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These are the user uploaded subtitles that are being translated: 1 00:00:32,062 --> 00:00:36,312 I started thinking about my own stories when I was little. 2 00:00:39,771 --> 00:00:42,146 Ever since I was a child, I was a daydreamer. 3 00:00:43,396 --> 00:00:46,396 I would nearly get run over. 4 00:00:48,646 --> 00:00:50,771 I guess that's just the kind of person I am. 5 00:00:53,146 --> 00:00:55,062 Please join me in welcoming... 6 00:00:55,146 --> 00:00:58,229 - Mr. Hideo Kojima. - Hideo Kojima. 7 00:00:58,312 --> 00:01:01,646 One of the most creative talents in the history of gaming. 8 00:01:02,812 --> 00:01:04,271 Fantastic. 9 00:01:04,354 --> 00:01:08,354 What he creates are not games or films... 10 00:01:08,437 --> 00:01:10,187 They are his worlds. 11 00:01:15,479 --> 00:01:17,604 In the space of gaming, he is the master. 12 00:01:17,687 --> 00:01:19,521 - Absolutely love your work. - Thank you. 13 00:01:19,604 --> 00:01:21,104 You can tell it's a Hideo Kojima game 14 00:01:21,187 --> 00:01:23,396 even if that credit wasn't there. 15 00:01:23,854 --> 00:01:24,937 No way. 16 00:01:25,729 --> 00:01:29,354 Video games are the biggest, most powerful form 17 00:01:29,437 --> 00:01:31,604 of entertainment in the world 18 00:01:31,687 --> 00:01:34,646 and the numbers clearly show that 19 00:01:34,729 --> 00:01:38,729 more than three billion people on the planet play video games. 20 00:01:40,646 --> 00:01:46,104 And Hideo really is probably the most well-known game creator 21 00:01:46,187 --> 00:01:47,187 in the world. 22 00:01:47,271 --> 00:01:50,187 It's kind of like stepping into Willy Wonka's chocolate factory 23 00:01:50,271 --> 00:01:51,812 with Willy Wonka, you know? 24 00:01:55,146 --> 00:01:56,771 You just kind of go along for the ride. 25 00:02:02,229 --> 00:02:04,979 I think that it's the obligation of any artist 26 00:02:05,062 --> 00:02:08,729 to push the boundaries of their canvas. 27 00:02:12,812 --> 00:02:16,812 There isn't some kind of thread from which I pull ideas... 28 00:02:16,896 --> 00:02:19,146 Fragments of ideas appear in my head. 29 00:02:23,854 --> 00:02:27,687 I have these moments in my game-making. 30 00:02:31,271 --> 00:02:34,687 I'm really interested in how people think creatively, 31 00:02:34,771 --> 00:02:36,271 no matter what the discipline. 32 00:02:36,354 --> 00:02:40,937 Any form of artistry, the process is the same almost always. 33 00:02:42,354 --> 00:02:47,146 And that is an interplay between the intellect and the intuition. 34 00:02:49,312 --> 00:02:52,271 He's fighting all the time. 35 00:02:57,354 --> 00:02:59,479 I don't know with whom. 36 00:03:01,604 --> 00:03:04,604 Maybe himself. 37 00:03:18,771 --> 00:03:20,729 If it says "A Hideo Kojima Game", 38 00:03:20,812 --> 00:03:23,562 it means that from start to finish, 39 00:03:23,646 --> 00:03:29,104 I'm involved in everything, that's the declaration. 40 00:03:29,771 --> 00:03:35,312 "A Hideo Kojima Game" means we cannot cut corners. 41 00:03:56,271 --> 00:04:02,437 It's hard work every time, but this time, I was independent. 42 00:04:05,646 --> 00:04:12,104 In my previous company, I was free to do what I wanted, but it wasn't my own brand. 43 00:04:14,021 --> 00:04:15,771 I had my own games 44 00:04:15,854 --> 00:04:22,146 but I had to protect the company's brand 45 00:04:22,229 --> 00:04:23,562 and profits. 46 00:04:24,937 --> 00:04:27,604 In such an environment, 47 00:04:27,687 --> 00:04:30,521 it is very difficult to create something cutting-edge. 48 00:04:35,187 --> 00:04:37,937 The only way is to produce it yourself. 49 00:04:39,937 --> 00:04:42,437 The story from back in the day was that 50 00:04:42,521 --> 00:04:44,021 Hideo wanted to go and pitch a game 51 00:04:44,104 --> 00:04:45,854 but he didn't want to tell anyone what it was. 52 00:04:45,937 --> 00:04:48,396 He really wanted someone to sign up for the game 53 00:04:48,479 --> 00:04:50,104 without hearing what the game was. 54 00:04:50,187 --> 00:04:52,812 And everyone in the Western world was like, "You're crazy." 55 00:04:52,896 --> 00:04:54,187 We know you're Hideo Kojima 56 00:04:54,271 --> 00:04:57,812 but we're not going to sign up your game until we know what you're making. 57 00:04:59,062 --> 00:05:01,771 That's the Sony HQ. 58 00:05:02,937 --> 00:05:05,979 And Sony, as far as I know, basically said, 59 00:05:06,062 --> 00:05:09,646 "We're going to bet on you, Hideo Kojima, as a creator." 60 00:05:09,729 --> 00:05:11,437 We don't even need to know what the game is. 61 00:05:11,521 --> 00:05:12,687 We're just in. 62 00:05:26,854 --> 00:05:29,896 It's bent right? Like this. 63 00:05:31,104 --> 00:05:33,937 Yeah, that looks bad, it should come up like this. 64 00:05:37,354 --> 00:05:39,562 This is a bit long. 65 00:05:39,646 --> 00:05:42,187 Maybe it doesn't look good. 66 00:05:43,354 --> 00:05:49,479 The first game I did with Director Kojima was Policenauts. 67 00:05:49,562 --> 00:05:50,937 And... 68 00:05:51,021 --> 00:05:58,021 Metal Gear Solid 1, 2, 3, 4, 5. 69 00:05:59,854 --> 00:06:04,771 He told me at the start that he wanted a new challenge. 70 00:06:10,229 --> 00:06:12,271 With games nowadays, 71 00:06:12,354 --> 00:06:16,979 you're competing against players around the world to see who's the best. 72 00:06:17,062 --> 00:06:19,562 You hit or shoot each other 73 00:06:19,646 --> 00:06:26,437 or you might co-operate with others to shoot an enemy. 74 00:06:26,521 --> 00:06:32,187 This game isn't like this, it's about connections. 75 00:06:32,271 --> 00:06:38,437 You help others you can't see and that will bring you closer. 76 00:06:42,479 --> 00:06:44,896 It's a unique game characteristic. 77 00:06:51,646 --> 00:06:55,229 When I first explained this to my staff, 78 00:06:55,312 --> 00:06:59,104 I got a largely negative response. 79 00:06:59,187 --> 00:07:00,812 They said, "But no one does that..." 80 00:07:00,896 --> 00:07:05,687 "You have to be the strongest, you play because you want to stand out." 81 00:07:05,771 --> 00:07:10,396 "You don't do something for others." Most of them were negative about it. 82 00:07:16,437 --> 00:07:20,396 When Director Kojima first told me about his plan, 83 00:07:20,479 --> 00:07:24,312 he said that the game would be based around "delivery". 84 00:07:25,479 --> 00:07:30,437 Something with a totally new concept of gameplay. 85 00:07:30,521 --> 00:07:36,729 I wondered if it would be accepted. 86 00:07:48,146 --> 00:07:55,104 We started planning at the end of 2015. 87 00:08:04,812 --> 00:08:09,646 At the time, there was a lot of fragmentation and isolation. 88 00:08:19,146 --> 00:08:25,187 It was a time when the world was becoming divided. 89 00:08:26,146 --> 00:08:30,979 Although the world is connected by the Internet 24 hours a day, 90 00:08:31,062 --> 00:08:33,312 it wasn't coming together as one. 91 00:08:38,479 --> 00:08:42,562 I wanted to offer another way, 92 00:08:42,646 --> 00:08:47,187 which is why I made Death Stranding. 93 00:08:50,521 --> 00:08:55,312 He is not someone that just sort of rinses and repeats. 94 00:08:55,396 --> 00:08:58,729 He really tries to, to reinvent how the game is played. 95 00:08:58,812 --> 00:09:02,187 But overarching all that is this view 96 00:09:02,271 --> 00:09:05,521 that he wants to communicate something to the player. 97 00:09:05,604 --> 00:09:08,687 He really has a message that he wants to deliver in every game 98 00:09:08,771 --> 00:09:11,021 that he hopes translates to the player. 99 00:09:12,271 --> 00:09:16,437 Like every game he makes, there's a reason behind making the game. 100 00:09:18,479 --> 00:09:23,354 Firstly, they take on the role of Sam. 101 00:09:29,437 --> 00:09:32,521 At the very start, they will feel a sense of being completely alone 102 00:09:32,604 --> 00:09:35,521 on a very dangerous path. 103 00:09:35,604 --> 00:09:37,312 They feel a sense of loneliness 104 00:09:37,396 --> 00:09:39,854 as they deliver packages and start connecting the world. 105 00:09:39,937 --> 00:09:42,687 The player is the only one making the connections, 106 00:09:42,771 --> 00:09:47,479 so the sense of loneliness is torturous at the start. 107 00:09:48,062 --> 00:09:49,896 Hello! 108 00:09:49,979 --> 00:09:50,979 Hey you! 109 00:09:52,312 --> 00:09:54,021 I'm Sam. 110 00:09:54,104 --> 00:09:55,937 Hey, my name is Sam too! 111 00:09:57,271 --> 00:09:59,687 They begin to realize 112 00:09:59,771 --> 00:10:03,312 that there are others around the world doing the same thing as them. 113 00:10:03,396 --> 00:10:06,229 Those are the other players, the other Sams. 114 00:10:14,646 --> 00:10:16,146 Thanks for the help. 115 00:10:18,229 --> 00:10:21,729 They can't see each other but they start to see traces and realize, 116 00:10:21,812 --> 00:10:25,271 "I'm not the only one who felt this way". 117 00:10:25,354 --> 00:10:27,354 And it opens out from there. 118 00:10:28,729 --> 00:10:31,354 The people she left behind have been hard at work, 119 00:10:31,437 --> 00:10:33,854 setting up Chiral network terminals. 120 00:10:33,937 --> 00:10:37,104 But these terminals are still isolated. 121 00:10:37,187 --> 00:10:39,604 We need you to bring them online. 122 00:10:48,479 --> 00:10:51,521 There are invisible ghosts there, 123 00:10:51,604 --> 00:10:56,146 he can sense them but not see them. 124 00:10:57,646 --> 00:11:04,646 Mr. Kojima always keeps some space for the players to think for themselves. 125 00:11:22,979 --> 00:11:27,146 These people have allergic reactions to the ghosts, 126 00:11:27,229 --> 00:11:31,396 that's why they get tearful or get goosebumps. 127 00:11:34,271 --> 00:11:39,104 I believe there's a moment of awakening that we get from any good work, 128 00:11:40,646 --> 00:11:45,146 I think all of Mr. Kojima's works are like that. 129 00:12:02,854 --> 00:12:08,271 When I was a student, there was a lot going on 130 00:12:08,354 --> 00:12:12,229 and I didn't get along with my school. 131 00:12:12,312 --> 00:12:16,479 I never told my parents about these things. 132 00:12:16,562 --> 00:12:22,021 When I was with my class or my friends, I would be cheerful and outgoing. 133 00:12:24,729 --> 00:12:28,396 I am from Kansai so I like to make people laugh or tease others. 134 00:12:28,479 --> 00:12:32,146 But when I was alone, 135 00:12:32,229 --> 00:12:35,729 I would hold my knees and listen to music and cry. 136 00:12:35,812 --> 00:12:39,687 After my dad passed away, everyone was worried about me. 137 00:12:41,146 --> 00:12:47,229 There was a period of feeling totally isolated and lonely. 138 00:12:49,187 --> 00:12:55,521 The truth is that because my dad died, I was able to get into the game industry. 139 00:13:08,354 --> 00:13:11,312 Games weren't acceptable like they are now. 140 00:13:14,104 --> 00:13:17,896 Game centers were seen as a shady business in those days. 141 00:13:18,979 --> 00:13:22,312 The industry had a negative image. 142 00:13:25,021 --> 00:13:30,312 My mother was the only one who didn't object for some reason. 143 00:13:30,396 --> 00:13:32,562 "If you want to pursue it, that's fine." 144 00:13:39,396 --> 00:13:44,396 My friends and relatives thought my future was down the pan. 145 00:13:45,562 --> 00:13:47,729 That's how I was seen. 146 00:13:48,354 --> 00:13:52,271 If my dad was alive, he'd have been opposed. 147 00:13:52,354 --> 00:13:54,729 He was a very scary man. 148 00:13:58,854 --> 00:14:00,312 When I entered the industry, 149 00:14:00,396 --> 00:14:03,937 I was surprised to find so many people like me. 150 00:14:08,562 --> 00:14:10,229 For the first time, 151 00:14:10,312 --> 00:14:13,521 there were people with a burning passion for making things. 152 00:14:15,354 --> 00:14:18,479 I was having so much fun that I hardly slept at all. 153 00:14:28,396 --> 00:14:31,687 I want to create things that people haven't seen before, 154 00:14:32,896 --> 00:14:35,729 but it can be difficult. 155 00:14:35,812 --> 00:14:41,604 If you say, it's a cross between Robocop and Towering Inferno, 156 00:14:41,687 --> 00:14:46,062 then one can combine the two existing visuals together. 157 00:14:46,146 --> 00:14:51,687 But if you say, "It's visually different from anything that exists", 158 00:14:51,771 --> 00:14:53,937 they can't visualize it. 159 00:14:54,604 --> 00:14:56,604 I don't know, like, new franchises right now. 160 00:14:56,687 --> 00:15:00,354 I think that it's both, it's really brave and it's really hard. 161 00:15:01,396 --> 00:15:03,771 They're mostly making, like, weird remakes and stuff. 162 00:15:03,854 --> 00:15:08,437 It's, like, really hard to get funding for, like, new work in the modern era. 163 00:15:12,937 --> 00:15:15,812 In the past, when I went pro, 164 00:15:15,896 --> 00:15:19,437 they would just give you 100 million yen, 165 00:15:19,521 --> 00:15:22,729 and you could make whatever you wanted. 166 00:15:22,812 --> 00:15:28,146 But now it costs a few trillion, or tens of trillions of yen, 167 00:15:28,229 --> 00:15:32,229 so if it's a failure, there's a huge risk to the business. 168 00:15:32,312 --> 00:15:37,521 So they try to minimize this risk from all angles 169 00:15:38,562 --> 00:15:43,771 to an extent which is much more than what it was in the past. 170 00:15:44,562 --> 00:15:48,187 When you balance the commerciality expectation 171 00:15:48,271 --> 00:15:53,146 of hundreds of millions of dollars in investment. 172 00:15:53,229 --> 00:15:58,187 At the same time, wanting to stay true not just to your vision, 173 00:15:58,271 --> 00:16:02,146 but to your whole idea of what gaming is. 174 00:16:03,479 --> 00:16:06,687 That's like playing Russian roulette with six bullets. 175 00:16:07,396 --> 00:16:10,021 How can we do it? 176 00:16:12,229 --> 00:16:15,771 For the daily one, not this movement, but... 177 00:16:15,854 --> 00:16:17,437 More like this? 178 00:16:22,562 --> 00:16:28,354 He's trying to make a new narrative experience. 179 00:16:28,437 --> 00:16:35,437 I can imagine the path he takes to achieve this 180 00:16:36,437 --> 00:16:38,604 is very difficult. 181 00:16:42,187 --> 00:16:45,354 I've been making games for over 30 years. 182 00:16:46,812 --> 00:16:51,437 Before, if I was to make a flop, my staff could just go to another department. 183 00:16:53,312 --> 00:16:55,187 They would still have a paycheck. 184 00:16:55,271 --> 00:16:57,937 But now it's my own company... 185 00:17:00,521 --> 00:17:05,854 so if I mess up, there won't be a next project. 186 00:17:19,021 --> 00:17:20,062 Crashed. 187 00:17:34,937 --> 00:17:37,146 He does more work than is required. 188 00:17:38,604 --> 00:17:42,021 If you're just playing, 189 00:17:42,104 --> 00:17:46,104 you perhaps wouldn't even notice how much information is packed in. 190 00:17:46,187 --> 00:17:51,521 It's a whole world that he creates in his work, a virtual world. 191 00:17:51,604 --> 00:17:55,812 In these virtual worlds, he thinks of every single element. 192 00:17:56,896 --> 00:18:00,354 I work as closely as possible to my staff 193 00:18:00,437 --> 00:18:05,354 and make detailed adjustments every day. 194 00:18:05,729 --> 00:18:06,771 Uh... 195 00:18:06,854 --> 00:18:10,354 But I don't think this way of working is common these days. 196 00:18:18,521 --> 00:18:20,396 - Hello everyone. - Hello. 197 00:18:20,479 --> 00:18:24,479 When the camera is rolling, the atmosphere is suddenly positive here. 198 00:18:27,979 --> 00:18:29,729 Let's start with the bugs. 199 00:18:30,937 --> 00:18:32,896 In the Beta version, 200 00:18:32,979 --> 00:18:37,479 we couldn't include two corrections regarding the memory, 201 00:18:37,562 --> 00:18:39,354 but we will try them. 202 00:18:39,437 --> 00:18:42,687 So if it doesn't work, we'll think of something else. 203 00:18:45,187 --> 00:18:49,771 From next week, I'd like to start the checks. 204 00:18:51,521 --> 00:18:54,104 I was speaking with Shinkawa about this a minute ago. 205 00:18:54,187 --> 00:19:00,771 On one side of the motorway where there's the construction work, 206 00:19:00,854 --> 00:19:04,979 there is a round protrusion. 207 00:19:05,062 --> 00:19:08,229 I'd like you to put a round one on the other side too. 208 00:19:08,312 --> 00:19:12,146 If it's only on one side, the car cannot rotate. 209 00:19:14,812 --> 00:19:16,979 Normally, you have different people focusing on story 210 00:19:17,062 --> 00:19:18,437 or gameplay in other studios, 211 00:19:20,396 --> 00:19:24,396 but I do it on my own, so I do them all in parallel. 212 00:19:26,104 --> 00:19:28,104 This is probably only possible within my own studio. 213 00:19:39,396 --> 00:19:44,604 Is this also blue, what color should it be, green? 214 00:19:47,396 --> 00:19:48,771 Different color... 215 00:19:48,854 --> 00:19:53,229 The route is indistinctive and hard to find. 216 00:19:55,271 --> 00:19:58,812 In the collaborative arts or virtually all arts, 217 00:19:58,896 --> 00:20:02,062 there's usually one voice ultimately. 218 00:20:03,687 --> 00:20:08,979 The person who is that driving force has to do one very important thing 219 00:20:09,062 --> 00:20:15,187 and that is create the strategies with which everybody else can work. 220 00:20:16,354 --> 00:20:18,104 If I do this, it will react with "Beep." 221 00:20:18,187 --> 00:20:20,354 Yes, it will go. 222 00:20:20,437 --> 00:20:22,979 Around here. 223 00:20:28,479 --> 00:20:30,854 It's like this, it's not like this. 224 00:20:33,854 --> 00:20:35,021 Yeah, we'll try. 225 00:20:35,104 --> 00:20:36,854 Let's have a look again. 226 00:20:36,937 --> 00:20:40,979 There's a kind of a Darwinian battle that goes on in your mind, 227 00:20:41,062 --> 00:20:43,396 and the strongest ideas survive. 228 00:20:43,479 --> 00:20:45,354 They keep coming back to you they won't let you go 229 00:20:45,437 --> 00:20:47,854 until you become a little bit obsessed with them. 230 00:20:49,646 --> 00:20:54,062 And you go from a very divergent, broad view of the work, 231 00:20:54,146 --> 00:20:58,271 and you bounce down into a very, very highly focused, 232 00:20:58,354 --> 00:21:00,354 granular level of the work. 233 00:21:00,437 --> 00:21:02,396 And it's bouncing between the two. 234 00:21:07,104 --> 00:21:09,604 You can't see this bit properly here. 235 00:21:09,687 --> 00:21:12,396 You're right, it's hard to see... 236 00:21:12,479 --> 00:21:16,187 We need to make it visible at this bit too. 237 00:21:18,312 --> 00:21:20,771 The extent that they can articulate that 238 00:21:20,854 --> 00:21:24,729 and convey it to the others and inspire others working with them. 239 00:21:24,812 --> 00:21:28,396 Then the work will be a comprehensive whole. 240 00:21:29,062 --> 00:21:32,312 Being across every single aspect is incredible to me, 241 00:21:32,396 --> 00:21:35,812 like, that's, that takes something that I don't have. 242 00:21:35,896 --> 00:21:36,979 Very, very special. 243 00:21:37,062 --> 00:21:38,146 I don't know when he sleeps. 244 00:21:38,229 --> 00:21:40,812 I don't know if and when Hideo ever sleeps. 245 00:21:43,187 --> 00:21:45,521 You can do this with double jumps. 246 00:21:45,604 --> 00:21:47,104 Like he's flying. 247 00:21:47,187 --> 00:21:51,396 With the Speed Skeleton, he's already jumping quite high. 248 00:21:53,771 --> 00:21:56,854 He can do it! 249 00:21:56,937 --> 00:22:01,271 The reason the bike can't jump is because it gets stuck on the rocks. 250 00:22:01,354 --> 00:22:05,854 So there are many cases where it prevents the bike from speeding up and jumping. 251 00:22:09,271 --> 00:22:15,062 When making a game, you have programming, art, storytelling, 252 00:22:15,146 --> 00:22:18,146 sound, interactivity, and so on. 253 00:22:18,229 --> 00:22:22,187 There are many different fields to think about. 254 00:22:22,271 --> 00:22:27,062 You have to manage an awfully complicated mechanism. 255 00:22:27,146 --> 00:22:32,229 Each minute, every day, we're faced with problems. 256 00:22:33,437 --> 00:22:37,979 So we constantly have to make snap decisions. 257 00:22:38,062 --> 00:22:42,437 If it's more than ten meters and enough to kill you, 258 00:22:42,521 --> 00:22:47,312 can we make it red like the river bed? 259 00:23:05,187 --> 00:23:09,604 I have on average 200 problems at once to do with details of the game, 260 00:23:09,687 --> 00:23:13,979 and it's up to me to make decisions on all of them. 261 00:23:14,062 --> 00:23:17,437 So the ones I'm unable to resolve stay in my head. 262 00:23:19,479 --> 00:23:22,396 They're on my mind even when I leave the office. 263 00:23:23,271 --> 00:23:26,146 Sometimes I do bug checks in my dreams. 264 00:23:29,562 --> 00:23:32,854 People may be in charge of processing the call or engine 265 00:23:32,937 --> 00:23:35,396 and character construction, rigging, whatever. 266 00:23:35,479 --> 00:23:39,021 But the only person in charge of the orchestra 267 00:23:39,104 --> 00:23:43,104 conducting for the emotion and the result is the auteur. 268 00:23:51,312 --> 00:23:55,229 Lots of the directors I like are indie, 269 00:23:55,312 --> 00:23:59,979 arthouse filmmakers, however, 270 00:24:00,062 --> 00:24:05,271 for me, we also have to appeal to a mass audience. 271 00:24:09,937 --> 00:24:14,437 I like film directors such as David Lynch and Cronenberg. 272 00:24:14,521 --> 00:24:19,729 Keeping things edgy, but still appealing to mass audiences. 273 00:24:19,812 --> 00:24:24,729 They're the games I want to create. 274 00:24:26,104 --> 00:24:30,687 Put simply, I think Mr. Kojima's a bit obsessed with films. 275 00:24:30,771 --> 00:24:34,396 It's obvious from his games. 276 00:24:34,479 --> 00:24:39,062 There are a number of this kind of directors in our generation. 277 00:24:39,146 --> 00:24:42,562 They love films and watch loads of films. 278 00:24:43,229 --> 00:24:45,729 I think Mr. Kojima is definitely like that too. 279 00:24:59,104 --> 00:25:01,646 For me, films are the sun. 280 00:25:04,479 --> 00:25:09,396 It's like plant photosynthesis with sunbeams. 281 00:25:09,479 --> 00:25:14,521 I want to receive its beams to stimulate my cells 282 00:25:14,604 --> 00:25:17,021 and to inspire new creations. 283 00:25:21,937 --> 00:25:28,021 Things that leave a deep impression on me, like Kubrick, 284 00:25:28,104 --> 00:25:32,729 are innovative or new things. 285 00:25:32,812 --> 00:25:37,521 They can split opinion. 286 00:25:37,604 --> 00:25:41,187 But ultimately, it's precisely these things that stay with you. 287 00:26:12,646 --> 00:26:17,271 So the part that we're doing today is Sam reaches west. 288 00:26:17,354 --> 00:26:22,146 I first heard of Hideo through Guillermo del Toro. 289 00:26:22,229 --> 00:26:26,812 So Guillermo called me and said, "Hey, there's this guy. 290 00:26:26,896 --> 00:26:29,271 He's going to call you. Just say, 'Yes'." 291 00:26:29,354 --> 00:26:30,437 And I was like, "What are you talking about?" 292 00:26:30,521 --> 00:26:32,604 And he's like, "Just whatever he says, say 'Yes'." 293 00:26:34,854 --> 00:26:36,437 I knew that we were going to be stepping 294 00:26:36,521 --> 00:26:38,812 into a big world with big characters. 295 00:26:38,896 --> 00:26:43,229 Giving us a package to say to them, like, "Hey, this package is from Fragile." 296 00:26:43,312 --> 00:26:46,729 And so many times, I had to stop and go, "Hold on a second, hold on a second." 297 00:26:46,812 --> 00:26:48,271 "So, what you're saying is..." 298 00:26:48,354 --> 00:26:51,479 and it would be whether it's about the story, about the character, 299 00:26:51,562 --> 00:26:58,271 about the breadth and immensity of the design, um... 300 00:26:58,354 --> 00:26:59,896 how it was going to relate to the player 301 00:26:59,979 --> 00:27:02,354 and how those players were going to relate to each other. 302 00:27:03,479 --> 00:27:06,562 The story and the experiences just kept getting bigger and bigger and bigger. 303 00:27:08,687 --> 00:27:12,812 There's so many moments that I've had with him where I'm like, "What? 304 00:27:12,896 --> 00:27:15,229 Like, what are you talking about?" 305 00:27:16,687 --> 00:27:20,854 And then at some point, she's kind of warped in front of you, okay? 306 00:27:20,937 --> 00:27:22,271 Like, being, like... 307 00:27:22,354 --> 00:27:23,854 Makes sense now, man. 308 00:27:25,062 --> 00:27:26,729 Make so much sense. 309 00:27:27,771 --> 00:27:29,521 It was confusing for a lot of us 310 00:27:29,604 --> 00:27:33,771 because the story is so intricate and it's so deep. 311 00:27:33,854 --> 00:27:39,771 It was very confusing but what was done in such a great way is, 312 00:27:39,854 --> 00:27:42,062 I was felt like I was sort of drip-fed, 313 00:27:42,146 --> 00:27:45,771 whatever my brain could handle at that moment in time. 314 00:27:46,854 --> 00:27:48,062 Captain, 315 00:27:50,396 --> 00:27:53,687 I need you to hand him over. 316 00:27:53,771 --> 00:27:55,104 Shoot him, John. 317 00:27:59,062 --> 00:28:00,271 Let him go. 318 00:28:01,979 --> 00:28:03,104 Please. 319 00:28:04,146 --> 00:28:05,354 Shoot him! 320 00:28:06,479 --> 00:28:08,771 I gave you an order. Shoot him. 321 00:28:11,854 --> 00:28:12,854 Okay, cut. 322 00:28:15,312 --> 00:28:17,146 - Guys on Monday... - I wanna, bye. 323 00:28:19,562 --> 00:28:22,146 Trust in this medium is key. 324 00:28:22,229 --> 00:28:26,146 It is the bedrock foundation for many reasons. 325 00:28:26,229 --> 00:28:30,021 Number one, everything is in an abstraction. 326 00:28:30,104 --> 00:28:31,771 Everything is vague. 327 00:28:31,854 --> 00:28:33,187 - Good, Mark. Take three. - All right. 328 00:28:33,271 --> 00:28:35,937 There's just four white walls with a bunch of cameras. 329 00:28:36,021 --> 00:28:37,521 Right, we're all set. 330 00:28:39,312 --> 00:28:41,104 Ready? Action. 331 00:28:43,979 --> 00:28:45,979 Oh, Sam Bridges. 332 00:28:46,062 --> 00:28:47,979 So trust is at the root of it all. 333 00:28:48,062 --> 00:28:49,896 So... 334 00:28:49,979 --> 00:28:51,396 Fragile... 335 00:28:52,771 --> 00:28:55,229 Like the world and everything in it. 336 00:28:56,521 --> 00:28:57,896 Me? I'm... 337 00:28:59,479 --> 00:29:00,979 I'm no exception. 338 00:29:03,687 --> 00:29:05,937 Let's not forget little old you. 339 00:29:10,104 --> 00:29:13,437 I know it ain't easy wearing a mask all the time. 340 00:29:15,021 --> 00:29:17,312 But now the mask can come off, right? 341 00:29:24,771 --> 00:29:27,229 The more he would tell me, the more I would understand. 342 00:29:27,312 --> 00:29:29,729 And you have to understand, I started making this game 343 00:29:29,812 --> 00:29:32,437 not knowing anything about what anybody's talking about. 344 00:29:34,937 --> 00:29:38,312 So as the trust got deeper and stronger, 345 00:29:38,396 --> 00:29:41,979 the storyline got more revealed to me in a way that I could understand it. 346 00:29:46,146 --> 00:29:50,646 And I knew we were doing something really special. You know? 347 00:29:51,729 --> 00:29:53,604 We want the player, same flashback... 348 00:29:53,687 --> 00:29:56,437 Every time we think we have an idea of what this is about, 349 00:29:56,521 --> 00:29:58,312 it's just another layer and another layer. 350 00:29:58,396 --> 00:29:59,937 Except me. I see you, and I talk to you. 351 00:30:00,021 --> 00:30:02,646 And I tell you that you must... 352 00:30:02,729 --> 00:30:04,812 Just point me, just tell me... 353 00:30:04,896 --> 00:30:05,896 Yeah. 354 00:30:05,979 --> 00:30:07,437 - And I'm like... 355 00:30:07,521 --> 00:30:09,604 When you throw that away and lose your fear, 356 00:30:09,687 --> 00:30:12,104 all of a sudden, there's a certain freedom in working like this. 357 00:30:17,396 --> 00:30:20,646 You can just look at him and look at what he's creating over there in the corner. 358 00:30:20,729 --> 00:30:23,687 You say, "You know what? I think I'm in good hands." 359 00:30:23,771 --> 00:30:25,146 Let's just do it. 360 00:30:41,979 --> 00:30:43,271 Stay back. 361 00:30:59,437 --> 00:31:01,396 The Bridges members are looking for Sam, 362 00:31:01,479 --> 00:31:03,354 but he's hard to find. 363 00:31:03,437 --> 00:31:10,146 Fragile, BB, Deadman and everyone will work together to find him. 364 00:31:13,437 --> 00:31:16,937 It's, uh, complex and very deep. 365 00:31:17,021 --> 00:31:19,771 That's the voice capture we're doing. 366 00:31:21,062 --> 00:31:23,271 It's almost a political statement. 367 00:31:23,354 --> 00:31:24,687 Okay. 368 00:31:24,771 --> 00:31:26,146 Okay, rolling. 369 00:31:28,604 --> 00:31:29,979 You ready, Fragile? 370 00:31:30,062 --> 00:31:31,396 Ready. 371 00:31:31,479 --> 00:31:33,271 Sam. 372 00:31:33,354 --> 00:31:35,062 - I see him. - Mm. 373 00:31:35,729 --> 00:31:36,729 Is that one okay? 374 00:31:36,812 --> 00:31:38,062 Yes, good. 375 00:31:38,146 --> 00:31:39,687 And just make that "Sam" 376 00:31:39,771 --> 00:31:41,271 a little quicker. It's like, "There he is." 377 00:31:41,354 --> 00:31:42,562 Okay. 378 00:31:42,646 --> 00:31:44,937 You love her, right? 379 00:31:46,187 --> 00:31:47,687 You love her. 380 00:31:50,312 --> 00:31:51,646 There it is. 381 00:31:56,771 --> 00:32:00,146 People like Mads and Léa 382 00:32:00,229 --> 00:32:06,479 have been in art-house, independent movies, 383 00:32:06,562 --> 00:32:10,479 but they're also 384 00:32:10,562 --> 00:32:15,062 in Hollywood movies. 385 00:32:15,646 --> 00:32:16,771 We're pulling out. 386 00:32:17,854 --> 00:32:19,437 We're pulling out. 387 00:32:20,771 --> 00:32:25,479 They were the kind of people that I wanted to work with. 388 00:32:25,562 --> 00:32:26,646 Secure the area. 389 00:32:28,229 --> 00:32:29,646 Okay, cut there. 390 00:32:29,896 --> 00:32:33,937 I wanted to do something with them that probed slightly deeper. 391 00:32:34,021 --> 00:32:36,937 Okay, back down at that original volume for open fire. 392 00:32:37,021 --> 00:32:38,604 - Everybody ready? - Got you. Yes. 393 00:32:38,687 --> 00:32:41,646 Okay, here we go. Rolling when you are ready, sir. 394 00:32:43,396 --> 00:32:44,687 Open fire. 395 00:32:46,104 --> 00:32:47,562 Open fire. 396 00:32:48,771 --> 00:32:50,062 Open fire. 397 00:32:50,937 --> 00:32:52,646 It feels quite open. 398 00:32:52,729 --> 00:32:54,271 And he's very pleased, obviously, 399 00:32:54,354 --> 00:32:57,437 because whatever we do, that's not the end result. 400 00:32:57,521 --> 00:32:59,979 He just, he needs us to do the base. 401 00:33:00,979 --> 00:33:02,229 Disengage! 402 00:33:04,812 --> 00:33:06,562 Time to go, boys. 403 00:33:06,646 --> 00:33:10,521 And the more we can give him real emotions or whatever in that base, 404 00:33:10,604 --> 00:33:12,021 the happier he gets. 405 00:33:14,021 --> 00:33:15,771 Don't let me down, boys. 406 00:33:16,729 --> 00:33:19,771 He's famous for being a storyteller in his games. 407 00:33:21,646 --> 00:33:24,937 It's mayhem with the assassin's war. 408 00:33:25,021 --> 00:33:29,229 But there's a certain beauty, a certain poetry to the entire image. 409 00:33:30,646 --> 00:33:34,854 And I think that's also one of the keys to why his games are so incredibly popular 410 00:33:34,937 --> 00:33:37,229 because they have both sides of the coin. 411 00:33:55,437 --> 00:33:58,396 It was interesting because it's a world that I didn't know, 412 00:33:58,479 --> 00:34:00,562 the world of video games. 413 00:34:00,646 --> 00:34:02,312 Okay, same kind of thing here, right? 414 00:34:02,396 --> 00:34:05,437 He brings you something you've always... you've been waiting for. 415 00:34:07,271 --> 00:34:09,062 How did you get this? 416 00:34:09,146 --> 00:34:12,854 I don't know what to say, except thanks. 417 00:34:12,937 --> 00:34:18,312 It's also a way video games... it's a way of reaching people. 418 00:34:18,396 --> 00:34:20,104 Except thanks. 419 00:34:20,187 --> 00:34:22,271 - I was thinking playing before back. - Yeah. 420 00:34:22,354 --> 00:34:24,646 I think it should be... it should be in a smile, no? 421 00:34:24,729 --> 00:34:26,979 Yeah, it should have a smile on it. 422 00:34:27,062 --> 00:34:28,646 And, "How did you get this?" is like, 423 00:34:28,729 --> 00:34:31,146 you've been trying for weeks and weeks to get this 424 00:34:31,229 --> 00:34:36,354 and here he strolls up and gives it to you, you know. 425 00:34:36,437 --> 00:34:37,437 Okay. 426 00:34:39,812 --> 00:34:41,396 How did you get this? 427 00:34:43,104 --> 00:34:45,729 I don't know what to say, except thanks. 428 00:34:45,812 --> 00:34:47,062 Good, good. Good, good, good. 429 00:34:47,146 --> 00:34:48,146 Thank you. 430 00:34:48,229 --> 00:34:49,771 I think we got it, thumbs up. 431 00:34:50,479 --> 00:34:51,937 - Okay. - Okay. 432 00:34:52,021 --> 00:34:53,521 - Good. 433 00:34:53,604 --> 00:34:55,896 That's a wrap. You can come on out. 434 00:35:15,312 --> 00:35:19,646 Popular games today have a Hollywood feel. 435 00:35:24,937 --> 00:35:28,937 Action, gunfights, violence. 436 00:35:32,937 --> 00:35:35,396 It's all fast-paced action. 437 00:35:38,521 --> 00:35:40,687 Most games look so similar, 438 00:35:40,771 --> 00:35:44,604 you can't even tell their title from looking at a scene. 439 00:35:46,062 --> 00:35:48,104 The newer it is, the more they fear it. 440 00:35:54,021 --> 00:35:57,396 Being original is hard. 441 00:35:57,479 --> 00:36:01,646 So most rely on an algorithm, 442 00:36:01,729 --> 00:36:04,771 which is the enemy of creativity. 443 00:36:04,854 --> 00:36:09,812 And I see Hideo as the enemy of the algorithm. 444 00:36:09,896 --> 00:36:13,687 What I think is unique, is his sense of pacing, 445 00:36:13,771 --> 00:36:16,062 his sense of drama. 446 00:36:16,146 --> 00:36:17,437 I admire it. 447 00:36:17,521 --> 00:36:19,937 It can go in detours 448 00:36:20,021 --> 00:36:24,104 that the Western discipline of storytelling would not go to, 449 00:36:24,187 --> 00:36:27,229 and therefore, it makes it very impactful. 450 00:36:44,021 --> 00:36:46,646 I think Hideo Kojima is a very strange man. 451 00:36:46,729 --> 00:36:48,146 I think he likes, 452 00:36:49,937 --> 00:36:53,271 he likes to tell stories in a way that is bizarre. 453 00:36:53,354 --> 00:36:55,229 That is not usual. 454 00:36:58,479 --> 00:37:02,937 It's in the uncanny valley between, like, comedy 455 00:37:03,021 --> 00:37:05,979 and, like, extreme earnestness. 456 00:37:06,062 --> 00:37:09,021 Like, I just really can't tell if it's a joke or not. 457 00:37:09,104 --> 00:37:11,521 I'm just like, is he freaking serious right now? 458 00:37:11,604 --> 00:37:13,479 Like, is this real? 459 00:37:13,562 --> 00:37:18,687 And it's, like, profoundly funny, but also, like, deeply sad. 460 00:37:23,729 --> 00:37:25,896 Before Hideo Kojima made Metal Gear, 461 00:37:25,979 --> 00:37:28,854 everything was about engaging, about combat. 462 00:37:28,937 --> 00:37:32,354 He turned it around and it was now about avoiding combat. 463 00:37:32,437 --> 00:37:36,562 It was about hide and seek, and stealth gameplay became a thing. 464 00:37:37,854 --> 00:37:43,854 Going back a bit, in 1986 when I started my career, 465 00:37:43,937 --> 00:37:46,396 there were lots of war games. 466 00:37:46,479 --> 00:37:50,479 Making war games felt uncomfortable 467 00:37:50,562 --> 00:37:54,437 as my parents had experienced war. 468 00:38:01,937 --> 00:38:06,437 I heard all kinds of stories about air raids and real-life experiences. 469 00:38:11,146 --> 00:38:16,354 I didn't want to portray combat as heroism. 470 00:38:17,021 --> 00:38:20,396 There was no questioning why there was a war, 471 00:38:20,479 --> 00:38:21,521 or who is fighting whom. 472 00:38:23,854 --> 00:38:27,479 I didn't like it very much, 473 00:38:27,562 --> 00:38:30,646 so that's why I tried putting in the anti-war, 474 00:38:30,729 --> 00:38:33,521 anti-nuclear themes into my games. 475 00:38:37,771 --> 00:38:41,312 It was a thoughtful approach to playing games 476 00:38:41,396 --> 00:38:43,854 and that really burst, you know, the stealth genre 477 00:38:43,937 --> 00:38:46,312 which today is still used in so many games. 478 00:39:00,854 --> 00:39:03,396 My home was close to the sea, 479 00:39:03,479 --> 00:39:10,271 and it left a very strong impressionon me. 480 00:39:14,562 --> 00:39:17,937 The smell of the sea and looking at views 481 00:39:18,021 --> 00:39:20,604 over the sea remind me of the past. 482 00:39:24,521 --> 00:39:27,937 Those days, the environment was so perfect. 483 00:39:28,021 --> 00:39:31,187 Then I moved to a bigger city, Osaka, 484 00:39:31,271 --> 00:39:36,479 and that was a drastic change. 485 00:39:41,104 --> 00:39:42,896 Both my parents worked. 486 00:39:44,312 --> 00:39:48,646 Children of such a family would be given the house keys 487 00:39:48,729 --> 00:39:51,729 as there was nobody home after school. 488 00:39:54,812 --> 00:39:56,729 At that time, such children were called "Kagikko". 489 00:40:00,312 --> 00:40:01,729 When I opened the door, 490 00:40:01,812 --> 00:40:04,854 the first thing I did was turn all the lights on as I was scared. 491 00:40:06,312 --> 00:40:10,729 It became a habit which I still have. 492 00:40:13,854 --> 00:40:16,271 It was very lonely. 493 00:40:17,396 --> 00:40:19,729 I'd think up stories because I had so much time alone. 494 00:40:45,354 --> 00:40:51,396 At the moment, if you're discovered by one, five come out. 495 00:40:52,104 --> 00:40:53,104 Yes. 496 00:40:53,187 --> 00:40:54,896 Separate them out a bit, create a time lag. 497 00:40:54,979 --> 00:40:56,479 Will do. 498 00:40:58,062 --> 00:41:01,104 We just had eight come out. 499 00:41:01,187 --> 00:41:05,396 When you get out of here, you are safe. 500 00:41:07,146 --> 00:41:09,771 - Should we make him like this or this? 501 00:41:09,854 --> 00:41:11,979 Like he's coming out. 502 00:41:12,062 --> 00:41:13,646 Like a zombie. 503 00:41:13,729 --> 00:41:19,687 I want him to come out looking around, as if to say, "See if you can get me..." 504 00:41:19,771 --> 00:41:22,687 Let me put the actions in place. 505 00:41:30,312 --> 00:41:33,229 I think one of the big qualities of his work 506 00:41:33,312 --> 00:41:37,146 is that it references other forms of art constantly. 507 00:41:38,229 --> 00:41:41,312 It's not video games that talk about video games. 508 00:41:42,521 --> 00:41:48,562 My generation didn't have video games when we were kids. 509 00:41:50,229 --> 00:41:54,271 We had other entertainment like movies and books 510 00:41:54,354 --> 00:41:59,187 and we put what we absorbed from them into games. 511 00:42:00,187 --> 00:42:05,812 Who is a fan of Van Gogh? Raise your hands. 512 00:42:05,896 --> 00:42:07,896 - No one. 513 00:42:10,271 --> 00:42:15,812 This film, Loving Vincent was released all over the world last year. 514 00:42:18,229 --> 00:42:22,687 When you are creating things, you need references from other genres. 515 00:42:22,771 --> 00:42:26,437 Such a crazy film. 516 00:42:26,521 --> 00:42:28,812 I believe since Mr. Kojima was a child, 517 00:42:28,896 --> 00:42:34,604 he watched many films, read a lot of books and listened to a lot of music 518 00:42:34,687 --> 00:42:40,396 and was exposed to the arts. 519 00:42:40,479 --> 00:42:46,062 So naturally, he's continued this into adulthood when making his own work 520 00:42:46,979 --> 00:42:52,812 and, of course, what he absorbed would be reflected in his work. 521 00:43:09,062 --> 00:43:12,979 Mr. Kojima is an avid reader. 522 00:43:13,062 --> 00:43:18,312 He reads all sorts of novels and publications. 523 00:43:18,396 --> 00:43:23,521 And those many stories have been absorbed into him. 524 00:43:23,604 --> 00:43:27,896 And from that, a new world is born. 525 00:43:35,979 --> 00:43:41,104 I was an ordinary child. I was totally hooked on books. 526 00:43:46,354 --> 00:43:50,937 On the way back home from prep school, that's when I started going to a bookshop. 527 00:43:52,896 --> 00:43:57,312 When I dropped by, I saw the owner on his own, watching me. 528 00:43:58,479 --> 00:44:04,312 The atmosphere was such that I felt I couldn't leave unless I bought a book. 529 00:44:04,396 --> 00:44:07,187 Every time our eyes met, I thought I had to buy something, 530 00:44:07,271 --> 00:44:10,937 and that, for me, was a science fiction book. 531 00:44:15,437 --> 00:44:18,354 BOOKSTORE, HOUSEWIFE'S FRIEND 532 00:44:20,937 --> 00:44:25,854 As I reflect on that time, maybe it was my escape from reality. 533 00:44:28,312 --> 00:44:34,104 I felt quite constrained within myself, 534 00:44:34,187 --> 00:44:38,937 but science fiction releases you from the mundane. 535 00:44:40,271 --> 00:44:44,354 Instead of just going to school every day and doing the same thing, 536 00:44:44,437 --> 00:44:47,937 suddenly a meteorite comes crashing down, 537 00:44:48,021 --> 00:44:51,937 or there is a viral outbreak or an alien invasion. 538 00:45:00,437 --> 00:45:04,937 You're in a world where you think the world is going to end. 539 00:45:06,437 --> 00:45:11,187 If you're in that fantasy world, it's like you can let go of the stress. 540 00:45:22,146 --> 00:45:28,812 It was an era when ordinary people didn't experience foreign cultures or the world. 541 00:45:31,646 --> 00:45:35,187 As a child, I learnt about the world through books. 542 00:45:37,979 --> 00:45:43,854 In 1970, the Osaka World Expo was held. 543 00:45:45,146 --> 00:45:47,354 Many people from abroad came to Japan. 544 00:45:49,271 --> 00:45:52,854 For the first time, I saw people from different countries. 545 00:45:55,771 --> 00:45:59,396 Cutting-edge technology was there, 546 00:45:59,479 --> 00:46:03,771 such as a videophone, an enormous one. 547 00:46:08,062 --> 00:46:10,646 And a moving walkway, 548 00:46:10,729 --> 00:46:14,021 the ones we take for granted today when we go to an airport. 549 00:46:17,479 --> 00:46:22,062 There were also symbols of each country's ancient culture on display 550 00:46:22,146 --> 00:46:27,104 and they made a huge impact on me. 551 00:46:27,187 --> 00:46:30,396 "Progress and Harmony for mankind" was the catchphrase. 552 00:46:39,812 --> 00:46:44,771 There was a vision of the future where technology would make us happy. 553 00:46:44,854 --> 00:46:47,479 That would be the 21st Century. 554 00:46:53,562 --> 00:46:56,062 It was like I saw the future. 555 00:46:57,646 --> 00:47:02,312 Diverse cultures and customs combined 556 00:47:02,396 --> 00:47:06,354 with cutting-edge science to form a future. 557 00:47:06,437 --> 00:47:10,146 I could see the concept very clearly. 558 00:47:12,854 --> 00:47:14,812 Technology would connect the world. 559 00:47:19,937 --> 00:47:22,021 That had such a huge impact on me, 560 00:47:22,104 --> 00:47:25,146 you could create such an amazing world. 561 00:47:52,896 --> 00:47:55,229 "Dear Kojima Productions..." 562 00:47:55,312 --> 00:47:58,062 "The Death Stranding Gold Master disc has been approved!" 563 00:48:00,562 --> 00:48:04,396 I'm really happy on release day. 564 00:48:06,271 --> 00:48:11,812 If I confess, at that point, my thoughts have already turned to the next idea. 565 00:48:11,896 --> 00:48:16,604 The launch is a chance for me to switch to the next project. 566 00:48:16,687 --> 00:48:20,687 It's important to be able to do this. 567 00:48:23,646 --> 00:48:27,646 It's been around three years, nine months 568 00:48:27,729 --> 00:48:31,521 and for those who joined us later, for all of you, 569 00:48:31,604 --> 00:48:33,062 thank you so much for your hard work. 570 00:48:33,146 --> 00:48:38,396 We've taken a first step, a giant leap in the entertainment industry. 571 00:48:38,479 --> 00:48:41,312 I'm involved in a project for a long time 572 00:48:41,396 --> 00:48:47,187 so I'm very happy to finally have the opportunity 573 00:48:47,271 --> 00:48:49,396 to launch it. 574 00:48:56,687 --> 00:48:59,562 Welcome to Countdown to Death Stranding. 575 00:48:59,646 --> 00:49:01,396 We are here in New York City. 576 00:49:01,479 --> 00:49:04,604 The World Strand Tour has touched down here 577 00:49:04,687 --> 00:49:06,396 for an incredible experience 578 00:49:06,479 --> 00:49:09,396 and I'm honored to be joined by Hideo Kojima 579 00:49:09,479 --> 00:49:12,896 on the day that Death Stranding is launching around the world. 580 00:49:13,979 --> 00:49:15,521 I remember there was a lot of tension when, you know, 581 00:49:15,604 --> 00:49:18,104 during the development of the game, because everyone kept saying, well, 582 00:49:18,187 --> 00:49:20,229 "Where are the guns? Where's the fights?" 583 00:49:20,312 --> 00:49:22,187 And Hideo is like, "No. It's about something different. 584 00:49:22,271 --> 00:49:26,104 It's about just walking and experiencing this world." 585 00:49:26,187 --> 00:49:29,271 And that's such a challenging idea. 586 00:49:33,437 --> 00:49:38,687 You can't give the audience what they want all the time. 587 00:49:38,771 --> 00:49:41,396 You also have to make them understand 588 00:49:41,479 --> 00:49:43,562 that sometimes they want something they don't know. 589 00:49:52,604 --> 00:49:55,437 The risk is that people just don't accept it. 590 00:49:55,521 --> 00:49:58,354 It's too radical in some way. 591 00:50:04,146 --> 00:50:07,979 But of course, the upside is that you change, 592 00:50:08,062 --> 00:50:11,104 the medium that you're working in and that's why 593 00:50:12,479 --> 00:50:14,937 his work is so important. 594 00:50:19,021 --> 00:50:20,521 Outside of AAA games, 595 00:50:20,604 --> 00:50:24,146 I think people often try and communicate on a deeper level in gaming 596 00:50:24,229 --> 00:50:29,021 but that was the first time I'd ever seen a game of that scale 597 00:50:29,104 --> 00:50:32,479 trying to go in a lot deeper than what games would usually attempt. 598 00:50:35,062 --> 00:50:37,021 He's created something completely original. 599 00:50:38,229 --> 00:50:40,687 It's impossible to achieve that with every game. 600 00:50:42,229 --> 00:50:46,937 You are able to tangibly feel the world he has created. 601 00:50:47,021 --> 00:50:48,687 The imaginary world. 602 00:50:51,187 --> 00:50:52,562 When you play Death Stranding, 603 00:50:52,646 --> 00:50:56,979 the dynamics are exactly the opposite of every other video game. 604 00:50:57,062 --> 00:51:01,604 You are taught virtues that seem impossible in gaming. 605 00:51:01,687 --> 00:51:04,479 Patience, empathy, solidarity. 606 00:51:04,562 --> 00:51:08,812 It's the only game I've played where I thought I was a better person 607 00:51:08,896 --> 00:51:10,979 at the end of the game ever. 608 00:51:16,437 --> 00:51:19,396 I just love when, like, really complex things are really popular, 609 00:51:19,479 --> 00:51:21,604 because it makes me feel like, 610 00:51:21,687 --> 00:51:26,021 mainstream audiences are, like, open to, like, weird experimental art. 611 00:51:29,396 --> 00:51:31,104 And that's always, like, 612 00:51:31,187 --> 00:51:33,812 I don't know, a thing that can give you faith in humanity, I suppose. 613 00:51:44,229 --> 00:51:48,271 The function of art, and philosophy, and humanity is 614 00:51:48,354 --> 00:51:52,854 if you want to call them something, is to enhance the human spirit. 615 00:51:52,937 --> 00:51:54,271 That's the function. 616 00:51:56,562 --> 00:51:58,562 And video gaming is an art. 617 00:51:58,646 --> 00:52:01,229 At its best is an art. 618 00:52:03,229 --> 00:52:06,354 That's where art has its meaning. 619 00:52:06,437 --> 00:52:09,354 It's not meant to please you, necessarily. 620 00:52:09,437 --> 00:52:11,771 It's meant to inspire you. 621 00:52:11,854 --> 00:52:13,979 It's meant to provoke you. 622 00:52:14,062 --> 00:52:16,771 It's meant to entertain you. 623 00:52:16,854 --> 00:52:19,271 Death Stranding has all those components in it. 624 00:52:19,354 --> 00:52:22,562 It's all there, but it has so much more. 625 00:52:29,562 --> 00:52:33,354 Three months after Death Stranding was released, 626 00:52:33,437 --> 00:52:35,979 the world in the game became a reality with Covid. 627 00:52:37,479 --> 00:52:43,354 People played the game during lockdown while they were isolated from others. 628 00:52:45,396 --> 00:52:50,646 I was pleased to receive messages from people who felt the game saved them 629 00:52:50,729 --> 00:52:55,646 because the game indirectly connected them to others. 630 00:52:56,312 --> 00:53:01,271 That was my motivation for creating things in the first place. 631 00:53:02,896 --> 00:53:04,437 Tentacles just went out 632 00:53:04,521 --> 00:53:07,271 trying to find ways to connect with people. 633 00:53:07,354 --> 00:53:10,937 And there was something that games could do 634 00:53:11,021 --> 00:53:15,312 that no show, no movie could do. 635 00:53:15,396 --> 00:53:16,937 Not as effectively. 636 00:53:17,604 --> 00:53:19,437 It's one of the things that I love about this art form, 637 00:53:19,521 --> 00:53:24,104 is that you and I could go in and look at a painting together 638 00:53:24,187 --> 00:53:25,646 and we can have a conversation. 639 00:53:25,729 --> 00:53:29,187 But there's a difference between you and I picking up a paintbrush together 640 00:53:29,271 --> 00:53:31,812 and painting something together. 641 00:53:31,896 --> 00:53:34,062 And that, to me, is what games allow us to do. 642 00:53:34,146 --> 00:53:37,396 And that's especially what Death Stranding at that time allowed us to do. 643 00:53:37,479 --> 00:53:40,562 When art is strong enough, it's prophetic. 644 00:53:41,729 --> 00:53:44,146 This was a COVID game before COVID. 645 00:53:44,812 --> 00:53:47,062 Uh, this was... 646 00:53:48,104 --> 00:53:52,687 a game that I think responded to that shift 647 00:53:52,771 --> 00:53:55,437 that the pandemic brought before it occurred. 648 00:53:56,104 --> 00:54:01,229 I've always thought this was curious in all the games we've released, 649 00:54:03,104 --> 00:54:08,687 the world follows the scenarios the director has written. 650 00:54:09,562 --> 00:54:13,937 I think he's half prophet. 651 00:54:15,229 --> 00:54:17,229 It's scary. I don't want to think about it. 652 00:54:27,771 --> 00:54:32,937 My ideas come and go, overwriting each other. 653 00:54:35,396 --> 00:54:39,562 But one thing that troubles me is that I turn 59 this year. 654 00:54:42,146 --> 00:54:44,937 I'm wondering how many I'll have time to make. 655 00:54:45,021 --> 00:54:46,187 Uh... 656 00:54:48,812 --> 00:54:55,396 That sense of fear has come over me just recently, I haven't had it before. 657 00:55:01,479 --> 00:55:05,354 There's no cultural evolution, unless it is renewed. 658 00:55:06,437 --> 00:55:08,104 That's the history of all creative. 659 00:55:08,187 --> 00:55:10,521 It constantly has to be refreshed. 660 00:55:10,604 --> 00:55:12,687 And that's where the creative courage comes in. 661 00:55:19,979 --> 00:55:26,146 If we lose that singular vision, we lose part of our humanity. 662 00:55:27,896 --> 00:55:32,021 And if you are 100 percent true to yourself as an artist, 663 00:55:32,104 --> 00:55:37,729 then your heart and soul will always beat for the future. 664 00:55:45,937 --> 00:55:47,396 All games are sort of, like, distilling 665 00:55:47,479 --> 00:55:49,271 the most interesting things around you 666 00:55:49,354 --> 00:55:52,646 into a narrative and that's basically what storytelling is or movies are 667 00:55:52,729 --> 00:55:53,979 or books are. 668 00:55:56,562 --> 00:55:59,979 So it's interesting to see games kind of, like, 669 00:56:00,062 --> 00:56:02,729 enter the pantheon of storytelling in this way. 670 00:56:08,271 --> 00:56:10,021 Games are stories. 671 00:56:11,312 --> 00:56:13,687 The purpose of stories is to make meaning out of life. 672 00:56:13,771 --> 00:56:15,396 It's fundamental to us. 673 00:56:15,479 --> 00:56:19,146 It's the only way we can explain the world and our existence. 674 00:56:35,229 --> 00:56:38,937 My ambitions expand as more things become possible. 675 00:56:39,021 --> 00:56:45,312 There's an effect of what's in my head expanding like this 676 00:56:45,396 --> 00:56:52,396 and that's precisely why entertainment in this technology zone is so compulsive. 677 00:56:52,854 --> 00:56:57,354 It's limitless and you never get bored of it. 678 00:56:57,437 --> 00:57:00,396 It's irresistible fun. 52945

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