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This is tutorial number 13 and it covers how to use the contact constraint within KT of E5.
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To start off, let's open up a new part file and once you've opened it up, let's go into the sketcher.
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So let's click sketch and click any plane.
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So in this tutorial, we're going to be covering how to use this feature here, the contact constraint.
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So what we're going to do is we're going to draw a few objects and then add these contact constraints between them.
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So the first one I want to show is a square. So let's draw out a square.
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It doesn't have to be perfect.
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And let's draw a circle right below it.
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And we'll draw a circle there.
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And let's draw a circle on the side here too.
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Now what we're going to do is we're going to add a contact constraint between the circle and an edge of the square.
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Now whenever you are going to do this, the contact is going to end up as being tangent.
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So the line is going to be tangent to the circle.
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So let's click contact and let's click the circle and this line here.
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And we've created a contact.
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So if you zoom in, you can tell that the circle and the line are tangent at that point.
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And we'll do it again on this side here.
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So we'll click contact, this circle and this line.
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Now from this, you're also able to dimension them. So let's add a dimension.
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So click constraint.
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And let's make this circle bigger. Let's make it 100.
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And now it's bigger, but it's still maintaining that constraint.
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So it's still tangent to that point there.
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Now another one I'm going to show you is a contact constraint between two circles.
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So we'll draw a circle here and we'll draw another circle right here, but this one's going to be larger.
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Now with a contact constraint between two circles, one circle is going to go right into the other circle.
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So let's go to contact constraint and we'll click both circles and now they're right on top of each other.
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So they both share the same center point and you're still again able to dimension these.
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So let's bring this guy down to 60.
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And we'll make this one here 30.
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So it's just another way of bringing those two circles together.
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Now if both of these circles had other parts bound to it, you're still able to carry over that whole part and design onto that circle.
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So I'll show you that if we make contact between this circle here and this circle here, it's going to come over.
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If we do a contact between this circle here and this circle here, it's going to move it over.
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So with the contact with the circles, the circle is moving and you're also able to bring over all the associated parts along with it.
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Now I'm going to show you a contact between lines.
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So I'm going to draw a line here and we're going to make a contact with that line there.
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So click contact and that line there and now they're in line with each other.
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Now we can also make another one so we'll make a contact between this one and this one here too.
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And now the whole circle is going to come over so it's in contact with that line there.
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So with the contact, you're able to draw your parts, draw features from them and kind of snap everything together.
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And that concludes our tutorial on the contact constraint feature within KT of V5.
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