All language subtitles for 109 Constraint Vs Positional Assemblies

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech Download
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:08,000 This is tutorial number 109 and it covers constraint versus positional assemblies with incitio v5. 2 00:00:08,000 --> 00:00:15,000 Now what I'm going to do in this tutorial is I'm just going to give you a little bit of an intro to what we're going to be doing in the following tutorials. 3 00:00:15,000 --> 00:00:21,000 And kind of an intro to positional versus constraint assemblies in cittia. 4 00:00:21,000 --> 00:00:25,000 So when you're making your assemblies, there's two different ways you can go about it. 5 00:00:25,000 --> 00:00:31,000 You can use constraints to constrain all of your components to make an assembly. 6 00:00:31,000 --> 00:00:34,000 And all the constraints are found in here. 7 00:00:34,000 --> 00:00:38,000 So you have things such as coincidence, contacts, offset, angle. 8 00:00:38,000 --> 00:00:41,000 So using that you're able to lock it in. 9 00:00:41,000 --> 00:00:45,000 And there's another way you're also able to do that and that's with positional. 10 00:00:45,000 --> 00:00:51,000 So it's positionally you be using the manipulation and a snapping tool to snap all the components into place. 11 00:00:51,000 --> 00:00:56,000 So each of these, there are two different styles of creating assemblies. 12 00:00:56,000 --> 00:01:00,000 And each style has its own advantages and disadvantages. 13 00:01:00,000 --> 00:01:07,000 So with a fully constrained assembly, what you're able to do is say, put all the constraints on there. 14 00:01:07,000 --> 00:01:12,000 And if it's a moving part, you're able to move it around and move it, position it, 15 00:01:12,000 --> 00:01:15,000 and you're able to see the travel and whatnot. 16 00:01:15,000 --> 00:01:24,000 With a positional assembly, the advantage of that is that when you have a large number of components, 17 00:01:24,000 --> 00:01:30,000 replacing one component to another isn't going to create a large problem. 18 00:01:30,000 --> 00:01:34,000 So with the constraints though, as you have so many constraints relying on each other, 19 00:01:34,000 --> 00:01:41,000 when you replace a component, sometimes it's not going to fully replace from one to another. 20 00:01:41,000 --> 00:01:48,000 So you may run into problems with the constraints following from one move to another. 21 00:01:48,000 --> 00:01:50,000 So you're going to run into problems. 22 00:01:50,000 --> 00:01:53,000 So for larger assemblies, positional is really good. 23 00:01:53,000 --> 00:01:58,000 And with the fully constrained, it allows you to see the motion a lot easier and a lot quicker. 24 00:01:58,000 --> 00:02:05,000 You're still able to do it with a positional assembly, except that it takes a little bit more time to set it up and move it around. 25 00:02:05,000 --> 00:02:12,000 So it depends what the application is and it even depends on your preference too. 26 00:02:12,000 --> 00:02:15,000 So you know, this is just like an introduction. 27 00:02:15,000 --> 00:02:21,000 It shows you two different ways you're able to decide which ways work for you best. 28 00:02:21,000 --> 00:02:26,000 But in the next few tutorials, we're going to be going over all the constraint assembly features. 29 00:02:26,000 --> 00:02:30,000 And then we're going to go over the positional assembly features. 30 00:02:30,000 --> 00:02:39,000 Then from there, we're going to create the guitar, the entire assembly, using both of those types. 31 00:02:39,000 --> 00:02:45,000 So we're going to create the guitar with a positional assembly, and we're going to do it with a constrained assembly. 32 00:02:45,000 --> 00:03:00,000 And that concludes our tutorial on the constraint versus positional assemblies within Katia V5. 3892

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.