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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,020 Katya is a 3D modeling software which can be employed in various domains and having a firm 2 00:00:07,020 --> 00:00:12,480 grip on the software can help you to get more and more opportunities in the modeling and 3 00:00:12,480 --> 00:00:14,200 designing sector. 4 00:00:14,200 --> 00:00:19,880 The reason can be that it is one of the most leading 3D modeling software available around 5 00:00:19,880 --> 00:00:25,560 the globe as it offers even the advanced features you might not even think about. 6 00:00:25,560 --> 00:00:30,759 So don't you want to know what exactly it is and how to start with the basics of Katya? 7 00:00:30,759 --> 00:00:34,400 I am Tony Tom and that's exactly what I am aiming to do. 8 00:00:34,400 --> 00:00:40,560 Let's get going. 9 00:00:40,560 --> 00:00:45,300 If you haven't subscribed to our channel yet, I want to rickus you to hit the subscribe 10 00:00:45,300 --> 00:00:50,400 button and turn on the notifications bell so that you don't miss out on any new update 11 00:00:50,400 --> 00:00:52,800 or video releases from great learning. 12 00:00:52,800 --> 00:00:56,959 If you enjoyed this video, show us some love and like this video. 13 00:00:56,959 --> 00:00:59,000 Knowledge increases by sharing. 14 00:00:59,000 --> 00:01:03,280 So make sure you share this video with your friends and colleagues. 15 00:01:03,280 --> 00:01:08,360 Make sure to comment on this video in queries or suggestions and I will respond to your 16 00:01:08,360 --> 00:01:09,360 comments. 17 00:01:09,360 --> 00:01:13,240 Hello learners, welcome to this course on Katya. 18 00:01:13,240 --> 00:01:16,679 As we all know Katya is actually a 3D modeling software. 19 00:01:16,679 --> 00:01:20,720 We will be able to design and we will be able to get that particular design into reality 20 00:01:20,720 --> 00:01:22,320 using the software Katya. 21 00:01:22,320 --> 00:01:26,479 So not just by building and seeing whether that particular product is actually feasible in 22 00:01:26,479 --> 00:01:31,039 order to use, we will be able to design that thing virtually using the software Katya and 23 00:01:31,039 --> 00:01:34,399 then directly implement those designs by using the software Katya. 24 00:01:34,399 --> 00:01:36,399 So that is what we will be able to get. 25 00:01:36,399 --> 00:01:40,399 So we will be able to design any object, any particular product or any of the item using 26 00:01:40,399 --> 00:01:44,800 this particular software and it is completely easy for you to understand the basics so that 27 00:01:44,800 --> 00:01:47,440 you will be able to become a pro very easily. 28 00:01:47,440 --> 00:01:49,919 And that's exactly what I am trying to do here. 29 00:01:49,920 --> 00:01:54,520 So this course is completely for beginners where you actually have the desire to design 30 00:01:54,520 --> 00:01:56,560 and you know become a pro in this area. 31 00:01:56,560 --> 00:02:00,840 So if you are having that starting trouble, this is the perfect course for you where I am 32 00:02:00,840 --> 00:02:05,160 going to be dealing with all the basic tools, all the basic options and formulas which are 33 00:02:05,160 --> 00:02:09,520 available to you so that you can become a pro in designing especially on the software 34 00:02:09,520 --> 00:02:10,520 Katya. 35 00:02:10,520 --> 00:02:14,360 So let's go and see what is the agenda or what are the topics that we are going to be 36 00:02:14,360 --> 00:02:17,400 covering in this particular course on Katya. 37 00:02:17,400 --> 00:02:21,040 Starting with we will be understanding more on Katya, what is Katya. 38 00:02:21,040 --> 00:02:23,560 So just by knowing to design is not enough. 39 00:02:23,560 --> 00:02:28,120 So you need to be knowing what the software actually is Katya, what is Katya, how will 40 00:02:28,120 --> 00:02:32,280 we be able to design, what are the domains in which these software are being used. 41 00:02:32,280 --> 00:02:35,680 So all those things are being dealt here which is the industry which is inculcating more 42 00:02:35,680 --> 00:02:38,200 on Katya and what is job opportunity. 43 00:02:38,200 --> 00:02:42,520 All those things can be dealt to you in the first particular topic that is what is Katya 44 00:02:42,520 --> 00:02:46,840 will be completely understanding on Katya very much detail. 45 00:02:46,840 --> 00:02:49,760 This will be moving on to the software that is Katya. 46 00:02:49,760 --> 00:02:53,360 By the software we will be understanding the graphical user interface. 47 00:02:53,360 --> 00:02:57,040 Just by opening a software we will be given the screen and what are the options available 48 00:02:57,040 --> 00:02:58,040 there. 49 00:02:58,040 --> 00:03:01,240 So what are the tools available there, where will we be able to get the options and what 50 00:03:01,240 --> 00:03:03,520 are the functions of that particular options as well. 51 00:03:03,520 --> 00:03:07,240 So we will be getting used or if I am going to be familiarized with the software and how 52 00:03:07,240 --> 00:03:09,840 the software actually looks when we open the software. 53 00:03:09,840 --> 00:03:14,840 And next we will be moving on to understanding story sketching tool boxes. 54 00:03:14,840 --> 00:03:18,320 So as I said before 3D modeling 2D and 3D comes right. 55 00:03:18,320 --> 00:03:22,120 So without 2D modeling you will not be able to create any 3D models. 56 00:03:22,120 --> 00:03:24,080 So you need to be creating 2D sketches. 57 00:03:24,080 --> 00:03:28,040 So in order to create 2D sketches you need to be knowing 2D sketching tool boxes. 58 00:03:28,040 --> 00:03:29,720 So what are the tool boxes available. 59 00:03:29,720 --> 00:03:33,040 The child tool boxes are there in order to design 2D sketches. 60 00:03:33,040 --> 00:03:36,760 So by using all these tool boxes what is the benefit, what is the advantage of using 61 00:03:36,760 --> 00:03:39,760 these tool boxes or what are the uses of the tool boxes. 62 00:03:39,760 --> 00:03:42,280 So we will be understanding all the tool boxes initially. 63 00:03:42,280 --> 00:03:46,600 Then after understanding the 2D tool boxes we will be moving on to implement 2D sketching. 64 00:03:46,600 --> 00:03:48,600 So how 2D sketching can be done. 65 00:03:48,600 --> 00:03:52,920 So we will be implementing some sketches in the 2D model or 2D area as well. 66 00:03:52,920 --> 00:03:55,240 And then we will be going with the 3D modeling. 67 00:03:55,240 --> 00:03:59,320 So in order to move with 3D modeling we need to be first understanding the 3D modeling or 68 00:03:59,320 --> 00:04:00,920 3D sketching tool boxes. 69 00:04:00,920 --> 00:04:05,360 So what are the tool boxes available for 3D modeling just as we did for 2D modeling. 70 00:04:05,360 --> 00:04:09,520 So just by understanding the 3D modeling tool box then we will be moving on to implement 71 00:04:09,520 --> 00:04:10,520 these 3D modeling. 72 00:04:10,520 --> 00:04:13,120 So how will we be able to sketch 3D models. 73 00:04:13,120 --> 00:04:16,040 All those things are going to be dealt with in this particular course. 74 00:04:16,040 --> 00:04:19,360 So that you know there is a complete basic course for any kind of beginners and you will 75 00:04:19,360 --> 00:04:23,600 be having a firm grip on the basics so that you will be able to easily become a pro in 76 00:04:23,600 --> 00:04:25,920 all the other domains as well. 77 00:04:25,920 --> 00:04:29,880 Now let's start off this course by looking in the first topic that we are having in this 78 00:04:29,880 --> 00:04:31,200 particular course on Katia. 79 00:04:31,200 --> 00:04:33,640 That is nothing but what is Katia. 80 00:04:33,640 --> 00:04:38,400 So let us understand on more detail or more specifically on Katia or what is Katia. 81 00:04:38,400 --> 00:04:42,719 I have already briefly explained to you in a single sentence what is Katia is. 82 00:04:42,719 --> 00:04:48,400 That is it is a 3D modeling or 3D sketching software which is available to us. 83 00:04:48,400 --> 00:04:50,880 And you know that is not what it is exactly. 84 00:04:50,880 --> 00:04:54,320 So what are the advantages, what are the benefits or which is the industry or which is the 85 00:04:54,320 --> 00:04:56,799 sector in which these software are employed. 86 00:04:56,799 --> 00:05:00,080 Let's see on all those things in this particular domain. 87 00:05:00,080 --> 00:05:03,679 That is what is Katia or that is understand in more detail on Katia. 88 00:05:03,680 --> 00:05:10,240 Katia is actually nothing but computer aided 3D intractive application. 89 00:05:10,240 --> 00:05:11,720 Did you understand anything out of it? 90 00:05:11,720 --> 00:05:13,960 I am repeating to you. 91 00:05:13,960 --> 00:05:18,480 Computer aided 3D intractive application. 92 00:05:18,480 --> 00:05:23,960 So are you able to understand or are you able to notice something by mentioning this. 93 00:05:23,960 --> 00:05:26,080 Let me make it more clear for you. 94 00:05:26,080 --> 00:05:32,360 Katia is actually computer aided 3D intractive application as I have already told to you. 95 00:05:32,360 --> 00:05:36,560 What is so special about that or what is so special about that particular sentence. 96 00:05:36,560 --> 00:05:46,360 It is actually the complete full form of Katia C-A-T-I-A computer aided 3D intractive application. 97 00:05:46,360 --> 00:05:49,600 I hope you are able to understand what I have actually meant right now. 98 00:05:49,600 --> 00:05:53,920 And I am really so sure that most of you had actually no about this. 99 00:05:53,920 --> 00:05:58,440 Didn't actually know that there is a full form for Katia or for the software Katia. 100 00:05:58,440 --> 00:06:01,440 And you know most of the people who are actually working in a software still doesn't know 101 00:06:01,440 --> 00:06:02,440 on that. 102 00:06:02,440 --> 00:06:05,040 So that is the first thing which I would like to convey to you. 103 00:06:05,040 --> 00:06:09,040 That is one of the main sort of information which I would like to share with you by 104 00:06:09,040 --> 00:06:11,160 you know explaining what is Katia. 105 00:06:11,160 --> 00:06:12,160 And what is it? 106 00:06:12,160 --> 00:06:16,840 It is actually one of the most leading 3D designing software which is available to us around 107 00:06:16,840 --> 00:06:18,640 the globe. 108 00:06:18,640 --> 00:06:24,920 And it is actually not just a simple tool or not just a basic tool which is enabling us 109 00:06:24,920 --> 00:06:27,080 to design or develop any product. 110 00:06:27,080 --> 00:06:32,080 It is not just a simple product but also one of the most leading products or leading application 111 00:06:32,080 --> 00:06:34,159 or leading software which is available to us. 112 00:06:34,159 --> 00:06:38,240 You know to create this design, implement this model this and you know come up with a particular 113 00:06:38,240 --> 00:06:42,000 product for that particular application or particular solution which are particular product 114 00:06:42,000 --> 00:06:43,000 solves. 115 00:06:43,000 --> 00:06:46,520 So we will be able to design that particular product in whichever manner we are supposed 116 00:06:46,520 --> 00:06:47,520 to be doing. 117 00:06:47,520 --> 00:06:50,640 So that is what Katia, the software Katia enables us. 118 00:06:50,640 --> 00:06:54,919 And you know we are able to implement Katia in various domains not just one particular 119 00:06:54,919 --> 00:06:56,840 domain but in various domains. 120 00:06:56,840 --> 00:07:01,359 So what are the areas in which we will be able to use or utilize or what are the areas 121 00:07:01,359 --> 00:07:05,119 of segments in which Katia is being employed in their business. 122 00:07:05,119 --> 00:07:10,500 So it ranges from many many new products which we are able to see in day to day lives. 123 00:07:10,500 --> 00:07:14,760 So even from those particular products ranging from those particular products to even the 124 00:07:14,760 --> 00:07:20,239 high sensitive products like aerospace automobile and this are the many other industries in which 125 00:07:20,239 --> 00:07:22,120 Katia is actually being employed. 126 00:07:22,120 --> 00:07:26,760 So thereby you can understand that it is a simple tool in which we will be able to implement 127 00:07:26,760 --> 00:07:31,080 this and for the day to day products which we actually see on a daily basis and not just 128 00:07:31,080 --> 00:07:36,440 that but also it will be able to perform complex designs which are to be incorporated in a 129 00:07:36,440 --> 00:07:39,680 higher-sensitivity industry like aerospace automobile. 130 00:07:39,680 --> 00:07:45,159 So we know that aerospace is actually a very highly sensitive domain where you know where 131 00:07:45,159 --> 00:07:50,200 needs to be complete accuracy and all those standards needs to be kept right. 132 00:07:50,200 --> 00:07:55,440 And that kind of a performance is being able to deliver by this particular software Katia. 133 00:07:55,440 --> 00:07:59,960 That is nothing but computer aided three-dimensional interactive application. 134 00:07:59,960 --> 00:08:01,760 Now let's go to our next topic. 135 00:08:01,760 --> 00:08:07,080 That is nothing but Katia GUI graphical user interface. 136 00:08:07,080 --> 00:08:11,840 So GUI talks about what are the features which we are getting and where are we getting it. 137 00:08:11,840 --> 00:08:15,280 So what are the various options or what are the various tools which are available in Graphical 138 00:08:15,280 --> 00:08:17,040 User Interface in Katia. 139 00:08:17,040 --> 00:08:21,440 So anyway in order to get that tools or you know in order to use that tools we need to be 140 00:08:21,440 --> 00:08:25,920 knowing where the tools are and how we should be using them and how does it appear to us. 141 00:08:25,920 --> 00:08:29,840 So it is just about getting familiarized with the software and you know how we will be able 142 00:08:29,840 --> 00:08:31,840 to communicate or interact with the software. 143 00:08:31,840 --> 00:08:35,600 So that is what we are going to see in this particular module. 144 00:08:35,600 --> 00:08:38,039 That is graphical user interface. 145 00:08:38,039 --> 00:08:41,640 Let's move on to the software and see regarding this. 146 00:08:41,640 --> 00:08:45,880 So this is how it looks when you actually open the software Katia. 147 00:08:45,880 --> 00:08:49,360 So when you open the software Katia this is the kind of user interface they are actually 148 00:08:49,360 --> 00:08:50,560 bringing to you. 149 00:08:50,560 --> 00:08:53,959 So here we can see that the selection happened here is product. 150 00:08:53,959 --> 00:08:54,959 So product number one. 151 00:08:54,959 --> 00:08:58,959 So that is what is being opened when you actually open the software Katia. 152 00:08:58,959 --> 00:09:00,880 So that is not what we require. 153 00:09:00,880 --> 00:09:04,319 So when we open the software Katia this is what we are getting but this is not what we 154 00:09:04,319 --> 00:09:05,319 actually require. 155 00:09:05,319 --> 00:09:09,119 So we can close that and when we close it we will be getting a screen like this. 156 00:09:09,119 --> 00:09:15,000 So we will be having a start file, edit, new, user tools, windows, help and all those 157 00:09:15,000 --> 00:09:16,439 options available to us right. 158 00:09:16,439 --> 00:09:18,880 So you might be thinking what is to be done here. 159 00:09:18,880 --> 00:09:20,439 So there is nothing to be done. 160 00:09:20,439 --> 00:09:22,120 We are not having any tools here. 161 00:09:22,120 --> 00:09:25,200 Only these kind of menu buttons or menu options are there. 162 00:09:25,200 --> 00:09:30,200 So here what we need to be doing is start mechanical design part design. 163 00:09:30,200 --> 00:09:34,560 So we will be talking on part design in this particular tutorial or in this particular course. 164 00:09:34,560 --> 00:09:38,480 So what you need to do after opening the software Katia is that you need to be closing the 165 00:09:38,480 --> 00:09:42,240 product file which is completely open to you while you open the software. 166 00:09:42,240 --> 00:09:46,280 You just close that and then move to the start button and then mechanical design part 167 00:09:46,280 --> 00:09:48,840 design because part design is what we are going to be covering. 168 00:09:48,840 --> 00:09:50,120 In this particular topic. 169 00:09:50,120 --> 00:09:51,120 So part design. 170 00:09:51,120 --> 00:09:54,280 So after clicking on part design they will be asking for the part name. 171 00:09:54,280 --> 00:09:57,440 So what is the name you want to be saving that particular file. 172 00:09:57,440 --> 00:10:01,720 So I am just simply going ahead with whatever the name is the whatever the default name is 173 00:10:01,720 --> 00:10:02,720 coming. 174 00:10:02,720 --> 00:10:06,720 So part one is so I am pressing on OK and this is what we are getting. 175 00:10:06,720 --> 00:10:11,000 So now we are in the platform Katia and this is how the user interface looks like. 176 00:10:11,000 --> 00:10:14,960 So as usual you know as we already had we are having the main options here. 177 00:10:14,960 --> 00:10:20,200 So we just completely the same start file edit you insert tools windows and help. 178 00:10:20,200 --> 00:10:22,240 So this is what we already had right. 179 00:10:22,240 --> 00:10:25,120 So apart from that what else is available to us. 180 00:10:25,120 --> 00:10:29,640 So we are having a lot of many modules or options here and we are having a lot many options 181 00:10:29,640 --> 00:10:30,640 here as well. 182 00:10:30,640 --> 00:10:34,400 So in the borders the right side towards the end and towards the lower corner also you 183 00:10:34,400 --> 00:10:38,840 will be able to see a lot of options available to you and towards the left here we are having 184 00:10:38,840 --> 00:10:39,840 a tree. 185 00:10:39,840 --> 00:10:42,320 This can be called a specification tree or simply a tree. 186 00:10:42,320 --> 00:10:46,040 So here we will be able to access or whatever we have created it now. 187 00:10:46,040 --> 00:10:49,880 So if we are creating part by part part number one then part number two then part number 188 00:10:49,880 --> 00:10:50,880 three. 189 00:10:50,880 --> 00:10:53,600 So if you are going like that we will be able to get that thing done or that thing you 190 00:10:53,600 --> 00:10:57,040 know we will be able to achieve or we will be able to retrieve all those things by clicking 191 00:10:57,040 --> 00:10:58,920 on or by checking on this instant rate. 192 00:10:58,920 --> 00:11:00,960 So that is what this is all about it. 193 00:11:00,960 --> 00:11:04,960 So it actually tells you what have you created and you know how the actual structure of 194 00:11:04,960 --> 00:11:06,560 location is actually going on. 195 00:11:06,560 --> 00:11:09,760 And if in case you want to edit all those things you know you will be able to come back 196 00:11:09,760 --> 00:11:14,080 to this particular tree and then select whatever we need to open and you know we will be able 197 00:11:14,080 --> 00:11:18,439 to edit in that particular tree and we will be able to do that in detail when we are actually 198 00:11:18,439 --> 00:11:20,880 doing or working on the software Katya. 199 00:11:20,880 --> 00:11:25,680 So we have seen you know this is how it looks like and you know before directly moving 200 00:11:25,680 --> 00:11:29,600 out of the software and you know analyzing or studying how to use software let me tell 201 00:11:29,600 --> 00:11:30,760 you one thing. 202 00:11:30,760 --> 00:11:35,040 So if you are actually designing actually a one particular item that would be any object 203 00:11:35,040 --> 00:11:38,520 that would be a bottle that would be a ball that would be any particular item just imagine 204 00:11:38,520 --> 00:11:40,160 one particular item in your mind. 205 00:11:40,160 --> 00:11:42,680 So particular example I am taking a bottle here. 206 00:11:42,680 --> 00:11:46,600 So if you need to actually design a bottle actually need to you know implement the design 207 00:11:46,600 --> 00:11:52,560 of a bottle by actually making it a product how can you make that design into a product. 208 00:11:52,560 --> 00:11:57,079 So that actually two methods in which we will be able to anyway in both those methods you 209 00:11:57,079 --> 00:11:59,199 need to be having a design basically sign. 210 00:11:59,199 --> 00:12:04,400 So how are we making this particular design to understand that this is how we require 211 00:12:04,400 --> 00:12:09,160 a product. So this design needs to be transported to the machine so which is actually manufacturing 212 00:12:09,160 --> 00:12:10,160 it. 213 00:12:10,160 --> 00:12:12,800 It can be a CNC mission or it can be also 3D printing machine. 214 00:12:12,800 --> 00:12:16,240 So these are the two kinds of manufacturing process which we will be able to do. 215 00:12:16,240 --> 00:12:18,079 So in CNC machine what is being done. 216 00:12:18,079 --> 00:12:22,600 So in order to carve a bottle or in order to get the product ready in CNC and see what 217 00:12:22,600 --> 00:12:25,640 we are doing is we carve out the exterior part. 218 00:12:25,640 --> 00:12:29,480 We just remove the parts or access parts so that we will be getting the finished product 219 00:12:29,480 --> 00:12:30,480 by removing. 220 00:12:30,480 --> 00:12:32,720 So that is made serial removal process. 221 00:12:32,720 --> 00:12:36,560 So here the thing is that you will need to be you know eliminating or the kind of waste 222 00:12:36,560 --> 00:12:40,200 you are getting in CNC mission is very high because you are carving all those things based 223 00:12:40,200 --> 00:12:41,360 on the distance which we are required. 224 00:12:41,360 --> 00:12:46,360 So that is eliminating or you know material removal and when it comes to 3D printing it 225 00:12:46,360 --> 00:12:48,080 is actually material addition. 226 00:12:48,080 --> 00:12:53,480 So based on the designs we will be getting that particular model made using 3D printing. 227 00:12:53,480 --> 00:12:57,440 So we will be using all this particular materials and you know the designs or the product in 228 00:12:57,440 --> 00:13:01,840 which it is to be made depending upon the designs we will be able to create that by adding 229 00:13:01,840 --> 00:13:02,840 material. 230 00:13:02,840 --> 00:13:06,240 So based on the design the production is being done and that is how we are able to create 231 00:13:06,240 --> 00:13:08,840 materials or items using 3D printing. 232 00:13:08,840 --> 00:13:13,200 That is nothing but in CNC it is material removal process and in 3D printing it is material 233 00:13:13,200 --> 00:13:14,840 addition process. 234 00:13:14,840 --> 00:13:18,880 And in order for the particular machine to understand that this is the design that the 235 00:13:18,880 --> 00:13:23,440 machine needs to be printing out or this is the design that the CNC machine needs to be 236 00:13:23,440 --> 00:13:24,440 carving out. 237 00:13:24,440 --> 00:13:29,120 So how is the machine or how is the equipment knowing that this is what I need to be doing. 238 00:13:29,120 --> 00:13:33,800 So simply by exporting this particular model or this particular design which you are creating 239 00:13:33,800 --> 00:13:34,880 will not be doing. 240 00:13:34,880 --> 00:13:39,440 So this particular design needs to be converted or needs to be you know modulated into a different 241 00:13:39,440 --> 00:13:40,440 kind of format. 242 00:13:40,440 --> 00:13:42,960 That is nothing but G codes or M codes. 243 00:13:42,960 --> 00:13:45,600 So based on the designs which we are doing we will be able to do that. 244 00:13:45,600 --> 00:13:49,320 So these designs which we are which above me are making in this particular platform needs 245 00:13:49,320 --> 00:13:54,160 to be converted to G codes or M codes and that can be installed or that can be that file 246 00:13:54,160 --> 00:13:58,120 can be downloaded and then paste it onto that machine so that they will be knowing this 247 00:13:58,120 --> 00:13:59,520 is the kind of product I am requiring. 248 00:13:59,520 --> 00:14:03,240 So they will be able to understand the complete design by giving the G codes. 249 00:14:03,240 --> 00:14:07,440 You can simply download that file in a pen drive or an SDK and then copy paste that particular 250 00:14:07,440 --> 00:14:10,760 file to your machine in which you are actually making that particular product. 251 00:14:10,760 --> 00:14:14,600 It can be 3D printer or it can be a CNC machine as well. 252 00:14:14,600 --> 00:14:17,840 Now let's move on and see regarding Turing sketching. 253 00:14:17,840 --> 00:14:20,280 Turing sketching in the platform catea. 254 00:14:20,280 --> 00:14:25,840 What are the tool boxes which are available to us which enables us to do the Turing sketching. 255 00:14:25,840 --> 00:14:29,360 And in those tool boxes what are the tools or what are the different kinds of tools which 256 00:14:29,360 --> 00:14:35,040 are available to us and how all these tools are helping us to create 2D sketches. 257 00:14:35,040 --> 00:14:38,720 That is what we are going to see right now and after completely learning about the tool 258 00:14:38,720 --> 00:14:42,800 boxes and the tools which are available to us to perform Turing sketching then what 259 00:14:42,800 --> 00:14:45,600 is to be required or what is to be done. 260 00:14:45,600 --> 00:14:49,320 So what is to be done is nothing but creating 2D sketches. 261 00:14:49,320 --> 00:14:52,200 That's exactly what we are going to be doing right now. 262 00:14:52,200 --> 00:14:56,400 So let's move on to the platform catea and understand regarding the tool boxes, the tools 263 00:14:56,400 --> 00:15:02,120 and how those things are going to help us do or create our 2D sketches in the platform 264 00:15:02,120 --> 00:15:03,120 catea. 265 00:15:03,120 --> 00:15:09,280 Yes, this is how exactly it looks like when you open a software catea in part design. 266 00:15:09,280 --> 00:15:10,960 So we are actually working on part design. 267 00:15:10,960 --> 00:15:14,880 So when you open part design this is how exactly that will be looking like as I have mentioned 268 00:15:14,880 --> 00:15:17,760 before this is the specification tree or the design tree. 269 00:15:17,760 --> 00:15:22,120 And we are having all the options or all the tool box and tools available. 270 00:15:22,120 --> 00:15:23,120 Yeah. 271 00:15:23,120 --> 00:15:26,440 And you know we will be able to use all these things one by one when you are actually 272 00:15:26,440 --> 00:15:28,600 performing or implementing all those things. 273 00:15:28,600 --> 00:15:31,920 So before coming to all those things let me ask you one thing. 274 00:15:31,920 --> 00:15:36,520 What is the basic or the first most important thing that you require when you are actually 275 00:15:36,520 --> 00:15:39,480 performing 2D sketching? 276 00:15:39,480 --> 00:15:41,480 Can you answer me here? 277 00:15:41,480 --> 00:15:46,200 So I am asking you what is the first or the most important thing that you should be making 278 00:15:46,200 --> 00:15:50,920 sure or you should be having before you are doing or going ahead with sketching. 279 00:15:50,920 --> 00:15:54,319 So let me answer you there. 280 00:15:54,319 --> 00:15:58,319 So the first thing that you should be having is that a planar surface. 281 00:15:58,319 --> 00:16:04,240 You will not be able to create a sketch in any other lateral surface or complex surfaces. 282 00:16:04,240 --> 00:16:08,880 So in order to sketch you need to be having a plane not just some random plane you need 283 00:16:08,880 --> 00:16:11,120 to be having a planar surface. 284 00:16:11,120 --> 00:16:15,959 So only in those planar surface you will be able to create your sketch and then you know 285 00:16:15,959 --> 00:16:17,160 do whatever you want. 286 00:16:17,160 --> 00:16:22,839 The design model create all those things can be done only after having a planar surface. 287 00:16:22,839 --> 00:16:26,199 So first thing that you should be having is a planar surface. 288 00:16:26,199 --> 00:16:29,079 So here we will be able to see that we are having 3 planes. 289 00:16:29,079 --> 00:16:31,120 This is the xy plane. 290 00:16:31,120 --> 00:16:34,800 This is the yz plane and this is the xz plane. 291 00:16:34,800 --> 00:16:36,079 So we are having 3 planes. 292 00:16:36,079 --> 00:16:41,199 So first thing we need to be having is selecting one plane, a where which you know we need 293 00:16:41,199 --> 00:16:43,199 to be creating that particular sketch. 294 00:16:43,199 --> 00:16:47,000 So here I am selecting this plane that is yz plane. 295 00:16:47,000 --> 00:16:51,560 So after creating the selection we can see that there is an orange or yellowish color 296 00:16:51,560 --> 00:16:55,640 which is coming which indicates that that plane is being selected. 297 00:16:55,640 --> 00:17:00,160 So we are able to understand that the plane yz this is the plane yz and we are able to see 298 00:17:00,160 --> 00:17:02,440 the highlighting here as well in the decision tree. 299 00:17:02,440 --> 00:17:06,079 So we are able to see that the plane yz has been selected. 300 00:17:06,079 --> 00:17:07,839 Now how do we convey that? 301 00:17:07,839 --> 00:17:10,440 We need to be sketching in this particular plane. 302 00:17:10,440 --> 00:17:14,040 So for that what we need to be doing that first select the plane in which we need to 303 00:17:14,040 --> 00:17:17,720 be drawing or we need to be sketching we have already done there and after getting that 304 00:17:17,720 --> 00:17:21,520 particular selection you need to be going to the sketch option. 305 00:17:21,520 --> 00:17:25,480 So we are having that particular option there towards the right here it also shows sketch 306 00:17:25,480 --> 00:17:29,200 when you hover through it it will be showing sketch and you know you can easily identify 307 00:17:29,200 --> 00:17:30,600 that by understanding. 308 00:17:30,600 --> 00:17:32,760 So we chose the paper and pencils which indicates sketching. 309 00:17:32,760 --> 00:17:37,040 So after making the selection and making sure that is the orange color is coming that 310 00:17:37,040 --> 00:17:40,879 is when it is often understand that this is the selection and then you need to be going 311 00:17:40,880 --> 00:17:45,920 to that option sketch and this is how it comes when you actually create the selection 312 00:17:45,920 --> 00:17:47,640 and open to the sketch. 313 00:17:47,640 --> 00:17:51,600 So all the tool boxes or the tools which are available to us are completely changed. 314 00:17:51,600 --> 00:17:55,920 So depending upon what action you are taking or what performance you are doing in the platform 315 00:17:55,920 --> 00:18:00,200 Katia depending upon all those things the tool box and tools will be changing. 316 00:18:00,200 --> 00:18:04,440 So when you are entering into to re sketching you know these are the tool sets or the tools 317 00:18:04,440 --> 00:18:06,840 or tool box which are available to us. 318 00:18:06,840 --> 00:18:11,399 So you know firstly I would like to mention some of the tool boxes to you so that you need 319 00:18:11,399 --> 00:18:15,320 to be able to understand which are the tool boxes which are completely necessary for you 320 00:18:15,320 --> 00:18:17,480 while you are performing 2D sketching. 321 00:18:17,480 --> 00:18:21,199 So we are having a lot of tool box here right so one by one I will be letting you know. 322 00:18:21,199 --> 00:18:24,000 So I am taking out these particular tool box. 323 00:18:24,000 --> 00:18:27,600 So this is actually the profile tool box and you know this is coming vertically because 324 00:18:27,600 --> 00:18:29,480 the site has been taken from this side. 325 00:18:29,480 --> 00:18:33,159 So I have then clicking on it then pressing shift so that you know it will be coming into 326 00:18:33,159 --> 00:18:34,560 the horizontal way. 327 00:18:34,560 --> 00:18:40,440 So I have got the profile tool box here and this is the one set of tool box which is required 328 00:18:40,440 --> 00:18:46,360 for me or for you to design or to sketch in 2D platform or 2D sketching or to perform 2D 329 00:18:46,360 --> 00:18:47,360 sketching. 330 00:18:47,360 --> 00:18:50,879 This is the first tool box which I would recommend you to have that is profile tool box and next 331 00:18:50,879 --> 00:18:52,960 comes constraint tool box. 332 00:18:52,960 --> 00:18:59,000 So pressing shift that is the constraint tool box and then comes the operation tool box. 333 00:18:59,000 --> 00:19:03,480 This is the operation tool box and this is the sketch tool box. 334 00:19:03,480 --> 00:19:07,680 We don't need to press shift here because it is already aligned in the horizontal way. 335 00:19:07,680 --> 00:19:09,720 So there is no need to press shift. 336 00:19:09,720 --> 00:19:15,080 So there is the sketch tool box and this is the view tool box and this is the visualization 337 00:19:15,080 --> 00:19:16,080 tool box. 338 00:19:16,080 --> 00:19:20,920 So these are the tool box which I would recommend you to take it from these paints and keep 339 00:19:20,920 --> 00:19:21,920 it in your sketching area. 340 00:19:21,920 --> 00:19:27,040 It is also that you know you can get familiarized with the names of these tool box which are profile 341 00:19:27,040 --> 00:19:31,640 tool box, constraint tool box, operational tool box, sketching tool box, visualization 342 00:19:31,640 --> 00:19:33,960 tool box and finally view tool box. 343 00:19:33,960 --> 00:19:38,040 So regarding view tool box you know in most of the activities on most of the tasks which 344 00:19:38,040 --> 00:19:41,600 are performing you would be having or you would be requiring this parallel tool box on 345 00:19:41,600 --> 00:19:42,600 you. 346 00:19:42,600 --> 00:19:46,120 You can keep it here so that you know you will be able to access that whatever performance 347 00:19:46,120 --> 00:19:48,480 you are doing or what are the activity you are doing the platform you will be able to 348 00:19:48,480 --> 00:19:50,800 access that and you can keep it here. 349 00:19:50,800 --> 00:19:54,080 So zoom and zoom out and all those things are the various tools which are available in 350 00:19:54,080 --> 00:19:58,200 view tool box and coming to all the other tool boxes. 351 00:19:58,200 --> 00:20:00,120 So starting off with the tool box profile. 352 00:20:00,120 --> 00:20:04,100 So before starting off with all the tool boxes I would recommend you to note these tool 353 00:20:04,100 --> 00:20:07,959 boxes down to that you can get familiarized with the tool boxes and what are the tools which 354 00:20:07,959 --> 00:20:12,120 you would require and one more thing which I would like to have here is that you know sometimes 355 00:20:12,120 --> 00:20:16,639 you might not get all these tool boxes which I have already shown to you these profile tool 356 00:20:16,639 --> 00:20:20,000 box, constraint all these tool boxes might not be available to you. 357 00:20:20,000 --> 00:20:24,639 So in such situations what can you be doing so that you will be able to get access or get 358 00:20:24,639 --> 00:20:25,959 those particular tool boxes. 359 00:20:25,959 --> 00:20:29,439 So in order to explain that let me delete visualization and sketch tools. 360 00:20:29,440 --> 00:20:33,760 Okay I deleted so it is not coming back to this pains that I am not able to get in these 361 00:20:33,760 --> 00:20:37,120 two pains and I have completely lost those particular tool boxes. 362 00:20:37,120 --> 00:20:41,680 So how can I get that particular tool boxes back or what can I do in order to bring those 363 00:20:41,680 --> 00:20:46,680 tool boxes back to the pain so that I can move ahead in the sketching and you know get 364 00:20:46,680 --> 00:20:47,920 all those things done. 365 00:20:47,920 --> 00:20:52,320 So in order again all those things back what you need to be doing is go to the view option 366 00:20:52,320 --> 00:20:55,680 and the view options you are having the option called tool bars. 367 00:20:55,680 --> 00:20:59,320 In tool bars you know we will be able to get to know which are the tools available and 368 00:20:59,320 --> 00:21:02,000 which is actually present in the particular screen. 369 00:21:02,000 --> 00:21:06,320 So we all the thick ones are being present in the screen and the ones which are not thick 370 00:21:06,320 --> 00:21:10,560 are the ones which it's not open or which you are not having access to. 371 00:21:10,560 --> 00:21:15,320 So the ones which I have deleted are visualization tool have got visualization tool and the other 372 00:21:15,320 --> 00:21:17,360 one which are deleted as sketch tools. 373 00:21:17,360 --> 00:21:20,080 So let me see whether sketch tools are available. 374 00:21:20,080 --> 00:21:22,560 Sketch tools are also unticked so let me take that. 375 00:21:22,560 --> 00:21:27,760 So here I can get all those tool boxes which is completely unavailable to be in the screen. 376 00:21:27,760 --> 00:21:33,760 So in such cases you can bring all those tool boxes back by doing what in the view option 377 00:21:33,760 --> 00:21:37,680 tool bars option you can able to get how many ever tool boxes which you are required. 378 00:21:37,680 --> 00:21:42,280 And these are the basic six tool boxes which I would recommend for you to you know completely 379 00:21:42,280 --> 00:21:46,480 study upon because this is the complete basic tool boxes which is available to you. 380 00:21:46,480 --> 00:21:50,760 Profile, Constraint, Operation, Sketch tools, visualization and also view tool box. 381 00:21:50,760 --> 00:21:52,879 So I am keeping it here itself. 382 00:21:52,879 --> 00:21:54,800 So that is what it is all about. 383 00:21:54,800 --> 00:21:56,120 So these are the various tool boxes. 384 00:21:56,120 --> 00:21:58,600 Now coming to the which of the video tools available to us. 385 00:21:58,600 --> 00:22:04,280 So here you know this is profile tool and here I will be able to draw continuous lines. 386 00:22:04,280 --> 00:22:09,199 So I can just go on clicking so that you know the drawings will be made possible or drawings 387 00:22:09,199 --> 00:22:10,199 will be done. 388 00:22:10,199 --> 00:22:13,479 So this is how the tool profile will be hacked. 389 00:22:13,479 --> 00:22:16,719 So I am closing that and then this is a rectangle. 390 00:22:16,719 --> 00:22:21,320 So I will be able to sorry this rectangle I will be able to draw rectangles here and then 391 00:22:21,320 --> 00:22:24,320 I will be able to you know this is the orange selection which is coming. 392 00:22:24,320 --> 00:22:26,679 So I will be able to again create another rectangle here. 393 00:22:26,679 --> 00:22:30,720 So this is what or this how you should be doing and the various other options are also 394 00:22:30,720 --> 00:22:31,720 available to us. 395 00:22:31,720 --> 00:22:35,240 Rectangle is available to us and see this is nothing but oriented rectangle. 396 00:22:35,240 --> 00:22:39,720 This also parallelogram and this is center rectangle and this is also centered parallel 397 00:22:39,720 --> 00:22:40,720 to that. 398 00:22:40,720 --> 00:22:43,439 So in center rectangle what you will be able to do is we will be able to get the center 399 00:22:43,439 --> 00:22:44,439 point. 400 00:22:44,439 --> 00:22:47,399 So this is the center point that you would require for that particular rectangle to have. 401 00:22:47,399 --> 00:22:49,879 You can click on that and then you can draw. 402 00:22:49,879 --> 00:22:53,919 So based on that particular center point the rectangle will be aligned and rectangle will 403 00:22:53,920 --> 00:22:54,920 be formed. 404 00:22:54,920 --> 00:22:55,920 That is the main option. 405 00:22:55,920 --> 00:22:56,920 Now coming to circle. 406 00:22:56,920 --> 00:22:59,440 So how will you be able to create circle circle? 407 00:22:59,440 --> 00:23:02,240 Some by simply clicking it you will be having other options as well. 408 00:23:02,240 --> 00:23:05,680 So this is not something but you know we will be able to click the center point and then 409 00:23:05,680 --> 00:23:09,640 assign the radius or assign the tools or assign the dimension. 410 00:23:09,640 --> 00:23:12,720 So kind of clicking on the center point and then moving it based on that. 411 00:23:12,720 --> 00:23:13,720 Okay. 412 00:23:13,720 --> 00:23:16,960 That is how you are able to create and also we will also be able to create circles by using 413 00:23:16,960 --> 00:23:18,040 other options as well. 414 00:23:18,040 --> 00:23:20,280 So this is nothing but three point arc. 415 00:23:20,280 --> 00:23:24,680 So here we will be able to get three arcs or three points and then see by clicking two 416 00:23:24,680 --> 00:23:27,600 points we will be able to get where do we need to get the arc. 417 00:23:27,600 --> 00:23:31,680 So all these options are available to us in profile a toolbox and constant toolbox is 418 00:23:31,680 --> 00:23:33,760 nothing but you know we will be able to get the constraint. 419 00:23:33,760 --> 00:23:38,480 So so here in constant box we will be able to get or give the constraint to all these 420 00:23:38,480 --> 00:23:39,960 things which we are creating. 421 00:23:39,960 --> 00:23:44,520 So if I'm selecting the constraint tool option here and then clicking on one slide we 422 00:23:44,520 --> 00:23:49,240 will be able to assign the value or that particular length for that particular rectangle. 423 00:23:49,240 --> 00:23:53,360 And the other constraint which I will be able to do is that you know by double clicking 424 00:23:53,360 --> 00:23:55,920 I will be able to continuously give dimensions. 425 00:23:55,920 --> 00:24:01,920 I am giving the dimension here for diameter as 50 and without clicking is again I will be 426 00:24:01,920 --> 00:24:03,680 able to do it again. 427 00:24:03,680 --> 00:24:08,160 So if I'm double clicking I will be able to get this access so I don't need to skip on 428 00:24:08,160 --> 00:24:12,520 selecting but if I'm single clicking I need to be selecting that particular option again 429 00:24:12,520 --> 00:24:13,520 and again. 430 00:24:13,520 --> 00:24:17,040 So in such cases you can double click and these are always options available to us corner 431 00:24:17,040 --> 00:24:21,800 option chamfer and you know this is nothing but 3D production of elements and all the other 432 00:24:21,800 --> 00:24:23,440 tools are also available to us. 433 00:24:23,440 --> 00:24:27,920 So basically these are the various tools which is available to us in the platform Katya 434 00:24:27,920 --> 00:24:29,920 for performing today's sketching. 435 00:24:29,920 --> 00:24:34,120 And the other most important thing which I would like to share with you is how to pan how 436 00:24:34,120 --> 00:24:36,879 to rotate and how to zoom in zoom out. 437 00:24:36,879 --> 00:24:43,000 So in Katya the way in which you should be doing all those things to pan to rotate to zoom 438 00:24:43,000 --> 00:24:46,920 in zoom out it is completely different or completely slightly different from other software 439 00:24:46,920 --> 00:24:47,920 chanceppers. 440 00:24:47,920 --> 00:24:52,880 So in order to pan you can simply click on the scroll button and then pan so just be 441 00:24:52,880 --> 00:24:57,960 clicking on the scroll button so just by clicking on the scroll button and dragging you 442 00:24:57,960 --> 00:24:59,720 will be able to pan. 443 00:24:59,720 --> 00:25:04,040 So in order to rotate what you need to be doing is that you need to be clicking both the 444 00:25:04,040 --> 00:25:08,160 scroll button and also the right click that is nothing but you need to be clicking simultaneously 445 00:25:08,160 --> 00:25:13,020 the scroll but t and the right click button and keep on pressing that and then move 446 00:25:13,020 --> 00:25:14,020 your mouse. 447 00:25:14,020 --> 00:25:15,520 So that is how you will be able to rotate it. 448 00:25:15,520 --> 00:25:21,280 I'm clicking both the scroll button and also the right click button so that I'll be able to rotate. 449 00:25:21,280 --> 00:25:26,320 So the rotation is being made possible by clicking those two buttons simultaneously. So what if you 450 00:25:26,320 --> 00:25:30,480 unknowingly rotate it and you know you need to be getting all those things back in the right 451 00:25:30,480 --> 00:25:34,960 manner possible or how it is actually worse. So in order to do that what you can do is you can just 452 00:25:34,960 --> 00:25:40,080 select here normal view. By clicking on normal view all those things see even if it is rotated it 453 00:25:40,080 --> 00:25:44,480 will be coming back to normal position okay and next comes zoom in zoom mode. In order to zoom in 454 00:25:44,480 --> 00:25:48,800 zoom mode you should be pressing exactly the two buttons which have to hold view that is on the 455 00:25:48,800 --> 00:25:53,200 scroll button and the right click button. The only difference is that after clicking you need to be 456 00:25:53,200 --> 00:25:58,560 releasing the right click button. First you need to be clicking both the buttons that is scroll button 457 00:25:58,560 --> 00:26:03,520 and the right click button. After clicking all those things you need to be releasing the right button 458 00:26:03,520 --> 00:26:07,760 or right click button so that you will be able to scroll. So I have clicked both and I have released 459 00:26:07,760 --> 00:26:12,800 the right click button and I'm scrolling so that I'll be able to zoom in zoom out just move your mouse 460 00:26:12,800 --> 00:26:17,600 so that you will be able to zoom in. So what is the different way in which you can do that is that 461 00:26:17,600 --> 00:26:22,159 in order to pan you can suck the scrolling button and pan and in order to rotate you can press 462 00:26:22,159 --> 00:26:26,800 both the scrolling button and also the right click button and to go back to the original position you 463 00:26:26,800 --> 00:26:31,680 can click the normal view and in order to zoom in and zoom out click both and release the right click 464 00:26:31,680 --> 00:26:36,800 button. Click both and release the right click button and then zoom in zoom out. Now let's have a 465 00:26:36,800 --> 00:26:41,600 look at one more today's sketching so that it will be easy for you to learn, familiarize and you 466 00:26:41,600 --> 00:26:46,480 know implement the tools and the toolbox which we are having in Katia so that you know it will be 467 00:26:46,480 --> 00:26:51,120 more better and easy for you to accommodate all those things and you know replicate in your software 468 00:26:51,120 --> 00:26:55,919 as well. So let me open the other drawing for me and this is the drawing which I have for you so 469 00:26:55,919 --> 00:27:00,000 that you know you will be able to manage how to draw this and you know how to you know get this 470 00:27:00,879 --> 00:27:07,439 particular drawing into your software Katia. Yeah so let me move on with here so this is the 471 00:27:07,440 --> 00:27:12,720 this is the graph or this is the drawing in which we need to replicate so all the dimensions are given 472 00:27:12,720 --> 00:27:18,000 here this is just you know this center of this or curl should be from assembly two units from the 473 00:27:18,000 --> 00:27:22,960 base frame and all those all those diameters is given you know all the required dimensions for 474 00:27:22,960 --> 00:27:26,800 the drawing to be happening or to you're drawing to be you know implemented all those things are 475 00:27:26,800 --> 00:27:32,160 given to us so we just need to start drawing our start sketching in the platform Katia so what is 476 00:27:32,160 --> 00:27:36,400 the first thing which we are in order to start sketching we need to be having a planar surface so 477 00:27:36,400 --> 00:27:42,080 we need to be selecting on which plane or in which area we are to be making the sketch right so I 478 00:27:42,080 --> 00:27:48,800 am choosing the plane YZ so there is no restriction of taking a plane here because it's a story and 479 00:27:48,800 --> 00:27:53,840 we are not having any any other motif right so it will be a recipe of which plane you're taking it 480 00:27:53,840 --> 00:27:59,200 will be very absolutely fine here so I'm taking this YZ plane and then I'm moving on to sketching 481 00:27:59,200 --> 00:28:03,600 so after sketching you know I'll be taking into the next platform or the next user interface where I 482 00:28:03,600 --> 00:28:08,080 am supposed to be sketching and I'm having access to all the two bars here as well so starting off with 483 00:28:08,080 --> 00:28:13,280 you know by understanding the figure I am already mentioned that you should be having an approach so 484 00:28:13,280 --> 00:28:17,280 what is the approach that you should be having so that it will be easy for you to sketch so by 485 00:28:17,280 --> 00:28:22,879 understanding or by looking at this particular diagram what I am thinking is you know this thing you 486 00:28:22,879 --> 00:28:28,320 know this leftmost side and the bottom most side can be considered or can be starting to draw 487 00:28:28,320 --> 00:28:32,000 as an origin from the origin itself so this can be the origin point and you know I'll be able to draw 488 00:28:32,000 --> 00:28:37,120 from here to to the side and also from here so it'll be easy for me and you know at that is kind of 489 00:28:37,120 --> 00:28:41,840 you know a simpler way for me that is what I feel so basically you know you'll be able to do that 490 00:28:41,840 --> 00:28:46,240 in whatever manner or whatever way which you feel like doing or which is the simplest way you know 491 00:28:46,240 --> 00:28:50,160 after practicing a lot of sketches you will be in a position where you will be able to know from 492 00:28:50,160 --> 00:28:53,920 where should I start so what is the approach that I should be having so that I can complete the 493 00:28:53,920 --> 00:28:59,360 complete sketch in simple amount of time so let us start drawing this particular sketch so in order 494 00:28:59,360 --> 00:29:04,959 to create this particular graph I am using the profile tool here in the profile toolbox so what 495 00:29:04,959 --> 00:29:08,959 is the difference between profile tool and also the line tool I've already mentioned that in line 496 00:29:08,959 --> 00:29:13,760 tool you know you have to be drawing line by line so after completing one line you need to be drawing 497 00:29:13,760 --> 00:29:18,080 another line so that is not the case in profile so you will be able to draw continuous lines here 498 00:29:18,080 --> 00:29:23,919 and there see this is the complete or this is the actual difference of making a line in profile so 499 00:29:23,919 --> 00:29:28,240 if you are taking line you need to be going line by line and that is not what we require right so 500 00:29:28,240 --> 00:29:33,760 what I am actually trying to do is I thought of actually creating the shape first so I can simply or 501 00:29:33,760 --> 00:29:37,920 easily create the shape without any delay or without any requirements right so that is what I am 502 00:29:37,920 --> 00:29:44,160 exactly going to do here so I am starting up from here went here and then here and then at the top 503 00:29:44,160 --> 00:29:50,320 side and I am having the right bottom corner here sorry right side top corner there right bottom 504 00:29:50,320 --> 00:29:55,280 corner here and then joining it so this is what this actually looks like right so this is what 505 00:29:55,280 --> 00:30:00,480 I have someone got here it does not absolutely right so anyway how can you make it more perfect right 506 00:30:00,480 --> 00:30:05,440 so now I am going to give the dimension so that it will be a replica of the particular sketch so 507 00:30:05,440 --> 00:30:11,200 I am going to double it here on the constraint and then this is what is this dimension this is 88 508 00:30:11,200 --> 00:30:17,600 so I am giving 88 that is done and also after that I need to be getting 240 on the baseline so 509 00:30:17,600 --> 00:30:25,120 it is 240 and exactly double of that 240 okay now I have got this much and then you know 510 00:30:25,600 --> 00:30:33,280 that I mentioned in this top portion is 88 so I shall click here I am clicking here in 88 511 00:30:33,280 --> 00:30:39,280 I mentioned that and then this from here this point to the top portion is 64 right so I shall 512 00:30:39,280 --> 00:30:46,240 give that as well from this line to this particular point it should be 64 so I am giving the 513 00:30:46,240 --> 00:30:52,400 dimensions as well see I have got that and what else I need so from this distance that is from this 514 00:30:52,400 --> 00:30:58,400 particle light this particular point it's 64 itself so I need to be mentioning that as well so I 515 00:30:58,400 --> 00:31:06,000 can easily mention that by clicking it here and here sorry sorry I just seen this as well let me 516 00:31:06,000 --> 00:31:11,600 make it 64 yeah the height is done I need to be getting this particular portion here so for that 517 00:31:11,600 --> 00:31:16,959 what need to be done is I can you can double it from this particular line to this particular point 518 00:31:17,439 --> 00:31:23,600 it would be since 64 itself so 64 have given that dimension as well and what else do I need 519 00:31:23,600 --> 00:31:29,520 you know I am having 100 here right so I can implement that 100 here so here it is 98 I need to 520 00:31:29,520 --> 00:31:35,919 be changing the data 100 so I did that as well and now see I have got the fully constrained object 521 00:31:35,919 --> 00:31:40,560 or fully constant sketch for the diagram which I need to be doing so one thing which you should 522 00:31:40,560 --> 00:31:44,560 be making sure while you are making your sketches that all those things should be fully 523 00:31:44,560 --> 00:31:48,720 constrained so that you know so when you are carrying forward with the sketch make sure that you know 524 00:31:48,720 --> 00:31:52,879 the complete sketch is green in color so that it is fully constrained and when we are further 525 00:31:52,879 --> 00:31:57,040 more working on the particular graph or particular sketch it will not be changed right so this 526 00:31:57,040 --> 00:32:01,760 actually constrained so this will not be moving so if I even try to drag here and there you know 527 00:32:01,760 --> 00:32:05,679 it will not be moving because all the constraints and all the diamonds that already given to it 528 00:32:05,680 --> 00:32:10,560 so now what else do we require so we have having the outlines so all the dimensions are given to us 529 00:32:10,560 --> 00:32:14,560 and we have already implemented all those things and we just need to be including two circles here 530 00:32:14,560 --> 00:32:18,400 and there right so that is what we are going to be doing right now so I will be starting on the 531 00:32:18,400 --> 00:32:24,000 circle so I will be randomly placing two circles okay let me select it again now I need to be 532 00:32:24,000 --> 00:32:28,960 giving the dimensions and also placing the circle in the right position right so in order to get 533 00:32:28,960 --> 00:32:35,040 that done I can click on constraint and this is what exactly I need to be having so diameter is 42 534 00:32:35,040 --> 00:32:39,760 so I hope you are able to see that the diameter is 42 from where did I get it so I got it from here 535 00:32:39,760 --> 00:32:45,680 and this circle is located in a position 40 from the baseline and 72 from the right most 536 00:32:45,680 --> 00:32:51,840 aside right so let me implement that as well so from here to the center point it would be 40 537 00:32:51,840 --> 00:32:58,879 so it is 50 here so let me make it 40 yes that's what exactly what I did and then I have already 538 00:32:58,880 --> 00:33:08,160 selected that from this particular point to the center point sorry let me make it 40 here then 539 00:33:08,160 --> 00:33:13,520 what is done and then what I need to be doing is from here this particular point to this particular 540 00:33:13,520 --> 00:33:19,680 center point how much is that that is 72 let me give 72 here yes now this circle is also fully 541 00:33:19,680 --> 00:33:24,720 constant and this circle is not allowed to move anywhere see but that is one of the case here I can 542 00:33:24,720 --> 00:33:29,520 move the area or I want to move the circle I can also change the dimension of the circle as well see 543 00:33:29,520 --> 00:33:33,680 that is the different between actually the colors the fully constant one and also the not 544 00:33:33,680 --> 00:33:37,920 constrained one so please make sure that whatever you are drawing or whatever sketch you are making 545 00:33:37,920 --> 00:33:42,560 please make sure that is green in color now I should be giving the dimensions and the location 546 00:33:42,560 --> 00:33:47,840 for that particular circle as well right for the circle the diameter is 64 I am giving 547 00:33:47,840 --> 00:33:52,640 is 64 and then what I need to be doing I need to be placing the circle in the right position so let 548 00:33:52,640 --> 00:33:58,800 me do that as well I am able to keep here and from this point till this baseline would be 549 00:33:59,680 --> 00:34:07,520 how much is that that is also 72 yes I have got that as well and see from this particular line 550 00:34:07,520 --> 00:34:12,160 the center point is not given so in that particular case what we are having is we are having the 551 00:34:12,160 --> 00:34:20,400 full length is 240 and the length remaining is 96 and then 72 right so we can just subtract 240 552 00:34:20,400 --> 00:34:26,639 minus 96 minus 72 in order to get this particular length okay so we can do that or else what we can 553 00:34:26,639 --> 00:34:32,000 do we can give the dimensions from this particular point to this particular side by mentioning 96 plus 72 554 00:34:32,000 --> 00:34:36,880 so I am doing the other way around so what needs to be known as I can select on the constraint bar 555 00:34:36,880 --> 00:34:42,960 and then select this particular side and then the center point sorry yeah let me correct it here 556 00:34:42,960 --> 00:34:52,639 that is 72 and then the constraints from here till this point it would be how much would it be 557 00:34:52,639 --> 00:35:04,000 it should be 240 minus 96 minus 72 so we will be able to perform calculations as well here 558 00:35:04,000 --> 00:35:07,760 that it will be a complex calculation which includes bracket or anything you know we will be able 559 00:35:07,760 --> 00:35:13,360 to get that possible here so this is how we are able to create or duplicate this particular sketch 560 00:35:13,360 --> 00:35:18,880 under the kata software as well and this is simplest that you know just by having a look at the diagram 561 00:35:18,880 --> 00:35:22,880 or looking at the figure which we actually want to replicate the software just have look at that 562 00:35:22,880 --> 00:35:26,880 study the figure study the dimensions what are the dimensions which we are given and which are 563 00:35:26,880 --> 00:35:31,520 the dimensions which we should be knowing not to draw this particular figure and you know we will 564 00:35:31,520 --> 00:35:35,920 be given some hints here and there so that you know we will be able to get the dimension which is 565 00:35:35,920 --> 00:35:40,720 some of the dimensions which may not be given in the graph or the sketch or the drawing to us 566 00:35:40,720 --> 00:35:44,960 so even then you know we will be given the clues in which we will be able to draw that particular 567 00:35:45,680 --> 00:35:50,560 sketch completely so this is how your approach should be and this how simple your 2D sketching is 568 00:35:50,560 --> 00:35:57,200 in the pattern kata. Now let's move on and see how we will be able to implement 2D sketching we already 569 00:35:57,200 --> 00:36:02,400 have gone through the 2D sketching toolboxes what are the toolboxes available to us and in those 570 00:36:02,400 --> 00:36:07,520 toolboxes what are the tools available to us which would enable us to perform 2D sketching in the 571 00:36:07,520 --> 00:36:13,760 platform kata that is what exactly we are trying to learn in this particular module that is 2D sketching 572 00:36:13,760 --> 00:36:18,480 let's move on to the platform and see how we will be able to implement that so now we are in the 573 00:36:18,480 --> 00:36:24,800 platform kata and here we are going to be learning how to implement 2D sketching so the first thing which 574 00:36:24,800 --> 00:36:30,080 we require before sketching is that we need to be selecting the plane in which we should be actually 575 00:36:30,080 --> 00:36:34,640 implementing the sketching or drawing the sketching the first thing which we require by creating or 576 00:36:34,640 --> 00:36:40,400 for creating 2D sketches are the plane the plane our surface for the sketching so first thing which we 577 00:36:40,400 --> 00:36:44,240 should do is that select the plane so there's the plane which I would require that is nothing but 578 00:36:44,240 --> 00:36:48,880 the wiz plane I have selected the plane and I have got the color as orange which indicates that 579 00:36:48,880 --> 00:36:53,600 the software has got to know that this is the plane which I have selected right now and how should 580 00:36:53,600 --> 00:36:58,319 I go to the sketching option or sketching platform where I will be able to sketch that is nothing but 581 00:36:58,320 --> 00:37:02,880 I will be able to move that here these are all the tool boxes and the tools which are available to 582 00:37:02,880 --> 00:37:09,200 me and with all these boxes how am I going to create a 2D sketch so this is the sketch which I am 583 00:37:09,200 --> 00:37:13,600 going to draw here so that you will be able to understand this is a complete basic sketch which 584 00:37:13,600 --> 00:37:19,040 anyone would be able to create using the software and so then you will be able to gap most things you 585 00:37:19,040 --> 00:37:23,920 know as we move on so this is the first sketch which we are trying to draw here and you know 586 00:37:23,920 --> 00:37:29,280 let me come to this thing so then we are able to see this so let me start off by you know 587 00:37:29,280 --> 00:37:33,760 explaining to you how we will be able to draw this particular diagram so in order to get this 588 00:37:33,760 --> 00:37:37,760 things going you know we should be actually looking at the dimensions which is given to us we should 589 00:37:37,760 --> 00:37:42,960 be knowing what are the other things which is given to us no the length is given here 60 the length 590 00:37:42,960 --> 00:37:48,880 here is given 70 the radius of this inner circle is given 20 and the radius of the arc the outer 591 00:37:48,880 --> 00:37:54,560 arc is given 35 and we are also given the inner dimensions of the inner rectangle x-file so by having 592 00:37:54,560 --> 00:37:58,880 to know regarding the particular figure in which we are able to do to create or replicate in the 593 00:37:58,880 --> 00:38:03,120 particular software we should be actually studying the figure first and you know by studying the 594 00:38:03,120 --> 00:38:08,480 figure or studying the whatever we are actually having to replicate or draw a design we will be able 595 00:38:08,480 --> 00:38:13,440 to know how should we be approaching those particular figures so that you know we will be able to 596 00:38:13,440 --> 00:38:18,160 accommodate or replicate that in the particular software so only by studying the figure what we 597 00:38:18,160 --> 00:38:22,879 actually have to replicate only then we will be able to know how the approach should be so if you 598 00:38:22,879 --> 00:38:27,279 start by starting from this point you know sometimes it will be difficult sometimes by starting from 599 00:38:27,279 --> 00:38:31,920 this point it may be very easy so by practice you know you will be able to know what is the approach 600 00:38:31,920 --> 00:38:36,960 that you should be having so that you can get that done very easily at a faster pace so without having 601 00:38:36,960 --> 00:38:41,440 much difficulty so how will you be able to do that so there are those things can be accommodate 602 00:38:41,440 --> 00:38:46,799 or you will be able to inculcate that feature only by practicing so by practicing many many many many 603 00:38:46,800 --> 00:38:51,600 drawings you will be able to come in a position where you will be able to understand where should I 604 00:38:51,600 --> 00:38:55,520 start with so by understanding this you know I think I should be starting with this inner circle 605 00:38:55,520 --> 00:39:00,160 and then the outer circle and then by moving on with the outer dimensions which is given to me 606 00:39:00,160 --> 00:39:04,320 so that is exactly what I am going to do here so in order to start with I am selecting the circle 607 00:39:04,320 --> 00:39:09,760 let us in a circle the radius is 20 so I have drawn a circle and also I am drawing the outer circle 608 00:39:09,760 --> 00:39:14,640 as well so in order to draw the outer circle I am selecting that so here are two circles available 609 00:39:14,640 --> 00:39:19,759 for me so here the radius is 20 and the radius is 35 so that is exactly what I am going to do so 610 00:39:19,759 --> 00:39:24,720 I have doubled here and the constant I have selected here it is all and so it mentions that you 611 00:39:24,720 --> 00:39:29,759 know I have already selected this particular tool and this is what I have done so in order to get 612 00:39:29,759 --> 00:39:35,680 that particular point done so this is one 20 dimensions so I shall have it to 70 because 35 is the 613 00:39:35,680 --> 00:39:41,839 radius or defined into 20 so I have got the outer outer circle or the outer arch which I need to 614 00:39:41,840 --> 00:39:47,040 be having so the next one is the diameter would be 40 so in order to do that I have already selected 615 00:39:47,040 --> 00:39:54,480 that so 40 I shall maintain 40 here so I have already got these two circles so this part is 616 00:39:54,480 --> 00:40:00,400 completed on now what I should be doing is that I should be drawing the rectangle so I can be starting 617 00:40:00,400 --> 00:40:08,000 from here and then you know let me draw like this so I simply drew a rectangle and then what I 618 00:40:08,000 --> 00:40:13,360 need to be doing is I should be dimensioning it so I should be marking the dimensions so 60 here 619 00:40:14,080 --> 00:40:21,680 and then here I should be selecting the constant again and then it would be 70 here so I have 620 00:40:21,680 --> 00:40:26,960 exactly done that so now what should be done now this actually this can actually be marked as 621 00:40:26,960 --> 00:40:32,000 stand-gain chill so I am selecting this and now controls like this and also I am going to this 622 00:40:32,000 --> 00:40:36,960 option in the constraint which is constraint defined in dialog box so I will be able to do that 623 00:40:36,960 --> 00:40:42,000 you know so what I am trying to do is I am trying to make it a tangent this line passing through 624 00:40:42,000 --> 00:40:46,960 the circle will be tangent so that is exactly what I am going to draw here so that is exactly what 625 00:40:46,960 --> 00:40:51,600 I have already done so that is done and also the exact same can be applied here as well I am selecting 626 00:40:51,600 --> 00:40:58,960 here I am selecting both of these things and then constraint tangent same so it is actually showing 627 00:40:58,960 --> 00:41:05,040 over constraint here right because there is no need for me to give a constraint there because it 628 00:41:05,040 --> 00:41:08,960 was already green so when it is already green and when you are giving more constraint you know it will 629 00:41:08,960 --> 00:41:14,240 be over constraint so I am eliminating that and you know this completely green so what I need to 630 00:41:14,240 --> 00:41:20,720 be doing further one so this arc this is not required right so let me eliminate that in order to 631 00:41:20,720 --> 00:41:26,160 eliminate that I have to go to the toolbox operation in toolbox operation or the operation toolbox 632 00:41:26,160 --> 00:41:30,960 the third one is trim so in trim box you know you should be dropping it down and here we will be able 633 00:41:30,960 --> 00:41:36,240 to get quick trim so that is the option which we require in order to eliminate these line or this curve 634 00:41:36,240 --> 00:41:40,880 which is not needed right so I can eliminate that so just by clicking on this quick trim and just 635 00:41:40,880 --> 00:41:45,680 by clicking on this it will be able to cut that particular part off and now also you know this 636 00:41:45,680 --> 00:41:50,640 purple thing is coming up so what can be done so I should be making sure that there is no other 637 00:41:51,280 --> 00:41:54,960 over constraint which is being coming so there is now some over constraint which is happening so 638 00:41:54,960 --> 00:41:58,640 I am exactly that is the reason why it is being showing like that that means I am selecting this and 639 00:41:58,640 --> 00:42:04,960 editing that so by editing that over constraint signal has been completely gone because that was our 640 00:42:04,960 --> 00:42:09,839 constrain so now it is completely green and I have completely known that this is completely 641 00:42:09,839 --> 00:42:13,759 constrained there is no motion possible see if I am selecting and dragging it here and there 642 00:42:13,759 --> 00:42:19,279 there is no motion possible so that is exactly what I actually require so that is also done and now 643 00:42:19,279 --> 00:42:24,560 what I require as I should be requiring this in rectangle so you know to get that done let me go 644 00:42:24,560 --> 00:42:31,440 let me create a center rectangle and you know let me click here and then yes just what I have 645 00:42:31,440 --> 00:42:36,240 done and now I need to give dimensions for that so not to give diamonds for that no let me double 646 00:42:36,240 --> 00:42:40,799 click here so that you know I don't need to go again and click it there so double clicking here I 647 00:42:40,799 --> 00:42:46,640 will be able to give 50 so free the diamonds in which I require and then by here I need to be giving 648 00:42:46,640 --> 00:42:54,879 15 I hope you get me from where I am getting the dimension 50 this is 50 here 15 is here 15 is here 15 649 00:42:54,879 --> 00:43:01,920 is here yeah 15 is here so see now what has happened is this rectangle is coming to one corner 650 00:43:01,920 --> 00:43:07,279 or one side and that is not how it should be happening so it should be in the center right so the 651 00:43:07,279 --> 00:43:13,279 dimensions is also given for that as well that is 10 from the side and 15 from the bottom side so 652 00:43:13,280 --> 00:43:18,800 that can be also being limited by double clicking on the constraint and then by giving this line 653 00:43:18,800 --> 00:43:23,680 and also by clicking on this line I will be able to change that 15 so it is actually 15 so I don't 654 00:43:23,680 --> 00:43:29,680 need to change second the other thing which I require has from this line to this line would also be 655 00:43:30,240 --> 00:43:37,200 10 right so exactly as it is in the other side see now I have got a fully constrained figure 656 00:43:37,200 --> 00:43:43,520 as of I should be getting from the left side figure so the dimensions check the dimensions 60 is coming 657 00:43:43,520 --> 00:43:48,799 here 70 is coming here 70 is coming the radius is 20 so the diameter would be 40 the diameter of 658 00:43:48,799 --> 00:43:54,000 this thing would be 40 yes that is exactly right and then the radius of this particular circle 659 00:43:54,000 --> 00:44:00,080 or this particular arc is 35 so the diameter of that particular circle should also be 70 see one 660 00:44:00,080 --> 00:44:04,160 thing which I forgot here one thing which I should be eliminating or removing here is this particular 661 00:44:04,160 --> 00:44:09,839 line see I have already drawn rectangle right that particular line of that particular rectangle 662 00:44:09,839 --> 00:44:14,240 is being present so that is not required so in order to get that you know I shall avoid that 663 00:44:14,240 --> 00:44:20,720 so a quick trim so why should I avoid this line okay so there is other things also which is coming 664 00:44:20,720 --> 00:44:27,120 which is going so let me double click here I am going to click here yeah everything has gone 665 00:44:27,120 --> 00:44:31,680 now you can see that these three lines line number one two three these three lines are out of 666 00:44:31,680 --> 00:44:36,160 constant they are not fully constrained so that is what our concern is right now because you know 667 00:44:36,160 --> 00:44:40,480 all the other things are in green color and these three lines are out of green are out of fully 668 00:44:40,480 --> 00:44:45,520 constrained mode and you know that can go wrong so whenever something for some progress can be 669 00:44:45,520 --> 00:44:50,319 happening just you know the this dimension can be going wrong and you know can be creating a lot 670 00:44:50,319 --> 00:44:54,720 of trouble in further stages so it is always better to make it green that is make it fully constrained 671 00:44:54,720 --> 00:44:59,359 so let me see which way it is going so it is not moving anywhere here so I am able to write 672 00:44:59,360 --> 00:45:04,000 so here and I am trying to start going so it is not going here as well it is not going here as well 673 00:45:04,000 --> 00:45:11,360 so this way not even this way this way also it is not going so it is actually kind of fully 674 00:45:11,360 --> 00:45:16,640 constrained and there is no other motion possible for this particular three lines so in this 675 00:45:16,640 --> 00:45:20,960 particular condition what can be done is that we will be able to select each of these lines 676 00:45:21,600 --> 00:45:27,200 that after each of these three lines and then what I need to be doing is fix those three lines 677 00:45:27,200 --> 00:45:31,439 so that it is not moving anywhere anyway when I tried moving those three lines it was not moving 678 00:45:31,439 --> 00:45:36,000 just to be on the safe side in such conditions what can we do we can just select these three lines 679 00:45:36,000 --> 00:45:43,759 and then we can fix it we can fix okay see now this over constraint is coming let me do it one thing 680 00:45:45,120 --> 00:45:49,680 after deleting this dimension you know this over constraint is also gone and now I have got a 681 00:45:49,680 --> 00:45:54,480 completely or fully constrained model which I should be getting by following the instructions 682 00:45:54,480 --> 00:45:59,040 for following the dimensions which is given to me in this particular graph or in principle 683 00:45:59,040 --> 00:46:03,040 particular drawing so based on this drawing and based on the dimensions which was given to me 684 00:46:03,040 --> 00:46:07,520 in this particular drawing I made the drawing right exactly following the dimensions following 685 00:46:07,520 --> 00:46:12,000 the distance for following the gaps and faces so you know by following you know you will also be 686 00:46:12,000 --> 00:46:16,080 thinking why can't I start from a different completely different approach why can't I start 687 00:46:16,080 --> 00:46:20,000 by following this particular rectangle first and then you know these line and then why can't I 688 00:46:20,000 --> 00:46:24,800 just create this a calendar to close again that is also possible so I didn't feel like doing that 689 00:46:24,800 --> 00:46:29,600 because you know I didn't think of that as a much easier way because you know out of my experience or 690 00:46:29,600 --> 00:46:34,240 my practice in this particular software I thought this would be a better approach for me and you know 691 00:46:34,240 --> 00:46:38,160 this completely up to you whether what kind of approach of what is the first step that you should 692 00:46:38,160 --> 00:46:42,960 be doing so it is completely fine for you in order to take any different approach that is completely 693 00:46:42,960 --> 00:46:47,360 fine as far as you are getting the complete figure in the fully constrained manner they're completely 694 00:46:47,360 --> 00:46:51,520 good to go so there is nothing of that sort so by saying that you know you need to be following 695 00:46:51,520 --> 00:46:55,600 this particular approach or you are wrong there is nothing of that particular sort in whichever 696 00:46:55,600 --> 00:46:59,360 manner or whichever approach you are taking you know it is completely fine as far as you are getting 697 00:46:59,360 --> 00:47:02,880 what you should be getting as far as you are getting what you should be getting it is you are 698 00:47:02,880 --> 00:47:07,840 completely fine to go completely fine to use any method possible or any tool or any toolbox is 699 00:47:07,840 --> 00:47:12,400 possible by using different toolboxes or tools also you will be able to use or you will be able to 700 00:47:12,400 --> 00:47:17,760 come in a situation where you are able to achieve or able to be in a position of completing this particular 701 00:47:17,760 --> 00:47:23,040 figure in the particular or the most easiest way just it's not doing about the things it's about 702 00:47:23,040 --> 00:47:27,760 doing the things in the right man in the quickest way possible so all those things can be able to be 703 00:47:27,760 --> 00:47:32,800 achieved by practicing so I would request you to not just practice in this particular one 704 00:47:32,800 --> 00:47:37,760 two-re-dimensional two-re figure but you know keep practicing in more more new new sketches and 705 00:47:37,760 --> 00:47:42,640 you new drawing so that you know you will be able to improve your skills and improve your speed in 706 00:47:42,640 --> 00:47:47,200 you are able to achieve what you should be actually achieving so you can be a proof in the software 707 00:47:47,200 --> 00:47:52,560 so this is all about in the two-re sketching now the time has come for us to move on to three-re 708 00:47:52,560 --> 00:47:58,160 sketching likewise we saw in forest sketching we saw regarding the two-re sketching tool boxes 709 00:47:58,160 --> 00:48:03,520 the tools available in each of the tool boxes in two-re sketching now we are going on to three-re 710 00:48:03,520 --> 00:48:08,880 sketching similarly to what we saw we're having several tools for three-re sketching as well 711 00:48:08,880 --> 00:48:13,040 and we'll be looking at each of the elements or each of the tools are available in each of the 712 00:48:13,040 --> 00:48:18,080 tool boxes so that we'll be having an idea on how to start or what should be the approach in 713 00:48:18,080 --> 00:48:23,120 order implement three-re sketching in the platform Katya let's move on to the platform and see how 714 00:48:23,120 --> 00:48:27,680 we'll be able to do that now we are in the platform Katya and you know we are in the part 715 00:48:27,680 --> 00:48:32,560 descending area where we are going to be implementing three-re sketching so right of the coming to the 716 00:48:32,560 --> 00:48:37,120 three-re sketching platform on Katya what we should be doing is understand the tool boxes which 717 00:48:37,120 --> 00:48:42,320 are available to us and what are the basic tool boxes which we require so I would recommend you 718 00:48:42,320 --> 00:48:47,279 to take all these tool boxes which are required so that are not many tool boxes here which we 719 00:48:47,279 --> 00:48:52,960 need for basic uses and for advanced uses as well so I would recommend you to take out the basic 720 00:48:52,960 --> 00:48:57,520 tool boxes from the side paints and the bottom paint so that you will be able to familiarize 721 00:48:57,520 --> 00:49:01,360 with the toolbox name and you know it will be easy for you to recollect and you know get the 722 00:49:01,360 --> 00:49:05,920 toolboxes or tools available in each of the toolboxes so that it will be easy for you to get 723 00:49:05,920 --> 00:49:10,400 familiarized and you know it will be for you to take them whenever you require them so in order 724 00:49:10,400 --> 00:49:14,880 to start with we are having a sketch based features so that is the first main toolbox which we 725 00:49:14,880 --> 00:49:21,360 require and we're also having sketch up here so upon some the basic these two toolboxes I've 726 00:49:21,360 --> 00:49:26,080 already mentioned that for every workbench we are working in the top Katya we require a toolbox 727 00:49:26,080 --> 00:49:31,759 called as view so we are having all those options here this is the view toolbox here and you know 728 00:49:31,759 --> 00:49:37,120 we all need this particular toolbox in whichever workbench we are working on so let's keep it here 729 00:49:37,120 --> 00:49:41,520 itself so apart from the what are the other toolboxes we already talked about sketch based feature 730 00:49:41,520 --> 00:49:46,560 toolbox and also sketch a toolbox and after that we are having this kind of toolbox that is 731 00:49:46,560 --> 00:49:51,279 something but rest of features so rest of feature is the next toolbox which I would like to introduce to 732 00:49:51,280 --> 00:49:56,800 you and apart from that you are also having transformation toolbox so transformation features toolboxes 733 00:49:56,800 --> 00:50:03,200 there sorry so I'm moving it here to let me arrange it we are having sketch based features 734 00:50:04,080 --> 00:50:09,680 dresser features transformation features and you're also having a restrooms elements 735 00:50:11,360 --> 00:50:17,120 so we are having a restrooms element and finally come sketching so these are the basic features or 736 00:50:17,120 --> 00:50:22,000 basic toolboxes which you would require in order to move forward with previous sketching in the 737 00:50:22,000 --> 00:50:27,440 platform Katya so what are these toolboxes so starting off with sketch based features so as the name 738 00:50:27,440 --> 00:50:33,040 suggests all the tools available in sketch based features can be directly implemented right after 739 00:50:33,040 --> 00:50:37,680 making the sketch so whatever sketch are you requiring so right after creating that particular sketch 740 00:50:37,680 --> 00:50:42,400 we'll be able to directly implement all the tools or all the features which is available in 741 00:50:42,400 --> 00:50:47,120 sketch based features that is what we are able to achieve from this particular toolbox at a 742 00:50:47,120 --> 00:50:51,680 sketch based feature so if you're having a sketch and if you need to make it into 3D so sketch is 743 00:50:51,680 --> 00:50:56,320 nothing but a 2D dimension right so after that you know after achieving that 2-dimension sketch or 744 00:50:56,320 --> 00:51:01,200 drawing done we need to be implementing into 3D structure so how can that be made so all those things 745 00:51:01,200 --> 00:51:06,240 can be obtained right after creating sketch so all those things comes under sketch based features 746 00:51:06,240 --> 00:51:09,920 where we'll be able to directly implement all those tools or all those features to the 2D 747 00:51:09,920 --> 00:51:14,480 sketch which we are already created next comes the rest of features the rest of features actually 748 00:51:14,480 --> 00:51:19,680 nothing but you know we'll be able to you know polish modify or you know create our own elements 749 00:51:19,680 --> 00:51:24,400 to those particles let 3D object or 3D model which we're already created let's be you know 750 00:51:24,400 --> 00:51:30,240 moving let it be a chamfering let it be cornering and we end up in that so we'll be able to implement 751 00:51:30,240 --> 00:51:35,600 you know polishing modifications slight changes which we require in that particular 3D model so that 752 00:51:35,600 --> 00:51:40,720 is what we'll be able to implement using this app features so if you're looking at the 753 00:51:40,720 --> 00:51:45,200 often available here you know these are you know in a position where we are not able to select 754 00:51:45,200 --> 00:51:50,000 which is because we're already not having any sketches so right after having a sketch and having 755 00:51:50,000 --> 00:51:54,880 a 3D element on your screen only then you'll be able to slim this so what are the options available 756 00:51:54,880 --> 00:52:03,680 here we are having edge fillet chamfer, graph angle, shell thickness, thread and also other features 757 00:52:03,680 --> 00:52:08,160 as well so these are the basic features which is available to us in press of features next coming 758 00:52:08,160 --> 00:52:12,720 to transformation features transformation features is actually nothing but when we want to replicate 759 00:52:12,720 --> 00:52:17,200 something when we want to make something duplicate so you know we have already having something 760 00:52:17,200 --> 00:52:21,600 we're already having something and we need that to be replicated into a different kind of 761 00:52:21,600 --> 00:52:25,919 transformation or you know in a different space as well so in order to get that done we are having 762 00:52:25,919 --> 00:52:30,480 transformation features where we need to have a pattern so if we are having one pattern and you know 763 00:52:30,480 --> 00:52:35,440 we need to be getting it as a several patterns so we'll be able to do that in transformation features 764 00:52:35,440 --> 00:52:40,880 we need to be mirroring some of this mirroring some design all those things can be made here in 765 00:52:40,880 --> 00:52:46,080 transformation features all those patterns design mirroring and all those can be implemented on using 766 00:52:46,080 --> 00:52:51,600 the tools on transformation features next comes a reference elements reference elements is actually 767 00:52:51,600 --> 00:52:56,160 nothing but you know when you require to draw something to sketch something you know you should be 768 00:52:56,160 --> 00:53:01,520 having planar surface right so in order to have a planar surface some cases you might not be having 769 00:53:01,520 --> 00:53:06,720 a planar surface in built to insert expectations you know you need to be creating planar surfaces 770 00:53:06,720 --> 00:53:11,600 so that will be made possible using reference elements and it also helps us to make a reference 771 00:53:11,600 --> 00:53:16,319 act as reference points as well so that you know it will be easy for us to make dimensions 772 00:53:16,319 --> 00:53:21,200 make the particular sketching and make the constants available to us all those things all those 773 00:53:21,200 --> 00:53:26,000 reference materials which we require in order to get our particles output ready all those things 774 00:53:26,000 --> 00:53:31,040 megan be made possible using reference elements reference points reference actors reference planes 775 00:53:31,040 --> 00:53:36,160 and all those things can be achieved in reference elements now for me to sketch a toolbox so in 776 00:53:36,160 --> 00:53:40,800 sketched toolbox it enables us to sketch so in whichever plane are we supposed to sketch so we 777 00:53:40,800 --> 00:53:44,560 can select the sketch or we can select the plane and then you know we can move on to the sketch 778 00:53:44,560 --> 00:53:50,080 off and so available to us in the sketched toolbox so we will be taking to the area where we are 779 00:53:50,080 --> 00:53:54,240 able to sketch and all the toolbox which are available or which are present or which are required 780 00:53:54,240 --> 00:53:58,319 in order to make the sketch so we will be taking to that platform right up next making the sketch 781 00:53:58,319 --> 00:54:02,879 options available in sketched toolbox and as I have already mentioned before we are having them 782 00:54:02,879 --> 00:54:07,759 view toolbar which enables us to you know zoom in zoom or get the particular normal view and all 783 00:54:07,759 --> 00:54:13,200 those things in the view toolbox as well now let's see how we will be able to create 3D sketches 784 00:54:13,200 --> 00:54:17,439 so in order to create 3D sketches what I have already mentioned to you so in order to get 3D 785 00:54:17,439 --> 00:54:22,240 sketches we need to be having two dimensions sketches initially so only by having two dimensions 786 00:54:22,240 --> 00:54:27,600 sketches we will be able to create three dimension sketches so in order to create 3D sketches how do 787 00:54:27,600 --> 00:54:32,640 we create we need to be having a planar surface so well first thing that we should be doing in order 788 00:54:32,640 --> 00:54:38,000 to create a 3D sketch is happily sketch and to have 2D sketch we need to be having a planar surface 789 00:54:38,000 --> 00:54:43,120 so likewise in order to get a 3D sketch happening we need to be initially having a planar surface 790 00:54:43,120 --> 00:54:47,439 to create the 2D sketch so that is exactly what I am going to try or I am going to implement right 791 00:54:47,439 --> 00:54:52,080 now so let me create this particular plane or and let me create the sketch on that particular plane 792 00:54:52,080 --> 00:54:56,000 so the first thing which I have done is I selected the plane in which I need to be having the 793 00:54:56,000 --> 00:55:01,279 grinder so after selecting the plane I am going to sketch a option and you know I am taking to 794 00:55:01,279 --> 00:55:06,319 that particular sketch where I need to be having that particular sketch made so let me start off by 795 00:55:06,319 --> 00:55:12,000 creating a simple 3D sketch so what is the simplest 3D sketching or 3D modeling that can be done 796 00:55:12,000 --> 00:55:16,400 for the simplest 3D sketching that can be done as a cylinder a cube or a cube and all those things 797 00:55:16,400 --> 00:55:22,240 right so let me start off by drawing a cylinder so in order to have a cylinder what is the basic thing 798 00:55:22,240 --> 00:55:27,920 or what is the 2D sketch that you should be requiring that is nothing but a circle so just by having 799 00:55:27,920 --> 00:55:33,200 a 2D dimension circle we will be able to create a 3D dimension cylinder so the first thing which 800 00:55:33,200 --> 00:55:37,680 you need to be doing is you need to be going to the profile toolbox which I have already covered 801 00:55:37,680 --> 00:55:42,480 in the last session so that is nothing but you know I should be going to the circle option in 802 00:55:42,480 --> 00:55:48,240 the profile toolbox and you know I am creating a circle see I have already created a circle and 803 00:55:48,240 --> 00:55:53,520 I am actually in a selection so I am already selecting the circle also that is why it is showing 804 00:55:53,520 --> 00:55:57,200 orange in color so I am reflecting clicking anywhere outside it will be a white in color where it 805 00:55:57,200 --> 00:56:02,320 doesn't simplify that it is selected and now there is not a constrained circle so it will be able to 806 00:56:02,320 --> 00:56:07,440 move here and there so I am not bothered about that right now because I am going to show you how 807 00:56:07,440 --> 00:56:13,120 we will be able to create 3D structure so right after creating this 3D circle we need to be 808 00:56:13,120 --> 00:56:18,320 exiting the sketch and moving on to the 3D platform right so where we will be able to implement 3D 809 00:56:18,320 --> 00:56:23,680 opportunities or 3D toolbox or 3D tools so in order to get that particular thing done right after 810 00:56:23,680 --> 00:56:28,240 creating the sketch you need to be moving out of this particular template right so in order to 811 00:56:28,240 --> 00:56:32,320 move out of this template you know what you should be doing is make sure that you have completely 812 00:56:32,320 --> 00:56:36,640 done with the sketches which you actually need to complete and right after completing it you can 813 00:56:36,640 --> 00:56:41,200 move on to exit sketching which is available here so exit development so we will be completely 814 00:56:41,200 --> 00:56:45,600 taken away from this particular world bench so right after clicking that we will be taken to a 3D 815 00:56:45,600 --> 00:56:49,520 environment where we will be able to see what we have actually created so this is the sketch which 816 00:56:49,520 --> 00:56:54,319 we actually created so I have already mentioned that in specification 3 we will be able to see 817 00:56:54,319 --> 00:56:58,560 whatever we have created so whatever I have created will be shown in the specification 818 00:56:58,560 --> 00:57:02,640 pre-write so right after clicking plus here it will be showing the sketch so this is the sketch 819 00:57:02,640 --> 00:57:08,080 which is already created so let me create the cylinder so in order to create a cylinder we need to 820 00:57:08,080 --> 00:57:13,200 be initially selecting the 2D sketch which we have actually drawn in order to get the 3D figure out 821 00:57:13,200 --> 00:57:18,640 of it so the first thing which I am going to do here is select the 2D sketch or 2D environment in 822 00:57:18,640 --> 00:57:23,600 which you know I have created so that you know I will be able to create this 3D model out of it 823 00:57:23,600 --> 00:57:27,600 so just by clicking on it you know I will be selecting the circle or selecting the 2D sketch 824 00:57:27,600 --> 00:57:32,560 and after that I need to be going to the sketch base features as I have already mentioned to you 825 00:57:32,560 --> 00:57:36,720 this is the first order this is the tool box which is available to you which you will be able to 826 00:57:36,720 --> 00:57:41,200 implement right after creating your sketch right after creating your sketch the tools which is 827 00:57:41,200 --> 00:57:47,360 available to you in sketch base features will always be open to you right so and in here in order 828 00:57:47,360 --> 00:57:53,680 to get that particular 3D model done the option which we are having a spat so pan will make sure 829 00:57:53,680 --> 00:57:59,200 that you know from the 2D element it will be made into 3D element so the dialog works here comes 830 00:57:59,200 --> 00:58:04,560 rightly after clicking the pad option that is spat destination tool box or dialog box comes to me 831 00:58:04,560 --> 00:58:08,720 and it is asking for me the length so how much should be the height of this particular cylinder 832 00:58:08,720 --> 00:58:13,439 which I am trying to incorporate right so if you are not so particular or if you are not so sure 833 00:58:13,439 --> 00:58:19,759 on having how much height or how much dimension for the cylinder you can just give a preview and see 834 00:58:19,759 --> 00:58:25,040 how it looks so here in this particular view you are not knowing how much length is this having 835 00:58:25,040 --> 00:58:30,240 right so I can be rolling here so this is the cylinder which I made so I don't think this is 836 00:58:30,800 --> 00:58:39,120 you know enough for me so I am giving 100 so and then I can give okay see now I have got the preview 837 00:58:39,120 --> 00:58:45,360 and I have got the complete cylinder created just by making a circle out of the 2D sketching which 838 00:58:45,360 --> 00:58:50,480 is available to me and I have already started creating the 3D models so this is how simple it is 839 00:58:50,480 --> 00:58:55,440 so what if you need to edit what if you have already created the 3D sketch and what if you need to 840 00:58:55,440 --> 00:59:00,160 edit something out of it so that you know you will be able to modify or you will be able to alter 841 00:59:00,160 --> 00:59:04,880 things based on your requirements so in order to get that done also you can go to the specification 842 00:59:04,880 --> 00:59:09,680 frame which is available to you here and you know it completely shows what we are done actually 843 00:59:09,680 --> 00:59:14,160 right now so it shows that we have created a pad so this is the pad so what is the what is the 844 00:59:14,160 --> 00:59:18,400 pad element or what is the pad which we have implemented it will be started right after clicking 845 00:59:18,400 --> 00:59:22,320 on the pad on the specification frame so right after clicking on it you know the selection will be 846 00:59:22,320 --> 00:59:27,120 made on the screen regarding which is the pad you have created on the particular area so this is the 847 00:59:27,120 --> 00:59:32,080 pad so just by dub clicking here we will be able to you know again modify so I need to be controlling 848 00:59:32,080 --> 00:59:36,320 the length so if you need to be doing that you know you can do that what if I need 110 849 00:59:37,840 --> 00:59:43,360 height here and you know there are also other options available to us so what if you never needed to 850 00:59:43,360 --> 00:59:48,640 have the extrusion or the padding or the 3D environment in this particular side what if you wanted to 851 00:59:48,640 --> 00:59:53,600 create it towards the other side so in order to get that particular item done you know what you can do 852 00:59:53,600 --> 00:59:58,720 is you can give reverse direction so the direction which is coming here so this is the actual sketch we 853 00:59:58,720 --> 01:00:04,160 have actually made and the extrusion or the pad happened in this direction right so 100 centimeters 854 01:00:04,160 --> 01:00:09,280 or 100 units have been coming in this direction what if you need to have that particular in the 855 01:00:09,280 --> 01:00:13,600 opposite direction this side so in order to get that done you can have an option here on reverse 856 01:00:13,600 --> 01:00:18,640 direction so it will be showing this particular thing will be eliminated and all these things will be 857 01:00:18,640 --> 01:00:23,440 reflected to you in the opposite side so in order to get that done you can give reverse direction 858 01:00:23,440 --> 01:00:29,920 as well so if I am giving okay see it is completely reversed so the extrusion or the pad which 859 01:00:29,920 --> 01:00:34,640 has happened is completely reversed in the opposite direction or what if you need to get in the 860 01:00:34,640 --> 01:00:39,040 or normal direction itself you know you can go back again and then you know you can give reverse 861 01:00:39,040 --> 01:00:43,600 action and you know okay so what if you need to get the pad or you need to be getting that 862 01:00:43,600 --> 01:00:48,960 particular 3 dimensional figure coming to both of the sides so how can that be made possible right 863 01:00:48,960 --> 01:00:53,759 so that is also made possible using this object here by giving an option called mirrored extent so 864 01:00:53,759 --> 01:00:59,520 that you know it will be extruded or it will be padded towards the sides so now you can see that 865 01:00:59,520 --> 01:01:03,839 it is going to the side as well as it is going to downside so this is the area in which we created 866 01:01:03,840 --> 01:01:09,520 the actual sketch and by giving mirrored extent we will be able to move to this side that is 110 mm 867 01:01:09,520 --> 01:01:15,120 this set and wanted mm this side so what if I don't want to mount an mm so I require us nothing 868 01:01:15,120 --> 01:01:21,920 but 50 mm so just by giving 50 mm it will be showing me like this see it is coming from here to 869 01:01:21,920 --> 01:01:26,240 this side and also to this side so based on your requirements you will be able to do mirrored 870 01:01:26,240 --> 01:01:31,520 extent reverse direction and all those things using the toolbox are able to was in sketch based 871 01:01:31,520 --> 01:01:38,320 features that is tool pad so this is how you create a cylinder and I am working okay here now we 872 01:01:38,320 --> 01:01:43,040 so regarding how to change the extrusion part right so if we are given the length of the cylinder 873 01:01:43,040 --> 01:01:49,280 to particular height of 100 units we saw how we will be able to change it by 50 units or any other 874 01:01:49,280 --> 01:01:53,759 units which you are required now what if you need to control the size of the cylinder by controlling 875 01:01:53,759 --> 01:01:59,280 the cross section so in order to control the cross section what you can do you can go to the sketch 876 01:01:59,280 --> 01:02:03,920 and then what you can do is right after you going to sketch you can control the radius or control 877 01:02:03,920 --> 01:02:09,200 the diameter of the particular circle so that the cross section can be altered in likewise so how 878 01:02:09,200 --> 01:02:13,120 to going to sketch option you know we will be able to control the cross section by giving the 879 01:02:13,120 --> 01:02:17,600 constant option and then by selecting on the circle we will be able to see that this diameter is 880 01:02:17,600 --> 01:02:23,760 actually 56 what if I don't require 56 I have what much less diameter so I can give so I can 881 01:02:23,760 --> 01:02:28,400 give 30 and I am pressed and up and you would be thinking so I already changed the diameter of 882 01:02:28,400 --> 01:02:33,840 the circle so how will it change the dimension of the cylinder so will that create an error because 883 01:02:33,840 --> 01:02:38,800 the dimension of the cylinder is for physics which was before which was actually the 56 and now I 884 01:02:38,800 --> 01:02:44,800 am changing into 30 in the spotteder sketch and how will the 3D environment feel like so the 3D 885 01:02:44,800 --> 01:02:48,880 sketch will be created based on the elements or which one the inputs which we are giving to 886 01:02:48,880 --> 01:02:53,280 the selection so based on that it will be completing all the accommodation or accommodating all the 887 01:02:53,280 --> 01:03:07,440 changes which we are creating in the studio environment so that is completely be replicated in the 3D 888 01:03:07,440 --> 01:03:03,200 environment as well so we will be able to see that just by you know exiting sketch so see we are 889 01:03:03,200 --> 01:03:07,840 able to see that the dimension or the cross section of this particular cylinder has reduced now 890 01:03:07,840 --> 01:03:13,120 what if you need to you know create some more additional materials to this particular cylinder so 891 01:03:13,120 --> 01:03:17,840 how can you do that the first thing which I have already mentioned that in order to create some you 892 01:03:17,840 --> 01:03:22,400 are not to sketch something you need to be having a planar surface so these are the 3 planes which 893 01:03:22,400 --> 01:03:28,240 is available to us right so apart from this where all will we be able to draw so for example 894 01:03:28,960 --> 01:03:33,600 see this is having a planar surface and this side is also having a planar surface so that 895 01:03:33,600 --> 01:03:38,880 cylinders having two planar surface within the body itself so irrespective of the planes we will 896 01:03:38,880 --> 01:03:45,680 also be able to create 2D sketches on the body itself the provided option on the provided conditions 897 01:03:45,680 --> 01:03:50,720 that you should be having a planar surface even if it's on the body it is all completely fine if 898 01:03:50,720 --> 01:03:55,520 it is actually having a planar surface we will be able to start up sketch in that particular 899 01:03:55,520 --> 01:04:00,240 plane itself so what if you know I have already created a cylinder so what if I need to create 900 01:04:01,279 --> 01:04:05,120 screw so in order to create a screw you know I need to be having the head of the screw here right 901 01:04:05,120 --> 01:04:10,399 so I can create it here or either here so based on my requirement I should be knowing where I should 902 01:04:10,399 --> 01:04:15,200 be creating the particular head right so in this particular area I am thinking of creating the head 903 01:04:15,200 --> 01:04:20,240 here so that is the main reason why I am starting on this plane so that I will be able to know that 904 01:04:20,240 --> 01:04:25,600 this is the area where I would like to have the particular head and that is the reason why I am 905 01:04:25,600 --> 01:04:29,839 planning to do my sketch in that particular plane itself so after selecting this what should I be 906 01:04:29,839 --> 01:04:34,319 doing I should be moving on to the sketch option where I will be taken into the 3D environment and 907 01:04:34,319 --> 01:04:39,200 I will be able to start sketching in there so I have already selected that particular plane and 908 01:04:39,200 --> 01:04:44,799 I will be able to start drawing or start working on the head of this particular screw so after that 909 01:04:44,799 --> 01:04:48,959 you know I will be dropping down this particular rectangle and I will be taking this polygon so after 910 01:04:48,960 --> 01:04:54,720 selecting the polygon I can be drawing it here so how should I require how would I require it so 911 01:04:54,720 --> 01:04:59,840 based on my requirement you know I can select it here and if you if you want to give some dimensions 912 01:04:59,840 --> 01:05:03,920 you know you can create that as well so I am relating it here so what do you actually want a 913 01:05:03,920 --> 01:05:08,880 dimension to happen for this particular polygon so in order to get that done you know you can go 914 01:05:08,880 --> 01:05:15,680 to the constant option set to one side and say so this is 25.82 let's say I need 20 oh that is 915 01:05:15,680 --> 01:05:22,640 too small so I will be making it 25 itself that is okay for me so I am making it 25 and what I should 916 01:05:22,640 --> 01:05:27,200 be doing so I have come to the sketch and now in order to get a 3D remand done you have to be 917 01:05:27,200 --> 01:05:31,440 exiting the sketch so make sure that you are completely done with the sketches so often 918 01:05:31,440 --> 01:05:34,640 done with the sketches you know you need to be making sure you are moving out of the sketch by 919 01:05:34,640 --> 01:05:40,480 exiting the workbench so here I would like to introduce one more step so in order to create a 3D 920 01:05:40,480 --> 01:05:44,640 environment you know the basic thing which you should be thinking or you should be having in your 921 01:05:44,640 --> 01:05:50,480 mind is that the sketches which you are making should be completely closed so if it's not closed 922 01:05:50,480 --> 01:05:55,839 you'll not be able to create a pad so you'll not be able to convert that particular 2D sketch into 923 01:05:55,839 --> 01:06:00,480 a 3D model so one thing which you should be making sure is that you should be making sure 924 01:06:00,960 --> 01:06:06,160 the 2D environment or a 2D sketch which you've made is completely closed if not you'll not be able 925 01:06:06,160 --> 01:06:12,400 to create a sketch or you'll not be able to create a 3D model so for example see if I am going to cut 926 01:06:12,400 --> 01:06:18,800 here M1 trim this particular side so see I have eliminated on this which I actually now open 927 01:06:18,800 --> 01:06:24,640 figure it's not a closed figure and I'm executing sketch and you know I'm taking into the 3D environment 928 01:06:24,640 --> 01:06:30,320 where I'll be able to convert this particular figure into 3D right so let me try doing that so 929 01:06:30,320 --> 01:06:35,200 I need to be selecting on this particular sketch so I sluttered on the sketch where I need to be 930 01:06:35,200 --> 01:06:40,480 you know extroding or I need to be padding so I'm going to the option pad and see it is showing 931 01:06:40,480 --> 01:06:46,080 topological operators invalid profile body so this is showing because the complete profile is 932 01:06:46,080 --> 01:06:51,200 not closed so you should be making sure that whatever you are creating should be completely closed 933 01:06:51,200 --> 01:06:56,320 so that you know only then it'll be able to convert the 2D sketches to 3D model so in order to get 934 01:06:56,320 --> 01:07:01,040 that done you need to be going back you need to close this and then you can go to the sketch 935 01:07:01,040 --> 01:07:05,280 double reading and sketch and you know you can simply join this from this particular point 936 01:07:05,280 --> 01:07:09,360 to this particular point and you know you can see that it is completely closed so after 937 01:07:09,360 --> 01:07:14,080 completing in community close you can go to the 3D model by exiting the sketch and the workbench 938 01:07:14,080 --> 01:07:19,120 and then after making a selection you can go to the pad option and you know you will be able to see 939 01:07:19,120 --> 01:07:24,800 so this is 50 units to the upper side so what if you want to do the down side so that is not how 940 01:07:24,800 --> 01:07:29,120 you require right so anyway you need to the upper side itself so you can give a first direction 941 01:07:29,120 --> 01:07:36,320 and also you don't need as much so let me give 10 so would that do so 10 would be 2 less 942 01:07:36,320 --> 01:07:45,760 let me give 20 would that do okay 20 also 2 big so let me give 15 okay this would do right 943 01:07:46,800 --> 01:07:53,040 so this would do okay so if you think you know you have actually having what you actually require 944 01:07:53,040 --> 01:07:57,600 so I think I feel like reducing the diameter of this little bit more or increasing the 945 01:07:57,600 --> 01:08:02,720 cycle of the ball a bit more but you know it is not the actual screw which we require actually 946 01:08:02,720 --> 01:08:08,319 just for basic explanation on the tools so I would not mind that so I am pressing okay and 947 01:08:08,319 --> 01:08:14,240 exiting and I am able to create a sketch so since this looks too odd for me I am going back 948 01:08:14,240 --> 01:08:18,880 to the sketch which I created so I am reducing the diameter to let's say 20 949 01:08:20,319 --> 01:08:26,479 and I am exiting so I am able to create this particular screw so even if you created the 950 01:08:26,479 --> 01:08:31,599 particular 3D environment or 3D sketches of 3D model some point of time you might feel that 951 01:08:31,600 --> 01:08:36,480 the dimension which you have given earlier is not shooting right so there is no problem in giving 952 01:08:36,480 --> 01:08:42,240 the dimension earlier you will be able to go back to your area and see how much you have given 953 01:08:42,240 --> 01:08:47,040 and how much you need to give in order to gather particular item done in the right manner so as 954 01:08:47,040 --> 01:08:50,960 I said you know you will be able to achieve all those things in the specification frame where you 955 01:08:50,960 --> 01:08:55,440 can see how much pad have you created so you can see pad 1 and pad 2 because you have extruded 956 01:08:55,440 --> 01:08:59,920 2 times for you are using the option pad 2 times that is nothing but first for this 957 01:08:59,920 --> 01:09:04,080 particular cylinder to happen and next one for this particular hex second or this particular 958 01:09:04,080 --> 01:09:08,000 polygon for the head of the screw so you will also be able to create the sketch this is the 959 01:09:08,000 --> 01:09:12,319 circular sketch which you created initially and this is the polygon sketch or the hexagonal sketch 960 01:09:12,319 --> 01:09:16,720 which you created initially so you will be able to create or you will be able to navigate to all 961 01:09:16,720 --> 01:09:21,120 of the areas or all of the items which you have already sketched in the bathroom canter using 962 01:09:21,120 --> 01:09:25,760 the specification free gas valve so this is how you will be able to implement 3D sketching in the 963 01:09:25,760 --> 01:09:31,680 environment canter now let's see regarding one more implementation of a 3D model like in the 964 01:09:31,680 --> 01:09:36,320 software canter so that it will be easy for you to understand inculcate and also have a clear 965 01:09:36,320 --> 01:09:42,400 clarity on the tools and the sketches and also on tool box which are available to us so the model 966 01:09:42,400 --> 01:09:47,680 which I am going to create here is now simple as a table so not simple as a table I am going to 967 01:09:47,680 --> 01:09:53,520 create a table here so we know that we do be having 4 legs for a table and also the top surface 968 01:09:53,520 --> 01:09:58,000 that inculcates the table right so we need to be having the flat surface or the table top and 969 01:09:58,000 --> 01:10:03,120 also the 4 legs so we know to get that what can you be doing so what is the approach that you 970 01:10:03,120 --> 01:10:08,080 should be having so if you are trying to create the legs first you need to be you know making sure 971 01:10:08,080 --> 01:10:12,800 that the flat surface or the top table or the top part of the table is coming parallel or 972 01:10:12,800 --> 01:10:18,480 matching for the 4 legs which you were creating so that is kind of a difficult or an orthodox way 973 01:10:18,480 --> 01:10:23,519 of approaching the particular 3D model right so you will be able to know that that is not the way and 974 01:10:23,519 --> 01:10:28,400 you know you will be needing to first create the table top that is a flat surface and then from 975 01:10:28,400 --> 01:10:33,200 the flat surface we will be able to create 4 legs for the table which will you know be much more 976 01:10:33,200 --> 01:10:37,919 easier for you to create a table so that is exactly what I am going to do and that is the exact 977 01:10:37,919 --> 01:10:42,559 way in which I am going to be approaching this particular table or this particular model or 978 01:10:42,559 --> 01:10:46,879 creation on the 3D modeling table so in order to do that you know I should be selecting the 979 01:10:46,880 --> 01:10:52,240 surface one that is the plane surface and after creating the selection arm ready after selecting the 980 01:10:52,240 --> 01:10:57,360 surface I need to be moving on to the sketch option so I am taking into the sketch workbench here 981 01:10:57,360 --> 01:11:02,320 and I will be able to see all the toolbox and tools available for me and you know I should be 982 01:11:02,320 --> 01:11:08,240 moving from the rectangle option for the table top so I am going for centered rectangle so here 983 01:11:08,240 --> 01:11:13,120 the table top or that flat surface of the table you know I am considering as rectangle so if you 984 01:11:13,120 --> 01:11:18,720 want to create in a circle or a square table and all such things you know you will be able to simply 985 01:11:18,720 --> 01:11:23,599 go on and select the particle tool for that so what I have taken here is a centered rectangle 986 01:11:23,599 --> 01:11:28,559 and you know I am randomly keeping it here and you know I am giving the diamond 987 01:11:28,559 --> 01:11:34,400 for this particular table so that is one thing but I am giving it 250 so let me give 250 here 988 01:11:34,400 --> 01:11:40,960 sorry that is 150 I am giving 250 here so the length of the table is 250 how much would be the width 989 01:11:40,960 --> 01:11:52,320 so the width should be let me say 150 will that do let me keep it to 140 yeah that's what 990 01:11:52,320 --> 01:11:58,160 so this is the kind of approach this is the kind of table top which I require and this the 991 01:11:58,160 --> 01:12:03,040 diamond seems okay to me right now so if I feel that you know I need to be changed that I mentioned 992 01:12:03,040 --> 01:12:07,680 here and there I will be able to do as I said before and I say already did before in the screw part 993 01:12:07,680 --> 01:12:12,960 so I have already made you know the sketch done and I feel that the corners are you know a bit 994 01:12:12,960 --> 01:12:18,080 sharp here so I don't think that the table corners should be this sharp enough so it can be curved 995 01:12:18,080 --> 01:12:22,720 so I can move to the operation toolbox and click on the corner option here so I will be able to 996 01:12:22,720 --> 01:12:28,160 select these two lines so basically you know I will be able to control by just randomly moving here 997 01:12:28,160 --> 01:12:31,920 and there and by clicking it over there I will be able to get the particular thing done or else I 998 01:12:31,920 --> 01:12:36,320 will also be able to give the radius in the sketch tool so I will be able to make so in there also I will 999 01:12:36,320 --> 01:12:43,360 be able to give the diamond and so I'm not going for that here so I have got a curve here so let 1000 01:12:43,360 --> 01:12:51,599 me understand so let me give it 23 so 23 was perfectly fine so I can you know the stream of the 1001 01:12:51,599 --> 01:13:02,160 other parts I can trim off I can trim off here I can trim off just as well so yes I'm able to 1002 01:13:02,160 --> 01:13:07,920 trim off this so I need to be having this curve on the four sides as well right so I need to be 1003 01:13:07,920 --> 01:13:11,920 having this on the other three sides as well so in order to do that you know I can select this 1004 01:13:12,559 --> 01:13:17,760 I can select the curvature which I require and then I can go for the mirror option here 1005 01:13:17,760 --> 01:13:21,920 this is the mirror option which is available to be in the operation toolbox so just by clicking 1006 01:13:21,920 --> 01:13:27,040 on mirror and clicking on the reference axis so from which axis or which should be the reference 1007 01:13:27,040 --> 01:13:31,760 axis which from which I should be mirroring so I should be in order to get it on this side you know 1008 01:13:31,760 --> 01:13:35,600 I should be mirroring is based on this particular axis right so it's exactly what I'm going to do 1009 01:13:35,600 --> 01:13:41,519 by clicking on this particular axis I'll be having that particular replica here as well so I have 1010 01:13:41,519 --> 01:13:46,560 got that particular thing as well so in order to get these two replicated odd mirrored into the 1011 01:13:46,560 --> 01:13:52,000 both the lower sides of the lower corners I can imply the same thing as well I acted at two 1012 01:13:52,000 --> 01:13:58,640 a curve which is and then selected on the mirror and the axis would be the horizontal axis so I'm getting 1013 01:13:58,640 --> 01:14:03,120 all the four corners as an honored and then what I need to know in excess I need to be trimming 1014 01:14:03,120 --> 01:14:10,480 of the other unwanted areas so I'm doing that right now yeah I'm getting all this removed so 1015 01:14:10,480 --> 01:14:18,160 unnecessary for use see now I'm having a clear sketch on the tabletop so this is the tabletop 1016 01:14:18,160 --> 01:14:23,920 and how the tabletop shapes would be looking like so I've got that particular thing done so this is 1017 01:14:23,920 --> 01:14:27,760 the particular view which I'm getting so I've tried out a clicking on this you know I'll be able to 1018 01:14:27,760 --> 01:14:33,519 move to the 3D environment by exiting the workbench so actually the workbench there's one more thing 1019 01:14:33,519 --> 01:14:38,639 which I would like to you know add here this that I'm moving to the sketch again so I'm already 1020 01:14:38,639 --> 01:14:43,280 mentioning in order to sketch or in order to make a 3D model you need to be having a closed sketch 1021 01:14:43,280 --> 01:14:47,840 right so if the sketch is not closed you'll not be having you'll not be able to showcase or you 1022 01:14:47,840 --> 01:14:52,960 not be able to make a 3D model so at that particular point of time it shows some error boxes right 1023 01:14:52,960 --> 01:14:57,440 so error pop-ups will be coming if the sketch is not closed so in order to make sure that the sketch 1024 01:14:57,440 --> 01:15:02,080 you have created is closed you have a tool or you have an option to do that so you can go to the 1025 01:15:02,080 --> 01:15:07,440 tool option here and then you have the option sketch analysis which gives you the idea whether the 1026 01:15:07,440 --> 01:15:11,599 particular sketch you have created in this particular sketch is closed or isolated so after 1027 01:15:11,600 --> 01:15:16,720 talking on the sketch analysis you will be having the implicit profile is completely closed so if it's 1028 01:15:16,720 --> 01:15:21,280 completely closed it will be showing closed and if it's not so if it's actually an open one you 1029 01:15:21,280 --> 01:15:26,400 know it will be showing isolated so see I'll be able to see the closed figure here so let me try 1030 01:15:26,400 --> 01:15:31,280 on the isolated part as well so I'm creating one line here so I'm free of one line so it is not 1031 01:15:31,280 --> 01:15:36,240 closed right this is not a closed sketch so let me see how it shows when I'm doing a sketch analysis 1032 01:15:36,240 --> 01:15:42,639 for it so the implicit profile is actually closed and it is having eight curves and coming to here the 1033 01:15:42,639 --> 01:15:47,200 line the line is actually isolated and if I'm trying to extrude this it will be showing an error 1034 01:15:47,200 --> 01:15:54,000 for me so I'll be able to make this particular selection and then delete it so I'll be able to know 1035 01:15:54,000 --> 01:15:58,320 which are all the sketches or which are all the elements which are isolated so just by knowing 1036 01:15:58,320 --> 01:16:02,639 that you know I'll be able to delete that or I'll be able to make it closed so here I don't need 1037 01:16:02,640 --> 01:16:07,680 this so I'm deleting it and I'm exiting the workbench and I'm got the able to now what I should be 1038 01:16:07,680 --> 01:16:11,840 doing is I need to be making the 3D model of this particular sketch so what is the option 1039 01:16:11,840 --> 01:16:17,120 available to me here in the 3D environment that is nothing but the path tool or the path option 1040 01:16:17,120 --> 01:16:21,200 in the sketch based features so I'm making the selection here this is to what I need to be 1041 01:16:21,200 --> 01:16:25,760 padding so after making the selections I'm going to the path tool here and then you know they're 1042 01:16:25,760 --> 01:16:30,960 asking me for the dimensions so let me try giving 10 so after giving 10 yeah I think 10 would do 1043 01:16:30,960 --> 01:16:38,560 right so 10 is 10 yeah no it's okay or let me give 8 yeah I'm giving 8 here and it looks perfect 1044 01:16:38,560 --> 01:16:43,760 for me from my end so if you're not comfortable with it you know you can go forward with any number 1045 01:16:43,760 --> 01:16:49,040 of dimensions or any units which you feel comfortable so by now you have completed the table top 1046 01:16:49,040 --> 01:16:53,840 and let's move on and create the leg portion right we need to be having 4 legs here so we 1047 01:16:53,840 --> 01:16:59,120 want to create 4 legs I'll be creating one circle here so I created one circle here and then you 1048 01:16:59,120 --> 01:17:04,400 know actually can you can you simply mirror it right so after I'm clicking mirror and just after 1049 01:17:04,400 --> 01:17:08,480 clicking the reference axis I'll be able to mirror it towards this side and just by clicking on 1050 01:17:08,480 --> 01:17:12,480 this particular element and this particular element and clicking on mirror again and this particular 1051 01:17:12,480 --> 01:17:17,920 reference axis I'll be able to replicate sorry I'll be able to replicate to the both the left 1052 01:17:17,920 --> 01:17:24,640 sides as well so let me do that yes I've got the 4 legs as well so what if I don't need this 1053 01:17:24,640 --> 01:17:29,440 particular dimension so I need to be having a different dimension here so again just go on the 1054 01:17:29,440 --> 01:17:36,560 dimension such a lot this diameter 20 so let me give 10 see all those 4 ones or the all the 4 1055 01:17:36,560 --> 01:17:42,320 circles have changed the dimension that is because we have mirrored it so what exactly have I done 1056 01:17:42,320 --> 01:17:48,080 on the first image or the first circle it will be completely duplicated for the other ones as well 1057 01:17:48,080 --> 01:17:53,520 which I have operated or I have created using the operation mirror so that is one advantage we 1058 01:17:53,520 --> 01:17:57,760 have in whenever create any change that will be you know accommodated for all the ones which you 1059 01:17:57,760 --> 01:18:02,960 have built up as well so this is the complete length this size seems appropriate for me and after 1060 01:18:02,960 --> 01:18:08,160 executing such you know I'll be able to create whatever I need to be creating so I have I'm in the 1061 01:18:08,160 --> 01:18:12,800 tabletop and I'm also having the sketch for this particular a legs which I need to create so you 1062 01:18:12,800 --> 01:18:18,400 know to create the table legs so I need to be using the option pad right so I need to be selecting the 1063 01:18:18,400 --> 01:18:23,920 sketch so just by selecting the sketch you know all the 4 legs will be a skeleton because in that particular 1064 01:18:23,920 --> 01:18:29,440 sketch only we created this particular 4 sketches of the 4 circles right so just by creating the sketch 1065 01:18:29,440 --> 01:18:34,480 4 we'll be having the sketch of all the 4 legs and after selecting that you know we have the pad 1066 01:18:34,480 --> 01:18:39,599 option here and by selecting this particular limit you know we'll be able to drag it down so we'll 1067 01:18:39,599 --> 01:18:44,320 be able to drag it down towards the down part or towards the out part as well so in order to create 1068 01:18:44,320 --> 01:18:48,480 that in the opposite direction you can create simply click on this particular arrow if you 1069 01:18:48,480 --> 01:18:52,400 need click on that you know it will be exploding on the other part or it will be padding on the other 1070 01:18:52,400 --> 01:18:56,639 part and if you click it once again it will be coming back to the bottom side which we actually 1071 01:18:56,639 --> 01:19:01,120 require and in order to elongate you can simply give the dimensions here or else you can click on 1072 01:19:01,120 --> 01:19:07,679 limit one and then you know you can elongate as you require so I'm watching it here and then I'm 1073 01:19:07,680 --> 01:19:15,040 drawing it down and then I think this seems fine okay I'm pre here on okay see I have our table 1074 01:19:15,600 --> 01:19:22,400 so this is how simple it is to create a table or any 3d element which you actually require so 1075 01:19:22,400 --> 01:19:27,520 here I've done two extrusion or two paddings that is one for the table top and also for the 4 legs 1076 01:19:27,520 --> 01:19:33,040 at one go so I didn't go on creating this particular leg and then this leg and then this leg and then 1077 01:19:33,040 --> 01:19:39,280 this leg so it is not how I created the approach which I took is not I created whole those 4 legs 1078 01:19:39,280 --> 01:19:45,600 as single sketch in that particular area and then I mirrored it I mirrored all those things using 1079 01:19:45,600 --> 01:19:51,760 the mirror option and I was able to replicate all the changes which is accommodating to one circle 1080 01:19:51,760 --> 01:19:58,160 into other 3 cells as well and then since all the 4 circles was containing in a single sketch I was 1081 01:19:58,160 --> 01:20:04,400 able to extrude or I was able to pair this particular 4 legs in one go as such so this is how simple 1082 01:20:04,400 --> 01:20:09,680 it does for you to create any number of 3d sketches in the environment Katya and you know these are 1083 01:20:09,680 --> 01:20:15,360 the options available to us it is completely simple for us to create a 3d model in the software Katya 1084 01:20:16,080 --> 01:20:21,120 by now we have come to the end of this course on Katya I hope you have understood whatever I 1085 01:20:21,120 --> 01:20:26,400 have taught you on Katya this is complete big secrets so even if you're a beginner you will be 1086 01:20:26,400 --> 01:20:31,280 able to understand and I'm sure that whatever which I have covered is not rocket science so you'll 1087 01:20:31,280 --> 01:20:36,000 be able to simply by watching the video you will be able to understand but in order to learn how to 1088 01:20:36,000 --> 01:20:40,240 perform that there's no other easy way you need to be installing this software and you need to be 1089 01:20:40,240 --> 01:20:44,799 practicing on the software and only then you will be able to understand how to implement and how 1090 01:20:44,799 --> 01:20:49,519 the approach should be so by understanding or watching this video you will be having an idea on how 1091 01:20:49,519 --> 01:20:53,360 the approach should be or what are the tools and what how will be able to you know implement all 1092 01:20:53,360 --> 01:20:58,480 those things so all those ideas have a reference material you'll be able to view this video and then 1093 01:20:58,480 --> 01:21:02,880 you know particularly implement but in order to implement you need to be having the basics and 1094 01:21:02,880 --> 01:21:07,440 that is what I'm covering or I have covered in this regular course but that is not enough you need 1095 01:21:07,440 --> 01:21:12,080 to be going to your computer or your laptop and then go to the software try implementing new tools 1096 01:21:12,080 --> 01:21:16,880 which you have not aware of you know go to all those things and explore the software Katya and try 1097 01:21:16,880 --> 01:21:21,920 implementing try designing or trying to see what are we you can able to see or you can able to draw 1098 01:21:21,920 --> 01:21:26,640 or you can able to sketch or model in the software Katya that would be anything you know just 1099 01:21:26,640 --> 01:21:31,200 you know model some basic things which we already see in day-to-day life like tables, 1100 01:21:31,200 --> 01:21:35,760 screws and all those things you can you know innovate yourself you know think in a manner where 1101 01:21:35,760 --> 01:21:40,480 you will be able to accommodate a lot of varieties into your understanding and modeling so that is how 1102 01:21:40,480 --> 01:21:45,600 you learn so only by implementing or only by practicing on the software that is the complete 1103 01:21:45,600 --> 01:21:50,960 appropriate perfect way in which you will be able to become an expert in the software Katya so 1104 01:21:50,960 --> 01:21:55,680 with a speed of all those things we have covered a lot of things right we have covered what is Katya 1105 01:21:55,680 --> 01:22:01,360 what is Katya Katya is actually nothing but computer aided three-dimensional interactive application 1106 01:22:01,360 --> 01:22:05,680 so which is nothing but which is 3d modeling software which which we will be able to model create 1107 01:22:05,680 --> 01:22:11,280 and sketch our various amount of active days right that is what Katya provides us and it is one of 1108 01:22:11,280 --> 01:22:16,960 the most leading 3d modeling software around the globe and it is employed in various industries as well 1109 01:22:16,960 --> 01:22:22,720 aerospace automobile and even the basic electronics items we will be able to see read so in all those 1110 01:22:22,720 --> 01:22:27,520 areas we will be able to implement Katya and a lot of industries and a lot of organizations evolved 1111 01:22:27,520 --> 01:22:33,360 or employee Katya software in order to get all their items sorted so then after completely 1112 01:22:33,360 --> 01:22:37,440 understanding on the software Katya then we have been trying to understand the graphical user 1113 01:22:37,440 --> 01:22:41,440 interface so how the actual software looks like so where are the tools where are the options 1114 01:22:41,440 --> 01:22:45,680 what are the book benches we are working on and all those things regarding the appearance the 1115 01:22:45,680 --> 01:22:51,360 user interface the interactivity the navigation and all those things regarding the Katya GUI 1116 01:22:51,360 --> 01:22:56,800 graphical user interface we saw and then we went on with the sketching part 2d sketching and 3d 1117 01:22:56,800 --> 01:23:01,200 sketching order the toolbox available what tools available you know each other toolboxes and how 1118 01:23:01,200 --> 01:23:04,960 will you be able to implement what are the things that should be keeping in mind while implementing 1119 01:23:04,960 --> 01:23:09,760 2d sketching and 3d sketching all those things you know and we also tried implementing sketching 1120 01:23:09,760 --> 01:23:14,400 right we also implemented 2d sketching we also implemented 3d sketching and 3d modeling as well 1121 01:23:14,400 --> 01:23:18,320 so what are the things that we should be keeping in mind while performing 2d and 3d sketching 1122 01:23:18,320 --> 01:23:23,839 do you remember so while performing 2D sketching you should be making sure that you are having a 1123 01:23:23,839 --> 01:23:29,120 planar surface only by having a planar surface you will be able to create a 2D sketch that is the 1124 01:23:29,120 --> 01:23:33,360 one thing that you should be remembering while you're performing 2d sketching and coming to 3d 1125 01:23:33,360 --> 01:23:38,000 sketching or 3D modeling so what is the thing which you need to be making sure for you need to 1126 01:23:38,000 --> 01:23:43,040 be keeping in mind while performing 3D sketching or 3D modeling is that nothing about the sketch 1127 01:23:43,040 --> 01:23:48,080 your free edit should be closed. If it's not closed, if it is isolated, you will be shown 1128 01:23:48,080 --> 01:23:53,519 a pop-up error messages saying that it is unavailable or it is impossible for you to 1129 01:23:53,519 --> 01:23:58,000 pair or extrude this particular sketch in order to get a 3D model. So that is the one thing that 1130 01:23:58,000 --> 01:24:02,640 you should be remembering or you should be keeping in mind while you're performing 3D sketches or 1131 01:24:02,640 --> 01:24:07,360 3D modeling on a software carrier. Thank you for taking the scores and all the very best. 1132 01:24:32,640 --> 01:24:36,160 Requiries or Seticions and I will respond to your comments. 140658

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