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Now for the last part of this tutorial I wanted to talk about some of the next steps that you can take after this course to continue learning on your visual effects journey.
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Now don't worry about following along for this tutorial, I'm purely just using DaVinci Resolve and all this for demonstration purposes.
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But as you can see right here we have everything that I rendered out of Blender.
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And so this is exactly what we just went over and you know everything there.
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Now if I disable this, this is what is achievable inside of other aspects.
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And so for this specific shot I used Nuke to actually composite and then I used DaVinci Resolve for the color.
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And so this is where you can really start to break apart your visual effects workflow.
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If I kind of scrub throughout this you can see A, it's much more accurate looking to how it would be filmed in real life.
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The colors pop a lot more in my opinion, especially if I kind of zoom into the planet in the background.
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You'll notice it's night and day, this is the Blender version and then this is the Nuke version.
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We're getting a lot more kind of quality in the clouds and a lot more compositing effects right there.
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Also you'll notice I was able to add some more haze and some more atmosphere into this environment.
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And Nuke again that's very hard to do inside of Blender because Blender for compositing is not really my favorite program.
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It's totally fine to get the job done for simple kind of shots and stuff like that.
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However if you're getting more advanced there's a lot more stuff you can do in other programs such as After Effects.
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As Nuke, even DaVinci Resolve has a fusion section which you can use.
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So I highly recommend that your next steps should really be focusing on compositing.
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Compositing is going to take your shot up to the next level no matter what you're doing.
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I mean literally when I'm doing my own visual effects shots I probably spend half the time in Blender.
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The other half the time I'm spending in compositing really breaking down the shots and adding a lot more atmospheric stuff to it.
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So again highly recommend you guys check out compositing.
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So next I'll actually go inside of my Nuke project so I can show you guys what some of the capabilities are.
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So again don't be overwhelmed by this. Also this is super unorganized.
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I wasn't going to give this out to anybody so I didn't bother with organizing it.
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So that's why it looks like a total mess over here.
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But purely I just want you guys to focus over here into our viewer section over here.
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So this is the final kind of thing that we did inside of Nuke.
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You can see that we have all of this result.
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So let's go ahead and break it down a little bit.
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So up here we have our ship path.
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So you can see I'm doing the exact same thing that we're doing inside of Blender.
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I'm color correcting it. I'm adding some blur like that to actually match it to the foreground.
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And then over here I'm actually adding in our reflection in the water and stuff like that.
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And so we're doing pretty much the exact same thing.
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You can even see that we have luminance keys over here and all that.
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And so that is a super similar thing that we're doing inside of Blender.
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The nice thing about Nuke is that since it's catered much more to compositing,
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you can do a lot more stuff.
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And so down here I went ahead and added some more fog and some haze in our scene.
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So this is what all these nodes are over here for.
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So you can see that we're having a lot more atmosphere and stuff in our shot.
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Especially in the background where our ship is and some fog and stuff by our lake down here.
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So it just adds some more depth to it.
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The biggest thing over here, if I go to the planet section,
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you can see the planet side over here is actually much more accurate.
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And that's because this luminance key down here,
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we were able to get much more accurate masking and stuff inside.
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Again, Blender is notorious for not having that great of compositing.
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So that's why I highly recommend you guys check out Nuke
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or if you want a cheaper option, After Effects is totally viable and stuff like that.
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Again, it's just going to increase the amount of stuff that you can actually push with compositing.
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Again, I just want to put that out there that compositing is perhaps the most important thing in visual effects.
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And so I constantly hear people coming to me when in Blender
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and wondering why their renders don't look as good as mine.
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And it's really to do with the compositing.
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It's because I'm spending more, if not the same amount of time in compositing as I would inside of Blender.
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So hopefully that gives you guys a little bit more insight into how visual effects pipelines
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and that workflow can be developed and stuff like that.
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And really you shouldn't be using Blender as kind of the end-all-be-all method for visual effects and everything.
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You really should be taking other programs that are more designed for specific use cases
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and using that in your own workflow.
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And so here is that final shot that I took.
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Again, my workflow was rendering all the CG out of Blender like I had shown you.
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But instead of taking it back inside of Blender for compositing, I went into Nuke to combine everything,
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add some atmosphere, make sure everything was accurate.
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And then finally I took that final render into DaVinci Resolve to do a final color grade
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and make sure all of that was accurate there.
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And so hopefully this has encouraged you to try other programs and work your own workflow to make awesome content like this.
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It's super cheap now.
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I remember when I was first starting it, everything was very expensive.
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However, now there's a lot of cheaper options such as DaVinci Resolve and Blender if you want to stick for free
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and stuff like that that you can totally try out.
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And I highly recommend that you guys explore some more courses that go over specific use cases and stuff like that.
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But anyways, thank you guys so, so much for learning with me.
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And hopefully you guys have grown in your skills.
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I know we covered a lot of content in this course.
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And really this is just the tip of the iceberg.
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Again, this was kind of a beginner course.
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We were able to get an amazing shot like this.
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But there is so much more to be learned inside of Blender for specific use cases and stuff like this.
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But this will get you probably 80% of the way there.
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And the final 20% is really on you guys to make it look as realistic as possible
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and really get into your own artwork and your own art style and stuff like that.
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So again, thank you guys so, so much for sticking along with me.
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I hope this course has been informative and you are ready to continue your Blender journey in the future.
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But anyways, thanks so much and I will catch you when I see you again.
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