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I started thinking
about my own stories when I was little.
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Ever since I was a child,
I was a daydreamer.
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I would nearly get run over.
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I guess
that's just the kind of person I am.
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Please join me in welcoming...
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- Mr. Hideo Kojima.
- Hideo Kojima.
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One of the most creative talents
in the history of gaming.
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Fantastic.
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What he creates are not games or films...
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They are his worlds.
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In the space of gaming, he is the master.
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- Absolutely love your work.
- Thank you.
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You can tell
it's a Hideo Kojima game
14
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even if that credit wasn't there.
15
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No way.
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Video games
are the biggest, most powerful form
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of entertainment in the world
18
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and the numbers clearly show that
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more than three billion people
on the planet play video games.
20
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And Hideo really is probably
the most well-known game creator
21
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in the world.
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It's kind of like stepping
into Willy Wonka's chocolate factory
23
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with Willy Wonka, you know?
24
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You just kind of
go along for the ride.
25
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I think that
it's the obligation of any artist
26
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to push the boundaries of their canvas.
27
00:02:12,812 --> 00:02:16,812
There isn't some kind
of thread from which I pull ideas...
28
00:02:16,896 --> 00:02:19,146
Fragments of ideas appear in my head.
29
00:02:23,854 --> 00:02:27,687
I have these moments in my game-making.
30
00:02:31,271 --> 00:02:34,687
I'm really interested
in how people think creatively,
31
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no matter what the discipline.
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Any form of artistry,
the process is the same almost always.
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And that is an interplay
between the intellect and the intuition.
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He's fighting all the time.
35
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I don't know with whom.
36
00:03:01,604 --> 00:03:04,604
Maybe himself.
37
00:03:18,771 --> 00:03:20,729
If it says "A Hideo Kojima Game",
38
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it means that from start to finish,
39
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I'm involved in everything,
that's the declaration.
40
00:03:29,771 --> 00:03:35,312
"A Hideo Kojima Game"
means we cannot cut corners.
41
00:03:56,271 --> 00:04:02,437
It's hard work every time,
but this time, I was independent.
42
00:04:05,646 --> 00:04:12,104
In my previous company, I was free to do
what I wanted, but it wasn't my own brand.
43
00:04:14,021 --> 00:04:15,771
I had my own games
44
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but I had to protect the company's brand
45
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and profits.
46
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In such an environment,
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it is very difficult
to create something cutting-edge.
48
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The only way is to produce it yourself.
49
00:04:39,937 --> 00:04:42,437
The story from back in the day was that
50
00:04:42,521 --> 00:04:44,021
Hideo wanted to go and pitch a game
51
00:04:44,104 --> 00:04:45,854
but he didn't want to tell anyone
what it was.
52
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He really wanted someone
to sign up for the game
53
00:04:48,479 --> 00:04:50,104
without hearing what the game was.
54
00:04:50,187 --> 00:04:52,812
And everyone in the Western world
was like, "You're crazy."
55
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We know you're Hideo Kojima
56
00:04:54,271 --> 00:04:57,812
but we're not going to sign up your game
until we know what you're making.
57
00:04:59,062 --> 00:05:01,771
That's the Sony HQ.
58
00:05:02,937 --> 00:05:05,979
And Sony,
as far as I know, basically said,
59
00:05:06,062 --> 00:05:09,646
"We're going to bet on you,
Hideo Kojima, as a creator."
60
00:05:09,729 --> 00:05:11,437
We don't even need to know
what the game is.
61
00:05:11,521 --> 00:05:12,687
We're just in.
62
00:05:26,854 --> 00:05:29,896
It's bent right? Like this.
63
00:05:31,104 --> 00:05:33,937
Yeah, that looks bad,
it should come up like this.
64
00:05:37,354 --> 00:05:39,562
This is a bit long.
65
00:05:39,646 --> 00:05:42,187
Maybe it doesn't look good.
66
00:05:43,354 --> 00:05:49,479
The first game I did with Director Kojima
was Policenauts.
67
00:05:49,562 --> 00:05:50,937
And...
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00:05:51,021 --> 00:05:58,021
Metal Gear Solid 1, 2, 3, 4, 5.
69
00:05:59,854 --> 00:06:04,771
He told me at the start
that he wanted a new challenge.
70
00:06:10,229 --> 00:06:12,271
With games nowadays,
71
00:06:12,354 --> 00:06:16,979
you're competing against players
around the world to see who's the best.
72
00:06:17,062 --> 00:06:19,562
You hit or shoot each other
73
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or you might co-operate
with others to shoot an enemy.
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00:06:26,521 --> 00:06:32,187
This game isn't like this,
it's about connections.
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00:06:32,271 --> 00:06:38,437
You help others you can't see
and that will bring you closer.
76
00:06:42,479 --> 00:06:44,896
It's a unique game characteristic.
77
00:06:51,646 --> 00:06:55,229
When I first explained this to my staff,
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00:06:55,312 --> 00:06:59,104
I got a largely negative response.
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00:06:59,187 --> 00:07:00,812
They said, "But no one does that..."
80
00:07:00,896 --> 00:07:05,687
"You have to be the strongest,
you play because you want to stand out."
81
00:07:05,771 --> 00:07:10,396
"You don't do something for others."
Most of them were negative about it.
82
00:07:16,437 --> 00:07:20,396
When Director Kojima
first told me about his plan,
83
00:07:20,479 --> 00:07:24,312
he said that the game
would be based around "delivery".
84
00:07:25,479 --> 00:07:30,437
Something with a totally new concept
of gameplay.
85
00:07:30,521 --> 00:07:36,729
I wondered if it would be accepted.
86
00:07:48,146 --> 00:07:55,104
We started planning
at the end of 2015.
87
00:08:04,812 --> 00:08:09,646
At the time, there was a lot
of fragmentation and isolation.
88
00:08:19,146 --> 00:08:25,187
It was a time
when the world was becoming divided.
89
00:08:26,146 --> 00:08:30,979
Although the world is connected
by the Internet 24 hours a day,
90
00:08:31,062 --> 00:08:33,312
it wasn't coming together as one.
91
00:08:38,479 --> 00:08:42,562
I wanted to offer another way,
92
00:08:42,646 --> 00:08:47,187
which is why I made Death Stranding.
93
00:08:50,521 --> 00:08:55,312
He is not someone
that just sort of rinses and repeats.
94
00:08:55,396 --> 00:08:58,729
He really tries to, to reinvent
how the game is played.
95
00:08:58,812 --> 00:09:02,187
But overarching all that is this view
96
00:09:02,271 --> 00:09:05,521
that he wants to communicate something
to the player.
97
00:09:05,604 --> 00:09:08,687
He really has a message
that he wants to deliver in every game
98
00:09:08,771 --> 00:09:11,021
that he hopes translates to the player.
99
00:09:12,271 --> 00:09:16,437
Like every game he makes,
there's a reason behind making the game.
100
00:09:18,479 --> 00:09:23,354
Firstly, they take on the role of Sam.
101
00:09:29,437 --> 00:09:32,521
At the very start, they will feel
a sense of being completely alone
102
00:09:32,604 --> 00:09:35,521
on a very dangerous path.
103
00:09:35,604 --> 00:09:37,312
They feel a sense of loneliness
104
00:09:37,396 --> 00:09:39,854
as they deliver packages
and start connecting the world.
105
00:09:39,937 --> 00:09:42,687
The player is the only one
making the connections,
106
00:09:42,771 --> 00:09:47,479
so the sense of loneliness
is torturous at the start.
107
00:09:48,062 --> 00:09:49,896
Hello!
108
00:09:49,979 --> 00:09:50,979
Hey you!
109
00:09:52,312 --> 00:09:54,021
I'm Sam.
110
00:09:54,104 --> 00:09:55,937
Hey, my name is Sam too!
111
00:09:57,271 --> 00:09:59,687
They begin to realize
112
00:09:59,771 --> 00:10:03,312
that there are others around the world
doing the same thing as them.
113
00:10:03,396 --> 00:10:06,229
Those are the other players,
the other Sams.
114
00:10:14,646 --> 00:10:16,146
Thanks for the help.
115
00:10:18,229 --> 00:10:21,729
They can't see each other
but they start to see traces and realize,
116
00:10:21,812 --> 00:10:25,271
"I'm not the only one who felt this way".
117
00:10:25,354 --> 00:10:27,354
And it opens out from there.
118
00:10:28,729 --> 00:10:31,354
The people she left behind
have been hard at work,
119
00:10:31,437 --> 00:10:33,854
setting up Chiral network terminals.
120
00:10:33,937 --> 00:10:37,104
But these terminals are still isolated.
121
00:10:37,187 --> 00:10:39,604
We need you to bring them online.
122
00:10:48,479 --> 00:10:51,521
There are invisible ghosts there,
123
00:10:51,604 --> 00:10:56,146
he can sense them but not see them.
124
00:10:57,646 --> 00:11:04,646
Mr. Kojima always keeps some space
for the players to think for themselves.
125
00:11:22,979 --> 00:11:27,146
These people
have allergic reactions to the ghosts,
126
00:11:27,229 --> 00:11:31,396
that's why they get tearful
or get goosebumps.
127
00:11:34,271 --> 00:11:39,104
I believe there's a moment of awakening
that we get from any good work,
128
00:11:40,646 --> 00:11:45,146
I think all of Mr. Kojima's works
are like that.
129
00:12:02,854 --> 00:12:08,271
When I was a student,
there was a lot going on
130
00:12:08,354 --> 00:12:12,229
and I didn't get along with my school.
131
00:12:12,312 --> 00:12:16,479
I never told my parents
about these things.
132
00:12:16,562 --> 00:12:22,021
When I was with my class or my friends,
I would be cheerful and outgoing.
133
00:12:24,729 --> 00:12:28,396
I am from Kansai so I like
to make people laugh or tease others.
134
00:12:28,479 --> 00:12:32,146
But when I was alone,
135
00:12:32,229 --> 00:12:35,729
I would hold my knees
and listen to music and cry.
136
00:12:35,812 --> 00:12:39,687
After my dad passed away,
everyone was worried about me.
137
00:12:41,146 --> 00:12:47,229
There was a period
of feeling totally isolated and lonely.
138
00:12:49,187 --> 00:12:55,521
The truth is that because my dad died,
I was able to get into the game industry.
139
00:13:08,354 --> 00:13:11,312
Games weren't acceptable
like they are now.
140
00:13:14,104 --> 00:13:17,896
Game centers were seen
as a shady business in those days.
141
00:13:18,979 --> 00:13:22,312
The industry had a negative image.
142
00:13:25,021 --> 00:13:30,312
My mother was the only one
who didn't object for some reason.
143
00:13:30,396 --> 00:13:32,562
"If you want to pursue it, that's fine."
144
00:13:39,396 --> 00:13:44,396
My friends and relatives
thought my future was down the pan.
145
00:13:45,562 --> 00:13:47,729
That's how I was seen.
146
00:13:48,354 --> 00:13:52,271
If my dad was alive,
he'd have been opposed.
147
00:13:52,354 --> 00:13:54,729
He was a very scary man.
148
00:13:58,854 --> 00:14:00,312
When I entered the industry,
149
00:14:00,396 --> 00:14:03,937
I was surprised to find
so many people like me.
150
00:14:08,562 --> 00:14:10,229
For the first time,
151
00:14:10,312 --> 00:14:13,521
there were people with a burning passion
for making things.
152
00:14:15,354 --> 00:14:18,479
I was having so much fun
that I hardly slept at all.
153
00:14:28,396 --> 00:14:31,687
I want to create things
that people haven't seen before,
154
00:14:32,896 --> 00:14:35,729
but it can be difficult.
155
00:14:35,812 --> 00:14:41,604
If you say, it's a cross between Robocop
and Towering Inferno,
156
00:14:41,687 --> 00:14:46,062
then one can combine
the two existing visuals together.
157
00:14:46,146 --> 00:14:51,687
But if you say, "It's visually different
from anything that exists",
158
00:14:51,771 --> 00:14:53,937
they can't visualize it.
159
00:14:54,604 --> 00:14:56,604
I don't know, like,
new franchises right now.
160
00:14:56,687 --> 00:15:00,354
I think that it's both, it's really brave
and it's really hard.
161
00:15:01,396 --> 00:15:03,771
They're mostly making, like,
weird remakes and stuff.
162
00:15:03,854 --> 00:15:08,437
It's, like, really hard to get funding
for, like, new work in the modern era.
163
00:15:12,937 --> 00:15:15,812
In the past, when I went pro,
164
00:15:15,896 --> 00:15:19,437
they would just give you 100 million yen,
165
00:15:19,521 --> 00:15:22,729
and you could make whatever you wanted.
166
00:15:22,812 --> 00:15:28,146
But now it costs a few trillion,
or tens of trillions of yen,
167
00:15:28,229 --> 00:15:32,229
so if it's a failure,
there's a huge risk to the business.
168
00:15:32,312 --> 00:15:37,521
So they try to minimize this risk
from all angles
169
00:15:38,562 --> 00:15:43,771
to an extent which is much more
than what it was in the past.
170
00:15:44,562 --> 00:15:48,187
When you balance
the commerciality expectation
171
00:15:48,271 --> 00:15:53,146
of hundreds of millions of dollars
in investment.
172
00:15:53,229 --> 00:15:58,187
At the same time, wanting to stay true
not just to your vision,
173
00:15:58,271 --> 00:16:02,146
but to your whole idea of what gaming is.
174
00:16:03,479 --> 00:16:06,687
That's like playing Russian roulette
with six bullets.
175
00:16:07,396 --> 00:16:10,021
How can we do it?
176
00:16:12,229 --> 00:16:15,771
For the daily one,
not this movement, but...
177
00:16:15,854 --> 00:16:17,437
More like this?
178
00:16:22,562 --> 00:16:28,354
He's trying to make
a new narrative experience.
179
00:16:28,437 --> 00:16:35,437
I can imagine the path he takes
to achieve this
180
00:16:36,437 --> 00:16:38,604
is very difficult.
181
00:16:42,187 --> 00:16:45,354
I've been making games
for over 30 years.
182
00:16:46,812 --> 00:16:51,437
Before, if I was to make a flop, my staff
could just go to another department.
183
00:16:53,312 --> 00:16:55,187
They would still have a paycheck.
184
00:16:55,271 --> 00:16:57,937
But now it's my own company...
185
00:17:00,521 --> 00:17:05,854
so if I mess up,
there won't be a next project.
186
00:17:19,021 --> 00:17:20,062
Crashed.
187
00:17:34,937 --> 00:17:37,146
He does more work
than is required.
188
00:17:38,604 --> 00:17:42,021
If you're just playing,
189
00:17:42,104 --> 00:17:46,104
you perhaps wouldn't even notice
how much information is packed in.
190
00:17:46,187 --> 00:17:51,521
It's a whole world that he creates
in his work, a virtual world.
191
00:17:51,604 --> 00:17:55,812
In these virtual worlds,
he thinks of every single element.
192
00:17:56,896 --> 00:18:00,354
I work as closely as possible to my staff
193
00:18:00,437 --> 00:18:05,354
and make detailed adjustments every day.
194
00:18:05,729 --> 00:18:06,771
Uh...
195
00:18:06,854 --> 00:18:10,354
But I don't think this way of working
is common these days.
196
00:18:18,521 --> 00:18:20,396
- Hello everyone.
- Hello.
197
00:18:20,479 --> 00:18:24,479
When the camera is rolling,
the atmosphere is suddenly positive here.
198
00:18:27,979 --> 00:18:29,729
Let's start with the bugs.
199
00:18:30,937 --> 00:18:32,896
In the Beta version,
200
00:18:32,979 --> 00:18:37,479
we couldn't include two corrections
regarding the memory,
201
00:18:37,562 --> 00:18:39,354
but we will try them.
202
00:18:39,437 --> 00:18:42,687
So if it doesn't work,
we'll think of something else.
203
00:18:45,187 --> 00:18:49,771
From next week,
I'd like to start the checks.
204
00:18:51,521 --> 00:18:54,104
I was speaking with Shinkawa
about this a minute ago.
205
00:18:54,187 --> 00:19:00,771
On one side of the motorway
where there's the construction work,
206
00:19:00,854 --> 00:19:04,979
there is a round protrusion.
207
00:19:05,062 --> 00:19:08,229
I'd like you to put a round one
on the other side too.
208
00:19:08,312 --> 00:19:12,146
If it's only on one side,
the car cannot rotate.
209
00:19:14,812 --> 00:19:16,979
Normally, you have
different people focusing on story
210
00:19:17,062 --> 00:19:18,437
or gameplay in other studios,
211
00:19:20,396 --> 00:19:24,396
but I do it on my own,
so I do them all in parallel.
212
00:19:26,104 --> 00:19:28,104
This is probably only possible
within my own studio.
213
00:19:39,396 --> 00:19:44,604
Is this also blue,
what color should it be, green?
214
00:19:47,396 --> 00:19:48,771
Different color...
215
00:19:48,854 --> 00:19:53,229
The route is indistinctive
and hard to find.
216
00:19:55,271 --> 00:19:58,812
In the collaborative
arts or virtually all arts,
217
00:19:58,896 --> 00:20:02,062
there's usually one voice ultimately.
218
00:20:03,687 --> 00:20:08,979
The person who is that driving force
has to do one very important thing
219
00:20:09,062 --> 00:20:15,187
and that is create the strategies
with which everybody else can work.
220
00:20:16,354 --> 00:20:18,104
If I do this,
it will react with "Beep."
221
00:20:18,187 --> 00:20:20,354
Yes, it will go.
222
00:20:20,437 --> 00:20:22,979
Around here.
223
00:20:28,479 --> 00:20:30,854
It's like this, it's not like this.
224
00:20:33,854 --> 00:20:35,021
Yeah, we'll try.
225
00:20:35,104 --> 00:20:36,854
Let's have a look again.
226
00:20:36,937 --> 00:20:40,979
There's a kind of a Darwinian
battle that goes on in your mind,
227
00:20:41,062 --> 00:20:43,396
and the strongest ideas survive.
228
00:20:43,479 --> 00:20:45,354
They keep coming back to you
they won't let you go
229
00:20:45,437 --> 00:20:47,854
until you become
a little bit obsessed with them.
230
00:20:49,646 --> 00:20:54,062
And you go from a very divergent,
broad view of the work,
231
00:20:54,146 --> 00:20:58,271
and you bounce down
into a very, very highly focused,
232
00:20:58,354 --> 00:21:00,354
granular level of the work.
233
00:21:00,437 --> 00:21:02,396
And it's bouncing between the two.
234
00:21:07,104 --> 00:21:09,604
You can't see this bit properly here.
235
00:21:09,687 --> 00:21:12,396
You're right, it's hard to see...
236
00:21:12,479 --> 00:21:16,187
We need to make it visible
at this bit too.
237
00:21:18,312 --> 00:21:20,771
The extent
that they can articulate that
238
00:21:20,854 --> 00:21:24,729
and convey it to the others
and inspire others working with them.
239
00:21:24,812 --> 00:21:28,396
Then the work
will be a comprehensive whole.
240
00:21:29,062 --> 00:21:32,312
Being across every single aspect
is incredible to me,
241
00:21:32,396 --> 00:21:35,812
like, that's, that takes something
that I don't have.
242
00:21:35,896 --> 00:21:36,979
Very, very special.
243
00:21:37,062 --> 00:21:38,146
I don't know when he sleeps.
244
00:21:38,229 --> 00:21:40,812
I don't know if and when
Hideo ever sleeps.
245
00:21:43,187 --> 00:21:45,521
You can do this with double jumps.
246
00:21:45,604 --> 00:21:47,104
Like he's flying.
247
00:21:47,187 --> 00:21:51,396
With the Speed Skeleton,
he's already jumping quite high.
248
00:21:53,771 --> 00:21:56,854
He can do it!
249
00:21:56,937 --> 00:22:01,271
The reason the bike can't jump
is because it gets stuck on the rocks.
250
00:22:01,354 --> 00:22:05,854
So there are many cases where it prevents
the bike from speeding up and jumping.
251
00:22:09,271 --> 00:22:15,062
When making a game,
you have programming, art, storytelling,
252
00:22:15,146 --> 00:22:18,146
sound, interactivity, and so on.
253
00:22:18,229 --> 00:22:22,187
There are many different fields
to think about.
254
00:22:22,271 --> 00:22:27,062
You have to manage
an awfully complicated mechanism.
255
00:22:27,146 --> 00:22:32,229
Each minute, every day,
we're faced with problems.
256
00:22:33,437 --> 00:22:37,979
So we constantly
have to make snap decisions.
257
00:22:38,062 --> 00:22:42,437
If it's more than ten meters
and enough to kill you,
258
00:22:42,521 --> 00:22:47,312
can we make it red like the river bed?
259
00:23:05,187 --> 00:23:09,604
I have on average 200 problems
at once to do with details of the game,
260
00:23:09,687 --> 00:23:13,979
and it's up to me
to make decisions on all of them.
261
00:23:14,062 --> 00:23:17,437
So the ones I'm unable to resolve
stay in my head.
262
00:23:19,479 --> 00:23:22,396
They're on my mind
even when I leave the office.
263
00:23:23,271 --> 00:23:26,146
Sometimes I do bug checks in my dreams.
264
00:23:29,562 --> 00:23:32,854
People may be
in charge of processing the call or engine
265
00:23:32,937 --> 00:23:35,396
and character construction,
rigging, whatever.
266
00:23:35,479 --> 00:23:39,021
But the only person
in charge of the orchestra
267
00:23:39,104 --> 00:23:43,104
conducting for the emotion
and the result is the auteur.
268
00:23:51,312 --> 00:23:55,229
Lots of the directors I like are indie,
269
00:23:55,312 --> 00:23:59,979
arthouse filmmakers, however,
270
00:24:00,062 --> 00:24:05,271
for me, we also have to appeal
to a mass audience.
271
00:24:09,937 --> 00:24:14,437
I like film directors
such as David Lynch and Cronenberg.
272
00:24:14,521 --> 00:24:19,729
Keeping things edgy,
but still appealing to mass audiences.
273
00:24:19,812 --> 00:24:24,729
They're the games I want to create.
274
00:24:26,104 --> 00:24:30,687
Put simply, I think
Mr. Kojima's a bit obsessed with films.
275
00:24:30,771 --> 00:24:34,396
It's obvious from his games.
276
00:24:34,479 --> 00:24:39,062
There are a number of this
kind of directors in our generation.
277
00:24:39,146 --> 00:24:42,562
They love films and watch loads of films.
278
00:24:43,229 --> 00:24:45,729
I think Mr. Kojima
is definitely like that too.
279
00:24:59,104 --> 00:25:01,646
For me, films are the sun.
280
00:25:04,479 --> 00:25:09,396
It's like plant photosynthesis
with sunbeams.
281
00:25:09,479 --> 00:25:14,521
I want to receive its beams
to stimulate my cells
282
00:25:14,604 --> 00:25:17,021
and to inspire new creations.
283
00:25:21,937 --> 00:25:28,021
Things that leave a deep impression on me,
like Kubrick,
284
00:25:28,104 --> 00:25:32,729
are innovative or new things.
285
00:25:32,812 --> 00:25:37,521
They can split opinion.
286
00:25:37,604 --> 00:25:41,187
But ultimately, it's precisely
these things that stay with you.
287
00:26:12,646 --> 00:26:17,271
So the part that we're doing
today is Sam reaches west.
288
00:26:17,354 --> 00:26:22,146
I first heard of Hideo
through Guillermo del Toro.
289
00:26:22,229 --> 00:26:26,812
So Guillermo called me and said,
"Hey, there's this guy.
290
00:26:26,896 --> 00:26:29,271
He's going to call you. Just say, 'Yes'."
291
00:26:29,354 --> 00:26:30,437
And I was like,
"What are you talking about?"
292
00:26:30,521 --> 00:26:32,604
And he's like,
"Just whatever he says, say 'Yes'."
293
00:26:34,854 --> 00:26:36,437
I knew that
we were going to be stepping
294
00:26:36,521 --> 00:26:38,812
into a big world with big characters.
295
00:26:38,896 --> 00:26:43,229
Giving us a package to say to them, like,
"Hey, this package is from Fragile."
296
00:26:43,312 --> 00:26:46,729
And so many times, I had to stop and go,
"Hold on a second, hold on a second."
297
00:26:46,812 --> 00:26:48,271
"So, what you're saying is..."
298
00:26:48,354 --> 00:26:51,479
and it would be whether
it's about the story, about the character,
299
00:26:51,562 --> 00:26:58,271
about the breadth
and immensity of the design, um...
300
00:26:58,354 --> 00:26:59,896
how it was going to relate to the player
301
00:26:59,979 --> 00:27:02,354
and how those players
were going to relate to each other.
302
00:27:03,479 --> 00:27:06,562
The story and the experiences just
kept getting bigger and bigger and bigger.
303
00:27:08,687 --> 00:27:12,812
There's so many moments that
I've had with him where I'm like, "What?
304
00:27:12,896 --> 00:27:15,229
Like, what are you talking about?"
305
00:27:16,687 --> 00:27:20,854
And then at some point, she's
kind of warped in front of you, okay?
306
00:27:20,937 --> 00:27:22,271
Like, being, like...
307
00:27:22,354 --> 00:27:23,854
Makes sense now, man.
308
00:27:25,062 --> 00:27:26,729
Make so much sense.
309
00:27:27,771 --> 00:27:29,521
It was confusing for a lot of us
310
00:27:29,604 --> 00:27:33,771
because the story is so intricate
and it's so deep.
311
00:27:33,854 --> 00:27:39,771
It was very confusing
but what was done in such a great way is,
312
00:27:39,854 --> 00:27:42,062
I was felt like I was sort of drip-fed,
313
00:27:42,146 --> 00:27:45,771
whatever my brain could handle
at that moment in time.
314
00:27:46,854 --> 00:27:48,062
Captain,
315
00:27:50,396 --> 00:27:53,687
I need you to hand him over.
316
00:27:53,771 --> 00:27:55,104
Shoot him, John.
317
00:27:59,062 --> 00:28:00,271
Let him go.
318
00:28:01,979 --> 00:28:03,104
Please.
319
00:28:04,146 --> 00:28:05,354
Shoot him!
320
00:28:06,479 --> 00:28:08,771
I gave you an order. Shoot him.
321
00:28:11,854 --> 00:28:12,854
Okay, cut.
322
00:28:15,312 --> 00:28:17,146
- Guys on Monday...
- I wanna, bye.
323
00:28:19,562 --> 00:28:22,146
Trust in this medium is key.
324
00:28:22,229 --> 00:28:26,146
It is the bedrock foundation
for many reasons.
325
00:28:26,229 --> 00:28:30,021
Number one,
everything is in an abstraction.
326
00:28:30,104 --> 00:28:31,771
Everything is vague.
327
00:28:31,854 --> 00:28:33,187
- Good, Mark. Take three.
- All right.
328
00:28:33,271 --> 00:28:35,937
There's just four white walls
with a bunch of cameras.
329
00:28:36,021 --> 00:28:37,521
Right, we're all set.
330
00:28:39,312 --> 00:28:41,104
Ready? Action.
331
00:28:43,979 --> 00:28:45,979
Oh, Sam Bridges.
332
00:28:46,062 --> 00:28:47,979
So trust is at the root of it all.
333
00:28:48,062 --> 00:28:49,896
So...
334
00:28:49,979 --> 00:28:51,396
Fragile...
335
00:28:52,771 --> 00:28:55,229
Like the world
and everything in it.
336
00:28:56,521 --> 00:28:57,896
Me? I'm...
337
00:28:59,479 --> 00:29:00,979
I'm no exception.
338
00:29:03,687 --> 00:29:05,937
Let's not forget little old you.
339
00:29:10,104 --> 00:29:13,437
I know it ain't easy wearing a mask
all the time.
340
00:29:15,021 --> 00:29:17,312
But now the mask
can come off, right?
341
00:29:24,771 --> 00:29:27,229
The more he would tell me,
the more I would understand.
342
00:29:27,312 --> 00:29:29,729
And you have to understand,
I started making this game
343
00:29:29,812 --> 00:29:32,437
not knowing anything
about what anybody's talking about.
344
00:29:34,937 --> 00:29:38,312
So as the trust got deeper and stronger,
345
00:29:38,396 --> 00:29:41,979
the storyline got more revealed to me
in a way that I could understand it.
346
00:29:46,146 --> 00:29:50,646
And I knew we were doing something
really special. You know?
347
00:29:51,729 --> 00:29:53,604
We want the player, same flashback...
348
00:29:53,687 --> 00:29:56,437
Every time we think
we have an idea of what this is about,
349
00:29:56,521 --> 00:29:58,312
it's just another layer and another layer.
350
00:29:58,396 --> 00:29:59,937
Except me. I see you, and I talk to you.
351
00:30:00,021 --> 00:30:02,646
And I tell you that you must...
352
00:30:02,729 --> 00:30:04,812
Just point me, just tell me...
353
00:30:04,896 --> 00:30:05,896
Yeah.
354
00:30:05,979 --> 00:30:07,437
- And I'm like...
355
00:30:07,521 --> 00:30:09,604
When you throw that away
and lose your fear,
356
00:30:09,687 --> 00:30:12,104
all of a sudden, there's a certain freedom
in working like this.
357
00:30:17,396 --> 00:30:20,646
You can just look at him and look at what
he's creating over there in the corner.
358
00:30:20,729 --> 00:30:23,687
You say, "You know what?
I think I'm in good hands."
359
00:30:23,771 --> 00:30:25,146
Let's just do it.
360
00:30:41,979 --> 00:30:43,271
Stay back.
361
00:30:59,437 --> 00:31:01,396
The Bridges members
are looking for Sam,
362
00:31:01,479 --> 00:31:03,354
but he's hard to find.
363
00:31:03,437 --> 00:31:10,146
Fragile, BB, Deadman and everyone
will work together to find him.
364
00:31:13,437 --> 00:31:16,937
It's, uh, complex and very deep.
365
00:31:17,021 --> 00:31:19,771
That's the voice capture we're doing.
366
00:31:21,062 --> 00:31:23,271
It's almost a political statement.
367
00:31:23,354 --> 00:31:24,687
Okay.
368
00:31:24,771 --> 00:31:26,146
Okay, rolling.
369
00:31:28,604 --> 00:31:29,979
You ready, Fragile?
370
00:31:30,062 --> 00:31:31,396
Ready.
371
00:31:31,479 --> 00:31:33,271
Sam.
372
00:31:33,354 --> 00:31:35,062
- I see him.
- Mm.
373
00:31:35,729 --> 00:31:36,729
Is that one okay?
374
00:31:36,812 --> 00:31:38,062
Yes, good.
375
00:31:38,146 --> 00:31:39,687
And just make that "Sam"
376
00:31:39,771 --> 00:31:41,271
a little quicker.
It's like, "There he is."
377
00:31:41,354 --> 00:31:42,562
Okay.
378
00:31:42,646 --> 00:31:44,937
You love her, right?
379
00:31:46,187 --> 00:31:47,687
You love her.
380
00:31:50,312 --> 00:31:51,646
There it is.
381
00:31:56,771 --> 00:32:00,146
People like Mads and Léa
382
00:32:00,229 --> 00:32:06,479
have been in art-house,
independent movies,
383
00:32:06,562 --> 00:32:10,479
but they're also
384
00:32:10,562 --> 00:32:15,062
in Hollywood movies.
385
00:32:15,646 --> 00:32:16,771
We're pulling out.
386
00:32:17,854 --> 00:32:19,437
We're pulling out.
387
00:32:20,771 --> 00:32:25,479
They were the kind
of people that I wanted to work with.
388
00:32:25,562 --> 00:32:26,646
Secure the area.
389
00:32:28,229 --> 00:32:29,646
Okay, cut there.
390
00:32:29,896 --> 00:32:33,937
I wanted to do something
with them that probed slightly deeper.
391
00:32:34,021 --> 00:32:36,937
Okay, back down
at that original volume for open fire.
392
00:32:37,021 --> 00:32:38,604
- Everybody ready?
- Got you. Yes.
393
00:32:38,687 --> 00:32:41,646
Okay, here we go.
Rolling when you are ready, sir.
394
00:32:43,396 --> 00:32:44,687
Open fire.
395
00:32:46,104 --> 00:32:47,562
Open fire.
396
00:32:48,771 --> 00:32:50,062
Open fire.
397
00:32:50,937 --> 00:32:52,646
It feels quite open.
398
00:32:52,729 --> 00:32:54,271
And he's very pleased, obviously,
399
00:32:54,354 --> 00:32:57,437
because whatever we do,
that's not the end result.
400
00:32:57,521 --> 00:32:59,979
He just, he needs us to do the base.
401
00:33:00,979 --> 00:33:02,229
Disengage!
402
00:33:04,812 --> 00:33:06,562
Time to go, boys.
403
00:33:06,646 --> 00:33:10,521
And the more we can give him
real emotions or whatever in that base,
404
00:33:10,604 --> 00:33:12,021
the happier he gets.
405
00:33:14,021 --> 00:33:15,771
Don't let me down, boys.
406
00:33:16,729 --> 00:33:19,771
He's famous for being
a storyteller in his games.
407
00:33:21,646 --> 00:33:24,937
It's mayhem with the assassin's war.
408
00:33:25,021 --> 00:33:29,229
But there's a certain beauty,
a certain poetry to the entire image.
409
00:33:30,646 --> 00:33:34,854
And I think that's also one of the keys
to why his games are so incredibly popular
410
00:33:34,937 --> 00:33:37,229
because they have both sides of the coin.
411
00:33:55,437 --> 00:33:58,396
It was interesting
because it's a world that I didn't know,
412
00:33:58,479 --> 00:34:00,562
the world of video games.
413
00:34:00,646 --> 00:34:02,312
Okay, same kind of thing here, right?
414
00:34:02,396 --> 00:34:05,437
He brings you something you've always...
you've been waiting for.
415
00:34:07,271 --> 00:34:09,062
How did you get this?
416
00:34:09,146 --> 00:34:12,854
I don't know what to say, except thanks.
417
00:34:12,937 --> 00:34:18,312
It's also a way video games...
it's a way of reaching people.
418
00:34:18,396 --> 00:34:20,104
Except thanks.
419
00:34:20,187 --> 00:34:22,271
- I was thinking playing before back.
- Yeah.
420
00:34:22,354 --> 00:34:24,646
I think it should be...
it should be in a smile, no?
421
00:34:24,729 --> 00:34:26,979
Yeah, it should have a smile on it.
422
00:34:27,062 --> 00:34:28,646
And, "How did you get this?" is like,
423
00:34:28,729 --> 00:34:31,146
you've been trying for weeks
and weeks to get this
424
00:34:31,229 --> 00:34:36,354
and here he strolls up
and gives it to you, you know.
425
00:34:36,437 --> 00:34:37,437
Okay.
426
00:34:39,812 --> 00:34:41,396
How did you get this?
427
00:34:43,104 --> 00:34:45,729
I don't know what to say, except thanks.
428
00:34:45,812 --> 00:34:47,062
Good, good. Good, good, good.
429
00:34:47,146 --> 00:34:48,146
Thank you.
430
00:34:48,229 --> 00:34:49,771
I think we got it, thumbs up.
431
00:34:50,479 --> 00:34:51,937
- Okay.
- Okay.
432
00:34:52,021 --> 00:34:53,521
- Good.
433
00:34:53,604 --> 00:34:55,896
That's a wrap.
You can come on out.
434
00:35:15,312 --> 00:35:19,646
Popular games today
have a Hollywood feel.
435
00:35:24,937 --> 00:35:28,937
Action, gunfights, violence.
436
00:35:32,937 --> 00:35:35,396
It's all fast-paced action.
437
00:35:38,521 --> 00:35:40,687
Most games look so similar,
438
00:35:40,771 --> 00:35:44,604
you can't even tell their title
from looking at a scene.
439
00:35:46,062 --> 00:35:48,104
The newer it is, the more they fear it.
440
00:35:54,021 --> 00:35:57,396
Being original is hard.
441
00:35:57,479 --> 00:36:01,646
So most rely on an algorithm,
442
00:36:01,729 --> 00:36:04,771
which is the enemy of creativity.
443
00:36:04,854 --> 00:36:09,812
And I see Hideo
as the enemy of the algorithm.
444
00:36:09,896 --> 00:36:13,687
What I think is unique,
is his sense of pacing,
445
00:36:13,771 --> 00:36:16,062
his sense of drama.
446
00:36:16,146 --> 00:36:17,437
I admire it.
447
00:36:17,521 --> 00:36:19,937
It can go in detours
448
00:36:20,021 --> 00:36:24,104
that the Western discipline
of storytelling would not go to,
449
00:36:24,187 --> 00:36:27,229
and therefore, it makes it very impactful.
450
00:36:44,021 --> 00:36:46,646
I think Hideo Kojima
is a very strange man.
451
00:36:46,729 --> 00:36:48,146
I think he likes,
452
00:36:49,937 --> 00:36:53,271
he likes to tell stories
in a way that is bizarre.
453
00:36:53,354 --> 00:36:55,229
That is not usual.
454
00:36:58,479 --> 00:37:02,937
It's in the uncanny valley
between, like, comedy
455
00:37:03,021 --> 00:37:05,979
and, like, extreme earnestness.
456
00:37:06,062 --> 00:37:09,021
Like, I just really can't tell
if it's a joke or not.
457
00:37:09,104 --> 00:37:11,521
I'm just like,
is he freaking serious right now?
458
00:37:11,604 --> 00:37:13,479
Like, is this real?
459
00:37:13,562 --> 00:37:18,687
And it's, like, profoundly funny,
but also, like, deeply sad.
460
00:37:23,729 --> 00:37:25,896
Before Hideo Kojima
made Metal Gear,
461
00:37:25,979 --> 00:37:28,854
everything was about engaging,
about combat.
462
00:37:28,937 --> 00:37:32,354
He turned it around
and it was now about avoiding combat.
463
00:37:32,437 --> 00:37:36,562
It was about hide and seek,
and stealth gameplay became a thing.
464
00:37:37,854 --> 00:37:43,854
Going back a bit,
in 1986 when I started my career,
465
00:37:43,937 --> 00:37:46,396
there were lots of war games.
466
00:37:46,479 --> 00:37:50,479
Making war games felt uncomfortable
467
00:37:50,562 --> 00:37:54,437
as my parents had experienced war.
468
00:38:01,937 --> 00:38:06,437
I heard all kinds of stories
about air raids and real-life experiences.
469
00:38:11,146 --> 00:38:16,354
I didn't want to portray combat
as heroism.
470
00:38:17,021 --> 00:38:20,396
There was no questioning
why there was a war,
471
00:38:20,479 --> 00:38:21,521
or who is fighting whom.
472
00:38:23,854 --> 00:38:27,479
I didn't like it very much,
473
00:38:27,562 --> 00:38:30,646
so that's why
I tried putting in the anti-war,
474
00:38:30,729 --> 00:38:33,521
anti-nuclear themes into my games.
475
00:38:37,771 --> 00:38:41,312
It was a thoughtful
approach to playing games
476
00:38:41,396 --> 00:38:43,854
and that really burst, you know,
the stealth genre
477
00:38:43,937 --> 00:38:46,312
which today is still used
in so many games.
478
00:39:00,854 --> 00:39:03,396
My home was close to the sea,
479
00:39:03,479 --> 00:39:10,271
and it left
a very strong impressionon me.
480
00:39:14,562 --> 00:39:17,937
The smell of the sea
and looking at views
481
00:39:18,021 --> 00:39:20,604
over the sea remind me of the past.
482
00:39:24,521 --> 00:39:27,937
Those days,
the environment was so perfect.
483
00:39:28,021 --> 00:39:31,187
Then I moved to a bigger city, Osaka,
484
00:39:31,271 --> 00:39:36,479
and that was a drastic change.
485
00:39:41,104 --> 00:39:42,896
Both my parents worked.
486
00:39:44,312 --> 00:39:48,646
Children of such a family
would be given the house keys
487
00:39:48,729 --> 00:39:51,729
as there was nobody home after school.
488
00:39:54,812 --> 00:39:56,729
At that time, such children
were called "Kagikko".
489
00:40:00,312 --> 00:40:01,729
When I opened the door,
490
00:40:01,812 --> 00:40:04,854
the first thing I did was
turn all the lights on as I was scared.
491
00:40:06,312 --> 00:40:10,729
It became a habit which I still have.
492
00:40:13,854 --> 00:40:16,271
It was very lonely.
493
00:40:17,396 --> 00:40:19,729
I'd think up stories
because I had so much time alone.
494
00:40:45,354 --> 00:40:51,396
At the moment, if you're discovered
by one, five come out.
495
00:40:52,104 --> 00:40:53,104
Yes.
496
00:40:53,187 --> 00:40:54,896
Separate them out a bit,
create a time lag.
497
00:40:54,979 --> 00:40:56,479
Will do.
498
00:40:58,062 --> 00:41:01,104
We just had eight come out.
499
00:41:01,187 --> 00:41:05,396
When you get out of here, you are safe.
500
00:41:07,146 --> 00:41:09,771
- Should we make him like this or this?
501
00:41:09,854 --> 00:41:11,979
Like he's coming out.
502
00:41:12,062 --> 00:41:13,646
Like a zombie.
503
00:41:13,729 --> 00:41:19,687
I want him to come out looking around,
as if to say, "See if you can get me..."
504
00:41:19,771 --> 00:41:22,687
Let me put the actions in place.
505
00:41:30,312 --> 00:41:33,229
I think one
of the big qualities of his work
506
00:41:33,312 --> 00:41:37,146
is that it references other forms
of art constantly.
507
00:41:38,229 --> 00:41:41,312
It's not video games
that talk about video games.
508
00:41:42,521 --> 00:41:48,562
My generation didn't have
video games when we were kids.
509
00:41:50,229 --> 00:41:54,271
We had other entertainment
like movies and books
510
00:41:54,354 --> 00:41:59,187
and we put what we absorbed
from them into games.
511
00:42:00,187 --> 00:42:05,812
Who is a fan of Van Gogh?
Raise your hands.
512
00:42:05,896 --> 00:42:07,896
- No one.
513
00:42:10,271 --> 00:42:15,812
This film, Loving Vincent
was released all over the world last year.
514
00:42:18,229 --> 00:42:22,687
When you are creating things,
you need references from other genres.
515
00:42:22,771 --> 00:42:26,437
Such a crazy film.
516
00:42:26,521 --> 00:42:28,812
I believe since Mr. Kojima
was a child,
517
00:42:28,896 --> 00:42:34,604
he watched many films, read a lot of books
and listened to a lot of music
518
00:42:34,687 --> 00:42:40,396
and was exposed to the arts.
519
00:42:40,479 --> 00:42:46,062
So naturally, he's continued this
into adulthood when making his own work
520
00:42:46,979 --> 00:42:52,812
and, of course, what he absorbed
would be reflected in his work.
521
00:43:09,062 --> 00:43:12,979
Mr. Kojima is an avid reader.
522
00:43:13,062 --> 00:43:18,312
He reads all sorts
of novels and publications.
523
00:43:18,396 --> 00:43:23,521
And those many stories
have been absorbed into him.
524
00:43:23,604 --> 00:43:27,896
And from that, a new world is born.
525
00:43:35,979 --> 00:43:41,104
I was an ordinary child.
I was totally hooked on books.
526
00:43:46,354 --> 00:43:50,937
On the way back home from prep school,
that's when I started going to a bookshop.
527
00:43:52,896 --> 00:43:57,312
When I dropped by,
I saw the owner on his own, watching me.
528
00:43:58,479 --> 00:44:04,312
The atmosphere was such that I felt
I couldn't leave unless I bought a book.
529
00:44:04,396 --> 00:44:07,187
Every time our eyes met, I thought
I had to buy something,
530
00:44:07,271 --> 00:44:10,937
and that, for me,
was a science fiction book.
531
00:44:15,437 --> 00:44:18,354
BOOKSTORE, HOUSEWIFE'S FRIEND
532
00:44:20,937 --> 00:44:25,854
As I reflect on that time,
maybe it was my escape from reality.
533
00:44:28,312 --> 00:44:34,104
I felt quite constrained within myself,
534
00:44:34,187 --> 00:44:38,937
but science fiction releases you
from the mundane.
535
00:44:40,271 --> 00:44:44,354
Instead of just going to school
every day and doing the same thing,
536
00:44:44,437 --> 00:44:47,937
suddenly a meteorite comes crashing down,
537
00:44:48,021 --> 00:44:51,937
or there is a viral outbreak
or an alien invasion.
538
00:45:00,437 --> 00:45:04,937
You're in a world where you think
the world is going to end.
539
00:45:06,437 --> 00:45:11,187
If you're in that fantasy world,
it's like you can let go of the stress.
540
00:45:22,146 --> 00:45:28,812
It was an era when ordinary people didn't
experience foreign cultures or the world.
541
00:45:31,646 --> 00:45:35,187
As a child, I learnt
about the world through books.
542
00:45:37,979 --> 00:45:43,854
In 1970, the Osaka World Expo was held.
543
00:45:45,146 --> 00:45:47,354
Many people from abroad came to Japan.
544
00:45:49,271 --> 00:45:52,854
For the first time, I saw people
from different countries.
545
00:45:55,771 --> 00:45:59,396
Cutting-edge technology was there,
546
00:45:59,479 --> 00:46:03,771
such as a videophone, an enormous one.
547
00:46:08,062 --> 00:46:10,646
And a moving walkway,
548
00:46:10,729 --> 00:46:14,021
the ones we take for granted today
when we go to an airport.
549
00:46:17,479 --> 00:46:22,062
There were also symbols of each country's
ancient culture on display
550
00:46:22,146 --> 00:46:27,104
and they made a huge impact on me.
551
00:46:27,187 --> 00:46:30,396
"Progress and Harmony for mankind"
was the catchphrase.
552
00:46:39,812 --> 00:46:44,771
There was a vision of the future
where technology would make us happy.
553
00:46:44,854 --> 00:46:47,479
That would be the 21st Century.
554
00:46:53,562 --> 00:46:56,062
It was like I saw the future.
555
00:46:57,646 --> 00:47:02,312
Diverse cultures and customs combined
556
00:47:02,396 --> 00:47:06,354
with cutting-edge science
to form a future.
557
00:47:06,437 --> 00:47:10,146
I could see the concept very clearly.
558
00:47:12,854 --> 00:47:14,812
Technology would connect the world.
559
00:47:19,937 --> 00:47:22,021
That had such a huge impact on me,
560
00:47:22,104 --> 00:47:25,146
you could create such an amazing world.
561
00:47:52,896 --> 00:47:55,229
"Dear Kojima Productions..."
562
00:47:55,312 --> 00:47:58,062
"The Death Stranding Gold Master disc
has been approved!"
563
00:48:00,562 --> 00:48:04,396
I'm really happy on release day.
564
00:48:06,271 --> 00:48:11,812
If I confess, at that point, my thoughts
have already turned to the next idea.
565
00:48:11,896 --> 00:48:16,604
The launch is a chance for me
to switch to the next project.
566
00:48:16,687 --> 00:48:20,687
It's important to be able to do this.
567
00:48:23,646 --> 00:48:27,646
It's been around three years, nine months
568
00:48:27,729 --> 00:48:31,521
and for those who joined us later,
for all of you,
569
00:48:31,604 --> 00:48:33,062
thank you so much for your hard work.
570
00:48:33,146 --> 00:48:38,396
We've taken a first step, a giant leap
in the entertainment industry.
571
00:48:38,479 --> 00:48:41,312
I'm involved
in a project for a long time
572
00:48:41,396 --> 00:48:47,187
so I'm very happy
to finally have the opportunity
573
00:48:47,271 --> 00:48:49,396
to launch it.
574
00:48:56,687 --> 00:48:59,562
Welcome to
Countdown to Death Stranding.
575
00:48:59,646 --> 00:49:01,396
We are here in New York City.
576
00:49:01,479 --> 00:49:04,604
The World Strand Tour
has touched down here
577
00:49:04,687 --> 00:49:06,396
for an incredible experience
578
00:49:06,479 --> 00:49:09,396
and I'm honored to be joined
by Hideo Kojima
579
00:49:09,479 --> 00:49:12,896
on the day that Death Stranding
is launching around the world.
580
00:49:13,979 --> 00:49:15,521
I remember there
was a lot of tension when, you know,
581
00:49:15,604 --> 00:49:18,104
during the development of the game,
because everyone kept saying, well,
582
00:49:18,187 --> 00:49:20,229
"Where are the guns? Where's the fights?"
583
00:49:20,312 --> 00:49:22,187
And Hideo is like, "No.
It's about something different.
584
00:49:22,271 --> 00:49:26,104
It's about just walking
and experiencing this world."
585
00:49:26,187 --> 00:49:29,271
And that's such a challenging idea.
586
00:49:33,437 --> 00:49:38,687
You can't give the audience
what they want all the time.
587
00:49:38,771 --> 00:49:41,396
You also have to make them understand
588
00:49:41,479 --> 00:49:43,562
that sometimes they want something
they don't know.
589
00:49:52,604 --> 00:49:55,437
The risk is
that people just don't accept it.
590
00:49:55,521 --> 00:49:58,354
It's too radical in some way.
591
00:50:04,146 --> 00:50:07,979
But of course,
the upside is that you change,
592
00:50:08,062 --> 00:50:11,104
the medium that you're working in
and that's why
593
00:50:12,479 --> 00:50:14,937
his work is so important.
594
00:50:19,021 --> 00:50:20,521
Outside of AAA games,
595
00:50:20,604 --> 00:50:24,146
I think people often try and communicate
on a deeper level in gaming
596
00:50:24,229 --> 00:50:29,021
but that was the first time
I'd ever seen a game of that scale
597
00:50:29,104 --> 00:50:32,479
trying to go in a lot deeper
than what games would usually attempt.
598
00:50:35,062 --> 00:50:37,021
He's created
something completely original.
599
00:50:38,229 --> 00:50:40,687
It's impossible to achieve that
with every game.
600
00:50:42,229 --> 00:50:46,937
You are able to tangibly feel
the world he has created.
601
00:50:47,021 --> 00:50:48,687
The imaginary world.
602
00:50:51,187 --> 00:50:52,562
When you play Death Stranding,
603
00:50:52,646 --> 00:50:56,979
the dynamics are exactly the opposite
of every other video game.
604
00:50:57,062 --> 00:51:01,604
You are taught virtues
that seem impossible in gaming.
605
00:51:01,687 --> 00:51:04,479
Patience, empathy, solidarity.
606
00:51:04,562 --> 00:51:08,812
It's the only game I've played
where I thought I was a better person
607
00:51:08,896 --> 00:51:10,979
at the end of the game ever.
608
00:51:16,437 --> 00:51:19,396
I just love when, like,
really complex things are really popular,
609
00:51:19,479 --> 00:51:21,604
because it makes me feel like,
610
00:51:21,687 --> 00:51:26,021
mainstream audiences are, like, open
to, like, weird experimental art.
611
00:51:29,396 --> 00:51:31,104
And that's always, like,
612
00:51:31,187 --> 00:51:33,812
I don't know, a thing that can give you
faith in humanity, I suppose.
613
00:51:44,229 --> 00:51:48,271
The function of art,
and philosophy, and humanity is
614
00:51:48,354 --> 00:51:52,854
if you want to call them something,
is to enhance the human spirit.
615
00:51:52,937 --> 00:51:54,271
That's the function.
616
00:51:56,562 --> 00:51:58,562
And video gaming is an art.
617
00:51:58,646 --> 00:52:01,229
At its best is an art.
618
00:52:03,229 --> 00:52:06,354
That's where art has its meaning.
619
00:52:06,437 --> 00:52:09,354
It's not meant to please you, necessarily.
620
00:52:09,437 --> 00:52:11,771
It's meant to inspire you.
621
00:52:11,854 --> 00:52:13,979
It's meant to provoke you.
622
00:52:14,062 --> 00:52:16,771
It's meant to entertain you.
623
00:52:16,854 --> 00:52:19,271
Death Stranding
has all those components in it.
624
00:52:19,354 --> 00:52:22,562
It's all there, but it has so much more.
625
00:52:29,562 --> 00:52:33,354
Three months
after Death Stranding was released,
626
00:52:33,437 --> 00:52:35,979
the world in the game
became a reality with Covid.
627
00:52:37,479 --> 00:52:43,354
People played the game during lockdown
while they were isolated from others.
628
00:52:45,396 --> 00:52:50,646
I was pleased to receive messages
from people who felt the game saved them
629
00:52:50,729 --> 00:52:55,646
because the game
indirectly connected them to others.
630
00:52:56,312 --> 00:53:01,271
That was my motivation
for creating things in the first place.
631
00:53:02,896 --> 00:53:04,437
Tentacles just went out
632
00:53:04,521 --> 00:53:07,271
trying to find ways
to connect with people.
633
00:53:07,354 --> 00:53:10,937
And there was something
that games could do
634
00:53:11,021 --> 00:53:15,312
that no show, no movie could do.
635
00:53:15,396 --> 00:53:16,937
Not as effectively.
636
00:53:17,604 --> 00:53:19,437
It's one of the things
that I love about this art form,
637
00:53:19,521 --> 00:53:24,104
is that you and I could go in
and look at a painting together
638
00:53:24,187 --> 00:53:25,646
and we can have a conversation.
639
00:53:25,729 --> 00:53:29,187
But there's a difference between
you and I picking up a paintbrush together
640
00:53:29,271 --> 00:53:31,812
and painting something together.
641
00:53:31,896 --> 00:53:34,062
And that, to me, is what games
allow us to do.
642
00:53:34,146 --> 00:53:37,396
And that's especially what Death Stranding
at that time allowed us to do.
643
00:53:37,479 --> 00:53:40,562
When art is strong enough, it's prophetic.
644
00:53:41,729 --> 00:53:44,146
This was a COVID game before COVID.
645
00:53:44,812 --> 00:53:47,062
Uh, this was...
646
00:53:48,104 --> 00:53:52,687
a game that I think responded
to that shift
647
00:53:52,771 --> 00:53:55,437
that the pandemic brought
before it occurred.
648
00:53:56,104 --> 00:54:01,229
I've always thought this was
curious in all the games we've released,
649
00:54:03,104 --> 00:54:08,687
the world follows the scenarios
the director has written.
650
00:54:09,562 --> 00:54:13,937
I think he's half prophet.
651
00:54:15,229 --> 00:54:17,229
It's scary.
I don't want to think about it.
652
00:54:27,771 --> 00:54:32,937
My ideas come and go,
overwriting each other.
653
00:54:35,396 --> 00:54:39,562
But one thing that troubles me
is that I turn 59 this year.
654
00:54:42,146 --> 00:54:44,937
I'm wondering
how many I'll have time to make.
655
00:54:45,021 --> 00:54:46,187
Uh...
656
00:54:48,812 --> 00:54:55,396
That sense of fear has come over me
just recently, I haven't had it before.
657
00:55:01,479 --> 00:55:05,354
There's no
cultural evolution, unless it is renewed.
658
00:55:06,437 --> 00:55:08,104
That's the history of all creative.
659
00:55:08,187 --> 00:55:10,521
It constantly has to be refreshed.
660
00:55:10,604 --> 00:55:12,687
And that's where the creative courage
comes in.
661
00:55:19,979 --> 00:55:26,146
If we lose that singular vision,
we lose part of our humanity.
662
00:55:27,896 --> 00:55:32,021
And if you are 100 percent true
to yourself as an artist,
663
00:55:32,104 --> 00:55:37,729
then your heart and soul
will always beat for the future.
664
00:55:45,937 --> 00:55:47,396
All games
are sort of, like, distilling
665
00:55:47,479 --> 00:55:49,271
the most interesting things around you
666
00:55:49,354 --> 00:55:52,646
into a narrative and that's basically
what storytelling is or movies are
667
00:55:52,729 --> 00:55:53,979
or books are.
668
00:55:56,562 --> 00:55:59,979
So it's interesting to see games
kind of, like,
669
00:56:00,062 --> 00:56:02,729
enter the pantheon of storytelling
in this way.
670
00:56:08,271 --> 00:56:10,021
Games are stories.
671
00:56:11,312 --> 00:56:13,687
The purpose of stories
is to make meaning out of life.
672
00:56:13,771 --> 00:56:15,396
It's fundamental to us.
673
00:56:15,479 --> 00:56:19,146
It's the only way we can explain the world
and our existence.
674
00:56:35,229 --> 00:56:38,937
My ambitions expand
as more things become possible.
675
00:56:39,021 --> 00:56:45,312
There's an effect of what's in my head
expanding like this
676
00:56:45,396 --> 00:56:52,396
and that's precisely why entertainment
in this technology zone is so compulsive.
677
00:56:52,854 --> 00:56:57,354
It's limitless
and you never get bored of it.
678
00:56:57,437 --> 00:57:00,396
It's irresistible fun.
52945
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