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This is tutorial number 115 and it covers the fixed constraint within KT of V5.
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To start off, open up tutorial part number 113 which is located on the DVD.
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Now what we're going to do is we're going to go over the fixed constraint and it's this constraint right here.
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And what we're going to do is we're going to fix one of the components.
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And what this does is it allows you to put it in the position you want, fix it, and it will never move.
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Now the reasoning behind fixing a component is that you can have one base component that's fixed and everything else is going to be constrained and moved around with respect to that one component.
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So in the other examples how I was telling you that you have to, if you want to move this block, you'd have to click this block first, then this block to move.
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It doesn't matter the order after you fix it.
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So after you fix it, you can click this face first and then this face and then the brown block will move.
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So to fix a component, what we have to do is click fix, click the component, and you can see in our tree under the constraints that we have a fixed component, a fixed constraint on this component.
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Now if we add constraints onto it, so say let's do a offset and say we click this face first and then this face.
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And we'll make it 300, click OK.
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Now what we should expect is that this block should move in this direction 200. When we go to update it, it's the brown block that moves because this one's fixed in its position.
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So whenever you're creating an assembly, it's a really good idea if you're using the constraints rather than positional.
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That when you're doing the constraints that you fix a single component and then from that component you're able to bring in the rest of the components as your assembly.
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So you have one fixed component as your starter and then you can do everything off of that and then off of each other.
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So that concludes our tutorial on how to use the fixed constraint with nkt of v5.
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