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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,000 This is tutorial number 13 and it covers how to use the contact constraint within KT of E5. 2 00:00:07,000 --> 00:00:12,000 To start off, let's open up a new part file and once you've opened it up, let's go into the sketcher. 3 00:00:12,000 --> 00:00:16,000 So let's click sketch and click any plane. 4 00:00:16,000 --> 00:00:22,000 So in this tutorial, we're going to be covering how to use this feature here, the contact constraint. 5 00:00:22,000 --> 00:00:27,000 So what we're going to do is we're going to draw a few objects and then add these contact constraints between them. 6 00:00:27,000 --> 00:00:32,000 So the first one I want to show is a square. So let's draw out a square. 7 00:00:32,000 --> 00:00:34,000 It doesn't have to be perfect. 8 00:00:34,000 --> 00:00:37,000 And let's draw a circle right below it. 9 00:00:37,000 --> 00:00:39,000 And we'll draw a circle there. 10 00:00:39,000 --> 00:00:42,000 And let's draw a circle on the side here too. 11 00:00:42,000 --> 00:00:49,000 Now what we're going to do is we're going to add a contact constraint between the circle and an edge of the square. 12 00:00:49,000 --> 00:00:54,000 Now whenever you are going to do this, the contact is going to end up as being tangent. 13 00:00:54,000 --> 00:00:58,000 So the line is going to be tangent to the circle. 14 00:00:58,000 --> 00:01:04,000 So let's click contact and let's click the circle and this line here. 15 00:01:04,000 --> 00:01:05,000 And we've created a contact. 16 00:01:05,000 --> 00:01:11,000 So if you zoom in, you can tell that the circle and the line are tangent at that point. 17 00:01:11,000 --> 00:01:13,000 And we'll do it again on this side here. 18 00:01:13,000 --> 00:01:18,000 So we'll click contact, this circle and this line. 19 00:01:18,000 --> 00:01:25,000 Now from this, you're also able to dimension them. So let's add a dimension. 20 00:01:25,000 --> 00:01:29,000 So click constraint. 21 00:01:29,000 --> 00:01:32,000 And let's make this circle bigger. Let's make it 100. 22 00:01:32,000 --> 00:01:36,000 And now it's bigger, but it's still maintaining that constraint. 23 00:01:36,000 --> 00:01:39,000 So it's still tangent to that point there. 24 00:01:39,000 --> 00:01:44,000 Now another one I'm going to show you is a contact constraint between two circles. 25 00:01:44,000 --> 00:01:53,000 So we'll draw a circle here and we'll draw another circle right here, but this one's going to be larger. 26 00:01:53,000 --> 00:02:00,000 Now with a contact constraint between two circles, one circle is going to go right into the other circle. 27 00:02:00,000 --> 00:02:08,000 So let's go to contact constraint and we'll click both circles and now they're right on top of each other. 28 00:02:08,000 --> 00:02:16,000 So they both share the same center point and you're still again able to dimension these. 29 00:02:16,000 --> 00:02:22,000 So let's bring this guy down to 60. 30 00:02:22,000 --> 00:02:30,000 And we'll make this one here 30. 31 00:02:30,000 --> 00:02:35,000 So it's just another way of bringing those two circles together. 32 00:02:35,000 --> 00:02:45,000 Now if both of these circles had other parts bound to it, you're still able to carry over that whole part and design onto that circle. 33 00:02:45,000 --> 00:02:54,000 So I'll show you that if we make contact between this circle here and this circle here, it's going to come over. 34 00:02:54,000 --> 00:03:03,000 If we do a contact between this circle here and this circle here, it's going to move it over. 35 00:03:03,000 --> 00:03:14,000 So with the contact with the circles, the circle is moving and you're also able to bring over all the associated parts along with it. 36 00:03:14,000 --> 00:03:16,000 Now I'm going to show you a contact between lines. 37 00:03:16,000 --> 00:03:23,000 So I'm going to draw a line here and we're going to make a contact with that line there. 38 00:03:23,000 --> 00:03:29,000 So click contact and that line there and now they're in line with each other. 39 00:03:29,000 --> 00:03:35,000 Now we can also make another one so we'll make a contact between this one and this one here too. 40 00:03:35,000 --> 00:03:39,000 And now the whole circle is going to come over so it's in contact with that line there. 41 00:03:39,000 --> 00:03:46,000 So with the contact, you're able to draw your parts, draw features from them and kind of snap everything together. 42 00:03:46,000 --> 00:03:59,000 And that concludes our tutorial on the contact constraint feature within KT of V5. 4799

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