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This is tutorial number 119 and it covers how to create the guitar constraint assembly within
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KT-A-V5. To start off, open up a new product file. Now, once you've done that, what we're going
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to be doing is using all the constraint features to constrain all the components of the guitar
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together to create the assembly. So what we're going to do first is insert a part. So let's
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click insert, click existing component, click product 2, and let's click the base. Click open,
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and now we have our base. Now what we're going to do is we're going to fix it down because we're
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going to bring in all the other components around it and place it onto the base. So let's click
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fix, click the base, and now we have our first constraint. Now under the constraints tab,
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you're going to find all the other constraints we're going to add in. So now that we have it constrained
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and fixed down, let's bring in the other components in. So let's click insert, click existing
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component with position, click product 2, and let's bring in the plate. Click open, and just move
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it around so that it's not hidden underneath the guitar, the guitar base, click OK, and now let's
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add some constraints. So what we need to do is I've created a few pilot extrudes here. So these
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extruded circles are going to have to go into these cutout circles, and then we're going to have
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to create a quencent constraint between these two extrudes and circles, and then we have to make a
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contact constraint between the two faces. So let's start off with the circles. Let's click
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a quencent constraint, and what you have to do is just place it over until you get the access line.
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So click that access line, and we'll click this access line. So we have our first constraint,
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click quencent constraint again, and we'll click this face here, and we'll do the same to this one
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here. Now we got both of our pilot holes and extrudes lined up, so let's click update, and now they're
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lined up with one another. Now let's click the contact constraint, and we'll click this face here,
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and this face here, click update, and now we've got our plate positioned correctly on the base.
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Now let's bring in another component, so let's click insert, click existing component with position,
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click product 2, and for this one let's bring in the bars, click open, and now we've got the bars to
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position. Click okay. Now if you look under here there's six pilot extrudes that I made, and on the
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plate there's six pilot holes. Now when positioning this though, because rather than having individual
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parts for each one, I made it in one part, all we have to do is use two holes to position it.
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So whenever I'm using, whenever there's same multiple holes like this, and all I need is two holes
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where extrudes to position, so I'm going to pick two that are on the diagonal from one another.
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By choosing two that are on the diagonal like that, you're able to position and lock it in.
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So let's click coincident, and let's choose this one here, and we'll choose this one here.
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Now we'll click coincident again, and we'll choose this one here,
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and we'll choose this one here. Now in the last one I used two steps, I did the holes, then I
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updated, then I did the contact constraint, but you can do it all in one shot too if you know what's
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going on, so I can do the contact constraint too now, so I'm going to click this face, and this face,
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I'm going to update, and everything gets locked into position. Now let's bring in another component,
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so let's click insert, existing component with position, and this time let's click the knobs,
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click open, and just position them so you have access to them, click okay, and let's rotate it around.
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And again with this, I've instead of creating each individual one, I created all three in one part
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file, so all we need to do again is use two of the circles to position it rather than using all three.
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So we'll click coincident, and we'll click to get the access, flip it around, and we'll do the same
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over here, click coincident, and we'll line up the accesses again, and we'll do the contact
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constraint too, so we'll click this face, click this face, click update, and now we have our knobs
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positioned correctly. Now let's click insert, and we'll bring in another component, so existing
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component with position, click product two, and let's bring in the plug, click open, and just move
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it out to the side until you can see it, click okay, now let's position this guy two,
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so we'll click contact constraint, click this face, and this face, and then we'll click a
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coincident constraint, we'll click this line, and let's rotate this around, and we'll click this
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point, click update, and now we've got our plug sitting in the slot there. Now let's bring in another
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component, let's click insert, existing component with positioning, and for this one let's bring in
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the mount, click open, and just move it out to the side again so you can see it, click okay,
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and this mount is going to go onto these two holes here, so let's line up the holes, and we'll
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snap it onto this face here, so let's click coincident constraint, click that circle,
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and we'll click this circle here, and we'll do the same to the other one,
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click that face there, and we'll click this face here, now we'll do the contact ones too,
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so click the bottom face there, and we'll click the top face of the plate here,
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click update, and now we have the mount at the back, so now we have all of the little parts mounted
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onto the plate and the face, so now we're going to have to bring in the neck and the strings,
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so let's bring in the neck, let's bring in, so click insert, existing component with positioning,
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click product 2, and let's click the neck, click open, and just move it around a little bit,
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so just move the neck around just so we can play around and get the positioning on it, so we'll click okay,
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and now let's make this neck, so let's click contact constraint, click this face here,
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and click this face here, so contact that face, and that face, click update, now once you make it,
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I want you to delete it, just because of the geometry and such with this guitar,
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to position in the place I want, I need to make a contact constraint here, and then delete it,
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so it kind of remembers, and then put the other ones in, if not, it's going to create a few errors,
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so we're just going to delete this, click contact, then we're going to click this face,
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and this face, click contact, click this face, and this face, click update, and now we have our neck
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in the position that we want, so now let's bring in the knobs at the end, so let's click insert,
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and then we have our existing component with position in, and let's bring in the end mount,
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click open, and it's already near the end there, now you're able to move it around if you need to,
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so just move it around, click okay, and let's line these circles up, so click coincident,
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and click that circle, click that circle there, and do the same at the end, and this is just like
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the other part, you can do each of these as individuals, I threw it all into one part so that it's
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easy to assemble, click update, and now they're lined up, now I'm going to click the offset constraint,
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and I'm going to click this face here, to this face here, and I'm going to make it 10, click okay,
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click update, and as you can see it's too far up, so go down to that constraint, double click on it,
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change it to zero, click okay, update it, and now it's in the position we want, now when we put
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the strings in we can move this up and down if we want to create a better look and better positioning,
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so now the last thing what we have to do is bring in the strings, so let's click insert,
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existing component with positioning, click the strings, click open, and click okay, now the
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strings are already positioned they're all up top there, so the first constraint we're going to do is
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click contact, and zoom in to the strings and just touch one of the faces, and we're going to make
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it touch the back end here, click update, and the strings are up top there but they're in line,
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now we'll click contact again, zoom in on the strings, and try to get a touch on it,
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and we'll zoom in, and just touch one of these faces here, click okay, click update,
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and now it's going to be tangent to the surface there, now what we're going to do on the last one
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is we're going to do an offset, so click offset, and again zoom into these strings, click one,
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and click the end face here, now right now it's that negative 157, so let's put it to negative 20,
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click okay, click update, and now what we're going to have to do is just move it around and position
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it to get the best of luck and feel, so I think we're going to have to move it over maybe 10,
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so let's double click on it, and let's make it negative 30, click okay, click update,
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and that looks like it was too much, so make it 25, click okay, update, and maybe just a bit more,
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so let's try negative 26, click okay, update, and that looks about right, and if you go all the way
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to the end, you can see that they line up nicely, so with this last one you're just able to kind of
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move it around and just position it to the look and feel, and just move it around to fit the rest
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of the parts and components, so what we've done in this tutorial is we've brought all the components
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together using constraints and using a constraint we've fully constrained this entire assembly
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of creating the guitar, so by pulling in all these different components and from the lessons that
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we learned before, we were successfully able to create this guitar, and that concludes our
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tutorial on the guitar constraint assembly within Katia V5.
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