 01:27:47,000 --> 01:27:56,000 And this is recorded so I'll put it up on a discord or camera later. 547 01:27:56,000 --> 01:28:08,000 So, yeah, you could probably like scrub through it and see like, like the sped up version of the painting. 548 01:28:08,000 --> 01:28:21,000 Yeah, cool. Thanks for for coming, everyone. And, yeah, have a great Thanksgiving. I don't talk to you. And, yeah, we'll do this again. 549 01:28:21,000 --> 01:28:23,000 Well, thanks, man. 550 01:28:23,000 --> 01:28:26,000 See you. 551 01:28:26,000 --> 01:28:36,000 [BLANK_AUDIO] 68363

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