All language subtitles for 07.Interesting Work

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian Download
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,082 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:07,175 --> 00:00:10,897 So welcome to the third part of this 3 00:00:10,898 --> 00:00:13,777 second division of the course. 4 00:00:13,778 --> 00:00:15,285 We'll be talking about 5 00:00:15,286 --> 00:00:18,253 interesting work in general. 6 00:00:18,254 --> 00:00:21,612 How you can make your work interesting 7 00:00:21,613 --> 00:00:25,815 using the material we already learned 8 00:00:25,816 --> 00:00:27,542 in this course, so 9 00:00:27,543 --> 00:00:30,417 we can make like a fast 10 00:00:30,418 --> 00:00:32,998 of what we talked about. 11 00:00:32,999 --> 00:00:35,823 So first thing is that 12 00:00:37,307 --> 00:00:40,631 talked about gesture. 13 00:00:42,645 --> 00:00:43,809 We talked about 14 00:00:46,585 --> 00:00:49,390 simple anatomy, 15 00:00:51,785 --> 00:00:53,745 the simplification of the anatomy. 16 00:00:55,145 --> 00:00:56,660 We talked about 17 00:00:58,765 --> 00:01:01,257 the curves in the body 18 00:01:01,258 --> 00:01:04,314 Subtitled by online-courses.club We compress knowledge for you! 19 00:01:04,315 --> 00:01:06,923 and rhythm. 20 00:01:13,375 --> 00:01:15,185 And we talked about 21 00:01:19,418 --> 00:01:22,555 poses and 22 00:01:26,361 --> 00:01:27,160 movement. 23 00:01:27,634 --> 00:01:30,858 So we can use all these points 24 00:01:31,661 --> 00:01:34,911 for make our work interesting. 25 00:01:36,057 --> 00:01:37,849 Okay, so we'll be 26 00:01:39,435 --> 00:01:41,758 starting that with some sketches. 27 00:01:42,047 --> 00:01:43,267 Okay, first of all 28 00:01:43,268 --> 00:01:45,240 we need to think about 29 00:01:45,515 --> 00:01:46,584 what are the things 30 00:01:46,585 --> 00:01:49,125 that make our work interesting 31 00:01:49,395 --> 00:01:51,706 in general, what make our work 32 00:01:51,707 --> 00:01:53,770 different from other artists. 33 00:01:54,038 --> 00:01:55,574 The first thing that 34 00:01:55,780 --> 00:01:58,231 will make your work interesting is 35 00:01:58,561 --> 00:02:02,245 give the idea of difference. 36 00:02:02,246 --> 00:02:05,848 The make people look at the work 37 00:02:05,849 --> 00:02:07,783 you are doing and 38 00:02:08,393 --> 00:02:11,154 see things that they don't usually see. 39 00:02:11,155 --> 00:02:13,005 For example, in 40 00:02:13,195 --> 00:02:15,333 the anime world related to 41 00:02:15,334 --> 00:02:17,625 series or anything else 42 00:02:18,225 --> 00:02:22,214 the drawings are usually really plain 43 00:02:22,215 --> 00:02:25,957 like they don't leave the 2D space. 44 00:02:26,335 --> 00:02:31,102 Okay, so their works usually 45 00:02:32,935 --> 00:02:35,943 are a character with a lot of details. 46 00:02:38,294 --> 00:02:39,225 Right? 47 00:02:41,103 --> 00:02:43,585 A lot of details, but not have 48 00:02:44,194 --> 00:02:47,342 volume, not much volume. 49 00:02:49,694 --> 00:02:52,775 Because those characters are 50 00:02:52,776 --> 00:02:54,683 a bit more difficult to give 51 00:02:54,684 --> 00:02:57,053 volume for the level of details. 52 00:02:58,935 --> 00:03:02,167 So the enhancement of those 53 00:03:02,189 --> 00:03:05,573 drawings are mostly the level of 54 00:03:05,988 --> 00:03:10,859 details most done, they 55 00:03:11,158 --> 00:03:13,755 base those artwork in general. 56 00:03:16,575 --> 00:03:18,748 But when you are doing characters 57 00:03:19,295 --> 00:03:20,835 you need to think about 58 00:03:21,315 --> 00:03:23,485 give information that usually 59 00:03:23,905 --> 00:03:25,519 the people don't use in their work. 60 00:03:25,520 --> 00:03:27,264 And the first thing is 61 00:03:27,895 --> 00:03:30,085 give the idea of volume. 62 00:03:39,305 --> 00:03:40,989 Your character have 63 00:03:44,825 --> 00:03:45,914 volume. 64 00:03:48,547 --> 00:03:50,169 That character is 3D. 65 00:03:50,191 --> 00:03:52,153 That character is alive 66 00:03:52,154 --> 00:03:53,897 in some way and is related 67 00:03:54,432 --> 00:03:57,137 to the reality in some way 68 00:03:57,138 --> 00:03:59,205 not exactly for the style of 69 00:03:59,206 --> 00:04:01,325 make it reality 70 00:04:03,417 --> 00:04:05,401 the painting or that stuff 71 00:04:05,507 --> 00:04:07,520 but mostly for the form you are 72 00:04:07,521 --> 00:04:09,385 positioning your character. 73 00:04:10,475 --> 00:04:12,514 So the volume is really important. 74 00:04:12,997 --> 00:04:14,249 And here 75 00:04:15,155 --> 00:04:17,021 enters in game 76 00:04:18,935 --> 00:04:19,757 simple 77 00:04:22,925 --> 00:04:23,765 anatomy, 78 00:04:25,465 --> 00:04:27,485 how we simplify the anatomy 79 00:04:28,215 --> 00:04:30,539 and when we are talking about the 80 00:04:31,375 --> 00:04:32,949 simplification of the anatomy 81 00:04:32,950 --> 00:04:34,395 we talk about figure 82 00:04:35,856 --> 00:04:37,248 simple figures. 83 00:04:42,194 --> 00:04:44,976 And when we are talking about those 84 00:04:44,977 --> 00:04:46,920 also we are talking about 85 00:04:46,921 --> 00:04:48,175 perspective 86 00:04:49,322 --> 00:04:50,661 and perspectives apply 87 00:04:50,662 --> 00:04:52,058 to the parts of the body. 88 00:04:52,059 --> 00:04:53,320 And there are figures 89 00:04:53,917 --> 00:04:55,174 the foreshortening. 90 00:04:59,555 --> 00:05:00,974 So the first thing to make 91 00:05:00,975 --> 00:05:03,222 your work interesting is have 92 00:05:03,698 --> 00:05:05,124 the foreshortening. 93 00:05:07,335 --> 00:05:08,784 So for example, 94 00:05:09,691 --> 00:05:14,185 we are drawing any character 95 00:05:19,435 --> 00:05:21,145 we are drawing a character 96 00:05:24,135 --> 00:05:26,793 okay, in any pose. 97 00:05:29,061 --> 00:05:32,457 The idea of, for example, here you can see 98 00:05:40,283 --> 00:05:43,125 drawing a random pose 99 00:06:09,029 --> 00:06:12,205 of our character here. 100 00:06:29,818 --> 00:06:30,990 Okay, so 101 00:06:34,029 --> 00:06:36,083 and continue sketching. 102 00:07:29,993 --> 00:07:32,230 It's more like a relaxed pose. 103 00:07:33,143 --> 00:07:35,985 It works, for example, I want to give you. 104 00:07:50,212 --> 00:07:53,841 Finish so I can continue talking. 105 00:07:57,152 --> 00:07:58,063 Okay, so 106 00:08:00,385 --> 00:08:03,194 For the foreshortening plays 107 00:08:03,835 --> 00:08:05,655 an important role here 108 00:08:06,685 --> 00:08:08,315 in this drawing, especially 109 00:08:08,558 --> 00:08:10,623 that these, our example 110 00:08:12,145 --> 00:08:14,371 the foreshortening this idea of 111 00:08:15,201 --> 00:08:17,439 of different elements 112 00:08:18,607 --> 00:08:22,715 one in front of the other 113 00:08:23,575 --> 00:08:25,543 and give the idea of 114 00:08:27,245 --> 00:08:29,649 volume, the idea of perspective. 115 00:08:30,995 --> 00:08:31,772 Okay? 116 00:08:33,871 --> 00:08:35,582 So that this important role 117 00:08:35,585 --> 00:08:37,440 that have the foreshortening 118 00:08:38,308 --> 00:08:41,224 in this kind of drawings. 119 00:08:41,828 --> 00:08:44,829 And why makes our works 120 00:08:44,830 --> 00:08:46,752 more interesting, because 121 00:08:47,565 --> 00:08:49,665 is rare see those things 122 00:08:50,055 --> 00:08:51,904 really clear in the major part 123 00:08:51,905 --> 00:08:54,205 of the works we see in general. 124 00:08:54,895 --> 00:08:58,063 So these are things that makes 125 00:08:59,485 --> 00:09:01,588 your work more interesting because 126 00:09:01,589 --> 00:09:04,431 you can find new poses 127 00:09:04,761 --> 00:09:06,890 new dream, new 128 00:09:07,436 --> 00:09:09,521 things to show, new 129 00:09:11,415 --> 00:09:16,329 ways to express suppose that is maybe 130 00:09:16,330 --> 00:09:17,792 you said a lot of times 131 00:09:17,793 --> 00:09:19,587 with the foreshortening, you 132 00:09:19,955 --> 00:09:21,292 can imagine 133 00:09:22,243 --> 00:09:25,309 that goes in from a different angle 134 00:09:25,310 --> 00:09:27,358 and you can manage to do it. 135 00:09:28,025 --> 00:09:29,151 And really interesting, because 136 00:09:29,152 --> 00:09:31,145 you are applying the elements 137 00:09:32,125 --> 00:09:33,436 in different parts 138 00:09:35,786 --> 00:09:39,039 and both ends being 139 00:09:39,785 --> 00:09:41,404 really new 140 00:09:41,405 --> 00:09:43,285 are really interesting and people, we 141 00:09:43,665 --> 00:09:44,602 are looking at it. 142 00:09:45,735 --> 00:09:47,511 And we really like it because 143 00:09:47,975 --> 00:09:50,315 it gives you all the idea that the 144 00:09:50,316 --> 00:09:52,265 character is in a 3D space. 145 00:09:53,875 --> 00:09:56,194 So for example, we can see these pose. 146 00:10:00,345 --> 00:10:02,754 Subtitled by online-courses.club We compress knowledge for you! 147 00:10:02,755 --> 00:10:02,729 Okay, we have floor here 148 00:10:02,730 --> 00:10:04,273 that is on the reference. 149 00:10:06,851 --> 00:10:08,091 Okay, so 150 00:10:08,545 --> 00:10:09,763 what are the parts of 151 00:10:09,764 --> 00:10:11,405 the foreshortening here? 152 00:10:12,765 --> 00:10:14,395 We have first of all, the head. 153 00:10:17,254 --> 00:10:19,480 Okay, so I would maybe 154 00:10:26,453 --> 00:10:28,679 paint this color, okay. 155 00:10:30,145 --> 00:10:30,995 We have the head. 156 00:10:37,058 --> 00:10:40,640 Behind the head we have the torso. 157 00:10:43,306 --> 00:10:46,678 Okay, you can see the torso also. 158 00:10:51,932 --> 00:10:53,964 More than one part show, and 159 00:10:53,965 --> 00:10:55,477 we can see the first 160 00:10:55,979 --> 00:10:57,484 part of the torso 161 00:10:58,475 --> 00:11:00,255 here really clear. 162 00:11:02,567 --> 00:11:04,535 Behind, we can see 163 00:11:05,985 --> 00:11:07,945 the muscles of the torso 164 00:11:10,201 --> 00:11:12,222 that is right here. 165 00:11:13,002 --> 00:11:14,455 And we can see the end 166 00:11:15,365 --> 00:11:18,105 torso here, with the hips. 167 00:11:18,577 --> 00:11:19,893 We can mark that. 168 00:11:21,535 --> 00:11:22,782 We have here, 169 00:11:24,644 --> 00:11:26,100 the complete torso. 170 00:11:27,265 --> 00:11:29,743 And then we also have 171 00:11:31,089 --> 00:11:34,112 this arm that these over 172 00:11:34,113 --> 00:11:36,402 out pose is the first thing. 173 00:11:41,435 --> 00:11:42,930 That also is in foreshortening 174 00:11:42,931 --> 00:11:44,102 but itself, because 175 00:11:44,103 --> 00:11:46,153 we have the completely arm 176 00:11:46,855 --> 00:11:47,964 in front of the pose 177 00:11:47,965 --> 00:11:49,399 but also the arm 178 00:11:51,128 --> 00:11:53,448 painted this. 179 00:11:56,925 --> 00:11:58,630 Also the arm have 180 00:11:59,355 --> 00:12:00,782 different levels. 181 00:12:01,886 --> 00:12:04,052 Like we can go this one. 182 00:12:07,865 --> 00:12:09,885 We can have this one, we can have 183 00:12:11,088 --> 00:12:13,355 this other one, and then 184 00:12:13,965 --> 00:12:16,047 the continual one is this 185 00:12:16,911 --> 00:12:18,969 and behind 186 00:12:19,258 --> 00:12:22,321 all of the body and the hand. 187 00:12:26,870 --> 00:12:29,932 Okay, and we have also the legs 188 00:12:31,191 --> 00:12:34,669 that are behind the arm 189 00:12:34,670 --> 00:12:36,519 but in front of the torso. 190 00:12:38,195 --> 00:12:40,322 And this leg also is 191 00:12:44,037 --> 00:12:45,242 behind what? 192 00:12:45,387 --> 00:12:47,451 The torso and the arms. 193 00:12:47,797 --> 00:12:49,829 But at the same time, that leg 194 00:12:49,830 --> 00:12:51,082 is connected to the 195 00:12:51,083 --> 00:12:53,482 other part of the leg that is behind. 196 00:12:57,005 --> 00:13:00,071 So this pose that can be a bit 197 00:13:01,575 --> 00:13:03,998 mostly known in general 198 00:13:03,999 --> 00:13:07,730 is interesting find 199 00:13:08,825 --> 00:13:10,947 than the rested people because 200 00:13:12,355 --> 00:13:16,045 all the levels of volume you have here. 201 00:13:16,915 --> 00:13:19,195 So that give you an idea of 202 00:13:20,400 --> 00:13:21,491 the 3D space 203 00:13:21,492 --> 00:13:23,670 and also the volume lost a character. 204 00:13:24,465 --> 00:13:26,699 So the foreshortening he is working 205 00:13:26,700 --> 00:13:29,305 for major were really interesting 206 00:13:29,775 --> 00:13:33,065 and is really important to you to manage 207 00:13:33,555 --> 00:13:36,214 these for make your work 208 00:13:37,245 --> 00:13:39,025 interesting for other people that 209 00:13:39,225 --> 00:13:41,775 they don't use these foreshortening they work 210 00:13:42,586 --> 00:13:43,910 but also 211 00:13:44,975 --> 00:13:47,055 because you can share information 212 00:13:47,807 --> 00:13:52,369 in some other new form, okay, so 213 00:13:52,555 --> 00:13:54,885 it's like you have a pose 214 00:13:55,075 --> 00:13:56,515 that everyone is using or 215 00:13:56,516 --> 00:13:57,903 or is really normal 216 00:13:57,904 --> 00:13:59,875 for reference, or in anime, or 217 00:14:00,650 --> 00:14:02,217 in anything of that. 218 00:14:02,768 --> 00:14:04,140 And you can have it 219 00:14:04,775 --> 00:14:06,073 analyze that 220 00:14:06,805 --> 00:14:08,922 and give it a different point of view 221 00:14:08,923 --> 00:14:11,472 so you can give it at different 222 00:14:12,025 --> 00:14:14,229 pose from the same material 223 00:14:14,230 --> 00:14:15,672 everyone is using. 224 00:14:16,245 --> 00:14:18,149 So that is the key here. 225 00:14:20,255 --> 00:14:23,343 So if we come back to this 226 00:14:24,795 --> 00:14:25,883 you can see. 227 00:14:27,322 --> 00:14:29,298 We can make another example 228 00:14:31,815 --> 00:14:34,149 that makes the pose more interesting 229 00:14:34,150 --> 00:14:35,444 on the foreshortening. 230 00:14:39,567 --> 00:14:41,259 So we can have 231 00:15:07,475 --> 00:15:09,078 we can make also 232 00:15:09,079 --> 00:15:10,815 that play in the head 233 00:15:15,131 --> 00:15:16,145 with the neck too. 234 00:15:17,955 --> 00:15:20,386 Taking in mind the volume of 235 00:15:21,367 --> 00:15:22,277 the head. 236 00:15:32,368 --> 00:15:35,289 So if we have perspective this way 237 00:15:41,097 --> 00:15:42,337 like this 238 00:15:50,041 --> 00:15:51,439 you have to draw eye 239 00:15:54,279 --> 00:15:56,676 at low level that the other one. 240 00:16:43,243 --> 00:16:44,290 Same with the hair 241 00:16:44,579 --> 00:16:47,375 you can play with different volumes. 242 00:17:13,395 --> 00:17:18,339 We have different volume of hair 243 00:17:20,230 --> 00:17:22,461 for give that sensation of 244 00:17:23,665 --> 00:17:25,151 perspective. 245 00:18:08,969 --> 00:18:12,091 So with these elements, you can give 246 00:18:15,175 --> 00:18:17,421 some extra information 247 00:18:22,670 --> 00:18:24,265 and making the people 248 00:18:24,266 --> 00:18:26,953 also more interested in your work 249 00:18:29,784 --> 00:18:33,126 because looks simple 250 00:18:33,374 --> 00:18:34,668 but at the same time 251 00:18:34,669 --> 00:18:37,203 shares a lot of information. 252 00:19:07,682 --> 00:19:10,974 So that's the idea in general of 253 00:19:12,298 --> 00:19:16,585 the foreshortening in some sketch 254 00:19:16,648 --> 00:19:18,055 you can make. 255 00:19:18,522 --> 00:19:22,062 For example, if I'm making the character 256 00:19:23,587 --> 00:19:24,684 from behind 257 00:19:27,560 --> 00:19:29,909 right, up in a chair. 258 00:19:40,002 --> 00:19:41,634 So instead of make 259 00:19:42,899 --> 00:19:45,194 the shoulder something like this 260 00:19:58,367 --> 00:20:00,004 and then also pose. 261 00:20:00,553 --> 00:20:02,648 You need to use the foreshortening. 262 00:20:02,649 --> 00:20:03,600 So, for example, 263 00:20:03,601 --> 00:20:05,629 you put the arms in a pose. 264 00:20:11,350 --> 00:20:16,313 You can make them like going behind 265 00:20:22,720 --> 00:20:26,593 then going forward. 266 00:20:53,182 --> 00:20:57,321 So you have the same pose 267 00:20:58,832 --> 00:21:02,904 but it's more interesting because 268 00:21:03,376 --> 00:21:06,643 I can stop it and see, and appreciate 269 00:21:06,747 --> 00:21:10,176 or you play it with the arm pose. 270 00:21:12,255 --> 00:21:13,480 And also because 271 00:21:14,380 --> 00:21:17,820 the shoulder is going behind 272 00:21:21,803 --> 00:21:23,412 can make the other 273 00:21:25,398 --> 00:21:26,268 arm 274 00:21:28,234 --> 00:21:29,693 going forward. 275 00:21:51,759 --> 00:21:55,612 So, you hear have a 276 00:21:58,265 --> 00:22:00,945 really clear example of how to use 277 00:22:02,870 --> 00:22:06,318 the subtle foreshortening 278 00:22:06,910 --> 00:22:08,703 in any pose. 279 00:22:16,126 --> 00:22:19,530 Or give a bit of volume 280 00:22:19,531 --> 00:22:21,900 and how to work your character. 281 00:22:23,517 --> 00:22:25,949 How the body of your character works. 282 00:22:55,466 --> 00:22:58,121 Okay so this is 283 00:23:00,642 --> 00:23:03,361 first thing. 284 00:23:05,685 --> 00:23:08,165 The second one is basically 285 00:23:12,841 --> 00:23:14,533 the curves. 286 00:23:19,141 --> 00:23:20,431 Because the curves 287 00:23:20,432 --> 00:23:22,940 not only that gives the 288 00:23:24,345 --> 00:23:27,282 flow of the body more big 289 00:23:27,283 --> 00:23:29,699 so we can put here flow 290 00:23:30,928 --> 00:23:35,689 of body movement. 291 00:23:37,747 --> 00:23:39,629 It also gives 292 00:23:43,690 --> 00:23:46,703 the movement itself and 293 00:23:49,362 --> 00:23:52,393 makes the poses 294 00:23:54,745 --> 00:23:56,510 with rhythm. 295 00:23:57,722 --> 00:23:59,224 So the rhythm 296 00:24:00,478 --> 00:24:02,275 is the key here. 297 00:24:06,425 --> 00:24:09,461 So not only is now 298 00:24:09,462 --> 00:24:11,595 the foreshortening in game, 299 00:24:12,661 --> 00:24:15,081 but also the rim to pose. 300 00:24:23,451 --> 00:24:27,791 So we can show an example. 301 00:25:25,742 --> 00:25:27,874 We can say a bit 302 00:25:30,664 --> 00:25:34,308 bit pose. 303 00:25:50,825 --> 00:25:51,736 Got this curve. 304 00:25:56,557 --> 00:26:01,052 We can put it behind. 305 00:26:02,245 --> 00:26:05,643 Make that the arms go 306 00:26:08,200 --> 00:26:09,398 go over to. 307 00:26:11,195 --> 00:26:12,979 I think is more interesting 308 00:26:13,843 --> 00:26:15,663 go forward. 309 00:26:17,815 --> 00:26:18,930 Also make it 310 00:26:18,931 --> 00:26:21,115 a bit more challenging pose for you. 311 00:26:32,190 --> 00:26:34,909 And we can make these when 312 00:26:37,076 --> 00:26:39,795 in something like this. 313 00:26:45,321 --> 00:26:47,629 We can go here. 314 00:27:39,597 --> 00:27:43,426 Like that, and we can make 315 00:27:49,139 --> 00:27:51,123 like this arm also 316 00:27:51,124 --> 00:27:53,216 not only move forward 317 00:28:43,870 --> 00:28:45,331 Don't worry. It's like 318 00:28:46,973 --> 00:28:48,480 we can roughly. 319 00:28:51,101 --> 00:28:53,142 Also the hands only. 320 00:29:18,655 --> 00:29:20,246 Yeah, here is like 321 00:29:20,247 --> 00:29:22,006 find the correct thing 322 00:29:22,657 --> 00:29:24,570 for all the body. 323 00:30:16,696 --> 00:30:19,551 So you can play without 324 00:30:21,718 --> 00:30:23,624 that hand. 325 00:30:26,188 --> 00:30:28,322 And with this one that 326 00:30:28,323 --> 00:30:30,913 change the movement or 327 00:30:32,613 --> 00:30:34,570 this. 328 00:30:38,187 --> 00:30:40,548 Have more sense. 329 00:30:41,032 --> 00:30:43,605 Give something different also. 330 00:30:51,148 --> 00:30:55,403 And make this girl looking behind. 331 00:32:21,558 --> 00:32:23,473 I can change also there. 332 00:32:24,737 --> 00:32:27,861 Let me see like have this. 333 00:32:29,261 --> 00:32:32,401 And go mostly for something 334 00:32:36,347 --> 00:32:38,011 this. 335 00:33:30,874 --> 00:33:32,359 Here you have 336 00:33:33,891 --> 00:33:36,108 some more interesting pose. 337 00:34:00,608 --> 00:34:03,649 We can put the pose more small. 338 00:34:04,861 --> 00:34:06,466 And 339 00:34:19,474 --> 00:34:21,068 there with. 340 00:34:31,797 --> 00:34:33,426 So, for example, 341 00:34:40,270 --> 00:34:41,804 a curve. 342 00:34:42,670 --> 00:34:44,647 Here another curve. 343 00:34:49,795 --> 00:34:51,887 Also this is a curve. 344 00:34:53,587 --> 00:34:55,094 So 345 00:34:56,155 --> 00:34:57,750 here we are applying 346 00:34:58,009 --> 00:35:00,085 the forshortening and the curve. 347 00:35:00,925 --> 00:35:02,685 Where are the for shortening? 348 00:35:02,686 --> 00:35:04,454 Here are 349 00:35:05,125 --> 00:35:07,593 mostly in the arms. 350 00:35:09,211 --> 00:35:11,628 As you can see, 351 00:35:12,391 --> 00:35:15,072 of the arm that is going forward. 352 00:35:15,671 --> 00:35:18,870 And we are playing with the volume 353 00:35:22,056 --> 00:35:25,392 of the arm for give that idea of 354 00:35:28,060 --> 00:35:29,372 the volume of the 355 00:35:32,275 --> 00:35:33,961 arms of the character. 356 00:35:38,565 --> 00:35:41,409 You can see with your mind this kind of 357 00:35:43,051 --> 00:35:44,520 lines. 358 00:35:48,275 --> 00:35:50,325 And your mind is giving 359 00:35:51,195 --> 00:35:53,388 the volume that is correct 360 00:35:53,389 --> 00:35:54,909 for the arm and the idea 361 00:35:54,910 --> 00:35:56,613 that is going forward. 362 00:35:59,003 --> 00:36:00,630 And the change of 363 00:36:03,288 --> 00:36:04,639 grid 364 00:36:06,075 --> 00:36:07,649 also. 365 00:36:11,235 --> 00:36:12,532 We can see it 366 00:36:12,902 --> 00:36:14,755 in this leg here. 367 00:36:17,482 --> 00:36:22,273 Of this part, this part and this one. 368 00:36:48,412 --> 00:36:50,146 a line like that 369 00:36:50,894 --> 00:36:53,855 goes with the movement of the body. 370 00:37:08,610 --> 00:37:10,596 Here you have a pose that 371 00:37:13,005 --> 00:37:14,392 not this like 372 00:37:14,393 --> 00:37:17,415 a crazy pose. And can be interesting 373 00:37:17,416 --> 00:37:19,957 not being a crazy pose. 374 00:37:33,631 --> 00:37:34,717 Or we have 375 00:37:34,718 --> 00:37:36,357 of mark you again 376 00:37:37,083 --> 00:37:38,853 the curves. 377 00:37:40,133 --> 00:37:41,510 We have these ones. 378 00:37:43,077 --> 00:37:44,606 We have these ones. 379 00:37:47,576 --> 00:37:49,123 We have these ones. 380 00:37:55,744 --> 00:37:57,749 And we can have this one. 381 00:37:59,266 --> 00:38:00,843 We see a 382 00:38:06,541 --> 00:38:07,959 a whole 383 00:38:09,804 --> 00:38:12,245 block of energy 384 00:38:12,246 --> 00:38:13,874 in the curve here. 385 00:38:17,235 --> 00:38:18,624 Also the hair is 386 00:38:18,625 --> 00:38:20,795 doing a curve in some way 387 00:38:21,421 --> 00:38:23,066 with the movement. 388 00:38:29,405 --> 00:38:32,273 The clothes who also make that S. 389 00:38:32,812 --> 00:38:35,578 So that is something to have in mind too 390 00:38:35,975 --> 00:38:37,607 at the moment of 391 00:38:38,038 --> 00:38:39,474 doing the curves. 392 00:38:39,477 --> 00:38:41,819 But we will see it more forward. 393 00:38:42,816 --> 00:38:44,195 The elements of the body. 394 00:38:45,109 --> 00:38:47,474 But we can see the curve here 395 00:38:47,475 --> 00:38:49,787 and also the foreshortening. 396 00:38:49,788 --> 00:38:51,652 Foreshortening is like 397 00:38:51,653 --> 00:38:53,100 right here. 398 00:38:57,232 --> 00:38:59,046 Right here. 399 00:39:01,855 --> 00:39:03,175 Remember 400 00:39:03,473 --> 00:39:05,687 the simplification of the 401 00:39:06,752 --> 00:39:08,279 body parts. 402 00:39:08,280 --> 00:39:10,119 Literally the legs and the arms 403 00:39:10,613 --> 00:39:12,034 are cylinders 404 00:39:13,935 --> 00:39:15,763 connected with 405 00:39:15,764 --> 00:39:17,515 spheres. 406 00:39:19,078 --> 00:39:21,785 So when we are doing this 407 00:39:23,151 --> 00:39:26,068 kind of for shortening, it's more easy to 408 00:39:26,524 --> 00:39:28,490 visualize that 409 00:39:28,491 --> 00:39:29,913 and put in 410 00:39:30,279 --> 00:39:32,863 good position, the different elements. 411 00:39:33,318 --> 00:39:35,333 As for example, we can see 412 00:39:35,334 --> 00:39:37,413 this big cylinder of the leg 413 00:39:39,176 --> 00:39:41,930 of a sphere here. And this other 414 00:39:42,578 --> 00:39:44,461 cylinder as well. 415 00:39:49,454 --> 00:39:50,775 Same with that 416 00:39:50,776 --> 00:39:53,768 this one. 417 00:39:58,567 --> 00:40:01,090 And we can continue with 418 00:40:01,091 --> 00:40:02,853 the different points here 419 00:40:03,778 --> 00:40:06,018 of what make our work 420 00:40:06,019 --> 00:40:07,828 interesting. 421 00:40:16,428 --> 00:40:19,751 And for the final point, we have 422 00:40:37,405 --> 00:40:40,526 what we are talking about gesture is 423 00:40:40,945 --> 00:40:44,426 simple and 424 00:40:45,027 --> 00:40:49,553 exaggerated. 425 00:41:06,188 --> 00:41:11,064 So exaggerated body is mostly for 426 00:41:11,423 --> 00:41:14,281 as we see in the first part of this course. 427 00:41:19,718 --> 00:41:21,817 First the pose 428 00:41:21,818 --> 00:41:24,520 to get something more crazy 429 00:41:24,521 --> 00:41:28,143 and more far away of the natural. 430 00:41:39,071 --> 00:41:40,873 Natural or reality. 431 00:41:45,253 --> 00:41:46,843 So we have the exaggerated. 432 00:41:48,693 --> 00:41:50,157 Not is like, 433 00:41:51,245 --> 00:41:53,875 I am not really a fan of those pose that 434 00:41:53,876 --> 00:41:55,509 are really, really crazier 435 00:41:55,510 --> 00:41:57,565 that some animators made. But 436 00:41:58,013 --> 00:41:59,314 you know 437 00:41:59,648 --> 00:42:00,891 the right person 438 00:42:01,193 --> 00:42:03,987 needs to make it for have sense. But 439 00:42:05,042 --> 00:42:07,339 for example, I am talking about 440 00:42:07,756 --> 00:42:09,678 those that 441 00:42:13,226 --> 00:42:16,069 have the head here and no one. 442 00:42:31,004 --> 00:42:33,504 And you have something like this. 443 00:42:58,568 --> 00:43:00,731 We have this like 444 00:43:00,732 --> 00:43:03,080 really, really exaggerated. 445 00:43:06,911 --> 00:43:08,911 Not everyone knows how to do it. 446 00:43:17,511 --> 00:43:20,004 So what I am talking about when 447 00:43:20,005 --> 00:43:22,494 we are talking about exaggeration is 448 00:43:23,463 --> 00:43:26,929 if your pose is something like this, 449 00:43:45,664 --> 00:43:47,296 you can make something 450 00:43:55,702 --> 00:43:57,348 more crazy. 451 00:44:18,910 --> 00:44:20,958 And you can exaggerate more of the head. 452 00:45:11,101 --> 00:45:12,806 This kind of thing is 453 00:45:13,224 --> 00:45:14,876 from gesture 454 00:45:17,279 --> 00:45:18,884 mostly. 455 00:45:21,197 --> 00:45:23,838 Here we can apply 456 00:45:28,111 --> 00:45:29,829 the foreshortening 457 00:45:35,623 --> 00:45:37,510 which I do 458 00:45:38,974 --> 00:45:40,807 make the play of the arm. 459 00:45:41,042 --> 00:45:45,151 Most simple illustration. 460 00:46:54,848 --> 00:46:58,654 So we can find the curve here. 461 00:47:47,506 --> 00:47:51,513 Trying to draw it most fast as I can, 462 00:47:58,983 --> 00:48:01,262 so it not takes a lot of time. 463 00:48:13,884 --> 00:48:16,095 The idea here always is 464 00:48:16,481 --> 00:48:18,817 make poses that 465 00:48:19,552 --> 00:48:21,077 surely are esthetic. 466 00:48:21,078 --> 00:48:22,994 But show that you can make it 467 00:48:22,995 --> 00:48:26,319 interesting without, 468 00:48:29,799 --> 00:48:32,352 without this 469 00:48:34,921 --> 00:48:37,359 tips of samples or 470 00:48:41,500 --> 00:48:44,089 thematics we talked about already. 471 00:48:45,157 --> 00:48:47,731 Importance of the foreshortening. 472 00:48:48,749 --> 00:48:50,588 The importance of give volume, 473 00:48:50,589 --> 00:48:51,921 the importance of give 474 00:48:53,600 --> 00:48:56,663 information of the body 475 00:48:57,579 --> 00:48:59,132 for volume. 476 00:49:02,208 --> 00:49:03,994 Importance of 477 00:49:07,806 --> 00:49:11,029 the knowledge of put some fine anatomy 478 00:49:11,229 --> 00:49:13,103 for play with this 479 00:49:15,605 --> 00:49:17,199 without have fear 480 00:49:17,200 --> 00:49:19,474 of the mistakes. 481 00:49:27,501 --> 00:49:29,135 And you can see 482 00:49:36,010 --> 00:49:37,516 it works perfectly. 483 00:49:39,126 --> 00:49:44,045 You have a nice pose that is. 484 00:49:45,572 --> 00:49:46,929 Because out of life, 485 00:49:47,128 --> 00:49:49,949 it looks like she is moving already. 486 00:49:50,854 --> 00:49:53,619 But in reality, it's like 487 00:49:55,617 --> 00:49:56,968 a steady pose. But 488 00:49:56,969 --> 00:50:00,103 not looks like a steady pose. 489 00:50:10,532 --> 00:50:13,130 Ok? So that is 490 00:50:14,256 --> 00:50:17,260 thing I want you to have it 491 00:50:17,736 --> 00:50:19,009 in the future. 492 00:50:22,890 --> 00:50:24,283 So this 493 00:50:24,900 --> 00:50:26,714 can turn into this 494 00:50:28,445 --> 00:50:30,008 touching only 495 00:50:31,923 --> 00:50:33,568 this points 496 00:50:35,044 --> 00:50:37,583 that are very important at the base 497 00:50:37,584 --> 00:50:40,361 of make your work interesting. 498 00:50:40,613 --> 00:50:42,839 And with this thematic, we 499 00:50:43,101 --> 00:50:46,448 finish the second part of the course. 500 00:50:46,449 --> 00:50:48,252 And we can go jumping 501 00:50:48,609 --> 00:50:50,662 over the last parts. 502 00:50:50,663 --> 00:50:52,839 And we can make 503 00:50:52,840 --> 00:50:55,404 our final piece there. 504 00:50:55,405 --> 00:50:57,856 So see you in the next video. 29746

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.