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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,578 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:05,914 --> 00:00:06,984 Hello. 3 00:00:07,093 --> 00:00:09,271 From today, in Section 2 4 00:00:09,296 --> 00:00:12,625 we are going to learn the basics. 5 00:00:12,703 --> 00:00:15,310 The contents of Section 2 are about the basics. 6 00:00:15,335 --> 00:00:17,769 So we'll go over the basics. 7 00:00:17,794 --> 00:00:19,660 Since this is about the basics, 8 00:00:19,662 --> 00:00:22,937 our goal is not to understand everything at once, 9 00:00:22,939 --> 00:00:24,903 but instead, 10 00:00:24,928 --> 00:00:26,794 repeating what you learn 11 00:00:26,819 --> 00:00:29,833 to make it yours. 12 00:00:29,880 --> 00:00:31,466 So in this lecture, 13 00:00:31,491 --> 00:00:35,003 rather than understanding the theoretical content, 14 00:00:35,028 --> 00:00:38,919 the things that help you to practice 15 00:00:38,944 --> 00:00:42,261 how how you should study 16 00:00:42,286 --> 00:00:43,285 make up the main content. 17 00:00:43,287 --> 00:00:46,535 So I hope you will study hard. 18 00:00:46,560 --> 00:00:50,403 Although my class focuses on the practical parts, 19 00:00:50,428 --> 00:00:53,440 if you want to cover the basics, 20 00:00:53,442 --> 00:00:57,505 take notes while you're going through Section 2. 21 00:00:57,622 --> 00:01:01,318 Because today, we'll start looking at the human body. 22 00:01:01,319 --> 00:01:04,493 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 23 00:01:04,494 --> 00:01:06,435 You can't skip the human body section, 24 00:01:06,460 --> 00:01:08,708 which is about studying the basics of a character. 25 00:01:09,302 --> 00:01:11,794 It's the first part we are going to study. 26 00:01:11,989 --> 00:01:14,669 Some may start drawing the face first. 27 00:01:15,614 --> 00:01:17,510 Although that is important, 28 00:01:17,512 --> 00:01:19,630 we will start with body parts first. 29 00:01:21,286 --> 00:01:24,903 They are as important as the facial part. 30 00:01:25,403 --> 00:01:27,540 When we draw the body, 31 00:01:27,542 --> 00:01:29,964 it's connected with the facial part. 32 00:01:29,989 --> 00:01:32,195 So we will put that off to the end 33 00:01:32,196 --> 00:01:33,731 and it's one of the most difficult parts as well. 34 00:01:34,021 --> 00:01:35,911 It's the biggest obstacle 35 00:01:35,936 --> 00:01:37,825 and the first obstacle we have to meet. 36 00:01:39,911 --> 00:01:42,888 I'm going to tell you what I emphasize the most. 37 00:01:43,685 --> 00:01:45,716 When I draw the human body, 38 00:01:45,872 --> 00:01:48,208 I draw a mannequin. 39 00:01:50,396 --> 00:01:51,513 The process 40 00:01:53,692 --> 00:01:56,005 of drawing a mannequin in your head 41 00:01:56,030 --> 00:01:58,277 is important. 42 00:01:58,302 --> 00:01:59,521 So what does it mean? 43 00:02:00,396 --> 00:02:02,128 In the process of drawing from the previous lecture, 44 00:02:02,153 --> 00:02:05,153 the first process was the composition. 45 00:02:05,294 --> 00:02:06,672 In the process of the composition, 46 00:02:06,673 --> 00:02:09,208 we move our characters in our heads. 47 00:02:09,614 --> 00:02:12,292 If the moving character is a blur 48 00:02:12,317 --> 00:02:13,747 and unclear, 49 00:02:13,772 --> 00:02:15,176 you will face glitches 50 00:02:15,178 --> 00:02:17,675 when you draw. 51 00:02:17,700 --> 00:02:20,474 So, if the imaginary mannequin 52 00:02:20,499 --> 00:02:27,099 can be imagined accurately 53 00:02:32,013 --> 00:02:37,104 and quickly 54 00:02:37,800 --> 00:02:40,307 the accuracy and stability 55 00:02:41,167 --> 00:02:43,409 of your drawing 56 00:02:43,901 --> 00:02:47,189 will increase. 57 00:02:47,214 --> 00:02:49,471 Therefore, when you draw the human body, 58 00:02:49,496 --> 00:02:53,011 it is really important to imagine the appropriate mannequin in your head. 59 00:02:53,036 --> 00:02:54,675 So this mannequin... 60 00:02:54,700 --> 00:02:56,011 how could we make it? 61 00:02:56,120 --> 00:02:57,901 If you divide the human body into three elements, 62 00:02:57,926 --> 00:02:59,542 the first one is ratio. 63 00:03:02,018 --> 00:03:04,800 And the second one would be movement. 64 00:03:08,182 --> 00:03:09,721 The third one is line. 65 00:03:10,276 --> 00:03:12,776 So I divide the human body like this. 66 00:03:13,307 --> 00:03:16,753 Movement refers to things 67 00:03:16,778 --> 00:03:18,245 like the poses that we take. 68 00:03:18,247 --> 00:03:21,759 And how natural the poses are. 69 00:03:21,784 --> 00:03:22,800 For ratio, 70 00:03:22,825 --> 00:03:25,970 most of us draw casual characters 71 00:03:25,995 --> 00:03:28,081 so in that process, 72 00:03:28,106 --> 00:03:30,198 you will need to apply deformers. 73 00:03:30,744 --> 00:03:31,729 Deformers 74 00:03:34,511 --> 00:03:38,237 are applied to the lines and the ratio, 75 00:03:38,511 --> 00:03:40,315 but especially to the ratio. 76 00:03:42,104 --> 00:03:43,526 So when moving on to these deformers, 77 00:03:43,551 --> 00:03:45,659 the ratio will change to some extent. 78 00:03:45,684 --> 00:03:47,729 The easiest thing to know is that the head gets bigger. 79 00:03:47,800 --> 00:03:49,556 Starting with the head, 80 00:03:49,581 --> 00:03:53,386 the ratio of some body parts will change. 81 00:03:53,909 --> 00:03:56,096 With proportions, you will learn that. 82 00:03:56,292 --> 00:03:59,073 Then, with a body with the correct proportions, 83 00:03:59,098 --> 00:04:01,221 we can draw more charming outlines 84 00:04:01,573 --> 00:04:02,909 such as the muscles 85 00:04:02,934 --> 00:04:03,986 or the bones 86 00:04:04,011 --> 00:04:06,462 or the outlines of the finger bones, 87 00:04:06,487 --> 00:04:08,206 the line of the collarbone, 88 00:04:08,503 --> 00:04:10,267 or the line of the chest area, 89 00:04:10,292 --> 00:04:11,917 or maybe a line for the waist. 90 00:04:12,104 --> 00:04:15,377 So the line part is 91 00:04:15,379 --> 00:04:17,417 about learning the parts that can make 92 00:04:17,620 --> 00:04:19,425 a character be seen as attractive. 93 00:04:22,104 --> 00:04:23,425 Among these three, 94 00:04:23,450 --> 00:04:26,368 if I divide them into level of importance, 95 00:04:26,393 --> 00:04:28,339 movement is the most important thing. 96 00:04:28,995 --> 00:04:30,714 The first step is more important. 97 00:04:31,237 --> 00:04:32,307 The importance, 98 00:04:34,221 --> 00:04:35,581 if you prioritize them, 99 00:04:35,606 --> 00:04:37,299 would be 1, 2, and then 3. 100 00:04:38,128 --> 00:04:39,485 So it means, 101 00:04:39,510 --> 00:04:41,759 no matter how well-proportioned you are, 102 00:04:41,784 --> 00:04:44,470 and how pretty your lines are, 103 00:04:44,495 --> 00:04:49,034 it would be funny if I walk in a bridge pose. 104 00:04:50,245 --> 00:04:53,198 It'd be scary if a person who is handsome 105 00:04:53,223 --> 00:04:55,120 and has a pretty body walked around like that. 106 00:04:55,276 --> 00:04:59,790 So to make the movement look natural, 107 00:04:59,815 --> 00:05:01,682 that would be the most important part. 108 00:05:02,190 --> 00:05:03,706 And the next one would be the ratio. 109 00:05:03,800 --> 00:05:06,089 Even if they have pretty muscle lines, 110 00:05:06,284 --> 00:05:10,189 it's hard to say a person with these kind of upper and lower bodies 111 00:05:10,214 --> 00:05:12,589 has a pretty body shape. 112 00:05:13,721 --> 00:05:16,066 Therefore, the ratio 113 00:05:16,068 --> 00:05:17,939 is the second most important part. 114 00:05:17,964 --> 00:05:19,323 And the last one would be the line. 115 00:05:19,348 --> 00:05:22,690 You can actually cover the lines with clothes. 116 00:05:22,979 --> 00:05:24,909 Such as a hoodie. 117 00:05:24,979 --> 00:05:27,706 You can easily hide them with clothing. 118 00:05:27,792 --> 00:05:29,273 And that's the reason why 119 00:05:29,298 --> 00:05:31,603 it's the third among the three important elements. 120 00:05:31,628 --> 00:05:33,958 Of course, it may depend on the individual. 121 00:05:33,960 --> 00:05:36,303 There are some people 122 00:05:36,305 --> 00:05:37,189 who want to draw sexy illustrations. 123 00:05:37,214 --> 00:05:38,449 So in that case, 124 00:05:38,451 --> 00:05:41,034 human body lines would be more important. 125 00:05:41,081 --> 00:05:42,067 However, 126 00:05:42,069 --> 00:05:45,407 With the premise that we're going to draw a well-balanced body, 127 00:05:45,432 --> 00:05:48,126 the proportions and the movements 128 00:05:48,151 --> 00:05:50,612 would be more important than the outlines. 129 00:05:50,995 --> 00:05:53,581 Today, among those three elements, 130 00:05:53,606 --> 00:05:55,706 we will study the ratio part first. 131 00:05:56,034 --> 00:05:59,003 We won't apply the movements first because 132 00:06:00,917 --> 00:06:03,651 we at least need 133 00:06:04,190 --> 00:06:08,159 a stick-figure shape 134 00:06:11,026 --> 00:06:12,548 of a human body. 135 00:06:12,573 --> 00:06:15,104 So you can move it freely later on. 136 00:06:15,471 --> 00:06:17,181 Before we move it, 137 00:06:17,183 --> 00:06:19,805 let's take some time to make 138 00:06:19,807 --> 00:06:21,221 a mannequin. 139 00:06:23,096 --> 00:06:26,065 And then we're going to go through the lines 140 00:06:26,090 --> 00:06:29,212 that we often use when we draw. 141 00:06:29,237 --> 00:06:31,637 And we will handle this movement part in detail 142 00:06:31,639 --> 00:06:34,026 in the next class. 143 00:06:35,393 --> 00:06:37,909 Let's do the ratio first. 144 00:06:42,909 --> 00:06:45,803 Before I move on, note that the proportions I show you 145 00:06:45,805 --> 00:06:47,362 are the most common proportions 146 00:06:47,387 --> 00:06:50,302 in casual-style drawings. 147 00:06:50,304 --> 00:06:52,853 So, they won't apply to all illustrations. 148 00:06:52,878 --> 00:06:53,962 Not at all. 149 00:06:53,987 --> 00:06:55,893 So you'll need to fix these proportions later 150 00:06:55,918 --> 00:06:58,353 to suit your needs. 151 00:06:58,378 --> 00:07:00,400 Once you remember this ratio, 152 00:07:00,402 --> 00:07:03,571 you will be able to apply this to other illustrations. 153 00:07:03,596 --> 00:07:05,363 Then let's have a look. 154 00:07:05,365 --> 00:07:07,376 So, the female character first. 155 00:07:07,401 --> 00:07:09,628 People often draw female characters 156 00:07:12,714 --> 00:07:15,987 so that the proportion of the head 157 00:07:18,190 --> 00:07:22,432 is referred to as 1:2. 158 00:07:27,479 --> 00:07:29,465 But actually, casual characters 159 00:07:31,503 --> 00:07:34,323 tend to have wider faces from side to side. 160 00:07:34,393 --> 00:07:36,800 So it's not exactly 1:2. 161 00:07:36,825 --> 00:07:40,388 But more like 1:1.8 162 00:07:40,400 --> 00:07:42,198 applies. 163 00:07:42,292 --> 00:07:45,415 But sometimes it looks like it's applied as a 2. 164 00:07:45,440 --> 00:07:46,800 So what it means is, 165 00:07:46,909 --> 00:07:48,807 the head itself is 1.8. 166 00:07:48,832 --> 00:07:51,611 But the casual characters have thicker hair. 167 00:07:51,614 --> 00:07:51,666 Because of the hair, it often looks like 2. 168 00:07:51,669 --> 00:07:54,604 Because of the hair, 169 00:07:54,629 --> 00:07:56,643 it often looks like 2. 170 00:07:56,979 --> 00:07:58,729 So if you set the ratio of the head, 171 00:07:58,940 --> 00:08:02,792 I'm going to measure the entire body from the head. 172 00:08:05,591 --> 00:08:07,511 So you have to measure the neck first. 173 00:08:08,237 --> 00:08:10,784 There's a thing you have to remember when you measure a neck. 174 00:08:10,809 --> 00:08:12,181 The neck looks 175 00:08:12,206 --> 00:08:13,540 totally different in the frontal view 176 00:08:13,565 --> 00:08:15,776 compared to the profile view. 177 00:08:16,104 --> 00:08:20,657 Because our neck is closer to the back of the head, 178 00:08:20,682 --> 00:08:22,760 when I measure the neck length, 179 00:08:22,785 --> 00:08:27,003 I measure the length 180 00:08:27,028 --> 00:08:28,823 from right here, right under the ears. 181 00:08:29,089 --> 00:08:30,710 So if you measure up to this part, 182 00:08:30,712 --> 00:08:32,064 how long would it be? 183 00:08:32,089 --> 00:08:33,878 So, usually the length, 184 00:08:34,415 --> 00:08:36,387 when you measure it like this, 185 00:08:36,388 --> 00:08:38,181 the length would be about two-thirds 186 00:08:38,206 --> 00:08:40,454 of the height of the head. 187 00:08:40,455 --> 00:08:41,643 Think of it like that. 188 00:08:41,885 --> 00:08:44,393 So, the length of 189 00:08:44,418 --> 00:08:45,962 about two-thirds of the face 190 00:08:45,987 --> 00:08:47,322 will stick out here 191 00:08:49,706 --> 00:08:51,478 from just under the ears. 192 00:08:51,503 --> 00:08:52,964 We will learn about the exact length of the ears 193 00:08:52,966 --> 00:08:56,526 when we handle the facial parts. 194 00:08:57,331 --> 00:09:00,243 Then let's say we set the length of the neck. 195 00:09:00,245 --> 00:09:01,995 And then we have to do the upper body as well. 196 00:09:02,253 --> 00:09:04,596 Here's an important tip. 197 00:09:04,987 --> 00:09:08,062 The first thing 198 00:09:08,064 --> 00:09:11,175 that decides the body ratio 199 00:09:11,479 --> 00:09:13,296 is the width of the shoulders. 200 00:09:13,401 --> 00:09:15,756 Depending on how the shoulder width is captured, 201 00:09:15,757 --> 00:09:17,495 the human body ratio varies. 202 00:09:17,520 --> 00:09:20,300 So you have to remember this part. 203 00:09:20,479 --> 00:09:24,011 They say it's 1.5 times bigger than an adult woman 204 00:09:24,550 --> 00:09:29,104 with an 8 head count figure. 205 00:09:29,315 --> 00:09:33,377 Usually, one and a half times the length of the head 206 00:09:33,531 --> 00:09:34,650 would be the shoulder width. 207 00:09:34,675 --> 00:09:36,970 Since this is based on the proportion of 8-head figures, 208 00:09:36,995 --> 00:09:38,737 the shoulders may be too wide to apply it 209 00:09:38,774 --> 00:09:41,718 to a casual character. 210 00:09:41,731 --> 00:09:43,829 Because of this, at first, 211 00:09:43,830 --> 00:09:45,833 I looked at anatomy books to help me study drawing. 212 00:09:45,834 --> 00:09:48,782 So, my female characters at that time had broad shoulders. 213 00:09:48,807 --> 00:09:50,623 As I drew, I kept thinking about it. 214 00:09:50,768 --> 00:09:53,235 Because it's a bit awkward to use this on its own. 215 00:09:53,237 --> 00:09:55,657 We draw the proportions of the 6-7-head figure and that's our casual look. 216 00:09:55,682 --> 00:09:57,908 How much do you have to do 217 00:09:57,910 --> 00:09:58,986 to change the body proportions to 6-7? 218 00:09:59,011 --> 00:10:00,428 Not that much. 219 00:10:00,429 --> 00:10:02,515 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 220 00:10:02,516 --> 00:10:05,706 So you need 221 00:10:05,947 --> 00:10:11,080 about 1.2 to 1.3 times 222 00:10:13,003 --> 00:10:14,307 the length of the head. 223 00:10:14,706 --> 00:10:17,190 So when you put it down like this, 224 00:10:17,440 --> 00:10:18,886 make sure that the shoulder width 225 00:10:19,075 --> 00:10:20,698 is a little longer 226 00:10:21,792 --> 00:10:25,537 than the height of the head. 227 00:10:25,539 --> 00:10:29,604 Then, you'll have a natural shoulder width. 228 00:10:34,793 --> 00:10:39,307 Of course, this width includes the shoulders and the arms, too. 229 00:10:42,112 --> 00:10:44,792 So, I should draw in the arms, too. 230 00:10:45,175 --> 00:10:47,940 Now, let's measure the length of the upper body. 231 00:10:48,112 --> 00:10:50,323 The part where the upper body starts to split, 232 00:10:50,348 --> 00:10:52,682 in other words, the part where the ribs begin to split, 233 00:10:52,707 --> 00:10:56,026 begins at the point 234 00:10:57,057 --> 00:10:59,456 with the same length as half of the face's length. 235 00:11:00,768 --> 00:11:04,251 Then, you'll see that this point 236 00:11:04,276 --> 00:11:06,440 is the point where the chest muscles on the ribs start to split. 237 00:11:06,442 --> 00:11:08,893 And the two-thirds of the face's length 238 00:11:09,104 --> 00:11:10,734 is the same length as the neck's length. 239 00:11:10,736 --> 00:11:13,112 Let's say this is a two-thirds length of the upper body. 240 00:11:13,113 --> 00:11:15,776 Then, this point would be where the ribs start to split. 241 00:11:17,401 --> 00:11:20,214 The chest comes up to half of the upper body. 242 00:11:21,104 --> 00:11:24,490 And the ribs start to split at two-thirds of it. 243 00:11:27,704 --> 00:11:30,128 That's how you would split the ribs. 244 00:11:32,909 --> 00:11:34,165 When you draw a bust, 245 00:11:34,190 --> 00:11:38,917 the upper body of a female character is close to a cuboid shape. 246 00:11:40,315 --> 00:11:43,120 And the lower body is more like a trapezoid. 247 00:11:43,526 --> 00:11:45,368 Because they have wider pelvises, 248 00:11:45,393 --> 00:11:46,665 when you draw their body, 249 00:11:46,690 --> 00:11:49,918 make sure you draw their lower body 250 00:11:49,920 --> 00:11:51,112 in a trapezoid shape. 251 00:11:51,526 --> 00:11:52,966 On the other hand, for male characters, 252 00:11:52,968 --> 00:11:54,806 since their upper body is a bit wider, 253 00:11:54,831 --> 00:11:57,228 the upper body has an inverted trapezoid shape. 254 00:11:57,253 --> 00:12:01,642 On the other hand, if you lower the lower body in a vertical line, 255 00:12:01,667 --> 00:12:04,886 it becomes more like a male character's body shape. 256 00:12:05,518 --> 00:12:06,918 So you need to remember it. 257 00:12:08,995 --> 00:12:10,620 Since we finished the upper body, 258 00:12:10,645 --> 00:12:12,085 let's move on to the lower body. 259 00:12:12,087 --> 00:12:15,690 Before that, we need to find the center of the body, 260 00:12:16,120 --> 00:12:18,854 the belly button. 261 00:12:19,034 --> 00:12:21,776 The belly button is the second most important part 262 00:12:21,801 --> 00:12:24,214 of the body proportion. 263 00:12:24,479 --> 00:12:25,698 The first one 264 00:12:25,699 --> 00:12:26,570 was the width of the shoulders. 265 00:12:26,572 --> 00:12:29,057 So the second one would be the belly button. 266 00:12:29,082 --> 00:12:31,487 Let's now see how the belly button would go. 267 00:12:31,519 --> 00:12:35,128 When we're drawing abs, the first row of rectangles 268 00:12:35,175 --> 00:12:37,198 would go over where the ribs are split, like this. 269 00:12:37,909 --> 00:12:43,425 I'll draw in the pectoral muscles like this. 270 00:12:44,987 --> 00:12:47,807 And I'll draw the abs like this. 271 00:12:47,925 --> 00:12:49,307 So, from here, 272 00:12:50,456 --> 00:12:54,237 there would be the first, second, and third row of rectangles 273 00:12:54,370 --> 00:12:56,128 of the abs, and the belly button would come right after that. 274 00:12:57,386 --> 00:12:58,831 But, if you count like this, it's difficult. 275 00:12:58,856 --> 00:13:02,431 If you just want a general position, 276 00:13:02,456 --> 00:13:06,221 just think that the belly button is below the ribs. 277 00:13:07,081 --> 00:13:08,862 If we draw the belly button 278 00:13:08,887 --> 00:13:10,198 after the third rectangle of the abs, 279 00:13:10,223 --> 00:13:15,198 the area right above the belly button is the thinnest part of the waist. 280 00:13:15,425 --> 00:13:19,089 So, this would be the waist area. 281 00:13:21,395 --> 00:13:23,917 If you drew the belly button 282 00:13:25,300 --> 00:13:27,073 and the waist, 283 00:13:27,292 --> 00:13:31,753 make sure to pinpoint a new area 284 00:13:31,778 --> 00:13:33,151 at the same length to this line. 285 00:13:33,706 --> 00:13:36,321 If you pinpoint this area, 286 00:13:36,346 --> 00:13:39,573 this would be the area where the pelvis starts. 287 00:13:43,238 --> 00:13:44,737 Let's go through it once again. 288 00:13:45,932 --> 00:13:47,532 So the pectoral muscles come first, 289 00:13:47,557 --> 00:13:51,081 with the three layers of the abs below, 290 00:13:52,792 --> 00:13:55,307 and the belly button comes after that. 291 00:13:55,807 --> 00:13:59,620 This line above the belly button is the center of the waist. 292 00:14:02,268 --> 00:14:03,751 So I set it to 1:1 293 00:14:03,776 --> 00:14:05,214 and it makes the pelvis more eye-catching. 294 00:14:05,829 --> 00:14:10,487 A female character's pelvis is a little bigger than the upper body. 295 00:14:11,227 --> 00:14:12,464 So shape it like this. 296 00:14:13,721 --> 00:14:15,690 We are going to measure the length of my pelvis here, too. 297 00:14:15,715 --> 00:14:19,993 We don't set the proportion of the pelvis. 298 00:14:20,018 --> 00:14:22,917 Because it varies 299 00:14:22,942 --> 00:14:24,526 depending on the character's body shape. 300 00:14:24,527 --> 00:14:26,917 For example, a character with a wide pelvis, 301 00:14:27,050 --> 00:14:28,667 or one with long legs, 302 00:14:28,692 --> 00:14:31,729 or a narrow pelvis with thin legs, or maybe 303 00:14:31,754 --> 00:14:33,737 a character with a wide pelvis and long legs. 304 00:14:33,862 --> 00:14:35,906 The lower body changes 305 00:14:35,907 --> 00:14:38,892 in many different ways every time we draw. 306 00:14:38,917 --> 00:14:41,251 We don't specify these parts into numbers. 307 00:14:41,276 --> 00:14:45,204 But, there's still some basics that could help you. 308 00:14:45,205 --> 00:14:46,532 Just remember that 309 00:14:46,557 --> 00:14:50,034 a female character's pelvis is wide, not tall. 310 00:14:50,386 --> 00:14:52,469 On the other hand, male characters will have 311 00:14:52,471 --> 00:14:59,120 a tall pelvis instead of a wide one. 312 00:14:59,307 --> 00:15:02,104 This will help you when you're drawing. 313 00:15:04,737 --> 00:15:15,518 But generally, a pelvis 314 00:15:15,543 --> 00:15:16,815 has a longer width than its height. 315 00:15:16,987 --> 00:15:18,841 When drawing the pelvis, 316 00:15:18,843 --> 00:15:21,853 some people say it looks like a heart. 317 00:15:21,878 --> 00:15:24,831 There are some others 318 00:15:25,596 --> 00:15:28,457 who think it looks like a folded Frisbee, like this. 319 00:15:28,459 --> 00:15:30,649 All you have to do in the end 320 00:15:30,651 --> 00:15:31,954 is to simplify it to suit your needs. 321 00:15:31,979 --> 00:15:35,432 But, I would recommend you to 322 00:15:35,434 --> 00:15:37,868 draw the pelvis as a heart shape 323 00:15:37,870 --> 00:15:40,307 if possible. 324 00:15:40,714 --> 00:15:43,390 Otherwise, it would be extremely hard 325 00:15:44,669 --> 00:15:46,432 when you're drawing the side view. 326 00:15:50,979 --> 00:15:53,694 It will look really weird like this. 327 00:15:53,695 --> 00:15:56,471 Then why do we have to do such a difficult thing? 328 00:15:56,714 --> 00:15:58,214 We're doing this because it's difficult. 329 00:15:58,276 --> 00:16:02,057 The pelvis part is not as accurate. 330 00:16:02,082 --> 00:16:03,182 If you have to choose the part 331 00:16:04,378 --> 00:16:07,175 where people make the most mistakes, 332 00:16:07,200 --> 00:16:08,948 the first one would be the shoulders, 333 00:16:08,973 --> 00:16:10,768 and the pelvis would be the second. 334 00:16:10,987 --> 00:16:13,417 People often make mistakes here. 335 00:16:13,442 --> 00:16:17,142 When you draw the basic shape, 336 00:16:17,167 --> 00:16:19,862 it would be helpful to reduce other errors 337 00:16:19,887 --> 00:16:21,464 if you draw it in detail. 338 00:16:21,901 --> 00:16:23,446 So far, 339 00:16:23,471 --> 00:16:25,666 we went over the pelvis part. 340 00:16:26,654 --> 00:16:28,206 I'll shrink this for now. 341 00:16:30,784 --> 00:16:32,346 Now let's attach the legs. 342 00:16:33,339 --> 00:16:37,518 So far, I have the upper and lower body. 343 00:16:37,978 --> 00:16:39,477 The area I just circled, 344 00:16:39,495 --> 00:16:42,345 in other words, the area right under the face and above the legs, 345 00:16:42,370 --> 00:16:43,643 is called the torso. 346 00:16:45,462 --> 00:16:47,829 The torso is one of the areas 347 00:16:47,854 --> 00:16:50,143 that you have to practice the most when drawing the human body. 348 00:16:50,276 --> 00:16:52,218 If the length of the arms and legs is incorrect 349 00:16:52,219 --> 00:16:53,765 you can just fix them, 350 00:16:53,766 --> 00:16:55,469 but, if there are errors with the torso, 351 00:16:55,471 --> 00:16:57,620 you have to fix literally everything. 352 00:16:57,753 --> 00:17:01,362 Therefore, when we learn how to draw the mannequin, 353 00:17:01,387 --> 00:17:04,025 this torso part will be emphasized a lot. 354 00:17:04,050 --> 00:17:05,417 So it'd be good if you remember this. 355 00:17:05,667 --> 00:17:08,425 So now you can draw up to the upper body part. 356 00:17:08,450 --> 00:17:10,009 Now we need to put the arms and legs together. 357 00:17:10,034 --> 00:17:11,511 Let's go for the legs first. 358 00:17:11,613 --> 00:17:15,382 So I said the length of the legs 359 00:17:15,596 --> 00:17:17,892 is from the belly button to the end of the neck, right below the ears. 360 00:17:17,917 --> 00:17:22,542 Suppose this length is 1. 361 00:17:25,946 --> 00:17:29,158 If you put it twice, it would be the length of the legs. 362 00:17:31,089 --> 00:17:32,925 Pull it down like this. 363 00:17:33,388 --> 00:17:35,089 And that was the point. 364 00:17:43,207 --> 00:17:44,604 This would be the knee. 365 00:17:56,399 --> 00:17:57,991 So, up to here, 366 00:17:58,016 --> 00:17:59,056 that would be the thighbone. 367 00:17:59,058 --> 00:18:01,242 But, it excludes the kneecap. 368 00:18:05,810 --> 00:18:06,722 This would include the tibia and the fibula. 369 00:18:08,795 --> 00:18:12,439 This ratio is different for each person. 370 00:18:13,068 --> 00:18:14,803 Especially on the legs, 371 00:18:14,967 --> 00:18:16,717 and the lower body, 372 00:18:16,810 --> 00:18:19,545 some people draw the thighs a bit longer. 373 00:18:20,248 --> 00:18:23,169 Some people prefer it because 374 00:18:23,171 --> 00:18:24,522 they think the lines of the legs look prettier. 375 00:18:24,662 --> 00:18:27,724 You can take the illustrator PiKA 376 00:18:28,638 --> 00:18:30,388 as an example. 377 00:18:30,413 --> 00:18:32,849 But, remember that 378 00:18:33,279 --> 00:18:35,374 the upper part and lower part of a leg 379 00:18:35,376 --> 00:18:36,701 has the same length. 380 00:18:36,795 --> 00:18:38,904 This applies to the arms as well. 381 00:18:39,693 --> 00:18:43,740 That's why I drew them like this. 382 00:18:45,662 --> 00:18:47,443 If you draw the legs, 383 00:18:56,253 --> 00:18:58,511 they will be around this long. 384 00:18:58,659 --> 00:19:01,620 Then we need to measure the length of the arms. 385 00:19:01,784 --> 00:19:05,297 The length of the arm starts from the belly button as well. 386 00:19:05,299 --> 00:19:06,956 So now you can understand why the belly button is important. 387 00:19:08,269 --> 00:19:11,495 It's in anatomy theory that the length of the elbow 388 00:19:11,520 --> 00:19:13,159 goes up to the belly button. 389 00:19:13,184 --> 00:19:14,659 Frankly speaking, 390 00:19:14,684 --> 00:19:16,589 starting from the center of a face, 391 00:19:17,534 --> 00:19:20,316 if you draw a circle around the belly button, 392 00:19:21,003 --> 00:19:25,050 it means that your elbows fit into that circle. 393 00:19:25,402 --> 00:19:26,792 When you move your arm around, 394 00:19:28,581 --> 00:19:32,105 it will meet the belly button at some points. 395 00:19:32,589 --> 00:19:35,171 To put it simply, there is an arm around the belly button. 396 00:19:35,173 --> 00:19:38,925 You can think that 397 00:19:38,950 --> 00:19:40,150 there's an elbow slightly above the belly button. 398 00:19:40,175 --> 00:19:43,206 If we keep in mind that the upper and lower part have the same length, 399 00:19:43,912 --> 00:19:45,068 the length of these two arms 400 00:19:49,728 --> 00:19:51,222 would be about this much. 401 00:19:51,378 --> 00:19:55,105 So, the wrist will come up to the hips. 402 00:19:55,503 --> 00:19:57,620 When we attach the hands 403 00:20:00,480 --> 00:20:01,952 like this, 404 00:20:01,954 --> 00:20:05,691 it would usually come up to the middle of the thighs. 405 00:20:07,011 --> 00:20:09,937 Now, with this proportion, 406 00:20:09,938 --> 00:20:13,433 you can apply this to most casual-style characters. 407 00:20:14,706 --> 00:20:15,955 Now we are done with the female character. 408 00:20:15,980 --> 00:20:17,808 You should draw a male character as well. 409 00:20:18,074 --> 00:20:19,895 There are not many differences. 410 00:20:19,897 --> 00:20:22,816 There are a lot of identical theories you can apply. 411 00:20:23,308 --> 00:20:25,183 So if you match them up, 412 00:20:30,719 --> 00:20:33,113 of course the ratio of the faces are identical. 413 00:20:35,261 --> 00:20:37,230 You could draw the top and bottom a little longer. 414 00:20:37,255 --> 00:20:39,408 Because we applied deformers to the female character 415 00:20:39,433 --> 00:20:40,939 to make the face's height smaller, 416 00:20:40,964 --> 00:20:43,308 we won't have to do that to a male character. 417 00:20:43,386 --> 00:20:45,611 First, there's a difference in the thickness of the neck. 418 00:20:45,636 --> 00:20:49,097 With female characters, we'll go over this part in detail 419 00:20:49,122 --> 00:20:51,433 when we draw the eyes in Chapter 5. 420 00:20:51,581 --> 00:20:52,999 When we're drawing the eyes, 421 00:20:53,001 --> 00:20:54,518 the pupil of the eye would be here. 422 00:20:54,520 --> 00:20:56,689 And this would be the part within the pupils. 423 00:20:56,714 --> 00:20:59,464 A male character's neck would be the width 424 00:20:59,489 --> 00:21:00,613 of these canthi on the outside. 425 00:21:00,993 --> 00:21:02,386 It's really thick, right? 426 00:21:02,472 --> 00:21:06,651 Because male characters usually have more neck muscles, 427 00:21:06,653 --> 00:21:08,283 their neck would usually be 428 00:21:08,308 --> 00:21:10,081 this thick. 429 00:21:10,206 --> 00:21:12,441 Of course, if they're young 430 00:21:12,466 --> 00:21:15,456 or if they don't have a lot of muscles, it could change a bit. 431 00:21:16,400 --> 00:21:17,722 The length of the neck stays the same. 432 00:21:21,441 --> 00:21:23,409 But, male and female characters would have different shoulder lengths. 433 00:21:23,411 --> 00:21:27,159 For female characters, the shoulder length is 1.2-1.3 times the face's length. 434 00:21:27,184 --> 00:21:31,003 For male characters, it would be 2 times the face's length if it's an 8-head figure. 435 00:21:31,394 --> 00:21:32,753 But, we need to draw less broad shoulders 436 00:21:32,778 --> 00:21:34,230 because we're designing a character. 437 00:21:35,480 --> 00:21:37,324 So, the shoulders with deformers applied 438 00:21:37,349 --> 00:21:41,019 are 1.7-1.8 times the length of the face. 439 00:21:41,972 --> 00:21:45,111 If it's a mature character, make the length about 1.8 times longer. 440 00:21:45,136 --> 00:21:47,402 And if it's younger, make it 1.7 times longer. 441 00:21:47,427 --> 00:21:48,784 Keep that in mind. 442 00:21:49,925 --> 00:21:52,105 So, when you place the head horizontally, 443 00:21:52,130 --> 00:21:52,869 you can see that the shoulders 444 00:21:52,894 --> 00:21:55,480 are a bit shorter than two heads combined. 445 00:21:57,909 --> 00:21:59,831 That would be the proportions of the shoulders. 446 00:22:01,495 --> 00:22:06,105 Like we did with the female character, the ribs would start to split 447 00:22:06,214 --> 00:22:07,542 at the two-thirds length of the face. 448 00:22:08,691 --> 00:22:09,978 Like I mentioned before, 449 00:22:10,003 --> 00:22:13,128 male characters tend to have broader upper bodies. 450 00:22:13,605 --> 00:22:18,620 So, make sure you have 451 00:22:18,706 --> 00:22:20,631 a flipped trapezoid shape. 452 00:22:20,633 --> 00:22:22,027 Now, let's split the ribs. 453 00:22:24,667 --> 00:22:26,202 The overall appearance would be similar. 454 00:22:26,635 --> 00:22:28,394 Pinpoint the belly button 455 00:22:33,682 --> 00:22:34,980 and divide it by 1:1. 456 00:22:38,756 --> 00:22:40,488 Then you need to catch the pelvis part. 457 00:22:45,425 --> 00:22:47,199 As I said, 458 00:22:47,628 --> 00:22:55,628 make it taller instead of wider. 459 00:22:58,427 --> 00:22:59,652 And raise it a little bit. 460 00:23:04,994 --> 00:23:06,493 Then the length of the legs. 461 00:23:12,407 --> 00:23:17,602 Measure the length from the belly button to the end of the neck 462 00:23:24,197 --> 00:23:25,338 by 1:1. 463 00:23:59,267 --> 00:24:01,345 If you hold it like this, 464 00:24:03,419 --> 00:24:05,080 shorten the length of the legs a little bit. 465 00:24:09,791 --> 00:24:12,400 So you will get the proportion that can be used in a casual fashion. 466 00:24:13,517 --> 00:24:14,836 Based on this, I think it's safe to say that 467 00:24:14,861 --> 00:24:17,123 you just change it slightly 468 00:24:17,125 --> 00:24:20,674 depending on the character's body type you draw. 469 00:24:23,908 --> 00:24:25,390 So we went through the ratio 470 00:24:25,392 --> 00:24:28,164 of both male and female characters. 471 00:24:28,189 --> 00:24:31,977 Now let's take a look at some of the detail lines 472 00:24:32,002 --> 00:24:33,478 that apply to this ratio. 473 00:24:34,799 --> 00:24:38,932 We are especially going to focus on the lines 474 00:24:38,934 --> 00:24:40,367 where we make the most mistakes. 475 00:24:40,392 --> 00:24:42,860 But the theory we are learning today would be less than 476 00:24:42,885 --> 00:24:45,893 10 percent of the anatomy theory that you can find online. 477 00:24:45,895 --> 00:24:48,258 While I teach students online, 478 00:24:48,283 --> 00:24:50,454 we are limited in time. 479 00:24:50,456 --> 00:24:52,375 It's extremely short. 480 00:24:52,400 --> 00:24:55,339 Since I can't teach a ton of information 481 00:24:55,341 --> 00:24:57,469 in a short term, 482 00:24:57,494 --> 00:25:00,067 I focus on the actual content 483 00:25:00,069 --> 00:25:01,820 that I can deliver effectively. 484 00:25:01,845 --> 00:25:05,041 Therefore, I've reduced the basics. 485 00:25:05,043 --> 00:25:08,289 So, if you want to study more about this subject, 486 00:25:08,314 --> 00:25:10,742 make sure to read books. 487 00:25:10,744 --> 00:25:14,255 That will help you a lot. 488 00:25:14,257 --> 00:25:16,869 So if you want to learn about anatomy in detail, 489 00:25:16,894 --> 00:25:20,103 I recommend you to read related books. 490 00:25:20,236 --> 00:25:23,087 Today, we're going to study the human body, 491 00:25:23,089 --> 00:25:25,436 and let's check the parts where we often make mistakes. 492 00:25:26,275 --> 00:25:27,681 What do you think those are? 493 00:25:28,135 --> 00:25:29,274 As I said, 494 00:25:29,299 --> 00:25:31,688 the first part where there a lot of errors happen is the shoulders. 495 00:25:31,713 --> 00:25:33,228 And the pelvis is after that. 496 00:25:33,392 --> 00:25:36,010 They look really weird in the drawing process. 497 00:25:36,220 --> 00:25:37,924 So let's handle the shoulders first. 498 00:25:38,064 --> 00:25:40,931 The shoulders are made up of three bones. 499 00:25:43,680 --> 00:25:46,338 The first part is the collarbone. 500 00:25:48,197 --> 00:25:50,322 The second part is the scapula. 501 00:25:50,347 --> 00:25:53,217 The scapula is triangular, and it's attached to your back. 502 00:25:54,389 --> 00:25:56,697 The scapula looks like this. 503 00:25:58,693 --> 00:26:01,049 It kind of looks like what I drew. 504 00:26:03,702 --> 00:26:07,861 And under here, there would be the shoulder joints. 505 00:26:10,241 --> 00:26:12,653 These three bones make up the shoulder. 506 00:26:12,655 --> 00:26:16,640 Because the ribs are separate from the shoulder bones, 507 00:26:17,374 --> 00:26:21,349 we can raise our shoulders up and down. 508 00:26:21,374 --> 00:26:25,215 Basically, with ribs, just because we breathe in air, 509 00:26:25,216 --> 00:26:26,843 they won't move along with our upper body. 510 00:26:27,359 --> 00:26:31,435 Because our ribs are supposed to protect the intestines, 511 00:26:31,460 --> 00:26:34,429 if the ribs move too easily, 512 00:26:34,454 --> 00:26:36,015 it will be very unstable. 513 00:26:36,179 --> 00:26:37,968 So, the ribs won't move or budge. 514 00:26:37,970 --> 00:26:41,027 However, the collarbone, the scapula, and the shoulder joints 515 00:26:41,029 --> 00:26:42,734 can move or be moved. 516 00:26:43,031 --> 00:26:44,182 What would that mean for us? 517 00:26:44,184 --> 00:26:46,396 So if we move our shoulders upward, 518 00:26:46,421 --> 00:26:48,576 the collarbone comes along with it, 519 00:26:49,398 --> 00:26:51,749 and the scapula as well. 520 00:26:52,124 --> 00:26:54,091 So, it's especially good to study 521 00:26:54,116 --> 00:26:55,740 the three bones that make up the shoulder 522 00:26:55,765 --> 00:26:58,877 that can move together. 523 00:27:01,695 --> 00:27:05,138 And the second thing is the pelvis. 524 00:27:05,163 --> 00:27:06,923 As I said, 525 00:27:06,925 --> 00:27:09,494 the pelvis looks like a heart. 526 00:27:09,495 --> 00:27:11,080 But if it's too difficult, 527 00:27:11,081 --> 00:27:14,912 just think of a Frisbee folded in half. 528 00:27:14,937 --> 00:27:16,581 The more you simplify it, 529 00:27:16,606 --> 00:27:18,013 the less accurate it becomes. 530 00:27:18,038 --> 00:27:20,570 That's why I don't simplify too much. 531 00:27:20,595 --> 00:27:22,140 So you have to remember that. 532 00:27:22,226 --> 00:27:26,547 And one of the important parts at this point is, 533 00:27:26,549 --> 00:27:29,077 that the leg bone goes out and then goes down. 534 00:27:31,632 --> 00:27:32,452 Like this. 535 00:27:32,632 --> 00:27:36,656 So there's a lot of space between the legs. 536 00:27:36,761 --> 00:27:39,117 Thus, there are people who express it 537 00:27:39,130 --> 00:27:41,374 by attaching the area under their hips. 538 00:27:41,452 --> 00:27:42,515 To prevent this, 539 00:27:42,650 --> 00:27:46,076 there must certainly be a space between them. 540 00:27:46,101 --> 00:27:47,613 In other words, you need some spacing between the legs. 541 00:27:47,615 --> 00:27:50,393 So please remember, 542 00:27:50,395 --> 00:27:52,404 there must be some space between them. 543 00:27:52,429 --> 00:27:54,449 Besides these two parts, 544 00:27:54,451 --> 00:27:56,062 there's one more important thing. 545 00:27:56,195 --> 00:27:58,218 That is the neck. 546 00:27:58,913 --> 00:28:01,763 We'll look into it in detail when we do the facial part. 547 00:28:01,788 --> 00:28:04,204 While drawing casual characters, 548 00:28:04,206 --> 00:28:06,966 there were a lot of errors in the neck part 549 00:28:06,991 --> 00:28:08,484 when I was teaching students. 550 00:28:08,632 --> 00:28:11,023 So, how would you analyze the neck area? 551 00:28:11,124 --> 00:28:13,734 First, you need to know what the skull looks like. 552 00:28:14,999 --> 00:28:20,615 When we draw the head simply, the skull 553 00:28:20,640 --> 00:28:22,101 looks like this. 554 00:28:23,484 --> 00:28:26,006 The back of the skull would be thick 555 00:28:26,008 --> 00:28:27,648 and quite long 556 00:28:27,673 --> 00:28:30,357 so much so that it looks like an alien's head. 557 00:28:30,382 --> 00:28:32,788 That's how a casual-style character's skull looks. 558 00:28:33,146 --> 00:28:35,343 So, if we look at the part where the neck is, 559 00:28:35,368 --> 00:28:36,859 where would our neck bone be attached to? 560 00:28:36,860 --> 00:28:39,273 That goes at the back. 561 00:28:39,906 --> 00:28:42,031 But, a lot of people can't get this right. 562 00:28:42,226 --> 00:28:44,618 Because a casual-style character has a thin neck, 563 00:28:44,620 --> 00:28:45,594 when people draw that, 564 00:28:45,596 --> 00:28:47,351 some people draw it like this. 565 00:28:47,804 --> 00:28:50,382 Then it becomes weird. 566 00:28:50,570 --> 00:28:53,719 So, sticking the neck to the back of the head 567 00:28:53,866 --> 00:28:56,413 will always be very important. 568 00:28:58,507 --> 00:29:01,257 And the second most important thing is, 569 00:29:01,282 --> 00:29:03,304 the sternocleidomastoid muscle. 570 00:29:04,757 --> 00:29:06,335 After that, 571 00:29:06,360 --> 00:29:07,890 here's the trapezius muscle. 572 00:29:08,038 --> 00:29:11,319 This is the part we massage when we're massaging our shoulders. 573 00:29:11,562 --> 00:29:13,209 So with these parts, 574 00:29:13,234 --> 00:29:15,609 and especially with the sternocleidomastoid muscle, 575 00:29:15,843 --> 00:29:19,359 is that it nearly goes to the back of the neck if we see the profile. 576 00:29:19,757 --> 00:29:21,278 In other words, 577 00:29:21,413 --> 00:29:23,316 when we're drawing a face that looks diagonally, 578 00:29:26,450 --> 00:29:27,585 the ear would be here, and the sternocleidomastoid muscle 579 00:29:27,610 --> 00:29:31,906 would come up to the collarbone from right behind the ears. 580 00:29:32,349 --> 00:29:33,921 If we have this part, 581 00:29:33,946 --> 00:29:35,529 this would be the back of the neck. 582 00:29:35,741 --> 00:29:38,601 But, a common mistake would be this. 583 00:29:39,499 --> 00:29:41,499 Let's say the upper body looks like this. 584 00:29:41,648 --> 00:29:43,601 Now, we have to connect the neck here, 585 00:29:43,875 --> 00:29:46,515 but, there are sometimes people who connect the neck here. 586 00:29:48,304 --> 00:29:50,234 This mistake sometimes occurs. 587 00:29:50,351 --> 00:29:51,490 But, if you do this, 588 00:29:51,492 --> 00:29:53,670 there will be no space for the sternocleidomastoid muscle. 589 00:29:53,695 --> 00:29:56,285 Also, in this case, the neck won't be connected to the back of the head. 590 00:29:56,287 --> 00:29:58,522 So, it will look quite unnatural. 591 00:29:58,524 --> 00:30:00,087 So, when you're attaching the neck 592 00:30:00,089 --> 00:30:01,717 make sure it is connected to the back of the head 593 00:30:01,719 --> 00:30:04,068 and make sure there's enough room for the sternocleidomastoid muscle. 594 00:30:04,093 --> 00:30:06,288 If you work with that in mind, 595 00:30:06,290 --> 00:30:09,321 you will be able to draw it in detail. 596 00:30:11,234 --> 00:30:13,388 If these three things are difficult parts of the human body 597 00:30:13,413 --> 00:30:17,124 in terms of the line, 598 00:30:17,202 --> 00:30:21,476 let's take this opportunity to add additional details. 599 00:30:21,718 --> 00:30:24,991 And the additional parts are about the muscles. 600 00:30:25,132 --> 00:30:28,548 If we pinpoint the parts where the muscle lines are evident in a human body, 601 00:30:28,550 --> 00:30:30,577 where would those parts be? 602 00:30:30,726 --> 00:30:32,602 Of course, it becomes different 603 00:30:32,604 --> 00:30:34,334 when it's a male character. 604 00:30:34,359 --> 00:30:37,365 But it's not that late to study the muscle lines 605 00:30:37,390 --> 00:30:39,427 of the body parts later. 606 00:30:39,452 --> 00:30:41,835 Like I said before, 607 00:30:41,837 --> 00:30:44,773 you can cover these parts with clothes. 608 00:30:44,968 --> 00:30:46,906 So, guess the important part here. 609 00:30:47,218 --> 00:30:49,740 I think it's the limbs. 610 00:30:49,765 --> 00:30:51,240 You can't cover the limbs 611 00:30:51,265 --> 00:30:53,429 with clothes. 612 00:30:53,796 --> 00:30:56,140 Therefore, let's go over this part now. 613 00:30:57,429 --> 00:30:59,310 There are many kinds of muscles in the arm. 614 00:30:59,335 --> 00:31:01,913 So if we divide it in detail, 615 00:31:08,406 --> 00:31:11,476 starting from the biceps that stick to the front of the arm, 616 00:31:11,501 --> 00:31:13,538 the triceps on the back of the arm, 617 00:31:14,171 --> 00:31:18,335 and on the bottom of the elbow, there's a muscle too. 618 00:31:18,749 --> 00:31:20,969 Let's talk about this in a simpler way. 619 00:31:21,249 --> 00:31:23,218 Let's say this arm is stretched like this, 620 00:31:23,421 --> 00:31:26,163 The overall flow of the arm line is 621 00:31:30,132 --> 00:31:31,427 the inner line. 622 00:31:31,452 --> 00:31:32,847 It's the inner line of the arm. 623 00:31:32,849 --> 00:31:34,913 Let's say there's a palm here. 624 00:31:41,511 --> 00:31:43,312 If you look at the inner line, 625 00:31:44,124 --> 00:31:48,116 I think it's a line that sticks out gently. 626 00:31:49,374 --> 00:31:52,202 This triceps area behind the other arm comes out 627 00:31:52,343 --> 00:31:56,257 with a line that pops out quickly and then pokes in. 628 00:31:57,523 --> 00:32:00,404 The triceps are shorter than the biceps, 629 00:32:00,429 --> 00:32:02,234 so the line breaks like this. 630 00:32:03,241 --> 00:32:04,945 And then the elbow pops out. 631 00:32:05,374 --> 00:32:07,482 On the other hand, if you look at the bottom of the arm, 632 00:32:07,507 --> 00:32:10,812 the inside has a line that sticks out and goes in. 633 00:32:11,156 --> 00:32:13,882 The outer part has a line that sticks out. 634 00:32:14,327 --> 00:32:16,262 Some people draw it backwards sometimes. 635 00:32:16,264 --> 00:32:17,823 You have to be careful not to do that. 636 00:32:17,825 --> 00:32:19,273 So do you remember the patterns? 637 00:32:19,298 --> 00:32:22,929 The inner part is gentle, then it sticks out and goes in 638 00:32:23,663 --> 00:32:27,015 and the outer part came out, went in, and became more gentle. 639 00:32:27,507 --> 00:32:31,268 Let's remember this line and apply it when you draw the arm. 640 00:32:31,546 --> 00:32:35,771 Of course, it changes slightly depending on the posture of the arm. 641 00:32:35,796 --> 00:32:38,443 For example, if you fold the arms inwards, 642 00:32:38,468 --> 00:32:43,202 the biceps contract. 643 00:32:43,227 --> 00:32:45,546 They might stick out more than the muscles in the back. 644 00:32:45,687 --> 00:32:48,429 Just remember that generally, 645 00:32:48,454 --> 00:32:50,616 it looks like this. 646 00:32:50,921 --> 00:32:53,787 Leg muscles are the opposite of this. 647 00:32:53,812 --> 00:32:55,046 What does that mean? 648 00:32:55,187 --> 00:32:59,089 Inside the thigh, there's the adductor muscle 649 00:32:59,091 --> 00:33:00,287 and that muscle 650 00:33:00,312 --> 00:33:03,296 goes up to two-thirds length of the thigh. 651 00:33:03,999 --> 00:33:06,937 It goes up to two-thirds of the thigh. 652 00:33:08,351 --> 00:33:09,296 Because of that, 653 00:33:09,321 --> 00:33:13,710 the inner curves of the legs curve out, then in. 654 00:33:15,171 --> 00:33:18,234 The outside curve isn't as curved. 655 00:33:20,108 --> 00:33:22,195 From the knee, 656 00:33:23,960 --> 00:33:26,468 the inner curve bulges out 657 00:33:27,062 --> 00:33:29,041 and goes in again. 658 00:33:29,043 --> 00:33:32,506 Likewise, the outer curve only bulges out slightly. 659 00:33:32,702 --> 00:33:36,716 So, unlike the arm curves, 660 00:33:36,717 --> 00:33:38,952 the leg curves tend to have a recurring pattern. 661 00:33:39,851 --> 00:33:42,624 Let's study some more about the legs. 662 00:33:42,649 --> 00:33:44,201 If we look at the kneecap, 663 00:33:44,226 --> 00:33:46,726 there would be the thighbone at the upper part of the leg. 664 00:33:46,843 --> 00:33:49,187 Right here. 665 00:33:49,296 --> 00:33:52,273 And if we say there's a fibula here, 666 00:33:52,298 --> 00:33:54,656 we can say 667 00:33:54,681 --> 00:33:55,882 that there's a circle in between here. 668 00:33:56,171 --> 00:33:59,601 This part would be the joint. 669 00:33:59,679 --> 00:34:04,210 Within the joint, there would be the leg muscle, 670 00:34:04,538 --> 00:34:05,820 and the ligaments. 671 00:34:05,874 --> 00:34:08,624 These things would cover the bones. 672 00:34:08,804 --> 00:34:12,343 Now, the inner muscles would start 673 00:34:14,064 --> 00:34:17,187 from the fibula here. 674 00:34:19,202 --> 00:34:20,851 On the other hand, with this outer part, 675 00:34:21,303 --> 00:34:22,437 if we say the center 676 00:34:23,616 --> 00:34:25,959 starts from below here, 677 00:34:25,984 --> 00:34:29,202 the outer part starts from the center. 678 00:34:29,320 --> 00:34:32,077 But, it doesn't mean this is exact. 679 00:34:32,102 --> 00:34:33,413 I'm dividing this because 680 00:34:33,601 --> 00:34:36,271 the outer muscle begins to curve earlier 681 00:34:36,296 --> 00:34:38,435 compared to the inner muscle. 682 00:34:38,460 --> 00:34:40,921 The part that curves out the most for each side 683 00:34:40,968 --> 00:34:41,781 would be these two areas. 684 00:34:41,806 --> 00:34:44,109 See how they have different curve rates? 685 00:34:44,351 --> 00:34:45,468 If you're aware of this, 686 00:34:45,469 --> 00:34:47,718 you can draw natural legs. 687 00:34:50,499 --> 00:34:51,538 And one more thing. 688 00:34:51,563 --> 00:34:52,891 The reason 689 00:34:53,031 --> 00:34:55,112 we need to learn more things for the legs compared to the arms 690 00:34:55,114 --> 00:34:56,636 is just because they're more difficult to draw. 691 00:34:57,788 --> 00:34:59,532 Overall, the leg kind of looks like 692 00:34:59,534 --> 00:35:01,187 a bolt of lightning. 693 00:35:02,241 --> 00:35:05,616 It goes inwards, then outwards 694 00:35:07,480 --> 00:35:09,077 then inwards again. 695 00:35:10,224 --> 00:35:11,810 It looks weird if you think about it. 696 00:35:11,835 --> 00:35:12,937 But actually, 697 00:35:12,939 --> 00:35:15,499 it may not be so weird. 698 00:35:15,663 --> 00:35:17,046 So what do I mean? 699 00:35:19,593 --> 00:35:20,801 When it's drawn like this, 700 00:35:20,803 --> 00:35:22,420 let's look for the bones of the legs. 701 00:35:22,422 --> 00:35:23,693 The leg bone before 702 00:35:23,718 --> 00:35:25,788 was sticking out and going back in. 703 00:35:27,413 --> 00:35:29,339 The bone that comes out from the kneecap 704 00:35:29,341 --> 00:35:31,148 would be the thighbone. 705 00:35:32,796 --> 00:35:34,765 Here, you would draw the tibia and fibula. 706 00:35:34,790 --> 00:35:37,210 Let's think about the protruding part of our tibia. 707 00:35:37,235 --> 00:35:40,132 When you touch it, you may be able to find the hard bones 708 00:35:40,157 --> 00:35:42,921 and you can call it the fibula. 709 00:35:43,015 --> 00:35:45,476 If you draw along the fibula, it looks like this. 710 00:35:46,249 --> 00:35:49,302 I previously taught you that the leg looks like lightning. 711 00:35:49,327 --> 00:35:51,048 But if you see the line of this bone, 712 00:35:51,049 --> 00:35:52,584 it looks more like a straight line. 713 00:35:52,609 --> 00:35:55,952 When your legs look like lightning, 714 00:35:55,977 --> 00:35:57,796 the legs will stand straight. 715 00:35:58,093 --> 00:36:00,616 This is one of the parts where people make the most mistakes. 716 00:36:01,898 --> 00:36:04,295 Some people don't draw the lightning properly. 717 00:36:04,297 --> 00:36:06,189 Errors occur more often 718 00:36:06,191 --> 00:36:07,718 when you draw the side leg line. 719 00:36:08,812 --> 00:36:12,265 The side legs tend to be tilted backward. 720 00:36:12,290 --> 00:36:14,138 If it's straightened out, 721 00:36:14,163 --> 00:36:17,343 the line comes out like this. 722 00:36:17,515 --> 00:36:21,707 If we apply what we've learned, 723 00:36:21,709 --> 00:36:24,663 the tibia would stick out forwards. 724 00:36:24,688 --> 00:36:26,663 The tibia and the fibula go forwards. 725 00:36:27,913 --> 00:36:30,101 If we touch the front of our shin, it's stiff 726 00:36:30,531 --> 00:36:31,632 because the bones are right underneath it. 727 00:36:31,657 --> 00:36:33,177 So it'll look like this. 728 00:36:33,179 --> 00:36:35,695 If you look at it, the leg bones are almost straight like this. 729 00:36:36,296 --> 00:36:38,998 But when we need to make the legs straight, 730 00:36:39,023 --> 00:36:41,835 some people draw like this. 731 00:36:45,531 --> 00:36:46,304 Just like this. 732 00:36:47,484 --> 00:36:50,014 So they're not straight legs 733 00:36:50,016 --> 00:36:51,277 but folded ones. 734 00:36:52,335 --> 00:36:55,382 So, to not make this mistake, 735 00:36:55,384 --> 00:36:57,031 overall, with this leg, 736 00:36:58,077 --> 00:37:00,420 I call it the side curve. 737 00:37:00,445 --> 00:37:02,762 You should take note of 738 00:37:02,764 --> 00:37:04,408 this curve that goes a bit backward. 739 00:37:04,410 --> 00:37:07,452 People make a lot of mistakes here, 740 00:37:07,477 --> 00:37:08,842 with how they would draw the outlines. 741 00:37:09,062 --> 00:37:11,482 So, we briefly went over 742 00:37:11,507 --> 00:37:14,077 the proportions. 743 00:37:14,452 --> 00:37:18,054 We also learned about the curves and outlines 744 00:37:18,132 --> 00:37:19,366 where a lot of students make mistakes. 745 00:37:19,663 --> 00:37:20,991 By utilizing these things, 746 00:37:21,016 --> 00:37:23,991 now you need to make a mannequin. 747 00:37:24,116 --> 00:37:26,413 So the ratios on the left, 748 00:37:26,593 --> 00:37:27,810 try to remember them 749 00:37:27,835 --> 00:37:29,459 and find the ratio 750 00:37:29,484 --> 00:37:33,257 that you like. 751 00:37:34,163 --> 00:37:35,757 When you work on the illustration, 752 00:37:35,898 --> 00:37:38,163 how could you make it your own? 753 00:37:38,188 --> 00:37:41,023 Now we will learn about the deformers. 754 00:37:41,304 --> 00:37:42,436 Also, 755 00:37:46,187 --> 00:37:47,718 you may call it deform. 756 00:37:47,720 --> 00:37:48,460 Deform, 757 00:37:48,485 --> 00:37:49,249 or deformers 758 00:37:49,274 --> 00:37:51,865 refer to 759 00:37:51,890 --> 00:37:57,831 when we distort, emphasize, or omit certain elements 760 00:37:57,833 --> 00:37:59,109 of an object. 761 00:37:59,343 --> 00:38:02,281 For example, you can make a character's head bigger to emphasize it. 762 00:38:02,749 --> 00:38:06,843 Or, you might decide to not draw certain curves of a character. 763 00:38:06,937 --> 00:38:09,796 These parts with distortions 764 00:38:09,821 --> 00:38:11,959 and changes 765 00:38:11,984 --> 00:38:13,288 are called deformers. 766 00:38:13,484 --> 00:38:17,140 There's no right answer to deformers. 767 00:38:17,241 --> 00:38:20,553 From the moment we decided to draw a casual-style character, 768 00:38:20,555 --> 00:38:22,929 we've already decided to draw a body with incorrect proportions. 769 00:38:23,132 --> 00:38:25,670 How many people in real life would have a head that big? 770 00:38:25,695 --> 00:38:28,116 Deformers could be applied differently depending on the artist 771 00:38:28,141 --> 00:38:30,429 and the situation. 772 00:38:30,562 --> 00:38:32,359 Today, I want to tell you this. 773 00:38:32,765 --> 00:38:33,882 Depending on the circumstance... 774 00:38:37,085 --> 00:38:38,357 Why do things change 775 00:38:38,382 --> 00:38:41,084 depending on the circumstance? 776 00:38:41,109 --> 00:38:42,183 Why does it happen? 777 00:38:42,468 --> 00:38:44,066 When we choose our illustration... 778 00:38:44,067 --> 00:38:46,670 we will get to see a variety of illustrations. 779 00:38:46,672 --> 00:38:48,288 The full body shot, 780 00:38:48,313 --> 00:38:49,960 or the waist shot 781 00:38:50,109 --> 00:38:51,943 or the illustration with an eye-catching face, 782 00:38:51,968 --> 00:38:53,937 or the illustration with an eye-catching mood, 783 00:38:54,038 --> 00:38:55,616 and so on. 784 00:38:55,749 --> 00:38:58,597 Depending on that, 785 00:38:58,599 --> 00:38:59,640 the thing that changes a lot is the deformers. 786 00:38:59,827 --> 00:39:03,140 When you're comparing 787 00:39:04,563 --> 00:39:06,976 a waist shot with the head emphasized 788 00:39:10,883 --> 00:39:12,765 to a full body shot, 789 00:39:14,101 --> 00:39:15,396 which image 790 00:39:15,421 --> 00:39:17,812 would have a proportionally larger head? 791 00:39:18,730 --> 00:39:21,523 Of course, it might differ depending on the image, 792 00:39:21,624 --> 00:39:25,538 but, usually, a full body shot 793 00:39:27,925 --> 00:39:29,382 would have a larger head. 794 00:39:30,202 --> 00:39:31,515 But why? 795 00:39:32,085 --> 00:39:34,685 With the waist shot image, where the head is emphasized, 796 00:39:34,710 --> 00:39:36,504 if the head is too big, 797 00:39:36,506 --> 00:39:38,445 you might feel that something's not right. 798 00:39:39,202 --> 00:39:41,429 This feeling is usually called 799 00:39:41,454 --> 00:39:42,752 the uncanny valley. 800 00:39:48,156 --> 00:39:49,324 So, what is this uncanny valley? 801 00:39:49,609 --> 00:39:56,584 As your drawing style becomes more realistic, 802 00:39:56,609 --> 00:40:00,380 people tend to like your characters more. 803 00:40:00,919 --> 00:40:02,911 But, before the intimacy level hits max, 804 00:40:03,200 --> 00:40:04,966 there is an area where the intimacy level dips down. 805 00:40:05,270 --> 00:40:08,091 This area would be the uncanny valley. 806 00:40:08,419 --> 00:40:11,755 Of course, most people would like realistic characters 807 00:40:11,780 --> 00:40:12,925 because they would look pretty and nice. 808 00:40:12,927 --> 00:40:14,386 But, if you draw too realistically, 809 00:40:14,411 --> 00:40:17,130 for example, if you draw veins 810 00:40:17,309 --> 00:40:20,784 or pimples, 811 00:40:20,809 --> 00:40:23,614 your audience might not find the characters too appealing. 812 00:40:24,067 --> 00:40:27,731 This would be the uncanny valley. 813 00:40:27,733 --> 00:40:29,966 And, this would also be a type of an uncanny valley. 814 00:40:30,278 --> 00:40:32,067 The character already has a big head. 815 00:40:32,184 --> 00:40:33,167 It looks even bigger 816 00:40:33,192 --> 00:40:35,903 on the waist shot. 817 00:40:35,928 --> 00:40:38,277 So the face is already eye-catching. 818 00:40:38,614 --> 00:40:40,684 It stands out 819 00:40:40,788 --> 00:40:42,005 because of the large face. 820 00:40:42,341 --> 00:40:43,691 Although we applied the same ratio, 821 00:40:43,716 --> 00:40:45,714 like as usual, 822 00:40:45,739 --> 00:40:48,817 the head of the character stands out too much. 823 00:40:49,231 --> 00:40:51,627 So when I draw a waist shot, 824 00:40:51,629 --> 00:40:54,333 I often make the face smaller than usual. 825 00:40:55,512 --> 00:40:57,667 On the other hand, in the case of a full body shot, 826 00:40:57,692 --> 00:41:00,339 what's the most important part when we draw characters? 827 00:41:00,341 --> 00:41:01,755 It's the facial part. 828 00:41:01,926 --> 00:41:03,487 But you can't see the face. 829 00:41:03,723 --> 00:41:05,435 Because you have to see the full body shot, 830 00:41:05,676 --> 00:41:07,218 the face doesn't stand out. 831 00:41:07,411 --> 00:41:10,489 Then, in this case, 832 00:41:10,572 --> 00:41:12,446 change the method, 833 00:41:12,448 --> 00:41:14,816 by drawing the face larger to help people to see it. 834 00:41:14,841 --> 00:41:16,450 This was the first circumstance. 835 00:41:16,583 --> 00:41:17,958 Then what else do we have? 836 00:41:18,106 --> 00:41:20,841 When you draw a mature character, 837 00:41:21,098 --> 00:41:23,083 you can make the face smaller. 838 00:41:23,085 --> 00:41:25,387 Or reduce the size of the eyes. 839 00:41:25,762 --> 00:41:28,028 So it can change like that. 840 00:41:29,372 --> 00:41:32,267 If you're drawing a cute character, make the face bigger 841 00:41:32,269 --> 00:41:34,153 or make the proportions shorter. 842 00:41:34,178 --> 00:41:35,698 You can change it like that. 843 00:41:35,723 --> 00:41:38,747 Deformers can also be different depending on the shape of the clothes 844 00:41:38,958 --> 00:41:40,040 For instance, 845 00:41:40,042 --> 00:41:42,325 clothes with a thick neck part like this 846 00:41:44,028 --> 00:41:46,536 are often put on casual-style characters. 847 00:41:46,575 --> 00:41:49,864 With this clothing, if you draw the neck with the correct proportion, 848 00:41:50,981 --> 00:41:53,761 like how I'm doing here, 849 00:41:53,786 --> 00:41:57,106 because the shoulders would then be around here, 850 00:41:58,403 --> 00:41:59,985 there's not much. Just empty space. 851 00:41:59,987 --> 00:42:02,198 So, if I erase this part, 852 00:42:02,223 --> 00:42:03,809 the neck would look very short. 853 00:42:04,325 --> 00:42:06,385 So, when you're drawing clothing that looks like this, 854 00:42:06,387 --> 00:42:08,114 we make the neck longer. 855 00:42:08,598 --> 00:42:11,919 The neck would be this long. 856 00:42:12,020 --> 00:42:14,778 Then, even if the neck is really long like this, 857 00:42:15,419 --> 00:42:18,341 on the outside, it will look natural. 858 00:42:18,481 --> 00:42:20,151 Let me share another example. 859 00:42:20,176 --> 00:42:22,223 This is a common sleeve 860 00:42:23,559 --> 00:42:25,450 when we're designing a character's sleeve these days. 861 00:42:25,452 --> 00:42:26,730 Like this. 862 00:42:28,497 --> 00:42:30,473 If you draw a wide line like this, 863 00:42:30,498 --> 00:42:31,874 just like with the neck we drew, 864 00:42:31,875 --> 00:42:35,012 the arms may be a bit short. 865 00:42:35,286 --> 00:42:37,723 So, if we make sure the arm's proportions are correct 866 00:42:38,575 --> 00:42:41,455 and put in the arms up to this part, 867 00:42:41,457 --> 00:42:43,022 the arm itself would look 868 00:42:43,024 --> 00:42:44,216 very short. 869 00:42:44,387 --> 00:42:46,361 So, when this happens, we intentionally 870 00:42:46,363 --> 00:42:47,692 make the arm a bit longer. 871 00:42:51,880 --> 00:42:56,301 Let me show you another example 872 00:42:57,411 --> 00:42:58,919 with a cloth that covers the upper body, right here. 873 00:42:59,497 --> 00:43:03,403 Let's say we have a cloth like this. 874 00:43:10,158 --> 00:43:11,799 If we go along with this outline, 875 00:43:11,824 --> 00:43:13,243 our eyes would look at the belly, 876 00:43:13,268 --> 00:43:15,563 then they would look outwards, then inwards again. 877 00:43:15,588 --> 00:43:17,265 So, if we're not careful, 878 00:43:17,267 --> 00:43:20,150 this area could look very fat. 879 00:43:20,283 --> 00:43:22,822 So, when you're drawing this kind of clothing, 880 00:43:23,494 --> 00:43:26,229 try to make these outlines go more inwards. 881 00:43:26,479 --> 00:43:27,986 The waist should be thin 882 00:43:28,408 --> 00:43:29,680 so that our eyesight would move naturally 883 00:43:29,705 --> 00:43:31,322 and the body would look more beautiful. 884 00:43:31,885 --> 00:43:34,893 So, in conclusion, deformers change a lot 885 00:43:34,918 --> 00:43:37,346 depending on the shape of the clothes. 886 00:43:38,244 --> 00:43:40,749 What I want to tell you 887 00:43:40,750 --> 00:43:42,361 is that 888 00:43:42,408 --> 00:43:44,260 deformers don't follow a set rule. 889 00:43:45,650 --> 00:43:48,893 So you might say we had a proportion class earlier but 890 00:43:48,918 --> 00:43:50,182 what does this mean? 891 00:43:50,207 --> 00:43:52,857 The main reason I set the proportion is 892 00:43:52,869 --> 00:43:53,997 to make sure it's easier to 893 00:43:54,108 --> 00:43:55,627 create a mannequin 894 00:43:55,652 --> 00:43:57,619 that's easily movable in my head. 895 00:43:57,783 --> 00:43:59,994 The ratio is different every single time you draw, 896 00:44:00,019 --> 00:44:01,548 depending on the character's setting, 897 00:44:01,549 --> 00:44:02,525 the age, the use of the illustration, 898 00:44:02,550 --> 00:44:04,033 and the composition of the illustration. 899 00:44:04,058 --> 00:44:06,695 It keeps changing. 900 00:44:06,711 --> 00:44:09,813 So keep the proportions organized like this, 901 00:44:09,847 --> 00:44:11,479 but don't be tied down. 902 00:44:12,002 --> 00:44:13,868 So that would be the biggest takeaway 903 00:44:13,893 --> 00:44:16,838 of this lecture today. 904 00:44:17,486 --> 00:44:19,930 I'm sure a lot of people are studying with a fixed proportion. 905 00:44:19,955 --> 00:44:21,367 Or some may set the proportion 906 00:44:21,369 --> 00:44:23,111 after this lecture. 907 00:44:23,166 --> 00:44:25,119 But when you have the proportion fixed, 908 00:44:25,144 --> 00:44:26,830 you have to be flexible with it, 909 00:44:26,855 --> 00:44:28,799 depending on the use of the illustration, 910 00:44:28,801 --> 00:44:30,696 and to use deformers effectively. 911 00:44:30,721 --> 00:44:32,775 And you can call it an effective ratio. 912 00:44:32,955 --> 00:44:35,252 So please remember this part. 913 00:44:36,479 --> 00:44:39,307 To summarize the theoretical content up to here, 914 00:44:39,332 --> 00:44:42,588 we went through the proportions of the human body. 915 00:44:43,580 --> 00:44:45,399 And what's important in the ratio of the human body. 916 00:44:45,424 --> 00:44:48,408 Making a mannequin that can move in your head. 917 00:44:48,518 --> 00:44:53,299 The more accurately, freely, and quickly you can move this mannequin, 918 00:44:53,324 --> 00:44:56,518 the more your drawing skills will improve. 919 00:44:57,135 --> 00:45:00,430 Therefore, if you divide the human body into three elements, 920 00:45:00,455 --> 00:45:04,244 those would be the movement, ratio, 921 00:45:04,455 --> 00:45:06,240 and line. 922 00:45:06,241 --> 00:45:07,343 But among those, 923 00:45:07,345 --> 00:45:10,158 we went through the ratio and the line parts. 924 00:45:10,650 --> 00:45:13,830 I recommend you to look at the proportions that I mentioned before, 925 00:45:15,080 --> 00:45:16,541 and with these fixed ratios, 926 00:45:16,566 --> 00:45:17,633 focus on the curves that you can't depict properly, 927 00:45:17,634 --> 00:45:19,243 for example, the shoulders, the neck, the pelvis, and the legs. 928 00:45:19,268 --> 00:45:23,596 Focus on these parts, and then study more. 929 00:45:24,846 --> 00:45:29,299 Once you're done with the proportions, 930 00:45:31,330 --> 00:45:33,047 apply some deformers that go well with your situation. 931 00:45:33,072 --> 00:45:36,486 That was a summary of what we learned today. 932 00:45:38,408 --> 00:45:41,307 So, now I'll tell you 933 00:45:41,416 --> 00:45:43,400 how you should practice from now on. 934 00:45:43,432 --> 00:45:45,994 Now, with the 935 00:45:47,149 --> 00:45:48,275 actual drawing part, 936 00:45:52,599 --> 00:45:53,604 like I mentioned before, 937 00:45:55,319 --> 00:45:56,482 this lecture is more about 938 00:45:56,495 --> 00:46:00,176 practicing on your own. 939 00:46:00,178 --> 00:46:02,096 So, I'll tell you how to do this briefly. 940 00:46:02,213 --> 00:46:06,047 Whenever you're drawing a human body, it takes a long time 941 00:46:06,072 --> 00:46:09,133 to draw every part of it. 942 00:46:09,158 --> 00:46:11,275 If it takes a long time, 943 00:46:11,650 --> 00:46:14,010 it's hard to find time to practice, 944 00:46:15,544 --> 00:46:17,268 and you won't be able to draw a lot. 945 00:46:19,057 --> 00:46:21,266 You'll spend a lot of time fixing one thing. 946 00:46:21,291 --> 00:46:23,846 So, remember when I told you 947 00:46:23,986 --> 00:46:26,660 that the torso is important? 948 00:46:26,662 --> 00:46:28,103 Well, now let's get into it. 949 00:46:28,166 --> 00:46:31,158 We're going to practice the human body part by part. 950 00:46:31,299 --> 00:46:32,439 The first practice method 951 00:46:32,464 --> 00:46:33,744 is to practice part by part. 952 00:46:39,191 --> 00:46:41,493 So what it means is, 953 00:46:41,518 --> 00:46:44,419 just focus on a single part at one time. 954 00:46:46,627 --> 00:46:49,211 We will go over movement in the next lecture. 955 00:46:49,236 --> 00:46:51,775 When you learn about movement, 956 00:46:51,800 --> 00:46:53,814 you'll have to practice that a lot. 957 00:46:55,536 --> 00:46:57,400 Because we need to draw while applying poses. 958 00:46:59,709 --> 00:47:02,221 But, even when you don't have a set pose, 959 00:47:04,695 --> 00:47:06,752 you can just draw the same torso 960 00:47:09,377 --> 00:47:11,229 in different angles 961 00:47:11,898 --> 00:47:14,689 repetitively, like this. 962 00:47:19,976 --> 00:47:22,275 Second, you turn it around. 963 00:47:29,487 --> 00:47:31,625 If you practiced with the torso, 964 00:47:34,277 --> 00:47:43,546 practice the arms 965 00:47:45,060 --> 00:47:46,601 and raise them up and down. 966 00:47:51,688 --> 00:47:53,312 Raise them diagonally, too. 967 00:48:01,164 --> 00:48:02,842 When you're focusing on a certain subject, 968 00:48:02,844 --> 00:48:05,703 focus on your weaknesses and analyze that. 969 00:48:06,002 --> 00:48:08,148 You could draw the leg like this. 970 00:48:13,492 --> 00:48:17,294 Otherwise, you could 971 00:48:23,661 --> 00:48:25,442 focus on the pelvis. 972 00:48:33,997 --> 00:48:36,817 Focus first on your weaknesses, 973 00:48:36,842 --> 00:48:41,212 then, draw a full human body. 974 00:48:44,411 --> 00:48:46,567 We're practicing them separately because 975 00:48:47,700 --> 00:48:49,263 if you practice it part by part, 976 00:48:49,288 --> 00:48:50,686 the amount you can draw increases 977 00:48:50,688 --> 00:48:52,191 so it's more efficient. 978 00:48:52,216 --> 00:48:55,354 But you need to put them back together later. 979 00:48:55,379 --> 00:48:58,141 The ratios can get a bit awkward while doing that 980 00:48:58,166 --> 00:49:02,395 so make sure the things you learned in the ratio part 981 00:49:02,397 --> 00:49:04,364 are all applied properly. 982 00:49:04,669 --> 00:49:07,888 And you could count that as a kind of practice. 983 00:49:10,810 --> 00:49:12,599 Identify your weaknesses 984 00:49:12,624 --> 00:49:15,596 and practice those parts intensively. 985 00:49:15,621 --> 00:49:16,659 Keep practicing. 986 00:49:16,684 --> 00:49:19,347 Then, when you're done with those, turn them around, 987 00:49:19,349 --> 00:49:21,323 and make sure you can perceive them three-dimensionally. 988 00:49:21,463 --> 00:49:23,002 And, when you combine all of them, 989 00:49:23,027 --> 00:49:25,284 you'd be able to draw a mannequin. 990 00:49:25,721 --> 00:49:27,696 If you can draw a mannequin, 991 00:49:27,698 --> 00:49:28,901 you can say the training was a success. 992 00:49:29,901 --> 00:49:31,360 It's like playing a rhythm game. 993 00:49:31,385 --> 00:49:32,635 If you play rhythm games, 994 00:49:33,505 --> 00:49:36,442 you'll see there are a lot of similarities to this training exercise. 995 00:49:36,487 --> 00:49:37,824 If you play rhythm games, 996 00:49:37,826 --> 00:49:40,079 there's always an area where you make a lot of mistakes. 997 00:49:40,104 --> 00:49:42,345 But, if you keep playing the game from start to finish, 998 00:49:42,370 --> 00:49:43,767 you'll always make the same mistakes. 999 00:49:43,792 --> 00:49:45,722 If you continue like that, 1000 00:49:45,724 --> 00:49:47,956 it will take you a lot of time to strengthen your weaknesses. 1001 00:49:48,284 --> 00:49:50,069 So, the best way to practice is 1002 00:49:50,071 --> 00:49:52,596 just by focusing on your weaknesses. 1003 00:49:53,065 --> 00:49:54,860 If you study only those parts, 1004 00:49:54,885 --> 00:49:57,206 you'll be able to get a perfect score in the game 1005 00:49:57,231 --> 00:49:59,439 a bit more quickly. 1006 00:50:01,355 --> 00:50:03,807 Of course, you would have to focus on other parts later on, too. 1007 00:50:05,682 --> 00:50:07,769 Drawing is a lot similar to that. 1008 00:50:07,770 --> 00:50:10,127 Focus on your weaknesses 1009 00:50:10,152 --> 00:50:13,024 and intensively study to improve them. 1010 00:50:13,049 --> 00:50:14,399 So when I practice something, 1011 00:50:14,424 --> 00:50:17,235 what I think is most important is to set a goal. 1012 00:50:17,260 --> 00:50:18,542 Therefore, 1013 00:50:18,567 --> 00:50:21,040 when you decide to focus on a certain subject, 1014 00:50:21,065 --> 00:50:23,221 you would focus by practicing that subject. 1015 00:50:23,246 --> 00:50:25,026 For instance, you might decide to focus on practicing shoulders one day 1016 00:50:25,292 --> 00:50:27,798 and focus on the pelvis the next day. 1017 00:50:27,823 --> 00:50:29,478 You might think of yourself as a gym trainee. 1018 00:50:29,480 --> 00:50:32,313 Because you focus on certain parts, 1019 00:50:32,315 --> 00:50:33,487 I'm sure your training 1020 00:50:33,512 --> 00:50:35,799 will be much more effective. 1021 00:50:36,354 --> 00:50:39,352 Use this to practice drawing the human body. 1022 00:50:39,377 --> 00:50:41,292 Let me show you an example. 1023 00:50:51,952 --> 00:50:54,202 Some of you may have seen it before, 1024 00:50:55,561 --> 00:50:58,139 but we focus on certain areas like this. 1025 00:50:58,694 --> 00:51:00,983 See how I practiced the torsos? 1026 00:51:03,100 --> 00:51:04,584 This is how you focus on a certain subject. 1027 00:51:05,295 --> 00:51:07,123 When you're done with that, 1028 00:51:09,605 --> 00:51:10,412 turn a body 1029 00:51:10,967 --> 00:51:13,747 around in different angles like this. 1030 00:51:13,772 --> 00:51:16,622 The most important thing is to maintain the same proportions. 1031 00:51:16,647 --> 00:51:18,600 There's some detailed information on the outline here, 1032 00:51:18,625 --> 00:51:19,911 but, this isn't that necessary. 1033 00:51:19,936 --> 00:51:22,436 You can draw it like a mannequin. 1034 00:51:22,530 --> 00:51:23,919 But instead, 1035 00:51:23,944 --> 00:51:26,420 it is important to maintain the same proportion. 1036 00:51:26,795 --> 00:51:28,261 So keep the same proportion. 1037 00:51:28,263 --> 00:51:30,803 And you can try to put the limbs at a different angle. 1038 00:51:30,902 --> 00:51:33,905 When I see this, I call it art training. 1039 00:51:35,469 --> 00:51:37,209 So practice it, 1040 00:51:37,405 --> 00:51:39,803 by applying the limbs at a different angle. 1041 00:51:39,952 --> 00:51:41,850 It may look a bit difficult. 1042 00:51:41,852 --> 00:51:43,461 But as I said before, 1043 00:51:43,462 --> 00:51:45,506 you can ignore the line part for now. 1044 00:51:45,608 --> 00:51:47,015 So for the simple body shape, 1045 00:51:47,017 --> 00:51:49,561 if you are a newbie, 1046 00:51:50,571 --> 00:51:53,811 stick to the basics we went through today. 1047 00:51:55,319 --> 00:51:57,522 We are going to study it in the next class. 1048 00:51:57,655 --> 00:51:59,889 With a simplified human body, 1049 00:52:06,120 --> 00:52:07,082 work on it 1050 00:52:07,942 --> 00:52:09,144 like this. 1051 00:52:14,003 --> 00:52:15,355 Spin it at different angles. 1052 00:52:23,769 --> 00:52:25,315 And through this process, 1053 00:52:25,340 --> 00:52:28,746 the goal of this class was 1054 00:52:29,738 --> 00:52:33,062 to compose the movement 1055 00:52:33,064 --> 00:52:34,738 of a human body in our head. 1056 00:52:35,801 --> 00:52:38,565 In the next class, 1057 00:52:38,590 --> 00:52:40,871 we will learn how to move the mannequin. 1058 00:52:44,715 --> 00:52:47,843 So that's the end of this class. 1059 00:52:47,922 --> 00:52:49,671 Thank you for your attention. 75457

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