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Katya is a 3D modeling software which can be employed in various domains and having a firm
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grip on the software can help you to get more and more opportunities in the modeling and
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designing sector.
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The reason can be that it is one of the most leading 3D modeling software available around
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the globe as it offers even the advanced features you might not even think about.
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So don't you want to know what exactly it is and how to start with the basics of Katya?
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I am Tony Tom and that's exactly what I am aiming to do.
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Let's get going.
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If you haven't subscribed to our channel yet, I want to rickus you to hit the subscribe
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button and turn on the notifications bell so that you don't miss out on any new update
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or video releases from great learning.
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If you enjoyed this video, show us some love and like this video.
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Knowledge increases by sharing.
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So make sure you share this video with your friends and colleagues.
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Make sure to comment on this video in queries or suggestions and I will respond to your
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comments.
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Hello learners, welcome to this course on Katya.
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As we all know Katya is actually a 3D modeling software.
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We will be able to design and we will be able to get that particular design into reality
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using the software Katya.
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So not just by building and seeing whether that particular product is actually feasible in
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order to use, we will be able to design that thing virtually using the software Katya and
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then directly implement those designs by using the software Katya.
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So that is what we will be able to get.
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So we will be able to design any object, any particular product or any of the item using
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this particular software and it is completely easy for you to understand the basics so that
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you will be able to become a pro very easily.
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And that's exactly what I am trying to do here.
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So this course is completely for beginners where you actually have the desire to design
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and you know become a pro in this area.
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So if you are having that starting trouble, this is the perfect course for you where I am
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going to be dealing with all the basic tools, all the basic options and formulas which are
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available to you so that you can become a pro in designing especially on the software
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Katya.
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So let's go and see what is the agenda or what are the topics that we are going to be
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covering in this particular course on Katya.
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Starting with we will be understanding more on Katya, what is Katya.
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So just by knowing to design is not enough.
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So you need to be knowing what the software actually is Katya, what is Katya, how will
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we be able to design, what are the domains in which these software are being used.
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So all those things are being dealt here which is the industry which is inculcating more
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on Katya and what is job opportunity.
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All those things can be dealt to you in the first particular topic that is what is Katya
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will be completely understanding on Katya very much detail.
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This will be moving on to the software that is Katya.
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By the software we will be understanding the graphical user interface.
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Just by opening a software we will be given the screen and what are the options available
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there.
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So what are the tools available there, where will we be able to get the options and what
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are the functions of that particular options as well.
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So we will be getting used or if I am going to be familiarized with the software and how
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the software actually looks when we open the software.
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And next we will be moving on to understanding story sketching tool boxes.
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So as I said before 3D modeling 2D and 3D comes right.
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So without 2D modeling you will not be able to create any 3D models.
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So you need to be creating 2D sketches.
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So in order to create 2D sketches you need to be knowing 2D sketching tool boxes.
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So what are the tool boxes available.
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The child tool boxes are there in order to design 2D sketches.
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So by using all these tool boxes what is the benefit, what is the advantage of using
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these tool boxes or what are the uses of the tool boxes.
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So we will be understanding all the tool boxes initially.
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Then after understanding the 2D tool boxes we will be moving on to implement 2D sketching.
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So how 2D sketching can be done.
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So we will be implementing some sketches in the 2D model or 2D area as well.
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And then we will be going with the 3D modeling.
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So in order to move with 3D modeling we need to be first understanding the 3D modeling or
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3D sketching tool boxes.
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So what are the tool boxes available for 3D modeling just as we did for 2D modeling.
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So just by understanding the 3D modeling tool box then we will be moving on to implement
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these 3D modeling.
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So how will we be able to sketch 3D models.
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All those things are going to be dealt with in this particular course.
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So that you know there is a complete basic course for any kind of beginners and you will
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be having a firm grip on the basics so that you will be able to easily become a pro in
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all the other domains as well.
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Now let's start off this course by looking in the first topic that we are having in this
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particular course on Katia.
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That is nothing but what is Katia.
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So let us understand on more detail or more specifically on Katia or what is Katia.
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I have already briefly explained to you in a single sentence what is Katia is.
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That is it is a 3D modeling or 3D sketching software which is available to us.
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And you know that is not what it is exactly.
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So what are the advantages, what are the benefits or which is the industry or which is the
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sector in which these software are employed.
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Let's see on all those things in this particular domain.
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That is what is Katia or that is understand in more detail on Katia.
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Katia is actually nothing but computer aided 3D intractive application.
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Did you understand anything out of it?
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I am repeating to you.
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Computer aided 3D intractive application.
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So are you able to understand or are you able to notice something by mentioning this.
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Let me make it more clear for you.
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Katia is actually computer aided 3D intractive application as I have already told to you.
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What is so special about that or what is so special about that particular sentence.
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It is actually the complete full form of Katia C-A-T-I-A computer aided 3D intractive application.
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I hope you are able to understand what I have actually meant right now.
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And I am really so sure that most of you had actually no about this.
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Didn't actually know that there is a full form for Katia or for the software Katia.
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And you know most of the people who are actually working in a software still doesn't know
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on that.
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So that is the first thing which I would like to convey to you.
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That is one of the main sort of information which I would like to share with you by
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you know explaining what is Katia.
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And what is it?
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It is actually one of the most leading 3D designing software which is available to us around
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the globe.
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And it is actually not just a simple tool or not just a basic tool which is enabling us
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to design or develop any product.
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It is not just a simple product but also one of the most leading products or leading application
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or leading software which is available to us.
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You know to create this design, implement this model this and you know come up with a particular
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product for that particular application or particular solution which are particular product
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solves.
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So we will be able to design that particular product in whichever manner we are supposed
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to be doing.
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So that is what Katia, the software Katia enables us.
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And you know we are able to implement Katia in various domains not just one particular
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domain but in various domains.
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So what are the areas in which we will be able to use or utilize or what are the areas
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of segments in which Katia is being employed in their business.
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So it ranges from many many new products which we are able to see in day to day lives.
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So even from those particular products ranging from those particular products to even the
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high sensitive products like aerospace automobile and this are the many other industries in which
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Katia is actually being employed.
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So thereby you can understand that it is a simple tool in which we will be able to implement
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this and for the day to day products which we actually see on a daily basis and not just
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that but also it will be able to perform complex designs which are to be incorporated in a
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higher-sensitivity industry like aerospace automobile.
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So we know that aerospace is actually a very highly sensitive domain where you know where
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needs to be complete accuracy and all those standards needs to be kept right.
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And that kind of a performance is being able to deliver by this particular software Katia.
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That is nothing but computer aided three-dimensional interactive application.
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Now let's go to our next topic.
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That is nothing but Katia GUI graphical user interface.
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So GUI talks about what are the features which we are getting and where are we getting it.
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So what are the various options or what are the various tools which are available in Graphical
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User Interface in Katia.
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So anyway in order to get that tools or you know in order to use that tools we need to be
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knowing where the tools are and how we should be using them and how does it appear to us.
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So it is just about getting familiarized with the software and you know how we will be able
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to communicate or interact with the software.
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So that is what we are going to see in this particular module.
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That is graphical user interface.
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Let's move on to the software and see regarding this.
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So this is how it looks when you actually open the software Katia.
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So when you open the software Katia this is the kind of user interface they are actually
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bringing to you.
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So here we can see that the selection happened here is product.
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So product number one.
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So that is what is being opened when you actually open the software Katia.
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So that is not what we require.
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So when we open the software Katia this is what we are getting but this is not what we
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actually require.
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So we can close that and when we close it we will be getting a screen like this.
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So we will be having a start file, edit, new, user tools, windows, help and all those
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options available to us right.
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So you might be thinking what is to be done here.
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So there is nothing to be done.
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We are not having any tools here.
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Only these kind of menu buttons or menu options are there.
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So here what we need to be doing is start mechanical design part design.
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So we will be talking on part design in this particular tutorial or in this particular course.
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So what you need to do after opening the software Katia is that you need to be closing the
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product file which is completely open to you while you open the software.
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You just close that and then move to the start button and then mechanical design part
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design because part design is what we are going to be covering.
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In this particular topic.
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So part design.
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So after clicking on part design they will be asking for the part name.
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So what is the name you want to be saving that particular file.
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So I am just simply going ahead with whatever the name is the whatever the default name is
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coming.
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So part one is so I am pressing on OK and this is what we are getting.
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So now we are in the platform Katia and this is how the user interface looks like.
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So as usual you know as we already had we are having the main options here.
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So we just completely the same start file edit you insert tools windows and help.
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So this is what we already had right.
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So apart from that what else is available to us.
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So we are having a lot of many modules or options here and we are having a lot many options
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here as well.
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So in the borders the right side towards the end and towards the lower corner also you
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will be able to see a lot of options available to you and towards the left here we are having
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a tree.
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This can be called a specification tree or simply a tree.
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So here we will be able to access or whatever we have created it now.
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So if we are creating part by part part number one then part number two then part number
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three.
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So if you are going like that we will be able to get that thing done or that thing you
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know we will be able to achieve or we will be able to retrieve all those things by clicking
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on or by checking on this instant rate.
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So that is what this is all about it.
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So it actually tells you what have you created and you know how the actual structure of
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location is actually going on.
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And if in case you want to edit all those things you know you will be able to come back
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to this particular tree and then select whatever we need to open and you know we will be able
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to edit in that particular tree and we will be able to do that in detail when we are actually
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doing or working on the software Katya.
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So we have seen you know this is how it looks like and you know before directly moving
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out of the software and you know analyzing or studying how to use software let me tell
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you one thing.
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So if you are actually designing actually a one particular item that would be any object
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that would be a bottle that would be a ball that would be any particular item just imagine
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one particular item in your mind.
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So particular example I am taking a bottle here.
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So if you need to actually design a bottle actually need to you know implement the design
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of a bottle by actually making it a product how can you make that design into a product.
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So that actually two methods in which we will be able to anyway in both those methods you
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need to be having a design basically sign.
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So how are we making this particular design to understand that this is how we require
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a product. So this design needs to be transported to the machine so which is actually manufacturing
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it.
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It can be a CNC mission or it can be also 3D printing machine.
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So these are the two kinds of manufacturing process which we will be able to do.
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So in CNC machine what is being done.
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So in order to carve a bottle or in order to get the product ready in CNC and see what
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we are doing is we carve out the exterior part.
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We just remove the parts or access parts so that we will be getting the finished product
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by removing.
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So that is made serial removal process.
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So here the thing is that you will need to be you know eliminating or the kind of waste
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you are getting in CNC mission is very high because you are carving all those things based
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on the distance which we are required.
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So that is eliminating or you know material removal and when it comes to 3D printing it
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is actually material addition.
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So based on the designs we will be getting that particular model made using 3D printing.
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So we will be using all this particular materials and you know the designs or the product in
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which it is to be made depending upon the designs we will be able to create that by adding
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material.
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So based on the design the production is being done and that is how we are able to create
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materials or items using 3D printing.
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That is nothing but in CNC it is material removal process and in 3D printing it is material
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addition process.
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And in order for the particular machine to understand that this is the design that the
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machine needs to be printing out or this is the design that the CNC machine needs to be
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carving out.
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So how is the machine or how is the equipment knowing that this is what I need to be doing.
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So simply by exporting this particular model or this particular design which you are creating
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will not be doing.
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So this particular design needs to be converted or needs to be you know modulated into a different
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kind of format.
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That is nothing but G codes or M codes.
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So based on the designs which we are doing we will be able to do that.
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So these designs which we are which above me are making in this particular platform needs
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to be converted to G codes or M codes and that can be installed or that can be that file
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can be downloaded and then paste it onto that machine so that they will be knowing this
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is the kind of product I am requiring.
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So they will be able to understand the complete design by giving the G codes.
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You can simply download that file in a pen drive or an SDK and then copy paste that particular
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file to your machine in which you are actually making that particular product.
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It can be 3D printer or it can be a CNC machine as well.
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Now let's move on and see regarding Turing sketching.
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Turing sketching in the platform catea.
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What are the tool boxes which are available to us which enables us to do the Turing sketching.
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And in those tool boxes what are the tools or what are the different kinds of tools which
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are available to us and how all these tools are helping us to create 2D sketches.
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That is what we are going to see right now and after completely learning about the tool
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boxes and the tools which are available to us to perform Turing sketching then what
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is to be required or what is to be done.
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So what is to be done is nothing but creating 2D sketches.
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That's exactly what we are going to be doing right now.
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So let's move on to the platform catea and understand regarding the tool boxes, the tools
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and how those things are going to help us do or create our 2D sketches in the platform
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catea.
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Yes, this is how exactly it looks like when you open a software catea in part design.
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So we are actually working on part design.
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So when you open part design this is how exactly that will be looking like as I have mentioned
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before this is the specification tree or the design tree.
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And we are having all the options or all the tool box and tools available.
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Yeah.
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And you know we will be able to use all these things one by one when you are actually
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performing or implementing all those things.
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So before coming to all those things let me ask you one thing.
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What is the basic or the first most important thing that you require when you are actually
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performing 2D sketching?
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Can you answer me here?
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So I am asking you what is the first or the most important thing that you should be making
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sure or you should be having before you are doing or going ahead with sketching.
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So let me answer you there.
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So the first thing that you should be having is that a planar surface.
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You will not be able to create a sketch in any other lateral surface or complex surfaces.
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So in order to sketch you need to be having a plane not just some random plane you need
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to be having a planar surface.
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So only in those planar surface you will be able to create your sketch and then you know
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do whatever you want.
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The design model create all those things can be done only after having a planar surface.
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So first thing that you should be having is a planar surface.
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So here we will be able to see that we are having 3 planes.
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This is the xy plane.
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This is the yz plane and this is the xz plane.
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So we are having 3 planes.
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So first thing we need to be having is selecting one plane, a where which you know we need
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to be creating that particular sketch.
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So here I am selecting this plane that is yz plane.
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So after creating the selection we can see that there is an orange or yellowish color
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which is coming which indicates that that plane is being selected.
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So we are able to understand that the plane yz this is the plane yz and we are able to see
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the highlighting here as well in the decision tree.
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So we are able to see that the plane yz has been selected.
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Now how do we convey that?
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We need to be sketching in this particular plane.
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So for that what we need to be doing that first select the plane in which we need to
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be drawing or we need to be sketching we have already done there and after getting that
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particular selection you need to be going to the sketch option.
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So we are having that particular option there towards the right here it also shows sketch
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when you hover through it it will be showing sketch and you know you can easily identify
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that by understanding.
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So we chose the paper and pencils which indicates sketching.
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So after making the selection and making sure that is the orange color is coming that
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is when it is often understand that this is the selection and then you need to be going
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to that option sketch and this is how it comes when you actually create the selection
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and open to the sketch.
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So all the tool boxes or the tools which are available to us are completely changed.
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So depending upon what action you are taking or what performance you are doing in the platform
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00:17:55,920 --> 00:18:00,200
Katia depending upon all those things the tool box and tools will be changing.
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00:18:00,200 --> 00:18:04,440
So when you are entering into to re sketching you know these are the tool sets or the tools
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or tool box which are available to us.
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So you know firstly I would like to mention some of the tool boxes to you so that you need
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to be able to understand which are the tool boxes which are completely necessary for you
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while you are performing 2D sketching.
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So we are having a lot of tool box here right so one by one I will be letting you know.
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So I am taking out these particular tool box.
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So this is actually the profile tool box and you know this is coming vertically because
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the site has been taken from this side.
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So I have then clicking on it then pressing shift so that you know it will be coming into
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the horizontal way.
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So I have got the profile tool box here and this is the one set of tool box which is required
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for me or for you to design or to sketch in 2D platform or 2D sketching or to perform 2D
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sketching.
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This is the first tool box which I would recommend you to have that is profile tool box and next
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comes constraint tool box.
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So pressing shift that is the constraint tool box and then comes the operation tool box.
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This is the operation tool box and this is the sketch tool box.
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We don't need to press shift here because it is already aligned in the horizontal way.
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So there is no need to press shift.
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So there is the sketch tool box and this is the view tool box and this is the visualization
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tool box.
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So these are the tool box which I would recommend you to take it from these paints and keep
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it in your sketching area.
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It is also that you know you can get familiarized with the names of these tool box which are profile
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tool box, constraint tool box, operational tool box, sketching tool box, visualization
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tool box and finally view tool box.
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So regarding view tool box you know in most of the activities on most of the tasks which
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are performing you would be having or you would be requiring this parallel tool box on
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you.
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You can keep it here so that you know you will be able to access that whatever performance
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you are doing or what are the activity you are doing the platform you will be able to
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access that and you can keep it here.
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So zoom and zoom out and all those things are the various tools which are available in
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view tool box and coming to all the other tool boxes.
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So starting off with the tool box profile.
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So before starting off with all the tool boxes I would recommend you to note these tool
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boxes down to that you can get familiarized with the tool boxes and what are the tools which
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you would require and one more thing which I would like to have here is that you know sometimes
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you might not get all these tool boxes which I have already shown to you these profile tool
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box, constraint all these tool boxes might not be available to you.
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So in such situations what can you be doing so that you will be able to get access or get
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those particular tool boxes.
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So in order to explain that let me delete visualization and sketch tools.
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Okay I deleted so it is not coming back to this pains that I am not able to get in these
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two pains and I have completely lost those particular tool boxes.
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So how can I get that particular tool boxes back or what can I do in order to bring those
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00:20:41,680 --> 00:20:46,680
tool boxes back to the pain so that I can move ahead in the sketching and you know get
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all those things done.
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00:20:47,920 --> 00:20:52,320
So in order again all those things back what you need to be doing is go to the view option
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and the view options you are having the option called tool bars.
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In tool bars you know we will be able to get to know which are the tools available and
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which is actually present in the particular screen.
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So we all the thick ones are being present in the screen and the ones which are not thick
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00:21:06,320 --> 00:21:10,560
are the ones which it's not open or which you are not having access to.
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00:21:10,560 --> 00:21:15,320
So the ones which I have deleted are visualization tool have got visualization tool and the other
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00:21:15,320 --> 00:21:17,360
one which are deleted as sketch tools.
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So let me see whether sketch tools are available.
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Sketch tools are also unticked so let me take that.
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So here I can get all those tool boxes which is completely unavailable to be in the screen.
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So in such cases you can bring all those tool boxes back by doing what in the view option
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00:21:33,760 --> 00:21:37,680
tool bars option you can able to get how many ever tool boxes which you are required.
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00:21:37,680 --> 00:21:42,280
And these are the basic six tool boxes which I would recommend for you to you know completely
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00:21:42,280 --> 00:21:46,480
study upon because this is the complete basic tool boxes which is available to you.
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00:21:46,480 --> 00:21:50,760
Profile, Constraint, Operation, Sketch tools, visualization and also view tool box.
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00:21:50,760 --> 00:21:52,879
So I am keeping it here itself.
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So that is what it is all about.
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00:21:54,800 --> 00:21:56,120
So these are the various tool boxes.
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00:21:56,120 --> 00:21:58,600
Now coming to the which of the video tools available to us.
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00:21:58,600 --> 00:22:04,280
So here you know this is profile tool and here I will be able to draw continuous lines.
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00:22:04,280 --> 00:22:09,199
So I can just go on clicking so that you know the drawings will be made possible or drawings
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00:22:09,199 --> 00:22:10,199
will be done.
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00:22:10,199 --> 00:22:13,479
So this is how the tool profile will be hacked.
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00:22:13,479 --> 00:22:16,719
So I am closing that and then this is a rectangle.
390
00:22:16,719 --> 00:22:21,320
So I will be able to sorry this rectangle I will be able to draw rectangles here and then
391
00:22:21,320 --> 00:22:24,320
I will be able to you know this is the orange selection which is coming.
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00:22:24,320 --> 00:22:26,679
So I will be able to again create another rectangle here.
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00:22:26,679 --> 00:22:30,720
So this is what or this how you should be doing and the various other options are also
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00:22:30,720 --> 00:22:31,720
available to us.
395
00:22:31,720 --> 00:22:35,240
Rectangle is available to us and see this is nothing but oriented rectangle.
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00:22:35,240 --> 00:22:39,720
This also parallelogram and this is center rectangle and this is also centered parallel
397
00:22:39,720 --> 00:22:40,720
to that.
398
00:22:40,720 --> 00:22:43,439
So in center rectangle what you will be able to do is we will be able to get the center
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00:22:43,439 --> 00:22:44,439
point.
400
00:22:44,439 --> 00:22:47,399
So this is the center point that you would require for that particular rectangle to have.
401
00:22:47,399 --> 00:22:49,879
You can click on that and then you can draw.
402
00:22:49,879 --> 00:22:53,919
So based on that particular center point the rectangle will be aligned and rectangle will
403
00:22:53,920 --> 00:22:54,920
be formed.
404
00:22:54,920 --> 00:22:55,920
That is the main option.
405
00:22:55,920 --> 00:22:56,920
Now coming to circle.
406
00:22:56,920 --> 00:22:59,440
So how will you be able to create circle circle?
407
00:22:59,440 --> 00:23:02,240
Some by simply clicking it you will be having other options as well.
408
00:23:02,240 --> 00:23:05,680
So this is not something but you know we will be able to click the center point and then
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00:23:05,680 --> 00:23:09,640
assign the radius or assign the tools or assign the dimension.
410
00:23:09,640 --> 00:23:12,720
So kind of clicking on the center point and then moving it based on that.
411
00:23:12,720 --> 00:23:13,720
Okay.
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00:23:13,720 --> 00:23:16,960
That is how you are able to create and also we will also be able to create circles by using
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00:23:16,960 --> 00:23:18,040
other options as well.
414
00:23:18,040 --> 00:23:20,280
So this is nothing but three point arc.
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00:23:20,280 --> 00:23:24,680
So here we will be able to get three arcs or three points and then see by clicking two
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00:23:24,680 --> 00:23:27,600
points we will be able to get where do we need to get the arc.
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00:23:27,600 --> 00:23:31,680
So all these options are available to us in profile a toolbox and constant toolbox is
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00:23:31,680 --> 00:23:33,760
nothing but you know we will be able to get the constraint.
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00:23:33,760 --> 00:23:38,480
So so here in constant box we will be able to get or give the constraint to all these
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00:23:38,480 --> 00:23:39,960
things which we are creating.
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00:23:39,960 --> 00:23:44,520
So if I'm selecting the constraint tool option here and then clicking on one slide we
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00:23:44,520 --> 00:23:49,240
will be able to assign the value or that particular length for that particular rectangle.
423
00:23:49,240 --> 00:23:53,360
And the other constraint which I will be able to do is that you know by double clicking
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00:23:53,360 --> 00:23:55,920
I will be able to continuously give dimensions.
425
00:23:55,920 --> 00:24:01,920
I am giving the dimension here for diameter as 50 and without clicking is again I will be
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00:24:01,920 --> 00:24:03,680
able to do it again.
427
00:24:03,680 --> 00:24:08,160
So if I'm double clicking I will be able to get this access so I don't need to skip on
428
00:24:08,160 --> 00:24:12,520
selecting but if I'm single clicking I need to be selecting that particular option again
429
00:24:12,520 --> 00:24:13,520
and again.
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00:24:13,520 --> 00:24:17,040
So in such cases you can double click and these are always options available to us corner
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00:24:17,040 --> 00:24:21,800
option chamfer and you know this is nothing but 3D production of elements and all the other
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00:24:21,800 --> 00:24:23,440
tools are also available to us.
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00:24:23,440 --> 00:24:27,920
So basically these are the various tools which is available to us in the platform Katya
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00:24:27,920 --> 00:24:29,920
for performing today's sketching.
435
00:24:29,920 --> 00:24:34,120
And the other most important thing which I would like to share with you is how to pan how
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00:24:34,120 --> 00:24:36,879
to rotate and how to zoom in zoom out.
437
00:24:36,879 --> 00:24:43,000
So in Katya the way in which you should be doing all those things to pan to rotate to zoom
438
00:24:43,000 --> 00:24:46,920
in zoom out it is completely different or completely slightly different from other software
439
00:24:46,920 --> 00:24:47,920
chanceppers.
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00:24:47,920 --> 00:24:52,880
So in order to pan you can simply click on the scroll button and then pan so just be
441
00:24:52,880 --> 00:24:57,960
clicking on the scroll button so just by clicking on the scroll button and dragging you
442
00:24:57,960 --> 00:24:59,720
will be able to pan.
443
00:24:59,720 --> 00:25:04,040
So in order to rotate what you need to be doing is that you need to be clicking both the
444
00:25:04,040 --> 00:25:08,160
scroll button and also the right click that is nothing but you need to be clicking simultaneously
445
00:25:08,160 --> 00:25:13,020
the scroll but t and the right click button and keep on pressing that and then move
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00:25:13,020 --> 00:25:14,020
your mouse.
447
00:25:14,020 --> 00:25:15,520
So that is how you will be able to rotate it.
448
00:25:15,520 --> 00:25:21,280
I'm clicking both the scroll button and also the right click button so that I'll be able to rotate.
449
00:25:21,280 --> 00:25:26,320
So the rotation is being made possible by clicking those two buttons simultaneously. So what if you
450
00:25:26,320 --> 00:25:30,480
unknowingly rotate it and you know you need to be getting all those things back in the right
451
00:25:30,480 --> 00:25:34,960
manner possible or how it is actually worse. So in order to do that what you can do is you can just
452
00:25:34,960 --> 00:25:40,080
select here normal view. By clicking on normal view all those things see even if it is rotated it
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00:25:40,080 --> 00:25:44,480
will be coming back to normal position okay and next comes zoom in zoom mode. In order to zoom in
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00:25:44,480 --> 00:25:48,800
zoom mode you should be pressing exactly the two buttons which have to hold view that is on the
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00:25:48,800 --> 00:25:53,200
scroll button and the right click button. The only difference is that after clicking you need to be
456
00:25:53,200 --> 00:25:58,560
releasing the right click button. First you need to be clicking both the buttons that is scroll button
457
00:25:58,560 --> 00:26:03,520
and the right click button. After clicking all those things you need to be releasing the right button
458
00:26:03,520 --> 00:26:07,760
or right click button so that you will be able to scroll. So I have clicked both and I have released
459
00:26:07,760 --> 00:26:12,800
the right click button and I'm scrolling so that I'll be able to zoom in zoom out just move your mouse
460
00:26:12,800 --> 00:26:17,600
so that you will be able to zoom in. So what is the different way in which you can do that is that
461
00:26:17,600 --> 00:26:22,159
in order to pan you can suck the scrolling button and pan and in order to rotate you can press
462
00:26:22,159 --> 00:26:26,800
both the scrolling button and also the right click button and to go back to the original position you
463
00:26:26,800 --> 00:26:31,680
can click the normal view and in order to zoom in and zoom out click both and release the right click
464
00:26:31,680 --> 00:26:36,800
button. Click both and release the right click button and then zoom in zoom out. Now let's have a
465
00:26:36,800 --> 00:26:41,600
look at one more today's sketching so that it will be easy for you to learn, familiarize and you
466
00:26:41,600 --> 00:26:46,480
know implement the tools and the toolbox which we are having in Katia so that you know it will be
467
00:26:46,480 --> 00:26:51,120
more better and easy for you to accommodate all those things and you know replicate in your software
468
00:26:51,120 --> 00:26:55,919
as well. So let me open the other drawing for me and this is the drawing which I have for you so
469
00:26:55,919 --> 00:27:00,000
that you know you will be able to manage how to draw this and you know how to you know get this
470
00:27:00,879 --> 00:27:07,439
particular drawing into your software Katia. Yeah so let me move on with here so this is the
471
00:27:07,440 --> 00:27:12,720
this is the graph or this is the drawing in which we need to replicate so all the dimensions are given
472
00:27:12,720 --> 00:27:18,000
here this is just you know this center of this or curl should be from assembly two units from the
473
00:27:18,000 --> 00:27:22,960
base frame and all those all those diameters is given you know all the required dimensions for
474
00:27:22,960 --> 00:27:26,800
the drawing to be happening or to you're drawing to be you know implemented all those things are
475
00:27:26,800 --> 00:27:32,160
given to us so we just need to start drawing our start sketching in the platform Katia so what is
476
00:27:32,160 --> 00:27:36,400
the first thing which we are in order to start sketching we need to be having a planar surface so
477
00:27:36,400 --> 00:27:42,080
we need to be selecting on which plane or in which area we are to be making the sketch right so I
478
00:27:42,080 --> 00:27:48,800
am choosing the plane YZ so there is no restriction of taking a plane here because it's a story and
479
00:27:48,800 --> 00:27:53,840
we are not having any any other motif right so it will be a recipe of which plane you're taking it
480
00:27:53,840 --> 00:27:59,200
will be very absolutely fine here so I'm taking this YZ plane and then I'm moving on to sketching
481
00:27:59,200 --> 00:28:03,600
so after sketching you know I'll be taking into the next platform or the next user interface where I
482
00:28:03,600 --> 00:28:08,080
am supposed to be sketching and I'm having access to all the two bars here as well so starting off with
483
00:28:08,080 --> 00:28:13,280
you know by understanding the figure I am already mentioned that you should be having an approach so
484
00:28:13,280 --> 00:28:17,280
what is the approach that you should be having so that it will be easy for you to sketch so by
485
00:28:17,280 --> 00:28:22,879
understanding or by looking at this particular diagram what I am thinking is you know this thing you
486
00:28:22,879 --> 00:28:28,320
know this leftmost side and the bottom most side can be considered or can be starting to draw
487
00:28:28,320 --> 00:28:32,000
as an origin from the origin itself so this can be the origin point and you know I'll be able to draw
488
00:28:32,000 --> 00:28:37,120
from here to to the side and also from here so it'll be easy for me and you know at that is kind of
489
00:28:37,120 --> 00:28:41,840
you know a simpler way for me that is what I feel so basically you know you'll be able to do that
490
00:28:41,840 --> 00:28:46,240
in whatever manner or whatever way which you feel like doing or which is the simplest way you know
491
00:28:46,240 --> 00:28:50,160
after practicing a lot of sketches you will be in a position where you will be able to know from
492
00:28:50,160 --> 00:28:53,920
where should I start so what is the approach that I should be having so that I can complete the
493
00:28:53,920 --> 00:28:59,360
complete sketch in simple amount of time so let us start drawing this particular sketch so in order
494
00:28:59,360 --> 00:29:04,959
to create this particular graph I am using the profile tool here in the profile toolbox so what
495
00:29:04,959 --> 00:29:08,959
is the difference between profile tool and also the line tool I've already mentioned that in line
496
00:29:08,959 --> 00:29:13,760
tool you know you have to be drawing line by line so after completing one line you need to be drawing
497
00:29:13,760 --> 00:29:18,080
another line so that is not the case in profile so you will be able to draw continuous lines here
498
00:29:18,080 --> 00:29:23,919
and there see this is the complete or this is the actual difference of making a line in profile so
499
00:29:23,919 --> 00:29:28,240
if you are taking line you need to be going line by line and that is not what we require right so
500
00:29:28,240 --> 00:29:33,760
what I am actually trying to do is I thought of actually creating the shape first so I can simply or
501
00:29:33,760 --> 00:29:37,920
easily create the shape without any delay or without any requirements right so that is what I am
502
00:29:37,920 --> 00:29:44,160
exactly going to do here so I am starting up from here went here and then here and then at the top
503
00:29:44,160 --> 00:29:50,320
side and I am having the right bottom corner here sorry right side top corner there right bottom
504
00:29:50,320 --> 00:29:55,280
corner here and then joining it so this is what this actually looks like right so this is what
505
00:29:55,280 --> 00:30:00,480
I have someone got here it does not absolutely right so anyway how can you make it more perfect right
506
00:30:00,480 --> 00:30:05,440
so now I am going to give the dimension so that it will be a replica of the particular sketch so
507
00:30:05,440 --> 00:30:11,200
I am going to double it here on the constraint and then this is what is this dimension this is 88
508
00:30:11,200 --> 00:30:17,600
so I am giving 88 that is done and also after that I need to be getting 240 on the baseline so
509
00:30:17,600 --> 00:30:25,120
it is 240 and exactly double of that 240 okay now I have got this much and then you know
510
00:30:25,600 --> 00:30:33,280
that I mentioned in this top portion is 88 so I shall click here I am clicking here in 88
511
00:30:33,280 --> 00:30:39,280
I mentioned that and then this from here this point to the top portion is 64 right so I shall
512
00:30:39,280 --> 00:30:46,240
give that as well from this line to this particular point it should be 64 so I am giving the
513
00:30:46,240 --> 00:30:52,400
dimensions as well see I have got that and what else I need so from this distance that is from this
514
00:30:52,400 --> 00:30:58,400
particle light this particular point it's 64 itself so I need to be mentioning that as well so I
515
00:30:58,400 --> 00:31:06,000
can easily mention that by clicking it here and here sorry sorry I just seen this as well let me
516
00:31:06,000 --> 00:31:11,600
make it 64 yeah the height is done I need to be getting this particular portion here so for that
517
00:31:11,600 --> 00:31:16,959
what need to be done is I can you can double it from this particular line to this particular point
518
00:31:17,439 --> 00:31:23,600
it would be since 64 itself so 64 have given that dimension as well and what else do I need
519
00:31:23,600 --> 00:31:29,520
you know I am having 100 here right so I can implement that 100 here so here it is 98 I need to
520
00:31:29,520 --> 00:31:35,919
be changing the data 100 so I did that as well and now see I have got the fully constrained object
521
00:31:35,919 --> 00:31:40,560
or fully constant sketch for the diagram which I need to be doing so one thing which you should
522
00:31:40,560 --> 00:31:44,560
be making sure while you are making your sketches that all those things should be fully
523
00:31:44,560 --> 00:31:48,720
constrained so that you know so when you are carrying forward with the sketch make sure that you know
524
00:31:48,720 --> 00:31:52,879
the complete sketch is green in color so that it is fully constrained and when we are further
525
00:31:52,879 --> 00:31:57,040
more working on the particular graph or particular sketch it will not be changed right so this
526
00:31:57,040 --> 00:32:01,760
actually constrained so this will not be moving so if I even try to drag here and there you know
527
00:32:01,760 --> 00:32:05,679
it will not be moving because all the constraints and all the diamonds that already given to it
528
00:32:05,680 --> 00:32:10,560
so now what else do we require so we have having the outlines so all the dimensions are given to us
529
00:32:10,560 --> 00:32:14,560
and we have already implemented all those things and we just need to be including two circles here
530
00:32:14,560 --> 00:32:18,400
and there right so that is what we are going to be doing right now so I will be starting on the
531
00:32:18,400 --> 00:32:24,000
circle so I will be randomly placing two circles okay let me select it again now I need to be
532
00:32:24,000 --> 00:32:28,960
giving the dimensions and also placing the circle in the right position right so in order to get
533
00:32:28,960 --> 00:32:35,040
that done I can click on constraint and this is what exactly I need to be having so diameter is 42
534
00:32:35,040 --> 00:32:39,760
so I hope you are able to see that the diameter is 42 from where did I get it so I got it from here
535
00:32:39,760 --> 00:32:45,680
and this circle is located in a position 40 from the baseline and 72 from the right most
536
00:32:45,680 --> 00:32:51,840
aside right so let me implement that as well so from here to the center point it would be 40
537
00:32:51,840 --> 00:32:58,879
so it is 50 here so let me make it 40 yes that's what exactly what I did and then I have already
538
00:32:58,880 --> 00:33:08,160
selected that from this particular point to the center point sorry let me make it 40 here then
539
00:33:08,160 --> 00:33:13,520
what is done and then what I need to be doing is from here this particular point to this particular
540
00:33:13,520 --> 00:33:19,680
center point how much is that that is 72 let me give 72 here yes now this circle is also fully
541
00:33:19,680 --> 00:33:24,720
constant and this circle is not allowed to move anywhere see but that is one of the case here I can
542
00:33:24,720 --> 00:33:29,520
move the area or I want to move the circle I can also change the dimension of the circle as well see
543
00:33:29,520 --> 00:33:33,680
that is the different between actually the colors the fully constant one and also the not
544
00:33:33,680 --> 00:33:37,920
constrained one so please make sure that whatever you are drawing or whatever sketch you are making
545
00:33:37,920 --> 00:33:42,560
please make sure that is green in color now I should be giving the dimensions and the location
546
00:33:42,560 --> 00:33:47,840
for that particular circle as well right for the circle the diameter is 64 I am giving
547
00:33:47,840 --> 00:33:52,640
is 64 and then what I need to be doing I need to be placing the circle in the right position so let
548
00:33:52,640 --> 00:33:58,800
me do that as well I am able to keep here and from this point till this baseline would be
549
00:33:59,680 --> 00:34:07,520
how much is that that is also 72 yes I have got that as well and see from this particular line
550
00:34:07,520 --> 00:34:12,160
the center point is not given so in that particular case what we are having is we are having the
551
00:34:12,160 --> 00:34:20,400
full length is 240 and the length remaining is 96 and then 72 right so we can just subtract 240
552
00:34:20,400 --> 00:34:26,639
minus 96 minus 72 in order to get this particular length okay so we can do that or else what we can
553
00:34:26,639 --> 00:34:32,000
do we can give the dimensions from this particular point to this particular side by mentioning 96 plus 72
554
00:34:32,000 --> 00:34:36,880
so I am doing the other way around so what needs to be known as I can select on the constraint bar
555
00:34:36,880 --> 00:34:42,960
and then select this particular side and then the center point sorry yeah let me correct it here
556
00:34:42,960 --> 00:34:52,639
that is 72 and then the constraints from here till this point it would be how much would it be
557
00:34:52,639 --> 00:35:04,000
it should be 240 minus 96 minus 72 so we will be able to perform calculations as well here
558
00:35:04,000 --> 00:35:07,760
that it will be a complex calculation which includes bracket or anything you know we will be able
559
00:35:07,760 --> 00:35:13,360
to get that possible here so this is how we are able to create or duplicate this particular sketch
560
00:35:13,360 --> 00:35:18,880
under the kata software as well and this is simplest that you know just by having a look at the diagram
561
00:35:18,880 --> 00:35:22,880
or looking at the figure which we actually want to replicate the software just have look at that
562
00:35:22,880 --> 00:35:26,880
study the figure study the dimensions what are the dimensions which we are given and which are
563
00:35:26,880 --> 00:35:31,520
the dimensions which we should be knowing not to draw this particular figure and you know we will
564
00:35:31,520 --> 00:35:35,920
be given some hints here and there so that you know we will be able to get the dimension which is
565
00:35:35,920 --> 00:35:40,720
some of the dimensions which may not be given in the graph or the sketch or the drawing to us
566
00:35:40,720 --> 00:35:44,960
so even then you know we will be given the clues in which we will be able to draw that particular
567
00:35:45,680 --> 00:35:50,560
sketch completely so this is how your approach should be and this how simple your 2D sketching is
568
00:35:50,560 --> 00:35:57,200
in the pattern kata. Now let's move on and see how we will be able to implement 2D sketching we already
569
00:35:57,200 --> 00:36:02,400
have gone through the 2D sketching toolboxes what are the toolboxes available to us and in those
570
00:36:02,400 --> 00:36:07,520
toolboxes what are the tools available to us which would enable us to perform 2D sketching in the
571
00:36:07,520 --> 00:36:13,760
platform kata that is what exactly we are trying to learn in this particular module that is 2D sketching
572
00:36:13,760 --> 00:36:18,480
let's move on to the platform and see how we will be able to implement that so now we are in the
573
00:36:18,480 --> 00:36:24,800
platform kata and here we are going to be learning how to implement 2D sketching so the first thing which
574
00:36:24,800 --> 00:36:30,080
we require before sketching is that we need to be selecting the plane in which we should be actually
575
00:36:30,080 --> 00:36:34,640
implementing the sketching or drawing the sketching the first thing which we require by creating or
576
00:36:34,640 --> 00:36:40,400
for creating 2D sketches are the plane the plane our surface for the sketching so first thing which we
577
00:36:40,400 --> 00:36:44,240
should do is that select the plane so there's the plane which I would require that is nothing but
578
00:36:44,240 --> 00:36:48,880
the wiz plane I have selected the plane and I have got the color as orange which indicates that
579
00:36:48,880 --> 00:36:53,600
the software has got to know that this is the plane which I have selected right now and how should
580
00:36:53,600 --> 00:36:58,319
I go to the sketching option or sketching platform where I will be able to sketch that is nothing but
581
00:36:58,320 --> 00:37:02,880
I will be able to move that here these are all the tool boxes and the tools which are available to
582
00:37:02,880 --> 00:37:09,200
me and with all these boxes how am I going to create a 2D sketch so this is the sketch which I am
583
00:37:09,200 --> 00:37:13,600
going to draw here so that you will be able to understand this is a complete basic sketch which
584
00:37:13,600 --> 00:37:19,040
anyone would be able to create using the software and so then you will be able to gap most things you
585
00:37:19,040 --> 00:37:23,920
know as we move on so this is the first sketch which we are trying to draw here and you know
586
00:37:23,920 --> 00:37:29,280
let me come to this thing so then we are able to see this so let me start off by you know
587
00:37:29,280 --> 00:37:33,760
explaining to you how we will be able to draw this particular diagram so in order to get this
588
00:37:33,760 --> 00:37:37,760
things going you know we should be actually looking at the dimensions which is given to us we should
589
00:37:37,760 --> 00:37:42,960
be knowing what are the other things which is given to us no the length is given here 60 the length
590
00:37:42,960 --> 00:37:48,880
here is given 70 the radius of this inner circle is given 20 and the radius of the arc the outer
591
00:37:48,880 --> 00:37:54,560
arc is given 35 and we are also given the inner dimensions of the inner rectangle x-file so by having
592
00:37:54,560 --> 00:37:58,880
to know regarding the particular figure in which we are able to do to create or replicate in the
593
00:37:58,880 --> 00:38:03,120
particular software we should be actually studying the figure first and you know by studying the
594
00:38:03,120 --> 00:38:08,480
figure or studying the whatever we are actually having to replicate or draw a design we will be able
595
00:38:08,480 --> 00:38:13,440
to know how should we be approaching those particular figures so that you know we will be able to
596
00:38:13,440 --> 00:38:18,160
accommodate or replicate that in the particular software so only by studying the figure what we
597
00:38:18,160 --> 00:38:22,879
actually have to replicate only then we will be able to know how the approach should be so if you
598
00:38:22,879 --> 00:38:27,279
start by starting from this point you know sometimes it will be difficult sometimes by starting from
599
00:38:27,279 --> 00:38:31,920
this point it may be very easy so by practice you know you will be able to know what is the approach
600
00:38:31,920 --> 00:38:36,960
that you should be having so that you can get that done very easily at a faster pace so without having
601
00:38:36,960 --> 00:38:41,440
much difficulty so how will you be able to do that so there are those things can be accommodate
602
00:38:41,440 --> 00:38:46,799
or you will be able to inculcate that feature only by practicing so by practicing many many many many
603
00:38:46,800 --> 00:38:51,600
drawings you will be able to come in a position where you will be able to understand where should I
604
00:38:51,600 --> 00:38:55,520
start with so by understanding this you know I think I should be starting with this inner circle
605
00:38:55,520 --> 00:39:00,160
and then the outer circle and then by moving on with the outer dimensions which is given to me
606
00:39:00,160 --> 00:39:04,320
so that is exactly what I am going to do here so in order to start with I am selecting the circle
607
00:39:04,320 --> 00:39:09,760
let us in a circle the radius is 20 so I have drawn a circle and also I am drawing the outer circle
608
00:39:09,760 --> 00:39:14,640
as well so in order to draw the outer circle I am selecting that so here are two circles available
609
00:39:14,640 --> 00:39:19,759
for me so here the radius is 20 and the radius is 35 so that is exactly what I am going to do so
610
00:39:19,759 --> 00:39:24,720
I have doubled here and the constant I have selected here it is all and so it mentions that you
611
00:39:24,720 --> 00:39:29,759
know I have already selected this particular tool and this is what I have done so in order to get
612
00:39:29,759 --> 00:39:35,680
that particular point done so this is one 20 dimensions so I shall have it to 70 because 35 is the
613
00:39:35,680 --> 00:39:41,839
radius or defined into 20 so I have got the outer outer circle or the outer arch which I need to
614
00:39:41,840 --> 00:39:47,040
be having so the next one is the diameter would be 40 so in order to do that I have already selected
615
00:39:47,040 --> 00:39:54,480
that so 40 I shall maintain 40 here so I have already got these two circles so this part is
616
00:39:54,480 --> 00:40:00,400
completed on now what I should be doing is that I should be drawing the rectangle so I can be starting
617
00:40:00,400 --> 00:40:08,000
from here and then you know let me draw like this so I simply drew a rectangle and then what I
618
00:40:08,000 --> 00:40:13,360
need to be doing is I should be dimensioning it so I should be marking the dimensions so 60 here
619
00:40:14,080 --> 00:40:21,680
and then here I should be selecting the constant again and then it would be 70 here so I have
620
00:40:21,680 --> 00:40:26,960
exactly done that so now what should be done now this actually this can actually be marked as
621
00:40:26,960 --> 00:40:32,000
stand-gain chill so I am selecting this and now controls like this and also I am going to this
622
00:40:32,000 --> 00:40:36,960
option in the constraint which is constraint defined in dialog box so I will be able to do that
623
00:40:36,960 --> 00:40:42,000
you know so what I am trying to do is I am trying to make it a tangent this line passing through
624
00:40:42,000 --> 00:40:46,960
the circle will be tangent so that is exactly what I am going to draw here so that is exactly what
625
00:40:46,960 --> 00:40:51,600
I have already done so that is done and also the exact same can be applied here as well I am selecting
626
00:40:51,600 --> 00:40:58,960
here I am selecting both of these things and then constraint tangent same so it is actually showing
627
00:40:58,960 --> 00:41:05,040
over constraint here right because there is no need for me to give a constraint there because it
628
00:41:05,040 --> 00:41:08,960
was already green so when it is already green and when you are giving more constraint you know it will
629
00:41:08,960 --> 00:41:14,240
be over constraint so I am eliminating that and you know this completely green so what I need to
630
00:41:14,240 --> 00:41:20,720
be doing further one so this arc this is not required right so let me eliminate that in order to
631
00:41:20,720 --> 00:41:26,160
eliminate that I have to go to the toolbox operation in toolbox operation or the operation toolbox
632
00:41:26,160 --> 00:41:30,960
the third one is trim so in trim box you know you should be dropping it down and here we will be able
633
00:41:30,960 --> 00:41:36,240
to get quick trim so that is the option which we require in order to eliminate these line or this curve
634
00:41:36,240 --> 00:41:40,880
which is not needed right so I can eliminate that so just by clicking on this quick trim and just
635
00:41:40,880 --> 00:41:45,680
by clicking on this it will be able to cut that particular part off and now also you know this
636
00:41:45,680 --> 00:41:50,640
purple thing is coming up so what can be done so I should be making sure that there is no other
637
00:41:51,280 --> 00:41:54,960
over constraint which is being coming so there is now some over constraint which is happening so
638
00:41:54,960 --> 00:41:58,640
I am exactly that is the reason why it is being showing like that that means I am selecting this and
639
00:41:58,640 --> 00:42:04,960
editing that so by editing that over constraint signal has been completely gone because that was our
640
00:42:04,960 --> 00:42:09,839
constrain so now it is completely green and I have completely known that this is completely
641
00:42:09,839 --> 00:42:13,759
constrained there is no motion possible see if I am selecting and dragging it here and there
642
00:42:13,759 --> 00:42:19,279
there is no motion possible so that is exactly what I actually require so that is also done and now
643
00:42:19,279 --> 00:42:24,560
what I require as I should be requiring this in rectangle so you know to get that done let me go
644
00:42:24,560 --> 00:42:31,440
let me create a center rectangle and you know let me click here and then yes just what I have
645
00:42:31,440 --> 00:42:36,240
done and now I need to give dimensions for that so not to give diamonds for that no let me double
646
00:42:36,240 --> 00:42:40,799
click here so that you know I don't need to go again and click it there so double clicking here I
647
00:42:40,799 --> 00:42:46,640
will be able to give 50 so free the diamonds in which I require and then by here I need to be giving
648
00:42:46,640 --> 00:42:54,879
15 I hope you get me from where I am getting the dimension 50 this is 50 here 15 is here 15 is here 15
649
00:42:54,879 --> 00:43:01,920
is here yeah 15 is here so see now what has happened is this rectangle is coming to one corner
650
00:43:01,920 --> 00:43:07,279
or one side and that is not how it should be happening so it should be in the center right so the
651
00:43:07,279 --> 00:43:13,279
dimensions is also given for that as well that is 10 from the side and 15 from the bottom side so
652
00:43:13,280 --> 00:43:18,800
that can be also being limited by double clicking on the constraint and then by giving this line
653
00:43:18,800 --> 00:43:23,680
and also by clicking on this line I will be able to change that 15 so it is actually 15 so I don't
654
00:43:23,680 --> 00:43:29,680
need to change second the other thing which I require has from this line to this line would also be
655
00:43:30,240 --> 00:43:37,200
10 right so exactly as it is in the other side see now I have got a fully constrained figure
656
00:43:37,200 --> 00:43:43,520
as of I should be getting from the left side figure so the dimensions check the dimensions 60 is coming
657
00:43:43,520 --> 00:43:48,799
here 70 is coming here 70 is coming the radius is 20 so the diameter would be 40 the diameter of
658
00:43:48,799 --> 00:43:54,000
this thing would be 40 yes that is exactly right and then the radius of this particular circle
659
00:43:54,000 --> 00:44:00,080
or this particular arc is 35 so the diameter of that particular circle should also be 70 see one
660
00:44:00,080 --> 00:44:04,160
thing which I forgot here one thing which I should be eliminating or removing here is this particular
661
00:44:04,160 --> 00:44:09,839
line see I have already drawn rectangle right that particular line of that particular rectangle
662
00:44:09,839 --> 00:44:14,240
is being present so that is not required so in order to get that you know I shall avoid that
663
00:44:14,240 --> 00:44:20,720
so a quick trim so why should I avoid this line okay so there is other things also which is coming
664
00:44:20,720 --> 00:44:27,120
which is going so let me double click here I am going to click here yeah everything has gone
665
00:44:27,120 --> 00:44:31,680
now you can see that these three lines line number one two three these three lines are out of
666
00:44:31,680 --> 00:44:36,160
constant they are not fully constrained so that is what our concern is right now because you know
667
00:44:36,160 --> 00:44:40,480
all the other things are in green color and these three lines are out of green are out of fully
668
00:44:40,480 --> 00:44:45,520
constrained mode and you know that can go wrong so whenever something for some progress can be
669
00:44:45,520 --> 00:44:50,319
happening just you know the this dimension can be going wrong and you know can be creating a lot
670
00:44:50,319 --> 00:44:54,720
of trouble in further stages so it is always better to make it green that is make it fully constrained
671
00:44:54,720 --> 00:44:59,359
so let me see which way it is going so it is not moving anywhere here so I am able to write
672
00:44:59,360 --> 00:45:04,000
so here and I am trying to start going so it is not going here as well it is not going here as well
673
00:45:04,000 --> 00:45:11,360
so this way not even this way this way also it is not going so it is actually kind of fully
674
00:45:11,360 --> 00:45:16,640
constrained and there is no other motion possible for this particular three lines so in this
675
00:45:16,640 --> 00:45:20,960
particular condition what can be done is that we will be able to select each of these lines
676
00:45:21,600 --> 00:45:27,200
that after each of these three lines and then what I need to be doing is fix those three lines
677
00:45:27,200 --> 00:45:31,439
so that it is not moving anywhere anyway when I tried moving those three lines it was not moving
678
00:45:31,439 --> 00:45:36,000
just to be on the safe side in such conditions what can we do we can just select these three lines
679
00:45:36,000 --> 00:45:43,759
and then we can fix it we can fix okay see now this over constraint is coming let me do it one thing
680
00:45:45,120 --> 00:45:49,680
after deleting this dimension you know this over constraint is also gone and now I have got a
681
00:45:49,680 --> 00:45:54,480
completely or fully constrained model which I should be getting by following the instructions
682
00:45:54,480 --> 00:45:59,040
for following the dimensions which is given to me in this particular graph or in principle
683
00:45:59,040 --> 00:46:03,040
particular drawing so based on this drawing and based on the dimensions which was given to me
684
00:46:03,040 --> 00:46:07,520
in this particular drawing I made the drawing right exactly following the dimensions following
685
00:46:07,520 --> 00:46:12,000
the distance for following the gaps and faces so you know by following you know you will also be
686
00:46:12,000 --> 00:46:16,080
thinking why can't I start from a different completely different approach why can't I start
687
00:46:16,080 --> 00:46:20,000
by following this particular rectangle first and then you know these line and then why can't I
688
00:46:20,000 --> 00:46:24,800
just create this a calendar to close again that is also possible so I didn't feel like doing that
689
00:46:24,800 --> 00:46:29,600
because you know I didn't think of that as a much easier way because you know out of my experience or
690
00:46:29,600 --> 00:46:34,240
my practice in this particular software I thought this would be a better approach for me and you know
691
00:46:34,240 --> 00:46:38,160
this completely up to you whether what kind of approach of what is the first step that you should
692
00:46:38,160 --> 00:46:42,960
be doing so it is completely fine for you in order to take any different approach that is completely
693
00:46:42,960 --> 00:46:47,360
fine as far as you are getting the complete figure in the fully constrained manner they're completely
694
00:46:47,360 --> 00:46:51,520
good to go so there is nothing of that sort so by saying that you know you need to be following
695
00:46:51,520 --> 00:46:55,600
this particular approach or you are wrong there is nothing of that particular sort in whichever
696
00:46:55,600 --> 00:46:59,360
manner or whichever approach you are taking you know it is completely fine as far as you are getting
697
00:46:59,360 --> 00:47:02,880
what you should be getting as far as you are getting what you should be getting it is you are
698
00:47:02,880 --> 00:47:07,840
completely fine to go completely fine to use any method possible or any tool or any toolbox is
699
00:47:07,840 --> 00:47:12,400
possible by using different toolboxes or tools also you will be able to use or you will be able to
700
00:47:12,400 --> 00:47:17,760
come in a situation where you are able to achieve or able to be in a position of completing this particular
701
00:47:17,760 --> 00:47:23,040
figure in the particular or the most easiest way just it's not doing about the things it's about
702
00:47:23,040 --> 00:47:27,760
doing the things in the right man in the quickest way possible so all those things can be able to be
703
00:47:27,760 --> 00:47:32,800
achieved by practicing so I would request you to not just practice in this particular one
704
00:47:32,800 --> 00:47:37,760
two-re-dimensional two-re figure but you know keep practicing in more more new new sketches and
705
00:47:37,760 --> 00:47:42,640
you new drawing so that you know you will be able to improve your skills and improve your speed in
706
00:47:42,640 --> 00:47:47,200
you are able to achieve what you should be actually achieving so you can be a proof in the software
707
00:47:47,200 --> 00:47:52,560
so this is all about in the two-re sketching now the time has come for us to move on to three-re
708
00:47:52,560 --> 00:47:58,160
sketching likewise we saw in forest sketching we saw regarding the two-re sketching tool boxes
709
00:47:58,160 --> 00:48:03,520
the tools available in each of the tool boxes in two-re sketching now we are going on to three-re
710
00:48:03,520 --> 00:48:08,880
sketching similarly to what we saw we're having several tools for three-re sketching as well
711
00:48:08,880 --> 00:48:13,040
and we'll be looking at each of the elements or each of the tools are available in each of the
712
00:48:13,040 --> 00:48:18,080
tool boxes so that we'll be having an idea on how to start or what should be the approach in
713
00:48:18,080 --> 00:48:23,120
order implement three-re sketching in the platform Katya let's move on to the platform and see how
714
00:48:23,120 --> 00:48:27,680
we'll be able to do that now we are in the platform Katya and you know we are in the part
715
00:48:27,680 --> 00:48:32,560
descending area where we are going to be implementing three-re sketching so right of the coming to the
716
00:48:32,560 --> 00:48:37,120
three-re sketching platform on Katya what we should be doing is understand the tool boxes which
717
00:48:37,120 --> 00:48:42,320
are available to us and what are the basic tool boxes which we require so I would recommend you
718
00:48:42,320 --> 00:48:47,279
to take all these tool boxes which are required so that are not many tool boxes here which we
719
00:48:47,279 --> 00:48:52,960
need for basic uses and for advanced uses as well so I would recommend you to take out the basic
720
00:48:52,960 --> 00:48:57,520
tool boxes from the side paints and the bottom paint so that you will be able to familiarize
721
00:48:57,520 --> 00:49:01,360
with the toolbox name and you know it will be easy for you to recollect and you know get the
722
00:49:01,360 --> 00:49:05,920
toolboxes or tools available in each of the toolboxes so that it will be easy for you to get
723
00:49:05,920 --> 00:49:10,400
familiarized and you know it will be for you to take them whenever you require them so in order
724
00:49:10,400 --> 00:49:14,880
to start with we are having a sketch based features so that is the first main toolbox which we
725
00:49:14,880 --> 00:49:21,360
require and we're also having sketch up here so upon some the basic these two toolboxes I've
726
00:49:21,360 --> 00:49:26,080
already mentioned that for every workbench we are working in the top Katya we require a toolbox
727
00:49:26,080 --> 00:49:31,759
called as view so we are having all those options here this is the view toolbox here and you know
728
00:49:31,759 --> 00:49:37,120
we all need this particular toolbox in whichever workbench we are working on so let's keep it here
729
00:49:37,120 --> 00:49:41,520
itself so apart from the what are the other toolboxes we already talked about sketch based feature
730
00:49:41,520 --> 00:49:46,560
toolbox and also sketch a toolbox and after that we are having this kind of toolbox that is
731
00:49:46,560 --> 00:49:51,279
something but rest of features so rest of feature is the next toolbox which I would like to introduce to
732
00:49:51,280 --> 00:49:56,800
you and apart from that you are also having transformation toolbox so transformation features toolboxes
733
00:49:56,800 --> 00:50:03,200
there sorry so I'm moving it here to let me arrange it we are having sketch based features
734
00:50:04,080 --> 00:50:09,680
dresser features transformation features and you're also having a restrooms elements
735
00:50:11,360 --> 00:50:17,120
so we are having a restrooms element and finally come sketching so these are the basic features or
736
00:50:17,120 --> 00:50:22,000
basic toolboxes which you would require in order to move forward with previous sketching in the
737
00:50:22,000 --> 00:50:27,440
platform Katya so what are these toolboxes so starting off with sketch based features so as the name
738
00:50:27,440 --> 00:50:33,040
suggests all the tools available in sketch based features can be directly implemented right after
739
00:50:33,040 --> 00:50:37,680
making the sketch so whatever sketch are you requiring so right after creating that particular sketch
740
00:50:37,680 --> 00:50:42,400
we'll be able to directly implement all the tools or all the features which is available in
741
00:50:42,400 --> 00:50:47,120
sketch based features that is what we are able to achieve from this particular toolbox at a
742
00:50:47,120 --> 00:50:51,680
sketch based feature so if you're having a sketch and if you need to make it into 3D so sketch is
743
00:50:51,680 --> 00:50:56,320
nothing but a 2D dimension right so after that you know after achieving that 2-dimension sketch or
744
00:50:56,320 --> 00:51:01,200
drawing done we need to be implementing into 3D structure so how can that be made so all those things
745
00:51:01,200 --> 00:51:06,240
can be obtained right after creating sketch so all those things comes under sketch based features
746
00:51:06,240 --> 00:51:09,920
where we'll be able to directly implement all those tools or all those features to the 2D
747
00:51:09,920 --> 00:51:14,480
sketch which we are already created next comes the rest of features the rest of features actually
748
00:51:14,480 --> 00:51:19,680
nothing but you know we'll be able to you know polish modify or you know create our own elements
749
00:51:19,680 --> 00:51:24,400
to those particles let 3D object or 3D model which we're already created let's be you know
750
00:51:24,400 --> 00:51:30,240
moving let it be a chamfering let it be cornering and we end up in that so we'll be able to implement
751
00:51:30,240 --> 00:51:35,600
you know polishing modifications slight changes which we require in that particular 3D model so that
752
00:51:35,600 --> 00:51:40,720
is what we'll be able to implement using this app features so if you're looking at the
753
00:51:40,720 --> 00:51:45,200
often available here you know these are you know in a position where we are not able to select
754
00:51:45,200 --> 00:51:50,000
which is because we're already not having any sketches so right after having a sketch and having
755
00:51:50,000 --> 00:51:54,880
a 3D element on your screen only then you'll be able to slim this so what are the options available
756
00:51:54,880 --> 00:52:03,680
here we are having edge fillet chamfer, graph angle, shell thickness, thread and also other features
757
00:52:03,680 --> 00:52:08,160
as well so these are the basic features which is available to us in press of features next coming
758
00:52:08,160 --> 00:52:12,720
to transformation features transformation features is actually nothing but when we want to replicate
759
00:52:12,720 --> 00:52:17,200
something when we want to make something duplicate so you know we have already having something
760
00:52:17,200 --> 00:52:21,600
we're already having something and we need that to be replicated into a different kind of
761
00:52:21,600 --> 00:52:25,919
transformation or you know in a different space as well so in order to get that done we are having
762
00:52:25,919 --> 00:52:30,480
transformation features where we need to have a pattern so if we are having one pattern and you know
763
00:52:30,480 --> 00:52:35,440
we need to be getting it as a several patterns so we'll be able to do that in transformation features
764
00:52:35,440 --> 00:52:40,880
we need to be mirroring some of this mirroring some design all those things can be made here in
765
00:52:40,880 --> 00:52:46,080
transformation features all those patterns design mirroring and all those can be implemented on using
766
00:52:46,080 --> 00:52:51,600
the tools on transformation features next comes a reference elements reference elements is actually
767
00:52:51,600 --> 00:52:56,160
nothing but you know when you require to draw something to sketch something you know you should be
768
00:52:56,160 --> 00:53:01,520
having planar surface right so in order to have a planar surface some cases you might not be having
769
00:53:01,520 --> 00:53:06,720
a planar surface in built to insert expectations you know you need to be creating planar surfaces
770
00:53:06,720 --> 00:53:11,600
so that will be made possible using reference elements and it also helps us to make a reference
771
00:53:11,600 --> 00:53:16,319
act as reference points as well so that you know it will be easy for us to make dimensions
772
00:53:16,319 --> 00:53:21,200
make the particular sketching and make the constants available to us all those things all those
773
00:53:21,200 --> 00:53:26,000
reference materials which we require in order to get our particles output ready all those things
774
00:53:26,000 --> 00:53:31,040
megan be made possible using reference elements reference points reference actors reference planes
775
00:53:31,040 --> 00:53:36,160
and all those things can be achieved in reference elements now for me to sketch a toolbox so in
776
00:53:36,160 --> 00:53:40,800
sketched toolbox it enables us to sketch so in whichever plane are we supposed to sketch so we
777
00:53:40,800 --> 00:53:44,560
can select the sketch or we can select the plane and then you know we can move on to the sketch
778
00:53:44,560 --> 00:53:50,080
off and so available to us in the sketched toolbox so we will be taking to the area where we are
779
00:53:50,080 --> 00:53:54,240
able to sketch and all the toolbox which are available or which are present or which are required
780
00:53:54,240 --> 00:53:58,319
in order to make the sketch so we will be taking to that platform right up next making the sketch
781
00:53:58,319 --> 00:54:02,879
options available in sketched toolbox and as I have already mentioned before we are having them
782
00:54:02,879 --> 00:54:07,759
view toolbar which enables us to you know zoom in zoom or get the particular normal view and all
783
00:54:07,759 --> 00:54:13,200
those things in the view toolbox as well now let's see how we will be able to create 3D sketches
784
00:54:13,200 --> 00:54:17,439
so in order to create 3D sketches what I have already mentioned to you so in order to get 3D
785
00:54:17,439 --> 00:54:22,240
sketches we need to be having two dimensions sketches initially so only by having two dimensions
786
00:54:22,240 --> 00:54:27,600
sketches we will be able to create three dimension sketches so in order to create 3D sketches how do
787
00:54:27,600 --> 00:54:32,640
we create we need to be having a planar surface so well first thing that we should be doing in order
788
00:54:32,640 --> 00:54:38,000
to create a 3D sketch is happily sketch and to have 2D sketch we need to be having a planar surface
789
00:54:38,000 --> 00:54:43,120
so likewise in order to get a 3D sketch happening we need to be initially having a planar surface
790
00:54:43,120 --> 00:54:47,439
to create the 2D sketch so that is exactly what I am going to try or I am going to implement right
791
00:54:47,439 --> 00:54:52,080
now so let me create this particular plane or and let me create the sketch on that particular plane
792
00:54:52,080 --> 00:54:56,000
so the first thing which I have done is I selected the plane in which I need to be having the
793
00:54:56,000 --> 00:55:01,279
grinder so after selecting the plane I am going to sketch a option and you know I am taking to
794
00:55:01,279 --> 00:55:06,319
that particular sketch where I need to be having that particular sketch made so let me start off by
795
00:55:06,319 --> 00:55:12,000
creating a simple 3D sketch so what is the simplest 3D sketching or 3D modeling that can be done
796
00:55:12,000 --> 00:55:16,400
for the simplest 3D sketching that can be done as a cylinder a cube or a cube and all those things
797
00:55:16,400 --> 00:55:22,240
right so let me start off by drawing a cylinder so in order to have a cylinder what is the basic thing
798
00:55:22,240 --> 00:55:27,920
or what is the 2D sketch that you should be requiring that is nothing but a circle so just by having
799
00:55:27,920 --> 00:55:33,200
a 2D dimension circle we will be able to create a 3D dimension cylinder so the first thing which
800
00:55:33,200 --> 00:55:37,680
you need to be doing is you need to be going to the profile toolbox which I have already covered
801
00:55:37,680 --> 00:55:42,480
in the last session so that is nothing but you know I should be going to the circle option in
802
00:55:42,480 --> 00:55:48,240
the profile toolbox and you know I am creating a circle see I have already created a circle and
803
00:55:48,240 --> 00:55:53,520
I am actually in a selection so I am already selecting the circle also that is why it is showing
804
00:55:53,520 --> 00:55:57,200
orange in color so I am reflecting clicking anywhere outside it will be a white in color where it
805
00:55:57,200 --> 00:56:02,320
doesn't simplify that it is selected and now there is not a constrained circle so it will be able to
806
00:56:02,320 --> 00:56:07,440
move here and there so I am not bothered about that right now because I am going to show you how
807
00:56:07,440 --> 00:56:13,120
we will be able to create 3D structure so right after creating this 3D circle we need to be
808
00:56:13,120 --> 00:56:18,320
exiting the sketch and moving on to the 3D platform right so where we will be able to implement 3D
809
00:56:18,320 --> 00:56:23,680
opportunities or 3D toolbox or 3D tools so in order to get that particular thing done right after
810
00:56:23,680 --> 00:56:28,240
creating the sketch you need to be moving out of this particular template right so in order to
811
00:56:28,240 --> 00:56:32,320
move out of this template you know what you should be doing is make sure that you have completely
812
00:56:32,320 --> 00:56:36,640
done with the sketches which you actually need to complete and right after completing it you can
813
00:56:36,640 --> 00:56:41,200
move on to exit sketching which is available here so exit development so we will be completely
814
00:56:41,200 --> 00:56:45,600
taken away from this particular world bench so right after clicking that we will be taken to a 3D
815
00:56:45,600 --> 00:56:49,520
environment where we will be able to see what we have actually created so this is the sketch which
816
00:56:49,520 --> 00:56:54,319
we actually created so I have already mentioned that in specification 3 we will be able to see
817
00:56:54,319 --> 00:56:58,560
whatever we have created so whatever I have created will be shown in the specification
818
00:56:58,560 --> 00:57:02,640
pre-write so right after clicking plus here it will be showing the sketch so this is the sketch
819
00:57:02,640 --> 00:57:08,080
which is already created so let me create the cylinder so in order to create a cylinder we need to
820
00:57:08,080 --> 00:57:13,200
be initially selecting the 2D sketch which we have actually drawn in order to get the 3D figure out
821
00:57:13,200 --> 00:57:18,640
of it so the first thing which I am going to do here is select the 2D sketch or 2D environment in
822
00:57:18,640 --> 00:57:23,600
which you know I have created so that you know I will be able to create this 3D model out of it
823
00:57:23,600 --> 00:57:27,600
so just by clicking on it you know I will be selecting the circle or selecting the 2D sketch
824
00:57:27,600 --> 00:57:32,560
and after that I need to be going to the sketch base features as I have already mentioned to you
825
00:57:32,560 --> 00:57:36,720
this is the first order this is the tool box which is available to you which you will be able to
826
00:57:36,720 --> 00:57:41,200
implement right after creating your sketch right after creating your sketch the tools which is
827
00:57:41,200 --> 00:57:47,360
available to you in sketch base features will always be open to you right so and in here in order
828
00:57:47,360 --> 00:57:53,680
to get that particular 3D model done the option which we are having a spat so pan will make sure
829
00:57:53,680 --> 00:57:59,200
that you know from the 2D element it will be made into 3D element so the dialog works here comes
830
00:57:59,200 --> 00:58:04,560
rightly after clicking the pad option that is spat destination tool box or dialog box comes to me
831
00:58:04,560 --> 00:58:08,720
and it is asking for me the length so how much should be the height of this particular cylinder
832
00:58:08,720 --> 00:58:13,439
which I am trying to incorporate right so if you are not so particular or if you are not so sure
833
00:58:13,439 --> 00:58:19,759
on having how much height or how much dimension for the cylinder you can just give a preview and see
834
00:58:19,759 --> 00:58:25,040
how it looks so here in this particular view you are not knowing how much length is this having
835
00:58:25,040 --> 00:58:30,240
right so I can be rolling here so this is the cylinder which I made so I don't think this is
836
00:58:30,800 --> 00:58:39,120
you know enough for me so I am giving 100 so and then I can give okay see now I have got the preview
837
00:58:39,120 --> 00:58:45,360
and I have got the complete cylinder created just by making a circle out of the 2D sketching which
838
00:58:45,360 --> 00:58:50,480
is available to me and I have already started creating the 3D models so this is how simple it is
839
00:58:50,480 --> 00:58:55,440
so what if you need to edit what if you have already created the 3D sketch and what if you need to
840
00:58:55,440 --> 00:59:00,160
edit something out of it so that you know you will be able to modify or you will be able to alter
841
00:59:00,160 --> 00:59:04,880
things based on your requirements so in order to get that done also you can go to the specification
842
00:59:04,880 --> 00:59:09,680
frame which is available to you here and you know it completely shows what we are done actually
843
00:59:09,680 --> 00:59:14,160
right now so it shows that we have created a pad so this is the pad so what is the what is the
844
00:59:14,160 --> 00:59:18,400
pad element or what is the pad which we have implemented it will be started right after clicking
845
00:59:18,400 --> 00:59:22,320
on the pad on the specification frame so right after clicking on it you know the selection will be
846
00:59:22,320 --> 00:59:27,120
made on the screen regarding which is the pad you have created on the particular area so this is the
847
00:59:27,120 --> 00:59:32,080
pad so just by dub clicking here we will be able to you know again modify so I need to be controlling
848
00:59:32,080 --> 00:59:36,320
the length so if you need to be doing that you know you can do that what if I need 110
849
00:59:37,840 --> 00:59:43,360
height here and you know there are also other options available to us so what if you never needed to
850
00:59:43,360 --> 00:59:48,640
have the extrusion or the padding or the 3D environment in this particular side what if you wanted to
851
00:59:48,640 --> 00:59:53,600
create it towards the other side so in order to get that particular item done you know what you can do
852
00:59:53,600 --> 00:59:58,720
is you can give reverse direction so the direction which is coming here so this is the actual sketch we
853
00:59:58,720 --> 01:00:04,160
have actually made and the extrusion or the pad happened in this direction right so 100 centimeters
854
01:00:04,160 --> 01:00:09,280
or 100 units have been coming in this direction what if you need to have that particular in the
855
01:00:09,280 --> 01:00:13,600
opposite direction this side so in order to get that done you can have an option here on reverse
856
01:00:13,600 --> 01:00:18,640
direction so it will be showing this particular thing will be eliminated and all these things will be
857
01:00:18,640 --> 01:00:23,440
reflected to you in the opposite side so in order to get that done you can give reverse direction
858
01:00:23,440 --> 01:00:29,920
as well so if I am giving okay see it is completely reversed so the extrusion or the pad which
859
01:00:29,920 --> 01:00:34,640
has happened is completely reversed in the opposite direction or what if you need to get in the
860
01:00:34,640 --> 01:00:39,040
or normal direction itself you know you can go back again and then you know you can give reverse
861
01:00:39,040 --> 01:00:43,600
action and you know okay so what if you need to get the pad or you need to be getting that
862
01:00:43,600 --> 01:00:48,960
particular 3 dimensional figure coming to both of the sides so how can that be made possible right
863
01:00:48,960 --> 01:00:53,759
so that is also made possible using this object here by giving an option called mirrored extent so
864
01:00:53,759 --> 01:00:59,520
that you know it will be extruded or it will be padded towards the sides so now you can see that
865
01:00:59,520 --> 01:01:03,839
it is going to the side as well as it is going to downside so this is the area in which we created
866
01:01:03,840 --> 01:01:09,520
the actual sketch and by giving mirrored extent we will be able to move to this side that is 110 mm
867
01:01:09,520 --> 01:01:15,120
this set and wanted mm this side so what if I don't want to mount an mm so I require us nothing
868
01:01:15,120 --> 01:01:21,920
but 50 mm so just by giving 50 mm it will be showing me like this see it is coming from here to
869
01:01:21,920 --> 01:01:26,240
this side and also to this side so based on your requirements you will be able to do mirrored
870
01:01:26,240 --> 01:01:31,520
extent reverse direction and all those things using the toolbox are able to was in sketch based
871
01:01:31,520 --> 01:01:38,320
features that is tool pad so this is how you create a cylinder and I am working okay here now we
872
01:01:38,320 --> 01:01:43,040
so regarding how to change the extrusion part right so if we are given the length of the cylinder
873
01:01:43,040 --> 01:01:49,280
to particular height of 100 units we saw how we will be able to change it by 50 units or any other
874
01:01:49,280 --> 01:01:53,759
units which you are required now what if you need to control the size of the cylinder by controlling
875
01:01:53,759 --> 01:01:59,280
the cross section so in order to control the cross section what you can do you can go to the sketch
876
01:01:59,280 --> 01:02:03,920
and then what you can do is right after you going to sketch you can control the radius or control
877
01:02:03,920 --> 01:02:09,200
the diameter of the particular circle so that the cross section can be altered in likewise so how
878
01:02:09,200 --> 01:02:13,120
to going to sketch option you know we will be able to control the cross section by giving the
879
01:02:13,120 --> 01:02:17,600
constant option and then by selecting on the circle we will be able to see that this diameter is
880
01:02:17,600 --> 01:02:23,760
actually 56 what if I don't require 56 I have what much less diameter so I can give so I can
881
01:02:23,760 --> 01:02:28,400
give 30 and I am pressed and up and you would be thinking so I already changed the diameter of
882
01:02:28,400 --> 01:02:33,840
the circle so how will it change the dimension of the cylinder so will that create an error because
883
01:02:33,840 --> 01:02:38,800
the dimension of the cylinder is for physics which was before which was actually the 56 and now I
884
01:02:38,800 --> 01:02:44,800
am changing into 30 in the spotteder sketch and how will the 3D environment feel like so the 3D
885
01:02:44,800 --> 01:02:48,880
sketch will be created based on the elements or which one the inputs which we are giving to
886
01:02:48,880 --> 01:02:53,280
the selection so based on that it will be completing all the accommodation or accommodating all the
887
01:02:53,280 --> 01:03:07,440
changes which we are creating in the studio environment so that is completely be replicated in the 3D
888
01:03:07,440 --> 01:03:03,200
environment as well so we will be able to see that just by you know exiting sketch so see we are
889
01:03:03,200 --> 01:03:07,840
able to see that the dimension or the cross section of this particular cylinder has reduced now
890
01:03:07,840 --> 01:03:13,120
what if you need to you know create some more additional materials to this particular cylinder so
891
01:03:13,120 --> 01:03:17,840
how can you do that the first thing which I have already mentioned that in order to create some you
892
01:03:17,840 --> 01:03:22,400
are not to sketch something you need to be having a planar surface so these are the 3 planes which
893
01:03:22,400 --> 01:03:28,240
is available to us right so apart from this where all will we be able to draw so for example
894
01:03:28,960 --> 01:03:33,600
see this is having a planar surface and this side is also having a planar surface so that
895
01:03:33,600 --> 01:03:38,880
cylinders having two planar surface within the body itself so irrespective of the planes we will
896
01:03:38,880 --> 01:03:45,680
also be able to create 2D sketches on the body itself the provided option on the provided conditions
897
01:03:45,680 --> 01:03:50,720
that you should be having a planar surface even if it's on the body it is all completely fine if
898
01:03:50,720 --> 01:03:55,520
it is actually having a planar surface we will be able to start up sketch in that particular
899
01:03:55,520 --> 01:04:00,240
plane itself so what if you know I have already created a cylinder so what if I need to create
900
01:04:01,279 --> 01:04:05,120
screw so in order to create a screw you know I need to be having the head of the screw here right
901
01:04:05,120 --> 01:04:10,399
so I can create it here or either here so based on my requirement I should be knowing where I should
902
01:04:10,399 --> 01:04:15,200
be creating the particular head right so in this particular area I am thinking of creating the head
903
01:04:15,200 --> 01:04:20,240
here so that is the main reason why I am starting on this plane so that I will be able to know that
904
01:04:20,240 --> 01:04:25,600
this is the area where I would like to have the particular head and that is the reason why I am
905
01:04:25,600 --> 01:04:29,839
planning to do my sketch in that particular plane itself so after selecting this what should I be
906
01:04:29,839 --> 01:04:34,319
doing I should be moving on to the sketch option where I will be taken into the 3D environment and
907
01:04:34,319 --> 01:04:39,200
I will be able to start sketching in there so I have already selected that particular plane and
908
01:04:39,200 --> 01:04:44,799
I will be able to start drawing or start working on the head of this particular screw so after that
909
01:04:44,799 --> 01:04:48,959
you know I will be dropping down this particular rectangle and I will be taking this polygon so after
910
01:04:48,960 --> 01:04:54,720
selecting the polygon I can be drawing it here so how should I require how would I require it so
911
01:04:54,720 --> 01:04:59,840
based on my requirement you know I can select it here and if you if you want to give some dimensions
912
01:04:59,840 --> 01:05:03,920
you know you can create that as well so I am relating it here so what do you actually want a
913
01:05:03,920 --> 01:05:08,880
dimension to happen for this particular polygon so in order to get that done you know you can go
914
01:05:08,880 --> 01:05:15,680
to the constant option set to one side and say so this is 25.82 let's say I need 20 oh that is
915
01:05:15,680 --> 01:05:22,640
too small so I will be making it 25 itself that is okay for me so I am making it 25 and what I should
916
01:05:22,640 --> 01:05:27,200
be doing so I have come to the sketch and now in order to get a 3D remand done you have to be
917
01:05:27,200 --> 01:05:31,440
exiting the sketch so make sure that you are completely done with the sketches so often
918
01:05:31,440 --> 01:05:34,640
done with the sketches you know you need to be making sure you are moving out of the sketch by
919
01:05:34,640 --> 01:05:40,480
exiting the workbench so here I would like to introduce one more step so in order to create a 3D
920
01:05:40,480 --> 01:05:44,640
environment you know the basic thing which you should be thinking or you should be having in your
921
01:05:44,640 --> 01:05:50,480
mind is that the sketches which you are making should be completely closed so if it's not closed
922
01:05:50,480 --> 01:05:55,839
you'll not be able to create a pad so you'll not be able to convert that particular 2D sketch into
923
01:05:55,839 --> 01:06:00,480
a 3D model so one thing which you should be making sure is that you should be making sure
924
01:06:00,960 --> 01:06:06,160
the 2D environment or a 2D sketch which you've made is completely closed if not you'll not be able
925
01:06:06,160 --> 01:06:12,400
to create a sketch or you'll not be able to create a 3D model so for example see if I am going to cut
926
01:06:12,400 --> 01:06:18,800
here M1 trim this particular side so see I have eliminated on this which I actually now open
927
01:06:18,800 --> 01:06:24,640
figure it's not a closed figure and I'm executing sketch and you know I'm taking into the 3D environment
928
01:06:24,640 --> 01:06:30,320
where I'll be able to convert this particular figure into 3D right so let me try doing that so
929
01:06:30,320 --> 01:06:35,200
I need to be selecting on this particular sketch so I sluttered on the sketch where I need to be
930
01:06:35,200 --> 01:06:40,480
you know extroding or I need to be padding so I'm going to the option pad and see it is showing
931
01:06:40,480 --> 01:06:46,080
topological operators invalid profile body so this is showing because the complete profile is
932
01:06:46,080 --> 01:06:51,200
not closed so you should be making sure that whatever you are creating should be completely closed
933
01:06:51,200 --> 01:06:56,320
so that you know only then it'll be able to convert the 2D sketches to 3D model so in order to get
934
01:06:56,320 --> 01:07:01,040
that done you need to be going back you need to close this and then you can go to the sketch
935
01:07:01,040 --> 01:07:05,280
double reading and sketch and you know you can simply join this from this particular point
936
01:07:05,280 --> 01:07:09,360
to this particular point and you know you can see that it is completely closed so after
937
01:07:09,360 --> 01:07:14,080
completing in community close you can go to the 3D model by exiting the sketch and the workbench
938
01:07:14,080 --> 01:07:19,120
and then after making a selection you can go to the pad option and you know you will be able to see
939
01:07:19,120 --> 01:07:24,800
so this is 50 units to the upper side so what if you want to do the down side so that is not how
940
01:07:24,800 --> 01:07:29,120
you require right so anyway you need to the upper side itself so you can give a first direction
941
01:07:29,120 --> 01:07:36,320
and also you don't need as much so let me give 10 so would that do so 10 would be 2 less
942
01:07:36,320 --> 01:07:45,760
let me give 20 would that do okay 20 also 2 big so let me give 15 okay this would do right
943
01:07:46,800 --> 01:07:53,040
so this would do okay so if you think you know you have actually having what you actually require
944
01:07:53,040 --> 01:07:57,600
so I think I feel like reducing the diameter of this little bit more or increasing the
945
01:07:57,600 --> 01:08:02,720
cycle of the ball a bit more but you know it is not the actual screw which we require actually
946
01:08:02,720 --> 01:08:08,319
just for basic explanation on the tools so I would not mind that so I am pressing okay and
947
01:08:08,319 --> 01:08:14,240
exiting and I am able to create a sketch so since this looks too odd for me I am going back
948
01:08:14,240 --> 01:08:18,880
to the sketch which I created so I am reducing the diameter to let's say 20
949
01:08:20,319 --> 01:08:26,479
and I am exiting so I am able to create this particular screw so even if you created the
950
01:08:26,479 --> 01:08:31,599
particular 3D environment or 3D sketches of 3D model some point of time you might feel that
951
01:08:31,600 --> 01:08:36,480
the dimension which you have given earlier is not shooting right so there is no problem in giving
952
01:08:36,480 --> 01:08:42,240
the dimension earlier you will be able to go back to your area and see how much you have given
953
01:08:42,240 --> 01:08:47,040
and how much you need to give in order to gather particular item done in the right manner so as
954
01:08:47,040 --> 01:08:50,960
I said you know you will be able to achieve all those things in the specification frame where you
955
01:08:50,960 --> 01:08:55,440
can see how much pad have you created so you can see pad 1 and pad 2 because you have extruded
956
01:08:55,440 --> 01:08:59,920
2 times for you are using the option pad 2 times that is nothing but first for this
957
01:08:59,920 --> 01:09:04,080
particular cylinder to happen and next one for this particular hex second or this particular
958
01:09:04,080 --> 01:09:08,000
polygon for the head of the screw so you will also be able to create the sketch this is the
959
01:09:08,000 --> 01:09:12,319
circular sketch which you created initially and this is the polygon sketch or the hexagonal sketch
960
01:09:12,319 --> 01:09:16,720
which you created initially so you will be able to create or you will be able to navigate to all
961
01:09:16,720 --> 01:09:21,120
of the areas or all of the items which you have already sketched in the bathroom canter using
962
01:09:21,120 --> 01:09:25,760
the specification free gas valve so this is how you will be able to implement 3D sketching in the
963
01:09:25,760 --> 01:09:31,680
environment canter now let's see regarding one more implementation of a 3D model like in the
964
01:09:31,680 --> 01:09:36,320
software canter so that it will be easy for you to understand inculcate and also have a clear
965
01:09:36,320 --> 01:09:42,400
clarity on the tools and the sketches and also on tool box which are available to us so the model
966
01:09:42,400 --> 01:09:47,680
which I am going to create here is now simple as a table so not simple as a table I am going to
967
01:09:47,680 --> 01:09:53,520
create a table here so we know that we do be having 4 legs for a table and also the top surface
968
01:09:53,520 --> 01:09:58,000
that inculcates the table right so we need to be having the flat surface or the table top and
969
01:09:58,000 --> 01:10:03,120
also the 4 legs so we know to get that what can you be doing so what is the approach that you
970
01:10:03,120 --> 01:10:08,080
should be having so if you are trying to create the legs first you need to be you know making sure
971
01:10:08,080 --> 01:10:12,800
that the flat surface or the top table or the top part of the table is coming parallel or
972
01:10:12,800 --> 01:10:18,480
matching for the 4 legs which you were creating so that is kind of a difficult or an orthodox way
973
01:10:18,480 --> 01:10:23,519
of approaching the particular 3D model right so you will be able to know that that is not the way and
974
01:10:23,519 --> 01:10:28,400
you know you will be needing to first create the table top that is a flat surface and then from
975
01:10:28,400 --> 01:10:33,200
the flat surface we will be able to create 4 legs for the table which will you know be much more
976
01:10:33,200 --> 01:10:37,919
easier for you to create a table so that is exactly what I am going to do and that is the exact
977
01:10:37,919 --> 01:10:42,559
way in which I am going to be approaching this particular table or this particular model or
978
01:10:42,559 --> 01:10:46,879
creation on the 3D modeling table so in order to do that you know I should be selecting the
979
01:10:46,880 --> 01:10:52,240
surface one that is the plane surface and after creating the selection arm ready after selecting the
980
01:10:52,240 --> 01:10:57,360
surface I need to be moving on to the sketch option so I am taking into the sketch workbench here
981
01:10:57,360 --> 01:11:02,320
and I will be able to see all the toolbox and tools available for me and you know I should be
982
01:11:02,320 --> 01:11:08,240
moving from the rectangle option for the table top so I am going for centered rectangle so here
983
01:11:08,240 --> 01:11:13,120
the table top or that flat surface of the table you know I am considering as rectangle so if you
984
01:11:13,120 --> 01:11:18,720
want to create in a circle or a square table and all such things you know you will be able to simply
985
01:11:18,720 --> 01:11:23,599
go on and select the particle tool for that so what I have taken here is a centered rectangle
986
01:11:23,599 --> 01:11:28,559
and you know I am randomly keeping it here and you know I am giving the diamond
987
01:11:28,559 --> 01:11:34,400
for this particular table so that is one thing but I am giving it 250 so let me give 250 here
988
01:11:34,400 --> 01:11:40,960
sorry that is 150 I am giving 250 here so the length of the table is 250 how much would be the width
989
01:11:40,960 --> 01:11:52,320
so the width should be let me say 150 will that do let me keep it to 140 yeah that's what
990
01:11:52,320 --> 01:11:58,160
so this is the kind of approach this is the kind of table top which I require and this the
991
01:11:58,160 --> 01:12:03,040
diamond seems okay to me right now so if I feel that you know I need to be changed that I mentioned
992
01:12:03,040 --> 01:12:07,680
here and there I will be able to do as I said before and I say already did before in the screw part
993
01:12:07,680 --> 01:12:12,960
so I have already made you know the sketch done and I feel that the corners are you know a bit
994
01:12:12,960 --> 01:12:18,080
sharp here so I don't think that the table corners should be this sharp enough so it can be curved
995
01:12:18,080 --> 01:12:22,720
so I can move to the operation toolbox and click on the corner option here so I will be able to
996
01:12:22,720 --> 01:12:28,160
select these two lines so basically you know I will be able to control by just randomly moving here
997
01:12:28,160 --> 01:12:31,920
and there and by clicking it over there I will be able to get the particular thing done or else I
998
01:12:31,920 --> 01:12:36,320
will also be able to give the radius in the sketch tool so I will be able to make so in there also I will
999
01:12:36,320 --> 01:12:43,360
be able to give the diamond and so I'm not going for that here so I have got a curve here so let
1000
01:12:43,360 --> 01:12:51,599
me understand so let me give it 23 so 23 was perfectly fine so I can you know the stream of the
1001
01:12:51,599 --> 01:13:02,160
other parts I can trim off I can trim off here I can trim off just as well so yes I'm able to
1002
01:13:02,160 --> 01:13:07,920
trim off this so I need to be having this curve on the four sides as well right so I need to be
1003
01:13:07,920 --> 01:13:11,920
having this on the other three sides as well so in order to do that you know I can select this
1004
01:13:12,559 --> 01:13:17,760
I can select the curvature which I require and then I can go for the mirror option here
1005
01:13:17,760 --> 01:13:21,920
this is the mirror option which is available to be in the operation toolbox so just by clicking
1006
01:13:21,920 --> 01:13:27,040
on mirror and clicking on the reference axis so from which axis or which should be the reference
1007
01:13:27,040 --> 01:13:31,760
axis which from which I should be mirroring so I should be in order to get it on this side you know
1008
01:13:31,760 --> 01:13:35,600
I should be mirroring is based on this particular axis right so it's exactly what I'm going to do
1009
01:13:35,600 --> 01:13:41,519
by clicking on this particular axis I'll be having that particular replica here as well so I have
1010
01:13:41,519 --> 01:13:46,560
got that particular thing as well so in order to get these two replicated odd mirrored into the
1011
01:13:46,560 --> 01:13:52,000
both the lower sides of the lower corners I can imply the same thing as well I acted at two
1012
01:13:52,000 --> 01:13:58,640
a curve which is and then selected on the mirror and the axis would be the horizontal axis so I'm getting
1013
01:13:58,640 --> 01:14:03,120
all the four corners as an honored and then what I need to know in excess I need to be trimming
1014
01:14:03,120 --> 01:14:10,480
of the other unwanted areas so I'm doing that right now yeah I'm getting all this removed so
1015
01:14:10,480 --> 01:14:18,160
unnecessary for use see now I'm having a clear sketch on the tabletop so this is the tabletop
1016
01:14:18,160 --> 01:14:23,920
and how the tabletop shapes would be looking like so I've got that particular thing done so this is
1017
01:14:23,920 --> 01:14:27,760
the particular view which I'm getting so I've tried out a clicking on this you know I'll be able to
1018
01:14:27,760 --> 01:14:33,519
move to the 3D environment by exiting the workbench so actually the workbench there's one more thing
1019
01:14:33,519 --> 01:14:38,639
which I would like to you know add here this that I'm moving to the sketch again so I'm already
1020
01:14:38,639 --> 01:14:43,280
mentioning in order to sketch or in order to make a 3D model you need to be having a closed sketch
1021
01:14:43,280 --> 01:14:47,840
right so if the sketch is not closed you'll not be having you'll not be able to showcase or you
1022
01:14:47,840 --> 01:14:52,960
not be able to make a 3D model so at that particular point of time it shows some error boxes right
1023
01:14:52,960 --> 01:14:57,440
so error pop-ups will be coming if the sketch is not closed so in order to make sure that the sketch
1024
01:14:57,440 --> 01:15:02,080
you have created is closed you have a tool or you have an option to do that so you can go to the
1025
01:15:02,080 --> 01:15:07,440
tool option here and then you have the option sketch analysis which gives you the idea whether the
1026
01:15:07,440 --> 01:15:11,599
particular sketch you have created in this particular sketch is closed or isolated so after
1027
01:15:11,600 --> 01:15:16,720
talking on the sketch analysis you will be having the implicit profile is completely closed so if it's
1028
01:15:16,720 --> 01:15:21,280
completely closed it will be showing closed and if it's not so if it's actually an open one you
1029
01:15:21,280 --> 01:15:26,400
know it will be showing isolated so see I'll be able to see the closed figure here so let me try
1030
01:15:26,400 --> 01:15:31,280
on the isolated part as well so I'm creating one line here so I'm free of one line so it is not
1031
01:15:31,280 --> 01:15:36,240
closed right this is not a closed sketch so let me see how it shows when I'm doing a sketch analysis
1032
01:15:36,240 --> 01:15:42,639
for it so the implicit profile is actually closed and it is having eight curves and coming to here the
1033
01:15:42,639 --> 01:15:47,200
line the line is actually isolated and if I'm trying to extrude this it will be showing an error
1034
01:15:47,200 --> 01:15:54,000
for me so I'll be able to make this particular selection and then delete it so I'll be able to know
1035
01:15:54,000 --> 01:15:58,320
which are all the sketches or which are all the elements which are isolated so just by knowing
1036
01:15:58,320 --> 01:16:02,639
that you know I'll be able to delete that or I'll be able to make it closed so here I don't need
1037
01:16:02,640 --> 01:16:07,680
this so I'm deleting it and I'm exiting the workbench and I'm got the able to now what I should be
1038
01:16:07,680 --> 01:16:11,840
doing is I need to be making the 3D model of this particular sketch so what is the option
1039
01:16:11,840 --> 01:16:17,120
available to me here in the 3D environment that is nothing but the path tool or the path option
1040
01:16:17,120 --> 01:16:21,200
in the sketch based features so I'm making the selection here this is to what I need to be
1041
01:16:21,200 --> 01:16:25,760
padding so after making the selections I'm going to the path tool here and then you know they're
1042
01:16:25,760 --> 01:16:30,960
asking me for the dimensions so let me try giving 10 so after giving 10 yeah I think 10 would do
1043
01:16:30,960 --> 01:16:38,560
right so 10 is 10 yeah no it's okay or let me give 8 yeah I'm giving 8 here and it looks perfect
1044
01:16:38,560 --> 01:16:43,760
for me from my end so if you're not comfortable with it you know you can go forward with any number
1045
01:16:43,760 --> 01:16:49,040
of dimensions or any units which you feel comfortable so by now you have completed the table top
1046
01:16:49,040 --> 01:16:53,840
and let's move on and create the leg portion right we need to be having 4 legs here so we
1047
01:16:53,840 --> 01:16:59,120
want to create 4 legs I'll be creating one circle here so I created one circle here and then you
1048
01:16:59,120 --> 01:17:04,400
know actually can you can you simply mirror it right so after I'm clicking mirror and just after
1049
01:17:04,400 --> 01:17:08,480
clicking the reference axis I'll be able to mirror it towards this side and just by clicking on
1050
01:17:08,480 --> 01:17:12,480
this particular element and this particular element and clicking on mirror again and this particular
1051
01:17:12,480 --> 01:17:17,920
reference axis I'll be able to replicate sorry I'll be able to replicate to the both the left
1052
01:17:17,920 --> 01:17:24,640
sides as well so let me do that yes I've got the 4 legs as well so what if I don't need this
1053
01:17:24,640 --> 01:17:29,440
particular dimension so I need to be having a different dimension here so again just go on the
1054
01:17:29,440 --> 01:17:36,560
dimension such a lot this diameter 20 so let me give 10 see all those 4 ones or the all the 4
1055
01:17:36,560 --> 01:17:42,320
circles have changed the dimension that is because we have mirrored it so what exactly have I done
1056
01:17:42,320 --> 01:17:48,080
on the first image or the first circle it will be completely duplicated for the other ones as well
1057
01:17:48,080 --> 01:17:53,520
which I have operated or I have created using the operation mirror so that is one advantage we
1058
01:17:53,520 --> 01:17:57,760
have in whenever create any change that will be you know accommodated for all the ones which you
1059
01:17:57,760 --> 01:18:02,960
have built up as well so this is the complete length this size seems appropriate for me and after
1060
01:18:02,960 --> 01:18:08,160
executing such you know I'll be able to create whatever I need to be creating so I have I'm in the
1061
01:18:08,160 --> 01:18:12,800
tabletop and I'm also having the sketch for this particular a legs which I need to create so you
1062
01:18:12,800 --> 01:18:18,400
know to create the table legs so I need to be using the option pad right so I need to be selecting the
1063
01:18:18,400 --> 01:18:23,920
sketch so just by selecting the sketch you know all the 4 legs will be a skeleton because in that particular
1064
01:18:23,920 --> 01:18:29,440
sketch only we created this particular 4 sketches of the 4 circles right so just by creating the sketch
1065
01:18:29,440 --> 01:18:34,480
4 we'll be having the sketch of all the 4 legs and after selecting that you know we have the pad
1066
01:18:34,480 --> 01:18:39,599
option here and by selecting this particular limit you know we'll be able to drag it down so we'll
1067
01:18:39,599 --> 01:18:44,320
be able to drag it down towards the down part or towards the out part as well so in order to create
1068
01:18:44,320 --> 01:18:48,480
that in the opposite direction you can create simply click on this particular arrow if you
1069
01:18:48,480 --> 01:18:52,400
need click on that you know it will be exploding on the other part or it will be padding on the other
1070
01:18:52,400 --> 01:18:56,639
part and if you click it once again it will be coming back to the bottom side which we actually
1071
01:18:56,639 --> 01:19:01,120
require and in order to elongate you can simply give the dimensions here or else you can click on
1072
01:19:01,120 --> 01:19:07,679
limit one and then you know you can elongate as you require so I'm watching it here and then I'm
1073
01:19:07,680 --> 01:19:15,040
drawing it down and then I think this seems fine okay I'm pre here on okay see I have our table
1074
01:19:15,600 --> 01:19:22,400
so this is how simple it is to create a table or any 3d element which you actually require so
1075
01:19:22,400 --> 01:19:27,520
here I've done two extrusion or two paddings that is one for the table top and also for the 4 legs
1076
01:19:27,520 --> 01:19:33,040
at one go so I didn't go on creating this particular leg and then this leg and then this leg and then
1077
01:19:33,040 --> 01:19:39,280
this leg so it is not how I created the approach which I took is not I created whole those 4 legs
1078
01:19:39,280 --> 01:19:45,600
as single sketch in that particular area and then I mirrored it I mirrored all those things using
1079
01:19:45,600 --> 01:19:51,760
the mirror option and I was able to replicate all the changes which is accommodating to one circle
1080
01:19:51,760 --> 01:19:58,160
into other 3 cells as well and then since all the 4 circles was containing in a single sketch I was
1081
01:19:58,160 --> 01:20:04,400
able to extrude or I was able to pair this particular 4 legs in one go as such so this is how simple
1082
01:20:04,400 --> 01:20:09,680
it does for you to create any number of 3d sketches in the environment Katya and you know these are
1083
01:20:09,680 --> 01:20:15,360
the options available to us it is completely simple for us to create a 3d model in the software Katya
1084
01:20:16,080 --> 01:20:21,120
by now we have come to the end of this course on Katya I hope you have understood whatever I
1085
01:20:21,120 --> 01:20:26,400
have taught you on Katya this is complete big secrets so even if you're a beginner you will be
1086
01:20:26,400 --> 01:20:31,280
able to understand and I'm sure that whatever which I have covered is not rocket science so you'll
1087
01:20:31,280 --> 01:20:36,000
be able to simply by watching the video you will be able to understand but in order to learn how to
1088
01:20:36,000 --> 01:20:40,240
perform that there's no other easy way you need to be installing this software and you need to be
1089
01:20:40,240 --> 01:20:44,799
practicing on the software and only then you will be able to understand how to implement and how
1090
01:20:44,799 --> 01:20:49,519
the approach should be so by understanding or watching this video you will be having an idea on how
1091
01:20:49,519 --> 01:20:53,360
the approach should be or what are the tools and what how will be able to you know implement all
1092
01:20:53,360 --> 01:20:58,480
those things so all those ideas have a reference material you'll be able to view this video and then
1093
01:20:58,480 --> 01:21:02,880
you know particularly implement but in order to implement you need to be having the basics and
1094
01:21:02,880 --> 01:21:07,440
that is what I'm covering or I have covered in this regular course but that is not enough you need
1095
01:21:07,440 --> 01:21:12,080
to be going to your computer or your laptop and then go to the software try implementing new tools
1096
01:21:12,080 --> 01:21:16,880
which you have not aware of you know go to all those things and explore the software Katya and try
1097
01:21:16,880 --> 01:21:21,920
implementing try designing or trying to see what are we you can able to see or you can able to draw
1098
01:21:21,920 --> 01:21:26,640
or you can able to sketch or model in the software Katya that would be anything you know just
1099
01:21:26,640 --> 01:21:31,200
you know model some basic things which we already see in day-to-day life like tables,
1100
01:21:31,200 --> 01:21:35,760
screws and all those things you can you know innovate yourself you know think in a manner where
1101
01:21:35,760 --> 01:21:40,480
you will be able to accommodate a lot of varieties into your understanding and modeling so that is how
1102
01:21:40,480 --> 01:21:45,600
you learn so only by implementing or only by practicing on the software that is the complete
1103
01:21:45,600 --> 01:21:50,960
appropriate perfect way in which you will be able to become an expert in the software Katya so
1104
01:21:50,960 --> 01:21:55,680
with a speed of all those things we have covered a lot of things right we have covered what is Katya
1105
01:21:55,680 --> 01:22:01,360
what is Katya Katya is actually nothing but computer aided three-dimensional interactive application
1106
01:22:01,360 --> 01:22:05,680
so which is nothing but which is 3d modeling software which which we will be able to model create
1107
01:22:05,680 --> 01:22:11,280
and sketch our various amount of active days right that is what Katya provides us and it is one of
1108
01:22:11,280 --> 01:22:16,960
the most leading 3d modeling software around the globe and it is employed in various industries as well
1109
01:22:16,960 --> 01:22:22,720
aerospace automobile and even the basic electronics items we will be able to see read so in all those
1110
01:22:22,720 --> 01:22:27,520
areas we will be able to implement Katya and a lot of industries and a lot of organizations evolved
1111
01:22:27,520 --> 01:22:33,360
or employee Katya software in order to get all their items sorted so then after completely
1112
01:22:33,360 --> 01:22:37,440
understanding on the software Katya then we have been trying to understand the graphical user
1113
01:22:37,440 --> 01:22:41,440
interface so how the actual software looks like so where are the tools where are the options
1114
01:22:41,440 --> 01:22:45,680
what are the book benches we are working on and all those things regarding the appearance the
1115
01:22:45,680 --> 01:22:51,360
user interface the interactivity the navigation and all those things regarding the Katya GUI
1116
01:22:51,360 --> 01:22:56,800
graphical user interface we saw and then we went on with the sketching part 2d sketching and 3d
1117
01:22:56,800 --> 01:23:01,200
sketching order the toolbox available what tools available you know each other toolboxes and how
1118
01:23:01,200 --> 01:23:04,960
will you be able to implement what are the things that should be keeping in mind while implementing
1119
01:23:04,960 --> 01:23:09,760
2d sketching and 3d sketching all those things you know and we also tried implementing sketching
1120
01:23:09,760 --> 01:23:14,400
right we also implemented 2d sketching we also implemented 3d sketching and 3d modeling as well
1121
01:23:14,400 --> 01:23:18,320
so what are the things that we should be keeping in mind while performing 2d and 3d sketching
1122
01:23:18,320 --> 01:23:23,839
do you remember so while performing 2D sketching you should be making sure that you are having a
1123
01:23:23,839 --> 01:23:29,120
planar surface only by having a planar surface you will be able to create a 2D sketch that is the
1124
01:23:29,120 --> 01:23:33,360
one thing that you should be remembering while you're performing 2d sketching and coming to 3d
1125
01:23:33,360 --> 01:23:38,000
sketching or 3D modeling so what is the thing which you need to be making sure for you need to
1126
01:23:38,000 --> 01:23:43,040
be keeping in mind while performing 3D sketching or 3D modeling is that nothing about the sketch
1127
01:23:43,040 --> 01:23:48,080
your free edit should be closed. If it's not closed, if it is isolated, you will be shown
1128
01:23:48,080 --> 01:23:53,519
a pop-up error messages saying that it is unavailable or it is impossible for you to
1129
01:23:53,519 --> 01:23:58,000
pair or extrude this particular sketch in order to get a 3D model. So that is the one thing that
1130
01:23:58,000 --> 01:24:02,640
you should be remembering or you should be keeping in mind while you're performing 3D sketches or
1131
01:24:02,640 --> 01:24:07,360
3D modeling on a software carrier. Thank you for taking the scores and all the very best.
1132
01:24:32,640 --> 01:24:36,160
Requiries or Seticions and I will respond to your comments.
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